@azure-id/orc 1.9.1 → 1.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/CHANGELOG.md +69 -0
  2. package/README-id.md +38 -39
  3. package/README.md +36 -35
  4. package/bin/build-agents.js +109 -109
  5. package/bin/cli.js +35 -33
  6. package/bin/onboarding-content.js +4 -4
  7. package/bin/pricing.json +207 -200
  8. package/bin/verify-contracts.js +2 -2
  9. package/bin/verify-package.js +7 -7
  10. package/bin/webui/css/04-motion.css +162 -152
  11. package/bin/webui/css/panels/knowledge.css +563 -116
  12. package/bin/webui/fixtures/extra.js +2036 -2036
  13. package/bin/webui/fixtures/hookui.js +5 -5
  14. package/bin/webui/fixtures/settings.js +305 -305
  15. package/bin/webui/i18n/en/knowledge.json +117 -2
  16. package/bin/webui/i18n/id/knowledge.json +117 -2
  17. package/bin/webui/js/panels/knowledge.js +552 -7
  18. package/bin/webui/js/panels/overview.js +13 -4
  19. package/mock-run/context-combiner.md +100 -100
  20. package/mock-run/orc-budget.md +534 -534
  21. package/mock-run/orc-challenge-council.md +262 -262
  22. package/mock-run/orc-ultra.md +103 -103
  23. package/package.json +1 -1
  24. package/templates/agents/MODEL-MAPPING.md +43 -43
  25. package/templates/agents/orc-advisor-opus-5-xhigh.md +56 -56
  26. package/templates/agents/orc-analyze-mini-opus-5-med.md +60 -60
  27. package/templates/agents/orc-analyze-mini-sonnet-5-high.md +58 -58
  28. package/templates/agents/orc-challenge-advisor-opus-5-med.md +75 -75
  29. package/templates/agents/orc-challenge-contrarian-opus-5-high.md +110 -110
  30. package/templates/agents/orc-challenge-executor-opus-5-med.md +114 -114
  31. package/templates/agents/orc-challenge-expansionist-opus-5-med.md +112 -112
  32. package/templates/agents/orc-challenge-judge-opus-5-high.md +132 -132
  33. package/templates/agents/orc-challenge-outsider-opus-5-low.md +109 -109
  34. package/templates/agents/orc-challenge-principles-opus-5-high.md +109 -109
  35. package/templates/agents/orc-challenge-reader-opus-5-low.md +90 -90
  36. package/templates/agents/orc-claude-writer-opus-5-med.md +55 -55
  37. package/templates/agents/orc-context-combiner-opus-5-high.md +88 -88
  38. package/templates/agents/orc-doc-checker-opus-5-low.md +108 -108
  39. package/templates/agents/orc-doc-writer-opus-5-med.md +134 -134
  40. package/templates/agents/orc-executor-opus-5-high.md +2 -2
  41. package/templates/agents/orc-executor-opus-5-low.md +2 -2
  42. package/templates/agents/orc-executor-opus-5-med.md +2 -2
  43. package/templates/agents/orc-graph-noter-sonnet-4-6-med.md +1 -1
  44. package/templates/agents/orc-judge-opus-5-xhigh.md +85 -85
  45. package/templates/agents/orc-learn-writer-opus-5-low.md +73 -73
  46. package/templates/agents/orc-pattern-codifier-opus-5-med.md +65 -65
  47. package/templates/agents/orc-planner-mini-opus-5-med.md +4 -4
  48. package/templates/agents/orc-planner-mini-sonnet-5-high.md +1 -1
  49. package/templates/agents/orc-planner-opus-5-med.md +160 -160
  50. package/templates/agents/orc-recon-opus-5-low.md +3 -3
  51. package/templates/agents/orc-retro-opus-5-med.md +3 -3
  52. package/templates/agents/orc-reviewer-opus-5-med.md +60 -60
  53. package/templates/agents/orc-scout-opus-5-low.md +40 -40
  54. package/templates/agents/orc-system-analyst-opus-5-high.md +120 -120
  55. package/templates/agents/orc-test-author-opus-5-med.md +71 -71
  56. package/templates/agents/orc-test-designer-opus-5-high.md +158 -158
  57. package/templates/agents/orc-test-interpreter-opus-5-low.md +130 -130
