@babylonjs/core 5.0.0-beta.1 → 5.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.d.ts +1 -1
- package/Actions/actionManager.js +5 -1
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animation.d.ts +6 -6
- package/Animations/animation.js +9 -5
- package/Animations/animation.js.map +1 -1
- package/Audio/analyser.d.ts +2 -1
- package/Audio/analyser.js +5 -0
- package/Audio/analyser.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +1 -1
- package/Audio/audioSceneComponent.js +5 -0
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +1 -1
- package/Audio/sound.js +8 -1
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.d.ts +2 -1
- package/Audio/soundTrack.js +5 -0
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +5 -0
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +29 -26
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +2 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +2 -1
- package/Bones/bone.js +28 -18
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.d.ts +0 -6
- package/Bones/skeleton.js +5 -17
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.d.ts +4 -0
- package/Buffers/buffer.js +13 -3
- package/Buffers/buffer.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -0
- package/Cameras/Inputs/freeCameraMouseInput.js +6 -3
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +2 -4
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +1 -0
- package/Cameras/VR/vrExperienceHelper.js +1 -0
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +2 -1
- package/Cameras/VR/webVRCamera.js +3 -2
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +1 -1
- package/Cameras/camera.js +1 -1
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +1 -1
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +1 -1
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +1 -1
- package/Collisions/collider.js +48 -2
- package/Collisions/collider.js.map +1 -1
- package/Compat/compatibilityOptions.d.ts +9 -0
- package/Compat/compatibilityOptions.js +14 -0
- package/Compat/compatibilityOptions.js.map +1 -0
- package/Compat/index.d.ts +1 -0
- package/Compat/index.js +2 -0
- package/Compat/index.js.map +1 -0
- package/Compute/computeEffect.js +2 -2
- package/Compute/computeEffect.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +1 -1
- package/Culling/Octrees/octreeSceneComponent.js +5 -0
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/ray.d.ts +6 -4
- package/Culling/ray.js +35 -13
- package/Culling/ray.js.map +1 -1
- package/Debug/axesViewer.d.ts +2 -1
- package/Debug/axesViewer.js +6 -0
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js +6 -2
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +1 -1
- package/Debug/physicsViewer.js +3 -0
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/skeletonViewer.js +3 -4
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/Helpers/eventFactory.d.ts +1 -1
- package/DeviceInput/Helpers/eventFactory.js +10 -6
- package/DeviceInput/Helpers/eventFactory.js.map +1 -1
- package/DeviceInput/InputDevices/deviceEnums.d.ts +55 -2
- package/DeviceInput/InputDevices/deviceEnums.js +54 -0
- package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSource.d.ts +35 -0
- package/DeviceInput/InputDevices/deviceSource.js +38 -0
- package/DeviceInput/InputDevices/deviceSource.js.map +1 -0
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +23 -66
- package/DeviceInput/InputDevices/deviceSourceManager.js +40 -149
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.d.ts +2 -2
- package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
- package/DeviceInput/{Interfaces → InputDevices}/inputInterfaces.d.ts +1 -5
- package/DeviceInput/{Interfaces → InputDevices}/inputInterfaces.js +0 -0
- package/DeviceInput/InputDevices/inputInterfaces.js.map +1 -0
- package/DeviceInput/InputDevices/internalDeviceSourceManager.d.ts +51 -0
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js +138 -0
- package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -0
- package/DeviceInput/{Implementations → InputDevices}/nativeDeviceInputSystem.d.ts +3 -7
- package/DeviceInput/{Implementations → InputDevices}/nativeDeviceInputSystem.js +11 -16
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -0
- package/DeviceInput/{Implementations → InputDevices}/webDeviceInputSystem.d.ts +17 -19
- package/DeviceInput/{Implementations → InputDevices}/webDeviceInputSystem.js +212 -166
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -0
- package/DeviceInput/index.d.ts +1 -5
- package/DeviceInput/index.js +1 -5
- package/DeviceInput/index.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +6 -2
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiview.d.ts +5 -0
- package/Engines/Extensions/engine.multiview.js +4 -2
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +7 -0
- package/Engines/Extensions/engine.query.js +12 -0
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +7 -0
- package/Engines/Extensions/engine.views.js +12 -0
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +3 -2
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
- package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
- package/Engines/Processors/shaderCodeInliner.js +13 -13
- package/Engines/Processors/shaderCodeInliner.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +4 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +9 -9
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +5 -7
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.d.ts +2 -0
- package/Engines/WebGPU/webgpuCacheSampler.js +23 -2
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +2 -1
- package/Engines/WebGPU/webgpuConstants.js +1 -0
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +3 -3
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +0 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +0 -3
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.d.ts +0 -8
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +13 -13
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +30 -30
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +0 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +22 -37
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +48 -33
- package/Engines/engine.js +2 -6
- package/Engines/engine.js.map +1 -1
- package/Engines/engineCapabilities.d.ts +4 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/index.d.ts +1 -0
