@babylonjs-toolkit/next 9.34.10 → 9.35.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/lib/index.d.ts +80 -14
  2. package/lib/index.d.ts.map +1 -1
  3. package/lib/index.js +80 -14
  4. package/lib/leaderboardaroundpage.d.ts +5 -0
  5. package/lib/leaderboardaroundpage.d.ts.map +1 -0
  6. package/lib/leaderboardaroundpage.js +1 -0
  7. package/lib/leaderboardcallresult.d.ts +13 -0
  8. package/lib/leaderboardcallresult.d.ts.map +1 -0
  9. package/lib/leaderboardcallresult.js +1 -0
  10. package/lib/leaderboardclient.d.ts +95 -0
  11. package/lib/leaderboardclient.d.ts.map +1 -0
  12. package/lib/leaderboardclient.js +448 -0
  13. package/lib/leaderboardclientoptions.d.ts +12 -0
  14. package/lib/leaderboardclientoptions.d.ts.map +1 -0
  15. package/lib/leaderboardclientoptions.js +1 -0
  16. package/lib/leaderboardentriespage.d.ts +10 -0
  17. package/lib/leaderboardentriespage.d.ts.map +1 -0
  18. package/lib/leaderboardentriespage.js +1 -0
  19. package/lib/leaderboardentryview.d.ts +14 -0
  20. package/lib/leaderboardentryview.d.ts.map +1 -0
  21. package/lib/leaderboardentryview.js +1 -0
  22. package/lib/leaderboarderrorbody.d.ts +6 -0
  23. package/lib/leaderboarderrorbody.d.ts.map +1 -0
  24. package/lib/leaderboarderrorbody.js +1 -0
  25. package/lib/leaderboardfetch.d.ts +2 -0
  26. package/lib/leaderboardfetch.d.ts.map +1 -0
  27. package/lib/leaderboardfetch.js +1 -0
  28. package/lib/leaderboardkeeppolicy.d.ts +2 -0
  29. package/lib/leaderboardkeeppolicy.d.ts.map +1 -0
  30. package/lib/leaderboardkeeppolicy.js +1 -0
  31. package/lib/leaderboardmetadata.d.ts +5 -0
  32. package/lib/leaderboardmetadata.d.ts.map +1 -0
  33. package/lib/leaderboardmetadata.js +1 -0
  34. package/lib/leaderboardmetadatavalue.d.ts +4 -0
  35. package/lib/leaderboardmetadatavalue.d.ts.map +1 -0
  36. package/lib/leaderboardmetadatavalue.js +1 -0
  37. package/lib/leaderboardplayersession.d.ts +6 -0
  38. package/lib/leaderboardplayersession.d.ts.map +1 -0
  39. package/lib/leaderboardplayersession.js +1 -0
  40. package/lib/leaderboardplayerview.d.ts +7 -0
  41. package/lib/leaderboardplayerview.d.ts.map +1 -0
  42. package/lib/leaderboardplayerview.js +1 -0
  43. package/lib/leaderboardpostattempt.d.ts +6 -0
  44. package/lib/leaderboardpostattempt.d.ts.map +1 -0
  45. package/lib/leaderboardpostattempt.js +1 -0
  46. package/lib/leaderboardpublicboardview.d.ts +17 -0
  47. package/lib/leaderboardpublicboardview.d.ts.map +1 -0
  48. package/lib/leaderboardpublicboardview.js +1 -0
  49. package/lib/leaderboardrangequery.d.ts +7 -0
  50. package/lib/leaderboardrangequery.d.ts.map +1 -0
  51. package/lib/leaderboardrangequery.js +1 -0
  52. package/lib/leaderboardrefusalreason.d.ts +2 -0
  53. package/lib/leaderboardrefusalreason.d.ts.map +1 -0
  54. package/lib/leaderboardrefusalreason.js +1 -0
  55. package/lib/leaderboardscoreformat.d.ts +2 -0
  56. package/lib/leaderboardscoreformat.d.ts.map +1 -0
  57. package/lib/leaderboardscoreformat.js +1 -0
  58. package/lib/leaderboardscoreresult.d.ts +18 -0
  59. package/lib/leaderboardscoreresult.d.ts.map +1 -0
  60. package/lib/leaderboardscoreresult.js +1 -0
  61. package/lib/leaderboardscoresubmission.d.ts +8 -0
  62. package/lib/leaderboardscoresubmission.d.ts.map +1 -0
  63. package/lib/leaderboardscoresubmission.js +1 -0
  64. package/lib/leaderboardseasonview.d.ts +7 -0
  65. package/lib/leaderboardseasonview.d.ts.map +1 -0
  66. package/lib/leaderboardseasonview.js +1 -0
  67. package/lib/leaderboardsortorder.d.ts +2 -0
  68. package/lib/leaderboardsortorder.d.ts.map +1 -0
  69. package/lib/leaderboardsortorder.js +1 -0
  70. package/lib/leaderboardstorage.d.ts +6 -0
  71. package/lib/leaderboardstorage.d.ts.map +1 -0
  72. package/lib/leaderboardstorage.js +1 -0
  73. package/lib/leaderboardstoredplayer.d.ts +5 -0
  74. package/lib/leaderboardstoredplayer.d.ts.map +1 -0
  75. package/lib/leaderboardstoredplayer.js +1 -0
  76. package/lib/leaderboardsubmission.d.ts +8 -0
  77. package/lib/leaderboardsubmission.d.ts.map +1 -0
  78. package/lib/leaderboardsubmission.js +1 -0
  79. package/lib/leaderboardsubmissionrequest.d.ts +12 -0
  80. package/lib/leaderboardsubmissionrequest.d.ts.map +1 -0
  81. package/lib/leaderboardsubmissionrequest.js +1 -0
  82. package/lib/leaderboardsubmissionresponse.d.ts +7 -0
  83. package/lib/leaderboardsubmissionresponse.d.ts.map +1 -0
  84. package/lib/leaderboardsubmissionresponse.js +1 -0
  85. package/lib/leaderboardsubmitresult.d.ts +15 -0
  86. package/lib/leaderboardsubmitresult.d.ts.map +1 -0
  87. package/lib/leaderboardsubmitresult.js +1 -0
  88. package/lib/leaderboardtarget.d.ts +6 -0
  89. package/lib/leaderboardtarget.d.ts.map +1 -0
  90. package/lib/leaderboardtarget.js +1 -0
  91. package/lib/leaderboardtargetentry.d.ts +9 -0
  92. package/lib/leaderboardtargetentry.d.ts.map +1 -0
  93. package/lib/leaderboardtargetentry.js +1 -0
  94. package/lib/leaderboardtrustlevel.d.ts +2 -0
