@babylonjs/core 5.0.0-beta.4 → 5.0.0-beta.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/sound.js +3 -1
- package/Audio/sound.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +29 -26
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +2 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +2 -1
- package/Bones/bone.js +28 -18
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.js +3 -3
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.js +2 -2
- package/Buffers/buffer.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +2 -4
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/camera.js +1 -1
- package/Cameras/camera.js.map +1 -1
- package/Compute/computeEffect.js +2 -2
- package/Compute/computeEffect.js.map +1 -1
- package/Debug/debugLayer.js +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/DeviceInput/Helpers/eventFactory.js +1 -1
- package/DeviceInput/Helpers/eventFactory.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +52 -1
- package/DeviceInput/InputDevices/deviceEnums.js +52 -0
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.d.ts +2 -2
- package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js +1 -0
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +22 -18
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +1 -1
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +5 -0
- package/Engines/Extensions/engine.multiview.js +4 -1
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.js +13 -13
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +9 -9
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +13 -13
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +30 -30
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +4 -4
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +1 -1
- package/Engines/engine.js +1 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -0
- package/Engines/nativeEngine.js +36 -11
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +8 -8
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +4 -4
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/Controllers/daydreamController.js +1 -1
- package/Gamepads/Controllers/daydreamController.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -0
- package/Gizmos/gizmoManager.js +28 -24
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.js +2 -2
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/layer.d.ts +2 -2
- package/Layers/layer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +2 -2
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +2 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +78 -27
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/loadingScreen.js +8 -8
- package/Loading/loadingScreen.js.map +1 -1
- package/Loading/sceneLoader.js +3 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +37 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +117 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -0
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +12 -12
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +5 -5
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +11 -11
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/index.js +1 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +10 -10
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +26 -26
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +7 -7
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +30 -30
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +10 -10
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +12 -12
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +2 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +29 -24
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +5 -5
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +5 -5
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +33 -33
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +11 -11
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +11 -11
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +7 -7
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +16 -16
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +3 -3
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +1 -1
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.d.ts +27 -0
- package/Materials/Node/Blocks/elbowBlock.js +60 -0
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -0
- package/Materials/Node/Blocks/fresnelBlock.js +2 -2
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/lengthBlock.js +1 -1
- package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
- package/Materials/Node/Blocks/lerpBlock.js +1 -1
- package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
- package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
- package/Materials/Node/Blocks/maxBlock.js +1 -1
- package/Materials/Node/Blocks/maxBlock.js.map +1 -1
- package/Materials/Node/Blocks/minBlock.js +1 -1
- package/Materials/Node/Blocks/minBlock.js.map +1 -1
- package/Materials/Node/Blocks/modBlock.js +1 -1
- package/Materials/Node/Blocks/modBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js +1 -1
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js +1 -1
- package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
- package/Materials/Node/Blocks/negateBlock.js +1 -1
- package/Materials/Node/Blocks/negateBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalBlendBlock.js +5 -5
- package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js +1 -1
- package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
- package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js +1 -1
- package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/powBlock.js +1 -1
- package/Materials/Node/Blocks/powBlock.js.map +1 -1
- package/Materials/Node/Blocks/randomNumberBlock.js +2 -2
- package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/Node/Blocks/reflectBlock.js +1 -1
- package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
- package/Materials/Node/Blocks/refractBlock.js +1 -1
- package/Materials/Node/Blocks/refractBlock.js.map +1 -1
- package/Materials/Node/Blocks/remapBlock.js +3 -3
- package/Materials/Node/Blocks/remapBlock.js.map +1 -1
- package/Materials/Node/Blocks/replaceColorBlock.js +3 -3
- package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
- package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
- package/Materials/Node/Blocks/scaleBlock.js +1 -1
- package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -1
- package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
- package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
- package/Materials/Node/Blocks/stepBlock.js +1 -1
- package/Materials/Node/Blocks/stepBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.js +1 -1
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.js +13 -13
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
- package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
- package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
- package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
- package/Materials/Node/Blocks/waveBlock.js +3 -3
- package/Materials/Node/Blocks/waveBlock.js.map +1 -1
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +5 -5
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/Enums/nodeMaterialSystemValues.d.ts +3 -1
- package/Materials/Node/Enums/nodeMaterialSystemValues.js +2 -0
- package/Materials/Node/Enums/nodeMaterialSystemValues.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +4 -0
- package/Materials/Node/nodeMaterial.js +20 -10
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +12 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +24 -24
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +2 -2
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.js +1 -2
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -0
- package/Materials/Textures/MultiviewRenderTarget.js +10 -2
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js +1 -1
- package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +2 -2
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +2 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +1 -0
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.js +3 -3
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +2 -0
- package/Materials/material.js +4 -1
- package/Materials/material.js.map +1 -1
- package/Materials/materialHelper.js +1 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginManager.js +3 -3
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.d.ts +2 -0
- package/Materials/multiMaterial.js +12 -10
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.js +1 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +1 -1
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.d.ts +0 -5
- package/Materials/standardMaterial.js +1 -10
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.size.js +1 -1
- package/Maths/math.size.js.map +1 -1
- package/Maths/math.vector.js +4 -4
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.d.ts +1 -1
- package/Meshes/Builders/cylinderBuilder.js +1 -1
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +3 -0
- package/Meshes/Compression/dracoCompression.js +23 -7
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +2 -0
- package/Meshes/abstractMesh.js +2 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.js +8 -6
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.lts.d.ts +1 -1
- package/Meshes/mesh.lts.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +1 -1
- package/Meshes/mesh.vertexData.js +2 -2
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +6 -6
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/assetsManager.d.ts +1 -0
- package/Misc/assetsManager.js +13 -0
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +1 -1
- package/Misc/basis.js.map +1 -1
