@aws-sdk/client-gameliftstreams 3.864.0 → 3.873.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/protocols/Aws_restJson1.js +1 -0
- package/dist-es/protocols/Aws_restJson1.js +1 -0
- package/dist-types/commands/AssociateApplicationsCommand.d.ts +1 -1
- package/dist-types/commands/CreateStreamGroupCommand.d.ts +1 -1
- package/dist-types/commands/CreateStreamSessionConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DisassociateApplicationsCommand.d.ts +1 -1
- package/dist-types/commands/StartStreamSessionCommand.d.ts +1 -1
- package/dist-types/commands/UpdateStreamGroupCommand.d.ts +2 -1
- package/dist-types/models/models_0.d.ts +33 -28
- package/dist-types/ts3.4/models/models_0.d.ts +1 -0
- package/package.json +11 -11
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@@ -346,6 +346,7 @@ const se_UpdateStreamGroupCommand = async (input, context) => {
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b.p("Identifier", () => input.Identifier, "{Identifier}", false);
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let body;
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body = JSON.stringify((0, smithy_client_1.take)(input, {
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DefaultApplicationIdentifier: [],
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Description: [],
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LocationConfigurations: (_) => (0, smithy_client_1._json)(_),
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}));
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@@ -320,6 +320,7 @@ export const se_UpdateStreamGroupCommand = async (input, context) => {
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b.p("Identifier", () => input.Identifier, "{Identifier}", false);
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let body;
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body = JSON.stringify(take(input, {
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DefaultApplicationIdentifier: [],
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Description: [],
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LocationConfigurations: (_) => _json(_),
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}));
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@@ -27,7 +27,7 @@ declare const AssociateApplicationsCommand_base: {
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>When you associate, or link, an application with a stream group, then Amazon GameLift Streams can launch the application using the stream group's allocated compute resources. The stream group must be in <code>ACTIVE</code> status. You can reverse this action by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DisassociateApplications.html">DisassociateApplications</a>.</p>
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* <p>When you associate, or link, an application with a stream group, then Amazon GameLift Streams can launch the application using the stream group's allocated compute resources. The stream group must be in <code>ACTIVE</code> status. You can reverse this action by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DisassociateApplications.html">DisassociateApplications</a>.</p> <p>If a stream group does not already have a linked application, Amazon GameLift Streams will automatically assign the first application provided in <code>ApplicationIdentifiers</code> as the default.</p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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@@ -27,7 +27,7 @@ declare const CreateStreamGroupCommand_base: {
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p> Manage how Amazon GameLift Streams streams your applications by using a stream group. A stream group is a collection of resources that Amazon GameLift Streams uses to stream your application to end-users. When you create a stream group, you specify an application to stream by default and the type of hardware to use, such as the graphical processing unit (GPU). You can also link additional applications, which allows you to stream those applications using this stream group. Depending on your expected users, you also scale the number of concurrent streams you want to support at one time, and in what locations. </p> <p> Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity, always-on and on-demand: </p> <ul> <li> <p> <b>Always-on</b>: The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. </p> </li> <li> <p> <b>On-demand</b>: The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). </p> </li> </ul> <p> To adjust the capacity of any <code>ACTIVE</code> stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>. </p> <p> If the request is successful, Amazon GameLift Streams begins creating the stream group. Amazon GameLift Streams assigns a unique ID to the stream group resource and sets the status to <code>ACTIVATING</code>. When the stream group reaches <code>ACTIVE</code> status, you can start stream sessions by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_StartStreamSession.html">StartStreamSession</a>. To check the stream group's status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamGroup.html">GetStreamGroup</a>. </p>
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* <p> Manage how Amazon GameLift Streams streams your applications by using a stream group. A stream group is a collection of resources that Amazon GameLift Streams uses to stream your application to end-users. When you create a stream group, you specify an application to stream by default and the type of hardware to use, such as the graphical processing unit (GPU). You can also link additional applications, which allows you to stream those applications using this stream group. Depending on your expected users, you also scale the number of concurrent streams you want to support at one time, and in what locations. </p> <p> Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity, always-on and on-demand: </p> <ul> <li> <p> <b>Always-on</b>: The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location. </p> </li> <li> <p> <b>On-demand</b>: The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location. </p> </li> </ul> <p> To adjust the capacity of any <code>ACTIVE</code> stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>. </p> <p> If the request is successful, Amazon GameLift Streams begins creating the stream group. Amazon GameLift Streams assigns a unique ID to the stream group resource and sets the status to <code>ACTIVATING</code>. When the stream group reaches <code>ACTIVE</code> status, you can start stream sessions by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_StartStreamSession.html">StartStreamSession</a>. To check the stream group's status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamGroup.html">GetStreamGroup</a>. </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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@@ -27,7 +27,7 @@ declare const CreateStreamSessionConnectionCommand_base: {
