@axpecter/lync 2.0.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +475 -426
- package/package.json +1 -1
- package/src/Types.luau +63 -31
- package/src/api/Group.luau +101 -106
- package/src/api/Packet.luau +187 -186
- package/src/api/Query.luau +223 -284
- package/src/api/Scope.luau +46 -57
- package/src/api/Signal.luau +104 -137
- package/src/codec/Base.luau +69 -20
- package/src/codec/composite/Array.luau +179 -270
- package/src/codec/composite/Map.luau +97 -347
- package/src/codec/composite/Optional.luau +27 -24
- package/src/codec/composite/Shared.luau +96 -65
- package/src/codec/composite/Struct.luau +200 -360
- package/src/codec/composite/Tagged.luau +62 -187
- package/src/codec/composite/Tuple.luau +79 -103
- package/src/codec/datatype/Buffer.luau +49 -21
- package/src/codec/datatype/CFrame.luau +207 -30
- package/src/codec/datatype/Color.luau +21 -11
- package/src/codec/datatype/Instance.luau +28 -21
- package/src/codec/datatype/IntVector.luau +33 -21
- package/src/codec/datatype/NumberRange.luau +19 -10
- package/src/codec/datatype/Ray.luau +26 -22
- package/src/codec/datatype/Rect.luau +20 -16
- package/src/codec/datatype/Region.luau +51 -45
- package/src/codec/datatype/Sequence.luau +64 -56
- package/src/codec/datatype/String.luau +89 -56
- package/src/codec/datatype/UDim.luau +40 -22
- package/src/codec/datatype/Vector.luau +181 -17
- package/src/codec/meta/Auto.luau +295 -253
- package/src/codec/meta/Bitfield.luau +104 -148
- package/src/codec/meta/Custom.luau +8 -4
- package/src/codec/meta/Enum.luau +29 -57
- package/src/codec/meta/Float.luau +64 -0
- package/src/codec/meta/Nothing.luau +9 -5
- package/src/codec/meta/Unknown.luau +44 -36
- package/src/codec/primitive/Bool.luau +16 -26
- package/src/codec/primitive/Float16.luau +58 -64
- package/src/codec/primitive/Int.luau +68 -0
- package/src/codec/primitive/Number.luau +21 -43
- package/src/codec/primitive/Varint.luau +67 -46
- package/src/index.d.ts +249 -335
- package/src/init.luau +319 -207
- package/src/internal/Baseline.luau +29 -24
- package/src/internal/Channel.luau +333 -278
- package/src/internal/Middleware.luau +60 -85
- package/src/internal/Pool.luau +19 -30
- package/src/internal/Registry.luau +56 -113
- package/src/transport/Bridge.luau +64 -43
- package/src/transport/Client.luau +59 -170
- package/src/transport/Gate.luau +282 -142
- package/src/transport/Reader.luau +148 -140
- package/src/transport/Server.luau +138 -488
- package/src/api/Namespace.luau +0 -256
- package/src/codec/meta/Quantized.luau +0 -174
package/README.md
CHANGED
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@@ -1,19 +1,25 @@
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<h1 align="center">Lync</h1>
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-
<p align="center">Buffer networking for Roblox
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<p align="center">Buffer networking for Roblox.</p>
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<p align="center">
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<a href="https://github.com/Axp3cter/Lync/releases/latest">Releases</a> ·
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<a href="#install">Install</a> ·
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<a href="#example">Example</a> ·
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<a href="#
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<a href="#
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<a href="#codecs">Codecs</a> ·
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<a href="#wire-protocol">Wire Protocol</a> ·
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<a href="#benchmarks">Benchmarks</a>
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</p>
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Lync serializes structured data into flat buffers, batches all sends into a single `RemoteEvent:FireClient` per player per frame, and applies XOR framing so Roblox's internal deflate compressor can eliminate redundancy across frames. On the server, every incoming payload is schema-validated and rate-limited before any listener fires.
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All codecs are defined at runtime. No code generation, no build step, no external CLI. Packets, queries, groups, and middleware are configured in shared modules and resolved at `Lync.start()`.
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## Install
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**Wally
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**Wally**
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```toml
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[dependencies]
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Lync = "axp3cter/lync@2.
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Lync = "axp3cter/lync@2.1.0"
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```
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**npm (roblox-ts)**
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@@ -26,52 +32,46 @@ npm install @axpecter/lync
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import Lync from "@axpecter/lync";
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```
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Or grab the `.rbxm` from [
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Or grab the `.rbxm` from [Releases](https://github.com/Axp3cter/Lync/releases/latest) and drop it into `ReplicatedStorage`.
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> [!IMPORTANT]
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>
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> All packets, queries, and groups must be defined before calling `Lync.start()`. The registry assigns sequential IDs at define time. Defining packets after `start()` will cause ID mismatches between server and client.
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## Example
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**Shared**
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**Shared** (`ReplicatedStorage.Net`)
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```luau
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local Lync = require(game.ReplicatedStorage.Lync)
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local Net = {}
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Net.State = Lync.
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headshot = Lync.bool,
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}),
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rateLimit = { maxPerSecond = 30, burstAllowance = 5 },
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Net.State = Lync.packet("State", Lync.deltaStruct({
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position = Lync.vec3,
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health = Lync.float(0, 100, 0.5),
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shield = Lync.float(0, 100, 0.5),
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status = Lync.enum("idle", "moving", "attacking", "dead"),
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alive = Lync.bool,
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}))
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Net.Hit = Lync.packet("Hit", Lync.struct({
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targetId = Lync.int(0, 65535),
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damage = Lync.float(0, 200, 0.1),
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headshot = Lync.bool,
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}), {
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rateLimit = { maxPerSecond = 30, burst = 5 },
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validate = function(data, player)
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if data.damage > 200 then return false, "damage" end
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return true
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end,
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})
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Net.Chat = Lync.
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Net.Chat = Lync.packet("Chat", Lync.struct({
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msg = Lync.string(200),
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channel = Lync.int(0, 255),
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}))
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Net.Ping = Lync.
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request = Lync.nothing,
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response = Lync.f64,
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timeout = 3,
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})
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Net.Ping = Lync.query("Ping", Lync.nothing, Lync.f64, { timeout = 3 })
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return table.freeze(Net)
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```
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local Net = require(game.ReplicatedStorage.Net)
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local Players = game:GetService("Players")
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local alive = Lync.
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Lync.onSend(function(data, name, player)
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print("[out]", name)
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return data
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end)
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local alive = Lync.group("alive")
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Lync.onDrop(function(player, reason, name
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Lync.onDrop(function(player, reason, name)
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warn(player.Name, "dropped", name, reason)
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end)
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Lync.start()
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Players.PlayerAdded:Connect(function(player)
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alive:add(player)
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end)
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Players.PlayerAdded:Connect(function(player) alive:add(player) end)
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game:GetService("RunService").Heartbeat:Connect(function()
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Net.State:send({
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}, alive)
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end)
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Net.Hit:
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Net.Hit:on(function(data, player)
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local target = Players:GetPlayerByUserId(data.targetId)
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if not target then return end
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alive:remove(target)
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Net.Chat:send({ msg = player.Name .. " eliminated " .. target.Name, channel = 0 }, Lync.all)
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Net.State:send({
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position = Vector3.zero,
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health = 0,
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shield = 0,
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status = "dead",
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alive = false,
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}, Lync.except(target))
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end)
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Net.Ping:
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return os.clock()
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end)
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Net.Ping:handle(function(_, player) return os.clock() end)
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```
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**Client**
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local scope = Lync.scope()
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scope:
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scope:on(Net.State, function(state)
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local character = game.Players.LocalPlayer.Character
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if not character then return end
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character:PivotTo(CFrame.new(state.position))
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end)
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scope:
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print("[chat]", data.msg)
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end)
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scope:on(Net.Chat, function(data) print("[chat]", data.msg) end)
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Net.Hit:send({ targetId = 123, damage = 45.5, headshot = true })
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local serverTime = Net.Ping:request(nil)
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if serverTime then
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print("server clock:", serverTime)
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end
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if serverTime then print("server clock:", serverTime) end
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```
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## Lifecycle
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| `Lync.
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| `Lync.
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| Function | Behavior |
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|:---------|:---------|
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| `Lync.configure(options)` | Sets limits and enables stats. Must be called before `start()`. See [Configuration](#configuration). |
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| `Lync.start()` | Server creates remotes under `ReplicatedStorage.LyncRemotes`. Client waits for them. Connects the Heartbeat flush loop. Errors if called twice. |
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| `Lync.started` | Read-only boolean. `true` after `start()` returns. |
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| `Lync.flush()` | Forces an immediate buffer flush. Resets the accumulator to prevent double-sending on the next Heartbeat. Errors if not started. |
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| `Lync.flushRate(hz)` | 1–60. Default 60. At 60, flushes every Heartbeat directly. Below 60, uses an elapsed-time accumulator with drift correction. Callable at runtime. |
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## Packets
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`Lync.
