@aws-sdk/client-mediaconvert 3.741.0 → 3.744.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import { AccelerationSettings, AccelerationStatus, AudioDescription, AutomatedEncodingSettings, AvailBlanking, BillingTagsSource, CaptionDescription, CmafGroupSettings, ColorConversion3DLUTSetting, DashIsoGroupSettings, DestinationSettings, EsamSettings, ExtendedDataServices, FileGroupSettings, Hdr10Metadata, HlsGroupSettings, HopDestination, Id3Insertion, ImageInserter, Input, InputTemplate, JobMessages, JobPhase, KantarWatermarkSettings, MotionImageInserter, MsSmoothAdditionalManifest, MsSmoothAudioDeduplication, MsSmoothEncryptionSettings, MsSmoothFragmentLengthControl, NielsenConfiguration, NielsenNonLinearWatermarkSettings, OutputGroupDetail, QueueTransition, Rectangle } from "./models_0";
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+ import { AccelerationSettings, AccelerationStatus, AudioDescription, AutomatedEncodingSettings, AvailBlanking, BillingTagsSource, CaptionDescription, CmafGroupSettings, ColorConversion3DLUTSetting, DashIsoGroupSettings, DestinationSettings, EsamSettings, ExtendedDataServices, FileGroupSettings, Hdr10Metadata, HlsGroupSettings, HopDestination, Id3Insertion, ImageInserter, Input, JobMessages, JobPhase, KantarWatermarkSettings, MotionImageInserter, MsSmoothAdditionalManifest, MsSmoothAudioDeduplication, MsSmoothEncryptionSettings, MsSmoothFragmentLengthControl, NielsenConfiguration, NielsenNonLinearWatermarkSettings, OutputGroupDetail, QueueTransition, Rectangle } from "./models_0";
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  /**
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  * @public
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  * @enum
@@ -316,6 +316,7 @@ export interface CmfcSettings {
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  export declare const ContainerType: {
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  readonly CMFC: "CMFC";
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  readonly F4V: "F4V";
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+ readonly GIF: "GIF";
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  readonly ISMV: "ISMV";
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  readonly M2TS: "M2TS";
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  readonly M3U8: "M3U8";
@@ -1634,6 +1635,19 @@ export declare const AntiAlias: {
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  * @public
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  */
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  export type AntiAlias = (typeof AntiAlias)[keyof typeof AntiAlias];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const ChromaPositionMode: {
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+ readonly AUTO: "AUTO";
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+ readonly FORCE_CENTER: "FORCE_CENTER";
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+ readonly FORCE_TOP_LEFT: "FORCE_TOP_LEFT";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type ChromaPositionMode = (typeof ChromaPositionMode)[keyof typeof ChromaPositionMode];
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  /**
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  * @public
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  * @enum
@@ -1694,6 +1708,7 @@ export declare const Av1FramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -1764,7 +1779,7 @@ export interface Av1Settings {
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  */
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  FramerateControl?: Av1FramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
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  * @public
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  */
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  FramerateConversionAlgorithm?: Av1FramerateConversionAlgorithm | undefined;
@@ -1871,6 +1886,7 @@ export declare const AvcIntraFramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -1948,7 +1964,7 @@ export interface AvcIntraSettings {
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  */
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  FramerateControl?: AvcIntraFramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
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  * @public
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  */
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  FramerateConversionAlgorithm?: AvcIntraFramerateConversionAlgorithm | undefined;
@@ -1991,6 +2007,7 @@ export declare const VideoCodec: {
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  readonly AV1: "AV1";
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  readonly AVC_INTRA: "AVC_INTRA";
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  readonly FRAME_CAPTURE: "FRAME_CAPTURE";
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+ readonly GIF: "GIF";
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  readonly H_264: "H_264";
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  readonly H_265: "H_265";
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  readonly MPEG2: "MPEG2";
@@ -2032,6 +2049,56 @@ export interface FrameCaptureSettings {
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  */
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  Quality?: number | undefined;
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  }
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const GifFramerateControl: {
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+ readonly INITIALIZE_FROM_SOURCE: "INITIALIZE_FROM_SOURCE";
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+ readonly SPECIFIED: "SPECIFIED";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type GifFramerateControl = (typeof GifFramerateControl)[keyof typeof GifFramerateControl];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const GifFramerateConversionAlgorithm: {
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+ readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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+ readonly INTERPOLATE: "INTERPOLATE";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type GifFramerateConversionAlgorithm = (typeof GifFramerateConversionAlgorithm)[keyof typeof GifFramerateConversionAlgorithm];
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+ /**
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+ * Required when you set (Codec) under (VideoDescription)>(CodecSettings) to the value GIF
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+ * @public
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+ */
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+ export interface GifSettings {
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+ /**
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+ * If you are using the console, use the Framerate setting to specify the frame rate for this output. If you want to keep the same frame rate as the input video, choose Follow source. If you want to do frame rate conversion, choose a frame rate from the dropdown list or choose Custom. The framerates shown in the dropdown list are decimal approximations of fractions. If you choose Custom, specify your frame rate as a fraction. If you are creating your transcoding job specification as a JSON file without the console, use FramerateControl to specify which value the service uses for the frame rate for this output. Choose INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the input. Choose SPECIFIED if you want the service to use the frame rate you specify in the settings FramerateNumerator and FramerateDenominator.
