@aws-sdk/client-gameliftstreams 3.774.0 → 3.777.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -5
- package/dist-cjs/GameLiftStreamsClient.js +2 -1
- package/dist-cjs/auth/httpAuthSchemeProvider.js +1 -3
- package/dist-cjs/endpoint/EndpointParameters.js +2 -3
- package/dist-cjs/runtimeExtensions.js +2 -14
- package/dist-es/GameLiftStreamsClient.js +2 -1
- package/dist-es/auth/httpAuthSchemeProvider.js +1 -3
- package/dist-es/endpoint/EndpointParameters.js +2 -3
- package/dist-es/runtimeExtensions.js +2 -14
- package/dist-types/GameLiftStreams.d.ts +4 -5
- package/dist-types/GameLiftStreamsClient.d.ts +4 -5
- package/dist-types/commands/AddStreamGroupLocationsCommand.d.ts +11 -14
- package/dist-types/commands/AssociateApplicationsCommand.d.ts +8 -9
- package/dist-types/commands/CreateApplicationCommand.d.ts +17 -22
- package/dist-types/commands/CreateStreamGroupCommand.d.ts +21 -18
- package/dist-types/commands/CreateStreamSessionConnectionCommand.d.ts +18 -26
- package/dist-types/commands/DeleteApplicationCommand.d.ts +19 -24
- package/dist-types/commands/DeleteStreamGroupCommand.d.ts +9 -9
- package/dist-types/commands/DisassociateApplicationsCommand.d.ts +11 -12
- package/dist-types/commands/ExportStreamSessionFilesCommand.d.ts +17 -16
- package/dist-types/commands/GetApplicationCommand.d.ts +7 -9
- package/dist-types/commands/GetStreamGroupCommand.d.ts +7 -9
- package/dist-types/commands/GetStreamSessionCommand.d.ts +7 -9
- package/dist-types/commands/ListApplicationsCommand.d.ts +7 -9
- package/dist-types/commands/ListStreamGroupsCommand.d.ts +7 -9
- package/dist-types/commands/ListStreamSessionsByAccountCommand.d.ts +8 -8
- package/dist-types/commands/ListStreamSessionsCommand.d.ts +7 -8
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +9 -12
- package/dist-types/commands/RemoveStreamGroupLocationsCommand.d.ts +10 -12
- package/dist-types/commands/StartStreamSessionCommand.d.ts +12 -9
- package/dist-types/commands/TagResourceCommand.d.ts +10 -12
- package/dist-types/commands/TerminateStreamSessionCommand.d.ts +8 -10
- package/dist-types/commands/UntagResourceCommand.d.ts +7 -8
- package/dist-types/commands/UpdateApplicationCommand.d.ts +5 -6
- package/dist-types/commands/UpdateStreamGroupCommand.d.ts +12 -16
- package/dist-types/index.d.ts +4 -5
- package/dist-types/models/models_0.d.ts +289 -428
- package/package.json +34 -34
package/README.md
CHANGED
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@@ -8,11 +8,10 @@ AWS SDK for JavaScript GameLiftStreams Client for Node.js, Browser and React Nat
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<fullname>Amazon GameLift Streams</fullname>
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<p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams
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Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making direct REST calls through HTTPS.</p>
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<p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for
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streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p>
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<p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making
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direct REST calls through HTTPS.</p>
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<p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
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## Installing
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config;
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constructor(...[configuration]) {
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const _config_0 = (0, runtimeConfig_1.getRuntimeConfig)(configuration || {});
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super(_config_0);
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this.initConfig = _config_0;
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const _config_1 = (0, EndpointParameters_1.resolveClientEndpointParameters)(_config_0);
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const _config_2 = (0, middleware_user_agent_1.resolveUserAgentConfig)(_config_1);
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const _config_3 = (0, middleware_retry_1.resolveRetryConfig)(_config_2);
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@@ -28,7 +30,6 @@ class GameLiftStreamsClient extends smithy_client_1.Client {
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const _config_6 = (0, middleware_endpoint_1.resolveEndpointConfig)(_config_5);
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const _config_7 = (0, httpAuthSchemeProvider_1.resolveHttpAuthSchemeConfig)(_config_6);
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const _config_8 = (0, runtimeExtensions_1.resolveRuntimeExtensions)(_config_7, configuration?.extensions || []);
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super(_config_8);
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this.config = _config_8;
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this.middlewareStack.use((0, middleware_user_agent_1.getUserAgentPlugin)(this.config));
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this.middlewareStack.use((0, middleware_retry_1.getRetryPlugin)(this.config));
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@@ -40,8 +40,6 @@ const defaultGameLiftStreamsHttpAuthSchemeProvider = (authParameters) => {
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exports.defaultGameLiftStreamsHttpAuthSchemeProvider = defaultGameLiftStreamsHttpAuthSchemeProvider;
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const resolveHttpAuthSchemeConfig = (config) => {
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const config_0 = (0, core_1.resolveAwsSdkSigV4Config)(config);
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return {
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...config_0,
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};
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return Object.assign(config_0, {});
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};
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exports.resolveHttpAuthSchemeConfig = resolveHttpAuthSchemeConfig;
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.commonParams = exports.resolveClientEndpointParameters = void 0;
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const resolveClientEndpointParameters = (options) => {
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return {
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...options,
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return Object.assign(options, {
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useFipsEndpoint: options.useFipsEndpoint ?? false,
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defaultSigningName: "gameliftstreams",
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};
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});
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};
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exports.resolveClientEndpointParameters = resolveClientEndpointParameters;
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exports.commonParams = {
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@@ -5,21 +5,9 @@ const region_config_resolver_1 = require("@aws-sdk/region-config-resolver");
