@babylonjs/core 5.0.0-alpha.59 → 5.0.0-alpha.62
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +20 -0
- package/Animations/animation.js +57 -8
- package/Animations/animation.js.map +1 -1
- package/Animations/animationKey.d.ts +4 -0
- package/Animations/animationKey.js +4 -0
- package/Animations/animationKey.js.map +1 -1
- package/Audio/sound.js +1 -1
- package/Audio/sound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +130 -0
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +134 -0
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -0
- package/BakedVertexAnimation/index.d.ts +2 -0
- package/BakedVertexAnimation/index.js +3 -0
- package/BakedVertexAnimation/index.js.map +1 -0
- package/BakedVertexAnimation/vertexAnimationBaker.d.ts +65 -0
- package/BakedVertexAnimation/vertexAnimationBaker.js +155 -0
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -0
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +5 -0
- package/Behaviors/Cameras/autoRotationBehavior.js +7 -0
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +5 -0
- package/Behaviors/Cameras/framingBehavior.js +8 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/bone.d.ts +3 -1
- package/Bones/bone.js +4 -1
- package/Bones/bone.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +4 -6
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +4 -4
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/camera.js +8 -2
- package/Cameras/camera.js.map +1 -1
- package/Cameras/targetCamera.js +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Culling/boundingBox.d.ts +4 -0
- package/Culling/boundingBox.js +8 -0
- package/Culling/boundingBox.js.map +1 -1
- package/Debug/physicsViewer.js +1 -1
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/skeletonViewer.js +2 -2
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.d.ts +6 -1
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.js +16 -1
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.js.map +1 -1
- package/DeviceInput/Implementations/webDeviceInputSystem.js +10 -10
- package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
- package/DeviceInput/deviceInputSystem.js +6 -1
- package/DeviceInput/deviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.d.ts +2 -1
- package/Engines/Extensions/engine.dynamicTexture.js +2 -1
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js +17 -6
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +3 -11
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +0 -4
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +19 -3
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +0 -4
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +13 -0
- package/Engines/WebGPU/webgpuBundleList.js +27 -0
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +42 -61
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +6 -4
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +57 -13
- package/Engines/WebGPU/webgpuConstants.js +62 -13
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +25 -2
- package/Engines/WebGPU/webgpuHardwareTexture.js +2 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +6 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +6 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +27 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js +107 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -0
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +4 -4
- package/Engines/WebGPU/webgpuTextureHelper.js +273 -80
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/constants.d.ts +2 -0
- package/Engines/constants.js +2 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +94 -40
- package/Engines/engine.js +43 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFeatures.d.ts +2 -0
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/index.d.ts +1 -0
- package/Engines/index.js +1 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.js +49 -23
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +0 -11
- package/Engines/thinEngine.js +12 -40
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +6 -6
- package/Engines/webgpuEngine.js +28 -71
- package/Engines/webgpuEngine.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +3 -3
