@aws-sdk/client-mediaconvert 3.316.0 → 3.321.1

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@@ -1,6 +1,72 @@
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  import { ExceptionOptionType as __ExceptionOptionType } from "@aws-sdk/smithy-client";
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  import { MediaConvertServiceException as __BaseException } from "./MediaConvertServiceException";
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- import { AccelerationSettings, AccelerationStatus, AudioDescription, AutomatedEncodingSettings, AvailBlanking, BillingTagsSource, CaptionDescription, CaptionDescriptionPreset, CmfcAudioDuration, CmfcSettings, ContainerType, DvbNitSettings, Endpoint, EsamSettings, ExtendedDataServices, F4vSettings, Hdr10Metadata, HopDestination, Id3Insertion, ImageInserter, Input, InputTemplate, JobMessages, JobPhase, KantarWatermarkSettings, M2tsAudioBufferModel, M2tsAudioDuration, M2tsBufferModel, M2tsDataPtsControl, MotionImageInserter, NielsenConfiguration, NielsenNonLinearWatermarkSettings, OutputGroupDetail, OutputGroupSettings, QueueTransition, Rectangle } from "./models_0";
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+ import { AccelerationSettings, AccelerationStatus, AudioDescription, AutomatedEncodingSettings, AvailBlanking, BillingTagsSource, CaptionDescription, CaptionDescriptionPreset, CmfcAudioDuration, CmfcSettings, ContainerType, EsamSettings, ExtendedDataServices, F4vSettings, Hdr10Metadata, HopDestination, Id3Insertion, ImageInserter, Input, InputTemplate, JobMessages, JobPhase, KantarWatermarkSettings, MotionImageInserter, NielsenConfiguration, NielsenNonLinearWatermarkSettings, OutputGroupDetail, OutputGroupSettings, QueueTransition, Rectangle } from "./models_0";
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const M2tsAudioBufferModel: {
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+ readonly ATSC: "ATSC";
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+ readonly DVB: "DVB";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type M2tsAudioBufferModel = (typeof M2tsAudioBufferModel)[keyof typeof M2tsAudioBufferModel];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const M2tsAudioDuration: {
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+ readonly DEFAULT_CODEC_DURATION: "DEFAULT_CODEC_DURATION";
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+ readonly MATCH_VIDEO_DURATION: "MATCH_VIDEO_DURATION";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type M2tsAudioDuration = (typeof M2tsAudioDuration)[keyof typeof M2tsAudioDuration];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const M2tsBufferModel: {
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+ readonly MULTIPLEX: "MULTIPLEX";
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+ readonly NONE: "NONE";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type M2tsBufferModel = (typeof M2tsBufferModel)[keyof typeof M2tsBufferModel];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const M2tsDataPtsControl: {
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+ readonly ALIGN_TO_VIDEO: "ALIGN_TO_VIDEO";
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+ readonly AUTO: "AUTO";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type M2tsDataPtsControl = (typeof M2tsDataPtsControl)[keyof typeof M2tsDataPtsControl];
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+ /**
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+ * @public
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+ * Use these settings to insert a DVB Network Information Table (NIT) in the transport stream of this output. When you work directly in your JSON job specification, include this object only when your job has a transport stream output and the container settings contain the object M2tsSettings.
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+ */
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+ export interface DvbNitSettings {
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+ /**
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+ * The numeric value placed in the Network Information Table (NIT).
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+ */
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+ NetworkId?: number;
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+ /**
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+ * The network name text placed in the network_name_descriptor inside the Network Information Table. Maximum length is 256 characters.
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+ */
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+ NetworkName?: string;
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+ /**
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+ * The number of milliseconds between instances of this table in the output transport stream.