  58. package/templates/agents/orc-verifier-opus-5-med.md +69 -69
  59. package/templates/agents/orc-wiki-scanner-opus-5-med.md +81 -81
  60. package/templates/commands/orc-ultra.md +17 -17
  61. package/templates/commands/orc-verify.md +11 -11
  62. package/templates/hooks/README.md +2 -2
  63. package/templates/hooks/orc-effort-guard.js +178 -178
  64. package/templates/hooks/orc-statusline.js +6 -6
  65. package/templates/skills/_shared/code-graph.md +1 -1
  66. package/templates/skills/_shared/config-precedence.md +198 -198
  67. package/templates/skills/_shared/extra-dispatch.md +1346 -1346
  68. package/templates/skills/_shared/opus5-only.md +8 -8
  69. package/templates/skills/_shared/phases/analyst-gates.md +136 -136
  70. package/templates/skills/_shared/phases/review.md +1 -1
  71. package/templates/skills/_shared/phases/trace.md +1 -1
  72. package/templates/skills/_shared/return-validation.md +1 -1
  73. package/templates/skills/context-combiner/SKILL.md +1 -1
  74. package/templates/skills/context-combiner/schemas/combined-report.md +78 -78
  75. package/templates/skills/orc/README.md +2 -2
  76. package/templates/skills/orc/SKILL.md +7 -7
  77. package/templates/skills/orc/config.md +9 -9
  78. package/templates/skills/orc/examples/full-run-mock.md +73 -73
  79. package/templates/skills/orc/references/effort-and-mode.md +222 -222
  80. package/templates/skills/orc/references/preflight-report.md +2 -2
  81. package/templates/skills/orc/references/ultra-mode.md +3 -3
  82. package/templates/skills/orc/subskills/orc-planner/SKILL.md +2 -2
  83. package/templates/skills/orc/subskills/orc-planner-mini/SKILL.md +121 -121
  84. package/templates/skills/orc/subskills/orc-review-verify/SKILL.md +76 -76
  85. package/templates/skills/orc/subskills/orc-testgen/SKILL.md +45 -45
  86. package/templates/skills/orc-analyze/SKILL.md +2 -2
  87. package/templates/skills/orc-analyze/examples/analyze-mock.md +42 -42
  88. package/templates/skills/orc-analyze/schemas/report-audit.md +83 -83
  89. package/templates/skills/orc-analyze/schemas/report-prose.md +63 -63
  90. package/templates/skills/orc-analyze/schemas/report-requirement.md +78 -78
  91. package/templates/skills/orc-challenge/README.md +142 -142
  92. package/templates/skills/orc-challenge/examples/council-full-roster.md +273 -273
  93. package/templates/skills/orc-challenge/references/council.md +315 -315
  94. package/templates/skills/orc-challenge/references/intake.md +171 -171
  95. package/templates/skills/orc-claude/SKILL.md +14 -14
  96. package/templates/skills/orc-diy/README.md +143 -143
  97. package/templates/skills/orc-diy/references/flow-schema.md +1 -1
  98. package/templates/skills/orc-doc/README.md +229 -229
  99. package/templates/skills/orc-doc/examples/orc-doc-prd-run.md +325 -325
  100. package/templates/skills/orc-doc/references/chunking.md +527 -527
  101. package/templates/skills/orc-fast/SKILL.md +1 -1
  102. package/templates/skills/orc-learn/SKILL.md +14 -14
  103. package/templates/skills/orc-learn/examples/learn-run-mock.md +61 -61
  104. package/templates/skills/orc-mini/SKILL.md +3 -3
  105. package/templates/skills/orc-verify/SKILL.md +15 -15
  106. package/templates/skills/orc-verify/examples/verify-mock.md +33 -33
  107. package/templates/skills/orc-wiki/references/extra.md +1 -1
@@ -1,152 +1,162 @@
1
- /* 04-motion.css — orc ui
2
- The panel entrance, the staggered block entrance, and THE ONE
3
- @media (prefers-reduced-motion) block.
