@aws-sdk/client-mediaconvert 3.264.0 → 3.266.0

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@@ -41,7 +41,7 @@ export declare enum AudioChannelTag {
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  */
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  export interface AudioChannelTaggingSettings {
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  /**
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- * You can add a tag for this mono-channel audio track to mimic its placement in a multi-channel layout. For example, if this track is the left surround channel, choose Left surround (LS).
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+ * You can add a tag for this mono-channel audio track to mimic its placement in a multi-channel layout. For example, if this track is the left surround channel, choose Left surround (LS).
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  */
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  ChannelTag?: AudioChannelTag | string;
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  }
@@ -135,7 +135,7 @@ export declare enum AacVbrQuality {
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  MEDIUM_LOW = "MEDIUM_LOW"
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  }
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  /**
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- * Required when you set (Codec) under (AudioDescriptions)>(CodecSettings) to the value AAC. The service accepts one of two mutually exclusive groups of AAC settings--VBR and CBR. To select one of these modes, set the value of Bitrate control mode (rateControlMode) to "VBR" or "CBR". In VBR mode, you control the audio quality with the setting VBR quality (vbrQuality). In CBR mode, you use the setting Bitrate (bitrate). Defaults and valid values depend on the rate control mode.
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+ * Required when you set (Codec) under (AudioDescriptions)>(CodecSettings) to the value AAC. The service accepts one of two mutually exclusive groups of AAC settings--VBR and CBR. To select one of these modes, set the value of Bitrate control mode (rateControlMode) to "VBR" or "CBR". In VBR mode, you control the audio quality with the setting VBR quality (vbrQuality). In CBR mode, you use the setting Bitrate (bitrate). Defaults and valid values depend on the rate control mode.
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  */
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  export interface AacSettings {
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  /**
@@ -224,7 +224,7 @@ export declare enum Ac3MetadataControl {
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  */
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  export interface Ac3Settings {
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  /**
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- * Specify the average bitrate in bits per second. The bitrate that you specify must be a multiple of 8000 within the allowed minimum and maximum values. Leave blank to use the default bitrate for the coding mode you select according ETSI TS 102 366. Valid bitrates for coding mode 1/0: Default: 96000. Minimum: 64000. Maximum: 128000. Valid bitrates for coding mode 1/1: Default: 192000. Minimum: 128000. Maximum: 384000. Valid bitrates for coding mode 2/0: Default: 192000. Minimum: 128000. Maximum: 384000. Valid bitrates for coding mode 3/2 with FLE: Default: 384000. Minimum: 384000. Maximum: 640000.
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+ * Specify the average bitrate in bits per second. The bitrate that you specify must be a multiple of 8000 within the allowed minimum and maximum values. Leave blank to use the default bitrate for the coding mode you select according ETSI TS 102 366. Valid bitrates for coding mode 1/0: Default: 96000. Minimum: 64000. Maximum: 128000. Valid bitrates for coding mode 1/1: Default: 192000. Minimum: 128000. Maximum: 384000. Valid bitrates for coding mode 2/0: Default: 192000. Minimum: 128000. Maximum: 384000. Valid bitrates for coding mode 3/2 with FLE: Default: 384000. Minimum: 384000. Maximum: 640000.
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  */
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  Bitrate?: number;
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  /**
@@ -370,7 +370,7 @@ export interface Eac3AtmosSettings {
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  */
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  DialogueIntelligence?: Eac3AtmosDialogueIntelligence | string;
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  /**
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- * Specify whether MediaConvert should use any downmix metadata from your input file. Keep the default value, Custom (SPECIFIED) to provide downmix values in your job settings. Choose Follow source (INITIALIZE_FROM_SOURCE) to use the metadata from your input. Related settings--Use these settings to specify your downmix values: Left only/Right only surround (LoRoSurroundMixLevel), Left total/Right total surround (LtRtSurroundMixLevel), Left total/Right total center (LtRtCenterMixLevel), Left only/Right only center (LoRoCenterMixLevel), and Stereo downmix (StereoDownmix). When you keep Custom (SPECIFIED) for Downmix control (DownmixControl) and you don't specify values for the related settings, MediaConvert uses default values for those settings.
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+ * Specify whether MediaConvert should use any downmix metadata from your input file. Keep the default value, Custom (SPECIFIED) to provide downmix values in your job settings. Choose Follow source (INITIALIZE_FROM_SOURCE) to use the metadata from your input. Related settings--Use these settings to specify your downmix values: Left only/Right only surround (LoRoSurroundMixLevel), Left total/Right total surround (LtRtSurroundMixLevel), Left total/Right total center (LtRtCenterMixLevel), Left only/Right only center (LoRoCenterMixLevel), and Stereo downmix (StereoDownmix). When you keep Custom (SPECIFIED) for Downmix control (DownmixControl) and you don't specify values for the related settings, MediaConvert uses default values for those settings.
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  */
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  DownmixControl?: Eac3AtmosDownmixControl | string;
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  /**
@@ -503,7 +503,7 @@ export interface Eac3Settings {
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  */
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  AttenuationControl?: Eac3AttenuationControl | string;
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  /**
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- * Specify the average bitrate in bits per second. The bitrate that you specify must be a multiple of 8000 within the allowed minimum and maximum values. Leave blank to use the default bitrate for the coding mode you select according ETSI TS 102 366. Valid bitrates for coding mode 1/0: Default: 96000. Minimum: 32000. Maximum: 3024000. Valid bitrates for coding mode 2/0: Default: 192000. Minimum: 96000. Maximum: 3024000. Valid bitrates for coding mode 3/2: Default: 384000. Minimum: 192000. Maximum: 3024000.
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+ * Specify the average bitrate in bits per second. The bitrate that you specify must be a multiple of 8000 within the allowed minimum and maximum values. Leave blank to use the default bitrate for the coding mode you select according ETSI TS 102 366. Valid bitrates for coding mode 1/0: Default: 96000. Minimum: 32000. Maximum: 3024000. Valid bitrates for coding mode 2/0: Default: 192000. Minimum: 96000. Maximum: 3024000. Valid bitrates for coding mode 3/2: Default: 384000. Minimum: 192000. Maximum: 3024000.
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  */
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  Bitrate?: number;
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  /**
@@ -693,7 +693,7 @@ export interface WavSettings {
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  */
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  export interface AudioCodecSettings {
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  /**
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- * Required when you set (Codec) under (AudioDescriptions)>(CodecSettings) to the value AAC. The service accepts one of two mutually exclusive groups of AAC settings--VBR and CBR. To select one of these modes, set the value of Bitrate control mode (rateControlMode) to "VBR" or "CBR". In VBR mode, you control the audio quality with the setting VBR quality (vbrQuality). In CBR mode, you use the setting Bitrate (bitrate). Defaults and valid values depend on the rate control mode.