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+ */
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+ NitInterval?: number;
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+ }
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  /**
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  * @public
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  * @enum
@@ -1161,7 +1227,7 @@ export interface Av1Settings {
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  */
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  FramerateControl?: Av1FramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: Av1FramerateConversionAlgorithm | string;
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  /**
@@ -1331,7 +1397,7 @@ export interface AvcIntraSettings {
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  */
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  FramerateControl?: AvcIntraFramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: AvcIntraFramerateConversionAlgorithm | string;
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  /**
@@ -1370,6 +1436,7 @@ export declare const VideoCodec: {
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  readonly H_264: "H_264";
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  readonly H_265: "H_265";
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  readonly MPEG2: "MPEG2";
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+ readonly PASSTHROUGH: "PASSTHROUGH";
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  readonly PRORES: "PRORES";
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  readonly VC3: "VC3";
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  readonly VP8: "VP8";
@@ -1454,7 +1521,7 @@ export type BandwidthReductionFilterStrength = (typeof BandwidthReductionFilterS
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  */
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  export interface BandwidthReductionFilter {
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  /**
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- * Optionally specify the level of sharpening to apply when you use the Bandwidth reduction filter. Sharpening adds contrast to the edges of your video content and can reduce softness. Keep the default value Off to apply no sharpening. Set Sharpening strength to Low to apply a minimal amount of sharpening, or High to apply a maximum amount of sharpening.
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+ * Optionally specify the level of sharpening to apply when you use the Bandwidth reduction filter. Sharpening adds contrast to the edges of your video content and can reduce softness. Keep the default value Off to apply no sharpening. Set Sharpening strength to Low to apply a minimal amount of sharpening, or High to apply a maximum amount of sharpening.
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  */
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  Sharpening?: BandwidthReductionFilterSharpening | string;
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  /**
@@ -1811,7 +1878,7 @@ export interface H264Settings {
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  */
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  CodecProfile?: H264CodecProfile | string;
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  /**
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- * Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the setting B frames between reference frames (numberBFramesBetweenReferenceFrames).
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+ * Specify whether to allow the number of B-frames in your output GOP structure to vary or not depending on your input video content. To improve the subjective video quality of your output that has high-motion content: Leave blank or keep the default value Adaptive. MediaConvert will use fewer B-frames for high-motion video content than low-motion content. The maximum number of B- frames is limited by the value that you choose for B-frames between reference frames. To use the same number B-frames for all types of content: Choose Static.
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  */
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  DynamicSubGop?: H264DynamicSubGop | string;
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  /**
@@ -1831,7 +1898,7 @@ export interface H264Settings {
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  */
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  FramerateControl?: H264FramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: H264FramerateConversionAlgorithm | string;
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  /**
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  */
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  FramerateNumerator?: number;
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  /**
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- * If enable, use reference B frames for GOP structures that have B frames > 1.
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+ * Specify whether to allow B-frames to be referenced by other frame types. To use reference B-frames when your GOP structure has 1 or more B-frames: Leave blank or keep the default value Enabled. We recommend that you choose Enabled to help improve the video quality of your output relative to its bitrate. To not use reference B-frames: Choose Disabled.
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  */
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  GopBReference?: H264GopBReference | string;
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  /**
@@ -1883,7 +1950,7 @@ export interface H264Settings {
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  */
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  MinIInterval?: number;
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  /**
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- * This setting to determines the number of B-frames that MediaConvert puts between reference frames in this output. We recommend that you use automatic behavior to allow the transcoder to choose the best value based on characteristics of your input video. In the console, choose AUTO to select this automatic behavior. When you manually edit your JSON job specification, leave this setting out to choose automatic behavior. When you want to specify this number explicitly, choose a whole number from 0 through 7.
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+ * Specify the number of B-frames between reference frames in this output. For the best video quality: Leave blank. MediaConvert automatically determines the number of B-frames to use based on the characteristics of your input video. To manually specify the number of B-frames between reference frames: Enter an integer from 0 to 7.
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  */
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  NumberBFramesBetweenReferenceFrames?: number;
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  /**
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  */
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  ParNumerator?: number;
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  /**
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- * Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want to trade off encoding speed for output video quality. The default behavior is faster, lower quality, single-pass encoding.
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+ * The Quality tuning level you choose represents a trade-off between the encoding speed of your job and the output video quality. For the fastest encoding speed at the cost of video quality: Choose Single pass. For a good balance between encoding speed and video quality: Leave blank or keep the default value Single pass HQ. For the best video quality, at the cost of encoding speed: Choose Multi pass HQ. MediaConvert performs an analysis pass on your input followed by an encoding pass. Outputs that use this feature incur pro-tier pricing.
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  */
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  QualityTuningLevel?: H264QualityTuningLevel | string;
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  /**
@@ -2336,7 +2403,7 @@ export interface H265Settings {
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  */
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  CodecProfile?: H265CodecProfile | string;
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  /**
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- * Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the setting B frames between reference frames (numberBFramesBetweenReferenceFrames).
