@axeptio/behavior-detection 1.0.1 → 1.0.3

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Files changed (64) hide show
  1. package/dist/behavior-detection.esm.min.js.map +1 -1
  2. package/dist/behavior-detection.min.js.map +1 -1
  3. package/dist/behavior-detector.d.ts +2 -2
  4. package/dist/cjs/index.cjs +1422 -0
  5. package/dist/esm/behavior-detector.d.ts +2 -2
  6. package/dist/esm/browser.js +1 -1
  7. package/dist/esm/index.d.ts +4 -4
  8. package/dist/esm/index.js +2 -2
  9. package/dist/esm/strategies/click.d.ts +1 -1
  10. package/dist/esm/strategies/click.js +1 -1
  11. package/dist/esm/strategies/environment.d.ts +1 -1
  12. package/dist/esm/strategies/environment.js +2 -2
  13. package/dist/esm/strategies/index.d.ts +14 -14
  14. package/dist/esm/strategies/index.js +14 -14
  15. package/dist/esm/strategies/keyboard.d.ts +1 -1
  16. package/dist/esm/strategies/keyboard.js +2 -2
  17. package/dist/esm/strategies/mouse.d.ts +1 -1
  18. package/dist/esm/strategies/mouse.js +2 -2
  19. package/dist/esm/strategies/resize.d.ts +1 -1
  20. package/dist/esm/strategies/resize.js +2 -2
  21. package/dist/esm/strategies/scroll.d.ts +1 -1
  22. package/dist/esm/strategies/scroll.js +2 -2
  23. package/dist/esm/strategies/tap.d.ts +1 -1
  24. package/dist/esm/strategies/tap.js +2 -2
  25. package/dist/index.d.ts +4 -4
  26. package/dist/strategies/click.d.ts +1 -1
  27. package/dist/strategies/environment.d.ts +1 -1
  28. package/dist/strategies/index.d.ts +14 -14
  29. package/dist/strategies/keyboard.d.ts +1 -1
  30. package/dist/strategies/mouse.d.ts +1 -1
  31. package/dist/strategies/resize.d.ts +1 -1
  32. package/dist/strategies/scroll.d.ts +1 -1
  33. package/dist/strategies/tap.d.ts +1 -1
  34. package/package.json +16 -15
  35. package/dist/cjs/behavior-detector.d.ts +0 -102
  36. package/dist/cjs/behavior-detector.js +0 -315
  37. package/dist/cjs/browser.d.ts +0 -33
  38. package/dist/cjs/browser.js +0 -226
  39. package/dist/cjs/index.d.ts +0 -38
  40. package/dist/cjs/index.js +0 -55
  41. package/dist/cjs/math-utils.d.ts +0 -84
  42. package/dist/cjs/math-utils.js +0 -141
  43. package/dist/cjs/strategies/click.d.ts +0 -39
  44. package/dist/cjs/strategies/click.js +0 -173
  45. package/dist/cjs/strategies/environment.d.ts +0 -52
  46. package/dist/cjs/strategies/environment.js +0 -148
  47. package/dist/cjs/strategies/index.d.ts +0 -18
  48. package/dist/cjs/strategies/index.js +0 -36
  49. package/dist/cjs/strategies/keyboard.d.ts +0 -43
  50. package/dist/cjs/strategies/keyboard.js +0 -233
  51. package/dist/cjs/strategies/mouse.d.ts +0 -39
  52. package/dist/cjs/strategies/mouse.js +0 -159
  53. package/dist/cjs/strategies/resize.d.ts +0 -21
  54. package/dist/cjs/strategies/resize.js +0 -97
  55. package/dist/cjs/strategies/scroll.d.ts +0 -37
  56. package/dist/cjs/strategies/scroll.js +0 -149
  57. package/dist/cjs/strategies/tap.d.ts +0 -38
  58. package/dist/cjs/strategies/tap.js +0 -214
  59. package/dist/cjs/strategy.d.ts +0 -107
  60. package/dist/cjs/strategy.js +0 -33
  61. package/dist/cjs/types.d.ts +0 -168
  62. package/dist/cjs/types.js +0 -26
  63. package/dist/esm/browser-iife.d.ts +0 -5
  64. package/dist/esm/browser-iife.js +0 -157
@@ -1,5 +1,5 @@
1
- import type { ScoreOptions, ScoreResult } from './types';
2
- import type { DetectionStrategy, StrategyConfig, TickOptions } from './strategy';
1
+ import type { ScoreOptions, ScoreResult } from './types.js';
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+ import type { DetectionStrategy, StrategyConfig, TickOptions } from './strategy.js';
3
3
  /**
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  * Main class for behavior detection
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  * Uses modular strategy pattern for tree-shakeable, autonomous detection modules
@@ -30,7 +30,7 @@
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  * }
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  * </script>