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+ * Required when you set (Codec) under (AudioDescriptions)>(CodecSettings) to the value AAC. The service accepts one of two mutually exclusive groups of AAC settings--VBR and CBR. To select one of these modes, set the value of Bitrate control mode (rateControlMode) to "VBR" or "CBR". In VBR mode, you control the audio quality with the setting VBR quality (vbrQuality). In CBR mode, you use the setting Bitrate (bitrate). Defaults and valid values depend on the rate control mode.
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  */
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  AacSettings?: AacSettings;
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  /**
@@ -1754,7 +1754,7 @@ export interface Id3Insertion {
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  */
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  export interface AudioSelectorGroup {
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  /**
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- * Name of an Audio Selector within the same input to include in the group. Audio selector names are standardized, based on their order within the input (e.g., "Audio Selector 1"). The audio selector name parameter can be repeated to add any number of audio selectors to the group.
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+ * Name of an Audio Selector within the same input to include in the group. Audio selector names are standardized, based on their order within the input (e.g., "Audio Selector 1"). The audio selector name parameter can be repeated to add any number of audio selectors to the group.
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  */
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  AudioSelectorNames?: string[];
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  }
@@ -2025,7 +2025,7 @@ export interface CaptionSourceSettings {
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  */
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  FileSourceSettings?: FileSourceSettings;
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  /**
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- * Use Source (SourceType) to identify the format of your input captions. The service cannot auto-detect caption format.
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+ * Use Source (SourceType) to identify the format of your input captions. The service cannot auto-detect caption format.
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  */
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  SourceType?: CaptionSourceType | string;
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  /**
@@ -2257,7 +2257,7 @@ export interface Hdr10Metadata {
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  */
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  GreenPrimaryY?: number;
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  /**
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- * Maximum light level among all samples in the coded video sequence, in units of candelas per square meter. This setting doesn't have a default value; you must specify a value that is suitable for the content.
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+ * Maximum light level among all samples in the coded video sequence, in units of candelas per square meter. This setting doesn't have a default value; you must specify a value that is suitable for the content.
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  */
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  MaxContentLightLevel?: number;
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  /**
@@ -2382,7 +2382,7 @@ export interface Input {
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  */
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  DecryptionSettings?: InputDecryptionSettings;
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  /**
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- * Enable Denoise (InputDenoiseFilter) to filter noise from the input. Default is disabled. Only applicable to MPEG2, H.264, H.265, and uncompressed video inputs.
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+ * Enable Denoise (InputDenoiseFilter) to filter noise from the input. Default is disabled. Only applicable to MPEG2, H.264, H.265, and uncompressed video inputs.
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  */
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  DenoiseFilter?: InputDenoiseFilter | string;
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  /**
@@ -2398,7 +2398,7 @@ export interface Input {
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  */
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  FilterEnable?: InputFilterEnable | string;
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  /**
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- * Use Filter strength (FilterStrength) to adjust the magnitude the input filter settings (Deblock and Denoise). The range is -5 to 5. Default is 0.
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+ * Use Filter strength (FilterStrength) to adjust the magnitude the input filter settings (Deblock and Denoise). The range is 0 to 5. Default is 0.
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  */
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  FilterStrength?: number;
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  /**
@@ -2471,7 +2471,7 @@ export interface InputTemplate {
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  */
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  DeblockFilter?: InputDeblockFilter | string;
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  /**
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- * Enable Denoise (InputDenoiseFilter) to filter noise from the input. Default is disabled. Only applicable to MPEG2, H.264, H.265, and uncompressed video inputs.
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+ * Enable Denoise (InputDenoiseFilter) to filter noise from the input. Default is disabled. Only applicable to MPEG2, H.264, H.265, and uncompressed video inputs.
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  */
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  DenoiseFilter?: InputDenoiseFilter | string;
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  /**
@@ -2483,7 +2483,7 @@ export interface InputTemplate {
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  */
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  FilterEnable?: InputFilterEnable | string;
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  /**
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- * Use Filter strength (FilterStrength) to adjust the magnitude the input filter settings (Deblock and Denoise). The range is -5 to 5. Default is 0.
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+ * Use Filter strength (FilterStrength) to adjust the magnitude the input filter settings (Deblock and Denoise). The range is 0 to 5. Default is 0.
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  */
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  FilterStrength?: number;
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  /**
@@ -2676,11 +2676,11 @@ export declare enum VchipAction {
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  */
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  export interface ExtendedDataServices {
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  /**
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- * The action to take on copy and redistribution control XDS packets. If you select PASSTHROUGH, packets will not be changed. If you select STRIP, any packets will be removed in output captions.
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+ * The action to take on content advisory XDS packets. If you select PASSTHROUGH, packets will not be changed. If you select STRIP, any packets will be removed in output captions.
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  */
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  CopyProtectionAction?: CopyProtectionAction | string;
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  /**
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- * The action to take on content advisory XDS packets. If you select PASSTHROUGH, packets will not be changed. If you select STRIP, any packets will be removed in output captions.
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+ * The action to take on content advisory XDS packets. If you select PASSTHROUGH, packets will not be changed. If you select STRIP, any packets will be removed in output captions.
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  */
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  VchipAction?: VchipAction | string;
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  }
@@ -2831,7 +2831,7 @@ export declare enum NielsenUniqueTicPerAudioTrackType {
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  SAME_TICS_PER_TRACK = "SAME_TICS_PER_TRACK"
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  }
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  /**
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- * Ignore these settings unless you are using Nielsen non-linear watermarking. Specify the values that MediaConvert uses to generate and place Nielsen watermarks in your output audio. In addition to specifying these values, you also need to set up your cloud TIC server. These settings apply to every output in your job. The MediaConvert implementation is currently with the following Nielsen versions: Nielsen Watermark SDK Version 5.2.1 Nielsen NLM Watermark Engine Version 1.2.7 Nielsen Watermark Authenticator [SID_TIC] Version [5.0.0]
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+ * Ignore these settings unless you are using Nielsen non-linear watermarking. Specify the values that MediaConvert uses to generate and place Nielsen watermarks in your output audio. In addition to specifying these values, you also need to set up your cloud TIC server. These settings apply to every output in your job. The MediaConvert implementation is currently with the following Nielsen versions: Nielsen Watermark SDK Version 5.2.1 Nielsen NLM Watermark Engine Version 1.2.7 Nielsen Watermark Authenticator [SID_TIC] Version [5.0.0]
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  */
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  export interface NielsenNonLinearWatermarkSettings {
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  /**
@@ -2839,7 +2839,7 @@ export interface NielsenNonLinearWatermarkSettings {
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  */
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  ActiveWatermarkProcess?: NielsenActiveWatermarkProcessType | string;
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  /**
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- * Optional. Use this setting when you want the service to include an ADI file in the Nielsen metadata .zip file. To provide an ADI file, store it in Amazon S3 and provide a URL to it here. The URL should be in the following format: S3://bucket/path/ADI-file. For more information about the metadata .zip file, see the setting Metadata destination (metadataDestination).
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+ * Optional. Use this setting when you want the service to include an ADI file in the Nielsen metadata .zip file. To provide an ADI file, store it in Amazon S3 and provide a URL to it here. The URL should be in the following format: S3://bucket/path/ADI-file. For more information about the metadata .zip file, see the setting Metadata destination (metadataDestination).