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const protocol_http_1 = require("@smithy/protocol-http");
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const smithy_client_1 = require("@smithy/smithy-client");
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const httpAuthExtensionConfiguration_1 = require("./auth/httpAuthExtensionConfiguration");
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const asPartial = (t) => t;
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const resolveRuntimeExtensions = (runtimeConfig, extensions) => {
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const extensionConfiguration =
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...asPartial((0, region_config_resolver_1.getAwsRegionExtensionConfiguration)(runtimeConfig)),
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...asPartial((0, smithy_client_1.getDefaultExtensionConfiguration)(runtimeConfig)),
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...asPartial((0, protocol_http_1.getHttpHandlerExtensionConfiguration)(runtimeConfig)),
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...asPartial((0, httpAuthExtensionConfiguration_1.getHttpAuthExtensionConfiguration)(runtimeConfig)),
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};
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const extensionConfiguration = Object.assign((0, region_config_resolver_1.getAwsRegionExtensionConfiguration)(runtimeConfig), (0, smithy_client_1.getDefaultExtensionConfiguration)(runtimeConfig), (0, protocol_http_1.getHttpHandlerExtensionConfiguration)(runtimeConfig), (0, httpAuthExtensionConfiguration_1.getHttpAuthExtensionConfiguration)(runtimeConfig));
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extensions.forEach((extension) => extension.configure(extensionConfiguration));
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return
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...runtimeConfig,
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...(0, region_config_resolver_1.resolveAwsRegionExtensionConfiguration)(extensionConfiguration),
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...(0, smithy_client_1.resolveDefaultRuntimeConfig)(extensionConfiguration),
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...(0, protocol_http_1.resolveHttpHandlerRuntimeConfig)(extensionConfiguration),
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...(0, httpAuthExtensionConfiguration_1.resolveHttpAuthRuntimeConfig)(extensionConfiguration),
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};
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return Object.assign(runtimeConfig, (0, region_config_resolver_1.resolveAwsRegionExtensionConfiguration)(extensionConfiguration), (0, smithy_client_1.resolveDefaultRuntimeConfig)(extensionConfiguration), (0, protocol_http_1.resolveHttpHandlerRuntimeConfig)(extensionConfiguration), (0, httpAuthExtensionConfiguration_1.resolveHttpAuthRuntimeConfig)(extensionConfiguration));
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};
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exports.resolveRuntimeExtensions = resolveRuntimeExtensions;
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config;
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constructor(...[configuration]) {
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const _config_0 = __getRuntimeConfig(configuration || {});
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super(_config_0);
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this.initConfig = _config_0;
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const _config_1 = resolveClientEndpointParameters(_config_0);
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const _config_2 = resolveUserAgentConfig(_config_1);
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const _config_3 = resolveRetryConfig(_config_2);
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const _config_6 = resolveEndpointConfig(_config_5);
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const _config_7 = resolveHttpAuthSchemeConfig(_config_6);
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const _config_8 = resolveRuntimeExtensions(_config_7, configuration?.extensions || []);
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super(_config_8);
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this.config = _config_8;
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this.middlewareStack.use(getUserAgentPlugin(this.config));
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this.middlewareStack.use(getRetryPlugin(this.config));
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};
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export const resolveHttpAuthSchemeConfig = (config) => {
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const config_0 = resolveAwsSdkSigV4Config(config);
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return {
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...config_0,
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};
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return Object.assign(config_0, {});
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};
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export const resolveClientEndpointParameters = (options) => {
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return {
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return Object.assign(options, {
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useFipsEndpoint: options.useFipsEndpoint ?? false,
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defaultSigningName: "gameliftstreams",
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};
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});
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};
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export const commonParams = {
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UseFIPS: { type: "builtInParams", name: "useFipsEndpoint" },
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import { getHttpHandlerExtensionConfiguration, resolveHttpHandlerRuntimeConfig } from "@smithy/protocol-http";
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import { getDefaultExtensionConfiguration, resolveDefaultRuntimeConfig } from "@smithy/smithy-client";
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import { getHttpAuthExtensionConfiguration, resolveHttpAuthRuntimeConfig } from "./auth/httpAuthExtensionConfiguration";
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}
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/**
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* <fullname>Amazon GameLift Streams</fullname>
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* <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams
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*
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* Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making direct REST calls through HTTPS.</p>
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* <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for
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* streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p>
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* <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making