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+ * Specify whether to allow the number of B-frames in your output GOP structure to vary or not depending on your input video content. To improve the subjective video quality of your output that has high-motion content: Leave blank or keep the default value Adaptive. MediaConvert will use fewer B-frames for high-motion video content than low-motion content. The maximum number of B- frames is limited by the value that you choose for B-frames between reference frames. To use the same number B-frames for all types of content: Choose Static.
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  */
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  DynamicSubGop?: H265DynamicSubGop | string;
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  /**
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  */
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  FramerateControl?: H265FramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: H265FramerateConversionAlgorithm | string;
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  /**
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  */
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  FramerateNumerator?: number;
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  /**
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- * If enable, use reference B frames for GOP structures that have B frames > 1.
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+ * Specify whether to allow B-frames to be referenced by other frame types. To use reference B-frames when your GOP structure has 1 or more B-frames: Leave blank or keep the default value Enabled. We recommend that you choose Enabled to help improve the video quality of your output relative to its bitrate. To not use reference B-frames: Choose Disabled.
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  */
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  GopBReference?: H265GopBReference | string;
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  /**
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  */
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  MinIInterval?: number;
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  /**
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- * Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid values are whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
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+ * Specify the number of B-frames between reference frames in this output. For the best video quality: Leave blank. MediaConvert automatically determines the number of B-frames to use based on the characteristics of your input video. To manually specify the number of B-frames between reference frames: Enter an integer from 0 to 7.
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  */
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  NumberBFramesBetweenReferenceFrames?: number;
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  /**
@@ -2751,7 +2818,7 @@ export interface Mpeg2Settings {
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  */
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  FramerateControl?: Mpeg2FramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: Mpeg2FramerateConversionAlgorithm | string;
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  /**
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  */
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  FramerateControl?: ProresFramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: ProresFramerateConversionAlgorithm | string;
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  /**
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  */
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  FramerateControl?: Vc3FramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: Vc3FramerateConversionAlgorithm | string;
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  /**
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  */
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  FramerateControl?: Vp8FramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: Vp8FramerateConversionAlgorithm | string;
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  /**
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  */
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  FramerateControl?: Vp9FramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: Vp9FramerateConversionAlgorithm | string;
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  /**
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  */
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  FramerateControl?: XavcFramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: XavcFramerateConversionAlgorithm | string;
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  /**
@@ -3851,7 +3918,7 @@ export interface VideoCodecSettings {
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  */
3852
3919
  AvcIntraSettings?: AvcIntraSettings;
3853
3920
  /**
3854
- * Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec.
3921
+ * Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec. To passthrough the video stream of your input JPEG2000, VC-3, AVC-INTRA or Apple ProRes video without any video encoding: Choose Passthrough. If you have multiple input videos, note that they must have identical encoding attributes. When you choose Passthrough, your output container must be MXF or QuickTime MOV.
3855
3922
  */
3856
3923
  Codec?: VideoCodec | string;
3857
3924
  /**
@@ -4077,6 +4144,7 @@ export declare const DeinterlaceAlgorithm: {
4077
4144
  readonly BLEND_TICKER: "BLEND_TICKER";
4078
4145
  readonly INTERPOLATE: "INTERPOLATE";
4079
4146
  readonly INTERPOLATE_TICKER: "INTERPOLATE_TICKER";
4147
+ readonly LINEAR_INTERPOLATION: "LINEAR_INTERPOLATION";
4080
4148
  };
4081
4149
  /**
4082
4150
  * @public
@@ -4113,7 +4181,7 @@ export type DeinterlacerMode = (typeof DeinterlacerMode)[keyof typeof Deinterlac
4113
4181
  */
4114
4182
  export interface Deinterlacer {
4115
4183
  /**
4116
- * Only applies when you set Deinterlacer (DeinterlaceMode) to Deinterlace (DEINTERLACE) or Adaptive (ADAPTIVE). Motion adaptive interpolate (INTERPOLATE) produces sharper pictures, while blend (BLEND) produces smoother motion. Use (INTERPOLATE_TICKER) OR (BLEND_TICKER) if your source file includes a ticker, such as a scrolling headline at the bottom of the frame.