4
-
5
- LOADED LAST, and that is load-bearing. Several reduced-motion rules are
6
- plain declarations rather than !important (.vault-pulse and .step-flow are
7
- removed with `display: none`, because capping an infinite animation to one
8
- iteration freezes it mid-cycle). An equal-specificity rule in a panel file
9
- loading afterwards would win on order and quietly switch the animation back
10
- on. A test asserts this media query appears here and in no panels/*.css.
11
-
12
- The <link> ORDER in app.html is the cascade order, and the numeric
13
- prefix is that order. No @import: it would carry no session token and
14
- 401. */
15
-
16
- /* Panel swap: 180ms slide + fade, ease-out. */
17
- .panel { animation: panel-in var(--dur) var(--ease); }
18
- @keyframes panel-in {
19
- from { opacity: 0; transform: translateY(6px); }
20
- to { opacity: 1; transform: none; }
21
- }
22
-
23
- /* Staggered entrance. The blocks of a panel arrive in reading order rather than
24
- all at once, which makes a panel of six cards parse as a sequence instead of
25
- a flash. Capped at 8 so a long list never becomes a slow one — every child
26
- past the cap shares the last delay. */
27
- .stack > * { animation: block-in var(--dur) var(--ease) backwards; }
28
- .stack > *:nth-child(1) { animation-delay: 0ms; }
29
- .stack > *:nth-child(2) { animation-delay: 30ms; }
30
- .stack > *:nth-child(3) { animation-delay: 60ms; }
31
- .stack > *:nth-child(4) { animation-delay: 90ms; }
32
- .stack > *:nth-child(5) { animation-delay: 120ms; }
33
- .stack > *:nth-child(6) { animation-delay: 150ms; }
34
- .stack > *:nth-child(7) { animation-delay: 180ms; }
35
- .stack > *:nth-child(n+8) { animation-delay: 210ms; }
36
- @keyframes block-in {
37
- from { opacity: 0; transform: translateY(8px); }
38
- to { opacity: 1; transform: none; }
39
- }
40
- /* ── the CLI Hook Interface (v1.4.1) ─────────────────────────────────────── */
41
- /* The board is a thing you BUILD, so it moves the way a thing you build moves:
42
- a chip arrives, a chip you just staged breathes once so you can find it, and
43
- a row in the part picker slides in as the list narrows under your typing.
44
- Every one of them is a FINITE animation with a real end state, so the cap in
45
- the reduced-motion block below leaves each one at rest rather than frozen
46
- part-way. */
47
- .hk-chip { animation: hk-chip-in 200ms var(--ease) backwards; }
48
- @keyframes hk-chip-in {
49
- from { opacity: 0; transform: translateY(6px) scale(0.97); }
50
- to { opacity: 1; transform: none; }
51
- }
52
- /* Staged, not written — and the one thing on the board that has to be findable
53
- the instant it appears. Three pulses and it stops: an infinite one would have
54
- to be REMOVED below rather than capped, and this one reads correctly at rest.