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  */
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  AdiFilename?: string;
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  /**
@@ -2867,7 +2867,7 @@ export interface NielsenNonLinearWatermarkSettings {
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  */
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  SourceId?: number;
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  /**
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- * Required. Specify whether your source content already contains Nielsen non-linear watermarks. When you set this value to Watermarked (WATERMARKED), the service fails the job. Nielsen requires that you add non-linear watermarking to only clean content that doesn't already have non-linear Nielsen watermarks.
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+ * Required. Specify whether your source content already contains Nielsen non-linear watermarks. When you set this value to Watermarked (WATERMARKED), the service fails the job. Nielsen requires that you add non-linear watermarking to only clean content that doesn't already have non-linear Nielsen watermarks.
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  */
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  SourceWatermarkStatus?: NielsenSourceWatermarkStatusType | string;
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  /**
@@ -2946,7 +2946,7 @@ export declare enum S3ServerSideEncryptionType {
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  */
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  export interface S3EncryptionSettings {
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  /**
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- * Specify how you want your data keys managed. AWS uses data keys to encrypt your content. AWS also encrypts the data keys themselves, using a customer master key (CMK), and then stores the encrypted data keys alongside your encrypted content. Use this setting to specify which AWS service manages the CMK. For simplest set up, choose Amazon S3 (SERVER_SIDE_ENCRYPTION_S3). If you want your master key to be managed by AWS Key Management Service (KMS), choose AWS KMS (SERVER_SIDE_ENCRYPTION_KMS). By default, when you choose AWS KMS, KMS uses the AWS managed customer master key (CMK) associated with Amazon S3 to encrypt your data keys. You can optionally choose to specify a different, customer managed CMK. Do so by specifying the Amazon Resource Name (ARN) of the key for the setting KMS ARN (kmsKeyArn).
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+ * Specify how you want your data keys managed. AWS uses data keys to encrypt your content. AWS also encrypts the data keys themselves, using a customer master key (CMK), and then stores the encrypted data keys alongside your encrypted content. Use this setting to specify which AWS service manages the CMK. For simplest set up, choose Amazon S3 (SERVER_SIDE_ENCRYPTION_S3). If you want your master key to be managed by AWS Key Management Service (KMS), choose AWS KMS (SERVER_SIDE_ENCRYPTION_KMS). By default, when you choose AWS KMS, KMS uses the AWS managed customer master key (CMK) associated with Amazon S3 to encrypt your data keys. You can optionally choose to specify a different, customer managed CMK. Do so by specifying the Amazon Resource Name (ARN) of the key for the setting KMS ARN (kmsKeyArn).
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  */
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  EncryptionType?: S3ServerSideEncryptionType | string;
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  /**
@@ -3082,19 +3082,19 @@ export declare enum CmafIntervalCadence {
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  */
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  export interface CmafImageBasedTrickPlaySettings {
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  /**
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- * The cadence MediaConvert follows for generating thumbnails. If set to FOLLOW_IFRAME, MediaConvert generates thumbnails for each IDR frame in the output (matching the GOP cadence). If set to FOLLOW_CUSTOM, MediaConvert generates thumbnails according to the interval you specify in thumbnailInterval.
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+ * The cadence MediaConvert follows for generating thumbnails. If set to FOLLOW_IFRAME, MediaConvert generates thumbnails for each IDR frame in the output (matching the GOP cadence). If set to FOLLOW_CUSTOM, MediaConvert generates thumbnails according to the interval you specify in thumbnailInterval.
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  */
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  IntervalCadence?: CmafIntervalCadence | string;
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  /**
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- * Height of each thumbnail within each tile image, in pixels. Leave blank to maintain aspect ratio with thumbnail width. If following the aspect ratio would lead to a total tile height greater than 4096, then the job will be rejected. Must be divisible by 2.
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+ * Height of each thumbnail within each tile image, in pixels. Leave blank to maintain aspect ratio with thumbnail width. If following the aspect ratio would lead to a total tile height greater than 4096, then the job will be rejected. Must be divisible by 2.
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  */
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  ThumbnailHeight?: number;
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  /**
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- * Enter the interval, in seconds, that MediaConvert uses to generate thumbnails. If the interval you enter doesn't align with the output frame rate, MediaConvert automatically rounds the interval to align with the output frame rate. For example, if the output frame rate is 29.97 frames per second and you enter 5, MediaConvert uses a 150 frame interval to generate thumbnails.
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+ * Enter the interval, in seconds, that MediaConvert uses to generate thumbnails. If the interval you enter doesn't align with the output frame rate, MediaConvert automatically rounds the interval to align with the output frame rate. For example, if the output frame rate is 29.97 frames per second and you enter 5, MediaConvert uses a 150 frame interval to generate thumbnails.
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  */
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  ThumbnailInterval?: number;
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  /**
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- * Width of each thumbnail within each tile image, in pixels. Default is 312. Must be divisible by 8.
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+ * Width of each thumbnail within each tile image, in pixels. Default is 312. Must be divisible by 8.
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  */
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  ThumbnailWidth?: number;
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  /**
@@ -3102,7 +3102,7 @@ export interface CmafImageBasedTrickPlaySettings {
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  */
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  TileHeight?: number;
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  /**
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- * Number of thumbnails in each row of a tile image. Set a value between 1 and 512.
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+ * Number of thumbnails in each row of a tile image. Set a value between 1 and 512.
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  */
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  TileWidth?: number;
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  }
@@ -3227,7 +3227,7 @@ export interface CmafGroupSettings {
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  */
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  MpdManifestBandwidthType?: CmafMpdManifestBandwidthType | string;
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  /**
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- * Specify whether your DASH profile is on-demand or main. When you choose Main profile (MAIN_PROFILE), the service signals urn:mpeg:dash:profile:isoff-main:2011 in your .mpd DASH manifest. When you choose On-demand (ON_DEMAND_PROFILE), the service signals urn:mpeg:dash:profile:isoff-on-demand:2011 in your .mpd. When you choose On-demand, you must also set the output group setting Segment control (SegmentControl) to Single file (SINGLE_FILE).
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+ * Specify whether your DASH profile is on-demand or main. When you choose Main profile (MAIN_PROFILE), the service signals urn:mpeg:dash:profile:isoff-main:2011 in your .mpd DASH manifest. When you choose On-demand (ON_DEMAND_PROFILE), the service signals urn:mpeg:dash:profile:isoff-on-demand:2011 in your .mpd. When you choose On-demand, you must also set the output group setting Segment control (SegmentControl) to Single file (SINGLE_FILE).
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  */
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  MpdProfile?: CmafMpdProfile | string;
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  /**
@@ -3280,7 +3280,7 @@ export declare enum DashIsoPlaybackDeviceCompatibility {
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  UNENCRYPTED_SEI = "UNENCRYPTED_SEI"
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  }
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  /**
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- * If your output group type is HLS, DASH, or Microsoft Smooth, use these settings when doing DRM encryption with a SPEKE-compliant key provider. If your output group type is CMAF, use the SpekeKeyProviderCmaf settings instead.
