@baasix/sdk 0.1.9 → 0.1.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +28 -15
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +41 -12
- package/dist/index.d.ts +41 -12
- package/dist/index.js +28 -15
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.cts
CHANGED
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@@ -1096,6 +1096,19 @@ interface RoomMember {
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isCreator: boolean;
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metadata: Record<string, any>;
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}
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/**
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1100
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* A single message from the room's history buffer, replayed when you join.
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1101
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* Has the same shape as a live {@link RoomMessage} (minus the `room` field).
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*/
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interface RoomHistoryMessage {
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event: string;
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payload: any;
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sender: {
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userId: string | number;
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socketId: string;
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};
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timestamp: string;
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}
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interface SubscriptionCallback<T = any> {
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(payload: SubscriptionPayload<T>): void;
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}
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@@ -1275,25 +1288,32 @@ declare class RealtimeModule {
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* will be visible to all other members via {@link getRoomMembers} and in
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* `room:user:joined` events.
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*
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* Returns the room's message history (up to 200 messages) so late joiners
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* can replay past messages immediately.
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*
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* @param roomName - The room to join.
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* @param metadata - Optional key/value pairs stored alongside this member.
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* @returns An object containing the buffered `history` for the room.
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*
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* @example
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* ```typescript
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-
*
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-
* await baasix.realtime.joinRoom('game:lobby', {
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* const { history } = await baasix.realtime.joinRoom('game:lobby', {
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* username: 'Alice',
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* avatar: 'https://example.com/alice.png',
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* team: 'blue',
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* });
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*
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-
* //
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-
*
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-
*
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* // Render past messages first
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* history.forEach((msg) => renderMessage(msg));
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*
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* // Then listen for new ones
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* baasix.realtime.onRoomMessage('game:lobby', 'chat', (data) => {
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* renderMessage(data);
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* });
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* ```
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*/
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-
joinRoom(roomName: string, metadata?: Record<string, any>): Promise<
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joinRoom(roomName: string, metadata?: Record<string, any>): Promise<{
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history: RoomHistoryMessage[];
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}>;
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/**
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* Leave a custom room
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*
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@@ -1353,18 +1373,27 @@ declare class RealtimeModule {
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*/
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onRoomCreatorChanged(roomName: string, callback: (data: RoomCreatorChangedEvent) => void): () => void;
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/**
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-
* Send a message to a room
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* Send a message to a room.
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*
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* By default the message is stored in the room's history buffer so late
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1379
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* joiners can replay it. Pass `{ history: false }` to broadcast without
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1380
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* persisting (e.g. ephemeral cursor positions, typing indicators).
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*
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* @example
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* ```typescript
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-
* //
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* // Persisted — replayed to future joiners
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* await baasix.realtime.sendToRoom('game:lobby', 'chat', { text: 'Hello!' });
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*
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-
* //
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* await baasix.realtime.sendToRoom('game:
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* // Ephemeral — broadcast only, never stored in history
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* await baasix.realtime.sendToRoom('game:lobby', 'typing', { userId }, { history: false });
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1389
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*
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1390
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* // Game move — skips history
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* await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 }, { history: false });
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* ```
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*/
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1367
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-
sendToRoom(roomName: string, event: string, payload: any
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+
sendToRoom(roomName: string, event: string, payload: any, options?: {
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history?: boolean;
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1396
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}): Promise<void>;
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1368
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/**
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* Listen for messages in a room with a specific event type
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*
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package/dist/index.d.ts
CHANGED
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@@ -1096,6 +1096,19 @@ interface RoomMember {
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1096
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isCreator: boolean;
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1097
1097
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metadata: Record<string, any>;
|
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1098
1098
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}
|
|
1099
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+
/**
|
|
1100
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+
* A single message from the room's history buffer, replayed when you join.
|
|
1101
|
+
* Has the same shape as a live {@link RoomMessage} (minus the `room` field).
|
|
1102
|
+
*/
|
|
1103
|
+
interface RoomHistoryMessage {
|
|
1104
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+
event: string;
|
|
1105
|
+
payload: any;
|
|
1106
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+
sender: {
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1107
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+
userId: string | number;
|
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1108
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+
socketId: string;
|
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1109
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+
};
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1110
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+
timestamp: string;
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1111
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+
}
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1099
1112
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interface SubscriptionCallback<T = any> {
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1100
1113
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(payload: SubscriptionPayload<T>): void;
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1101
1114
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}
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@@ -1275,25 +1288,32 @@ declare class RealtimeModule {
|
|
|
1275
1288
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* will be visible to all other members via {@link getRoomMembers} and in
|
|
1276
1289
|
* `room:user:joined` events.