- package/Misc/devTools.js +1 -1
- package/Misc/devTools.js.map +1 -1
- package/Misc/environmentTextureTools.js +2 -2
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.js +3 -3
- package/Misc/fileTools.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +4 -3
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/reflector.js +6 -6
- package/Misc/reflector.js.map +1 -1
- package/Misc/tools.js +15 -13
- package/Misc/tools.js.map +1 -1
- package/Misc/uniqueIdGenerator.js +1 -1
- package/Misc/uniqueIdGenerator.js.map +1 -1
- package/Offline/database.js +1 -1
- package/Offline/database.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +4 -1
- package/Particles/baseParticleSystem.js +20 -5
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/particleHelper.js +2 -2
- package/Particles/particleHelper.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.js +4 -4
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +2 -2
- package/Physics/physicsImpostor.js.map +1 -1
- package/PostProcesses/blurPostProcess.js +5 -5
- package/PostProcesses/blurPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js +1 -1
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.js +2 -2
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/Probes/reflectionProbe.js +2 -2
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +3 -3
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +8 -8
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +1 -1
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +4 -0
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/Sprites/spriteManager.js +5 -6
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteMap.js +2 -2
- package/Sprites/spriteMap.js.map +1 -1
- package/Sprites/spriteRenderer.js +1 -1
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRDOMOverlay.js +1 -1
- package/XR/features/WebXRDOMOverlay.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +27 -27
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRImageTracking.js +2 -2
- package/XR/features/WebXRImageTracking.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +28 -5
- package/XR/features/WebXRLayers.js +54 -20
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRNearInteraction.d.ts +35 -3
- package/XR/features/WebXRNearInteraction.js +201 -40
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +1 -1
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRMotionControllerManager.js +2 -2
- package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js +1 -1
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/webXRCamera.js +17 -4
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXREnterExitUI.js +2 -2
- package/XR/webXREnterExitUI.js.map +1 -1
- package/XR/webXRFeaturesManager.js +6 -6
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInputSource.js +3 -3
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +3 -2
- package/XR/webXRRenderTargetTextureProvider.js +37 -18
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/node.d.ts +1 -1
- package/node.js.map +1 -1
- package/package.json +7 -1
- package/scene.d.ts +3 -1
- package/scene.js +28 -4
- package/scene.js.map +1 -1
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@@ -196,41 +196,41 @@ var MorphTargetsBlock = /** @class */ (function (_super) {
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injectionCode += "#ifdef MORPHTARGETS\r\n";
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if (manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) {
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injectionCode += "vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\r\n";
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injectionCode += positionOutput.associatedVariableName
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+
injectionCode += "".concat(positionOutput.associatedVariableName, " += (readVector3FromRawSampler(").concat(index, ", vertexID) - ").concat(position.associatedVariableName, ") * morphTargetInfluences[").concat(index, "];\r\n");
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injectionCode += "vertexID += 1.0;\r\n";
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}
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else {
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-
injectionCode += positionOutput.associatedVariableName
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+
injectionCode += "".concat(positionOutput.associatedVariableName, " += (position").concat(index, " - ").concat(position.associatedVariableName, ") * morphTargetInfluences[").concat(index, "];\r\n");
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}
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if (hasNormals) {
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injectionCode += "#ifdef MORPHTARGETS_NORMAL\r\n";
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if (manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) {
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-
injectionCode += normalOutput.associatedVariableName
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+
injectionCode += "".concat(normalOutput.associatedVariableName, " += (readVector3FromRawSampler(").concat(index, ", vertexID) - ").concat(normal.associatedVariableName, ") * morphTargetInfluences[").concat(index, "];\r\n");
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injectionCode += "vertexID += 1.0;\r\n";
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}
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else {
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-
injectionCode += normalOutput.associatedVariableName
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+
injectionCode += "".concat(normalOutput.associatedVariableName, " += (normal").concat(index, " - ").concat(normal.associatedVariableName, ") * morphTargetInfluences[").concat(index, "];\r\n");
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}
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injectionCode += "#endif\r\n";
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}
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if (hasUVs) {
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injectionCode += "#ifdef MORPHTARGETS_UV\r\n";
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if (manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) {
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219
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-
injectionCode += uvOutput.associatedVariableName
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219
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+
injectionCode += "".concat(uvOutput.associatedVariableName, " += (readVector3FromRawSampler(").concat(index, ", vertexID).xy - ").concat(uv.associatedVariableName, ") * morphTargetInfluences[").concat(index, "];\r\n");
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injectionCode += "vertexID += 1.0;\r\n";
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}
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else {
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-
injectionCode += uvOutput.associatedVariableName
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223
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+
injectionCode += "".concat(uvOutput.associatedVariableName, ".xy += (uv_").concat(index, " - ").concat(uv.associatedVariableName, ".xy) * morphTargetInfluences[").concat(index, "];\r\n");
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}
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injectionCode += "#endif\r\n";
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}
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if (hasTangents) {
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injectionCode += "#ifdef MORPHTARGETS_TANGENT\r\n";
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if (manager === null || manager === void 0 ? void 0 : manager.isUsingTextureForTargets) {
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-
injectionCode += tangentOutput.associatedVariableName
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230
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+
injectionCode += "".concat(tangentOutput.associatedVariableName, " += (readVector3FromRawSampler(").concat(index, ", vertexID) - ").concat(tangent.associatedVariableName, ") * morphTargetInfluences[").concat(index, "];\r\n");
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}
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else {
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-
injectionCode += tangentOutput.associatedVariableName
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233
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+
injectionCode += "".concat(tangentOutput.associatedVariableName, ".xyz += (tangent").concat(index, " - ").concat(tangent.associatedVariableName, ".xyz) * morphTargetInfluences[").concat(index, "];\r\n");
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}
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injectionCode += "#endif\r\n";
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}
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@@ -269,7 +269,7 @@ var MorphTargetsBlock = /** @class */ (function (_super) {
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var normalOutput = this.normalOutput;
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var tangentOutput = this.tangentOutput;
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var uvOutput = this.uvOutput;
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-
var comments = "//"
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272
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+
var comments = "//".concat(this.name);
