@aws-sdk/client-mediaconvert 3.316.0 → 3.319.0

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@@ -143,7 +143,7 @@ export interface AudioNormalizationSettings {
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  */
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  TargetLkfs?: number;
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  /**
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- * Specify the True-peak limiter threshold in decibels relative to full scale (dBFS). The peak inter-audio sample loudness in your output will be limited to the value that you specify, without affecting the overall target LKFS. Enter a value from 0 to -20. Leave blank to use the default value 0.
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+ * Specify the True-peak limiter threshold in decibels relative to full scale (dBFS). The peak inter-audio sample loudness in your output will be limited to the value that you specify, without affecting the overall target LKFS. Enter a value from 0 to -8. Leave blank to use the default value 0.
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  */
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  TruePeakLimiterThreshold?: number;
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  }
@@ -2089,7 +2089,7 @@ export type ImscStylePassthrough = (typeof ImscStylePassthrough)[keyof typeof Im
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  */
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  export interface ImscDestinationSettings {
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  /**
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- * Set Accessibility subtitles to Enabled if the ISMC or WebVTT captions track is intended to provide accessibility for people who are deaf or hard of hearing. When you enable this feature, MediaConvert adds the following attributes under EXT-X-MEDIA in the HLS or CMAF manifest for this track: CHARACTERISTICS="public.accessibility.describes-spoken-dialog,public.accessibility.describes-music-and-sound" and AUTOSELECT="YES". Keep the default value, Disabled, if the captions track is not intended to provide such accessibility. MediaConvert will not add the above attributes.
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+ * If the IMSC captions track is intended to provide accessibility for people who are deaf or hard of hearing: Set Accessibility subtitles to Enabled. When you do, MediaConvert adds accessibility attributes to your output HLS or DASH manifest. For HLS manifests, MediaConvert adds the following accessibility attributes under EXT-X-MEDIA for this track: CHARACTERISTICS="public.accessibility.describes-spoken-dialog,public.accessibility.describes-music-and-sound" and AUTOSELECT="YES". For DASH manifests, MediaConvert adds the following in the adaptation set for this track: <Accessibility schemeIdUri="urn:mpeg:dash:role:2011" value="caption"/>. If the captions track is not intended to provide such accessibility: Keep the default value, Disabled. When you do, for DASH manifests, MediaConvert instead adds the following in the adaptation set for this track: <Role schemeIDUri="urn:mpeg:dash:role:2011" value="subtitle"/>.
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  */
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  Accessibility?: ImscAccessibilitySubs | string;
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  /**
@@ -2226,7 +2226,7 @@ export type WebvttStylePassthrough = (typeof WebvttStylePassthrough)[keyof typeo
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  */
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  export interface WebvttDestinationSettings {
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  /**
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- * Set Accessibility subtitles to Enabled if the ISMC or WebVTT captions track is intended to provide accessibility for people who are deaf or hard of hearing. When you enable this feature, MediaConvert adds the following attributes under EXT-X-MEDIA in the HLS or CMAF manifest for this track: CHARACTERISTICS="public.accessibility.describes-spoken-dialog,public.accessibility.describes-music-and-sound" and AUTOSELECT="YES". Keep the default value, Disabled, if the captions track is not intended to provide such accessibility. MediaConvert will not add the above attributes.
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+ * If the WebVTT captions track is intended to provide accessibility for people who are deaf or hard of hearing: Set Accessibility subtitles to Enabled. When you do, MediaConvert adds accessibility attributes to your output HLS or DASH manifest. For HLS manifests, MediaConvert adds the following accessibility attributes under EXT-X-MEDIA for this track: CHARACTERISTICS="public.accessibility.describes-spoken-dialog,public.accessibility.describes-music-and-sound" and AUTOSELECT="YES". For DASH manifests, MediaConvert adds the following in the adaptation set for this track: <Accessibility schemeIdUri="urn:mpeg:dash:role:2011" value="caption"/>. If the captions track is not intended to provide such accessibility: Keep the default value, Disabled. When you do, for DASH manifests, MediaConvert instead adds the following in the adaptation set for this track: <Role schemeIDUri="urn:mpeg:dash:role:2011" value="subtitle"/>.