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`Lync.packet(name, codec, options?)` returns a Packet handle. The second argument is any codec. Options go in the optional third argument.
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### Packet Options
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| Field | Type | Default | Behavior |
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|:------|:-----|:--------|:---------|
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| `unreliable` | `boolean` | `false` | Routes through `UnreliableRemoteEvent`. Incompatible with delta codecs (errors at define time). |
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| `rateLimit` | `RateLimitConfig` | none | Server-side rate limiting on incoming fires. See [Rate Limiting](#rate-limiting). |
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| `validate` | `(data, player) → (bool, string?)` | none | Server-side callback after schema validation. Return `false, "reason"` to drop. Fires `onDrop`. |
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| `maxPayloadBytes` | `number` | none | Maximum bytes a single payload can consume. |
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| `timestamp` | `"frame"`, `"offset"`, or `"full"` | none | Prepends a timestamp to each item. `"frame"` = u8 wrapping counter (1B). `"offset"` = u16 milliseconds into the current second (2B). `"full"` = f64 `os.clock()` (8B). Listeners receive it as a third argument after `sender`. |
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| `value` | Codec | Yes | How to serialize the payload. |
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| `unreliable` | boolean | No | Sends over UnreliableRemoteEvent. Default `false`. Cant use with delta codecs. |
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| `rateLimit` | `{ maxPerSecond, burstAllowance? }` | No | Server-side token bucket. Burst defaults to maxPerSecond if you dont set it. |
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| `validate` | `(data, player) → (bool, string?)` | No | Server-side. Return `false, "reason"` to drop. Runs after NaN scan. |
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| `maxPayloadBytes` | number | No | Server-side. Max bytes a single batch of this packet can consume. Fires `onDrop` with reason `"size"` if exceeded. |
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| `timestamp` | `"frame" \| "offset" \| "full"` | No | Prepends a timestamp to each item. `"frame"` = u8 wrapping counter (1B), `"offset"` = u16 ms (2B), `"full"` = f64 clock (8B). Listeners receive it as a third argument. |
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### Packet Methods
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**
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**Sending (server):**
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```luau
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packet:send(data, player) --
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packet:send(data, Lync.all) --
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packet:send(data, Lync.except(
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packet:send(data,
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packet:send(data,
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packet:send(data, group) -- group object
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packet:send(data, player) -- single player
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packet:send(data, Lync.all) -- all connected players
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packet:send(data, Lync.except(p1, p2)) -- all except specified
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packet:send(data, { p1, p2, p3 }) -- array of players
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packet:send(data, group) -- group members
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```
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**
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**Sending (client):**
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```luau
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packet:send(data) --
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packet:send(data) -- to server
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```
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**
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**Receiving (both):**
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| Method |
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| `packet:
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| `packet:once(fn
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| `packet:wait()` | Returns `(data, sender)`. |
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| `packet:
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| Method | Behavior |
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|:-------|:---------|
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| `packet:on(fn)` | Connects a listener. `fn(data, sender, timestamp?)`. Server `sender` is `Player`. Client `sender` is `nil`. Returns a [Connection](#connection). |
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| `packet:once(fn)` | Same as `on` but auto-disconnects after one fire. |
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| `packet:wait()` | Yields until the next fire. Returns `(data, sender, timestamp?)`. |
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| `packet:name()` | Returns the registration name string. |
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| `packet:stats()` | Returns `{ bytesSent, bytesReceived, fires, recvFires, drops }`. Populated only when stats are enabled. |
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## Queries
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`Lync.
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`Lync.query(name, requestCodec, responseCodec, options?)` returns a Query handle. Built on RemoteEvents with varint correlation IDs. Returns `nil` on timeout or handler error.
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|:-------|:-----|:--------:|:-------------|
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| `request` | Codec | Yes | How to serialize the request. |
|
|
214
|
-
| `response` | Codec | Yes | How to serialize the response. |
|
|
215
|
-
| `timeout` | number | No | Seconds before giving up. Default `5`. |
|
|
216
|
-
| `rateLimit` | `{ maxPerSecond, burstAllowance? }` | No | Server-side token bucket on incoming requests. |
|
|
217
|
-
| `validate` | `(data, player) → (bool, string?)` | No | Server-side validation on incoming requests. |
|
|
196
|
+
### Query Options
|
|
218
197
|
|
|
219
|
-
|
|
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|
-
|
|
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|
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| `
|
|
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|
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| `
|
|
223
|
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| `
|
|
224
|
-
| `query:requestAll(data)` | Server | Send request to all players. Returns `{ [Player]: response? }`. |
|
|
225
|
-
| `query:requestList(players, data)` | Server | Send request to a list of players. Returns `{ [Player]: response? }`. |
|
|
226
|
-
| `query:requestGroup(group, data)` | Server | Send request to all players in a group. Returns `{ [Player]: response? }`. |
|
|
198
|
+
| Field | Type | Default | Behavior |
|
|
199
|
+
|:------|:-----|:--------|:---------|
|
|
200
|
+
| `timeout` | `number` | 5 | Seconds before the request yields `nil`. |
|
|
201
|
+
| `rateLimit` | `RateLimitConfig` | `{ maxPerSecond = 30 }` | Server-side rate limiting on incoming requests. |
|
|
202
|
+
| `validate` | `(data, player) → (bool, string?)` | none | Server-side validation on incoming requests. |
|
|
227
203
|
|
|
228
|
-
|
|
204
|
+
### Query Methods
|
|
229
205
|
|
|
230
|
-
|
|
206
|
+
| Method | Context | Behavior |
|
|
207
|
+
|:-------|:--------|:---------|
|
|
208
|
+
| `query:handle(fn)` | Both | Registers a handler. Server: `fn(request, player) → response`. Client: `fn(request) → response`. Returns a Connection that clears the handler on disconnect. |
|
|
209
|
+
| `query:request(data)` | Client | Sends request to server, yields until response or timeout. Returns the response or `nil`. |
|
|
210
|
+
| `query:request(data, player)` | Server | Sends request to one client, yields until response or timeout. |
|
|
211
|
+
| `query:request(data, target)` | Server | Sends request to multiple targets. Returns `{ [Player]: response? }`. Accepts `Lync.all`, arrays, and groups. |
|
|
212
|
+
| `query:name()` | Both | Returns the registration name. |
|
|
213
|
+
| `query:stats()` | Both | Returns combined stats for the request and response channels. |
|
|
231
214
|
|
|
232
|
-
|
|
215
|
+
Each query consumes two packet IDs internally (one for requests, one for responses).
|
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216
|
|
|
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|
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|
|
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|
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|
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236
|
-
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|
237
|
-
Hit = {
|
|
238
|
-
value = Lync.struct({ targetId = Lync.u16, damage = Lync.f32, headshot = Lync.bool }),
|
|
239
|
-
rateLimit = { maxPerSecond = 30, burstAllowance = 5 },
|
|
240
|
-
validate = function(data, player)
|
|
241
|
-
if data.damage > 200 then return false, "damage" end
|
|
242
|
-
return true
|
|
243
|
-
end,
|
|
244
|
-
},
|
|
245
|
-
Death = { value = Lync.u16 },
|
|
246
|
-
},
|
|
247
|
-
queries = {
|
|
248
|
-
Stats = {
|
|
249
|
-
request = Lync.nothing,
|
|
250
|
-
response = Lync.struct({ kills = Lync.u16, deaths = Lync.u16 }),
|
|
251
|
-
timeout = 3,
|
|
252
|
-
},
|
|
253
|
-
},
|
|
254
|
-
})
|
|
217
|
+
## Groups
|
|
218
|
+
|
|
219
|
+
`Lync.group(name)` returns a Group. Members are removed automatically on `PlayerRemoving`. Names must be unique (duplicate errors). Destroyed groups free their name for reuse.
|
|
255
220
|
|
|
256
|
-
|
|
257
|
-
Combat.Hit:send(data, player)
|
|
258
|
-
Combat.Death:listen(function(targetId, sender) end)
|
|
259
|
-
Combat.Stats:listen(function(request, player) return { kills = 10, deaths = 2 } end)
|
|
221
|
+
Groups implement `__iter`, so `for player in group do` works directly.
|
|
260
222
|
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
223
|
+
| Method | Returns | Behavior |
|
|
224
|
+
|:-------|:--------|:---------|
|
|
225
|
+
| `group:add(player)` | `boolean` | `true` if added, `false` if already a member. |
|
|
226
|
+
| `group:remove(player)` | `boolean` | `true` if removed, `false` if not a member. |
|
|
227
|
+
| `group:has(player)` | `boolean` | Membership check. |
|
|
228
|
+
| `group:count()` | `number` | Current member count. |
|
|
229
|
+
| `group:destroy()` | — | Clears all members and frees the name. Safe to call multiple times. |
|
|
230
|
+
|
|
231
|
+
## Scope
|
|
232
|
+
|
|
233
|
+
`Lync.scope()` batches connections for lifecycle-aligned cleanup.
