@aws-sdk/client-gameliftstreams 3.762.0

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Files changed (223) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +404 -0
  3. package/dist-cjs/GameLiftStreams.js +59 -0
  4. package/dist-cjs/GameLiftStreamsClient.js +51 -0
  5. package/dist-cjs/auth/httpAuthExtensionConfiguration.js +43 -0
  6. package/dist-cjs/auth/httpAuthSchemeProvider.js +47 -0
  7. package/dist-cjs/commands/AddStreamGroupLocationsCommand.js +26 -0
  8. package/dist-cjs/commands/AssociateApplicationsCommand.js +26 -0
  9. package/dist-cjs/commands/CreateApplicationCommand.js +26 -0
  10. package/dist-cjs/commands/CreateStreamGroupCommand.js +26 -0
  11. package/dist-cjs/commands/CreateStreamSessionConnectionCommand.js +27 -0
  12. package/dist-cjs/commands/DeleteApplicationCommand.js +26 -0
  13. package/dist-cjs/commands/DeleteStreamGroupCommand.js +26 -0
  14. package/dist-cjs/commands/DisassociateApplicationsCommand.js +26 -0
  15. package/dist-cjs/commands/ExportStreamSessionFilesCommand.js +26 -0
  16. package/dist-cjs/commands/GetApplicationCommand.js +26 -0
  17. package/dist-cjs/commands/GetStreamGroupCommand.js +26 -0
  18. package/dist-cjs/commands/GetStreamSessionCommand.js +27 -0
  19. package/dist-cjs/commands/ListApplicationsCommand.js +26 -0
  20. package/dist-cjs/commands/ListStreamGroupsCommand.js +26 -0
  21. package/dist-cjs/commands/ListStreamSessionsByAccountCommand.js +26 -0
  22. package/dist-cjs/commands/ListStreamSessionsCommand.js +26 -0
  23. package/dist-cjs/commands/ListTagsForResourceCommand.js +26 -0
  24. package/dist-cjs/commands/RemoveStreamGroupLocationsCommand.js +26 -0
  25. package/dist-cjs/commands/StartStreamSessionCommand.js +27 -0
  26. package/dist-cjs/commands/TagResourceCommand.js +26 -0
  27. package/dist-cjs/commands/TerminateStreamSessionCommand.js +26 -0
  28. package/dist-cjs/commands/UntagResourceCommand.js +26 -0
  29. package/dist-cjs/commands/UpdateApplicationCommand.js +26 -0
  30. package/dist-cjs/commands/UpdateStreamGroupCommand.js +26 -0
  31. package/dist-cjs/commands/index.js +27 -0
  32. package/dist-cjs/endpoint/EndpointParameters.js +16 -0
  33. package/dist-cjs/endpoint/endpointResolver.js +18 -0
  34. package/dist-cjs/endpoint/ruleset.js +7 -0
  35. package/dist-cjs/extensionConfiguration.js +2 -0
  36. package/dist-cjs/index.js +12 -0
  37. package/dist-cjs/models/GameLiftStreamsServiceException.js +12 -0
  38. package/dist-cjs/models/index.js +4 -0
  39. package/dist-cjs/models/models_0.js +211 -0
  40. package/dist-cjs/pagination/Interfaces.js +2 -0
  41. package/dist-cjs/pagination/ListApplicationsPaginator.js +7 -0
  42. package/dist-cjs/pagination/ListStreamGroupsPaginator.js +7 -0
  43. package/dist-cjs/pagination/ListStreamSessionsByAccountPaginator.js +7 -0
  44. package/dist-cjs/pagination/ListStreamSessionsPaginator.js +7 -0
  45. package/dist-cjs/pagination/index.js +8 -0
  46. package/dist-cjs/protocols/Aws_restJson1.js +1005 -0
  47. package/dist-cjs/runtimeConfig.browser.js +39 -0
  48. package/dist-cjs/runtimeConfig.js +52 -0
  49. package/dist-cjs/runtimeConfig.native.js +15 -0
  50. package/dist-cjs/runtimeConfig.shared.js +34 -0
  51. package/dist-cjs/runtimeExtensions.js +25 -0
  52. package/dist-cjs/waiters/index.js +8 -0
  53. package/dist-cjs/waiters/waitForApplicationDeleted.js +30 -0
  54. package/dist-cjs/waiters/waitForApplicationReady.js +45 -0
  55. package/dist-cjs/waiters/waitForStreamGroupActive.js +63 -0
  56. package/dist-cjs/waiters/waitForStreamGroupDeleted.js +30 -0
  57. package/dist-cjs/waiters/waitForStreamSessionActive.js +45 -0
  58. package/dist-es/GameLiftStreams.js +55 -0
  59. package/dist-es/GameLiftStreamsClient.js +47 -0
  60. package/dist-es/auth/httpAuthExtensionConfiguration.js +38 -0
  61. package/dist-es/auth/httpAuthSchemeProvider.js +41 -0
  62. package/dist-es/commands/AddStreamGroupLocationsCommand.js +22 -0
  63. package/dist-es/commands/AssociateApplicationsCommand.js +22 -0
  64. package/dist-es/commands/CreateApplicationCommand.js +22 -0
  65. package/dist-es/commands/CreateStreamGroupCommand.js +22 -0
  66. package/dist-es/commands/CreateStreamSessionConnectionCommand.js +23 -0
  67. package/dist-es/commands/DeleteApplicationCommand.js +22 -0
  68. package/dist-es/commands/DeleteStreamGroupCommand.js +22 -0
  69. package/dist-es/commands/DisassociateApplicationsCommand.js +22 -0
  70. package/dist-es/commands/ExportStreamSessionFilesCommand.js +22 -0
  71. package/dist-es/commands/GetApplicationCommand.js +22 -0
  72. package/dist-es/commands/GetStreamGroupCommand.js +22 -0
  73. package/dist-es/commands/GetStreamSessionCommand.js +23 -0
  74. package/dist-es/commands/ListApplicationsCommand.js +22 -0
  75. package/dist-es/commands/ListStreamGroupsCommand.js +22 -0
  76. package/dist-es/commands/ListStreamSessionsByAccountCommand.js +22 -0
  77. package/dist-es/commands/ListStreamSessionsCommand.js +22 -0
  78. package/dist-es/commands/ListTagsForResourceCommand.js +22 -0
  79. package/dist-es/commands/RemoveStreamGroupLocationsCommand.js +22 -0
  80. package/dist-es/commands/StartStreamSessionCommand.js +23 -0
  81. package/dist-es/commands/TagResourceCommand.js +22 -0
  82. package/dist-es/commands/TerminateStreamSessionCommand.js +22 -0
  83. package/dist-es/commands/UntagResourceCommand.js +22 -0
  84. package/dist-es/commands/UpdateApplicationCommand.js +22 -0
  85. package/dist-es/commands/UpdateStreamGroupCommand.js +22 -0
  86. package/dist-es/commands/index.js +24 -0
  87. package/dist-es/endpoint/EndpointParameters.js +12 -0
  88. package/dist-es/endpoint/endpointResolver.js +14 -0
  89. package/dist-es/endpoint/ruleset.js +4 -0
  90. package/dist-es/extensionConfiguration.js +1 -0
  91. package/dist-es/index.js +7 -0
  92. package/dist-es/models/GameLiftStreamsServiceException.js +8 -0
  93. package/dist-es/models/index.js +1 -0
  94. package/dist-es/models/models_0.js +196 -0
  95. package/dist-es/pagination/Interfaces.js +1 -0
  96. package/dist-es/pagination/ListApplicationsPaginator.js +4 -0
  97. package/dist-es/pagination/ListStreamGroupsPaginator.js +4 -0
  98. package/dist-es/pagination/ListStreamSessionsByAccountPaginator.js +4 -0
  99. package/dist-es/pagination/ListStreamSessionsPaginator.js +4 -0
  100. package/dist-es/pagination/index.js +5 -0
  101. package/dist-es/protocols/Aws_restJson1.js +954 -0
  102. package/dist-es/runtimeConfig.browser.js +34 -0
  103. package/dist-es/runtimeConfig.js +47 -0
  104. package/dist-es/runtimeConfig.native.js +11 -0
  105. package/dist-es/runtimeConfig.shared.js +30 -0
  106. package/dist-es/runtimeExtensions.js +21 -0
  107. package/dist-es/waiters/index.js +5 -0
  108. package/dist-es/waiters/waitForApplicationDeleted.js +25 -0
  109. package/dist-es/waiters/waitForApplicationReady.js +40 -0
  110. package/dist-es/waiters/waitForStreamGroupActive.js +58 -0
  111. package/dist-es/waiters/waitForStreamGroupDeleted.js +25 -0
  112. package/dist-es/waiters/waitForStreamSessionActive.js +40 -0
  113. package/dist-types/GameLiftStreams.d.ts +187 -0
  114. package/dist-types/GameLiftStreamsClient.d.ts +217 -0
  115. package/dist-types/auth/httpAuthExtensionConfiguration.d.ts +29 -0
  116. package/dist-types/auth/httpAuthSchemeProvider.d.ts +61 -0
  117. package/dist-types/commands/AddStreamGroupLocationsCommand.d.ts +116 -0
  118. package/dist-types/commands/AssociateApplicationsCommand.d.ts +99 -0
  119. package/dist-types/commands/CreateApplicationCommand.d.ts +146 -0
  120. package/dist-types/commands/CreateStreamGroupCommand.d.ts +158 -0
  121. package/dist-types/commands/CreateStreamSessionConnectionCommand.d.ts +114 -0
  122. package/dist-types/commands/DeleteApplicationCommand.d.ts +116 -0
  123. package/dist-types/commands/DeleteStreamGroupCommand.d.ts +93 -0
  124. package/dist-types/commands/DisassociateApplicationsCommand.d.ts +100 -0
  125. package/dist-types/commands/ExportStreamSessionFilesCommand.d.ts +116 -0
  126. package/dist-types/commands/GetApplicationCommand.d.ts +116 -0
  127. package/dist-types/commands/GetStreamGroupCommand.d.ts +116 -0
  128. package/dist-types/commands/GetStreamSessionCommand.d.ts +119 -0
  129. package/dist-types/commands/ListApplicationsCommand.d.ts +103 -0
  130. package/dist-types/commands/ListStreamGroupsCommand.d.ts +104 -0
  131. package/dist-types/commands/ListStreamSessionsByAccountCommand.d.ts +109 -0
  132. package/dist-types/commands/ListStreamSessionsCommand.d.ts +113 -0
  133. package/dist-types/commands/ListTagsForResourceCommand.d.ts +100 -0
  134. package/dist-types/commands/RemoveStreamGroupLocationsCommand.d.ts +95 -0
