@babylonjs/core 5.0.0-beta.6 → 5.0.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/DeviceInput/Helpers/eventFactory.js +1 -4
  2. package/DeviceInput/Helpers/eventFactory.js.map +1 -1
  3. package/DeviceInput/InputDevices/deviceEnums.d.ts +4 -2
  4. package/DeviceInput/InputDevices/deviceEnums.js +3 -1
  5. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  6. package/DeviceInput/InputDevices/nativeDeviceInputSystem.js +3 -2
  7. package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -1
  8. package/DeviceInput/InputDevices/webDeviceInputSystem.js +6 -52
  9. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
  10. package/Engines/Extensions/engine.cubeTexture.js +2 -1
  11. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  12. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +4 -1
  13. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  14. package/Engines/WebGPU/webgpuTextureHelper.js +9 -2
  15. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  16. package/Engines/nativeEngine.js +1 -1
  17. package/Engines/nativeEngine.js.map +1 -1
  18. package/Engines/renderTargetWrapper.d.ts +8 -0
  19. package/Engines/renderTargetWrapper.js +20 -0
  20. package/Engines/renderTargetWrapper.js.map +1 -1
  21. package/Engines/thinEngine.d.ts +7 -0
  22. package/Engines/thinEngine.js +19 -2
  23. package/Engines/thinEngine.js.map +1 -1
  24. package/Inputs/scene.inputManager.js +1 -4
  25. package/Inputs/scene.inputManager.js.map +1 -1
  26. package/Materials/Textures/internalTexture.d.ts +2 -0
  27. package/Materials/Textures/internalTexture.js +2 -0
  28. package/Materials/Textures/internalTexture.js.map +1 -1
  29. package/Materials/material.js +1 -1
  30. package/Materials/material.js.map +1 -1
  31. package/Materials/materialHelper.js +5 -0
  32. package/Materials/materialHelper.js.map +1 -1
  33. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +6 -12
  34. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  35. package/Shaders/geometry.vertex.js +1 -1
  36. package/Shaders/geometry.vertex.js.map +1 -1
  37. package/Shaders/pbr.vertex.js +1 -1
  38. package/Shaders/pbr.vertex.js.map +1 -1
  39. package/package.json +1 -1
@@ -744,10 +744,7 @@ var InputManager = /** @class */ (function () {
744
744
  _this._onPointerUp(evt);
745
745
  }
746
746
  if (attachMove) {
747
- if (eventData.inputIndex === PointerInput.Horizontal ||
748
- eventData.inputIndex === PointerInput.Vertical ||
749
- eventData.inputIndex === PointerInput.DeltaHorizontal ||
750
- eventData.inputIndex === PointerInput.DeltaVertical) {
747
+ if (eventData.inputIndex === PointerInput.Move) {
751
748
  _this._onPointerMove(evt);
752
749
  }
753
750
  else if (eventData.inputIndex === PointerInput.MouseWheelX || eventData.inputIndex === PointerInput.MouseWheelY || eventData.inputIndex === PointerInput.MouseWheelZ) {
@@ -1 +1 @@
1
- {"version":3,"file":"scene.inputManager.js","sourceRoot":"","sources":["../../../sourceES6/core/Inputs/scene.inputManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAEzF,OAAO,EAAE,qBAAqB,EAAE,MAAM,kCAAkC,CAAC;AACzE,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAGvD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAC7F,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,yCAAyC,CAAC;AAGnF,OAAO,EAAE,mBAAmB,EAAE,MAAM,iDAAiD,CAAC;AACtF,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAIrD,cAAc;AACd;IAAA;QACY,iBAAY,GAAG,KAAK,CAAC;QACrB,iBAAY,GAAG,KAAK,CAAC;QACrB,eAAU,GAAG,KAAK,CAAC;QACnB,YAAO,GAAG,KAAK,CAAC;IA2B5B,CAAC;IAzBG,sBAAW,mCAAW;aAAtB;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAWD,UAAuB,CAAU;YAC7B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC1B,CAAC;;;OAbA;IACD,sBAAW,mCAAW;aAAtB;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAWD,UAAuB,CAAU;YAC7B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC1B,CAAC;;;OAbA;IACD,sBAAW,iCAAS;aAApB;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAWD,UAAqB,CAAU;YAC3B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACxB,CAAC;;;OAbA;IACD,sBAAW,8BAAM;aAAjB;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;aAWD,UAAkB,CAAU;YACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACrB,CAAC;;;OAbA;IAcL,iBAAC;AAAD,CAAC,AA/BD,IA+BC;AAED;;GAEG;AACH;IA+DI;;;OAGG;IACH,sBAAY,KAAa;QAzDzB,kLAAkL;QAC1K,qBAAgB,GAAG,KAAK,CAAC;QAqBzB,qBAAgB,GAAG,KAAK,CAAC;QAGzB,uBAAkB,GAA0B,IAAI,CAAC;QACjD,wBAAmB,GAA0B,IAAI,CAAC;QAClD,0BAAqB,GAAG,CAAC,CAAC;QAC1B,wBAAmB,GAAG,KAAK,CAAC;QAO5B,cAAS,GAAW,CAAC,CAAC;QACtB,cAAS,GAAW,CAAC,CAAC;QAGtB,6BAAwB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,qCAAgC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrD,yBAAoB,GAAG,CAAC,CAAC;QACzB,iCAA4B,GAAG,CAAC,CAAC;QACjC,qBAAgB,GAAqC,EAAE,CAAC;QACxD,wBAAmB,GAAoD,EAAE,CAAC;QAc9E,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACd,OAAO;SACV;IACL,CAAC;IAKD,sBAAW,0CAAgB;QAH3B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;;;OAAA;IAED;;;;OAIG;IACI,qDAA8B,GAArC,UAAsC,SAAiB;QACnD,OAAO,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC;IACvD,CAAC;IAKD,sBAAW,6CAAmB;QAH9B;;WAEG;aACH;YACI,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/E,CAAC;;;OAAA;IAKD,sBAAW,kCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC;;;OAJA;IASD,sBAAW,kCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC;;;OAJA;IAMO,6CAAsB,GAA9B,UAA+B,GAAkB;QAC7C,IAAI,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,yBAAyB,EAAE,CAAC;QAErE,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,CAAC;QAC/C,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC,GAAG,CAAC;QAE9C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,SAAS,CAAC;QAC5C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,SAAS,CAAC;IAChD,CAAC;IAEO,0CAAmB,GAA3B,UAA4B,UAAiC,EAAE,GAAkB;QAC7E,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAM,MAAM,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAExC,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,cAAc,CAAC;YAExC,kBAAkB;YAClB,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;gBAC3B,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC;aAC7C;SACJ;QAED,IAAI,YAAY,GAAG,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACxF,IAAI,YAAY,EAAE;YACd,KAAK,CAAC,kBAAkB,CAAC,UAAW,CAAC,UAAU,EAAE,GAAG,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAE5E,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,kBAAkB,EAAE;gBACxH,IAAI,CAAC,KAAK,CAAC,kBAAkB,IAAI,MAAM,EAAE;oBACrC,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,WAAW,EAAE;wBACjD,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,WAAW,CAAC;qBACzE;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC;qBAC3C;iBACJ;aACJ;SACJ;aAAM;YACH,KAAK,CAAC,kBAAkB,CAAC,IAAI,EAAE,GAAG,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;SAC7D;QAED,KAAiB,UAAuB,EAAvB,KAAA,KAAK,CAAC,iBAAiB,EAAvB,cAAuB,EAAvB,IAAuB,EAAE;YAArC,IAAI,IAAI,SAAA;YACT,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;SACtH;QAED,IAAI,UAAU,EAAE;YACZ,IAAI,IAAI,GAAG,GAAG,CAAC,IAAI,KAAK,OAAO,IAAI,GAAG,CAAC,IAAI,KAAK,YAAY,IAAI,GAAG,CAAC,IAAI,KAAK,gBAAgB,CAAC,CAAC,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,WAAW,CAAC;YAE/J,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;aAC9C;YAED,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,EAAE;gBAC1C,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;gBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;gBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED,oBAAoB;IACZ,2CAAoB,GAA5B,UAA6B,WAAwB;QACjD,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,WAAW,CAAC,QAAQ,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,mBAAmB,EAAE;YACnE,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE;gBAC3B,WAAW,CAAC,QAAQ,CAAC,GAAG,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;aAClJ;SACJ;IACL,CAAC;IAEO,iDAA0B,GAAlC,UAAmC,UAAiC,EAAE,GAAkB,EAAE,IAAY;QAClG,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,EAAE,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/F,IAAI,UAAU,EAAE;YACZ,EAAE,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,CAAC;YACxB,IAAI,UAAU,CAAC,UAAU,EAAE;gBACvB,EAAE,CAAC,0BAA0B,GAAG,UAAU,CAAC;aAC9C;SACJ;QAED,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QACvD,IAAI,EAAE,CAAC,uBAAuB,EAAE;YAC5B,OAAO,IAAI,CAAC;SACf;aAAM;YACH,OAAO,KAAK,CAAC;SAChB;IACL,CAAC;IAED;;;;;OAKG;IACI,0CAAmB,GAA1B,UAA2B,UAAuB,EAAE,gBAAmC;QACnF,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,0BAA0B,CAAC,UAAU,EAAE,GAAG,EAAE,iBAAiB,CAAC,WAAW,CAAC,EAAE;YACjF,OAAO;SACV;QACD,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IAC9C,CAAC;IAED;;;;;OAKG;IACI,0CAAmB,GAA1B,UAA2B,UAAuB,EAAE,gBAAmC;QACnF,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,0BAA0B,CAAC,UAAU,EAAE,GAAG,EAAE,iBAAiB,CAAC,WAAW,CAAC,EAAE;YACjF,OAAO;SACV;QAED,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IAC9C,CAAC;IAEO,0CAAmB,GAA3B,UAA4B,UAAiC,EAAE,GAAkB;QAAjF,iBAmEC;QAlEG,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,EAAE;YACvD,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,UAAU,CAAC;YAC7C,IAAI,aAAa,GAAG,UAAU,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;YACxE,IAAI,aAAa,EAAE;gBACf,IAAI,aAAa,CAAC,eAAe,EAAE;oBAC/B,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;oBACnF,QAAQ,GAAG,CAAC,MAAM,EAAE;wBAChB,KAAK,CAAC;4BACF,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;4BACnF,MAAM;wBACV,KAAK,CAAC;4BACF,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;4BACnF,MAAM;wBACV,KAAK,CAAC;4BACF,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;4BACnF,MAAM;qBACb;iBACJ;gBAED,IAAI,aAAa,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE;oBACrC,MAAM,CAAC,UAAU,CAAC;wBACd,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI,CACvB,KAAI,CAAC,qBAAqB,EAC1B,KAAI,CAAC,qBAAqB,EAC1B,UAAC,IAAkB;4BACf,OAAS,CACL,CAAC,IAAI,CAAC,UAAU;gCACZ,IAAI,CAAC,SAAS;gCACd,IAAI,CAAC,OAAO,EAAE;gCACd,IAAI,CAAC,aAAa;gCAClB,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC,CAAC;gCACxC,IAAI,KAAK,KAAI,CAAC,eAAe,CAAC,CACrC;wBAPD,CAOC,EACL,KAAK,EACL,KAAK,CAAC,sBAAsB,CAC/B,CAAC;wBAEF,IAAI,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,IAAI,aAAa,EAAE;4BACxE,IAAI,KAAI,CAAC,qBAAqB,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,KAAI,CAAC,oBAAoB,GAAG,YAAY,CAAC,cAAc,IAAI,CAAC,KAAI,CAAC,iBAAiB,EAAE,EAAE;gCACvI,KAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;gCAC9B,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;6BACtF;yBACJ;oBACL,CAAC,EAAE,YAAY,CAAC,cAAc,CAAC,CAAC;iBACnC;aACJ;SACJ;aAAM;YACH,KAAiB,UAAuB,EAAvB,KAAA,KAAK,CAAC,iBAAiB,EAAvB,cAAuB,EAAvB,IAAuB,EAAE;gBAArC,IAAI,IAAI,SAAA;gBACT,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;aACrG;SACJ;QAED,IAAI,UAAU,EAAE;YACZ,IAAI,IAAI,GAAG,iBAAiB,CAAC,WAAW,CAAC;YAEzC,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;aAC9C;YAED,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,EAAE;gBAC1C,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;gBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;gBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED,cAAc;IACP,wCAAiB,GAAxB;QACI,OAAO,CACH,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,YAAY,CAAC,qBAAqB;YAC/F,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,YAAY,CAAC,qBAAqB,CAClG,CAAC;IACN,CAAC;IAED;;;;;;OAMG;IACI,wCAAiB,GAAxB,UAAyB,UAAuB,EAAE,gBAAmC,EAAE,SAAmB;QACtG,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC,WAAW,EAAE,gBAAgB,CAAC,CAAC;QAC1D,IAAI,SAAS,GAAG,IAAI,UAAU,EAAE,CAAC;QAEjC,IAAI,SAAS,EAAE;YACX,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;SAChC;aAAM;YACH,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;SAChC;QAED,IAAI,IAAI,CAAC,0BAA0B,CAAC,UAAU,EAAE,GAAG,EAAE,iBAAiB,CAAC,SAAS,CAAC,EAAE;YAC/E,OAAO;SACV;QAED,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;IACvD,CAAC;IAEO,wCAAiB,GAAzB,UAA0B,UAAiC,EAAE,GAAkB,EAAE,SAAqB;QAClG,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,UAAU,IAAI,UAAU,IAAI,UAAU,CAAC,UAAU,EAAE;YACnD,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,UAAU,CAAC;YAC3C,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,aAAa,EAAE;gBAC7C,IAAI,KAAK,CAAC,aAAa,EAAE;oBACrB,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC;iBACxC;gBACD,IAAI,SAAS,CAAC,WAAW,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,EAAE;oBACxF,IAAI,MAAI,GAAG,iBAAiB,CAAC,WAAW,CAAC;oBACzC,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,MAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;oBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;oBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,MAAI,CAAC,CAAC;iBACvD;aACJ;YACD,IAAI,aAAa,GAAG,UAAU,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;YACxE,IAAI,aAAa,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;gBACpC,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC;gBAE/F,IAAI,CAAC,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,WAAW,EAAE;oBAC/C,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC;iBAClG;gBAED,IAAI,wBAAwB,GAAG,UAAU,CAAC,UAAU,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;gBACpF,IAAI,SAAS,CAAC,WAAW,IAAI,wBAAwB,EAAE;oBACnD,wBAAwB,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC;iBAC7G;aACJ;SACJ;aAAM;YACH,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;gBACnB,KAAiB,UAAqB,EAArB,KAAA,KAAK,CAAC,eAAe,EAArB,cAAqB,EAArB,IAAqB,EAAE;oBAAnC,IAAI,IAAI,SAAA;oBACT,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;iBACrG;aACJ;SACJ;QAED,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,aAAa,EAAE;YACrE,IAAI,uBAAuB,GAAG,IAAI,CAAC,eAAe,CAAC,2BAA2B,CAAC,EAAE,CAAC,CAAC;YACnF,IAAI,uBAAuB,EAAE;gBACzB,uBAAuB,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,EAAE,GAAG,CAAC,CAAC,CAAC;aAChG;SACJ;QAED,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE;gBAC3C,IAAI,SAAS,CAAC,WAAW,IAAI,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,iBAAiB,CAAC,UAAU,CAAC,EAAE;oBAClG,IAAI,GAAG,iBAAiB,CAAC,UAAU,CAAC;iBACvC;qBAAM,IAAI,SAAS,CAAC,WAAW,IAAI,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,EAAE;oBAC/G,IAAI,GAAG,iBAAiB,CAAC,gBAAgB,CAAC;iBAC7C;gBACD,IAAI,IAAI,EAAE;oBACN,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;oBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;oBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;iBACvD;aACJ;YAED,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;gBACnB,IAAI,GAAG,iBAAiB,CAAC,SAAS,CAAC;gBAEnC,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;gBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;gBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;QAED,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;YACxC,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;SAC5C;IACL,CAAC;IAED;;;;OAIG;IACI,wCAAiB,GAAxB,UAAyB,SAAa;QAAb,0BAAA,EAAA,aAAa;QAClC,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACI,oCAAa,GAApB,UAAqB,QAAe,EAAE,UAAiB,EAAE,UAAiB,EAAE,iBAA+C;QAA3H,iBA2ZC;QA3ZoB,yBAAA,EAAA,eAAe;QAAE,2BAAA,EAAA,iBAAiB;QAAE,2BAAA,EAAA,iBAAiB;QAAE,kCAAA,EAAA,wBAA+C;QACvH,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,CAAC,iBAAiB,EAAE;YACpB,iBAAiB,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,aAAa,EAAE,CAAC;SACxB;QAED,IAAI,iBAAiB,EAAE;YAAE,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;SAAE;QAEvE,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,CAAC,MAAM,CAAC,CAAC;SAC/D;QAED,IAAI,CAAC,kBAAkB,GAAG,UAAC,GAAoC,EAAE,SAAqB;YAClF,IAAI,CAAC,KAAI,CAAC,gBAAgB,EAAE;gBACxB,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAI,CAAC,qBAAqB,EAAE,KAAI,CAAC,qBAAqB,EAAE,KAAK,CAAC,oBAAoB,EAAE,KAAK,EAAE,KAAK,CAAC,sBAAsB,CAAC,CAAC;gBACrJ,KAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC;gBACrC,IAAI,UAAU,EAAE;oBACZ,GAAG,GAAG,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;iBAC9G;gBACD,KAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAChC;YACD,OAAO,GAAG,CAAC;QACf,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,UAAC,GAAW,EAAE,SAAqB,EAAE,EAAsE;YAClI,6HAA6H;YAC7H,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,KAAI,CAAC,4BAA4B,GAAG,YAAY,CAAC,gBAAgB,IAAI,CAAC,KAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,KAAK,KAAI,CAAC,sBAAsB,EAAE;gBACtJ,KAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;gBACjC,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;gBAC7B,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;gBACzB,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;aAC1C;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,eAAe,GAAG,UACnB,IAAgC,EAChC,IAA6B,EAC7B,GAAkB,EAClB,EAAsE;YAEtE,IAAI,SAAS,GAAG,IAAI,UAAU,EAAE,CAAC;YACjC,KAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAC/B,IAAI,GAAG,GAAoC,IAAI,CAAC;YAEhD,IAAI,YAAY,GACZ,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,WAAW,CAAC;gBACnD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,WAAW,CAAC;gBACnD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,UAAU,CAAC;gBAClD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,UAAU,CAAC;gBAClD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC;gBACxD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,CAAC;YAC7D,IAAI,CAAC,YAAY,IAAI,qBAAqB,EAAE;gBACxC,GAAG,GAAG,KAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBAC9C,IAAI,GAAG,EAAE;oBACL,YAAY,GAAG,GAAG,CAAC,eAAe,CAAC;iBACtC;aACJ;YAED,IAAI,gBAAgB,GAAG,KAAK,CAAC;YAE7B,IAAI,YAAY,EAAE;gBACd,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;gBACrB,SAAS,CAAC,SAAS,GAAG,KAAI,CAAC,iBAAiB,EAAE,CAAC;gBAE/C,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE;oBACtB,IAAI,2BAA2B,GAAG,CAAC,YAAY,CAAC,wBAAwB,CAAC;oBAEzE,IAAI,CAAC,2BAA2B,EAAE;wBAC9B,2BAA2B,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,CAAC;wBAErJ,IAAI,2BAA2B,IAAI,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE;4BAC7E,GAAG,GAAG,KAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;4BAC9C,IAAI,GAAG,EAAE;gCACL,2BAA2B,GAAG,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;6BAC5D;yBACJ;qBACJ;oBAED,IAAI,2BAA2B,EAAE;wBAC7B,0JAA0J;wBAC1J,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,KAAI,CAAC,4BAA4B,GAAG,YAAY,CAAC,gBAAgB,IAAI,GAAG,KAAK,KAAI,CAAC,sBAAsB,EAAE;4BACvH,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;4BAC7B,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;4BACvC,gBAAgB,GAAG,IAAI,CAAC;yBAC3B;qBACJ;oBACD,0FAA0F;yBACrF;wBACD,0EAA0E;wBAC1E,KAAI,CAAC,kCAAkC,GAAG,KAAI,CAAC,0BAA0B,CAAC;wBAC1E,KAAI,CAAC,0BAA0B,GAAG,MAAM,CAAC,UAAU,CAAC,KAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAI,EAAE,GAAG,EAAE,SAAS,EAAE,EAAE,CAAC,EAAE,YAAY,CAAC,gBAAgB,CAAC,CAAC;qBAC/I;oBAED,IAAI,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,CAAC;oBAC5I,IAAI,CAAC,gBAAgB,IAAI,qBAAqB,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE;wBAClE,GAAG,GAAG,KAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;wBAC9C,IAAI,GAAG,EAAE;4BACL,gBAAgB,GAAG,GAAG,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;yBAChD;qBACJ;oBACD,IAAI,gBAAgB,EAAE;wBAClB,+GAA+G;wBAC/G,IAAI,GAAG,KAAK,KAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,KAAI,CAAC,4BAA4B,GAAG,YAAY,CAAC,gBAAgB,IAAI,CAAC,KAAI,CAAC,mBAAmB,EAAE;4BACpJ,0DAA0D;4BAC1D,IAAI,CAAC,SAAS,CAAC,SAAS,IAAI,CAAC,KAAI,CAAC,iBAAiB,EAAE,EAAE;gCACnD,KAAI,CAAC,4BAA4B,GAAG,CAAC,CAAC;gCACtC,KAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;gCAChC,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;gCAC7B,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;gCACzB,IAAI,YAAY,CAAC,wBAAwB,IAAI,KAAI,CAAC,kCAAkC,EAAE;oCAClF,YAAY,CAAC,KAAI,CAAC,kCAAkC,CAAC,CAAC;iCACzD;gCACD,KAAI,CAAC,kCAAkC,GAAG,KAAI,CAAC,0BAA0B,CAAC;gCAC1E,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;6BAC1C;4BACD,wEAAwE;iCACnE;gCACD,KAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;gCACjC,KAAI,CAAC,4BAA4B,GAAG,KAAI,CAAC,oBAAoB,CAAC;gCAC9D,KAAI,CAAC,gCAAgC,CAAC,CAAC,GAAG,KAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;gCAC1E,KAAI,CAAC,gCAAgC,CAAC,CAAC,GAAG,KAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;gCAC1E,KAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC;gCAClC,IAAI,YAAY,CAAC,wBAAwB,EAAE;oCACvC,IAAI,KAAI,CAAC,kCAAkC,EAAE;wCACzC,YAAY,CAAC,KAAI,CAAC,kCAAkC,CAAC,CAAC;qCACzD;oCACD,KAAI,CAAC,kCAAkC,GAAG,KAAI,CAAC,0BAA0B,CAAC;oCAE1E,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,mBAAmB,CAAC,CAAC;iCAC3C;qCAAM;oCACH,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;iCAC1C;6BACJ;4BACD,gBAAgB,GAAG,IAAI,CAAC;yBAC3B;wBACD,qDAAqD;6BAChD;4BACD,KAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;4BACjC,KAAI,CAAC,4BAA4B,GAAG,KAAI,CAAC,oBAAoB,CAAC;4BAC9D,KAAI,CAAC,gCAAgC,CAAC,CAAC,GAAG,KAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;4BAC1E,KAAI,CAAC,gCAAgC,CAAC,CAAC,GAAG,KAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;4BAC1E,KAAI,CAAC,sBAAsB,GAAG,GAAI,CAAC;yBACtC;qBACJ;iBACJ;aACJ;YAED,IAAI,CAAC,gBAAgB,EAAE;gBACnB,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;aAC1C;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,GAAG,UAAC,GAAgB;YACnC,mEAAmE;YACnE,IAAK,GAAqB,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC9C,GAA6B,CAAC,SAAS,GAAG,CAAC,CAAC;aACjD;YAED,KAAI,CAAC,sBAAsB,CAAC,GAAoB,CAAC,CAAC;YAElD,wBAAwB;YACxB,IACI,KAAI,CAAC,0BAA0B,CAC3B,IAAI,EACJ,GAAoB,EACpB,GAAG,CAAC,IAAI,KAAK,OAAO,IAAI,GAAG,CAAC,IAAI,KAAK,YAAY,IAAI,GAAG,CAAC,IAAI,KAAK,gBAAgB,CAAC,CAAC,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,WAAW,CACtJ,EACH;gBACE,OAAO;aACV;YAED,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;gBACtD,OAAO;aACV;YAED,IAAI,KAAK,CAAC,sBAAsB,EAAE;gBAC9B,KAAI,CAAC,mBAAmB,CAAC,IAAI,WAAW,EAAE,EAAE,GAAoB,CAAC,CAAC;gBAClE,OAAO;aACV;YAED,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;gBAC7B,KAAK,CAAC,oBAAoB,GAAG,UAAC,IAAkB;oBAC5C,OAAA,IAAI,CAAC,UAAU;wBACf,IAAI,CAAC,SAAS;wBACd,IAAI,CAAC,OAAO,EAAE;wBACd,IAAI,CAAC,SAAS,EAAE;wBAChB,CAAC,IAAI,CAAC,uBAAuB,IAAI,KAAK,CAAC,gCAAgC,IAAI,IAAI,CAAC,2BAA2B,EAAE,KAAK,IAAI,CAAC;wBACvH,CAAC,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBALlG,CAKkG,CAAC;aAC1G;YAED,SAAS;YACT,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAI,CAAC,qBAAqB,EAAE,KAAI,CAAC,qBAAqB,EAAE,KAAK,CAAC,oBAAoB,EAAE,KAAK,EAAE,KAAK,CAAC,sBAAsB,EAAE,KAAK,CAAC,4BAA4B,CAAC,CAAC;YAEzL,KAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