|
|
234
|
+
|
|
235
|
+
```luau
|
|
236
|
+
local scope = Lync.scope()
|
|
237
|
+
scope:on(packetA, fnA)
|
|
238
|
+
scope:on(packetB, fnB)
|
|
239
|
+
scope:add(someRBXScriptConnection)
|
|
240
|
+
scope:destroy()
|
|
264
241
|
```
|
|
265
242
|
|
|
266
|
-
|
|
|
267
|
-
|
|
268
|
-
| `
|
|
269
|
-
| `
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
| Method | What it does |
|
|
274
|
-
|:-------|:------------|
|
|
275
|
-
| `ns:listenAll(fn(name, data, sender, timestamp?))` | Listens to every packet in the namespace. `name` is the short name without prefix. Returns a Connection. |
|
|
276
|
-
| `ns:onSend(fn(data, name, player) → data?)` | Send middleware that only runs for this namespace. Returns a remover. |
|
|
277
|
-
| `ns:onReceive(fn(data, name, player) → data?)` | Receive middleware that only runs for this namespace. Returns a remover. |
|
|
278
|
-
| `ns:disconnectAll()` | Kills all listeners made through `listenAll`. |
|
|
279
|
-
| `ns:destroy()` | Kills listeners and removes scoped middleware. Full cleanup. |
|
|
280
|
-
| `ns:packetNames()` | Sorted list of packet short names. |
|
|
281
|
-
| `ns:queryNames()` | Sorted list of query short names. |
|
|
282
|
-
| `ns.packets` | Frozen table mapping short name → Packet object. |
|
|
283
|
-
| `ns.queries` | Frozen table mapping short name → Query object. |
|
|
243
|
+
| Method | Behavior |
|
|
244
|
+
|:-------|:---------|
|
|
245
|
+
| `scope:on(source, fn)` | Calls `source:on(fn)` and tracks the returned connection. |
|
|
246
|
+
| `scope:once(source, fn)` | Calls `source:once(fn)` and tracks the returned connection. |
|
|
247
|
+
| `scope:add(connection)` | Accepts both Lync connections and `RBXScriptConnection`. |
|
|
248
|
+
| `scope:destroy()` | Disconnects all tracked connections. Safe to call multiple times. |
|
|
284
249
|
|
|
285
250
|
## Connection
|
|
286
251
|
|
|
287
|
-
Returned by `packet:
|
|
252
|
+
Returned by `packet:on()`, `packet:once()`, `query:handle()`, `scope:on()`, and middleware functions.
|
|
288
253
|
|
|
289
|
-
| |
|
|
290
|
-
|
|
291
|
-
| `connection.connected` | `boolean` |
|
|
292
|
-
| `connection:disconnect()` | Stops the listener. |
|
|
254
|
+
| Field/Method | Behavior |
|
|
255
|
+
|:-------------|:---------|
|
|
256
|
+
| `connection.connected` | `boolean`. `true` until disconnected. |
|
|
257
|
+
| `connection:disconnect()` | Stops the listener. O(1) via swap-remove. Safe to call multiple times. Safe to call during a fire (snapshot iteration prevents skipped listeners). |
|
|
293
258
|
|
|
294
|
-
##
|
|
259
|
+
## Middleware
|
|
295
260
|
|
|
296
|
-
|
|
261
|
+
Global intercept chains on all packets. Handlers run in registration order. Return a transformed value to pass it downstream. Return `nil` to pass through unchanged. Return `Lync.DROP` from `onSend` to silently drop the packet.
|
|
297
262
|
|
|
298
|
-
|
|
299
|
-
local scope = Lync.scope()
|
|
263
|
+
All three functions return a [Connection](#connection).
|
|
300
264
|
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
265
|
+
| Function | Behavior |
|
|
266
|
+
|:---------|:---------|
|
|
267
|
+
| `Lync.onSend(fn)` | `fn(data, name, player?) → data?`. Runs before serialization. |
|
|
268
|
+
| `Lync.onReceive(fn)` | `fn(data, name, player?) → data?`. Runs after deserialization and validation. |
|
|
269
|
+
| `Lync.onDrop(fn)` | `fn(player, reason, name, data?)`. Fires when a packet is rejected. Reason is `"rate"`, `"validation"`, or the string returned by the `validate` callback. |
|
|
270
|
+
| `Lync.DROP` | Frozen sentinel. Return from `onSend` to silently drop the packet. |
|
|
304
271
|
|
|
305
|
-
|
|
306
|
-
```
|
|
272
|
+
## Targets
|
|
307
273
|
|
|
308
|
-
|
|
309
|
-
|:-------|:------------|
|
|
310
|
-
| `scope:listen(source, fn)` | Calls `source:listen(fn)` and tracks the connection. |
|
|
311
|
-
| `scope:once(source, fn)` | Calls `source:once(fn)` and tracks the connection. |
|
|
312
|
-
| `scope:listenAll(namespace, fn)` | Calls `namespace:listenAll(fn)` and tracks the connection. |
|
|
313
|
-
| `scope:add(connection)` | Also accepts RBXScriptConnection. |
|
|
314
|
-
| `scope:destroy()` | Safe to call multiple times. |
|
|
274
|
+
Server-side second argument to `packet:send()` and `query:request()`.
|
|
315
275
|
|
|
316
|
-
|
|
276
|
+
| Target | Behavior |
|
|
277
|
+
|:-------|:---------|
|
|
278
|
+
| `player` | Single `Player` instance. |
|
|
279
|
+
| `Lync.all` | All connected players via `Players:GetPlayers()`. |
|
|
280
|
+
| `Lync.except(...)` | All players except specified. Accepts any mix of `Player` and Group arguments. |
|
|
281
|
+
| `{ p1, p2, ... }` | Lua array of players. Non-player entries are silently skipped. |
|
|
282
|
+
| `group` | All current members of a [Group](#groups). |
|
|
317
283
|
|
|
318
|
-
|
|
284
|
+
## Codecs
|
|
319
285
|
|
|
320
|
-
|
|
321
|
-
local vips = Lync.createGroup("vips")
|
|
286
|
+
### Numbers
|
|
322
287
|
|
|
323
|
-
|
|
324
|
-
vips:remove(player)
|
|
325
|
-
vips:has(player)
|
|
288
|
+
`Lync.int(min, max)` selects the smallest wire type that fits the range:
|
|
326
289
|
|
|
327
|
-
|
|
328
|
-
|
|
290
|
+
| Range | Wire | Bytes |
|
|
291
|
+
|:------|:-----|------:|
|
|
292
|
+
| `[0, 255]` | u8 | 1 |
|
|
293
|
+
| `[0, 65535]` | u16 | 2 |
|
|
294
|
+
| `[0, 4294967295]` | u32 | 4 |
|
|
295
|
+
| `[-128, 127]` | i8 | 1 |
|
|
296
|
+
| `[-32768, 32767]` | i16 | 2 |
|
|
297
|
+
| `[-2147483648, 2147483647]` | i32 | 4 |
|
|
329
298
|
|
|
330
|
-
|
|
331
|
-
|:-------|:--------|:-------------|
|
|
332
|
-
| `group:add(player)` | `boolean` | `true` if added, `false` if already in. |
|
|
333
|
-
| `group:remove(player)` | `boolean` | `true` if removed, `false` if wasnt in there. |
|
|
334
|
-
| `group:has(player)` | `boolean` | Whether the player is in the group. |
|
|
335
|
-
| `group:count()` | `number` | Number of members. |
|
|
336
|
-
| `group:getSet()` | `{ [Player]: true }` | Snapshot of the internal set. |
|
|
337
|
-
| `group:forEach(fn)` | `()` | Calls `fn(player)` for each member. |
|
|
338
|
-
| `group:destroy()` | `()` | Removes the group and all memberships. |
|
|
299
|
+
Signed integers use unsigned buffer writes (`writeu8`/`writeu16`/`writeu32`) with two's complement conversion because `writei8`/`writei16`/`writei32` are not FASTCALL-optimized in Luau.