  135. package/dist-types/commands/StartStreamSessionCommand.d.ts +156 -0
  136. package/dist-types/commands/TagResourceCommand.d.ts +107 -0
  137. package/dist-types/commands/TerminateStreamSessionCommand.d.ts +91 -0
  138. package/dist-types/commands/UntagResourceCommand.d.ts +88 -0
  139. package/dist-types/commands/UpdateApplicationCommand.d.ts +122 -0
  140. package/dist-types/commands/UpdateStreamGroupCommand.d.ts +154 -0
  141. package/dist-types/commands/index.d.ts +24 -0
  142. package/dist-types/endpoint/EndpointParameters.d.ts +34 -0
  143. package/dist-types/endpoint/endpointResolver.d.ts +5 -0
  144. package/dist-types/endpoint/ruleset.d.ts +2 -0
  145. package/dist-types/extensionConfiguration.d.ts +9 -0
  146. package/dist-types/index.d.ts +21 -0
  147. package/dist-types/models/GameLiftStreamsServiceException.d.ts +14 -0
  148. package/dist-types/models/index.d.ts +1 -0
  149. package/dist-types/models/models_0.d.ts +3555 -0
  150. package/dist-types/pagination/Interfaces.d.ts +8 -0
  151. package/dist-types/pagination/ListApplicationsPaginator.d.ts +7 -0
  152. package/dist-types/pagination/ListStreamGroupsPaginator.d.ts +7 -0
  153. package/dist-types/pagination/ListStreamSessionsByAccountPaginator.d.ts +7 -0
  154. package/dist-types/pagination/ListStreamSessionsPaginator.d.ts +7 -0
  155. package/dist-types/pagination/index.d.ts +5 -0
  156. package/dist-types/protocols/Aws_restJson1.d.ts +218 -0
  157. package/dist-types/runtimeConfig.browser.d.ts +49 -0
  158. package/dist-types/runtimeConfig.d.ts +49 -0
  159. package/dist-types/runtimeConfig.native.d.ts +48 -0
  160. package/dist-types/runtimeConfig.shared.d.ts +21 -0
  161. package/dist-types/runtimeExtensions.d.ts +17 -0
  162. package/dist-types/ts3.4/GameLiftStreams.d.ts +418 -0
  163. package/dist-types/ts3.4/GameLiftStreamsClient.d.ts +264 -0
  164. package/dist-types/ts3.4/auth/httpAuthExtensionConfiguration.d.ts +32 -0
  165. package/dist-types/ts3.4/auth/httpAuthSchemeProvider.d.ts +44 -0
  166. package/dist-types/ts3.4/commands/AddStreamGroupLocationsCommand.d.ts +51 -0
  167. package/dist-types/ts3.4/commands/AssociateApplicationsCommand.d.ts +51 -0
  168. package/dist-types/ts3.4/commands/CreateApplicationCommand.d.ts +50 -0
  169. package/dist-types/ts3.4/commands/CreateStreamGroupCommand.d.ts +50 -0
  170. package/dist-types/ts3.4/commands/CreateStreamSessionConnectionCommand.d.ts +51 -0
  171. package/dist-types/ts3.4/commands/DeleteApplicationCommand.d.ts +45 -0
  172. package/dist-types/ts3.4/commands/DeleteStreamGroupCommand.d.ts +45 -0
  173. package/dist-types/ts3.4/commands/DisassociateApplicationsCommand.d.ts +51 -0
  174. package/dist-types/ts3.4/commands/ExportStreamSessionFilesCommand.d.ts +51 -0
  175. package/dist-types/ts3.4/commands/GetApplicationCommand.d.ts +47 -0
  176. package/dist-types/ts3.4/commands/GetStreamGroupCommand.d.ts +47 -0
  177. package/dist-types/ts3.4/commands/GetStreamSessionCommand.d.ts +50 -0
  178. package/dist-types/ts3.4/commands/ListApplicationsCommand.d.ts +50 -0
  179. package/dist-types/ts3.4/commands/ListStreamGroupsCommand.d.ts +50 -0
  180. package/dist-types/ts3.4/commands/ListStreamSessionsByAccountCommand.d.ts +51 -0
  181. package/dist-types/ts3.4/commands/ListStreamSessionsCommand.d.ts +51 -0
  182. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +51 -0
  183. package/dist-types/ts3.4/commands/RemoveStreamGroupLocationsCommand.d.ts +47 -0
  184. package/dist-types/ts3.4/commands/StartStreamSessionCommand.d.ts +51 -0
  185. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +47 -0
  186. package/dist-types/ts3.4/commands/TerminateStreamSessionCommand.d.ts +46 -0
  187. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +50 -0
  188. package/dist-types/ts3.4/commands/UpdateApplicationCommand.d.ts +50 -0
  189. package/dist-types/ts3.4/commands/UpdateStreamGroupCommand.d.ts +50 -0
  190. package/dist-types/ts3.4/commands/index.d.ts +24 -0
  191. package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +45 -0
  192. package/dist-types/ts3.4/endpoint/endpointResolver.d.ts +8 -0
  193. package/dist-types/ts3.4/endpoint/ruleset.d.ts +2 -0
  194. package/dist-types/ts3.4/extensionConfiguration.d.ts +9 -0
  195. package/dist-types/ts3.4/index.d.ts +10 -0
  196. package/dist-types/ts3.4/models/GameLiftStreamsServiceException.d.ts +9 -0
  197. package/dist-types/ts3.4/models/index.d.ts +1 -0
  198. package/dist-types/ts3.4/models/models_0.d.ts +518 -0
  199. package/dist-types/ts3.4/pagination/Interfaces.d.ts +6 -0
  200. package/dist-types/ts3.4/pagination/ListApplicationsPaginator.d.ts +11 -0
  201. package/dist-types/ts3.4/pagination/ListStreamGroupsPaginator.d.ts +11 -0
  202. package/dist-types/ts3.4/pagination/ListStreamSessionsByAccountPaginator.d.ts +11 -0
  203. package/dist-types/ts3.4/pagination/ListStreamSessionsPaginator.d.ts +11 -0
  204. package/dist-types/ts3.4/pagination/index.d.ts +5 -0
  205. package/dist-types/ts3.4/protocols/Aws_restJson1.d.ts +293 -0
  206. package/dist-types/ts3.4/runtimeConfig.browser.d.ts +98 -0
  207. package/dist-types/ts3.4/runtimeConfig.d.ts +99 -0
  208. package/dist-types/ts3.4/runtimeConfig.native.d.ts +102 -0
  209. package/dist-types/ts3.4/runtimeConfig.shared.d.ts +23 -0
  210. package/dist-types/ts3.4/runtimeExtensions.d.ts +13 -0
  211. package/dist-types/ts3.4/waiters/index.d.ts +5 -0
  212. package/dist-types/ts3.4/waiters/waitForApplicationDeleted.d.ts +11 -0
  213. package/dist-types/ts3.4/waiters/waitForApplicationReady.d.ts +11 -0
  214. package/dist-types/ts3.4/waiters/waitForStreamGroupActive.d.ts +11 -0
  215. package/dist-types/ts3.4/waiters/waitForStreamGroupDeleted.d.ts +11 -0
  216. package/dist-types/ts3.4/waiters/waitForStreamSessionActive.d.ts +11 -0
  217. package/dist-types/waiters/index.d.ts +5 -0
  218. package/dist-types/waiters/waitForApplicationDeleted.d.ts +14 -0
  219. package/dist-types/waiters/waitForApplicationReady.d.ts +14 -0
  220. package/dist-types/waiters/waitForStreamGroupActive.d.ts +14 -0
  221. package/dist-types/waiters/waitForStreamGroupDeleted.d.ts +14 -0
  222. package/dist-types/waiters/waitForStreamSessionActive.d.ts +14 -0
  223. package/package.json +102 -0
@@ -0,0 +1,3555 @@
1
+ import { ExceptionOptionType as __ExceptionOptionType } from "@smithy/smithy-client";
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+ import { GameLiftStreamsServiceException as __BaseException } from "./GameLiftStreamsServiceException";
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+ /**
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+ * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
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+ * permissions before you try again.</p>
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+ * @public
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+ */
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+ export declare class AccessDeniedException extends __BaseException {
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+ readonly name: "AccessDeniedException";
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+ readonly $fault: "client";
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+ /**
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+ * <p>Description of the error.</p>
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+ * @public
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+ */
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+ Message: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<AccessDeniedException, __BaseException>);
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+ }
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+ /**
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+ * <p>Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call <a>UpdateStreamGroup</a>. To add a new location and specify its capacity, call <a>AddStreamGroupLocations</a>.</p>
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+ * @public
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+ */
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+ export interface LocationConfiguration {
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+ /**
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+ * <p>
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+ * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, see
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+ * the Regions and quotas section in the Amazon GameLift Streams Developer Guide
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+ * .
