@babylonjs/addons 8.56.2 → 9.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (108) hide show
  1. package/atmosphere/Shaders/ShadersInclude/atmosphereFragmentDeclaration.js.map +1 -1
  2. package/atmosphere/Shaders/ShadersInclude/atmosphereFunctions.js.map +1 -1
  3. package/atmosphere/Shaders/ShadersInclude/atmosphereUboDeclaration.js.map +1 -1
  4. package/atmosphere/Shaders/ShadersInclude/atmosphereVertexDeclaration.js.map +1 -1
  5. package/atmosphere/Shaders/ShadersInclude/depthFunctions.js.map +1 -1
  6. package/atmosphere/Shaders/aerialPerspective.fragment.js.map +1 -1
  7. package/atmosphere/Shaders/compositeAerialPerspective.fragment.js.map +1 -1
  8. package/atmosphere/Shaders/compositeGlobeAtmosphere.fragment.js.map +1 -1
  9. package/atmosphere/Shaders/compositeSky.fragment.js.map +1 -1
  10. package/atmosphere/Shaders/diffuseSkyIrradiance.fragment.js.map +1 -1
  11. package/atmosphere/Shaders/fullscreenTriangle.vertex.js.map +1 -1
  12. package/atmosphere/Shaders/multiScattering.fragment.js.map +1 -1
  13. package/atmosphere/Shaders/skyView.fragment.js.map +1 -1
  14. package/atmosphere/Shaders/transmittance.fragment.js.map +1 -1
  15. package/atmosphere/ShadersWGSL/ShadersInclude/atmosphereFunctions.js.map +1 -1
  16. package/atmosphere/ShadersWGSL/ShadersInclude/atmosphereUboDeclaration.js.map +1 -1
  17. package/atmosphere/ShadersWGSL/ShadersInclude/depthFunctions.js.map +1 -1
  18. package/atmosphere/ShadersWGSL/aerialPerspective.fragment.js.map +1 -1
  19. package/atmosphere/ShadersWGSL/compositeAerialPerspective.fragment.js.map +1 -1
  20. package/atmosphere/ShadersWGSL/compositeGlobeAtmosphere.fragment.js.map +1 -1
  21. package/atmosphere/ShadersWGSL/compositeSky.fragment.js.map +1 -1
  22. package/atmosphere/ShadersWGSL/diffuseSkyIrradiance.fragment.js.map +1 -1
  23. package/atmosphere/ShadersWGSL/fullscreenTriangle.vertex.js.map +1 -1
  24. package/atmosphere/ShadersWGSL/multiScattering.fragment.js.map +1 -1
  25. package/atmosphere/ShadersWGSL/skyView.fragment.js.map +1 -1
  26. package/atmosphere/ShadersWGSL/transmittance.fragment.js.map +1 -1
  27. package/atmosphere/atmosphere.d.ts +9 -9
  28. package/atmosphere/atmosphere.js.map +1 -1
  29. package/atmosphere/atmosphereOptions.d.ts +3 -3
  30. package/atmosphere/atmosphereOptions.js.map +1 -1
  31. package/atmosphere/atmospherePBRMaterialPlugin.d.ts +5 -5
  32. package/atmosphere/atmospherePBRMaterialPlugin.js.map +1 -1
  33. package/atmosphere/atmospherePerCameraVariables.d.ts +2 -2
  34. package/atmosphere/atmospherePerCameraVariables.js.map +1 -1
  35. package/atmosphere/atmospherePhysicalProperties.d.ts +1 -1
  36. package/atmosphere/atmospherePhysicalProperties.js.map +1 -1
  37. package/atmosphere/atmospherePhysicalPropertiesOptions.d.ts +1 -1
  38. package/atmosphere/atmospherePhysicalPropertiesOptions.js.map +1 -1
  39. package/atmosphere/diffuseSkyIrradianceLut.d.ts +2 -2
  40. package/atmosphere/diffuseSkyIrradianceLut.js.map +1 -1
  41. package/atmosphere/sampling.d.ts +1 -1
  42. package/atmosphere/sampling.js.map +1 -1
  43. package/atmosphere/transmittanceLut.d.ts +3 -3
  44. package/atmosphere/transmittanceLut.js.map +1 -1
  45. package/htmlMesh/htmlMesh.d.ts +2 -2
  46. package/htmlMesh/htmlMesh.js.map +1 -1
  47. package/htmlMesh/htmlMeshRenderer.d.ts +3 -3
  48. package/htmlMesh/htmlMeshRenderer.js.map +1 -1
  49. package/htmlMesh/pointerEventsCapture.js.map +1 -1
  50. package/htmlMesh/pointerEventsCaptureBehavior.d.ts +2 -2
  51. package/htmlMesh/pointerEventsCaptureBehavior.js.map +1 -1
  52. package/msdfText/fontAsset.d.ts +3 -3
  53. package/msdfText/fontAsset.js.map +1 -1
  54. package/msdfText/paragraphOptions.d.ts +3 -3
  55. package/msdfText/paragraphOptions.js.map +1 -1
  56. package/msdfText/sdf/font.d.ts +1 -1