|
|
339
300
|
|
|
340
|
-
|
|
301
|
+
| Codec | Bytes | Behavior |
|
|
302
|
+
|:------|------:|:---------|
|
|
303
|
+
| `Lync.f16` | 2 | Half-precision IEEE 754. ~3 decimal digits. ±65504 normal range. Overflow clamps to ±inf. NaN preserved. |
|
|
304
|
+
| `Lync.f32` | 4 | IEEE 754 single-precision. |
|
|
305
|
+
| `Lync.f64` | 8 | IEEE 754 double-precision. |
|
|
306
|
+
| `Lync.bool` | 1 | `true`/`false`. Inside structs, bools are separated and bitpacked (8 per byte). Inside arrays, bools are bitpacked. Standalone uses 1 byte. |
|
|
341
307
|
|
|
342
|
-
|
|
308
|
+
`Lync.float(min, max, precision)` quantizes a float range to an integer range. Wire type is selected by `ceil((max - min) / precision)`: u8 if ≤ 255, u16 if ≤ 65535, u32 otherwise. Values outside `[min, max]` are clamped.
|
|
343
309
|
|
|
344
|
-
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
|
|
350
|
-
|
|
351
|
-
end)
|
|
352
|
-
```
|
|
310
|
+
### Strings and Buffers
|
|
311
|
+
|
|
312
|
+
| Codec | Wire format | Behavior |
|
|
313
|
+
|:------|:------------|:---------|
|
|
314
|
+
| `Lync.string` | varint length + raw bytes | Lengths 0–191 use a 1-byte prefix (dense prefix-varint). 192+ use multi-byte. Binary-safe. |
|
|
315
|
+
| `Lync.string(maxLength)` | same | Callable via `__call`. Same write path. Read rejects if decoded length exceeds `maxLength`. |
|
|
316
|
+
| `Lync.buff` | varint length + raw bytes | Same wire format as string. Read returns an isolated buffer copy. |
|
|
353
317
|
|
|
354
|
-
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
|
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
|
368
|
-
|
|
369
|
-
| `
|
|
370
|
-
| `Lync.
|
|
371
|
-
| `Lync.
|
|
372
|
-
| `
|
|
373
|
-
| `
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
|
|
377
|
-
###
|
|
378
|
-
|
|
379
|
-
|
|
380
|
-
|
|
381
|
-
|
|
|
382
|
-
|
|
383
|
-
| `Lync.
|
|
384
|
-
| `Lync.
|
|
385
|
-
| `Lync.
|
|
386
|
-
| `Lync.i32` | 4 | -2,147,483,648 to 2,147,483,647 |
|
|
387
|
-
| `Lync.f16` | 2 | ±65,504, roughly 3 digits of precision |
|
|
388
|
-
| `Lync.f32` | 4 | IEEE 754 single |
|
|
389
|
-
| `Lync.f64` | 8 | IEEE 754 double |
|
|
390
|
-
| `Lync.bool` | 1 | true/false. Gets packed into bitfields when inside structs, and 8-per-byte when inside arrays. |
|
|
391
|
-
|
|
392
|
-
### Datatypes
|
|
393
|
-
|
|
394
|
-
| Type | Bytes | What it is |
|
|
395
|
-
|:-----|------:|:-----------|
|
|
396
|
-
| `Lync.string` | varint + N | Varint length prefix then raw bytes. |
|
|
397
|
-
| `Lync.vec2` | 8 | 2x f32. |
|
|
398
|
-
| `Lync.vec3` | 12 | 3x f32. |
|
|
399
|
-
| `Lync.cframe` | 24 | Position as 3x f32, rotation as axis-angle 3x f32. |
|
|
400
|
-
| `Lync.color3` | 3 | RGB 0-255 per channel, clamped. |
|
|
401
|
-
| `Lync.inst` | 2 | Instance ref through sidecar array. Requires refs on read, throws without them. |
|
|
402
|
-
| `Lync.buff` | varint + N | Varint length prefix then raw bytes. |
|
|
403
|
-
| `Lync.udim` | 8 | Scale f32 + Offset i32. |
|
|
404
|
-
| `Lync.udim2` | 16 | 2x UDim (X then Y). |
|
|
405
|
-
| `Lync.numberRange` | 8 | Min f32 + Max f32. |
|
|
406
|
-
| `Lync.rect` | 16 | Min.X f32 + Min.Y f32 + Max.X f32 + Max.Y f32. |
|
|
407
|
-
| `Lync.vec2int16` | 4 | 2x i16. |
|
|
408
|
-
| `Lync.vec3int16` | 6 | 3x i16. |
|
|
409
|
-
| `Lync.region3` | 24 | Min Vec3 + Max Vec3 as 6x f32. |
|
|
410
|
-
| `Lync.region3int16` | 12 | Min Vec3int16 + Max Vec3int16 as 6x i16. |
|
|
411
|
-
| `Lync.ray` | 24 | Origin Vec3 + Direction Vec3 as 6x f32. |
|
|
412
|
-
| `Lync.numberSequence` | varint + N×12 | Varint count then (time f32 + value f32 + envelope f32) per keypoint. |
|
|
413
|
-
| `Lync.colorSequence` | varint + N×7 | Varint count then (time f32 + R u8 + G u8 + B u8) per keypoint. |
|
|
414
|
-
| `Lync.boundedString(maxLength)` | varint + N | Same wire format as `Lync.string` but rejects on read if length exceeds `maxLength`. |
|
|
318
|
+
### Roblox Types
|
|
319
|
+
|
|
320
|
+
All fixed-size types expose `_directWrite` and `_directRead` for struct fast-path optimization, except `Lync.inst` (requires the channel's ref array).
|
|
321
|
+
|
|
322
|
+
| Codec | Bytes | Wire layout |
|
|
323
|
+
|:------|------:|:------------|
|
|
324
|
+
| `Lync.vec2` | 8 | 2× f32 |
|
|
325
|
+
| `Lync.vec3` | 12 | 3× f32 |
|
|
326
|
+
| `Lync.cframe` | 24 | 3× f32 position + 3× f32 axis-angle rotation |
|
|
327
|
+
| `Lync.color3` | 3 | 3× u8 RGB, clamped to [0, 1] then scaled to [0, 255] |
|
|
328
|
+
| `Lync.inst` | 2 | u16 index into sidecar `{ Instance }` array |
|
|
329
|
+
| `Lync.udim` | 8 | f32 Scale + i32 Offset |
|
|
330
|
+
| `Lync.udim2` | 16 | 2× UDim |
|
|
331
|
+
| `Lync.numberRange` | 8 | f32 Min + f32 Max |
|
|
332
|
+
| `Lync.rect` | 16 | 4× f32 |
|
|
333
|
+
| `Lync.ray` | 24 | 6× f32 (Origin + Direction) |
|
|
334
|
+
| `Lync.vec2int16` | 4 | 2× i16 |
|
|
335
|
+
| `Lync.vec3int16` | 6 | 3× i16 |
|
|
336
|
+
| `Lync.region3` | 24 | 6× f32 (Min + Max) |
|
|
337
|
+
| `Lync.region3int16` | 12 | 6× i16 (Min + Max) |
|
|
338
|
+
| `Lync.numberSequence` | varint + N×12 | f32 time + f32 value + f32 envelope per keypoint |
|
|
339
|
+
| `Lync.colorSequence` | varint + N×7 | f32 time + u8 R + u8 G + u8 B per keypoint |
|
|
340
|
+
|
|
341
|
+
### Quantized Variants
|
|
342
|
+
|
|
343
|
+
These codecs are callable. The bare name gives the lossless version; calling with arguments gives the quantized version.
|
|
344
|
+
|
|
345
|
+
| Codec | Bytes | Behavior |
|
|
346
|
+
|:------|------:|:---------|
|
|
347
|
+
| `Lync.vec2(min, max, precision)` | 2–8 | Per-component quantization. 2B at u8, 4B at u16, 8B at u32. |
|
|
348
|
+
| `Lync.vec3(min, max, precision)` | 3–12 | Per-component quantization. 3B at u8, 6B at u16, 12B at u32. |
|
|
349
|
+
| `Lync.cframe()` | 16 | Smallest-three quaternion compression. 3× f32 position (12B) + 2-bit largest-component index + 3× 10-bit signed quaternion components (4B). Angular precision ≤ 0.16° (~0.003 radians). Saves 8 bytes vs lossless. |
|
|
415
350
|
|
|
416
351
|
### Composites
|
|
417
352
|
|
|
418
|
-
| Constructor |
|
|
419
|
-
|
|
420
|
-
| `Lync.struct({
|
|
421
|
-
| `Lync.array(
|
|
422
|
-
| `Lync.map(keyCodec, valueCodec, maxCount?)` |
|
|
423
|
-
| `Lync.optional(codec)` | 1
|
|
424
|
-
| `Lync.tuple(
|
|
425
|
-
| `Lync.tagged(tagField,
|
|
426
|
-
|
|
427
|
-
### Delta
|
|
428
|
-
|
|
429
|
-
Reliable only. Lync will error if you try to use these with `unreliable = true`.
