@babylonjs-toolkit/next 9.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (131) hide show
  1. package/README.md +312 -0
  2. package/lib/blendtreeposition.d.ts +5 -0
  3. package/lib/blendtreeposition.d.ts.map +1 -0
  4. package/lib/blendtreeposition.js +5 -0
  5. package/lib/channelmixerplugin.d.ts +11 -0
  6. package/lib/channelmixerplugin.d.ts.map +1 -0
  7. package/lib/channelmixerplugin.js +34 -0
  8. package/lib/collisioncontact.d.ts +7 -0
  9. package/lib/collisioncontact.d.ts.map +1 -0
  10. package/lib/collisioncontact.js +7 -0
  11. package/lib/collisionfilters.d.ts +10 -0
  12. package/lib/collisionfilters.d.ts.map +1 -0
  13. package/lib/collisionfilters.js +10 -0
  14. package/lib/collisionflags.d.ts +14 -0
  15. package/lib/collisionflags.d.ts.map +1 -0
  16. package/lib/collisionflags.js +14 -0
  17. package/lib/collisionstate.d.ts +8 -0
  18. package/lib/collisionstate.d.ts.map +1 -0
  19. package/lib/collisionstate.js +8 -0
  20. package/lib/customloadingscreen.d.ts +16 -0
  21. package/lib/customloadingscreen.d.ts.map +1 -0
  22. package/lib/customloadingscreen.js +48 -0
  23. package/lib/entitycontroller.d.ts +11 -0
  24. package/lib/entitycontroller.d.ts.map +1 -0
  25. package/lib/entitycontroller.js +41 -0
  26. package/lib/fontmanifestentry.d.ts +8 -0
  27. package/lib/fontmanifestentry.d.ts.map +1 -0
  28. package/lib/fontmanifestentry.js +1 -0
  29. package/lib/handedness.d.ts +6 -0
  30. package/lib/handedness.d.ts.map +1 -0
  31. package/lib/handedness.js +6 -0
  32. package/lib/ianimationcurve.d.ts +14 -0
  33. package/lib/ianimationcurve.d.ts.map +1 -0
  34. package/lib/ianimationcurve.js +1 -0
  35. package/lib/index.d.ts +94 -0
  36. package/lib/index.d.ts.map +1 -0
  37. package/lib/index.js +90 -0
  38. package/lib/intersectionprecision.d.ts +5 -0
  39. package/lib/intersectionprecision.d.ts.map +1 -0
  40. package/lib/intersectionprecision.js +5 -0
  41. package/lib/iparticlesystemtransform.d.ts +9 -0
  42. package/lib/iparticlesystemtransform.d.ts.map +1 -0
  43. package/lib/iparticlesystemtransform.js +1 -0
  44. package/lib/irecastnavigationplugin.d.ts +92 -0
  45. package/lib/irecastnavigationplugin.d.ts.map +1 -0
  46. package/lib/irecastnavigationplugin.js +1 -0
  47. package/lib/linesmeshrenderer.d.ts +22 -0
  48. package/lib/linesmeshrenderer.d.ts.map +1 -0
  49. package/lib/linesmeshrenderer.js +79 -0
  50. package/lib/localmessagebus.d.ts +9 -0
  51. package/lib/localmessagebus.d.ts.map +1 -0
  52. package/lib/localmessagebus.js +44 -0
  53. package/lib/lutblendplugin.d.ts +13 -0
  54. package/lib/lutblendplugin.d.ts.map +1 -0
  55. package/lib/lutblendplugin.js +153 -0
  56. package/lib/mousebuttonmode.d.ts +6 -0
  57. package/lib/mousebuttonmode.d.ts.map +1 -0
  58. package/lib/mousebuttonmode.js +6 -0
  59. package/lib/movementtype.d.ts +5 -0
  60. package/lib/movementtype.d.ts.map +1 -0
  61. package/lib/movementtype.js +5 -0
  62. package/lib/noisefunction2d.d.ts +2 -0
  63. package/lib/noisefunction2d.d.ts.map +1 -0
  64. package/lib/noisefunction2d.js +1 -0
  65. package/lib/noisefunction3d.d.ts +2 -0
  66. package/lib/noisefunction3d.d.ts.map +1 -0
  67. package/lib/noisefunction3d.js +1 -0
  68. package/lib/noisefunction4d.d.ts +2 -0
  69. package/lib/noisefunction4d.d.ts.map +1 -0
  70. package/lib/noisefunction4d.js +1 -0
  71. package/lib/perlin2d.d.ts +9 -0
  72. package/lib/perlin2d.d.ts.map +1 -0
  73. package/lib/perlin2d.js +45 -0
  74. package/lib/playercontrol.d.ts +5 -0
  75. package/lib/playercontrol.d.ts.map +1 -0
  76. package/lib/playercontrol.js +5 -0
  77. package/lib/prefabobjectpool.d.ts +20 -0
  78. package/lib/prefabobjectpool.d.ts.map +1 -0
  79. package/lib/prefabobjectpool.js +96 -0
  80. package/lib/project.d.ts +2283 -0
  81. package/lib/project.d.ts.map +1 -0
  82. package/lib/project.js +10497 -0
  83. package/lib/randomfn.d.ts +2 -0
  84. package/lib/randomfn.d.ts.map +1 -0
  85. package/lib/randomfn.js +1 -0
  86. package/lib/raycasthitresult.d.ts +21 -0
  87. package/lib/raycasthitresult.d.ts.map +1 -0
  88. package/lib/raycasthitresult.js +36 -0
  89. package/lib/recastclassctor.d.ts +2 -0
  90. package/lib/recastclassctor.d.ts.map +1 -0
  91. package/lib/recastclassctor.js +1 -0
  92. package/lib/roomerrormessage.d.ts +5 -0
  93. package/lib/roomerrormessage.d.ts.map +1 -0
  94. package/lib/roomerrormessage.js +2 -0
  95. package/lib/scenemanager.d.ts +4212 -0
