@babylonjs-toolkit/next 9.30.0 → 9.34.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/contentdownloadoutcome.d.ts +2 -0
- package/lib/contentdownloadoutcome.d.ts.map +1 -0
- package/lib/contentdownloadoutcome.js +1 -0
- package/lib/contentgraphicsoutcome.d.ts +2 -0
- package/lib/contentgraphicsoutcome.d.ts.map +1 -0
- package/lib/contentgraphicsoutcome.js +1 -0
- package/lib/contentgraphicsstatus.d.ts +2 -0
- package/lib/contentgraphicsstatus.d.ts.map +1 -0
- package/lib/contentgraphicsstatus.js +1 -0
- package/lib/contentinstaller.d.ts +245 -0
- package/lib/contentinstaller.d.ts.map +1 -0
- package/lib/contentinstaller.js +1929 -0
- package/lib/contentinstalleravailability.d.ts +2 -0
- package/lib/contentinstalleravailability.d.ts.map +1 -0
- package/lib/contentinstalleravailability.js +1 -0
- package/lib/contentinstallererrorkind.d.ts +2 -0
- package/lib/contentinstallererrorkind.d.ts.map +1 -0
- package/lib/contentinstallererrorkind.js +1 -0
- package/lib/contentinstallphase.d.ts +2 -0
- package/lib/contentinstallphase.d.ts.map +1 -0
- package/lib/contentinstallphase.js +1 -0
- package/lib/contentinstallpolicy.d.ts +2 -0
- package/lib/contentinstallpolicy.d.ts.map +1 -0
- package/lib/contentinstallpolicy.js +1 -0
- package/lib/contentupdatepolicy.d.ts +2 -0
- package/lib/contentupdatepolicy.d.ts.map +1 -0
- package/lib/contentupdatepolicy.js +1 -0
- package/lib/iafterspawned.d.ts +4 -0
- package/lib/iafterspawned.d.ts.map +1 -0
- package/lib/iafterspawned.js +1 -0
- package/lib/iaftertick.d.ts +4 -0
- package/lib/iaftertick.d.ts.map +1 -0
- package/lib/iaftertick.js +1 -0
- package/lib/iafterupdate.d.ts +4 -0
- package/lib/iafterupdate.d.ts.map +1 -0
- package/lib/iafterupdate.js +1 -0
- package/lib/ibeforetick.d.ts +4 -0
- package/lib/ibeforetick.d.ts.map +1 -0
- package/lib/ibeforetick.js +1 -0
- package/lib/ibeforeupdate.d.ts +4 -0
- package/lib/ibeforeupdate.d.ts.map +1 -0
- package/lib/ibeforeupdate.js +1 -0
- package/lib/icontentavailabilityblock.d.ts +6 -0
- package/lib/icontentavailabilityblock.d.ts.map +1 -0
- package/lib/icontentavailabilityblock.js +1 -0
- package/lib/icontentchannelmessage.d.ts +24 -0
- package/lib/icontentchannelmessage.d.ts.map +1 -0
- package/lib/icontentchannelmessage.js +1 -0
- package/lib/icontentdownloadjob.d.ts +7 -0
- package/lib/icontentdownloadjob.d.ts.map +1 -0
- package/lib/icontentdownloadjob.js +1 -0
- package/lib/icontentfileref.d.ts +9 -0
- package/lib/icontentfileref.d.ts.map +1 -0
- package/lib/icontentfileref.js +1 -0
- package/lib/icontentforwardedrequest.d.ts +9 -0
- package/lib/icontentforwardedrequest.d.ts.map +1 -0
- package/lib/icontentforwardedrequest.js +1 -0
- package/lib/icontentgraphicssession.d.ts +8 -0
- package/lib/icontentgraphicssession.d.ts.map +1 -0
- package/lib/icontentgraphicssession.js +1 -0
- package/lib/icontentgroupref.d.ts +6 -0
- package/lib/icontentgroupref.d.ts.map +1 -0
- package/lib/icontentgroupref.js +1 -0
- package/lib/icontentgroupstatus.d.ts +14 -0
- package/lib/icontentgroupstatus.d.ts.map +1 -0
- package/lib/icontentgroupstatus.js +1 -0
- package/lib/icontentinflightdownload.d.ts +8 -0
- package/lib/icontentinflightdownload.d.ts.map +1 -0
- package/lib/icontentinflightdownload.js +1 -0
- package/lib/icontentinstallcall.d.ts +6 -0
- package/lib/icontentinstallcall.d.ts.map +1 -0
- package/lib/icontentinstallcall.js +1 -0
- package/lib/icontentinstallererror.d.ts +7 -0
- package/lib/icontentinstallererror.d.ts.map +1 -0
- package/lib/icontentinstallererror.js +1 -0
- package/lib/icontentinstalleroptions.d.ts +20 -0
- package/lib/icontentinstalleroptions.d.ts.map +1 -0
- package/lib/icontentinstalleroptions.js +1 -0
- package/lib/icontentinstallerstate.d.ts +30 -0
- package/lib/icontentinstallerstate.d.ts.map +1 -0
- package/lib/icontentinstallerstate.js +1 -0
- package/lib/icontentinstalloptions.d.ts +5 -0
- package/lib/icontentinstalloptions.d.ts.map +1 -0
- package/lib/icontentinstalloptions.js +1 -0
- package/lib/icontentinstallprogress.d.ts +21 -0
- package/lib/icontentinstallprogress.d.ts.map +1 -0
- package/lib/icontentinstallprogress.js +1 -0
- package/lib/icontentmanifest.d.ts +10 -0
- package/lib/icontentmanifest.d.ts.map +1 -0
- package/lib/icontentmanifest.js +1 -0
- package/lib/icontentmanifestfile.d.ts +8 -0
- package/lib/icontentmanifestfile.d.ts.map +1 -0
- package/lib/icontentmanifestfile.js +1 -0
- package/lib/icontentmanifestgroup.d.ts +5 -0
- package/lib/icontentmanifestgroup.d.ts.map +1 -0
- package/lib/icontentmanifestgroup.js +1 -0
- package/lib/icontentpreparegraphicsoptions.d.ts +5 -0
- package/lib/icontentpreparegraphicsoptions.d.ts.map +1 -0
- package/lib/icontentpreparegraphicsoptions.js +1 -0
- package/lib/icontentprogresssession.d.ts +10 -0
- package/lib/icontentprogresssession.d.ts.map +1 -0
- package/lib/icontentprogresssession.js +1 -0
- package/lib/icontentretrywait.d.ts +6 -0
- package/lib/icontentretrywait.d.ts.map +1 -0
- package/lib/icontentretrywait.js +1 -0
- package/lib/icontentrootoptions.d.ts +6 -0
- package/lib/icontentrootoptions.d.ts.map +1 -0
- package/lib/icontentrootoptions.js +1 -0
- package/lib/icontentrootruntime.d.ts +8 -0
- package/lib/icontentrootruntime.d.ts.map +1 -0
- package/lib/icontentrootruntime.js +1 -0
- package/lib/icontentrootstate.d.ts +29 -0
- package/lib/icontentrootstate.d.ts.map +1 -0
- package/lib/icontentrootstate.js +1 -0
- package/lib/icontentstorageestimate.d.ts +8 -0
- package/lib/icontentstorageestimate.d.ts.map +1 -0
- package/lib/icontentstorageestimate.js +1 -0
- package/lib/icontentstoreresult.d.ts +8 -0
- package/lib/icontentstoreresult.d.ts.map +1 -0
- package/lib/icontentstoreresult.js +1 -0
- package/lib/icontentstorewaiter.d.ts +6 -0
- package/lib/icontentstorewaiter.d.ts.map +1 -0
- package/lib/icontentstorewaiter.js +1 -0
- package/lib/icontentupdateinfo.d.ts +8 -0
- package/lib/icontentupdateinfo.d.ts.map +1 -0
- package/lib/icontentupdateinfo.js +1 -0
- package/lib/idespawned.d.ts +5 -0
- package/lib/idespawned.d.ts.map +1 -0
- package/lib/idespawned.js +1 -0
- package/lib/iinputauthoritylost.d.ts +4 -0
- package/lib/iinputauthoritylost.d.ts.map +1 -0
- package/lib/iinputauthoritylost.js +1 -0
- package/lib/index.d.ts +141 -29
- package/lib/index.d.ts.map +1 -1
- package/lib/index.js +141 -29
- package/lib/iplayerjoined.d.ts +5 -0
- package/lib/iplayerjoined.d.ts.map +1 -0
- package/lib/iplayerjoined.js +1 -0
- package/lib/iplayerleft.d.ts +5 -0
- package/lib/iplayerleft.d.ts.map +1 -0
- package/lib/iplayerleft.js +1 -0
- package/lib/ispawned.d.ts +4 -0
- package/lib/ispawned.d.ts.map +1 -0
- package/lib/ispawned.js +1 -0
- package/lib/istateauthoritychanged.d.ts +4 -0
- package/lib/istateauthoritychanged.d.ts.map +1 -0
- package/lib/istateauthoritychanged.js +1 -0
- package/lib/loopbackdelivery.d.ts +6 -0
- package/lib/loopbackdelivery.d.ts.map +1 -0
- package/lib/loopbackdelivery.js +1 -0
- package/lib/loopbackhub.d.ts +206 -0
- package/lib/loopbackhub.d.ts.map +1 -0
- package/lib/loopbackhub.js +986 -0
- package/lib/loopbackhuboptions.d.ts +8 -0
- package/lib/loopbackhuboptions.d.ts.map +1 -0
- package/lib/loopbackhuboptions.js +1 -0
- package/lib/network_reconnect_grace_seconds.d.ts +2 -0
- package/lib/network_reconnect_grace_seconds.d.ts.map +1 -0
- package/lib/network_reconnect_grace_seconds.js +1 -0
- package/lib/networkstats.d.ts +51 -0
- package/lib/networkstats.d.ts.map +1 -0
- package/lib/networkstats.js +204 -0
- package/lib/networkstatssample.d.ts +7 -0
- package/lib/networkstatssample.d.ts.map +1 -0
- package/lib/networkstatssample.js +1 -0
- package/lib/networkstatssliderrow.d.ts +9 -0
- package/lib/networkstatssliderrow.d.ts.map +1 -0
- package/lib/networkstatssliderrow.js +1 -0
- package/lib/project.d.ts +2907 -133
- package/lib/project.d.ts.map +1 -1
- package/lib/project.js +14960 -3764
- package/lib/scenemanager.d.ts +4434 -51
- package/lib/scenemanager.d.ts.map +1 -1
- package/lib/scenemanager.js +18725 -1147
- package/lib/shadercodecachememorystorage.d.ts +10 -0
- package/lib/shadercodecachememorystorage.d.ts.map +1 -0