55
- */
56
- .hk-chip-new { animation: hk-chip-in 200ms var(--ease) backwards, hk-chip-mark 900ms var(--ease) 3; }
57
- @keyframes hk-chip-mark {
58
- 0%, 100% { box-shadow: inset 0 0 0 0 var(--accent); }
59
- 50% { box-shadow: inset 0 0 0 2px var(--accent); }
60
- }
61
- /* Position, drop marker, and the zone's own border: transitions rather than
62
- animations, so an interrupted drag never leaves a chip mid-flight. */
63
- .hk-chip, .hk-zone, .hk-add, .hk-act, .hk-pick-row, .hk-theme, .hk-sample {
64
- transition: border-color var(--dur) var(--ease), background var(--dur) var(--ease),
65
- box-shadow var(--dur) var(--ease), opacity var(--dur) var(--ease),
66
- transform var(--dur) var(--ease);
67
- }
68
- .hk-chip:hover:not(.hk-chip-dragging) { transform: translateY(-2px); }
69
- .hk-add:hover:not(:disabled) { transform: translateY(-2px); }
70
- .hk-pick-row { animation: hk-row-in 160ms var(--ease) backwards; }
71
- @keyframes hk-row-in {
72
- from { opacity: 0; transform: translateX(-6px); }
73
- to { opacity: 1; transform: none; }
74
- }
75
- button.hk-pick-row:hover { transform: translateX(3px); }
76
-
77
- /* NOTHING ARRIVES ON A REPAINT (v1.4.2). The CLI Hook Interface rebuilds its
78
- whole panel when a change is STAGED — no request, no navigation, the same
79
- cards with one value different — and the entrance animations above replayed
80
- every time, on a 30ms stagger. With the network tab empty it read exactly
81
- like the page reloading, on every keystroke.
82
-
83
- `hk-quiet` is added by `hkPaint` from the SECOND paint onward and by the part
84
- editor before every rebuild. It removes the ENTRANCES only: the transitions
85
- further up are about the pointer rather than about arriving, so hover, the
86
- drop marker and the staged edge are untouched. It must load after the rules
87
- it switches off, which is why it is here and not in the panel's own file. */
88
- .hk-quiet > *,
89
- .hk-quiet .hk-chip,
90
- .hk-quiet .hk-chip-new,
91
- .hk-quiet .hk-pick-row {
92
- animation: none;
93
- }
94
-
95
- /* ---------------------------------------------------------- REDUCED MOTION */
96
- /* Non-negotiable: every animation and transition above is off. */
97
-
98
- @media (prefers-reduced-motion: reduce) {
99
- *, *::before, *::after {
100
- animation-duration: 1ms !important;
101
- animation-iteration-count: 1 !important;
102
- /* Load-bearing, not tidiness: the staggered entrance fills `backwards`, so
103
- a delay that survives here leaves a block sitting at opacity 0 for its
104
- whole delay — reduced motion would mean things simply do not appear. */
105
- animation-delay: 0ms !important;
106
- transition-duration: 1ms !important;
107
- scroll-behavior: auto !important;
108
- }
109
- /* Reduced motion means no movement, not fast movement — the hover and press
110
- nudges are removed outright rather than sped up. */
111
- .nav a:hover, .btn:active:not(:disabled), .action:hover,
112
- .todo:hover, .stat-link:hover, button.step:hover { transform: none !important; }
113
- /* The board's own nudges, removed rather than shortened — a chip that lifts
114
- under the pointer is an affordance, and a fast lift is still a lift. The
115
- border and box-shadow changes stay: THEY are what says where a drop lands,
116
- and a drop marker carried by motion alone would not exist here at all. */
117
- .hk-chip:hover:not(.hk-chip-dragging), .hk-add:hover:not(:disabled),
118
- button.hk-pick-row:hover { transform: none !important; }
119
- /* The vault pulse is one of two INFINITE animations on the page. Capping it to
120
- a single 1ms run would still leave a dash frozen mid-edge, so it is removed
121
- outright and the edge reads as a plain line. */
122
- .vault-pulse { display: none; }
123
- /* The other one: the looping flow sweep. `animation-iteration-count: 1` above
124
- would still fire it once and then leave the connector segment collapsed at
125
- its final keyframe, so both halves are removed outright — the rail is drawn
126
- in its resting state and the hairlines read as plain connectors. */
127