  96. package/lib/scenemanager.d.ts.map +1 -0
  97. package/lib/scenemanager.js +41292 -0
  98. package/lib/simplexnoise.d.ts +21 -0
  99. package/lib/simplexnoise.d.ts.map +1 -0
  100. package/lib/simplexnoise.js +362 -0
  101. package/lib/touchjoystickhandler.d.ts +39 -0
  102. package/lib/touchjoystickhandler.d.ts.map +1 -0
  103. package/lib/touchjoystickhandler.js +175 -0
  104. package/lib/touchmousebutton.d.ts +6 -0
  105. package/lib/touchmousebutton.d.ts.map +1 -0
  106. package/lib/touchmousebutton.js +6 -0
  107. package/lib/triggervolume.d.ts +6 -0
  108. package/lib/triggervolume.d.ts.map +1 -0
  109. package/lib/triggervolume.js +6 -0
  110. package/lib/unitydropdownmenu.d.ts +20 -0
  111. package/lib/unitydropdownmenu.d.ts.map +1 -0
  112. package/lib/unitydropdownmenu.js +144 -0
  113. package/lib/unityscrollbar.d.ts +11 -0
  114. package/lib/unityscrollbar.d.ts.map +1 -0
  115. package/lib/unityscrollbar.js +38 -0
  116. package/lib/unityslider.d.ts +4 -0
  117. package/lib/unityslider.d.ts.map +1 -0
  118. package/lib/unityslider.js +3 -0
  119. package/lib/universalcharactercontroller.d.ts +3 -0
  120. package/lib/universalcharactercontroller.d.ts.map +1 -0
  121. package/lib/universalcharactercontroller.js +1 -0
  122. package/lib/userinputpointer.d.ts +6 -0
  123. package/lib/userinputpointer.d.ts.map +1 -0
  124. package/lib/userinputpointer.js +6 -0
  125. package/lib/windowsplatform.d.ts +17 -0
  126. package/lib/windowsplatform.d.ts.map +1 -0
  127. package/lib/windowsplatform.js +133 -0
  128. package/lib/xbox360trigger.d.ts +5 -0
  129. package/lib/xbox360trigger.d.ts.map +1 -0
  130. package/lib/xbox360trigger.js +5 -0
  131. package/package.json +217 -0
@@ -0,0 +1,144 @@
1
+ import { Button } from '@babylonjs/gui/2D/controls/button';
2
+ import { Container } from '@babylonjs/gui/2D/controls/container';
3
+ import { Control } from '@babylonjs/gui/2D/controls/control';
4
+ import { TextBlock } from '@babylonjs/gui/2D/controls/textBlock';
5
+ import { StackPanel } from '@babylonjs/gui/2D/controls/stackPanel';
6
+ export class UnityDropdownMenu extends Container {
7
+ constructor(name) {
8
+ super(name || "dropdownMenu");
9
+ this._button = null;
10
+ this._popup = null;
11
+ this._options = [];
12
+ this._selectedIndex = 0;
13
+ this.width = "150px";
14
+ this.height = "30px";
15
+ this.thickness = 1;
16
+ this.cornerRadius = 3;
17
+ this.color = "#333333";
18
+ this.background = "transparent";
19
+ console.warn("DropdownMenu is a custom control and may not be fully supported in all environments.");
20
+ this._button = Button.CreateSimpleButton((this.name || "") + "_btn", "");
21
+ this._button.width = "100%";
22
+ this._button.height = "100%";
23
+ this._button.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
24
+ this._button.verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
25
+ this._button.cornerRadius = 3;
26
+ this._button.thickness = 0;
27
+ this._button.color = "#000000";
28
+ this._button.background = "#ffffff00";
29
+ const textBlock = new TextBlock((this.name || "") + "_label", "");
30
+ textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
31
+ textBlock.paddingLeft = "8px";
32
+ textBlock.resizeToFit = false;
33
+ textBlock.text = "";
34
+ textBlock.color = "#000000";
35
+ textBlock.fontSize = "14px";
36
+ textBlock.textWrapping = true;
37
+ this._button.addControl(textBlock);
38
+ const arrow = new TextBlock((this.name || "") + "_arrow", "▼");
39
+ arrow.width = "24px";
40
+ arrow.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;
41
+ arrow.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_RIGHT;
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+ arrow.paddingRight = "6px";
43
+ arrow.color = "#222222";
44
+ this._button.addControl(arrow);
45
+ this._popup = new Container((this.name || "") + "_popup");
46
+ this._popup.width = "150px";
47
+ this._popup.isVisible = false;
48
+ this._popup.background = "#ffffff";
49
+ this._popup.thickness = 1;
50
+ this._popup.cornerRadius = 3;
51
+ this._popup.zIndex = 1000;
52
+ this._popup.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
53
+ const stack = new StackPanel((this.name || "") + "_stack");
54
+ stack.isVertical = true;
55
+ this._popup.addControl(stack);
56
+ this._button.onPointerUpObservable.add(() => {
57
+ if (!this._popup)
58
+ return;
59
+ this._popup.isVisible = !this._popup.isVisible;
60
+ });
61