- package/lib/shadercodecachememorystorage.js +32 -0
- package/lib/workers/bt-content-worker.js +1180 -0
- package/lib/zigzagdecode.d.ts +2 -0
- package/lib/zigzagdecode.d.ts.map +1 -0
- package/lib/zigzagdecode.js +3 -0
- package/lib/zigzagencode.d.ts +2 -0
- package/lib/zigzagencode.d.ts.map +1 -0
- package/lib/zigzagencode.js +3 -0
- package/package.json +18 -13
- package/lib/entitycontroller.d.ts +0 -11
- package/lib/entitycontroller.d.ts.map +0 -1
- package/lib/entitycontroller.js +0 -41
- package/lib/sgshadowdepth.d.ts +0 -19
- package/lib/sgshadowdepth.d.ts.map +0 -1
- package/lib/sgshadowdepth.js +0 -214
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import { NetworkRoute, NetworkConditionsSimulator, RpcChannel, NetworkProtocol, NetDisconnectReason, NetworkError, FUSION_CONTROL_WELCOME, ShutdownReason, GameMode, NETWORK_DEFAULT_TICK_RATE, NETWORK_START_SCENE_LOAD_ID, NetworkFrameKind, NetworkDespawnReason, NetworkObjectBlockFlags, NetworkIdUtility, NetworkObjectOptions, FUSION_CONTROL_SHUTDOWN, FUSION_CONTROL_CONNECT_RESULT, FUSION_CONTROL_SESSION, FUSION_CONTROL_AREA, FUSION_CONTROL_PLAYER_LEFT, FUSION_CONTROL_HOST_MIGRATION, FUSION_CONTROL_CONNECT_REQUEST, FUSION_CONTROL_PLAYER_JOINED, NETWORK_SHARED_ID_PLAYER_STRIDE, FUSION_CONTROL_MASTER_CLIENT } from './scenemanager';
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import { NETWORK_RECONNECT_GRACE_SECONDS } from './network_reconnect_grace_seconds';
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export class LoopbackHub {
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constructor(options = {}) {
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this.transports = new Map();
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this.pendingDeliveries = [];
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this.linkDeliveryTimes = new Map();
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this.clockMs = 0;
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this.deliverySequence = 0;
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this.transportCount = 0;
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this.sessionUpdateTimer = null;
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this.publishedSession = null;
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this.sessionLocked = false;
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this.conditions = new NetworkConditionsSimulator(options.seed != null ? options.seed : 1);
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this.conditions.latencyMs = options.latencyMs || 0;
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this.conditions.jitterMs = options.jitterMs || 0;
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this.conditions.lossPercent = options.lossPercent || 0;
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this.realTime = options.realTime === true;
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this.realTimeOriginMs = performance.now();
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this.sessionLogic = new FusionSessionLogic(this);
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if (this.realTime)
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this.sessionUpdateTimer = setInterval(() => this.sessionLogic.update(this.nowMilliseconds()), LoopbackHub.SESSION_UPDATE_INTERVAL_MS);
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}
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get logic() {
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return this.sessionLogic;
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}
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get sessionMetadata() {
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return this.publishedSession;
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}
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get isLocked() {
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return this.sessionLocked;
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}
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createTransport() {
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this.transportCount += 1;
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const clientKey = LoopbackHub.CLIENT_KEY_PREFIX + this.transportCount;
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const transport = new LoopbackTransport(this, clientKey);
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this.transports.set(clientKey, transport);
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return transport;
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}
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advance(milliseconds) {
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const targetMs = this.clockMs + milliseconds;
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this.deliverDue(targetMs);
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this.clockMs = targetMs;
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this.sessionLogic.update(this.clockMs);
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}
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dispose() {
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if (this.sessionUpdateTimer != null)
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clearInterval(this.sessionUpdateTimer);
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this.sessionUpdateTimer = null;
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}
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nowMilliseconds() {
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return this.realTime ? performance.now() - this.realTimeOriginMs : this.clockMs;
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}
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sendFrame(clientKey, sourcePlayerId, frame) {
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const copy = frame.slice();
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this.enqueue(LoopbackHub.linkFromRoom(clientKey), () => {
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const transport = this.transports.get(clientKey);
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if (transport != null)
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transport.deliverFrame(sourcePlayerId, copy);
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});
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}
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sendControl(clientKey, name, payload) {
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const copy = JSON.parse(JSON.stringify(payload));
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this.enqueue(LoopbackHub.linkFromRoom(clientKey), () => {
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const transport = this.transports.get(clientKey);
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if (transport != null)
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transport.deliverControl(name, copy);
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});
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}
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setSessionMetadata(session) {
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this.publishedSession = session;
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}
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lockSession(locked) {
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this.sessionLocked = locked;
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}
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joinClient(clientKey, request) {
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return this.sessionLogic.join(clientKey, request);
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}
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sendFromClient(clientKey, route, targetPlayerId, frame, channel) {
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if (this.conditions.shouldDrop(channel))