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  */
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  Accessibility?: WebvttAccessibilitySubs | string;
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  /**
@@ -2446,6 +2446,57 @@ export interface Id3Insertion {
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  */
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  Timecode?: string;
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  }
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const AdvancedInputFilter: {
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+ readonly DISABLED: "DISABLED";
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+ readonly ENABLED: "ENABLED";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type AdvancedInputFilter = (typeof AdvancedInputFilter)[keyof typeof AdvancedInputFilter];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const AdvancedInputFilterAddTexture: {
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+ readonly DISABLED: "DISABLED";
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+ readonly ENABLED: "ENABLED";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type AdvancedInputFilterAddTexture = (typeof AdvancedInputFilterAddTexture)[keyof typeof AdvancedInputFilterAddTexture];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const AdvancedInputFilterSharpen: {
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+ readonly HIGH: "HIGH";
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+ readonly LOW: "LOW";
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+ readonly OFF: "OFF";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type AdvancedInputFilterSharpen = (typeof AdvancedInputFilterSharpen)[keyof typeof AdvancedInputFilterSharpen];
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+ /**
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+ * @public
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+ * Optional settings for Advanced input filter when you set Advanced input filter to Enabled.
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+ */
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+ export interface AdvancedInputFilterSettings {
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+ /**
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+ * Add texture and detail to areas of your input video content that were lost after applying the Advanced input filter. To adaptively add texture and reduce softness: Choose Enabled. To not add any texture: Keep the default value, Disabled. We recommend that you choose Disabled for input video content that doesn't have texture, including screen recordings, computer graphics, or cartoons.
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+ */
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+ AddTexture?: AdvancedInputFilterAddTexture | string;
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+ /**
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+ * Optionally specify the amount of sharpening to apply when you use the Advanced input filter. Sharpening adds contrast to the edges of your video content and can reduce softness. To apply no sharpening: Keep the default value, Off. To apply a minimal amount of sharpening choose Low, or for the maximum choose High.
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+ */
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+ Sharpening?: AdvancedInputFilterSharpen | string;
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+ }
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  /**
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  * @public
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  * Use audio selector groups to combine multiple sidecar audio inputs so that you can assign them to a single output audio tab (AudioDescription). Note that, if you're working with embedded audio, it's simpler to assign multiple input tracks into a single audio selector rather than use an audio selector group.
@@ -2678,6 +2729,18 @@ export declare const FileSourceConvert608To708: {
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  * @public
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  */
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  export type FileSourceConvert608To708 = (typeof FileSourceConvert608To708)[keyof typeof FileSourceConvert608To708];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const CaptionSourceConvertPaintOnToPopOn: {
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+ readonly DISABLED: "DISABLED";
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+ readonly ENABLED: "ENABLED";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type CaptionSourceConvertPaintOnToPopOn = (typeof CaptionSourceConvertPaintOnToPopOn)[keyof typeof CaptionSourceConvertPaintOnToPopOn];
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  /**
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  * @public
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  * Ignore this setting unless your input captions format is SCC. To have the service compensate for differing frame rates between your input captions and input video, specify the frame rate of the captions file. Specify this value as a fraction. When you work directly in your JSON job specification, use the settings framerateNumerator and framerateDenominator. For example, you might specify 24 / 1 for 24 fps, 25 / 1 for 25 fps, 24000 / 1001 for 23.976 fps, or 30000 / 1001 for 29.97 fps.
@@ -2713,6 +2776,10 @@ export interface FileSourceSettings {
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  * Specify whether this set of input captions appears in your outputs in both 608 and 708 format. If you choose Upconvert (UPCONVERT), MediaConvert includes the captions data in two ways: it passes the 608 data through using the 608 compatibility bytes fields of the 708 wrapper, and it also translates the 608 data into 708.
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  */
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  Convert608To708?: FileSourceConvert608To708 | string;
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+ /**
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+ * Choose the presentation style of your input SCC captions. To use the same presentation style as your input: Keep the default value, Disabled. To convert paint-on captions to pop-on: Choose Enabled. We also recommend that you choose Enabled if you notice additional repeated lines in your output captions.
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+ */
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+ ConvertPaintToPop?: CaptionSourceConvertPaintOnToPopOn | string;
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  /**
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  * Ignore this setting unless your input captions format is SCC. To have the service compensate for differing frame rates between your input captions and input video, specify the frame rate of the captions file. Specify this value as a fraction. When you work directly in your JSON job specification, use the settings framerateNumerator and framerateDenominator. For example, you might specify 24 / 1 for 24 fps, 25 / 1 for 25 fps, 24000 / 1001 for 23.976 fps, or 30000 / 1001 for 29.97 fps.