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  */
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- import { BehaviorDetector } from './behavior-detector';
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+ import { BehaviorDetector } from './behavior-detector.js';
34
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  import { MouseStrategy, ScrollStrategy, ClickStrategy, TapStrategy, KeyboardStrategy, EnvironmentStrategy, ResizeStrategy, } from './strategies/index.js';
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  /**
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  * Detect if the current device is mobile
@@ -31,8 +31,8 @@
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  * const result = await detector.score();
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  * ```
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  */
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- export { BehaviorDetector } from './behavior-detector';
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- export type { DetectionStrategy, StrategyConfig } from './strategy';
34
+ export { BehaviorDetector } from './behavior-detector.js';
35
+ export type { DetectionStrategy, StrategyConfig } from './strategy.js';
36
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  export { Mouse, Scroll, Click, Tap, Keyboard, Environment, Resize, MouseStrategy, ScrollStrategy, ClickStrategy, TapStrategy, KeyboardStrategy, EnvironmentStrategy, ResizeStrategy, } from './strategies/index.js';
37
- export type { BehaviorSettings, ScoreOptions, ScoreResult, ScoreBreakdown, TrackedEvent, EventType, ScoringFunction, } from './types';
38
- export { DEFAULT_SETTINGS } from './types';
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+ export type { BehaviorSettings, ScoreOptions, ScoreResult, ScoreBreakdown, TrackedEvent, EventType, ScoringFunction, } from './types.js';
38
+ export { DEFAULT_SETTINGS } from './types.js';
package/dist/esm/index.js CHANGED
@@ -31,6 +31,6 @@
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  * const result = await detector.score();
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  * ```
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  */
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- export { BehaviorDetector } from './behavior-detector';
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+ export { BehaviorDetector } from './behavior-detector.js';
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  export { Mouse, Scroll, Click, Tap, Keyboard, Environment, Resize, MouseStrategy, ScrollStrategy, ClickStrategy, TapStrategy, KeyboardStrategy, EnvironmentStrategy, ResizeStrategy, } from './strategies/index.js';
36
- export { DEFAULT_SETTINGS } from './types';
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+ export { DEFAULT_SETTINGS } from './types.js';
@@ -2,7 +2,7 @@
2
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  * Click Behavior Detection Strategy
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  * Monitors specific elements for click positioning patterns
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  */
5
- import { BaseStrategy } from '../strategy';
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+ import { BaseStrategy } from '../strategy.js';
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  export declare class ClickStrategy extends BaseStrategy {
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  readonly name = "click";
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  readonly defaultWeight = 0.3;
@@ -2,7 +2,7 @@
2
2
  * Click Behavior Detection Strategy
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  * Monitors specific elements for click positioning patterns
4
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  */
5
- import { BaseStrategy } from '../strategy';
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+ import { BaseStrategy } from '../strategy.js';