|
|
430
|
-
|
|
431
|
-
| Constructor | What it does |
|
|
432
|
-
|:------------|:------------|
|
|
433
|
-
| `Lync.deltaStruct({ key = codec })` | First frame sends everything. After that only dirty fields get sent via bitmask. If nothing changed it costs 1 byte. |
|
|
434
|
-
| `Lync.deltaArray(codec, maxCount?)` | Same idea but for arrays. Dirty elements get sent with varint indices. Optional `maxCount` rejects on read if exceeded. |
|
|
435
|
-
| `Lync.deltaMap(keyCodec, valueCodec, maxCount?)` | Delta compression for key-value maps. Sends only upserted and removed entries after the first frame. Optional `maxCount` rejects on read if exceeded. |
|
|
436
|
-
|
|
437
|
-
### Meta
|
|
438
|
-
|
|
439
|
-
| Constructor | What it does |
|
|
440
|
-
|:------------|:------------|
|
|
441
|
-
| `Lync.enum(value, value, ...)` | u8 index, up to 256 variants. |
|
|
442
|
-
| `Lync.quantizedFloat(min, max, precision)` | Fixed-point compression. Picks u8/u16/u32 based on your range and precision. |
|
|
443
|
-
| `Lync.quantizedVec3(min, max, precision)` | Same thing but for all 3 components. |
|
|
444
|
-
| `Lync.bitfield({ key = spec })` | Sub-byte packing, 1 to 32 bits total. Spec is `{ type = "bool" }` or `{ type = "uint", width = N }` or `{ type = "int", width = N }`. |
|
|
445
|
-
| `Lync.custom(size, write, read)` | User-defined fixed-size codec. `write` is `(b, offset, value) → ()`, `read` is `(b, offset) → value`. Plugs into struct/array/delta specialization automatically. |
|
|
446
|
-
| `Lync.nothing` | Zero bytes. Reads nil. Good for fire-and-forget signals. |
|
|
447
|
-
| `Lync.unknown` | Skips serialization entirely, goes through Roblox's sidecar. Requires refs array on read (same as `Lync.inst`). Use when you dont have a codec for the value. |
|
|
448
|
-
| `Lync.auto` | Self-describing. Writes a u8 type tag then the value. Handles nil, bool, all number types, string, vec2, vec3, color3, cframe, buffer, udim, udim2, numberRange, rect, vec2int16, vec3int16, region3, region3int16, ray, numberSequence, colorSequence. |
|
|
353
|
+
| Constructor | Behavior |
|
|
354
|
+
|:------------|:---------|
|
|
355
|
+
| `Lync.struct(schema)` | `{ [string]: Codec }`. Fields serialized in sorted key order. Bools separated and bitpacked after all non-bool fields. All-fixed-size structs expose `_size`, `_directWrite`, `_directRead`. |
|
|
356
|
+
| `Lync.array(element, maxCount?)` | Varint count + elements. Fixed-size elements use a stride loop. Bool elements are bitpacked. Optional `maxCount` rejects on read. |
|
|
357
|
+
| `Lync.map(keyCodec, valueCodec, maxCount?)` | Varint count + key-value pairs. |
|
|
358
|
+
| `Lync.optional(codec)` | 1-byte flag. `0` = nil. `1` = value follows. |
|
|
359
|
+
| `Lync.tuple(...)` | Positional values without keys. All-fixed-size tuples expose `_size`. |
|
|
360
|
+
| `Lync.tagged(tagField, variants)` | Discriminated union. u8 variant tag. `variants` is `{ [string]: Codec }`, sorted alphabetically for deterministic tag assignment. Tag field is injected on read. |
|
|
449
361
|
|
|
450
|
-
|
|
362
|
+
### Delta Codecs
|
|
451
363
|
|
|
452
|
-
|
|
364
|
+
Reliable transport only. Errors at define time if combined with `unreliable = true`.
|
|
453
365
|
|
|
454
|
-
1
|
|
366
|
+
Delta codecs serialize into a scratch buffer and compare byte-for-byte against a cached baseline. Identical bytes produce a 1-byte `UNCHANGED` flag. Any difference triggers a full re-send prefixed with a `FULL` flag byte.
|
|
455
367
|
|
|
456
|
-
|
|
|
457
|
-
|
|
458
|
-
|
|
|
459
|
-
|
|
|
460
|
-
|
|
|
461
|
-
| Chaotic entities | 16,320 Kbps | **4.76 Kbps** | 59.99 |
|
|
368
|
+
| Constructor | Behavior |
|
|
369
|
+
|:------------|:---------|
|
|
370
|
+
| `Lync.deltaStruct(schema)` | Same schema as `struct`. First frame is always full. |
|
|
371
|
+
| `Lync.deltaArray(element, maxCount?)` | Delta-framed array. |
|
|
372
|
+
| `Lync.deltaMap(keyCodec, valueCodec, maxCount?)` | Delta-framed map. |
|
|
462
373
|
|
|
463
|
-
###
|
|
374
|
+
### Meta Codecs
|
|
464
375
|
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
|
|
|
470
|
-
|
|
471
|
-
|
|
|
472
|
-
|
|
|
473
|
-
| blink | 42.00 | 45.00 | 42.00 | 42.00 | 42.00 | 42.00 |
|
|
474
|
-
| zap | 39.00 | 40.00 | 38.00 | 38.00 | 38.00 | 38.00 |
|
|
475
|
-
| bytenet | 32.00 | 34.00 | 32.00 | 32.00 | 32.00 | 31.00 |
|
|
476
|
-
|
|
477
|
-
| Tool (Kbps) | Median | P0 | P80 | P90 | P95 | P100 |
|
|
478
|
-
|:------------|-------:|---:|----:|----:|----:|-----:|
|
|
479
|
-
| roblox | 559,364 | 559,364 | 676,715 | 676,715 | 676,715 | 784,081 |
|
|
480
|
-
| **lync** | **3.61** | 3.53 | 3.63 | 3.64 | 3.64 | 4.64 |
|
|
481
|
-
| blink | 41.81 | 26.30 | 42.40 | 42.48 | 42.48 | 42.62 |
|
|
482
|
-
| zap | 41.71 | 25.46 | 42.19 | 42.32 | 42.32 | 42.93 |
|
|
483
|
-
| bytenet | 41.64 | 22.84 | 42.36 | 42.82 | 42.82 | 43.24 |
|
|
484
|
-
|
|
485
|
-
**Booleans** (1000x bool, fired 1000 times/frame)
|
|
486
|
-
|
|
487
|
-
| Tool (FPS) | Median | P0 | P80 | P90 | P95 | P100 |
|
|
488
|
-
|:-----------|-------:|---:|----:|----:|----:|-----:|
|
|
489
|
-
| roblox | 21.00 | 22.00 | 20.00 | 19.00 | 19.00 | 19.00 |
|
|
490
|
-
| **lync** | **60.00** | 61.00 | 60.00 | 60.00 | 60.00 | 59.00 |
|
|
491
|
-
| blink | 97.00 | 98.00 | 97.00 | 96.00 | 96.00 | 96.00 |
|
|
492
|
-
| zap | 52.00 | 53.00 | 51.00 | 51.00 | 51.00 | 49.00 |
|
|
493
|
-
| bytenet | 35.00 | 37.00 | 35.00 | 35.00 | 35.00 | 34.00 |
|
|
494
|
-
|
|
495
|
-
| Tool (Kbps) | Median | P0 | P80 | P90 | P95 | P100 |
|
|
496
|
-
|:------------|-------:|---:|----:|----:|----:|-----:|
|
|
497
|
-
| roblox | 353,107 | 196,826 | 690,747 | 842,240 | 842,240 | 1,124,176 |
|
|
498
|
-
| **lync** | **4.31** | 3.85 | 4.36 | 4.38 | 4.38 | 4.44 |
|
|
499
|
-
| blink | 7.91 | 7.41 | 7.93 | 7.99 | 7.99 | 8.00 |
|
|
500
|
-
| zap | 8.10 | 5.75 | 8.17 | 8.22 | 8.22 | 8.27 |
|
|
501
|
-
| bytenet | 8.11 | 5.07 | 8.35 | 8.46 | 8.46 | 8.47 |
|
|
376
|
+
| Constructor | Behavior |
|
|
377
|
+
|:------------|:---------|
|
|
378
|
+
| `Lync.enum(...)` | String enum. u8 index, up to 256 variants. Errors on unknown values at write time and duplicate values at define time. |
|
|
379
|
+
| `Lync.bitfield(schema)` | Sub-byte packing, 1–32 bits. Spec: `{ type = "bool" }`, `{ type = "uint", width = N }`, or `{ type = "int", width = N }`. Wire: 1B ≤8 bits, 2B ≤16 bits, 4B ≤32 bits. Signed ints use sign extension. Fields sorted alphabetically. |
|
|
380
|
+
| `Lync.custom(size, write, read)` | User-defined fixed-size codec. `write(buffer, offset, value)`, `read(buffer, offset) → value`. |
|
|
381
|
+
| `Lync.nothing` | Zero bytes. Reads `nil`. |
|
|
382
|
+
| `Lync.unknown` | Bypasses buffer serialization. Values go through the remote's sidecar array. Warns at define time if used without `validate`. |
|
|
383
|
+
| `Lync.auto` | Self-describing. u8 type tag + value. Integers auto-sized. Floats try f32 then f64. Supports nil, bool, number, string, buffer, and 15 Roblox types. Tables error. |
|
|
502
384
|
|
|
503
|
-
|
|
504
|
-
> Lync benchmarks run on Ryzen 7 7800X3D, 32GB DDR5-4800. Other tool numbers are from [Blink's published benchmarks](https://github.com/1Axen/blink/blob/main/benchmark/Benchmarks.md) (v0.17.1, Ryzen 9 7900X, 34GB DDR5-4800). Different CPUs so FPS numbers arent directly comparable but bandwidth numbers are since Kbps is scaled by 60/FPS. Lync hits the 60 FPS frame cap in both tests.