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  */
@@ -3271,6 +3338,14 @@ export interface VideoSelector {
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  * Use inputs to define the source files used in your transcoding job. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/specify-input-settings.html. You can use multiple video inputs to do input stitching. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/assembling-multiple-inputs-and-input-clips.html
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  */
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  export interface Input {
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+ /**
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+ * Use to remove noise, blocking, blurriness, or ringing from your input as a pre-filter step before encoding. The Advanced input filter removes more types of compression artifacts and is an improvement when compared to basic Deblock and Denoise filters. To remove video compression artifacts from your input and improve the video quality: Choose Enabled. Additionally, this filter can help increase the video quality of your output relative to its bitrate, since noisy inputs are more complex and require more bits to encode. To help restore loss of detail after applying the filter, you can optionally add texture or sharpening as an additional step.Jobs that use this feature incur pro-tier pricing. To not apply advanced input filtering: Choose Disabled. Note that you can still apply basic filtering with Deblock and Denoise.
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+ */
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+ AdvancedInputFilter?: AdvancedInputFilter | string;
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+ /**
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+ * Optional settings for Advanced input filter when you set Advanced input filter to Enabled.
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+ */
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+ AdvancedInputFilterSettings?: AdvancedInputFilterSettings;
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  /**
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  * Use audio selector groups to combine multiple sidecar audio inputs so that you can assign them to a single output audio tab (AudioDescription). Note that, if you're working with embedded audio, it's simpler to assign multiple input tracks into a single audio selector rather than use an audio selector group.
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  */
@@ -3308,11 +3383,11 @@ export interface Input {
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  */
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  FileInput?: string;
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  /**
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- * Specify how the transcoding service applies the denoise and deblock filters. You must also enable the filters separately, with Denoise (InputDenoiseFilter) and Deblock (InputDeblockFilter). * Auto - The transcoding service determines whether to apply filtering, depending on input type and quality. * Disable - The input is not filtered. This is true even if you use the API to enable them in (InputDeblockFilter) and (InputDeblockFilter). * Force - The input is filtered regardless of input type.
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+ * Specify whether to apply input filtering to improve the video quality of your input. To apply filtering depending on your input type and quality: Choose Auto. To apply no filtering: Choose Disable. To apply filtering regardless of your input type and quality: Choose Force. When you do, you must also specify a value for Filter strength.
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  */
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  FilterEnable?: InputFilterEnable | string;
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  /**
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- * Use Filter strength (FilterStrength) to adjust the magnitude the input filter settings (Deblock and Denoise). The range is 0 to 5. Default is 0.
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+ * Specify the strength of the input filter. To apply an automatic amount of filtering based the compression artifacts measured in your input: We recommend that you leave Filter strength blank and set Filter enable to Auto. To manually apply filtering: Enter a value from 1 to 5, where 1 is the least amount of filtering and 5 is the most. The value that you enter applies to the strength of the Deblock or Denoise filters, or to the strength of the Advanced input filter.
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  */
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  FilterStrength?: number;
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  /**
@@ -3365,6 +3440,14 @@ export interface Input {
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  * Specified video input in a template.
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  */
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  export interface InputTemplate {
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+ /**
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+ * Use to remove noise, blocking, blurriness, or ringing from your input as a pre-filter step before encoding. The Advanced input filter removes more types of compression artifacts and is an improvement when compared to basic Deblock and Denoise filters. To remove video compression artifacts from your input and improve the video quality: Choose Enabled. Additionally, this filter can help increase the video quality of your output relative to its bitrate, since noisy inputs are more complex and require more bits to encode. To help restore loss of detail after applying the filter, you can optionally add texture or sharpening as an additional step.Jobs that use this feature incur pro-tier pricing. To not apply advanced input filtering: Choose Disabled. Note that you can still apply basic filtering with Deblock and Denoise.
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+ */
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+ AdvancedInputFilter?: AdvancedInputFilter | string;
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+ /**
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+ * Optional settings for Advanced input filter when you set Advanced input filter to Enabled.
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+ */
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+ AdvancedInputFilterSettings?: AdvancedInputFilterSettings;
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  /**
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  * Use audio selector groups to combine multiple sidecar audio inputs so that you can assign them to a single output audio tab (AudioDescription). Note that, if you're working with embedded audio, it's simpler to assign multiple input tracks into a single audio selector rather than use an audio selector group.
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  */
@@ -3394,11 +3477,11 @@ export interface InputTemplate {
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  */
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  DolbyVisionMetadataXml?: string;
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  /**
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- * Specify how the transcoding service applies the denoise and deblock filters. You must also enable the filters separately, with Denoise (InputDenoiseFilter) and Deblock (InputDeblockFilter). * Auto - The transcoding service determines whether to apply filtering, depending on input type and quality. * Disable - The input is not filtered. This is true even if you use the API to enable them in (InputDeblockFilter) and (InputDeblockFilter). * Force - The input is filtered regardless of input type.