+ this.addControl(this._button);
62
+ this.addControl(this._popup);
63
+ }
64
+ get selectedIndex() { return this._selectedIndex; }
65
+ set selectedIndex(v) { this._selectedIndex = v; this._updateSelectedText(); }
66
+ set options(opts) {
67
+ this._options = opts || [];
68
+ this._rebuildOptions();
69
+ }
70
+ _updateSelectedText() {
71
+ if (!this._button)
72
+ return;
73
+ const label = this._button.getChildByName((this.name || "") + "_label");
74
+ if (label) {
75
+ const opt = this._options[this._selectedIndex];
76
+ label.text = opt ? opt.text : "";
77
+ }
78
+ }
79
+ _rebuildOptions() {
80
+ if (!this._popup)
81
+ return;
82
+ this._popup.dispose();
83
+ this._popup = new Container((this.name || "") + "_popup");
84
+ this._popup.width = "150px";
85
+ this._popup.isVisible = false;
86
+ this._popup.background = "#ffffff";
87
+ this._popup.thickness = 1;
88
+ this._popup.cornerRadius = 3;
89
+ this._popup.zIndex = 1000;
90
+ this._popup.verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
91
+ const stack = new StackPanel((this.name || "") + "_stack");
92
+ stack.isVertical = true;
93
+ this._popup.addControl(stack);
94
+ for (let i = 0; i < this._options.length; i++) {
95
+ const o = this._options[i];
96
+ const btn = Button.CreateSimpleButton((this.name || "") + "_opt_" + i, o.text || "");
97
+ btn.width = "100%";
98
+ btn.height = "28px";
99
+ btn.thickness = 0;
100
+ btn.cornerRadius = 0;
101
+ btn.color = "#000000";
102
+ btn.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
103
+ btn.onPointerUpObservable.add(() => {
104
+ this.selectedIndex = i;
105
+ if (this._popup)
106
+ this._popup.isVisible = false;
107
+ this.onSelectionChanged && this.onSelectionChanged(i);
108
+ });
109
+ stack.addControl(btn);
110
+ }
111
+ this.addControl(this._popup);
112
+ this._updateSelectedText();
113
+ }
114
+ serialize() {
115
+ let base = {};
116
+ try {
117
+ const protoSerialize = Container.prototype.serialize;
118
+ if (typeof protoSerialize === 'function')
119
+ base = protoSerialize.call(this) || {};
120
+ }
121
+ catch (e) {
122
+ base = {};
123
+ }
124
+ base = base || {};
125
+ base.className = "UnityDropdownMenu";
126
+ base.options = this._options.map(o => ({ text: o.text, imageSource: o.imageSource }));
127
+ base.selectedIndex = this._selectedIndex;
128
+ return base;
129
+ }
130
+ static Parse(parsedData, adt, urlRewriter) {
131
+ const ctrl = new UnityDropdownMenu(parsedData.name || "dropdownMenu");
132
+ try {
133
+ if (Array.isArray(parsedData.options)) {
134
+ ctrl.options = parsedData.options.map((o) => ({ text: o.text || "", imageSource: o.imageSource }));
135
+ }
136
+ if (typeof parsedData.selectedIndex === 'number')
137
+ ctrl.selectedIndex = parsedData.selectedIndex;
138
+ }
139
+ catch (e) {
140
+ console.warn(e);
141
+ }
142
+ return ctrl;
143
+ }
144
+ }
@@ -0,0 +1,11 @@
1
+ import { AdvancedDynamicTexture } from '@babylonjs/gui/2D/advancedDynamicTexture';
2
+ import { ScrollBar } from '@babylonjs/gui/2D/controls/sliders/scrollBar';
3
+ export declare class UnityScrollBar extends ScrollBar {
4
+ private _direction;
5
+ get direction(): string;
6
+ set direction(value: string);
7
+ protected _getThumbPosition(): number;
8
+ serialize(serializationObject: any): void;
9
+ _parseFromContent(serializationObject: any, host: AdvancedDynamicTexture): void;
10
+ }
11
+ //# sourceMappingURL=unityscrollbar.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"unityscrollbar.d.ts","sourceRoot":"","sources":["../src/unityscrollbar.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0CAA0C,CAAC;AAClF,OAAO,EAAE,SAAS,EAAE,MAAM,8CAA8C,CAAC;AAEzE,qBAAa,cAAe,SAAQ,SAAS;IACrC,OAAO,CAAC,UAAU,CAAyB;IAE3C,IAAW,SAAS,IAAI,MAAM,CAE7B;IAED,IAAW,SAAS,CAAC,KAAK,EAAE,MAAM,EAGjC;IAED,SAAS,CAAC,iBAAiB,IAAI,MAAM;IAkBrB,SAAS,CAAC,mBAAmB,EAAE,GAAG;IAKlC,iBAAiB,CAAC,mBAAmB,EAAE,GAAG,EAAE,IAAI,EAAE,sBAAsB;CAM3F"}
@@ -0,0 +1,38 @@
1
+ import { ScrollBar } from '@babylonjs/gui/2D/controls/sliders/scrollBar';
2
+ export class UnityScrollBar extends ScrollBar {
3
+ constructor() {
4
+ super(...arguments);
5
+ this._direction = "LeftToRight";
6
+ }
7
+ get direction() {
8
+ return this._direction;
9
+ }
10
+ set direction(value) {
11
+ this._direction = value;
12
+ this._markAsDirty();
13
+ }
14
+ _getThumbPosition() {
15
+ const normalizedValue = (this.value - this.minimum) / (this.maximum - this.minimum);
16
+ const maxPosition = this.isVertical ?