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>
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* <p>Enables clients to reconnect to a stream session while preserving all session state and data in the disconnected session. This reconnection process can be initiated when a stream session is in either <code>PENDING_CLIENT_RECONNECTION</code> or <code>ACTIVE</code> status. The process works as follows: </p> <ol> <li> <p>Initial disconnect:</p> <ul> <li> <p>When a client disconnects or loses connection, the stream session transitions from <code>CONNECTED</code> to <code>PENDING_CLIENT_RECONNECTION</code> </p> </li> </ul> </li> <li> <p>Reconnection time window:</p> <ul> <li> <p>Clients have <code>ConnectionTimeoutSeconds</code> (defined in <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_StartStreamSession.html">StartStreamSession</a>) to reconnect before session termination</p> </li> <li> <p>Your backend server must call <b>CreateStreamSessionConnection</b> to initiate reconnection</p> </li> <li> <p>Session transitions to <code>RECONNECTING</code> status</p> </li> </ul> </li> <li> <p>Reconnection completion:</p> <ul> <li> <p>On successful <b>CreateStreamSessionConnection</b>, session status changes to <code>ACTIVE</code> </p> </li> <li> <p>Provide the new connection information to the requesting client</p> </li> <li> <p>Client must establish connection within <code>ConnectionTimeoutSeconds</code> </p> </li> <li> <p>Session terminates automatically if client fails to connect in time</p> </li> </ul> </li> </ol> <p>For more information about the stream session lifecycle, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions.html">Stream sessions</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> <p>To begin re-connecting to an existing stream session, specify the stream group ID and stream session ID that you want to reconnect to, and the signal request to use with the stream.</p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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@@ -27,7 +27,7 @@ declare const DisassociateApplicationsCommand_base: {
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p> When you disassociate, or unlink, an application from a stream group, you can no longer stream this application by using that stream group's allocated compute resources. Any streams in process will continue until they terminate, which helps avoid interrupting an end-user's stream. Amazon GameLift Streams will not initiate new streams
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* <p> When you disassociate, or unlink, an application from a stream group, you can no longer stream this application by using that stream group's allocated compute resources. Any streams in process will continue until they terminate, which helps avoid interrupting an end-user's stream. Amazon GameLift Streams will not initiate new streams in the stream group using the disassociated application. The disassociate action does not affect the stream capacity of a stream group. </p> <p> If you disassociate the default application, Amazon GameLift Streams will automatically choose a new default application from the remaining associated applications. To change which application is the default application, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a> and specify a new <code>DefaultApplicationIdentifier</code>. </p>
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* @example
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* ```javascript
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. </p> <p>
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* <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. The start stream session process works as follows: </p> <ol> <li> <p>Prerequisites:</p> <ul> <li> <p>You must have a stream group in <code>ACTIVE</code> state</p> </li> <li> <p>You must have idle or on-demand capacity in a stream group in the location you want to stream from</p> </li> <li> <p>You must have at least one application associated to the stream group (use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a> if needed)</p> </li> </ul> </li> <li> <p>Start stream request:</p> <ul> <li> <p>Your backend server calls <b>StartStreamSession</b> to initiate connection</p> </li> <li> <p>Amazon GameLift Streams creates the stream session resource, assigns an Amazon Resource Name (ARN) value, and begins searching for available stream capacity to run the stream</p> </li> <li> <p>Session transitions to <code>ACTIVATING</code> status</p> </li> </ul> </li> <li> <p>Placement completion:</p> <ul> <li> <p>If Amazon GameLift Streams is successful in finding capacity for the stream, the stream session status changes to <code>ACTIVE</code> status and <b>StartStreamSession</b> returns stream connection information</p> </li> <li> <p>If Amazon GameLift Streams was not successful in finding capacity within the placement timeout period (defined according to the capacity type and platform type), the stream session status changes to <code>ERROR</code> status and <b>StartStreamSession</b> returns a <code>StatusReason</code> of <code>placementTimeout</code> </p> </li> </ul> </li> <li> <p>Connection completion:</p> <ul> <li> <p>Provide the new connection information to the requesting client</p> </li> <li> <p>Client must establish connection within <code>ConnectionTimeoutSeconds</code> (specified in <b>StartStreamSession</b> parameters)</p> </li> <li> <p>Session terminates automatically if client fails to connect in time</p> </li> </ul> </li> </ol> <p>For more information about the stream session lifecycle, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions.html">Stream sessions</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> <p>Timeouts to be aware of that affect a stream session:</p> <ul> <li> <p> <b>Placement timeout</b>: The amount of time that Amazon GameLift Streams has to find capacity for a stream request. Placement timeout varies based on the capacity type used to fulfill your stream request:</p> <ul> <li> <p> <b>Always-on capacity</b>: 75 seconds</p> </li> <li> <p> <b>On-demand capacity</b>:</p> <ul> <li> <p>Linux/Proton runtimes: 90 seconds</p> </li> <li> <p>Windows runtime: 10 minutes</p> </li> </ul> </li> </ul> </li> <li> <p> <b>Connection timeout</b>: The amount of time that Amazon GameLift Streams waits for a client to connect to a stream session in <code>ACTIVE</code> status, or reconnect to a stream session in <code>PENDING_CLIENT_RECONNECTION</code> status, the latter of which occurs when a client disconnects or loses connection from a stream session. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. This value is specified by <code>ConnectionTimeoutSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> <li> <p> <b>Idle timeout</b>: A stream session will be terminated if no user input has been received for 60 minutes.</p> </li> <li> <p> <b>Maximum session length</b>: A stream session will be terminated after this amount of time has elapsed since it started, regardless of any existing client connections. This value is specified by <code>SessionLengthSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> </ul> <p>To start a new stream session, specify a stream group ID and application ID, along with the transport protocol and signal request to use with the stream session.</p> <p>For stream groups that have multiple locations, provide a set of locations ordered by priority using a <code>Locations</code> parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating to a remote location before the remote location can host a stream.</p> <p>To reconnect to a stream session after a client disconnects or loses connection, use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_CreateStreamSessionConnection.html">CreateStreamSessionConnection</a>.</p>
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* ```javascript
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p> Updates the configuration settings for an Amazon GameLift Streams stream group resource. You can change the description, the set of locations, and the requested capacity of a stream group per location. If you want to change the stream class, create a new stream group. </p> <p> Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity, always-on and on-demand: </p> <ul> <li> <p> <b>Always-on</b>: The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. </p> </li> <li> <p> <b>On-demand</b>: The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). </p> </li> </ul> <p>To update a stream group, specify the stream group's Amazon Resource Name (ARN) and provide the new values. If the request is successful, Amazon GameLift Streams returns the complete updated metadata for the stream group.</p>
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* <p> Updates the configuration settings for an Amazon GameLift Streams stream group resource. You can change the description, the set of locations, and the requested capacity of a stream group per location. If you want to change the stream class, create a new stream group. </p> <p> Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity, always-on and on-demand: </p> <ul> <li> <p> <b>Always-on</b>: The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location. </p> </li> <li> <p> <b>On-demand</b>: The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location. </p> </li> </ul> <p>To update a stream group, specify the stream group's Amazon Resource Name (ARN) and provide the new values. If the request is successful, Amazon GameLift Streams returns the complete updated metadata for the stream group.</p>
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* DefaultApplicationIdentifier: "STRING_VALUE",
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LocationName: string | undefined;
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* <p>The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.</p>
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* <p>The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.</p>
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* <p>This value is set of locations, including their name, current status, and capacities. </p> <p>
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* <p>This value is set of locations, including their name, current status, and capacities. </p> <p>A location can be in one of the following states:</p> <ul> <li> <p> <code>ACTIVATING</code>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.</p> </li> <li> <p> <code>ACTIVE</code>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.</p> </li> <li> <p> <code>ERROR</code>: Amazon GameLift Streams failed to set up this location. The <code>StatusReason</code> field describes the error. You can remove this location and try to add it again.</p> </li> <li> <p> <code>REMOVING</code>: Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.</p> </li> </ul>
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* <p>The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. Default is 1 when creating a stream group or adding a location.</p>
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* <p>The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). Default is 0 when creating a stream group or adding a location.</p>
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* <p>This value is set of locations, including their name, current status, and capacities. </p> <p>
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* <p>This value is set of locations, including their name, current status, and capacities. </p> <p>A location can be in one of the following states:</p> <ul> <li> <p> <code>ACTIVATING</code>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.</p> </li> <li> <p> <code>ACTIVE</code>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.</p> </li> <li> <p> <code>ERROR</code>: Amazon GameLift Streams failed to set up this location. The <code>StatusReason</code> field describes the error. You can remove this location and try to add it again.</p> </li> <li> <p> <code>REMOVING</code>: Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.</p> </li> </ul>
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* @public
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*/
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Locations: LocationState[] | undefined;
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@@ -760,7 +760,7 @@ export interface CreateStreamGroupInput {
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*/
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StreamClass: StreamClass | undefined;
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/**
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-