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+ * </p>
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+ * @public
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+ */
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+ LocationName: string | undefined;
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+ /**
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+ * <p>
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+ * The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session.
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+ * </p>
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+ * @public
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+ */
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+ AlwaysOnCapacity?: number | undefined;
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+ /**
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+ * <p>
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+ * The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
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+ * </p>
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+ * @public
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+ */
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+ OnDemandCapacity?: number | undefined;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface AddStreamGroupLocationsInput {
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+ /**
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+ * <p>
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+ * A stream group to add the specified locations to.
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+ * </p>
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+ * <p>This value is a
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+ * Amazon Resource Name (ARN) that uniquely identifies the stream group resource. Format example: <code>1AB2C3De4</code>.
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+ * </p>
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+ * @public
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+ */
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+ Identifier: string | undefined;
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+ /**
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+ * <p>
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+ * A set of one or more locations and the streaming capacity for each location.
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+ * </p>
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+ * @public
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+ */
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+ LocationConfigurations: LocationConfiguration[] | undefined;
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+ }
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const StreamGroupLocationStatus: {
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+ readonly ACTIVATING: "ACTIVATING";
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+ readonly ACTIVE: "ACTIVE";
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+ readonly ERROR: "ERROR";
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+ readonly REMOVING: "REMOVING";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type StreamGroupLocationStatus = (typeof StreamGroupLocationStatus)[keyof typeof StreamGroupLocationStatus];
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+ /**
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+ * <p>Represents a location and its corresponding stream capacity and status.</p>
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+ * @public
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+ */
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+ export interface LocationState {
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+ /**
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+ * <p>
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+ * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, see
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+ * the Regions and quotas section in the Amazon GameLift Streams Developer Guide
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+ * .
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+ * </p>
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+ * @public
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+ */
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+ LocationName?: string | undefined;
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+ /**
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+ * <p>This value is
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+ * set of locations, including their name, current status, and capacities.
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+ * </p>
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+ * <p>
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+ * A location can be in one of the following states:
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+ * </p>
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+ * <ul>
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+ * <li>
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+ * <p>
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+ * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
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+ * </p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
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+ * </p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
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+ * </p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
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+ * </p>
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+ * </li>
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+ * </ul>
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+ * @public
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+ */
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+ Status?: StreamGroupLocationStatus | undefined;
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+ /**
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+ * <p>
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+ * The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session.
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+ * </p>
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+ * @public
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+ */
138
+ AlwaysOnCapacity?: number | undefined;
139
+ /**
140
+ * <p>
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+ * The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
142
+ * </p>
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+ * @public
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+ */
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+ OnDemandCapacity?: number | undefined;
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+ /**
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+ * <p>This value is the total number of compute resources that you request for a stream group. This includes resources that Amazon GameLift Streams has either already provisioned or is working to provision. You request capacity for each location in a stream group.</p>
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+ * @public
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+ */
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+ RequestedCapacity?: number | undefined;
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+ /**
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+ * <p>This value is the number of compute resources that a stream group has provisioned and is ready to stream. It includes resources that are currently streaming and resources that are idle and ready to respond to stream requests.</p>
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+ * @public
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+ */
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+ AllocatedCapacity?: number | undefined;
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+ /**
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+ * <p>This value is the amount of allocated capacity that is not currently streaming. It represents the stream group's availability to respond to new stream requests, but not including on-demand capacity.</p>
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+ * @public
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+ */
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+ IdleCapacity?: number | undefined;
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+ }
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+ /**
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+ * @public
164
+ */
165
+ export interface AddStreamGroupLocationsOutput {
166
+ /**
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+ * <p>This value is the
168
+ * Amazon Resource Name (ARN) that uniquely identifies the stream group resource. Format example: <code>1AB2C3De4</code>.
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+ * </p>
170
+ * @public
171
+ */
172
+ Identifier: string | undefined;
173
+ /**
174
+ * <p>This value is
175
+ * set of locations, including their name, current status, and capacities.
176
+ * </p>
177
+ * <p>
178
+ * A location can be in one of the following states:
179
+ * </p>
180
+ * <ul>
181
+ * <li>
182
+ * <p>
183
+ * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
184
+ * </p>
185
+ * </li>
186
+ * <li>
187
+ * <p>
188
+ * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
189
+ * </p>
190
+ * </li>
191
+ * <li>
192
+ * <p>
193
+ * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
194
+ * </p>
195
+ * </li>
196
+ * <li>
197
+ * <p>
198
+ * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
199
+ * </p>
200
+ * </li>
201
+ * </ul>
202
+ * @public
203
+ */
204
+ Locations: LocationState[] | undefined;
205
+ }
206
+ /**
207
+ * <p>The service encountered an internal error and is unable to complete the request.</p>
208
+ * @public
209
+ */
210
+ export declare class InternalServerException extends __BaseException {
211
+ readonly name: "InternalServerException";
212
+ readonly $fault: "server";
213
+ $retryable: {};
214
+ /**
215
+ * <p>Description of the error.</p>
216
+ * @public
217
+ */
218
+ Message: string | undefined;
219
+ /**
220
+ * @internal
221
+ */
222
+ constructor(opts: __ExceptionOptionType<InternalServerException, __BaseException>);
223
+ }
224
+ /**
225
+ * <p>The resource specified in the request was not found. Correct the request before you try again.</p>
226
+ * @public
227
+ */
228
+ export declare class ResourceNotFoundException extends __BaseException {
229
+ readonly name: "ResourceNotFoundException";
230
+ readonly $fault: "client";
231
+ /**
232
+ * <p>Description of the error.</p>
233
+ * @public
234
+ */
235
+ Message: string | undefined;
236
+ /**
237
+ * @internal
238
+ */
239
+ constructor(opts: __ExceptionOptionType<ResourceNotFoundException, __BaseException>);
240
+ }
241
+ /**
242
+ * <p>The request would cause the resource to exceed an allowed service quota. Resolve the
243
+ * issue before you try again.</p>
244
+ * @public
245
+ */
246
+ export declare class ServiceQuotaExceededException extends __BaseException {
247
+ readonly name: "ServiceQuotaExceededException";
248
+ readonly $fault: "client";
249
+ /**
250
+ * <p>Description of the error.</p>
251
+ * @public
252
+ */
253
+ Message: string | undefined;
254
+ /**
255
+ * @internal
256
+ */
257
+ constructor(opts: __ExceptionOptionType<ServiceQuotaExceededException, __BaseException>);
258
+ }
259
+ /**
260
+ * <p>The request was denied due to request throttling. Retry the request after the
261
+ * suggested wait time.</p>
262
+ * @public
263
+ */
264
+ export declare class ThrottlingException extends __BaseException {
265
+ readonly name: "ThrottlingException";
266
+ readonly $fault: "client";
267
+ $retryable: {
268
+ throttling: boolean;
269
+ };
270
+ /**
271
+ * <p>Description of the error.</p>
272
+ * @public
273
+ */
274
+ Message: string | undefined;
275
+ /**
276
+ * @internal
277
+ */
278
+ constructor(opts: __ExceptionOptionType<ThrottlingException, __BaseException>);
279
+ }
280
+ /**
281
+ * <p>One or more parameter values in the request fail to satisfy the specified constraints.