4184
+ * Only applies when you set Deinterlace mode to Deinterlace or Adaptive. Interpolate produces sharper pictures, while blend produces smoother motion. If your source file includes a ticker, such as a scrolling headline at the bottom of the frame: Choose Interpolate ticker or Blend ticker. To apply field doubling: Choose Linear interpolation. Note that Linear interpolation may introduce video artifacts into your output.
4117
4185
  */
4118
4186
  Algorithm?: DeinterlaceAlgorithm | string;
4119
4187
  /**
@@ -5572,60 +5640,3 @@ export interface DeleteQueueRequest {
5572
5640
  */
5573
5641
  export interface DeleteQueueResponse {
5574
5642
  }
5575
- /**
5576
- * @public
5577
- * @enum
5578
- */
5579
- export declare const DescribeEndpointsMode: {
5580
- readonly DEFAULT: "DEFAULT";
5581
- readonly GET_ONLY: "GET_ONLY";
5582
- };
5583
- /**
5584
- * @public
5585
- */
5586
- export type DescribeEndpointsMode = (typeof DescribeEndpointsMode)[keyof typeof DescribeEndpointsMode];
5587
- /**
5588
- * @public
5589
- * DescribeEndpointsRequest
5590
- */
5591
- export interface DescribeEndpointsRequest {
5592
- /**
5593
- * Optional. Max number of endpoints, up to twenty, that will be returned at one time.
5594
- */
5595
- MaxResults?: number;
5596
- /**
5597
- * Optional field, defaults to DEFAULT. Specify DEFAULT for this operation to return your endpoints if any exist, or to create an endpoint for you and return it if one doesn't already exist. Specify GET_ONLY to return your endpoints if any exist, or an empty list if none exist.
5598
- */
5599
- Mode?: DescribeEndpointsMode | string;
5600
- /**
5601
- * Use this string, provided with the response to a previous request, to request the next batch of endpoints.
5602
- */
5603
- NextToken?: string;
5604
- }
5605
- /**
5606
- * @public
5607
- */
5608
- export interface DescribeEndpointsResponse {
5609
- /**
5610
- * List of endpoints
5611
- */
5612
- Endpoints?: Endpoint[];
5613
- /**
5614
- * Use this string to request the next batch of endpoints.
5615
- */
5616
- NextToken?: string;
5617
- }
5618
- /**
5619
- * @public
5620
- */
5621
- export interface DisassociateCertificateRequest {
5622
- /**
5623
- * The ARN of the ACM certificate that you want to disassociate from your MediaConvert resource.
5624
- */
5625
- Arn: string | undefined;
5626
- }
5627
- /**
5628
- * @public
5629
- */
5630
- export interface DisassociateCertificateResponse {
5631
- }
@@ -1,5 +1,62 @@
1
- import { AccelerationSettings, HopDestination } from "./models_0";
1
+ import { AccelerationSettings, Endpoint, HopDestination } from "./models_0";
2
2
  import { Job, JobStatus, JobTemplate, JobTemplateSettings, Preset, PresetSettings, Queue, QueueStatus, ReservationPlanSettings, StatusUpdateInterval } from "./models_1";
3
+ /**
4
+ * @public
5
+ * @enum
6
+ */
7
+ export declare const DescribeEndpointsMode: {
8
+ readonly DEFAULT: "DEFAULT";
9
+ readonly GET_ONLY: "GET_ONLY";
10
+ };
11
+ /**
12
+ * @public
13
+ */
14
+ export type DescribeEndpointsMode = (typeof DescribeEndpointsMode)[keyof typeof DescribeEndpointsMode];
15
+ /**
16
+ * @public
17
+ * DescribeEndpointsRequest
18
+ */
19
+ export interface DescribeEndpointsRequest {
20
+ /**
21
+ * Optional. Max number of endpoints, up to twenty, that will be returned at one time.
22
+ */
23
+ MaxResults?: number;
24
+ /**
25
+ * Optional field, defaults to DEFAULT. Specify DEFAULT for this operation to return your endpoints if any exist, or to create an endpoint for you and return it if one doesn't already exist. Specify GET_ONLY to return your endpoints if any exist, or an empty list if none exist.
