@babylonjs/core 5.0.0-alpha.59 → 5.0.0-alpha.62

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (400) hide show
  1. package/Animations/animation.d.ts +20 -0
  2. package/Animations/animation.js +57 -8
  3. package/Animations/animation.js.map +1 -1
  4. package/Animations/animationKey.d.ts +4 -0
  5. package/Animations/animationKey.js +4 -0
  6. package/Animations/animationKey.js.map +1 -1
  7. package/Audio/sound.js +1 -1
  8. package/Audio/sound.js.map +1 -1
  9. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +130 -0
  10. package/BakedVertexAnimation/bakedVertexAnimationManager.js +134 -0
  11. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -0
  12. package/BakedVertexAnimation/index.d.ts +2 -0
  13. package/BakedVertexAnimation/index.js +3 -0
  14. package/BakedVertexAnimation/index.js.map +1 -0
  15. package/BakedVertexAnimation/vertexAnimationBaker.d.ts +65 -0
  16. package/BakedVertexAnimation/vertexAnimationBaker.js +155 -0
  17. package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -0
  18. package/Behaviors/Cameras/autoRotationBehavior.d.ts +5 -0
  19. package/Behaviors/Cameras/autoRotationBehavior.js +7 -0
  20. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  21. package/Behaviors/Cameras/framingBehavior.d.ts +5 -0
  22. package/Behaviors/Cameras/framingBehavior.js +8 -1
  23. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  24. package/Bones/bone.d.ts +3 -1
  25. package/Bones/bone.js +4 -1
  26. package/Bones/bone.js.map +1 -1
  27. package/Cameras/Inputs/BaseCameraPointersInput.js +4 -6
  28. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  29. package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
  30. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  31. package/Cameras/Inputs/freeCameraMouseInput.js +4 -4
  32. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  33. package/Cameras/camera.js +8 -2
  34. package/Cameras/camera.js.map +1 -1
  35. package/Cameras/targetCamera.js +1 -1
  36. package/Cameras/targetCamera.js.map +1 -1
  37. package/Culling/boundingBox.d.ts +4 -0
  38. package/Culling/boundingBox.js +8 -0
  39. package/Culling/boundingBox.js.map +1 -1
  40. package/Debug/physicsViewer.js +1 -1
  41. package/Debug/physicsViewer.js.map +1 -1
  42. package/Debug/skeletonViewer.js +2 -2
  43. package/Debug/skeletonViewer.js.map +1 -1
  44. package/DeviceInput/Implementations/nativeDeviceInputWrapper.d.ts +6 -1
  45. package/DeviceInput/Implementations/nativeDeviceInputWrapper.js +16 -1
  46. package/DeviceInput/Implementations/nativeDeviceInputWrapper.js.map +1 -1
  47. package/DeviceInput/Implementations/webDeviceInputSystem.js +10 -10
  48. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
  49. package/DeviceInput/deviceInputSystem.js +6 -1
  50. package/DeviceInput/deviceInputSystem.js.map +1 -1
  51. package/Engines/Extensions/engine.dynamicTexture.d.ts +2 -1
  52. package/Engines/Extensions/engine.dynamicTexture.js +2 -1
  53. package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
  54. package/Engines/Extensions/engine.multiview.js +17 -6
  55. package/Engines/Extensions/engine.multiview.js.map +1 -1
  56. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +3 -11
  57. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  58. package/Engines/WebGPU/Extensions/engine.multiRender.js +0 -4
  59. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  60. package/Engines/WebGPU/Extensions/engine.query.js +19 -3
  61. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  62. package/Engines/WebGPU/Extensions/engine.renderTarget.js +0 -4
  63. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  64. package/Engines/WebGPU/webgpuBundleList.d.ts +13 -0
  65. package/Engines/WebGPU/webgpuBundleList.js +27 -0
  66. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  67. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +42 -61
  68. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  69. package/Engines/WebGPU/webgpuCacheSampler.js +6 -4
  70. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  71. package/Engines/WebGPU/webgpuConstants.d.ts +57 -13
  72. package/Engines/WebGPU/webgpuConstants.js +62 -13
  73. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  74. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +25 -2
  75. package/Engines/WebGPU/webgpuHardwareTexture.js +2 -1
  76. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  77. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +6 -0
  78. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +6 -0
  79. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  80. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +27 -0
  81. package/Engines/WebGPU/webgpuSnapshotRendering.js +107 -0
  82. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -0
  83. package/Engines/WebGPU/webgpuTextureHelper.d.ts +4 -4
  84. package/Engines/WebGPU/webgpuTextureHelper.js +273 -80
  85. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  86. package/Engines/constants.d.ts +2 -0