282
+ * Correct the invalid parameter values before retrying the request.</p>
283
+ * @public
284
+ */
285
+ export declare class ValidationException extends __BaseException {
286
+ readonly name: "ValidationException";
287
+ readonly $fault: "client";
288
+ /**
289
+ * <p>Description of the error.</p>
290
+ * @public
291
+ */
292
+ Message: string | undefined;
293
+ /**
294
+ * @internal
295
+ */
296
+ constructor(opts: __ExceptionOptionType<ValidationException, __BaseException>);
297
+ }
298
+ /**
299
+ * @public
300
+ * @enum
301
+ */
302
+ export declare const ApplicationStatus: {
303
+ readonly DELETING: "DELETING";
304
+ readonly ERROR: "ERROR";
305
+ readonly INITIALIZED: "INITIALIZED";
306
+ readonly PROCESSING: "PROCESSING";
307
+ readonly READY: "READY";
308
+ };
309
+ /**
310
+ * @public
311
+ */
312
+ export type ApplicationStatus = (typeof ApplicationStatus)[keyof typeof ApplicationStatus];
313
+ /**
314
+ * @public
315
+ * @enum
316
+ */
317
+ export declare const ApplicationStatusReason: {
318
+ readonly ACCESS_DENIED: "accessDenied";
319
+ readonly INTERNAL_ERROR: "internalError";
320
+ };
321
+ /**
322
+ * @public
323
+ */
324
+ export type ApplicationStatusReason = (typeof ApplicationStatusReason)[keyof typeof ApplicationStatusReason];
325
+ /**
326
+ * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p>
327
+ * @public
328
+ */
329
+ export declare class ConflictException extends __BaseException {
330
+ readonly name: "ConflictException";
331
+ readonly $fault: "client";
332
+ /**
333
+ * <p>Description of the error.</p>
334
+ * @public
335
+ */
336
+ Message: string | undefined;
337
+ /**
338
+ * @internal
339
+ */
340
+ constructor(opts: __ExceptionOptionType<ConflictException, __BaseException>);
341
+ }
342
+ /**
343
+ * @public
344
+ * @enum
345
+ */
346
+ export declare const RuntimeEnvironmentType: {
347
+ readonly PROTON: "PROTON";
348
+ readonly UBUNTU: "UBUNTU";
349
+ readonly WINDOWS: "WINDOWS";
350
+ };
351
+ /**
352
+ * @public
353
+ */
354
+ export type RuntimeEnvironmentType = (typeof RuntimeEnvironmentType)[keyof typeof RuntimeEnvironmentType];
355
+ /**
356
+ * <p>Configuration settings that identify the operating system for an application
357
+ * resource. This can also include a compatibility layer and other drivers.</p>
358
+ * <p>A runtime environment can be one of the following:</p>
359
+ * <ul>
360
+ * <li>
361
+ * <p>
362
+ * For Linux applications
363
+ * </p>
364
+ * <ul>
365
+ * <li>
366
+ * <p>
367
+ * Ubuntu 22.04 LTS(<code>Type=UBUNTU, Version=22_04_LTS</code>)
368
+ * </p>
369
+ * </li>
370
+ * </ul>
371
+ * </li>
372
+ * <li>
373
+ * <p>
374
+ * For Windows applications
375
+ * </p>
376
+ * <ul>
377
+ * <li>
378
+ * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
379
+ * </li>
380
+ * <li>
381
+ * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
382
+ * </li>
383
+ * <li>
384
+ * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
385
+ * </li>
386
+ * </ul>
387
+ * </li>
388
+ * </ul>
389
+ * @public
390
+ */
391
+ export interface RuntimeEnvironment {
392
+ /**
393
+ * <p>The operating system and other drivers. For Proton, this also includes the Proton compatibility layer.</p>
394
+ * @public
395
+ */
396
+ Type: RuntimeEnvironmentType | undefined;
397
+ /**
398
+ * <p>Versioned container environment for the application operating system.</p>
399
+ * @public
400
+ */
401
+ Version: string | undefined;
402
+ }
403
+ /**
404
+ * @public
405
+ */
406
+ export interface CreateApplicationInput {
407
+ /**
408
+ * <p>A human-readable label for the application. You can update this value later.</p>
409
+ * @public
410
+ */
411
+ Description: string | undefined;
412
+ /**
413
+ * <p>A set of configuration settings to run the application on a stream group. This configures the operating system, and can include compatibility layers and other drivers.</p>
414
+ * <p>A runtime environment can be one of the following:</p>
415
+ * <ul>
416
+ * <li>
417
+ * <p>
418
+ * For Linux applications
419
+ * </p>
420
+ * <ul>
421
+ * <li>
422
+ * <p>
423
+ * Ubuntu 22.04 LTS(<code>Type=UBUNTU, Version=22_04_LTS</code>)
424
+ * </p>
425
+ * </li>
426
+ * </ul>
427
+ * </li>
428
+ * <li>
429
+ * <p>
430
+ * For Windows applications
431
+ * </p>
432
+ * <ul>
433
+ * <li>
434
+ * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
435
+ * </li>
436
+ * <li>
437
+ * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
438
+ * </li>
439
+ * <li>
440
+ * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
441
+ * </li>
442
+ * </ul>
443
+ * </li>
444
+ * </ul>
445
+ * @public
446
+ */
447
+ RuntimeEnvironment: RuntimeEnvironment | undefined;
448
+ /**
449
+ * <p>The path and file name of the executable file that launches the content for streaming.
450
+ * Enter a path value that is relative to the location set in
451
+ * <code>ApplicationSourceUri</code>.</p>
452
+ * @public
453
+ */
454
+ ExecutablePath: string | undefined;
455
+ /**
456
+ * <p>The location of the content that you want to stream. Enter the URI of an Amazon S3 location
457
+ * (bucket name and prefixes) that contains your content. Use the following format for the
458
+ * URI: <code>s3://[bucket name]/[prefix]</code>. The location can have a multi-level
459
+ * prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams
460
+ * copies everything under the specified location.</p>
461
+ * <p>This value is immutable. To designate a different content location, create a new
462
+ * application.</p>
463
+ * <note>
464
+ * <p>The S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.</p>
465
+ * </note>
466
+ * @public
467
+ */
468
+ ApplicationSourceUri: string | undefined;
469
+ /**
470
+ * <p>Locations of log files that your content generates during a stream session. Enter path
471
+ * values that are relative to the <code>ApplicationSourceUri</code> location.
472
+ * You can specify up to 10 log locations.
473
+ * Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
474
+ * at the end of a stream session. To retrieve stored log files, call <a>GetStreamSession</a>
475
+ * and get the <code>LogFileLocationUri</code>.</p>
476
+ * @public
477
+ */
478
+ ApplicationLogPaths?: string[] | undefined;
479
+ /**
480
+ * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Use the following format for the URI: <code>s3://[bucket name]/[prefix]</code>.
481
+ * Required if you specify one or more <code>LogPaths</code>.</p>
482
+ * <note>
483
+ * <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide. </p>
484
+ * </note>
485
+ * @public
486
+ */
487
+ ApplicationLogOutputUri?: string | undefined;
488
+ /**
489
+ * <p>A list of labels to assign to the new application resource. Tags are developer-defined
490
+ * key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access
491
+ * management and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
492
+ * <i>Amazon Web Services General Reference</i>. You can use <a>TagResource</a> to add tags, <a>UntagResource</a> to remove tags,
493
+ * and <a>ListTagsForResource</a> to view tags on existing resources. The
494
+ * maximum tag limit might be lower than stated. See the <i>Amazon Web Services General
495
+ * Reference</i> for actual tagging limits.</p>
496
+ * @public
497
+ */
498
+ Tags?: Record<string, string> | undefined;
499
+ /**
500
+ * <p>
501
+ * A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
502
+ * </p>
503
+ * @public
504
+ */
505
+ ClientToken?: string | undefined;
506
+ }
507
+ /**
508
+ * @public
509
+ * @enum
510
+ */
511
+ export declare const ReplicationStatusType: {
512
+ readonly COMPLETED: "COMPLETED";
513
+ readonly REPLICATING: "REPLICATING";
514
+ };
515
+ /**
516
+ * @public
517
+ */
518
+ export type ReplicationStatusType = (typeof ReplicationStatusType)[keyof typeof ReplicationStatusType];
519
+ /**
520
+ * <p>Represents the status of the replication of an application to a location. An application cannot be streamed from a location until it has finished replicating there.</p>
521
+ * @public
522
+ */
523
+ export interface ReplicationStatus {
524
+ /**
525
+ * <p>
526
+ * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, see
527
+ * the Regions and quotas section in the Amazon GameLift Streams Developer Guide
528
+ * .
529
+ * </p>
530
+ * @public
531
+ */
532
+ Location?: string | undefined;
533
+ /**
534
+ * <p>The current status of the replication process.</p>
535
+ * @public
536
+ */
537
+ Status?: ReplicationStatusType | undefined;
538
+ }
539
+ /**
540
+ * @public
541
+ */
542
+ export interface CreateApplicationOutput {
543
+ /**
544
+ * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies it across
545
+ * all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS
546
+ * account]:application/[resource ID]</code>.</p>
547
+ * @public
548
+ */
549
+ Arn: string | undefined;
550
+ /**
551
+ * <p>A human-readable label for the application. You can edit this value. </p>
552
+ * @public
553
+ */
554
+ Description?: string | undefined;
555
+ /**
556
+ * <p>
557
+ * A set of configuration settings to run the application on a stream group. This configures the operating system, and can include compatibility layers and other drivers.