  95. package/lib/leaderboardtrustlevel.d.ts.map +1 -0
  96. package/lib/leaderboardtrustlevel.js +1 -0
  97. package/lib/leaderboardvariantdimension.d.ts +6 -0
  98. package/lib/leaderboardvariantdimension.d.ts.map +1 -0
  99. package/lib/leaderboardvariantdimension.js +1 -0
  100. package/lib/leaderboardwriteoutcome.d.ts +2 -0
  101. package/lib/leaderboardwriteoutcome.d.ts.map +1 -0
  102. package/lib/leaderboardwriteoutcome.js +1 -0
  103. package/lib/project.d.ts +16 -732
  104. package/lib/project.d.ts.map +1 -1
  105. package/lib/project.js +76 -3226
  106. package/lib/scenemanager.d.ts +424 -6
  107. package/lib/scenemanager.d.ts.map +1 -1
  108. package/lib/scenemanager.js +2633 -258
  109. package/package.json +17 -13
package/lib/project.d.ts CHANGED
@@ -1,6 +1,6 @@
1
1
  import type * as BABYLON from "@babylonjs/core/Legacy/legacy";
2
2
  declare const BABYLON: any;
3
- import { ScriptComponent, Animator, RigidbodyPhysics, CustomShaderMaterial, AudioSource, ShurikenParticles, IParticleMainModule, IParticleMinMaxCurve, IUnityVector3, IUnityVector4, RaycastVehicle, btWheelInfo, PlayerNumber, CustomShaderMaterialPlugin, PreloadAssetsManager, IAssetPreloader, CharacterController } from './scenemanager';
3
+ import { ScriptComponent, Animator, RigidbodyPhysics, CustomShaderMaterial, AudioSource, ShurikenParticles, IParticleMainModule, IParticleMinMaxCurve, IUnityVector3, IUnityVector4, RaycastVehicle, btWheelInfo, PlayerNumber, CustomShaderMaterialPlugin, PreloadAssetsManager, IAssetPreloader } from './scenemanager';
4
4
  import { LocalMessageBus } from './localmessagebus';
5
5
  import { NoiseFunction2D } from './noisefunction2d';
6
6
  import { TouchJoystickHandler } from './touchjoystickhandler';
@@ -30,6 +30,7 @@ export declare const DRIVER_TURN_LEFT_PARAMETER: string;
30
30
  export declare const DRIVER_TURN_RIGHT_PARAMETER: string;
31
31
  export declare const DRIVER_HAS_ITEM_PARAMETER: string;
32
32
  export declare const DRIVER_REVERSE_PARAMETER: string;
33
+ export declare const DRIVER_TRICK_TRIGGERS: readonly string[];
33
34
  export interface IDriverLeanState {
34
35
  turnLeft: boolean;
35
36
  turnRight: boolean;
@@ -56,6 +57,7 @@ export declare class KartDriverAnimation {
56
57
  private readonly headWrittenRotation;
57
58
  private hasWrittenHead;
58
59
  private reverseWritten;
60
+ private trickAnimationIndex;
59
61
  private readonly lookRotation;
60
62
  private readonly localAxis;
61
63
  private readonly inverseKartMatrix;
@@ -72,6 +74,7 @@ export declare class KartDriverAnimation {
72
74
  setPathError(pathError: number): void;
73
75
  updateFrame(frame: IDriverAnimationFrame, animators: Animator[], deltaSeconds: number): void;
74
76
  private writeReverse;
77
+ playTrick(animators: Animator[]): string;
75
78
  applySteeringWheel(wheel: BABYLON.TransformNode | null, restRotation: BABYLON.Quaternion | null): void;
76
79
  lateFrame(frame: IDriverAnimationFrame, deltaSeconds: number): void;
77
80
  dispose(): void;
@@ -900,6 +903,7 @@ export declare class StandardKartAudio extends ScriptComponent {
900
903
  voiceSet: KartVoiceSet;
901
904
  driftAudioEnabled: boolean;
902
905
  engineAudioEnabled: boolean;
906
+ raceCompleted: boolean;
903
907
  boostAudioEnabled: boolean;
904
908
  hopAudioEnabled: boolean;
905
909
  trickAudioEnabled: boolean;
@@ -961,6 +965,7 @@ export declare class StandardKartAudio extends ScriptComponent {
961
965
  protected engineTime: number;
962
966
  protected enginePlayhead: KartEnginePlayhead;
963
967
  protected enginePitch: number;
968
+ protected raceEndEngineVolume: number | null;
964
969
  protected idleLevel: number;
965
970
  protected sceneEntryFinished: boolean;
966
971
  protected chargeRetriggerCount: number;
@@ -1035,6 +1040,8 @@ export declare class StandardKartAudio extends ScriptComponent {
1035
1040
  static OpponentEngineBandTime(speed: number, current: number): number;
1036
1041
  static NormalizeVoiceSet(value: any): KartVoiceSet;
1037
1042
  protected engineVolume(gliding: boolean): number;
1043
+ protected stepEngineLevel(gliding: boolean, deltaSeconds: number): number;
1044
+ protected isEngineRaceCompleted(): boolean;
1038
1045
  protected applyVoiceSetSpatial(): void;
1039
1046
  protected applyPlayerPerceivedLevels(): void;
1040
1047
  protected applyPlayerSlotLevel(slotId: string, voice: IKartAudioVoice): void;
@@ -1499,7 +1506,11 @@ export declare class StandardKartController extends ScriptComponent {
1499
1506
  protected trickTime: number;
1500
1507
  protected trickArmed: boolean;
1501
1508
  protected trickPerformed: boolean;
1509
+ protected trickLeftGround: boolean;
1510
+ protected trickGroundContact: boolean;
1502
1511
  protected trickPressed: boolean;
1512
+ protected trickPressQueued: boolean;
1513
+ protected lastTrickTrigger: string | null;
1503
1514
  protected verticalAccumulates: boolean;
1504
1515
  protected inputPitch: number;
1505
1516
  protected chassisBody: BABYLON.PhysicsBody;
