@babylonjs/core 5.0.0-beta.8 → 5.0.0-rc.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionEvent.d.ts +3 -4
- package/Actions/actionEvent.js.map +1 -1
- package/Animations/animation.d.ts +4 -4
- package/Animations/animation.js +4 -4
- package/Animations/animation.js.map +1 -1
- package/Audio/sound.d.ts +12 -6
- package/Audio/sound.js +48 -24
- package/Audio/sound.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +1 -0
- package/Cameras/Inputs/BaseCameraPointersInput.js +4 -3
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +7 -5
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/arcRotateCamera.js +3 -3
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/DeviceInput/Helpers/eventFactory.d.ts +6 -6
- package/DeviceInput/Helpers/eventFactory.js +34 -16
- package/DeviceInput/Helpers/eventFactory.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +26 -3
- package/DeviceInput/InputDevices/deviceEnums.js +31 -7
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSource.d.ts +11 -3
- package/DeviceInput/InputDevices/deviceSource.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +28 -10
- package/DeviceInput/InputDevices/deviceSourceManager.js +131 -7
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
- package/DeviceInput/InputDevices/inputInterfaces.d.ts +3 -28
- package/DeviceInput/InputDevices/inputInterfaces.js.map +1 -1
- package/DeviceInput/InputDevices/internalDeviceSourceManager.d.ts +15 -30
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js +40 -110
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.d.ts +3 -2
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js +7 -13
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.d.ts +11 -8
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +116 -110
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +7 -0
- package/Engines/Extensions/engine.query.js +12 -0
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +5 -0
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +7 -0
- package/Engines/Extensions/engine.views.js +12 -0
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/engine.d.ts +6 -2
- package/Engines/engine.js.map +1 -1
- package/Engines/index.d.ts +1 -0
- package/Engines/index.js +1 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.js +12 -11
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +2 -2
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/deviceInputEvents.d.ts +17 -18
- package/Events/deviceInputEvents.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +0 -1
- package/Inputs/scene.inputManager.js +54 -28
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -0
- package/Layers/effectLayer.js +24 -0
- package/Layers/effectLayer.js.map +1 -1
- package/Loading/sceneLoader.js +4 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +6 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js +50 -8
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +5 -0
- package/Materials/materialPluginBase.js +5 -0
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +1 -0
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +1 -0
- package/Materials/materialPluginManager.js +20 -15
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/standardMaterial.js +1 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +5 -0
- package/Maths/math.vector.js +11 -0
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.js +2 -1
- package/Meshes/Builders/polygonBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/instancedMesh.js +7 -4
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.js +21 -22
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +2 -2
- package/Meshes/mesh.vertexData.js +100 -76
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/transformNode.d.ts +0 -2
- package/Meshes/transformNode.js +6 -5
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/error.d.ts +51 -0
- package/Misc/error.js +66 -0
- package/Misc/error.js.map +1 -0
- package/Misc/fileTools.d.ts +4 -4
- package/Misc/fileTools.js +30 -16
- package/Misc/fileTools.js.map +1 -1
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/khronosTextureContainer2.d.ts +8 -7
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/videoRecorder.d.ts +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Morph/morphTarget.d.ts +2 -1