- package/Engines/index.js +1 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -0
- package/Engines/nativeEngine.js +40 -12
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +3 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +8 -0
- package/Engines/renderTargetWrapper.js +20 -0
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +18 -2
- package/Engines/thinEngine.js +51 -21
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +3 -7
- package/Engines/webgpuEngine.js +43 -42
- package/Engines/webgpuEngine.js.map +1 -1
- package/Events/keyboardEvents.d.ts +7 -1
- package/Events/keyboardEvents.js +11 -1
- package/Events/keyboardEvents.js.map +1 -1
- package/Gamepads/Controllers/daydreamController.js +1 -1
- package/Gamepads/Controllers/daydreamController.js.map +1 -1
- package/Gamepads/Controllers/oculusTouchController.js +2 -2
- package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
- package/Gamepads/Controllers/webVRController.d.ts +1 -0
- package/Gamepads/Controllers/webVRController.js +1 -0
- package/Gamepads/Controllers/webVRController.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +0 -10
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +1 -1
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -0
- package/Gizmos/gizmoManager.js +28 -24
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +1 -0
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +2 -3
- package/Inputs/scene.inputManager.js +14 -16
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.js +2 -2
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayer.d.ts +2 -1
- package/Layers/effectLayer.js +25 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/effectLayerSceneComponent.d.ts +1 -1
- package/Layers/effectLayerSceneComponent.js +7 -3
- package/Layers/effectLayerSceneComponent.js.map +1 -1
- package/Layers/glowLayer.d.ts +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +1 -1
- package/Layers/highlightLayer.js +2 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layer.d.ts +2 -2
- package/Layers/layer.js.map +1 -1
- package/Layers/layerSceneComponent.d.ts +1 -1
- package/Layers/layerSceneComponent.js +7 -3
- package/Layers/layerSceneComponent.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +2 -2
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +7 -7
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +115 -37
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/loadingScreen.js +8 -8
- package/Loading/loadingScreen.js.map +1 -1
- package/Loading/sceneLoader.js +7 -6
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.d.ts +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +37 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +117 -0
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -0
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +12 -12
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +5 -5
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +13 -13
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/index.js +1 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +10 -10
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +28 -28
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +7 -7
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +32 -32
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +10 -10
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +12 -12
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +7 -7
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.d.ts +2 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +29 -24
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +5 -5
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +5 -5
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +33 -33
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +11 -11
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +11 -11
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +7 -7
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +5 -5
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +16 -16
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.js +1 -1
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js +1 -1
- package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.js +3 -3
- package/Materials/Node/Blocks/clampBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +7 -7
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
- package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.js +10 -10
- package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
- package/Materials/Node/Blocks/crossBlock.js +1 -1
- package/Materials/Node/Blocks/crossBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +1 -1
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/desaturateBlock.js +4 -4
- package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
- package/Materials/Node/Blocks/distanceBlock.js +1 -1
- package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
- package/Materials/Node/Blocks/divideBlock.js +1 -1
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/dotBlock.js +1 -1
- package/Materials/Node/Blocks/dotBlock.js.map +1 -1
- package/Materials/Node/Blocks/elbowBlock.d.ts +27 -0
- package/Materials/Node/Blocks/elbowBlock.js +60 -0
- package/Materials/Node/Blocks/elbowBlock.js.map +1 -0
- package/Materials/Node/Blocks/fresnelBlock.js +2 -2
- package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +8 -8
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