@@ -1591,8 +1602,11 @@ export declare class StandardKartController extends ScriptComponent {
1591
1602
  protected tickJumpPanelRotate(dt: number): void;
1592
1603
  protected endJumpPanel(): void;
1593
1604
  protected tryTrick(): boolean;
1605
+ protected trackTrickGroundContact(): void;
1594
1606
  protected tickTrick(dt: number): void;
1595
1607
  protected landTrick(): void;
1608
+ protected playTrickAnimation(): void;
1609
+ protected clearTrickState(): void;
1596
1610
  protected enterGliderSection(volume: BABYLON.TransformNode): void;
1597
1611
  protected canDeployGlider(): boolean;
1598
1612
  protected deployGlider(): void;
@@ -2003,6 +2017,7 @@ export declare class StandardKartController extends ScriptComponent {
2003
2017
  getJumpPanelRotateTime(): number;
2004
2018
  isTricking(): boolean;
2005
2019
  getTrickTime(): number;
2020
+ getLastTrickTrigger(): string | null;
2006
2021
  isTrickArmed(): boolean;
2007
2022
  isTrickPending(): boolean;
2008
2023
  getWheelSteer(): number;
@@ -3094,102 +3109,6 @@ export declare class VertexSplatPlugin extends CustomShaderMaterialPlugin {
3094
3109
  prepareDefines(defines: BABYLON.MaterialDefines, scene: BABYLON.Scene, mesh: BABYLON.AbstractMesh): void;
3095
3110
  bindForSubMesh(uniformBuffer: BABYLON.UniformBuffer, scene: BABYLON.Scene, engine: BABYLON.AbstractEngine, subMesh: BABYLON.SubMesh): void;
3096
3111
  }
3097
- export declare class DefaultCameraSystem extends ScriptComponent {
3098
- protected static PlayerOneCamera: BABYLON.FreeCamera;
3099
- protected static PlayerTwoCamera: BABYLON.FreeCamera;
3100
- protected static PlayerThreeCamera: BABYLON.FreeCamera;
3101
- protected static PlayerFourCamera: BABYLON.FreeCamera;
3102
- protected static XRExperienceHelper: BABYLON.WebXRDefaultExperience;
3103
- private static multiPlayerView;
3104
- private static multiPlayerCount;
3105
- private static multiPlayerCameras;
3106
- private static stereoCameras;
3107
- private static startupMode;
3108
- private static cameraReady;
3109
- private static cameraInstance;
3110
- static IsCameraSystemReady(): boolean;
3111
- static OnXRExperienceHelperObservable: any;
3112
- static FOLLOW_SPEED: number;
3113
- private mainCamera;
3114
- private cameraType;
3115
- private cameraInertia;
3116
- private cameraController;
3117
- private immersiveOptions;
3118
- private arcRotateConfig;
3119
- private multiPlayerSetup;
3120
- private fullScreenToggle;
3121
- private setPointerLock;
3122
- private setCameraTarget;
3123
- private setSpatialAudio;
3124
- protected m_cameraRig: BABYLON.TargetCamera;
3125
- isMainCamera(): boolean;
3126
- getCameraType(): number;
3127
- getTargetTransform(): BABYLON.TransformNode;
3128
- setTargetTransform(target: BABYLON.TransformNode): void;
3129
- enableSpatialAudio(value: boolean): void;
3130
- constructor(transform: BABYLON.TransformNode, scene: BABYLON.Scene, properties?: any, alias?: string);
3131
- protected awake(): void;
3132
- protected start(): void;
3133
- protected update(): void;
3134
- protected destroy(): void;
3135
- protected awakeCameraSystemState(): void;
3136
- protected startCameraSystemState(): Promise<void>;
3137
- protected updateCameraSystemState(): void;
3138
- protected cleanCameraSystemState(): void;
3139
- protected destroyCameraSystemState(): void;
3140
- targetCameraOffset: BABYLON.Vector3;
3141
- getCameraPivotPosition(): BABYLON.Vector3;
3142
- getCameraPivotRotation(): BABYLON.Quaternion;
3143
- getCameraBoomNode(): BABYLON.TransformNode;
3144
- getCameraTransform(): BABYLON.TransformNode;
3145
- private cameraNode;
3146
- private cameraPivot;
3147
- private cameraDistance;
3148
- private cameraPivotOffset;
3149
- private cameraBoomPosition;
3150
- private dollyDirection;
3151
- private rotationEulers;
3152
- private scaledCamDirection;
3153
- private scaledMaxDirection;
3154
- private parentNodePosition;
3155
- private maximumCameraPos;
3156
- private cameraRaycastShape;
3157
- private targetRotationVector;
3158
- private resetCameraRotation;
3159
- private updateCameraController;
3160
- getBoomArmMaxDistance(): number;
3161
- setBoomArmMaxDistance(distance: number): void;
3162
- setSmoothBoomArmLength(length: number, speed: number, updateMaxDistance?: boolean): void;
3163
- private smoothBoomArmLength;
3164
- private smoothBoomArmSpeed;
3165
- private updateSmoothBoomArmLength;
3166
- static EnableTracking(value: boolean): void;
3167
- static IsTrackingEnabled(): boolean;
3168
- static SetAutoUpdate(value: boolean): void;
3169
- static IsAutoUpdateEnabled(): boolean;
3170
- static GetFollowTarget(): BABYLON.TransformNode;
3171
- static SetFollowTarget(target: BABYLON.TransformNode): void;
3172
- static ResetFollowTarget(): void;
3173
- static UpdateFollowTarget(): void;
3174
- static GetWebXR(): BABYLON.WebXRDefaultExperience;
3175
- static IsInWebXR(): boolean;
3176
- private static SetupNavigationWebXR;
3177
- static GetMainCamera(scene: BABYLON.Scene, detach?: boolean): BABYLON.FreeCamera;