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273
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state.uniforms.push("morphTargetInfluences");
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state.uniforms.push("morphTargetTextureInfo");
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275
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state.uniforms.push("morphTargetTextureIndices");
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@@ -278,21 +278,21 @@ var MorphTargetsBlock = /** @class */ (function (_super) {
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state._emitFunctionFromInclude("morphTargetsVertexDeclaration", comments, {
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repeatKey: "maxSimultaneousMorphTargets"
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});
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-
state.compilationString += this._declareOutput(positionOutput, state)
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+
state.compilationString += "".concat(this._declareOutput(positionOutput, state), " = ").concat(position.associatedVariableName, ";\r\n");
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282
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state.compilationString += "#ifdef NORMAL\r\n";
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-
state.compilationString += this._declareOutput(normalOutput, state)
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283
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+
state.compilationString += "".concat(this._declareOutput(normalOutput, state), " = ").concat(normal.associatedVariableName, ";\r\n");
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state.compilationString += "#else\r\n";
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-
state.compilationString += this._declareOutput(normalOutput, state)
|
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285
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+
state.compilationString += "".concat(this._declareOutput(normalOutput, state), " = vec3(0., 0., 0.);\r\n");
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286
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state.compilationString += "#endif\r\n";
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287
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state.compilationString += "#ifdef TANGENT\r\n";
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288
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-
state.compilationString += this._declareOutput(tangentOutput, state)
|
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288
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+
state.compilationString += "".concat(this._declareOutput(tangentOutput, state), " = ").concat(tangent.associatedVariableName, ";\r\n");
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state.compilationString += "#else\r\n";
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-
state.compilationString += this._declareOutput(tangentOutput, state)
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290
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+
state.compilationString += "".concat(this._declareOutput(tangentOutput, state), " = vec3(0., 0., 0.);\r\n");
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state.compilationString += "#endif\r\n";
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state.compilationString += "#ifdef UV1\r\n";
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293
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-
state.compilationString += this._declareOutput(uvOutput, state)
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293
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+
state.compilationString += "".concat(this._declareOutput(uvOutput, state), " = ").concat(uv.associatedVariableName, ";\r\n");
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state.compilationString += "#else\r\n";
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-
state.compilationString += this._declareOutput(uvOutput, state)
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295
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+
state.compilationString += "".concat(this._declareOutput(uvOutput, state), " = vec2(0., 0.);\r\n");
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state.compilationString += "#endif\r\n";
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297
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// Repeatable content
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298
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this._repeatableContentAnchor = state._repeatableContentAnchor;
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@@ -1 +1 @@
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1
|
-
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{ NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { AbstractMesh } from '../../../../Meshes/abstractMesh';\r\nimport { NodeMaterial, NodeMaterialDefines } from '../../nodeMaterial';\r\nimport { Effect } from '../../../effect';\r\nimport { Mesh } from '../../../../Meshes/mesh';\r\nimport { MaterialHelper } from '../../../materialHelper';\r\nimport { VertexBuffer } from '../../../../Buffers/buffer';\r\nimport { InputBlock } from '../Input/inputBlock';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\");\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\");\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && morphTargetManager.numInfluencers !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n MaterialHelper.BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n let position = this.position;\r\n let normal = this.normal;\r\n let tangent = this.tangent;\r\n let uv = this.uv;\r\n let positionOutput = this.positionOutput;\r\n let normalOutput = this.normalOutput;\r\n let tangentOutput = this.tangentOutput;\r\n let uvOutput = this.uvOutput;\r\n let state = vertexShaderState;\r\n let repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n var manager = (<Mesh>mesh).morphTargetManager;\r\n var hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n var hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n var hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\r\\n`;\r\n }\r\n\r\n for (var index = 0; index < repeatCount; index++) {\r\n injectionCode += `#ifdef MORPHTARGETS\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\r\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${tangentOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${tangent.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (var index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n let position = this.position;\r\n let normal = this.normal;\r\n let tangent = this.tangent;\r\n let uv = this.uv;\r\n let positionOutput = this.positionOutput;\r\n let normalOutput = this.normalOutput;\r\n let tangentOutput = this.tangentOutput;\r\n let uvOutput = this.uvOutput;\r\n let comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\"\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#ifdef NORMAL\\r\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef TANGENT\\r\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec3(0., 0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef UV1\\r\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);"]}
|
|
1
|
+
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{ NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { AbstractMesh } from '../../../../Meshes/abstractMesh';\r\nimport { NodeMaterial, NodeMaterialDefines } from '../../nodeMaterial';\r\nimport { Effect } from '../../../effect';\r\nimport { Mesh } from '../../../../Meshes/mesh';\r\nimport { MaterialHelper } from '../../../materialHelper';\r\nimport { VertexBuffer } from '../../../../Buffers/buffer';\r\nimport { InputBlock } from '../Input/inputBlock';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\");\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\");\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && morphTargetManager.numInfluencers !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n MaterialHelper.BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n let position = this.position;\r\n let normal = this.normal;\r\n let tangent = this.tangent;\r\n let uv = this.uv;\r\n let positionOutput = this.positionOutput;\r\n let normalOutput = this.normalOutput;\r\n let tangentOutput = this.tangentOutput;\r\n let uvOutput = this.uvOutput;\r\n let state = vertexShaderState;\r\n let repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n var manager = (<Mesh>mesh).morphTargetManager;\r\n var hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n var hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n var hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\r\\n`;\r\n }\r\n\r\n for (var index = 0; index < repeatCount; index++) {\r\n injectionCode += `#ifdef MORPHTARGETS\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\r\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${tangentOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${tangent.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (var index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n let position = this.position;\r\n let normal = this.normal;\r\n let tangent = this.tangent;\r\n let uv = this.uv;\r\n let positionOutput = this.positionOutput;\r\n let normalOutput = this.normalOutput;\r\n let tangentOutput = this.tangentOutput;\r\n let uvOutput = this.uvOutput;\r\n let comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\"\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#ifdef NORMAL\\r\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef TANGENT\\r\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec3(0., 0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef UV1\\r\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);"]}