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* direct REST calls through HTTPS.</p>
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* <p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
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* @public
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*/
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}
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/**
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* <fullname>Amazon GameLift Streams</fullname>
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* <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams
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*
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*
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* Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making direct REST calls through HTTPS.</p>
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* <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for
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* streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p>
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* <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making
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* direct REST calls through HTTPS.</p>
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* @public
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*/
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/**
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* <p>
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* <p> Add locations that can host stream sessions. You configure locations and their corresponding capacity for each stream group. Creating a
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* stream group in a location that's nearest to your end users can help minimize latency and improve quality. </p>
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* <p> This operation provisions stream capacity at the specified locations. By default, all locations have 1 or 2 capacity, depending on the
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* stream class option: 2 for 'High' and 1 for 'Ultra' and 'Win2022'. This operation also copies the content files of all associated
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* applications to an internal S3 bucket at each location. This allows Amazon GameLift Streams to host performant stream sessions. </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
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* @throws {@link AccessDeniedException} (client fault)
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* permissions before you try again.</p>
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
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*
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* @throws {@link InternalServerException} (server fault)
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* <p>The request would cause the resource to exceed an allowed service quota. Resolve the issue before you try again.</p>
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* <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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* @throws {@link ValidationException} (client fault)
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* retrying the request.</p>
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* @throws {@link GameLiftStreamsServiceException}
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export declare class AddStreamGroupLocationsCommand extends AddStreamGroupLocationsCommand_base {
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/**
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* <p>When you associate, or link, an application with a stream group, then Amazon GameLift Streams can launch the application using the stream group's
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* <p>When you associate, or link, an application with a stream group, then Amazon GameLift Streams can launch the application using the stream group's
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* allocated compute resources. The stream group must be in <code>ACTIVE</code> status. You can reverse this action by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DisassociateApplications.html">DisassociateApplications</a>.</p>
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* retrying the request.</p>
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* <p>
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*
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* <p> Manage how Amazon GameLift Streams streams your applications by using a stream group. A stream group is a collection of resources that Amazon GameLift Streams uses to
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* stream your application to end-users. When you create a stream group, you specify an application to stream by default and the type of
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* hardware to use, such as the graphical processing unit (GPU). You can also link additional applications, which allows you to stream those
|
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* applications using this stream group. Depending on your expected users, you also scale the number of concurrent streams you want to
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* support at one time, and in what locations. </p>
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* <p>
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* Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity: always-on and on-demand:
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* </p>
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@@ -49,12 +51,11 @@ declare const CreateStreamGroupCommand_base: {
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* </p>
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* </li>
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* </ul>
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* <p>
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*
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* </p>
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* <p> To adjust the capacity of any <code>ACTIVE</code> stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>. </p>
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* <p> If the request is successful, Amazon GameLift Streams begins creating the stream group. Amazon GameLift Streams assigns a unique ID to the stream group resource and
|
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* sets the status to <code>ACTIVATING</code>. When the stream group reaches <code>ACTIVE</code> status, you can start stream sessions by
|
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* using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_StartStreamSession.html">StartStreamSession</a>. To check the stream
|
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* group's status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamGroup.html">GetStreamGroup</a>. </p>
|
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* @example
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* Use a bare-bones client and the command you need to make an API call.
