@aws-sdk/client-mediaconvert 3.315.0 → 3.319.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/MediaConvert.js +32 -392
- package/dist-cjs/models/models_0.js +20 -19
- package/dist-cjs/models/models_1.js +23 -9
- package/dist-cjs/models/models_2.js +5 -1
- package/dist-cjs/protocols/Aws_restJson1.js +23 -1
- package/dist-es/MediaConvert.js +32 -392
- package/dist-es/models/models_0.js +17 -16
- package/dist-es/models/models_1.js +18 -4
- package/dist-es/models/models_2.js +4 -0
- package/dist-es/protocols/Aws_restJson1.js +23 -1
- package/dist-types/MediaConvert.d.ts +35 -61
- package/dist-types/commands/CreateJobCommand.d.ts +8 -2
- package/dist-types/commands/CreateJobTemplateCommand.d.ts +8 -2
- package/dist-types/commands/CreatePresetCommand.d.ts +2 -2
- package/dist-types/commands/DescribeEndpointsCommand.d.ts +1 -1
- package/dist-types/commands/DisassociateCertificateCommand.d.ts +1 -1
- package/dist-types/commands/UpdateJobTemplateCommand.d.ts +8 -2
- package/dist-types/commands/UpdatePresetCommand.d.ts +2 -2
- package/dist-types/models/models_0.d.ts +90 -73
- package/dist-types/models/models_1.d.ts +89 -78
- package/dist-types/models/models_2.d.ts +58 -1
- package/dist-types/ts3.4/MediaConvert.d.ts +4 -1
- package/dist-types/ts3.4/commands/DescribeEndpointsCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/DisassociateCertificateCommand.d.ts +1 -1
- package/dist-types/ts3.4/models/models_0.d.ts +34 -29
- package/dist-types/ts3.4/models/models_1.d.ts +31 -25
- package/dist-types/ts3.4/models/models_2.d.ts +20 -1
- package/package.json +8 -8
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@@ -143,7 +143,7 @@ export interface AudioNormalizationSettings {
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*/
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TargetLkfs?: number;
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/**
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* Specify the True-peak limiter threshold in decibels relative to full scale (dBFS). The peak inter-audio sample loudness in your output will be limited to the value that you specify, without affecting the overall target LKFS. Enter a value from 0 to -
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* Specify the True-peak limiter threshold in decibels relative to full scale (dBFS). The peak inter-audio sample loudness in your output will be limited to the value that you specify, without affecting the overall target LKFS. Enter a value from 0 to -8. Leave blank to use the default value 0.
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*/
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TruePeakLimiterThreshold?: number;
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}
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@@ -2089,7 +2089,7 @@ export type ImscStylePassthrough = (typeof ImscStylePassthrough)[keyof typeof Im
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*/
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export interface ImscDestinationSettings {
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/**
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*
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* If the IMSC captions track is intended to provide accessibility for people who are deaf or hard of hearing: Set Accessibility subtitles to Enabled. When you do, MediaConvert adds accessibility attributes to your output HLS or DASH manifest. For HLS manifests, MediaConvert adds the following accessibility attributes under EXT-X-MEDIA for this track: CHARACTERISTICS="public.accessibility.describes-spoken-dialog,public.accessibility.describes-music-and-sound" and AUTOSELECT="YES". For DASH manifests, MediaConvert adds the following in the adaptation set for this track: <Accessibility schemeIdUri="urn:mpeg:dash:role:2011" value="caption"/>. If the captions track is not intended to provide such accessibility: Keep the default value, Disabled. When you do, for DASH manifests, MediaConvert instead adds the following in the adaptation set for this track: <Role schemeIDUri="urn:mpeg:dash:role:2011" value="subtitle"/>.