17
+ this._currentMeasure.height - this._effectiveThumbThickness :
18
+ this._currentMeasure.width - this._effectiveThumbThickness;
19
+ let position = normalizedValue * maxPosition;
20
+ if (this._direction === "RightToLeft" && !this.isVertical) {
21
+ position = maxPosition - position;
22
+ }
23
+ else if (this._direction === "TopToBottom" && this.isVertical) {
24
+ position = maxPosition - position;
25
+ }
26
+ return position;
27
+ }
28
+ serialize(serializationObject) {
29
+ super.serialize(serializationObject);
30
+ serializationObject.direction = this._direction;
31
+ }
32
+ _parseFromContent(serializationObject, host) {
33
+ super._parseFromContent(serializationObject, host);
34
+ if (serializationObject.direction) {
35
+ this._direction = serializationObject.direction;
36
+ }
37
+ }
38
+ }
@@ -0,0 +1,4 @@
1
+ import { Slider } from '@babylonjs/gui/2D/controls/sliders/slider';
2
+ export declare class UnitySlider extends Slider {
3
+ }
4
+ //# sourceMappingURL=unityslider.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"unityslider.d.ts","sourceRoot":"","sources":["../src/unityslider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,2CAA2C,CAAC;AAEnE,qBAAa,WAAY,SAAQ,MAAM;CAElC"}
@@ -0,0 +1,3 @@
1
+ import { Slider } from '@babylonjs/gui/2D/controls/sliders/slider';
2
+ export class UnitySlider extends Slider {
3
+ }
@@ -0,0 +1,3 @@
1
+ import { SimpleCharacterController, RecastCharacterController, CharacterController } from './scenemanager';
2
+ export type UniversalCharacterController = CharacterController | SimpleCharacterController | RecastCharacterController;
3
+ //# sourceMappingURL=universalcharactercontroller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"universalcharactercontroller.d.ts","sourceRoot":"","sources":["../src/universalcharactercontroller.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,yBAAyB,EAAE,yBAAyB,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AAE3G,MAAM,MAAM,4BAA4B,GAAG,mBAAmB,GAAG,yBAAyB,GAAG,yBAAyB,CAAC"}
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,6 @@
1
+ export declare enum UserInputPointer {
2
+ Left = 0,
3
+ Middle = 1,
4
+ Right = 2
5
+ }
6
+ //# sourceMappingURL=userinputpointer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"userinputpointer.d.ts","sourceRoot":"","sources":["../src/userinputpointer.ts"],"names":[],"mappings":"AACA,oBAAY,gBAAgB;IACpB,IAAI,IAAI;IACR,MAAM,IAAI;IACV,KAAK,IAAI;CACZ"}
@@ -0,0 +1,6 @@
1
+ export var UserInputPointer;
2
+ (function (UserInputPointer) {
3
+ UserInputPointer[UserInputPointer["Left"] = 0] = "Left";
4
+ UserInputPointer[UserInputPointer["Middle"] = 1] = "Middle";
5
+ UserInputPointer[UserInputPointer["Right"] = 2] = "Right";
6
+ })(UserInputPointer || (UserInputPointer = {}));
@@ -0,0 +1,17 @@
1
+ import { PlayerNumber } from './scenemanager';
2
+ export declare class WindowsPlatform {
3
+ static IsXboxLiveUserSignedIn(systemUser?: Windows.System.User, player?: PlayerNumber): boolean;
4
+ static XboxLiveUserSignIn(player?: PlayerNumber, oncomplete?: (result: Microsoft.Xbox.Services.System.SignInResult) => void, onerror?: (error: any) => void, onprogress?: (progress: any) => void): void;
5
+ static XboxLiveUserSilentSignIn(player?: PlayerNumber, oncomplete?: (result: Microsoft.Xbox.Services.System.SignInResult) => void, onerror?: (error: any) => void, onprogress?: (progress: any) => void): Windows.Foundation.Projections.Promise<void>;
6
+ static XboxLiveUserDialogSignIn(player?: PlayerNumber, oncomplete?: (result: Microsoft.Xbox.Services.System.SignInResult) => void, onerror?: (error: any) => void, onprogress?: (progress: any) => void): Windows.Foundation.Projections.Promise<void>;
7
+ static LoadXboxLiveUserProfile(player?: PlayerNumber, oncomplete?: (result: Microsoft.Xbox.Services.Social.XboxUserProfile) => void, onerror?: (error: any) => void, onprogress?: (progress: any) => void): Windows.Foundation.Projections.Promise<void>;