* <p>The unique identifier of the Amazon GameLift Streams application that you want to
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+
* <p>The unique identifier of the Amazon GameLift Streams application that you want to set as the default application in a stream group. The application that you specify must be in <code>READY</code> status. The default application is pre-cached on always-on compute resources, reducing stream startup times. Other applications are automatically cached as needed.</p> <p>If you do not link an application when you create a stream group, you will need to link one later, before you can start streaming, using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a>.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
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* @public
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*/
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DefaultApplicationIdentifier?: string | undefined;
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@@ -844,7 +844,7 @@ export interface CreateStreamGroupOutput {
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*/
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DefaultApplication?: DefaultApplication | undefined;
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/**
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-
* <p>This value is the set of locations, including their name, current status, and capacities. </p> <p>
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+
* <p>This value is the set of locations, including their name, current status, and capacities. </p> <p>A location can be in one of the following states:</p> <ul> <li> <p> <code>ACTIVATING</code>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.</p> </li> <li> <p> <code>ACTIVE</code>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.</p> </li> <li> <p> <code>ERROR</code>: Amazon GameLift Streams failed to set up this location. The <code>StatusReason</code> field describes the error. You can remove this location and try to add it again.</p> </li> <li> <p> <code>REMOVING</code>: Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.</p> </li> </ul>
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* @public
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*/
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LocationStates?: LocationState[] | undefined;
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@@ -894,7 +894,7 @@ export interface CreateStreamSessionConnectionInput {
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*/
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ClientToken?: string | undefined;
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/**
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|
-
* <p> <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p> <p> The stream group that you want to run this stream session with. The stream group must be in <code>ACTIVE</code> status
|
|
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|
+
* <p> <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p> <p> The stream group that you want to run this stream session with. The stream group must be in <code>ACTIVE</code> status. </p>
|
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* @public
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*/
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Identifier: string | undefined;
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@@ -1101,7 +1101,7 @@ export interface GetStreamSessionOutput {
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*/
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UserId?: string | undefined;
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/**
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-
* <p>The current status of the stream session. A stream session
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+
* <p>The current status of the stream session. A stream session is ready for a client to connect when in <code>ACTIVE</code> status.</p> <ul> <li> <p> <code>ACTIVATING</code>: The stream session is starting and preparing to stream.</p> </li> <li> <p> <code>ACTIVE</code>: The stream session is ready and waiting for a client connection. A client has <code>ConnectionTimeoutSeconds</code> (specified in <code>StartStreamSession</code>) from when the session reaches <code>ACTIVE</code> state to establish a connection. If no client connects within this timeframe, the session automatically terminates.</p> </li> <li> <p> <code>CONNECTED</code>: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified by <code>SessionLengthSeconds</code> in <code>StartStreamSession</code> is exceeded.</p> </li> <li> <p> <code>ERROR</code>: The stream session failed to activate.</p> </li> <li> <p> <code>PENDING_CLIENT_RECONNECTION</code>: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client has <code>ConnectionTimeoutSeconds</code> (specified in <code>StartStreamSession</code>) from when the session reaches <code>PENDING_CLIENT_RECONNECTION</code> state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates.</p> </li> <li> <p> <code>RECONNECTING</code>: A client has initiated a reconnect to a session that was in <code>PENDING_CLIENT_RECONNECTION</code> state.</p> </li> <li> <p> <code>TERMINATING</code>: The stream session is ending.</p> </li> <li> <p> <code>TERMINATED</code>: The stream session has ended.</p> </li> </ul>
|
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* @public
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*/
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Status?: StreamSessionStatus | undefined;
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@@ -1116,7 +1116,7 @@ export interface GetStreamSessionOutput {
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*/
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Protocol?: Protocol | undefined;
|
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/**
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-
* <p>The location where Amazon GameLift Streams
|
|
1119
|
+
* <p>The location where Amazon GameLift Streams hosts and streams your application. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
|
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* @public
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*/
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Location?: string | undefined;
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|
@@ -1131,12 +1131,12 @@ export interface GetStreamSessionOutput {
|