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+ * Specify whether to apply input filtering to improve the video quality of your input. To apply filtering depending on your input type and quality: Choose Auto. To apply no filtering: Choose Disable. To apply filtering regardless of your input type and quality: Choose Force. When you do, you must also specify a value for Filter strength.
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  */
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  FilterEnable?: InputFilterEnable | string;
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  /**
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- * Use Filter strength (FilterStrength) to adjust the magnitude the input filter settings (Deblock and Denoise). The range is 0 to 5. Default is 0.
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+ * Specify the strength of the input filter. To apply an automatic amount of filtering based the compression artifacts measured in your input: We recommend that you leave Filter strength blank and set Filter enable to Auto. To manually apply filtering: Enter a value from 1 to 5, where 1 is the least amount of filtering and 5 is the most. The value that you enter applies to the strength of the Deblock or Denoise filters, or to the strength of the Advanced input filter.
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  */
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  FilterStrength?: number;
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  /**
@@ -5625,69 +5708,3 @@ export interface F4vSettings {
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  */
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  MoovPlacement?: F4vMoovPlacement | string;
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  }
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- /**
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- * @public
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- * @enum
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- */
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- export declare const M2tsAudioBufferModel: {
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- readonly ATSC: "ATSC";
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- readonly DVB: "DVB";
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- };
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- /**
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- * @public
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- */
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- export type M2tsAudioBufferModel = (typeof M2tsAudioBufferModel)[keyof typeof M2tsAudioBufferModel];
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- /**
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- * @public
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- * @enum
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- */
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- export declare const M2tsAudioDuration: {
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- readonly DEFAULT_CODEC_DURATION: "DEFAULT_CODEC_DURATION";
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- readonly MATCH_VIDEO_DURATION: "MATCH_VIDEO_DURATION";
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- };
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- /**
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- * @public
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- */
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- export type M2tsAudioDuration = (typeof M2tsAudioDuration)[keyof typeof M2tsAudioDuration];
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- /**
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- * @public
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- * @enum
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- */
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- export declare const M2tsBufferModel: {
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- readonly MULTIPLEX: "MULTIPLEX";
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- readonly NONE: "NONE";
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- };
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- /**
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- * @public
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- */
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- export type M2tsBufferModel = (typeof M2tsBufferModel)[keyof typeof M2tsBufferModel];
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- /**
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- * @public
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- * @enum
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- */
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- export declare const M2tsDataPtsControl: {
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- readonly ALIGN_TO_VIDEO: "ALIGN_TO_VIDEO";
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- readonly AUTO: "AUTO";
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- };
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- /**
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- * @public
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- */
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- export type M2tsDataPtsControl = (typeof M2tsDataPtsControl)[keyof typeof M2tsDataPtsControl];
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- /**
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- * @public
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- * Use these settings to insert a DVB Network Information Table (NIT) in the transport stream of this output. When you work directly in your JSON job specification, include this object only when your job has a transport stream output and the container settings contain the object M2tsSettings.
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- */
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- export interface DvbNitSettings {
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- /**
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- * The numeric value placed in the Network Information Table (NIT).
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- */
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- NetworkId?: number;
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- /**
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- * The network name text placed in the network_name_descriptor inside the Network Information Table. Maximum length is 256 characters.
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- */
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- NetworkName?: string;
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- /**
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- * The number of milliseconds between instances of this table in the output transport stream.