- package/Helpers/sceneHelpers.js +1 -2
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.js +12 -14
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +13 -1
- package/Layers/effectLayer.js +115 -65
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +2 -1
- package/Layers/highlightLayer.js +6 -3
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -0
- package/Lights/Shadows/cascadedShadowGenerator.js +14 -0
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +4 -0
- package/Lights/Shadows/shadowGenerator.js +31 -3
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.js +7 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.js +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +17 -4
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -0
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +10 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +31 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/index.d.ts +2 -0
- package/Materials/Node/Blocks/Fragment/index.js +2 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +41 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +128 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +49 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +145 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -0
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -0
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +15 -0
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.d.ts +31 -0
- package/Materials/Node/Blocks/customBlock.js +144 -0
- package/Materials/Node/Blocks/customBlock.js.map +1 -0
- package/Materials/Node/Blocks/index.d.ts +2 -0
- package/Materials/Node/Blocks/index.js +2 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +4 -4
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.d.ts +39 -0
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +107 -0
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -0
- package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +8 -0
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +34 -2
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +2 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +5 -0
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +12 -5
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +11 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +18 -3
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +2 -1
- package/Materials/Textures/dynamicTexture.js +4 -2
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.d.ts +9 -0
- package/Materials/Textures/hdrCubeTexture.js +21 -5
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.d.ts +2 -0
- package/Materials/Textures/mirrorTexture.js +13 -0
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +1 -2
- package/Materials/Textures/thinTexture.js +2 -4
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/imageProcessingConfiguration.d.ts +16 -1
- package/Materials/imageProcessingConfiguration.js +31 -0
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/materialHelper.d.ts +15 -1
- package/Materials/materialHelper.js +40 -3
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/pushMaterial.d.ts +2 -2
- package/Materials/pushMaterial.js +7 -3
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +6 -5
- package/Materials/shaderMaterial.js +70 -28
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +7 -7
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +11 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -2
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.color.d.ts +20 -0
- package/Maths/math.color.js +45 -2
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.vector.d.ts +14 -9
- package/Maths/math.vector.js +36 -17
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +1 -1
- package/Meshes/Builders/boxBuilder.js +1 -0
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.d.ts +17 -17
- package/Meshes/Builders/cylinderBuilder.js +1 -0
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/discBuilder.d.ts +1 -1
- package/Meshes/Builders/discBuilder.js +1 -0
- package/Meshes/Builders/discBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.d.ts +8 -8
- package/Meshes/Builders/groundBuilder.js +2 -0