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*/
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Accessibility?: ImscAccessibilitySubs | string;
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/**
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@@ -2226,7 +2226,7 @@ export type WebvttStylePassthrough = (typeof WebvttStylePassthrough)[keyof typeo
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*/
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export interface WebvttDestinationSettings {
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/**
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*
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* If the WebVTT captions track is intended to provide accessibility for people who are deaf or hard of hearing: Set Accessibility subtitles to Enabled. When you do, MediaConvert adds accessibility attributes to your output HLS or DASH manifest. For HLS manifests, MediaConvert adds the following accessibility attributes under EXT-X-MEDIA for this track: CHARACTERISTICS="public.accessibility.describes-spoken-dialog,public.accessibility.describes-music-and-sound" and AUTOSELECT="YES". For DASH manifests, MediaConvert adds the following in the adaptation set for this track: <Accessibility schemeIdUri="urn:mpeg:dash:role:2011" value="caption"/>. If the captions track is not intended to provide such accessibility: Keep the default value, Disabled. When you do, for DASH manifests, MediaConvert instead adds the following in the adaptation set for this track: <Role schemeIDUri="urn:mpeg:dash:role:2011" value="subtitle"/>.
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Accessibility?: WebvttAccessibilitySubs | string;
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/**
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Timecode?: string;
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}
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/**
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* @public
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* @enum
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*/
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export declare const AdvancedInputFilter: {
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readonly DISABLED: "DISABLED";
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readonly ENABLED: "ENABLED";
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};
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/**
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* @public
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*/
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export type AdvancedInputFilter = (typeof AdvancedInputFilter)[keyof typeof AdvancedInputFilter];
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/**
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* @public
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* @enum
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*/
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export declare const AdvancedInputFilterAddTexture: {
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readonly DISABLED: "DISABLED";
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readonly ENABLED: "ENABLED";
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};
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* @public
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*/
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export type AdvancedInputFilterAddTexture = (typeof AdvancedInputFilterAddTexture)[keyof typeof AdvancedInputFilterAddTexture];
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/**
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* @public
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* @enum
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*/
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export declare const AdvancedInputFilterSharpen: {
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readonly HIGH: "HIGH";
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readonly LOW: "LOW";
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readonly OFF: "OFF";
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};
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/**
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* @public
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*/
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export type AdvancedInputFilterSharpen = (typeof AdvancedInputFilterSharpen)[keyof typeof AdvancedInputFilterSharpen];
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/**
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* @public
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* Optional settings for Advanced input filter when you set Advanced input filter to Enabled.
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*/
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export interface AdvancedInputFilterSettings {
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/**
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* Add texture and detail to areas of your input video content that were lost after applying the Advanced input filter. To adaptively add texture and reduce softness: Choose Enabled. To not add any texture: Keep the default value, Disabled. We recommend that you choose Disabled for input video content that doesn't have texture, including screen recordings, computer graphics, or cartoons.
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*/
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AddTexture?: AdvancedInputFilterAddTexture | string;
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/**
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* Optionally specify the amount of sharpening to apply when you use the Advanced input filter. Sharpening adds contrast to the edges of your video content and can reduce softness. To apply no sharpening: Keep the default value, Off. To apply a minimal amount of sharpening choose Low, or for the maximum choose High.
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*/
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Sharpening?: AdvancedInputFilterSharpen | string;
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}
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* Use audio selector groups to combine multiple sidecar audio inputs so that you can assign them to a single output audio tab (AudioDescription). Note that, if you're working with embedded audio, it's simpler to assign multiple input tracks into a single audio selector rather than use an audio selector group.
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export type FileSourceConvert608To708 = (typeof FileSourceConvert608To708)[keyof typeof FileSourceConvert608To708];
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* @enum
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*/
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export declare const CaptionSourceConvertPaintOnToPopOn: {
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readonly DISABLED: "DISABLED";
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readonly ENABLED: "ENABLED";
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};
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* @public
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*/
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export type CaptionSourceConvertPaintOnToPopOn = (typeof CaptionSourceConvertPaintOnToPopOn)[keyof typeof CaptionSourceConvertPaintOnToPopOn];
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/**
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* @public
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* Ignore this setting unless your input captions format is SCC. To have the service compensate for differing frame rates between your input captions and input video, specify the frame rate of the captions file. Specify this value as a fraction. When you work directly in your JSON job specification, use the settings framerateNumerator and framerateDenominator. For example, you might specify 24 / 1 for 24 fps, 25 / 1 for 25 fps, 24000 / 1001 for 23.976 fps, or 30000 / 1001 for 29.97 fps.