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{ EventConstants, IEvent } from \"../../Events/deviceInputEvents\";\r\nimport { Nullable } from \"../../types\";\r\nimport { DeviceType, PointerInput } from \"../InputDevices/deviceEnums\";\r\nimport { IDeviceInputSystem } from \"../Interfaces/inputInterfaces\";\r\n\r\n/**\r\n * Class to wrap DeviceInputSystem data into an event object\r\n */\r\nexport class DeviceEventFactory {\r\n /**\r\n * Create device input events based on provided type and slot\r\n *\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object\r\n */\r\n public static CreateDeviceEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): IEvent {\r\n switch (deviceType) {\r\n case DeviceType.Keyboard:\r\n return this._createKeyboardEvent(inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n case DeviceType.Mouse:\r\n if (inputIndex === PointerInput.MouseWheelX || inputIndex === PointerInput.MouseWheelY || inputIndex === PointerInput.MouseWheelZ) {\r\n return this._createWheelEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n }\r\n case DeviceType.Touch:\r\n return this._createPointerEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n default:\r\n throw `Unable to generate event for device ${DeviceType[deviceType]}`;\r\n }\r\n }\r\n\r\n /**\r\n * Creates pointer event\r\n *\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Pointer)\r\n */\r\n private static _createPointerEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): any {\r\n const evt = this._createMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n\r\n evt.pointerId = deviceType === DeviceType.Mouse ? 1 : deviceSlot;\r\n\r\n if (\r\n inputIndex === PointerInput.Horizontal ||\r\n inputIndex === PointerInput.Vertical ||\r\n inputIndex === PointerInput.DeltaHorizontal ||\r\n inputIndex === PointerInput.DeltaVertical\r\n ) {\r\n evt.type = \"pointermove\";\r\n }\r\n else if (inputIndex >= PointerInput.LeftClick && inputIndex <= PointerInput.RightClick) {\r\n evt.type = (currentState === 1) ? \"pointerdown\" : \"pointerup\";\r\n evt.button = inputIndex - 2;\r\n }\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Mouse Wheel Event\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Wheel)\r\n */\r\n private static _createWheelEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo: any): any {\r\n const evt = this._createMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n\r\n evt.type = \"wheel\";\r\n evt.deltaMode = EventConstants.DOM_DELTA_PIXEL;\r\n evt.deltaX = (inputIndex === PointerInput.MouseWheelX) ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelX);\r\n evt.deltaY = (inputIndex === PointerInput.MouseWheelY) ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelY);\r\n evt.deltaZ = (inputIndex === PointerInput.MouseWheelZ) ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelZ);\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Mouse Event\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Mouse)\r\n */\r\n private static _createMouseEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): any {\r\n const evt = this._createEvent(elementToAttachTo);\r\n const pointerX = deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.Horizontal);\r\n const pointerY = deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.Vertical);\r\n // If dealing with a change to the delta, grab values for event init\r\n const movementX = inputIndex === PointerInput.DeltaHorizontal ? currentState : 0;\r\n const movementY = inputIndex === PointerInput.DeltaVertical ? currentState : 0;\r\n // Get offsets from container\r\n const offsetX = inputIndex === PointerInput.DeltaHorizontal && elementToAttachTo ? movementX! - elementToAttachTo.getBoundingClientRect().x : 0;\r\n const offsetY = inputIndex === PointerInput.DeltaVertical && elementToAttachTo ? movementY! - elementToAttachTo.getBoundingClientRect().y : 0;\r\n this._checkNonCharacterKeys(evt, deviceInputSystem);\r\n\r\n evt.clientX = pointerX;\r\n evt.clientY = pointerY;\r\n evt.movementX = movementX;\r\n evt.movementY = movementY;\r\n evt.offsetX = offsetX;\r\n evt.offsetY = offsetY;\r\n evt.x = pointerX;\r\n evt.y = pointerY;\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Keyboard Event\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Keyboard)\r\n */\r\n private static _createKeyboardEvent(inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): any {\r\n const evt = this._createEvent(elementToAttachTo);\r\n this._checkNonCharacterKeys(evt, deviceInputSystem);\r\n\r\n evt.type = currentState === 1 ? \"keydown\" : \"keyup\";\r\n evt.key = String.fromCharCode(inputIndex);\r\n evt.keyCode = inputIndex;\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Add parameters for non-character keys (Ctrl, Alt, Meta, Shift)\r\n * @param evt Event object to add parameters to\r\n * @param deviceInputSystem DeviceInputSystem to pull values from\r\n */\r\n private static _checkNonCharacterKeys(evt: any, deviceInputSystem: IDeviceInputSystem): void {\r\n const isKeyboardActive = deviceInputSystem.isDeviceAvailable(DeviceType.Keyboard);\r\n const altKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 18) === 1;\r\n const ctrlKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 17) === 1;\r\n const metaKey =\r\n isKeyboardActive &&\r\n (deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 91) === 1 ||\r\n deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 92) === 1 ||\r\n deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 93) === 1);\r\n const shiftKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 16) === 1;\r\n\r\n evt.altKey = altKey;\r\n evt.ctrlKey = ctrlKey;\r\n evt.metaKey = metaKey;\r\n evt.shiftKey = shiftKey;\r\n }\r\n\r\n /**\r\n * Create base event object\r\n * @param elementToAttachTo Value to use as event target\r\n * @returns\r\n */\r\n private static _createEvent(elementToAttachTo: any): any {\r\n const evt: { [k: string]: any } = {};\r\n evt.preventDefault = () => { };\r\n evt.target = elementToAttachTo;\r\n\r\n return evt;\r\n }\r\n}"]}
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+
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{ EventConstants, IEvent } from \"../../Events/deviceInputEvents\";\r\nimport { Nullable } from \"../../types\";\r\nimport { DeviceType, PointerInput } from \"../InputDevices/deviceEnums\";\r\nimport { IDeviceInputSystem } from \"../InputDevices/inputInterfaces\";\r\n\r\n/**\r\n * Class to wrap DeviceInputSystem data into an event object\r\n */\r\nexport class DeviceEventFactory {\r\n /**\r\n * Create device input events based on provided type and slot\r\n *\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object\r\n */\r\n public static CreateDeviceEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): IEvent {\r\n switch (deviceType) {\r\n case DeviceType.Keyboard:\r\n return this._createKeyboardEvent(inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n case DeviceType.Mouse:\r\n if (inputIndex === PointerInput.MouseWheelX || inputIndex === PointerInput.MouseWheelY || inputIndex === PointerInput.MouseWheelZ) {\r\n return this._createWheelEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n }\r\n case DeviceType.Touch:\r\n