8
+ static GetXboxLiveUser(player?: PlayerNumber): Microsoft.Xbox.Services.System.XboxLiveUser;
9
+ static GetXboxLiveSystemUser(systemUser: Windows.System.User, player?: PlayerNumber): Microsoft.Xbox.Services.System.XboxLiveUser;
10
+ static GetXboxLiveUserContext(player?: PlayerNumber): Microsoft.Xbox.Services.XboxLiveContext;
11
+ static ResetXboxLiveUserContext(player?: PlayerNumber): void;
12
+ static GetXboxLiveContextProperty(name: any): any;
13
+ static SetXboxLiveContextProperty(name: any, property: any): void;
14
+ static ResetXboxLivePropertyContexts(): void;
15
+ static SetXboxLiveSignOutHandler(handler?: (result: Microsoft.Xbox.Services.System.SignOutCompletedEventArgs) => void): void;
16
+ }
17
+ //# sourceMappingURL=windowsplatform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"windowsplatform.d.ts","sourceRoot":"","sources":["../src/windowsplatform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAyB,MAAM,gBAAgB,CAAC;AAGrE,qBAAa,eAAe;WAEN,sBAAsB,CAAC,UAAU,GAAE,OAAO,CAAC,MAAM,CAAC,IAAW,EAAE,MAAM,GAAE,YAA+B,GAAG,OAAO;WAShH,kBAAkB,CAAC,MAAM,GAAE,YAA+B,EAAE,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,YAAY,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,EAAE,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,KAAK,IAAI,GAAG,IAAI;WAcnN,wBAAwB,CAAC,MAAM,GAAE,YAA+B,EAAE,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,YAAY,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,EAAE,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,KAAK,IAAI,GAAG,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC;WAIjQ,wBAAwB,CAAC,MAAM,GAAE,YAA+B,EAAE,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,YAAY,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,EAAE,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,KAAK,IAAI,GAAG,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC;WAIjQ,uBAAuB,CAAC,MAAM,GAAE,YAA+B,EAAE,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,eAAe,KAAK,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,EAAE,UAAU,CAAC,EAAE,CAAC,QAAQ,EAAE,GAAG,KAAK,IAAI,GAAG,OAAO,CAAC,UAAU,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC;WASnQ,eAAe,CAAC,MAAM,GAAE,YAA+B,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,YAAY;WAqBrG,qBAAqB,CAAC,UAAU,EAAE,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,GAAE,YAA+B,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,YAAY;WAqB5I,sBAAsB,CAAC,MAAM,GAAE,YAA+B,GAAG,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,eAAe;WAqBxG,wBAAwB,CAAC,MAAM,GAAE,YAA+B,GAAG,IAAI;WAwBvE,0BAA0B,CAAC,IAAI,EAAE,GAAG,GAAG,GAAG;WAI1C,0BAA0B,CAAC,IAAI,EAAE,GAAG,EAAE,QAAQ,EAAE,GAAG,GAAG,IAAI;WAM1D,6BAA6B,IAAI,IAAI;WAWrC,yBAAyB,CAAC,OAAO,GAAE,CAAC,MAAM,EAAE,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,yBAAyB,KAAK,IAAW,GAAG,IAAI;CAK5I"}
@@ -0,0 +1,133 @@
1
+ import { PlayerNumber, WindowManager } from './scenemanager';
2
+ export class WindowsPlatform {
3
+ static IsXboxLiveUserSignedIn(systemUser = null, player = PlayerNumber.One) {
4
+ if (WindowManager.IsWindows()) {
5
+ let user = (systemUser != null) ? WindowsPlatform.GetXboxLiveSystemUser(systemUser, player) : WindowsPlatform.GetXboxLiveUser(player);
6
+ return (user != null && user.isSignedIn == true);
7
+ }
8
+ else {
9
+ return false;
10
+ }
11
+ }
12
+ static XboxLiveUserSignIn(player = PlayerNumber.One, oncomplete, onerror, onprogress) {
13
+ if (WindowManager.IsWindows()) {
14
+ WindowsPlatform.XboxLiveUserSilentSignIn(player, (first) => {
15
+ if (first.status === Microsoft.Xbox.Services.System.SignInStatus.userInteractionRequired) {
16
+ WindowsPlatform.XboxLiveUserDialogSignIn(player, (second) => {
17
+ if (oncomplete)
18
+ oncomplete(second);
19
+ }, onerror, onprogress);
20
+ }
21
+ else {
22
+ if (oncomplete)
23
+ oncomplete(first);
24
+ }
25
