@babylonjs/core 5.0.0-beta.7 → 5.0.0-beta.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +2 -2
- package/Animations/animation.js +5 -1
- package/Animations/animation.js.map +1 -1
- package/Bones/skeleton.d.ts +0 -6
- package/Bones/skeleton.js +2 -14
- package/Bones/skeleton.js.map +1 -1
- package/Compat/compatibilityOptions.d.ts +9 -0
- package/Compat/compatibilityOptions.js +14 -0
- package/Compat/compatibilityOptions.js.map +1 -0
- package/Compat/index.d.ts +1 -0
- package/Compat/index.js +2 -0
- package/Compat/index.js.map +1 -0
- package/Culling/ray.js +2 -2
- package/Culling/ray.js.map +1 -1
- package/Debug/skeletonViewer.js +3 -4
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js +0 -1
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +2 -1
- package/Engines/WebGPU/webgpuConstants.js +1 -0
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +5 -5
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +45 -26
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +31 -20
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/keyboardEvents.d.ts +7 -1
- package/Events/keyboardEvents.js +11 -1
- package/Events/keyboardEvents.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +0 -10
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +1 -1
- package/Gizmos/gizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +2 -2
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +5 -5
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +0 -8
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Textures/texture.js +5 -5
- package/Materials/Textures/texture.js.map +1 -1
- package/Meshes/Builders/boxBuilder.js +5 -4
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.js +4 -3
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.js +10 -7
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +5 -2
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/discBuilder.js +3 -2
- package/Meshes/Builders/discBuilder.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.js +10 -1
- package/Meshes/Builders/goldbergBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +2 -1
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +2 -1
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/planeBuilder.js +5 -4
- package/Meshes/Builders/planeBuilder.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.js +6 -2
- package/Meshes/Builders/polygonBuilder.js.map +1 -1
- package/Meshes/Builders/polyhedronBuilder.js +3 -2
- package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
- package/Meshes/Builders/ribbonBuilder.js +4 -3
- package/Meshes/Builders/ribbonBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.js +2 -1
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.js +4 -0
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.js +2 -1
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Builders/torusKnotBuilder.js +2 -1
- package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +8 -2
- package/Meshes/abstractMesh.js +33 -31
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +31 -0
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/instancedMesh.js +5 -6
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -1
- package/Meshes/mesh.js +31 -29
- package/Meshes/mesh.js.map +1 -1
- package/Misc/decorators.js +7 -0
- package/Misc/decorators.js.map +1 -1
- package/Misc/deepCopier.js +3 -3
- package/Misc/deepCopier.js.map +1 -1
- package/assetContainer.js +1 -4
- package/assetContainer.js.map +1 -1
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/package.json +7 -1
- package/scene.js +11 -10
- package/scene.js.map +1 -1
package/Engines/webgpuEngine.js
CHANGED
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@@ -622,14 +622,16 @@ var WebGPUEngine = /** @class */ (function (_super) {
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this._mainTexture = this._device.createTexture(mainTextureDescriptor);
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mainColorAttachments = [{
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view: this._mainTexture.createView(),
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-
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-
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clearValue: new Color4(0, 0, 0, 1),
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loadOp: WebGPUConstants.LoadOp.Clear,
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storeOp: WebGPUConstants.StoreOp.Store // don't use StoreOp.Discard, else using several cameras with different viewports or using scissors will fail because we call beginRenderPass / endPass several times for the same color attachment!
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}];
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}
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else {
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mainColorAttachments = [{
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view: undefined,
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-
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clearValue: new Color4(0, 0, 0, 1),
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loadOp: WebGPUConstants.LoadOp.Clear,
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storeOp: WebGPUConstants.StoreOp.Store
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}];
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}
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@@ -649,9 +651,11 @@ var WebGPUEngine = /** @class */ (function (_super) {
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this._depthTexture = this._device.createTexture(depthTextureDescriptor);
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var mainDepthAttachment = {
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view: this._depthTexture.createView(),
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-
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depthClearValue: this._clearDepthValue,
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depthLoadOp: WebGPUConstants.LoadOp.Clear,
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depthStoreOp: WebGPUConstants.StoreOp.Store,
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-
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stencilClearValue: this._clearStencilValue,
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stencilLoadOp: WebGPUConstants.LoadOp.Clear,
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stencilStoreOp: WebGPUConstants.StoreOp.Store,
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};
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this._mainRenderPassWrapper.renderPassDescriptor = {
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@@ -1949,9 +1953,9 @@ var WebGPUEngine = /** @class */ (function (_super) {
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if (this.useReverseDepthBuffer) {
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this.setDepthFunctionToGreaterOrEqual();
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}
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var
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var
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var
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var mustClearColor = setClearStates && clearColor;
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var mustClearDepth = setClearStates && clearDepth;
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var mustClearStencil = setClearStates && clearStencil;
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if (rtWrapper._attachments && rtWrapper.isMulti) {
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// multi render targets
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if (!this._mrtAttachments || this._mrtAttachments.length === 0) {
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@@ -1970,7 +1974,8 @@ var WebGPUEngine = /** @class */ (function (_super) {
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colorAttachments.push({
