@baasix/sdk 0.1.8 → 0.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.cts CHANGED
@@ -1076,6 +1076,7 @@ interface RoomUserEvent {
1076
1076
  room: string;
1077
1077
  userId: string | number;
1078
1078
  socketId: string;
1079
+ metadata: Record<string, any>;
1079
1080
  timestamp: string;
1080
1081
  }
1081
1082
  interface RoomKickEvent {
@@ -1093,6 +1094,20 @@ interface RoomMember {
1093
1094
  socketId: string;
1094
1095
  userId: string | number;
1095
1096
  isCreator: boolean;
1097
+ metadata: Record<string, any>;
1098
+ }
1099
+ /**
1100
+ * A single message from the room's history buffer, replayed when you join.
1101
+ * Has the same shape as a live {@link RoomMessage} (minus the `room` field).
1102
+ */
1103
+ interface RoomHistoryMessage {
1104
+ event: string;
1105
+ payload: any;
1106
+ sender: {
1107
+ userId: string | number;
1108
+ socketId: string;
1109
+ };
1110
+ timestamp: string;
1096
1111
  }
1097
1112
  interface SubscriptionCallback<T = any> {
1098
1113
  (payload: SubscriptionPayload<T>): void;
@@ -1267,20 +1282,38 @@ declare class RealtimeModule {
1267
1282
  subscribeToExecution(executionId: string | number, callback: (data: WorkflowExecutionUpdate) => void): () => void;
1268
1283
  private handleWorkflowUpdate;
1269
1284
  /**
1270
- * Join a custom room for real-time communication
1285
+ * Join a custom room for real-time communication.
1286
+ *
1287
+ * You can optionally attach metadata (e.g. display name, avatar, team) that
1288
+ * will be visible to all other members via {@link getRoomMembers} and in
1289
+ * `room:user:joined` events.
1290
+ *
1291
+ * Returns the room's message history (up to 200 messages) so late joiners
1292
+ * can replay past messages immediately.
1293
+ *
1294
+ * @param roomName - The room to join.
1295
+ * @param metadata - Optional key/value pairs stored alongside this member.
1296
+ * @returns An object containing the buffered `history` for the room.
1271
1297
  *
1272
1298
  * @example
1273
1299
  * ```typescript
1274
- * // Join a room
1275
- * await baasix.realtime.joinRoom('game:lobby');
1300
+ * const { history } = await baasix.realtime.joinRoom('game:lobby', {
1301
+ * username: 'Alice',
1302
+ * avatar: 'https://example.com/alice.png',
1303
+ * });
1304
+ *
1305
+ * // Render past messages first
1306
+ * history.forEach((msg) => renderMessage(msg));
1276
1307
  *
1277
- * // Listen for messages
1308
+ * // Then listen for new ones
1278
1309
  * baasix.realtime.onRoomMessage('game:lobby', 'chat', (data) => {
1279
- * console.log(`${data.sender.userId}: ${data.payload.text}`);
1310
+ * renderMessage(data);
1280
1311
  * });
1281
1312
  * ```
1282
1313
  */
1283
- joinRoom(roomName: string): Promise<void>;
1314
+ joinRoom(roomName: string, metadata?: Record<string, any>): Promise<{
1315
+ history: RoomHistoryMessage[];
1316
+ }>;
1284
1317
  /**
1285
1318
  * Leave a custom room
1286
1319
  *
@@ -1294,11 +1327,14 @@ declare class RealtimeModule {
1294
1327
  * Get the list of users currently in a room.
1295
1328
  * You must already be a member of the room to call this.
1296
1329
  *
1330
+ * Each entry includes `userId`, `socketId`, `isCreator`, and `metadata`
1331
+ * (the custom object the member passed to {@link joinRoom}).
1332
+ *
1297
1333
  * @example
1298
1334
  * ```typescript
1299
1335
  * const members = await baasix.realtime.getRoomMembers('game:lobby');
1300
1336
  * members.forEach(m => {
1301
- * console.log(m.userId, m.isCreator ? '(owner)' : '');
1337
+ * console.log(m.metadata.username, m.isCreator ? '(owner)' : '');
1302
1338
  * });
1303
1339
  * ```
1304
1340
  */
@@ -1337,18 +1373,27 @@ declare class RealtimeModule {
1337
1373
  */
1338
1374
  onRoomCreatorChanged(roomName: string, callback: (data: RoomCreatorChangedEvent) => void): () => void;
1339
1375
  /**
1340
- * Send a message to a room
1376
+ * Send a message to a room.