,GAAoB,CAAC,CAAC;QAC/D,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,GAAG,UAAC,GAAkB;YACrC,KAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,KAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,mEAAmE;YACnE,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC5B,GAAW,CAAC,SAAS,GAAG,CAAC,CAAC;aAC9B;YAED,KAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;YAEjC,IAAI,KAAK,CAAC,2BAA2B,IAAI,iBAAiB,EAAE;gBACxD,GAAG,CAAC,cAAc,EAAE,CAAC;gBACrB,iBAAiB,CAAC,KAAK,EAAE,CAAC;aAC7B;YAED,KAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,KAAI,CAAC,SAAS,CAAC;YACjD,KAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,KAAI,CAAC,SAAS,CAAC;YACjD,KAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YAEvC,wBAAwB;YACxB,IAAI,KAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,iBAAiB,CAAC,WAAW,CAAC,EAAE;gBAC3E,OAAO;aACV;YAED,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;gBACtD,OAAO;aACV;YAED,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAE5C,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;gBAC7B,KAAK,CAAC,oBAAoB,GAAG,UAAC,IAAkB;oBAC5C,OAAO,CACH,IAAI,CAAC,UAAU;wBACf,IAAI,CAAC,SAAS;wBACd,IAAI,CAAC,OAAO,EAAE;wBACd,IAAI,CAAC,SAAS,EAAE;wBAChB,CAAC,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CACrG,CAAC;gBACN,CAAC,CAAC;aACL;YAED,SAAS;YACT,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAI,CAAC,qBAAqB,EAAE,KAAI,CAAC,qBAAqB,EAAE,KAAK,CAAC,oBAAoB,EAAE,KAAK,EAAE,KAAK,CAAC,sBAAsB,CAAC,CAAC;YAErJ,KAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QAC9C,CAAC,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,UAAC,GAAkB;YACnC,IAAI,KAAI,CAAC,qBAAqB,KAAK,CAAC,EAAE;gBAClC,oEAAoE;gBACpE,OAAO,CAAC,6DAA6D;aACxE;YAED,KAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,KAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,KAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,mEAAmE;YACnE,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC5B,GAAW,CAAC,SAAS,GAAG,CAAC,CAAC;aAC9B;YAED,KAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;YAEjC,IAAI,KAAK,CAAC,yBAAyB,IAAI,iBAAiB,EAAE;gBACtD,GAAG,CAAC,cAAc,EAAE,CAAC;gBACrB,iBAAiB,CAAC,KAAK,EAAE,CAAC;aAC7B;YAED,KAAI,CAAC,eAAe,CAAC,KAAK,CAAC,sBAAsB,EAAE,KAAK,CAAC,mBAAmB,EAAE,GAAG,EAAE,UAAC,SAAqB,EAAE,UAAiC;gBACxI,wBAAwB;gBACxB,IAAI,KAAK,CAAC,sBAAsB,CAAC,YAAY,EAAE,EAAE;oBAC7C,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;wBACnB,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE;4BACtB,IAAI,SAAS,CAAC,WAAW,IAAI,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,iBAAiB,CAAC,UAAU,CAAC,EAAE;gCACrG,IAAI,KAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,iBAAiB,CAAC,UAAU,CAAC,EAAE;oCAC1E,OAAO;iCACV;6BACJ;4BACD,IAAI,SAAS,CAAC,WAAW,IAAI,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,EAAE;gCAC3G,IAAI,KAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,iBAAiB,CAAC,gBAAgB,CAAC,EAAE;oCAChF,OAAO;iCACV;6BACJ;yBACJ;wBACD,IAAI,KAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,iBAAiB,CAAC,SAAS,CAAC,EAAE;4BACzE,OAAO;yBACV;qBACJ;iBACJ;gBAED,IAAI,CAAC,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,OAAO,GAAG,CAAC,EAAE;oBAC1D,OAAO;iBACV;gBAED,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC;gBAC7C,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;oBACtD,OAAO;iBACV;gBAED,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;oBAC3B,KAAK,CAAC,kBAAkB,GAAG,UAAC,IAAkB;wBAC1C,OAAO,CACH,IAAI,CAAC,UAAU;4BACf,IAAI,CAAC,SAAS;4BACd,IAAI,CAAC,OAAO,EAAE;4BACd,IAAI,CAAC,SAAS,EAAE;4BAChB,CAAC,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CACrG,CAAC;oBACN,CAAC,CAAC;iBACL;gBAED,SAAS;gBACT,IAAI,CAAC,KAAI,CAAC,gBAAgB,IAAI,CAAC,CAAC,qBAAqB,IAAI,qBAAqB,CAAC,WAAW,CAAC,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,EAAE;oBACtI,KAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;iBAC5C;gBACD,IAAI,CAAC,UAAU,EAAE;oBACb,UAAU,GAAG,KAAI,CAAC,kBAAkB,CAAC;iBACxC;gBAED,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;gBAEnD,KAAI,CAAC,mBAAmB,GAAG,KAAI,CAAC,kBAAkB,CAAC;YACvD,CAAC,CAAC,CAAC;QACP,CAAC,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,UAAC,GAAmB;YAClC,IAAI,IAAI,GAAG,kBAAkB,CAAC,OAAO,CAAC;YACtC,IAAI,KAAK,CAAC,uBAAuB,CAAC,YAAY,EAAE,EAAE;gBAC9C,IAAI,EAAE,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;gBACxC,KAAK,CAAC,uBAAuB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;gBACxD,IAAI,EAAE,CAAC,uBAAuB,EAAE;oBAC5B,OAAO;iBACV;aACJ;YAED,IAAI,KAAK,CAAC,oBAAoB,CAAC,YAAY,EAAE,EAAE;gBAC3C,IAAI,EAAE,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;gBACrC,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACxD;YAED,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,KAAK,CAAC,aAAa,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,CAAC,kBAAkB,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC;aACtF;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,QAAQ,GAAG,UAAC,GAAmB;YAChC,IAAI,IAAI,GAAG,kBAAkB,CAAC,KAAK,CAAC;YACpC,IAAI,KAAK,CAAC,uBAAuB,CAAC,YAAY,EAAE,EAAE;gBAC9C,IAAI,EAAE,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;gBACxC,KAAK,CAAC,uBAAuB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;gBACxD,IAAI,EAAE,CAAC,uBAAuB,EAAE;oBAC5B,OAAO;iBACV;aACJ;YAED,IAAI,KAAK,CAAC,oBAAoB,CAAC,YAAY,EAAE,EAAE;gBAC3C,IAAI,EAAE,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;gBACrC,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACxD;YAED,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,KAAK,CAAC,aAAa,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,CAAC,kBAAkB,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC;aACtF;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAC,SAAS;YACrF,IAAM,GAAG,GAAW,SAAS,CAAC;YAC9B,kBAAkB;YAClB,IAAI,SAAS,CAAC,UAAU,KAAK,UAAU,CAAC,QAAQ,EAAE;gBAC9C,IAAI,SAAS,CAAC,YAAY,KAAK,CAAC,EAAE;oBAC9B,KAAI,CAAC,UAAU,CAAC,GAAqB,CAAC,CAAC;iBAC1C;gBAED,IAAI,SAAS,CAAC,YAAY,KAAK,CAAC,EAAE;oBAC9B,KAAI,CAAC,QAAQ,CAAC,GAAqB,CAAC,CAAC;iBACxC;aACJ;YAED,iBAAiB;YACjB,IAAI,SAAS,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,SAAS,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACxF,IAAI,UAAU,IAAI,SAAS,CAAC,UAAU,IAAI,YAAY,CAAC,SAAS,IAAI,SAAS,CAAC,UAAU,IAAI,YAAY,CAAC,UAAU,IAAI,SAAS,CAAC,YAAY,KAAK,CAAC,EAAE;oBACjJ,KAAI,CAAC,cAAc,CAAC,GAAoB,CAAC,CAAC;iBAC7C;gBAED,IAAI,QAAQ,IAAI,SAAS,CAAC,UAAU,IAAI,YAAY,CAAC,SAAS,IAAI,SAAS,CAAC,UAAU,IAAI,YAAY,CAAC,UAAU,IAAI,SAAS,CAAC,YAAY,KAAK,CAAC,EAAE;oBAC/I,KAAI,CAAC,YAAY,CAAC,GAAoB,CAAC,CAAC;iBAC3C;gBAED,IAAI,UAAU,EAAE;oBACZ,IACI,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,UAAU;wBAChD,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,QAAQ;wBAC9C,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,eAAe;wBACrD,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,aAAa,EACrD;wBACE,KAAI,CAAC,cAAc,CAAC,GAAoB,CAAC,CAAC;qBAC7C;yBAAM,IAAI,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,WAAW,IAAI,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,WAAW,IAAI,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,WAAW,EAAE;wBACpK,KAAI,CAAC,cAAc,CAAC,GAAkB,CAAC,CAAC;qBAC3C;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,oCAAa,GAApB;QACI,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAEvB,IAAI,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAEjF,SAAS;YACT,IAAI,IAAI,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;gBAC5D,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;aACpE;YAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;SACjC;IACL,CAAC;IAED;;;;;OAKG;IACI,yCAAkB,GAAzB,UAA0B,IAA4B,EAAE,SAAqB,EAAE,UAAkC;QAAzD,0BAAA,EAAA,aAAqB;QACzE,IAAI,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,IAAI,EAAE;YAC9C,OAAO;SACV;QAED,IAAI,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;QAE3D,IAAI,aAA8C,CAAC;QACnD,IAAI,gBAAgB,EAAE;YAClB,aAAa,GAAG,gBAAgB,CAAC,2BAA2B,CAAC,EAAE,CAAC,CAAC;YACjE,IAAI,aAAa,EAAE;gBACf,aAAa,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,CAAC,SAAS,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE,SAAS,WAAA,EAAE,CAAC,CAAC,CAAC;aACvG;SACJ;QAED,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC3C,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAE7B,aAAa,GAAG,IAAI,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;YACpD,IAAI,aAAa,EAAE;gBACf,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,SAAS,WAAA,EAAE,UAAU,YAAA,EAAE,CAAC,CAAC,CAAC;aACtG;SACJ;aAAM;YACH,OAAO,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;YAC3C,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;IACL,CAAC;IAED;;;OAGG;IACI,yCAAkB,GAAzB;QACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,cAAc;IACP,sCAAe,GAAtB,UAAuB,IAAkB;QACrC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,EAAE;YAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;QACD,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE;YAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;QACD,IAAI,IAAI,CAAC,aAAa,KAAK,IAAI,EAAE;YAC7B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;SAC7B;QACD,KAAK,IAAM,SAAS,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC9C,IAAI,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,IAAI,EAAE;gBAC9C,OAAO,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;aAC9C;SACJ;IACL,CAAC;IAv5BD,yEAAyE;IAC3D,kCAAqB,GAAG,EAAE,CAAC,CAAC,YAAY;IACtD,yFAAyF;IAC3E,2BAAc,GAAG,GAAG,CAAC,CAAC,kBAAkB;IACtD,4FAA4F;IAC9E,6BAAgB,GAAG,GAAG,CAAC,CAAC,kBAAkB;IACxD,wGAAwG;IAC1F,qCAAwB,GAAG,KAAK,CAAC;IAi5BnD,mBAAC;CAAA,AAz5BD,IAy5BC;SAz5BY,YAAY","sourcesContent":["import { Observable, Observer } from \"../Misc/observable\";\r\nimport { PointerInfoPre, PointerInfo, PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport { Nullable } from \"../types\";\r\nimport { AbstractActionManager } from \"../Actions/abstractActionManager\";\r\nimport { PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport { Vector2, Matrix } from \"../Maths/math.vector\";\r\nimport { AbstractMesh } from \"../Meshes/abstractMesh\";\r\n\r\nimport { ActionEvent } from \"../Actions/actionEvent\";\r\nimport { KeyboardEventTypes, KeyboardInfoPre, KeyboardInfo } from \"../Events/keyboardEvents\";\r\nimport { DeviceType, PointerInput } from \"../DeviceInput/InputDevices/deviceEnums\";\r\nimport { IEvent, IKeyboardEvent, IMouseEvent, IPointerEvent, IWheelEvent } from \"../Events/deviceInputEvents\";\r\nimport { IDeviceEvent } from \"../DeviceInput/InputDevices/inputInterfaces\";\r\nimport { DeviceSourceManager } from \"../DeviceInput/InputDevices/deviceSourceManager\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\n/** @hidden */\r\nclass _ClickInfo {\r\n private _singleClick = false;\r\n private _doubleClick = false;\r\n private _hasSwiped = false;\r\n private _ignore = false;\r\n\r\n public get singleClick(): boolean {\r\n return this._singleClick;\r\n }\r\n public get doubleClick(): boolean {\r\n return this._doubleClick;\r\n }\r\n public get hasSwiped(): boolean {\r\n return this._hasSwiped;\r\n }\r\n public get ignore(): boolean {\r\n return this._ignore;\r\n }\r\n\r\n public set singleClick(b: boolean) {\r\n this._singleClick = b;\r\n }\r\n public set doubleClick(b: boolean) {\r\n this._doubleClick = b;\r\n }\r\n public set hasSwiped(b: boolean) {\r\n this._hasSwiped = b;\r\n }\r\n public set ignore(b: boolean) {\r\n this._ignore = b;\r\n }\r\n}\r\n\r\n/**\r\n * Class used to manage all inputs for the scene.\r\n */\r\nexport class InputManager {\r\n /** The distance in pixel that you have to move to prevent some events */\r\n public static DragMovementThreshold = 10; // in pixels\r\n /** Time in milliseconds to wait to raise long press events if button is still pressed */\r\n public static LongPressDelay = 500; // in milliseconds\r\n /** Time in milliseconds with two consecutive clicks will be considered as a double click */\r\n public static DoubleClickDelay = 300; // in milliseconds\r\n /** If you need to check double click without raising a single click at first click, enable this flag */\r\n public static ExclusiveDoubleClickMode = false;\r\n\r\n /** This is a defensive check to not allow control attachment prior to an already active one. If already attached, previous control is unattached before attaching the new one. */\r\n private _alreadyAttached = false;\r\n private _alreadyAttachedTo: HTMLElement;\r\n\r\n // Observer\r\n private _onInputObserver: Nullable<Observer<IDeviceEvent>>;\r\n\r\n // Pointers\r\n private _onPointerMove: (evt: IMouseEvent) => void;\r\n private _onPointerDown: (evt: IPointerEvent) => void;\r\n private _onPointerUp: (evt: IPointerEvent) => void;\r\n\r\n private _initClickEvent: (\r\n obs1: Observable<PointerInfoPre>,\r\n obs2: Observable<PointerInfo>,\r\n evt: IPointerEvent,\r\n cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void\r\n ) => void;\r\n private _initActionManager: (act: Nullable<AbstractActionManager>, clickInfo: _ClickInfo) => Nullable<AbstractActionManager>;\r\n private _delayedSimpleClick: (btn: number, clickInfo: _ClickInfo, cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void) => void;\r\n private _delayedSimpleClickTimeout: number;\r\n private _previousDelayedSimpleClickTimeout: number;\r\n private _meshPickProceed = false;\r\n\r\n private _previousButtonPressed: number;\r\n private _currentPickResult: Nullable<PickingInfo> = null;\r\n private _previousPickResult: Nullable<PickingInfo> = null;\r\n private _totalPointersPressed = 0;\r\n private _doubleClickOccured = false;\r\n\r\n private _pointerOverMesh: Nullable<AbstractMesh>;\r\n\r\n private _pickedDownMesh: Nullable<AbstractMesh>;\r\n private _pickedUpMesh: Nullable<AbstractMesh>;\r\n\r\n private _pointerX: number = 0;\r\n private _pointerY: number = 0;\r\n private _unTranslatedPointerX: number;\r\n private _unTranslatedPointerY: number;\r\n private _startingPointerPosition = new Vector2(0, 0);\r\n private _previousStartingPointerPosition = new Vector2(0, 0);\r\n private _startingPointerTime = 0;\r\n private _previousStartingPointerTime = 0;\r\n private _pointerCaptures: { [pointerId: number]: boolean } = {};\r\n private _meshUnderPointerId: { [pointerId: number]: Nullable<AbstractMesh> } = {};\r\n\r\n // Keyboard\r\n private _onKeyDown: (evt: IKeyboardEvent) => void;\r\n private _onKeyUp: (evt: IKeyboardEvent) => void;\r\n\r\n private _scene: Scene;\r\n private _deviceSourceManager: DeviceSourceManager;\r\n\r\n /**\r\n * Creates a new InputManager\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(scene?: Scene) {\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!this._scene) {\r\n return;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the mesh that is currently under the pointer\r\n */\r\n public get meshUnderPointer(): Nullable<AbstractMesh> {\r\n return this._pointerOverMesh;\r\n }\r\n\r\n /**\r\n * When using more than one pointer (for example in XR) you can get the mesh under the specific pointer\r\n * @param pointerId the pointer id to use\r\n * @returns The mesh under this pointer id or null if not found\r\n */\r\n public getMeshUnderPointerByPointerId(pointerId: number): Nullable<AbstractMesh> {\r\n return this._meshUnderPointerId[pointerId] || null;\r\n }\r\n\r\n /**\r\n * Gets the pointer coordinates in 2D without any translation (ie. straight out of the pointer event)\r\n */\r\n public get unTranslatedPointer(): Vector2 {\r\n return new Vector2(this._unTranslatedPointerX, this._unTranslatedPointerY);\r\n }\r\n\r\n /**\r\n * Gets or sets the current on-screen X position of the pointer\r\n */\r\n public get pointerX(): number {\r\n return this._pointerX;\r\n }\r\n\r\n public set pointerX(value: number) {\r\n this._pointerX = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the current on-screen Y position of the pointer\r\n */\r\n public get pointerY(): number {\r\n return this._pointerY;\r\n }\r\n\r\n public set pointerY(value: number) {\r\n this._pointerY = value;\r\n }\r\n\r\n private _updatePointerPosition(evt: IPointerEvent): void {\r\n var canvasRect = this._scene.getEngine().getInputElementClientRect();\r\n\r\n if (!canvasRect) {\r\n return;\r\n }\r\n\r\n this._pointerX = evt.clientX - canvasRect.left;\r\n this._pointerY = evt.clientY - canvasRect.top;\r\n\r\n this._unTranslatedPointerX = this._pointerX;\r\n this._unTranslatedPointerY = this._pointerY;\r\n }\r\n\r\n private _processPointerMove(pickResult: Nullable<PickingInfo>, evt: IPointerEvent) {\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n const canvas = engine.getInputElement();\r\n\r\n if (canvas) {\r\n canvas.tabIndex = engine.canvasTabIndex;\r\n\r\n // Restore pointer\r\n if (!scene.doNotHandleCursors) {\r\n canvas.style.cursor = scene.defaultCursor;\r\n }\r\n }\r\n\r\n var isMeshPicked = pickResult && pickResult.hit && pickResult.pickedMesh ? true : false;\r\n if (isMeshPicked) {\r\n scene.setPointerOverMesh(pickResult!.pickedMesh, evt.pointerId, pickResult);\r\n\r\n if (this._pointerOverMesh && this._pointerOverMesh.actionManager && this._pointerOverMesh.actionManager.hasPointerTriggers) {\r\n if (!scene.doNotHandleCursors && canvas) {\r\n if (this._pointerOverMesh.actionManager.hoverCursor) {\r\n canvas.style.cursor = this._pointerOverMesh.actionManager.hoverCursor;\r\n } else {\r\n canvas.style.cursor = scene.hoverCursor;\r\n }\r\n }\r\n }\r\n } else {\r\n scene.setPointerOverMesh(null, evt.pointerId, pickResult);\r\n }\r\n\r\n for (let step of scene._pointerMoveStage) {\r\n pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, isMeshPicked, canvas);\r\n }\r\n\r\n if (pickResult) {\r\n let type = evt.type === \"wheel\" || evt.type === \"mousewheel\" || evt.type === \"DOMMouseScroll\" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE;\r\n\r\n if (scene.onPointerMove) {\r\n scene.onPointerMove(evt, pickResult, type);\r\n }\r\n\r\n if (scene.onPointerObservable.hasObservers()) {\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n }\r\n\r\n // Pointers handling\r\n private _setRayOnPointerInfo(pointerInfo: PointerInfo) {\r\n let scene = this._scene;\r\n if (pointerInfo.pickInfo && !pointerInfo.pickInfo._pickingUnavailable) {\r\n if (!pointerInfo.pickInfo.ray) {\r\n pointerInfo.pickInfo.ray = scene.createPickingRay(pointerInfo.event.offsetX, pointerInfo.event.offsetY, Matrix.Identity(), scene.activeCamera);\r\n }\r\n }\r\n }\r\n\r\n private _checkPrePointerObservable(pickResult: Nullable<PickingInfo>, evt: IPointerEvent, type: number) {\r\n let scene = this._scene;\r\n let pi = new PointerInfoPre(type, evt, this._unTranslatedPointerX, this._unTranslatedPointerY);\r\n if (pickResult) {\r\n pi.ray = pickResult.ray;\r\n if (pickResult.originMesh) {\r\n pi.nearInteractionPickingInfo = pickResult;\r\n }\r\n }\r\n\r\n scene.onPrePointerObservable.notifyObservers(pi, type);\r\n if (pi.skipOnPointerObservable) {\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Use this method to simulate a pointer move on a mesh\r\n * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay\r\n * @param pickResult pickingInfo of the object wished to simulate pointer event on\r\n * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)\r\n */\r\n public simulatePointerMove(pickResult: PickingInfo, pointerEventInit?: PointerEventInit): void {\r\n let evt = new PointerEvent(\"pointermove\", pointerEventInit);\r\n\r\n if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERMOVE)) {\r\n return;\r\n }\r\n this._processPointerMove(pickResult, evt);\r\n }\r\n\r\n /**\r\n * Use this method to simulate a pointer down on a mesh\r\n * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay\r\n * @param pickResult pickingInfo of the object wished to simulate pointer event on\r\n * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)\r\n */\r\n public simulatePointerDown(pickResult: PickingInfo, pointerEventInit?: PointerEventInit): void {\r\n let evt = new PointerEvent(\"pointerdown\", pointerEventInit);\r\n\r\n if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERDOWN)) {\r\n return;\r\n }\r\n\r\n this._processPointerDown(pickResult, evt);\r\n }\r\n\r\n private _processPointerDown(pickResult: Nullable<PickingInfo>, evt: IPointerEvent): void {\r\n let scene = this._scene;\r\n if (pickResult && pickResult.hit && pickResult.pickedMesh) {\r\n this._pickedDownMesh = pickResult.pickedMesh;\r\n var actionManager = pickResult.pickedMesh._getActionManagerForTrigger();\r\n if (actionManager) {\r\n if (actionManager.hasPickTriggers) {\r\n actionManager.processTrigger(5, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n switch (evt.button) {\r\n case 0:\r\n actionManager.processTrigger(2, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n break;\r\n case 1:\r\n actionManager.processTrigger(4, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n break;\r\n case 2:\r\n actionManager.processTrigger(3, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n break;\r\n }\r\n }\r\n\r\n if (actionManager.hasSpecificTrigger(8)) {\r\n window.setTimeout(() => {\r\n var pickResult = scene.pick(\r\n this._unTranslatedPointerX,\r\n this._unTranslatedPointerY,\r\n (mesh: AbstractMesh): boolean =>\r\n <boolean>(\r\n (mesh.isPickable &&\r\n mesh.isVisible &&\r\n mesh.isReady() &&\r\n mesh.actionManager &&\r\n mesh.actionManager.hasSpecificTrigger(8) &&\r\n mesh === this._pickedDownMesh)\r\n ),\r\n false,\r\n scene.cameraToUseForPointers\r\n );\r\n\r\n if (pickResult && pickResult.hit && pickResult.pickedMesh && actionManager) {\r\n if (this._totalPointersPressed !