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  export class ClickStrategy extends BaseStrategy {
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  constructor(options) {
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  super();
@@ -2,7 +2,7 @@
2
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  * Environment Fingerprinting Strategy
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  * Captures browser environment on initialization and tick updates
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  */
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- import { BaseStrategy } from '../strategy';
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+ import { BaseStrategy } from '../strategy.js';
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  interface EnvironmentData {
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  screenWidth: number;
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  screenHeight: number;
@@ -2,8 +2,8 @@
2
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  * Environment Fingerprinting Strategy
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  * Captures browser environment on initialization and tick updates
4
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  */
5
- import { BaseStrategy } from '../strategy';
6
- import { inverseSigmoid, gaussian } from '../math-utils';
5
+ import { BaseStrategy } from '../strategy.js';
6
+ import { inverseSigmoid, gaussian } from '../math-utils.js';
7
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  export class EnvironmentStrategy extends BaseStrategy {
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  constructor() {
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  super(...arguments);
@@ -2,17 +2,17 @@
2
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  * Detection Strategies - Modular behavior analysis
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  * Import only what you need for optimal bundle size
4
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  */
5
- export { MouseStrategy } from './mouse';
6
- export { ScrollStrategy } from './scroll';
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- export { ClickStrategy } from './click';
8
- export { TapStrategy } from './tap';
9
- export { KeyboardStrategy } from './keyboard';
10
- export { EnvironmentStrategy } from './environment';
11
- export { ResizeStrategy } from './resize';
12
- export { MouseStrategy as Mouse } from './mouse';
13
- export { ScrollStrategy as Scroll } from './scroll';
14
- export { ClickStrategy as Click } from './click';
15
- export { TapStrategy as Tap } from './tap';
16
- export { KeyboardStrategy as Keyboard } from './keyboard';
17
- export { EnvironmentStrategy as Environment } from './environment';
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- export { ResizeStrategy as Resize } from './resize';
5
+ export { MouseStrategy } from './mouse.js';
6
+ export { ScrollStrategy } from './scroll.js';
7
+ export { ClickStrategy } from './click.js';
8
+ export { TapStrategy } from './tap.js';
9
+ export { KeyboardStrategy } from './keyboard.js';
10
+ export { EnvironmentStrategy } from './environment.js';
11
+ export { ResizeStrategy } from './resize.js';
12
+ export { MouseStrategy as Mouse } from './mouse.js';
13
+ export { ScrollStrategy as Scroll } from './scroll.js';
14
+ export { ClickStrategy as Click } from './click.js';
15
+ export { TapStrategy as Tap } from './tap.js';
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+ export { KeyboardStrategy as Keyboard } from './keyboard.js';
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+ export { EnvironmentStrategy as Environment } from './environment.js';
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+ export { ResizeStrategy as Resize } from './resize.js';
@@ -2,18 +2,18 @@
2
2
  * Detection Strategies - Modular behavior analysis
3
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  * Import only what you need for optimal bundle size
