@babylonjs-toolkit/next 9.12.1 → 9.12.1011
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/lib/scenemanager.d.ts +142 -40
- package/lib/scenemanager.d.ts.map +1 -1
- package/lib/scenemanager.js +1269 -310
- package/package.json +2 -1
package/lib/scenemanager.d.ts
CHANGED
|
@@ -47,7 +47,7 @@ import { MaterialDefines } from '@babylonjs/core/Materials/materialDefines';
|
|
|
47
47
|
import { UniformBuffer } from '@babylonjs/core/Materials/uniformBuffer';
|
|
48
48
|
import { MaterialPluginBase } from '@babylonjs/core/Materials/materialPluginBase';
|
|
49
49
|
import { IAnimatable } from '@babylonjs/core/Animations';
|
|
50
|
-
import { ShaderLanguage } from '@babylonjs/core/Materials';
|
|
50
|
+
import { ShaderLanguage, RawTexture2DArray } from '@babylonjs/core/Materials';
|
|
51
51
|
import { StaticSound, IStaticSoundOptions, AudioEngineV2, StaticSoundBuffer, StreamingSound, IWebAudioEngineOptions, AbstractSpatialAudio, IStaticSoundBufferOptions, IStreamingSoundOptions } from '@babylonjs/core/AudioV2';
|
|
52
52
|
import { VertexData } from '@babylonjs/core/Meshes/mesh.vertexData';
|
|
53
53
|
import { IFileRequest } from '@babylonjs/core/Misc/fileRequest';
|
|
@@ -814,6 +814,8 @@ export declare class CVTOOLS_unity_metadata implements IGLTFLoaderExtension {
|
|
|
814
814
|
static readonly IBL_SPEC_FACTOR: number;
|
|
815
815
|
static readonly IBL_PROBE_FACTOR: number;
|
|
816
816
|
static SuppressReflectionProbeDiffuse(texture: BaseTexture): void;
|
|
817
|
+
static ApplyGlobalReflectionProbeDiffuse(texture: BaseTexture, scene: Scene, createPolynomialsFromFaces?: boolean): void;
|
|
818
|
+
private static _boxProjectionShaderPatched;
|
|
817
819
|
enabled: boolean;
|
|
818
820
|
private _webgpu;
|
|
819
821
|
private _loader;
|
|
@@ -920,6 +922,12 @@ export declare class CustomShaderMaterial extends PBRMaterial {
|
|
|
920
922
|
protected shader: string;
|
|
921
923
|
protected plugin: MaterialPluginBase;
|
|
922
924
|
private _unityLightingPlugin;
|
|
925
|
+
private _skinArray;
|
|
926
|
+
private _skinArrayNormal;
|
|
927
|
+
private _skinArrayMetalRough;
|
|
928
|
+
private _skinArrayEmissive;
|
|
929
|
+
private _skinLayerUniform;
|
|
930
|
+
private _skinArraySwitchingPlugin;
|
|
923
931
|
getPlugin(): MaterialPluginBase;
|
|
924
932
|
getClassName(): string;
|
|
925
933
|
constructor(name: string, scene: Scene);
|
|
@@ -928,6 +936,21 @@ export declare class CustomShaderMaterial extends PBRMaterial {
|
|
|
928
936
|
checkUniform(uniformName: string, type: string, value?: any): void;
|
|
929
937
|
checkSampler(samplerName: string, texture?: any): void;
|
|
930
938
|
splitLighting(diffuseIbl: number, specularIbl: number): void;
|
|
939
|
+
enableSkinArray(layerUniform?: boolean): CustomShaderMaterial;
|
|
940
|
+
setSkinLayer(layer: number): CustomShaderMaterial;
|
|
941
|
+
enableSkinArrayNormal(enabled?: boolean): CustomShaderMaterial;
|
|