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return;
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const envelope = NetworkProtocol.encodeEnvelope(route, targetPlayerId, frame);
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this.enqueue(LoopbackHub.linkToRoom(clientKey), () => this.sessionLogic.receiveFrame(clientKey, envelope, channel));
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}
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sendControlFromClient(clientKey, name, payload) {
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const copy = JSON.parse(JSON.stringify(payload));
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this.enqueue(LoopbackHub.linkToRoom(clientKey), () => this.sessionLogic.receiveControl(clientKey, name, copy));
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}
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leaveClient(clientKey) {
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this.enqueue(LoopbackHub.linkToRoom(clientKey), () => {
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this.sessionLogic.leave(clientKey);
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this.transports.delete(clientKey);
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});
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}
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dropClient(clientKey) {
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this.transports.delete(clientKey);
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this.sessionLogic.drop(clientKey);
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}
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static linkToRoom(clientKey) {
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return clientKey + LoopbackHub.LINK_SEPARATOR + LoopbackHub.ROOM_LINK_NAME;
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}
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static linkFromRoom(clientKey) {
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return LoopbackHub.ROOM_LINK_NAME + LoopbackHub.LINK_SEPARATOR + clientKey;
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}
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enqueue(link, deliver) {
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const previousTimeMs = this.linkDeliveryTimes.get(link) || 0;
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const timeMs = Math.max(this.nowMilliseconds() + this.conditions.sampleDelayMs(), previousTimeMs);
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this.linkDeliveryTimes.set(link, timeMs);
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if (this.realTime) {
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setTimeout(deliver, timeMs - this.nowMilliseconds());
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return;
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}
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this.deliverySequence += 1;
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const delivery = { timeMs: timeMs, sequence: this.deliverySequence, deliver: deliver };
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let insertAt = this.pendingDeliveries.length;
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while (insertAt > 0 && this.pendingDeliveries[insertAt - 1].timeMs > timeMs)
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insertAt--;
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this.pendingDeliveries.splice(insertAt, 0, delivery);
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}
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deliverDue(targetMs) {
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while (this.pendingDeliveries.length > 0 && this.pendingDeliveries[0].timeMs <= targetMs) {
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const delivery = this.pendingDeliveries.shift();
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this.clockMs = Math.max(this.clockMs, delivery.timeMs);
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delivery.deliver();
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}
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}
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}
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LoopbackHub.SESSION_UPDATE_INTERVAL_MS = 250;
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LoopbackHub.CLIENT_KEY_PREFIX = "loopback-";
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LoopbackHub.ROOM_LINK_NAME = "room";
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LoopbackHub.LINK_SEPARATOR = ">";
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export class LoopbackTransport {
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constructor(hub, clientKey) {
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this.handlers = null;
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this.connected = false;
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this.transportName = "Loopback";
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this.hub = hub;
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this.clientKey = clientKey;
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}
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get isConnected() {
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return this.connected;
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}
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get conditions() {
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return this.hub.conditions;
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}
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connect(request) {
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try {
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const welcome = this.hub.joinClient(this.clientKey, request);
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this.connected = true;
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return Promise.resolve(welcome);
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}
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catch (error) {
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return Promise.reject(error);
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}
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}
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sendFrame(route, targetPlayerId, frame, channel) {
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if (!this.connected)
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return;
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this.hub.sendFromClient(this.clientKey, route, targetPlayerId, frame, channel);
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160
|
+
}
|
|
161
|
+
sendControl(name, payload) {
|
|
162
|
+
if (!this.connected)
|
|
163
|
+
return;
|
|
164
|
+
this.hub.sendControlFromClient(this.clientKey, name, payload);
|
|
165
|
+
}
|
|
166
|
+
setHandlers(handlers) {
|
|
167
|
+
this.handlers = handlers;
|
|
168
|
+
}
|
|
169
|
+
disconnect() {
|
|
170
|
+
if (this.connected)
|
|
171
|
+
this.hub.leaveClient(this.clientKey);
|
|
172
|
+
this.connected = false;
|
|
173
|
+
return Promise.resolve();
|
|
174
|
+
}
|
|
175
|
+
simulateDrop() {
|
|
176
|
+
if (!this.connected)
|
|
177
|
+
return;
|
|
178
|
+
this.connected = false;
|
|
179
|
+
this.hub.dropClient(this.clientKey);
|
|
180
|
+
if (this.handlers != null)
|
|
181
|
+
this.handlers.onDisconnected(NetDisconnectReason.Timeout);
|
|
182
|
+
}
|
|
183
|
+
deliverFrame(sourcePlayerId, frame) {
|
|
184
|
+
if (this.connected && this.handlers != null)
|
|
185
|
+
this.handlers.onFrame(sourcePlayerId, frame);
|
|
186
|
+
}
|
|
187
|
+
deliverControl(name, payload) {
|
|
188
|
+
if (name === FUSION_CONTROL_WELCOME)
|
|
189
|
+
return;
|
|
190
|
+
if (this.connected && this.handlers != null)
|
|
191
|
+
this.handlers.onControl(name, payload);
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
export class FusionSessionLogic {