return this._createPointerEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n default:\r\n throw `Unable to generate event for device ${DeviceType[deviceType]}`;\r\n }\r\n }\r\n\r\n /**\r\n * Creates pointer event\r\n *\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Pointer)\r\n */\r\n private static _createPointerEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): any {\r\n const evt = this._createMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n\r\n if (deviceType === DeviceType.Mouse) {\r\n evt.pointerId = 1;\r\n evt.pointerType = \"mouse\";\r\n }\r\n else {\r\n evt.pointerId = deviceSlot;\r\n evt.pointerType = \"touch\";\r\n }\r\n\r\n if (inputIndex === PointerInput.Move) {\r\n evt.type = \"pointermove\";\r\n }\r\n else if (inputIndex >= PointerInput.LeftClick && inputIndex <= PointerInput.RightClick) {\r\n evt.type = (currentState === 1) ? \"pointerdown\" : \"pointerup\";\r\n evt.button = inputIndex - 2;\r\n }\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Mouse Wheel Event\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Wheel)\r\n */\r\n private static _createWheelEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo: any): any {\r\n const evt = this._createMouseEvent(deviceType, deviceSlot, inputIndex, currentState, deviceInputSystem, elementToAttachTo);\r\n\r\n evt.type = \"wheel\";\r\n evt.deltaMode = EventConstants.DOM_DELTA_PIXEL;\r\n evt.deltaX = (inputIndex === PointerInput.MouseWheelX) ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelX);\r\n evt.deltaY = (inputIndex === PointerInput.MouseWheelY) ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelY);\r\n evt.deltaZ = (inputIndex === PointerInput.MouseWheelZ) ? currentState : deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.MouseWheelZ);\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Mouse Event\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Mouse)\r\n */\r\n private static _createMouseEvent(deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): any {\r\n const evt = this._createEvent(elementToAttachTo);\r\n const pointerX = deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.Horizontal);\r\n const pointerY = deviceInputSystem.pollInput(deviceType, deviceSlot, PointerInput.Vertical);\r\n // If dealing with a change to the delta, grab values for event init\r\n const movementX = inputIndex === PointerInput.DeltaHorizontal ? currentState : 0;\r\n const movementY = inputIndex === PointerInput.DeltaVertical ? currentState : 0;\r\n // Get offsets from container\r\n const offsetX = inputIndex === PointerInput.DeltaHorizontal && elementToAttachTo ? movementX! - elementToAttachTo.getBoundingClientRect().x : 0;\r\n const offsetY = inputIndex === PointerInput.DeltaVertical && elementToAttachTo ? movementY! - elementToAttachTo.getBoundingClientRect().y : 0;\r\n this._checkNonCharacterKeys(evt, deviceInputSystem);\r\n\r\n evt.clientX = pointerX;\r\n evt.clientY = pointerY;\r\n evt.movementX = movementX;\r\n evt.movementY = movementY;\r\n evt.offsetX = offsetX;\r\n evt.offsetY = offsetY;\r\n evt.x = pointerX;\r\n evt.y = pointerY;\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Create Keyboard Event\r\n * @param inputIndex Id of input to be checked\r\n * @param currentState Current value for given input\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param elementToAttachTo HTMLElement to reference as target for inputs\r\n * @returns IEvent object (Keyboard)\r\n */\r\n private static _createKeyboardEvent(inputIndex: number, currentState: Nullable<number>, deviceInputSystem: IDeviceInputSystem, elementToAttachTo?: any): any {\r\n const evt = this._createEvent(elementToAttachTo);\r\n this._checkNonCharacterKeys(evt, deviceInputSystem);\r\n\r\n evt.type = currentState === 1 ? \"keydown\" : \"keyup\";\r\n evt.key = String.fromCharCode(inputIndex);\r\n evt.keyCode = inputIndex;\r\n\r\n return evt;\r\n }\r\n\r\n /**\r\n * Add parameters for non-character keys (Ctrl, Alt, Meta, Shift)\r\n * @param evt Event object to add parameters to\r\n * @param deviceInputSystem DeviceInputSystem to pull values from\r\n */\r\n private static _checkNonCharacterKeys(evt: any, deviceInputSystem: IDeviceInputSystem): void {\r\n const isKeyboardActive = deviceInputSystem.isDeviceAvailable(DeviceType.Keyboard);\r\n const altKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 18) === 1;\r\n const ctrlKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 17) === 1;\r\n const metaKey =\r\n isKeyboardActive &&\r\n (deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 91) === 1 ||\r\n deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 92) === 1 ||\r\n deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 93) === 1);\r\n const shiftKey = isKeyboardActive && deviceInputSystem.pollInput(DeviceType.Keyboard, 0, 16) === 1;\r\n\r\n evt.altKey = altKey;\r\n evt.ctrlKey = ctrlKey;\r\n evt.metaKey = metaKey;\r\n evt.shiftKey = shiftKey;\r\n }\r\n\r\n /**\r\n * Create base event object\r\n * @param elementToAttachTo Value to use as event target\r\n * @returns\r\n */\r\n private static _createEvent(elementToAttachTo: any): any {\r\n const evt: { [k: string]: any } = {};\r\n evt.preventDefault = () => { };\r\n evt.target = elementToAttachTo;\r\n\r\n return evt;\r\n }\r\n}"]}
|
|
@@ -15,7 +15,9 @@ export declare enum DeviceType {
|
|
|
15
15
|
/** Xbox */
|
|
16
16
|
Xbox = 5,
|
|
17
17
|
/** Switch Controller */
|
|
18
|
-
Switch = 6
|
|
18
|
+
Switch = 6,
|
|
19
|
+
/** PS5 DualSense */
|
|
20
|
+
DualSense = 7
|
|
19
21
|
}
|
|
20
22
|
/**
|
|
21
23
|
* Enum for All Pointers (Touch/Mouse)
|
|
@@ -44,7 +46,9 @@ export declare enum PointerInput {
|
|
|
44
46
|
/** Delta X */
|
|
45
47
|
DeltaHorizontal = 10,
|
|
46
48
|
/** Delta Y */
|
|
47
|
-
DeltaVertical = 11
|
|
49
|
+
DeltaVertical = 11,
|
|
50
|
+
/** Move Catch-all */
|
|
51
|
+
Move = 12
|
|
48
52
|
}
|
|
49
53
|
/**
|
|
50
54
|
* Enum for Dual Shock Gamepad
|
|
@@ -95,6 +99,55 @@ export declare enum DualShockInput {
|
|
|
95
99
|
/** RStickYAxis */
|
|
96
100
|
RStickYAxis = 21
|
|
97
101
|
}
|
|
102
|
+
/**
|
|
103
|
+
* Enum for Dual Sense Gamepad
|
|
104
|
+
*/
|
|
105
|
+
export declare enum DualSenseInput {
|
|
106
|
+
/** Cross */
|
|
107
|
+
Cross = 0,
|
|
108
|
+
/** Circle */
|
|
109
|
+
Circle = 1,
|
|
110
|
+
/** Square */
|
|
111
|
+
Square = 2,
|
|