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/hemisphereBuilder.d.ts +4 -4
- package/Meshes/Builders/hemisphereBuilder.js +1 -0
- package/Meshes/Builders/hemisphereBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.d.ts +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -0
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/planeBuilder.d.ts +1 -1
- package/Meshes/Builders/planeBuilder.js +1 -0
- package/Meshes/Builders/planeBuilder.js.map +1 -1
- package/Meshes/Builders/polyhedronBuilder.d.ts +1 -1
- package/Meshes/Builders/polyhedronBuilder.js +1 -0
- package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.d.ts +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -0
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.d.ts +8 -8
- package/Meshes/Builders/torusBuilder.js +1 -0
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Builders/torusKnotBuilder.d.ts +11 -11
- package/Meshes/Builders/torusKnotBuilder.js +1 -0
- package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +22 -2
- package/Meshes/abstractMesh.js +78 -28
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +3 -0
- package/Meshes/geometry.js +15 -7
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/linesMesh.d.ts +0 -2
- package/Meshes/linesMesh.js +3 -35
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +12 -0
- package/Meshes/mesh.js +186 -117
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +6 -1
- package/Meshes/mesh.vertexData.js +295 -114
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +6 -5
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +8 -8
- package/Meshes/transformNode.js +25 -17
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -0
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +13 -8
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/basis.d.ts +3 -2
- package/Misc/basis.js +31 -15
- package/Misc/basis.js.map +1 -1
- package/Misc/coroutine.d.ts +45 -0
- package/Misc/coroutine.js +123 -0
- package/Misc/coroutine.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/observableCoroutine.d.ts +9 -10
- package/Misc/observableCoroutine.js +31 -39
- package/Misc/observableCoroutine.js.map +1 -1
- package/Misc/sceneSerializer.js +0 -3
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/tools.d.ts +2 -4
- package/Misc/tools.js +6 -10
- package/Misc/tools.js.map +1 -1
- package/Particles/particleSystem.js +19 -16
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +29 -5
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/subEmitter.js +1 -0
- package/Particles/subEmitter.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.js +10 -8
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -0
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.d.ts +2 -0
- package/Probes/reflectionProbe.js +21 -0
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +3 -0
- package/Rendering/boundingBoxRenderer.js +49 -14
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthRenderer.d.ts +1 -1
- package/Rendering/depthRenderer.js +2 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +3 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +0 -2
- package/Rendering/geometryBufferRenderer.js +13 -10
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +5 -0
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +7 -0
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -0
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +5 -0
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -0
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.d.ts +2 -0
- package/Shaders/background.vertex.js +3 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/color.vertex.d.ts +2 -0
- package/Shaders/color.vertex.js +3 -1
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/default.vertex.d.ts +2 -0
- package/Shaders/default.vertex.js +3 -1
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/depth.vertex.d.ts +2 -0
- package/Shaders/depth.vertex.js +3 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +2 -0
- package/Shaders/geometry.vertex.js +3 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.d.ts +2 -0
- package/Shaders/glowMapGeneration.vertex.js +3 -1
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +2 -0