- package/Morph/morphTarget.js +5 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.js +1 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/particleSystem.d.ts +13 -1
- package/Particles/particleSystem.js +27 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Rendering/prePassRenderer.js +12 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.js +1 -1
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +2 -0
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
- package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
- package/Shaders/background.vertex.js +1 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/pbr.vertex.js +1 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +4 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/webXRSessionManager.js +1 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +4 -4
- package/scene.d.ts +1 -10
- package/scene.js +20 -39
- package/scene.js.map +1 -1
- package/types.d.ts +1 -1
- package/types.js.map +1 -1
- package/Misc/baseError.d.ts +0 -7
- package/Misc/baseError.js +0 -18
- package/Misc/baseError.js.map +0 -1
|
@@ -9,6 +9,18 @@ var EngineView = /** @class */ (function () {
|
|
|
9
9
|
return EngineView;
|
|
10
10
|
}());
|
|
11
11
|
export { EngineView };
|
|
12
|
+
Object.defineProperty(Engine.prototype, "inputElement", {
|
|
13
|
+
get: function () {
|
|
14
|
+
return this._inputElement;
|
|
15
|
+
},
|
|
16
|
+
set: function (value) {
|
|
17
|
+
var _a;
|
|
18
|
+
if (this._inputElement !== value) {
|
|
19
|
+
this._inputElement = value;
|
|
20
|
+
(_a = this._onEngineViewChanged) === null || _a === void 0 ? void 0 : _a.call(this);
|
|
21
|
+
}
|
|
22
|
+
},
|
|
23
|
+
});
|
|
12
24
|
Engine.prototype.getInputElement = function () {
|
|
13
25
|
return this.inputElement || this.getRenderingCanvas();
|
|
14
26
|
};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.views.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/Extensions/engine.views.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAKnC;;;GAGG;AACH;IAAA;IAWA,CAAC;IAAD,iBAAC;AAAD,CAAC,AAXD,IAWC;;AAqCD,MAAM,CAAC,SAAS,CAAC,eAAe,GAAG;IAC/B,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC1D,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,MAAyB,EAAE,MAAe,EAAE,eAAyB;IAA/E,iBA2B/B;IA1BG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;KACnB;IAED,KAAiB,UAAU,EAAV,KAAA,IAAI,CAAC,KAAK,EAAV,cAAU,EAAV,IAAU,EAAE;QAAxB,IAAI,IAAI,SAAA;QACT,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YACxB,OAAO,IAAI,CAAC;SACf;KACJ;IAED,IAAI,YAAY,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC7C,IAAI,YAAY,EAAE;QACd,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;KACvC;IAED,IAAI,OAAO,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,QAAA,EAAE,eAAe,iBAAA,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;IACzE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAEzB,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC;YAC3B,KAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;KACN;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,MAAyB;IACjE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,OAAO,IAAI,CAAC;KACf;IAED,KAAiB,UAAU,EAAV,KAAA,IAAI,CAAC,KAAK,EAAV,cAAU,EAAV,IAAU,EAAE;QAAxB,IAAI,IAAI,SAAA;QACT,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YACxB,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAErC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;gBACd,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC/B;YACD,MAAM;SACT;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG;IAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAEvC,IAAI,CAAC,MAAM,EAAE;QACT,OAAO,KAAK,CAAC;KAChB;IAED,KAAiB,UAAU,EAAV,KAAA,IAAI,CAAC,KAAK,EAAV,cAAU,EAAV,IAAU,EAAE;QAAxB,IAAI,IAAI,SAAA;QACT,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,SAAS;SACZ;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,EAAE;YACV,SAAS;SACZ;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,IAAI,aAAa,GAAqB,IAAI,CAAC;QAC3C,IAAI,KAAK,GAAoB,IAAI,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAE1B,IAAI,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE;gBACnD,SAAS;aACZ;YAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YAEvB,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC;YACnC,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;SAC/B;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC7B;aACI;YACD,YAAY;YACZ,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC1E,IAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAE5E,IAAM,WAAW,GACb,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK;gBACvD,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,CAAC;YAChE,IAAI,MAAM,CAAC,WAAW,IAAI,MAAM,CAAC,YAAY,IAAI,WAAW,EAAE;gBAC1D,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;gBACrB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;gBACvB,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;aAC/B;SACJ;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YACjC,OAAO,KAAK,CAAC;SAChB;QAED,mBAAmB;QACnB,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,iBAAiB;QACjB,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,UAAU;QACV,IAAI,aAAa,IAAI,KAAK,EAAE;YACxB,KAAK,CAAC,YAAY,GAAG,aAAa,CAAC;SACtC;KACJ;IAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAEvB,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC","sourcesContent":["import { Engine } from \"../engine\";\r\nimport { Camera } from '../../Cameras/camera';\r\nimport { Nullable } from '../../types';\r\nimport { Scene } from '../../scene';\r\n\r\n/**\r\n * Class used to define an additional view for the engine\r\n * @see https://doc.babylonjs.com/divingDeeper/scene/multiCanvas\r\n */\r\nexport class EngineView {\r\n /** Defines the canvas where to render the view */\r\n target: HTMLCanvasElement;\r\n /** Defines an optional camera used to render the view (will use active camera else) */\r\n camera?: Camera;\r\n /** Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1 */\r\n clearBeforeCopy?: boolean;\r\n /** Indicates if the view is enabled (true by default) */\r\n enabled: boolean;\r\n /** Defines a custom function to handle canvas size changes. (the canvas to render into is provided to the callback) */\r\n customResize?: (canvas: HTMLCanvasElement) => void;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n\r\n /**\r\n * Gets or sets the HTML element to use for attaching events\r\n */\r\n inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Gets the current engine view\r\n * @see https://doc.babylonjs.com/how_to/multi_canvases\r\n */\r\n activeView: Nullable<EngineView>;\r\n\r\n /** Gets or sets the list of views */\r\n views: EngineView[];\r\n\r\n /**\r\n * Register a new child canvas\r\n * @param canvas defines the canvas to register\r\n * @param camera defines an optional camera to use with this canvas (it will overwrite the scene.camera for this view)\r\n * @param clearBeforeCopy Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1\r\n * @returns the associated view\r\n */\r\n registerView(canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView;\r\n\r\n /**\r\n * Remove a registered child canvas\r\n * @param canvas defines the canvas to remove\r\n * @returns the current engine\r\n */\r\n unRegisterView(canvas: HTMLCanvasElement): Engine;\r\n }\r\n}\r\n\r\nEngine.prototype.getInputElement = function (): Nullable<HTMLElement> {\r\n return this.inputElement || this.getRenderingCanvas();\r\n};\r\n\r\nEngine.prototype.registerView = function (canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView {\r\n if (!this.views) {\r\n this.views = [];\r\n }\r\n\r\n for (var view of this.views) {\r\n if (view.target === canvas) {\r\n return view;\r\n }\r\n }\r\n\r\n let masterCanvas = this.getRenderingCanvas();\r\n if (masterCanvas) {\r\n canvas.width = masterCanvas.width;\r\n canvas.height = masterCanvas.height;\r\n }\r\n\r\n let newView = { target: canvas, camera, clearBeforeCopy, enabled: true };\r\n this.views.push(newView);\r\n\r\n if (camera) {\r\n camera.onDisposeObservable.add(() => {\r\n this.unRegisterView(canvas);\r\n });\r\n }\r\n\r\n return newView;\r\n};\r\n\r\nEngine.prototype.unRegisterView = function (canvas: HTMLCanvasElement): Engine {\r\n if (!this.views) {\r\n return this;\r\n }\r\n\r\n for (var view of this.views) {\r\n if (view.target === canvas) {\r\n let index = this.views.indexOf(view);\r\n\r\n if (index !