  87. package/Engines/constants.js +2 -0
  88. package/Engines/constants.js.map +1 -1
  89. package/Engines/engine.d.ts +94 -40
  90. package/Engines/engine.js +43 -1
  91. package/Engines/engine.js.map +1 -1
  92. package/Engines/engineFeatures.d.ts +2 -0
  93. package/Engines/engineFeatures.js.map +1 -1
  94. package/Engines/index.d.ts +1 -0
  95. package/Engines/index.js +1 -0
  96. package/Engines/index.js.map +1 -1
  97. package/Engines/nativeEngine.js +49 -23
  98. package/Engines/nativeEngine.js.map +1 -1
  99. package/Engines/nullEngine.js +1 -0
  100. package/Engines/nullEngine.js.map +1 -1
  101. package/Engines/thinEngine.d.ts +0 -11
  102. package/Engines/thinEngine.js +12 -40
  103. package/Engines/thinEngine.js.map +1 -1
  104. package/Engines/webgpuEngine.d.ts +6 -6
  105. package/Engines/webgpuEngine.js +28 -71
  106. package/Engines/webgpuEngine.js.map +1 -1
  107. package/Helpers/sceneHelpers.d.ts +3 -3
  108. package/Helpers/sceneHelpers.js +1 -2
  109. package/Helpers/sceneHelpers.js.map +1 -1
  110. package/Inputs/scene.inputManager.js +12 -14
  111. package/Inputs/scene.inputManager.js.map +1 -1
  112. package/Layers/effectLayer.d.ts +13 -1
  113. package/Layers/effectLayer.js +115 -65
  114. package/Layers/effectLayer.js.map +1 -1
  115. package/Layers/highlightLayer.d.ts +2 -1
  116. package/Layers/highlightLayer.js +6 -3
  117. package/Layers/highlightLayer.js.map +1 -1
  118. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -0
  119. package/Lights/Shadows/cascadedShadowGenerator.js +14 -0
  120. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  121. package/Lights/Shadows/shadowGenerator.d.ts +4 -0
  122. package/Lights/Shadows/shadowGenerator.js +31 -3
  123. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  124. package/Lights/light.js +7 -1
  125. package/Lights/light.js.map +1 -1
  126. package/Lights/pointLight.js +1 -1
  127. package/Lights/pointLight.js.map +1 -1
  128. package/Lights/spotLight.js +1 -1
  129. package/Lights/spotLight.js.map +1 -1
  130. package/Loading/Plugins/babylonFileLoader.js +17 -4
  131. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  132. package/Materials/Background/backgroundMaterial.js +1 -0
  133. package/Materials/Background/backgroundMaterial.js.map +1 -1
  134. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +10 -0
  135. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +31 -0
  136. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  137. package/Materials/Node/Blocks/Fragment/index.d.ts +2 -0
  138. package/Materials/Node/Blocks/Fragment/index.js +2 -0
  139. package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
  140. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +41 -0
  141. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +128 -0
  142. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -0
  143. package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +49 -0
  144. package/Materials/Node/Blocks/Fragment/twirlBlock.js +145 -0
  145. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -0
  146. package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
  147. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  148. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -0
  149. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +15 -0
  150. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  151. package/Materials/Node/Blocks/customBlock.d.ts +31 -0
  152. package/Materials/Node/Blocks/customBlock.js +144 -0
  153. package/Materials/Node/Blocks/customBlock.js.map +1 -0
  154. package/Materials/Node/Blocks/index.d.ts +2 -0
  155. package/Materials/Node/Blocks/index.js +2 -0
  156. package/Materials/Node/Blocks/index.js.map +1 -1
  157. package/Materials/Node/Blocks/vectorMergerBlock.js +4 -4
  158. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  159. package/Materials/Node/Blocks/voronoiNoiseBlock.d.ts +39 -0
  160. package/Materials/Node/Blocks/voronoiNoiseBlock.js +107 -0
  161. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -0
  162. package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +8 -0
  163. package/Materials/Node/Blocks/worleyNoise3DBlock.js +34 -2
  164. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  165. package/Materials/Node/nodeMaterial.d.ts +1 -0
  166. package/Materials/Node/nodeMaterial.js +2 -0
  167. package/Materials/Node/nodeMaterial.js.map +1 -1
  168. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +5 -0
  169. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  170. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
  171. package/Materials/PBR/pbrBaseMaterial.js +12 -5
  172. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  173. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +11 -0
  174. package/Materials/PBR/pbrSubSurfaceConfiguration.js +18 -3
  175. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  176. package/Materials/Textures/dynamicTexture.d.ts +2 -1
  177. package/Materials/Textures/dynamicTexture.js +4 -2