|
|
195
|
+
constructor(outputs) {
|
|
196
|
+
this.clients = new Map();
|
|
197
|
+
this.sharedObjects = new Map();
|
|
198
|
+
this.sessionMode = null;
|
|
199
|
+
this.session = null;
|
|
200
|
+
this.sessionTickRate = NETWORK_DEFAULT_TICK_RATE;
|
|
201
|
+
this.sessionPrefabTableHash = 0;
|
|
202
|
+
this.lastPlayerId = 0;
|
|
203
|
+
this.currentHostPlayerId = 0;
|
|
204
|
+
this.currentMasterClientPlayerId = 0;
|
|
205
|
+
this.dedicatedEndpoint = null;
|
|
206
|
+
this.latestHostSnapshot = null;
|
|
207
|
+
this.latestSceneInfoFrame = null;
|
|
208
|
+
this.latestSceneInfo = null;
|
|
209
|
+
this.migration = null;
|
|
210
|
+
this.migrationHeldFrames = [];
|
|
211
|
+
this.outputs = outputs;
|
|
212
|
+
}
|
|
213
|
+
get gameMode() {
|
|
214
|
+
return this.sessionMode;
|
|
215
|
+
}
|
|
216
|
+
get players() {
|
|
217
|
+
const players = [];
|
|
218
|
+
this.clients.forEach((record) => {
|
|
219
|
+
players.push({ clientKey: record.clientKey, playerId: record.playerId, connected: record.connected, isHost: record.isHost });
|
|
220
|
+
});
|
|
221
|
+
return players;
|
|
222
|
+
}
|
|
223
|
+
get hostPlayerId() {
|
|
224
|
+
return this.currentHostPlayerId;
|
|
225
|
+
}
|
|
226
|
+
get masterClientPlayerId() {
|
|
227
|
+
return this.currentMasterClientPlayerId;
|
|
228
|
+
}
|
|
229
|
+
get hostSnapshot() {
|
|
230
|
+
return this.latestHostSnapshot;
|
|
231
|
+
}
|
|
232
|
+
get isMigratingHost() {
|
|
233
|
+
return this.migration != null;
|
|
234
|
+
}
|
|
235
|
+
join(clientKey, request) {
|
|
236
|
+
if (this.sessionMode == null)
|
|
237
|
+
this.createSession(request);
|
|
238
|
+
else
|
|
239
|
+
this.checkCompatible(request);
|
|
240
|
+
const migrationRecord = (request.hostMigration === true) ? this.findMigrationRejoin(request.reconnectPlayerId) : null;
|
|
241
|
+
const resumesMigration = migrationRecord != null;
|
|
242
|
+
const heldRecord = resumesMigration ? migrationRecord : this.findHeldPlayer(request.reconnectPlayerId);
|
|
243
|
+
if (heldRecord == null)
|
|
244
|
+
this.checkCapacity();
|
|
245
|
+
const record = (heldRecord != null) ? this.resumeClient(heldRecord, clientKey) : this.addClient(clientKey);
|
|
246
|
+
record.authIdentity = request.authIdentity ?? null;
|
|
247
|
+
const needsApproval = heldRecord == null && this.needsApproval(record);
|
|
248
|
+
record.admitted = !needsApproval;
|
|
249
|
+
const previousMasterClient = this.currentMasterClientPlayerId;
|
|
250
|
+
this.currentMasterClientPlayerId = this.computeMasterClient();
|
|
251
|
+
const welcome = this.buildWelcome(record);
|
|
252
|
+
welcome.isPendingApproval = needsApproval;
|
|
253
|
+
this.outputs.sendControl(clientKey, FUSION_CONTROL_WELCOME, welcome);
|
|
254
|
+
if (needsApproval)
|
|
255
|
+
this.requestApproval(record, request.connectionTokenBase64);
|
|
256
|
+
else if (heldRecord == null || resumesMigration)
|
|
257
|
+
this.announceJoin(record);
|
|
258
|
+
if (resumesMigration)
|
|
259
|
+
record.awaitingMigrationRejoin = false;
|
|
260
|
+
if (resumesMigration && record.isHost && this.migration != null)
|
|
261
|
+
this.completeHostMigration(record);
|
|
262
|
+
if (this.currentMasterClientPlayerId !== previousMasterClient)
|
|
263
|
+
this.broadcastMasterClient(clientKey);
|
|
264
|
+
if (record.admitted)
|
|
265
|
+
this.replaySharedState(record);
|
|
266
|
+
this.publishSession();
|
|
267
|
+
return welcome;
|
|
268
|
+
}
|
|
269
|
+
receiveFrame(clientKey, payload, channel = RpcChannel.Reliable) {
|
|
270
|
+
const record = this.clients.get(clientKey);
|
|
271
|
+
if (record == null || !record.connected)
|
|
272
|
+
return;
|
|
273
|
+
if (!record.admitted) {
|
|
274
|
+
record.heldPayloads.push({ payload: payload.slice(), channel: channel });
|
|
275
|
+
return;
|
|
276
|
+
}
|
|
277
|
+
const envelope = NetworkProtocol.decodeEnvelope(payload);
|
|
278
|
+
this.routeFrame(record, envelope, channel);
|
|
279
|
+
}
|
|
280
|
+
receiveControl(clientKey, name, payload) {
|
|
281
|
+
const record = this.clients.get(clientKey);
|
|
282
|
+
if (record == null || !record.connected)
|
|
283
|
+
return;
|
|
284
|
+
if (name === FUSION_CONTROL_CONNECT_RESULT && record.isHost) {
|
|
285
|
+
this.resolveConnectRequest(payload);
|
|
286
|
+
return;
|
|
287
|
+
}
|
|
288
|
+
if (name === FUSION_CONTROL_SESSION && this.maySetSession(record))
|
|
289
|
+
this.updateSession(payload);
|
|
290
|
+
if (name === FUSION_CONTROL_AREA && this.sessionMode === GameMode.Shared)
|
|
291
|
+
this.updatePlayerArea(record, payload);
|
|
292
|
+
}
|
|
293
|
+
update(nowMilliseconds) {
|
|
294
|
+
const expiredKeys = [];
|
|
295
|
+
this.clients.forEach((record) => {
|
|
296
|
+
if (!record.connected && record.dropDeadlineMs <= nowMilliseconds)
|
|
297
|
+
expiredKeys.push(record.clientKey);
|
|
298
|
+
});
|
|
299
|
+
for (const clientKey of expiredKeys)
|
|
300
|
+
this.leave(clientKey);
|
|
301
|
+
}
|
|
302
|
+
sendFromServer(route, targetPlayerId, frame, channel = RpcChannel.Reliable) {
|
|
303
|
+
if (route === NetworkRoute.ToPlayer) {
|
|
304
|
+
const target = this.findAdmittedPlayer(targetPlayerId);
|
|
305
|
+
if (target != null)
|
|
306
|
+
this.outputs.sendFrame(target.clientKey, FusionSessionLogic.SESSION_PLAYER_ID, frame, channel);
|
|
307
|
+
return;
|
|
308
|
+
}
|
|
309
|
+
this.forEachAdmitted(null, (record) => this.outputs.sendFrame(record.clientKey, FusionSessionLogic.SESSION_PLAYER_ID, frame, channel));
|
|
310
|
+
}
|
|
311
|
+
sendControlFromServer(name, payload, targetPlayerId) {
|
|
312
|
+
if (name === FUSION_CONTROL_CONNECT_RESULT) {
|
|
313
|
+
this.resolveConnectRequest(payload);
|
|
314
|
+
return;
|
|
315
|
+
}
|
|
316
|
+
if (targetPlayerId !== FusionSessionLogic.SESSION_PLAYER_ID) {
|
|
317
|
+
const target = this.findAdmittedPlayer(targetPlayerId);
|
|
318
|
+
if (target != null)
|
|
319
|
+
this.outputs.sendControl(target.clientKey, name, payload);
|
|
320
|
+
return;
|
|
321
|
+
}
|
|
322
|
+
this.forEachAdmitted(null, (record) => this.outputs.sendControl(record.clientKey, name, payload));
|
|
323
|
+
}
|
|
324
|
+
drop(clientKey) {
|
|
325
|
+
const record = this.clients.get(clientKey);
|
|
326
|
+
if (record == null || !record.connected)
|
|
327
|
+
return;
|
|
328
|
+
this.holdForReconnect(record);
|
|
329
|
+
if (record.isHost && this.migration == null && this.hasOtherConnectedPlayer(record)) {
|
|
330
|
+
this.startHostMigration(record);
|
|
331
|
+
return;
|
|
332
|
+
}
|
|
333
|
+
this.refreshMasterClient();
|
|
334
|
+
this.publishSession();
|
|
335
|
+
}
|
|
336
|
+
leave(clientKey) {
|
|
337
|
+
const record = this.clients.get(clientKey);
|
|
338
|
+
if (record == null)
|
|
339
|
+
return;
|
|
340
|
+
if (this.migration != null && record.connected && record.admitted) {
|
|
341
|
+
this.holdForReconnect(record);
|
|
342
|
+
this.publishSession();
|
|
343
|
+
return;
|
|
344
|
+
}
|
|
345
|
+
this.clients.delete(clientKey);
|
|
346
|
+
if (record.isHost) {
|
|
347
|
+
if (this.hasOtherConnectedPlayer(record))
|
|
348
|
+
this.startHostMigration(record);
|
|
349
|
+
else
|
|
350
|
+
this.endSession(ShutdownReason.DisconnectedByPluginLogic);
|
|
351
|
+
return;
|
|
352
|
+
}
|
|
353
|
+
if (record.admitted) {
|
|
354
|
+
this.broadcastControl(FUSION_CONTROL_PLAYER_LEFT, { playerId: record.playerId }, null);
|
|
355
|
+
this.refreshMasterClient();
|
|
356
|
+
this.applySharedLeaveRules(record.playerId);
|
|
357
|
+
this.sharedObjects.forEach((object) => object.receivers.delete(record.playerId));
|
|
358
|
+
}
|
|
359
|
+
if (this.clients.size === 0 && this.dedicatedEndpoint == null) {
|
|
360
|
+
this.resetSession();
|
|
361
|
+
return;
|
|
362
|
+
}
|
|
363
|
+
this.publishSession();
|
|
364
|
+
}
|
|
365
|
+
holdForReconnect(record) {
|
|
366
|
+
record.connected = false;
|
|
367
|
+
record.dropDeadlineMs = this.outputs.nowMilliseconds() + NETWORK_RECONNECT_GRACE_SECONDS * FusionSessionLogic.MILLISECONDS_PER_SECOND;
|
|
368
|
+
}
|
|
369
|
+
startHostMigration(oldHost) {
|
|
370
|
+
this.clients.delete(oldHost.clientKey);
|
|
371
|
+