3178
- static GetPlayerCamera(scene: BABYLON.Scene, player?: PlayerNumber, detach?: boolean): BABYLON.FreeCamera;
3179
- static GetCameraTransform(scene: BABYLON.Scene, player?: PlayerNumber): BABYLON.TransformNode;
3180
- static IsStereoCameras(): boolean;
3181
- static IsMultiPlayerView(): boolean;
3182
- static GetMultiPlayerCount(): number;
3183
- static ActivateMultiPlayerCameras(scene: BABYLON.Scene): boolean;
3184
- static DisposeMultiPlayerCameras(): void;
3185
- static SetMultiPlayerViewLayout(scene: BABYLON.Scene, totalNumPlayers: number): boolean;
3186
- }
3187
- export interface IEditorArcRtotate {
3188
- alpha: number;
3189
- beta: number;
3190
- radius: number;
3191
- target: IUnityVector3;
3192
- }
3193
3112
  export declare class DebugInformation extends ScriptComponent {
3194
3113
  static GetVersion(): string;
3195
3114
  private keys;
@@ -3306,641 +3225,6 @@ export declare class MobileShadowMaterial extends ScriptComponent {
3306
3225
  protected awake(): void;
3307
3226
  protected destroy(): void;
3308
3227
  }
3309
- export declare class RemotePlayerController extends ScriptComponent {
3310
- updateStateParams: boolean;
3311
- smoothMotionTime: number;
3312
- smoothInputVectors: boolean;
3313
- private animator;
3314
- private animationStateParams;
3315
- constructor(transform: BABYLON.TransformNode, scene: BABYLON.Scene, properties?: any, alias?: string);
3316
- protected awake(): void;
3317
- protected update(): void;
3318
- protected destroy(): void;
3319
- private attachAnimationController;
3320
- private validateAnimationStateParams;
3321
- }
3322
- export declare class StandardPlayerController extends ScriptComponent {
3323
- static MIN_VERTICAL_VELOCITY: number;
3324
- static MIN_GROUND_DISTANCE: number;
3325
- static MIN_MOVE_EPSILON: number;
3326
- static MIN_TIMER_OFFSET: number;
3327
- static MIN_SLOPE_LIMIT: number;
3328
- static PLAYER_HEIGHT: string;
3329
- enableInput: boolean;
3330
- attachCamera: boolean;
3331
- rotateCamera: boolean;
3332
- mouseWheel: boolean;
3333
- toggleView: boolean;
3334
- freeLooking: boolean;
3335
- requireSprintButton: boolean;
3336
- gravitationalForce: number;
3337
- minFallVelocity: number;
3338
- verticalStepSpeed: number;
3339
- minStepUpHeight: number;
3340
- rigidBodyMass: number;
3341
- airbornTimeout: number;
3342
- maxAngle: number;
3343
- speedFactor: number;
3344
- rootMotion: boolean;
3345
- moveSpeed: number;
3346
- walkSpeed: number;
3347
- lookSpeed: number;
3348
- jumpSpeed: number;
3349
- jumpDelay: number;
3350
- eyesHeight: number;
3351
- pivotHeight: number;
3352
- maxDistance: number;
3353
- scrollSpeed: number;
3354
- topLookLimit: number;
3355
- downLookLimit: number;
3356
- lowTurnSpeed: number;
3357
- highTurnSpeed: number;
3358
- smoothDampTime: number;
3359
- smoothInputVectors: boolean;
3360
- smoothAcceleration: boolean;
3361
- accelerationSpeed: number;
3362
- decelerationSpeed: number;
3363
- avatarSkinTag: string;
3364
- climbVolumeTag: string;
3365
- vaultVolumeTag: string;
3366
- maxHeightRanges: any;
3367
- useClimbSystem: boolean;
3368
- distanceFactor: number;
3369
- cameraSmoothing: number;
3370
- cameraCollisions: boolean;
3371
- inputMagnitude: number;
3372
- analogMovement: boolean;
3373
- landingEpsilon: number;
3374
- minimumDistance: number;
3375
- movementAllowed: boolean;
3376
- playerInputX: number;
3377
- playerInputZ: number;
3378
- playerMouseX: number;
3379
- playerMouseY: number;
3380
- runKeyRequired: boolean;
3381
- buttonRun: number;
3382
- keyboardRun: number;
3383
- buttonJump: number;
3384
- keyboardJump: number;
3385
- buttonCamera: number;
3386
- keyboardCamera: number;
3387
- postNetworkAttributes: boolean;
3388
- playerNumber: PlayerNumber;
3389
- boomPosition: BABYLON.Vector3;
3390
- airbornVelocity: BABYLON.Vector3;
3391
- movementVelocity: BABYLON.Vector3;
3392
- targetCameraOffset: BABYLON.Vector3;
3393
- isAnimationEnabled(): boolean;
3394
- isRunButtonPressed(): boolean;
3395
- isJumpButtonPressed(): boolean;
3396
- getPlayerJumped(): boolean;
3397
- getPlayerJumping(): boolean;
3398
- getPlayerFalling(): boolean;
3399
- getPlayerSliding(): boolean;
3400
- getPlayerGrounded(): boolean;
3401
- getFallTriggered(): boolean;
3402
- getMovementSpeed(): number;
3403
- getCameraBoomNode(): BABYLON.TransformNode;
3404
- getCameraTransform(): BABYLON.TransformNode;
3405
- getAnimator(): Animator;
3406
- getVerticalVelocity(): number;
3407
- getCharacterController(): CharacterController;
3408
- getPlayerLookRotation(): BABYLON.Vector3;
3409
- getPlayerMoveDirection(): PlayerMoveDirection;
3410
- getInputMovementVector(): BABYLON.Vector3;
3411
- getInputMagnitudeValue(): number;
3412
- getCameraPivotPosition(): BABYLON.Vector3;
3413
- getCameraPivotRotation(): BABYLON.Quaternion;
3414
- rayClimbOffset: number;
3415
- rayClimbLength: number;
3416
- getClimbContact(): boolean;
3417
- getClimbContactNode(): BABYLON.TransformNode;
3418