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+ * @public
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+ */
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+ FramerateControl?: GifFramerateControl | undefined;
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+ /**
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+ * Optional. Specify how the transcoder performs framerate conversion. The default behavior is to use Drop duplicate (DUPLICATE_DROP) conversion. When you choose Interpolate (INTERPOLATE) instead, the conversion produces smoother motion.
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+ * @public
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+ */
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+ FramerateConversionAlgorithm?: GifFramerateConversionAlgorithm | undefined;
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+ /**
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+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
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+ * @public
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+ */
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+ FramerateDenominator?: number | undefined;
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+ /**
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+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
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+ * @public
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+ */
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+ FramerateNumerator?: number | undefined;
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+ }
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  /**
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  * @public
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  * @enum
@@ -2218,6 +2285,7 @@ export declare const H264FramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -2517,7 +2585,7 @@ export interface H264Settings {
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  */
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  FramerateControl?: H264FramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
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  * @public
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  */
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  FramerateConversionAlgorithm?: H264FramerateConversionAlgorithm | undefined;
@@ -2826,6 +2894,7 @@ export declare const H265FramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -3126,7 +3195,7 @@ export interface H265Settings {
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  */
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  FramerateControl?: H265FramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
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  * @public
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  */
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  FramerateConversionAlgorithm?: H265FramerateConversionAlgorithm | undefined;
@@ -3364,6 +3433,7 @@ export declare const Mpeg2FramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -3568,7 +3638,7 @@ export interface Mpeg2Settings {
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  */
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  FramerateControl?: Mpeg2FramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
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  * @public
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  */
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  FramerateConversionAlgorithm?: Mpeg2FramerateConversionAlgorithm | undefined;
@@ -3751,6 +3821,7 @@ export declare const ProresFramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -3840,7 +3911,7 @@ export interface ProresSettings {
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  */
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  FramerateControl?: ProresFramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
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  * @public
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  */
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  FramerateConversionAlgorithm?: ProresFramerateConversionAlgorithm | undefined;
@@ -3923,6 +3994,7 @@ export declare const UncompressedFramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -3992,7 +4064,7 @@ export interface UncompressedSettings {
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  */
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  FramerateControl?: UncompressedFramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
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  * @public
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  */
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  FramerateConversionAlgorithm?: UncompressedFramerateConversionAlgorithm | undefined;
@@ -4047,6 +4119,7 @@ export declare const Vc3FramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -4124,7 +4197,7 @@ export interface Vc3Settings {
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  */
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  FramerateControl?: Vc3FramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