const elected = this.findLowestConnectedPlayer();
|
|
372
|
+
if (elected == null) {
|
|
373
|
+
this.endSession(ShutdownReason.DisconnectedByPluginLogic);
|
|
374
|
+
return;
|
|
375
|
+
}
|
|
376
|
+
elected.isHost = true;
|
|
377
|
+
this.currentHostPlayerId = elected.playerId;
|
|
378
|
+
this.migration = { newHostPlayerId: elected.playerId, previousHostPlayerId: oldHost.playerId };
|
|
379
|
+
this.migrationHeldFrames.length = 0;
|
|
380
|
+
this.forEachAdmitted(null, (record) => {
|
|
381
|
+
record.awaitingMigrationRejoin = true;
|
|
382
|
+
});
|
|
383
|
+
const snapshot = (this.latestHostSnapshot != null) ? this.latestHostSnapshot : new Uint8Array(0);
|
|
384
|
+
const payload = { newHostPlayerId: elected.playerId, snapshotBase64: NetworkProtocol.bytesToBase64(snapshot), previousHostPlayerId: oldHost.playerId };
|
|
385
|
+
this.forEachAdmitted(null, (record) => this.outputs.sendControl(record.clientKey, FUSION_CONTROL_HOST_MIGRATION, payload));
|
|
386
|
+
this.publishSession();
|
|
387
|
+
}
|
|
388
|
+
completeHostMigration(host) {
|
|
389
|
+
this.migration = null;
|
|
390
|
+
const heldFrames = this.migrationHeldFrames.splice(0, this.migrationHeldFrames.length);
|
|
391
|
+
for (const held of heldFrames)
|
|
392
|
+
this.outputs.sendFrame(host.clientKey, held.sourcePlayerId, held.frame);
|
|
393
|
+
}
|
|
394
|
+
findMigrationRejoin(playerId) {
|
|
395
|
+
const record = this.findPlayer(playerId);
|
|
396
|
+
return (record != null && record.awaitingMigrationRejoin) ? record : null;
|
|
397
|
+
}
|
|
398
|
+
findLowestConnectedPlayer() {
|
|
399
|
+
let lowest = null;
|
|
400
|
+
this.forEachAdmitted(null, (record) => {
|
|
401
|
+
if (lowest == null || record.playerId < lowest.playerId)
|
|
402
|
+
lowest = record;
|
|
403
|
+
});
|
|
404
|
+
return lowest;
|
|
405
|
+
}
|
|
406
|
+
attachDedicatedServer(serverEndpoint, request = null) {
|
|
407
|
+
this.dedicatedEndpoint = serverEndpoint;
|
|
408
|
+
this.sessionMode = GameMode.Server;
|
|
409
|
+
this.currentHostPlayerId = FusionSessionLogic.SESSION_PLAYER_ID;
|
|
410
|
+
if (request != null) {
|
|
411
|
+
const playerCount = (request.playerCount > 0) ? request.playerCount : FusionSessionLogic.DEFAULT_PLAYER_COUNT;
|
|
412
|
+
this.session = this.createSessionInfo(request.sessionName, playerCount, request.isOpen !== false, request.isVisible !== false, request.sessionProperties || {});
|
|
413
|
+
this.sessionTickRate = (request.tickRate > 0) ? request.tickRate : NETWORK_DEFAULT_TICK_RATE;
|
|
414
|
+
this.sessionPrefabTableHash = request.prefabTableHash;
|
|
415
|
+
}
|
|
416
|
+
else if (this.session == null) {
|
|
417
|
+
this.session = this.createSessionInfo("", FusionSessionLogic.DEFAULT_PLAYER_COUNT, true, true, {});
|
|
418
|
+
}
|
|
419
|
+
this.publishSession();
|
|
420
|
+
return {
|
|
421
|
+
playerId: FusionSessionLogic.SESSION_PLAYER_ID,
|
|
422
|
+
gameMode: GameMode.Server,
|
|
423
|
+
hostPlayerId: FusionSessionLogic.SESSION_PLAYER_ID,
|
|
424
|
+
masterClientPlayerId: 0,
|
|
425
|
+
serverTimeMs: this.outputs.nowMilliseconds(),
|
|
426
|
+
session: this.sessionSnapshot(),
|
|
427
|
+
tickRate: this.sessionTickRate,
|
|
428
|
+
prefabTableHash: this.sessionPrefabTableHash,
|
|
429
|
+
isDedicated: true,
|
|
430
|
+
playerIds: []
|
|
431
|
+
};
|
|
432
|
+
}
|
|
433
|
+
createSession(request) {
|
|
434
|
+
const requestedMode = request.gameMode;
|
|
435
|
+
if (requestedMode === GameMode.Client)
|
|
436
|
+
throw FusionSessionLogic.error(ShutdownReason.GameNotFound);
|
|
437
|
+
const isHostSession = requestedMode === GameMode.Host || requestedMode === GameMode.AutoHostOrClient;
|
|
438
|
+
if (!isHostSession && requestedMode !== GameMode.Shared)
|
|
439
|
+
throw FusionSessionLogic.error(ShutdownReason.InvalidArguments);
|
|
440
|
+
this.sessionMode = isHostSession ? GameMode.Host : GameMode.Shared;
|
|
441
|
+
const playerCount = (request.playerCount > 0) ? request.playerCount : FusionSessionLogic.DEFAULT_PLAYER_COUNT;
|
|
442
|
+
this.session = this.createSessionInfo(request.sessionName, playerCount, request.isOpen !== false, request.isVisible !== false, request.sessionProperties || {});
|
|
443
|
+
this.sessionTickRate = (request.tickRate > 0) ? request.tickRate : NETWORK_DEFAULT_TICK_RATE;
|
|
444
|
+
this.sessionPrefabTableHash = request.prefabTableHash;
|
|
445
|
+
}
|
|
446
|
+
createSessionInfo(name, maxPlayers, isOpen, isVisible, properties) {
|
|
447
|
+
return { name: name, isValid: true, isOpen: isOpen, isVisible: isVisible, playerCount: 0, maxPlayers: maxPlayers, properties: Object.assign({}, properties), region: FusionSessionLogic.REGION };
|
|
448
|
+
}
|
|
449
|
+
checkCompatible(request) {
|
|
450
|
+
const requestedMode = request.gameMode;
|
|
451
|
+
const isHostedSession = this.sessionMode === GameMode.Host || this.sessionMode === GameMode.Server;
|
|
452
|
+
const joinsAsClient = requestedMode === GameMode.Client || requestedMode === GameMode.AutoHostOrClient;
|
|
453
|
+
const resumesAsHost = this.migration != null && request.hostMigration === true && requestedMode === GameMode.Host && request.reconnectPlayerId === this.migration.newHostPlayerId;
|
|
454
|
+
const modeFits = isHostedSession ? (joinsAsClient || resumesAsHost) : requestedMode === GameMode.Shared;
|
|
455
|
+
if (!modeFits)
|
|
456
|
+
throw FusionSessionLogic.error(ShutdownReason.IncompatibleConfiguration);
|
|
457
|
+
if (request.prefabTableHash !== this.sessionPrefabTableHash)
|
|
458
|
+
throw FusionSessionLogic.error(ShutdownReason.IncompatibleConfiguration);
|
|
459
|
+
}
|
|
460
|
+
checkCapacity() {
|
|
461
|
+
if (!this.session.isOpen)
|
|
462
|
+
throw FusionSessionLogic.error(ShutdownReason.GameClosed);
|
|
463
|
+
if (this.clients.size >= this.session.maxPlayers)
|
|
464
|
+
throw FusionSessionLogic.error(ShutdownReason.GameIsFull);
|
|
465
|
+
}
|
|
466
|
+
addClient(clientKey) {
|
|
467
|
+
this.lastPlayerId += 1;
|
|
468
|
+
const isHost = this.sessionMode === GameMode.Host && this.currentHostPlayerId === 0;
|
|
469
|
+
if (isHost)
|
|
470
|
+
this.currentHostPlayerId = this.lastPlayerId;
|
|
471
|
+
const record = { clientKey: clientKey, playerId: this.lastPlayerId, connected: true, isHost: isHost, admitted: false, heldPayloads: [], dropDeadlineMs: 0, area: null, awaitingMigrationRejoin: false, authIdentity: null };
|
|
472
|
+
this.clients.set(clientKey, record);
|
|
473
|
+
return record;
|
|
474
|
+
}
|
|
475
|
+
findHeldPlayer(playerId) {
|
|
476
|
+
if (playerId == null || playerId <= 0)
|
|
477
|
+
return null;
|
|
478
|
+
for (const record of this.clients.values()) {
|
|
479
|
+
if (record.playerId === playerId && !record.connected)
|
|
480
|
+
return record;
|
|
481
|
+
}
|
|
482
|
+
return null;
|
|
483
|
+
}
|
|
484
|
+
resumeClient(record, clientKey) {
|
|
485
|
+
this.clients.delete(record.clientKey);
|
|
486
|
+
record.clientKey = clientKey;
|
|
487
|
+
record.connected = true;
|
|
488
|
+
record.dropDeadlineMs = 0;
|
|
489
|
+
this.clients.set(clientKey, record);
|
|
490
|
+
return record;
|
|
491
|
+
}
|
|
492
|
+
needsApproval(record) {
|
|
493
|
+
const isHostedSession = this.sessionMode === GameMode.Host || this.sessionMode === GameMode.Server;
|
|
494
|
+
return isHostedSession && !record.isHost;
|
|
495
|
+
}
|
|
496
|
+
buildWelcome(record) {
|
|
497
|
+
const playerIds = [];
|
|
498
|
+
this.clients.forEach((client) => {
|
|
499
|
+
if (client.connected && (client.admitted || client === record))
|
|
500
|
+
playerIds.push(client.playerId);
|
|
501
|
+
});
|
|
502
|
+
playerIds.sort((left, right) => left - right);
|
|
503
|
+
return {
|
|
504
|
+
playerId: record.playerId,
|
|
505
|
+
gameMode: this.welcomeGameMode(record),
|
|
506
|
+
hostPlayerId: this.currentHostPlayerId,
|
|
507
|
+
masterClientPlayerId: this.currentMasterClientPlayerId,
|
|
508
|
+
serverTimeMs: this.outputs.nowMilliseconds(),
|
|
509
|
+
session: this.sessionSnapshot(),
|
|
510
|
+
tickRate: this.sessionTickRate,
|
|
511
|
+
prefabTableHash: this.sessionPrefabTableHash,
|
|
512
|
+
isDedicated: this.dedicatedEndpoint != null,
|
|
513
|
+