- package/Shaders/outline.vertex.js +3 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/pbr.vertex.d.ts +2 -0
- package/Shaders/pbr.vertex.js +3 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/shadowMap.vertex.d.ts +2 -0
- package/Shaders/shadowMap.vertex.js +3 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.d.ts +2 -0
- package/Shaders/volumetricLightScatteringPass.vertex.js +3 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +7 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +7 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +7 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +7 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +7 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -0
- package/Sprites/spriteRenderer.d.ts +1 -0
- package/Sprites/spriteRenderer.js +13 -1
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +14 -0
- package/XR/features/WebXRControllerPointerSelection.js +38 -10
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRNearInteraction.d.ts +1 -0
- package/XR/features/WebXRNearInteraction.js +2 -0
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/node.d.ts +30 -1
- package/node.js +12 -0
- package/node.js.map +1 -1
- package/package.json +52 -1
- package/scene.d.ts +10 -0
- package/scene.js +27 -0
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engineFeatures.js","sourceRoot":"","sources":["../../../sourceES6/core/Engines/engineFeatures.ts"],"names":[],"mappings":"","sourcesContent":["/** @hidden */\r\nexport interface EngineFeatures {\r\n /** Force using Bitmap when Bitmap or HTMLImageElement can be used */\r\n forceBitmapOverHTMLImageElement: boolean;\r\n\r\n /** Indicates that the engine support rendering to as well as copying to lod float textures */\r\n supportRenderAndCopyToLodForFloatTextures: boolean;\r\n\r\n /** Indicates that the engine support handling depth/stencil textures */\r\n supportDepthStencilTexture: boolean;\r\n\r\n /** Indicates that the engine support shadow samplers */\r\n supportShadowSamplers: boolean;\r\n\r\n /** Indicates to check the matrix bytes per bytes to know if it has changed or not. If false, only the updateFlag of the matrix is checked */\r\n uniformBufferHardCheckMatrix: boolean;\r\n\r\n /** Indicates that prefiltered mipmaps can be generated in some processes (for eg when loading an HDR cube texture) */\r\n allowTexturePrefiltering: boolean;\r\n\r\n /** Indicates to track the usage of ubos and to create new ones as necessary during a frame duration */\r\n trackUbosInFrame: boolean;\r\n\r\n /** Indicates that the current content of a ubo should be compared to the content of the corresponding GPU buffer and the GPU buffer updated only if different. Requires trackUbosInFrame to be true */\r\n checkUbosContentBeforeUpload: boolean;\r\n\r\n /** Indicates that the Cascaded Shadow Map technic is supported */\r\n supportCSM: boolean;\r\n\r\n /** Indicates that the textures transcoded by the basis transcoder must have power of 2 width and height */\r\n basisNeedsPOT: boolean;\r\n\r\n /** Indicates that the engine supports 3D textures */\r\n support3DTextures: boolean;\r\n\r\n /** Indicates that constants need a type suffix in shaders (used by realtime filtering...) */\r\n needTypeSuffixInShaderConstants: boolean;\r\n\r\n /** Indicates that MSAA is supported */\r\n supportMSAA: boolean;\r\n\r\n /** Indicates that SSAO2 is supported */\r\n supportSSAO2: boolean;\r\n\r\n /** Indicates that some additional texture formats are supported (like TEXTUREFORMAT_R for eg) */\r\n supportExtendedTextureFormats: boolean;\r\n\r\n /** Indicates that the switch/case construct is supported in shaders */\r\n supportSwitchCaseInShader: boolean;\r\n\r\n /** Indicates that synchronous texture reading is supported */\r\n supportSyncTextureRead: boolean;\r\n\r\n /** Indicates that y should be inverted when dealing with bitmaps (notably in environment tools) */\r\n needsInvertingBitmap: boolean;\r\n\r\n /** Indicates that the engine should cache the bound UBO */\r\n useUBOBindingCache: boolean;\r\n\r\n /** Indicates that the inliner should be run over every shader code */\r\n needShaderCodeInlining: boolean;\r\n\r\n /** Indicates that even if we don't have to update the properties of