942
|
+
enableSkinArrayMetalRough(enabled?: boolean): CustomShaderMaterial;
|
|
943
|
+
enableSkinArrayEmissive(enabled?: boolean): CustomShaderMaterial;
|
|
944
|
+
setSkinArrayLayerMode(uniform: boolean): CustomShaderMaterial;
|
|
945
|
+
addTextureArrayUniform(name: string, texture: BaseTexture): CustomShaderMaterial;
|
|
946
|
+
get skinArray(): boolean;
|
|
947
|
+
get skinArrayNormal(): boolean;
|
|
948
|
+
get skinArrayMetalRough(): boolean;
|
|
949
|
+
get skinArrayEmissive(): boolean;
|
|
950
|
+
get skinArrayActive(): boolean;
|
|
951
|
+
get skinLayerUniform(): boolean;
|
|
952
|
+
clone(name: string, cloneTexturesOnlyOnce?: boolean, rootUrl?: string): CustomShaderMaterial;
|
|
953
|
+
protected copyCustomStateTo(result: CustomShaderMaterial): void;
|
|
931
954
|
addTextureUniform(name: string, texture: Texture): CustomShaderMaterial;
|
|
932
955
|
setTextureValue(name: string, texture: Texture): CustomShaderMaterial;
|
|
933
956
|
markTextureAsRaw(name: string): void;
|
|
@@ -979,6 +1002,31 @@ export declare class UnityStyleLightingPlugin extends CustomShaderMaterialPlugin
|
|
|
979
1002
|
prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
|
|
980
1003
|
bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: AbstractEngine, subMesh: SubMesh): void;
|
|
981
1004
|
}
|
|
1005
|
+
export declare class SkinArraySwitchingPlugin extends CustomShaderMaterialPlugin {
|
|
1006
|
+
constructor(material: CustomShaderMaterial);
|
|
1007
|
+
isCompatible(shaderLanguage: ShaderLanguage): boolean;
|
|
1008
|
+
getClassName(): string;
|
|
1009
|
+
getAttributes(attributes: string[], scene: Scene, mesh: AbstractMesh): void;
|
|
1010
|
+
getSamplers(samplers: string[]): void;
|
|
1011
|
+
prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
|
|
1012
|
+
getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage): any;
|
|
1013
|
+
private getGLSLVertexDefinitions;
|
|
1014
|
+
private getGLSLVertexMainEnd;
|
|
1015
|
+
private getGLSLFragmentDefinitions;
|
|
1016
|
+
private getGLSLAlbedoCode;
|
|
1017
|
+
private getGLSLNormalCode;
|
|
1018
|
+
private getGLSLMetalRoughSampleCode;
|
|
1019
|
+
private getGLSLMetalRoughApplyCode;
|
|
1020
|
+
private getGLSLEmissiveCode;
|
|
1021
|
+
private getWGSLVertexDefinitions;
|
|
1022
|
+
private getWGSLVertexMainEnd;
|
|
1023
|
+
private getWGSLFragmentDefinitions;
|
|
1024
|
+
private getWGSLAlbedoCode;
|
|
1025
|
+
private getWGSLNormalCode;
|
|
1026
|
+
private getWGSLMetalRoughSampleCode;
|
|
1027
|
+
private getWGSLMetalRoughApplyCode;
|
|
1028
|
+
private getWGSLEmissiveCode;
|
|
1029
|
+
}
|
|
982
1030
|
export type CustomUniformProperty = {
|
|
983
1031
|
name: string;
|
|
984
1032
|
size: number;
|
|
@@ -1461,26 +1509,29 @@ export declare class TreeBranchMaterialPlugin extends CustomShaderMaterialPlugin
|
|
|
1461
1509
|
}
|
|
1462
1510
|
export declare class VertexAnimationMaterial extends CustomShaderMaterial {