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@@ -46,7 +46,7 @@ var VertexOutputBlock = /** @class */ (function (_super) {
|
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|
46
46
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VertexOutputBlock.prototype._buildBlock = function (state) {
|
|
47
47
|
_super.prototype._buildBlock.call(this, state);
|
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48
48
|
var input = this.vector;
|
|
49
|
-
state.compilationString += "gl_Position = "
|
|
49
|
+
state.compilationString += "gl_Position = ".concat(input.associatedVariableName, ";\r\n");
|
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50
50
|
if (this._isLogarithmicDepthEnabled(state.sharedData.fragmentOutputNodes)) {
|
|
51
51
|
state._emitUniformFromString("logarithmicDepthConstant", "float");
|
|
52
52
|
state._emitVaryingFromString("vFragmentDepth", "float");
|
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@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"vertexOutputBlock.js","sourceRoot":"","sources":["../../../../../../sourceES6/core/Materials/Node/Blocks/Vertex/vertexOutputBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAK3D;;GAEG;AACH;IAAuC,qCAAiB;IAEpD;;;OAGG;IACH,2BAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,MAAM,EAAE,IAAI,CAAC,SAGrD;QADG,KAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;;IAChF,CAAC;IAED;;;OAGG;IACI,wCAAY,GAAnB;QACI,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAKD,sBAAW,qCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAEO,sDAA0B,GAAlC,UAAmC,QAAwC;QACvE,KAAmB,UAAQ,EAAR,qBAAQ,EAAR,sBAAQ,EAAR,IAAQ,EAAE;YAAxB,IAAM,IAAI,iBAAA;YACX,IAAK,IAA4B,CAAC,mBAAmB,EAAE;gBACnD,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,uCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAExB,KAAK,CAAC,iBAAiB,IAAI,
|
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1
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+
{"version":3,"file":"vertexOutputBlock.js","sourceRoot":"","sources":["../../../../../../sourceES6/core/Materials/Node/Blocks/Vertex/vertexOutputBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAK3D;;GAEG;AACH;IAAuC,qCAAiB;IAEpD;;;OAGG;IACH,2BAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,MAAM,EAAE,IAAI,CAAC,SAGrD;QADG,KAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;;IAChF,CAAC;IAED;;;OAGG;IACI,wCAAY,GAAnB;QACI,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAKD,sBAAW,qCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAEO,sDAA0B,GAAlC,UAAmC,QAAwC;QACvE,KAAmB,UAAQ,EAAR,qBAAQ,EAAR,sBAAQ,EAAR,IAAQ,EAAE;YAAxB,IAAM,IAAI,iBAAA;YACX,IAAK,IAA4B,CAAC,mBAAmB,EAAE;gBACnD,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,uCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAExB,KAAK,CAAC,iBAAiB,IAAI,wBAAiB,KAAK,CAAC,sBAAsB,UAAO,CAAC;QAEhF,IAAI,IAAI,CAAC,0BAA0B,CAAC,KAAK,CAAC,UAAU,CAAC,mBAAmB,CAAC,EAAE;YACvE,KAAK,CAAC,sBAAsB,CAAC,0BAA0B,EAAE,OAAO,CAAC,CAAC;YAClE,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,OAAO,CAAC,CAAC;YAExD,KAAK,CAAC,iBAAiB,IAAI,2CAA2C,CAAC;YACvE,KAAK,CAAC,iBAAiB,IAAI,qFAAqF,CAAC;SACpH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,wBAAC;AAAD,CAAC,AArDD,CAAuC,iBAAiB,GAqDvD;;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\nimport { Immutable } from \"../../../../types\";\r\n\r\ndeclare type FragmentOutputBlock = import(\"../Fragment/fragmentOutputBlock\").FragmentOutputBlock;\r\n\r\n/**\r\n * Block used to output the vertex position\r\n */\r\nexport class VertexOutputBlock extends NodeMaterialBlock {\r\n\r\n /**\r\n * Creates a new VertexOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex, true);\r\n\r\n this.registerInput(\"vector\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VertexOutputBlock\";\r\n }\r\n\r\n /**\r\n * Gets the vector input component\r\n */\r\n public get vector(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n private _isLogarithmicDepthEnabled(nodeList: Immutable<NodeMaterialBlock[]>): boolean {\r\n for (const node of nodeList) {\r\n if ((node as FragmentOutputBlock).useLogarithmicDepth) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let input = this.vector;\r\n\r\n state.compilationString += `gl_Position = ${input.associatedVariableName};\\r\\n`;\r\n\r\n if (this._isLogarithmicDepthEnabled(state.sharedData.fragmentOutputNodes)) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", \"float\");\r\n state._emitVaryingFromString(\"vFragmentDepth\", \"float\");\r\n\r\n state.compilationString += `vFragmentDepth = 1.0 + gl_Position.w;\\r\\n`;\r\n state.compilationString += `gl_Position.z = log2(max(0.000001, vFragmentDepth)) * logarithmicDepthConstant;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VertexOutputBlock\", VertexOutputBlock);"]}
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@@ -61,7 +61,7 @@ var AddBlock = /** @class */ (function (_super) {
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61
61
|
AddBlock.prototype._buildBlock = function (state) {
|
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62
|
_super.prototype._buildBlock.call(this, state);
|
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63
63
|
var output = this._outputs[0];
|
|
64
|
-
state.compilationString += this._declareOutput(output, state) +
|
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64
|
+
state.compilationString += this._declareOutput(output, state) + " = ".concat(this.left.associatedVariableName, " + ").concat(this.right.associatedVariableName, ";\r\n");
|
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65
|
return this;
|
|
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66
|
};
|
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67
67
|
return AddBlock;
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@@ -1 +1 @@
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|
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1
|
-
{"version":3,"file":"addBlock.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Node/Blocks/addBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH;IAA8B,4BAAiB;IAC3C;;;OAGG;IACH,kBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,SAQhD;QANG,KAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,KAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,KAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;;IACpC,CAAC;IAED;;;OAGG;IACI,+BAAY,GAAnB;QACI,OAAO,UAAU,CAAC;IACtB,CAAC;IAKD,sBAAW,0BAAI;QAHf;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,2BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,4BAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,8BAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE9B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,
|
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1
|
+
{"version":3,"file":"addBlock.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Node/Blocks/addBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH;IAA8B,4BAAiB;IAC3C;;;OAGG;IACH,kBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,SAQhD;QANG,KAAI,CAAC,aAAa,CAAC,MAAM,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC7E,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,KAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,KAAI,CAAC,oBAAoB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;;IACpC,CAAC;IAED;;;OAGG;IACI,+BAAY,GAAnB;QACI,OAAO,UAAU,CAAC;IACtB,CAAC;IAKD,sBAAW,0BAAI;QAHf;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,2BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,4BAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,8BAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE9B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,aAAM,IAAI,CAAC,IAAI,CAAC,sBAAsB,gBAAM,IAAI,CAAC,KAAK,CAAC,sBAAsB,UAAO,CAAC;QAErJ,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,eAAC;AAAD,CAAC,AAtDD,CAA8B,iBAAiB,GAsD9C;;AAED,aAAa,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\n/**\r\n * Block used to add 2 vectors\r\n */\r\nexport class AddBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new AddBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"left\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"right\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"AddBlock\";\r\n }\r\n\r\n /**\r\n * Gets the left operand input component\r\n */\r\n public get left(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the right operand input component\r\n */\r\n public get right(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let output = this._outputs[0];\r\n\r\n state.compilationString += this._declareOutput(output, state) + ` = ${this.left.associatedVariableName} + ${this.right.associatedVariableName};\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AddBlock\", AddBlock);"]}
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@@ -59,7 +59,7 @@ var ArcTan2Block = /** @class */ (function (_super) {
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ArcTan2Block.prototype._buildBlock = function (state) {
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_super.prototype._buildBlock.call(this, state);
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var output = this._outputs[0];
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-
state.compilationString += this._declareOutput(output, state) +
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+
state.compilationString += this._declareOutput(output, state) + " = atan(".concat(this.x.associatedVariableName, ", ").concat(this.y.associatedVariableName, ");\r\n");
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return this;
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};