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view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
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resolveTarget: gpuMSAATexture ? colorTextureView : undefined,
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-
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clearValue: index !== 0 && mustClearColor ? clearColor : undefined,
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loadOp: index !== 0 && mustClearColor ? WebGPUConstants.LoadOp.Clear : WebGPUConstants.LoadOp.Load,
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storeOp: WebGPUConstants.StoreOp.Store,
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});
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}
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@@ -1989,7 +1994,8 @@ var WebGPUEngine = /** @class */ (function (_super) {
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colorAttachments.push({
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view: colorMSAATextureView ? colorMSAATextureView : colorTextureView,
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resolveTarget: gpuMSAATexture ? colorTextureView : undefined,
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-
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clearValue: mustClearColor ? clearColor : undefined,
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loadOp: mustClearColor ? WebGPUConstants.LoadOp.Clear : WebGPUConstants.LoadOp.Load,
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storeOp: WebGPUConstants.StoreOp.Store,
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});
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}
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@@ -1998,9 +2004,11 @@ var WebGPUEngine = /** @class */ (function (_super) {
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colorAttachments: colorAttachments,
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depthStencilAttachment: depthStencilTexture && gpuDepthStencilTexture ? {
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view: depthMSAATextureView ? depthMSAATextureView : depthTextureView,
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-
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depthClearValue: mustClearDepth ? (this.useReverseDepthBuffer ? this._clearReverseDepthValue : this._clearDepthValue) : undefined,
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depthLoadOp: mustClearDepth ? WebGPUConstants.LoadOp.Clear : WebGPUConstants.LoadOp.Load,
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depthStoreOp: WebGPUConstants.StoreOp.Store,
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-
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stencilClearValue: rtWrapper._depthStencilTextureWithStencil && mustClearStencil ? this._clearStencilValue : undefined,
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stencilLoadOp: rtWrapper._depthStencilTextureWithStencil && mustClearStencil ? WebGPUConstants.LoadOp.Clear : WebGPUConstants.LoadOp.Load,
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stencilStoreOp: WebGPUConstants.StoreOp.Store,
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} : undefined,
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occlusionQuerySet: ((_b = this._occlusionQuery) === null || _b === void 0 ? void 0 : _b.hasQueries) ? this._occlusionQuery.querySet : undefined,
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@@ -2034,7 +2042,7 @@ var WebGPUEngine = /** @class */ (function (_super) {
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this._bundleListRenderTarget.run(this._currentRenderPass);
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this._bundleListRenderTarget.reset();
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}
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this._currentRenderPass.
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this._currentRenderPass.end();
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if (this.dbgVerboseLogsForFirstFrames) {
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if (this._count === undefined) {
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this._count = 0;
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@@ -2074,12 +2082,15 @@ var WebGPUEngine = /** @class */ (function (_super) {
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if (this.useReverseDepthBuffer) {
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this.setDepthFunctionToGreaterOrEqual();
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}
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var
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var
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var
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this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].
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this._mainRenderPassWrapper.renderPassDescriptor.
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this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.
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var mustClearColor = setClearStates && clearColor;
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var mustClearDepth = setClearStates && clearDepth;
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var mustClearStencil = setClearStates && clearStencil;
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this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].clearValue = mustClearColor ? clearColor : undefined;
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this._mainRenderPassWrapper.renderPassDescriptor.colorAttachments[0].loadOp = mustClearColor ? WebGPUConstants.LoadOp.Clear : WebGPUConstants.LoadOp.Load;
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this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.depthClearValue = mustClearDepth ? (this.useReverseDepthBuffer ? this._clearReverseDepthValue : this._clearDepthValue) : undefined;
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this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.depthLoadOp = mustClearDepth ? WebGPUConstants.LoadOp.Clear : WebGPUConstants.LoadOp.Load;
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this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.stencilClearValue = mustClearStencil ? this._clearStencilValue : undefined;
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this._mainRenderPassWrapper.renderPassDescriptor.depthStencilAttachment.stencilLoadOp = mustClearStencil ? WebGPUConstants.LoadOp.Clear : WebGPUConstants.LoadOp.Load;
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this._mainRenderPassWrapper.renderPassDescriptor.occlusionQuerySet = ((_a = this._occlusionQuery) === null || _a === void 0 ? void 0 : _a.hasQueries) ? this._occlusionQuery.querySet : undefined;
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this._swapChainTexture = this._context.getCurrentTexture();
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this._mainRenderPassWrapper.colorAttachmentGPUTextures[0].set(this._swapChainTexture);
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@@ -2118,7 +2129,7 @@ var WebGPUEngine = /** @class */ (function (_super) {
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this._bundleList.run(this._mainRenderPassWrapper.renderPass);
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this._bundleList.reset();
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}
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this._mainRenderPassWrapper.renderPass.
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this._mainRenderPassWrapper.renderPass.end();
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if (this.dbgVerboseLogsForFirstFrames) {
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if (this._count === undefined) {
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this._count = 0;
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