- getClimbContactPoint(): BABYLON.Vector3;
3419
- getClimbContactAngle(): number;
3420
- getClimbContactNormal(): BABYLON.Vector3;
3421
- getClimbContactDistance(): number;
3422
- canClimbObstaclePredicate: (action: number) => boolean;
3423
- rayHeightOffset: number;
3424
- rayHeightLength: number;
3425
- getHeightContact(): boolean;
3426
- getHeightContactNode(): BABYLON.TransformNode;
3427
- getHeightContactPoint(): BABYLON.Vector3;
3428
- getHeightContactAngle(): number;
3429
- getHeightContactNormal(): BABYLON.Vector3;
3430
- getHeightContactDistance(): number;
3431
- private abstractMesh;
3432
- private cameraDistance;
3433
- private forwardCamera;
3434
- private avatarRadius;
3435
- private groundingObject;
3436
- private groundingCallback;
3437
- private dollyDirection;
3438
- private cameraEulers;
3439
- private rotationEulers;
3440
- private cameraPivotOffset;
3441
- private cameraForwardVector;
3442
- private cameraRightVector;
3443
- private desiredForwardVector;
3444
- private desiredRightVector;
3445
- private lastRotationQuaternion;
3446
- private scaledCamDirection;
3447
- private scaledMaxDirection;
3448
- private parentNodePosition;
3449
- private maximumCameraPos;
3450
- private tempWorldPosition;
3451
- private cameraRaycastShape;
3452
- private defaultRaycastGroup;
3453
- private defaultRaycastMask;
3454
- private cameraRaycastMask;
3455
- private avatarSkins;
3456
- private cameraNode;
3457
- private cameraPivot;
3458
- private navigationAgent;
3459
- private characterController;
3460
- private verticalVelocity;
3461
- private smoothMotionSpeed;
3462
- private movementSpeed;
3463
- private isRunPressed;
3464
- private isJumpPressed;
3465
- private isCharacterSliding;
3466
- private isCharacterFalling;
3467
- private isCharacterGrounded;
3468
- private isCharacterFallTriggered;
3469
- private isCharacterJumpFrame;
3470
- private isCharacterJumping;
3471
- private isCharacterLanding;
3472
- private isCharacterRising;
3473
- private isCharacterNavigating;
3474
- private navigationAngularSpeed;
3475
- private updateStateParams;
3476
- private animationStateParams;
3477
- private sphereCollisionShape;
3478
- private hasGroundedContact;
3479
- private showDebugColliders;
3480
- private colliderVisibility;
3481
- private colliderRenderGroup;
3482
- private groundCheckDistance;
3483
- private deltaTime;
3484
- private minJumpTimer;
3485
- private delayJumpTimer;
3486
- private playerControl;
3487
- private canPlayerJump;
3488
- private animator;
3489
- private lastJumpVelocity;
3490
- private inputMovementVector;
3491
- private playerLookRotation;
3492
- private playerRotationVector;
3493
- private playerMovementVelocity;
3494
- private playerRotationQuaternion;
3495
- private playerMoveDirection;
3496
- private forwardDirection;
3497
- private downDirection;
3498
- private climbContact;
3499
- private climbContactNode;
3500
- private climbContactAngle;
3501
- private climbContactPoint;
3502
- private climbContactNormal;
3503
- private climbContactDistance;
3504
- private climbSensorLine;
3505
- private offsetClimbRaycastPosition;
3506
- private startClimbRaycastPosition;
3507
- private endClimbRaycastPosition;
3508
- private heightContact;
3509
- private heightContactNode;
3510
- private heightContactAngle;
3511
- private heightContactPoint;
3512
- private heightContactNormal;
3513
- private heightContactDistance;
3514
- private heightSensorLine;
3515
- private offsetHeightRaycastPosition;
3516
- private startHeightRaycastPosition;
3517
- private endHeightRaycastPosition;
3518
- protected m_velocityOffset: BABYLON.Vector3;
3519
- protected m_actualVelocity: BABYLON.Vector3;
3520
- protected m_linearVelocity: BABYLON.Vector3;
3521
- protected m_lastPosition: BABYLON.Vector3;
3522
- protected m_positionCenter: BABYLON.Vector3;
3523
- protected m_scaledVelocity: number;
3524
- protected playerDrawVelocity: number;
3525
- constructor(transform: BABYLON.TransformNode, scene: BABYLON.Scene, properties?: any, alias?: string);
3526
- protected awake(): void;
3527
- protected start(): void;
3528
- protected after(): void;
3529
- protected update(): void;
3530
- protected destroy(): void;
3531
- onPreUpdateObservable: any;
3532
- onBeforeMoveObservable: any;
3533
- onPostUpdateObservable: any;
3534
- onPlayerInputObservable: any;
3535
- onPlayerPositionObservable: any;
3536
- onUpdateActionObservable: any;
3537
- private animatorMoveObserver;
3538
- private exportedApplyRootMotion;
3539
- private readonly rootMotionVelocity;
3540
- private syncAnimatorMoveTaker;
3541
- private onAnimatorMove;
3542
- private isPerformingAction;
3543
- private isRootMotionAction;
3544
- private isActionInterruptable;
3545
- private afterActionHandler;
3546
- private performActionTimer;
3547
- private performActionNumber;
3548
- private playerRotationSpeed;
3549
- private rotatePlayerTowards;
3550
- private matchStartTime;
3551
- private matchTargetTime;
3552
- private matchTargetOffset;
3553