- .step, .step::before { animation: none !important; }
128
- .step-flow { display: none; }
129
- /* The cost bar grows in two dimensions (the stack's width, each segment's
130
- flex-grow). Both are removed rather than shortened, so the bar is simply
131
- drawn at its final proportions. */
132
- .bar-stack, .bar-seg { transition: none !important; }
133
- /* The challenge timeline and its convergence bar. Both are removed rather
134
- than shortened: a capped `ch-grow` leaves a segment frozen part-way, which
135
- misreports the count it is drawn from — worse than no animation at all. */
136
- .ch-rail-node, .ch-conv-seg { animation: none !important; }
137
- /* The Docs ribbon (v0.48.0). Three animations, all REMOVED rather than
138
- capped: `doc-seg-in` capped at one iteration would still leave a segment
139
- mid-`scaleY`, and the two INFINITE ones (the written sheen and the
140
- user-edited pulse) would freeze at whatever opacity the single run stopped
141
- on — a segment drawn at 40% height misreports the line count it is drawn
142
- from, which is worse than no animation at all. The wave rows and the health
143
- bars go the same way: a bar frozen part-way is a wrong number. */
144
- .doc-seg, .doc-seg-box, .doc-wave, .doc-bar-seg { animation: none !important; }
145
- /* The Extra connect pulse (v0.50.0). A probe has no known duration, so the
146
- dot loops until an answer arrives — the third INFINITE animation on the
147
- page, and removed outright for the same reason as the other two: capped at
148
- one iteration it would stop half way across the wire, which reads as a
149
- request that hung. The wire itself still turns green or red, so the RESULT
150
- of the test is never carried by motion alone. */
151
- .ex-wire-dot { display: none; }
152
- }
1
+ /* 04-motion.css — orc ui
2
+ The panel entrance, the staggered block entrance, and THE ONE
3
+ @media (prefers-reduced-motion) block.
4
+
5
+ LOADED LAST, and that is load-bearing. Several reduced-motion rules are
6
+ plain declarations rather than !important (.vault-pulse and .step-flow are
7
+ removed with `display: none`, because capping an infinite animation to one
8
+ iteration freezes it mid-cycle). An equal-specificity rule in a panel file
9
+ loading afterwards would win on order and quietly switch the animation back
10
+ on. A test asserts this media query appears here and in no panels/*.css.
11
+
12
+ The <link> ORDER in app.html is the cascade order, and the numeric
13
+ prefix is that order. No @import: it would carry no session token and
14
+ 401. */
15
+
16
+ /* Panel swap: 180ms slide + fade, ease-out. */
17
+ .panel { animation: panel-in var(--dur) var(--ease); }
18
+ @keyframes panel-in {
19
+ from { opacity: 0; transform: translateY(6px); }
20
+ to { opacity: 1; transform: none; }
21
+ }
22
+
23
+ /* Staggered entrance. The blocks of a panel arrive in reading order rather than
24
+ all at once, which makes a panel of six cards parse as a sequence instead of
25
+ a flash. Capped at 8 so a long list never becomes a slow one — every child
26
+ past the cap shares the last delay. */
27
+ .stack > * { animation: block-in var(--dur) var(--ease) backwards; }
28
+ .stack > *:nth-child(1) { animation-delay: 0ms; }
29
+ .stack > *:nth-child(2) { animation-delay: 30ms; }
30
+ .stack > *:nth-child(3) { animation-delay: 60ms; }
31
+ .stack > *:nth-child(4) { animation-delay: 90ms; }
32
+ .stack > *:nth-child(5) { animation-delay: 120ms; }
33
+ .stack > *:nth-child(6) { animation-delay: 150ms; }
34
+ .stack > *:nth-child(7) { animation-delay: 180ms; }
35
+ .stack > *:nth-child(n+8) { animation-delay: 210ms; }
36
+ @keyframes block-in {
37
+ from { opacity: 0; transform: translateY(8px); }
38
+ to { opacity: 1; transform: none; }
39
+ }
40
+ /* ── the CLI Hook Interface (v1.4.1) ─────────────────────────────────────── */
41
+ /* The board is a thing you BUILD, so it moves the way a thing you build moves:
42
+ a chip arrives, a chip you just staged breathes once so you can find it, and
43
+ a row in the part picker slides in as the list narrows under your typing.