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  * @public
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  */
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  FramerateConversionAlgorithm?: Vc3FramerateConversionAlgorithm | undefined;
@@ -4184,6 +4257,7 @@ export declare const Vp8FramerateConversionAlgorithm: {
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  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
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  readonly FRAMEFORMER: "FRAMEFORMER";
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  readonly INTERPOLATE: "INTERPOLATE";
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+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
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  };
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  /**
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  * @public
@@ -4240,7 +4314,7 @@ export interface Vp8Settings {
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  */
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  FramerateControl?: Vp8FramerateControl | undefined;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
4317
+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
4244
4318
  * @public
4245
4319
  */
4246
4320
  FramerateConversionAlgorithm?: Vp8FramerateConversionAlgorithm | undefined;
@@ -4315,6 +4389,7 @@ export declare const Vp9FramerateConversionAlgorithm: {
4315
4389
  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
4316
4390
  readonly FRAMEFORMER: "FRAMEFORMER";
4317
4391
  readonly INTERPOLATE: "INTERPOLATE";
4392
+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
4318
4393
  };
4319
4394
  /**
4320
4395
  * @public
@@ -4371,7 +4446,7 @@ export interface Vp9Settings {
4371
4446
  */
4372
4447
  FramerateControl?: Vp9FramerateControl | undefined;
4373
4448
  /**
4374
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
4449
+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
4375
4450
  * @public
4376
4451
  */
4377
4452
  FramerateConversionAlgorithm?: Vp9FramerateConversionAlgorithm | undefined;
@@ -4476,6 +4551,7 @@ export declare const XavcFramerateConversionAlgorithm: {
4476
4551
  readonly DUPLICATE_DROP: "DUPLICATE_DROP";
4477
4552
  readonly FRAMEFORMER: "FRAMEFORMER";
4478
4553
  readonly INTERPOLATE: "INTERPOLATE";
4554
+ readonly MAINTAIN_FRAME_COUNT: "MAINTAIN_FRAME_COUNT";
4479
4555
  };
4480
4556
  /**
4481
4557
  * @public
@@ -4837,7 +4913,7 @@ export interface XavcSettings {
4837
4913
  */
4838
4914
  FramerateControl?: XavcFramerateControl | undefined;
4839
4915
  /**
4840
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
4916
+ * Choose the method that you want MediaConvert to use when increasing or decreasing your video's frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96. To create an output with the same number of frames as your input: Choose Maintain frame count. When you do, MediaConvert will not drop, interpolate, add, or otherwise change the frame count from your input to your output. Note that since the frame count is maintained, the duration of your output will become shorter at higher frame rates and longer at lower frame rates.
4841
4917
  * @public
4842
4918
  */
4843
4919
  FramerateConversionAlgorithm?: XavcFramerateConversionAlgorithm | undefined;
@@ -4903,7 +4979,7 @@ export interface XavcSettings {
4903
4979
  XavcHdProfileSettings?: XavcHdProfileSettings | undefined;
4904
4980
  }
4905
4981
  /**
4906
- * Video codec settings contains the group of settings related to video encoding. The settings in this group vary depending on the value that you choose for Video codec. For each codec enum that you choose, define the corresponding settings object. The following lists the codec enum, settings object pairs. * AV1, Av1Settings * AVC_INTRA, AvcIntraSettings * FRAME_CAPTURE, FrameCaptureSettings * H_264, H264Settings * H_265, H265Settings * MPEG2, Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED, UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9, Vp9Settings * XAVC, XavcSettings
4982
+ * Video codec settings contains the group of settings related to video encoding. The settings in this group vary depending on the value that you choose for Video codec. For each codec enum that you choose, define the corresponding settings object. The following lists the codec enum, settings object pairs. * AV1, Av1Settings * AVC_INTRA, AvcIntraSettings * FRAME_CAPTURE, FrameCaptureSettings * GIF, GifSettings * H_264, H264Settings * H_265, H265Settings * MPEG2, Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED, UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9, Vp9Settings * XAVC, XavcSettings
4907
4983
  * @public
4908
4984
  */
4909
4985
  export interface VideoCodecSettings {
@@ -4927,6 +5003,11 @@ export interface VideoCodecSettings {
4927
5003
  * @public
4928
5004
  */
4929
5005
  FrameCaptureSettings?: FrameCaptureSettings | undefined;
5006
+ /**
5007
+ * Required when you set (Codec) under (VideoDescription)>(CodecSettings) to the value GIF
5008
+ * @public
5009
+ */
5010
+ GifSettings?: GifSettings | undefined;
4930
5011
  /**
4931
5012
  * Required when you set Codec to the value H_264.