26
+ */
27
+ Mode?: DescribeEndpointsMode | string;
28
+ /**
29
+ * Use this string, provided with the response to a previous request, to request the next batch of endpoints.
30
+ */
31
+ NextToken?: string;
32
+ }
33
+ /**
34
+ * @public
35
+ */
36
+ export interface DescribeEndpointsResponse {
37
+ /**
38
+ * List of endpoints
39
+ */
40
+ Endpoints?: Endpoint[];
41
+ /**
42
+ * Use this string to request the next batch of endpoints.
43
+ */
44
+ NextToken?: string;
45
+ }
46
+ /**
47
+ * @public
48
+ */
49
+ export interface DisassociateCertificateRequest {
50
+ /**
51
+ * The ARN of the ACM certificate that you want to disassociate from your MediaConvert resource.
52
+ */
53
+ Arn: string | undefined;
54
+ }
55
+ /**
56
+ * @public
57
+ */
58
+ export interface DisassociateCertificateResponse {
59
+ }
3
60
  /**
4
61
  * @public
5
62
  */
@@ -14,7 +14,7 @@ import {
14
14
  import {
15
15
  DescribeEndpointsRequest,
16
16
  DescribeEndpointsResponse,
17
- } from "../models/models_1";
17
+ } from "../models/models_2";
18
18
  export interface DescribeEndpointsCommandInput
19
19
  extends DescribeEndpointsRequest {}
20
20
  export interface DescribeEndpointsCommandOutput
@@ -14,7 +14,7 @@ import {
14
14
  import {
15
15
  DisassociateCertificateRequest,
16
16
  DisassociateCertificateResponse,
17
- } from "../models/models_1";
17
+ } from "../models/models_2";
18
18
  export interface DisassociateCertificateCommandInput
19
19
  extends DisassociateCertificateRequest {}
20
20
  export interface DisassociateCertificateCommandOutput
@@ -1108,6 +1108,29 @@ export interface Id3Insertion {
1108
1108
  Id3?: string;
1109
1109
  Timecode?: string;
1110
1110
  }
1111
+ export declare const AdvancedInputFilter: {
1112
+ readonly DISABLED: "DISABLED";
1113
+ readonly ENABLED: "ENABLED";
1114
+ };
1115
+ export type AdvancedInputFilter =
1116
+ (typeof AdvancedInputFilter)[keyof typeof AdvancedInputFilter];
1117
+ export declare const AdvancedInputFilterAddTexture: {
1118
+ readonly DISABLED: "DISABLED";
1119
+ readonly ENABLED: "ENABLED";
1120
+ };
1121
+ export type AdvancedInputFilterAddTexture =
1122
+ (typeof AdvancedInputFilterAddTexture)[keyof typeof AdvancedInputFilterAddTexture];
1123
+ export declare const AdvancedInputFilterSharpen: {
1124
+ readonly HIGH: "HIGH";
1125
+ readonly LOW: "LOW";
1126
+ readonly OFF: "OFF";
1127
+ };
1128
+ export type AdvancedInputFilterSharpen =
1129
+ (typeof AdvancedInputFilterSharpen)[keyof typeof AdvancedInputFilterSharpen];
1130
+ export interface AdvancedInputFilterSettings {
1131
+ AddTexture?: AdvancedInputFilterAddTexture | string;
1132
+ Sharpening?: AdvancedInputFilterSharpen | string;
1133
+ }
1111
1134
  export interface AudioSelectorGroup {
1112
1135
  AudioSelectorNames?: string[];
1113
1136
  }
@@ -1196,6 +1219,12 @@ export declare const FileSourceConvert608To708: {
1196
1219
  };
1197
1220
  export type FileSourceConvert608To708 =
1198
1221
  (typeof FileSourceConvert608To708)[keyof typeof FileSourceConvert608To708];
1222
+ export declare const CaptionSourceConvertPaintOnToPopOn: {
1223
+ readonly DISABLED: "DISABLED";
1224
+ readonly ENABLED: "ENABLED";
1225
+ };
1226