|
|
385
|
+
## Wire Protocol
|
|
505
386
|
|
|
506
|
-
|
|
387
|
+
### Dense Prefix-Varint
|
|
507
388
|
|
|
508
|
-
|
|
389
|
+
Variable-length unsigned integer encoding. 1-byte range covers 0–191 (LEB128 only covers 0–127).
|
|
509
390
|
|
|
510
|
-
|
|
391
|
+
| Range | Bytes | Encoding |
|
|
392
|
+
|:------|------:|:---------|
|
|
393
|
+
| 0–191 | 1 | Direct value |
|
|
394
|
+
| 192–8,383 | 2 | `0xC0 + high5`, `low8` |
|
|
395
|
+
| 8,384–1,056,959 | 3 | `0xE0 + high4`, `low16 LE` |
|
|
396
|
+
| 1,056,960–4,294,967,295 | 5 | `0xF0`, `u32 LE` |
|
|
511
397
|
|
|
512
|
-
|
|
513
|
-
Lync.enableStats()
|
|
514
|
-
Lync.start()
|
|
398
|
+
### MSB Batch Framing
|
|
515
399
|
|
|
516
|
-
|
|
517
|
-
print(Net.State:getBytesSent(), Net.State:getFires(), Net.State:getDrops())
|
|
400
|
+
All sends within one Heartbeat are batched into a single buffer per player per reliability channel.
|
|
518
401
|
|
|
519
|
-
|
|
520
|
-
local stats = Lync.getPlayerStats(player)
|
|
521
|
-
if stats then
|
|
522
|
-
print(stats.bytesSent, stats.bytesReceived)
|
|
523
|
-
end
|
|
402
|
+
**Single-item:** `[1IIIIIII] [payload]` — MSB set, 7-bit packet ID, no count byte. 1-byte header.
|
|
524
403
|
|
|
525
|
-
|
|
526
|
-
```
|
|
404
|
+
**Multi-item:** `[0IIIIIII] [u16 count] [payload₁] ...` — MSB clear, u16 item count follows. Used when ≥2 sends to the same packet occur in one frame.
|
|
527
405
|
|
|
528
|
-
|
|
529
|
-
|:-------|:----------------|
|
|
530
|
-
| `Lync.enableStats()` | Activates stat counters. Call before `start()`. |
|
|
531
|
-
| `packet:getBytesSent()` | Wire bytes produced (includes batch header overhead). |
|
|
532
|
-
| `packet:getBytesReceived()` | Wire bytes consumed on receive. |
|
|
533
|
-
| `packet:getFires()` | Send fire count. |
|
|
534
|
-
| `packet:getRecvFires()` | Receive fire count. |
|
|
535
|
-
| `packet:getDrops()` | Gate rejections (rate limit, NaN, validate). |
|
|
536
|
-
| `Lync.getPlayerStats(player)` | Returns `{ bytesSent, bytesReceived }` or nil. Server only. |
|
|
537
|
-
| `Lync.resetStats()` | Zeros all counters in-place. |
|
|
406
|
+
The single-item path saves 2 bytes per packet per frame vs always writing a count. Maximum 127 packet IDs (7 bits).
|
|
538
407
|
|
|
539
|
-
|
|
408
|
+
### XOR Framing
|
|
540
409
|
|
|
541
|
-
|
|
410
|
+
Reliable channels XOR the current frame against the previous before sending. The receiver XOR's against its previous decoded frame to recover the original. Produces long zero runs that compress well under Roblox's internal deflate.
|
|
542
411
|
|
|
543
|
-
|
|
544
|
-
Lync.setFlushRate(30) -- flush every ~33ms instead of ~16ms
|
|
545
|
-
Lync.flush() -- force an immediate flush, resets the accumulator
|
|
546
|
-
```
|
|
412
|
+
XOR operates in u32-aligned chunks with u8 remainder. Mismatched frame sizes are handled: excess bytes in a longer frame are copied directly.
|
|
547
413
|
|
|
548
|
-
|
|
549
|
-
|:---------|:------------|
|
|
550
|
-
| `Lync.setFlushRate(hz)` | 1 to 60. Default 60. Callable at runtime. At 60hz, flushes every Heartbeat directly (no accumulator). Below 60, uses an elapsed-time accumulator with drift correction. |
|
|
551
|
-
| `Lync.flush()` | Immediate flush. Skips the next scheduled Heartbeat flush to prevent double-sending and XOR chain desync. |
|
|
414
|
+
Unreliable channels skip XOR (no guaranteed frame ordering).
|
|
552
415
|
|
|
553
416
|
## Security
|
|
554
417
|
|
|
418
|
+
### Schema Validation
|
|
419
|
+
|
|
420
|
+
Every incoming packet on the server passes through Gate before listeners fire:
|
|
421
|
+
|
|
422
|
+
- **`_typeCheck`**: Rejects wrong `typeof`.
|
|
423
|
+
- **`_isInteger` + `_min`/`_max`**: Rejects non-integers, NaN, inf, out-of-range.
|
|
424
|
+
- **`_schema`** (struct codecs): Recursive per-field validation.
|
|
425
|
+
- **Fallback**: NaN/inf scan up to `validationDepth` levels for codecs without metadata.
|
|
426
|
+
|
|
427
|
+
Rejected packets fire `onDrop` and are silently discarded. Other packets in the same frame from the same player are unaffected.
|
|
428
|
+
|
|
429
|
+
### Rate Limiting
|
|
430
|
+
|
|
431
|
+
Two modes (mutually exclusive):
|
|
432
|
+
|
|
433
|
+
**Token bucket:** `{ maxPerSecond = N, burst = M }`. Tokens refill at N/sec. Burst defaults to 1. Each fire costs one token.
|
|
434
|
+
|
|
435
|
+
**Cooldown:** `{ cooldown = seconds }`. Rejects fires within `cooldown` seconds of the last accepted fire.
|
|
436
|
+
|
|
437
|
+
Global rate limit: `Lync.configure({ globalRateLimit = { maxPerSecond = N } })`. Checked before per-packet limits.
|
|
438
|
+
|
|
555
439
|
### Bandwidth Throttle
|
|
556
440
|
|
|
557
|
-
|
|
441
|
+
`Lync.configure({ bandwidthLimit = { softLimit = bytes, maxStrikes = N } })`. Per-player. Oversized frames increment strikes. Small frames decrement (decay). Exceeding `maxStrikes` drops the entire frame.
|
|
558
442
|
|
|
559
|
-
|
|
560
|
-
Lync.setBandwidthLimit(16384, 10) -- 16KB soft limit, 10 strikes before drop
|
|
561
|
-
```
|
|
443
|
+
## Stats
|
|
562
444
|
|
|
563
|
-
|
|
445
|
+
Disabled by default. Zero overhead when off. Enable via `Lync.configure({ stats = true })`.
|
|
564
446
|
|
|
565
|
-
|
|
447
|
+
| Function | Behavior |
|
|
448
|
+
|:---------|:---------|
|
|
449
|
+
| `packet:stats()` | `{ bytesSent, bytesReceived, fires, recvFires, drops }` |
|
|
450
|
+
| `Lync.stats.player(player)` | `{ bytesSent, bytesReceived }` or `nil`. Server only. |
|
|
451
|
+
| `Lync.stats.reset()` | Zeros all counters. |
|
|
566
452
|
|
|
567
|
-
|
|
453
|
+
## Debug
|
|
568
454
|
|
|
569
|
-
|
|
455
|
+
| Function | Behavior |
|
|
456
|
+
|:---------|:---------|
|
|
457
|
+
| `Lync.debug.pending()` | In-flight query request count. |
|
|
458
|
+
| `Lync.debug.registrations()` | Frozen array of `{ name, id, kind, isUnreliable }`. |
|
|
570
459
|
|
|
571
|
-
|
|
460
|
+
## Configuration
|
|
572
461
|
|
|
573
|
-
|
|
574
|
-
Lync.startCapture("My test")
|
|
575
|
-
-- fire packets...