a uniform buffer (because of some optimzations in the material) we still need to bind the uniform buffer themselves */\r\n needToAlwaysBindUniformBuffers: boolean;\r\n\r\n /** @hidden */\r\n _collectUbosUpdatedInFrame: boolean;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"engineFeatures.js","sourceRoot":"","sources":["../../../sourceES6/core/Engines/engineFeatures.ts"],"names":[],"mappings":"","sourcesContent":["/** @hidden */\r\nexport interface EngineFeatures {\r\n /** Force using Bitmap when Bitmap or HTMLImageElement can be used */\r\n forceBitmapOverHTMLImageElement: boolean;\r\n\r\n /** Indicates that the engine support rendering to as well as copying to lod float textures */\r\n supportRenderAndCopyToLodForFloatTextures: boolean;\r\n\r\n /** Indicates that the engine support handling depth/stencil textures */\r\n supportDepthStencilTexture: boolean;\r\n\r\n /** Indicates that the engine support shadow samplers */\r\n supportShadowSamplers: boolean;\r\n\r\n /** Indicates to check the matrix bytes per bytes to know if it has changed or not. If false, only the updateFlag of the matrix is checked */\r\n uniformBufferHardCheckMatrix: boolean;\r\n\r\n /** Indicates that prefiltered mipmaps can be generated in some processes (for eg when loading an HDR cube texture) */\r\n allowTexturePrefiltering: boolean;\r\n\r\n /** Indicates to track the usage of ubos and to create new ones as necessary during a frame duration */\r\n trackUbosInFrame: boolean;\r\n\r\n /** Indicates that the current content of a ubo should be compared to the content of the corresponding GPU buffer and the GPU buffer updated only if different. Requires trackUbosInFrame to be true */\r\n checkUbosContentBeforeUpload: boolean;\r\n\r\n /** Indicates that the Cascaded Shadow Map technic is supported */\r\n supportCSM: boolean;\r\n\r\n /** Indicates that the textures transcoded by the basis transcoder must have power of 2 width and height */\r\n basisNeedsPOT: boolean;\r\n\r\n /** Indicates that the engine supports 3D textures */\r\n support3DTextures: boolean;\r\n\r\n /** Indicates that constants need a type suffix in shaders (used by realtime filtering...) */\r\n needTypeSuffixInShaderConstants: boolean;\r\n\r\n /** Indicates that MSAA is supported */\r\n supportMSAA: boolean;\r\n\r\n /** Indicates that SSAO2 is supported */\r\n supportSSAO2: boolean;\r\n\r\n /** Indicates that some additional texture formats are supported (like TEXTUREFORMAT_R for eg) */\r\n supportExtendedTextureFormats: boolean;\r\n\r\n /** Indicates that the switch/case construct is supported in shaders */\r\n supportSwitchCaseInShader: boolean;\r\n\r\n /** Indicates that synchronous texture reading is supported */\r\n supportSyncTextureRead: boolean;\r\n\r\n /** Indicates that y should be inverted when dealing with bitmaps (notably in environment tools) */\r\n needsInvertingBitmap: boolean;\r\n\r\n /** Indicates that the engine should cache the bound UBO */\r\n useUBOBindingCache: boolean;\r\n\r\n /** Indicates that the inliner should be run over every shader code */\r\n needShaderCodeInlining: boolean;\r\n\r\n /** Indicates that even if we don't have to update the properties of a uniform buffer (because of some optimzations in the material) we still need to bind the uniform buffer themselves */\r\n needToAlwaysBindUniformBuffers: boolean;\r\n\r\n /** Indicates that the engine supports render passes */\r\n supportRenderPasses: boolean;\r\n\r\n /** @hidden */\r\n _collectUbosUpdatedInFrame: boolean;\r\n}\r\n"]}
|
package/Engines/index.d.ts
CHANGED
|
@@ -18,6 +18,7 @@ export * from "./WebGPU/webgpuCacheRenderPipeline";
|
|
|
18
18
|
export * from "./WebGPU/webgpuCacheRenderPipelineTree";
|
|
19
19
|
export * from "./WebGPU/webgpuCacheBindGroups";
|
|
20
20
|
export * from "./WebGPU/webgpuCacheSampler";
|
|
21
|
+
export * from "./WebGPU/webgpuDrawContext";
|
|
21
22
|
export * from "./WebGPU/webgpuTintWASM";
|
|
22
23
|
export * from "./WebGL/webGL2ShaderProcessors";
|
|
23
24
|
export * from "./nativeEngine";
|
package/Engines/index.js
CHANGED
|
@@ -18,6 +18,7 @@ export * from "./WebGPU/webgpuCacheRenderPipeline.js";
|
|
|
18
18
|
export * from "./WebGPU/webgpuCacheRenderPipelineTree.js";