- private matchTargetHeight;
3554
- private lockTargetHeight;
3555
- private lastStartHeight;
3556
- private lastTargetHeight;
3557
- private lastTargetNormal;
3558
- private lastTargetRotation;
3559
- private lastDeltaPosition;
3560
- private lastDeltaRotation;
3561
- private smoothedPlayerHeight;
3562
- private readonly playerHeightVelocity;
3563
- private actionStateHash;
3564
- private actionStateEntered;
3565
- getIsPerformingAction(): boolean;
3566
- getIsRootMotionAction(): boolean;
3567
- getIsActionInterruptable(): boolean;
3568
- playActionAnimation(action: number, interruptableAction?: boolean, enableRootMotion?: boolean, afterActionComplete?: () => void): void;
3569
- resetActionAnimationState(): void;
3570
- private updateAnimationActionState;
3571
- private applyActionRootMotion;
3572
- private applyHeightMatch;
3573
- private rotateTowardsClimbSurface;
3574
- setWorldPosition(x: number, y: number, z: number): void;
3575
- setPlayerControl(mode: PlayerInputControl): void;
3576
- togglePlayerControl(): void;
3577
- private showAvatarSkins;
3578
- attachPlayerCamera(player: PlayerNumber): void;
3579
- private ikLeftFootTarget;
3580
- private ikLeftPoleTarget;
3581
- private ikRightFootTarget;
3582
- private ikRightPoleTarget;
3583
- private abstractSkinMesh;
3584
- private rootBoneTransform;
3585
- private leftFootTransform;
3586
- private leftFootPoleOffset;
3587
- private leftFootMaxAngle;
3588
- private rightFootTransform;
3589
- private rightFootPoleOffset;
3590
- private rightFootMaxAngle;
3591
- private ikLeftController;
3592
- private ikRightController;
3593
- onAnimatorIK: () => void;
3594
- getPlayerMesh(): BABYLON.AbstractMesh;
3595
- getRootHipBone(): BABYLON.Bone;
3596
- getLeftFootBone(): BABYLON.Bone;
3597
- getRightFootBone(): BABYLON.Bone;
3598
- getLeftFootTarget(): BABYLON.Mesh;
3599
- getRightFootTarget(): BABYLON.Mesh;
3600
- getLeftFootPoleTarget(): BABYLON.Mesh;
3601
- getRightFootPoleTarget(): BABYLON.Mesh;
3602
- getRootBoneTransform(): BABYLON.TransformNode;
3603
- getLeftFootTransform(): BABYLON.TransformNode;
3604
- getRightFootTransform(): BABYLON.TransformNode;
3605
- getLeftFootController(): BABYLON.BoneIKController;
3606
- getRightFootController(): BABYLON.BoneIKController;
3607
- isGroundedFootIKActive(): boolean;
3608
- setupBoneControllers(): void;
3609
- private attachAnimationController;
3610
- private onAnimatorStateEnter;
3611
- private onAnimatorStateExit;
3612
- private onAnimatorIKPass;
3613
- private updateAnimatorTargetMeshes;
3614
- enableCharacterController(state: boolean): void;
3615
- resetPlayerRotation(): void;
3616
- resetPlayerJumpingState(): void;
3617
- private awakePlayerController;
3618
- private startPlayerController;
3619
- private updatePlayerPosition;
3620
- private updatePlayerController;
3621
- private afterPlayerController;
3622
- private updateCharacterController;
3623
- private updateCameraController;
3624
- getBoomArmMaxDistance(): number;
3625
- setBoomArmMaxDistance(distance: number): void;
3626
- setSmoothBoomArmLength(length: number, speed: number, updateMaxDistance?: boolean): void;
3627
- private smoothBoomArmLength;
3628
- private smoothBoomArmSpeed;
3629
- private updateSmoothBoomArmLength;
3630
- private castPhysicsClimbingVolumeRay;
3631
- private castPhysicsHeightCheckVolumeRay;
3632
- private getCheckedVerticalVelocity;
3633
- private destroyPlayerController;
3634
- private validateAnimationStateParams;
3635
- static ApplyAnimationStateParamDefaults(params: AnimationStateParams): AnimationStateParams;
3636
- }
3637
- export interface AnimationStateParams {
3638
- moveDirection: string;
3639
- inputMagnitude: string;
3640
- horizontalInput: string;
3641
- verticalInput: string;
3642
- mouseXInput: string;
3643
- mouseYInput: string;
3644
- heightInput: string;
3645
- speedInput: string;
3646
- motionSpeed?: string;
3647
- jumpFrame: string;
3648
- jumpState: string;
3649
- actionState: string;
3650
- fallingState: string;
3651
- slidingState: string;
3652
- groundedState: string;
3653
- }
3654
- export declare enum PlayerInputControl {
3655
- FirstPersonStrafing = 0,
3656
- ThirdPersonStrafing = 1
3657
- }
3658
- export declare enum PlayerMoveDirection {
3659
- Stationary = 0,
3660
- Forward = 1,
3661
- ForwardLeft = 2,
3662
- ForwardRight = 3,
3663
- Backward = 4,
3664
- BackwardLeft = 5,
3665
- BackwardRight = 6,
3666
- StrafingLeft = 7,
3667
- StrafingRight = 8
3668
- }
3669
- export declare enum ActionAnimationType {
3670
- Neutral = 0,
3671
- StepUp = 1,
3672
- JumpUp = 2,
3673
- ClimbUp = 3,
3674
- VaultOver = 4
3675
- }
3676
- export declare class ThirdPersonPlayerController extends ScriptComponent {
3677
- static MIN_VERTICAL_VELOCITY: number;
3678
- static MIN_GROUND_DISTANCE: number;
3679
- static MIN_MOVE_EPSILON: number;
3680
- static MIN_TIMER_OFFSET: number;
3681
- static MIN_SLOPE_LIMIT: number;
3682
- static PLAYER_HEIGHT: string;
3683
- enableInput: boolean;
3684
- attachCamera: boolean;