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+ * If your output group type is HLS, DASH, or Microsoft Smooth, use these settings when doing DRM encryption with a SPEKE-compliant key provider. If your output group type is CMAF, use the SpekeKeyProviderCmaf settings instead.
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  */
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  export interface SpekeKeyProvider {
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  /**
@@ -3310,7 +3310,7 @@ export interface DashIsoEncryptionSettings {
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  */
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  PlaybackDeviceCompatibility?: DashIsoPlaybackDeviceCompatibility | string;
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  /**
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- * If your output group type is HLS, DASH, or Microsoft Smooth, use these settings when doing DRM encryption with a SPEKE-compliant key provider. If your output group type is CMAF, use the SpekeKeyProviderCmaf settings instead.
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+ * If your output group type is HLS, DASH, or Microsoft Smooth, use these settings when doing DRM encryption with a SPEKE-compliant key provider. If your output group type is CMAF, use the SpekeKeyProviderCmaf settings instead.
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  */
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  SpekeKeyProvider?: SpekeKeyProvider;
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  }
@@ -3333,19 +3333,19 @@ export declare enum DashIsoIntervalCadence {
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  */
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  export interface DashIsoImageBasedTrickPlaySettings {
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  /**
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- * The cadence MediaConvert follows for generating thumbnails. If set to FOLLOW_IFRAME, MediaConvert generates thumbnails for each IDR frame in the output (matching the GOP cadence). If set to FOLLOW_CUSTOM, MediaConvert generates thumbnails according to the interval you specify in thumbnailInterval.
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+ * The cadence MediaConvert follows for generating thumbnails. If set to FOLLOW_IFRAME, MediaConvert generates thumbnails for each IDR frame in the output (matching the GOP cadence). If set to FOLLOW_CUSTOM, MediaConvert generates thumbnails according to the interval you specify in thumbnailInterval.
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  */
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  IntervalCadence?: DashIsoIntervalCadence | string;
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  /**
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- * Height of each thumbnail within each tile image, in pixels. Leave blank to maintain aspect ratio with thumbnail width. If following the aspect ratio would lead to a total tile height greater than 4096, then the job will be rejected. Must be divisible by 2.
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+ * Height of each thumbnail within each tile image, in pixels. Leave blank to maintain aspect ratio with thumbnail width. If following the aspect ratio would lead to a total tile height greater than 4096, then the job will be rejected. Must be divisible by 2.
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  */
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  ThumbnailHeight?: number;
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  /**
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- * Enter the interval, in seconds, that MediaConvert uses to generate thumbnails. If the interval you enter doesn't align with the output frame rate, MediaConvert automatically rounds the interval to align with the output frame rate. For example, if the output frame rate is 29.97 frames per second and you enter 5, MediaConvert uses a 150 frame interval to generate thumbnails.
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+ * Enter the interval, in seconds, that MediaConvert uses to generate thumbnails. If the interval you enter doesn't align with the output frame rate, MediaConvert automatically rounds the interval to align with the output frame rate. For example, if the output frame rate is 29.97 frames per second and you enter 5, MediaConvert uses a 150 frame interval to generate thumbnails.
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  */
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  ThumbnailInterval?: number;
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  /**
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- * Width of each thumbnail within each tile image, in pixels. Default is 312. Must be divisible by 8.
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+ * Width of each thumbnail within each tile image, in pixels. Default is 312. Must be divisible by 8.
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  */
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  ThumbnailWidth?: number;
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  /**
@@ -3353,7 +3353,7 @@ export interface DashIsoImageBasedTrickPlaySettings {
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  */
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  TileHeight?: number;
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  /**
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- * Number of thumbnails in each row of a tile image. Set a value between 1 and 512.
3356
+ * Number of thumbnails in each row of a tile image. Set a value between 1 and 512.
3357
3357
  */
3358
3358
  TileWidth?: number;
3359
3359
  }
@@ -3446,7 +3446,7 @@ export interface DashIsoGroupSettings {
3446
3446
  */
3447
3447
  MpdManifestBandwidthType?: DashIsoMpdManifestBandwidthType | string;
3448
3448
  /**
3449
- * Specify whether your DASH profile is on-demand or main. When you choose Main profile (MAIN_PROFILE), the service signals urn:mpeg:dash:profile:isoff-main:2011 in your .mpd DASH manifest. When you choose On-demand (ON_DEMAND_PROFILE), the service signals urn:mpeg:dash:profile:isoff-on-demand:2011 in your .mpd. When you choose On-demand, you must also set the output group setting Segment control (SegmentControl) to Single file (SINGLE_FILE).
3449
+ * Specify whether your DASH profile is on-demand or main. When you choose Main profile (MAIN_PROFILE), the service signals urn:mpeg:dash:profile:isoff-main:2011 in your .mpd DASH manifest. When you choose On-demand (ON_DEMAND_PROFILE), the service signals urn:mpeg:dash:profile:isoff-on-demand:2011 in your .mpd. When you choose On-demand, you must also set the output group setting Segment control (SegmentControl) to Single file (SINGLE_FILE).
3450
3450
  */
3451
3451
  MpdProfile?: DashIsoMpdProfile | string;
3452
3452
  /**
@@ -3549,7 +3549,7 @@ export interface HlsEncryptionSettings {
3549
3549
  */
3550
3550
  OfflineEncrypted?: HlsOfflineEncrypted | string;
3551
3551
  /**
3552
- * If your output group type is HLS, DASH, or Microsoft Smooth, use these settings when doing DRM encryption with a SPEKE-compliant key provider. If your output group type is CMAF, use the SpekeKeyProviderCmaf settings instead.
3552
+ * If your output group type is HLS, DASH, or Microsoft Smooth, use these settings when doing DRM encryption with a SPEKE-compliant key provider. If your output group type is CMAF, use the SpekeKeyProviderCmaf settings instead.
3553
3553
  */
3554
3554
  SpekeKeyProvider?: SpekeKeyProvider;
3555
3555
  /**
@@ -3576,19 +3576,19 @@ export declare enum HlsIntervalCadence {
3576
3576
  */
3577
3577
  export interface HlsImageBasedTrickPlaySettings {
3578
3578
  /**
3579
- * The cadence MediaConvert follows for generating thumbnails. If set to FOLLOW_IFRAME, MediaConvert generates thumbnails for each IDR frame in the output (matching the GOP cadence). If set to FOLLOW_CUSTOM, MediaConvert generates thumbnails according to the interval you specify in thumbnailInterval.
3579
+ * The cadence MediaConvert follows for generating thumbnails. If set to FOLLOW_IFRAME, MediaConvert generates thumbnails for each IDR frame in the output (matching the GOP cadence). If set to FOLLOW_CUSTOM, MediaConvert generates thumbnails according to the interval you specify in thumbnailInterval.