|
|
19
19
|
export * from "./WebGPU/webgpuCacheBindGroups.js";
|
|
20
20
|
export * from "./WebGPU/webgpuCacheSampler.js";
|
|
21
|
+
export * from "./WebGPU/webgpuDrawContext.js";
|
|
21
22
|
export * from "./WebGPU/webgpuTintWASM.js";
|
|
22
23
|
export * from "./WebGL/webGL2ShaderProcessors.js";
|
|
23
24
|
export * from "./nativeEngine.js";
|
package/Engines/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/core/Engines/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oBAAoB,CAAC;AACnC,cAAc,WAAW,CAAC;AAC1B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oCAAoC,CAAC;AACnD,cAAc,wCAAwC,CAAC;AACvD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,+BAA+B,CAAC","sourcesContent":["export * from \"./constants\";\r\nexport * from \"./engineCapabilities\";\r\nexport * from \"./instancingAttributeInfo\";\r\nexport * from \"./thinEngine\";\r\nexport * from \"./engine\";\r\nexport * from \"./engineStore\";\r\nexport * from \"./nullEngine\";\r\nexport * from \"./Extensions/index\";\r\nexport * from \"./Native/index\";\r\nexport * from \"./WebGPU/Extensions/index\";\r\nexport * from \"./IPipelineContext\";\r\nexport * from \"./ICanvas\";\r\nexport * from \"./WebGL/webGLPipelineContext\";\r\nexport * from \"./WebGL/webGLHardwareTexture\";\r\nexport * from \"./WebGPU/webgpuConstants\";\r\nexport * from \"./webgpuEngine\";\r\nexport * from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nexport * from \"./WebGPU/webgpuCacheRenderPipelineTree\";\r\nexport * from \"./WebGPU/webgpuCacheBindGroups\";\r\nexport * from \"./WebGPU/webgpuCacheSampler\";\r\nexport * from \"./WebGPU/webgpuTintWASM\";\r\nexport * from \"./WebGL/webGL2ShaderProcessors\";\r\nexport * from \"./nativeEngine\";\r\nexport * from \"./Processors/shaderCodeInliner\";\r\nexport * from \"./performanceConfigurator\";\r\nexport * from \"./engineFeatures\";\r\nexport * from \"./engineFactory\";\r\nexport * from \"./IMaterialContext\";\r\nexport * from \"./IDrawContext\";\r\nexport * from \"./shaderStore\";\r\nexport * from \"./Processors/iShaderProcessor\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/core/Engines/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oBAAoB,CAAC;AACnC,cAAc,WAAW,CAAC;AAC1B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oCAAoC,CAAC;AACnD,cAAc,wCAAwC,CAAC;AACvD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,+BAA+B,CAAC","sourcesContent":["export * from \"./constants\";\r\nexport * from \"./engineCapabilities\";\r\nexport * from \"./instancingAttributeInfo\";\r\nexport * from \"./thinEngine\";\r\nexport * from \"./engine\";\r\nexport * from \"./engineStore\";\r\nexport * from \"./nullEngine\";\r\nexport * from \"./Extensions/index\";\r\nexport * from \"./Native/index\";\r\nexport * from \"./WebGPU/Extensions/index\";\r\nexport * from \"./IPipelineContext\";\r\nexport * from \"./ICanvas\";\r\nexport * from \"./WebGL/webGLPipelineContext\";\r\nexport * from \"./WebGL/webGLHardwareTexture\";\r\nexport * from \"./WebGPU/webgpuConstants\";\r\nexport * from \"./webgpuEngine\";\r\nexport * from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nexport * from \"./WebGPU/webgpuCacheRenderPipelineTree\";\r\nexport * from \"./WebGPU/webgpuCacheBindGroups\";\r\nexport * from \"./WebGPU/webgpuCacheSampler\";\r\nexport * from \"./WebGPU/webgpuDrawContext\";\r\nexport * from \"./WebGPU/webgpuTintWASM\";\r\nexport * from \"./WebGL/webGL2ShaderProcessors\";\r\nexport * from \"./nativeEngine\";\r\nexport * from \"./Processors/shaderCodeInliner\";\r\nexport * from \"./performanceConfigurator\";\r\nexport * from \"./engineFeatures\";\r\nexport * from \"./engineFactory\";\r\nexport * from \"./IMaterialContext\";\r\nexport * from \"./IDrawContext\";\r\nexport * from \"./shaderStore\";\r\nexport * from \"./Processors/iShaderProcessor\";\r\n"]}
|
package/Engines/nativeEngine.js
CHANGED
|
@@ -499,21 +499,41 @@ var NativeRenderTargetWrapper = /** @class */ (function (_super) {
|
|
|
499
499
|
__extends(NativeRenderTargetWrapper, _super);
|
|
500
500
|
function NativeRenderTargetWrapper(isMulti, isCube, size, engine) {
|
|
501
501
|
var _this = _super.call(this, isMulti, isCube, size, engine) || this;
|
|
502
|
-
_this.
|
|
503
|
-
_this.