112
|
+
/** Triangle */
|
|
113
|
+
Triangle = 3,
|
|
114
|
+
/** L1 */
|
|
115
|
+
L1 = 4,
|
|
116
|
+
/** R1 */
|
|
117
|
+
R1 = 5,
|
|
118
|
+
/** L2 */
|
|
119
|
+
L2 = 6,
|
|
120
|
+
/** R2 */
|
|
121
|
+
R2 = 7,
|
|
122
|
+
/** Create */
|
|
123
|
+
Create = 8,
|
|
124
|
+
/** Options */
|
|
125
|
+
Options = 9,
|
|
126
|
+
/** L3 */
|
|
127
|
+
L3 = 10,
|
|
128
|
+
/** R3 */
|
|
129
|
+
R3 = 11,
|
|
130
|
+
/** DPadUp */
|
|
131
|
+
DPadUp = 12,
|
|
132
|
+
/** DPadDown */
|
|
133
|
+
DPadDown = 13,
|
|
134
|
+
/** DPadLeft */
|
|
135
|
+
DPadLeft = 14,
|
|
136
|
+
/** DRight */
|
|
137
|
+
DPadRight = 15,
|
|
138
|
+
/** Home */
|
|
139
|
+
Home = 16,
|
|
140
|
+
/** TouchPad */
|
|
141
|
+
TouchPad = 17,
|
|
142
|
+
/** LStickXAxis */
|
|
143
|
+
LStickXAxis = 18,
|
|
144
|
+
/** LStickYAxis */
|
|
145
|
+
LStickYAxis = 19,
|
|
146
|
+
/** RStickXAxis */
|
|
147
|
+
RStickXAxis = 20,
|
|
148
|
+
/** RStickYAxis */
|
|
149
|
+
RStickYAxis = 21
|
|
150
|
+
}
|
|
98
151
|
/**
|
|
99
152
|
* Enum for Xbox Gamepad
|
|
100
153
|
*/
|
|
@@ -17,6 +17,8 @@ export var DeviceType;
|
|
|
17
17
|
DeviceType[DeviceType["Xbox"] = 5] = "Xbox";
|
|
18
18
|
/** Switch Controller */
|
|
19
19
|
DeviceType[DeviceType["Switch"] = 6] = "Switch";
|
|
20
|
+
/** PS5 DualSense */
|
|
21
|
+
DeviceType[DeviceType["DualSense"] = 7] = "DualSense";
|
|
20
22
|
})(DeviceType || (DeviceType = {}));
|
|
21
23
|
// Device Enums
|
|
22
24
|
/**
|
|
@@ -48,6 +50,8 @@ export var PointerInput;
|
|
|
48
50
|
PointerInput[PointerInput["DeltaHorizontal"] = 10] = "DeltaHorizontal";
|
|
49
51
|
/** Delta Y */
|
|
50
52
|
PointerInput[PointerInput["DeltaVertical"] = 11] = "DeltaVertical";
|
|
53
|
+
/** Move Catch-all */
|
|
54
|
+
PointerInput[PointerInput["Move"] = 12] = "Move";
|
|
51
55
|
})(PointerInput || (PointerInput = {}));
|
|
52
56
|
/**
|
|
53
57
|
* Enum for Dual Shock Gamepad
|
|
@@ -99,6 +103,56 @@ export var DualShockInput;
|
|
|
99
103
|
/** RStickYAxis */
|
|
100
104
|
DualShockInput[DualShockInput["RStickYAxis"] = 21] = "RStickYAxis";
|
|
101
105
|
})(DualShockInput || (DualShockInput = {}));
|
|
106
|
+
/**
|
|
107
|
+
* Enum for Dual Sense Gamepad
|
|
108
|
+
*/
|
|
109
|
+
export var DualSenseInput;
|
|
110
|
+
(function (DualSenseInput) {
|
|
111
|
+
/** Cross */
|
|
112
|
+
DualSenseInput[DualSenseInput["Cross"] = 0] = "Cross";
|
|
113
|
+
/** Circle */
|
|
114
|
+
DualSenseInput[DualSenseInput["Circle"] = 1] = "Circle";
|
|
115
|
+
/** Square */
|
|
116
|
+
DualSenseInput[DualSenseInput["Square"] = 2] = "Square";
|
|
117
|
+
/** Triangle */
|
|
118
|
+
DualSenseInput[DualSenseInput["Triangle"] = 3] = "Triangle";
|
|
119
|
+
/** L1 */
|
|
120
|
+
DualSenseInput[DualSenseInput["L1"] = 4] = "L1";
|
|
121
|
+
/** R1 */
|
|
122
|
+
DualSenseInput[DualSenseInput["R1"] = 5] = "R1";
|
|
123
|
+
/** L2 */
|
|
124
|
+
DualSenseInput[DualSenseInput["L2"] = 6] = "L2";
|
|
125
|
+
/** R2 */
|
|
126
|
+
DualSenseInput[DualSenseInput["R2"] = 7] = "R2";
|
|
127
|
+
/** Create */
|
|
128
|
+
DualSenseInput[DualSenseInput["Create"] = 8] = "Create";
|
|
129
|
+
/** Options */
|
|
130
|
+
DualSenseInput[DualSenseInput["Options"] = 9] = "Options";
|
|
131
|
+
/** L3 */
|
|
132
|
+
DualSenseInput[DualSenseInput["L3"] = 10] = "L3";
|
|
133
|
+
/** R3 */
|
|
134
|
+
DualSenseInput[DualSenseInput["R3"] = 11] = "R3";
|
|
135
|
+
/** DPadUp */
|
|
136
|
+
DualSenseInput[DualSenseInput["DPadUp"] = 12] = "DPadUp";
|
|
137
|
+
/** DPadDown */
|
|
138
|
+
DualSenseInput[DualSenseInput["DPadDown"] = 13] = "DPadDown";
|
|
139
|
+
/** DPadLeft */
|
|
140
|
+
DualSenseInput[DualSenseInput["DPadLeft"] = 14] = "DPadLeft";
|
|
141
|
+
/** DRight */
|
|
142
|
+
DualSenseInput[DualSenseInput["DPadRight"] = 15] = "DPadRight";
|
|
143
|
+
/** Home */
|
|
144
|
+
DualSenseInput[DualSenseInput["Home"] = 16] = "Home";
|
|
145
|
+
/** TouchPad */
|
|
146
|
+
DualSenseInput[DualSenseInput["TouchPad"] = 17] = "TouchPad";
|
|
147
|
+
/** LStickXAxis */
|
|
148
|
+
DualSenseInput[DualSenseInput["LStickXAxis"] = 18] = "LStickXAxis";
|
|
149
|
+
/** LStickYAxis */
|
|
150
|
+
DualSenseInput[DualSenseInput["LStickYAxis"] = 19] = "LStickYAxis";
|
|
151
|
+
/** RStickXAxis */
|
|
152
|
+
DualSenseInput[DualSenseInput["RStickXAxis"] = 20] = "RStickXAxis";
|
|
153
|
+
/** RStickYAxis */
|
|
154
|
+
DualSenseInput[DualSenseInput["RStickYAxis"] = 21] = "RStickYAxis";
|
|
155
|
+
})(DualSenseInput || (DualSenseInput = {}));
|
|
102
156
|
/**
|
|
103
157
|
* Enum for Xbox Gamepad
|
|
104
158
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"deviceEnums.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/InputDevices/deviceEnums.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,UAiBX;AAjBD,WAAY,UAAU;IAClB,cAAc;IACd,iDAAW,CAAA;IACX,eAAe;IACf,mDAAY,CAAA;IACZ,YAAY;IACZ,6CAAS,CAAA;IACT,qBAAqB;IACrB,6CAAS,CAAA;IACT,qBAAqB;IACrB,qDAAa,CAAA;IACb,WAAW;IACX,2CAAQ,CAAA;IACR,wBAAwB;IACxB,+CAAU,CAAA;IACV,oBAAoB;IACpB,qDAAa,CAAA;AACjB,CAAC,EAjBW,UAAU,KAAV,UAAU,QAiBrB;AAED,eAAe;AACf;;GAEG;AACH,MAAM,CAAN,IAAY,YA2BX;AA3BD,WAAY,YAAY;IACpB,sBAAsB;IACtB,2DAAc,CAAA;IACd,oBAAoB;IACpB,uDAAY,CAAA;IACZ,0BAA0B;IAC1B,yDAAa,CAAA;IACb,mBAAmB;IACnB,6DAAe,CAAA;IACf,kBAAkB;IAClB,2DAAc,CAAA;IACd,mBAAmB;IACnB,6DAAe,CAAA;IACf,sBAAsB;IACtB,mEAAkB,CAAA;IAClB,oBAAoB;IACpB,6DAAe,CAAA;IACf,oBAAoB;IACpB,6DAAe,CAAA;IACf,oBAAoB;IACpB,6DAAe,CAAA;IACf,cAAc;IACd,sEAAoB,CAAA;IACpB,cAAc;IACd,kEAAkB,CAAA;IAClB,qBAAqB;IACrB,gDAAS,CAAA;AACb,CAAC,EA3BW,YAAY,KAAZ,YAAY,QA2BvB;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,cA6CX;AA7CD,WAAY,cAAc;IACtB,YAAY;IACZ,qDAAS,CAAA;IACT,aAAa;IACb,uDAAU,CAAA;IACV,aAAa;IACb,uDAAU,CAAA;IACV,eAAe;IACf,2DAAY,CAAA;IACZ,SAAS;IACT,+CAAM,CAAA;IACN,SAAS;IACT,+CAAM,CAAA;IACN,SAAS;IACT,+CAAM,CAAA;IACN,SAAS;IACT,+CAAM,CAAA;IACN,YAAY;IACZ,qDAAS,CAAA;IACT,cAAc;IACd,yDAAW,CAAA;IACX,SAAS;IACT,gDAAO,CAAA;IACP,SAAS;IACT,gDAAO,CAAA;IACP,aAAa;IACb,wDAAW,CAAA;IACX,eAAe;IACf,4DAAa,CAAA;IACb,eAAe;IACf,4DAAa,CAAA;IACb,aAAa;IACb,8DAAc,CAAA;IACd,WAAW;IACX,oDAAS,CAAA;IACT,eAAe;IACf,4DAAa,CAAA;IACb,kBAAkB;IAClB,kEAAgB,CAAA;IAChB,kBAAkB;IAClB,kEAAgB,CAAA;IAChB,kBAAkB;IAClB,kEAAgB,CAAA;IAChB,kBAAkB;IAClB,kEAAgB,CAAA;AACpB,CAAC,EA7CW,cAAc,KAAd,cAAc,QA6CzB;AAED;;GAEG;AACF,MAAM,CAAN,IAAY,cA6CZ;AA7CA,WAAY,cAAc;IACvB,YAAY;IACZ,qDAAS,CAAA;IACT,aAAa;IACb,uDAAU,CAAA;IACV,aAAa;IACb,uDAAU,CAAA;IACV,eAAe;IACf,2DAAY,CAAA;IACZ,SAAS