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*/
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|
SignalResponse?: string | undefined;
|
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/**
|
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|
-
* <p>The
|
|
1134
|
+
* <p>The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches <code>ACTIVE</code> or <code>PENDING_CLIENT_RECONNECTION</code> state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.</p>
|
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|
* @public
|
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*/
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|
ConnectionTimeoutSeconds?: number | undefined;
|
|
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|
/**
|
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1139
|
-
* <p>The
|
|
1139
|
+
* <p>The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.</p>
|
|
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|
* @public
|
|
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*/
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SessionLengthSeconds?: number | undefined;
|
|
@@ -1191,7 +1191,7 @@ export interface ListStreamSessionsInput {
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*/
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|
Status?: StreamSessionStatus | undefined;
|
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/**
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1194
|
-
* <p>Filter by the exported files status. You can specify one status in each request to retrieve only sessions that currently have that exported files status.</p> <p> Exported files can be in one of the following states: </p> <ul> <li> <p> <
|
|
1194
|
+
* <p>Filter by the exported files status. You can specify one status in each request to retrieve only sessions that currently have that exported files status.</p> <p> Exported files can be in one of the following states: </p> <ul> <li> <p> <code>SUCCEEDED</code>: The exported files are successfully stored in an S3 bucket.</p> </li> <li> <p> <code>FAILED</code>: The session ended but Amazon GameLift Streams couldn't collect and upload the files to S3.</p> </li> <li> <p> <code>PENDING</code>: Either the stream session is still in progress, or uploading the exported files to the S3 bucket is in progress.</p> </li> </ul>
|
|
1195
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|
* @public
|
|
1196
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|
*/
|
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ExportFilesStatus?: ExportFilesStatus | undefined;
|
|
@@ -1212,7 +1212,7 @@ export interface ListStreamSessionsInput {
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|
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1212
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|
Identifier: string | undefined;
|
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|
}
|
|
1214
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|
/**
|
|
1215
|
-
* <p>Describes
|
|
1215
|
+
* <p>Describes an Amazon GameLift Streams stream session. To retrieve additional details for the stream session, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a>.</p>
|
|
1216
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* @public
|
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*/
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|
export interface StreamSessionSummary {
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|
@@ -1227,7 +1227,7 @@ export interface StreamSessionSummary {
|
|
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|
*/
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|
UserId?: string | undefined;
|
|
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|
/**
|
|
1230
|
-
* <p>The current status of the stream session resource
|
|
1230
|
+
* <p>The current status of the stream session resource.</p> <ul> <li> <p> <code>ACTIVATING</code>: The stream session is starting and preparing to stream.</p> </li> <li> <p> <code>ACTIVE</code>: The stream session is ready and waiting for a client connection. A client has <code>ConnectionTimeoutSeconds</code> (specified in <code>StartStreamSession</code>) from when the session reaches <code>ACTIVE</code> state to establish a connection. If no client connects within this timeframe, the session automatically terminates.</p> </li> <li> <p> <code>CONNECTED</code>: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified by <code>SessionLengthSeconds</code> in <code>StartStreamSession</code> is exceeded.</p> </li> <li> <p> <code>ERROR</code>: The stream session failed to activate.</p> </li> <li> <p> <code>PENDING_CLIENT_RECONNECTION</code>: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client has <code>ConnectionTimeoutSeconds</code> (specified in <code>StartStreamSession</code>) from when the session reaches <code>PENDING_CLIENT_RECONNECTION</code> state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates.</p> </li> <li> <p> <code>RECONNECTING</code>: A client has initiated a reconnect to a session that was in <code>PENDING_CLIENT_RECONNECTION</code> state.</p> </li> <li> <p> <code>TERMINATING</code>: The stream session is ending.</p> </li> <li> <p> <code>TERMINATED</code>: The stream session has ended.</p> </li> </ul>
|
|
1231
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|
* @public
|
|
1232
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|
*/
|
|
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|
Status?: StreamSessionStatus | undefined;
|
|
@@ -1257,7 +1257,7 @@ export interface StreamSessionSummary {
|
|
|
1257
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|
*/
|
|
1258
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|
ExportFilesMetadata?: ExportFilesMetadata | undefined;
|
|
1259
1259
|
/**
|
|
1260
|
-
* <p>The location where Amazon GameLift Streams
|
|
1260
|
+
* <p>The location where Amazon GameLift Streams hosts and streams your application. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
|
|
1261
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|
* @public
|
|
1262
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|
*/
|
|
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|
Location?: string | undefined;
|
|
@@ -1347,7 +1347,7 @@ export interface RemoveStreamGroupLocationsInput {
|
|
|
1347
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|
*/
|
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1348
1348
|
Identifier: string | undefined;
|
|
1349
1349
|
/**
|
|
1350
|
-
* <p> A set of locations to remove this stream group.