playerIds: playerIds
|
|
514
|
+
};
|
|
515
|
+
}
|
|
516
|
+
welcomeGameMode(record) {
|
|
517
|
+
if (record.isHost)
|
|
518
|
+
return GameMode.Host;
|
|
519
|
+
return (this.sessionMode === GameMode.Shared) ? GameMode.Shared : GameMode.Client;
|
|
520
|
+
}
|
|
521
|
+
requestApproval(record, tokenBase64) {
|
|
522
|
+
const payload = { playerId: record.playerId, tokenBase64: tokenBase64 || "", authIdentity: record.authIdentity };
|
|
523
|
+
if (this.dedicatedEndpoint != null) {
|
|
524
|
+
this.dedicatedEndpoint.receiveControl(FUSION_CONTROL_CONNECT_REQUEST, payload);
|
|
525
|
+
return;
|
|
526
|
+
}
|
|
527
|
+
const host = this.findPlayer(this.currentHostPlayerId);
|
|
528
|
+
if (host != null && host.connected)
|
|
529
|
+
this.outputs.sendControl(host.clientKey, FUSION_CONTROL_CONNECT_REQUEST, payload);
|
|
530
|
+
}
|
|
531
|
+
resolveConnectRequest(result) {
|
|
532
|
+
const record = this.findPlayer(result.playerId);
|
|
533
|
+
if (record == null || record.admitted)
|
|
534
|
+
return;
|
|
535
|
+
if (!result.accepted) {
|
|
536
|
+
this.outputs.sendControl(record.clientKey, FUSION_CONTROL_SHUTDOWN, { reason: ShutdownReason.ConnectionRefused });
|
|
537
|
+
this.leave(record.clientKey);
|
|
538
|
+
return;
|
|
539
|
+
}
|
|
540
|
+
record.admitted = true;
|
|
541
|
+
this.outputs.sendControl(record.clientKey, FUSION_CONTROL_CONNECT_RESULT, { playerId: record.playerId, accepted: true });
|
|
542
|
+
this.announceJoin(record);
|
|
543
|
+
const heldPayloads = record.heldPayloads.splice(0, record.heldPayloads.length);
|
|
544
|
+
for (const held of heldPayloads)
|
|
545
|
+
this.receiveFrame(record.clientKey, held.payload, held.channel);
|
|
546
|
+
this.publishSession();
|
|
547
|
+
}
|
|
548
|
+
announceJoin(record) {
|
|
549
|
+
this.broadcastControl(FUSION_CONTROL_PLAYER_JOINED, { playerId: record.playerId }, record.clientKey);
|
|
550
|
+
}
|
|
551
|
+
routeFrame(sender, envelope, channel = RpcChannel.Reliable) {
|
|
552
|
+
switch (envelope.route) {
|
|
553
|
+
case NetworkRoute.ToHost:
|
|
554
|
+
this.sendToHost(sender, envelope.frame, channel);
|
|
555
|
+
return;
|
|
556
|
+
case NetworkRoute.ToPlayer:
|
|
557
|
+
this.sendToPlayer(sender, envelope.targetPlayerId, envelope.frame, channel);
|
|
558
|
+
return;
|
|
559
|
+
case NetworkRoute.ToAllClients:
|
|
560
|
+
this.forEachAdmitted(null, (record) => {
|
|
561
|
+
if (!record.isHost)
|
|
562
|
+
this.outputs.sendFrame(record.clientKey, sender.playerId, envelope.frame, channel);
|
|
563
|
+
});
|
|
564
|
+
return;
|
|
565
|
+
case NetworkRoute.ToAllOthers:
|
|
566
|
+
this.sendToAllOthers(sender.playerId, sender.clientKey, envelope.frame, channel);
|
|
567
|
+
return;
|
|
568
|
+
case NetworkRoute.ToRoomAuthority:
|
|
569
|
+
this.handleRoomFrame(sender, envelope.frame);
|
|
570
|
+
return;
|
|
571
|
+
default:
|
|
572
|
+
return;
|
|
573
|
+
}
|
|
574
|
+
}
|
|
575
|
+
sendToHost(sender, frame, channel = RpcChannel.Reliable) {
|
|
576
|
+
if (this.dedicatedEndpoint != null) {
|
|
577
|
+
this.dedicatedEndpoint.receiveFrame(sender.playerId, frame);
|
|
578
|
+
return;
|
|
579
|
+
}
|
|
580
|
+
const host = this.findAdmittedPlayer(this.currentHostPlayerId);
|
|
581
|
+
if (host != null) {
|
|
582
|
+
this.outputs.sendFrame(host.clientKey, sender.playerId, frame, channel);
|
|
583
|
+
return;
|
|
584
|
+
}
|
|
585
|
+
if (this.migration != null)
|
|
586
|
+
this.holdForNewHost(sender.playerId, frame);
|
|
587
|
+
}
|
|
588
|
+
holdForNewHost(sourcePlayerId, frame) {
|
|
589
|
+
if (NetworkProtocol.frameKind(frame) === NetworkFrameKind.Ping)
|
|
590
|
+
return;
|
|
591
|
+
this.migrationHeldFrames.push({ sourcePlayerId: sourcePlayerId, frame: frame.slice() });
|
|
592
|
+
if (this.migrationHeldFrames.length > FusionSessionLogic.MAX_MIGRATION_HELD_FRAMES)
|
|
593
|
+
this.migrationHeldFrames.shift();
|
|
594
|
+
}
|
|
595
|
+
sendToPlayer(sender, targetPlayerId, frame, channel = RpcChannel.Reliable) {
|
|
596
|
+
if (targetPlayerId === FusionSessionLogic.SESSION_PLAYER_ID && this.dedicatedEndpoint != null) {
|
|
597
|
+
this.dedicatedEndpoint.receiveFrame(sender.playerId, frame);
|
|
598
|
+
return;
|
|
599
|
+
}
|
|
600
|
+
const target = this.findAdmittedPlayer(targetPlayerId);
|
|
601
|
+
if (target != null)
|
|
602
|
+
this.outputs.sendFrame(target.clientKey, sender.playerId, frame, channel);
|
|
603
|
+
}
|
|
604
|
+
sendToAllOthers(sourcePlayerId, exceptKey, frame, channel = RpcChannel.Reliable) {
|
|
605
|
+
this.forEachAdmitted(exceptKey, (record) => this.outputs.sendFrame(record.clientKey, sourcePlayerId, frame, channel));
|
|
606
|
+
if (this.dedicatedEndpoint != null)
|
|
607
|
+
this.dedicatedEndpoint.receiveFrame(sourcePlayerId, frame);
|
|
608
|
+
}
|
|
609
|
+
handleRoomFrame(sender, frame) {
|
|
610
|
+
switch (NetworkProtocol.frameKind(frame)) {
|
|
611
|
+
case NetworkFrameKind.Ping:
|
|
612
|
+
this.answerPing(sender, frame);
|
|
613
|
+
return;
|
|
614
|
+
case NetworkFrameKind.SharedState:
|
|
615
|
+
if (this.sessionMode === GameMode.Shared)
|
|
616
|
+
this.acceptSharedState(sender, frame);
|
|
617
|
+
return;
|
|
618
|
+
case NetworkFrameKind.AuthorityRequest:
|
|
619
|
+
if (this.sessionMode === GameMode.Shared)
|
|
620
|
+
this.handleAuthorityRequest(sender, frame);
|
|
621
|
+
return;
|
|
622
|
+
case NetworkFrameKind.Despawn:
|
|
623
|
+
if (this.sessionMode === GameMode.Shared)
|
|
624
|
+
this.handleSharedDespawn(sender, frame);
|
|
625
|
+
return;
|
|
626
|
+
case NetworkFrameKind.HostSnapshot:
|
|
627
|
+
if (sender.isHost)
|
|
628
|
+
this.latestHostSnapshot = frame.slice();
|
|
629
|
+
return;
|
|
630
|
+
case NetworkFrameKind.SceneInfo:
|
|
631
|
+
if (this.sessionMode === GameMode.Shared && sender.playerId === this.currentMasterClientPlayerId)
|
|
632
|
+
this.acceptSceneInfo(sender, frame);
|
|
633
|
+
return;
|
|
634
|
+
default:
|
|
635
|
+
return;
|
|
636
|
+
}
|
|
637
|
+
}
|
|
638
|
+
answerPing(sender, frame) {
|
|
639
|
+
const clientTimeMs = NetworkProtocol.decodePing(frame);
|
|
640
|
+
const pong = NetworkProtocol.encodePong({ clientTimeMs: clientTimeMs, serverTimeMs: this.outputs.nowMilliseconds(), serverTick: 0 });
|
|
641
|
+
this.outputs.sendFrame(sender.clientKey, FusionSessionLogic.SESSION_PLAYER_ID, pong);
|
|
642
|
+
}
|
|
643
|
+
acceptSharedState(sender, frame) {
|
|
644
|
+
const decoded = NetworkProtocol.decodeSharedState(frame);
|
|
645
|
+
const acceptedBlocks = decoded.blocks.filter((block) => this.storeSharedBlock(sender.playerId, block, decoded));
|
|
646
|
+
if (acceptedBlocks.length === 0)
|
|
647
|
+
return;
|
|
648
|
+
const hasInterestBlocks = acceptedBlocks.some((block) => this.sharedObjects.get(block.header.networkId).position != null);
|
|
649
|
+
if (hasInterestBlocks) {
|
|
650
|
+
this.forEachAdmitted(sender.clientKey, (receiver) => this.forwardSharedBlocks(sender, receiver, acceptedBlocks, decoded));
|
|
651
|
+
return;
|
|
652
|
+
}
|
|
653
|
+
const forwarded = (acceptedBlocks.length === decoded.blocks.length) ? frame : NetworkProtocol.encodeSharedState({ senderTick: decoded.senderTick, senderServerTimeMs: decoded.senderServerTimeMs, sceneLoadId: decoded.sceneLoadId, blocks: acceptedBlocks });
|
|
654
|
+
this.sendToAllOthers(sender.playerId, sender.clientKey, forwarded);
|
|
655
|
+
}
|
|
656
|
+
forwardSharedBlocks(sender, receiver, blocks, decoded) {
|
|
657
|
+
const receiverBlocks = [];
|
|
658
|
+
for (const block of blocks) {
|
|
659
|
+
const object = this.sharedObjects.get(block.header.networkId);
|
|
660
|
+
if (object.position == null) {
|
|
661
|
+
receiverBlocks.push(block);
|
|
662
|
+
continue;
|
|
663
|
+
}
|
|
664
|
+
const forwardedBlock = this.filterInterestBlock(receiver, block.header.networkId, object, block);
|
|
665
|
+
if (forwardedBlock != null)
|
|
666
|
+
receiverBlocks.push(forwardedBlock);
|
|
667
|
+
}
|
|
668
|
+
if (receiverBlocks.length === 0)
|
|
669
|
+
return;
|
|
670
|
+
const frame = NetworkProtocol.encodeSharedState({ senderTick: decoded.senderTick, senderServerTimeMs: decoded.senderServerTimeMs, sceneLoadId: decoded.sceneLoadId, blocks: receiverBlocks });