  178. package/Materials/Textures/dynamicTexture.js.map +1 -1
  179. package/Materials/Textures/hdrCubeTexture.d.ts +9 -0
  180. package/Materials/Textures/hdrCubeTexture.js +21 -5
  181. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  182. package/Materials/Textures/mirrorTexture.d.ts +2 -0
  183. package/Materials/Textures/mirrorTexture.js +13 -0
  184. package/Materials/Textures/mirrorTexture.js.map +1 -1
  185. package/Materials/Textures/thinRenderTargetTexture.js +1 -1
  186. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  187. package/Materials/Textures/thinTexture.d.ts +1 -2
  188. package/Materials/Textures/thinTexture.js +2 -4
  189. package/Materials/Textures/thinTexture.js.map +1 -1
  190. package/Materials/imageProcessingConfiguration.d.ts +16 -1
  191. package/Materials/imageProcessingConfiguration.js +31 -0
  192. package/Materials/imageProcessingConfiguration.js.map +1 -1
  193. package/Materials/materialHelper.d.ts +15 -1
  194. package/Materials/materialHelper.js +40 -3
  195. package/Materials/materialHelper.js.map +1 -1
  196. package/Materials/pushMaterial.d.ts +2 -2
  197. package/Materials/pushMaterial.js +7 -3
  198. package/Materials/pushMaterial.js.map +1 -1
  199. package/Materials/shaderMaterial.d.ts +6 -5
  200. package/Materials/shaderMaterial.js +70 -28
  201. package/Materials/shaderMaterial.js.map +1 -1
  202. package/Materials/shadowDepthWrapper.js +7 -7
  203. package/Materials/shadowDepthWrapper.js.map +1 -1
  204. package/Materials/standardMaterial.d.ts +2 -0
  205. package/Materials/standardMaterial.js +11 -1
  206. package/Materials/standardMaterial.js.map +1 -1
  207. package/Materials/uniformBuffer.js +1 -2
  208. package/Materials/uniformBuffer.js.map +1 -1
  209. package/Maths/math.color.d.ts +20 -0
  210. package/Maths/math.color.js +45 -2
  211. package/Maths/math.color.js.map +1 -1
  212. package/Maths/math.vector.d.ts +14 -9
  213. package/Maths/math.vector.js +36 -17
  214. package/Maths/math.vector.js.map +1 -1
  215. package/Meshes/Builders/boxBuilder.d.ts +1 -1
  216. package/Meshes/Builders/boxBuilder.js +1 -0
  217. package/Meshes/Builders/boxBuilder.js.map +1 -1
  218. package/Meshes/Builders/cylinderBuilder.d.ts +17 -17
  219. package/Meshes/Builders/cylinderBuilder.js +1 -0
  220. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  221. package/Meshes/Builders/discBuilder.d.ts +1 -1
  222. package/Meshes/Builders/discBuilder.js +1 -0
  223. package/Meshes/Builders/discBuilder.js.map +1 -1
  224. package/Meshes/Builders/groundBuilder.d.ts +8 -8
  225. package/Meshes/Builders/groundBuilder.js +2 -0
  226. package/Meshes/Builders/groundBuilder.js.map +1 -1
  227. package/Meshes/Builders/hemisphereBuilder.d.ts +4 -4
  228. package/Meshes/Builders/hemisphereBuilder.js +1 -0
  229. package/Meshes/Builders/hemisphereBuilder.js.map +1 -1
  230. package/Meshes/Builders/icoSphereBuilder.d.ts +1 -1
  231. package/Meshes/Builders/icoSphereBuilder.js +1 -0
  232. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  233. package/Meshes/Builders/planeBuilder.d.ts +1 -1
  234. package/Meshes/Builders/planeBuilder.js +1 -0
  235. package/Meshes/Builders/planeBuilder.js.map +1 -1
  236. package/Meshes/Builders/polyhedronBuilder.d.ts +1 -1
  237. package/Meshes/Builders/polyhedronBuilder.js +1 -0
  238. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  239. package/Meshes/Builders/sphereBuilder.d.ts +1 -1
  240. package/Meshes/Builders/sphereBuilder.js +1 -0
  241. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  242. package/Meshes/Builders/torusBuilder.d.ts +8 -8
  243. package/Meshes/Builders/torusBuilder.js +1 -0
  244. package/Meshes/Builders/torusBuilder.js.map +1 -1
  245. package/Meshes/Builders/torusKnotBuilder.d.ts +11 -11
  246. package/Meshes/Builders/torusKnotBuilder.js +1 -0
  247. package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
  248. package/Meshes/abstractMesh.d.ts +22 -2
  249. package/Meshes/abstractMesh.js +78 -28
  250. package/Meshes/abstractMesh.js.map +1 -1
  251. package/Meshes/geometry.d.ts +3 -0
  252. package/Meshes/geometry.js +15 -7
  253. package/Meshes/geometry.js.map +1 -1
  254. package/Meshes/linesMesh.d.ts +0 -2
  255. package/Meshes/linesMesh.js +3 -35
  256. package/Meshes/linesMesh.js.map +1 -1
  257. package/Meshes/mesh.d.ts +12 -0
  258. package/Meshes/mesh.js +186 -117
  259. package/Meshes/mesh.js.map +1 -1
  260. package/Meshes/mesh.vertexData.d.ts +6 -1
  261. package/Meshes/mesh.vertexData.js +295 -114
  262. package/Meshes/mesh.vertexData.js.map +1 -1
  263. package/Meshes/thinInstanceMesh.js +6 -5
  264. package/Meshes/thinInstanceMesh.js.map +1 -1
  265. package/Meshes/transformNode.d.ts +8 -8
  266. package/Meshes/transformNode.js +25 -17
  267. package/Meshes/transformNode.js.map +1 -1
  268. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -0
  269. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +13 -8
  270. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  271. package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