== 0 && Date.now() - this._startingPointerTime > InputManager.LongPressDelay && !this._isPointerSwiping()) {\r\n this._startingPointerTime = 0;\r\n actionManager.processTrigger(8, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n }\r\n }\r\n }, InputManager.LongPressDelay);\r\n }\r\n }\r\n } else {\r\n for (let step of scene._pointerDownStage) {\r\n pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, evt);\r\n }\r\n }\r\n\r\n if (pickResult) {\r\n let type = PointerEventTypes.POINTERDOWN;\r\n\r\n if (scene.onPointerDown) {\r\n scene.onPointerDown(evt, pickResult, type);\r\n }\r\n\r\n if (scene.onPointerObservable.hasObservers()) {\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _isPointerSwiping(): boolean {\r\n return (\r\n Math.abs(this._startingPointerPosition.x - this._pointerX) > InputManager.DragMovementThreshold ||\r\n Math.abs(this._startingPointerPosition.y - this._pointerY) > InputManager.DragMovementThreshold\r\n );\r\n }\r\n\r\n /**\r\n * Use this method to simulate a pointer up on a mesh\r\n * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay\r\n * @param pickResult pickingInfo of the object wished to simulate pointer event on\r\n * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)\r\n * @param doubleTap indicates that the pointer up event should be considered as part of a double click (false by default)\r\n */\r\n public simulatePointerUp(pickResult: PickingInfo, pointerEventInit?: PointerEventInit, doubleTap?: boolean): void {\r\n let evt = new PointerEvent(\"pointerup\", pointerEventInit);\r\n let clickInfo = new _ClickInfo();\r\n\r\n if (doubleTap) {\r\n clickInfo.doubleClick = true;\r\n } else {\r\n clickInfo.singleClick = true;\r\n }\r\n\r\n if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERUP)) {\r\n return;\r\n }\r\n\r\n this._processPointerUp(pickResult, evt, clickInfo);\r\n }\r\n\r\n private _processPointerUp(pickResult: Nullable<PickingInfo>, evt: IPointerEvent, clickInfo: _ClickInfo): void {\r\n let scene = this._scene;\r\n if (pickResult && pickResult && pickResult.pickedMesh) {\r\n this._pickedUpMesh = pickResult.pickedMesh;\r\n if (this._pickedDownMesh === this._pickedUpMesh) {\r\n if (scene.onPointerPick) {\r\n scene.onPointerPick(evt, pickResult);\r\n }\r\n if (clickInfo.singleClick && !clickInfo.ignore && scene.onPointerObservable.hasObservers()) {\r\n let type = PointerEventTypes.POINTERPICK;\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n let actionManager = pickResult.pickedMesh._getActionManagerForTrigger();\r\n if (actionManager && !clickInfo.ignore) {\r\n actionManager.processTrigger(7, ActionEvent.CreateNew(pickResult.pickedMesh, evt, pickResult));\r\n\r\n if (!clickInfo.hasSwiped && clickInfo.singleClick) {\r\n actionManager.processTrigger(1, ActionEvent.CreateNew(pickResult.pickedMesh, evt, pickResult));\r\n }\r\n\r\n let doubleClickActionManager = pickResult.pickedMesh._getActionManagerForTrigger(6);\r\n if (clickInfo.doubleClick && doubleClickActionManager) {\r\n doubleClickActionManager.processTrigger(6, ActionEvent.CreateNew(pickResult.pickedMesh, evt, pickResult));\r\n }\r\n }\r\n } else {\r\n if (!clickInfo.ignore) {\r\n for (let step of scene._pointerUpStage) {\r\n pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, evt);\r\n }\r\n }\r\n }\r\n\r\n if (this._pickedDownMesh && this._pickedDownMesh !== this._pickedUpMesh) {\r\n let pickedDownActionManager = this._pickedDownMesh._getActionManagerForTrigger(16);\r\n if (pickedDownActionManager) {\r\n pickedDownActionManager.processTrigger(16, ActionEvent.CreateNew(this._pickedDownMesh, evt));\r\n }\r\n }\r\n\r\n let type = 0;\r\n if (scene.onPointerObservable.hasObservers()) {\r\n if (!clickInfo.ignore && !clickInfo.hasSwiped) {\r\n if (clickInfo.singleClick && scene.onPointerObservable.hasSpecificMask(PointerEventTypes.POINTERTAP)) {\r\n type = PointerEventTypes.POINTERTAP;\r\n } else if (clickInfo.doubleClick && scene.onPointerObservable.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP)) {\r\n type = PointerEventTypes.POINTERDOUBLETAP;\r\n }\r\n if (type) {\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n\r\n if (!clickInfo.ignore) {\r\n type = PointerEventTypes.POINTERUP;\r\n\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n\r\n if (scene.onPointerUp && !clickInfo.ignore) {\r\n scene.onPointerUp(evt, pickResult, type);\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current pointer event is captured (meaning that the scene has already handled the pointer down)\r\n * @param pointerId defines the pointer id to use in a multi-touch scenario (0 by default)\r\n * @returns true if the pointer was captured\r\n */\r\n public isPointerCaptured(pointerId = 0): boolean {\r\n return this._pointerCaptures[pointerId];\r\n }\r\n\r\n /**\r\n * Attach events to the canvas (To handle actionManagers triggers and raise onPointerMove, onPointerDown and onPointerUp\r\n * @param attachUp defines if you want to attach events to pointerup\r\n * @param attachDown defines if you want to attach events to pointerdown\r\n * @param attachMove defines if you want to attach events to pointermove\r\n * @param elementToAttachTo defines the target DOM element to attach to (will use the canvas by default)\r\n */\r\n public attachControl(attachUp = true, attachDown = true, attachMove = true, elementToAttachTo: Nullable<HTMLElement> = null): void {\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n\r\n if (!elementToAttachTo) {\r\n elementToAttachTo = engine.getInputElement();\r\n }\r\n\r\n if (this._alreadyAttached) {\r\n this.detachControl();\r\n }\r\n\r\n if (elementToAttachTo) { this._alreadyAttachedTo = elementToAttachTo; }\r\n\r\n if (!this._deviceSourceManager) {\r\n this._deviceSourceManager = new DeviceSourceManager(engine);\r\n }\r\n\r\n this._initActionManager = (act: Nullable<AbstractActionManager>, clickInfo: _ClickInfo): Nullable<AbstractActionManager> => {\r\n if (!this._meshPickProceed) {\r\n let pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerDownPredicate, false, scene.cameraToUseForPointers);\r\n this._currentPickResult = pickResult;\r\n if (pickResult) {\r\n act = pickResult.hit && pickResult.pickedMesh ? pickResult.pickedMesh._getActionManagerForTrigger() : null;\r\n }\r\n this._meshPickProceed = true;\r\n }\r\n return act;\r\n };\r\n\r\n this._delayedSimpleClick = (btn: number, clickInfo: _ClickInfo, cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void) => {\r\n // double click delay is over and that no double click has been raised since, or the 2 consecutive keys pressed are different\r\n if ((Date.now() - this._previousStartingPointerTime > InputManager.DoubleClickDelay && !this._doubleClickOccured) || btn !== this._previousButtonPressed) {\r\n this._doubleClickOccured = false;\r\n clickInfo.singleClick = true;\r\n clickInfo.ignore = false;\r\n cb(clickInfo, this._currentPickResult);\r\n }\r\n };\r\n\r\n this._initClickEvent = (\r\n obs1: Observable<PointerInfoPre>,\r\n obs2: Observable<PointerInfo>,\r\n evt: IPointerEvent,\r\n cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void\r\n ): void => {\r\n let clickInfo = new _ClickInfo();\r\n this._currentPickResult = null;\r\n let act: Nullable<AbstractActionManager> = null;\r\n\r\n let checkPicking =\r\n obs1.hasSpecificMask(PointerEventTypes.POINTERPICK) ||\r\n obs2.hasSpecificMask(PointerEventTypes.POINTERPICK) ||\r\n obs1.hasSpecificMask(PointerEventTypes.POINTERTAP) ||\r\n obs2.hasSpecificMask(PointerEventTypes.POINTERTAP) ||\r\n obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) ||\r\n obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);\r\n if (!checkPicking && AbstractActionManager) {\r\n act = this._initActionManager(act, clickInfo);\r\n if (act) {\r\n checkPicking = act.hasPickTriggers;\r\n }\r\n }\r\n\r\n let needToIgnoreNext = false;\r\n\r\n if (checkPicking) {\r\n let btn = evt.button;\r\n clickInfo.hasSwiped = this._isPointerSwiping();\r\n\r\n if (!clickInfo.hasSwiped) {\r\n let checkSingleClickImmediately = !InputManager.ExclusiveDoubleClickMode;\r\n\r\n if (!checkSingleClickImmediately) {\r\n checkSingleClickImmediately = !obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) && !obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);\r\n\r\n if (checkSingleClickImmediately && !AbstractActionManager.HasSpecificTrigger(6)) {\r\n act = this._initActionManager(act, clickInfo);\r\n if (act) {\r\n checkSingleClickImmediately = !act.hasSpecificTrigger(6);\r\n }\r\n }\r\n }\r\n\r\n if (checkSingleClickImmediately) {\r\n // single click detected if double click delay is over or two different successive keys pressed without exclusive double click or no double click required\r\n if (Date.now() - this._previousStartingPointerTime > InputManager.DoubleClickDelay || btn !== this._previousButtonPressed) {\r\n clickInfo.singleClick = true;\r\n cb(clickInfo, this._currentPickResult);\r\n needToIgnoreNext = true;\r\n }\r\n }\r\n // at least one double click is required to be check and exclusive double click is enabled\r\n else {\r\n // wait that no double click has been raised during the double click delay\r\n this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;\r\n this._delayedSimpleClickTimeout = window.setTimeout(this._delayedSimpleClick.bind(this, btn, clickInfo, cb), InputManager.DoubleClickDelay);\r\n }\r\n\r\n let checkDoubleClick = obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) || obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);\r\n if (!checkDoubleClick && AbstractActionManager.HasSpecificTrigger(6)) {\r\n act = this._initActionManager(act, clickInfo);\r\n if (act) {\r\n checkDoubleClick = act.hasSpecificTrigger(6);\r\n }\r\n }\r\n if (checkDoubleClick) {\r\n // two successive keys pressed are equal, double click delay is not over and double click has not just occurred\r\n if (btn === this._previousButtonPressed && Date.now() - this._previousStartingPointerTime < InputManager.DoubleClickDelay && !this._doubleClickOccured) {\r\n // pointer has not moved for 2 clicks, it's a double click\r\n if (!clickInfo.hasSwiped && !this._isPointerSwiping()) {\r\n this._previousStartingPointerTime = 0;\r\n this._doubleClickOccured = true;\r\n clickInfo.doubleClick = true;\r\n clickInfo.ignore = false;\r\n if (InputManager.ExclusiveDoubleClickMode && this._previousDelayedSimpleClickTimeout) {\r\n clearTimeout(this._previousDelayedSimpleClickTimeout);\r\n }\r\n this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;\r\n cb(clickInfo, this._currentPickResult);\r\n }\r\n // if the two successive clicks are too far, it's just two simple clicks\r\n else {\r\n this._doubleClickOccured = false;\r\n this._previousStartingPointerTime = this._startingPointerTime;\r\n this._previousStartingPointerPosition.x = this._startingPointerPosition.x;\r\n this._previousStartingPointerPosition.y = this._startingPointerPosition.y;\r\n this._previousButtonPressed = btn;\r\n if (InputManager.ExclusiveDoubleClickMode) {\r\n if (this._previousDelayedSimpleClickTimeout) {\r\n clearTimeout(this._previousDelayedSimpleClickTimeout);\r\n }\r\n this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;\r\n\r\n cb(clickInfo, this._previousPickResult);\r\n } else {\r\n cb(clickInfo, this._currentPickResult);\r\n }\r\n }\r\n needToIgnoreNext = true;\r\n }\r\n // just the first click of the double has been raised\r\n else {\r\n this._doubleClickOccured = false;\r\n this._previousStartingPointerTime = this._startingPointerTime;\r\n this._previousStartingPointerPosition.x = this._startingPointerPosition.x;\r\n this._previousStartingPointerPosition.y = this._startingPointerPosition.y;\r\n this._previousButtonPressed = btn!;\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (!needToIgnoreNext) {\r\n cb(clickInfo, this._currentPickResult);\r\n }\r\n };\r\n\r\n this._onPointerMove = (evt: IMouseEvent) => {\r\n // preserve compatibility with Safari when pointerId is not present\r\n if ((evt as IPointerEvent).pointerId === undefined) {\r\n ((evt as IPointerEvent) as any).pointerId = 0;\r\n }\r\n\r\n this._updatePointerPosition(evt as IPointerEvent);\r\n\r\n // PreObservable support\r\n if (\r\n this._checkPrePointerObservable(\r\n null,\r\n evt as IPointerEvent,\r\n evt.type === \"wheel\" || evt.type === \"mousewheel\" || evt.type === \"DOMMouseScroll\" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE\r\n )\r\n ) {\r\n return;\r\n }\r\n\r\n if (!scene.cameraToUseForPointers && !scene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (scene.skipPointerMovePicking) {\r\n this._processPointerMove(new PickingInfo(), evt as IPointerEvent);\r\n return;\r\n }\r\n\r\n if (!scene.pointerMovePredicate) {\r\n scene.pointerMovePredicate = (mesh: AbstractMesh): boolean =>\r\n mesh.isPickable &&\r\n mesh.isVisible &&\r\n mesh.isReady() &&\r\n mesh.isEnabled() &&\r\n (mesh.enablePointerMoveEvents || scene.constantlyUpdateMeshUnderPointer || mesh._getActionManagerForTrigger() !== null) &&\r\n (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0);\r\n }\r\n\r\n // Meshes\r\n var pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerMovePredicate, false, scene.cameraToUseForPointers, scene.pointerMoveTrianglePredicate);\r\n\r\n this._processPointerMove(pickResult, evt as IPointerEvent);\r\n };\r\n\r\n this._onPointerDown = (evt: IPointerEvent) => {\r\n this._totalPointersPressed++;\r\n this._pickedDownMesh = null;\r\n this._meshPickProceed = false;\r\n\r\n // preserve compatibility with Safari when pointerId is not present\r\n if (evt.pointerId === undefined) {\r\n (evt as any).pointerId = 0;\r\n }\r\n\r\n this._updatePointerPosition(evt);\r\n\r\n if (scene.preventDefaultOnPointerDown && elementToAttachTo) {\r\n evt.preventDefault();\r\n elementToAttachTo.focus();\r\n }\r\n\r\n this._startingPointerPosition.x = this._pointerX;\r\n this._startingPointerPosition.y = this._pointerY;\r\n this._startingPointerTime = Date.now();\r\n\r\n // PreObservable support\r\n if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERDOWN)) {\r\n return;\r\n }\r\n\r\n if (!scene.cameraToUseForPointers && !scene.activeCamera) {\r\n return;\r\n }\r\n\r\n this._pointerCaptures[evt.pointerId] = true;\r\n\r\n if (!scene.pointerDownPredicate) {\r\n scene.pointerDownPredicate = (mesh: AbstractMesh): boolean => {\r\n return (\r\n mesh.isPickable &&\r\n mesh.isVisible &&\r\n mesh.isReady() &&\r\n mesh.isEnabled() &&\r\n (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0)\r\n );\r\n };\r\n }\r\n\r\n // Meshes\r\n this._pickedDownMesh = null;\r\n var pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerDownPredicate, false, scene.cameraToUseForPointers);\r\n\r\n this._processPointerDown(pickResult, evt);\r\n };\r\n\r\n this._onPointerUp = (evt: IPointerEvent) => {\r\n if (this._totalPointersPressed === 0) {\r\n // We are attaching the pointer up to windows because of a bug in FF\r\n return; // So we need to test it the pointer down was pressed before.\r\n }\r\n\r\n this._totalPointersPressed--;\r\n this._pickedUpMesh = null;\r\n this._meshPickProceed = false;\r\n\r\n // preserve compatibility with Safari when pointerId is not present\r\n if (evt.pointerId === undefined) {\r\n (evt as any).pointerId = 0;\r\n }\r\n\r\n this._updatePointerPosition(evt);\r\n\r\n if (scene.preventDefaultOnPointerUp && elementToAttachTo) {\r\n evt.preventDefault();\r\n elementToAttachTo.focus();\r\n }\r\n\r\n this._initClickEvent(scene.onPrePointerObservable, scene.onPointerObservable, evt, (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => {\r\n // PreObservable support\r\n if (scene.onPrePointerObservable.hasObservers()) {\r\n if (!clickInfo.ignore) {\r\n if (!clickInfo.hasSwiped) {\r\n if (clickInfo.singleClick && scene.onPrePointerObservable.hasSpecificMask(PointerEventTypes.POINTERTAP)) {\r\n if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERTAP)) {\r\n return;\r\n }\r\n }\r\n if (clickInfo.doubleClick && scene.onPrePointerObservable.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP)) {\r\n if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERDOUBLETAP)) {\r\n return;\r\n }\r\n }\r\n }\r\n if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERUP)) {\r\n return;\r\n }\r\n }\r\n }\r\n\r\n if (!this._pointerCaptures[evt.pointerId] && evt.buttons > 0) {\r\n return;\r\n }\r\n\r\n this._pointerCaptures[evt.pointerId] = false;\r\n if (!scene.cameraToUseForPointers && !scene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (!scene.pointerUpPredicate) {\r\n scene.pointerUpPredicate = (mesh: AbstractMesh): boolean => {\r\n return (\r\n mesh.isPickable &&\r\n mesh.isVisible &&\r\n mesh.isReady() &&\r\n mesh.isEnabled() &&\r\n (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0)\r\n );\r\n };\r\n }\r\n\r\n // Meshes\r\n if (!this._meshPickProceed && ((AbstractActionManager && AbstractActionManager.HasTriggers) || scene.onPointerObservable.hasObservers())) {\r\n this._initActionManager(null, clickInfo);\r\n }\r\n if (!pickResult) {\r\n pickResult = this._currentPickResult;\r\n }\r\n\r\n this._processPointerUp(pickResult, evt, clickInfo);\r\n\r\n this._previousPickResult = this._currentPickResult;\r\n });\r\n };\r\n\r\n this._onKeyDown = (evt: IKeyboardEvent) => {\r\n let type = KeyboardEventTypes.KEYDOWN;\r\n if (scene.onPreKeyboardObservable.hasObservers()) {\r\n let pi = new KeyboardInfoPre(type, evt);\r\n scene.onPreKeyboardObservable.notifyObservers(pi, type);\r\n if (pi.skipOnPointerObservable) {\r\n return;\r\n }\r\n }\r\n\r\n if (scene.onKeyboardObservable.hasObservers()) {\r\n let pi = new KeyboardInfo(type, evt);\r\n scene.onKeyboardObservable.notifyObservers(pi, type);\r\n }\r\n\r\n if (scene.actionManager) {\r\n scene.actionManager.processTrigger(14, ActionEvent.CreateNewFromScene(scene, evt));\r\n }\r\n };\r\n\r\n this._onKeyUp = (evt: IKeyboardEvent) => {\r\n let type = KeyboardEventTypes.KEYUP;\r\n if (scene.onPreKeyboardObservable.hasObservers()) {\r\n let pi = new KeyboardInfoPre(type, evt);\r\n scene.onPreKeyboardObservable.notifyObservers(pi, type);\r\n if (pi.skipOnPointerObservable) {\r\n return;\r\n }\r\n }\r\n\r\n if (scene.onKeyboardObservable.hasObservers()) {\r\n let pi = new KeyboardInfo(type, evt);\r\n scene.onKeyboardObservable.notifyObservers(pi, type);\r\n }\r\n\r\n if (scene.actionManager) {\r\n scene.actionManager.processTrigger(15, ActionEvent.CreateNewFromScene(scene, evt));\r\n }\r\n };\r\n\r\n this._onInputObserver = this._deviceSourceManager.onInputChangedObservable.add((eventData) => {\r\n const evt: IEvent = eventData;\r\n // Keyboard Events\r\n if (eventData.deviceType === DeviceType.Keyboard) {\r\n if (eventData.currentState === 1) {\r\n this._onKeyDown(evt as IKeyboardEvent);\r\n }\r\n\r\n if (eventData.currentState === 0) {\r\n this._onKeyUp(evt as IKeyboardEvent);\r\n }\r\n }\r\n\r\n // Pointer Events\r\n if (eventData.deviceType === DeviceType.Mouse || eventData.deviceType === DeviceType.Touch) {\r\n if (attachDown && eventData.inputIndex >= PointerInput.LeftClick && eventData.inputIndex <= PointerInput.RightClick && eventData.currentState === 1) {\r\n this._onPointerDown(evt as IPointerEvent);\r\n }\r\n\r\n if (attachUp && eventData.inputIndex >= PointerInput.LeftClick && eventData.inputIndex <= PointerInput.RightClick && eventData.currentState === 0) {\r\n this._onPointerUp(evt as IPointerEvent);\r\n }\r\n\r\n if (attachMove) {\r\n if (\r\n eventData.inputIndex === PointerInput.Horizontal ||\r\n eventData.inputIndex === PointerInput.Vertical ||\r\n eventData.inputIndex === PointerInput.DeltaHorizontal ||\r\n eventData.inputIndex === PointerInput.DeltaVertical\r\n ) {\r\n this._onPointerMove(evt as IPointerEvent);\r\n } else if (eventData.inputIndex === PointerInput.MouseWheelX || eventData.inputIndex === PointerInput.MouseWheelY || eventData.inputIndex === PointerInput.MouseWheelZ) {\r\n this._onPointerMove(evt as IWheelEvent);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._alreadyAttached = true;\r\n }\r\n\r\n /**\r\n * Detaches all event handlers\r\n */\r\n public detachControl() {\r\n if (this._alreadyAttached) {\r\n\r\n this._deviceSourceManager.onInputChangedObservable.remove(this._onInputObserver);\r\n\r\n // Cursor\r\n if (this._alreadyAttachedTo && !this._scene.doNotHandleCursors) {\r\n this._alreadyAttachedTo.style.cursor = this._scene.defaultCursor;\r\n }\r\n\r\n this._alreadyAttached = false;\r\n }\r\n }\r\n\r\n /**\r\n * Force the value of meshUnderPointer\r\n * @param mesh defines the mesh to use\r\n * @param pointerId optional pointer id when using more than one pointer. Defaults to 0\r\n * @param pickResult optional pickingInfo data used to find mesh\r\n */\r\n public setPointerOverMesh(mesh: Nullable<AbstractMesh>, pointerId: number = 0, pickResult?: Nullable<PickingInfo>): void {\r\n if (this._meshUnderPointerId[pointerId] === mesh) {\r\n return;\r\n }\r\n\r\n let underPointerMesh = this._meshUnderPointerId[pointerId];\r\n\r\n let actionManager: Nullable<AbstractActionManager>;\r\n if (underPointerMesh) {\r\n actionManager = underPointerMesh._getActionManagerForTrigger(10);\r\n if (actionManager) {\r\n actionManager.processTrigger(10, ActionEvent.CreateNew(underPointerMesh, undefined, { pointerId }));\r\n }\r\n }\r\n\r\n if (mesh) {\r\n this._meshUnderPointerId[pointerId] = mesh;\r\n this._pointerOverMesh = mesh;\r\n\r\n actionManager = mesh._getActionManagerForTrigger(9);\r\n if (actionManager) {\r\n actionManager.processTrigger(9, ActionEvent.CreateNew(mesh, undefined, { pointerId, pickResult }));\r\n }\r\n } else {\r\n delete this._meshUnderPointerId[pointerId];\r\n this._pointerOverMesh = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the mesh under the pointer\r\n * @returns a Mesh or null if no mesh is under the pointer\r\n */\r\n public getPointerOverMesh(): Nullable<AbstractMesh> {\r\n return this._pointerOverMesh;\r\n }\r\n\r\n /** @hidden */\r\n public _invalidateMesh(mesh: AbstractMesh) {\r\n if (this._pointerOverMesh === mesh) {\r\n this._pointerOverMesh = null;\r\n }\r\n if (this._pickedDownMesh === mesh) {\r\n this._pickedDownMesh = null;\r\n }\r\n if (this._pickedUpMesh === mesh) {\r\n this._pickedUpMesh = null;\r\n }\r\n for (const pointerId in this._meshUnderPointerId) {\r\n if (this._meshUnderPointerId[pointerId] === mesh) {\r\n delete