3580
3580
  */
3581
3581
  IntervalCadence?: HlsIntervalCadence | string;
3582
3582
  /**
3583
- * Height of each thumbnail within each tile image, in pixels. Leave blank to maintain aspect ratio with thumbnail width. If following the aspect ratio would lead to a total tile height greater than 4096, then the job will be rejected. Must be divisible by 2.
3583
+ * Height of each thumbnail within each tile image, in pixels. Leave blank to maintain aspect ratio with thumbnail width. If following the aspect ratio would lead to a total tile height greater than 4096, then the job will be rejected. Must be divisible by 2.
3584
3584
  */
3585
3585
  ThumbnailHeight?: number;
3586
3586
  /**
3587
- * Enter the interval, in seconds, that MediaConvert uses to generate thumbnails. If the interval you enter doesn't align with the output frame rate, MediaConvert automatically rounds the interval to align with the output frame rate. For example, if the output frame rate is 29.97 frames per second and you enter 5, MediaConvert uses a 150 frame interval to generate thumbnails.
3587
+ * Enter the interval, in seconds, that MediaConvert uses to generate thumbnails. If the interval you enter doesn't align with the output frame rate, MediaConvert automatically rounds the interval to align with the output frame rate. For example, if the output frame rate is 29.97 frames per second and you enter 5, MediaConvert uses a 150 frame interval to generate thumbnails.
3588
3588
  */
3589
3589
  ThumbnailInterval?: number;
3590
3590
  /**
3591
- * Width of each thumbnail within each tile image, in pixels. Default is 312. Must be divisible by 8.
3591
+ * Width of each thumbnail within each tile image, in pixels. Default is 312. Must be divisible by 8.
3592
3592
  */
3593
3593
  ThumbnailWidth?: number;
3594
3594
  /**
@@ -3596,7 +3596,7 @@ export interface HlsImageBasedTrickPlaySettings {
3596
3596
  */
3597
3597
  TileHeight?: number;
3598
3598
  /**
3599
- * Number of thumbnails in each row of a tile image. Set a value between 1 and 512.
3599
+ * Number of thumbnails in each row of a tile image. Set a value between 1 and 512.
3600
3600
  */
3601
3601
  TileWidth?: number;
3602
3602
  }
@@ -3788,7 +3788,7 @@ export declare enum MsSmoothAudioDeduplication {
3788
3788
  */
3789
3789
  export interface MsSmoothEncryptionSettings {
3790
3790
  /**
3791
- * If your output group type is HLS, DASH, or Microsoft Smooth, use these settings when doing DRM encryption with a SPEKE-compliant key provider. If your output group type is CMAF, use the SpekeKeyProviderCmaf settings instead.
3791
+ * If your output group type is HLS, DASH, or Microsoft Smooth, use these settings when doing DRM encryption with a SPEKE-compliant key provider. If your output group type is CMAF, use the SpekeKeyProviderCmaf settings instead.
3792
3792
  */
3793
3793
  SpekeKeyProvider?: SpekeKeyProvider;
3794
3794
  }
@@ -12,7 +12,7 @@ export declare enum OutputSdt {
12
12
  */
13
13
  export interface DvbSdtSettings {
14
14
  /**
15
- * Selects method of inserting SDT information into output stream. "Follow input SDT" copies SDT information from input stream to output stream. "Follow input SDT if present" copies SDT information from input stream to output stream if SDT information is present in the input, otherwise it will fall back on the user-defined values. Enter "SDT Manually" means user will enter the SDT information. "No SDT" means output stream will not contain SDT information.
15
+ * Selects method of inserting SDT information into output stream. "Follow input SDT" copies SDT information from input stream to output stream. "Follow input SDT if present" copies SDT information from input stream to output stream if SDT information is present in the input, otherwise it will fall back on the user-defined values. Enter "SDT Manually" means user will enter the SDT information. "No SDT" means output stream will not contain SDT information.
16
16
  */
17
17
  OutputSdt?: OutputSdt | string;
18
18
  /**
@@ -119,7 +119,7 @@ export interface M2tsSettings {
119
119
  */
120
120
  Bitrate?: number;
121
121
  /**
122
- * Controls what buffer model to use for accurate interleaving. If set to MULTIPLEX, use multiplex buffer model. If set to NONE, this can lead to lower latency, but low-memory devices may not be able to play back the stream without interruptions.
122
+ * Controls what buffer model to use for accurate interleaving. If set to MULTIPLEX, use multiplex buffer model. If set to NONE, this can lead to lower latency, but low-memory devices may not be able to play back the stream without interruptions.
123
123
  */
124
124
  BufferModel?: M2tsBufferModel | string;
125
125
  /**
@@ -495,7 +495,7 @@ export interface MpdSettings {
495
495
  */
496
496
  AudioDuration?: MpdAudioDuration | string;
497
497
  /**
498
- * Use this setting only in DASH output groups that include sidecar TTML or IMSC captions. You specify sidecar captions in a separate output from your audio and video. Choose Raw (RAW) for captions in a single XML file in a raw container. Choose Fragmented MPEG-4 (FRAGMENTED_MP4) for captions in XML format contained within fragmented MP4 files. This set of fragmented MP4 files is separate from your video and audio fragmented MP4 files.
498
+ * Use this setting only in DASH output groups that include sidecar TTML or IMSC captions. You specify sidecar captions in a separate output from your audio and video. Choose Raw (RAW) for captions in a single XML file in a raw container. Choose Fragmented MPEG-4 (FRAGMENTED_MP4) for captions in XML format contained within fragmented MP4 files. This set of fragmented MP4 files is separate from your video and audio fragmented MP4 files.