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return ArcTan2Block;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"arcTan2Block.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Node/Blocks/arcTan2Block.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH;IAAkC,gCAAiB;IAC/C;;;OAGG;IACH,sBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,SAKhD;QAHG,KAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrE,KAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrE,KAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;;IAC/E,CAAC;IAED;;;OAGG;IACI,mCAAY,GAAnB;QACI,OAAO,cAAc,CAAC;IAC1B,CAAC;IAKD,sBAAW,2BAAC;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,2BAAC;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,gCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,kCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE9B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,
|
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1
|
+
{"version":3,"file":"arcTan2Block.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Node/Blocks/arcTan2Block.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD;;GAEG;AACH;IAAkC,gCAAiB;IAC/C;;;OAGG;IACH,sBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,SAKhD;QAHG,KAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrE,KAAI,CAAC,aAAa,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACrE,KAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;;IAC/E,CAAC;IAED;;;OAGG;IACI,mCAAY,GAAnB;QACI,OAAO,cAAc,CAAC;IAC1B,CAAC;IAKD,sBAAW,2BAAC;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,2BAAC;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,gCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,kCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE9B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,kBAAW,IAAI,CAAC,CAAC,CAAC,sBAAsB,eAAK,IAAI,CAAC,CAAC,CAAC,sBAAsB,WAAQ,CAAC;QAEnJ,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,mBAAC;AAAD,CAAC,AAnDD,CAAkC,iBAAiB,GAmDlD;;AAED,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\n/**\r\n * Block used to compute arc tangent of 2 values\r\n */\r\nexport class ArcTan2Block extends NodeMaterialBlock {\r\n /**\r\n * Creates a new ArcTan2Block\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"x\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"y\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ArcTan2Block\";\r\n }\r\n\r\n /**\r\n * Gets the x operand input component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the y operand input component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let output = this._outputs[0];\r\n\r\n state.compilationString += this._declareOutput(output, state) + ` = atan(${this.x.associatedVariableName}, ${this.y.associatedVariableName});\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ArcTan2Block\", ArcTan2Block);"]}
|
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@@ -54,12 +54,12 @@ var ClampBlock = /** @class */ (function (_super) {
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|
ClampBlock.prototype._buildBlock = function (state) {
|
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|
_super.prototype._buildBlock.call(this, state);
|
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|
var output = this._outputs[0];
|
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-
state.compilationString += this._declareOutput(output, state) +
|
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+
state.compilationString += this._declareOutput(output, state) + " = clamp(".concat(this.value.associatedVariableName, ", ").concat(this._writeFloat(this.minimum), ", ").concat(this._writeFloat(this.maximum), ");\r\n");
|
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return this;
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};
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ClampBlock.prototype._dumpPropertiesCode = function () {
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var codeString = _super.prototype._dumpPropertiesCode.call(this) + (this._codeVariableName
|
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codeString += this._codeVariableName
|
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var codeString = _super.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".minimum = ").concat(this.minimum, ";\r\n");
|
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+
codeString += "".concat(this._codeVariableName, ".maximum = ").concat(this.maximum, ";\r\n");
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return codeString;
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};
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ClampBlock.prototype.serialize = function () {
|
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@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"clampBlock.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Node/Blocks/clampBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAE1F;;GAEG;AACH;IAAgC,8BAAiB;IAS7C;;;OAGG;IACH,oBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,SAMhD;QAlBD,qCAAqC;QAE9B,aAAO,GAAG,GAAG,CAAC;QACrB,qCAAqC;QAE9B,aAAO,GAAG,GAAG,CAAC;QASjB,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,KAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;;IAC7D,CAAC;IAED;;;OAGG;IACI,iCAAY,GAAnB;QACI,OAAO,YAAY,CAAC;IACxB,CAAC;IAKD,sBAAW,6BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,8BAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,gCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE9B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,
|
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1
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+
{"version":3,"file":"clampBlock.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Materials/Node/Blocks/clampBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACzD,OAAO,EAAE,qCAAqC,EAAE,MAAM,gDAAgD,CAAC;AAGvG,OAAO,EAAE,wBAAwB,EAAE,MAAM,mCAAmC,CAAC;AAC7E,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAExD,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAE1F;;GAEG;AACH;IAAgC,8BAAiB;IAS7C;;;OAGG;IACH,oBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,OAAO,CAAC,SAMhD;QAlBD,qCAAqC;QAE9B,aAAO,GAAG,GAAG,CAAC;QACrB,qCAAqC;QAE9B,aAAO,GAAG,GAAG,CAAC;QASjB,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;QAC9E,KAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAElF,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;;IAC7D,CAAC;IAED;;;OAGG;IACI,iCAAY,GAAnB;QACI,OAAO,YAAY,CAAC;IACxB,CAAC;IAKD,sBAAW,6BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,8BAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,gCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE9B,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,mBAAY,IAAI,CAAC,KAAK,CAAC,sBAAsB,eAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,eAAK,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,WAAQ,CAAC;QAE5L,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,wCAAmB,GAA7B;QACI,IAAI,UAAU,GAAG,iBAAM,mBAAmB,WAAE,GAAG,UAAG,IAAI,CAAC,iBAAiB,wBAAc,IAAI,CAAC,OAAO,UAAO,CAAC;QAE1G,UAAU,IAAI,UAAG,IAAI,CAAC,iBAAiB,wBAAc,IAAI,CAAC,OAAO,UAAO,CAAC;QAEzE,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,8BAAS,GAAhB;QACI,IAAI,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAE5C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAE3C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,iCAAY,GAAnB,UAAoB,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,iBAAM,YAAY,YAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;IAC/C,CAAC;IAxED;QADC,sBAAsB,CAAC,SAAS,EAAE,sBAAsB,CAAC,KAAK,CAAC;+CAC3C;IAGrB;QADC,sBAAsB,CAAC,SAAS,EAAE,sBAAsB,CAAC,KAAK,CAAC;+CAC3C;IAsEzB,iBAAC;CAAA,AA7ED,CAAgC,iBAAiB,GA6EhD;SA7EY,UAAU;AA+EvB,aAAa,CAAC,oBAAoB,EAAE,UAAU,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\nimport { Scene } from '../../../scene';\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../nodeMaterialDecorator\";\r\n\r\n/**\r\n * Block used to clamp a float\r\n */\r\nexport class ClampBlock extends NodeMaterialBlock {\r\n\r\n /** Gets or sets the minimum range */\r\n @editableInPropertyPage(\"Minimum\", PropertyTypeForEdition.Float)\r\n public minimum = 0.0;\r\n /** Gets or sets the maximum range */\r\n @editableInPropertyPage(\"Maximum\", PropertyTypeForEdition.Float)\r\n public maximum = 1.0;\r\n\r\n /**\r\n * Creates a new ClampBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"value\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ClampBlock\";\r\n }\r\n\r\n /**\r\n * Gets the value input component\r\n */\r\n public get value(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let output = this._outputs[0];\r\n\r\n state.compilationString += this._declareOutput(output, state) + ` = clamp(${this.value.associatedVariableName}, ${this._writeFloat(this.minimum)}, ${this._writeFloat(this.maximum)});\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n var codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.minimum = ${this.minimum};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.maximum = ${this.maximum};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.minimum = this.minimum;\r\n serializationObject.maximum = this.maximum;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.minimum = serializationObject.minimum;\r\n this.maximum = serializationObject.maximum;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClampBlock\", ClampBlock);"]}
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@@ -106,20 +106,20 @@ var CloudBlock = /** @class */ (function (_super) {
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}