;IACT,+CAAM,CAAA;IACN,SAAS;IACT,+CAAM,CAAA;IACN,SAAS;IACT,+CAAM,CAAA;IACN,SAAS;IACT,+CAAM,CAAA;IACN,aAAa;IACb,uDAAW,CAAA;IACX,cAAc;IACd,yDAAW,CAAA;IACX,SAAS;IACT,gDAAO,CAAA;IACP,SAAS;IACT,gDAAO,CAAA;IACP,aAAa;IACb,wDAAW,CAAA;IACX,eAAe;IACf,4DAAa,CAAA;IACb,eAAe;IACf,4DAAa,CAAA;IACb,aAAa;IACb,8DAAc,CAAA;IACd,WAAW;IACX,oDAAS,CAAA;IACT,eAAe;IACf,4DAAa,CAAA;IACb,kBAAkB;IAClB,kEAAgB,CAAA;IAChB,kBAAkB;IAClB,kEAAgB,CAAA;IAChB,kBAAkB;IAClB,kEAAgB,CAAA;IAChB,kBAAkB;IAClB,kEAAgB,CAAA;AACpB,CAAC,EA7CY,cAAc,KAAd,cAAc,QA6C1B;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,SA2CX;AA3CD,WAAY,SAAS;IACjB,QAAQ;IACR,mCAAK,CAAA;IACL,QAAQ;IACR,mCAAK,CAAA;IACL,QAAQ;IACR,mCAAK,CAAA;IACL,QAAQ;IACR,mCAAK,CAAA;IACL,SAAS;IACT,qCAAM,CAAA;IACN,SAAS;IACT,qCAAM,CAAA;IACN,SAAS;IACT,qCAAM,CAAA;IACN,SAAS;IACT,qCAAM,CAAA;IACN,WAAW;IACX,yCAAQ,CAAA;IACR,YAAY;IACZ,2CAAS,CAAA;IACT,SAAS;IACT,sCAAO,CAAA;IACP,SAAS;IACT,sCAAO,CAAA;IACP,aAAa;IACb,8CAAW,CAAA;IACX,eAAe;IACf,kDAAa,CAAA;IACb,eAAe;IACf,kDAAa,CAAA;IACb,aAAa;IACb,oDAAc,CAAA;IACd,WAAW;IACX,0CAAS,CAAA;IACT,kBAAkB;IAClB,wDAAgB,CAAA;IAChB,kBAAkB;IAClB,wDAAgB,CAAA;IAChB,kBAAkB;IAClB,wDAAgB,CAAA;IAChB,kBAAkB;IAClB,wDAAgB,CAAA;AACpB,CAAC,EA3CW,SAAS,KAAT,SAAS,QA2CpB;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,WA6CX;AA7CD,WAAY,WAAW;IACnB,QAAQ;IACR,uCAAK,CAAA;IACL,QAAQ;IACR,uCAAK,CAAA;IACL,QAAQ;IACR,uCAAK,CAAA;IACL,QAAQ;IACR,uCAAK,CAAA;IACL,QAAQ;IACR,uCAAK,CAAA;IACL,QAAQ;IACR,uCAAK,CAAA;IACL,SAAS;IACT,yCAAM,CAAA;IACN,SAAS;IACT,yCAAM,CAAA;IACN,YAAY;IACZ,+CAAS,CAAA;IACT,WAAW;IACX,6CAAQ,CAAA;IACR,SAAS;IACT,0CAAO,CAAA;IACP,SAAS;IACT,0CAAO,CAAA;IACP,aAAa;IACb,kDAAW,CAAA;IACX,eAAe;IACf,sDAAa,CAAA;IACb,eAAe;IACf,sDAAa,CAAA;IACb,aAAa;IACb,wDAAc,CAAA;IACd,WAAW;IACX,8CAAS,CAAA;IACT,cAAc;IACd,oDAAY,CAAA;IACZ,kBAAkB;IAClB,4DAAgB,CAAA;IAChB,kBAAkB;IAClB,4DAAgB,CAAA;IAChB,kBAAkB;IAClB,4DAAgB,CAAA;IAChB,kBAAkB;IAClB,4DAAgB,CAAA;AACpB,CAAC,EA7CW,WAAW,KAAX,WAAW,QA6CtB","sourcesContent":["/**\r\n * Enum for Device Types\r\n */\r\nexport enum DeviceType {\r\n /** Generic */\r\n Generic = 0,\r\n /** Keyboard */\r\n Keyboard = 1,\r\n /** Mouse */\r\n Mouse = 2,\r\n /** Touch Pointers */\r\n Touch = 3,\r\n /** PS4 Dual Shock */\r\n DualShock = 4,\r\n /** Xbox */\r\n Xbox = 5,\r\n /** Switch Controller */\r\n Switch = 6,\r\n /** PS5 DualSense */\r\n DualSense = 7,\r\n}\r\n\r\n// Device Enums\r\n/**\r\n * Enum for All Pointers (Touch/Mouse)\r\n */\r\nexport enum PointerInput {\r\n /** Horizontal Axis */\r\n Horizontal = 0,\r\n /** Vertical Axis */\r\n Vertical = 1,\r\n /** Left Click or Touch */\r\n LeftClick = 2,\r\n /** Middle Click */\r\n MiddleClick = 3,\r\n /** Right Click */\r\n RightClick = 4,\r\n /** Browser Back */\r\n BrowserBack = 5,\r\n /** Browser Forward */\r\n BrowserForward = 6,\r\n /** Mouse Wheel X */\r\n MouseWheelX = 7,\r\n /** Mouse Wheel Y */\r\n MouseWheelY = 8,\r\n /** Mouse Wheel Z */\r\n MouseWheelZ = 9,\r\n /** Delta X */\r\n DeltaHorizontal = 10,\r\n /** Delta Y */\r\n DeltaVertical = 11,\r\n /** Move Catch-all */\r\n Move = 12,\r\n}\r\n\r\n/**\r\n * Enum for Dual Shock Gamepad\r\n */\r\nexport enum DualShockInput {\r\n /** Cross */\r\n Cross = 0,\r\n /** Circle */\r\n Circle = 1,\r\n /** Square */\r\n Square = 2,\r\n /** Triangle */\r\n Triangle = 3,\r\n /** L1 */\r\n L1 = 4,\r\n /** R1 */\r\n R1 = 5,\r\n /** L2 */\r\n L2 = 6,\r\n /** R2 */\r\n R2 = 7,\r\n /** Share */\r\n Share = 8,\r\n /** Options */\r\n Options = 9,\r\n /** L3 */\r\n L3 = 10,\r\n /** R3 */\r\n R3 = 11,\r\n /** DPadUp */\r\n DPadUp = 12,\r\n /** DPadDown */\r\n DPadDown = 13,\r\n /** DPadLeft */\r\n DPadLeft = 14,\r\n /** DRight */\r\n DPadRight = 15,\r\n /** Home */\r\n Home = 16,\r\n /** TouchPad */\r\n TouchPad = 17,\r\n /** LStickXAxis */\r\n LStickXAxis = 18,\r\n /** LStickYAxis */\r\n LStickYAxis = 19,\r\n /** RStickXAxis */\r\n RStickXAxis = 20,\r\n /** RStickYAxis */\r\n RStickYAxis = 21\r\n}\r\n\r\n/**\r\n * Enum for Dual Sense Gamepad\r\n */\r\n export enum DualSenseInput {\r\n /** Cross */\r\n Cross = 0,\r\n /** Circle */\r\n Circle = 1,\r\n /** Square */\r\n Square = 2,\r\n /** Triangle */\r\n Triangle = 3,\r\n /** L1 */\r\n L1 = 4,\r\n /** R1 */\r\n R1 = 5,\r\n /** L2 */\r\n L2 = 6,\r\n /** R2 */\r\n R2 = 7,\r\n /** Create */\r\n Create = 8,\r\n /** Options */\r\n Options = 9,\r\n /** L3 */\r\n L3 = 10,\r\n /** R3 */\r\n R3 = 11,\r\n /** DPadUp */\r\n DPadUp = 12,\r\n /** DPadDown */\r\n DPadDown = 13,\r\n /** DPadLeft */\r\n DPadLeft = 14,\r\n /** DRight */\r\n DPadRight = 15,\r\n /** Home */\r\n Home = 16,\r\n /** TouchPad */\r\n TouchPad = 17,\r\n /** LStickXAxis */\r\n LStickXAxis = 18,\r\n /** LStickYAxis */\r\n LStickYAxis = 19,\r\n /** RStickXAxis */\r\n RStickXAxis = 20,\r\n /** RStickYAxis */\r\n RStickYAxis = 21\r\n}\r\n\r\n/**\r\n * Enum for Xbox Gamepad\r\n */\r\nexport enum XboxInput {\r\n /** A */\r\n A = 0,\r\n /** B */\r\n B = 1,\r\n /** X */\r\n X = 2,\r\n /** Y */\r\n Y = 3,\r\n /** LB */\r\n LB = 4,\r\n /** RB */\r\n RB = 5,\r\n /** LT */\r\n LT = 6,\r\n /** RT */\r\n RT = 7,\r\n /** Back */\r\n Back = 8,\r\n /** Start */\r\n Start = 9,\r\n /** LS */\r\n LS = 10,\r\n /** RS */\r\n RS = 11,\r\n /** DPadUp */\r\n DPadUp = 12,\r\n /** DPadDown */\r\n DPadDown = 13,\r\n /** DPadLeft */\r\n DPadLeft = 14,\r\n /** DRight */\r\n DPadRight = 15,\r\n /** Home */\r\n Home = 16,\r\n /** LStickXAxis */\r\n LStickXAxis = 17,\r\n /** LStickYAxis */\r\n LStickYAxis = 18,\r\n /** RStickXAxis */\r\n RStickXAxis = 19,\r\n /** RStickYAxis */\r\n RStickYAxis = 20\r\n}\r\n\r\n/**\r\n * Enum for Switch (Pro/JoyCon L+R) Gamepad\r\n */\r\nexport enum SwitchInput {\r\n /** B */\r\n B = 0,\r\n /** A */\r\n A = 1,\r\n /** Y */\r\n Y = 2,\r\n /** X */\r\n X = 3,\r\n /** L */\r\n L = 4,\r\n /** R */\r\n R = 5,\r\n /** ZL */\r\n ZL = 6,\r\n /** ZR */\r\n ZR = 7,\r\n /** Minus */\r\n Minus = 8,\r\n /** Plus */\r\n Plus = 9,\r\n /** LS */\r\n LS = 10,\r\n /** RS */\r\n RS = 11,\r\n /** DPadUp */\r\n DPadUp = 12,\r\n /** DPadDown */\r\n DPadDown = 13,\r\n /** DPadLeft */\r\n DPadLeft = 14,\r\n /** DRight */\r\n DPadRight = 15,\r\n /** Home */\r\n Home = 16,\r\n /** Capture */\r\n Capture = 17,\r\n /** LStickXAxis */\r\n LStickXAxis = 18,\r\n /** LStickYAxis */\r\n LStickYAxis = 19,\r\n /** RStickXAxis */\r\n RStickXAxis = 20,\r\n /** RStickYAxis */\r\n RStickYAxis = 21\r\n}"]}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { DeviceType } from './deviceEnums';