499
499
  */
500
500
  CaptionContainerType?: MpdCaptionContainerType | string;
501
501
  /**
@@ -750,11 +750,11 @@ export interface Av1Settings {
750
750
  */
751
751
  FramerateConversionAlgorithm?: Av1FramerateConversionAlgorithm | string;
752
752
  /**
753
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
753
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
754
754
  */
755
755
  FramerateDenominator?: number;
756
756
  /**
757
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
757
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
758
758
  */
759
759
  FramerateNumerator?: number;
760
760
  /**
@@ -854,11 +854,11 @@ export interface AvcIntraSettings {
854
854
  */
855
855
  FramerateConversionAlgorithm?: AvcIntraFramerateConversionAlgorithm | string;
856
856
  /**
857
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
857
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
858
858
  */
859
859
  FramerateDenominator?: number;
860
860
  /**
861
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
861
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
862
862
  */
863
863
  FramerateNumerator?: number;
864
864
  /**
@@ -1104,11 +1104,11 @@ export interface H264Settings {
1104
1104
  */
1105
1105
  FramerateConversionAlgorithm?: H264FramerateConversionAlgorithm | string;
1106
1106
  /**
1107
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1107
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1108
1108
  */
1109
1109
  FramerateDenominator?: number;
1110
1110
  /**
1111
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1111
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1112
1112
  */
1113
1113
  FramerateNumerator?: number;
1114
1114
  /**
@@ -1419,11 +1419,11 @@ export interface H265Settings {
1419
1419
  */
1420
1420
  FramerateConversionAlgorithm?: H265FramerateConversionAlgorithm | string;
1421
1421
  /**
1422
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1422
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1423
1423
  */
1424
1424
  FramerateDenominator?: number;
1425
1425
  /**
1426
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1426
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1427
1427
  */
1428
1428
  FramerateNumerator?: number;
1429
1429
  /**
@@ -1499,7 +1499,7 @@ export interface H265Settings {
1499
1499
  */
1500
1500
  RateControlMode?: H265RateControlMode | string;
1501
1501
  /**
1502
- * Specify Sample Adaptive Offset (SAO) filter strength. Adaptive mode dynamically selects best strength based on content
1502
+ * Specify Sample Adaptive Offset (SAO) filter strength. Adaptive mode dynamically selects best strength based on content
1503
1503
  */
1504
1504
  SampleAdaptiveOffsetFilterMode?: H265SampleAdaptiveOffsetFilterMode | string;
1505
1505
  /**
@@ -1523,7 +1523,7 @@ export interface H265Settings {
1523
1523
  */
1524
1524
  SpatialAdaptiveQuantization?: H265SpatialAdaptiveQuantization | string;
1525
1525
  /**
1526
- * This field applies only if the Streams > Advanced > Framerate (framerate) field is set to 29.970. This field works with the Streams > Advanced > Preprocessors > Deinterlacer field (deinterlace_mode) and the Streams > Advanced > Interlaced Mode field (interlace_mode) to identify the scan type for the output: Progressive, Interlaced, Hard Telecine or Soft Telecine. - Hard: produces 29.97i output from 23.976 input. - Soft: produces 23.976; the player converts this output to 29.97i.
1526
+ * This field applies only if the Streams > Advanced > Framerate (framerate) field is set to 29.970. This field works with the Streams > Advanced > Preprocessors > Deinterlacer field (deinterlace_mode) and the Streams > Advanced > Interlaced Mode field (interlace_mode) to identify the scan type for the output: Progressive, Interlaced, Hard Telecine or Soft Telecine. - Hard: produces 29.97i output from 23.976 input. - Soft: produces 23.976; the player converts this output to 29.97i.
1527
1527
  */
1528
1528
  Telecine?: H265Telecine | string;
1529
1529
  /**
@@ -1669,11 +1669,11 @@ export interface Mpeg2Settings {
1669
1669
  */
1670
1670
  FramerateConversionAlgorithm?: Mpeg2FramerateConversionAlgorithm | string;
1671
1671
  /**
1672
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1672
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1673
1673
  */
1674
1674
  FramerateDenominator?: number;
1675
1675
  /**
1676
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1676
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1677
1677
  */
1678
1678
  FramerateNumerator?: number;
1679
1679
  /**
@@ -1761,7 +1761,7 @@ export interface Mpeg2Settings {
1761
1761
  */
1762
1762
  SpatialAdaptiveQuantization?: Mpeg2SpatialAdaptiveQuantization | string;
1763
1763
  /**
1764
- * Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax. Related settings: When you choose D10 (D_10) for your MXF profile (profile), you must also set this value to D10 (D_10).
1764
+ * Specify whether this output's video uses the D10 syntax. Keep the default value to not use the syntax. Related settings: When you choose D10 (D_10) for your MXF profile (profile), you must also set this value to D10 (D_10).
1765
1765
  */
1766
1766
  Syntax?: Mpeg2Syntax | string;
1767
1767
  /**
@@ -1838,11 +1838,11 @@ export interface ProresSettings {
1838
1838
  */
1839
1839
  FramerateConversionAlgorithm?: ProresFramerateConversionAlgorithm | string;
1840
1840
  /**
1841
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1841
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1842
1842
  */
1843
1843
  FramerateDenominator?: number;
1844
1844
  /**
1845
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1845
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1846
1846
  */
1847
1847
  FramerateNumerator?: number;
1848
1848
  /**
@@ -1917,11 +1917,11 @@ export interface Vc3Settings {
1917
1917
  */
1918
1918
  FramerateConversionAlgorithm?: Vc3FramerateConversionAlgorithm | string;
1919
1919
  /**
1920
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1920
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1921
1921
  */
1922
1922
  FramerateDenominator?: number;
1923
1923
  /**
1924
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1924
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1925
1925
  */
1926
1926
  FramerateNumerator?: number;
1927
1927
  /**
@@ -1982,11 +1982,11 @@ export interface Vp8Settings {
1982
1982
  */
1983
1983
  FramerateConversionAlgorithm?: Vp8FramerateConversionAlgorithm | string;
1984
1984
  /**
1985
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1985
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1986
1986
  */
1987
1987
  FramerateDenominator?: number;
1988
1988
  /**
1989
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1989
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
1990
1990
  */
1991
1991
  FramerateNumerator?: number;
1992
1992
  /**
@@ -2059,11 +2059,11 @@ export interface Vp9Settings {
2059
2059
  */
2060
2060
  FramerateConversionAlgorithm?: Vp9FramerateConversionAlgorithm | string;
2061
2061
  /**
2062
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
2062
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateDenominator to specify the denominator of this fraction. In this example, use 1001 for the value of FramerateDenominator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
2063
2063
  */
2064
2064
  FramerateDenominator?: number;
2065
2065
  /**
2066
- * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
2066
+ * When you use the API for transcode jobs that use frame rate conversion, specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use FramerateNumerator to specify the numerator of this fraction. In this example, use 24000 for the value of FramerateNumerator. When you use the console for transcode jobs that use frame rate conversion, provide the value as a decimal number for Framerate. In this example, specify 23.976.
2067
2067
  */
2068
2068
  FramerateNumerator?: number;
2069
2069
  /**
@@ -2386,7 +2386,7 @@ export interface VideoCodecSettings {
2386
2386
  */
2387
2387
  AvcIntraSettings?: AvcIntraSettings;
2388
2388
  /**
2389
- * Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec.
2389
+ * Specifies the video codec. This must be equal to one of the enum values defined by the object VideoCodec.
2390
2390
  */
2391
2391
  Codec?: VideoCodec | string;
2392
2392
  /**
@@ -2547,7 +2547,7 @@ export interface Deinterlacer {
2547
2547
  */
2548
2548
  Algorithm?: DeinterlaceAlgorithm | string;
2549
2549
  /**
2550
- * - When set to NORMAL (default), the deinterlacer does not convert frames that are tagged in metadata as progressive. It will only convert those that are tagged as some other type. - When set to FORCE_ALL_FRAMES, the deinterlacer converts every frame to progressive - even those that are already tagged as progressive. Turn Force mode on only if there is a good chance that the metadata has tagged frames as progressive when they are not progressive. Do not turn on otherwise; processing frames that are already progressive into progressive will probably result in lower quality video.