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var functionString = "\n\n float cloudRandom(in float p) { p = fract(p * 0.011); p *= p + 7.5; p *= p + p; return fract(p); }\n\n // Based on Morgan McGuire @morgan3d\n // https://www.shadertoy.com/view/4dS3Wd\n float cloudNoise(in vec2 x, in vec2 chaos) {\n vec2 step = chaos * vec2(75., 120.) + vec2(75., 120.);\n\n vec2 i = floor(x);\n vec2 f = fract(x);\n\n float n = dot(i, step);\n\n vec2 u = f * f * (3.0 - 2.0 * f);\n return mix(\n mix(cloudRandom(n + dot(step, vec2(0, 0))), cloudRandom(n + dot(step, vec2(1, 0))), u.x),\n mix(cloudRandom(n + dot(step, vec2(0, 1))), cloudRandom(n + dot(step, vec2(1, 1))), u.x),\n u.y\n );\n }\n\n float cloudNoise(in vec3 x, in vec3 chaos) {\n vec3 step = chaos * vec3(60., 120., 75.) + vec3(60., 120., 75.);\n\n vec3 i = floor(x);\n vec3 f = fract(x);\n\n float n = dot(i, step);\n\n vec3 u = f * f * (3.0 - 2.0 * f);\n return mix(mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 0))), cloudRandom(n + dot(step, vec3(1, 0, 0))), u.x),\n mix( cloudRandom(n + dot(step, vec3(0, 1, 0))), cloudRandom(n + dot(step, vec3(1, 1, 0))), u.x), u.y),\n mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),\n mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);\n }";
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var fractalBrownianString = "\n float fbm(in vec2 st, in vec2 chaos) {\n // Initial values\n float value = 0.0;\n float amplitude = .5;\n float frequency = 0.;\n\n // Loop of octaves\n for (int i = 0; i < OCTAVES; i++) {\n value += amplitude * cloudNoise(st, chaos);\n st *= 2.0;\n amplitude *= 0.5;\n }\n return value;\n }\n\n float fbm(in vec3 x, in vec3 chaos) {\n // Initial values\n float value = 0.0;\n float amplitude = 0.5;\n for (int i = 0; i < OCTAVES; ++i) {\n value += amplitude * cloudNoise(x, chaos);\n x = x * 2.0;\n amplitude *= 0.5;\n }\n return value;\n }";
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109
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-
var fbmNewName = "fbm"
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+
var fbmNewName = "fbm".concat(this.octaves);
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state._emitFunction('CloudBlockCode', functionString, '// CloudBlockCode');
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state._emitFunction('CloudBlockCodeFBM' + this.octaves, fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()), '// CloudBlockCode FBM');
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var localVariable = state._getFreeVariableName("st");
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var seedType = ((_a = this.seed.connectedPoint) === null || _a === void 0 ? void 0 : _a.type) === NodeMaterialBlockConnectionPointTypes.Vector2 ? "vec2" : "vec3";
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state.compilationString += seedType
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+
state.compilationString += "".concat(seedType, " ").concat(localVariable, " = ").concat(this.seed.associatedVariableName, ";\r\n");
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if (this.offsetX.isConnected) {
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-
state.compilationString += localVariable
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+
state.compilationString += "".concat(localVariable, ".x += 0.1 * ").concat(this.offsetX.associatedVariableName, ";\r\n");
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}
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if (this.offsetY.isConnected) {
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state.compilationString += localVariable
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+
state.compilationString += "".concat(localVariable, ".y += 0.1 * ").concat(this.offsetY.associatedVariableName, ";\r\n");
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}
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if (this.offsetZ.isConnected && seedType === "vec3") {
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state.compilationString += localVariable
|
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122
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+
state.compilationString += "".concat(localVariable, ".z += 0.1 * ").concat(this.offsetZ.associatedVariableName, ";\r\n");
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}
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var chaosValue = "";
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if (this.chaos.isConnected) {
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@@ -128,11 +128,11 @@ var CloudBlock = /** @class */ (function (_super) {
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else {
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chaosValue = ((_b = this.seed.connectedPoint) === null || _b === void 0 ? void 0 : _b.type) === NodeMaterialBlockConnectionPointTypes.Vector2 ? "vec2(0., 0.)" : "vec3(0., 0., 0.)";
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}
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state.compilationString += this._declareOutput(this._outputs[0], state) +
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+
state.compilationString += this._declareOutput(this._outputs[0], state) + " = ".concat(fbmNewName, "(").concat(localVariable, ", ").concat(chaosValue, ");\r\n");
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return this;
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};
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CloudBlock.prototype._dumpPropertiesCode = function () {
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var codeString = _super.prototype._dumpPropertiesCode.call(this) + (this._codeVariableName
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+
var codeString = _super.prototype._dumpPropertiesCode.call(this) + "".concat(this._codeVariableName, ".octaves = ").concat(this.octaves, ";\r\n");
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return codeString;
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};
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CloudBlock.prototype.serialize = function () {
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@@ -1 +1 @@
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1
|
-
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{ NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from '../nodeMaterialDecorator';\r\nimport { Scene } from '../../../scene';\r\n/**\r\n * block used to Generate Fractal Brownian Motion Clouds\r\n */\r\nexport class CloudBlock extends NodeMaterialBlock {\r\n /** Gets or sets the number of octaves */\r\n @editableInPropertyPage(\"Octaves\", PropertyTypeForEdition.Int)\r\n public octaves = 6.0;\r\n\r\n /**\r\n * Creates a new CloudBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"chaos\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"offsetX\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetY\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetZ\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CloudBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the chaos input component\r\n */\r\n public get chaos(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the offset X input component\r\n */\r\n public get offsetX(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset Y input component\r\n */\r\n public get offsetY(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the offset Z input component\r\n */\r\n public get offsetZ(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `\r\n\r\n float cloudRandom(in float p) { p = fract(p * 0.011); p *= p + 7.5; p *= p + p; return fract(p); }\r\n\r\n // Based on Morgan McGuire @morgan3d\r\n // https://www.shadertoy.com/view/4dS3Wd\r\n float cloudNoise(in vec2 x, in vec2 chaos) {\r\n vec2 step = chaos * vec2(75., 120.) + vec2(75., 120.);\r\n\r\n vec2 i = floor(x);\r\n vec2 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec2 u = f * f * (3.0 - 2.0 * f);\r\n return mix(\r\n mix(cloudRandom(n + dot(step, vec2(0, 0))), cloudRandom(n + dot(step, vec2(1, 0))), u.x),\r\n mix(cloudRandom(n + dot(step, vec2(0, 1))), cloudRandom(n + dot(step, vec2(1, 1))), u.x),\r\n u.y\r\n );\r\n }\r\n\r\n float cloudNoise(in vec3 x, in vec3 chaos) {\r\n vec3 step = chaos * vec3(60., 120., 75.) + vec3(60., 120., 75.);\r\n\r\n vec3 i = floor(x);\r\n vec3 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec3 u = f * f * (3.0 - 2.0 * f);\r\n return mix(mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 0))), cloudRandom(n + dot(step, vec3(1, 0, 0))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 0))), cloudRandom(n + dot(step, vec3(1, 1, 0))), u.x), u.y),\r\n mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);\r\n }`;\r\n\r\n let fractalBrownianString = `\r\n float fbm(in vec2 st, in vec2 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = .5;\r\n float frequency = 0.;\r\n\r\n // Loop of octaves\r\n for (int i = 0; i < OCTAVES; i++) {\r\n value += amplitude * cloudNoise(st, chaos);\r\n st *= 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }\r\n\r\n float fbm(in vec3 x, in vec3 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = 0.5;\r\n for (int i = 0; i < OCTAVES; ++i) {\r\n value += amplitude * cloudNoise(x, chaos);\r\n x = x * 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }`;\r\n\r\n const fbmNewName = `fbm${this.octaves}`;\r\n state._emitFunction('CloudBlockCode', functionString, '// CloudBlockCode');\r\n state._emitFunction('CloudBlockCodeFBM' + this.octaves, fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()), '// CloudBlockCode FBM');\r\n\r\n const localVariable = state._getFreeVariableName(\"st\");\r\n const seedType = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"vec2\" : \"vec3\";\r\n\r\n state.compilationString += `${seedType} ${localVariable} = ${this.seed.associatedVariableName};\\r\\n`;\r\n if (this.offsetX.isConnected) {\r\n state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\\r\\n`;\r\n }\r\n if (this.offsetY.isConnected) {\r\n state.compilationString += `${localVariable}.y += 0.1 * ${this.offsetY.associatedVariableName};\\r\\n`;\r\n }\r\n if (this.offsetZ.isConnected && seedType === \"vec3\") {\r\n state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\\r\\n`;\r\n }\r\n\r\n let chaosValue = \"\";\r\n if (this.chaos.isConnected) {\r\n chaosValue = this.chaos.associatedVariableName;\r\n } else {\r\n chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"vec2(0., 0.)\" : \"vec3(0., 0., 0.)\";\r\n }\r\n\r\n state.compilationString += this._declareOutput(this._outputs[0], state) + ` = ${fbmNewName}(${localVariable}, ${chaosValue});\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n var codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.octaves = ${this.octaves};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.octaves = this.octaves;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.octaves = serializationObject.octaves;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CloudBlock\", CloudBlock);\r\n"]}