this._meshUnderPointerId[pointerId];\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"scene.inputManager.js","sourceRoot":"","sources":["../../../sourceES6/core/Inputs/scene.inputManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAEzF,OAAO,EAAE,qBAAqB,EAAE,MAAM,kCAAkC,CAAC;AACzE,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAGvD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AAC7F,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,yCAAyC,CAAC;AAGnF,OAAO,EAAE,mBAAmB,EAAE,MAAM,iDAAiD,CAAC;AACtF,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAIrD,cAAc;AACd;IAAA;QACY,iBAAY,GAAG,KAAK,CAAC;QACrB,iBAAY,GAAG,KAAK,CAAC;QACrB,eAAU,GAAG,KAAK,CAAC;QACnB,YAAO,GAAG,KAAK,CAAC;IA2B5B,CAAC;IAzBG,sBAAW,mCAAW;aAAtB;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAWD,UAAuB,CAAU;YAC7B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC1B,CAAC;;;OAbA;IACD,sBAAW,mCAAW;aAAtB;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAWD,UAAuB,CAAU;YAC7B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC1B,CAAC;;;OAbA;IACD,sBAAW,iCAAS;aAApB;YACI,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;aAWD,UAAqB,CAAU;YAC3B,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACxB,CAAC;;;OAbA;IACD,sBAAW,8BAAM;aAAjB;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;aAWD,UAAkB,CAAU;YACxB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACrB,CAAC;;;OAbA;IAcL,iBAAC;AAAD,CAAC,AA/BD,IA+BC;AAED;;GAEG;AACH;IA+DI;;;OAGG;IACH,sBAAY,KAAa;QAzDzB,kLAAkL;QAC1K,qBAAgB,GAAG,KAAK,CAAC;QAqBzB,qBAAgB,GAAG,KAAK,CAAC;QAGzB,uBAAkB,GAA0B,IAAI,CAAC;QACjD,wBAAmB,GAA0B,IAAI,CAAC;QAClD,0BAAqB,GAAG,CAAC,CAAC;QAC1B,wBAAmB,GAAG,KAAK,CAAC;QAO5B,cAAS,GAAW,CAAC,CAAC;QACtB,cAAS,GAAW,CAAC,CAAC;QAGtB,6BAAwB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,qCAAgC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrD,yBAAoB,GAAG,CAAC,CAAC;QACzB,iCAA4B,GAAG,CAAC,CAAC;QACjC,qBAAgB,GAAqC,EAAE,CAAC;QACxD,wBAAmB,GAAoD,EAAE,CAAC;QAc9E,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACd,OAAO;SACV;IACL,CAAC;IAKD,sBAAW,0CAAgB;QAH3B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;;;OAAA;IAED;;;;OAIG;IACI,qDAA8B,GAArC,UAAsC,SAAiB;QACnD,OAAO,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC;IACvD,CAAC;IAKD,sBAAW,6CAAmB;QAH9B;;WAEG;aACH;YACI,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/E,CAAC;;;OAAA;IAKD,sBAAW,kCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC;;;OAJA;IASD,sBAAW,kCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAa;YAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC;;;OAJA;IAMO,6CAAsB,GAA9B,UAA+B,GAAkB;QAC7C,IAAI,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,yBAAyB,EAAE,CAAC;QAErE,IAAI,CAAC,UAAU,EAAE;YACb,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC,IAAI,CAAC;QAC/C,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC,OAAO,GAAG,UAAU,CAAC,GAAG,CAAC;QAE9C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,SAAS,CAAC;QAC5C,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,SAAS,CAAC;IAChD,CAAC;IAEO,0CAAmB,GAA3B,UAA4B,UAAiC,EAAE,GAAkB;QAC7E,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QACjC,IAAM,MAAM,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;QAExC,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,cAAc,CAAC;YAExC,kBAAkB;YAClB,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;gBAC3B,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,aAAa,CAAC;aAC7C;SACJ;QAED,IAAI,YAAY,GAAG,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;QACxF,IAAI,YAAY,EAAE;YACd,KAAK,CAAC,kBAAkB,CAAC,UAAW,CAAC,UAAU,EAAE,GAAG,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;YAE5E,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,kBAAkB,EAAE;gBACxH,IAAI,CAAC,KAAK,CAAC,kBAAkB,IAAI,MAAM,EAAE;oBACrC,IAAI,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,WAAW,EAAE;wBACjD,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,WAAW,CAAC;qBACzE;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC;qBAC3C;iBACJ;aACJ;SACJ;aAAM;YACH,KAAK,CAAC,kBAAkB,CAAC,IAAI,EAAE,GAAG,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;SAC7D;QAED,KAAiB,UAAuB,EAAvB,KAAA,KAAK,CAAC,iBAAiB,EAAvB,cAAuB,EAAvB,IAAuB,EAAE;YAArC,IAAI,IAAI,SAAA;YACT,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,CAAC,CAAC;SACtH;QAED,IAAI,UAAU,EAAE;YACZ,IAAI,IAAI,GAAG,GAAG,CAAC,IAAI,KAAK,OAAO,IAAI,GAAG,CAAC,IAAI,KAAK,YAAY,IAAI,GAAG,CAAC,IAAI,KAAK,gBAAgB,CAAC,CAAC,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,WAAW,CAAC;YAE/J,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;aAC9C;YAED,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,EAAE;gBAC1C,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;gBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;gBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED,oBAAoB;IACZ,2CAAoB,GAA5B,UAA6B,WAAwB;QACjD,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,WAAW,CAAC,QAAQ,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,mBAAmB,EAAE;YACnE,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,EAAE;gBAC3B,WAAW,CAAC,QAAQ,CAAC,GAAG,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,EAAE,WAAW,CAAC,KAAK,CAAC,OAAO,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,YAAY,CAAC,CAAC;aAClJ;SACJ;IACL,CAAC;IAEO,iDAA0B,GAAlC,UAAmC,UAAiC,EAAE,GAAkB,EAAE,IAAY;QAClG,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,EAAE,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAC/F,IAAI,UAAU,EAAE;YACZ,EAAE,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,CAAC;YACxB,IAAI,UAAU,CAAC,UAAU,EAAE;gBACvB,EAAE,CAAC,0BAA0B,GAAG,UAAU,CAAC;aAC9C;SACJ;QAED,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QACvD,IAAI,EAAE,CAAC,uBAAuB,EAAE;YAC5B,OAAO,IAAI,CAAC;SACf;aAAM;YACH,OAAO,KAAK,CAAC;SAChB;IACL,CAAC;IAED;;;;;OAKG;IACI,0CAAmB,GAA1B,UAA2B,UAAuB,EAAE,gBAAmC;QACnF,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,0BAA0B,CAAC,UAAU,EAAE,GAAG,EAAE,iBAAiB,CAAC,WAAW,CAAC,EAAE;YACjF,OAAO;SACV;QACD,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IAC9C,CAAC;IAED;;;;;OAKG;IACI,0CAAmB,GAA1B,UAA2B,UAAuB,EAAE,gBAAmC;QACnF,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC;QAE5D,IAAI,IAAI,CAAC,0BAA0B,CAAC,UAAU,EAAE,GAAG,EAAE,iBAAiB,CAAC,WAAW,CAAC,EAAE;YACjF,OAAO;SACV;QAED,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;IAC9C,CAAC;IAEO,0CAAmB,GAA3B,UAA4B,UAAiC,EAAE,GAAkB;QAAjF,iBAmEC;QAlEG,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,EAAE;YACvD,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,UAAU,CAAC;YAC7C,IAAI,aAAa,GAAG,UAAU,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;YACxE,IAAI,aAAa,EAAE;gBACf,IAAI,aAAa,CAAC,eAAe,EAAE;oBAC/B,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;oBACnF,QAAQ,GAAG,CAAC,MAAM,EAAE;wBAChB,KAAK,CAAC;4BACF,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;4BACnF,MAAM;wBACV,KAAK,CAAC;4BACF,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;4BACnF,MAAM;wBACV,KAAK,CAAC;4BACF,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;4BACnF,MAAM;qBACb;iBACJ;gBAED,IAAI,aAAa,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE;oBACrC,MAAM,CAAC,UAAU,CAAC;wBACd,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI,CACvB,KAAI,CAAC,qBAAqB,EAC1B,KAAI,CAAC,qBAAqB,EAC1B,UAAC,IAAkB;4BACf,OAAS,CACL,CAAC,IAAI,CAAC,UAAU;gCACZ,IAAI,CAAC,SAAS;gCACd,IAAI,CAAC,OAAO,EAAE;gCACd,IAAI,CAAC,aAAa;gCAClB,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC,CAAC;gCACxC,IAAI,KAAK,KAAI,CAAC,eAAe,CAAC,CACrC;wBAPD,CAOC,EACL,KAAK,EACL,KAAK,CAAC,sBAAsB,CAC/B,CAAC;wBAEF,IAAI,UAAU,IAAI,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,IAAI,aAAa,EAAE;4BACxE,IAAI,KAAI,CAAC,qBAAqB,KAAK,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,KAAI,CAAC,oBAAoB,GAAG,YAAY,CAAC,cAAc,IAAI,CAAC,KAAI,CAAC,iBAAiB,EAAE,EAAE;gCACvI,KAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;gCAC9B,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,CAAC;6BACtF;yBACJ;oBACL,CAAC,EAAE,YAAY,CAAC,cAAc,CAAC,CAAC;iBACnC;aACJ;SACJ;aAAM;YACH,KAAiB,UAAuB,EAAvB,KAAA,KAAK,CAAC,iBAAiB,EAAvB,cAAuB,EAAvB,IAAuB,EAAE;gBAArC,IAAI,IAAI,SAAA;gBACT,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;aACrG;SACJ;QAED,IAAI,UAAU,EAAE;YACZ,IAAI,IAAI,GAAG,iBAAiB,CAAC,WAAW,CAAC;YAEzC,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;aAC9C;YAED,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,EAAE;gBAC1C,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;gBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;gBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;IACL,CAAC;IAED,cAAc;IACP,wCAAiB,GAAxB;QACI,OAAO,CACH,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,YAAY,CAAC,qBAAqB;YAC/F,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,YAAY,CAAC,qBAAqB,CAClG,CAAC;IACN,CAAC;IAED;;;;;;OAMG;IACI,wCAAiB,GAAxB,UAAyB,UAAuB,EAAE,gBAAmC,EAAE,SAAmB;QACtG,IAAI,GAAG,GAAG,IAAI,YAAY,CAAC,WAAW,EAAE,gBAAgB,CAAC,CAAC;QAC1D,IAAI,SAAS,GAAG,IAAI,UAAU,EAAE,CAAC;QAEjC,IAAI,SAAS,EAAE;YACX,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;SAChC;aAAM;YACH,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;SAChC;QAED,IAAI,IAAI,CAAC,0BAA0B,CAAC,UAAU,EAAE,GAAG,EAAE,iBAAiB,CAAC,SAAS,CAAC,EAAE;YAC/E,OAAO;SACV;QAED,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;IACvD,CAAC;IAEO,wCAAiB,GAAzB,UAA0B,UAAiC,EAAE,GAAkB,EAAE,SAAqB;QAClG,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACxB,IAAI,UAAU,IAAI,UAAU,IAAI,UAAU,CAAC,UAAU,EAAE;YACnD,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC,UAAU,CAAC;YAC3C,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,aAAa,EAAE;gBAC7C,IAAI,KAAK,CAAC,aAAa,EAAE;oBACrB,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC;iBACxC;gBACD,IAAI,SAAS,CAAC,WAAW,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,EAAE;oBACxF,IAAI,MAAI,GAAG,iBAAiB,CAAC,WAAW,CAAC;oBACzC,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,MAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;oBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;oBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,MAAI,CAAC,CAAC;iBACvD;aACJ;YACD,IAAI,aAAa,GAAG,UAAU,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC;YACxE,IAAI,aAAa,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;gBACpC,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC;gBAE/F,IAAI,CAAC,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,WAAW,EAAE;oBAC/C,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC;iBAClG;gBAED,IAAI,wBAAwB,GAAG,UAAU,CAAC,UAAU,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;gBACpF,IAAI,SAAS,CAAC,WAAW,IAAI,wBAAwB,EAAE;oBACnD,wBAAwB,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,UAAU,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC,CAAC;iBAC7G;aACJ;SACJ;aAAM;YACH,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;gBACnB,KAAiB,UAAqB,EAArB,KAAA,KAAK,CAAC,eAAe,EAArB,cAAqB,EAArB,IAAqB,EAAE;oBAAnC,IAAI,IAAI,SAAA;oBACT,UAAU,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,qBAAqB,EAAE,UAAU,EAAE,GAAG,CAAC,CAAC;iBACrG;aACJ;SACJ;QAED,IAAI,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,aAAa,EAAE;YACrE,IAAI,uBAAuB,GAAG,IAAI,CAAC,eAAe,CAAC,2BAA2B,CAAC,EAAE,CAAC,CAAC;YACnF,IAAI,uBAAuB,EAAE;gBACzB,uBAAuB,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,EAAE,GAAG,CAAC,CAAC,CAAC;aAChG;SACJ;QAED,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,EAAE;YAC1C,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE;gBAC3C,IAAI,SAAS,CAAC,WAAW,IAAI,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,iBAAiB,CAAC,UAAU,CAAC,EAAE;oBAClG,IAAI,GAAG,iBAAiB,CAAC,UAAU,CAAC;iBACvC;qBAAM,IAAI,SAAS,CAAC,WAAW,IAAI,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,EAAE;oBAC/G,IAAI,GAAG,iBAAiB,CAAC,gBAAgB,CAAC;iBAC7C;gBACD,IAAI,IAAI,EAAE;oBACN,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;oBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;oBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;iBACvD;aACJ;YAED,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;gBACnB,IAAI,GAAG,iBAAiB,CAAC,SAAS,CAAC;gBAEnC,IAAI,EAAE,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,UAAU,CAAC,CAAC;gBAChD,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,CAAC;gBAC9B,KAAK,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACvD;SACJ;QAED,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;YACxC,KAAK,CAAC,WAAW,CAAC,GAAG,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;SAC5C;IACL,CAAC;IAED;;;;OAIG;IACI,wCAAiB,GAAxB,UAAyB,SAAa;QAAb,0BAAA,EAAA,aAAa;QAClC,OAAO,IAAI,CAAC,gBAAgB,CAAC,SAAS,CAAC,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACI,oCAAa,GAApB,UAAqB,QAAe,EAAE,UAAiB,EAAE,UAAiB,EAAE,iBAA+C;QAA3H,iBAsZC;QAtZoB,yBAAA,EAAA,eAAe;QAAE,2BAAA,EAAA,iBAAiB;QAAE,2BAAA,EAAA,iBAAiB;QAAE,kCAAA,EAAA,wBAA+C;QACvH,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,IAAM,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,CAAC,iBAAiB,EAAE;YACpB,iBAAiB,GAAG,MAAM,CAAC,eAAe,EAAE,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,aAAa,EAAE,CAAC;SACxB;QAED,IAAI,iBAAiB,EAAE;YAAE,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;SAAE;QAEvE,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,CAAC,oBAAoB,GAAG,IAAI,mBAAmB,CAAC,MAAM,CAAC,CAAC;SAC/D;QAED,IAAI,CAAC,kBAAkB,GAAG,UAAC,GAAoC,EAAE,SAAqB;YAClF,IAAI,CAAC,KAAI,CAAC,gBAAgB,EAAE;gBACxB,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAI,CAAC,qBAAqB,EAAE,KAAI,CAAC,qBAAqB,EAAE,KAAK,CAAC,oBAAoB,EAAE,KAAK,EAAE,KAAK,CAAC,sBAAsB,CAAC,CAAC;gBACrJ,KAAI,CAAC,kBAAkB,GAAG,UAAU,CAAC;gBACrC,IAAI,UAAU,EAAE;oBACZ,GAAG,GAAG,UAAU,CAAC,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,2BAA2B,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;iBAC9G;gBACD,KAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAChC;YACD,OAAO,GAAG,CAAC;QACf,CAAC,CAAC;QAEF,IAAI,CAAC,mBAAmB,GAAG,UAAC,GAAW,EAAE,SAAqB,EAAE,EAAsE;YAClI,6HAA6H;YAC7H,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,KAAI,CAAC,4BAA4B,GAAG,YAAY,CAAC,gBAAgB,IAAI,CAAC,KAAI,CAAC,mBAAmB,CAAC,IAAI,GAAG,KAAK,KAAI,CAAC,sBAAsB,EAAE;gBACtJ,KAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;gBACjC,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;gBAC7B,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;gBACzB,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;aAC1C;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,eAAe,GAAG,UACnB,IAAgC,EAChC,IAA6B,EAC7B,GAAkB,EAClB,EAAsE;YAEtE,IAAI,SAAS,GAAG,IAAI,UAAU,EAAE,CAAC;YACjC,KAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAC/B,IAAI,GAAG,GAAoC,IAAI,CAAC;YAEhD,IAAI,YAAY,GACZ,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,WAAW,CAAC;gBACnD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,WAAW,CAAC;gBACnD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,UAAU,CAAC;gBAClD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,UAAU,CAAC;gBAClD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC;gBACxD,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,CAAC;YAC7D,IAAI,CAAC,YAAY,IAAI,qBAAqB,EAAE;gBACxC,GAAG,GAAG,KAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;gBAC9C,IAAI,GAAG,EAAE;oBACL,YAAY,GAAG,GAAG,CAAC,eAAe,CAAC;iBACtC;aACJ;YAED,IAAI,gBAAgB,GAAG,KAAK,CAAC;YAE7B,IAAI,YAAY,EAAE;gBACd,IAAI,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC;gBACrB,SAAS,CAAC,SAAS,GAAG,KAAI,CAAC,iBAAiB,EAAE,CAAC;gBAE/C,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE;oBACtB,IAAI,2BAA2B,GAAG,CAAC,YAAY,CAAC,wBAAwB,CAAC;oBAEzE,IAAI,CAAC,2BAA2B,EAAE;wBAC9B,2BAA2B,GAAG,CAAC,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,CAAC;wBAErJ,IAAI,2BAA2B,IAAI,CAAC,qBAAqB,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE;4BAC7E,GAAG,GAAG,KAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;4BAC9C,IAAI,GAAG,EAAE;gCACL,2BAA2B,GAAG,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;6BAC5D;yBACJ;qBACJ;oBAED,IAAI,2BAA2B,EAAE;wBAC7B,0JAA0J;wBAC1J,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,KAAI,CAAC,4BAA4B,GAAG,YAAY,CAAC,gBAAgB,IAAI,GAAG,KAAK,KAAI,CAAC,sBAAsB,EAAE;4BACvH,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;4BAC7B,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;4BACvC,gBAAgB,GAAG,IAAI,CAAC;yBAC3B;qBACJ;oBACD,0FAA0F;yBACrF;wBACD,0EAA0E;wBAC1E,KAAI,CAAC,kCAAkC,GAAG,KAAI,CAAC,0BAA0B,CAAC;wBAC1E,KAAI,CAAC,0BAA0B,GAAG,MAAM,CAAC,UAAU,CAAC,KAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,KAAI,EAAE,GAAG,EAAE,SAAS,EAAE,EAAE,CAAC,EAAE,YAAY,CAAC,gBAAgB,CAAC,CAAC;qBAC/I;oBAED,IAAI,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,CAAC;oBAC5I,IAAI,CAAC,gBAAgB,IAAI,qBAAqB,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE;wBAClE,GAAG,GAAG,KAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,SAAS,CAAC,CAAC;wBAC9C,IAAI,GAAG,EAAE;4BACL,gBAAgB,GAAG,GAAG,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;yBAChD;qBACJ;oBACD,IAAI,gBAAgB,EAAE;wBAClB,+GAA+G;wBAC/G,IAAI,GAAG,KAAK,KAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,KAAI,CAAC,4BAA4B,GAAG,YAAY,CAAC,gBAAgB,IAAI,CAAC,KAAI,CAAC,mBAAmB,EAAE;4BACpJ,0DAA0D;4BAC1D,IAAI,CAAC,SAAS,CAAC,SAAS,IAAI,CAAC,KAAI,CAAC,iBAAiB,EAAE,EAAE;gCACnD,KAAI,CAAC,4BAA4B,GAAG,CAAC,CAAC;gCACtC,KAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;gCAChC,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC;gCAC7B,SAAS,CAAC,MAAM,GAAG,KAAK,CAAC;gCACzB,IAAI,YAAY,CAAC,wBAAwB,IAAI,KAAI,CAAC,kCAAkC,EAAE;oCAClF,YAAY,CAAC,KAAI,CAAC,kCAAkC,CAAC,CAAC;iCACzD;gCACD,KAAI,CAAC,kCAAkC,GAAG,KAAI,CAAC,0BAA0B,CAAC;gCAC1E,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;6BAC1C;4BACD,wEAAwE;iCACnE;gCACD,KAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;gCACjC,KAAI,CAAC,4BAA4B,GAAG,KAAI,CAAC,oBAAoB,CAAC;gCAC9D,KAAI,CAAC,gCAAgC,CAAC,CAAC,GAAG,KAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;gCAC1E,KAAI,CAAC,gCAAgC,CAAC,CAAC,GAAG,KAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;gCAC1E,KAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC;gCAClC,IAAI,YAAY,CAAC,wBAAwB,EAAE;oCACvC,IAAI,KAAI,CAAC,kCAAkC,EAAE;wCACzC,YAAY,CAAC,KAAI,CAAC,kCAAkC,CAAC,CAAC;qCACzD;oCACD,KAAI,CAAC,kCAAkC,GAAG,KAAI,CAAC,0BAA0B,CAAC;oCAE1E,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,mBAAmB,CAAC,CAAC;iCAC3C;qCAAM;oCACH,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;iCAC1C;6BACJ;4BACD,gBAAgB,GAAG,IAAI,CAAC;yBAC3B;wBACD,qDAAqD;6BAChD;4BACD,KAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;4BACjC,KAAI,CAAC,4BAA4B,GAAG,KAAI,CAAC,oBAAoB,CAAC;4BAC9D,KAAI,CAAC,gCAAgC,CAAC,CAAC,GAAG,KAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;4BAC1E,KAAI,CAAC,gCAAgC,CAAC,CAAC,GAAG,KAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC;4BAC1E,KAAI,CAAC,sBAAsB,GAAG,GAAI,CAAC;yBACtC;qBACJ;iBACJ;aACJ;YAED,IAAI,CAAC,gBAAgB,EAAE;gBACnB,EAAE,CAAC,SAAS,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;aAC1C;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,GAAG,UAAC,GAAgB;YACnC,mEAAmE;YACnE,IAAK,GAAqB,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC9C,GAA6B,CAAC,SAAS,GAAG,CAAC,CAAC;aACjD;YAED,KAAI,CAAC,sBAAsB,CAAC,GAAoB,CAAC,CAAC;YAElD,wBAAwB;YACxB,IACI,KAAI,CAAC,0BAA0B,CAC3B,IAAI,EACJ,GAAoB,EACpB,GAAG,CAAC,IAAI,KAAK,OAAO,IAAI,GAAG,CAAC,IAAI,KAAK,YAAY,IAAI,GAAG,CAAC,IAAI,KAAK,gBAAgB,CAAC,CAAC,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,WAAW,CACtJ,EACH;gBACE,OAAO;aACV;YAED,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;gBACtD,OAAO;aACV;YAED,IAAI,KAAK,CAAC,sBAAsB,EAAE;gBAC9B,KAAI,CAAC,mBAAmB,CAAC,IAAI,WAAW,EAAE,EAAE,GAAoB,CAAC,CAAC;gBAClE,OAAO;aACV;YAED,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;gBAC7B,KAAK,CAAC,oBAAoB,GAAG,UAAC,IAAkB;oBAC5C,OAAA,IAAI,CAAC,UAAU;wBACf,IAAI,CAAC,SAAS;wBACd,IAAI,CAAC,OAAO,EAAE;wBACd,IAAI,CAAC,SAAS,EAAE;wBAChB,CAAC,IAAI,CAAC,uBAAuB,IAAI,KAAK,CAAC,gCAAgC,IAAI,IAAI,CAAC,2BAA2B,EAAE,KAAK,IAAI,CAAC;wBACvH,CAAC,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBALlG,CAKkG,CAAC;aAC1G;YAED,SAAS;YACT,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAI,CAAC,qBAAqB,EAAE,KAAI,CAAC,qBAAqB,EAAE,KAAK,CAAC,oBAAoB,EAAE,KAAK,EAAE,KAAK,CAAC,sBAAsB,EAAE,KAAK,CAAC,4BAA4B,CAAC,CAAC;YAEzL,KAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,GAAoB,CAAC,CAAC;QAC/D,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,GAAG,UAAC,GAAkB;YACrC,KAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,KAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,mEAAmE;YACnE,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC5B,GAAW,CAAC,SAAS,GAAG,CAAC,CAAC;aAC9B;YAED,KAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;YAEjC,IAAI,KAAK,CAAC,2BAA2B,IAAI,iBAAiB,EAAE;gBACxD,GAAG,CAAC,cAAc,EAAE,CAAC;gBACrB,iBAAiB,CAAC,KAAK,EAAE,CAAC;aAC7B;YAED,KAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,KAAI,CAAC,SAAS,CAAC;YACjD,KAAI,CAAC,wBAAwB,CAAC,CAAC,GAAG,KAAI,CAAC,SAAS,CAAC;YACjD,KAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YAEvC,wBAAwB;YACxB,IAAI,KAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,iBAAiB,CAAC,WAAW,CAAC,EAAE;gBAC3E,OAAO;aACV;YAED,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;gBACtD,OAAO;aACV;YAED,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAE5C,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;gBAC7B,KAAK,CAAC,oBAAoB,GAAG,UAAC,IAAkB;oBAC5C,OAAO,CACH,IAAI,CAAC,UAAU;wBACf,IAAI,CAAC,SAAS;wBACd,IAAI,CAAC,OAAO,EAAE;wBACd,IAAI,CAAC,SAAS,EAAE;wBAChB,CAAC,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CACrG,CAAC;gBACN,CAAC,CAAC;aACL;YAED,SAAS;YACT,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5B,IAAI,UAAU,GAAG,KAAK,CAAC,IAAI,CAAC,KAAI,CAAC,qBAAqB,EAAE,KAAI,CAAC,qBAAqB,EAAE,KAAK,CAAC,oBAAoB,EAAE,KAAK,EAAE,KAAK,CAAC,sBAAsB,CAAC,CAAC;YAErJ,KAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC;QAC9C,CAAC,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,UAAC,GAAkB;YACnC,IAAI,KAAI,CAAC,qBAAqB,KAAK,CAAC,EAAE;gBAClC,oEAAoE;gBACpE,OAAO,CAAC,6DAA6D;aACxE;YAED,KAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,KAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,KAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,mEAAmE;YACnE,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE;gBAC5B,GAAW,CAAC,SAAS,GAAG,CAAC,CAAC;aAC9B;YAED,KAAI,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC;YAEjC,IAAI,KAAK,CAAC,yBAAyB,IAAI,iBAAiB,EAAE;gBACtD,GAAG,CAAC,cAAc,EAAE,CAAC;gBACrB,iBAAiB,CAAC,KAAK,EAAE,CAAC;aAC7B;YAED,KAAI,CAAC,eAAe,CAAC,KAAK,CAAC,sBAAsB,EAAE,KAAK,CAAC,mBAAmB,EAAE,GAAG,EAAE,UAAC,SAAqB,EAAE,UAAiC;gBACxI,wBAAwB;gBACxB,IAAI,KAAK,CAAC,sBAAsB,CAAC,YAAY,EAAE,EAAE;oBAC7C,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;wBACnB,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE;4BACtB,IAAI,SAAS,CAAC,WAAW,IAAI,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,iBAAiB,CAAC,UAAU,CAAC,EAAE;gCACrG,IAAI,KAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,iBAAiB,CAAC,UAAU,CAAC,EAAE;oCAC1E,OAAO;iCACV;6BACJ;4BACD,IAAI,SAAS,CAAC,WAAW,IAAI,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,EAAE;gCAC3G,IAAI,KAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,iBAAiB,CAAC,gBAAgB,CAAC,EAAE;oCAChF,OAAO;iCACV;6BACJ;yBACJ;wBACD,IAAI,KAAI,CAAC,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,iBAAiB,CAAC,SAAS,CAAC,EAAE;4BACzE,OAAO;yBACV;qBACJ;iBACJ;gBAED,IAAI,CAAC,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,OAAO,GAAG,CAAC,EAAE;oBAC1D,OAAO;iBACV;gBAED,KAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC;gBAC7C,IAAI,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;oBACtD,OAAO;iBACV;gBAED,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;oBAC3B,KAAK,CAAC,kBAAkB,GAAG,UAAC,IAAkB;wBAC1C,OAAO,CACH,IAAI,CAAC,UAAU;4BACf,IAAI,CAAC,SAAS;4BACd,IAAI,CAAC,OAAO,EAAE;4BACd,IAAI,CAAC,SAAS,EAAE;4BAChB,CAAC,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CACrG,CAAC;oBACN,CAAC,CAAC;iBACL;gBAED,SAAS;gBACT,IAAI,CAAC,KAAI,CAAC,gBAAgB,IAAI,CAAC,CAAC,qBAAqB,IAAI,qBAAqB,CAAC,WAAW,CAAC,IAAI,KAAK,CAAC,mBAAmB,CAAC,YAAY,EAAE,CAAC,EAAE;oBACtI,KAAI,CAAC,kBAAkB,CAAC,IAAI,EAAE,SAAS,CAAC,CAAC;iBAC5C;gBACD,IAAI,CAAC,UAAU,EAAE;oBACb,UAAU,GAAG,KAAI,CAAC,kBAAkB,CAAC;iBACxC;gBAED,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,GAAG,EAAE,SAAS,CAAC,CAAC;gBAEnD,KAAI,CAAC,mBAAmB,GAAG,KAAI,CAAC,kBAAkB,CAAC;YACvD,CAAC,CAAC,CAAC;QACP,CAAC,CAAC;QAEF,IAAI,CAAC,UAAU,GAAG,UAAC,GAAmB;YAClC,IAAI,IAAI,GAAG,kBAAkB,CAAC,OAAO,CAAC;YACtC,IAAI,KAAK,CAAC,uBAAuB,CAAC,YAAY,EAAE,EAAE;gBAC9C,IAAI,EAAE,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;gBACxC,KAAK,CAAC,uBAAuB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;gBACxD,IAAI,EAAE,CAAC,uBAAuB,EAAE;oBAC5B,OAAO;iBACV;aACJ;YAED,IAAI,KAAK,CAAC,oBAAoB,CAAC,YAAY,EAAE,EAAE;gBAC3C,IAAI,EAAE,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;gBACrC,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACxD;YAED,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,KAAK,CAAC,aAAa,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,CAAC,kBAAkB,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC;aACtF;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,QAAQ,GAAG,UAAC,GAAmB;YAChC,IAAI,IAAI,GAAG,kBAAkB,CAAC,KAAK,CAAC;YACpC,IAAI,KAAK,CAAC,uBAAuB,CAAC,YAAY,EAAE,EAAE;gBAC9C,IAAI,EAAE,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;gBACxC,KAAK,CAAC,uBAAuB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;gBACxD,IAAI,EAAE,CAAC,uBAAuB,EAAE;oBAC5B,OAAO;iBACV;aACJ;YAED,IAAI,KAAK,CAAC,oBAAoB,CAAC,YAAY,EAAE,EAAE;gBAC3C,IAAI,EAAE,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;gBACrC,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;aACxD;YAED,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,KAAK,CAAC,aAAa,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,CAAC,kBAAkB,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC;aACtF;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAC,SAAS;YACrF,IAAM,GAAG,GAAW,SAAS,CAAC;YAC9B,kBAAkB;YAClB,IAAI,SAAS,CAAC,UAAU,KAAK,UAAU,CAAC,QAAQ,EAAE;gBAC9C,IAAI,SAAS,CAAC,YAAY,KAAK,CAAC,EAAE;oBAC9B,KAAI,CAAC,UAAU,CAAC,GAAqB,CAAC,CAAC;iBAC1C;gBAED,IAAI,SAAS,CAAC,YAAY,KAAK,CAAC,EAAE;oBAC9B,KAAI,CAAC,QAAQ,CAAC,GAAqB,CAAC,CAAC;iBACxC;aACJ;YAED,iBAAiB;YACjB,IAAI,SAAS,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,SAAS,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACxF,IAAI,UAAU,IAAI,SAAS,CAAC,UAAU,IAAI,YAAY,CAAC,SAAS,IAAI,SAAS,CAAC,UAAU,IAAI,YAAY,CAAC,UAAU,IAAI,SAAS,CAAC,YAAY,KAAK,CAAC,EAAE;oBACjJ,KAAI,CAAC,cAAc,CAAC,GAAoB,CAAC,CAAC;iBAC7C;gBAED,IAAI,QAAQ,IAAI,SAAS,CAAC,UAAU,IAAI,YAAY,CAAC,SAAS,IAAI,SAAS,CAAC,UAAU,IAAI,YAAY,CAAC,UAAU,IAAI,SAAS,CAAC,YAAY,KAAK,CAAC,EAAE;oBAC/I,KAAI,CAAC,YAAY,CAAC,GAAoB,CAAC,CAAC;iBAC3C;gBAED,IAAI,UAAU,EAAE;oBACZ,IAAI,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,IAAI,EAAE;wBAC5C,KAAI,CAAC,cAAc,CAAC,GAAoB,CAAC,CAAC;qBAC7C;yBAAM,IAAI,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,WAAW,IAAI,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,WAAW,IAAI,SAAS,CAAC,UAAU,KAAK,YAAY,CAAC,WAAW,EAAE;wBACpK,KAAI,CAAC,cAAc,CAAC,GAAkB,CAAC,CAAC;qBAC3C;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,oCAAa,GAApB;QACI,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAEvB,IAAI,CAAC,oBAAoB,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAEjF,SAAS;YACT,IAAI,IAAI,CAAC,kBAAkB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,kBAAkB,EAAE;gBAC5D,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;aACpE;YAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;SACjC;IACL,CAAC;IAED;;;;;OAKG;IACI,yCAAkB,GAAzB,UAA0B,IAA4B,EAAE,SAAqB,EAAE,UAAkC;QAAzD,0BAAA,EAAA,aAAqB;QACzE,IAAI,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,IAAI,EAAE;YAC9C,OAAO;SACV;QAED,IAAI,gBAAgB,GAAG,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;QAE3D,IAAI,aAA8C,CAAC;QACnD,IAAI,gBAAgB,EAAE;YAClB,aAAa,GAAG,gBAAgB,CAAC,2BAA2B,CAAC,EAAE,CAAC,CAAC;YACjE,IAAI,aAAa,EAAE;gBACf,aAAa,CAAC,cAAc,CAAC,EAAE,EAAE,WAAW,CAAC,SAAS,CAAC,gBAAgB,EAAE,SAAS,EAAE,EAAE,SAAS,WAAA,EAAE,CAAC,CAAC,CAAC;aACvG;SACJ;QAED,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;YAC3C,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAE7B,aAAa,GAAG,IAAI,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;YACpD,IAAI,aAAa,EAAE;gBACf,aAAa,CAAC,cAAc,CAAC,CAAC,EAAE,WAAW,CAAC,SAAS,CAAC,IAAI,EAAE,SAAS,EAAE,EAAE,SAAS,WAAA,EAAE,UAAU,YAAA,EAAE,CAAC,CAAC,CAAC;aACtG;SACJ;aAAM;YACH,OAAO,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;YAC3C,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;IACL,CAAC;IAED;;;OAGG;IACI,yCAAkB,GAAzB;QACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,cAAc;IACP,sCAAe,GAAtB,UAAuB,IAAkB;QACrC,IAAI,IAAI,CAAC,gBAAgB,KAAK,IAAI,EAAE;YAChC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;QACD,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE;YAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;SAC/B;QACD,IAAI,IAAI,CAAC,aAAa,KAAK,IAAI,EAAE;YAC7B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;SAC7B;QACD,KAAK,IAAM,SAAS,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC9C,IAAI,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,KAAK,IAAI,EAAE;gBAC9C,OAAO,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;aAC9C;SACJ;IACL,CAAC;IAl5BD,yEAAyE;IAC3D,kCAAqB,GAAG,EAAE,CAAC,CAAC,YAAY;IACtD,yFAAyF;IAC3E,2BAAc,GAAG,GAAG,CAAC,CAAC,kBAAkB;IACtD,4FAA4F;IAC9E,6BAAgB,GAAG,GAAG,CAAC,CAAC,kBAAkB;IACxD,wGAAwG;IAC1F,qCAAwB,GAAG,KAAK,CAAC;IA44BnD,mBAAC;CAAA,AAp5BD,IAo5BC;SAp5BY,YAAY","sourcesContent":["import { Observable, Observer } from \"../Misc/observable\";\r\nimport { PointerInfoPre, PointerInfo, PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport { Nullable } from \"../types\";\r\nimport { AbstractActionManager } from \"../Actions/abstractActionManager\";\r\nimport { PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport { Vector2, Matrix } from \"../Maths/math.vector\";\r\nimport { AbstractMesh } from \"../Meshes/abstractMesh\";\r\n\r\nimport { ActionEvent } from \"../Actions/actionEvent\";\r\nimport { KeyboardEventTypes, KeyboardInfoPre, KeyboardInfo } from \"../Events/keyboardEvents\";\r\nimport { DeviceType, PointerInput } from \"../DeviceInput/InputDevices/deviceEnums\";\r\nimport { IEvent, IKeyboardEvent, IMouseEvent, IPointerEvent, IWheelEvent } from \"../Events/deviceInputEvents\";\r\nimport { IDeviceEvent } from \"../DeviceInput/InputDevices/inputInterfaces\";\r\nimport { DeviceSourceManager } from \"../DeviceInput/InputDevices/deviceSourceManager\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\n/** @hidden */\r\nclass _ClickInfo {\r\n private _singleClick = false;\r\n private _doubleClick = false;\r\n private _hasSwiped = false;\r\n private _ignore = false;\r\n\r\n public get singleClick(): boolean {\r\n return this._singleClick;\r\n }\r\n public get doubleClick(): boolean {\r\n return this._doubleClick;\r\n }\r\n public get hasSwiped(): boolean {\r\n return this._hasSwiped;\r\n }\r\n public get ignore(): boolean {\r\n return this._ignore;\r\n }\r\n\r\n public set singleClick(b: boolean) {\r\n this._singleClick = b;\r\n }\r\n public set doubleClick(b: boolean) {\r\n this._doubleClick = b;\r\n }\r\n public set hasSwiped(b: boolean) {\r\n this._hasSwiped = b;\r\n }\r\n public set ignore(b: boolean) {\r\n this._ignore = b;\r\n }\r\n}\r\n\r\n/**\r\n * Class used to manage all inputs for the scene.\r\n */\r\nexport class InputManager {\r\n /** The distance in pixel that you have to move to prevent some events */\r\n public static DragMovementThreshold = 10; // in pixels\r\n /** Time in milliseconds to wait to raise long press events if button is still pressed */\r\n public static LongPressDelay = 500; // in milliseconds\r\n /** Time in milliseconds with two consecutive clicks will be considered as a double click */\r\n public static DoubleClickDelay = 300; // in milliseconds\r\n /** If you need to check double click without raising a single click at first click, enable this flag */\r\n public static ExclusiveDoubleClickMode = false;\r\n\r\n /** This is a defensive check to not allow control attachment prior to an already active one. If already attached, previous control is unattached before attaching the new one. */\r\n private _alreadyAttached = false;\r\n private _alreadyAttachedTo: HTMLElement;\r\n\r\n // Observer\r\n private _onInputObserver: Nullable<Observer<IDeviceEvent>>;\r\n\r\n // Pointers\r\n private _onPointerMove: (evt: IMouseEvent) => void;\r\n private _onPointerDown: (evt: IPointerEvent) => void;\r\n private _onPointerUp: (evt: IPointerEvent) => void;\r\n\r\n private _initClickEvent: (\r\n obs1: Observable<PointerInfoPre>,\r\n obs2: Observable<PointerInfo>,\r\n evt: IPointerEvent,\r\n cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void\r\n ) => void;\r\n private _initActionManager: (act: Nullable<AbstractActionManager>, clickInfo: _ClickInfo) => Nullable<AbstractActionManager>;\r\n private _delayedSimpleClick: (btn: number, clickInfo: _ClickInfo, cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void) => void;\r\n private _delayedSimpleClickTimeout: number;\r\n private _previousDelayedSimpleClickTimeout: number;\r\n private _meshPickProceed = false;\r\n\r\n private _previousButtonPressed: number;\r\n private _currentPickResult: Nullable<PickingInfo> = null;\r\n private _previousPickResult: Nullable<PickingInfo> = null;\r\n private _totalPointersPressed = 0;\r\n private _doubleClickOccured = false;\r\n\r\n private _pointerOverMesh: Nullable<AbstractMesh>;\r\n\r\n private _pickedDownMesh: Nullable<AbstractMesh>;\r\n private _pickedUpMesh: Nullable<AbstractMesh>;\r\n\r\n private _pointerX: number = 0;\r\n private _pointerY: number = 0;\r\n private _unTranslatedPointerX: number;\r\n private _unTranslatedPointerY: number;\r\n private _startingPointerPosition = new Vector2(0, 0);\r\n private _previousStartingPointerPosition = new Vector2(0, 0);\r\n private _startingPointerTime = 0;\r\n private _previousStartingPointerTime = 0;\r\n private _pointerCaptures: { [pointerId: number]: boolean } = {};\r\n private _meshUnderPointerId: { [pointerId: number]: Nullable<AbstractMesh> } = {};\r\n\r\n // Keyboard\r\n private _onKeyDown: (evt: IKeyboardEvent) => void;\r\n private _onKeyUp: (evt: IKeyboardEvent) => void;\r\n\r\n private _scene: Scene;\r\n private _deviceSourceManager: DeviceSourceManager;\r\n\r\n /**\r\n * Creates a new InputManager\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(scene?: Scene) {\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!this._scene) {\r\n return;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the mesh that is currently under the pointer\r\n */\r\n public get meshUnderPointer(): Nullable<AbstractMesh> {\r\n return this._pointerOverMesh;\r\n }\r\n\r\n /**\r\n * When using more than one pointer (for example in XR) you can get the mesh under the specific pointer\r\n * @param pointerId the pointer id to use\r\n * @returns The mesh under this pointer id or null if not found\r\n */\r\n public getMeshUnderPointerByPointerId(pointerId: number): Nullable<AbstractMesh> {\r\n return this._meshUnderPointerId[pointerId] || null;\r\n }\r\n\r\n /**\r\n * Gets the pointer coordinates in 2D without any translation (ie. straight out of the pointer event)\r\n */\r\n public get unTranslatedPointer(): Vector2 {\r\n return new Vector2(this._unTranslatedPointerX, this._unTranslatedPointerY);\r\n }\r\n\r\n /**\r\n * Gets or sets the current on-screen X position of the pointer\r\n */\r\n public get pointerX(): number {\r\n return this._pointerX;\r\n }\r\n\r\n public set pointerX(value: number) {\r\n this._pointerX = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the current on-screen Y position of the pointer\r\n */\r\n public get pointerY(): number {\r\n return this._pointerY;\r\n }\r\n\r\n public set pointerY(value: number) {\r\n this._pointerY = value;\r\n }\r\n\r\n private _updatePointerPosition(evt: IPointerEvent): void {\r\n var canvasRect = this._scene.getEngine().getInputElementClientRect();\r\n\r\n if (!canvasRect) {\r\n return;\r\n }\r\n\r\n this._pointerX = evt.clientX - canvasRect.left;\r\n this._pointerY = evt.clientY - canvasRect.top;\r\n\r\n this._unTranslatedPointerX = this._pointerX;\r\n this._unTranslatedPointerY = this._pointerY;\r\n }\r\n\r\n private _processPointerMove(pickResult: Nullable<PickingInfo>, evt: IPointerEvent) {\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n const canvas = engine.getInputElement();\r\n\r\n if (canvas) {\r\n canvas.tabIndex = engine.canvasTabIndex;\r\n\r\n // Restore pointer\r\n if (!scene.doNotHandleCursors) {\r\n canvas.style.cursor = scene.defaultCursor;\r\n }\r\n }\r\n\r\n var isMeshPicked = pickResult && pickResult.hit && pickResult.pickedMesh ? true : false;\r\n if (isMeshPicked) {\r\n scene.setPointerOverMesh(pickResult!.pickedMesh, evt.pointerId, pickResult);\r\n\r\n if (this._pointerOverMesh && this._pointerOverMesh.actionManager && this._pointerOverMesh.actionManager.hasPointerTriggers) {\r\n if (!scene.doNotHandleCursors && canvas) {\r\n if (this._pointerOverMesh.actionManager.hoverCursor) {\r\n canvas.style.cursor = this._pointerOverMesh.actionManager.hoverCursor;\r\n } else {\r\n canvas.style.cursor = scene.hoverCursor;\r\n }\r\n }\r\n }\r\n } else {\r\n scene.setPointerOverMesh(null, evt.pointerId, pickResult);\r\n }\r\n\r\n for (let step of scene._pointerMoveStage) {\r\n pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, isMeshPicked, canvas);\r\n }\r\n\r\n if (pickResult) {\r\n let type = evt.type === \"wheel\" || evt.type === \"mousewheel\" || evt.type === \"DOMMouseScroll\" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE;\r\n\r\n if (scene.onPointerMove) {\r\n scene.onPointerMove(evt, pickResult, type);\r\n }\r\n\r\n if (scene.onPointerObservable.hasObservers()) {\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n }\r\n\r\n // Pointers handling\r\n private _setRayOnPointerInfo(pointerInfo: PointerInfo) {\r\n let scene = this._scene;\r\n if (pointerInfo.pickInfo && !pointerInfo.pickInfo._pickingUnavailable) {\r\n if (!pointerInfo.pickInfo.ray) {\r\n pointerInfo.pickInfo.ray = scene.createPickingRay(pointerInfo.event.offsetX, pointerInfo.event.offsetY, Matrix.Identity(), scene.activeCamera);\r\n }\r\n }\r\n }\r\n\r\n private _checkPrePointerObservable(pickResult: Nullable<PickingInfo>, evt: IPointerEvent, type: number) {\r\n let scene = this._scene;\r\n let pi = new PointerInfoPre(type, evt, this._unTranslatedPointerX, this._unTranslatedPointerY);\r\n if (pickResult) {\r\n pi.ray = pickResult.ray;\r\n if (pickResult.originMesh) {\r\n pi.nearInteractionPickingInfo = pickResult;\r\n }\r\n }\r\n\r\n scene.onPrePointerObservable.notifyObservers(pi, type);\r\n if (pi.skipOnPointerObservable) {\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Use this method to simulate a pointer move on a mesh\r\n * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay\r\n * @param pickResult pickingInfo of the object wished to simulate pointer event on\r\n * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)\r\n */\r\n public simulatePointerMove(pickResult: PickingInfo, pointerEventInit?: PointerEventInit): void {\r\n let evt = new PointerEvent(\"pointermove\", pointerEventInit);\r\n\r\n if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERMOVE)) {\r\n return;\r\n }\r\n this._processPointerMove(pickResult, evt);\r\n }\r\n\r\n /**\r\n * Use this method to simulate a pointer down on a mesh\r\n * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay\r\n * @param pickResult pickingInfo of the object wished to simulate pointer event on\r\n * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)\r\n */\r\n public simulatePointerDown(pickResult: PickingInfo, pointerEventInit?: PointerEventInit): void {\r\n let evt = new PointerEvent(\"pointerdown\", pointerEventInit);\r\n\r\n if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERDOWN)) {\r\n return;\r\n }\r\n\r\n this._processPointerDown(pickResult, evt);\r\n }\r\n\r\n private _processPointerDown(pickResult: Nullable<PickingInfo>, evt: IPointerEvent): void {\r\n let scene = this._scene;\r\n if (pickResult && pickResult.hit && pickResult.pickedMesh) {\r\n this._pickedDownMesh = pickResult.pickedMesh;\r\n var actionManager = pickResult.pickedMesh._getActionManagerForTrigger();\r\n if (actionManager) {\r\n if (actionManager.hasPickTriggers) {\r\n actionManager.processTrigger(5, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n switch (evt.button) {\r\n case 0:\r\n actionManager.processTrigger(2, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n break;\r\n case 1:\r\n actionManager.processTrigger(4, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n break;\r\n case 2:\r\n actionManager.processTrigger(3, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n break;\r\n }\r\n }\r\n\r\n if (actionManager.hasSpecificTrigger(8)) {\r\n window.setTimeout(() => {\r\n var pickResult = scene.pick(\r\n this._unTranslatedPointerX,\r\n this._unTranslatedPointerY,\r\n (mesh: AbstractMesh): boolean =>\r\n <boolean>(\r\n (mesh.isPickable &&\r\n mesh.isVisible &&\r\n mesh.isReady() &&\r\n mesh.actionManager &&\r\n mesh.actionManager.hasSpecificTrigger(8) &&\r\n mesh === this._pickedDownMesh)\r\n ),\r\n false,\r\n scene.cameraToUseForPointers\r\n );\r\n\r\n if (pickResult && pickResult.hit && pickResult.pickedMesh && actionManager) {\r\n if (this._totalPointersPressed !== 0 && Date.now() - this._startingPointerTime > InputManager.LongPressDelay && !this._isPointerSwiping()) {\r\n this._startingPointerTime = 0;\r\n actionManager.processTrigger(8, ActionEvent.CreateNew(pickResult.pickedMesh, evt));\r\n }\r\n }\r\n }, InputManager.LongPressDelay);\r\n }\r\n }\r\n } else {\r\n for (let step of scene._pointerDownStage) {\r\n pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, evt);\r\n }\r\n }\r\n\r\n if (pickResult) {\r\n let type = PointerEventTypes.POINTERDOWN;\r\n\r\n if (scene.onPointerDown) {\r\n scene.onPointerDown(evt, pickResult, type);\r\n }\r\n\r\n if (scene.onPointerObservable.hasObservers()) {\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _isPointerSwiping(): boolean {\r\n return (\r\n Math.abs(this._startingPointerPosition.x - this._pointerX) > InputManager.DragMovementThreshold ||\r\n Math.abs(this._startingPointerPosition.y - this._pointerY) > InputManager.DragMovementThreshold\r\n );\r\n }\r\n\r\n /**\r\n * Use this method to simulate a pointer up on a mesh\r\n * The pickResult parameter can be obtained from a scene.pick or scene.pickWithRay\r\n * @param pickResult pickingInfo of the object wished to simulate pointer event on\r\n * @param pointerEventInit pointer event state to be used when simulating the pointer event (eg. pointer id for multitouch)\r\n * @param doubleTap indicates that the pointer up event should be considered as part of a double click (false by default)\r\n */\r\n public simulatePointerUp(pickResult: PickingInfo, pointerEventInit?: PointerEventInit, doubleTap?: boolean): void {\r\n let evt = new PointerEvent(\"pointerup\", pointerEventInit);\r\n let clickInfo = new _ClickInfo();\r\n\r\n if (doubleTap) {\r\n clickInfo.doubleClick = true;\r\n } else {\r\n clickInfo.singleClick = true;\r\n }\r\n\r\n if (this._checkPrePointerObservable(pickResult, evt, PointerEventTypes.POINTERUP)) {\r\n return;\r\n }\r\n\r\n this._processPointerUp(pickResult, evt, clickInfo);\r\n }\r\n\r\n private _processPointerUp(pickResult: Nullable<PickingInfo>, evt: IPointerEvent, clickInfo: _ClickInfo): void {\r\n let scene = this._scene;\r\n if (pickResult && pickResult && pickResult.pickedMesh) {\r\n this._pickedUpMesh = pickResult.pickedMesh;\r\n if (this._pickedDownMesh === this._pickedUpMesh) {\r\n if (scene.onPointerPick) {\r\n scene.onPointerPick(evt, pickResult);\r\n }\r\n if (clickInfo.singleClick && !clickInfo.ignore && scene.onPointerObservable.hasObservers()) {\r\n let type = PointerEventTypes.POINTERPICK;\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n let actionManager = pickResult.pickedMesh._getActionManagerForTrigger();\r\n if (actionManager && !clickInfo.ignore) {\r\n actionManager.processTrigger(7, ActionEvent.CreateNew(pickResult.pickedMesh, evt, pickResult));\r\n\r\n if (!clickInfo.hasSwiped && clickInfo.singleClick) {\r\n actionManager.processTrigger(1, ActionEvent.CreateNew(pickResult.pickedMesh, evt, pickResult));\r\n }\r\n\r\n let doubleClickActionManager = pickResult.pickedMesh._getActionManagerForTrigger(6);\r\n if (clickInfo.doubleClick && doubleClickActionManager) {\r\n doubleClickActionManager.processTrigger(6, ActionEvent.CreateNew(pickResult.pickedMesh, evt, pickResult));\r\n }\r\n }\r\n } else {\r\n if (!clickInfo.ignore) {\r\n for (let step of scene._pointerUpStage) {\r\n pickResult = step.action(this._unTranslatedPointerX, this._unTranslatedPointerY, pickResult, evt);\r\n }\r\n }\r\n }\r\n\r\n if (this._pickedDownMesh && this._pickedDownMesh !