2550
+ * - When set to NORMAL (default), the deinterlacer does not convert frames that are tagged in metadata as progressive. It will only convert those that are tagged as some other type. - When set to FORCE_ALL_FRAMES, the deinterlacer converts every frame to progressive - even those that are already tagged as progressive. Turn Force mode on only if there is a good chance that the metadata has tagged frames as progressive when they are not progressive. Do not turn on otherwise; processing frames that are already progressive into progressive will probably result in lower quality video.
2551
2551
  */
2552
2552
  Control?: DeinterlacerControl | string;
2553
2553
  /**
@@ -2582,7 +2582,7 @@ export declare enum DolbyVisionProfile {
2582
2582
  PROFILE_8_1 = "PROFILE_8_1"
2583
2583
  }
2584
2584
  /**
2585
- * Create Dolby Vision Profile 5 or Profile 8.1 compatible video output.
2585
+ * Create Dolby Vision Profile 5 or Profile 8.1 compatible video output.
2586
2586
  */
2587
2587
  export interface DolbyVision {
2588
2588
  /**
@@ -2838,7 +2838,7 @@ export interface VideoDescription {
2838
2838
  */
2839
2839
  DropFrameTimecode?: DropFrameTimecode | string;
2840
2840
  /**
2841
- * Applies only if you set AFD Signaling(AfdSignaling) to Fixed (FIXED). Use Fixed (FixedAfd) to specify a four-bit AFD value which the service will write on all frames of this video output.
2841
+ * Applies only if you set AFD Signaling(AfdSignaling) to Fixed (FIXED). Use Fixed (FixedAfd) to specify a four-bit AFD value which the service will write on all frames of this video output.
2842
2842
  */
2843
2843
  FixedAfd?: number;
2844
2844
  /**
@@ -2946,7 +2946,7 @@ export declare enum TimecodeSource {
2946
2946
  */
2947
2947
  export interface TimecodeConfig {
2948
2948
  /**
2949
- * If you use an editing platform that relies on an anchor timecode, use Anchor Timecode (Anchor) to specify a timecode that will match the input video frame to the output video frame. Use 24-hour format with frame number, (HH:MM:SS:FF) or (HH:MM:SS;FF). This setting ignores frame rate conversion. System behavior for Anchor Timecode varies depending on your setting for Source (TimecodeSource). * If Source (TimecodeSource) is set to Specified Start (SPECIFIEDSTART), the first input frame is the specified value in Start Timecode (Start). Anchor Timecode (Anchor) and Start Timecode (Start) are used calculate output timecode. * If Source (TimecodeSource) is set to Start at 0 (ZEROBASED) the first frame is 00:00:00:00. * If Source (TimecodeSource) is set to Embedded (EMBEDDED), the first frame is the timecode value on the first input frame of the input.
2949
+ * If you use an editing platform that relies on an anchor timecode, use Anchor Timecode (Anchor) to specify a timecode that will match the input video frame to the output video frame. Use 24-hour format with frame number, (HH:MM:SS:FF) or (HH:MM:SS;FF). This setting ignores frame rate conversion. System behavior for Anchor Timecode varies depending on your setting for Source (TimecodeSource). * If Source (TimecodeSource) is set to Specified Start (SPECIFIEDSTART), the first input frame is the specified value in Start Timecode (Start). Anchor Timecode (Anchor) and Start Timecode (Start) are used calculate output timecode. * If Source (TimecodeSource) is set to Start at 0 (ZEROBASED) the first frame is 00:00:00:00. * If Source (TimecodeSource) is set to Embedded (EMBEDDED), the first frame is the timecode value on the first input frame of the input.
2950
2950
  */
2951
2951
  Anchor?: string;
2952
2952
  /**
@@ -2958,7 +2958,7 @@ export interface TimecodeConfig {
2958
2958
  */
2959
2959
  Start?: string;
2960
2960
  /**
2961
- * Only applies to outputs that support program-date-time stamp. Use Timestamp offset (TimestampOffset) to overwrite the timecode date without affecting the time and frame number. Provide the new date as a string in the format "yyyy-mm-dd". To use Time stamp offset, you must also enable Insert program-date-time (InsertProgramDateTime) in the output settings. For example, if the date part of your timecodes is 2002-1-25 and you want to change it to one year later, set Timestamp offset (TimestampOffset) to 2003-1-25.
2961
+ * Only applies to outputs that support program-date-time stamp. Use Timestamp offset (TimestampOffset) to overwrite the timecode date without affecting the time and frame number. Provide the new date as a string in the format "yyyy-mm-dd". To use Time stamp offset, you must also enable Insert program-date-time (InsertProgramDateTime) in the output settings. For example, if the date part of your timecodes is 2002-1-25 and you want to change it to one year later, set Timestamp offset (TimestampOffset) to 2003-1-25.
2962
2962
  */
2963
2963
  TimestampOffset?: string;
2964
2964
  }
@@ -2980,7 +2980,7 @@ export interface JobSettings {
2980
2980
  */
2981
2981
  AdAvailOffset?: number;
2982
2982
  /**
2983
- * Settings for ad avail blanking. Video can be blanked or overlaid with an image, and audio muted during SCTE-35 triggered ad avails.
2983
+ * Settings for ad avail blanking. Video can be blanked or overlaid with an image, and audio muted during SCTE-35 triggered ad avails.
2984
2984
  */
2985
2985
  AvailBlanking?: AvailBlanking;
2986
2986
  /**
@@ -3008,7 +3008,7 @@ export interface JobSettings {
3008
3008
  */
3009
3009
  NielsenConfiguration?: NielsenConfiguration;
3010
3010
  /**
3011
- * Ignore these settings unless you are using Nielsen non-linear watermarking. Specify the values that MediaConvert uses to generate and place Nielsen watermarks in your output audio. In addition to specifying these values, you also need to set up your cloud TIC server. These settings apply to every output in your job. The MediaConvert implementation is currently with the following Nielsen versions: Nielsen Watermark SDK Version 5.2.1 Nielsen NLM Watermark Engine Version 1.2.7 Nielsen Watermark Authenticator [SID_TIC] Version [5.0.0]
3011
+ * Ignore these settings unless you are using Nielsen non-linear watermarking. Specify the values that MediaConvert uses to generate and place Nielsen watermarks in your output audio. In addition to specifying these values, you also need to set up your cloud TIC server. These settings apply to every output in your job. The MediaConvert implementation is currently with the following Nielsen versions: Nielsen Watermark SDK Version 5.2.1 Nielsen NLM Watermark Engine Version 1.2.7 Nielsen Watermark Authenticator [SID_TIC] Version [5.0.0]
3012
3012
  */
3013
3013
  NielsenNonLinearWatermark?: NielsenNonLinearWatermarkSettings;
3014
3014
  /**
@@ -3183,7 +3183,7 @@ export interface JobTemplateSettings {
3183
3183
  */
3184
3184
  AdAvailOffset?: number;
3185
3185
  /**
3186
- * Settings for ad avail blanking. Video can be blanked or overlaid with an image, and audio muted during SCTE-35 triggered ad avails.
3186
+ * Settings for ad avail blanking. Video can be blanked or overlaid with an image, and audio muted during SCTE-35 triggered ad avails.