|
|
2
|
+
import { Observable } from '../../Misc/observable';
|
|
3
|
+
import { DeviceInput } from './deviceTypes';
|
|
4
|
+
import { IDeviceEvent, IDeviceInputSystem } from './inputInterfaces';
|
|
5
|
+
/**
|
|
6
|
+
* Class that handles all input for a specific device
|
|
7
|
+
*/
|
|
8
|
+
export declare class DeviceSource<T extends DeviceType> {
|
|
9
|
+
/** Type of device */
|
|
10
|
+
readonly deviceType: DeviceType;
|
|
11
|
+
/** "Slot" or index that device is referenced in */
|
|
12
|
+
readonly deviceSlot: number;
|
|
13
|
+
/**
|
|
14
|
+
* Observable to handle device input changes per device
|
|
15
|
+
*/
|
|
16
|
+
readonly onInputChangedObservable: Observable<IDeviceEvent>;
|
|
17
|
+
private readonly _deviceInputSystem;
|
|
18
|
+
/**
|
|
19
|
+
* Default Constructor
|
|
20
|
+
* @param deviceInputSystem Reference to DeviceInputSystem
|
|
21
|
+
* @param deviceType Type of device
|
|
22
|
+
* @param deviceSlot "Slot" or index that device is referenced in
|
|
23
|
+
*/
|
|
24
|
+
constructor(deviceInputSystem: IDeviceInputSystem,
|
|
25
|
+
/** Type of device */
|
|
26
|
+
deviceType: DeviceType,
|
|
27
|
+
/** "Slot" or index that device is referenced in */
|
|
28
|
+
deviceSlot?: number);
|
|
29
|
+
/**
|
|
30
|
+
* Get input for specific input
|
|
31
|
+
* @param inputIndex index of specific input on device
|
|
32
|
+
* @returns Input value from DeviceInputSystem
|
|
33
|
+
*/
|
|
34
|
+
getInput(inputIndex: DeviceInput<T>): number;
|
|
35
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { Observable } from '../../Misc/observable.js';
|
|
2
|
+
/**
|
|
3
|
+
* Class that handles all input for a specific device
|
|
4
|
+
*/
|
|
5
|
+
var DeviceSource = /** @class */ (function () {
|
|
6
|
+
/**
|
|
7
|
+
* Default Constructor
|
|
8
|
+
* @param deviceInputSystem Reference to DeviceInputSystem
|
|
9
|
+
* @param deviceType Type of device
|
|
10
|
+
* @param deviceSlot "Slot" or index that device is referenced in
|
|
11
|
+
*/
|
|
12
|
+
function DeviceSource(deviceInputSystem,
|
|
13
|
+
/** Type of device */
|
|
14
|
+
deviceType,
|
|
15
|
+
/** "Slot" or index that device is referenced in */
|
|
16
|
+
deviceSlot) {
|
|
17
|
+
if (deviceSlot === void 0) { deviceSlot = 0; }
|
|
18
|
+
this.deviceType = deviceType;
|
|
19
|
+
this.deviceSlot = deviceSlot;
|
|
20
|
+
// Public Members
|
|
21
|
+
/**
|
|
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* Observable to handle device input changes per device
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*/
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this.onInputChangedObservable = new Observable();
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this._deviceInputSystem = deviceInputSystem;
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}
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/**
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* Get input for specific input
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* @param inputIndex index of specific input on device
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* @returns Input value from DeviceInputSystem
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*/
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+
DeviceSource.prototype.getInput = function (inputIndex) {
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return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, inputIndex);
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};
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return DeviceSource;
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}());
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export { DeviceSource };
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//# sourceMappingURL=deviceSource.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"deviceSource.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/InputDevices/deviceSource.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD;;GAEG;AACF;IAUG;;;;;OAKG;IACH,sBAAY,iBAAqC;IAC7C,qBAAqB;IACL,UAAsB;IACtC,mDAAmD;IACnC,UAAsB;QAAtB,2BAAA,EAAA,cAAsB;QAFtB,eAAU,GAAV,UAAU,CAAY;QAEtB,eAAU,GAAV,UAAU,CAAY;QAnB1C,iBAAiB;QACjB;;WAEG;QACa,6BAAwB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAgBtE,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,+BAAQ,GAAf,UAAgB,UAA0B;QACtC,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAC3F,CAAC;IACL,mBAAC;AAAD,CAAC,AAhCA,IAgCA","sourcesContent":["import { DeviceType } from './deviceEnums';\r\nimport { Observable } from '../../Misc/observable';\r\nimport { DeviceInput } from './deviceTypes';\r\nimport { IDeviceEvent, IDeviceInputSystem } from './inputInterfaces';\r\n\r\n/**\r\n * Class that handles all input for a specific device\r\n */\r\n export class DeviceSource<T extends DeviceType> {\r\n // Public Members\r\n /**\r\n * Observable to handle device input changes per device\r\n */\r\n public readonly onInputChangedObservable = new Observable<IDeviceEvent>();\r\n\r\n // Private Members\r\n private readonly _deviceInputSystem: IDeviceInputSystem;\r\n\r\n /**\r\n * Default Constructor\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n constructor(deviceInputSystem: IDeviceInputSystem,\r\n /** Type of device */\r\n public readonly deviceType: DeviceType,\r\n /** \"Slot\" or index that device is referenced in */\r\n public readonly deviceSlot: number = 0) {\r\n this._deviceInputSystem = deviceInputSystem;\r\n }\r\n\r\n /**\r\n * Get input for specific input\r\n * @param inputIndex index of specific input on device\r\n * @returns Input value from DeviceInputSystem\r\n */\r\n public getInput(inputIndex: DeviceInput<T>): number {\r\n return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, inputIndex);\r\n }\r\n}"]}
|
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@@ -1,42 +1,10 @@
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1
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-
import { DeviceInputSystem } from '../deviceInputSystem';
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2
1
|
import { Engine } from '../../Engines/engine';
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3
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-
import { IDisposable } from '../../scene';
|
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4
2