|
|
576
|
-
Lync.flush()
|
|
577
|
-
Lync.stopCapture()
|
|
462
|
+
`Lync.configure(options)` — call before `Lync.start()`.
|
|
578
463
|
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
464
|
+
| Option | Default | Range | Behavior |
|
|
465
|
+
|:-------|--------:|:------|:---------|
|
|
466
|
+
| `channelMaxSize` | 262,144 | 4,096–1,048,576 | Max bytes per channel buffer per frame. |
|
|
467
|
+
| `validationDepth` | 16 | 4–32 | Max recursion for NaN/inf scanning. |
|
|
468
|
+
| `poolSize` | 16 | 2–128 | ChannelState reuse pool size. |
|
|
469
|
+
| `bandwidthLimit` | none | — | `{ softLimit, maxStrikes }`. Per-player. |
|
|
470
|
+
| `globalRateLimit` | none | — | `{ maxPerSecond }`. Per-player across all packets. |
|
|
471
|
+
| `stats` | `false` | — | Enables stat counters. |
|
|
583
472
|
|
|
584
|
-
|
|
585
|
-
```
|
|
473
|
+
## Limits
|
|
586
474
|
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
|
590
|
-
|
|
591
|
-
|
|
|
592
|
-
| `Lync.
|
|
593
|
-
| `Lync.
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
601
|
-
|
|
602
|
-
|
|
603
|
-
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
609
|
-
|
|
|
610
|
-
|
|
475
|
+
| Constraint | Value |
|
|
476
|
+
|:-----------|------:|
|
|
477
|
+
| Max packet/query registrations | 127 (7-bit wire ID, queries use 2 each) |
|
|
478
|
+
| Max buffer per channel per frame | 256 KB default, 1 MB max |
|
|
479
|
+
| Max concurrent query requests | 65,536 (varint correlation IDs) |
|
|
480
|
+
| `Lync.enum` variants | 256 |
|
|
481
|
+
| `Lync.bitfield` total bits | 32 |
|
|
482
|
+
| `Lync.tagged` variants | 256 |
|
|
483
|
+
| Bool packing density | 8 per byte |
|
|
484
|
+
| String inline varint threshold | 191 bytes (1B prefix), 192+ uses multi-byte |
|
|
485
|
+
| Delta + unreliable | Not allowed (define-time error) |
|
|
486
|
+
|
|
487
|
+
## Benchmarks
|
|
488
|
+
|
|
489
|
+
Run `rojo serve bench.project.json`, open in Studio with one local server + one client.
|
|
490
|
+
|
|
491
|
+
See `bench/Run.server.luau` for full configuration and methodology.
|
|
492
|
+
|
|
493
|
+
### Wire Sizes
|
|
494
|
+
|
|
495
|
+
Exact byte count per codec write. Raw payload only — no batch framing overhead included.
|
|
496
|
+
|
|
497
|
+
| Codec | Input | Bytes |
|
|
498
|
+
|:------|:------|------:|
|
|
499
|
+
| `bool` | `true` | 1 |
|
|
500
|
+
| `int(0, 255)` | `42` | 1 |
|
|
501
|
+
| `int(0, 65535)` | `1000` | 2 |
|
|
502
|
+
| `int(0, 1000000)` | `500000` | 4 |
|
|
503
|
+
| `int(-128, 127)` | `-50` | 1 |
|
|
504
|
+
| `f16` | `42.5` | 2 |
|
|
505
|
+
| `f32` | `3.14` | 4 |
|
|
506
|
+
| `f64` | `π` | 8 |
|
|
507
|
+
| `nothing` | `nil` | 0 |
|
|
508
|
+
| `string` | `""` (empty) | 1 |
|
|
509
|
+
| `string` | 5 chars | 6 |
|
|
510
|
+
| `string` | 191 chars (max inline prefix) | 192 |
|
|
511
|
+
| `string` | 192 chars (varint prefix) | 194 |
|
|
512
|
+
| `string` | 1000 chars | 1002 |
|
|
513
|
+
| `vec2` | lossless | 8 |
|
|
514
|
+
| `vec2(0, 100, 1)` | u8 quantized | 2 |
|
|
515
|
+
| `vec3` | lossless | 12 |
|
|
516
|
+
| `vec3(0, 100, 1)` | u8 quantized | 3 |
|
|
517
|
+
| `vec3(-1000, 1000, 0.1)` | u16 quantized | 6 |
|
|
518
|
+
| `cframe` | lossless | 24 |
|
|
519
|
+
| `cframe()` | smallest-three | 16 |
|
|
520
|
+
| `color3` | RGB | 3 |
|
|
521
|
+
| `ray` | origin + direction | 24 |
|
|
522
|
+
| entity struct | 6 fields + bool (lossless) | 34 |
|
|
523
|
+
| entity struct | quantized fields (compact) | 13 |
|
|
524
|
+
| bitfield | bool + uint packed | 2 |
|
|
525
|
+
| `array` × 100 entities | 100× struct(6× u8) | 601 |
|
|
526
|
+
| `array` × 1000 bools | bitpacked | 127 |
|
|
527
|
+
|
|
528
|
+
### Codec Throughput
|
|
529
|
+
|
|
530
|
+
Isolated CPU cost. No networking. Encode + decode measured independently. 100k iterations with warmup.
|
|
531
|
+
|
|
532
|
+
| Codec | Bytes | Encode | Decode | Round-trips/sec |
|
|
533
|
+
|:------|------:|-------:|-------:|----------------:|
|
|
534
|
+
| `bool` | 1 | 44ns | 29ns | 13,862,127 |
|
|
535
|
+
| `int(0, 255)` | 1 | 42ns | 28ns | 14,387,868 |
|
|
536
|
+
| `int(0, 65535)` | 2 | 41ns | 28ns | 14,395,324 |
|
|
537
|
+
| `f16` | 2 | 61ns | 42ns | 9,686,824 |
|
|
538
|
+
| `f32` | 4 | 41ns | 25ns | 15,003,300 |
|
|
539
|
+
| `f64` | 8 | 41ns | 26ns | 14,844,063 |
|
|
540
|
+
| `string` (empty) | 1 | 30ns | 22ns | 19,240,019 |
|
|
541
|
+
| `string` (10 chars) | 11 | 46ns | 60ns | 9,441,889 |
|
|
542
|
+
| `string` (100 chars) | 101 | 48ns | 91ns | 7,166,506 |
|
|
543
|
+
| `string` (1000 chars) | 1002 | 76ns | 238ns | 3,179,953 |
|
|
544
|
+
| `vec2` | 8 | 75ns | 43ns | 8,417,720 |
|
|
545
|
+
| `vec3` | 12 | 53ns | 27ns | 12,360,328 |
|
|
546
|
+
| `vec3` (quantized) | 3 | 130ns | 85ns | 4,636,348 |
|
|
547
|
+
| `cframe` (lossless) | 24 | 92ns | 144ns | 4,232,266 |
|
|
548
|
+
| `cframe()` (compressed) | 16 | 123ns | 170ns | 3,413,621 |
|
|
549
|
+
| `color3` | 3 | 125ns | 58ns | 5,482,756 |
|
|
550
|
+
| `udim2` | 16 | 235ns | 112ns | 2,880,482 |
|
|
551
|
+
| entity struct | 34 | 239ns | 395ns | 1,578,183 |
|
|
552
|
+
| entity compact | 13 | 377ns | 490ns | 1,153,064 |
|
|
553
|
+
| bitfield flags | 2 | 142ns | 332ns | 2,107,486 |
|
|
554
|
+
| 100× entity array | 601 | 15.2µs | 34.1µs | 20,306 |
|
|
555
|
+
| 1000× bool array | 127 | 4.3µs | 5.1µs | 106,806 |
|
|
556
|
+
|
|
557
|
+
### Delta Savings
|
|
558
|
+
|
|
559
|
+
Byte cost across three consecutive writes: initial (full), identical repeat (unchanged), and single-field mutation (changed).
|
|
560
|
+
|
|
561
|
+
| Codec | Full | Unchanged | Changed | Savings |
|
|
562
|
+
|:------|-----:|----------:|--------:|--------:|
|
|
563
|
+
| `deltaStruct` (entity) | 35B | 1B | 35B | 97% |
|
|
564
|
+
| `deltaStruct` (compact) | 14B | 1B | 14B | 93% |
|
|
565
|
+
| `deltaArray` (100× entity) | 602B | 1B | 1B | 100% |
|
|
566
|
+
| `deltaArray` (1000× bool) | 128B | 1B | 1B | 99% |
|
|
567
|
+
| `deltaMap` (string → u8) | 19B | 1B | 19B | 95% |
|
|
568
|
+
|
|
569
|
+
### Batch Framing
|
|
570
|
+
|
|
571
|
+
MSB single-item batches use a 1-byte header. Multi-item batches add a u16 count after the header.