+ }, onerror, onprogress);
26
+ }
27
+ }
28
+ static XboxLiveUserSilentSignIn(player = PlayerNumber.One, oncomplete, onerror, onprogress) {
29
+ return (WindowManager.IsWindows()) ? WindowsPlatform.GetXboxLiveUser(player).signInSilentlyAsync(null).then(oncomplete, onerror, onprogress) : null;
30
+ }
31
+ static XboxLiveUserDialogSignIn(player = PlayerNumber.One, oncomplete, onerror, onprogress) {
32
+ return (WindowManager.IsWindows()) ? WindowsPlatform.GetXboxLiveUser(player).signInAsync(null).then(oncomplete, onerror, onprogress) : null;
33
+ }
34
+ static LoadXboxLiveUserProfile(player = PlayerNumber.One, oncomplete, onerror, onprogress) {
35
+ return (WindowManager.IsWindows()) ? WindowsPlatform.GetXboxLiveUserContext(player).profileService.getUserProfileAsync(WindowsPlatform.GetXboxLiveUser(player).xboxUserId).then(oncomplete, onerror, onprogress) : null;
36
+ }
37
+ static GetXboxLiveUser(player = PlayerNumber.One) {
38
+ let user = null;
39
+ if (WindowManager.IsWindows()) {
40
+ switch (player) {
41
+ case PlayerNumber.One:
42
+ user = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveUserOne();
43
+ break;
44
+ case PlayerNumber.Two:
45
+ user = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveUserTwo();
46
+ break;
47
+ case PlayerNumber.Three:
48
+ user = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveUserThree();
49
+ break;
50
+ case PlayerNumber.Four:
51
+ user = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveUserFour();
52
+ break;
53
+ }
54
+ }
55
+ return user;
56
+ }
57
+ static GetXboxLiveSystemUser(systemUser, player = PlayerNumber.One) {
58
+ let user = null;
59
+ if (WindowManager.IsWindows()) {
60
+ switch (player) {
61
+ case PlayerNumber.One:
62
+ user = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveSystemUserOne(systemUser);
63
+ break;
64
+ case PlayerNumber.Two:
65
+ user = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveSystemUserTwo(systemUser);
66
+ break;
67
+ case PlayerNumber.Three:
68
+ user = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveSystemUserThree(systemUser);
69
+ break;
70
+ case PlayerNumber.Four:
71
+ user = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveSystemUserFour(systemUser);
72
+ break;
73
+ }
74
+ }
75
+ return user;
76
+ }
77
+ static GetXboxLiveUserContext(player = PlayerNumber.One) {
78
+ let context = null;
79
+ if (WindowManager.IsWindows()) {
80
+ switch (player) {
81
+ case PlayerNumber.One:
82
+ context = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveContextOne();
83
+ break;
84
+ case PlayerNumber.Two:
85
+ context = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveContextTwo();
86
+ break;
87
+ case PlayerNumber.Three:
88
+ context = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveContextThree();
89
+ break;
90
+ case PlayerNumber.Four:
91
+ context = window.BabylonToolkit.XboxLive.Plugin.getXboxLiveContextFour();
92
+ break;
93
+ }
94
+ }
95
+ return context;
96
+ }
97
+ static ResetXboxLiveUserContext(player = PlayerNumber.One) {
98
+ if (WindowManager.IsWindows()) {
99
+ switch (player) {
100
+ case PlayerNumber.One:
101
+ window.BabylonToolkit.XboxLive.Plugin.resetXboxLiveUserContextOne();
102
+ break;
103
+ case PlayerNumber.Two:
104
+ window.BabylonToolkit.XboxLive.Plugin.resetXboxLiveUserContextTwo();
105
+ break;
106
+ case PlayerNumber.Three:
107
+ window.BabylonToolkit.XboxLive.Plugin.resetXboxLiveUserContextThree();
108
+ break;
109
+ case PlayerNumber.Four:
110
+ window.BabylonToolkit.XboxLive.Plugin.resetXboxLiveUserContextFour();
111
+ break;
112
+ }
113
+ }
114
+ }
115
+ static GetXboxLiveContextProperty(name) {
116
+ return (WindowManager.IsWindows()) ? window.BabylonToolkit.XboxLive.Plugin.getXboxLiveContextProperty(name) : null;
117
+ }
118
+ static SetXboxLiveContextProperty(name, property) {
119
+ if (WindowManager.IsWindows()) {
120