== this._pickedUpMesh) {\r\n let pickedDownActionManager = this._pickedDownMesh._getActionManagerForTrigger(16);\r\n if (pickedDownActionManager) {\r\n pickedDownActionManager.processTrigger(16, ActionEvent.CreateNew(this._pickedDownMesh, evt));\r\n }\r\n }\r\n\r\n let type = 0;\r\n if (scene.onPointerObservable.hasObservers()) {\r\n if (!clickInfo.ignore && !clickInfo.hasSwiped) {\r\n if (clickInfo.singleClick && scene.onPointerObservable.hasSpecificMask(PointerEventTypes.POINTERTAP)) {\r\n type = PointerEventTypes.POINTERTAP;\r\n } else if (clickInfo.doubleClick && scene.onPointerObservable.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP)) {\r\n type = PointerEventTypes.POINTERDOUBLETAP;\r\n }\r\n if (type) {\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n\r\n if (!clickInfo.ignore) {\r\n type = PointerEventTypes.POINTERUP;\r\n\r\n let pi = new PointerInfo(type, evt, pickResult);\r\n this._setRayOnPointerInfo(pi);\r\n scene.onPointerObservable.notifyObservers(pi, type);\r\n }\r\n }\r\n\r\n if (scene.onPointerUp && !clickInfo.ignore) {\r\n scene.onPointerUp(evt, pickResult, type);\r\n }\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the current pointer event is captured (meaning that the scene has already handled the pointer down)\r\n * @param pointerId defines the pointer id to use in a multi-touch scenario (0 by default)\r\n * @returns true if the pointer was captured\r\n */\r\n public isPointerCaptured(pointerId = 0): boolean {\r\n return this._pointerCaptures[pointerId];\r\n }\r\n\r\n /**\r\n * Attach events to the canvas (To handle actionManagers triggers and raise onPointerMove, onPointerDown and onPointerUp\r\n * @param attachUp defines if you want to attach events to pointerup\r\n * @param attachDown defines if you want to attach events to pointerdown\r\n * @param attachMove defines if you want to attach events to pointermove\r\n * @param elementToAttachTo defines the target DOM element to attach to (will use the canvas by default)\r\n */\r\n public attachControl(attachUp = true, attachDown = true, attachMove = true, elementToAttachTo: Nullable<HTMLElement> = null): void {\r\n const scene = this._scene;\r\n const engine = scene.getEngine();\r\n\r\n if (!elementToAttachTo) {\r\n elementToAttachTo = engine.getInputElement();\r\n }\r\n\r\n if (this._alreadyAttached) {\r\n this.detachControl();\r\n }\r\n\r\n if (elementToAttachTo) { this._alreadyAttachedTo = elementToAttachTo; }\r\n\r\n if (!this._deviceSourceManager) {\r\n this._deviceSourceManager = new DeviceSourceManager(engine);\r\n }\r\n\r\n this._initActionManager = (act: Nullable<AbstractActionManager>, clickInfo: _ClickInfo): Nullable<AbstractActionManager> => {\r\n if (!this._meshPickProceed) {\r\n let pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerDownPredicate, false, scene.cameraToUseForPointers);\r\n this._currentPickResult = pickResult;\r\n if (pickResult) {\r\n act = pickResult.hit && pickResult.pickedMesh ? pickResult.pickedMesh._getActionManagerForTrigger() : null;\r\n }\r\n this._meshPickProceed = true;\r\n }\r\n return act;\r\n };\r\n\r\n this._delayedSimpleClick = (btn: number, clickInfo: _ClickInfo, cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void) => {\r\n // double click delay is over and that no double click has been raised since, or the 2 consecutive keys pressed are different\r\n if ((Date.now() - this._previousStartingPointerTime > InputManager.DoubleClickDelay && !this._doubleClickOccured) || btn !== this._previousButtonPressed) {\r\n this._doubleClickOccured = false;\r\n clickInfo.singleClick = true;\r\n clickInfo.ignore = false;\r\n cb(clickInfo, this._currentPickResult);\r\n }\r\n };\r\n\r\n this._initClickEvent = (\r\n obs1: Observable<PointerInfoPre>,\r\n obs2: Observable<PointerInfo>,\r\n evt: IPointerEvent,\r\n cb: (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => void\r\n ): void => {\r\n let clickInfo = new _ClickInfo();\r\n this._currentPickResult = null;\r\n let act: Nullable<AbstractActionManager> = null;\r\n\r\n let checkPicking =\r\n obs1.hasSpecificMask(PointerEventTypes.POINTERPICK) ||\r\n obs2.hasSpecificMask(PointerEventTypes.POINTERPICK) ||\r\n obs1.hasSpecificMask(PointerEventTypes.POINTERTAP) ||\r\n obs2.hasSpecificMask(PointerEventTypes.POINTERTAP) ||\r\n obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) ||\r\n obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);\r\n if (!checkPicking && AbstractActionManager) {\r\n act = this._initActionManager(act, clickInfo);\r\n if (act) {\r\n checkPicking = act.hasPickTriggers;\r\n }\r\n }\r\n\r\n let needToIgnoreNext = false;\r\n\r\n if (checkPicking) {\r\n let btn = evt.button;\r\n clickInfo.hasSwiped = this._isPointerSwiping();\r\n\r\n if (!clickInfo.hasSwiped) {\r\n let checkSingleClickImmediately = !InputManager.ExclusiveDoubleClickMode;\r\n\r\n if (!checkSingleClickImmediately) {\r\n checkSingleClickImmediately = !obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) && !obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);\r\n\r\n if (checkSingleClickImmediately && !AbstractActionManager.HasSpecificTrigger(6)) {\r\n act = this._initActionManager(act, clickInfo);\r\n if (act) {\r\n checkSingleClickImmediately = !act.hasSpecificTrigger(6);\r\n }\r\n }\r\n }\r\n\r\n if (checkSingleClickImmediately) {\r\n // single click detected if double click delay is over or two different successive keys pressed without exclusive double click or no double click required\r\n if (Date.now() - this._previousStartingPointerTime > InputManager.DoubleClickDelay || btn !== this._previousButtonPressed) {\r\n clickInfo.singleClick = true;\r\n cb(clickInfo, this._currentPickResult);\r\n needToIgnoreNext = true;\r\n }\r\n }\r\n // at least one double click is required to be check and exclusive double click is enabled\r\n else {\r\n // wait that no double click has been raised during the double click delay\r\n this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;\r\n this._delayedSimpleClickTimeout = window.setTimeout(this._delayedSimpleClick.bind(this, btn, clickInfo, cb), InputManager.DoubleClickDelay);\r\n }\r\n\r\n let checkDoubleClick = obs1.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP) || obs2.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP);\r\n if (!checkDoubleClick && AbstractActionManager.HasSpecificTrigger(6)) {\r\n act = this._initActionManager(act, clickInfo);\r\n if (act) {\r\n checkDoubleClick = act.hasSpecificTrigger(6);\r\n }\r\n }\r\n if (checkDoubleClick) {\r\n // two successive keys pressed are equal, double click delay is not over and double click has not just occurred\r\n if (btn === this._previousButtonPressed && Date.now() - this._previousStartingPointerTime < InputManager.DoubleClickDelay && !this._doubleClickOccured) {\r\n // pointer has not moved for 2 clicks, it's a double click\r\n if (!clickInfo.hasSwiped && !this._isPointerSwiping()) {\r\n this._previousStartingPointerTime = 0;\r\n this._doubleClickOccured = true;\r\n clickInfo.doubleClick = true;\r\n clickInfo.ignore = false;\r\n if (InputManager.ExclusiveDoubleClickMode && this._previousDelayedSimpleClickTimeout) {\r\n clearTimeout(this._previousDelayedSimpleClickTimeout);\r\n }\r\n this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;\r\n cb(clickInfo, this._currentPickResult);\r\n }\r\n // if the two successive clicks are too far, it's just two simple clicks\r\n else {\r\n this._doubleClickOccured = false;\r\n this._previousStartingPointerTime = this._startingPointerTime;\r\n this._previousStartingPointerPosition.x = this._startingPointerPosition.x;\r\n this._previousStartingPointerPosition.y = this._startingPointerPosition.y;\r\n this._previousButtonPressed = btn;\r\n if (InputManager.ExclusiveDoubleClickMode) {\r\n if (this._previousDelayedSimpleClickTimeout) {\r\n clearTimeout(this._previousDelayedSimpleClickTimeout);\r\n }\r\n this._previousDelayedSimpleClickTimeout = this._delayedSimpleClickTimeout;\r\n\r\n cb(clickInfo, this._previousPickResult);\r\n } else {\r\n cb(clickInfo, this._currentPickResult);\r\n }\r\n }\r\n needToIgnoreNext = true;\r\n }\r\n // just the first click of the double has been raised\r\n else {\r\n this._doubleClickOccured = false;\r\n this._previousStartingPointerTime = this._startingPointerTime;\r\n this._previousStartingPointerPosition.x = this._startingPointerPosition.x;\r\n this._previousStartingPointerPosition.y = this._startingPointerPosition.y;\r\n this._previousButtonPressed = btn!;\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (!needToIgnoreNext) {\r\n cb(clickInfo, this._currentPickResult);\r\n }\r\n };\r\n\r\n this._onPointerMove = (evt: IMouseEvent) => {\r\n // preserve compatibility with Safari when pointerId is not present\r\n if ((evt as IPointerEvent).pointerId === undefined) {\r\n ((evt as IPointerEvent) as any).pointerId = 0;\r\n }\r\n\r\n this._updatePointerPosition(evt as IPointerEvent);\r\n\r\n // PreObservable support\r\n if (\r\n this._checkPrePointerObservable(\r\n null,\r\n evt as IPointerEvent,\r\n evt.type === \"wheel\" || evt.type === \"mousewheel\" || evt.type === \"DOMMouseScroll\" ? PointerEventTypes.POINTERWHEEL : PointerEventTypes.POINTERMOVE\r\n )\r\n ) {\r\n return;\r\n }\r\n\r\n if (!scene.cameraToUseForPointers && !scene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (scene.skipPointerMovePicking) {\r\n this._processPointerMove(new PickingInfo(), evt as IPointerEvent);\r\n return;\r\n }\r\n\r\n if (!scene.pointerMovePredicate) {\r\n scene.pointerMovePredicate = (mesh: AbstractMesh): boolean =>\r\n mesh.isPickable &&\r\n mesh.isVisible &&\r\n mesh.isReady() &&\r\n mesh.isEnabled() &&\r\n (mesh.enablePointerMoveEvents || scene.constantlyUpdateMeshUnderPointer || mesh._getActionManagerForTrigger() !== null) &&\r\n (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0);\r\n }\r\n\r\n // Meshes\r\n var pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerMovePredicate, false, scene.cameraToUseForPointers, scene.pointerMoveTrianglePredicate);\r\n\r\n this._processPointerMove(pickResult, evt as IPointerEvent);\r\n };\r\n\r\n this._onPointerDown = (evt: IPointerEvent) => {\r\n this._totalPointersPressed++;\r\n this._pickedDownMesh = null;\r\n this._meshPickProceed = false;\r\n\r\n // preserve compatibility with Safari when pointerId is not present\r\n if (evt.pointerId === undefined) {\r\n (evt as any).pointerId = 0;\r\n }\r\n\r\n this._updatePointerPosition(evt);\r\n\r\n if (scene.preventDefaultOnPointerDown && elementToAttachTo) {\r\n evt.preventDefault();\r\n elementToAttachTo.focus();\r\n }\r\n\r\n this._startingPointerPosition.x = this._pointerX;\r\n this._startingPointerPosition.y = this._pointerY;\r\n this._startingPointerTime = Date.now();\r\n\r\n // PreObservable support\r\n if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERDOWN)) {\r\n return;\r\n }\r\n\r\n if (!scene.cameraToUseForPointers && !scene.activeCamera) {\r\n return;\r\n }\r\n\r\n this._pointerCaptures[evt.pointerId] = true;\r\n\r\n if (!scene.pointerDownPredicate) {\r\n scene.pointerDownPredicate = (mesh: AbstractMesh): boolean => {\r\n return (\r\n mesh.isPickable &&\r\n mesh.isVisible &&\r\n mesh.isReady() &&\r\n mesh.isEnabled() &&\r\n (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0)\r\n );\r\n };\r\n }\r\n\r\n // Meshes\r\n this._pickedDownMesh = null;\r\n var pickResult = scene.pick(this._unTranslatedPointerX, this._unTranslatedPointerY, scene.pointerDownPredicate, false, scene.cameraToUseForPointers);\r\n\r\n this._processPointerDown(pickResult, evt);\r\n };\r\n\r\n this._onPointerUp = (evt: IPointerEvent) => {\r\n if (this._totalPointersPressed === 0) {\r\n // We are attaching the pointer up to windows because of a bug in FF\r\n return; // So we need to test it the pointer down was pressed before.\r\n }\r\n\r\n this._totalPointersPressed--;\r\n this._pickedUpMesh = null;\r\n this._meshPickProceed = false;\r\n\r\n // preserve compatibility with Safari when pointerId is not present\r\n if (evt.pointerId === undefined) {\r\n (evt as any).pointerId = 0;\r\n }\r\n\r\n this._updatePointerPosition(evt);\r\n\r\n if (scene.preventDefaultOnPointerUp && elementToAttachTo) {\r\n evt.preventDefault();\r\n elementToAttachTo.focus();\r\n }\r\n\r\n this._initClickEvent(scene.onPrePointerObservable, scene.onPointerObservable, evt, (clickInfo: _ClickInfo, pickResult: Nullable<PickingInfo>) => {\r\n // PreObservable support\r\n if (scene.onPrePointerObservable.hasObservers()) {\r\n if (!clickInfo.ignore) {\r\n if (!clickInfo.hasSwiped) {\r\n if (clickInfo.singleClick && scene.onPrePointerObservable.hasSpecificMask(PointerEventTypes.POINTERTAP)) {\r\n if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERTAP)) {\r\n return;\r\n }\r\n }\r\n if (clickInfo.doubleClick && scene.onPrePointerObservable.hasSpecificMask(PointerEventTypes.POINTERDOUBLETAP)) {\r\n if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERDOUBLETAP)) {\r\n return;\r\n }\r\n }\r\n }\r\n if (this._checkPrePointerObservable(null, evt, PointerEventTypes.POINTERUP)) {\r\n return;\r\n }\r\n }\r\n }\r\n\r\n if (!this._pointerCaptures[evt.pointerId] && evt.buttons > 0) {\r\n return;\r\n }\r\n\r\n this._pointerCaptures[evt.pointerId] = false;\r\n if (!scene.cameraToUseForPointers && !scene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (!scene.pointerUpPredicate) {\r\n scene.pointerUpPredicate = (mesh: AbstractMesh): boolean => {\r\n return (\r\n mesh.isPickable &&\r\n mesh.isVisible &&\r\n mesh.isReady() &&\r\n mesh.isEnabled() &&\r\n (!scene.cameraToUseForPointers || (scene.cameraToUseForPointers.layerMask & mesh.layerMask) !== 0)\r\n );\r\n };\r\n }\r\n\r\n // Meshes\r\n if (!this._meshPickProceed && ((AbstractActionManager && AbstractActionManager.HasTriggers) || scene.onPointerObservable.hasObservers())) {\r\n this._initActionManager(null, clickInfo);\r\n }\r\n if (!pickResult) {\r\n pickResult = this._currentPickResult;\r\n }\r\n\r\n this._processPointerUp(pickResult, evt, clickInfo);\r\n\r\n this._previousPickResult = this._currentPickResult;\r\n });\r\n };\r\n\r\n this._onKeyDown = (evt: IKeyboardEvent) => {\r\n let type = KeyboardEventTypes.KEYDOWN;\r\n if (scene.onPreKeyboardObservable.hasObservers()) {\r\n let pi = new KeyboardInfoPre(type, evt);\r\n scene.onPreKeyboardObservable.notifyObservers(pi, type);\r\n if (pi.skipOnPointerObservable) {\r\n return;\r\n }\r\n }\r\n\r\n if (scene.onKeyboardObservable.hasObservers()) {\r\n let pi = new KeyboardInfo(type, evt);\r\n scene.onKeyboardObservable.notifyObservers(pi, type);\r\n }\r\n\r\n if (scene.actionManager) {\r\n scene.actionManager.processTrigger(14, ActionEvent.CreateNewFromScene(scene, evt));\r\n }\r\n };\r\n\r\n this._onKeyUp = (evt: IKeyboardEvent) => {\r\n let type = KeyboardEventTypes.KEYUP;\r\n if (scene.onPreKeyboardObservable.hasObservers()) {\r\n let pi = new KeyboardInfoPre(type, evt);\r\n scene.onPreKeyboardObservable.notifyObservers(pi, type);\r\n if (pi.skipOnPointerObservable) {\r\n return;\r\n }\r\n }\r\n\r\n if (scene.onKeyboardObservable.hasObservers()) {\r\n let pi = new KeyboardInfo(type, evt);\r\n scene.onKeyboardObservable.notifyObservers(pi, type);\r\n }\r\n\r\n if (scene.actionManager) {\r\n scene.actionManager.processTrigger(15, ActionEvent.CreateNewFromScene(scene, evt));\r\n }\r\n };\r\n\r\n this._onInputObserver = this._deviceSourceManager.onInputChangedObservable.add((eventData) => {\r\n const evt: IEvent = eventData;\r\n // Keyboard Events\r\n if (eventData.deviceType === DeviceType.Keyboard) {\r\n if (eventData.currentState === 1) {\r\n this._onKeyDown(evt as IKeyboardEvent);\r\n }\r\n\r\n if (eventData.currentState === 0) {\r\n this._onKeyUp(evt as IKeyboardEvent);\r\n }\r\n }\r\n\r\n // Pointer Events\r\n if (eventData.deviceType === DeviceType.Mouse || eventData.deviceType === DeviceType.Touch) {\r\n if (attachDown && eventData.inputIndex >= PointerInput.LeftClick && eventData.inputIndex <= PointerInput.RightClick && eventData.currentState === 1) {\r\n this._onPointerDown(evt as IPointerEvent);\r\n }\r\n\r\n if (attachUp && eventData.inputIndex >= PointerInput.LeftClick && eventData.inputIndex <= PointerInput.RightClick && eventData.currentState === 0) {\r\n this._onPointerUp(evt as IPointerEvent);\r\n }\r\n\r\n if (attachMove) {\r\n if (eventData.inputIndex === PointerInput.Move) {\r\n this._onPointerMove(evt as IPointerEvent);\r\n } else if (eventData.inputIndex === PointerInput.MouseWheelX || eventData.inputIndex === PointerInput.MouseWheelY || eventData.inputIndex === PointerInput.MouseWheelZ) {\r\n this._onPointerMove(evt as IWheelEvent);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._alreadyAttached = true;\r\n }\r\n\r\n /**\r\n * Detaches all event handlers\r\n */\r\n public detachControl() {\r\n if (this._alreadyAttached) {\r\n\r\n this._deviceSourceManager.onInputChangedObservable.remove(this._onInputObserver);\r\n\r\n // Cursor\r\n if (this._alreadyAttachedTo && !this._scene.doNotHandleCursors) {\r\n this._alreadyAttachedTo.style.cursor = this._scene.defaultCursor;\r\n }\r\n\r\n this._alreadyAttached = false;\r\n }\r\n }\r\n\r\n /**\r\n * Force the value of meshUnderPointer\r\n * @param mesh defines the mesh to use\r\n * @param pointerId optional pointer id when using more than one pointer. Defaults to 0\r\n * @param pickResult optional pickingInfo data used to find mesh\r\n */\r\n public setPointerOverMesh(mesh: Nullable<AbstractMesh>, pointerId: number = 0, pickResult?: Nullable<PickingInfo>): void {\r\n if (this._meshUnderPointerId[pointerId] === mesh) {\r\n return;\r\n }\r\n\r\n let underPointerMesh = this._meshUnderPointerId[pointerId];\r\n\r\n let actionManager: Nullable<AbstractActionManager>;\r\n if (underPointerMesh) {\r\n actionManager = underPointerMesh._getActionManagerForTrigger(10);\r\n if (actionManager) {\r\n actionManager.processTrigger(10, ActionEvent.CreateNew(underPointerMesh, undefined, { pointerId }));\r\n }\r\n }\r\n\r\n if (mesh) {\r\n this._meshUnderPointerId[pointerId] = mesh;\r\n this._pointerOverMesh = mesh;\r\n\r\n actionManager = mesh._getActionManagerForTrigger(9);\r\n if (actionManager) {\r\n actionManager.processTrigger(9, ActionEvent.CreateNew(mesh, undefined, { pointerId, pickResult }));\r\n }\r\n } else {\r\n delete this._meshUnderPointerId[pointerId];\r\n this._pointerOverMesh = null;\r\n }\r\n }\r\n\r\n /**\r\n * Gets the mesh under the pointer\r\n * @returns a Mesh or null if no mesh is under the pointer\r\n */\r\n public getPointerOverMesh(): Nullable<AbstractMesh> {\r\n return this._pointerOverMesh;\r\n }\r\n\r\n /** @hidden */\r\n public _invalidateMesh(mesh: AbstractMesh) {\r\n if (this._pointerOverMesh === mesh) {\r\n this._pointerOverMesh = null;\r\n }\r\n if (this._pickedDownMesh === mesh) {\r\n this._pickedDownMesh = null;\r\n }\r\n if (this._pickedUpMesh === mesh) {\r\n this._pickedUpMesh = null;\r\n }\r\n for (const pointerId in this._meshUnderPointerId) {\r\n if (this._meshUnderPointerId[pointerId] === mesh) {\r\n delete this._meshUnderPointerId[pointerId];\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -228,6 +228,8 @@ export declare class InternalTexture extends TextureSampler {
228
228
  /** @hidden */
229
229
  _hardwareTexture: Nullable<HardwareTextureWrapper>;
230
230
  /** @hidden */
231
+ _maxLodLevel: Nullable<number>;
232
+ /** @hidden */
231
233
  _references: number;
232
234
  /** @hidden */
233
235
  _gammaSpace: Nullable<boolean>;
@@ -223,6 +223,8 @@ var InternalTexture = /** @class */ (function (_super) {
223
223
  /** @hidden */
224
224
  _this._hardwareTexture = null;
225
225
  /** @hidden */
226
+ _this._maxLodLevel = null;
227
+ /** @hidden */
226
228
  _this._references = 1;
227
229
  /** @hidden */
228
230
  _this._gammaSpace = null;
@@ -1 +1 @@
1
