@babylonjs/core 5.0.0-beta.11 → 5.0.0-beta.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/sound.js +9 -3
- package/Audio/sound.js.map +1 -1
- package/Engines/nativeEngine.js +1 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +5 -0
- package/Materials/materialPluginBase.js +5 -0
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginEvent.d.ts +1 -0
- package/Materials/materialPluginEvent.js.map +1 -1
- package/Materials/materialPluginManager.d.ts +1 -0
- package/Materials/materialPluginManager.js +20 -15
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/standardMaterial.js +1 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/instancedMesh.js +7 -4
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.js +20 -21
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +1 -1
- package/Meshes/mesh.vertexData.js +98 -75
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Particles/particleSystem.d.ts +13 -1
- package/Particles/particleSystem.js +20 -0
- package/Particles/particleSystem.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +4 -2
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/package.json +1 -1
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@@ -1,7 +1,8 @@
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-
import { Nullable } from "../types";
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import { Immutable, Nullable } from "../types";
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import { FactorGradient, Color3Gradient } from "../Misc/gradients";
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import { Observable } from "../Misc/observable";
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import { Vector3, Matrix } from "../Maths/math.vector";
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import { VertexBuffer } from "../Buffers/buffer";
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import { Effect } from "../Materials/effect";
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import { IDisposable } from "../scene";
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import { IParticleSystem } from "./IParticleSystem";
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@@ -11,6 +12,7 @@ import { SubEmitter } from "./subEmitter";
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import { IAnimatable } from '../Animations/animatable.interface';
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import "../Shaders/particles.fragment";
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import "../Shaders/particles.vertex";
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import { DataBuffer } from '../Buffers/dataBuffer';
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import { Color4, Color3 } from '../Maths/math.color';
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import { ThinEngine } from '../Engines/thinEngine';
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import "../Engines/Extensions/engine.alpha";
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@@ -180,6 +182,16 @@ export declare class ParticleSystem extends BaseParticleSystem implements IDispo
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* Gets the name of the particle vertex shader
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*/
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get vertexShaderName(): string;
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/**
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* Gets the vertex buffers used by the particle system
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*/
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get vertexBuffers(): Immutable<{
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[key: string]: VertexBuffer;
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}>;
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/**
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* Gets the index buffer used by the particle system (or null if no index buffer is used (if _useInstancing=true))
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*/
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get indexBuffer(): Nullable<DataBuffer>;
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/**
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* Instantiates a particle system.
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* Particles are often small sprites used to simulate hard-to-reproduce phenomena like fire, smoke, water, or abstract visual effects like magic glitter and faery dust.
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@@ -453,6 +453,26 @@ var ParticleSystem = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(ParticleSystem.prototype, "vertexBuffers", {
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/**
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* Gets the vertex buffers used by the particle system
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*/
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get: function () {
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return this._vertexBuffers;
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(ParticleSystem.prototype, "indexBuffer", {
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/**
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* Gets the index buffer used by the particle system (or null if no index buffer is used (if _useInstancing=true))
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*/
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get: function () {
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return this._indexBuffer;
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},
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enumerable: false,
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configurable: true
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});
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ParticleSystem.prototype._addFactorGradient = function (factorGradients, gradient, factor, factor2) {
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var newGradient = new FactorGradient(gradient, factor, factor2);
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factorGradients.push(newGradient);
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