4
4
  */
5
- export { MouseStrategy } from './mouse';
6
- export { ScrollStrategy } from './scroll';
7
- export { ClickStrategy } from './click';
8
- export { TapStrategy } from './tap';
9
- export { KeyboardStrategy } from './keyboard';
10
- export { EnvironmentStrategy } from './environment';
11
- export { ResizeStrategy } from './resize';
5
+ export { MouseStrategy } from './mouse.js';
6
+ export { ScrollStrategy } from './scroll.js';
7
+ export { ClickStrategy } from './click.js';
8
+ export { TapStrategy } from './tap.js';
9
+ export { KeyboardStrategy } from './keyboard.js';
10
+ export { EnvironmentStrategy } from './environment.js';
11
+ export { ResizeStrategy } from './resize.js';
12
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  // Convenience: All strategies
13
- export { MouseStrategy as Mouse } from './mouse';
14
- export { ScrollStrategy as Scroll } from './scroll';
15
- export { ClickStrategy as Click } from './click';
16
- export { TapStrategy as Tap } from './tap';
17
- export { KeyboardStrategy as Keyboard } from './keyboard';
18
- export { EnvironmentStrategy as Environment } from './environment';
19
- export { ResizeStrategy as Resize } from './resize';
13
+ export { MouseStrategy as Mouse } from './mouse.js';
14
+ export { ScrollStrategy as Scroll } from './scroll.js';
15
+ export { ClickStrategy as Click } from './click.js';
16
+ export { TapStrategy as Tap } from './tap.js';
17
+ export { KeyboardStrategy as Keyboard } from './keyboard.js';
18
+ export { EnvironmentStrategy as Environment } from './environment.js';
19
+ export { ResizeStrategy as Resize } from './resize.js';
@@ -3,7 +3,7 @@
3
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  * Monitors typing in specific input fields
4
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  * Analyzes keydown/keyup timing and micro-variations
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  */
6
- import { BaseStrategy } from '../strategy';
6
+ import { BaseStrategy } from '../strategy.js';
7
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  export declare class KeyboardStrategy extends BaseStrategy {
8
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  readonly name = "keyboard";
9
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  readonly defaultWeight = 0.1;
@@ -3,8 +3,8 @@
3
3
  * Monitors typing in specific input fields
4
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  * Analyzes keydown/keyup timing and micro-variations
5
5
  */
6
- import { BaseStrategy } from '../strategy';
7
- import { analyzeIntervals, scoreCoefficientOfVariation } from '../math-utils';
6
+ import { BaseStrategy } from '../strategy.js';
7
+ import { analyzeIntervals, scoreCoefficientOfVariation } from '../math-utils.js';
8
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  export class KeyboardStrategy extends BaseStrategy {
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  constructor(options) {
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  super();
@@ -3,7 +3,7 @@
3
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  * Autonomous module that manages its own mouse event listeners and state
4
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  * Tracks distance and angle to detect unnatural jumps and sharp turns
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  */
6
- import { BaseStrategy, type TimeSeriesPoint } from '../strategy';
6
+ import { BaseStrategy, type TimeSeriesPoint } from '../strategy.js';
7
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  export declare class MouseStrategy extends BaseStrategy {
8
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  readonly name = "mouse";
9
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  readonly defaultWeight = 0.3;
@@ -3,8 +3,8 @@
3
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  * Autonomous module that manages its own mouse event listeners and state
4