558
+ * </p>
559
+ * <p>A runtime environment can be one of the following:</p>
560
+ * <ul>
561
+ * <li>
562
+ * <p>
563
+ * For Linux applications
564
+ * </p>
565
+ * <ul>
566
+ * <li>
567
+ * <p>
568
+ * Ubuntu 22.04 LTS(<code>Type=UBUNTU, Version=22_04_LTS</code>)
569
+ * </p>
570
+ * </li>
571
+ * </ul>
572
+ * </li>
573
+ * <li>
574
+ * <p>
575
+ * For Windows applications
576
+ * </p>
577
+ * <ul>
578
+ * <li>
579
+ * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
580
+ * </li>
581
+ * <li>
582
+ * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
583
+ * </li>
584
+ * <li>
585
+ * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
586
+ * </li>
587
+ * </ul>
588
+ * </li>
589
+ * </ul>
590
+ * @public
591
+ */
592
+ RuntimeEnvironment?: RuntimeEnvironment | undefined;
593
+ /**
594
+ * <p>The path and file name of the executable file that launches the content for
595
+ * streaming.</p>
596
+ * @public
597
+ */
598
+ ExecutablePath?: string | undefined;
599
+ /**
600
+ * <p>Locations of log files that your content generates during a stream session.
601
+ * Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
602
+ * at the end of a stream session. To retrieve stored log files, call <a>GetStreamSession</a>
603
+ * and get the <code>LogFileLocationUri</code>.</p>
604
+ * @public
605
+ */
606
+ ApplicationLogPaths?: string[] | undefined;
607
+ /**
608
+ * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Use the following format for the URI: <code>s3://[bucket name]/[prefix]</code>.
609
+ * Required if you specify one or more <code>LogPaths</code>.</p>
610
+ * @public
611
+ */
612
+ ApplicationLogOutputUri?: string | undefined;
613
+ /**
614
+ * <p>The original Amazon S3 location of uploaded stream content for the application.</p>
615
+ * @public
616
+ */
617
+ ApplicationSourceUri?: string | undefined;
618
+ /**
619
+ * <p>An
620
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
621
+ * </p>
622
+ * @public
623
+ */
624
+ Id?: string | undefined;
625
+ /**
626
+ * <p>The current status of the application resource. Possible statuses include the
627
+ * following:</p>
628
+ * <ul>
629
+ * <li>
630
+ * <p>
631
+ * <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the
632
+ * work flow to create an application. </p>
633
+ * </li>
634
+ * <li>
635
+ * <p>
636
+ * <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams
637
+ * is copying the content and caching for future deployment in a stream
638
+ * group.</p>
639
+ * </li>
640
+ * <li>
641
+ * <p>
642
+ * <code>READY</code>: The application is ready to deploy in a stream group.</p>
643
+ * </li>
644
+ * <li>
645
+ * <p>
646
+ * <code>ERROR</code>: An error occurred when setting up the application. See
647
+ * <code>StatusReason</code> for more information.</p>
648
+ * </li>
649
+ * <li>
650
+ * <p>
651
+ * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the
652
+ * application.</p>
653
+ * </li>
654
+ * </ul>
655
+ * @public
656
+ */
657
+ Status?: ApplicationStatus | undefined;
658
+ /**
659
+ * <p>A short description of the status reason when the application is in <code>ERROR</code>
660
+ * status.</p>
661
+ * @public
662
+ */
663
+ StatusReason?: ApplicationStatusReason | undefined;
664
+ /**
665
+ * <p>A set of replication statuses for each location.</p>
666
+ * @public
667
+ */
668
+ ReplicationStatuses?: ReplicationStatus[] | undefined;
669
+ /**
670
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
671
+ * @public
672
+ */
673
+ CreatedAt?: Date | undefined;
674
+ /**
675
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
676
+ * @public
677
+ */
678
+ LastUpdatedAt?: Date | undefined;
679
+ /**
680
+ * <p>A newly created application is not associated to any stream groups. This value is empty.</p>
681
+ * @public
682
+ */
683
+ AssociatedStreamGroups?: string[] | undefined;
684
+ }
685
+ /**
686
+ * @public
687
+ */
688
+ export interface DeleteApplicationInput {
689
+ /**
690
+ * <p>An
691
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
692
+ * </p>
693
+ * @public
694
+ */
695
+ Identifier: string | undefined;
696
+ }
697
+ /**
698
+ * @public
699
+ */
700
+ export interface GetApplicationInput {
701
+ /**
702
+ * <p>An
703
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
704
+ * </p>
705
+ * @public
706
+ */
707
+ Identifier: string | undefined;
708
+ }
709
+ /**
710
+ * @public
711
+ */
712
+ export interface GetApplicationOutput {
713
+ /**
714
+ * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies it across
715
+ * all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS
716
+ * account]:application/[resource ID]</code>.</p>
717
+ * @public
718
+ */
719
+ Arn: string | undefined;
720
+ /**
721
+ * <p>A human-readable label for the application. You can edit this value. </p>
722
+ * @public
723
+ */
724
+ Description?: string | undefined;
725
+ /**
726
+ * <p>
727
+ * A set of configuration settings to run the application on a stream group. This configures the operating system, and can include compatibility layers and other drivers.
728
+ * </p>
729
+ * <p>A runtime environment can be one of the following:</p>
730
+ * <ul>
731
+ * <li>
732
+ * <p>
733
+ * For Linux applications
734
+ * </p>
735
+ * <ul>
736
+ * <li>
737
+ * <p>
738
+ * Ubuntu 22.04 LTS(<code>Type=UBUNTU, Version=22_04_LTS</code>)
739
+ * </p>
740
+ * </li>
741
+ * </ul>
742
+ * </li>
743
+ * <li>
744
+ * <p>
745
+ * For Windows applications
746
+ * </p>
747
+ * <ul>
748
+ * <li>
749
+ * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
750
+ * </li>
751
+ * <li>
752
+ * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
753
+ * </li>
754
+ * <li>
755
+ * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
756
+ * </li>
757
+ * </ul>
758
+ * </li>
759
+ * </ul>
760
+ * @public
761
+ */
762
+ RuntimeEnvironment?: RuntimeEnvironment | undefined;
763
+ /**
764
+ * <p>The path and file name of the executable file that launches the content for
765
+ * streaming.</p>
766
+ * @public
767
+ */
768
+ ExecutablePath?: string | undefined;
769
+ /**
770
+ * <p>Locations of log files that your content generates during a stream session.
771
+ * Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
772
+ * at the end of a stream session. To retrieve stored log files, call <a>GetStreamSession</a>
773
+ * and get the <code>LogFileLocationUri</code>.</p>
774
+ * @public
775
+ */
776
+ ApplicationLogPaths?: string[] | undefined;
777
+ /**
778
+ * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Use the following format for the URI: <code>s3://[bucket name]/[prefix]</code>.
779
+ * Required if you specify one or more <code>LogPaths</code>.</p>
780
+ * @public
781
+ */
782
+ ApplicationLogOutputUri?: string | undefined;
783
+ /**
784
+ * <p>The original Amazon S3 location of uploaded stream content for the application.</p>
785
+ * @public
786
+ */
787
+ ApplicationSourceUri?: string | undefined;
788
+ /**
789
+ * <p>An
790
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
791
+ * </p>
792
+ * @public
793
+ */
794
+ Id?: string | undefined;
795
+ /**
796
+ * <p>The current status of the application resource. Possible statuses include the
797
+ * following:</p>
798
+ * <ul>
799
+ * <li>
800
+ * <p>
801
+ * <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the
802
+ * work flow to create an application. </p>
803
+ * </li>
804
+ * <li>
805
+ * <p>
806
+ * <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams
807
+ * is copying the content and caching for future deployment in a stream
808
+ * group.</p>
809
+ * </li>
810
+ * <li>
811
+ * <p>
812
+ * <code>READY</code>: The application is ready to deploy in a stream group.</p>
813
+ * </li>
814
+ * <li>
815
+ * <p>
816
+ * <code>ERROR</code>: An error occurred when setting up the application. See
817
+ * <code>StatusReason</code> for more information.</p>
818
+ * </li>
819
+ * <li>
820
+ * <p>
821
+ * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the
822
+ * application.</p>
823
+ * </li>
824
+ * </ul>
825
+ * @public
826
+ */
827
+ Status?: ApplicationStatus | undefined;
828
+ /**
829
+ * <p>A short description of the status reason when the application is in <code>ERROR</code>
830
+ * status.</p>
831
+ * @public
832
+ */
833
+ StatusReason?: ApplicationStatusReason | undefined;
834
+ /**
835
+ * <p>A set of replication statuses for each location.</p>
836
+ * @public
837
+ */
838
+ ReplicationStatuses?: ReplicationStatus[] | undefined;
839
+ /**
840
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
841
+ * @public
842
+ */
843
+ CreatedAt?: Date | undefined;
844
+ /**
845
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
846
+ * @public
847
+ */
848
+ LastUpdatedAt?: Date | undefined;
849
+ /**
850
+ * <p>
851
+ * A set of stream groups that this application is associated with. You can use any of these stream groups to stream your application.