4932
5013
  * @public
@@ -5630,7 +5711,12 @@ export interface VideoDescription {
5630
5711
  */
5631
5712
  AntiAlias?: AntiAlias | undefined;
5632
5713
  /**
5633
- * Video codec settings contains the group of settings related to video encoding. The settings in this group vary depending on the value that you choose for Video codec. For each codec enum that you choose, define the corresponding settings object. The following lists the codec enum, settings object pairs. * AV1, Av1Settings * AVC_INTRA, AvcIntraSettings * FRAME_CAPTURE, FrameCaptureSettings * H_264, H264Settings * H_265, H265Settings * MPEG2, Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED, UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9, Vp9Settings * XAVC, XavcSettings
5714
+ * Specify the chroma sample positioning metadata for your H.264 or H.265 output. To have MediaConvert automatically determine chroma positioning: We recommend that you keep the default value, Auto. To specify center positioning: Choose Force center. To specify top left positioning: Choose Force top left.
5715
+ * @public
5716
+ */
5717
+ ChromaPositionMode?: ChromaPositionMode | undefined;
5718
+ /**
5719
+ * Video codec settings contains the group of settings related to video encoding. The settings in this group vary depending on the value that you choose for Video codec. For each codec enum that you choose, define the corresponding settings object. The following lists the codec enum, settings object pairs. * AV1, Av1Settings * AVC_INTRA, AvcIntraSettings * FRAME_CAPTURE, FrameCaptureSettings * GIF, GifSettings * H_264, H264Settings * H_265, H265Settings * MPEG2, Mpeg2Settings * PRORES, ProresSettings * UNCOMPRESSED, UncompressedSettings * VC3, Vc3Settings * VP8, Vp8Settings * VP9, Vp9Settings * XAVC, XavcSettings
5634
5720
  * @public
5635
5721
  */
5636
5722
  CodecSettings?: VideoCodecSettings | undefined;
@@ -5721,7 +5807,7 @@ export interface Output {
5721
5807
  */
5722
5808
  ContainerSettings?: ContainerSettings | undefined;
5723
5809
  /**
5724
- * Use Extension to specify the file extension for outputs in File output groups. If you do not specify a value, the service will use default extensions by container type as follows * MPEG-2 transport stream, m2ts * Quicktime, mov * MXF container, mxf * MPEG-4 container, mp4 * WebM container, webm * No Container, the service will use codec extensions (e.g. AAC, H265, H265, AC3)
5810
+ * Use Extension to specify the file extension for outputs in File output groups. If you do not specify a value, the service will use default extensions by container type as follows * MPEG-2 transport stream, m2ts * Quicktime, mov * MXF container, mxf * MPEG-4 container, mp4 * WebM container, webm * Animated GIF container, gif * No Container, the service will use codec extensions (e.g. AAC, H265, H265, AC3)
5725
5811
  * @public
5726
5812
  */
5727
5813
  Extension?: string | undefined;
@@ -5858,7 +5944,7 @@ export interface JobSettings {
5858
5944
  */
5859
5945
  ExtendedDataServices?: ExtendedDataServices | undefined;
5860
5946
  /**
5861
- * Specify the input that MediaConvert references for your default output settings. MediaConvert uses this input's Resolution, Frame rate, and Pixel aspect ratio for all outputs that you don't manually specify different output settings for. Enabling this setting will disable "Follow source" for all other inputs. If MediaConvert cannot follow your source, for example if you specify an audio-only input, MediaConvert uses the first followable input instead. In your JSON job specification, enter an integer from 1 to 150 corresponding to the order of your inputs.
5947
+ * Specify the input that MediaConvert references for your default output settings. MediaConvert uses this input's Resolution, Frame rate, and Pixel aspect ratio for all outputs that you don't manually specify different output settings for. Enabling this setting will disable "Follow source" for all other inputs. If MediaConvert cannot follow your source, for example if you specify an audio-only input, MediaConvert uses the first followable input instead. In your JSON job specification, enter an integer from 1 to 150 corresponding to the order of your inputs.
5862
5948
  * @public
5863
5949
  */
5864
5950
  FollowSource?: number | undefined;
@@ -6143,178 +6229,3 @@ export interface Job {
6143
6229
  */
6144
6230
  Warnings?: WarningGroup[] | undefined;
6145
6231
  }
6146
- /**
6147
- * Use Job engine versions to run jobs for your production workflow on one version, while you test and validate the latest version. Job engine versions are in a YYYY-MM-DD format.
6148
- * @public
6149
- */
6150
- export interface JobEngineVersion {
6151
- /**
6152
- * The date that this Job engine version expires. Requests to create jobs with an expired version result in a regular job, as if no specific Job engine version was requested.