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  * Tracks distance and angle to detect unnatural jumps and sharp turns
5
5
  */
6
- import { BaseStrategy } from '../strategy';
7
- import { calculateStatistics, gaussian } from '../math-utils';
6
+ import { BaseStrategy } from '../strategy.js';
7
+ import { calculateStatistics, gaussian } from '../math-utils.js';
8
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  export class MouseStrategy extends BaseStrategy {
9
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  constructor(options) {
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  super();
@@ -1,7 +1,7 @@
1
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  /**
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  * Resize Behavior Detection Strategy
3
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  */
4
- import { BaseStrategy } from '../strategy';
4
+ import { BaseStrategy } from '../strategy.js';
5
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  export declare class ResizeStrategy extends BaseStrategy {
6
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  readonly name = "resize";
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  readonly defaultWeight = 0.02;
@@ -1,8 +1,8 @@
1
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  /**
2
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  * Resize Behavior Detection Strategy
3
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  */
4
- import { BaseStrategy } from '../strategy';
5
- import { inverseSigmoid, sigmoid } from '../math-utils';
4
+ import { BaseStrategy } from '../strategy.js';
5
+ import { inverseSigmoid, sigmoid } from '../math-utils.js';
6
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  export class ResizeStrategy extends BaseStrategy {
7
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  constructor() {
8
8
  super(...arguments);
@@ -3,7 +3,7 @@
3
3
  * Autonomous module managing scroll event listeners
4
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  * Tracks normalized scroll distance and velocity patterns
5
5
  */
6
- import { BaseStrategy, type TimeSeriesPoint } from '../strategy';
6
+ import { BaseStrategy, type TimeSeriesPoint } from '../strategy.js';
7
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  export declare class ScrollStrategy extends BaseStrategy {
8
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  readonly name = "scroll";
9
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  readonly defaultWeight = 0.15;
@@ -3,8 +3,8 @@
3
3
  * Autonomous module managing scroll event listeners
4
4
  * Tracks normalized scroll distance and velocity patterns
5
5
  */
6
- import { BaseStrategy } from '../strategy';
7
- import { calculateStatistics, gaussian, inverseSigmoid } from '../math-utils';
6
+ import { BaseStrategy } from '../strategy.js';
7
+ import { calculateStatistics, gaussian, inverseSigmoid } from '../math-utils.js';
8
8
  export class ScrollStrategy extends BaseStrategy {
9
9
  constructor(options) {
10
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  super();
@@ -3,7 +3,7 @@
3
3
  * Monitors touch interactions on specific elements
4
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  * Analyzes tap duration, precision, movement, and timing patterns
5
5
  */
6
- import { BaseStrategy } from '../strategy';
6
+ import { BaseStrategy } from '../strategy.js';
7
7
  export declare class TapStrategy extends BaseStrategy {
8
8
  readonly name = "tap";
9
9
  readonly defaultWeight = 0.35;
@@ -3,8 +3,8 @@
3
3
  * Monitors touch interactions on specific elements
4
4
  * Analyzes tap duration, precision, movement, and timing patterns
5
5
  */
6
- import { BaseStrategy } from '../strategy';
7
- import { analyzeIntervals, scoreCoefficientOfVariation, gaussian } from '../math-utils';
6
+ import { BaseStrategy } from '../strategy.js';
7
+ import { analyzeIntervals, scoreCoefficientOfVariation, gaussian } from '../math-utils.js';
8
8