44
+ Every one of them is a FINITE animation with a real end state, so the cap in
45
+ the reduced-motion block below leaves each one at rest rather than frozen
46
+ part-way. */
47
+ .hk-chip { animation: hk-chip-in 200ms var(--ease) backwards; }
48
+ @keyframes hk-chip-in {
49
+ from { opacity: 0; transform: translateY(6px) scale(0.97); }
50
+ to { opacity: 1; transform: none; }
51
+ }
52
+ /* Staged, not written — and the one thing on the board that has to be findable
53
+ the instant it appears. Three pulses and it stops: an infinite one would have
54
+ to be REMOVED below rather than capped, and this one reads correctly at rest.
55
+ */
56
+ .hk-chip-new { animation: hk-chip-in 200ms var(--ease) backwards, hk-chip-mark 900ms var(--ease) 3; }
57
+ @keyframes hk-chip-mark {
58
+ 0%, 100% { box-shadow: inset 0 0 0 0 var(--accent); }
59
+ 50% { box-shadow: inset 0 0 0 2px var(--accent); }
60
+ }
61
+ /* Position, drop marker, and the zone's own border: transitions rather than
62
+ animations, so an interrupted drag never leaves a chip mid-flight. */
63
+ .hk-chip, .hk-zone, .hk-add, .hk-act, .hk-pick-row, .hk-theme, .hk-sample {
64
+ transition: border-color var(--dur) var(--ease), background var(--dur) var(--ease),
65
+ box-shadow var(--dur) var(--ease), opacity var(--dur) var(--ease),
66
+ transform var(--dur) var(--ease);
67
+ }
68
+ .hk-chip:hover:not(.hk-chip-dragging) { transform: translateY(-2px); }
69
+ .hk-add:hover:not(:disabled) { transform: translateY(-2px); }
70
+ .hk-pick-row { animation: hk-row-in 160ms var(--ease) backwards; }
71
+ @keyframes hk-row-in {
72
+ from { opacity: 0; transform: translateX(-6px); }
73
+ to { opacity: 1; transform: none; }
74
+ }
75
+ button.hk-pick-row:hover { transform: translateX(3px); }
76
+
77
+ /* NOTHING ARRIVES ON A REPAINT (v1.4.2). The CLI Hook Interface rebuilds its
78
+ whole panel when a change is STAGED — no request, no navigation, the same
79
+ cards with one value different — and the entrance animations above replayed
80
+ every time, on a 30ms stagger. With the network tab empty it read exactly
81
+ like the page reloading, on every keystroke.
82
+
83
+ `hk-quiet` is added by `hkPaint` from the SECOND paint onward and by the part
84
+ editor before every rebuild. It removes the ENTRANCES only: the transitions
85
+ further up are about the pointer rather than about arriving, so hover, the
86
+ drop marker and the staged edge are untouched. It must load after the rules
87
+ it switches off, which is why it is here and not in the panel's own file. */
88
+ .hk-quiet > *,
89
+ .hk-quiet .hk-chip,
90
+ .hk-quiet .hk-chip-new,
91
+ .hk-quiet .hk-pick-row {
92
+ animation: none;
93
+ }
94
+
95
+ /* ---------------------------------------------------------- REDUCED MOTION */
96
+ /* Non-negotiable: every animation and transition above is off. */
97
+
98
+ @media (prefers-reduced-motion: reduce) {
99
+ *, *::before, *::after {
100
+ animation-duration: 1ms !important;
101
+ animation-iteration-count: 1 !important;
102
+ /* Load-bearing, not tidiness: the staggered entrance fills `backwards`, so
103
+ a delay that survives here leaves a block sitting at opacity 0 for its
104
+ whole delay — reduced motion would mean things simply do not appear. */
105
+ animation-delay: 0ms !important;
106
+ transition-duration: 1ms !important;
107
+ scroll-behavior: auto !important;
108
+ }
109
+ /* Reduced motion means no movement, not fast movement — the hover and press
110
+ nudges are removed outright rather than sped up. */
111
+ .nav a:hover, .btn:active:not(:disabled), .action:hover,
112
+ .todo:hover, .stat-link:hover, button.step:hover { transform: none !important; }
