@axi-engine/fields 0.1.5 → 0.2.1

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package/README.md CHANGED
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  [![NPM version](https://img.shields.io/npm/v/@axi-engine/utils.svg)](https://www.npmjs.com/package/@axi-engine/fields)
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- A hierarchical, reactive state management library for Axi Engine, built on top of Preact Signals.
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  ## Description
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- This package provides the core logic for creating,
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- managing, and observing the game state.
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- It allows you to structure your data in a tree-like hierarchy (FieldTree),
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- where each piece of data (Field) is a reactive signal.
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- This is the central hub for all persistent game data, such as player stats, inventory, quest flags, and more.
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+ Description
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+ This package offers a compact yet robust solution for state management.
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+ Designed with minimal dependencies, it serves as a core component of the axi-engine
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+ but is also powerful enough to be used as a standalone library in any TypeScript project.
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+ At its core, the library allows you to create, manage, and observe your application's state.
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+ The system is built around a tree-like hierarchy (FieldTree), where individual data points (Field) are reactive signals.
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+ This makes it the ideal central hub for all persistent data, such as player stats, inventory, quest flags, and more.
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+ Please note that this package is under active development.
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+ The API, features, and documentation will be gradually expanded and improved.
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+ ## How to use
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  ```bash