|
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1
|
+
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{ NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from '../nodeMaterialDecorator';\r\nimport { Scene } from '../../../scene';\r\n/**\r\n * block used to Generate Fractal Brownian Motion Clouds\r\n */\r\nexport class CloudBlock extends NodeMaterialBlock {\r\n /** Gets or sets the number of octaves */\r\n @editableInPropertyPage(\"Octaves\", PropertyTypeForEdition.Int)\r\n public octaves = 6.0;\r\n\r\n /**\r\n * Creates a new CloudBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n this.registerInput(\"seed\", NodeMaterialBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"chaos\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerInput(\"offsetX\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetY\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"offsetZ\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"CloudBlock\";\r\n }\r\n\r\n /**\r\n * Gets the seed input component\r\n */\r\n public get seed(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the chaos input component\r\n */\r\n public get chaos(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the offset X input component\r\n */\r\n public get offsetX(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the offset Y input component\r\n */\r\n public get offsetY(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the offset Z input component\r\n */\r\n public get offsetZ(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (!this.seed.isConnected) {\r\n return;\r\n }\r\n\r\n if (!this._outputs[0].hasEndpoints) {\r\n return;\r\n }\r\n\r\n let functionString = `\r\n\r\n float cloudRandom(in float p) { p = fract(p * 0.011); p *= p + 7.5; p *= p + p; return fract(p); }\r\n\r\n // Based on Morgan McGuire @morgan3d\r\n // https://www.shadertoy.com/view/4dS3Wd\r\n float cloudNoise(in vec2 x, in vec2 chaos) {\r\n vec2 step = chaos * vec2(75., 120.) + vec2(75., 120.);\r\n\r\n vec2 i = floor(x);\r\n vec2 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec2 u = f * f * (3.0 - 2.0 * f);\r\n return mix(\r\n mix(cloudRandom(n + dot(step, vec2(0, 0))), cloudRandom(n + dot(step, vec2(1, 0))), u.x),\r\n mix(cloudRandom(n + dot(step, vec2(0, 1))), cloudRandom(n + dot(step, vec2(1, 1))), u.x),\r\n u.y\r\n );\r\n }\r\n\r\n float cloudNoise(in vec3 x, in vec3 chaos) {\r\n vec3 step = chaos * vec3(60., 120., 75.) + vec3(60., 120., 75.);\r\n\r\n vec3 i = floor(x);\r\n vec3 f = fract(x);\r\n\r\n float n = dot(i, step);\r\n\r\n vec3 u = f * f * (3.0 - 2.0 * f);\r\n return mix(mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 0))), cloudRandom(n + dot(step, vec3(1, 0, 0))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 0))), cloudRandom(n + dot(step, vec3(1, 1, 0))), u.x), u.y),\r\n mix(mix( cloudRandom(n + dot(step, vec3(0, 0, 1))), cloudRandom(n + dot(step, vec3(1, 0, 1))), u.x),\r\n mix( cloudRandom(n + dot(step, vec3(0, 1, 1))), cloudRandom(n + dot(step, vec3(1, 1, 1))), u.x), u.y), u.z);\r\n }`;\r\n\r\n let fractalBrownianString = `\r\n float fbm(in vec2 st, in vec2 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = .5;\r\n float frequency = 0.;\r\n\r\n // Loop of octaves\r\n for (int i = 0; i < OCTAVES; i++) {\r\n value += amplitude * cloudNoise(st, chaos);\r\n st *= 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }\r\n\r\n float fbm(in vec3 x, in vec3 chaos) {\r\n // Initial values\r\n float value = 0.0;\r\n float amplitude = 0.5;\r\n for (int i = 0; i < OCTAVES; ++i) {\r\n value += amplitude * cloudNoise(x, chaos);\r\n x = x * 2.0;\r\n amplitude *= 0.5;\r\n }\r\n return value;\r\n }`;\r\n\r\n const fbmNewName = `fbm${this.octaves}`;\r\n state._emitFunction('CloudBlockCode', functionString, '// CloudBlockCode');\r\n state._emitFunction('CloudBlockCodeFBM' + this.octaves, fractalBrownianString.replace(/fbm/gi, fbmNewName).replace(/OCTAVES/gi, (this.octaves | 0).toString()), '// CloudBlockCode FBM');\r\n\r\n const localVariable = state._getFreeVariableName(\"st\");\r\n const seedType = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"vec2\" : \"vec3\";\r\n\r\n state.compilationString += `${seedType} ${localVariable} = ${this.seed.associatedVariableName};\\r\\n`;\r\n if (this.offsetX.isConnected) {\r\n state.compilationString += `${localVariable}.x += 0.1 * ${this.offsetX.associatedVariableName};\\r\\n`;\r\n }\r\n if (this.offsetY.isConnected) {\r\n state.compilationString += `${localVariable}.y += 0.1 * ${this.offsetY.associatedVariableName};\\r\\n`;\r\n }\r\n if (this.offsetZ.isConnected && seedType === \"vec3\") {\r\n state.compilationString += `${localVariable}.z += 0.1 * ${this.offsetZ.associatedVariableName};\\r\\n`;\r\n }\r\n\r\n let chaosValue = \"\";\r\n if (this.chaos.isConnected) {\r\n chaosValue = this.chaos.associatedVariableName;\r\n } else {\r\n chaosValue = this.seed.connectedPoint?.type === NodeMaterialBlockConnectionPointTypes.Vector2 ? \"vec2(0., 0.)\" : \"vec3(0., 0., 0.)\";\r\n }\r\n\r\n state.compilationString += this._declareOutput(this._outputs[0], state) + ` = ${fbmNewName}(${localVariable}, ${chaosValue});\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n var codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.octaves = ${this.octaves};\\r\\n`;\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.octaves = this.octaves;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.octaves = serializationObject.octaves;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.CloudBlock\", CloudBlock);\r\n"]}
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@@ -148,18 +148,18 @@ var ColorMergerBlock = /** @class */ (function (_super) {
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state.compilationString += this._declareOutput(color4Output, state) +
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state.compilationString += this._declareOutput(color4Output, state) + " = vec4(".concat(rgbInput.associatedVariableName, ", ").concat(aInput.isConnected ? this._writeVariable(aInput) : "0.0", ")").concat(this._buildSwizzle(4), ";\r\n");
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state.compilationString += this._declareOutput(color3Output, state) +
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state.compilationString += this._declareOutput(color3Output, state) + " = ".concat(rgbInput.associatedVariableName).concat(this._buildSwizzle(3), ";\r\n");
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state.compilationString += this._declareOutput(color4Output, state) +
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state.compilationString += this._declareOutput(color4Output, state) + " = vec4(".concat(rInput.isConnected ? this._writeVariable(rInput) : "0.0", ", ").concat(gInput.isConnected ? this._writeVariable(gInput) : "0.0", ", ").concat(bInput.isConnected ? this._writeVariable(bInput) : "0.0", ", ").concat(aInput.isConnected ? this._writeVariable(aInput) : "0.0", ")").concat(this._buildSwizzle(4), ";\r\n");
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state.compilationString += this._declareOutput(color3Output, state) +
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+
state.compilationString += this._declareOutput(color3Output, state) + " = vec3(".concat(rInput.isConnected ? this._writeVariable(rInput) : "0.0", ", ").concat(gInput.isConnected ? this._writeVariable(gInput) : "0.0", ", ").concat(bInput.isConnected ? this._writeVariable(bInput) : "0.0", ")").concat(this._buildSwizzle(3), ";\r\n");
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}
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return this;
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@@ -182,10 +182,10 @@ var ColorMergerBlock = /** @class */ (function (_super) {
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ColorMergerBlock.prototype._dumpPropertiesCode = function () {
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var codeString = _super.prototype._dumpPropertiesCode.call(this);
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codeString += this._codeVariableName
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codeString += this._codeVariableName
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codeString += this._codeVariableName
|
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codeString += this._codeVariableName
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codeString += "".concat(this._codeVariableName, ".rSwizzle = ").concat(this.rSwizzle, "};\r\n");
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codeString += "".concat(this._codeVariableName, ".gSwizzle = ").concat(this.gSwizzle, "};\r\n");
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codeString += "".concat(this._codeVariableName, ".bSwizzle = ").concat(this.bSwizzle, "};\r\n");
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+