1377
+ *
1378
+ * By default the message is stored in the room's history buffer so late
1379
+ * joiners can replay it. Pass `{ history: false }` to broadcast without
1380
+ * persisting (e.g. ephemeral cursor positions, typing indicators).
1341
1381
  *
1342
1382
  * @example
1343
1383
  * ```typescript
1344
- * // Send a chat message
1384
+ * // Persisted replayed to future joiners
1345
1385
  * await baasix.realtime.sendToRoom('game:lobby', 'chat', { text: 'Hello!' });
1346
1386
  *
1347
- * // Send a game event
1348
- * await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 });
1387
+ * // Ephemeral broadcast only, never stored in history
1388
+ * await baasix.realtime.sendToRoom('game:lobby', 'typing', { userId }, { history: false });
1389
+ *
1390
+ * // Game move — skips history
1391
+ * await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 }, { history: false });
1349
1392
  * ```
1350
1393
  */
1351
- sendToRoom(roomName: string, event: string, payload: any): Promise<void>;
1394
+ sendToRoom(roomName: string, event: string, payload: any, options?: {
1395
+ history?: boolean;
1396
+ }): Promise<void>;
1352
1397
  /**
1353
1398
  * Listen for messages in a room with a specific event type
1354
1399
  *
package/dist/index.d.ts CHANGED
@@ -1076,6 +1076,7 @@ interface RoomUserEvent {
1076
1076
  room: string;
1077
1077
  userId: string | number;
1078
1078
  socketId: string;
1079
+ metadata: Record<string, any>;
1079
1080
  timestamp: string;
1080
1081
  }
1081
1082
  interface RoomKickEvent {
@@ -1093,6 +1094,20 @@ interface RoomMember {
1093
1094
  socketId: string;
1094
1095
  userId: string | number;
1095
1096
  isCreator: boolean;
1097
+ metadata: Record<string, any>;
1098
+ }
1099
+ /**
1100
+ * A single message from the room's history buffer, replayed when you join.
1101
+ * Has the same shape as a live {@link RoomMessage} (minus the `room` field).
1102
+ */
1103
+ interface RoomHistoryMessage {
1104
+ event: string;
1105
+ payload: any;
1106
+ sender: {
1107
+ userId: string | number;
1108
+ socketId: string;
1109
+ };
1110
+ timestamp: string;
1096
1111
  }
1097
1112
  interface SubscriptionCallback<T = any> {
1098
1113
  (payload: SubscriptionPayload<T>): void;
@@ -1267,20 +1282,38 @@ declare class RealtimeModule {
1267
1282
  subscribeToExecution(executionId: string | number, callback: (data: WorkflowExecutionUpdate) => void): () => void;
1268
1283
  private handleWorkflowUpdate;
1269
1284
  /**
1270
- * Join a custom room for real-time communication
1285
+ * Join a custom room for real-time communication.
1286
+ *
1287
+ * You can optionally attach metadata (e.g. display name, avatar, team) that
1288
+ * will be visible to all other members via {@link getRoomMembers} and in
1289
+ * `room:user:joined` events.
1290
+ *
1291
+ * Returns the room's message history (up to 200 messages) so late joiners
1292
+ * can replay past messages immediately.
1293
+ *
1294
+ * @param roomName - The room to join.
1295
+ * @param metadata - Optional key/value pairs stored alongside this member.
1296
+ * @returns An object containing the buffered `history` for the room.
