@babylonjs/addons 9.10.1 → 9.12.0

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@@ -1,17 +1,17 @@
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- import { type AbstractEngine } from "@babylonjs/core/Engines/abstractEngine.js";
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+ import { type AbstractEngine } from "@babylonjs/core/Engines/abstractEngine.pure.js";
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  import { AtmospherePerCameraVariables } from "./atmospherePerCameraVariables.js";
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  import { AtmospherePhysicalProperties } from "./atmospherePhysicalProperties.js";
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- import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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- import { type Camera } from "@babylonjs/core/Cameras/camera.js";
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+ import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.pure.js";
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+ import { type Camera } from "@babylonjs/core/Cameras/camera.pure.js";
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  import { type DeepImmutable, type Nullable } from "@babylonjs/core/types.js";
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  import { DiffuseSkyIrradianceLut } from "./diffuseSkyIrradianceLut.js";
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- import { type DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
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- import { type Effect } from "@babylonjs/core/Materials/effect.js";
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+ import { type DirectionalLight } from "@babylonjs/core/Lights/directionalLight.pure.js";
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+ import { type Effect } from "@babylonjs/core/Materials/effect.pure.js";
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  import { type IAtmosphereOptions } from "./atmosphereOptions.js";
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  import { type IColor3Like, type IVector3Like } from "@babylonjs/core/Maths/math.like.js";
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- import { type IDisposable, type Scene } from "@babylonjs/core/scene.js";
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- import { Observable } from "@babylonjs/core/Misc/observable.js";
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- import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
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+ import { type IDisposable, type Scene } from "@babylonjs/core/scene.pure.js";
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+ import { Observable } from "@babylonjs/core/Misc/observable.pure.js";
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+ import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.pure.js";
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  import { TransmittanceLut } from "./transmittanceLut.js";
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  import { UniformBuffer } from "@babylonjs/core/Materials/uniformBuffer.js";
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  /**
@@ -3,16 +3,18 @@
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  import { AtmospherePBRMaterialPlugin } from "./atmospherePBRMaterialPlugin.js";
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  import { AtmospherePerCameraVariables } from "./atmospherePerCameraVariables.js";
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  import { AtmospherePhysicalProperties } from "./atmospherePhysicalProperties.js";
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- import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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+ import { Color3 } from "@babylonjs/core/Maths/math.color.pure.js";
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  import { Constants } from "@babylonjs/core/Engines/constants.js";
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  import { DiffuseSkyIrradianceLut } from "./diffuseSkyIrradianceLut.js";
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- import { EffectRenderer, EffectWrapper } from "@babylonjs/core/Materials/effectRenderer.js";
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- import { Observable } from "@babylonjs/core/Misc/observable.js";
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- import { RegisterMaterialPlugin, UnregisterMaterialPlugin } from "@babylonjs/core/Materials/materialPluginManager.js";
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- import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
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+ import { EffectRenderer, EffectWrapper } from "@babylonjs/core/Materials/effectRenderer.pure.js";
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+ import { Observable } from "@babylonjs/core/Misc/observable.pure.js";
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+ import { RegisterEnginesExtensionsEngineRenderTarget } from "@babylonjs/core/Engines/Extensions/engine.renderTarget.pure.js";
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+ import { RegisterEngineUniformBuffer } from "@babylonjs/core/Engines/Extensions/engine.uniformBuffer.pure.js";
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+ import { RegisterMaterialPlugin, UnregisterMaterialPlugin } from "@babylonjs/core/Materials/materialPluginManager.pure.js";
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+ import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.pure.js";
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  import { TransmittanceLut } from "./transmittanceLut.js";
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  import { UniformBuffer } from "@babylonjs/core/Materials/uniformBuffer.js";
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- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.pure.js";
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  const MaterialPlugin = "atmo-pbr";
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  const AerialPerspectiveLutLayers = 32;
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  const TransmittanceSampleCount = 128;
@@ -566,6 +568,8 @@ export class Atmosphere {
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  */
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  this.getDiffuseSkyIrradianceToRef = (directionToLight, pointRadius, pointGeocentricNormal, lightIrradiance, result) => this._diffuseSkyIrradianceLut?.getDiffuseSkyIrradianceToRef(directionToLight, pointRadius, pointGeocentricNormal, lightIrradiance, result) ??
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  ((result.r = 0), (result.g = 0), (result.b = 0), result);
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+ RegisterEngineUniformBuffer();
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+ RegisterEnginesExtensionsEngineRenderTarget();
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  const engine = (this._engine = scene.getEngine());
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  if (!engine.isWebGPU && engine.version < 2) {
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  throw new Error(`Atmosphere is not supported on WebGL ${engine.version}.`);