@babylonjs-toolkit/next 9.34.0 → 9.34.1

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@@ -143,7 +143,7 @@ import { UnityScrollBar } from './unityscrollbar';
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  import { UnityDropdownMenu } from './unitydropdownmenu';
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  import { RectAreaLight } from '@babylonjs/core/Lights/rectAreaLight';
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  export class SceneManager {
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- static get Version() { return "9.32.0 - R1"; }
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+ static get Version() { return "9.34.1 - R1"; }
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  static get Copyright() { return "All rights reserved (c) 2024 Mackey Kinard"; }
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  static IsPrecompilingShaders() {
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  return SceneManager.PrecompileShaders !== false;
@@ -15523,9 +15523,9 @@ export class LightingConversions {
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  }
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  else {
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  r["!varying vPositionFromLight(\\d+)_0: vec4f;varying vDepthMetric\\1_0: f32;varying vPositionFromLight\\1_1: vec4f;varying vDepthMetric\\1_1: f32;varying vPositionFromLight\\1_2: vec4f;varying vDepthMetric\\1_2: f32;varying vPositionFromLight\\1_3: vec4f;varying vDepthMetric\\1_3: f32;varying vPositionFromCamera\\1: vec4f;"] = "\n";
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- r["!vPositionFromLight(\\d+)\\[(\\d)\\]=fragmentInputs\\.vPositionFromLight\\1_\\2;"] = "\n#if SHADOWCSMNUM_CASCADES$1>$2\nvPositionFromLight$1[$2]=uniforms.lightMatrix$1[$2]*vec4f(fragmentInputs.vPositionW,1.0);\n#endif";
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+ r["!vPositionFromLight(\\d+)\\[(\\d)\\]=fragmentInputs\\.vPositionFromLight\\1_\\2;"] = "\n#if SHADOWCSMNUM_CASCADES$1>$2\n#ifdef SHADOWCSMUBO$1\nvPositionFromLight$1[$2]=cascades$1.lightMatrix[$2]*vec4f(fragmentInputs.vPositionW,1.0);\n#else\nvPositionFromLight$1[$2]=uniforms.lightMatrix$1[$2]*vec4f(fragmentInputs.vPositionW,1.0);\n#endif\n#endif";
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  r["!vDepthMetric(\\d+)\\[(\\d)\\]=fragmentInputs\\.vDepthMetric\\1_\\2;"] = "\n#if SHADOWCSMNUM_CASCADES$1>$2\nvDepthMetric$1[$2]=tkCascadeDepthMetric(vPositionFromLight$1[$2].z,light$1.depthValues);\n#endif";
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- r["!(diff(\\d+)=uniforms\\.viewFrustumZ\\2\\[i\\][+-])fragmentInputs\\.vPositionFromCamera\\2\\.z;"] = "$1tkCameraDepth;";
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+ r["!(diff(\\d+)=(?:uniforms\\.viewFrustumZ\\2|cascades\\2\\.viewFrustumZ)\\[i\\][+-])fragmentInputs\\.vPositionFromCamera\\2\\.z;"] = "$1tkCameraDepth;";
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  }
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  }
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  else {
@@ -131469,6 +131469,8 @@ export class CarrierGeometry {
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  return out;
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  }
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  static ApplyGeometry(mesh, positions, unityUvs, colors, indices, updatable) {
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+ if (positions.length === 0 && mesh.subMeshes == null)
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+ return;
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  const data = new VertexData();
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  data.positions = positions;
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  data.uvs = CarrierGeometry.FlipUvs(unityUvs.slice());
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@babylonjs-toolkit/next",
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- "version": "9.34.0",
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+ "version": "9.34.1",
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  "description": "Babylon Toolkit Runtime Library (ES6)",
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  "author": "MackeyK24 <mackeyk24@gmail.com>",
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  "main": "lib/index.js",