|
|
1277
1290
|
*
|
|
1291
|
+
* Returns the room's message history (up to 200 messages) so late joiners
|
|
1292
|
+
* can replay past messages immediately.
|
|
1293
|
+
*
|
|
1278
1294
|
* @param roomName - The room to join.
|
|
1279
1295
|
* @param metadata - Optional key/value pairs stored alongside this member.
|
|
1296
|
+
* @returns An object containing the buffered `history` for the room.
|
|
1280
1297
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*
|
|
1281
1298
|
* @example
|
|
1282
1299
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* ```typescript
|
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1283
|
-
*
|
|
1284
|
-
* await baasix.realtime.joinRoom('game:lobby', {
|
|
1300
|
+
* const { history } = await baasix.realtime.joinRoom('game:lobby', {
|
|
1285
1301
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* username: 'Alice',
|
|
1286
1302
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* avatar: 'https://example.com/alice.png',
|
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1287
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-
* team: 'blue',
|
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1288
1303
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* });
|
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1289
1304
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*
|
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1290
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-
* //
|
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1291
|
-
*
|
|
1292
|
-
*
|
|
1305
|
+
* // Render past messages first
|
|
1306
|
+
* history.forEach((msg) => renderMessage(msg));
|
|
1307
|
+
*
|
|
1308
|
+
* // Then listen for new ones
|
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1309
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+
* baasix.realtime.onRoomMessage('game:lobby', 'chat', (data) => {
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1310
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+
* renderMessage(data);
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1293
1311
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* });
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1294
1312
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* ```
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1295
1313
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*/
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1296
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-
joinRoom(roomName: string, metadata?: Record<string, any>): Promise<
|
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1314
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+
joinRoom(roomName: string, metadata?: Record<string, any>): Promise<{
|
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1315
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+
history: RoomHistoryMessage[];
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1316
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+
}>;
|
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1297
1317
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/**
|
|
1298
1318
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* Leave a custom room
|
|
1299
1319
|
*
|
|
@@ -1353,18 +1373,27 @@ declare class RealtimeModule {
|
|
|
1353
1373
|
*/
|
|
1354
1374
|
onRoomCreatorChanged(roomName: string, callback: (data: RoomCreatorChangedEvent) => void): () => void;
|
|
1355
1375
|
/**
|
|
1356
|
-
* Send a message to a room
|
|
1376
|
+
* Send a message to a room.
|
|
1377
|
+
*
|
|
1378
|
+
* By default the message is stored in the room's history buffer so late
|
|
1379
|
+
* joiners can replay it. Pass `{ history: false }` to broadcast without
|
|
1380
|
+
* persisting (e.g. ephemeral cursor positions, typing indicators).
|
|
1357
1381
|
*
|
|
1358
1382
|
* @example
|
|
1359
1383
|
* ```typescript
|
|
1360
|
-
* //
|
|
1384
|
+
* // Persisted — replayed to future joiners
|
|
1361
1385
|
* await baasix.realtime.sendToRoom('game:lobby', 'chat', { text: 'Hello!' });
|
|
1362
1386
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*
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1363
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-
* //
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1364
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-
* await baasix.realtime.sendToRoom('game:
|
|
1387
|
+
* // Ephemeral — broadcast only, never stored in history
|
|
1388
|
+
* await baasix.realtime.sendToRoom('game:lobby', 'typing', { userId }, { history: false });
|
|
1389
|
+
*
|
|
1390
|
+
* // Game move — skips history
|
|
1391
|
+
* await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 }, { history: false });
|
|
1365
1392
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* ```
|
|
1366
1393
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*/
|
|
1367
|
-
sendToRoom(roomName: string, event: string, payload: any
|
|
1394
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+
sendToRoom(roomName: string, event: string, payload: any, options?: {
|
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1395
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+
history?: boolean;
|
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1396
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+
}): Promise<void>;
|
|
1368
1397
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/**
|
|
1369
1398
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* Listen for messages in a room with a specific event type
|
|
1370
1399
|
*
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package/dist/index.js
CHANGED
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@@ -3699,21 +3699,26 @@ var RealtimeModule = class {
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3699
3699
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* will be visible to all other members via {@link getRoomMembers} and in
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3700
3700
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* `room:user:joined` events.