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* Specify whether this set of input captions appears in your outputs in both 608 and 708 format. If you choose Upconvert (UPCONVERT), MediaConvert includes the captions data in two ways: it passes the 608 data through using the 608 compatibility bytes fields of the 708 wrapper, and it also translates the 608 data into 708.
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Convert608To708?: FileSourceConvert608To708 | string;
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/**
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* Choose the presentation style of your input SCC captions. To use the same presentation style as your input: Keep the default value, Disabled. To convert paint-on captions to pop-on: Choose Enabled. We also recommend that you choose Enabled if you notice additional repeated lines in your output captions.
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ConvertPaintToPop?: CaptionSourceConvertPaintOnToPopOn | string;
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/**
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* Ignore this setting unless your input captions format is SCC. To have the service compensate for differing frame rates between your input captions and input video, specify the frame rate of the captions file. Specify this value as a fraction. When you work directly in your JSON job specification, use the settings framerateNumerator and framerateDenominator. For example, you might specify 24 / 1 for 24 fps, 25 / 1 for 25 fps, 24000 / 1001 for 23.976 fps, or 30000 / 1001 for 29.97 fps.
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* Use inputs to define the source files used in your transcoding job. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/specify-input-settings.html. You can use multiple video inputs to do input stitching. For more information, see https://docs.aws.amazon.com/mediaconvert/latest/ug/assembling-multiple-inputs-and-input-clips.html
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export interface Input {
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/**
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* Use to remove noise, blocking, blurriness, or ringing from your input as a pre-filter step before encoding. The Advanced input filter removes more types of compression artifacts and is an improvement when compared to basic Deblock and Denoise filters. To remove video compression artifacts from your input and improve the video quality: Choose Enabled. Additionally, this filter can help increase the video quality of your output relative to its bitrate, since noisy inputs are more complex and require more bits to encode. To help restore loss of detail after applying the filter, you can optionally add texture or sharpening as an additional step.Jobs that use this feature incur pro-tier pricing. To not apply advanced input filtering: Choose Disabled. Note that you can still apply basic filtering with Deblock and Denoise.
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AdvancedInputFilter?: AdvancedInputFilter | string;
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* Optional settings for Advanced input filter when you set Advanced input filter to Enabled.
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AdvancedInputFilterSettings?: AdvancedInputFilterSettings;
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* Specify whether to apply input filtering to improve the video quality of your input. To apply filtering depending on your input type and quality: Choose Auto. To apply no filtering: Choose Disable. To apply filtering regardless of your input type and quality: Choose Force. When you do, you must also specify a value for Filter strength.
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FilterEnable?: InputFilterEnable | string;
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* Specify the strength of the input filter. To apply an automatic amount of filtering based the compression artifacts measured in your input: We recommend that you leave Filter strength blank and set Filter enable to Auto. To manually apply filtering: Enter a value from 1 to 5, where 1 is the least amount of filtering and 5 is the most. The value that you enter applies to the strength of the Deblock or Denoise filters, or to the strength of the Advanced input filter.
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* Specified video input in a template.
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* Use to remove noise, blocking, blurriness, or ringing from your input as a pre-filter step before encoding. The Advanced input filter removes more types of compression artifacts and is an improvement when compared to basic Deblock and Denoise filters. To remove video compression artifacts from your input and improve the video quality: Choose Enabled. Additionally, this filter can help increase the video quality of your output relative to its bitrate, since noisy inputs are more complex and require more bits to encode. To help restore loss of detail after applying the filter, you can optionally add texture or sharpening as an additional step.Jobs that use this feature incur pro-tier pricing. To not apply advanced input filtering: Choose Disabled. Note that you can still apply basic filtering with Deblock and Denoise.