  57. package/msdfText/sdf/font.js.map +1 -1
  58. package/msdfText/sdf/glyph.d.ts +1 -1
  59. package/msdfText/sdf/glyph.js.map +1 -1
  60. package/msdfText/sdf/line.d.ts +1 -1
  61. package/msdfText/sdf/line.js.map +1 -1
  62. package/msdfText/sdf/paragraph.d.ts +3 -3
  63. package/msdfText/sdf/paragraph.js.map +1 -1
  64. package/msdfText/shaders/msdf.fragment.js.map +1 -1
  65. package/msdfText/shaders/msdf.vertex.js.map +1 -1
  66. package/msdfText/shadersWGSL/msdf.fragment.js.map +1 -1
  67. package/msdfText/shadersWGSL/msdf.vertex.js.map +1 -1
  68. package/msdfText/textRenderer.d.ts +6 -6
  69. package/msdfText/textRenderer.js.map +1 -1
  70. package/navigation/common/config.d.ts +3 -3
  71. package/navigation/common/config.js.map +1 -1
  72. package/navigation/common/convert.d.ts +1 -1
  73. package/navigation/common/convert.js.map +1 -1
  74. package/navigation/common/getters.js.map +1 -1
  75. package/navigation/common/smooth-path.d.ts +2 -2
  76. package/navigation/common/smooth-path.js.map +1 -1
  77. package/navigation/common/tile-cache.d.ts +1 -1
  78. package/navigation/common/tile-cache.js.map +1 -1
  79. package/navigation/common/utils.d.ts +1 -1
  80. package/navigation/common/utils.js.map +1 -1
  81. package/navigation/debug/NavigationDebugger.d.ts +5 -5
  82. package/navigation/debug/NavigationDebugger.js.map +1 -1
  83. package/navigation/debug/simple-debug.d.ts +3 -3
  84. package/navigation/debug/simple-debug.js.map +1 -1
  85. package/navigation/factory/common.d.ts +1 -1
  86. package/navigation/factory/common.js.map +1 -1
  87. package/navigation/factory/factory.single-thread.d.ts +1 -1
  88. package/navigation/factory/factory.single-thread.js.map +1 -1
  89. package/navigation/factory/factory.worker.js +6 -0
  90. package/navigation/factory/factory.worker.js.map +1 -1
  91. package/navigation/generator/generator.common.d.ts +1 -1
  92. package/navigation/generator/generator.common.js.map +1 -1
  93. package/navigation/generator/generator.single-thread.d.ts +2 -2
  94. package/navigation/generator/generator.single-thread.js.map +1 -1
  95. package/navigation/generator/generator.worker.d.ts +3 -3
  96. package/navigation/generator/generator.worker.js.map +1 -1
  97. package/navigation/generator/injection.d.ts +1 -1
  98. package/navigation/generator/injection.js.map +1 -1
  99. package/navigation/plugin/RecastJSCrowd.d.ts +7 -7
  100. package/navigation/plugin/RecastJSCrowd.js.map +1 -1
  101. package/navigation/plugin/RecastNavigationJSPlugin.d.ts +7 -7
  102. package/navigation/plugin/RecastNavigationJSPlugin.js.map +1 -1
  103. package/navigation/types.d.ts +6 -6
  104. package/navigation/types.js.map +1 -1
  105. package/navigation/worker/navmesh-worker.js +1 -1
  106. package/navigation/worker/navmesh-worker.js.map +1 -1
  107. package/package.json +4 -4
  108. package/readme.md +12 -0
@@ -1 +1 @@
1
- {"version":3,"file":"fullscreenTriangle.vertex.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/fullscreenTriangle.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,wDAAwD,CAAC;AAEhE,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;CAmBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kCAAkC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\n\nconst name = \"fullscreenTriangleVertexShader\";\nconst shader = `#include<atmosphereUboDeclaration>\n#if POSITION_VEC2\nattribute position: vec2f;\n#else\nattribute position: vec3f;\n#endif\nuniform depth: f32;varying vUV: vec2f;\n#if COMPUTE_WORLD_RAY\nvarying positionOnNearPlane: vec3f;\n#endif\n#if COMPUTE_WORLD_RAY\nconst nearPlaneNDC: f32=-1.0;\n#endif\n@vertex\nfn main(input: VertexInputs)->FragmentInputs {vertexOutputs.position=vec4f(input.position.xy,uniforms.depth,1.0);vertexOutputs.vUV=input.position.xy*vec2f(0.5,0.5)+vec2f(0.5,0.5);\n#if COMPUTE_WORLD_RAY\nvertexOutputs.positionOnNearPlane=(atmosphere.inverseViewProjectionWithoutTranslation*vec4f(input.position.xy,nearPlaneNDC,1.0)).xyz;\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const fullscreenTriangleVertexShaderWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"fullscreenTriangle.vertex.