+ window.BabylonToolkit.XboxLive.Plugin.setXboxLiveContextProperty(name, property);
121
+ }
122
+ }
123
+ static ResetXboxLivePropertyContexts() {
124
+ if (WindowManager.IsWindows()) {
125
+ window.BabylonToolkit.XboxLive.Plugin.resetXboxLivePropertyContexts();
126
+ }
127
+ }
128
+ static SetXboxLiveSignOutHandler(handler = null) {
129
+ if (WindowManager.IsWindows()) {
130
+ window.BabylonToolkit.XboxLive.Plugin.onusersignout = handler;
131
+ }
132
+ }
133
+ }
@@ -0,0 +1,5 @@
1
+ export declare enum Xbox360Trigger {
2
+ Left = 0,
3
+ Right = 1
4
+ }
5
+ //# sourceMappingURL=xbox360trigger.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"xbox360trigger.d.ts","sourceRoot":"","sources":["../src/xbox360trigger.ts"],"names":[],"mappings":"AACA,oBAAY,cAAc;IAClB,IAAI,IAAI;IACR,KAAK,IAAI;CACZ"}
@@ -0,0 +1,5 @@
1
+ export var Xbox360Trigger;
2
+ (function (Xbox360Trigger) {
3
+ Xbox360Trigger[Xbox360Trigger["Left"] = 0] = "Left";
4
+ Xbox360Trigger[Xbox360Trigger["Right"] = 1] = "Right";
5
+ })(Xbox360Trigger || (Xbox360Trigger = {}));
package/package.json ADDED
@@ -0,0 +1,217 @@
1
+ {
2
+ "name": "@babylonjs-toolkit/next",
3
+ "version": "9.10.1",
4
+ "description": "Babylon Toolkit Runtime Library (ES6)",
5
+ "main": "lib/index.js",
6
+ "module": "lib/index.js",
7
+ "types": "lib/index.d.ts",
8
+ "type": "module",
9
+ "sideEffects": false,
10
+ "exports": {
11
+ ".": {
12
+ "import": "./lib/index.js",
13
+ "types": "./lib/index.d.ts"
14
+ },
15
+ "./scenemanager": {
16
+ "import": "./lib/scenemanager.js",
17
+ "types": "./lib/scenemanager.d.ts"
18
+ },
19
+ "./shurikenparticles": {
20
+ "import": "./lib/shurikenparticles.js",
21
+ "types": "./lib/shurikenparticles.d.ts"
22
+ },
23
+ "./terraingenerator": {
24
+ "import": "./lib/terraingenerator.js",
25
+ "types": "./lib/terraingenerator.d.ts"
26
+ },
27
+ "./charactercontroller": {
28
+ "import": "./lib/charactercontroller.js",
29
+ "types": "./lib/charactercontroller.d.ts"
30
+ },
31
+ "./webvideoplayer": {
32
+ "import": "./lib/webvideoplayer.js",
33
+ "types": "./lib/webvideoplayer.d.ts"
34
+ },
35
+ "./handedness": {
36
+ "import": "./lib/handedness.js",
37
+ "types": "./lib/handedness.d.ts"
38
+ },
39
+ "./movementtype": {
40
+ "import": "./lib/movementtype.js",
41
+ "types": "./lib/movementtype.d.ts"
42
+ },
43
+ "./customloadingscreen": {
44
+ "import": "./lib/customloadingscreen.js",
45
+ "types": "./lib/customloadingscreen.d.ts"
46
+ },
47
+ "./blendtreeposition": {
48
+ "import": "./lib/blendtreeposition.js",
49
+ "types": "./lib/blendtreeposition.d.ts"
50
+ },
51
+ "./collisioncontact": {
52
+ "import": "./lib/collisioncontact.js",
53
+ "types": "./lib/collisioncontact.d.ts"
54
+ },
55
+ "./collisionfilters": {
56
+ "import": "./lib/collisionfilters.js",
57
+ "types": "./lib/collisionfilters.d.ts"
58
+ },
59
+ "./collisionflags": {
60
+ "import": "./lib/collisionflags.js",
61
+ "types": "./lib/collisionflags.d.ts"
62
+ },
63
+ "./collisionstate": {
64
+ "import": "./lib/collisionstate.js",
65
+ "types": "./lib/collisionstate.d.ts"
66
+ },
67
+ "./customshadermaterial": {
68
+ "import": "./lib/customshadermaterial.js",
69
+ "types": "./lib/customshadermaterial.d.ts"
70
+ },
71
+ "./customshadermaterialplugin": {
72
+ "import": "./lib/customshadermaterialplugin.js",
73
+ "types": "./lib/customshadermaterialplugin.d.ts"
74
+ },
75
+ "./entitycontroller": {
76
+ "import": "./lib/entitycontroller.js",
77
+ "types": "./lib/entitycontroller.d.ts"
78
+ },
79
+ "./ianimationcurve": {
80
+ "import": "./lib/ianimationcurve.js",
81
+ "types": "./lib/ianimationcurve.d.ts"
82
+ },
83
+ "./intersectionprecision": {
84
+ "import": "./lib/intersectionprecision.js",
85
+ "types": "./lib/intersectionprecision.d.ts"
86
+ },
87
+ "./linesmeshrenderer": {
88
+ "import": "./lib/linesmeshrenderer.js",
89
+ "types": "./lib/linesmeshrenderer.d.ts"
90