|
|
1463
1511
|
controller: VertexAnimationController;
|
|
1464
|
-
|
|
1465
|
-
|
|
1512
|
+
private _vatSkinArray;
|
|
1513
|
+
private _vatSkinArrayNormal;
|
|
1514
|
+
private _vatSkinArrayMetalRough;
|
|
1515
|
+
private _vatSkinArrayEmissive;
|
|
1466
1516
|
constructor(name: string, scene: Scene);
|
|
1467
1517
|
awake(): void;
|
|
1468
1518
|
update(): void;
|
|
1469
1519
|
getShaderName(): string;
|
|
1470
1520
|
getController(): VertexAnimationController;
|
|
1471
1521
|
cloneForInstance(instanceName: string): VertexAnimationMaterial;
|
|
1472
|
-
|
|
1473
|
-
|
|
1474
|
-
|
|
1475
|
-
|
|
1476
|
-
|
|
1477
|
-
|
|
1478
|
-
|
|
1479
|
-
|
|
1480
|
-
|
|
1481
|
-
|
|
1482
|
-
|
|
1483
|
-
|
|
1522
|
+
enableVatSkinArray(): VertexAnimationMaterial;
|
|
1523
|
+
disableVatSkinArray(): void;
|
|
1524
|
+
enableVatSkinArrayNormal(): VertexAnimationMaterial;
|
|
1525
|
+
disableVatSkinArrayNormal(): void;
|
|
1526
|
+
enableVatSkinArrayMetalRough(): VertexAnimationMaterial;
|
|
1527
|
+
disableVatSkinArrayMetalRough(): void;
|
|
1528
|
+
enableVatSkinArrayEmissive(): VertexAnimationMaterial;
|
|
1529
|
+
disableVatSkinArrayEmissive(): void;
|
|
1530
|
+
get vatSkinArray(): boolean;
|
|
1531
|
+
get vatSkinArrayNormal(): boolean;
|
|
1532
|
+
get vatSkinArrayMetalRough(): boolean;
|
|
1533
|
+
get vatSkinArrayEmissive(): boolean;
|
|
1534
|
+
get vatSkinArrayActive(): boolean;
|
|
1484
1535
|
}
|
|
1485
1536
|
export interface IVertexAnimationRendererReference {
|
|
1486
1537
|
name?: string;
|
|
@@ -1539,8 +1590,8 @@ export declare class VertexAnimationController {
|
|
|
1539
1590
|
static Find(guid: string): VertexAnimationController;
|
|
1540
1591
|
static GetOrCreate(guid: string, scene: Scene, rootUrl?: string, lazyLoadTextures?: boolean): VertexAnimationController;
|
|
1541
1592
|
static CollectRendererTargets(settings: IVertexAnimationSettings[]): IVertexAnimationRendererReference[];
|
|
1542
|
-
static
|
|
1543
|
-
static
|
|
1593
|
+
static SetAtlasCellIndex(mesh: AbstractMesh, cellIndex: number): void;
|
|
1594
|
+
static GetAtlasCellIndex(mesh: AbstractMesh): number;
|
|
1544
1595
|
static DisposeAll(scene?: Scene): void;
|
|
1545
1596
|
readonly guid: string;
|
|
1546
1597
|
readonly scene: Scene;
|
|
@@ -1585,17 +1636,6 @@ export declare class VertexAnimationController {
|
|
|
1585
1636
|
getClip(name: string): IVertexAnimationClip | null;
|
|
1586
1637
|
setSpeed(speed: number): void;
|
|
1587
1638
|
setLoop(loop: boolean): void;
|
|
1588
|
-
setRuntimeSkinArrays(albedoArray: BaseTexture, normalArray: BaseTexture, nullOutDefaults?: boolean): void;
|
|
1589
|
-
clearRuntimeSkinArrays(): void;
|
|
1590
|
-
installSkinsFromUrlsAsync(layers: {
|
|
1591
|
-
albedo: string;
|
|
1592
|
-
normal: string;
|
|
1593
|
-
}[], width: number, height: number, options?: {
|
|
1594
|
-
nullOutDefaults?: boolean;
|
|
1595
|
-