|
|
502
|
+
_this.__framebuffer = null;
|
|
503
|
+
_this.__framebufferDepthStencil = null;
|
|
504
504
|
_this._engine = engine;
|
|
505
505
|
return _this;
|
|
506
506
|
}
|
|
507
|
+
Object.defineProperty(NativeRenderTargetWrapper.prototype, "_framebuffer", {
|
|
508
|
+
get: function () {
|
|
509
|
+
return this.__framebuffer;
|
|
510
|
+
},
|
|
511
|
+
set: function (framebuffer) {
|
|
512
|
+
if (this.__framebuffer) {
|
|
513
|
+
this._engine._releaseFramebufferObjects(this.__framebuffer);
|
|
514
|
+
}
|
|
515
|
+
this.__framebuffer = framebuffer;
|
|
516
|
+
},
|
|
517
|
+
enumerable: false,
|
|
518
|
+
configurable: true
|
|
519
|
+
});
|
|
520
|
+
Object.defineProperty(NativeRenderTargetWrapper.prototype, "_framebufferDepthStencil", {
|
|
521
|
+
get: function () {
|
|
522
|
+
return this.__framebufferDepthStencil;
|
|
523
|
+
},
|
|
524
|
+
set: function (framebufferDepthStencil) {
|
|
525
|
+
if (this.__framebufferDepthStencil) {
|
|
526
|
+
this._engine._releaseFramebufferObjects(this.__framebufferDepthStencil);
|
|
527
|
+
}
|
|
528
|
+
this.__framebufferDepthStencil = framebufferDepthStencil;
|
|
529
|
+
},
|
|
530
|
+
enumerable: false,
|
|
531
|
+
configurable: true
|
|
532
|
+
});
|
|
507
533
|
NativeRenderTargetWrapper.prototype.dispose = function (disposeOnlyFramebuffers) {
|
|
508
534
|
if (disposeOnlyFramebuffers === void 0) { disposeOnlyFramebuffers = false; }
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
this._framebuffer = null;
|
|
512
|
-
}
|
|
513
|
-
if (this._framebufferDepthStencil) {
|
|
514
|
-
this._engine._releaseFramebufferObjects(this._framebufferDepthStencil);
|
|
515
|
-
this._framebufferDepthStencil = null;
|
|
516
|
-
}
|
|
535
|
+
this._framebuffer = null;
|
|
536
|
+
this._framebufferDepthStencil = null;
|
|
517
537
|
_super.prototype.dispose.call(this, disposeOnlyFramebuffers);
|
|
518
538
|
};
|
|
519
539
|
return NativeRenderTargetWrapper;
|
|
@@ -532,6 +552,7 @@ var NativeDataBuffer = /** @class */ (function (_super) {
|
|
|
532
552
|
var CommandBufferEncoder = /** @class */ (function () {
|
|
533
553
|
function CommandBufferEncoder(_engine) {
|
|
534
554
|
this._engine = _engine;
|
|
555
|
+
this._pending = new Array();
|
|
535
556
|
this._isCommandBufferScopeActive = false;
|
|
536
557
|
this._commandStream = NativeEngine._createNativeDataStream();
|
|
537
558
|
this._engine.setCommandDataStream(this._commandStream);
|
|
@@ -547,7 +568,7 @@ var CommandBufferEncoder = /** @class */ (function () {
|
|
|
547
568
|
throw new Error("Command scope is not active.");
|
|
548
569
|
}
|
|
549
570
|
this._isCommandBufferScopeActive = false;
|
|
550
|
-
this.
|
|
571
|
+
this._submit();
|
|
551
572
|
};
|
|
552
573
|
CommandBufferEncoder.prototype.startEncodingCommand = function (command) {
|
|
553
574
|
this._commandStream.writeNativeData(command);
|
|
@@ -572,12 +593,17 @@ var CommandBufferEncoder = /** @class */ (function () {
|
|
|
572
593
|
};
|
|
573
594
|
CommandBufferEncoder.prototype.encodeCommandArgAsNativeData = function (commandArg) {
|
|
574
595
|
this._commandStream.writeNativeData(commandArg);
|
|
596
|
+
this._pending.push(commandArg);
|
|
575
597
|
};
|
|
576
598
|
CommandBufferEncoder.prototype.finishEncodingCommand = function () {
|
|
577
599
|
if (!this._isCommandBufferScopeActive) {
|
|
578
|
-
this.