== -1) {\r\n this.views.splice(index, 1);\r\n }\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype._renderViews = function () {\r\n if (!this.views) {\r\n return false;\r\n }\r\n\r\n let parent = this.getRenderingCanvas();\r\n\r\n if (!parent) {\r\n return false;\r\n }\r\n\r\n for (var view of this.views) {\r\n if (!view.enabled) {\r\n continue;\r\n }\r\n let canvas = view.target;\r\n let context = canvas.getContext(\"2d\");\r\n if (!context) {\r\n continue;\r\n }\r\n let camera = view.camera;\r\n let previewCamera: Nullable<Camera> = null;\r\n let scene: Nullable<Scene> = null;\r\n if (camera) {\r\n scene = camera.getScene();\r\n\r\n if (scene.activeCameras && scene.activeCameras.length) {\r\n continue;\r\n }\r\n\r\n this.activeView = view;\r\n\r\n previewCamera = scene.activeCamera;\r\n scene.activeCamera = camera;\r\n }\r\n\r\n if (view.customResize) {\r\n view.customResize(canvas);\r\n }\r\n else {\r\n // Set sizes\r\n const width = Math.floor(canvas.clientWidth / this._hardwareScalingLevel);\r\n const height = Math.floor(canvas.clientHeight / this._hardwareScalingLevel);\r\n\r\n const dimsChanged =\r\n width !== canvas.width || parent.width !== canvas.width ||\r\n height !== canvas.height || parent.height !== canvas.height;\r\n if (canvas.clientWidth && canvas.clientHeight && dimsChanged) {\r\n canvas.width = width;\r\n canvas.height = height;\r\n this.setSize(width, height);\r\n }\r\n }\r\n\r\n if (!parent.width || !parent.height) {\r\n return false;\r\n }\r\n\r\n // Render the frame\r\n this._renderFrame();\r\n\r\n this.flushFramebuffer();\r\n\r\n // Copy to target\r\n if (view.clearBeforeCopy) {\r\n context.clearRect(0, 0, parent.width, parent.height);\r\n }\r\n context.drawImage(parent, 0, 0);\r\n\r\n // Restore\r\n if (previewCamera && scene) {\r\n scene.activeCamera = previewCamera;\r\n }\r\n }\r\n\r\n this.activeView = null;\r\n\r\n return true;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.views.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/Extensions/engine.views.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAKnC;;;GAGG;AACH;IAAA;IAWA,CAAC;IAAD,iBAAC;AAAD,CAAC,AAXD,IAWC;;AA6CD,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,EAAE;IACpD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,GAAG,EAAE,UAAwB,KAAkB;;QAC3C,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC3B,MAAA,IAAI,CAAC,oBAAoB,+CAAzB,IAAI,CAAyB,CAAC;SACjC;IACL,CAAC;CACJ,CAAC,CAAC;AAEH,MAAM,CAAC,SAAS,CAAC,eAAe,GAAG;IAC/B,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC1D,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,MAAyB,EAAE,MAAe,EAAE,eAAyB;IAA/E,iBA2B/B;IA1BG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;KACnB;IAED,KAAiB,UAAU,EAAV,KAAA,IAAI,CAAC,KAAK,EAAV,cAAU,EAAV,IAAU,EAAE;QAAxB,IAAI,IAAI,SAAA;QACT,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YACxB,OAAO,IAAI,CAAC;SACf;KACJ;IAED,IAAI,YAAY,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC7C,IAAI,YAAY,EAAE;QACd,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;KACvC;IAED,IAAI,OAAO,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,QAAA,EAAE,eAAe,iBAAA,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;IACzE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAEzB,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC;YAC3B,KAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;KACN;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,MAAyB;IACjE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,OAAO,IAAI,CAAC;KACf;IAED,KAAiB,UAAU,EAAV,KAAA,IAAI,CAAC,KAAK,EAAV,cAAU,EAAV,IAAU,EAAE;QAAxB,IAAI,IAAI,SAAA;QACT,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YACxB,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAErC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;gBACd,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC/B;YACD,MAAM;SACT;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG;IAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAEvC,IAAI,CAAC,MAAM,EAAE;QACT,OAAO,KAAK,CAAC;KAChB;IAED,KAAiB,UAAU,EAAV,KAAA,IAAI,CAAC,KAAK,EAAV,cAAU,EAAV,IAAU,EAAE;QAAxB,IAAI,IAAI,SAAA;QACT,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,SAAS;SACZ;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