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* Use audio selector groups to combine multiple sidecar audio inputs so that you can assign them to a single output audio tab (AudioDescription). Note that, if you're working with embedded audio, it's simpler to assign multiple input tracks into a single audio selector rather than use an audio selector group.
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* Use these settings to insert a DVB Network Information Table (NIT) in the transport stream of this output. When you work directly in your JSON job specification, include this object only when your job has a transport stream output and the container settings contain the object M2tsSettings.
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import { ExceptionOptionType as __ExceptionOptionType } from "@aws-sdk/smithy-client";
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import { MediaConvertServiceException as __BaseException } from "./MediaConvertServiceException";
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import { AccelerationSettings, AccelerationStatus, AudioDescription, AutomatedEncodingSettings, AvailBlanking, BillingTagsSource, CaptionDescription, CaptionDescriptionPreset, CmfcAudioDuration, CmfcSettings, ContainerType,
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import { AccelerationSettings, AccelerationStatus, AudioDescription, AutomatedEncodingSettings, AvailBlanking, BillingTagsSource, CaptionDescription, CaptionDescriptionPreset, CmfcAudioDuration, CmfcSettings, ContainerType, EsamSettings, ExtendedDataServices, F4vSettings, Hdr10Metadata, HopDestination, Id3Insertion, ImageInserter, Input, InputTemplate, JobMessages, JobPhase, KantarWatermarkSettings, MotionImageInserter, NielsenConfiguration, NielsenNonLinearWatermarkSettings, OutputGroupDetail, OutputGroupSettings, QueueTransition, Rectangle } from "./models_0";
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* @enum
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*/
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export declare const M2tsAudioBufferModel: {
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readonly ATSC: "ATSC";
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readonly DVB: "DVB";
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};
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export type M2tsAudioBufferModel = (typeof M2tsAudioBufferModel)[keyof typeof M2tsAudioBufferModel];
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*/
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export declare const M2tsAudioDuration: {
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readonly DEFAULT_CODEC_DURATION: "DEFAULT_CODEC_DURATION";
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readonly MATCH_VIDEO_DURATION: "MATCH_VIDEO_DURATION";
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};
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export type M2tsAudioDuration = (typeof M2tsAudioDuration)[keyof typeof M2tsAudioDuration];
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*/
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export declare const M2tsBufferModel: {
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};
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export type M2tsBufferModel = (typeof M2tsBufferModel)[keyof typeof M2tsBufferModel];
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export declare const M2tsDataPtsControl: {
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readonly ALIGN_TO_VIDEO: "ALIGN_TO_VIDEO";
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readonly AUTO: "AUTO";
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};
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export type M2tsDataPtsControl = (typeof M2tsDataPtsControl)[keyof typeof M2tsDataPtsControl];
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* Use these settings to insert a DVB Network Information Table (NIT) in the transport stream of this output. When you work directly in your JSON job specification, include this object only when your job has a transport stream output and the container settings contain the object M2tsSettings.
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export interface DvbNitSettings {
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NetworkId?: number;
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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FramerateConversionAlgorithm?: AvcIntraFramerateConversionAlgorithm | string;
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readonly PASSTHROUGH: "PASSTHROUGH";
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export interface BandwidthReductionFilter {
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* Optionally specify the level of sharpening to apply when you use the Bandwidth reduction filter.
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* Optionally specify the level of sharpening to apply when you use the Bandwidth reduction filter. Sharpening adds contrast to the edges of your video content and can reduce softness. Keep the default value Off to apply no sharpening. Set Sharpening strength to Low to apply a minimal amount of sharpening, or High to apply a maximum amount of sharpening.
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Sharpening?: BandwidthReductionFilterSharpening | string;
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CodecProfile?: H264CodecProfile | string;
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* Specify whether to allow the number of B-frames in your output GOP structure to vary or not depending on your input video content. To improve the subjective video quality of your output that has high-motion content: Leave blank or keep the default value Adaptive. MediaConvert will use fewer B-frames for high-motion video content than low-motion content. The maximum number of B- frames is limited by the value that you choose for B-frames between reference frames. To use the same number B-frames for all types of content: Choose Static.