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- */
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- NitInterval?: number;
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- }
@@ -1,6 +1,72 @@
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  import { ExceptionOptionType as __ExceptionOptionType } from "@aws-sdk/smithy-client";
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  import { MediaConvertServiceException as __BaseException } from "./MediaConvertServiceException";
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- import { AccelerationSettings, AccelerationStatus, AudioDescription, AutomatedEncodingSettings, AvailBlanking, BillingTagsSource, CaptionDescription, CaptionDescriptionPreset, CmfcAudioDuration, CmfcSettings, ContainerType, DvbNitSettings, Endpoint, EsamSettings, ExtendedDataServices, F4vSettings, Hdr10Metadata, HopDestination, Id3Insertion, ImageInserter, Input, InputTemplate, JobMessages, JobPhase, KantarWatermarkSettings, M2tsAudioBufferModel, M2tsAudioDuration, M2tsBufferModel, M2tsDataPtsControl, MotionImageInserter, NielsenConfiguration, NielsenNonLinearWatermarkSettings, OutputGroupDetail, OutputGroupSettings, QueueTransition, Rectangle } from "./models_0";
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+ import { AccelerationSettings, AccelerationStatus, AudioDescription, AutomatedEncodingSettings, AvailBlanking, BillingTagsSource, CaptionDescription, CaptionDescriptionPreset, CmfcAudioDuration, CmfcSettings, ContainerType, EsamSettings, ExtendedDataServices, F4vSettings, Hdr10Metadata, HopDestination, Id3Insertion, ImageInserter, Input, InputTemplate, JobMessages, JobPhase, KantarWatermarkSettings, MotionImageInserter, NielsenConfiguration, NielsenNonLinearWatermarkSettings, OutputGroupDetail, OutputGroupSettings, QueueTransition, Rectangle } from "./models_0";
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const M2tsAudioBufferModel: {
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+ readonly ATSC: "ATSC";
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+ readonly DVB: "DVB";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type M2tsAudioBufferModel = (typeof M2tsAudioBufferModel)[keyof typeof M2tsAudioBufferModel];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const M2tsAudioDuration: {
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+ readonly DEFAULT_CODEC_DURATION: "DEFAULT_CODEC_DURATION";
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+ readonly MATCH_VIDEO_DURATION: "MATCH_VIDEO_DURATION";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type M2tsAudioDuration = (typeof M2tsAudioDuration)[keyof typeof M2tsAudioDuration];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const M2tsBufferModel: {
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+ readonly MULTIPLEX: "MULTIPLEX";
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+ readonly NONE: "NONE";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type M2tsBufferModel = (typeof M2tsBufferModel)[keyof typeof M2tsBufferModel];
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const M2tsDataPtsControl: {
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+ readonly ALIGN_TO_VIDEO: "ALIGN_TO_VIDEO";
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+ readonly AUTO: "AUTO";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type M2tsDataPtsControl = (typeof M2tsDataPtsControl)[keyof typeof M2tsDataPtsControl];
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+ /**
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+ * @public
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+ * Use these settings to insert a DVB Network Information Table (NIT) in the transport stream of this output. When you work directly in your JSON job specification, include this object only when your job has a transport stream output and the container settings contain the object M2tsSettings.
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+ */
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+ export interface DvbNitSettings {
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+ /**
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+ * The numeric value placed in the Network Information Table (NIT).
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+ */
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+ NetworkId?: number;
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+ /**
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+ * The network name text placed in the network_name_descriptor inside the Network Information Table. Maximum length is 256 characters.
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+ */
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+ NetworkName?: string;
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+ /**
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+ * The number of milliseconds between instances of this table in the output transport stream.
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+ */
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+ NitInterval?: number;
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+ }
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  /**
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  * @public
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  * @enum
@@ -1161,7 +1227,7 @@ export interface Av1Settings {
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  */
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  FramerateControl?: Av1FramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: Av1FramerateConversionAlgorithm | string;
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  /**
@@ -1331,7 +1397,7 @@ export interface AvcIntraSettings {
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  */
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  FramerateControl?: AvcIntraFramerateControl | string;
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  /**
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- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
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+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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  */
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  FramerateConversionAlgorithm?: AvcIntraFramerateConversionAlgorithm | string;
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  /**
@@ -1370,6 +1436,7 @@ export declare const VideoCodec: {
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  readonly H_264: "H_264";
1371
1437
  readonly H_265: "H_265";
1372
1438
  readonly MPEG2: "MPEG2";
1439
+ readonly PASSTHROUGH: "PASSTHROUGH";
1373
1440
  readonly PRORES: "PRORES";
1374
1441
  readonly VC3: "VC3";
1375
1442
  readonly VP8: "VP8";
@@ -1454,7 +1521,7 @@ export type BandwidthReductionFilterStrength = (typeof BandwidthReductionFilterS
1454
1521
  */
1455
1522
  export interface BandwidthReductionFilter {
1456
1523
  /**
1457
- * Optionally specify the level of sharpening to apply when you use the Bandwidth reduction filter. Sharpening adds contrast to the edges of your video content and can reduce softness. Keep the default value Off to apply no sharpening. Set Sharpening strength to Low to apply a minimal amount of sharpening, or High to apply a maximum amount of sharpening.
1524
+ * Optionally specify the level of sharpening to apply when you use the Bandwidth reduction filter. Sharpening adds contrast to the edges of your video content and can reduce softness. Keep the default value Off to apply no sharpening. Set Sharpening strength to Low to apply a minimal amount of sharpening, or High to apply a maximum amount of sharpening.