113
+ /* The board's own nudges, removed rather than shortened — a chip that lifts
114
+ under the pointer is an affordance, and a fast lift is still a lift. The
115
+ border and box-shadow changes stay: THEY are what says where a drop lands,
116
+ and a drop marker carried by motion alone would not exist here at all. */
117
+ .hk-chip:hover:not(.hk-chip-dragging), .hk-add:hover:not(:disabled),
118
+ button.hk-pick-row:hover { transform: none !important; }
119
+ /* The vault pulse is one of two INFINITE animations on the page. Capping it to
120
+ a single 1ms run would still leave a dash frozen mid-edge, so it is removed
121
+ outright and the edge reads as a plain line. */
122
+ .vault-pulse { display: none; }
123
+ /* The other one: the looping flow sweep. `animation-iteration-count: 1` above
124
+ would still fire it once and then leave the connector segment collapsed at
125
+ its final keyframe, so both halves are removed outright — the rail is drawn
126
+ in its resting state and the hairlines read as plain connectors. */
127
+ .step, .step::before { animation: none !important; }
128
+ .step-flow { display: none; }
129
+ /* The cost bar grows in two dimensions (the stack's width, each segment's
130
+ flex-grow). Both are removed rather than shortened, so the bar is simply
131
+ drawn at its final proportions. */
132
+ .bar-stack, .bar-seg { transition: none !important; }
133
+ /* The challenge timeline and its convergence bar. Both are removed rather
134
+ than shortened: a capped `ch-grow` leaves a segment frozen part-way, which
135
+ misreports the count it is drawn from — worse than no animation at all. */
136
+ .ch-rail-node, .ch-conv-seg { animation: none !important; }
137
+ /* The Docs ribbon (v0.48.0). Three animations, all REMOVED rather than
138
+ capped: `doc-seg-in` capped at one iteration would still leave a segment
139
+ mid-`scaleY`, and the two INFINITE ones (the written sheen and the
140
+ user-edited pulse) would freeze at whatever opacity the single run stopped
141
+ on — a segment drawn at 40% height misreports the line count it is drawn
142
+ from, which is worse than no animation at all. The wave rows and the health
143
+ bars go the same way: a bar frozen part-way is a wrong number. */
144
+ .doc-seg, .doc-seg-box, .doc-wave, .doc-bar-seg { animation: none !important; }
145
+ /* The Extra connect pulse (v0.50.0). A probe has no known duration, so the
146
+ dot loops until an answer arrives — the third INFINITE animation on the
147
+ page, and removed outright for the same reason as the other two: capped at
148
+ one iteration it would stop half way across the wire, which reads as a
149
+ request that hung. The wire itself still turns green or red, so the RESULT
150
+ of the test is never carried by motion alone. */
151
+ .ex-wire-dot { display: none; }
152
+ /* The Knowledge ▸ Code graph tab (v1.9.2). Three INFINITE animations — the
153
+ state beacon, the pipeline dots and the call-edge pulses — are REMOVED, not
154
+ capped: a capped one stops half way along its path, which reads as a dot
155
+ that belongs there. Every finite one is removed too, so each bar is drawn
156
+ at its final width at once: a bar frozen part-way is a wrong number. The
157
+ tiles already skip their count-up here (cgStill() in the panel). */
158
+ .cg-beacon, .cg-link-dot, .cg-pulse { display: none; }
159
+ .cg-step, .cg-step-line, .cg-station, .cg-file, .cg-sym, .cg-edge-line,
160
+ .cg-seg, .cg-tile, .cg-bchip, .cg-lang, .cg-read, .cg-gloss-group { animation: none !important; }
161
+ .cg-station:hover { transform: none !important; }
162
+ }