6153
- * @public
6154
- */
6155
- ExpirationDate?: Date | undefined;
6156
- /**
6157
- * Use Job engine versions to run jobs for your production workflow on one version, while you test and validate the latest version. Job engine versions are in a YYYY-MM-DD format.
6158
- * @public
6159
- */
6160
- Version?: string | undefined;
6161
- }
6162
- /**
6163
- * JobTemplateSettings contains all the transcode settings saved in the template that will be applied to jobs created from it.
6164
- * @public
6165
- */
6166
- export interface JobTemplateSettings {
6167
- /**
6168
- * When specified, this offset (in milliseconds) is added to the input Ad Avail PTS time.
6169
- * @public
6170
- */
6171
- AdAvailOffset?: number | undefined;
6172
- /**
6173
- * Settings for ad avail blanking. Video can be blanked or overlaid with an image, and audio muted during SCTE-35 triggered ad avails.
6174
- * @public
6175
- */
6176
- AvailBlanking?: AvailBlanking | undefined;
6177
- /**
6178
- * Use 3D LUTs to specify custom color mapping behavior when you convert from one color space into another. You can include up to 8 different 3D LUTs. For more information, see: https://docs.aws.amazon.com/mediaconvert/latest/ug/3d-luts.html
6179
- * @public
6180
- */
6181
- ColorConversion3DLUTSettings?: ColorConversion3DLUTSetting[] | undefined;
6182
- /**
6183
- * Settings for Event Signaling And Messaging (ESAM). If you don't do ad insertion, you can ignore these settings.
6184
- * @public
6185
- */
6186
- Esam?: EsamSettings | undefined;
6187
- /**
6188
- * If your source content has EIA-608 Line 21 Data Services, enable this feature to specify what MediaConvert does with the Extended Data Services (XDS) packets. You can choose to pass through XDS packets, or remove them from the output. For more information about XDS, see EIA-608 Line Data Services, section 9.5.1.5 05h Content Advisory.
6189
- * @public
6190
- */
6191
- ExtendedDataServices?: ExtendedDataServices | undefined;
6192
- /**
6193
- * Specify the input that MediaConvert references for your default output settings. MediaConvert uses this input's Resolution, Frame rate, and Pixel aspect ratio for all outputs that you don't manually specify different output settings for. Enabling this setting will disable "Follow source" for all other inputs. If MediaConvert cannot follow your source, for example if you specify an audio-only input, MediaConvert uses the first followable input instead. In your JSON job specification, enter an integer from 1 to 150 corresponding to the order of your inputs.
6194
- * @public
6195
- */
6196
- FollowSource?: number | undefined;
6197
- /**
6198
- * Use Inputs to define the source file used in the transcode job. There can only be one input in a job template. Using the API, you can include multiple inputs when referencing a job template.
6199
- * @public
6200
- */
6201
- Inputs?: InputTemplate[] | undefined;
6202
- /**
6203
- * Use these settings only when you use Kantar watermarking. Specify the values that MediaConvert uses to generate and place Kantar watermarks in your output audio. These settings apply to every output in your job. In addition to specifying these values, you also need to store your Kantar credentials in AWS Secrets Manager. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/kantar-watermarking.html.
6204
- * @public
6205
- */
6206
- KantarWatermark?: KantarWatermarkSettings | undefined;
6207
- /**
6208
- * Overlay motion graphics on top of your video. The motion graphics that you specify here appear on all outputs in all output groups. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/motion-graphic-overlay.html.
6209
- * @public
6210
- */
6211
- MotionImageInserter?: MotionImageInserter | undefined;
6212
- /**
6213
- * Settings for your Nielsen configuration. If you don't do Nielsen measurement and analytics, ignore these settings. When you enable Nielsen configuration, MediaConvert enables PCM to ID3 tagging for all outputs in the job.