3187
3187
  */
3188
3188
  AvailBlanking?: AvailBlanking;
3189
3189
  /**
@@ -3195,7 +3195,7 @@ export interface JobTemplateSettings {
3195
3195
  */
3196
3196
  ExtendedDataServices?: ExtendedDataServices;
3197
3197
  /**
3198
- * Use Inputs (inputs) to define the source file used in the transcode job. There can only be one input in a job template. Using the API, you can include multiple inputs when referencing a job template.
3198
+ * Use Inputs (inputs) to define the source file used in the transcode job. There can only be one input in a job template. Using the API, you can include multiple inputs when referencing a job template.
3199
3199
  */
3200
3200
  Inputs?: InputTemplate[];
3201
3201
  /**
@@ -3211,7 +3211,7 @@ export interface JobTemplateSettings {
3211
3211
  */
3212
3212
  NielsenConfiguration?: NielsenConfiguration;
3213
3213
  /**
3214
- * Ignore these settings unless you are using Nielsen non-linear watermarking. Specify the values that MediaConvert uses to generate and place Nielsen watermarks in your output audio. In addition to specifying these values, you also need to set up your cloud TIC server. These settings apply to every output in your job. The MediaConvert implementation is currently with the following Nielsen versions: Nielsen Watermark SDK Version 5.2.1 Nielsen NLM Watermark Engine Version 1.2.7 Nielsen Watermark Authenticator [SID_TIC] Version [5.0.0]
3214
+ * Ignore these settings unless you are using Nielsen non-linear watermarking. Specify the values that MediaConvert uses to generate and place Nielsen watermarks in your output audio. In addition to specifying these values, you also need to set up your cloud TIC server. These settings apply to every output in your job. The MediaConvert implementation is currently with the following Nielsen versions: Nielsen Watermark SDK Version 5.2.1 Nielsen NLM Watermark Engine Version 1.2.7 Nielsen Watermark Authenticator [SID_TIC] Version [5.0.0]
3215
3215
  */
3216
3216
  NielsenNonLinearWatermark?: NielsenNonLinearWatermarkSettings;
3217
3217
  /**
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@aws-sdk/client-mediaconvert",
3
3
  "description": "AWS SDK for JavaScript Mediaconvert Client for Node.js, Browser and React Native",
4
- "version": "3.264.0",
4
+ "version": "3.266.0",
5
5
  "scripts": {
6
6
  "build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
7
7
  "build:cjs": "tsc -p tsconfig.cjs.json",
@@ -20,37 +20,37 @@
20
20
  "dependencies": {
21
21
  "@aws-crypto/sha256-browser": "3.0.0",
22
22
  "@aws-crypto/sha256-js": "3.0.0",
23
- "@aws-sdk/client-sts": "3.264.0",
24
- "@aws-sdk/config-resolver": "3.259.0",
25
- "@aws-sdk/credential-provider-node": "3.264.0",
26
- "@aws-sdk/fetch-http-handler": "3.257.0",
27
- "@aws-sdk/hash-node": "3.257.0",
28
- "@aws-sdk/invalid-dependency": "3.257.0",
29
- "@aws-sdk/middleware-content-length": "3.257.0",
30
- "@aws-sdk/middleware-endpoint": "3.264.0",
31
- "@aws-sdk/middleware-host-header": "3.257.0",
32
- "@aws-sdk/middleware-logger": "3.257.0",
33
- "@aws-sdk/middleware-recursion-detection": "3.257.0",
34
- "@aws-sdk/middleware-retry": "3.259.0",
35
- "@aws-sdk/middleware-serde": "3.257.0",
36
- "@aws-sdk/middleware-signing": "3.257.0",
37
- "@aws-sdk/middleware-stack": "3.257.0",
38
- "@aws-sdk/middleware-user-agent": "3.257.0",
39
- "@aws-sdk/node-config-provider": "3.259.0",
40
- "@aws-sdk/node-http-handler": "3.257.0",
41
- "@aws-sdk/protocol-http": "3.257.0",
42
- "@aws-sdk/smithy-client": "3.261.0",
43
- "@aws-sdk/types": "3.257.0",
44
- "@aws-sdk/url-parser": "3.257.0",
23
+ "@aws-sdk/client-sts": "3.266.0",
24
+ "@aws-sdk/config-resolver": "3.266.0",
25
+ "@aws-sdk/credential-provider-node": "3.266.0",
26
+ "@aws-sdk/fetch-http-handler": "3.266.0",
27
+ "@aws-sdk/hash-node": "3.266.0",
28
+ "@aws-sdk/invalid-dependency": "3.266.0",
29
+ "@aws-sdk/middleware-content-length": "3.266.0",
30
+ "@aws-sdk/middleware-endpoint": "3.266.0",
31
+ "@aws-sdk/middleware-host-header": "3.266.0",
32
+ "@aws-sdk/middleware-logger": "3.266.0",
33
+ "@aws-sdk/middleware-recursion-detection": "3.266.0",
34
+ "@aws-sdk/middleware-retry": "3.266.0",
35
+ "@aws-sdk/middleware-serde": "3.266.0",
36
+ "@aws-sdk/middleware-signing": "3.266.0",
37
+ "@aws-sdk/middleware-stack": "3.266.0",
38
+ "@aws-sdk/middleware-user-agent": "3.266.0",
39
+ "@aws-sdk/node-config-provider": "3.266.0",
40
+ "@aws-sdk/node-http-handler": "3.266.0",
41
+ "@aws-sdk/protocol-http": "3.266.0",
42
+ "@aws-sdk/smithy-client": "3.266.0",
43
+ "@aws-sdk/types": "3.266.0",
44
+ "@aws-sdk/url-parser": "3.266.0",
45
45
  "@aws-sdk/util-base64": "3.208.0",
46
46
  "@aws-sdk/util-body-length-browser": "3.188.0",
47
47
  "@aws-sdk/util-body-length-node": "3.208.0",
48
- "@aws-sdk/util-defaults-mode-browser": "3.261.0",
49
- "@aws-sdk/util-defaults-mode-node": "3.261.0",
50
- "@aws-sdk/util-endpoints": "3.257.0",
51
- "@aws-sdk/util-retry": "3.257.0",
52
- "@aws-sdk/util-user-agent-browser": "3.257.0",
53
- "@aws-sdk/util-user-agent-node": "3.259.0",
48
+ "@aws-sdk/util-defaults-mode-browser": "3.266.0",
49
+ "@aws-sdk/util-defaults-mode-node": "3.266.0",
50
+ "@aws-sdk/util-endpoints": "3.266.0",
51
+ "@aws-sdk/util-retry": "3.266.0",
52
+ "@aws-sdk/util-user-agent-browser": "3.266.0",
53
+ "@aws-sdk/util-user-agent-node": "3.266.0",
54
54
  "@aws-sdk/util-utf8": "3.254.0",
55
55
  "tslib": "^2.3.1",
56
56
  "uuid": "^8.3.2"