- {"version":3,"file":"internalTexture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Materials/Textures/internalTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAMlD;;GAEG;AACH,MAAM,CAAN,IAAY,qBA6DX;AA7DD,WAAY,qBAAqB;IAC7B;;OAEG;IACH,uEAAO,CAAA;IACP;;MAEE;IACF,+DAAG,CAAA;IACH;;OAEG;IACH,iEAAI,CAAA;IACJ;;OAEG;IACH,+DAAG,CAAA;IACH;;OAEG;IACH,uEAAO,CAAA;IACP;;OAEG;IACH,iFAAY,CAAA;IACZ;;OAEG;IACH,2FAAiB,CAAA;IACjB;;OAEG;IACH,iEAAI,CAAA;IACJ;;OAEG;IACH,uEAAO,CAAA;IACP;;OAEG;IACH,uFAAe,CAAA;IACf;;OAEG;IACH,oEAAK,CAAA;IACL;;OAEG;IACH,8EAAU,CAAA;IACV;;OAEG;IACH,kFAAY,CAAA;IACZ;;OAEG;IACH,gFAAW,CAAA;IACX;;OAEG;IACH,oEAAK,CAAA;AACT,CAAC,EA7DW,qBAAqB,KAArB,qBAAqB,QA6DhC;AAED;;;GAGG;AACH;IAAqC,mCAAc;IAmM/C;;;;;OAKG;IACH,yBAAY,MAAkB,EAAE,MAA6B,EAAE,eAAuB;QAAvB,gCAAA,EAAA,uBAAuB;QAAtF,YACI,iBAAO,SASV;QAjND;;WAEG;QACI,aAAO,GAAY,KAAK,CAAC;QAChC;;WAEG;QACI,YAAM,GAAY,KAAK,CAAC;QAC/B;;WAEG;QACI,UAAI,GAAY,KAAK,CAAC;QAC7B;;WAEG;QACI,eAAS,GAAY,KAAK,CAAC;QAClC;;WAEG;QACI,iBAAW,GAAY,KAAK,CAAC;QACpC;;WAEG;QACI,SAAG,GAAW,EAAE,CAAC;QAGxB;;WAEG;QACI,qBAAe,GAAY,KAAK,CAAC;QAWxC;;WAEG;QACI,aAAO,GAAW,CAAC,CAAC;QAC3B;;WAEG;QACI,UAAI,GAAW,CAAC,CAAC,CAAC;QACzB;;WAEG;QACI,YAAM,GAAW,CAAC,CAAC,CAAC;QAC3B;;WAEG;QACI,wBAAkB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAC9D;;WAEG;QACK,uBAAiB,GAAG,IAAI,UAAU,EAAgD,CAAC;QAC3F;;WAEG;QACI,uBAAiB,GAInB,IAAI,CAAC;QACV;;WAEG;QACI,WAAK,GAAW,CAAC,CAAC;QACzB;;WAEG;QACI,YAAM,GAAW,CAAC,CAAC;QAC1B;;WAEG;QACI,WAAK,GAAW,CAAC,CAAC;QACzB;;WAEG;QACI,eAAS,GAAW,CAAC,CAAC;QAC7B;;WAEG;QACI,gBAAU,GAAW,CAAC,CAAC;QAC9B;;WAEG;QACI,eAAS,GAAW,CAAC,CAAC;QAC7B;;WAEG;QACI,aAAO,GAAY,KAAK,CAAC;QAEhC,UAAU;QACV,cAAc;QACP,mBAAa,GAAG,KAAK,CAAC;QAC7B,cAAc;QACP,wBAAkB,GAAG,CAAC,CAAC,CAAC;QAC/B,cAAc;QACP,aAAO,GAAG,qBAAqB,CAAC,OAAO,CAAC;QAC/C,cAAc;QACP,aAAO,GAA6F,IAAI,CAAC;QAChH,cAAc;QACP,iBAAW,GAA8B,IAAI,CAAC;QACrD,cAAc;QACP,sBAAgB,GAAgC,IAAI,CAAC;QAC5D,cAAc;QACP,2BAAqB,GAAkC,IAAI,CAAC;QACnE,cAAc;QACP,WAAK,GAAW,CAAC,CAAC;QACzB,cAAc;QACP,gBAAU,GAAW,EAAE,CAAC;QAC/B,cAAc;QACP,YAAM,GAAuB,IAAI,CAAC;QACzC,cAAc;QACP,oBAAc,GAAsB,IAAI,CAAC;QAChD,cAAc;QACP,qBAAe,GAAsC,IAAI,CAAC;QACjE,cAAc;QACP,4BAAsB,GAAqB,IAAI,CAAC;QACvD,cAAc;QACP,iBAAW,GAAY,KAAK,CAAC;QACpC,cAAc;QACP,kBAAY,GAAqB,IAAI,CAAC;QAC7C,cAAc;QACP,0BAAoB,GAAkC,IAAI,CAAC;QAClE,cAAc;QACP,iCAA2B,GAA2C,IAAI,CAAC;QAClF,cAAc;QACP,kCAA4B,GAAG,KAAK,CAAC;QAC5C,cAAc;QACP,yBAAmB,GAAW,CAAC,CAAC;QACvC,cAAc;QACP,0BAAoB,GAAW,CAAC,CAAC;QACxC,cAAc;QACP,oBAAc,GAAY,KAAK,CAAC;QAEvC,sFAAsF;QACtF,oGAAoG;QACpG,qEAAqE;QACrE,cAAc;QACP,qBAAe,GAA0B,IAAI,CAAC;QACrD,cAAc;QACP,oBAAc,GAA0B,IAAI,CAAC;QACpD,cAAc;QACP,oBAAc,GAA0B,IAAI,CAAC;QACpD,cAAc;QACP,aAAO,GAAY,KAAK,CAAC;QAEhC,cAAc;QACP,wBAAkB,GAAY,KAAK,CAAC;QAC3C,cAAc;QACP,wBAAkB,GAA0B,IAAI,CAAC;QAExD,cAAc;QACP,sBAAgB,GAAqC,IAAI,CAAC;QAEjE,cAAc;QACP,iBAAW,GAAW,CAAC,CAAC;QAE/B,cAAc;QACP,iBAAW,GAAsB,IAAI,CAAC;QAqCzC,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAI,CAAC,SAAS,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC;QAE5C,IAAI,CAAC,eAAe,EAAE;YAClB,KAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,sBAAsB,EAAE,CAAC;SAC3D;;IACL,CAAC;IA/KD,sBAAW,uCAAU;QAJrB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;aACD,UAAsB,KAAc;YAChC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QACjC,CAAC;;;OAHA;IA0ID,sBAAW,qCAAQ;QADnB,iDAAiD;aACjD;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAED;;;OAGG;IACI,mCAAS,GAAhB;QACI,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAKD,sBAAW,mCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;;;OAAA;IAoBD;;OAEG;IACI,6CAAmB,GAA1B;QACI,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,oCAAU,GAAjB,UAAkB,KAAU,EAAE,MAAW,EAAE,KAAc;QAAd,sBAAA,EAAA,SAAc;QACrD,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAEjE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,cAAc;IACP,kCAAQ,GAAf;QAAA,iBA6FC;;QA5FG,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC;QAC7C,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAC1C,IAAM,iBAAiB,GAAG,UAAC,oBAAqC;gBAC5D,oBAAoB,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;gBAC9C,KAAI,CAAC,OAAO,GAAG,MAAI,CAAC,OAAO,CAAC;YAChC,CAAC,CAAC;YACF,IAAI,MAAI,CAAC,OAAO,EAAE;gBACb,MAAI,CAAC,KAAkC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;aACpE;iBAAM;gBACH,iBAAiB,CAAE,MAAI,CAAC,KAAyB,CAAC,CAAC;aACtD;YACD,OAAO;SACV;QAED,IAAI,KAAsB,CAAC;QAC3B,QAAQ,IAAI,CAAC,MAAM,EAAE;YACjB,KAAK,qBAAqB,CAAC,IAAI;gBAC3B,MAAM;YAEV,KAAK,qBAAqB,CAAC,GAAG;gBAC1B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAA,IAAI,CAAC,YAAY,mCAAI,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,YAAY,EAAE;oBAC5H,KAAK,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;oBAC/B,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACtH,OAAO;YAEX,KAAK,qBAAqB,CAAC,GAAG;gBAC1B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,EACtH,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBACnE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAE/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;YAEV,KAAK,qBAAqB,CAAC,KAAK;gBAC5B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,EACxI,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBACnE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAE/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;YAEV,KAAK,qBAAqB,CAAC,UAAU;gBACjC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,EAC7I,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBACnE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAE/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;YAEV,KAAK,qBAAqB,CAAC,OAAO;gBAC9B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBACpH,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAC/B,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAG,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;gBAEtH,sFAAsF;gBACtF,MAAM;YAEV,KAAK,qBAAqB,CAAC,IAAI;gBAC3B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,eAAe,EAAE;oBACvF,KAAK,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;oBAC/B,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC1F,OAAO;YAEX,KAAK,qBAAqB,CAAC,OAAO;gBAC9B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,gBAAiB,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAChL,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;YAEV,KAAK,qBAAqB,CAAC,WAAW;gBAClC,yGAAyG;gBACzG,8DAA8D;gBAC9D,OAAO;YAEX,KAAK,qBAAqB,CAAC,eAAe;gBACtC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,UAAC,KAAK;oBACzH,IAAI,KAAK,EAAE;wBACP,KAAK,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;qBAClC;oBACD,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACvC,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;gBACvD,OAAO;SACd;IACL,CAAC;IAED,cAAc;IACP,qCAAW,GAAlB,UAAmB,MAAuB,EAAE,OAAc;QACtD,sCAAsC;;QADE,wBAAA,EAAA,cAAc;QAGtD,MAAA,IAAI,CAAC,gBAAgB,0CAAE,QAAQ,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE5G,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAChD,IAAI,OAAO,EAAE;YACT,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;SACjC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,MAAM,CAAC,eAAe,EAAE;gBACxB,MAAM,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;aACpC;YACD,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,MAAM,CAAC,cAAc,EAAE;gBACvB,MAAM,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;aACnC;YACD,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;SAC/C;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,MAAM,CAAC,cAAc,EAAE;gBACvB,MAAM,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;aACnC;YACD,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;SAC/C;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,MAAM,CAAC,kBAAkB,EAAE;gBAC3B,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;aACvC;YACD,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;SACvD;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;QAClD,IAAI,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAC1B;QAED,IAAI,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAClC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACtB;IACL,CAAC;IAED;;OAEG;IACI,iCAAO,GAAd;QACI,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAChC,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;YACxB,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;IACL,CAAC;IAlOD,cAAc;IACA,wBAAQ,GAAG,CAAC,CAAC;IAkO/B,sBAAC;CAAA,AA/YD,CAAqC,cAAc,GA+YlD;SA/YY,eAAe","sourcesContent":["import { Observable } from \"../../Misc/observable\";\r\nimport { Nullable, int } from \"../../types\";\r\nimport { ICanvas, ICanvasRenderingContext } from \"../../Engines/ICanvas\";\r\nimport { HardwareTextureWrapper } from \"./hardwareTextureWrapper\";\r\nimport { TextureSampler } from \"./textureSampler\";\r\n\r\ndeclare type ThinEngine = import(\"../../Engines/thinEngine\").ThinEngine;\r\ndeclare type BaseTexture = import(\"../../Materials/Textures/baseTexture\").BaseTexture;\r\ndeclare type SphericalPolynomial = import(\"../../Maths/sphericalPolynomial\").SphericalPolynomial;\r\n\r\n/**\r\n * Defines the source of the internal texture\r\n */\r\nexport enum InternalTextureSource {\r\n /**\r\n * The source of the texture data is unknown\r\n */\r\n Unknown,\r\n /**\r\n * Texture data comes from an URL\r\n */\r\n Url,\r\n /**\r\n * Texture data is only used for temporary storage\r\n */\r\n Temp,\r\n /**\r\n * Texture data comes from raw data (ArrayBuffer)\r\n */\r\n Raw,\r\n /**\r\n * Texture content is dynamic (video or dynamic texture)\r\n */\r\n Dynamic,\r\n /**\r\n * Texture content is generated by rendering to it\r\n */\r\n RenderTarget,\r\n /**\r\n * Texture content is part of a multi render target process\r\n */\r\n MultiRenderTarget,\r\n /**\r\n * Texture data comes from a cube data file\r\n */\r\n Cube,\r\n /**\r\n * Texture data comes from a raw cube data\r\n */\r\n CubeRaw,\r\n /**\r\n * Texture data come from a prefiltered cube data file\r\n */\r\n CubePrefiltered,\r\n /**\r\n * Texture content is raw 3D data\r\n */\r\n Raw3D,\r\n /**\r\n * Texture content is raw 2D array data\r\n */\r\n Raw2DArray,\r\n /**\r\n * Texture content is a depth/stencil texture\r\n */\r\n DepthStencil,\r\n /**\r\n * Texture data comes from a raw cube data encoded with RGBD\r\n */\r\n CubeRawRGBD,\r\n /**\r\n * Texture content is a depth texture\r\n */\r\n Depth,\r\n}\r\n\r\n/**\r\n * Class used to store data associated with WebGL texture data for the engine\r\n * This class should not be used directly\r\n */\r\nexport class InternalTexture extends TextureSampler {\r\n\r\n /**\r\n * Defines if the texture is ready\r\n */\r\n public isReady: boolean = false;\r\n /**\r\n * Defines if the texture is a cube texture\r\n */\r\n public isCube: boolean = false;\r\n /**\r\n * Defines if the texture contains 3D data\r\n */\r\n public is3D: boolean = false;\r\n /**\r\n * Defines if the texture contains 2D array data\r\n */\r\n public is2DArray: boolean = false;\r\n /**\r\n * Defines if the texture contains multiview data\r\n */\r\n public isMultiview: boolean = false;\r\n /**\r\n * Gets the URL used to load this texture\r\n */\r\n public url: string = \"\";\r\n /** @hidden */\r\n public _originalUrl: string; // not empty only if different from url\r\n /**\r\n * Gets a boolean indicating if the texture needs mipmaps generation\r\n */\r\n public generateMipMaps: boolean = false;\r\n /**\r\n * Gets a boolean indicating if the texture uses mipmaps\r\n * TODO implements useMipMaps as a separate setting from generateMipMaps\r\n */\r\n public get useMipMaps() {\r\n return this.generateMipMaps;\r\n }\r\n public set useMipMaps(value: boolean) {\r\n this.generateMipMaps = value;\r\n }\r\n /**\r\n * Gets the number of samples used by the texture (WebGL2+ only)\r\n */\r\n public samples: number = 0;\r\n /**\r\n * Gets the type of the texture (int, float...)\r\n */\r\n public type: number = -1;\r\n /**\r\n * Gets the format of the texture (RGB, RGBA...)\r\n */\r\n public format: number = -1;\r\n /**\r\n * Observable called when the texture is loaded\r\n */\r\n public onLoadedObservable = new Observable<InternalTexture>();\r\n /**\r\n * Observable called when the texture load is raising an error\r\n */\r\n public onErrorObservable = new Observable<Partial<{ message: string, exception: any }>>();\r\n /**\r\n * If this callback is defined it will be called instead of the default _rebuild function\r\n */\r\n public onRebuildCallback: Nullable<(internalTexture: InternalTexture) => {\r\n proxy: Nullable<InternalTexture | Promise<InternalTexture>>;\r\n isReady: boolean;\r\n isAsync: boolean;\r\n }> = null;\r\n /**\r\n * Gets the width of the texture\r\n */\r\n public width: number = 0;\r\n /**\r\n * Gets the height of the texture\r\n */\r\n public height: number = 0;\r\n /**\r\n * Gets the depth of the texture\r\n */\r\n public depth: number = 0;\r\n /**\r\n * Gets the initial width of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseWidth: number = 0;\r\n /**\r\n * Gets the initial height of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseHeight: number = 0;\r\n /**\r\n * Gets the initial depth of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseDepth: number = 0;\r\n /**\r\n * Gets a boolean indicating if the texture is inverted on Y axis\r\n */\r\n public invertY: boolean = false;\r\n\r\n // Private\r\n /** @hidden */\r\n public _invertVScale = false;\r\n /** @hidden */\r\n public _associatedChannel = -1;\r\n /** @hidden */\r\n public _source = InternalTextureSource.Unknown;\r\n /** @hidden */\r\n public _buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap> = null;\r\n /** @hidden */\r\n public _bufferView: Nullable<ArrayBufferView> = null;\r\n /** @hidden */\r\n public _bufferViewArray: Nullable<ArrayBufferView[]> = null;\r\n /** @hidden */\r\n public _bufferViewArrayArray: Nullable<ArrayBufferView[][]> = null;\r\n /** @hidden */\r\n public _size: number = 0;\r\n /** @hidden */\r\n public _extension: string = \"\";\r\n /** @hidden */\r\n public _files: Nullable<string[]> = null;\r\n /** @hidden */\r\n public _workingCanvas: Nullable<ICanvas> = null;\r\n /** @hidden */\r\n public _workingContext: Nullable<ICanvasRenderingContext> = null;\r\n /** @hidden */\r\n public _cachedCoordinatesMode: Nullable<number> = null;\r\n /** @hidden */\r\n public _isDisabled: boolean = false;\r\n /** @hidden */\r\n public _compression: Nullable<string> = null;\r\n /** @hidden */\r\n public _sphericalPolynomial: Nullable<SphericalPolynomial> = null;\r\n /** @hidden */\r\n public _sphericalPolynomialPromise: Nullable<Promise<SphericalPolynomial>> = null;\r\n /** @hidden */\r\n public _sphericalPolynomialComputed = false;\r\n /** @hidden */\r\n public _lodGenerationScale: number = 0;\r\n /** @hidden */\r\n public _lodGenerationOffset: number = 0;\r\n /** @hidden */\r\n public _useSRGBBuffer: boolean = false;\r\n\r\n // The following three fields helps sharing generated fixed LODs for texture filtering\r\n // In environment not supporting the textureLOD extension like EDGE. They are for internal use only.\r\n // They are at the level of the gl texture to benefit from the cache.\r\n /** @hidden */\r\n public _lodTextureHigh: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _lodTextureMid: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _lodTextureLow: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _isRGBD: boolean = false;\r\n\r\n /** @hidden */\r\n public _linearSpecularLOD: boolean = false;\r\n /** @hidden */\r\n public _irradianceTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @hidden */\r\n public _hardwareTexture: Nullable<HardwareTextureWrapper> = null;\r\n\r\n /** @hidden */\r\n public _references: number = 1;\r\n\r\n /** @hidden */\r\n public _gammaSpace: Nullable<boolean> = null;\r\n\r\n private _engine: ThinEngine;\r\n private _uniqueId: number;\r\n\r\n /** @hidden */\r\n public static _Counter = 0;\r\n\r\n /** Gets the unique id of the internal texture */\r\n public get uniqueId() {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the Engine the texture belongs to.\r\n * @returns The babylon engine\r\n */\r\n public getEngine(): ThinEngine {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Gets the data source type of the texture\r\n */\r\n public get source(): InternalTextureSource {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Creates a new InternalTexture\r\n * @param engine defines the engine to use\r\n * @param source defines the type of data that will be used\r\n * @param delayAllocation if the texture allocation should be delayed (default: false)\r\n */\r\n constructor(engine: ThinEngine, source: InternalTextureSource, delayAllocation = false) {\r\n super();\r\n\r\n this._engine = engine;\r\n this._source = source;\r\n this._uniqueId = InternalTexture._Counter++;\r\n\r\n if (!delayAllocation) {\r\n this._hardwareTexture = engine._createHardwareTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Increments the number of references (ie. the number of Texture that point to it)\r\n */\r\n public incrementReferences(): void {\r\n this._references++;\r\n }\r\n\r\n /**\r\n * Change the size of the texture (not the size of the content)\r\n * @param width defines the new width\r\n * @param height defines the new height\r\n * @param depth defines the new depth (1 by default)\r\n */\r\n public updateSize(width: int, height: int, depth: int = 1): void {\r\n this._engine.updateTextureDimensions(this, width, height, depth);\r\n\r\n this.width = width;\r\n this.height = height;\r\n this.depth = depth;\r\n\r\n this.baseWidth = width;\r\n this.baseHeight = height;\r\n this.baseDepth = depth;\r\n\r\n this._size = width * height * depth;\r\n }\r\n\r\n /** @hidden */\r\n public _rebuild(): void {\r\n this.isReady = false;\r\n this._cachedCoordinatesMode = null;\r\n this._cachedWrapU = null;\r\n this._cachedWrapV = null;\r\n this._cachedWrapR = null;\r\n this._cachedAnisotropicFilteringLevel = null;\r\n if (this.onRebuildCallback) {\r\n const data = this.onRebuildCallback(this);\r\n const swapAndSetIsReady = (proxyInternalTexture: InternalTexture) => {\r\n proxyInternalTexture._swapAndDie(this, false);\r\n this.isReady = data.isReady;\r\n };\r\n if (data.isAsync) {\r\n (data.proxy as Promise<InternalTexture>).then(swapAndSetIsReady);\r\n } else {\r\n swapAndSetIsReady((data.proxy as InternalTexture));\r\n }\r\n return;\r\n }\r\n\r\n let proxy: InternalTexture;\r\n switch (this.source) {\r\n case InternalTextureSource.Temp:\r\n break;\r\n\r\n case InternalTextureSource.Url:\r\n proxy = this._engine.createTexture(this._originalUrl ?? this.url, !this.generateMipMaps, this.invertY, null, this.samplingMode, () => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n }, null, this._buffer, undefined, this.format, this._extension, undefined, undefined, undefined, this._useSRGBBuffer);\r\n return;\r\n\r\n case InternalTextureSource.Raw:\r\n proxy = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Raw3D:\r\n proxy = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Raw2DArray:\r\n proxy = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Dynamic:\r\n proxy = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode);\r\n proxy._swapAndDie(this, false);\r\n this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas()!, this.invertY, undefined, undefined, true);\r\n\r\n // The engine will make sure to update content so no need to flag it as isReady = true\r\n break;\r\n\r\n case InternalTextureSource.Cube:\r\n proxy = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, () => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n }, null, this.format, this._extension, false, 0, 0, null, undefined, this._useSRGBBuffer);\r\n return;\r\n\r\n case InternalTextureSource.CubeRaw:\r\n proxy = this._engine.createRawCubeTexture(this._bufferViewArray!, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression);\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.CubeRawRGBD:\r\n // This case is being handeled by the environment texture tools and is not a part of the rebuild process.\r\n // To use CubeRawRGBD use updateRGBDAsync on the cube texture.\r\n return;\r\n\r\n case InternalTextureSource.CubePrefiltered:\r\n proxy = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, (proxy) => {\r\n if (proxy) {\r\n proxy._swapAndDie(this, false);\r\n }\r\n this.isReady = true;\r\n }, null, this.format, this._extension);\r\n proxy._sphericalPolynomial = this._sphericalPolynomial;\r\n return;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _swapAndDie(target: InternalTexture, swapAll = true): void {\r\n // TODO what about refcount on target?\r\n\r\n this._hardwareTexture?.setUsage(target._source, this.generateMipMaps, this.isCube, this.width, this.height);\r\n\r\n target._hardwareTexture = this._hardwareTexture;\r\n if (swapAll) {\r\n target._isRGBD = this._isRGBD;\r\n }\r\n\r\n if (this._lodTextureHigh) {\r\n if (target._lodTextureHigh) {\r\n target._lodTextureHigh.dispose();\r\n }\r\n target._lodTextureHigh = this._lodTextureHigh;\r\n }\r\n\r\n if (this._lodTextureMid) {\r\n if (target._lodTextureMid) {\r\n target._lodTextureMid.dispose();\r\n }\r\n target._lodTextureMid = this._lodTextureMid;\r\n }\r\n\r\n if (this._lodTextureLow) {\r\n if (target._lodTextureLow) {\r\n target._lodTextureLow.dispose();\r\n }\r\n target._lodTextureLow = this._lodTextureLow;\r\n }\r\n\r\n if (this._irradianceTexture) {\r\n if (target._irradianceTexture) {\r\n target._irradianceTexture.dispose();\r\n }\r\n target._irradianceTexture = this._irradianceTexture;\r\n }\r\n\r\n let cache = this._engine.getLoadedTexturesCache();\r\n var index = cache.indexOf(this);\r\n if (index !