|
|
1350
|
+
* <p> A set of locations to remove this stream group. For example, <code>us-east-1</code>.</p> <p> For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
|
|
1351
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|
* @public
|
|
1352
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|
*/
|
|
1353
1353
|
Locations: string[] | undefined;
|
|
@@ -1392,17 +1392,17 @@ export interface StartStreamSessionInput {
|
|
|
1392
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|
*/
|
|
1393
1393
|
UserId?: string | undefined;
|
|
1394
1394
|
/**
|
|
1395
|
-
* <p> A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location. </p> <p>
|
|
1395
|
+
* <p> A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. For example, <code>us-east-1</code>. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location. </p> <p> For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
|
|
1396
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|
* @public
|
|
1397
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|
*/
|
|
1398
1398
|
Locations?: string[] | undefined;
|
|
1399
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|
/**
|
|
1400
|
-
* <p>Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches <code>ACTIVE</code>
|
|
1400
|
+
* <p>Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. Applies to both connection and reconnection scenarios. This time span starts when the stream session reaches <code>ACTIVE</code> state. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. Default value is 120.</p>
|
|
1401
1401
|
* @public
|
|
1402
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|
*/
|
|
1403
1403
|
ConnectionTimeoutSeconds?: number | undefined;
|
|
1404
1404
|
/**
|
|
1405
|
-
* <p>The maximum
|
|
1405
|
+
* <p>The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections. Default value is 43200 (12 hours).</p>
|
|
1406
1406
|
* @public
|
|
1407
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|
*/
|
|
1408
1408
|
SessionLengthSeconds?: number | undefined;
|
|
@@ -1442,7 +1442,7 @@ export interface StartStreamSessionOutput {
|
|
|
1442
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|
*/
|
|
1443
1443
|
UserId?: string | undefined;
|
|
1444
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|
/**
|
|
1445
|
-
* <p>The current status of the stream session. A stream session
|
|
1445
|
+
* <p>The current status of the stream session. A stream session is ready for a client to connect when in <code>ACTIVE</code> status.</p> <ul> <li> <p> <code>ACTIVATING</code>: The stream session is starting and preparing to stream.</p> </li> <li> <p> <code>ACTIVE</code>: The stream session is ready and waiting for a client connection. A client has <code>ConnectionTimeoutSeconds</code> (specified in <code>StartStreamSession</code>) from when the session reaches <code>ACTIVE</code> state to establish a connection. If no client connects within this timeframe, the session automatically terminates.</p> </li> <li> <p> <code>CONNECTED</code>: The stream session has a connected client. A session will automatically terminate if there is no user input for 60 minutes, or if the maximum length of a session specified by <code>SessionLengthSeconds</code> in <code>StartStreamSession</code> is exceeded.</p> </li> <li> <p> <code>ERROR</code>: The stream session failed to activate.</p> </li> <li> <p> <code>PENDING_CLIENT_RECONNECTION</code>: A client has recently disconnected and the stream session is waiting for the client to reconnect. A client has <code>ConnectionTimeoutSeconds</code> (specified in <code>StartStreamSession</code>) from when the session reaches <code>PENDING_CLIENT_RECONNECTION</code> state to re-establish a connection. If no client connects within this timeframe, the session automatically terminates.</p> </li> <li> <p> <code>RECONNECTING</code>: A client has initiated a reconnect to a session that was in <code>PENDING_CLIENT_RECONNECTION</code> state.</p> </li> <li> <p> <code>TERMINATING</code>: The stream session is ending.</p> </li> <li> <p> <code>TERMINATED</code>: The stream session has ended.</p> </li> </ul>
|
|
1446