  272. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  273. package/Misc/basis.d.ts +3 -2
  274. package/Misc/basis.js +31 -15
  275. package/Misc/basis.js.map +1 -1
  276. package/Misc/coroutine.d.ts +45 -0
  277. package/Misc/coroutine.js +123 -0
  278. package/Misc/coroutine.js.map +1 -0
  279. package/Misc/index.d.ts +1 -0
  280. package/Misc/index.js +1 -0
  281. package/Misc/index.js.map +1 -1
  282. package/Misc/observableCoroutine.d.ts +9 -10
  283. package/Misc/observableCoroutine.js +31 -39
  284. package/Misc/observableCoroutine.js.map +1 -1
  285. package/Misc/sceneSerializer.js +0 -3
  286. package/Misc/sceneSerializer.js.map +1 -1
  287. package/Misc/tools.d.ts +2 -4
  288. package/Misc/tools.js +6 -10
  289. package/Misc/tools.js.map +1 -1
  290. package/Particles/particleSystem.js +19 -16
  291. package/Particles/particleSystem.js.map +1 -1
  292. package/Particles/solidParticleSystem.js +29 -5
  293. package/Particles/solidParticleSystem.js.map +1 -1
  294. package/Particles/subEmitter.js +1 -0
  295. package/Particles/subEmitter.js.map +1 -1
  296. package/Physics/Plugins/ammoJSPlugin.js +10 -8
  297. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  298. package/PostProcesses/imageProcessingPostProcess.js +1 -0
  299. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  300. package/Probes/reflectionProbe.d.ts +2 -0
  301. package/Probes/reflectionProbe.js +21 -0
  302. package/Probes/reflectionProbe.js.map +1 -1
  303. package/Rendering/boundingBoxRenderer.d.ts +3 -0
  304. package/Rendering/boundingBoxRenderer.js +49 -14
  305. package/Rendering/boundingBoxRenderer.js.map +1 -1
  306. package/Rendering/depthRenderer.d.ts +1 -1
  307. package/Rendering/depthRenderer.js +2 -2
  308. package/Rendering/depthRenderer.js.map +1 -1
  309. package/Rendering/edgesRenderer.js +3 -1
  310. package/Rendering/edgesRenderer.js.map +1 -1
  311. package/Rendering/geometryBufferRenderer.d.ts +0 -2
  312. package/Rendering/geometryBufferRenderer.js +13 -10
  313. package/Rendering/geometryBufferRenderer.js.map +1 -1
  314. package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +5 -0
  315. package/Shaders/ShadersInclude/bakedVertexAnimation.js +7 -0
  316. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -0
  317. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +5 -0
  318. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -0
  319. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -0
  320. package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
  321. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  322. package/Shaders/ShadersInclude/bonesVertex.js +1 -1
  323. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  324. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
  325. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  326. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  327. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  328. package/Shaders/background.fragment.js +1 -1
  329. package/Shaders/background.fragment.js.map +1 -1
  330. package/Shaders/background.vertex.d.ts +2 -0
  331. package/Shaders/background.vertex.js +3 -1
  332. package/Shaders/background.vertex.js.map +1 -1
  333. package/Shaders/color.vertex.d.ts +2 -0
  334. package/Shaders/color.vertex.js +3 -1
  335. package/Shaders/color.vertex.js.map +1 -1
  336. package/Shaders/default.vertex.d.ts +2 -0
  337. package/Shaders/default.vertex.js +3 -1
  338. package/Shaders/default.vertex.js.map +1 -1
  339. package/Shaders/depth.vertex.d.ts +2 -0
  340. package/Shaders/depth.vertex.js +3 -1
  341. package/Shaders/depth.vertex.js.map +1 -1
  342. package/Shaders/geometry.vertex.d.ts +2 -0
  343. package/Shaders/geometry.vertex.js +3 -1
  344. package/Shaders/geometry.vertex.js.map +1 -1
  345. package/Shaders/glowMapGeneration.vertex.d.ts +2 -0
  346. package/Shaders/glowMapGeneration.vertex.js +3 -1
  347. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  348. package/Shaders/outline.vertex.d.ts +2 -0
  349. package/Shaders/outline.vertex.js +3 -1
  350. package/Shaders/outline.vertex.js.map +1 -1
  351. package/Shaders/pbr.vertex.d.ts +2 -0
  352. package/Shaders/pbr.vertex.js +3 -1
  353. package/Shaders/pbr.vertex.js.map +1 -1
  354. package/Shaders/shadowMap.vertex.d.ts +2 -0
  355. package/Shaders/shadowMap.vertex.js +3 -1
  356. package/Shaders/shadowMap.vertex.js.map +1 -1
  357. package/Shaders/volumetricLightScatteringPass.vertex.d.ts +2 -0
  358. package/Shaders/volumetricLightScatteringPass.vertex.js +3 -1
  359. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  360. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +5 -0
  361. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +7 -0
  362. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -0
  363. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +5 -0
  364. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -0
  365. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -0