  export class TapStrategy extends BaseStrategy {
9
9
  constructor(options) {
10
10
  super();
package/dist/index.d.ts CHANGED
@@ -31,8 +31,8 @@
31
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  * const result = await detector.score();
32
32
  * ```
33
33
  */
34
- export { BehaviorDetector } from './behavior-detector';
35
- export type { DetectionStrategy, StrategyConfig } from './strategy';
34
+ export { BehaviorDetector } from './behavior-detector.js';
35
+ export type { DetectionStrategy, StrategyConfig } from './strategy.js';
36
36
  export { Mouse, Scroll, Click, Tap, Keyboard, Environment, Resize, MouseStrategy, ScrollStrategy, ClickStrategy, TapStrategy, KeyboardStrategy, EnvironmentStrategy, ResizeStrategy, } from './strategies/index.js';
37
- export type { BehaviorSettings, ScoreOptions, ScoreResult, ScoreBreakdown, TrackedEvent, EventType, ScoringFunction, } from './types';
38
- export { DEFAULT_SETTINGS } from './types';
37
+ export type { BehaviorSettings, ScoreOptions, ScoreResult, ScoreBreakdown, TrackedEvent, EventType, ScoringFunction, } from './types.js';
38
+ export { DEFAULT_SETTINGS } from './types.js';
@@ -2,7 +2,7 @@
2
2
  * Click Behavior Detection Strategy
3
3
  * Monitors specific elements for click positioning patterns
4
4
  */
5
- import { BaseStrategy } from '../strategy';
5
+ import { BaseStrategy } from '../strategy.js';
6
6
  export declare class ClickStrategy extends BaseStrategy {
7
7
  readonly name = "click";
8
8
  readonly defaultWeight = 0.3;
@@ -2,7 +2,7 @@
2
2
  * Environment Fingerprinting Strategy
3
3
  * Captures browser environment on initialization and tick updates
4
4
  */
5
- import { BaseStrategy } from '../strategy';
5
+ import { BaseStrategy } from '../strategy.js';
6
6
  interface EnvironmentData {
7
7
  screenWidth: number;
8
8
  screenHeight: number;
@@ -2,17 +2,17 @@
2
2
  * Detection Strategies - Modular behavior analysis
3
3
  * Import only what you need for optimal bundle size
4
4
  */
5
- export { MouseStrategy } from './mouse';
6
- export { ScrollStrategy } from './scroll';
7
- export { ClickStrategy } from './click';
8
- export { TapStrategy } from './tap';
9
- export { KeyboardStrategy } from './keyboard';
10
- export { EnvironmentStrategy } from './environment';
11
- export { ResizeStrategy } from './resize';
12
- export { MouseStrategy as Mouse } from './mouse';
13
- export { ScrollStrategy as Scroll } from './scroll';
14
- export { ClickStrategy as Click } from './click';
15
- export { TapStrategy as Tap } from './tap';
16
- export { KeyboardStrategy as Keyboard } from './keyboard';
17
- export { EnvironmentStrategy as Environment } from './environment';
18
- export { ResizeStrategy as Resize } from './resize';
5
+ export { MouseStrategy } from './mouse.js';
6
+ export { ScrollStrategy } from './scroll.js';
7
+ export { ClickStrategy } from './click.js';
8
+ export { TapStrategy } from './tap.js';
9
+ export { KeyboardStrategy } from './keyboard.js';
10
+ export { EnvironmentStrategy } from './environment.js';
11
+ export { ResizeStrategy } from './resize.js';
12
+ export { MouseStrategy as Mouse } from './mouse.js';
13
+ export { ScrollStrategy as Scroll } from './scroll.js';
14
+ export { ClickStrategy as Click } from './click.js';
15
+ export { TapStrategy as Tap } from './tap.js';
16
+ export { KeyboardStrategy as Keyboard } from './keyboard.js';
17
+ export { EnvironmentStrategy as Environment } from './environment.js';
18
+ export { ResizeStrategy as Resize } from './resize.js';
@@ -3,7 +3,7 @@
3
3
  * Monitors typing in specific input fields
4
4
  * Analyzes keydown/keyup timing and micro-variations
5
5
  */
6
- import { BaseStrategy } from '../strategy';
6
+ import { BaseStrategy } from '../strategy.js';
7
7
  export declare class KeyboardStrategy extends BaseStrategy {
8
8
  readonly name = "keyboard";
9
9
  readonly defaultWeight = 0.1;
@@ -3,7 +3,7 @@
3
3
  * Autonomous module that manages its own mouse event listeners and state
4
4