rootUrl?: string;
|
|
1596
|
-
generateMipMaps?: boolean;
|
|
1597
|
-
samplingMode?: number;
|
|
1598
|
-
}): Promise<void>;
|
|
1599
1639
|
setCurrentTime(time: number): void;
|
|
1600
1640
|
getCurrentTime(): number;
|
|
1601
1641
|
addPlugin(plugin: VertexAnimationMaterialPlugin): void;
|
|
@@ -1628,8 +1668,6 @@ export declare class VertexAnimationMaterialPlugin extends CustomShaderMaterialP
|
|
|
1628
1668
|
private _rendererTargets;
|
|
1629
1669
|
private _targetRendererGuid;
|
|
1630
1670
|
private _placeholderTexture;
|
|
1631
|
-
private _placeholderAlbedoArray;
|
|
1632
|
-
private _placeholderNormalArray;
|
|
1633
1671
|
private _cc_posTex;
|
|
1634
1672
|
private _cc_normTex;
|
|
1635
1673
|
private _cc_prevPosTex;
|
|
@@ -1655,9 +1693,7 @@ export declare class VertexAnimationMaterialPlugin extends CustomShaderMaterialP
|
|
|
1655
1693
|
getSamplers(samplers: string[]): void;
|
|
1656
1694
|
getAttributes(attributes: string[], scene: Scene, mesh: AbstractMesh): void;
|
|
1657
1695
|
prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void;
|
|
1658
|
-
onRuntimeSkinArraysChanged(): void;
|
|
1659
1696
|
bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: AbstractEngine, subMesh: SubMesh): void;
|
|
1660
|
-
private _pushRuntimeSkinSamplers;
|
|
1661
1697
|
setupAnimations(settings: IVertexAnimationSettings[], controllerId: string, rootUrl?: string, lazyLoadTextures?: boolean): VertexAnimationController;
|
|
1662
1698
|
private _captureRendererTarget;
|
|
1663
1699
|
private _resolveRendererTarget;
|
|
@@ -1676,14 +1712,20 @@ export declare class VertexAnimationMaterialPlugin extends CustomShaderMaterialP
|
|
|
1676
1712
|
private getWGSLVertexDefinitions;
|
|
1677
1713
|
private getWGSLVertexPositionCode;
|
|
1678
1714
|
private getWGSLVertexNormalCode;
|
|
1679
|
-
private
|
|
1680
|
-
private
|
|
1681
|
-
private
|
|
1682
|
-
private
|
|
1683
|
-
private
|
|
1684
|
-
private
|
|
1685
|
-
private
|
|
1686
|
-
private
|
|
1715
|
+
private getGLSLSkinLayerVaryingCode;
|
|
1716
|
+
private getGLSLSkinFragmentDefs;
|
|
1717
|
+
private getGLSLSkinAlbedoCode;
|
|
1718
|
+
private getGLSLSkinNormalCode;
|
|
1719
|
+
private getGLSLSkinMetalRoughSampleCode;
|
|
1720
|
+
private getGLSLSkinMetalRoughApplyCode;
|
|
1721
|
+
private getGLSLSkinEmissiveCode;
|
|
1722
|
+
private getWGSLSkinLayerVaryingCode;
|
|
1723
|
+
private getWGSLSkinFragmentDefs;
|
|
1724
|
+
private getWGSLSkinAlbedoCode;
|
|
1725
|
+
private getWGSLSkinNormalCode;
|
|
1726
|
+
private getWGSLSkinMetalRoughSampleCode;
|
|
1727
|
+
private getWGSLSkinMetalRoughApplyCode;
|
|
1728
|
+
private getWGSLSkinEmissiveCode;
|
|
1687
1729
|
}
|
|
1688
1730
|
export interface KeymapState {
|
|
1689
1731
|
result: boolean | number;
|
|
@@ -3913,6 +3955,20 @@ export interface IParticleSystemProperties {
|
|
|
3913
3955
|
trails?: any;
|
|
3914
3956
|
customData?: any;
|
|
3915
3957
|
}
|