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3701
3701
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*
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3702
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+
* Returns the room's message history (up to 200 messages) so late joiners
|
|
3703
|
+
* can replay past messages immediately.
|
|
3704
|
+
*
|
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3702
3705
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* @param roomName - The room to join.
|
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3703
3706
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* @param metadata - Optional key/value pairs stored alongside this member.
|
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3707
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+
* @returns An object containing the buffered `history` for the room.
|
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3704
3708
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*
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3705
3709
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* @example
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|
3706
3710
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* ```typescript
|
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3707
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-
*
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3708
|
-
* await baasix.realtime.joinRoom('game:lobby', {
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3711
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+
* const { history } = await baasix.realtime.joinRoom('game:lobby', {
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3709
3712
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* username: 'Alice',
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3710
3713
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* avatar: 'https://example.com/alice.png',
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3711
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-
* team: 'blue',
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* });
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*
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3714
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-
* //
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3715
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-
*
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3716
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-
*
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3716
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+
* // Render past messages first
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3717
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+
* history.forEach((msg) => renderMessage(msg));
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3718
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+
*
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3719
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+
* // Then listen for new ones
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3720
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+
* baasix.realtime.onRoomMessage('game:lobby', 'chat', (data) => {
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3721
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* renderMessage(data);
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3717
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* });
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3718
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* ```
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3719
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*/
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@@ -3725,7 +3730,7 @@ var RealtimeModule = class {
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3725
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this.socket.emit("room:join", { room: roomName, metadata }, (response) => {
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3726
3731
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if (response.status === "success") {
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this.setupRoomListeners(roomName);
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3728
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-
resolve();
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3733
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+
resolve({ history: response.history ?? [] });
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} else {
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3730
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reject(new Error(response.message || "Failed to join room"));
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3731
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}
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@@ -3863,25 +3868,33 @@ var RealtimeModule = class {
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3863
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};
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3864
3869
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}
|
|
3865
3870
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/**
|
|
3866
|
-
* Send a message to a room
|
|
3867
|
-
*
|
|
3871
|
+
* Send a message to a room.
|
|
3872
|
+
*
|
|
3873
|
+
* By default the message is stored in the room's history buffer so late
|
|
3874
|
+
* joiners can replay it. Pass `{ history: false }` to broadcast without
|
|
3875
|
+
* persisting (e.g. ephemeral cursor positions, typing indicators).
|
|
3876
|
+
*
|
|
3868
3877
|
* @example
|
|
3869
3878
|
* ```typescript
|
|
3870
|
-
* //
|
|
3879
|
+
* // Persisted — replayed to future joiners
|
|
3871
3880
|
* await baasix.realtime.sendToRoom('game:lobby', 'chat', { text: 'Hello!' });
|
|
3872
|
-
*
|
|
3873
|
-
* //
|
|
3874
|
-
* await baasix.realtime.sendToRoom('game:
|
|
3881
|
+
*
|
|
3882
|
+
* // Ephemeral — broadcast only, never stored in history
|
|
3883
|
+
* await baasix.realtime.sendToRoom('game:lobby', 'typing', { userId }, { history: false });
|
|
3884
|
+
*
|
|
3885
|
+
* // Game move — skips history
|
|
3886
|
+
* await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 }, { history: false });
|
|
3875
3887
|
* ```
|
|
3876
3888
|
*/
|
|
3877
|
-
async sendToRoom(roomName, event, payload) {
|
|
3889
|
+
async sendToRoom(roomName, event, payload, options = {}) {
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|
3878
3890
|
if (!this.socket?.connected) {
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3879
3891
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throw new Error("Not connected. Call connect() first.");
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3880
3892
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}
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3893
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+
const history = options.history ?? true;
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3881
3894
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return new Promise((resolve, reject) => {
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3882
3895
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this.socket.emit(
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3896
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"room:message",
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3884
|
-
{ room: roomName, event, payload },
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3897
|
+
{ room: roomName, event, payload, history },
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|
3885
3898
|
(response) => {
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3886
3899
|
if (response.status === "success") {
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3887
3900
|
resolve();
|