1271
1297
  *
1272
1298
  * @example
1273
1299
  * ```typescript
1274
- * // Join a room
1275
- * await baasix.realtime.joinRoom('game:lobby');
1300
+ * const { history } = await baasix.realtime.joinRoom('game:lobby', {
1301
+ * username: 'Alice',
1302
+ * avatar: 'https://example.com/alice.png',
1303
+ * });
1304
+ *
1305
+ * // Render past messages first
1306
+ * history.forEach((msg) => renderMessage(msg));
1276
1307
  *
1277
- * // Listen for messages
1308
+ * // Then listen for new ones
1278
1309
  * baasix.realtime.onRoomMessage('game:lobby', 'chat', (data) => {
1279
- * console.log(`${data.sender.userId}: ${data.payload.text}`);
1310
+ * renderMessage(data);
1280
1311
  * });
1281
1312
  * ```
1282
1313
  */
1283
- joinRoom(roomName: string): Promise<void>;
1314
+ joinRoom(roomName: string, metadata?: Record<string, any>): Promise<{
1315
+ history: RoomHistoryMessage[];
1316
+ }>;
1284
1317
  /**
1285
1318
  * Leave a custom room
1286
1319
  *
@@ -1294,11 +1327,14 @@ declare class RealtimeModule {
1294
1327
  * Get the list of users currently in a room.
1295
1328
  * You must already be a member of the room to call this.
1296
1329
  *
1330
+ * Each entry includes `userId`, `socketId`, `isCreator`, and `metadata`
1331
+ * (the custom object the member passed to {@link joinRoom}).
1332
+ *
1297
1333
  * @example
1298
1334
  * ```typescript
1299
1335
  * const members = await baasix.realtime.getRoomMembers('game:lobby');
1300
1336
  * members.forEach(m => {
1301
- * console.log(m.userId, m.isCreator ? '(owner)' : '');
1337
+ * console.log(m.metadata.username, m.isCreator ? '(owner)' : '');
1302
1338
  * });
1303
1339
  * ```
1304
1340
  */
@@ -1337,18 +1373,27 @@ declare class RealtimeModule {
1337
1373
  */
1338
1374
  onRoomCreatorChanged(roomName: string, callback: (data: RoomCreatorChangedEvent) => void): () => void;
1339
1375
  /**
1340
- * Send a message to a room
1376
+ * Send a message to a room.
1377
+ *
1378
+ * By default the message is stored in the room's history buffer so late
1379
+ * joiners can replay it. Pass `{ history: false }` to broadcast without
1380
+ * persisting (e.g. ephemeral cursor positions, typing indicators).
1341
1381
  *
1342
1382
  * @example
1343
1383
  * ```typescript
1344
- * // Send a chat message
1384
+ * // Persisted replayed to future joiners
1345
1385
  * await baasix.realtime.sendToRoom('game:lobby', 'chat', { text: 'Hello!' });
1346
1386
  *
1347
- * // Send a game event
1348
- * await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 });
1387
+ * // Ephemeral broadcast only, never stored in history
1388
+ * await baasix.realtime.sendToRoom('game:lobby', 'typing', { userId }, { history: false });
1389
+ *
1390
+ * // Game move — skips history
1391
+ * await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 }, { history: false });
1349
1392
  * ```
1350
1393
  */
1351
- sendToRoom(roomName: string, event: string, payload: any): Promise<void>;
1394
+ sendToRoom(roomName: string, event: string, payload: any, options?: {
1395
+ history?: boolean;
1396
+ }): Promise<void>;
1352
1397
  /**
1353
1398
  * Listen for messages in a room with a specific event type
1354
1399
  *
package/dist/index.js CHANGED
@@ -3693,28 +3693,44 @@ var RealtimeModule = class {
3693
3693
  // Custom Rooms API
3694
3694
  // ===================
3695
3695
  /**
3696
- * Join a custom room for real-time communication
3697
- *
3696
+ * Join a custom room for real-time communication.
3697
+ *
3698
+ * You can optionally attach metadata (e.g. display name, avatar, team) that
3699
+ * will be visible to all other members via {@link getRoomMembers} and in
3700
+ * `room:user:joined` events.
3701
+ *
3702
+ * Returns the room's message history (up to 200 messages) so late joiners
3703
+ * can replay past messages immediately.
3704
+ *
3705
+ * @param roomName - The room to join.
3706
+ * @param metadata - Optional key/value pairs stored alongside this member.
3707
+ * @returns An object containing the buffered `history` for the room.