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DynamicSubGop?: H264DynamicSubGop | string;
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
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*/
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FramerateConversionAlgorithm?: H264FramerateConversionAlgorithm | string;
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@@ -1843,7 +1910,7 @@ export interface H264Settings {
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FramerateNumerator?: number;
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*
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* Specify whether to allow B-frames to be referenced by other frame types. To use reference B-frames when your GOP structure has 1 or more B-frames: Leave blank or keep the default value Enabled. We recommend that you choose Enabled to help improve the video quality of your output relative to its bitrate. To not use reference B-frames: Choose Disabled.
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GopBReference?: H264GopBReference | string;
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@@ -1883,7 +1950,7 @@ export interface H264Settings {
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*
|
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* Specify the number of B-frames between reference frames in this output. For the best video quality: Leave blank. MediaConvert automatically determines the number of B-frames to use based on the characteristics of your input video. To manually specify the number of B-frames between reference frames: Enter an integer from 0 to 7.
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*/
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NumberBFramesBetweenReferenceFrames?: number;
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@@ -1903,7 +1970,7 @@ export interface H264Settings {
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ParNumerator?: number;
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*
|
|
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|
+
* The Quality tuning level you choose represents a trade-off between the encoding speed of your job and the output video quality. For the fastest encoding speed at the cost of video quality: Choose Single pass. For a good balance between encoding speed and video quality: Leave blank or keep the default value Single pass HQ. For the best video quality, at the cost of encoding speed: Choose Multi pass HQ. MediaConvert performs an analysis pass on your input followed by an encoding pass. Outputs that use this feature incur pro-tier pricing.
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QualityTuningLevel?: H264QualityTuningLevel | string;
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/**
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@@ -2336,7 +2403,7 @@ export interface H265Settings {
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CodecProfile?: H265CodecProfile | string;
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*
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+
* Specify whether to allow the number of B-frames in your output GOP structure to vary or not depending on your input video content. To improve the subjective video quality of your output that has high-motion content: Leave blank or keep the default value Adaptive. MediaConvert will use fewer B-frames for high-motion video content than low-motion content. The maximum number of B- frames is limited by the value that you choose for B-frames between reference frames. To use the same number B-frames for all types of content: Choose Static.
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DynamicSubGop?: H265DynamicSubGop | string;
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/**
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@@ -2348,7 +2415,7 @@ export interface H265Settings {
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FramerateControl?: H265FramerateControl | string;
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/**
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.
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+
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
|
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*/
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FramerateConversionAlgorithm?: H265FramerateConversionAlgorithm | string;
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/**
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/**
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*
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+
* Specify whether to allow B-frames to be referenced by other frame types. To use reference B-frames when your GOP structure has 1 or more B-frames: Leave blank or keep the default value Enabled. We recommend that you choose Enabled to help improve the video quality of your output relative to its bitrate. To not use reference B-frames: Choose Disabled.
|
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GopBReference?: H265GopBReference | string;
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@@ -2400,7 +2467,7 @@ export interface H265Settings {
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/**
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* Specify the number of B-frames
|
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+
* Specify the number of B-frames between reference frames in this output. For the best video quality: Leave blank. MediaConvert automatically determines the number of B-frames to use based on the characteristics of your input video. To manually specify the number of B-frames between reference frames: Enter an integer from 0 to 7.
|
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NumberBFramesBetweenReferenceFrames?: number;
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FramerateControl?: Mpeg2FramerateControl | string;
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/**
|
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.
|
|
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+
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
|
|
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*/
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FramerateConversionAlgorithm?: Mpeg2FramerateConversionAlgorithm | string;
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/**
|
|
@@ -2993,7 +3060,7 @@ export interface ProresSettings {
|
|
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FramerateControl?: ProresFramerateControl | string;
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/**
|
|
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.