  * Tracks distance and angle to detect unnatural jumps and sharp turns
5
5
  */
6
- import { BaseStrategy, type TimeSeriesPoint } from '../strategy';
6
+ import { BaseStrategy, type TimeSeriesPoint } from '../strategy.js';
7
7
  export declare class MouseStrategy extends BaseStrategy {
8
8
  readonly name = "mouse";
9
9
  readonly defaultWeight = 0.3;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Resize Behavior Detection Strategy
3
3
  */
4
- import { BaseStrategy } from '../strategy';
4
+ import { BaseStrategy } from '../strategy.js';
5
5
  export declare class ResizeStrategy extends BaseStrategy {
6
6
  readonly name = "resize";
7
7
  readonly defaultWeight = 0.02;
@@ -3,7 +3,7 @@
3
3
  * Autonomous module managing scroll event listeners
4
4
  * Tracks normalized scroll distance and velocity patterns
5
5
  */
6
- import { BaseStrategy, type TimeSeriesPoint } from '../strategy';
6
+ import { BaseStrategy, type TimeSeriesPoint } from '../strategy.js';
7
7
  export declare class ScrollStrategy extends BaseStrategy {
8
8
  readonly name = "scroll";
9
9
  readonly defaultWeight = 0.15;
@@ -3,7 +3,7 @@
3
3
  * Monitors touch interactions on specific elements
4
4
  * Analyzes tap duration, precision, movement, and timing patterns
5
5
  */
6
- import { BaseStrategy } from '../strategy';
6
+ import { BaseStrategy } from '../strategy.js';
7
7
  export declare class TapStrategy extends BaseStrategy {
8
8
  readonly name = "tap";
9
9
  readonly defaultWeight = 0.35;
package/package.json CHANGED
@@ -1,23 +1,24 @@
1
1
  {
2
2
  "name": "@axeptio/behavior-detection",
3
- "version": "1.0.1",
3
+ "version": "1.0.3",
4
4
  "description": "Lightweight behavior detection library to assess human likelihood of user sessions",
5
- "main": "./dist/cjs/index.js",
5
+ "type": "module",
6
+ "main": "./dist/cjs/index.cjs",
6
7
  "module": "./dist/esm/index.js",
7
8
  "types": "./dist/index.d.ts",
8
9
  "exports": {
9
10
  ".": {
10
11
  "types": "./dist/index.d.ts",
11
12
  "import": "./dist/esm/index.js",
12
- "require": "./dist/cjs/index.js"
13
+ "require": "./dist/cjs/index.cjs"
13
14
  }
14
15
  },
15
16
  "files": [
16
17
  "dist"
17
18
  ],
18
19
  "scripts": {
19
- "build": "npm run build:cjs && npm run build:esm && npm run build:types",
20
- "build:cjs": "tsc --module commonjs --outDir dist/cjs",
20
+ "build": "npm run build:esm && npm run build:cjs && npm run build:types",
21
+ "build:cjs": "esbuild dist/esm/index.js --bundle --format=cjs --platform=node --target=es2017 --outfile=dist/cjs/index.cjs",
21
22
  "build:esm": "tsc --module es2015 --outDir dist/esm",
22
23
  "build:types": "tsc --declaration --emitDeclarationOnly --outDir dist",
23
24
  "build:bundle": "npm run build:esm && esbuild dist/esm/index.js --bundle --minify --sourcemap --target=es2020 --tree-shaking=true --outfile=dist/behavior-detection.esm.min.js",
@@ -25,19 +26,19 @@
25
26
  "build:browser:dev": "npm run build:esm && esbuild dist/esm/browser.js --bundle --minify --sourcemap --format=iife --global-name=BehaviorDetector --target=es2020 --tree-shaking=true --outfile=dist/behavior-detection.min.js",
26
27
  "build:all": "npm run build && npm run build:bundle && npm run build:browser",
27
28
  "clean": "rm -rf dist",
28
- "deploy": "node scripts/deploy.js",
29
+ "deploy": "node scripts/deploy.cjs",
29
30
  "release:patch": "npm version patch && git push && git push --tags",
30
31
  "release:minor": "npm version minor && git push && git push --tags",
31
32
  "release:major": "npm version major && git push && git push --tags",
32
- "tryme": "npm run build && node scripts/serve.js",
33
- "test": "npm run build && node tests/adversarial/run-tests.js",
34
- "test:adversarial": "npm run build && node tests/adversarial/run-all.js",
35
- "test:playwright": "npm run build && node tests/adversarial/playwright-test.js",
36
- "test:selenium": "npm run build && node tests/adversarial/selenium-test.js",
37
- "test:puppeteer": "npm run build && node tests/adversarial/puppeteer-test.js",