1458
1525
  */
1459
1526
  Sharpening?: BandwidthReductionFilterSharpening | string;
1460
1527
  /**
@@ -1811,7 +1878,7 @@ export interface H264Settings {
1811
1878
  */
1812
1879
  CodecProfile?: H264CodecProfile | string;
1813
1880
  /**
1814
- * Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the setting B frames between reference frames (numberBFramesBetweenReferenceFrames).
1881
+ * Specify whether to allow the number of B-frames in your output GOP structure to vary or not depending on your input video content. To improve the subjective video quality of your output that has high-motion content: Leave blank or keep the default value Adaptive. MediaConvert will use fewer B-frames for high-motion video content than low-motion content. The maximum number of B- frames is limited by the value that you choose for B-frames between reference frames. To use the same number B-frames for all types of content: Choose Static.
1815
1882
  */
1816
1883
  DynamicSubGop?: H264DynamicSubGop | string;
1817
1884
  /**
@@ -1831,7 +1898,7 @@ export interface H264Settings {
1831
1898
  */
1832
1899
  FramerateControl?: H264FramerateControl | string;
1833
1900
  /**
1834
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
1901
+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
1835
1902
  */
1836
1903
  FramerateConversionAlgorithm?: H264FramerateConversionAlgorithm | string;
1837
1904
  /**
@@ -1843,7 +1910,7 @@ export interface H264Settings {
1843
1910
  */
1844
1911
  FramerateNumerator?: number;
1845
1912
  /**
1846
- * If enable, use reference B frames for GOP structures that have B frames > 1.
1913
+ * Specify whether to allow B-frames to be referenced by other frame types. To use reference B-frames when your GOP structure has 1 or more B-frames: Leave blank or keep the default value Enabled. We recommend that you choose Enabled to help improve the video quality of your output relative to its bitrate. To not use reference B-frames: Choose Disabled.
1847
1914
  */
1848
1915
  GopBReference?: H264GopBReference | string;
1849
1916
  /**
@@ -1883,7 +1950,7 @@ export interface H264Settings {
1883
1950
  */
1884
1951
  MinIInterval?: number;
1885
1952
  /**
1886
- * This setting to determines the number of B-frames that MediaConvert puts between reference frames in this output. We recommend that you use automatic behavior to allow the transcoder to choose the best value based on characteristics of your input video. In the console, choose AUTO to select this automatic behavior. When you manually edit your JSON job specification, leave this setting out to choose automatic behavior. When you want to specify this number explicitly, choose a whole number from 0 through 7.
1953
+ * Specify the number of B-frames between reference frames in this output. For the best video quality: Leave blank. MediaConvert automatically determines the number of B-frames to use based on the characteristics of your input video. To manually specify the number of B-frames between reference frames: Enter an integer from 0 to 7.
1887
1954
  */
1888
1955
  NumberBFramesBetweenReferenceFrames?: number;
1889
1956
  /**
@@ -1903,7 +1970,7 @@ export interface H264Settings {
1903
1970
  */
1904
1971
  ParNumerator?: number;
1905
1972
  /**
1906
- * Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want to trade off encoding speed for output video quality. The default behavior is faster, lower quality, single-pass encoding.
1973
+ * The Quality tuning level you choose represents a trade-off between the encoding speed of your job and the output video quality. For the fastest encoding speed at the cost of video quality: Choose Single pass. For a good balance between encoding speed and video quality: Leave blank or keep the default value Single pass HQ. For the best video quality, at the cost of encoding speed: Choose Multi pass HQ. MediaConvert performs an analysis pass on your input followed by an encoding pass. Outputs that use this feature incur pro-tier pricing.
1907
1974
  */
1908
1975
  QualityTuningLevel?: H264QualityTuningLevel | string;
1909
1976
  /**
@@ -2336,7 +2403,7 @@ export interface H265Settings {
2336
2403
  */
2337
2404
  CodecProfile?: H265CodecProfile | string;
2338
2405
  /**
2339
- * Choose Adaptive to improve subjective video quality for high-motion content. This will cause the service to use fewer B-frames (which infer information based on other frames) for high-motion portions of the video and more B-frames for low-motion portions. The maximum number of B-frames is limited by the value you provide for the setting B frames between reference frames (numberBFramesBetweenReferenceFrames).
2406
+ * Specify whether to allow the number of B-frames in your output GOP structure to vary or not depending on your input video content. To improve the subjective video quality of your output that has high-motion content: Leave blank or keep the default value Adaptive. MediaConvert will use fewer B-frames for high-motion video content than low-motion content. The maximum number of B- frames is limited by the value that you choose for B-frames between reference frames. To use the same number B-frames for all types of content: Choose Static.