  366. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  367. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  368. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  369. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  370. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +5 -0
  371. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +7 -0
  372. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -0
  373. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +5 -0
  374. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +7 -0
  375. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -0
  376. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +5 -0
  377. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +7 -0
  378. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -0
  379. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +5 -0
  380. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +7 -0
  381. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -0
  382. package/Sprites/spriteRenderer.d.ts +1 -0
  383. package/Sprites/spriteRenderer.js +13 -1
  384. package/Sprites/spriteRenderer.js.map +1 -1
  385. package/XR/features/WebXRControllerPointerSelection.d.ts +14 -0
  386. package/XR/features/WebXRControllerPointerSelection.js +38 -10
  387. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  388. package/XR/features/WebXRNearInteraction.d.ts +1 -0
  389. package/XR/features/WebXRNearInteraction.js +2 -0
  390. package/XR/features/WebXRNearInteraction.js.map +1 -1
  391. package/index.d.ts +1 -0
  392. package/index.js +1 -0
  393. package/index.js.map +1 -1
  394. package/node.d.ts +30 -1
  395. package/node.js +12 -0
  396. package/node.js.map +1 -1
  397. package/package.json +52 -1
  398. package/scene.d.ts +10 -0
  399. package/scene.js +27 -0
  400. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"engineFeatures.js","sourceRoot":"","sources":["../../../sourceES6/core/Engines/engineFeatures.ts"],"names":[],"mappings":"","sourcesContent":["/** @hidden */\r\nexport interface EngineFeatures {\r\n /** Force using Bitmap when Bitmap or HTMLImageElement can be used */\r\n forceBitmapOverHTMLImageElement: boolean;\r\n\r\n /** Indicates that the engine support rendering to as well as copying to lod float textures */\r\n supportRenderAndCopyToLodForFloatTextures: boolean;\r\n\r\n /** Indicates that the engine support handling depth/stencil textures */\r\n supportDepthStencilTexture: boolean;\r\n\r\n /** Indicates that the engine support shadow samplers */\r\n supportShadowSamplers: boolean;\r\n\r\n /** Indicates to check the matrix bytes per bytes to know if it has changed or not. If false, only the updateFlag of the matrix is checked */\r\n uniformBufferHardCheckMatrix: boolean;\r\n\r\n /** Indicates that prefiltered mipmaps can be generated in some processes (for eg when loading an HDR cube texture) */\r\n allowTexturePrefiltering: boolean;\r\n\r\n /** Indicates to track the usage of ubos and to create new ones as necessary during a frame duration */\r\n trackUbosInFrame: boolean;\r\n\r\n /** Indicates that the current content of a ubo should be compared to the content of the corresponding GPU buffer and the GPU buffer updated only if different. Requires trackUbosInFrame to be true */\r\n checkUbosContentBeforeUpload: boolean;\r\n\r\n /** Indicates that the Cascaded Shadow Map technic is supported */\r\n supportCSM: boolean;\r\n\r\n /** Indicates that the textures transcoded by the basis transcoder must have power of 2 width and height */\r\n basisNeedsPOT: boolean;\r\n\r\n /** Indicates that the engine supports 3D textures */\r\n support3DTextures: boolean;\r\n\r\n /** Indicates that constants need a type suffix in shaders (used by realtime filtering...) */\r\n needTypeSuffixInShaderConstants: boolean;\r\n\r\n /** Indicates that MSAA is supported */\r\n supportMSAA: boolean;\r\n\r\n /** Indicates that SSAO2 is supported */\r\n supportSSAO2: boolean;\r\n\r\n /** Indicates that some additional texture formats are supported (like TEXTUREFORMAT_R for eg) */\r\n supportExtendedTextureFormats: boolean;\r\n\r\n /** Indicates that the switch/case construct is supported in shaders */\r\n supportSwitchCaseInShader: boolean;\r\n\r\n /** Indicates that synchronous texture reading is supported */\r\n supportSyncTextureRead: boolean;\r\n\r\n /** Indicates that y should be inverted when dealing with bitmaps (notably in environment tools) */\r\n needsInvertingBitmap: boolean;\r\n\r\n /** Indicates that the engine should cache the bound UBO */\r\n useUBOBindingCache: boolean;\r\n\r\n /** Indicates that the inliner should be run over every shader code */\r\n needShaderCodeInlining: boolean;\r\n\r\n /** Indicates that even if we don't have to update the properties of a uniform buffer (because of some optimzations in the material) we still need to bind the uniform buffer themselves */\r\n needToAlwaysBindUniformBuffers: boolean;\r\n\r\n /** @hidden */\r\n _collectUbosUpdatedInFrame: boolean;\r\n}\r\n"]}