38
- "test:stress": "npm run build && node tests/adversarial/detector-stress-test.js",
39
- "test:stress:quick": "npm run build && node tests/adversarial/detector-stress-test.js --cycles=3 --duration=5000",
40
- "test:stress:intense": "npm run build && node tests/adversarial/detector-stress-test.js --cycles=10 --duration=20000"
33
+ "tryme": "npm run build && node scripts/serve.cjs",
34
+ "test": "npm run build && node tests/adversarial/run-tests.cjs",
35
+ "test:adversarial": "npm run build && node tests/adversarial/run-all.cjs",
36
+ "test:playwright": "npm run build && node tests/adversarial/playwright-test.cjs",
37
+ "test:selenium": "npm run build && node tests/adversarial/selenium-test.cjs",
38
+ "test:puppeteer": "npm run build && node tests/adversarial/puppeteer-test.cjs",
39
+ "test:stress": "npm run build && node tests/adversarial/detector-stress-test.cjs",
40
+ "test:stress:quick": "npm run build && node tests/adversarial/detector-stress-test.cjs --cycles=3 --duration=5000",
41
+ "test:stress:intense": "npm run build && node tests/adversarial/detector-stress-test.cjs --cycles=10 --duration=20000"
41
42
  },
42
43
  "keywords": [
43
44
  "behavior-detection",
@@ -1,102 +0,0 @@
1
- import type { ScoreOptions, ScoreResult } from './types';
2
- import type { DetectionStrategy, StrategyConfig, TickOptions } from './strategy';
3
- /**
4
- * Main class for behavior detection
5
- * Uses modular strategy pattern for tree-shakeable, autonomous detection modules
6
- */
7
- export declare class BehaviorDetector {
8
- private strategies;
9
- private isTracking;
10
- private isPausedByVisibility;
11
- private tickInterval;
12
- private tickIntervalMs;
13
- private pauseOnHidden;
14
- private visibilityChangeHandler;
15
- private confidenceScore;
16
- private readonly CONFIDENCE_TARGET;
17
- private readonly CONFIDENCE_DECAY;
18
- constructor(tickOptions?: TickOptions);
19
- /**
20
- * Add a detection strategy
21
- */
22
- addStrategy(strategy: DetectionStrategy, weight?: number): this;
23
- /**
24
- * Handle event from strategy - update confidence
25
- */
26
- private onStrategyEvent;
27
- /**
28
- * Remove a detection strategy
29
- */
30
- removeStrategy(name: string): this;
31
- /**
32
- * Enable/disable a strategy
33
- */
34
- setStrategyEnabled(name: string, enabled: boolean): this;
35
- /**
36
- * Get all registered strategies
37
- */
38
- getStrategies(): ReadonlyMap<string, StrategyConfig>;
39
- /**
40
- * Start tracking
41
- */
42
- start(): void;
43
- /**
44
- * Stop tracking
45
- */
46
- stop(): void;
47
- /**
48
- * Reset all data
49
- */
50
- reset(): void;
51
- /**
52
- * Calculate human likelihood score
53
- */
54
- score(options?: ScoreOptions): Promise<ScoreResult>;
55
- /**
56
- * Check if currently tracking
57
- */
58
- isActive(): boolean;
59
- /**
60
- * Check if currently paused due to tab visibility
61
- */
62
- isPaused(): boolean;
63
- /**
64
- * Get event count from all strategies
65
- */
66
- getEventCount(): Record<string, number>;
67
- /**
68
- * Get debug info from all strategies
69
- */
70
- getStrategyDebugInfo(): Record<string, any>;
71
- /**
72
- * Get current confidence score (0-1)
73
- * Represents how much interaction data we've collected
74
- * Higher confidence = more reliable classification
75
- */
76
- getConfidence(): number;
77
- /**
78
- * Check if confidence is above threshold for reliable classification
79
- * @param threshold - Minimum confidence (0-1), default 0.3
80
- */
81
- hasConfidentData(threshold?: number): boolean;
82
- /**
83
- * Cleanup resources
84
- */
85
- destroy(): void;
86
- /**
87
- * Handle visibility change events
88
- */
89
- private handleVisibilityChange;
90
- /**
91
- * Start tick mechanism for strategies
92
- */
93
- private startTick;
94
- /**
95
- * Stop tick mechanism
96
- */
97
- private stopTick;
98
- /**
99
- * Calculate score using strategies
100
- */
101
- private calculateStrategyScore;
102
- }