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/fullscreenTriangle.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,wDAAwD,CAAC;AAEhE,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;CAmBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kCAAkC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\n\nconst name = \"fullscreenTriangleVertexShader\";\nconst shader = `#include<atmosphereUboDeclaration>\n#if POSITION_VEC2\nattribute position: vec2f;\n#else\nattribute position: vec3f;\n#endif\nuniform depth: f32;varying vUV: vec2f;\n#if COMPUTE_WORLD_RAY\nvarying positionOnNearPlane: vec3f;\n#endif\n#if COMPUTE_WORLD_RAY\nconst nearPlaneNDC: f32=-1.0;\n#endif\n@vertex\nfn main(input: VertexInputs)->FragmentInputs {vertexOutputs.position=vec4f(input.position.xy,uniforms.depth,1.0);vertexOutputs.vUV=input.position.xy*vec2f(0.5,0.5)+vec2f(0.5,0.5);\n#if COMPUTE_WORLD_RAY\nvertexOutputs.positionOnNearPlane=(atmosphere.inverseViewProjectionWithoutTranslation*vec4f(input.position.xy,nearPlaneNDC,1.0)).xyz;\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const fullscreenTriangleVertexShaderWGSL = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"multiScattering.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/multiScattering.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,wDAAwD,CAAC;AAChE,uEAAyD;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"multiScatteringPixelShader\";\nconst shader = `#define RENDER_MULTI_SCATTERING\n#define COMPUTE_MULTI_SCATTERING\n#include<atmosphereUboDeclaration>\nvar transmittanceLutSampler: sampler;var transmittanceLut: texture_2d<f32>;\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderMultiScattering(input.vUV,transmittanceLut);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const multiScatteringPixelShaderWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"multiScattering.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/multiScattering.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,wDAAwD,CAAC;AAChE,OAAO,iDAAiD,CAAC;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"multiScatteringPixelShader\";\nconst shader = `#define RENDER_MULTI_SCATTERING\n#define COMPUTE_MULTI_SCATTERING\n#include<atmosphereUboDeclaration>\nvar transmittanceLutSampler: sampler;var transmittanceLut: texture_2d<f32>;\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderMultiScattering(input.vUV,transmittanceLut);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const multiScatteringPixelShaderWGSL = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"skyView.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/skyView.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,wDAAwD,CAAC;AAChE,uEAAyD;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;CAOd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"skyViewPixelShader\";\nconst shader = `#define RENDER_SKY_VIEW\n#include<atmosphereUboDeclaration>\nvar transmittanceLutSampler: sampler;var transmittanceLut: texture_2d<f32>;var multiScatteringLutSampler: sampler;var multiScatteringLut: texture_2d<f32>;\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderSkyView(input.vUV,transmittanceLut,multiScatteringLut);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const skyViewPixelShaderWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"skyView.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/skyView.