|
|
572
|
+
|
|
573
|
+
| Scenario | Total bytes | Per-item overhead |
|
|
574
|
+
|:---------|----------:|------------------:|
|
|
575
|
+
| 1 × u8 (single-item) | 2B | 1B |
|
|
576
|
+
| 10 × u8 (multi-item) | 13B | 0.3B |
|
|
577
|
+
|
|
578
|
+
### Network Throughput
|
|
579
|
+
|
|
580
|
+
Live sends to one player. Measured over 8 seconds. FPS and Kbps at median and tail.
|
|
581
|
+
|
|
582
|
+
| Packet | Fires/frame | FPS median | FPS p1 | Kbps median | Kbps p95 | Kbps p99 |
|
|
583
|
+
|:-------|:---:|----:|----:|-----:|-----:|-----:|
|
|
584
|
+
| booleans | 1000 | 60 | 59.9 | 2.5 | 6.2 | 6.2 |
|
|
585
|
+
| entity struct | 1000 | 60 | 59.9 | 2.3 | 2.4 | 2.4 |
|
|
586
|
+
| entity compact | 1000 | 60 | 59.9 | 2.4 | 2.5 | 2.5 |
|
|
587
|
+
| 100× entities | 100 | 60 | 59.9 | 2.3 | 3.1 | 3.1 |
|
|
588
|
+
| 1000× bools | 100 | 60 | 59.9 | 2.3 | 2.3 | 2.3 |
|
|
589
|
+
| bitfield flags | 1000 | 60 | 59.9 | 2.4 | 2.5 | 2.5 |
|
|
590
|
+
| cframe lossless | 1000 | 60 | 59.9 | 2.5 | 2.5 | 2.5 |
|
|
591
|
+
| cframe compressed | 1000 | 60 | 59.8 | 2.3 | 2.3 | 2.3 |
|
|
592
|
+
|
|
593
|
+
---
|
|
594
|
+
|
|
595
|
+
### Cross-Library Comparison
|
|
596
|
+
|
|
597
|
+
The tables below use the same data shapes and methodology as [Blink's published benchmarks](https://github.com/1Axen/blink/blob/main/benchmark/Benchmarks.md): 1,000 fires/frame, same data every frame, 10 seconds, Kbps scaled by 60/FPS.
|
|
598
|
+
|
|
599
|
+
Numbers for `blink`, `zap`, `bytenet`, and `roblox` are copied directly from [Blink v0.17.1 results](https://github.com/1Axen/blink/blob/main/benchmark/Benchmarks.md) (2025-04-30).
|
|
600
|
+
|
|
601
|
+
> [!NOTE]
|
|
602
|
+
> **Architectural differences that affect these numbers:**
|
|
603
|
+
> - Lync batches all sends into one buffer per Heartbeat frame. Other tools fire one RemoteEvent per `send()`, paying ~40 bytes of Roblox overhead per call.
|
|
604
|
+
> - Lync includes server-side schema validation and rate limiting. Other tools do not.
|
|
605
|
+
> - Lync bitpacks bool arrays (1,000 bools ≈ 127 bytes vs ~1,002 bytes for 1-byte-per-bool).
|
|
606
|
+
> - Lync uses runtime codecs. Blink and Zap use code generation with zero runtime schema.
|
|
607
|
+
> - Delta compression is not exercised here (same data every frame). See [Delta Savings](#delta-savings) for the real-world impact.
|
|
608
|
+
> - FPS is hardware-dependent. Kbps is FPS-scaled, making it comparable across machines.
|
|
609
|
+
|
|
610
|
+
**Tool versions:** blink v0.17.1 · zap v0.6.20 · bytenet v0.4.3 · lync v2.1.0
|
|
611
|
+
|
|
612
|
+
**Data shapes:** Entities = `100× struct { id u8, x u8, y u8, z u8, orientation u8, animation u8 }`. Booleans = `1000× bool`. [Source](https://github.com/1Axen/blink/blob/main/benchmark/src/shared/benches).
|
|
613
|
+
|
|
614
|
+
#### Entities — FPS
|
|
615
|
+
|
|
616
|
+
| Tool | Median | P0 | P80 | P90 | P95 | P100 | Loss |
|
|
617
|
+
|:-----|-------:|---:|----:|----:|----:|-----:|-----:|
|
|
618
|
+
| roblox | 16.00 | 16.00 | 15.00 | 15.00 | 15.00 | 15.00 | 0% |
|
|
619
|
+
| **lync** | **60.00** | **61.00** | **60.00** | **60.00** | **60.00** | **58.00** | **0%** |
|
|
620
|
+
| blink | 42.00 | 45.00 | 42.00 | 42.00 | 42.00 | 42.00 | 0% |
|
|
621
|
+
| zap | 39.00 | 40.00 | 38.00 | 38.00 | 38.00 | 38.00 | 0% |
|
|
622
|
+
| bytenet | 32.00 | 34.00 | 32.00 | 32.00 | 32.00 | 31.00 | 0% |
|
|
623
|
+
|
|
624
|
+
#### Entities — Kbps
|
|
625
|
+
|
|
626
|
+
| Tool | Median | P0 | P80 | P90 | P95 | P100 | Loss |
|
|
627
|
+
|:-----|-------:|---:|----:|----:|----:|-----:|-----:|
|
|
628
|
+
| roblox | 559,364 | 559,364 | 676,716 | 676,716 | 676,716 | 784,082 | 0% |
|
|
629
|
+
| **lync** | **3.68** | **3.61** | **3.72** | **3.75** | **3.75** | **4.18** | **0%** |
|
|
630
|
+
| blink | 41.81 | 26.30 | 42.40 | 42.48 | 42.48 | 42.62 | 0% |
|
|
631
|
+
| zap | 41.71 | 25.46 | 42.19 | 42.32 | 42.32 | 42.93 | 0% |
|
|
632
|
+
| bytenet | 41.64 | 22.84 | 42.36 | 42.82 | 42.82 | 43.24 | 0% |
|
|
633
|
+
|
|
634
|
+
#### Booleans — FPS
|
|
635
|
+
|
|
636
|
+
| Tool | Median | P0 | P80 | P90 | P95 | P100 | Loss |
|
|
637
|
+
|:-----|-------:|---:|----:|----:|----:|-----:|-----:|
|
|
638
|
+
| roblox | 21.00 | 22.00 | 20.00 | 19.00 | 19.00 | 19.00 | 0% |
|
|
639
|
+
| **lync** | **60.00** | **61.00** | **60.00** | **60.00** | **60.00** | **59.00** | **0%** |
|
|
640
|
+
| blink | 97.00 | 98.00 | 97.00 | 96.00 | 96.00 | 96.00 | 0% |
|
|
641
|
+
| zap | 52.00 | 53.00 | 51.00 | 51.00 | 51.00 | 49.00 | 0% |
|
|
642
|
+
| bytenet | 35.00 | 37.00 | 35.00 | 35.00 | 35.00 | 34.00 | 0% |
|
|
643
|
+
|
|
644
|
+
#### Booleans — Kbps
|
|
645
|
+
|
|
646
|
+
| Tool | Median | P0 | P80 | P90 | P95 | P100 | Loss |
|
|
647
|
+
|:-----|-------:|---:|----:|----:|----:|-----:|-----:|
|
|
648
|
+
| roblox | 353,107 | 196,827 | 690,748 | 842,240 | 842,240 | 1,124,176 | 0% |
|
|
649
|
+
| **lync** | **2.49** | **2.44** | **2.50** | **2.52** | **2.52** | **2.54** | **0%** |
|
|
650
|
+
| blink | 7.91 | 7.41 | 7.93 | 7.99 | 7.99 | 8.00 | 0% |
|
|
651
|
+
| zap | 8.10 | 5.75 | 8.17 | 8.22 | 8.22 | 8.27 | 0% |
|
|
652
|
+
| bytenet | 8.11 | 5.07 | 8.35 | 8.46 | 8.46 | 8.47 | 0% |
|
|
653
|
+
|
|
654
|
+
#### Wire Size Comparison
|
|
655
|
+
|
|
656
|
+
| Data | Lync | Other tools | Difference |
|
|
657
|
+
|:-----|-----:|------------:|-----------:|
|
|
658
|
+
| 100× entities | 601B | ~602B | -1B |
|
|
659
|
+
| 1000× bools | 127B | ~1002B | -875B (87% smaller) |
|
|
611
660
|
|
|
612
661
|
## License
|
|
613
662
|
|