|
|
671
|
+
this.outputs.sendFrame(receiver.clientKey, sender.playerId, frame);
|
|
672
|
+
}
|
|
673
|
+
filterInterestBlock(receiver, objectId, object, block) {
|
|
674
|
+
const relevant = FusionSessionLogic.areaHolds(receiver.area, object.position);
|
|
675
|
+
const hasObject = object.receivers.has(receiver.playerId);
|
|
676
|
+
if (relevant && hasObject)
|
|
677
|
+
return block;
|
|
678
|
+
if (relevant) {
|
|
679
|
+
object.receivers.add(receiver.playerId);
|
|
680
|
+
return FusionSessionLogic.storedSpawnBlock(object);
|
|
681
|
+
}
|
|
682
|
+
if (hasObject)
|
|
683
|
+
this.sendOutOfInterest(receiver, objectId, object);
|
|
684
|
+
return null;
|
|
685
|
+
}
|
|
686
|
+
updatePlayerArea(record, area) {
|
|
687
|
+
record.area = area;
|
|
688
|
+
const enteringBlocks = [];
|
|
689
|
+
let latestTick = 0;
|
|
690
|
+
let latestTimeMs = 0;
|
|
691
|
+
this.sharedObjects.forEach((object, objectId) => {
|
|
692
|
+
if (object.position == null || object.authorityPlayerId === record.playerId)
|
|
693
|
+
return;
|
|
694
|
+
const relevant = FusionSessionLogic.areaHolds(area, object.position);
|
|
695
|
+
const hasObject = object.receivers.has(record.playerId);
|
|
696
|
+
if (relevant && !hasObject) {
|
|
697
|
+
object.receivers.add(record.playerId);
|
|
698
|
+
enteringBlocks.push(FusionSessionLogic.storedSpawnBlock(object));
|
|
699
|
+
latestTick = Math.max(latestTick, object.senderTick);
|
|
700
|
+
latestTimeMs = Math.max(latestTimeMs, object.senderServerTimeMs);
|
|
701
|
+
}
|
|
702
|
+
else if (!relevant && hasObject) {
|
|
703
|
+
this.sendOutOfInterest(record, objectId, object);
|
|
704
|
+
}
|
|
705
|
+
});
|
|
706
|
+
if (enteringBlocks.length === 0)
|
|
707
|
+
return;
|
|
708
|
+
const frame = NetworkProtocol.encodeSharedState({ senderTick: latestTick, senderServerTimeMs: latestTimeMs, sceneLoadId: this.currentSceneLoadId(), blocks: enteringBlocks });
|
|
709
|
+
this.outputs.sendFrame(record.clientKey, FusionSessionLogic.SESSION_PLAYER_ID, frame);
|
|
710
|
+
}
|
|
711
|
+
sendOutOfInterest(receiver, objectId, object) {
|
|
712
|
+
object.receivers.delete(receiver.playerId);
|
|
713
|
+
const despawn = NetworkProtocol.encodeDespawn({ objectId: objectId, reason: NetworkDespawnReason.OutOfInterest });
|
|
714
|
+
this.outputs.sendFrame(receiver.clientKey, FusionSessionLogic.SESSION_PLAYER_ID, despawn);
|
|
715
|
+
}
|
|
716
|
+
currentSceneLoadId() {
|
|
717
|
+
return (this.latestSceneInfo != null) ? this.latestSceneInfo.loadId : NETWORK_START_SCENE_LOAD_ID;
|
|
718
|
+
}
|
|
719
|
+
storeSharedBlock(senderPlayerId, block, frame) {
|
|
720
|
+
const header = block.header;
|
|
721
|
+
const existing = this.sharedObjects.get(header.networkId);
|
|
722
|
+
if (existing == null)
|
|
723
|
+
return this.storeSharedSpawn(senderPlayerId, block, frame);
|
|
724
|
+
if (existing.authorityPlayerId !== senderPlayerId)
|
|
725
|
+
return false;
|
|
726
|
+
existing.deltaBytes = block.deltaBytes;
|
|
727
|
+
existing.senderTick = frame.senderTick;
|
|
728
|
+
existing.senderServerTimeMs = frame.senderServerTimeMs;
|
|
729
|
+
if (header.position != null)
|
|
730
|
+
existing.position = header.position.slice();
|
|
731
|
+
const changesInputAuthority = (header.flags & (NetworkObjectBlockFlags.Spawn | NetworkObjectBlockFlags.InputAuthorityChanged)) !== 0;
|
|
732
|
+
if (changesInputAuthority)
|
|
733
|
+
existing.spawnHeader.inputAuthority = header.inputAuthority;
|
|
734
|
+
return true;
|
|
735
|
+
}
|
|
736
|
+
storeSharedSpawn(senderPlayerId, block, frame) {
|
|
737
|
+
const header = block.header;
|
|
738
|
+
if ((header.flags & NetworkObjectBlockFlags.Spawn) === 0)
|
|
739
|
+
return false;
|
|
740
|
+
if (!this.mayCreateObject(senderPlayerId, header.networkId))
|
|
741
|
+
return false;
|
|
742
|
+
const spawnHeader = Object.assign({}, header, { flags: NetworkObjectBlockFlags.Spawn | NetworkObjectBlockFlags.Full, position: undefined });
|
|
743
|
+
const authorityPlayerId = (header.stateAuthority > 0) ? header.stateAuthority : senderPlayerId;
|
|
744
|
+
const position = (header.position != null) ? header.position.slice() : null;
|
|
745
|
+
this.sharedObjects.set(header.networkId, { spawnHeader: spawnHeader, deltaBytes: block.deltaBytes, authorityPlayerId: authorityPlayerId, senderTick: frame.senderTick, senderServerTimeMs: frame.senderServerTimeMs, position: position, receivers: new Set() });
|
|
746
|
+
return true;
|
|
747
|
+
}
|
|
748
|
+
mayCreateObject(playerId, networkId) {
|
|
749
|
+
if (NetworkIdUtility.isSceneObject(networkId))
|
|
750
|
+
return playerId === this.currentMasterClientPlayerId;
|
|
751
|
+
const rangeStart = NetworkIdUtility.forSharedSpawn(playerId, 0);
|
|
752
|
+
return networkId >= rangeStart && networkId < rangeStart + NETWORK_SHARED_ID_PLAYER_STRIDE;
|
|
753
|
+
}
|
|
754
|
+
handleAuthorityRequest(sender, frame) {
|
|
755
|
+
const request = NetworkProtocol.decodeAuthorityRequest(frame);
|
|
756
|
+
const object = this.sharedObjects.get(request.objectId);
|
|
757
|
+
if (object == null)
|
|
758
|
+
return;
|
|
759
|
+
if (request.release) {
|
|
760
|
+
if (object.authorityPlayerId === sender.playerId)
|
|
761
|
+
this.setSharedAuthority(request.objectId, object, 0);
|
|
762
|
+
return;
|
|
763
|
+
}
|
|
764
|
+
if (this.mayTakeAuthority(object, sender.playerId))
|
|
765
|
+
this.setSharedAuthority(request.objectId, object, sender.playerId);
|
|
766
|
+
}
|
|
767
|
+
mayTakeAuthority(object, playerId) {
|
|
768
|
+
if (object.authorityPlayerId === 0 || object.authorityPlayerId === playerId)
|
|
769
|
+
return true;
|
|
770
|
+
if (this.findPlayer(object.authorityPlayerId) == null)
|
|
771
|
+
return true;
|
|
772
|
+
return (object.spawnHeader.options & NetworkObjectOptions.AllowStateAuthorityOverride) !== 0;
|
|
773
|
+
}
|
|
774
|
+
setSharedAuthority(objectId, object, playerId) {
|
|
775
|
+
object.authorityPlayerId = playerId;
|
|
776
|
+
const result = NetworkProtocol.encodeAuthorityResult({ objectId: objectId, playerId: playerId });
|
|
777
|
+
this.sendToAllOthers(FusionSessionLogic.SESSION_PLAYER_ID, null, result);
|
|
778
|
+
}
|
|
779
|
+
handleSharedDespawn(sender, frame) {
|
|
780
|
+
const despawn = NetworkProtocol.decodeDespawn(frame);
|
|
781
|
+
const object = this.sharedObjects.get(despawn.objectId);
|
|
782
|
+
if (object == null || object.authorityPlayerId !== sender.playerId)
|
|
783
|
+
return;
|
|
784
|
+
this.sharedObjects.delete(despawn.objectId);
|
|
785
|
+
this.sendToAllOthers(sender.playerId, sender.clientKey, frame);
|
|
786
|
+
}
|
|
787
|
+
applySharedLeaveRules(playerId) {
|
|
788
|
+
const heldIds = [];
|
|
789
|
+
this.sharedObjects.forEach((object, objectId) => {
|
|
790
|
+
if (object.authorityPlayerId === playerId)
|
|
791
|
+
heldIds.push(objectId);
|
|
792
|
+
});
|
|
793
|
+
for (const objectId of heldIds) {
|
|
794
|
+
const object = this.sharedObjects.get(objectId);
|
|
795
|
+
const options = object.spawnHeader.options;
|
|
796
|
+
if ((options & NetworkObjectOptions.DestroyWhenStateAuthorityLeaves) !== 0) {
|
|
797
|
+
this.sharedObjects.delete(objectId);
|
|
798
|
+
const despawn = NetworkProtocol.encodeDespawn({ objectId: objectId, reason: NetworkDespawnReason.AuthorityLeft });
|
|
799
|
+
this.sendToAllOthers(FusionSessionLogic.SESSION_PLAYER_ID, null, despawn);
|
|
800
|
+
}
|
|
801
|
+
else if ((options & NetworkObjectOptions.MasterClientObject) !== 0) {
|
|
802
|
+
this.setSharedAuthority(objectId, object, this.currentMasterClientPlayerId);
|
|
803
|
+
}
|
|
804
|
+
else {
|
|
805
|
+
this.setSharedAuthority(objectId, object, 0);
|
|
806
|
+
}
|
|
807
|
+
}
|
|
808
|
+
}
|
|
809
|
+
acceptSceneInfo(sender, frame) {
|
|
810
|
+
const sceneInfo = NetworkProtocol.decodeSceneInfo(frame);
|
|
811
|
+
if (this.latestSceneInfo != null && sceneInfo.loadId <= this.latestSceneInfo.loadId)
|
|
812
|
+
return;
|
|
813
|
+
this.dropReplacedSceneObjects(this.latestSceneInfo, sceneInfo);
|
|
814
|
+
this.latestSceneInfo = sceneInfo;
|
|
815
|
+
this.latestSceneInfoFrame = frame.slice();