1
+ {"version":3,"file":"engineFeatures.js","sourceRoot":"","sources":["../../../sourceES6/core/Engines/engineFeatures.ts"],"names":[],"mappings":"","sourcesContent":["/** @hidden */\r\nexport interface EngineFeatures {\r\n /** Force using Bitmap when Bitmap or HTMLImageElement can be used */\r\n forceBitmapOverHTMLImageElement: boolean;\r\n\r\n /** Indicates that the engine support rendering to as well as copying to lod float textures */\r\n supportRenderAndCopyToLodForFloatTextures: boolean;\r\n\r\n /** Indicates that the engine support handling depth/stencil textures */\r\n supportDepthStencilTexture: boolean;\r\n\r\n /** Indicates that the engine support shadow samplers */\r\n supportShadowSamplers: boolean;\r\n\r\n /** Indicates to check the matrix bytes per bytes to know if it has changed or not. If false, only the updateFlag of the matrix is checked */\r\n uniformBufferHardCheckMatrix: boolean;\r\n\r\n /** Indicates that prefiltered mipmaps can be generated in some processes (for eg when loading an HDR cube texture) */\r\n allowTexturePrefiltering: boolean;\r\n\r\n /** Indicates to track the usage of ubos and to create new ones as necessary during a frame duration */\r\n trackUbosInFrame: boolean;\r\n\r\n /** Indicates that the current content of a ubo should be compared to the content of the corresponding GPU buffer and the GPU buffer updated only if different. Requires trackUbosInFrame to be true */\r\n checkUbosContentBeforeUpload: boolean;\r\n\r\n /** Indicates that the Cascaded Shadow Map technic is supported */\r\n supportCSM: boolean;\r\n\r\n /** Indicates that the textures transcoded by the basis transcoder must have power of 2 width and height */\r\n basisNeedsPOT: boolean;\r\n\r\n /** Indicates that the engine supports 3D textures */\r\n support3DTextures: boolean;\r\n\r\n /** Indicates that constants need a type suffix in shaders (used by realtime filtering...) */\r\n needTypeSuffixInShaderConstants: boolean;\r\n\r\n /** Indicates that MSAA is supported */\r\n supportMSAA: boolean;\r\n\r\n /** Indicates that SSAO2 is supported */\r\n supportSSAO2: boolean;\r\n\r\n /** Indicates that some additional texture formats are supported (like TEXTUREFORMAT_R for eg) */\r\n supportExtendedTextureFormats: boolean;\r\n\r\n /** Indicates that the switch/case construct is supported in shaders */\r\n supportSwitchCaseInShader: boolean;\r\n\r\n /** Indicates that synchronous texture reading is supported */\r\n supportSyncTextureRead: boolean;\r\n\r\n /** Indicates that y should be inverted when dealing with bitmaps (notably in environment tools) */\r\n needsInvertingBitmap: boolean;\r\n\r\n /** Indicates that the engine should cache the bound UBO */\r\n useUBOBindingCache: boolean;\r\n\r\n /** Indicates that the inliner should be run over every shader code */\r\n needShaderCodeInlining: boolean;\r\n\r\n /** Indicates that even if we don't have to update the properties of a uniform buffer (because of some optimzations in the material) we still need to bind the uniform buffer themselves */\r\n needToAlwaysBindUniformBuffers: boolean;\r\n\r\n /** Indicates that the engine supports render passes */\r\n supportRenderPasses: boolean;\r\n\r\n /** @hidden */\r\n _collectUbosUpdatedInFrame: boolean;\r\n}\r\n"]}
@@ -18,6 +18,7 @@ export * from "./WebGPU/webgpuCacheRenderPipeline";
18
18
  export * from "./WebGPU/webgpuCacheRenderPipelineTree";
19
19
  export * from "./WebGPU/webgpuCacheBindGroups";
20
20
  export * from "./WebGPU/webgpuCacheSampler";
21
+ export * from "./WebGPU/webgpuDrawContext";
21
22
  export * from "./WebGPU/webgpuTintWASM";
22
23
  export * from "./WebGL/webGL2ShaderProcessors";
23
24
  export * from "./nativeEngine";
package/Engines/index.js CHANGED
@@ -18,6 +18,7 @@ export * from "./WebGPU/webgpuCacheRenderPipeline.js";
18
18
  export * from "./WebGPU/webgpuCacheRenderPipelineTree.js";
19
19
  export * from "./WebGPU/webgpuCacheBindGroups.js";
20
20
  export * from "./WebGPU/webgpuCacheSampler.js";
21
+ export * from "./WebGPU/webgpuDrawContext.js";
21
22
  export * from "./WebGPU/webgpuTintWASM.js";
22
23
  export * from "./WebGL/webGL2ShaderProcessors.js";
23
24
  export * from "./nativeEngine.js";
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/core/Engines/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oBAAoB,CAAC;AACnC,cAAc,WAAW,CAAC;AAC1B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oCAAoC,CAAC;AACnD,cAAc,wCAAwC,CAAC;AACvD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,+BAA+B,CAAC","sourcesContent":["export * from \"./constants\";\r\nexport * from \"./engineCapabilities\";\r\nexport * from \"./instancingAttributeInfo\";\r\nexport * from \"./thinEngine\";\r\nexport * from \"./engine\";\r\nexport * from \"./engineStore\";\r\nexport * from \"./nullEngine\";\r\nexport * from \"./Extensions/index\";\r\nexport * from \"./Native/index\";\r\nexport * from \"./WebGPU/Extensions/index\";\r\nexport * from \"./IPipelineContext\";\r\nexport * from \"./ICanvas\";\r\nexport * from \"./WebGL/webGLPipelineContext\";\r\nexport * from \"./WebGL/webGLHardwareTexture\";\r\nexport * from \"./WebGPU/webgpuConstants\";\r\nexport * from \"./webgpuEngine\";\r\nexport * from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nexport * from \"./WebGPU/webgpuCacheRenderPipelineTree\";\r\nexport * from \"./WebGPU/webgpuCacheBindGroups\";\r\nexport * from \"./WebGPU/webgpuCacheSampler\";\r\nexport * from \"./WebGPU/webgpuTintWASM\";\r\nexport * from \"./WebGL/webGL2ShaderProcessors\";\r\nexport * from \"./nativeEngine\";\r\nexport * from \"./Processors/shaderCodeInliner\";\r\nexport * from \"./performanceConfigurator\";\r\nexport * from \"./engineFeatures\";\r\nexport * from \"./engineFactory\";\r\nexport * from \"./IMaterialContext\";\r\nexport * from \"./IDrawContext\";\r\nexport * from \"./shaderStore\";\r\nexport * from \"./Processors/iShaderProcessor\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../sourceES6/core/Engines/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,cAAc,CAAC;AAC7B,cAAc,UAAU,CAAC;AACzB,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oBAAoB,CAAC;AACnC,cAAc,WAAW,CAAC;AAC1B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oCAAoC,CAAC;AACnD,cAAc,wCAAwC,CAAC;AACvD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,kBAAkB,CAAC;AACjC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC;AAC9B,cAAc,+BAA+B,CAAC","sourcesContent":["export * from \"./constants\";\r\nexport * from \"./engineCapabilities\";\r\nexport * from \"./instancingAttributeInfo\";\r\nexport * from \"./thinEngine\";\r\nexport * from \"./engine\";\r\nexport * from \"./engineStore\";\r\nexport * from \"./nullEngine\";\r\nexport * from \"./Extensions/index\";\r\nexport * from \"./Native/index\";\r\nexport * from \"./WebGPU/Extensions/index\";\r\nexport * from \"./IPipelineContext\";\r\nexport * from \"./ICanvas\";\r\nexport * from \"./WebGL/webGLPipelineContext\";\r\nexport * from \"./WebGL/webGLHardwareTexture\";\r\nexport * from \"./WebGPU/webgpuConstants\";\r\nexport * from \"./webgpuEngine\";\r\nexport * from \"./WebGPU/webgpuCacheRenderPipeline\";\r\nexport * from \"./WebGPU/webgpuCacheRenderPipelineTree\";\r\nexport * from \"./WebGPU/webgpuCacheBindGroups\";\r\nexport * from \"./WebGPU/webgpuCacheSampler\";\r\nexport * from \"./WebGPU/webgpuDrawContext\";\r\nexport * from \"./WebGPU/webgpuTintWASM\";\r\nexport * from \"./WebGL/webGL2ShaderProcessors\";\r\nexport * from \"./nativeEngine\";\r\nexport * from \"./Processors/shaderCodeInliner\";\r\nexport * from \"./performanceConfigurator\";\r\nexport * from \"./engineFeatures\";\r\nexport * from \"./engineFactory\";\r\nexport * from \"./IMaterialContext\";\r\nexport * from \"./IDrawContext\";\r\nexport * from \"./shaderStore\";\r\nexport * from \"./Processors/iShaderProcessor\";\r\n"]}
@@ -499,21 +499,41 @@ var NativeRenderTargetWrapper = /** @class */ (function (_super) {
499
499
  __extends(NativeRenderTargetWrapper, _super);
500
500
  function NativeRenderTargetWrapper(isMulti, isCube, size, engine) {
501
501
  var _this = _super.call(this, isMulti, isCube, size, engine) || this;
502
- _this._framebuffer = null;
503
- _this._framebufferDepthStencil = null;
502
+ _this.__framebuffer = null;
503
+ _this.__framebufferDepthStencil = null;
504
504
  _this._engine = engine;
505
505
  return _this;
506
506
  }
507
+ Object.defineProperty(NativeRenderTargetWrapper.prototype, "_framebuffer", {
508
+ get: function () {
509
+ return this.__framebuffer;
510
+ },
511
+ set: function (framebuffer) {
512
+ if (this.__framebuffer) {
513
+ this._engine._releaseFramebufferObjects(this.__framebuffer);
514
+ }
515
+ this.__framebuffer = framebuffer;
516
+ },
517
+ enumerable: false,
518
+ configurable: true
519
+ });
520
+ Object.defineProperty(NativeRenderTargetWrapper.prototype, "_framebufferDepthStencil", {
521
+ get: function () {
522
+ return this.__framebufferDepthStencil;
523
+ },
524
+ set: function (framebufferDepthStencil) {
525
+ if (this.__framebufferDepthStencil) {
526
+ this._engine._releaseFramebufferObjects(this.__framebufferDepthStencil);
527
+ }
528
+ this.__framebufferDepthStencil = framebufferDepthStencil;
529
+ },
530
+ enumerable: false,
531
+ configurable: true
532
+ });
507
533
  NativeRenderTargetWrapper.prototype.dispose = function (disposeOnlyFramebuffers) {
508
534
  if (disposeOnlyFramebuffers === void 0) { disposeOnlyFramebuffers = false; }
509
- if (this._framebuffer) {
510
- this._engine._releaseFramebufferObjects(this._framebuffer);
511
- this._framebuffer = null;
512
- }
513
- if (this._framebufferDepthStencil) {
514
- this._engine._releaseFramebufferObjects(this._framebufferDepthStencil);
515
- this._framebufferDepthStencil = null;
516
- }
535
+ this._framebuffer = null;
536
+ this._framebufferDepthStencil = null;
517
537
  _super.prototype.dispose.call(this, disposeOnlyFramebuffers);
518
538
  };
519
539
  return NativeRenderTargetWrapper;
@@ -532,6 +552,7 @@ var NativeDataBuffer = /** @class */ (function (_super) {