codeString += "".concat(this._codeVariableName, ".aSwizzle = ").concat(this.aSwizzle, "};\r\n");
|
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return codeString;
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};
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return ColorMergerBlock;
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@@ -1 +1 @@
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-
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C5E,UAAU,IAAO,IAAI,CAAC,iBAAiB,oBAAe,IAAI,CAAC,QAAQ,WAAQ,CAAC;QAE5E,OAAO,UAAU,CAAC;IACtB,CAAC;IACL,uBAAC;AAAD,CAAC,AA9KD,CAAsC,iBAAiB,GA8KtD;;AAED,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\nimport { Scene } from '../../../scene';\r\n\r\n/**\r\n * Block used to create a Color3/4 out of individual inputs (one for each component)\r\n */\r\nexport class ColorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for r (meaning which compoent to affect to the output.r)\r\n */\r\n public rSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"r\";\r\n /**\r\n * Gets or sets the swizzle for g (meaning which compoent to affect to the output.g)\r\n */\r\n public gSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"g\";\r\n /**\r\n * Gets or sets the swizzle for b (meaning which compoent to affect to the output.b)\r\n */\r\n public bSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"b\";\r\n /**\r\n * Gets or sets the swizzle for a (meaning which compoent to affect to the output.a)\r\n */\r\n public aSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"a\";\r\n\r\n /**\r\n * Create a new ColorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"rgb \", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ColorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the rgb component (input)\r\n */\r\n public get rgbIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the r component (input)\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the g component (input)\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the b component (input)\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the a component (input)\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the rgba component (output)\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb component (output)\r\n */\r\n public get rgbOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rgb component (output)\r\n * @deprecated Please use rgbOut instead.\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this.rgbOut;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"rgb \") {\r\n return \"rgbIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n let swizzle = this.rSwizzle + this.gSwizzle + this.bSwizzle + this.aSwizzle;\r\n return \".\" + swizzle.substr(0, len);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let rInput = this.r;\r\n let gInput = this.g;\r\n let bInput = this.b;\r\n let aInput = this.a;\r\n let rgbInput = this.rgbIn;\r\n\r\n let color4Output = this._outputs[0];\r\n let color3Output = this._outputs[1];\r\n\r\n if (rgbInput.isConnected) {\r\n if (color4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color4Output, state) + ` = vec4(${rgbInput.associatedVariableName}, ${aInput.isConnected ? this._writeVariable(aInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n\r\n if (color3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color3Output, state) + ` = ${rgbInput.associatedVariableName}${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n } else {\r\n if (color4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color4Output, state) + ` = vec4(${rInput.isConnected ? this._writeVariable(rInput) : \"0.0\"}, ${gInput.isConnected ? this._writeVariable(gInput) : \"0.0\"}, ${bInput.isConnected ? this._writeVariable(bInput) : \"0.0\"}, ${aInput.isConnected ? this._writeVariable(aInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n\r\n if (color3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color3Output, state) + ` = vec3(${rInput.isConnected ? this._writeVariable(rInput) : \"0.0\"}, ${gInput.isConnected ? this._writeVariable(gInput) : \"0.0\"}, ${bInput.isConnected ? this._writeVariable(bInput) : \"0.0\"})${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.rSwizzle = this.rSwizzle;\r\n serializationObject.gSwizzle = this.gSwizzle;\r\n serializationObject.bSwizzle = this.bSwizzle;\r\n serializationObject.aSwizzle = this.aSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.rSwizzle = serializationObject.rSwizzle ?? \"r\";\r\n this.gSwizzle = serializationObject.gSwizzle ?? \"g\";\r\n this.bSwizzle = serializationObject.bSwizzle ?? \"b\";\r\n this.aSwizzle = serializationObject.aSwizzle ?? \"a\";\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n var codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.rSwizzle = ${this.rSwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.gSwizzle = ${this.gSwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.bSwizzle = ${this.bSwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.aSwizzle = ${this.aSwizzle}};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ColorMergerBlock\", ColorMergerBlock);"]}
|
|
1
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+
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{ NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\nimport { Scene } from '../../../scene';\r\n\r\n/**\r\n * Block used to create a Color3/4 out of individual inputs (one for each component)\r\n */\r\nexport class ColorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for r (meaning which compoent to affect to the output.r)\r\n */\r\n public rSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"r\";\r\n /**\r\n * Gets or sets the swizzle for g (meaning which compoent to affect to the output.g)\r\n */\r\n public gSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"g\";\r\n /**\r\n * Gets or sets the swizzle for b (meaning which compoent to affect to the output.b)\r\n */\r\n public bSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"b\";\r\n /**\r\n * Gets or sets the swizzle for a (meaning which compoent to affect to the output.a)\r\n */\r\n public aSwizzle: \"r\" | \"g\" | \"b\" | \"a\" = \"a\";\r\n\r\n /**\r\n * Create a new ColorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"rgb \", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ColorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the rgb component (input)\r\n */\r\n public get rgbIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the r component (input)\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the g component (input)\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the b component (input)\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the a component (input)\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the rgba component (output)\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb component (output)\r\n */\r\n public get rgbOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rgb component (output)\r\n * @deprecated Please use rgbOut instead.\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this.rgbOut;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"rgb \") {\r\n return \"rgbIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n let swizzle = this.rSwizzle + this.gSwizzle + this.bSwizzle + this.aSwizzle;\r\n return \".\" + swizzle.substr(0, len);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let rInput = this.r;\r\n let gInput = this.g;\r\n let bInput = this.b;\r\n let aInput = this.a;\r\n let rgbInput = this.rgbIn;\r\n\r\n let color4Output = this._outputs[0];\r\n let color3Output = this._outputs[1];\r\n\r\n if (rgbInput.isConnected) {\r\n if (color4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color4Output, state) + ` = vec4(${rgbInput.associatedVariableName}, ${aInput.isConnected ? this._writeVariable(aInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n\r\n if (color3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color3Output, state) + ` = ${rgbInput.associatedVariableName}${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n } else {\r\n if (color4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color4Output, state) + ` = vec4(${rInput.isConnected ? this._writeVariable(rInput) : \"0.0\"}, ${gInput.isConnected ? this._writeVariable(gInput) : \"0.0\"}, ${bInput.isConnected ? this._writeVariable(bInput) : \"0.0\"}, ${aInput.isConnected ? this._writeVariable(aInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n\r\n if (color3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(color3Output, state) + ` = vec3(${rInput.isConnected ? this._writeVariable(rInput) : \"0.0\"}, ${gInput.isConnected ? this._writeVariable(gInput) : \"0.0\"}, ${bInput.isConnected ? this._writeVariable(bInput) : \"0.0\"})${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.rSwizzle = this.rSwizzle;\r\n serializationObject.gSwizzle = this.gSwizzle;\r\n serializationObject.bSwizzle = this.bSwizzle;\r\n serializationObject.aSwizzle = this.aSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.rSwizzle = serializationObject.rSwizzle ?? \"r\";\r\n this.gSwizzle = serializationObject.gSwizzle ?? \"g\";\r\n this.bSwizzle = serializationObject.bSwizzle ?? \"b\";\r\n this.aSwizzle = serializationObject.aSwizzle ?? \"a\";\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n var codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.rSwizzle = ${this.rSwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.gSwizzle = ${this.gSwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.bSwizzle = ${this.bSwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.aSwizzle = ${this.aSwizzle}};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ColorMergerBlock\", ColorMergerBlock);"]}
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