3685
- mouseWheel: boolean;
3686
- requireSprintButton: boolean;
3687
- gravitationalForce: number;
3688
- minFallVelocity: number;
3689
- verticalStepSpeed: number;
3690
- minStepUpHeight: number;
3691
- rigidBodyMass: number;
3692
- airbornTimeout: number;
3693
- maxAngle: number;
3694
- speedFactor: number;
3695
- rootMotion: boolean;
3696
- moveSpeed: number;
3697
- walkSpeed: number;
3698
- jumpSpeed: number;
3699
- jumpDelay: number;
3700
- lowTurnSpeed: number;
3701
- highTurnSpeed: number;
3702
- smoothDampTime: number;
3703
- smoothInputVectors: boolean;
3704
- smoothAcceleration: boolean;
3705
- accelerationSpeed: number;
3706
- decelerationSpeed: number;
3707
- climbVolumeTag: string;
3708
- vaultVolumeTag: string;
3709
- maxHeightRanges: any;
3710
- useClimbSystem: boolean;
3711
- distanceFactor: number;
3712
- inputMagnitude: number;
3713
- analogMovement: boolean;
3714
- landingEpsilon: number;
3715
- minimumDistance: number;
3716
- movementAllowed: boolean;
3717
- playerInputX: number;
3718
- playerInputZ: number;
3719
- playerMouseX: number;
3720
- playerMouseY: number;
3721
- runKeyRequired: boolean;
3722
- buttonRun: number;
3723
- keyboardRun: number;
3724
- buttonJump: number;
3725
- keyboardJump: number;
3726
- buttonCamera: number;
3727
- keyboardCamera: number;
3728
- postNetworkAttributes: boolean;
3729
- playerNumber: PlayerNumber;
3730
- airbornVelocity: BABYLON.Vector3;
3731
- movementVelocity: BABYLON.Vector3;
3732
- isAnimationEnabled(): boolean;
3733
- isRunButtonPressed(): boolean;
3734
- isJumpButtonPressed(): boolean;
3735
- getPlayerJumped(): boolean;
3736
- getPlayerJumping(): boolean;
3737
- getPlayerFalling(): boolean;
3738
- getPlayerSliding(): boolean;
3739
- getPlayerGrounded(): boolean;
3740
- getFallTriggered(): boolean;
3741
- getMovementSpeed(): number;
3742
- getAnimator(): Animator;
3743
- getVerticalVelocity(): number;
3744
- getCharacterController(): CharacterController;
3745
- getPlayerLookRotation(): BABYLON.Vector3;
3746
- getPlayerMoveDirection(): PlayerMoveDirection;
3747
- getInputMovementVector(): BABYLON.Vector3;
3748
- getInputMagnitudeValue(): number;
3749
- rayClimbOffset: number;
3750
- rayClimbLength: number;
3751
- getClimbContact(): boolean;
3752
- getClimbContactNode(): BABYLON.TransformNode;
3753
- getClimbContactPoint(): BABYLON.Vector3;
3754
- getClimbContactAngle(): number;
3755
- getClimbContactNormal(): BABYLON.Vector3;
3756
- getClimbContactDistance(): number;
3757
- canClimbObstaclePredicate: (action: number) => boolean;
3758
- rayHeightOffset: number;
3759
- rayHeightLength: number;
3760
- getHeightContact(): boolean;
3761
- getHeightContactNode(): BABYLON.TransformNode;
3762
- getHeightContactPoint(): BABYLON.Vector3;
3763
- getHeightContactAngle(): number;
3764
- getHeightContactNormal(): BABYLON.Vector3;
3765
- getHeightContactDistance(): number;
3766
- private freeCamera;
3767
- private cameraForwardVector;
3768
- private cameraRightVector;
3769
- private desiredForwardVector;
3770
- private desiredRightVector;
3771
- private lastRotationQuaternion;
3772
- private avatarSkins;
3773
- private avatarRadius;
3774
- private navigationAgent;
3775
- private characterController;
3776
- private verticalVelocity;
3777
- private smoothMotionSpeed;
3778
- private movementSpeed;
3779
- private isRunPressed;
3780
- private isJumpPressed;
3781
- private isCharacterSliding;
3782
- private isCharacterFalling;
3783
- private isCharacterGrounded;
3784
- private isCharacterFallTriggered;
3785
- private isCharacterJumpFrame;
3786
- private isCharacterJumping;
3787
- private isCharacterRising;
3788
- private isCharacterLanding;
3789
- private isCharacterNavigating;
3790
- private navigationAngularSpeed;
3791
- private updateStateParams;
3792
- private animationStateParams;
3793
- private sphereCollisionShape;
3794
- private hasGroundedContact;
3795
- private showDebugColliders;
3796
- private colliderVisibility;
3797
- private colliderRenderGroup;
3798
- private groundCheckDistance;
3799
- private deltaTime;
3800
- private delayJumpTimer;
3801
- private canPlayerJump;
3802
- private animator;
3803
- private lastJumpVelocity;
3804
- private inputMovementVector;
3805
- private playerLookRotation;
3806
- private playerMovementVelocity;
3807
- private playerRotationQuaternion;
3808
- private playerMoveDirection;
3809
- private forwardDirection;
3810
- private downDirection;
3811
- private climbContact;
3812
- private climbContactNode;
3813
- private climbContactAngle;
3814
- private climbContactPoint;
3815
- private climbContactNormal;
3816
- private climbContactDistance;
3817
- private climbSensorLine;
3818
- private offsetClimbRaycastPosition;
3819
- private startClimbRaycastPosition;
3820
- private endClimbRaycastPosition;
3821
- private heightContact;
3822
- private heightContactNode;
3823
- private heightContactAngle;
3824
- private heightContactPoint;
3825
- private heightContactNormal;
3826
- private heightContactDistance;