|
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* ```javascript
|
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@@ -117,30 +118,32 @@ declare const CreateStreamGroupCommand_base: {
|
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* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
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*
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* @throws {@link AccessDeniedException} (client fault)
|
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
|
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|
-
* permissions before you try again.</p>
|
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
|
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*
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* @throws {@link ConflictException} (client fault)
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* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
|
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+
* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
|
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* conflict before retrying this request.</p>
|
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*
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* @throws {@link InternalServerException} (server fault)
|
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* <p>The service encountered an internal error and is unable to complete the request.</p>
|
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*
|
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* @throws {@link ResourceNotFoundException} (client fault)
|
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* <p>The resource specified in the request was not found. Correct the request before you try again.</p>
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*
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* @throws {@link ServiceQuotaExceededException} (client fault)
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* <p>The request would cause the resource to exceed an allowed service quota. Resolve the
|
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* issue before you try again.</p>
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* <p>The request would cause the resource to exceed an allowed service quota. Resolve the issue before you try again.</p>
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* @throws {@link ThrottlingException} (client fault)
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* <p>The request was denied due to request throttling. Retry the request after the
|
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* suggested wait time.</p>
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* <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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*
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* @throws {@link ValidationException} (client fault)
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* <p>One or more parameter values in the request fail to satisfy the specified constraints.
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*
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* <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
|
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* retrying the request.</p>
|
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|
*
|
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|
* @throws {@link GameLiftStreamsServiceException}
|
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|
* <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
|
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|
*
|
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+
*
|
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* @public
|
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|
*/
|
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|
export declare class CreateStreamGroupCommand extends CreateStreamGroupCommand_base {
|
|
@@ -27,26 +27,18 @@ declare const CreateStreamSessionConnectionCommand_base: {
|
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27
27
|
getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
|
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28
28
|
};
|
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|
/**
|
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* <p>Allows clients to reconnect to a recently disconnected stream session without losing
|
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*
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*
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*
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*
|
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* stream session transitions
|
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* <code>
|
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|
-
*
|
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38
|
-
*
|
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|
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* session transitions to <code>ACTIVE</code> status. After a stream session is
|
|
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|
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* disconnected for longer than <code>ConnectionTimeoutSeconds</code>, the stream session
|
|
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|
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* transitions to the <code>TERMINATED</code> status.</p>
|
|
42
|
-
* <p>To connect to an existing stream session, specify the stream group ID and stream
|
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|
-
* session ID that you want to reconnect to, as well as the signal request settings to use
|
|
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|
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* with the stream.</p>
|
|
30
|
+
* <p>Allows clients to reconnect to a recently disconnected stream session without losing any data from the last session.</p>
|
|
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|
+
* <p>A client can reconnect to a stream session that's in <code>PENDING_CLIENT_RECONNECTION</code> or <code>ACTIVE</code> status. In the
|
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|
+
* stream session life cycle, when the client disconnects from the stream session, the stream session transitions from <code>CONNECTED</code>
|
|
33
|
+
* to <code>PENDING_CLIENT_RECONNECTION</code> status. When a client requests to reconnect by calling
|
|
34
|
+
* <code>CreateStreamSessionConnection</code>, the stream session transitions to <code>RECONNECTING</code> status. When the reconnection
|
|
35
|
+
* is successful, the stream session transitions to <code>ACTIVE</code> status. After a stream session is disconnected for longer than
|
|
36
|
+
* <code>ConnectionTimeoutSeconds</code>, the stream session transitions to the <code>TERMINATED</code> status.</p>
|
|
37
|
+
* <p>To connect to an existing stream session, specify the stream group ID and stream session ID that you want to reconnect to, as well as
|
|
38
|
+
* the signal request settings to use with the stream.</p>
|
|
45
39
|
* <p>
|
|
46
|
-
* <code>ConnectionTimeoutSeconds</code> defines the amount of time after the stream
|
|
47
|
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*
|
|
48
|
-
* stream for longer than <code>ConnectionTimeoutSeconds</code>, the stream session
|
|
49
|
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* ends.</p>
|
|
40
|
+
* <code>ConnectionTimeoutSeconds</code> defines the amount of time after the stream session disconnects that a reconnection is allowed. If
|
|
41
|
+
* a client is disconnected from the stream for longer than <code>ConnectionTimeoutSeconds</code>, the stream session ends.</p>
|
|
50
42
|
* @example
|
|
51
43
|
* Use a bare-bones client and the command you need to make an API call.