2340
2407
  */
2341
2408
  DynamicSubGop?: H265DynamicSubGop | string;
2342
2409
  /**
@@ -2348,7 +2415,7 @@ export interface H265Settings {
2348
2415
  */
2349
2416
  FramerateControl?: H265FramerateControl | string;
2350
2417
  /**
2351
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
2418
+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
2352
2419
  */
2353
2420
  FramerateConversionAlgorithm?: H265FramerateConversionAlgorithm | string;
2354
2421
  /**
@@ -2360,7 +2427,7 @@ export interface H265Settings {
2360
2427
  */
2361
2428
  FramerateNumerator?: number;
2362
2429
  /**
2363
- * If enable, use reference B frames for GOP structures that have B frames > 1.
2430
+ * Specify whether to allow B-frames to be referenced by other frame types. To use reference B-frames when your GOP structure has 1 or more B-frames: Leave blank or keep the default value Enabled. We recommend that you choose Enabled to help improve the video quality of your output relative to its bitrate. To not use reference B-frames: Choose Disabled.
2364
2431
  */
2365
2432
  GopBReference?: H265GopBReference | string;
2366
2433
  /**
@@ -2400,7 +2467,7 @@ export interface H265Settings {
2400
2467
  */
2401
2468
  MinIInterval?: number;
2402
2469
  /**
2403
- * Specify the number of B-frames that MediaConvert puts between reference frames in this output. Valid values are whole numbers from 0 through 7. When you don't specify a value, MediaConvert defaults to 2.
2470
+ * Specify the number of B-frames between reference frames in this output. For the best video quality: Leave blank. MediaConvert automatically determines the number of B-frames to use based on the characteristics of your input video. To manually specify the number of B-frames between reference frames: Enter an integer from 0 to 7.
2404
2471
  */
2405
2472
  NumberBFramesBetweenReferenceFrames?: number;
2406
2473
  /**
@@ -2751,7 +2818,7 @@ export interface Mpeg2Settings {
2751
2818
  */
2752
2819
  FramerateControl?: Mpeg2FramerateControl | string;
2753
2820
  /**
2754
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
2821
+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
2755
2822
  */
2756
2823
  FramerateConversionAlgorithm?: Mpeg2FramerateConversionAlgorithm | string;
2757
2824
  /**
@@ -2993,7 +3060,7 @@ export interface ProresSettings {
2993
3060
  */
2994
3061
  FramerateControl?: ProresFramerateControl | string;
2995
3062
  /**
2996
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
3063
+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
2997
3064
  */
2998
3065
  FramerateConversionAlgorithm?: ProresFramerateConversionAlgorithm | string;
2999
3066
  /**
@@ -3129,7 +3196,7 @@ export interface Vc3Settings {
3129
3196
  */
3130
3197
  FramerateControl?: Vc3FramerateControl | string;
3131
3198
  /**
3132
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
3199
+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
3133
3200
  */
3134
3201
  FramerateConversionAlgorithm?: Vc3FramerateConversionAlgorithm | string;
3135
3202
  /**
@@ -3235,7 +3302,7 @@ export interface Vp8Settings {
3235
3302
  */
3236
3303
  FramerateControl?: Vp8FramerateControl | string;
3237
3304
  /**
3238
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
3305
+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
3239
3306
  */
3240
3307
  FramerateConversionAlgorithm?: Vp8FramerateConversionAlgorithm | string;
3241
3308
  /**
@@ -3353,7 +3420,7 @@ export interface Vp9Settings {
3353
3420
  */
3354
3421
  FramerateControl?: Vp9FramerateControl | string;
3355
3422
  /**
3356
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
3423
+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
3357
3424
  */
3358
3425
  FramerateConversionAlgorithm?: Vp9FramerateConversionAlgorithm | string;
3359
3426
  /**
@@ -3785,7 +3852,7 @@ export interface XavcSettings {
3785
3852
  */
3786
3853
  FramerateControl?: XavcFramerateControl | string;
3787
3854
  /**
3788
- * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. We recommend using drop duplicate (DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30 fps. For numerically complex conversions, you can use interpolate (INTERPOLATE) to avoid stutter. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated interpolation. FrameFormer chooses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost.