,IAAI,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,EAAE;YACV,SAAS;SACZ;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzB,IAAI,aAAa,GAAqB,IAAI,CAAC;QAC3C,IAAI,KAAK,GAAoB,IAAI,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAE1B,IAAI,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE;gBACnD,SAAS;aACZ;YAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YAEvB,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC;YACnC,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;SAC/B;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC7B;aACI;YACD,YAAY;YACZ,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC1E,IAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAE5E,IAAM,WAAW,GACb,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK;gBACvD,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,CAAC;YAChE,IAAI,MAAM,CAAC,WAAW,IAAI,MAAM,CAAC,YAAY,IAAI,WAAW,EAAE;gBAC1D,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;gBACrB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;gBACvB,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;aAC/B;SACJ;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YACjC,OAAO,KAAK,CAAC;SAChB;QAED,mBAAmB;QACnB,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,iBAAiB;QACjB,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,UAAU;QACV,IAAI,aAAa,IAAI,KAAK,EAAE;YACxB,KAAK,CAAC,YAAY,GAAG,aAAa,CAAC;SACtC;KACJ;IAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAEvB,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC","sourcesContent":["import { Engine } from \"../engine\";\r\nimport { Camera } from '../../Cameras/camera';\r\nimport { Nullable } from '../../types';\r\nimport { Scene } from '../../scene';\r\n\r\n/**\r\n * Class used to define an additional view for the engine\r\n * @see https://doc.babylonjs.com/divingDeeper/scene/multiCanvas\r\n */\r\nexport class EngineView {\r\n /** Defines the canvas where to render the view */\r\n target: HTMLCanvasElement;\r\n /** Defines an optional camera used to render the view (will use active camera else) */\r\n camera?: Camera;\r\n /** Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1 */\r\n clearBeforeCopy?: boolean;\r\n /** Indicates if the view is enabled (true by default) */\r\n enabled: boolean;\r\n /** Defines a custom function to handle canvas size changes. (the canvas to render into is provided to the callback) */\r\n customResize?: (canvas: HTMLCanvasElement) => void;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /** @hidden */\r\n _inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Gets or sets the HTML element to use for attaching events\r\n */\r\n inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Observable to handle when a change to inputElement occurs\r\n * @hidden\r\n */\r\n _onEngineViewChanged?: () => void;\r\n\r\n /**\r\n * Gets the current engine view\r\n * @see https://doc.babylonjs.com/how_to/multi_canvases\r\n */\r\n activeView: Nullable<EngineView>;\r\n\r\n /** Gets or sets the list of views */\r\n views: EngineView[];\r\n\r\n /**\r\n * Register a new child canvas\r\n * @param canvas defines the canvas to register\r\n * @param camera defines an optional camera to use with this canvas (it will overwrite the scene.camera for this view)\r\n * @param clearBeforeCopy Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1\r\n * @returns the associated view\r\n */\r\n registerView(canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView;\r\n\r\n /**\r\n * Remove a registered child canvas\r\n * @param canvas defines the canvas to remove\r\n * @returns the current engine\r\n */\r\n unRegisterView(canvas: HTMLCanvasElement): Engine;\r\n }\r\n}\r\n\r\nObject.defineProperty(Engine.prototype, \"inputElement\", {\r\n get: function (this: Engine) {\r\n return this._inputElement;\r\n },\r\n set: function (this: Engine, value: HTMLElement) {\r\n if (this._inputElement !== value) {\r\n this._inputElement = value;\r\n this._onEngineViewChanged?.