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,wDAAwD,CAAC;AAChE,OAAO,iDAAiD,CAAC;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;CAOd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"skyViewPixelShader\";\nconst shader = `#define RENDER_SKY_VIEW\n#include<atmosphereUboDeclaration>\nvar transmittanceLutSampler: sampler;var transmittanceLut: texture_2d<f32>;var multiScatteringLutSampler: sampler;var multiScatteringLut: texture_2d<f32>;\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderSkyView(input.vUV,transmittanceLut,multiScatteringLut);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const skyViewPixelShaderWGSL = { name, shader };\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"transmittance.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/transmittance.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,+CAAiC;AACvD,OAAO,wDAAwD,CAAC;AAChE,uEAAyD;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;CAOd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"transmittancePixelShader\";\nconst shader = `#define RENDER_TRANSMITTANCE\n#define EXCLUDE_RAY_MARCHING_FUNCTIONS\n#include<atmosphereUboDeclaration>\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderTransmittance(input.vUV);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const transmittancePixelShaderWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"transmittance.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/transmittance.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,wDAAwD,CAAC;AAChE,OAAO,iDAAiD,CAAC;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;CAOd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"transmittancePixelShader\";\nconst shader = `#define RENDER_TRANSMITTANCE\n#define EXCLUDE_RAY_MARCHING_FUNCTIONS\n#include<atmosphereUboDeclaration>\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderTransmittance(input.vUV);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const transmittancePixelShaderWGSL = { name, shader };\n"]}
@@ -1,15 +1,15 @@
1
- import type { AbstractEngine } from "@babylonjs/core/Engines/abstractEngine.js";
1
+ import { type AbstractEngine } from "@babylonjs/core/Engines/abstractEngine.js";
2
2
  import { AtmospherePerCameraVariables } from "./atmospherePerCameraVariables.js";
3
3
  import { AtmospherePhysicalProperties } from "./atmospherePhysicalProperties.js";
4
- import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
5
- import type { Camera } from "@babylonjs/core/Cameras/camera.js";
6
- import type { DeepImmutable, Nullable } from "@babylonjs/core/types.js";
4
+ import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
5
+ import { type Camera } from "@babylonjs/core/Cameras/camera.js";
6
+ import { type DeepImmutable, type Nullable } from "@babylonjs/core/types.js";
7
7
  import { DiffuseSkyIrradianceLut } from "./diffuseSkyIrradianceLut.js";
8
- import type { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
9
- import type { Effect } from "@babylonjs/core/Materials/effect.js";
10
- import type { IAtmosphereOptions } from "./atmosphereOptions.js";
11
- import type { IColor3Like, IVector3Like } from "@babylonjs/core/Maths/math.like.js";
12
- import type { IDisposable, Scene } from "@babylonjs/core/scene.js";
8
+ import { type DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
9
+ import { type Effect } from "@babylonjs/core/Materials/effect.js";
10
+ import { type IAtmosphereOptions } from "./atmosphereOptions.js";
11
+ import { type IColor3Like, type IVector3Like } from "@babylonjs/core/Maths/math.like.js";
12
+ import { type IDisposable, type Scene } from "@babylonjs/core/scene.js";
13
13
  import { Observable } from "@babylonjs/core/Misc/observable.js";
14
14
  import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
15
15
  import { TransmittanceLut } from "./transmittanceLut.js";