532
552
  var CommandBufferEncoder = /** @class */ (function () {
533
553
  function CommandBufferEncoder(_engine) {
534
554
  this._engine = _engine;
555
+ this._pending = new Array();
535
556
  this._isCommandBufferScopeActive = false;
536
557
  this._commandStream = NativeEngine._createNativeDataStream();
537
558
  this._engine.setCommandDataStream(this._commandStream);
@@ -547,7 +568,7 @@ var CommandBufferEncoder = /** @class */ (function () {
547
568
  throw new Error("Command scope is not active.");
548
569
  }
549
570
  this._isCommandBufferScopeActive = false;
550
- this._engine.submitCommands();
571
+ this._submit();
551
572
  };
552
573
  CommandBufferEncoder.prototype.startEncodingCommand = function (command) {
553
574
  this._commandStream.writeNativeData(command);
@@ -572,12 +593,17 @@ var CommandBufferEncoder = /** @class */ (function () {
572
593
  };
573
594
  CommandBufferEncoder.prototype.encodeCommandArgAsNativeData = function (commandArg) {
574
595
  this._commandStream.writeNativeData(commandArg);
596
+ this._pending.push(commandArg);
575
597
  };
576
598
  CommandBufferEncoder.prototype.finishEncodingCommand = function () {
577
599
  if (!this._isCommandBufferScopeActive) {
578
- this._engine.submitCommands();
600
+ this._submit();
579
601
  }
580
602
  };
603
+ CommandBufferEncoder.prototype._submit = function () {
604
+ this._engine.submitCommands();
605
+ this._pending.length = 0;
606
+ };
581
607
  return CommandBufferEncoder;
582
608
  }());
583
609
  /** @hidden */
@@ -673,6 +699,7 @@ var NativeEngine = /** @class */ (function (_super) {
673
699
  useUBOBindingCache: true,
674
700
  needShaderCodeInlining: true,
675
701
  needToAlwaysBindUniformBuffers: false,
702
+ supportRenderPasses: true,
676
703
  _collectUbosUpdatedInFrame: false,
677
704
  };
678
705
  Tools.Log("Babylon Native (v" + Engine.Version + ") launched");
@@ -784,20 +811,19 @@ var NativeEngine = /** @class */ (function (_super) {
784
811
  return null;
785
812
  };
786
813
  NativeEngine.prototype.clear = function (color, backBuffer, depth, stencil) {
787
- var _a;
788
814
  if (stencil === void 0) { stencil = false; }
789
815
  if (this.useReverseDepthBuffer) {
790
816
  throw new Error("reverse depth buffer is not currently implemented");
791
817
  }
792
818
  this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_CLEAR);
793
- this._commandBufferEncoder.encodeCommandArgAsUInt32(Boolean(backBuffer && color));
794
- this._commandBufferEncoder.encodeCommandArgAsFloat32(color === null || color === void 0 ? void 0 : color.r);
795
- this._commandBufferEncoder.encodeCommandArgAsFloat32(color === null || color === void 0 ? void 0 : color.g);
796
- this._commandBufferEncoder.encodeCommandArgAsFloat32(color === null || color === void 0 ? void 0 : color.b);
797
- this._commandBufferEncoder.encodeCommandArgAsFloat32((_a = color === null || color === void 0 ? void 0 : color.a) !== null && _a !== void 0 ? _a : 1);
798
- this._commandBufferEncoder.encodeCommandArgAsUInt32(depth);
819
+ this._commandBufferEncoder.encodeCommandArgAsUInt32(backBuffer && color ? 1 : 0);
820
+ this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.r : 0);
821
+ this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.g : 0);
822
+ this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.b : 0);
823
+ this._commandBufferEncoder.encodeCommandArgAsFloat32(color ? color.a : 1);
824
+ this._commandBufferEncoder.encodeCommandArgAsUInt32(depth ? 1 : 0);
799
825
  this._commandBufferEncoder.encodeCommandArgAsFloat32(1);
800
- this._commandBufferEncoder.encodeCommandArgAsUInt32(stencil);
826
+ this._commandBufferEncoder.encodeCommandArgAsUInt32(stencil ? 1 : 0);
801
827
  this._commandBufferEncoder.encodeCommandArgAsUInt32(0);
802
828
  this._commandBufferEncoder.finishEncodingCommand();
803
829
  };
@@ -1045,11 +1071,11 @@ var NativeEngine = /** @class */ (function (_super) {
1045
1071
  this._zOffset = zOffset;
1046
1072
  this._zOffsetUnits = zOffsetUnits;
1047
1073
  this._commandBufferEncoder.startEncodingCommand(_native.Engine.COMMAND_SETSTATE);
1048
- this._commandBufferEncoder.encodeCommandArgAsUInt32(culling);
1074
+ this._commandBufferEncoder.encodeCommandArgAsUInt32(culling ? 1 : 0);
1049
1075
  this._commandBufferEncoder.encodeCommandArgAsFloat32(zOffset);
1050
1076
  this._commandBufferEncoder.encodeCommandArgAsFloat32(zOffsetUnits);
1051
- this._commandBufferEncoder.encodeCommandArgAsUInt32((_b = (_a = this.cullBackFaces) !== null && _a !== void 0 ? _a : cullBackFaces) !== null && _b !== void 0 ? _b : true);
1052
- this._commandBufferEncoder.encodeCommandArgAsUInt32(reverseSide);
1077
+ this._commandBufferEncoder.encodeCommandArgAsUInt32(((_b = (_a = this.cullBackFaces) !== null && _a !== void 0 ? _a : cullBackFaces) !== null && _b !== void 0 ? _b : true) ? 1 : 0);
1078
+ this._commandBufferEncoder.encodeCommandArgAsUInt32(reverseSide ? 1 : 0);
1053
1079
  this._commandBufferEncoder.finishEncodingCommand();
1054
1080
  };
1055
1081
  /**