();\r\n }\r\n },\r\n});\r\n\r\nEngine.prototype.getInputElement = function (): Nullable<HTMLElement> {\r\n return this.inputElement || this.getRenderingCanvas();\r\n};\r\n\r\nEngine.prototype.registerView = function (canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView {\r\n if (!this.views) {\r\n this.views = [];\r\n }\r\n\r\n for (var view of this.views) {\r\n if (view.target === canvas) {\r\n return view;\r\n }\r\n }\r\n\r\n let masterCanvas = this.getRenderingCanvas();\r\n if (masterCanvas) {\r\n canvas.width = masterCanvas.width;\r\n canvas.height = masterCanvas.height;\r\n }\r\n\r\n let newView = { target: canvas, camera, clearBeforeCopy, enabled: true };\r\n this.views.push(newView);\r\n\r\n if (camera) {\r\n camera.onDisposeObservable.add(() => {\r\n this.unRegisterView(canvas);\r\n });\r\n }\r\n\r\n return newView;\r\n};\r\n\r\nEngine.prototype.unRegisterView = function (canvas: HTMLCanvasElement): Engine {\r\n if (!this.views) {\r\n return this;\r\n }\r\n\r\n for (var view of this.views) {\r\n if (view.target === canvas) {\r\n let index = this.views.indexOf(view);\r\n\r\n if (index !== -1) {\r\n this.views.splice(index, 1);\r\n }\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype._renderViews = function () {\r\n if (!this.views) {\r\n return false;\r\n }\r\n\r\n let parent = this.getRenderingCanvas();\r\n\r\n if (!parent) {\r\n return false;\r\n }\r\n\r\n for (var view of this.views) {\r\n if (!view.enabled) {\r\n continue;\r\n }\r\n let canvas = view.target;\r\n let context = canvas.getContext(\"2d\");\r\n if (!context) {\r\n continue;\r\n }\r\n let camera = view.camera;\r\n let previewCamera: Nullable<Camera> = null;\r\n let scene: Nullable<Scene> = null;\r\n if (camera) {\r\n scene = camera.getScene();\r\n\r\n if (scene.activeCameras && scene.activeCameras.length) {\r\n continue;\r\n }\r\n\r\n this.activeView = view;\r\n\r\n previewCamera = scene.activeCamera;\r\n scene.activeCamera = camera;\r\n }\r\n\r\n if (view.customResize) {\r\n view.customResize(canvas);\r\n }\r\n else {\r\n // Set sizes\r\n const width = Math.floor(canvas.clientWidth / this._hardwareScalingLevel);\r\n const height = Math.floor(canvas.clientHeight / this._hardwareScalingLevel);\r\n\r\n const dimsChanged =\r\n width !== canvas.width || parent.width !== canvas.width ||\r\n height !== canvas.height || parent.height !== canvas.height;\r\n if (canvas.clientWidth && canvas.clientHeight && dimsChanged) {\r\n canvas.width = width;\r\n canvas.height = height;\r\n this.setSize(width, height);\r\n }\r\n }\r\n\r\n if (!parent.width || !parent.height) {\r\n return false;\r\n }\r\n\r\n // Render the frame\r\n this._renderFrame();\r\n\r\n this.flushFramebuffer();\r\n\r\n // Copy to target\r\n if (view.clearBeforeCopy) {\r\n context.clearRect(0, 0, parent.width, parent.height);\r\n }\r\n context.drawImage(parent, 0, 0);\r\n\r\n // Restore\r\n if (previewCamera && scene) {\r\n scene.activeCamera = previewCamera;\r\n }\r\n }\r\n\r\n this.activeView = null;\r\n\r\n return true;\r\n};\r\n"]}
|
package/Engines/engine.d.ts
CHANGED
|
@@ -18,7 +18,6 @@ import "./Extensions/engine.alpha";
|
|
|
18
18
|
import "./Extensions/engine.readTexture";
|
|
19
19
|
import "./Extensions/engine.dynamicBuffer";
|
|
20
20
|
import { IAudioEngine } from '../Audio/Interfaces/IAudioEngine';
|
|
21
|
-
import { IPointerEvent } from "../Events/deviceInputEvents";
|
|
22
21
|
declare type Material = import("../Materials/material").Material;
|
|
23
22
|
declare type PostProcess = import("../PostProcesses/postProcess").PostProcess;
|
|
24
23
|
/**
|
|
@@ -322,7 +321,7 @@ export declare class Engine extends ThinEngine {
|
|
|
322
321
|
/**
|
|
323
322
|
* Observable event triggered each time the canvas receives pointerout event
|
|
324
323
|
*/
|
|
325
|
-
onCanvasPointerOutObservable: Observable<
|
|
324
|
+
onCanvasPointerOutObservable: Observable<PointerEvent>;
|
|
326
325
|
/**
|
|
327
326
|
* Observable raised when the engine begins a new frame
|
|
328
327
|
*/
|
|
@@ -944,6 +943,11 @@ interface CanvasRenderingContext2D {
|
|
|
944
943
|
msImageSmoothingEnabled: boolean;
|
|
945
944
|
}
|
|
946
945
|
|
|
946
|
+
// Babylon Extension to enable UIEvents to work with our IUIEvents
|
|
947
|
+
interface UIEvent {
|
|
948
|
+
inputIndex: number;
|
|
949
|
+
}
|
|
950
|
+
|
|
947
951
|
interface MouseEvent {
|
|
948
952
|
mozMovementX: number;
|
|
949
953
|
mozMovementY: number;
|