852
+ * </p>
853
+ * <p>This value is a
854
+ * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify stream group resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code>.
855
+ * </p>
856
+ * @public
857
+ */
858
+ AssociatedStreamGroups?: string[] | undefined;
859
+ }
860
+ /**
861
+ * @public
862
+ */
863
+ export interface ListApplicationsInput {
864
+ /**
865
+ * <p>The
866
+ * token that marks the start of the next set of results. Use this token when you
867
+ * retrieve results as sequential pages. To get the first page of results, omit a token
868
+ * value. To get the remaining pages, provide the token returned with the previous result
869
+ * set.
870
+ * </p>
871
+ * @public
872
+ */
873
+ NextToken?: string | undefined;
874
+ /**
875
+ * <p>The number of results to return. Use this parameter with <code>NextToken</code> to
876
+ * return results in sequential pages. Default value is <code>25</code>.</p>
877
+ * @public
878
+ */
879
+ MaxResults?: number | undefined;
880
+ }
881
+ /**
882
+ * <p>Describes an application resource that represents a collection of content for
883
+ * streaming with Amazon GameLift Streams. To retrieve additional application details, call <a>GetApplication</a>.</p>
884
+ * @public
885
+ */
886
+ export interface ApplicationSummary {
887
+ /**
888
+ * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies the
889
+ * application across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS
890
+ * account]:application/[resource ID]</code>.</p>
891
+ * @public
892
+ */
893
+ Arn: string | undefined;
894
+ /**
895
+ * <p>An
896
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
897
+ * </p>
898
+ * @public
899
+ */
900
+ Id?: string | undefined;
901
+ /**
902
+ * <p>A human-readable label for the application. You can edit this value. </p>
903
+ * @public
904
+ */
905
+ Description?: string | undefined;
906
+ /**
907
+ * <p>The current status of the application resource. Possible statuses include the
908
+ * following:</p>
909
+ * <ul>
910
+ * <li>
911
+ * <p>
912
+ * <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the
913
+ * work flow to create an application. </p>
914
+ * </li>
915
+ * <li>
916
+ * <p>
917
+ * <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams
918
+ * is copying the content and caching for future deployment in a stream
919
+ * group.</p>
920
+ * </li>
921
+ * <li>
922
+ * <p>
923
+ * <code>READY</code>: The application is ready to deploy in a stream group.</p>
924
+ * </li>
925
+ * <li>
926
+ * <p>
927
+ * <code>ERROR</code>: An error occurred when setting up the application. See
928
+ * <code>StatusReason</code> for more information.</p>
929
+ * </li>
930
+ * <li>
931
+ * <p>
932
+ * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the
933
+ * application.</p>
934
+ * </li>
935
+ * </ul>
936
+ * @public
937
+ */
938
+ Status?: ApplicationStatus | undefined;
939
+ /**
940
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
941
+ * @public
942
+ */
943
+ CreatedAt?: Date | undefined;
944
+ /**
945
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
946
+ * @public
947
+ */
948
+ LastUpdatedAt?: Date | undefined;
949
+ /**
950
+ * <p>
951
+ * A set of configuration settings to run the application on a stream group. This configures the operating system, and can include compatibility layers and other drivers.
952
+ * </p>
953
+ * <p>A runtime environment can be one of the following:</p>
954
+ * <ul>
955
+ * <li>
956
+ * <p>
957
+ * For Linux applications
958
+ * </p>
959
+ * <ul>
960
+ * <li>
961
+ * <p>
962
+ * Ubuntu 22.04 LTS(<code>Type=UBUNTU, Version=22_04_LTS</code>)
963
+ * </p>
964
+ * </li>
965
+ * </ul>
966
+ * </li>
967
+ * <li>
968
+ * <p>
969
+ * For Windows applications
970
+ * </p>
971
+ * <ul>
972
+ * <li>
973
+ * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
974
+ * </li>
975
+ * <li>
976
+ * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
977
+ * </li>
978
+ * <li>
979
+ * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
980
+ * </li>
981
+ * </ul>
982
+ * </li>
983
+ * </ul>
984
+ * @public
985
+ */
986
+ RuntimeEnvironment?: RuntimeEnvironment | undefined;
987
+ }
988
+ /**
989
+ * @public
990
+ */
991
+ export interface ListApplicationsOutput {
992
+ /**
993
+ * <p>A collection of Amazon GameLift Streams applications that are associated with the Amazon Web Services account in
994
+ * use. Each item includes application metadata and status.</p>
995
+ * @public
996
+ */
997
+ Items?: ApplicationSummary[] | undefined;
998
+ /**
999
+ * <p>A
1000
+ * token that marks the start of the next sequential page of results. If an operation
1001
+ * doesn't return a token, you've reached the end of the list.
1002
+ * </p>
1003
+ * @public
1004
+ */
1005
+ NextToken?: string | undefined;
1006
+ }
1007
+ /**
1008
+ * @public
1009
+ */
1010
+ export interface UpdateApplicationInput {
1011
+ /**
1012
+ * <p>An
1013
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
1014
+ * </p>
1015
+ * @public
1016
+ */
1017
+ Identifier: string | undefined;
1018
+ /**
1019
+ * <p>A human-readable label for the application.</p>
1020
+ * @public
1021
+ */
1022
+ Description?: string | undefined;
1023
+ /**
1024
+ * <p>Locations of log files that your content generates during a stream session. Enter path
1025
+ * values that are relative to the <code>ApplicationSourceUri</code> location.
1026
+ * You can specify up to 10 log locations.
1027
+ * Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
1028
+ * at the end of a stream session. To retrieve stored log files, call <a>GetStreamSession</a>
1029
+ * and get the <code>LogFileLocationUri</code>.</p>
1030
+ * @public
1031
+ */
1032
+ ApplicationLogPaths?: string[] | undefined;
1033
+ /**
1034
+ * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Use the following format for the URI: <code>s3://[bucket name]/[prefix]</code>.
1035
+ * Required if you specify one or more <code>LogPaths</code>.</p>
1036
+ * <note>
1037
+ * <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide. </p>
1038
+ * </note>
1039
+ * @public
1040
+ */
1041
+ ApplicationLogOutputUri?: string | undefined;
1042
+ }
1043
+ /**
1044
+ * @public
1045
+ */
1046
+ export interface UpdateApplicationOutput {
1047
+ /**
1048
+ * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies it across
1049
+ * all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS
1050
+ * account]:application/[resource ID]</code>.</p>
1051
+ * @public
1052
+ */
1053
+ Arn: string | undefined;
1054
+ /**
1055
+ * <p>A human-readable label for the application. You can edit this value. </p>
1056
+ * @public
1057
+ */
1058
+ Description?: string | undefined;
1059
+ /**
1060
+ * <p>
1061
+ * A set of configuration settings to run the application on a stream group. This configures the operating system, and can include compatibility layers and other drivers.
1062
+ * </p>
1063
+ * <p>A runtime environment can be one of the following:</p>
1064
+ * <ul>
1065
+ * <li>
1066
+ * <p>
1067
+ * For Linux applications
1068
+ * </p>
1069
+ * <ul>
1070
+ * <li>
1071
+ * <p>
1072
+ * Ubuntu 22.04 LTS(<code>Type=UBUNTU, Version=22_04_LTS</code>)
1073
+ * </p>
1074
+ * </li>
1075
+ * </ul>
1076
+ * </li>
1077
+ * <li>
1078
+ * <p>
1079
+ * For Windows applications
1080
+ * </p>
1081
+ * <ul>
1082
+ * <li>
1083
+ * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
1084
+ * </li>
1085
+ * <li>
1086
+ * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
1087
+ * </li>
1088
+ * <li>
1089
+ * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
1090
+ * </li>
1091
+ * </ul>
1092
+ * </li>
1093
+ * </ul>
1094
+ * @public
1095
+ */
1096
+ RuntimeEnvironment?: RuntimeEnvironment | undefined;
1097
+ /**
1098
+ * <p>The path and file name of the executable file that launches the content for
1099
+ * streaming.</p>
1100
+ * @public
1101
+ */
1102
+ ExecutablePath?: string | undefined;
1103
+ /**
1104
+ * <p>Locations of log files that your content generates during a stream session.
1105
+ * Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
1106
+ * at the end of a stream session. To retrieve stored log files, call <a>GetStreamSession</a>
1107
+ * and get the <code>LogFileLocationUri</code>.</p>
1108
+ * @public
1109
+ */
1110
+ ApplicationLogPaths?: string[] | undefined;
1111
+ /**
1112
+ * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Use the following format for the URI: <code>s3://[bucket name]/[prefix]</code>.