|
|
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+
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
|
|
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*/
|
|
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FramerateConversionAlgorithm?: ProresFramerateConversionAlgorithm | string;
|
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/**
|
|
@@ -3129,7 +3196,7 @@ export interface Vc3Settings {
|
|
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|
FramerateControl?: Vc3FramerateControl | string;
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/**
|
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.
|
|
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+
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
|
|
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FramerateConversionAlgorithm?: Vc3FramerateConversionAlgorithm | string;
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/**
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|
@@ -3235,7 +3302,7 @@ export interface Vp8Settings {
|
|
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FramerateControl?: Vp8FramerateControl | string;
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/**
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* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.
|
|
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+
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
|
|
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*/
|
|
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|
FramerateConversionAlgorithm?: Vp8FramerateConversionAlgorithm | string;
|
|
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|
/**
|
|
@@ -3353,7 +3420,7 @@ export interface Vp9Settings {
|
|
|
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|
*/
|
|
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|
FramerateControl?: Vp9FramerateControl | string;
|
|
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/**
|
|
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|
-
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.
|
|
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|
+
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
|
|
3357
3424
|
*/
|
|
3358
3425
|
FramerateConversionAlgorithm?: Vp9FramerateConversionAlgorithm | string;
|
|
3359
3426
|
/**
|
|
@@ -3785,7 +3852,7 @@ export interface XavcSettings {
|
|
|
3785
3852
|
*/
|
|
3786
3853
|
FramerateControl?: XavcFramerateControl | string;
|
|
3787
3854
|
/**
|
|
3788
|
-
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate.
|
|
3855
|
+
* Choose the method that you want MediaConvert to use when increasing or decreasing the frame rate. For numerically simple conversions, such as 60 fps to 30 fps: We recommend that you keep the default value, Drop duplicate. For numerically complex conversions, to avoid stutter: Choose Interpolate. This results in a smooth picture, but might introduce undesirable video artifacts. For complex frame rate conversions, especially if your source video has already been converted from its original cadence: Choose FrameFormer to do motion-compensated interpolation. FrameFormer uses the best conversion method frame by frame. Note that using FrameFormer increases the transcoding time and incurs a significant add-on cost. When you choose FrameFormer, your input video resolution must be at least 128x96.
|
|
3789
3856
|
*/
|
|
3790
3857
|
FramerateConversionAlgorithm?: XavcFramerateConversionAlgorithm | string;
|
|
3791
3858
|
/**
|
|
@@ -3851,7 +3918,7 @@ export interface VideoCodecSettings {
|
|
|
3851
3918
|
*/
|
|
3852
3919
|
AvcIntraSettings?: AvcIntraSettings;
|
|
3853
3920
|
/**
|
|
3854
|
-
* Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec.
|
|
3921
|
+
* Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec. To passthrough the video stream of your input JPEG2000, VC-3, AVC-INTRA or Apple ProRes video without any video encoding: Choose Passthrough. If you have multiple input videos, note that they must have identical encoding attributes. When you choose Passthrough, your output container must be MXF or QuickTime MOV.
|
|
3855
3922
|
*/
|
|
3856
3923
|
Codec?: VideoCodec | string;
|
|
3857
3924
|
/**
|
|
@@ -4077,6 +4144,7 @@ export declare const DeinterlaceAlgorithm: {
|
|
|
4077
4144
|
readonly BLEND_TICKER: "BLEND_TICKER";
|
|
4078
4145
|
readonly INTERPOLATE: "INTERPOLATE";
|
|
4079
4146
|
readonly INTERPOLATE_TICKER: "INTERPOLATE_TICKER";
|
|
4147
|
+
readonly LINEAR_INTERPOLATION: "LINEAR_INTERPOLATION";
|
|
4080
4148
|
};
|
|
4081
4149
|
/**
|
|
4082
4150
|
* @public
|
|
@@ -4113,7 +4181,7 @@ export type DeinterlacerMode = (typeof DeinterlacerMode)[keyof typeof Deinterlac
|
|
|
4113
4181
|
*/
|
|
4114
4182
|
export interface Deinterlacer {
|
|
4115
4183
|
/**
|
|
4116
|
-
* Only applies when you set
|
|
4184
|
+
* Only applies when you set Deinterlace mode to Deinterlace or Adaptive. Interpolate produces sharper pictures, while blend produces smoother motion. If your source file includes a ticker, such as a scrolling headline at the bottom of the frame: Choose Interpolate ticker or Blend ticker. To apply field doubling: Choose Linear interpolation. Note that Linear interpolation may introduce video artifacts into your output.