|
3958
|
+
export declare class SkinTextureArray {
|
|
3959
|
+
private static _cache;
|
|
3960
|
+
static Build(scene: Scene, urls: string[], options?: {
|
|
3961
|
+
samplingMode?: number;
|
|
3962
|
+
aniso?: number;
|
|
3963
|
+
invertY?: boolean;
|
|
3964
|
+
mipmaps?: boolean;
|
|
3965
|
+
}): Promise<RawTexture2DArray>;
|
|
3966
|
+
private static _uploadMipChain;
|
|
3967
|
+
private static _downsampleLayers;
|
|
3968
|
+
private static _maxArrayLayers;
|
|
3969
|
+
private static _loadImages;
|
|
3970
|
+
static Clear(): void;
|
|
3971
|
+
}
|
|
3916
3972
|
export declare class MeshNormalProxy {
|
|
3917
3973
|
blendWithPhysicsNormal: number;
|
|
3918
3974
|
maxLookupDistance: number;
|
|
@@ -4096,6 +4152,52 @@ export declare class TerrainBuilder extends ScriptComponent {
|
|
|
4096
4152
|
private static GammaToLinear;
|
|
4097
4153
|
private static LinearToGamma;
|
|
4098
4154
|
}
|
|
4155
|
+
export declare class TextureAtlasSkin extends ScriptComponent {
|
|
4156
|
+
private abtractMesh;
|
|
4157
|
+
private textureData;
|
|
4158
|
+
private defaultIndex;
|
|
4159
|
+
private skinnedParts;
|
|
4160
|
+
private albedoSlices;
|
|
4161
|
+
private normalSlices;
|
|
4162
|
+
private metallicSlices;
|
|
4163
|
+
private occlusionSlices;
|
|
4164
|
+
private emissiveSlices;
|
|
4165
|
+
private _applied;
|
|
4166
|
+
private _manifest;
|
|
4167
|
+
private _currentIndex;
|
|
4168
|
+
private _targets;
|
|
4169
|
+
private _clonedMultiMaterial;
|
|
4170
|
+
constructor(transform: TransformNode, scene: Scene, properties?: any, alias?: string);
|
|
4171
|
+
protected awake(): void;
|
|
4172
|
+
protected start(): void;
|
|
4173
|
+
applySkins(): void;
|
|
4174
|
+
setSkinIndex(index: number): number;
|
|
4175
|
+
private clampIndex;
|
|
4176
|
+
skinCount(): number;
|
|
4177
|
+
private maxChannelSliceCount;
|
|
4178
|
+
getSkinIndex(): number;
|
|
4179
|
+
private configureMaterial;
|
|
4180
|
+
private albedoChannelUrls;
|
|
4181
|
+
private normalChannelUrls;
|
|
4182
|
+
private metalRoughChannelUrls;
|
|
4183
|
+
private emissiveChannelUrls;
|
|
4184
|
+
private sliceUrls;
|
|
4185
|
+
private resolveLayerUrl;
|
|
4186
|
+
private applyIndexToTargets;
|
|
4187
|
+
private applyLayerToMaterial;
|
|
4188
|
+
private isInstancedSetup;
|
|
4189
|
+
private ensureSkinLayerBuffer;
|
|
4190
|
+
private getMeshSlots;
|
|
4191
|
+
private matchSlot;
|
|
4192
|
+
private resolvePartMaterial;
|
|
4193
|
+
private partName;
|
|
4194
|
+
private cloneForRegular;
|
|
4195
|
+
private parseManifest;
|
|
4196
|
+
private toInt;
|
|
4197
|
+
private isConfigured;
|
|
4198
|
+
private markConfigured;
|
|
4199
|
+
private describeKind;
|
|
4200
|
+
}
|
|
4099
4201
|
export declare class UserInterface extends ScriptComponent {
|
|
4100
4202
|
private static readonly PHYSICAL_SIZE_SLICE_FACTOR;
|
|
4101
4203
|
private static readonly PHYSICAL_SIZE_POINT_FACTOR;
|