|
|
600
|
+
this._submit();
|
|
579
601
|
}
|
|
580
602
|
};
|
|
603
|
+
CommandBufferEncoder.prototype._submit = function () {
|
|
604
|
+
this._engine.submitCommands();
|
|
605
|
+
this._pending.length = 0;
|
|
606
|
+
};
|
|
581
607
|
return CommandBufferEncoder;
|
|
582
608
|
}());
|
|
583
609
|
/** @hidden */
|
|
@@ -673,6 +699,7 @@ var NativeEngine = /** @class */ (function (_super) {
|
|
|
673
699
|
useUBOBindingCache: true,
|
|
674
700
|
needShaderCodeInlining: true,
|
|
675
701
|
needToAlwaysBindUniformBuffers: false,
|
|
702
|
+
supportRenderPasses: true,
|
|
676
703
|
_collectUbosUpdatedInFrame: false,
|
|
677
704
|
};
|
|
678
705
|
Tools.Log("Babylon Native (v" + Engine.Version + ") launched");
|
|
@@ -784,20 +811,19 @@ var NativeEngine = /** @class */ (function (_super) {
|
|
|
784
811
|
return null;
|
|
785
812
|
};
|
|
786
813
|
NativeEngine.prototype.clear = function (color, backBuffer, depth, stencil) {
|
|
787
|
-
var _a;
|
|
788
814
|
if (stencil === void 0) { stencil = false; }
|
|
789
815
|
if (this.useReverseDepthBuffer) {
|
|
790
816
|
throw new Error("reverse depth buffer is not currently implemented");
|
|
791
817
|
}
|
|
792
818
|
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_CLEAR);
|
|
793
|
-
this._commandBufferEncoder.encodeCommandArgAsUInt32(
|
|
794
|
-
this._commandBufferEncoder.encodeCommandArgAsFloat32(color
|
|
795
|
-
this._commandBufferEncoder.encodeCommandArgAsFloat32(color
|
|
796
|
-
this._commandBufferEncoder.encodeCommandArgAsFloat32(color
|
|
797
|
-
this._commandBufferEncoder.encodeCommandArgAsFloat32(
|
|
798
|
-
this._commandBufferEncoder.encodeCommandArgAsUInt32(depth);
|
|
819
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(backBuffer && color ? 1 : 0);
|
|
820
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.r : 0);
|
|
821
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.g : 0);
|
|
822
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.b : 0);
|
|
823
|
+
this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.a : 1);
|
|
824
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(depth ? 1 : 0);
|
|
799
825
|
this._commandBufferEncoder.encodeCommandArgAsFloat32(1);
|
|
800
|
-
this._commandBufferEncoder.encodeCommandArgAsUInt32(stencil);
|
|
826
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(stencil ? 1 : 0);
|
|
801
827
|
this._commandBufferEncoder.encodeCommandArgAsUInt32(0);
|
|
802
828
|
this._commandBufferEncoder.finishEncodingCommand();
|
|
803
829
|
};
|
|
@@ -1045,11 +1071,11 @@ var NativeEngine = /** @class */ (function (_super) {
|
|
|
1045
1071
|
this._zOffset = zOffset;
|
|
1046
1072
|
this._zOffsetUnits = zOffsetUnits;
|
|
1047
1073
|
this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETSTATE);
|
|
1048
|
-
this._commandBufferEncoder.encodeCommandArgAsUInt32(culling);
|
|
1074
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(culling ? 1 : 0);
|
|
1049
1075
|
this._commandBufferEncoder.encodeCommandArgAsFloat32(zOffset);
|
|
1050
1076
|
this._commandBufferEncoder.encodeCommandArgAsFloat32(zOffsetUnits);
|
|
1051
|
-
this._commandBufferEncoder.encodeCommandArgAsUInt32((_b = (_a = this.cullBackFaces) !== null && _a !== void 0 ? _a : cullBackFaces) !== null && _b !== void 0 ? _b : true);
|
|
1052
|
-
this._commandBufferEncoder.encodeCommandArgAsUInt32(reverseSide);
|
|
1077
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(((_b = (_a = this.cullBackFaces) !== null && _a !== void 0 ? _a : cullBackFaces) !== null && _b !== void 0 ? _b : true) ? 1 : 0);
|
|
1078
|
+
this._commandBufferEncoder.encodeCommandArgAsUInt32(reverseSide ? 1 : 0);
|
|
1053
1079
|
this._commandBufferEncoder.finishEncodingCommand();
|
|
1054
1080
|
};
|
|
1055
1081
|
/**
|