== -1) {\r\n cache.splice(index, 1);\r\n }\r\n\r\n var index = cache.indexOf(target);\r\n if (index === -1) {\r\n cache.push(target);\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the current allocated resources\r\n */\r\n public dispose(): void {\r\n this._references--;\r\n this.onLoadedObservable.clear();\r\n this.onErrorObservable.clear();\r\n if (this._references === 0) {\r\n this._engine._releaseTexture(this);\r\n this._hardwareTexture = null;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"internalTexture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Materials/Textures/internalTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAMlD;;GAEG;AACH,MAAM,CAAN,IAAY,qBA6DX;AA7DD,WAAY,qBAAqB;IAC7B;;OAEG;IACH,uEAAO,CAAA;IACP;;MAEE;IACF,+DAAG,CAAA;IACH;;OAEG;IACH,iEAAI,CAAA;IACJ;;OAEG;IACH,+DAAG,CAAA;IACH;;OAEG;IACH,uEAAO,CAAA;IACP;;OAEG;IACH,iFAAY,CAAA;IACZ;;OAEG;IACH,2FAAiB,CAAA;IACjB;;OAEG;IACH,iEAAI,CAAA;IACJ;;OAEG;IACH,uEAAO,CAAA;IACP;;OAEG;IACH,uFAAe,CAAA;IACf;;OAEG;IACH,oEAAK,CAAA;IACL;;OAEG;IACH,8EAAU,CAAA;IACV;;OAEG;IACH,kFAAY,CAAA;IACZ;;OAEG;IACH,gFAAW,CAAA;IACX;;OAEG;IACH,oEAAK,CAAA;AACT,CAAC,EA7DW,qBAAqB,KAArB,qBAAqB,QA6DhC;AAED;;;GAGG;AACH;IAAqC,mCAAc;IAsM/C;;;;;OAKG;IACH,yBAAY,MAAkB,EAAE,MAA6B,EAAE,eAAuB;QAAvB,gCAAA,EAAA,uBAAuB;QAAtF,YACI,iBAAO,SASV;QApND;;WAEG;QACI,aAAO,GAAY,KAAK,CAAC;QAChC;;WAEG;QACI,YAAM,GAAY,KAAK,CAAC;QAC/B;;WAEG;QACI,UAAI,GAAY,KAAK,CAAC;QAC7B;;WAEG;QACI,eAAS,GAAY,KAAK,CAAC;QAClC;;WAEG;QACI,iBAAW,GAAY,KAAK,CAAC;QACpC;;WAEG;QACI,SAAG,GAAW,EAAE,CAAC;QAGxB;;WAEG;QACI,qBAAe,GAAY,KAAK,CAAC;QAWxC;;WAEG;QACI,aAAO,GAAW,CAAC,CAAC;QAC3B;;WAEG;QACI,UAAI,GAAW,CAAC,CAAC,CAAC;QACzB;;WAEG;QACI,YAAM,GAAW,CAAC,CAAC,CAAC;QAC3B;;WAEG;QACI,wBAAkB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAC9D;;WAEG;QACK,uBAAiB,GAAG,IAAI,UAAU,EAAgD,CAAC;QAC3F;;WAEG;QACI,uBAAiB,GAInB,IAAI,CAAC;QACV;;WAEG;QACI,WAAK,GAAW,CAAC,CAAC;QACzB;;WAEG;QACI,YAAM,GAAW,CAAC,CAAC;QAC1B;;WAEG;QACI,WAAK,GAAW,CAAC,CAAC;QACzB;;WAEG;QACI,eAAS,GAAW,CAAC,CAAC;QAC7B;;WAEG;QACI,gBAAU,GAAW,CAAC,CAAC;QAC9B;;WAEG;QACI,eAAS,GAAW,CAAC,CAAC;QAC7B;;WAEG;QACI,aAAO,GAAY,KAAK,CAAC;QAEhC,UAAU;QACV,cAAc;QACP,mBAAa,GAAG,KAAK,CAAC;QAC7B,cAAc;QACP,wBAAkB,GAAG,CAAC,CAAC,CAAC;QAC/B,cAAc;QACP,aAAO,GAAG,qBAAqB,CAAC,OAAO,CAAC;QAC/C,cAAc;QACP,aAAO,GAA6F,IAAI,CAAC;QAChH,cAAc;QACP,iBAAW,GAA8B,IAAI,CAAC;QACrD,cAAc;QACP,sBAAgB,GAAgC,IAAI,CAAC;QAC5D,cAAc;QACP,2BAAqB,GAAkC,IAAI,CAAC;QACnE,cAAc;QACP,WAAK,GAAW,CAAC,CAAC;QACzB,cAAc;QACP,gBAAU,GAAW,EAAE,CAAC;QAC/B,cAAc;QACP,YAAM,GAAuB,IAAI,CAAC;QACzC,cAAc;QACP,oBAAc,GAAsB,IAAI,CAAC;QAChD,cAAc;QACP,qBAAe,GAAsC,IAAI,CAAC;QACjE,cAAc;QACP,4BAAsB,GAAqB,IAAI,CAAC;QACvD,cAAc;QACP,iBAAW,GAAY,KAAK,CAAC;QACpC,cAAc;QACP,kBAAY,GAAqB,IAAI,CAAC;QAC7C,cAAc;QACP,0BAAoB,GAAkC,IAAI,CAAC;QAClE,cAAc;QACP,iCAA2B,GAA2C,IAAI,CAAC;QAClF,cAAc;QACP,kCAA4B,GAAG,KAAK,CAAC;QAC5C,cAAc;QACP,yBAAmB,GAAW,CAAC,CAAC;QACvC,cAAc;QACP,0BAAoB,GAAW,CAAC,CAAC;QACxC,cAAc;QACP,oBAAc,GAAY,KAAK,CAAC;QAEvC,sFAAsF;QACtF,oGAAoG;QACpG,qEAAqE;QACrE,cAAc;QACP,qBAAe,GAA0B,IAAI,CAAC;QACrD,cAAc;QACP,oBAAc,GAA0B,IAAI,CAAC;QACpD,cAAc;QACP,oBAAc,GAA0B,IAAI,CAAC;QACpD,cAAc;QACP,aAAO,GAAY,KAAK,CAAC;QAEhC,cAAc;QACP,wBAAkB,GAAY,KAAK,CAAC;QAC3C,cAAc;QACP,wBAAkB,GAA0B,IAAI,CAAC;QAExD,cAAc;QACP,sBAAgB,GAAqC,IAAI,CAAC;QAEjE,cAAc;QACP,kBAAY,GAAqB,IAAI,CAAC;QAE7C,cAAc;QACP,iBAAW,GAAW,CAAC,CAAC;QAE/B,cAAc;QACP,iBAAW,GAAsB,IAAI,CAAC;QAqCzC,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAI,CAAC,SAAS,GAAG,eAAe,CAAC,QAAQ,EAAE,CAAC;QAE5C,IAAI,CAAC,eAAe,EAAE;YAClB,KAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,sBAAsB,EAAE,CAAC;SAC3D;;IACL,CAAC;IAlLD,sBAAW,uCAAU;QAJrB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;aACD,UAAsB,KAAc;YAChC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QACjC,CAAC;;;OAHA;IA6ID,sBAAW,qCAAQ;QADnB,iDAAiD;aACjD;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAED;;;OAGG;IACI,mCAAS,GAAhB;QACI,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAKD,sBAAW,mCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC;QACxB,CAAC;;;OAAA;IAoBD;;OAEG;IACI,6CAAmB,GAA1B;QACI,IAAI,CAAC,WAAW,EAAE,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,oCAAU,GAAjB,UAAkB,KAAU,EAAE,MAAW,EAAE,KAAc;QAAd,sBAAA,EAAA,SAAc;QACrD,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;QAEjE,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC;IACxC,CAAC;IAED,cAAc;IACP,kCAAQ,GAAf;QAAA,iBA6FC;;QA5FG,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC;QAC7C,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAM,MAAI,GAAG,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAC1C,IAAM,iBAAiB,GAAG,UAAC,oBAAqC;gBAC5D,oBAAoB,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;gBAC9C,KAAI,CAAC,OAAO,GAAG,MAAI,CAAC,OAAO,CAAC;YAChC,CAAC,CAAC;YACF,IAAI,MAAI,CAAC,OAAO,EAAE;gBACb,MAAI,CAAC,KAAkC,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;aACpE;iBAAM;gBACH,iBAAiB,CAAE,MAAI,CAAC,KAAyB,CAAC,CAAC;aACtD;YACD,OAAO;SACV;QAED,IAAI,KAAsB,CAAC;QAC3B,QAAQ,IAAI,CAAC,MAAM,EAAE;YACjB,KAAK,qBAAqB,CAAC,IAAI;gBAC3B,MAAM;YAEV,KAAK,qBAAqB,CAAC,GAAG;gBAC1B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAA,IAAI,CAAC,YAAY,mCAAI,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,YAAY,EAAE;oBAC5H,KAAK,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;oBAC/B,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACtH,OAAO;YAEX,KAAK,qBAAqB,CAAC,GAAG;gBAC1B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,EACtH,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBACnE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAE/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;YAEV,KAAK,qBAAqB,CAAC,KAAK;gBAC5B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,EACxI,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBACnE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAE/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;YAEV,KAAK,qBAAqB,CAAC,UAAU;gBACjC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,eAAe,EAC7I,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;gBACnE,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAE/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;YAEV,KAAK,qBAAqB,CAAC,OAAO;gBAC9B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBACpH,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAC/B,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAG,EAAE,IAAI,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;gBAEtH,sFAAsF;gBACtF,MAAM;YAEV,KAAK,qBAAqB,CAAC,IAAI;gBAC3B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,eAAe,EAAE;oBACvF,KAAK,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;oBAC/B,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAC1F,OAAO;YAEX,KAAK,qBAAqB,CAAC,OAAO;gBAC9B,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,IAAI,CAAC,gBAAiB,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;gBAChL,KAAK,CAAC,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;gBAC/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACpB,MAAM;YAEV,KAAK,qBAAqB,CAAC,WAAW;gBAClC,yGAAyG;gBACzG,8DAA8D;gBAC9D,OAAO;YAEX,KAAK,qBAAqB,CAAC,eAAe;gBACtC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,UAAC,KAAK;oBACzH,IAAI,KAAK,EAAE;wBACP,KAAK,CAAC,WAAW,CAAC,KAAI,EAAE,KAAK,CAAC,CAAC;qBAClC;oBACD,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACvC,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;gBACvD,OAAO;SACd;IACL,CAAC;IAED,cAAc;IACP,qCAAW,GAAlB,UAAmB,MAAuB,EAAE,OAAc;QACtD,sCAAsC;;QADE,wBAAA,EAAA,cAAc;QAGtD,MAAA,IAAI,CAAC,gBAAgB,0CAAE,QAAQ,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE5G,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAChD,IAAI,OAAO,EAAE;YACT,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;SACjC;QAED,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,MAAM,CAAC,eAAe,EAAE;gBACxB,MAAM,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;aACpC;YACD,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;SACjD;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,MAAM,CAAC,cAAc,EAAE;gBACvB,MAAM,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;aACnC;YACD,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;SAC/C;QAED,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,MAAM,CAAC,cAAc,EAAE;gBACvB,MAAM,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;aACnC;YACD,MAAM,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;SAC/C;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,MAAM,CAAC,kBAAkB,EAAE;gBAC3B,MAAM,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;aACvC;YACD,MAAM,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;SACvD;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;QAClD,IAAI,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAC1B;QAED,IAAI,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAClC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACtB;IACL,CAAC;IAED;;OAEG;IACI,iCAAO,GAAd;QACI,IAAI,CAAC,WAAW,EAAE,CAAC;QACnB,IAAI,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAChC,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,EAAE;YACxB,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YACnC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;IACL,CAAC;IAlOD,cAAc;IACA,wBAAQ,GAAG,CAAC,CAAC;IAkO/B,sBAAC;CAAA,AAlZD,CAAqC,cAAc,GAkZlD;SAlZY,eAAe","sourcesContent":["import { Observable } from \"../../Misc/observable\";\r\nimport { Nullable, int } from \"../../types\";\r\nimport { ICanvas, ICanvasRenderingContext } from \"../../Engines/ICanvas\";\r\nimport { HardwareTextureWrapper } from \"./hardwareTextureWrapper\";\r\nimport { TextureSampler } from \"./textureSampler\";\r\n\r\ndeclare type ThinEngine = import(\"../../Engines/thinEngine\").ThinEngine;\r\ndeclare type BaseTexture = import(\"../../Materials/Textures/baseTexture\").BaseTexture;\r\ndeclare type SphericalPolynomial = import(\"../../Maths/sphericalPolynomial\").SphericalPolynomial;\r\n\r\n/**\r\n * Defines the source of the internal texture\r\n */\r\nexport enum InternalTextureSource {\r\n /**\r\n * The source of the texture data is unknown\r\n */\r\n Unknown,\r\n /**\r\n * Texture data comes from an URL\r\n */\r\n Url,\r\n /**\r\n * Texture data is only used for temporary storage\r\n */\r\n Temp,\r\n /**\r\n * Texture data comes from raw data (ArrayBuffer)\r\n */\r\n Raw,\r\n /**\r\n * Texture content is dynamic (video or dynamic texture)\r\n */\r\n Dynamic,\r\n /**\r\n * Texture content is generated by rendering to it\r\n */\r\n RenderTarget,\r\n /**\r\n * Texture content is part of a multi render target process\r\n */\r\n MultiRenderTarget,\r\n /**\r\n * Texture data comes from a cube data file\r\n */\r\n Cube,\r\n /**\r\n * Texture data comes from a raw cube data\r\n */\r\n CubeRaw,\r\n /**\r\n * Texture data come from a prefiltered cube data file\r\n */\r\n CubePrefiltered,\r\n /**\r\n * Texture content is raw 3D data\r\n */\r\n Raw3D,\r\n /**\r\n * Texture content is raw 2D array data\r\n */\r\n Raw2DArray,\r\n /**\r\n * Texture content is a depth/stencil texture\r\n */\r\n DepthStencil,\r\n /**\r\n * Texture data comes from a raw cube data encoded with RGBD\r\n */\r\n CubeRawRGBD,\r\n /**\r\n * Texture content is a depth texture\r\n */\r\n Depth,\r\n}\r\n\r\n/**\r\n * Class used to store data associated with WebGL texture data for the engine\r\n * This class should not be used directly\r\n */\r\nexport class InternalTexture extends TextureSampler {\r\n\r\n /**\r\n * Defines if the texture is ready\r\n */\r\n public isReady: boolean = false;\r\n /**\r\n * Defines if the texture is a cube texture\r\n */\r\n public isCube: boolean = false;\r\n /**\r\n * Defines if the texture contains 3D data\r\n */\r\n public is3D: boolean = false;\r\n /**\r\n * Defines if the texture contains 2D array data\r\n */\r\n public is2DArray: boolean = false;\r\n /**\r\n * Defines if the texture contains multiview data\r\n */\r\n public isMultiview: boolean = false;\r\n /**\r\n * Gets the URL used to load this texture\r\n */\r\n public url: string = \"\";\r\n /** @hidden */\r\n public _originalUrl: string; // not empty only if different from url\r\n /**\r\n * Gets a boolean indicating if the texture needs mipmaps generation\r\n */\r\n public generateMipMaps: boolean = false;\r\n /**\r\n * Gets a boolean indicating if the texture uses mipmaps\r\n * TODO implements useMipMaps as a separate setting from generateMipMaps\r\n */\r\n public get useMipMaps() {\r\n return this.generateMipMaps;\r\n }\r\n public set useMipMaps(value: boolean) {\r\n this.generateMipMaps = value;\r\n }\r\n /**\r\n * Gets the number of samples used by the texture (WebGL2+ only)\r\n */\r\n public samples: number = 0;\r\n /**\r\n * Gets the type of the texture (int, float...)\r\n */\r\n public type: number = -1;\r\n /**\r\n * Gets the format of the texture (RGB, RGBA...)\r\n */\r\n public format: number = -1;\r\n /**\r\n * Observable called when the texture is loaded\r\n */\r\n public onLoadedObservable = new Observable<InternalTexture>();\r\n /**\r\n * Observable called when the texture load is raising an error\r\n */\r\n public onErrorObservable = new Observable<Partial<{ message: string, exception: any }>>();\r\n /**\r\n * If this callback is defined it will be called instead of the default _rebuild function\r\n */\r\n public onRebuildCallback: Nullable<(internalTexture: InternalTexture) => {\r\n proxy: Nullable<InternalTexture | Promise<InternalTexture>>;\r\n isReady: boolean;\r\n isAsync: boolean;\r\n }> = null;\r\n /**\r\n * Gets the width of the texture\r\n */\r\n public width: number = 0;\r\n /**\r\n * Gets the height of the texture\r\n */\r\n public height: number = 0;\r\n /**\r\n * Gets the depth of the texture\r\n */\r\n public depth: number = 0;\r\n /**\r\n * Gets the initial width of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseWidth: number = 0;\r\n /**\r\n * Gets the initial height of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseHeight: number = 0;\r\n /**\r\n * Gets the initial depth of the texture (It could be rescaled if the current system does not support non power of two textures)\r\n */\r\n public baseDepth: number = 0;\r\n /**\r\n * Gets a boolean indicating if the texture is inverted on Y axis\r\n */\r\n public invertY: boolean = false;\r\n\r\n // Private\r\n /** @hidden */\r\n public _invertVScale = false;\r\n /** @hidden */\r\n public _associatedChannel = -1;\r\n /** @hidden */\r\n public _source = InternalTextureSource.Unknown;\r\n /** @hidden */\r\n public _buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap> = null;\r\n /** @hidden */\r\n public _bufferView: Nullable<ArrayBufferView> = null;\r\n /** @hidden */\r\n public _bufferViewArray: Nullable<ArrayBufferView[]> = null;\r\n /** @hidden */\r\n public _bufferViewArrayArray: Nullable<ArrayBufferView[][]> = null;\r\n /** @hidden */\r\n public _size: number = 0;\r\n /** @hidden */\r\n public _extension: string = \"\";\r\n /** @hidden */\r\n public _files: Nullable<string[]> = null;\r\n /** @hidden */\r\n public _workingCanvas: Nullable<ICanvas> = null;\r\n /** @hidden */\r\n public _workingContext: Nullable<ICanvasRenderingContext> = null;\r\n /** @hidden */\r\n public _cachedCoordinatesMode: Nullable<number> = null;\r\n /** @hidden */\r\n public _isDisabled: boolean = false;\r\n /** @hidden */\r\n public _compression: Nullable<string> = null;\r\n /** @hidden */\r\n public _sphericalPolynomial: Nullable<SphericalPolynomial> = null;\r\n /** @hidden */\r\n public _sphericalPolynomialPromise: Nullable<Promise<SphericalPolynomial>> = null;\r\n /** @hidden */\r\n public _sphericalPolynomialComputed = false;\r\n /** @hidden */\r\n public _lodGenerationScale: number = 0;\r\n /** @hidden */\r\n public _lodGenerationOffset: number = 0;\r\n /** @hidden */\r\n public _useSRGBBuffer: boolean = false;\r\n\r\n // The following three fields helps sharing generated fixed LODs for texture filtering\r\n // In environment not supporting the textureLOD extension like EDGE. They are for internal use only.\r\n // They are at the level of the gl texture to benefit from the cache.\r\n /** @hidden */\r\n public _lodTextureHigh: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _lodTextureMid: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _lodTextureLow: Nullable<BaseTexture> = null;\r\n /** @hidden */\r\n public _isRGBD: boolean = false;\r\n\r\n /** @hidden */\r\n public _linearSpecularLOD: boolean = false;\r\n /** @hidden */\r\n public _irradianceTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @hidden */\r\n public _hardwareTexture: Nullable<HardwareTextureWrapper> = null;\r\n\r\n /** @hidden */\r\n public _maxLodLevel: Nullable<number> = null;\r\n\r\n /** @hidden */\r\n public _references: number = 1;\r\n\r\n /** @hidden */\r\n public _gammaSpace: Nullable<boolean> = null;\r\n\r\n private _engine: ThinEngine;\r\n private _uniqueId: number;\r\n\r\n /** @hidden */\r\n public static _Counter = 0;\r\n\r\n /** Gets the unique id of the internal texture */\r\n public get uniqueId() {\r\n return this._uniqueId;\r\n }\r\n\r\n /**\r\n * Gets the Engine the texture belongs to.\r\n * @returns The babylon engine\r\n */\r\n public getEngine(): ThinEngine {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * Gets the data source type of the texture\r\n */\r\n public get source(): InternalTextureSource {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Creates a new InternalTexture\r\n * @param engine defines the engine to use\r\n * @param source defines the type of data that will be used\r\n * @param delayAllocation if the texture allocation should be delayed (default: false)\r\n */\r\n constructor(engine: ThinEngine, source: InternalTextureSource, delayAllocation = false) {\r\n super();\r\n\r\n this._engine = engine;\r\n this._source = source;\r\n this._uniqueId = InternalTexture._Counter++;\r\n\r\n if (!delayAllocation) {\r\n this._hardwareTexture = engine._createHardwareTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Increments the number of references (ie. the number of Texture that point to it)\r\n */\r\n public incrementReferences(): void {\r\n this._references++;\r\n }\r\n\r\n /**\r\n * Change the size of the texture (not the size of the content)\r\n * @param width defines the new width\r\n * @param height defines the new height\r\n * @param depth defines the new depth (1 by default)\r\n */\r\n public updateSize(width: int, height: int, depth: int = 1): void {\r\n this._engine.updateTextureDimensions(this, width, height, depth);\r\n\r\n this.width = width;\r\n this.height = height;\r\n this.depth = depth;\r\n\r\n this.baseWidth = width;\r\n this.baseHeight = height;\r\n this.baseDepth = depth;\r\n\r\n this._size = width * height * depth;\r\n }\r\n\r\n /** @hidden */\r\n public _rebuild(): void {\r\n this.isReady = false;\r\n this._cachedCoordinatesMode = null;\r\n this._cachedWrapU = null;\r\n this._cachedWrapV = null;\r\n this._cachedWrapR = null;\r\n this._cachedAnisotropicFilteringLevel = null;\r\n if (this.onRebuildCallback) {\r\n const data = this.onRebuildCallback(this);\r\n const swapAndSetIsReady = (proxyInternalTexture: InternalTexture) => {\r\n proxyInternalTexture._swapAndDie(this, false);\r\n this.isReady = data.isReady;\r\n };\r\n if (data.isAsync) {\r\n (data.proxy as Promise<InternalTexture>).then(swapAndSetIsReady);\r\n } else {\r\n swapAndSetIsReady((data.proxy as InternalTexture));\r\n }\r\n return;\r\n }\r\n\r\n let proxy: InternalTexture;\r\n switch (this.source) {\r\n case InternalTextureSource.Temp:\r\n break;\r\n\r\n case InternalTextureSource.Url:\r\n proxy = this._engine.createTexture(this._originalUrl ?? this.url, !this.generateMipMaps, this.invertY, null, this.samplingMode, () => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n }, null, this._buffer, undefined, this.format, this._extension, undefined, undefined, undefined, this._useSRGBBuffer);\r\n return;\r\n\r\n case InternalTextureSource.Raw:\r\n proxy = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Raw3D:\r\n proxy = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Raw2DArray:\r\n proxy = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps,\r\n this.invertY, this.samplingMode, this._compression, this.type);\r\n proxy._swapAndDie(this, false);\r\n\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.Dynamic:\r\n proxy = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode);\r\n proxy._swapAndDie(this, false);\r\n this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas()!, this.invertY, undefined, undefined, true);\r\n\r\n // The engine will make sure to update content so no need to flag it as isReady = true\r\n break;\r\n\r\n case InternalTextureSource.Cube:\r\n proxy = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, () => {\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n }, null, this.format, this._extension, false, 0, 0, null, undefined, this._useSRGBBuffer);\r\n return;\r\n\r\n case InternalTextureSource.CubeRaw:\r\n proxy = this._engine.createRawCubeTexture(this._bufferViewArray!, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression);\r\n proxy._swapAndDie(this, false);\r\n this.isReady = true;\r\n break;\r\n\r\n case InternalTextureSource.CubeRawRGBD:\r\n // This case is being handeled by the environment texture tools and is not a part of the rebuild process.\r\n // To use CubeRawRGBD use updateRGBDAsync on the cube texture.\r\n return;\r\n\r\n case InternalTextureSource.CubePrefiltered:\r\n proxy = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, (proxy) => {\r\n if (proxy) {\r\n proxy._swapAndDie(this, false);\r\n }\r\n this.isReady = true;\r\n }, null, this.format, this._extension);\r\n proxy._sphericalPolynomial = this._sphericalPolynomial;\r\n return;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _swapAndDie(target: InternalTexture, swapAll = true): void {\r\n // TODO what about refcount on target?\r\n\r\n this._hardwareTexture?.setUsage(target._source, this.generateMipMaps, this.isCube, this.width, this.height);\r\n\r\n target._hardwareTexture = this._hardwareTexture;\r\n if (swapAll) {\r\n target._isRGBD = this._isRGBD;\r\n }\r\n\r\n if (this._lodTextureHigh) {\r\n if (target._lodTextureHigh) {\r\n target._lodTextureHigh.dispose();\r\n }\r\n target._lodTextureHigh = this._lodTextureHigh;\r\n }\r\n\r\n if (this._lodTextureMid) {\r\n if (target._lodTextureMid) {\r\n target._lodTextureMid.dispose();\r\n }\r\n target._lodTextureMid = this._lodTextureMid;\r\n }\r\n\r\n if (this._lodTextureLow) {\r\n if (target._lodTextureLow) {\r\n target._lodTextureLow.dispose();\r\n }\r\n target._lodTextureLow = this._lodTextureLow;\r\n }\r\n\r\n if (this._irradianceTexture) {\r\n if (target._irradianceTexture) {\r\n target._irradianceTexture.dispose();\r\n }\r\n target._irradianceTexture = this._irradianceTexture;\r\n }\r\n\r\n let cache = this._engine.getLoadedTexturesCache();\r\n var index = cache.indexOf(this);\r\n if (index !== -1) {\r\n cache.splice(index, 1);\r\n }\r\n\r\n var index = cache.indexOf(target);\r\n if (index === -1) {\r\n cache.push(target);\r\n }\r\n }\r\n\r\n /**\r\n * Dispose the current allocated resources\r\n */\r\n public dispose(): void {\r\n this._references--;\r\n this.onLoadedObservable.clear();\r\n this.onErrorObservable.clear();\r\n if (this._references === 0) {\r\n this._engine._releaseTexture(this);\r\n this._hardwareTexture = null;\r\n }\r\n }\r\n}\r\n"]}
@@ -1082,7 +1082,7 @@ var Material = /** @class */ (function () {
1082
1082
  for (var _a = 0, _b = mesh.subMeshes; _a < _b.length; _a++) {
1083
1083
  var subMesh = _b[_a];
1084
1084
  // We want to skip the submeshes which are not using this material or which have not yet rendered at least once
1085
- if (subMesh._renderId === 0 || subMesh.getMaterial() !== this) {
1085
+ if (mesh._renderId === 0 || subMesh.getMaterial() !== this) {
1086
1086
  continue;
1087
1087
  }
1088
1088
  for (var _c = 0, _d = subMesh._drawWrappers; _c < _d.length; _c++) {