+ },
91
+ "./localmessagebus": {
92
+ "import": "./lib/localmessagebus.js",
93
+ "types": "./lib/localmessagebus.d.ts"
94
+ },
95
+ "./mousebuttonmode": {
96
+ "import": "./lib/mousebuttonmode.js",
97
+ "types": "./lib/mousebuttonmode.d.ts"
98
+ },
99
+ "./playercontrol": {
100
+ "import": "./lib/playercontrol.js",
101
+ "types": "./lib/playercontrol.d.ts"
102
+ },
103
+ "./prefabobjectpool": {
104
+ "import": "./lib/prefabobjectpool.js",
105
+ "types": "./lib/prefabobjectpool.d.ts"
106
+ },
107
+ "./raycasthitresult": {
108
+ "import": "./lib/raycasthitresult.js",
109
+ "types": "./lib/raycasthitresult.d.ts"
110
+ },
111
+ "./recastcharactercontroller": {
112
+ "import": "./lib/recastcharactercontroller.js",
113
+ "types": "./lib/recastcharactercontroller.d.ts"
114
+ },
115
+ "./roomerrormessage": {
116
+ "import": "./lib/roomerrormessage.js",
117
+ "types": "./lib/roomerrormessage.d.ts"
118
+ },
119
+ "./simplecharactercontroller": {
120
+ "import": "./lib/simplecharactercontroller.js",
121
+ "types": "./lib/simplecharactercontroller.d.ts"
122
+ },
123
+ "./touchjoystickhandler": {
124
+ "import": "./lib/touchjoystickhandler.js",
125
+ "types": "./lib/touchjoystickhandler.d.ts"
126
+ },
127
+ "./touchmousebutton": {
128
+ "import": "./lib/touchmousebutton.js",
129
+ "types": "./lib/touchmousebutton.d.ts"
130
+ },
131
+ "./triggervolume": {
132
+ "import": "./lib/triggervolume.js",
133
+ "types": "./lib/triggervolume.d.ts"
134
+ },
135
+ "./universalcharactercontroller": {
136
+ "import": "./lib/universalcharactercontroller.js",
137
+ "types": "./lib/universalcharactercontroller.d.ts"
138
+ },
139
+ "./universalterrainmaterial": {
140
+ "import": "./lib/universalterrainmaterial.js",
141
+ "types": "./lib/universalterrainmaterial.d.ts"
142
+ },
143
+ "./userinputpointer": {
144
+ "import": "./lib/userinputpointer.js",
145
+ "types": "./lib/userinputpointer.d.ts"
146
+ },
147
+ "./xbox360trigger": {
148
+ "import": "./lib/xbox360trigger.js",
149
+ "types": "./lib/xbox360trigger.d.ts"
150
+ },
151
+ "./noisefunction2d": {
152
+ "import": "./lib/noisefunction2d.js",
153
+ "types": "./lib/noisefunction2d.d.ts"
154
+ },
155
+ "./noisefunction3d": {
156
+ "import": "./lib/noisefunction3d.js",
157
+ "types": "./lib/noisefunction3d.d.ts"
158
+ },
159
+ "./noisefunction4d": {
160
+ "import": "./lib/noisefunction4d.js",
161
+ "types": "./lib/noisefunction4d.d.ts"
162
+ },
163
+ "./simplexnoise": {
164
+ "import": "./lib/simplexnoise.js",
165
+ "types": "./lib/simplexnoise.d.ts"
166
+ },
167
+ "./randomfn": {
168
+ "import": "./lib/randomfn.js",
169
+ "types": "./lib/randomfn.d.ts"
170
+ },
171
+ "./project": {
172
+ "import": "./lib/project.js",
173
+ "types": "./lib/project.d.ts"
174
+ },
175
+ "./package.json": "./package.json"
176
+ },
177
+ "scripts": {
178
+ "clean": "rimraf lib",
179
+ "build": "npm run build-all",
180
+ "build-ts": "tsc",
181
+ "build-all": "npm run clean && npm run build-ts"
182
+ },
183
+ "keywords": [
184
+ "babylonjs",
185
+ "babylontoolkit",
186
+ "development",
187
+ "games",
188
+ "unity",
189
+ "webgl",
190
+ "gltf"
191
+ ],
192
+ "files": [
193
+ "README.md",
194
+ "package.json",
195
+ "lib/**/*"
196
+ ],
197
+ "devDependencies": {
198
+ "@babylonjs/core": "^9.10.1",
199
+ "@babylonjs/gui": "^9.10.1",
200
+ "@babylonjs/havok": "^1.3.10",
201
+ "@babylonjs/addons": "^9.10.1",
202
+ "@babylonjs/loaders": "^9.10.1",
203
+ "@babylonjs/materials": "^9.10.1",
204
+ "@babylonjs/inspector": "^9.10.1",
205
+ "rimraf": "^6.0.1",
206
+ "typescript": "^6.0.3"
207
+ },
208
+ "peerDependencies": {
209
+ "@babylonjs/core": "^9.10.1",
210
+ "@babylonjs/gui": "^9.10.1",
211
+ "@babylonjs/havok": "^1.3.10",
212
+ "@babylonjs/addons": "^9.10.1",
213
+ "@babylonjs/loaders": "^9.10.1",
214
+ "@babylonjs/materials": "^9.10.1",
215
+ "@babylonjs/inspector": "^9.10.1"
216
+ }
217
+ }