1113
+ * Required if you specify one or more <code>LogPaths</code>.</p>
1114
+ * @public
1115
+ */
1116
+ ApplicationLogOutputUri?: string | undefined;
1117
+ /**
1118
+ * <p>The original Amazon S3 location of uploaded stream content for the application.</p>
1119
+ * @public
1120
+ */
1121
+ ApplicationSourceUri?: string | undefined;
1122
+ /**
1123
+ * <p>An
1124
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
1125
+ * </p>
1126
+ * @public
1127
+ */
1128
+ Id?: string | undefined;
1129
+ /**
1130
+ * <p>The current status of the application resource. Possible statuses include the
1131
+ * following:</p>
1132
+ * <ul>
1133
+ * <li>
1134
+ * <p>
1135
+ * <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the
1136
+ * work flow to create an application. </p>
1137
+ * </li>
1138
+ * <li>
1139
+ * <p>
1140
+ * <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams
1141
+ * is copying the content and caching for future deployment in a stream
1142
+ * group.</p>
1143
+ * </li>
1144
+ * <li>
1145
+ * <p>
1146
+ * <code>READY</code>: The application is ready to deploy in a stream group.</p>
1147
+ * </li>
1148
+ * <li>
1149
+ * <p>
1150
+ * <code>ERROR</code>: An error occurred when setting up the application. See
1151
+ * <code>StatusReason</code> for more information.</p>
1152
+ * </li>
1153
+ * <li>
1154
+ * <p>
1155
+ * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the
1156
+ * application.</p>
1157
+ * </li>
1158
+ * </ul>
1159
+ * @public
1160
+ */
1161
+ Status?: ApplicationStatus | undefined;
1162
+ /**
1163
+ * <p>A short description of the status reason when the application is in <code>ERROR</code>
1164
+ * status.</p>
1165
+ * @public
1166
+ */
1167
+ StatusReason?: ApplicationStatusReason | undefined;
1168
+ /**
1169
+ * <p>A set of replication statuses for each location.</p>
1170
+ * @public
1171
+ */
1172
+ ReplicationStatuses?: ReplicationStatus[] | undefined;
1173
+ /**
1174
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1175
+ * @public
1176
+ */
1177
+ CreatedAt?: Date | undefined;
1178
+ /**
1179
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1180
+ * @public
1181
+ */
1182
+ LastUpdatedAt?: Date | undefined;
1183
+ /**
1184
+ * <p>
1185
+ * A set of stream groups that this application is associated with. You can use any of these stream groups to stream your application.
1186
+ * </p>
1187
+ * <p>This value is a
1188
+ * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify stream group resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code>.
1189
+ * </p>
1190
+ * @public
1191
+ */
1192
+ AssociatedStreamGroups?: string[] | undefined;
1193
+ }
1194
+ /**
1195
+ * @public
1196
+ */
1197
+ export interface AssociateApplicationsInput {
1198
+ /**
1199
+ * <p>A stream group to associate to the applications.</p>
1200
+ * <p>This value is a
1201
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
1202
+ * </p>
1203
+ * @public
1204
+ */
1205
+ Identifier: string | undefined;
1206
+ /**
1207
+ * <p>A set of applications to associate with the stream group.</p>
1208
+ * <p>This value is a
1209
+ * set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
1210
+ * </p>
1211
+ * @public
1212
+ */
1213
+ ApplicationIdentifiers: string[] | undefined;
1214
+ }
1215
+ /**
1216
+ * @public
1217
+ */
1218
+ export interface AssociateApplicationsOutput {
1219
+ /**
1220
+ * <p>A stream group that is associated to the applications.</p>
1221
+ * <p>This value is a
1222
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
1223
+ * </p>
1224
+ * @public
1225
+ */
1226
+ Arn?: string | undefined;
1227
+ /**
1228
+ * <p>A set of applications that are associated to the stream group.</p>
1229
+ * <p>This value is a
1230
+ * set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
1231
+ * </p>
1232
+ * @public
1233
+ */
1234
+ ApplicationArns?: string[] | undefined;
1235
+ }
1236
+ /**
1237
+ * @public
1238
+ * @enum
1239
+ */
1240
+ export declare const StreamClass: {
1241
+ readonly gen4n_high: "gen4n_high";
1242
+ readonly gen4n_ultra: "gen4n_ultra";
1243
+ readonly gen4n_win2022: "gen4n_win2022";
1244
+ readonly gen5n_high: "gen5n_high";
1245
+ readonly gen5n_ultra: "gen5n_ultra";
1246
+ readonly gen5n_win2022: "gen5n_win2022";
1247
+ };
1248
+ /**
1249
+ * @public
1250
+ */
1251
+ export type StreamClass = (typeof StreamClass)[keyof typeof StreamClass];
1252
+ /**
1253
+ * @public
1254
+ */
1255
+ export interface CreateStreamGroupInput {
1256
+ /**
1257
+ * <p>A descriptive label for the stream group.</p>
1258
+ * @public
1259
+ */
1260
+ Description: string | undefined;
1261
+ /**
1262
+ * <p>The target stream quality for sessions that are hosted in this stream group. Set a
1263
+ * stream class that is appropriate to the type of content that you're streaming. Stream
1264
+ * class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of
1265
+ * streaming. The following options are available: </p>
1266
+ * <p>A stream class can be one of the following:</p>
1267
+ * <ul>
1268
+ * <li>
1269
+ * <p>
1270
+ * <b>
1271
+ * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.x builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
1272
+ * <ul>
1273
+ * <li>
1274
+ * <p>Reference resolution: 1080p</p>
1275
+ * </li>
1276
+ * <li>
1277
+ * <p>Reference frame rate: 60 fps</p>
1278
+ * </li>
1279
+ * <li>
1280
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
1281
+ * </li>
1282
+ * <li>
1283
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
1284
+ * </li>
1285
+ * </ul>
1286
+ * </li>
1287
+ * <li>
1288
+ * <p>
1289
+ * <b>
1290
+ * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
1291
+ * Uses NVIDIA A10G Tensor GPU.</p>
1292
+ * <ul>
1293
+ * <li>
1294
+ * <p>Reference resolution: 1080p</p>
1295
+ * </li>
1296
+ * <li>
1297
+ * <p>Reference frame rate: 60 fps</p>
1298
+ * </li>
1299
+ * <li>
1300
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
1301
+ * </li>
1302
+ * <li>
1303
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
1304
+ * </li>
1305
+ * </ul>
1306
+ * </li>
1307
+ * <li>
1308
+ * <p>
1309
+ * <b>
1310
+ * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
1311
+ * Uses dedicated NVIDIA A10G Tensor GPU.</p>
1312
+ * <ul>
1313
+ * <li>
1314
+ * <p>Reference resolution: 1080p</p>
1315
+ * </li>
1316
+ * <li>
1317
+ * <p>Reference frame rate: 60 fps</p>
1318
+ * </li>
1319
+ * <li>
1320
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
1321
+ * </li>
1322
+ * <li>
1323
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
1324
+ * </li>
1325
+ * </ul>
1326
+ * </li>
1327
+ * <li>
1328
+ * <p>
1329
+ * <b>
1330
+ * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.2 and 5.3 builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
1331
+ * <ul>
1332
+ * <li>
1333
+ * <p>Reference resolution: 1080p</p>
1334
+ * </li>
1335
+ * <li>
1336
+ * <p>Reference frame rate: 60 fps</p>
1337
+ * </li>
1338
+ * <li>
1339
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
1340
+ * </li>
1341
+ * <li>
1342
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
1343
+ * </li>
1344
+ * </ul>
1345
+ * </li>
1346
+ * <li>
1347
+ * <p>
1348
+ * <b>
1349
+ * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
1350
+ * Uses NVIDIA T4 Tensor GPU.</p>
1351
+ * <ul>
1352
+ * <li>
1353
+ * <p>Reference resolution: 1080p</p>
1354
+ * </li>
1355
+ * <li>
1356
+ * <p>Reference frame rate: 60 fps</p>
1357
+ * </li>
1358
+ * <li>
1359
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
1360
+ * </li>
1361
+ * <li>
1362
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
1363
+ * </li>
1364
+ * </ul>
1365
+ * </li>
1366
+ * <li>
1367
+ * <p>
1368
+ * <b>
1369
+ * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
1370
+ * Uses dedicated NVIDIA T4 Tensor GPU.</p>
1371
+ * <ul>
1372
+ * <li>
1373
+ * <p>Reference resolution: 1080p</p>
1374
+ * </li>
1375
+ * <li>
1376
+ * <p>Reference frame rate: 60 fps</p>
1377
+ * </li>
1378
+ * <li>
1379
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
1380
+ * </li>
1381
+ * <li>
1382
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
1383
+ * </li>
1384
+ * </ul>
1385
+ * </li>
1386
+ * </ul>
1387
+ * @public
1388
+ */
1389
+ StreamClass: StreamClass | undefined;
1390
+ /**
1391
+ * <p>The unique identifier of the Amazon GameLift Streams application that you want to associate to a stream group as the default application. The
1392
+ * application must be in <code>READY</code> status. By setting the default application identifier, you will optimize startup performance of
1393
+ * this application in your stream group. Once set, this application cannot be disassociated from the stream group, unlike applications that
1394
+ * are associated using AssociateApplications. If not set when creating a stream group, you will need to call AssociateApplications later,
1395
+ * before you can start streaming.</p>
1396
+ * @public
1397
+ */
1398
+ DefaultApplicationIdentifier?: string | undefined;
1399
+ /**
1400
+ * <p>
1401
+ * A set of one or more locations and the streaming capacity for each location.