|
|
52
44
|
* ```javascript
|
|
@@ -74,11 +66,11 @@ declare const CreateStreamSessionConnectionCommand_base: {
|
|
|
74
66
|
* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
|
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75
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|
*
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|
76
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|
* @throws {@link AccessDeniedException} (client fault)
|
|
77
|
-
* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
|
|
78
|
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* permissions before you try again.</p>
|
|
69
|
+
* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
|
|
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|
*
|
|
80
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|
* @throws {@link ConflictException} (client fault)
|
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81
|
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* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
|
|
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|
+
* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
|
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+
* conflict before retrying this request.</p>
|
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|
*
|
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83
75
|
* @throws {@link InternalServerException} (server fault)
|
|
84
76
|
* <p>The service encountered an internal error and is unable to complete the request.</p>
|
|
@@ -87,16 +79,16 @@ declare const CreateStreamSessionConnectionCommand_base: {
|
|
|
87
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|
* <p>The resource specified in the request was not found. Correct the request before you try again.</p>
|
|
88
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|
*
|
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|
* @throws {@link ThrottlingException} (client fault)
|
|
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|
-
* <p>The request was denied due to request throttling. Retry the request after the
|
|
91
|
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* suggested wait time.</p>
|
|
82
|
+
* <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
|
|
92
83
|
*
|
|
93
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|
* @throws {@link ValidationException} (client fault)
|
|
94
|
-
* <p>One or more parameter values in the request fail to satisfy the specified constraints.
|
|
95
|
-
*
|
|
85
|
+
* <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
|
|
86
|
+
* retrying the request.</p>
|
|
96
87
|
*
|
|
97
88
|
* @throws {@link GameLiftStreamsServiceException}
|
|
98
89
|
* <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
|
|
99
90
|
*
|
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|
+
*
|
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100
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|
* @public
|
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101
93
|
*/
|
|
102
94
|
export declare class CreateStreamSessionConnectionCommand extends CreateStreamSessionConnectionCommand_base {
|
|
@@ -27,33 +27,28 @@ declare const DeleteApplicationCommand_base: {
|
|
|
27
27
|
getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
|
|
28
28
|
};
|
|
29
29
|
/**
|
|
30
|
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* <p>Permanently deletes an Amazon GameLift Streams application resource. This also deletes the
|
|
31
|
-
*
|
|
32
|
-
*
|
|
33
|
-
*
|
|
34
|
-
* bucket.</p>
|
|
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* <p>
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-
* You can only delete an application that meets the following conditions:
|
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37
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* </p>
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30
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+
* <p>Permanently deletes an Amazon GameLift Streams application resource. This also deletes the application content files stored with Amazon GameLift Streams. However,
|
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31
|
+
* this does not delete the original files that you uploaded to your Amazon S3 bucket; you can delete these any time after Amazon GameLift Streams creates an
|
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32
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+
* application, which is the only time Amazon GameLift Streams accesses your Amazon S3 bucket.</p>
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+
* <p> You can only delete an application that meets the following conditions: </p>