+ export type CaptionSourceConvertPaintOnToPopOn =
1227
+ (typeof CaptionSourceConvertPaintOnToPopOn)[keyof typeof CaptionSourceConvertPaintOnToPopOn];
1199
1228
  export interface CaptionSourceFramerate {
1200
1229
  FramerateDenominator?: number;
1201
1230
  FramerateNumerator?: number;
@@ -1208,6 +1237,7 @@ export type FileSourceTimeDeltaUnits =
1208
1237
  (typeof FileSourceTimeDeltaUnits)[keyof typeof FileSourceTimeDeltaUnits];
1209
1238
  export interface FileSourceSettings {
1210
1239
  Convert608To708?: FileSourceConvert608To708 | string;
1240
+ ConvertPaintToPop?: CaptionSourceConvertPaintOnToPopOn | string;
1211
1241
  Framerate?: CaptionSourceFramerate;
1212
1242
  SourceFile?: string;
1213
1243
  TimeDelta?: number;
@@ -1412,6 +1442,8 @@ export interface VideoSelector {
1412
1442
  SampleRange?: InputSampleRange | string;
1413
1443
  }
1414
1444
  export interface Input {
1445
+ AdvancedInputFilter?: AdvancedInputFilter | string;
1446
+ AdvancedInputFilterSettings?: AdvancedInputFilterSettings;
1415
1447
  AudioSelectorGroups?: Record<string, AudioSelectorGroup>;
1416
1448
  AudioSelectors?: Record<string, AudioSelector>;
1417
1449
  CaptionSelectors?: Record<string, CaptionSelector>;
@@ -1436,6 +1468,8 @@ export interface Input {
1436
1468
  VideoSelector?: VideoSelector;
1437
1469
  }
1438
1470
  export interface InputTemplate {
1471
+ AdvancedInputFilter?: AdvancedInputFilter | string;
1472
+ AdvancedInputFilterSettings?: AdvancedInputFilterSettings;
1439
1473
  AudioSelectorGroups?: Record<string, AudioSelectorGroup>;
1440
1474
  AudioSelectors?: Record<string, AudioSelector>;
1441
1475
  CaptionSelectors?: Record<string, CaptionSelector>;
@@ -2299,32 +2333,3 @@ export type F4vMoovPlacement =
2299
2333
  export interface F4vSettings {
2300
2334
  MoovPlacement?: F4vMoovPlacement | string;
2301
2335
  }
2302
- export declare const M2tsAudioBufferModel: {
2303
- readonly ATSC: "ATSC";
2304
- readonly DVB: "DVB";
2305
- };
2306
- export type M2tsAudioBufferModel =
2307
- (typeof M2tsAudioBufferModel)[keyof typeof M2tsAudioBufferModel];
2308
- export declare const M2tsAudioDuration: {
2309
- readonly DEFAULT_CODEC_DURATION: "DEFAULT_CODEC_DURATION";
2310
- readonly MATCH_VIDEO_DURATION: "MATCH_VIDEO_DURATION";
2311
- };
2312
- export type M2tsAudioDuration =
2313
- (typeof M2tsAudioDuration)[keyof typeof M2tsAudioDuration];
2314
- export declare const M2tsBufferModel: {
2315
- readonly MULTIPLEX: "MULTIPLEX";
2316
- readonly NONE: "NONE";
2317
- };
2318
- export type M2tsBufferModel =
2319
- (typeof M2tsBufferModel)[keyof typeof M2tsBufferModel];
2320
- export declare const M2tsDataPtsControl: {
2321
- readonly ALIGN_TO_VIDEO: "ALIGN_TO_VIDEO";
2322
- readonly AUTO: "AUTO";
2323
- };
2324
- export type M2tsDataPtsControl =
2325
- (typeof M2tsDataPtsControl)[keyof typeof M2tsDataPtsControl];
2326
- export interface DvbNitSettings {
2327
- NetworkId?: number;
2328
- NetworkName?: string;
2329
- NitInterval?: number;
2330
- }
@@ -12,8 +12,6 @@ import {
12
12
  CmfcAudioDuration,
13
13
  CmfcSettings,
14
14
  ContainerType,
15
- DvbNitSettings,
16
- Endpoint,
17
15
  EsamSettings,
18
16
  ExtendedDataServices,
19
17
  F4vSettings,
@@ -26,10 +24,6 @@ import {