3708
+ *
3698
3709
  * @example
3699
3710
  * ```typescript
3700
- * // Join a room
3701
- * await baasix.realtime.joinRoom('game:lobby');
3702
- *
3703
- * // Listen for messages
3711
+ * const { history } = await baasix.realtime.joinRoom('game:lobby', {
3712
+ * username: 'Alice',
3713
+ * avatar: 'https://example.com/alice.png',
3714
+ * });
3715
+ *
3716
+ * // Render past messages first
3717
+ * history.forEach((msg) => renderMessage(msg));
3718
+ *
3719
+ * // Then listen for new ones
3704
3720
  * baasix.realtime.onRoomMessage('game:lobby', 'chat', (data) => {
3705
- * console.log(`${data.sender.userId}: ${data.payload.text}`);
3721
+ * renderMessage(data);
3706
3722
  * });
3707
3723
  * ```
3708
3724
  */
3709
- async joinRoom(roomName) {
3725
+ async joinRoom(roomName, metadata = {}) {
3710
3726
  if (!this.socket?.connected) {
3711
3727
  throw new Error("Not connected. Call connect() first.");
3712
3728
  }
3713
3729
  return new Promise((resolve, reject) => {
3714
- this.socket.emit("room:join", { room: roomName }, (response) => {
3730
+ this.socket.emit("room:join", { room: roomName, metadata }, (response) => {
3715
3731
  if (response.status === "success") {
3716
3732
  this.setupRoomListeners(roomName);
3717
- resolve();
3733
+ resolve({ history: response.history ?? [] });
3718
3734
  } else {
3719
3735
  reject(new Error(response.message || "Failed to join room"));
3720
3736
  }
@@ -3748,11 +3764,14 @@ var RealtimeModule = class {
3748
3764
  * Get the list of users currently in a room.
3749
3765
  * You must already be a member of the room to call this.
3750
3766
  *
3767
+ * Each entry includes `userId`, `socketId`, `isCreator`, and `metadata`
3768
+ * (the custom object the member passed to {@link joinRoom}).
3769
+ *
3751
3770
  * @example
3752
3771
  * ```typescript
3753
3772
  * const members = await baasix.realtime.getRoomMembers('game:lobby');
3754
3773
  * members.forEach(m => {
3755
- * console.log(m.userId, m.isCreator ? '(owner)' : '');
3774
+ * console.log(m.metadata.username, m.isCreator ? '(owner)' : '');
3756
3775
  * });
3757
3776
  * ```
3758
3777
  */
@@ -3849,25 +3868,33 @@ var RealtimeModule = class {
3849
3868
  };
3850
3869
  }
3851
3870
  /**
3852
- * Send a message to a room
3853
- *
3871
+ * Send a message to a room.
3872
+ *
3873
+ * By default the message is stored in the room's history buffer so late
3874
+ * joiners can replay it. Pass `{ history: false }` to broadcast without
3875
+ * persisting (e.g. ephemeral cursor positions, typing indicators).
3876
+ *
3854
3877
  * @example
3855
3878
  * ```typescript
3856
- * // Send a chat message
3879
+ * // Persisted replayed to future joiners
3857
3880
  * await baasix.realtime.sendToRoom('game:lobby', 'chat', { text: 'Hello!' });
3858
- *
3859
- * // Send a game event
3860
- * await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 });
3881
+ *
3882
+ * // Ephemeral broadcast only, never stored in history
3883
+ * await baasix.realtime.sendToRoom('game:lobby', 'typing', { userId }, { history: false });
3884
+ *
3885
+ * // Game move — skips history
3886
+ * await baasix.realtime.sendToRoom('game:123', 'move', { x: 10, y: 20 }, { history: false });
3861
3887
  * ```
3862
3888
  */
3863
- async sendToRoom(roomName, event, payload) {
3889
+ async sendToRoom(roomName, event, payload, options = {}) {
3864
3890
  if (!this.socket?.connected) {
3865
3891
  throw new Error("Not connected. Call connect() first.");
3866
3892
  }
3893
+ const history = options.history ?? true;
3867
3894
  return new Promise((resolve, reject) => {
3868
3895
  this.socket.emit(
3869
3896
  "room:message",
3870
- { room: roomName, event, payload },
3897
+ { room: roomName, event, payload, history },
3871
3898
  (response) => {
3872
3899
  if (response.status === "success") {
3873
3900
  resolve();