6214
- * @public
6215
- */
6216
- NielsenConfiguration?: NielsenConfiguration | undefined;
6217
- /**
6218
- * Ignore these settings unless you are using Nielsen non-linear watermarking. Specify the values that MediaConvert uses to generate and place Nielsen watermarks in your output audio. In addition to specifying these values, you also need to set up your cloud TIC server. These settings apply to every output in your job. The MediaConvert implementation is currently with the following Nielsen versions: Nielsen Watermark SDK Version 6.0.13 Nielsen NLM Watermark Engine Version 1.3.3 Nielsen Watermark Authenticator [SID_TIC] Version [7.0.0]
6219
- * @public
6220
- */
6221
- NielsenNonLinearWatermark?: NielsenNonLinearWatermarkSettings | undefined;
6222
- /**
6223
- * Contains one group of settings for each set of outputs that share a common package type. All unpackaged files (MPEG-4, MPEG-2 TS, Quicktime, MXF, and no container) are grouped in a single output group as well. Required in is a group of settings that apply to the whole group. This required object depends on the value you set for Type. Type, settings object pairs are as follows. * FILE_GROUP_SETTINGS, FileGroupSettings * HLS_GROUP_SETTINGS, HlsGroupSettings * DASH_ISO_GROUP_SETTINGS, DashIsoGroupSettings * MS_SMOOTH_GROUP_SETTINGS, MsSmoothGroupSettings * CMAF_GROUP_SETTINGS, CmafGroupSettings
6224
- * @public
6225
- */
6226
- OutputGroups?: OutputGroup[] | undefined;
6227
- /**
6228
- * These settings control how the service handles timecodes throughout the job. These settings don't affect input clipping.
6229
- * @public
6230
- */
6231
- TimecodeConfig?: TimecodeConfig | undefined;
6232
- /**
6233
- * Insert user-defined custom ID3 metadata at timecodes that you specify. In each output that you want to include this metadata, you must set ID3 metadata to Passthrough.
6234
- * @public
6235
- */
6236
- TimedMetadataInsertion?: TimedMetadataInsertion | undefined;
6237
- }
6238
- /**
6239
- * @public
6240
- * @enum
6241
- */
6242
- export declare const Type: {
6243
- readonly CUSTOM: "CUSTOM";
6244
- readonly SYSTEM: "SYSTEM";
6245
- };
6246
- /**
6247
- * @public
6248
- */
6249
- export type Type = (typeof Type)[keyof typeof Type];
6250
- /**
6251
- * A job template is a pre-made set of encoding instructions that you can use to quickly create a job.
6252
- * @public
6253
- */
6254
- export interface JobTemplate {
6255
- /**
6256
- * Accelerated transcoding can significantly speed up jobs with long, visually complex content.
6257
- * @public
6258
- */
6259
- AccelerationSettings?: AccelerationSettings | undefined;
6260
- /**
6261
- * An identifier for this resource that is unique within all of AWS.
6262
- * @public
6263
- */
6264
- Arn?: string | undefined;
6265
- /**
6266
- * An optional category you create to organize your job templates.
6267
- * @public
6268
- */
6269
- Category?: string | undefined;
6270
- /**
6271
- * The timestamp in epoch seconds for Job template creation.
6272
- * @public
6273
- */
6274
- CreatedAt?: Date | undefined;
6275
- /**
6276
- * An optional description you create for each job template.
6277
- * @public
6278
- */
6279
- Description?: string | undefined;
6280
- /**
6281
- * Optional list of hop destinations.
6282
- * @public
6283
- */
6284
- HopDestinations?: HopDestination[] | undefined;
6285
- /**
6286
- * The timestamp in epoch seconds when the Job template was last updated.
6287
- * @public
6288
- */
6289
- LastUpdated?: Date | undefined;
6290
- /**
6291
- * A name you create for each job template. Each name must be unique within your account.
6292
- * @public
6293
- */
6294
- Name: string | undefined;
6295
- /**
6296
- * Relative priority on the job.
6297
- * @public
6298
- */
6299
- Priority?: number | undefined;
6300
- /**
6301
- * Optional. The queue that jobs created from this template are assigned to. If you don't specify this, jobs will go to the default queue.
6302
- * @public
6303
- */
6304
- Queue?: string | undefined;
6305
- /**
6306
- * JobTemplateSettings contains all the transcode settings saved in the template that will be applied to jobs created from it.
6307
- * @public
6308
- */
6309
- Settings: JobTemplateSettings | undefined;
6310
- /**
6311
- * Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch Events. Set the interval, in seconds, between status updates. MediaConvert sends an update at this interval from the time the service begins processing your job to the time it completes the transcode or encounters an error.
6312
- * @public
6313
- */
6314
- StatusUpdateInterval?: StatusUpdateInterval | undefined;
6315
- /**
6316
- * A job template can be of two types: system or custom. System or built-in job templates can't be modified or deleted by the user.
6317
- * @public
6318
- */
6319
- Type?: Type | undefined;
6320
- }