|
|
816
|
+
this.sendToAllOthers(sender.playerId, sender.clientKey, frame);
|
|
817
|
+
}
|
|
818
|
+
dropReplacedSceneObjects(previous, next) {
|
|
819
|
+
const nextBySlot = new Map();
|
|
820
|
+
for (const scene of next.scenes)
|
|
821
|
+
nextBySlot.set(scene.slot, FusionSessionLogic.sceneKey(scene));
|
|
822
|
+
const previousScenes = (previous != null) ? previous.scenes : next.scenes.filter((scene) => scene.loadId === NETWORK_START_SCENE_LOAD_ID);
|
|
823
|
+
const previousBySlot = new Map();
|
|
824
|
+
for (const scene of previousScenes)
|
|
825
|
+
previousBySlot.set(scene.slot, FusionSessionLogic.sceneKey(scene));
|
|
826
|
+
const keepsUnnamedStartScene = previous == null && !nextBySlot.has(0);
|
|
827
|
+
for (const objectId of Array.from(this.sharedObjects.keys())) {
|
|
828
|
+
if (!NetworkIdUtility.isSceneObject(objectId))
|
|
829
|
+
continue;
|
|
830
|
+
const slot = NetworkIdUtility.getSceneSlot(objectId);
|
|
831
|
+
if (slot === 0 && keepsUnnamedStartScene)
|
|
832
|
+
continue;
|
|
833
|
+
if (!previousBySlot.has(slot) || previousBySlot.get(slot) !== nextBySlot.get(slot))
|
|
834
|
+
this.sharedObjects.delete(objectId);
|
|
835
|
+
}
|
|
836
|
+
}
|
|
837
|
+
replaySharedState(record) {
|
|
838
|
+
if (this.sessionMode !== GameMode.Shared)
|
|
839
|
+
return;
|
|
840
|
+
if (this.latestSceneInfoFrame != null)
|
|
841
|
+
this.outputs.sendFrame(record.clientKey, this.currentMasterClientPlayerId, this.latestSceneInfoFrame);
|
|
842
|
+
if (this.sharedObjects.size === 0)
|
|
843
|
+
return;
|
|
844
|
+
const blocks = [];
|
|
845
|
+
let latestTick = 0;
|
|
846
|
+
let latestTimeMs = 0;
|
|
847
|
+
this.sharedObjects.forEach((object) => {
|
|
848
|
+
if (object.position != null && object.authorityPlayerId !== record.playerId) {
|
|
849
|
+
if (!FusionSessionLogic.areaHolds(record.area, object.position))
|
|
850
|
+
return;
|
|
851
|
+
object.receivers.add(record.playerId);
|
|
852
|
+
}
|
|
853
|
+
blocks.push(FusionSessionLogic.storedSpawnBlock(object));
|
|
854
|
+
latestTick = Math.max(latestTick, object.senderTick);
|
|
855
|
+
latestTimeMs = Math.max(latestTimeMs, object.senderServerTimeMs);
|
|
856
|
+
});
|
|
857
|
+
if (blocks.length === 0)
|
|
858
|
+
return;
|
|
859
|
+
const sceneLoadId = this.currentSceneLoadId();
|
|
860
|
+
const frame = NetworkProtocol.encodeSharedState({ senderTick: latestTick, senderServerTimeMs: latestTimeMs, sceneLoadId: sceneLoadId, blocks: blocks });
|
|
861
|
+
this.outputs.sendFrame(record.clientKey, FusionSessionLogic.SESSION_PLAYER_ID, frame);
|
|
862
|
+
}
|
|
863
|
+
computeMasterClient() {
|
|
864
|
+
if (this.sessionMode !== GameMode.Shared)
|
|
865
|
+
return 0;
|
|
866
|
+
let masterClient = 0;
|
|
867
|
+
this.forEachAdmitted(null, (record) => {
|
|
868
|
+
if (masterClient === 0 || record.playerId < masterClient)
|
|
869
|
+
masterClient = record.playerId;
|
|
870
|
+
});
|
|
871
|
+
return masterClient;
|
|
872
|
+
}
|
|
873
|
+
refreshMasterClient() {
|
|
874
|
+
const masterClient = this.computeMasterClient();
|
|
875
|
+
if (masterClient === this.currentMasterClientPlayerId)
|
|
876
|
+
return;
|
|
877
|
+
this.currentMasterClientPlayerId = masterClient;
|
|
878
|
+
this.broadcastMasterClient(null);
|
|
879
|
+
}
|
|
880
|
+
broadcastMasterClient(exceptKey) {
|
|
881
|
+
this.broadcastControl(FUSION_CONTROL_MASTER_CLIENT, { playerId: this.currentMasterClientPlayerId }, exceptKey);
|
|
882
|
+
}
|
|
883
|
+
maySetSession(record) {
|
|
884
|
+
return record.isHost || (this.sessionMode === GameMode.Shared && record.playerId === this.currentMasterClientPlayerId);
|
|
885
|
+
}
|
|
886
|
+
updateSession(update) {
|
|
887
|
+
if (this.session == null)
|
|
888
|
+
return;
|
|
889
|
+
if (update.isOpen != null)
|
|
890
|
+
this.session.isOpen = update.isOpen;
|
|
891
|
+
if (update.isVisible != null)
|
|
892
|
+
this.session.isVisible = update.isVisible;
|
|
893
|
+
if (update.properties != null)
|
|
894
|
+
this.session.properties = Object.assign({}, update.properties);
|
|
895
|
+
this.broadcastControl(FUSION_CONTROL_SESSION, this.sessionSnapshot(), null);
|
|
896
|
+
this.publishSession();
|
|
897
|
+
}
|
|
898
|
+
endSession(reason) {
|
|
899
|
+
this.clients.forEach((record) => {
|
|
900
|
+
if (record.connected)
|
|
901
|
+
this.outputs.sendControl(record.clientKey, FUSION_CONTROL_SHUTDOWN, { reason: reason });
|
|
902
|
+
});
|
|
903
|
+
this.clients.clear();
|
|
904
|
+
this.resetSession();
|
|
905
|
+
}
|
|
906
|
+
resetSession() {
|
|
907
|
+
this.sharedObjects.clear();
|
|
908
|
+
this.sessionMode = null;
|
|
909
|
+
this.session = null;
|
|
910
|
+
this.currentHostPlayerId = 0;
|
|
911
|
+
this.currentMasterClientPlayerId = 0;
|
|
912
|
+
this.latestHostSnapshot = null;
|
|
913
|
+
this.latestSceneInfoFrame = null;
|
|
914
|
+
this.latestSceneInfo = null;
|
|
915
|
+
this.migration = null;
|
|
916
|
+
this.migrationHeldFrames.length = 0;
|
|
917
|
+
this.outputs.lockSession(true);
|
|
918
|
+
}
|
|
919
|
+
publishSession() {
|
|
920
|
+
if (this.session == null)
|
|
921
|
+
return;
|
|
922
|
+
const snapshot = this.sessionSnapshot();
|
|
923
|
+
this.outputs.setSessionMetadata(snapshot);
|
|
924
|
+
this.outputs.lockSession(!snapshot.isOpen || this.clients.size >= snapshot.maxPlayers);
|
|
925
|
+
}
|
|
926
|
+
sessionSnapshot() {
|
|
927
|
+
let connectedCount = 0;
|
|
928
|
+
this.clients.forEach((record) => {
|
|
929
|
+
if (record.connected)
|
|
930
|
+
connectedCount += 1;
|
|
931
|
+
});
|
|
932
|
+
return Object.assign({}, this.session, { playerCount: connectedCount, properties: Object.assign({}, this.session.properties) });
|
|
933
|
+
}
|
|
934
|
+
broadcastControl(name, payload, exceptKey) {
|
|
935
|
+
this.forEachAdmitted(exceptKey, (record) => this.outputs.sendControl(record.clientKey, name, payload));
|
|
936
|
+
if (this.dedicatedEndpoint != null)
|
|
937
|
+
this.dedicatedEndpoint.receiveControl(name, payload);
|
|
938
|
+
}
|
|
939
|
+
forEachAdmitted(exceptKey, action) {
|
|
940
|
+
for (const record of Array.from(this.clients.values())) {
|
|
941
|
+
if (record.connected && record.admitted && record.clientKey !== exceptKey)
|
|
942
|
+
action(record);
|
|
943
|
+
}
|
|
944
|
+
}
|
|
945
|
+
hasOtherConnectedPlayer(record) {
|
|
946
|
+
for (const other of this.clients.values()) {
|
|
947
|
+
if (other !== record && other.connected)
|
|
948
|
+
return true;
|
|
949
|
+
}
|
|
950
|
+
return false;
|
|
951
|
+
}
|
|
952
|
+
findPlayer(playerId) {
|
|
953
|
+
for (const record of this.clients.values()) {
|
|
954
|
+
if (record.playerId === playerId)
|
|
955
|
+
return record;
|
|
956
|
+
}
|
|
957
|
+
return null;
|
|
958
|
+
}
|
|
959
|
+
findAdmittedPlayer(playerId) {
|
|
960
|
+
const record = this.findPlayer(playerId);
|
|
961
|
+
return (record != null && record.connected && record.admitted) ? record : null;
|
|
962
|
+
}
|
|
963
|
+
static storedSpawnBlock(object) {
|
|
964
|
+
const header = Object.assign({}, object.spawnHeader, { stateAuthority: object.authorityPlayerId });
|
|
965
|
+
return { header: header, deltaBytes: object.deltaBytes };
|
|
966
|
+
}
|
|
967
|
+
static areaHolds(area, position) {
|
|
968
|
+
if (area == null || area.position == null)
|
|
969
|
+
return false;
|
|
970
|
+
const offsetX = position[0] - area.position[0];
|
|
971
|
+
const offsetY = position[1] - area.position[1];
|
|
972
|
+
const offsetZ = position[2] - area.position[2];
|
|
973
|
+
return Math.sqrt(offsetX * offsetX + offsetY * offsetY + offsetZ * offsetZ) <= area.radius;
|
|
974
|
+
}
|
|
975
|
+
static sceneKey(scene) {
|
|
976
|
+
return scene.index + "|" + scene.path + "|" + scene.loadId;
|
|
977
|
+
}
|
|
978
|
+
static error(reason) {
|
|
979
|
+
return new NetworkError(ShutdownReason[reason]);
|
|
980
|
+
}
|
|
981
|
+
}
|
|
982
|
+
FusionSessionLogic.MILLISECONDS_PER_SECOND = 1000;
|
|
983
|
+
FusionSessionLogic.DEFAULT_PLAYER_COUNT = 8;
|
|
984
|
+
FusionSessionLogic.SESSION_PLAYER_ID = 0;
|
|
985
|
+
FusionSessionLogic.MAX_MIGRATION_HELD_FRAMES = 1024;
|
|
986
|
+
FusionSessionLogic.REGION = "local";
|