|
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38
34
|
* <ul>
|
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39
35
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* <li>
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|
40
|
-
* <p>The application is in <code>READY</code> or <code>ERROR</code> status. You cannot delete an application that's in
|
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36
|
+
* <p>The application is in <code>READY</code> or <code>ERROR</code> status. You cannot delete an application that's in
|
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37
|
+
* <code>PROCESSING</code> or <code>INITIALIZED</code> status.</p>
|
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41
38
|
* </li>
|
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42
39
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* <li>
|
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43
|
-
* <p>The application is not the default application of any stream groups. You must first delete the stream group by using <a>DeleteStreamGroup</a>.</p>
|
|
40
|
+
* <p>The application is not the default application of any stream groups. You must first delete the stream group by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DeleteStreamGroup.html">DeleteStreamGroup</a>.</p>
|
|
44
41
|
* </li>
|
|
45
42
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* <li>
|
|
46
|
-
* <p>The application is not linked to any stream groups. You must first unlink the stream group by using <a>DisassociateApplications</a>.</p>
|
|
43
|
+
* <p>The application is not linked to any stream groups. You must first unlink the stream group by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DisassociateApplications.html">DisassociateApplications</a>.</p>
|
|
47
44
|
* </li>
|
|
48
45
|
* <li>
|
|
49
|
-
* <p>
|
|
50
|
-
*
|
|
51
|
-
*
|
|
46
|
+
* <p> An application is not streaming in any ongoing stream session. You must wait until the client ends the stream session or call
|
|
47
|
+
* <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a> to end the
|
|
48
|
+
* stream. </p>
|
|
52
49
|
* </li>
|
|
53
50
|
* </ul>
|
|
54
|
-
* <p>If any active stream groups exist for this application,
|
|
55
|
-
* this request returns a <code>ValidationException</code>.
|
|
56
|
-
* </p>
|
|
51
|
+
* <p>If any active stream groups exist for this application, this request returns a <code>ValidationException</code>. </p>
|
|
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52
|
* @example
|
|
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|
* Use a bare-bones client and the command you need to make an API call.
|
|
59
54
|
* ```javascript
|
|
@@ -76,11 +71,11 @@ declare const DeleteApplicationCommand_base: {
|
|
|
76
71
|
* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
|
|
77
72
|
*
|
|
78
73
|
* @throws {@link AccessDeniedException} (client fault)
|
|
79
|
-
* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
|
|
80
|
-
* permissions before you try again.</p>
|
|
74
|
+
* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
|
|
81
75
|
*
|
|
82
76
|
* @throws {@link ConflictException} (client fault)
|
|
83
|
-
* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
|
|
77
|
+
* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
|
|
78
|
+
* conflict before retrying this request.</p>
|
|
84
79
|
*
|
|
85
80
|
* @throws {@link InternalServerException} (server fault)
|
|
86
81
|
* <p>The service encountered an internal error and is unable to complete the request.</p>
|
|
@@ -89,16 +84,16 @@ declare const DeleteApplicationCommand_base: {
|
|
|
89
84
|
* <p>The resource specified in the request was not found. Correct the request before you try again.</p>
|
|
90
85
|
*
|
|
91
86
|
* @throws {@link ThrottlingException} (client fault)
|
|
92
|
-
* <p>The request was denied due to request throttling. Retry the request after the
|
|
93
|
-
* suggested wait time.</p>
|
|
87
|
+
* <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
|
|
94
88
|
*
|
|
95
89
|
* @throws {@link ValidationException} (client fault)
|
|
96
|
-
* <p>One or more parameter values in the request fail to satisfy the specified constraints.
|
|
97
|
-
*
|
|
90
|
+
* <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
|
|
91
|
+
* retrying the request.</p>
|
|
98
92
|
*
|
|
99
93
|
* @throws {@link GameLiftStreamsServiceException}
|
|
100
94
|
* <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
|
|
101
95
|
*
|
|
96
|
+
*
|
|
102
97
|
* @public
|
|
103
98
|
*/
|
|
104
99
|
export declare class DeleteApplicationCommand extends DeleteApplicationCommand_base {
|