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|
* @public
|
|
1447
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|
*/
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|
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|
Status?: StreamSessionStatus | undefined;
|
|
@@ -1457,7 +1457,7 @@ export interface StartStreamSessionOutput {
|
|
|
1457
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|
*/
|
|
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|
Protocol?: Protocol | undefined;
|
|
1459
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|
/**
|
|
1460
|
-
* <p>
|
|
1460
|
+
* <p>The location where Amazon GameLift Streams hosts and streams your application. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
|
|
1461
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|
* @public
|
|
1462
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|
*/
|
|
1463
1463
|
Location?: string | undefined;
|
|
@@ -1472,12 +1472,12 @@ export interface StartStreamSessionOutput {
|
|
|
1472
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|
*/
|
|
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|
SignalResponse?: string | undefined;
|
|
1474
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|
/**
|
|
1475
|
-
* <p>The
|
|
1475
|
+
* <p>The length of time that Amazon GameLift Streams should wait for a client to connect or reconnect to the stream session. This time span starts when the stream session reaches <code>ACTIVE</code> or <code>PENDING_CLIENT_RECONNECTION</code> state. If no client connects (or reconnects) before the timeout, Amazon GameLift Streams terminates the stream session.</p>
|
|
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|
* @public
|
|
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|
*/
|
|
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|
ConnectionTimeoutSeconds?: number | undefined;
|
|
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|
/**
|
|
1480
|
-
* <p>The
|
|
1480
|
+
* <p>The maximum duration of a session. Amazon GameLift Streams will automatically terminate a session after this amount of time has elapsed, regardless of any existing client connections.</p>
|
|
1481
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|
* @public
|
|
1482
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|
*/
|
|
1483
1483
|
SessionLengthSeconds?: number | undefined;
|
|
@@ -1512,7 +1512,7 @@ export interface StartStreamSessionOutput {
|
|
|
1512
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|
*/
|
|
1513
1513
|
CreatedAt?: Date | undefined;
|
|
1514
1514
|
/**
|
|
1515
|
-
* <p>
|
|
1515
|
+
* <p>The application streaming in this session.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
|
|
1516
1516
|
* @public
|
|
1517
1517
|
*/
|
|
1518
1518
|
ApplicationArn?: string | undefined;
|
|
@@ -1552,7 +1552,7 @@ export interface GetStreamGroupOutput {
|
|
|
1552
1552
|
*/
|
|
1553
1553
|
DefaultApplication?: DefaultApplication | undefined;
|
|
1554
1554
|
/**
|
|
1555
|
-
* <p>This value is the set of locations, including their name, current status, and capacities. </p> <p>
|
|
1555
|
+
* <p>This value is the set of locations, including their name, current status, and capacities. </p> <p>A location can be in one of the following states:</p> <ul> <li> <p> <code>ACTIVATING</code>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.</p> </li> <li> <p> <code>ACTIVE</code>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.</p> </li> <li> <p> <code>ERROR</code>: Amazon GameLift Streams failed to set up this location. The <code>StatusReason</code> field describes the error. You can remove this location and try to add it again.</p> </li> <li> <p> <code>REMOVING</code>: Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.</p> </li> </ul>
|
|
1556
1556
|
* @public
|
|
1557
1557
|
*/
|
|
1558
1558
|
LocationStates?: LocationState[] | undefined;
|
|
@@ -1687,6 +1687,11 @@ export interface UpdateStreamGroupInput {
|
|
|
1687
1687
|
* @public
|
|
1688
1688
|
*/
|
|
1689
1689
|
Description?: string | undefined;
|
|
1690
|
+
/**
|
|
1691
|
+