26
24
  JobMessages,
27
25
  JobPhase,
28
26
  KantarWatermarkSettings,
29
- M2tsAudioBufferModel,
30
- M2tsAudioDuration,
31
- M2tsBufferModel,
32
- M2tsDataPtsControl,
33
27
  MotionImageInserter,
34
28
  NielsenConfiguration,
35
29
  NielsenNonLinearWatermarkSettings,
@@ -38,6 +32,35 @@ import {
38
32
  QueueTransition,
39
33
  Rectangle,
40
34
  } from "./models_0";
35
+ export declare const M2tsAudioBufferModel: {
36
+ readonly ATSC: "ATSC";
37
+ readonly DVB: "DVB";
38
+ };
39
+ export type M2tsAudioBufferModel =
40
+ (typeof M2tsAudioBufferModel)[keyof typeof M2tsAudioBufferModel];
41
+ export declare const M2tsAudioDuration: {
42
+ readonly DEFAULT_CODEC_DURATION: "DEFAULT_CODEC_DURATION";
43
+ readonly MATCH_VIDEO_DURATION: "MATCH_VIDEO_DURATION";
44
+ };
45
+ export type M2tsAudioDuration =
46
+ (typeof M2tsAudioDuration)[keyof typeof M2tsAudioDuration];
47
+ export declare const M2tsBufferModel: {
48
+ readonly MULTIPLEX: "MULTIPLEX";
49
+ readonly NONE: "NONE";
50
+ };
51
+ export type M2tsBufferModel =
52
+ (typeof M2tsBufferModel)[keyof typeof M2tsBufferModel];
53
+ export declare const M2tsDataPtsControl: {
54
+ readonly ALIGN_TO_VIDEO: "ALIGN_TO_VIDEO";
55
+ readonly AUTO: "AUTO";
56
+ };
57
+ export type M2tsDataPtsControl =
58
+ (typeof M2tsDataPtsControl)[keyof typeof M2tsDataPtsControl];
59
+ export interface DvbNitSettings {
60
+ NetworkId?: number;
61
+ NetworkName?: string;
62
+ NitInterval?: number;
63
+ }
41
64
  export declare const OutputSdt: {
42
65
  readonly SDT_FOLLOW: "SDT_FOLLOW";
43
66
  readonly SDT_FOLLOW_IF_PRESENT: "SDT_FOLLOW_IF_PRESENT";
@@ -569,6 +592,7 @@ export declare const VideoCodec: {
569
592
  readonly H_264: "H_264";
570
593
  readonly H_265: "H_265";
571
594
  readonly MPEG2: "MPEG2";
595
+ readonly PASSTHROUGH: "PASSTHROUGH";
572
596
  readonly PRORES: "PRORES";
573
597
  readonly VC3: "VC3";
574
598
  readonly VP8: "VP8";
@@ -1706,6 +1730,7 @@ export declare const DeinterlaceAlgorithm: {
1706
1730
  readonly BLEND_TICKER: "BLEND_TICKER";
1707
1731
  readonly INTERPOLATE: "INTERPOLATE";
1708
1732
  readonly INTERPOLATE_TICKER: "INTERPOLATE_TICKER";
1733
+ readonly LINEAR_INTERPOLATION: "LINEAR_INTERPOLATION";
1709
1734
  };
1710
1735
  export type DeinterlaceAlgorithm =
1711
1736
  (typeof DeinterlaceAlgorithm)[keyof typeof DeinterlaceAlgorithm];
@@ -2209,22 +2234,3 @@ export interface DeleteQueueRequest {
2209
2234
  Name: string | undefined;
2210
2235
  }
2211
2236
  export interface DeleteQueueResponse {}
2212
- export declare const DescribeEndpointsMode: {
2213
- readonly DEFAULT: "DEFAULT";
2214
- readonly GET_ONLY: "GET_ONLY";
2215
- };
2216
- export type DescribeEndpointsMode =
2217
- (typeof DescribeEndpointsMode)[keyof typeof DescribeEndpointsMode];
2218
- export interface DescribeEndpointsRequest {
2219
- MaxResults?: number;
2220
- Mode?: DescribeEndpointsMode | string;
2221
- NextToken?: string;
2222
- }
2223
- export interface DescribeEndpointsResponse {
2224
- Endpoints?: Endpoint[];
2225
- NextToken?: string;
2226
- }
2227
- export interface DisassociateCertificateRequest {
2228
- Arn: string | undefined;
2229
- }
2230
- export interface DisassociateCertificateResponse {}