3827
- private heightSensorLine;
3828
- private offsetHeightRaycastPosition;
3829
- private startHeightRaycastPosition;
3830
- private endHeightRaycastPosition;
3831
- protected m_velocityOffset: BABYLON.Vector3;
3832
- protected m_actualVelocity: BABYLON.Vector3;
3833
- protected m_linearVelocity: BABYLON.Vector3;
3834
- protected m_lastPosition: BABYLON.Vector3;
3835
- protected m_positionCenter: BABYLON.Vector3;
3836
- protected m_scaledVelocity: number;
3837
- protected playerDrawVelocity: number;
3838
- constructor(transform: BABYLON.TransformNode, scene: BABYLON.Scene, properties?: any, alias?: string);
3839
- protected awake(): void;
3840
- protected start(): void;
3841
- protected after(): void;
3842
- protected update(): void;
3843
- protected destroy(): void;
3844
- boomPosition: BABYLON.Vector3;
3845
- onPreUpdateObservable: any;
3846
- onBeforeMoveObservable: any;
3847
- onPostUpdateObservable: any;
3848
- onPlayerInputObservable: any;
3849
- onPlayerPositionObservable: any;
3850
- onUpdateActionObservable: any;
3851
- onAnimationStateObservable: any;
3852
- private animatorMoveObserver;
3853
- private exportedApplyRootMotion;
3854
- private readonly rootMotionVelocity;
3855
- private syncAnimatorMoveTaker;
3856
- private onAnimatorMove;
3857
- private isPerformingAction;
3858
- private isRootMotionAction;
3859
- private isActionInterruptable;
3860
- private afterActionHandler;
3861
- private performActionTimer;
3862
- private performActionNumber;
3863
- private playerRotationSpeed;
3864
- private rotatePlayerTowards;
3865
- private matchStartTime;
3866
- private matchTargetTime;
3867
- private matchTargetOffset;
3868
- private matchTargetHeight;
3869
- private lockTargetHeight;
3870
- private lastStartHeight;
3871
- private lastTargetHeight;
3872
- private lastTargetNormal;
3873
- private lastTargetRotation;
3874
- private lastDeltaPosition;
3875
- private lastDeltaRotation;
3876
- private smoothedPlayerHeight;
3877
- private readonly playerHeightVelocity;
3878
- private actionStateHash;
3879
- private actionStateEntered;
3880
- getIsPerformingAction(): boolean;
3881
- getIsRootMotionAction(): boolean;
3882
- getIsActionInterruptable(): boolean;
3883
- playActionAnimation(action: number, interruptableAction?: boolean, enableRootMotion?: boolean, afterActionComplete?: () => void): void;
3884
- resetActionAnimationState(): void;
3885
- private updateAnimationActionState;
3886
- private applyActionRootMotion;
3887
- private applyHeightMatch;
3888
- private rotateTowardsClimbSurface;
3889
- setWorldPosition(x: number, y: number, z: number): void;
3890
- private ikLeftFootTarget;
3891
- private ikLeftPoleTarget;
3892
- private ikRightFootTarget;
3893
- private ikRightPoleTarget;
3894
- private abstractSkinMesh;
3895
- private rootBoneTransform;
3896
- private leftFootTransform;
3897
- private leftFootPoleOffset;
3898
- private leftFootMaxAngle;
3899
- private rightFootTransform;
3900
- private rightFootPoleOffset;
3901
- private rightFootMaxAngle;
3902
- private ikLeftController;
3903
- private ikRightController;
3904
- onAnimatorIK: () => void;
3905
- getPlayerMesh(): BABYLON.AbstractMesh;
3906
- getRootHipBone(): BABYLON.Bone;
3907
- getLeftFootBone(): BABYLON.Bone;
3908
- getRightFootBone(): BABYLON.Bone;
3909
- getLeftFootTarget(): BABYLON.Mesh;
3910
- getRightFootTarget(): BABYLON.Mesh;
3911
- getLeftFootPoleTarget(): BABYLON.Mesh;
3912
- getRightFootPoleTarget(): BABYLON.Mesh;
3913
- getRootBoneTransform(): BABYLON.TransformNode;
3914
- getLeftFootTransform(): BABYLON.TransformNode;
3915
- getRightFootTransform(): BABYLON.TransformNode;
3916
- getLeftFootController(): BABYLON.BoneIKController;
3917
- getRightFootController(): BABYLON.BoneIKController;
3918
- isGroundedFootIKActive(): boolean;
3919
- setupBoneControllers(): void;
3920
- private attachAnimationController;
3921
- private onAnimatorStateEnter;
3922
- private onAnimatorStateExit;
3923
- private onAnimatorIKPass;
3924
- private updateAnimatorTargetMeshes;
3925
- enableCharacterController(state: boolean): void;
3926
- resetPlayerJumpingState(): void;
3927
- private awakePlayerController;
3928
- private startPlayerController;
3929
- private updatePlayerPosition;
3930
- private updatePlayerController;
3931
- private afterPlayerController;
3932
- private updateCharacterController;
3933
- private castPhysicsClimbingVolumeRay;
3934
- private castPhysicsHeightCheckVolumeRay;
3935
- private getCheckedVerticalVelocity;
3936
- private destroyPlayerController;
3937
- private validateAnimationStateParams;
3938
- static ApplyAnimationStateParamDefaults(params: AnimationStateParams): AnimationStateParams;
3939
- }
3940
- export declare enum ThirdPersonControl {
3941
- ThirdPersonTurning = 0,
3942
- ThirdPersonForward = 1
3943
- }
3944
3228
  export declare class SnapshotManager extends ScriptComponent {
3945
3229
  static IsSnapshotRenderingEnabled(): boolean;
3946
3230
  static EnableSnapshotRendering(): void;