3855
+ * Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
3789
3856
  */
3790
3857
  FramerateConversionAlgorithm?: XavcFramerateConversionAlgorithm | string;
3791
3858
  /**
@@ -3851,7 +3918,7 @@ export interface VideoCodecSettings {
3851
3918
  */
3852
3919
  AvcIntraSettings?: AvcIntraSettings;
3853
3920
  /**
3854
- * Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec.
3921
+ * Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec. To passthrough the video stream of your input JPEG2000, VC-3, AVC-INTRA or Apple ProRes video without any video encoding: Choose Passthrough. If you have multiple input videos, note that they must have identical encoding attributes. When you choose Passthrough, your output container must be MXF or QuickTime MOV.
3855
3922
  */
3856
3923
  Codec?: VideoCodec | string;
3857
3924
  /**
@@ -4077,6 +4144,7 @@ export declare const DeinterlaceAlgorithm: {
4077
4144
  readonly BLEND_TICKER: "BLEND_TICKER";
4078
4145
  readonly INTERPOLATE: "INTERPOLATE";
4079
4146
  readonly INTERPOLATE_TICKER: "INTERPOLATE_TICKER";
4147
+ readonly LINEAR_INTERPOLATION: "LINEAR_INTERPOLATION";
4080
4148
  };
4081
4149
  /**
4082
4150
  * @public
@@ -4113,7 +4181,7 @@ export type DeinterlacerMode = (typeof DeinterlacerMode)[keyof typeof Deinterlac
4113
4181
  */
4114
4182
  export interface Deinterlacer {
4115
4183
  /**
4116
- * Only applies when you set Deinterlacer (DeinterlaceMode) to Deinterlace (DEINTERLACE) or Adaptive (ADAPTIVE). Motion adaptive interpolate (INTERPOLATE) produces sharper pictures, while blend (BLEND) produces smoother motion. Use (INTERPOLATE_TICKER) OR (BLEND_TICKER) if your source file includes a ticker, such as a scrolling headline at the bottom of the frame.
4184
+ * Only applies when you set Deinterlace mode to Deinterlace or Adaptive. Interpolate produces sharper pictures, while blend produces smoother motion. If your source file includes a ticker, such as a scrolling headline at the bottom of the frame: Choose Interpolate ticker or Blend ticker. To apply field doubling: Choose Linear interpolation. Note that Linear interpolation may introduce video artifacts into your output.
4117
4185
  */
4118
4186
  Algorithm?: DeinterlaceAlgorithm | string;
4119
4187
  /**
@@ -5572,60 +5640,3 @@ export interface DeleteQueueRequest {
5572
5640
  */
5573
5641
  export interface DeleteQueueResponse {
5574
5642
  }
5575
- /**
5576
- * @public
5577
- * @enum
5578
- */
5579
- export declare const DescribeEndpointsMode: {
5580
- readonly DEFAULT: "DEFAULT";
5581
- readonly GET_ONLY: "GET_ONLY";
5582
- };
5583
- /**
5584
- * @public
5585
- */
5586
- export type DescribeEndpointsMode = (typeof DescribeEndpointsMode)[keyof typeof DescribeEndpointsMode];
5587
- /**
5588
- * @public
5589
- * DescribeEndpointsRequest
5590
- */
5591
- export interface DescribeEndpointsRequest {
5592
- /**
5593
- * Optional. Max number of endpoints, up to twenty, that will be returned at one time.
5594
- */
5595
- MaxResults?: number;
5596
- /**
5597
- * Optional field, defaults to DEFAULT. Specify DEFAULT for this operation to return your endpoints if any exist, or to create an endpoint for you and return it if one doesn't already exist. Specify GET_ONLY to return your endpoints if any exist, or an empty list if none exist.
5598
- */
5599
- Mode?: DescribeEndpointsMode | string;
5600
- /**
5601
- * Use this string, provided with the response to a previous request, to request the next batch of endpoints.
5602
- */
5603
- NextToken?: string;
5604
- }
5605
- /**
5606
- * @public
5607
- */
5608
- export interface DescribeEndpointsResponse {
5609
- /**
5610
- * List of endpoints
5611
- */
5612
- Endpoints?: Endpoint[];
5613
- /**
5614
- * Use this string to request the next batch of endpoints.
5615
- */
5616
- NextToken?: string;
5617
- }
5618
- /**
5619
- * @public
5620
- */
5621
- export interface DisassociateCertificateRequest {
5622
- /**
5623
- * The ARN of the ACM certificate that you want to disassociate from your MediaConvert resource.
5624
- */
5625
- Arn: string | undefined;
5626
- }
5627
- /**
5628
- * @public
5629
- */
5630
- export interface DisassociateCertificateResponse {
5631
- }