* <p>The unique identifier of the Amazon GameLift Streams application that you want to set as the default application in a stream group. The application that you specify must be in <code>READY</code> status. The default application is pre-cached on always-on compute resources, reducing stream startup times. Other applications are automatically cached as needed.</p> <p>Note that this parameter only sets the default application in a stream group. To associate a new application to an existing stream group, you must use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a>.</p> <p>When you switch default applications in a stream group, it can take up to a few hours for the new default application to be pre-cached.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
|
|
1692
|
+
* @public
|
|
1693
|
+
*/
|
|
1694
|
+
DefaultApplicationIdentifier?: string | undefined;
|
|
1690
1695
|
}
|
|
1691
1696
|
/**
|
|
1692
1697
|
* @public
|
|
@@ -1708,7 +1713,7 @@ export interface UpdateStreamGroupOutput {
|
|
|
1708
1713
|
*/
|
|
1709
1714
|
DefaultApplication?: DefaultApplication | undefined;
|
|
1710
1715
|
/**
|
|
1711
|
-
* <p>This value is set of locations, including their name, current status, and capacities. </p> <p>
|
|
1716
|
+
* <p>This value is set of locations, including their name, current status, and capacities. </p> <p>A location can be in one of the following states:</p> <ul> <li> <p> <code>ACTIVATING</code>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.</p> </li> <li> <p> <code>ACTIVE</code>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.</p> </li> <li> <p> <code>ERROR</code>: Amazon GameLift Streams failed to set up this location. The <code>StatusReason</code> field describes the error. You can remove this location and try to add it again.</p> </li> <li> <p> <code>REMOVING</code>: Amazon GameLift Streams is working to remove this location. This will release all provisioned capacity for this location in this stream group.</p> </li> </ul>
|
|
1712
1717
|
* @public
|
|
1713
1718
|
*/
|
|
1714
1719
|
LocationStates?: LocationState[] | undefined;
|
|
@@ -473,6 +473,7 @@ export interface UpdateStreamGroupInput {
|
|
|
473
473
|
Identifier: string | undefined;
|
|
474
474
|
LocationConfigurations?: LocationConfiguration[] | undefined;
|
|
475
475
|
Description?: string | undefined;
|
|
476
|
+
DefaultApplicationIdentifier?: string | undefined;
|
|
476
477
|
}
|
|
477
478
|
export interface UpdateStreamGroupOutput {
|
|
478
479
|
Arn: string | undefined;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gameliftstreams",
|
|
3
3
|
"description": "AWS SDK for JavaScript Gameliftstreams Client for Node.js, Browser and React Native",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.873.0",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
|
|
7
7
|
"build:cjs": "tsc -p tsconfig.cjs.json",
|
|
@@ -20,17 +20,17 @@
|
|
|
20
20
|
"dependencies": {
|
|
21
21
|
"@aws-crypto/sha256-browser": "5.2.0",
|
|
22
22
|
"@aws-crypto/sha256-js": "5.2.0",
|
|
23
|
-
"@aws-sdk/core": "3.
|
|
24
|
-
"@aws-sdk/credential-provider-node": "3.
|
|
25
|
-
"@aws-sdk/middleware-host-header": "3.
|
|
26
|
-
"@aws-sdk/middleware-logger": "3.
|
|
27
|
-
"@aws-sdk/middleware-recursion-detection": "3.
|
|
28
|
-
"@aws-sdk/middleware-user-agent": "3.
|
|
29
|
-
"@aws-sdk/region-config-resolver": "3.
|
|
23
|
+
"@aws-sdk/core": "3.873.0",
|
|
24
|
+
"@aws-sdk/credential-provider-node": "3.873.0",
|
|
25
|
+
"@aws-sdk/middleware-host-header": "3.873.0",
|
|
26
|
+
"@aws-sdk/middleware-logger": "3.873.0",
|
|
27
|
+
"@aws-sdk/middleware-recursion-detection": "3.873.0",
|
|
28
|
+
"@aws-sdk/middleware-user-agent": "3.873.0",
|
|
29
|
+
"@aws-sdk/region-config-resolver": "3.873.0",
|
|
30
30
|
"@aws-sdk/types": "3.862.0",
|
|
31
|
-
"@aws-sdk/util-endpoints": "3.
|
|
32
|
-
"@aws-sdk/util-user-agent-browser": "3.
|
|
33
|
-
"@aws-sdk/util-user-agent-node": "3.
|
|
31
|
+
"@aws-sdk/util-endpoints": "3.873.0",
|
|
32
|
+
"@aws-sdk/util-user-agent-browser": "3.873.0",
|
|
33
|
+
"@aws-sdk/util-user-agent-node": "3.873.0",
|
|
34
34
|
"@smithy/config-resolver": "^4.1.5",
|
|
35
35
|
"@smithy/core": "^3.8.0",
|
|
36
36
|
"@smithy/fetch-http-handler": "^5.1.1",
|