|
import { DeviceType } from './deviceEnums';
|
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5
3
|
import { Nullable } from '../../types';
|
|
6
4
|
import { Observable } from '../../Misc/observable';
|
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7
|
-
import {
|
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8
|
-
import {
|
|
9
|
-
|
|
10
|
-
* Class that handles all input for a specific device
|
|
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|
-
*/
|
|
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|
-
export declare class DeviceSource<T extends DeviceType> {
|
|
13
|
-
/** Type of device */
|
|
14
|
-
readonly deviceType: DeviceType;
|
|
15
|
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/** "Slot" or index that device is referenced in */
|
|
16
|
-
readonly deviceSlot: number;
|
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17
|
-
/**
|
|
18
|
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* Observable to handle device input changes per device
|
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*/
|
|
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|
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readonly onInputChangedObservable: Observable<IDeviceEvent>;
|
|
21
|
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private readonly _deviceInputSystem;
|
|
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|
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/**
|
|
23
|
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* Default Constructor
|
|
24
|
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* @param deviceInputSystem Reference to DeviceInputSystem
|
|
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|
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* @param deviceType Type of device
|
|
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* @param deviceSlot "Slot" or index that device is referenced in
|
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*/
|
|
28
|
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constructor(deviceInputSystem: DeviceInputSystem,
|
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29
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/** Type of device */
|
|
30
|
-
deviceType: DeviceType,
|
|
31
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/** "Slot" or index that device is referenced in */
|
|
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deviceSlot?: number);
|
|
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/**
|
|
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* Get input for specific input
|
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|
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* @param inputIndex index of specific input on device
|
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* @returns Input value from DeviceInputSystem
|
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37
|
-
*/
|
|
38
|
-
getInput(inputIndex: DeviceInput<T>): number;
|
|
39
|
-
}
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|
5
|
+
import { IDeviceEvent } from './inputInterfaces';
|
|
6
|
+
import { DeviceSource } from './deviceSource';
|
|
7
|
+
import { IDisposable } from '../../scene';
|
|
40
8
|
/**
|
|
41
9
|
* Class to keep track of devices
|
|
42
10
|
*/
|
|
@@ -46,54 +14,43 @@ export declare class DeviceSourceManager implements IDisposable {
|
|
|
46
14
|
*/
|
|
47
15
|
readonly onDeviceConnectedObservable: Observable<DeviceSource<DeviceType>>;
|
|
48
16
|
/**
|
|
49
|
-
* Observable to be triggered when
|
|
17
|
+
* Observable to be triggered when a device's input is changed
|
|
50
18
|
*/
|
|
51
|
-
readonly
|
|
52
|
-
private readonly _devices;
|
|
53
|
-
private readonly _firstDevice;
|
|
54
|
-
private readonly _deviceInputSystem;
|
|
19
|
+
readonly onInputChangedObservable: Observable<IDeviceEvent>;
|
|
55
20
|
/**
|
|
56
|
-
*
|
|
57
|
-
* @param engine engine to pull input element from
|
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21
|
+
* Observable to be triggered when after a device is disconnected
|
|
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22
|
*/
|
|
59
|
-
|
|
23
|
+
readonly onDeviceDisconnectedObservable: Observable<DeviceSource<DeviceType>>;
|
|
24
|
+
private _engine;
|
|
25
|
+
private _onDisposeObserver;
|
|
26
|
+
private _getDeviceSource;
|
|
27
|
+
private _getDeviceSources;
|
|
28
|
+
private _getDevices;
|
|
60
29
|
/**
|
|
61
30
|
* Gets a DeviceSource, given a type and slot
|
|
62
|
-
* @param deviceType
|
|
63
|
-
* @param deviceSlot
|
|
64
|
-
* @returns DeviceSource
|
|
31
|
+
* @param deviceType Type of Device
|
|
32
|
+
* @param deviceSlot Slot or ID of device
|
|
33
|
+
* @returns DeviceSource
|
|
65
34
|
*/
|
|
66
35
|
getDeviceSource<T extends DeviceType>(deviceType: T, deviceSlot?: number): Nullable<DeviceSource<T>>;
|
|
67
36
|
/**
|
|
68
37
|
* Gets an array of DeviceSource objects for a given device type
|
|
69
|
-
* @param deviceType
|
|
70
|
-
* @returns
|
|
38
|
+
* @param deviceType Type of Device
|
|
39
|
+
* @returns All available DeviceSources of a given type
|
|
71
40
|
*/
|
|
72
41
|
getDeviceSources<T extends DeviceType>(deviceType: T): ReadonlyArray<DeviceSource<T>>;
|
|
73
42
|
/**
|
|
74
43
|
* Returns a read-only list of all available devices
|
|
75
|
-
* @returns
|
|
44
|
+
* @returns All available DeviceSources
|
|
76
45
|
*/
|
|
77
46
|
getDevices(): ReadonlyArray<DeviceSource<DeviceType>>;
|
|
78
47
|
/**
|
|
79
|
-
*
|
|
80
|
-
|
|
81
|
-
dispose(): void;
|
|
82
|
-
/**
|
|
83
|
-
* Function to add device name to device list
|
|
84
|
-
* @param deviceType Enum specifying device type
|
|
85
|
-
* @param deviceSlot "Slot" or index that device is referenced in
|
|
86
|
-
*/
|
|
87
|
-
private _addDevice;
|
|
88
|
-
/**
|
|
89
|
-
* Function to remove device name to device list
|
|
90
|
-
* @param deviceType Enum specifying device type
|
|
91
|
-
* @param deviceSlot "Slot" or index that device is referenced in
|
|
48
|
+
* Default constructor
|
|
49
|
+
* @param engine Used to get canvas (if applicable)
|
|
92
50
|
*/
|
|
93
|
-
|
|
51
|
+
constructor(engine: Engine);
|
|
94
52
|
/**
|
|
95
|
-
*
|
|
96
|
-
* @param type Type of Device
|
|
53
|
+
* Dispose of DeviceSourceManager
|
|
97
54
|
*/
|
|
98
|
-
|
|
55
|
+
dispose(): void;
|
|
99
56
|
}
|