|
|
4117
4185
|
*/
|
|
4118
4186
|
Algorithm?: DeinterlaceAlgorithm | string;
|
|
4119
4187
|
/**
|
|
@@ -5572,60 +5640,3 @@ export interface DeleteQueueRequest {
|
|
|
5572
5640
|
*/
|
|
5573
5641
|
export interface DeleteQueueResponse {
|
|
5574
5642
|
}
|
|
5575
|
-
/**
|
|
5576
|
-
* @public
|
|
5577
|
-
* @enum
|
|
5578
|
-
*/
|
|
5579
|
-
export declare const DescribeEndpointsMode: {
|
|
5580
|
-
readonly DEFAULT: "DEFAULT";
|
|
5581
|
-
readonly GET_ONLY: "GET_ONLY";
|
|
5582
|
-
};
|
|
5583
|
-
/**
|
|
5584
|
-
* @public
|
|
5585
|
-
*/
|
|
5586
|
-
export type DescribeEndpointsMode = (typeof DescribeEndpointsMode)[keyof typeof DescribeEndpointsMode];
|
|
5587
|
-
/**
|
|
5588
|
-
* @public
|
|
5589
|
-
* DescribeEndpointsRequest
|
|
5590
|
-
*/
|
|
5591
|
-
export interface DescribeEndpointsRequest {
|
|
5592
|
-
/**
|
|
5593
|
-
* Optional. Max number of endpoints, up to twenty, that will be returned at one time.
|
|
5594
|
-
*/
|
|
5595
|
-
MaxResults?: number;
|
|
5596
|
-
/**
|
|
5597
|
-
* Optional field, defaults to DEFAULT. Specify DEFAULT for this operation to return your endpoints if any exist, or to create an endpoint for you and return it if one doesn't already exist. Specify GET_ONLY to return your endpoints if any exist, or an empty list if none exist.
|
|
5598
|
-
*/
|
|
5599
|
-
Mode?: DescribeEndpointsMode | string;
|
|
5600
|
-
/**
|
|
5601
|
-
* Use this string, provided with the response to a previous request, to request the next batch of endpoints.
|
|
5602
|
-
*/
|
|
5603
|
-
NextToken?: string;
|
|
5604
|
-
}
|
|
5605
|
-
/**
|
|
5606
|
-
* @public
|
|
5607
|
-
*/
|
|
5608
|
-
export interface DescribeEndpointsResponse {
|
|
5609
|
-
/**
|
|
5610
|
-
* List of endpoints
|
|
5611
|
-
*/
|
|
5612
|
-
Endpoints?: Endpoint[];
|
|
5613
|
-
/**
|
|
5614
|
-
* Use this string to request the next batch of endpoints.
|
|
5615
|
-
*/
|
|
5616
|
-
NextToken?: string;
|
|
5617
|
-
}
|
|
5618
|
-
/**
|
|
5619
|
-
* @public
|
|
5620
|
-
*/
|
|
5621
|
-
export interface DisassociateCertificateRequest {
|
|
5622
|
-
/**
|
|
5623
|
-
* The ARN of the ACM certificate that you want to disassociate from your MediaConvert resource.
|
|
5624
|
-
*/
|
|
5625
|
-
Arn: string | undefined;
|
|
5626
|
-
}
|
|
5627
|
-
/**
|
|
5628
|
-
* @public
|
|
5629
|
-
*/
|
|
5630
|
-
export interface DisassociateCertificateResponse {
|
|
5631
|
-
}
|