1402
+ * </p>
1403
+ * @public
1404
+ */
1405
+ LocationConfigurations?: LocationConfiguration[] | undefined;
1406
+ /**
1407
+ * <p>A list of labels to assign to the new stream group resource. Tags are
1408
+ * developer-defined key-value pairs. It is useful to tag Amazon Web Services resources for resource
1409
+ * management, access management, and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
1410
+ * <i>Amazon Web Services General Reference</i>. You can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove, and view tags on existing resources.
1411
+ * The maximum tag limit might be lower than stated. See the <i>Amazon Web Services </i>
1412
+ * for actual tagging limits.</p>
1413
+ * @public
1414
+ */
1415
+ Tags?: Record<string, string> | undefined;
1416
+ /**
1417
+ * <p>
1418
+ * A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
1419
+ * </p>
1420
+ * @public
1421
+ */
1422
+ ClientToken?: string | undefined;
1423
+ }
1424
+ /**
1425
+ * <p>Represents the Amazon GameLift Streams application that a stream group hosts.</p>
1426
+ * @public
1427
+ */
1428
+ export interface DefaultApplication {
1429
+ /**
1430
+ * <p>The default application of the stream group.</p>
1431
+ * <p>This value is an
1432
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
1433
+ * </p>
1434
+ * @public
1435
+ */
1436
+ Id?: string | undefined;
1437
+ /**
1438
+ * <p>An
1439
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
1440
+ * </p>
1441
+ * @public
1442
+ */
1443
+ Arn?: string | undefined;
1444
+ }
1445
+ /**
1446
+ * @public
1447
+ * @enum
1448
+ */
1449
+ export declare const StreamGroupStatus: {
1450
+ readonly ACTIVATING: "ACTIVATING";
1451
+ readonly ACTIVE: "ACTIVE";
1452
+ readonly ACTIVE_WITH_ERRORS: "ACTIVE_WITH_ERRORS";
1453
+ readonly DELETING: "DELETING";
1454
+ readonly ERROR: "ERROR";
1455
+ readonly UPDATING_LOCATIONS: "UPDATING_LOCATIONS";
1456
+ };
1457
+ /**
1458
+ * @public
1459
+ */
1460
+ export type StreamGroupStatus = (typeof StreamGroupStatus)[keyof typeof StreamGroupStatus];
1461
+ /**
1462
+ * @public
1463
+ * @enum
1464
+ */
1465
+ export declare const StreamGroupStatusReason: {
1466
+ readonly INTERNAL_ERROR: "internalError";
1467
+ readonly NO_AVAILABLE_INSTANCES: "noAvailableInstances";
1468
+ };
1469
+ /**
1470
+ * @public
1471
+ */
1472
+ export type StreamGroupStatusReason = (typeof StreamGroupStatusReason)[keyof typeof StreamGroupStatusReason];
1473
+ /**
1474
+ * @public
1475
+ */
1476
+ export interface CreateStreamGroupOutput {
1477
+ /**
1478
+ * <p>An Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies
1479
+ * the group across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS
1480
+ * account]:streamgroup/[resource ID]</code>.</p>
1481
+ * @public
1482
+ */
1483
+ Arn: string | undefined;
1484
+ /**
1485
+ * <p>A descriptive label for the stream group.</p>
1486
+ * @public
1487
+ */
1488
+ Description?: string | undefined;
1489
+ /**
1490
+ * <p>The Amazon GameLift Streams application that is associated with this stream group.</p>
1491
+ * @public
1492
+ */
1493
+ DefaultApplication?: DefaultApplication | undefined;
1494
+ /**
1495
+ * <p>This value is the
1496
+ * set of locations, including their name, current status, and capacities.
1497
+ * </p>
1498
+ * <p>
1499
+ * A location can be in one of the following states:
1500
+ * </p>
1501
+ * <ul>
1502
+ * <li>
1503
+ * <p>
1504
+ * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
1505
+ * </p>
1506
+ * </li>
1507
+ * <li>
1508
+ * <p>
1509
+ * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
1510
+ * </p>
1511
+ * </li>
1512
+ * <li>
1513
+ * <p>
1514
+ * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
1515
+ * </p>
1516
+ * </li>
1517
+ * <li>
1518
+ * <p>
1519
+ * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
1520
+ * </p>
1521
+ * </li>
1522
+ * </ul>
1523
+ * @public
1524
+ */
1525
+ LocationStates?: LocationState[] | undefined;
1526
+ /**
1527
+ * <p>The target stream quality for the stream group.</p>
1528
+ * <p>A stream class can be one of the following:</p>
1529
+ * <ul>
1530
+ * <li>
1531
+ * <p>
1532
+ * <b>
1533
+ * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.x builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
1534
+ * <ul>
1535
+ * <li>
1536
+ * <p>Reference resolution: 1080p</p>
1537
+ * </li>
1538
+ * <li>
1539
+ * <p>Reference frame rate: 60 fps</p>
1540
+ * </li>
1541
+ * <li>
1542
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
1543
+ * </li>
1544
+ * <li>
1545
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
1546
+ * </li>
1547
+ * </ul>
1548
+ * </li>
1549
+ * <li>
1550
+ * <p>
1551
+ * <b>
1552
+ * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
1553
+ * Uses NVIDIA A10G Tensor GPU.</p>
1554
+ * <ul>
1555
+ * <li>
1556
+ * <p>Reference resolution: 1080p</p>
1557
+ * </li>
1558
+ * <li>
1559
+ * <p>Reference frame rate: 60 fps</p>
1560
+ * </li>
1561
+ * <li>
1562
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
1563
+ * </li>
1564
+ * <li>
1565
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
1566
+ * </li>
1567
+ * </ul>
1568
+ * </li>
1569
+ * <li>
1570
+ * <p>
1571
+ * <b>
1572
+ * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
1573
+ * Uses dedicated NVIDIA A10G Tensor GPU.</p>
1574
+ * <ul>
1575
+ * <li>
1576
+ * <p>Reference resolution: 1080p</p>
1577
+ * </li>
1578
+ * <li>
1579
+ * <p>Reference frame rate: 60 fps</p>
1580
+ * </li>
1581
+ * <li>
1582
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
1583
+ * </li>
1584
+ * <li>
1585
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
1586
+ * </li>
1587
+ * </ul>
1588
+ * </li>
1589
+ * <li>
1590
+ * <p>
1591
+ * <b>
1592
+ * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.2 and 5.3 builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
1593
+ * <ul>
1594
+ * <li>
1595
+ * <p>Reference resolution: 1080p</p>
1596
+ * </li>
1597
+ * <li>
1598
+ * <p>Reference frame rate: 60 fps</p>
1599
+ * </li>
1600
+ * <li>
1601
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
1602
+ * </li>
1603
+ * <li>
1604
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
1605
+ * </li>
1606
+ * </ul>
1607
+ * </li>
1608
+ * <li>
1609
+ * <p>
1610
+ * <b>
1611
+ * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
1612
+ * Uses NVIDIA T4 Tensor GPU.</p>
1613
+ * <ul>
1614
+ * <li>
1615
+ * <p>Reference resolution: 1080p</p>
1616
+ * </li>
1617
+ * <li>
1618
+ * <p>Reference frame rate: 60 fps</p>
1619
+ * </li>
1620
+ * <li>
1621
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
1622
+ * </li>
1623
+ * <li>
1624
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
1625
+ * </li>
1626
+ * </ul>
1627
+ * </li>
1628
+ * <li>
1629
+ * <p>
1630
+ * <b>
1631
+ * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
1632
+ * Uses dedicated NVIDIA T4 Tensor GPU.</p>
1633
+ * <ul>
1634
+ * <li>
1635
+ * <p>Reference resolution: 1080p</p>
1636
+ * </li>
1637
+ * <li>
1638
+ * <p>Reference frame rate: 60 fps</p>
1639
+ * </li>
1640
+ * <li>
1641
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
1642
+ * </li>
1643
+ * <li>
1644
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
1645
+ * </li>
1646
+ * </ul>
1647
+ * </li>
1648
+ * </ul>
1649
+ * @public
1650
+ */
1651
+ StreamClass?: StreamClass | undefined;
1652
+ /**
1653
+ * <p>A unique ID value that is assigned to the resource when it's created. Format example:
1654
+ * <code>1AB2C3De4</code>.</p>
1655
+ * @public
1656
+ */
1657
+ Id?: string | undefined;
1658
+ /**
1659
+ * <p>The current status of the stream group resource. Possible statuses include the
1660
+ * following:</p>
1661
+ * <ul>
1662
+ * <li>
1663
+ * <p>
1664
+ * <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host
1665
+ * streams.
1666
+ * </p>
1667
+ * </li>
1668
+ * <li>
1669
+ * <p>
1670
+ * <code>ACTIVE</code>: The stream group is ready to host streams.
1671
+ * </p>
1672
+ * </li>
1673
+ * <li>
1674
+ * <p>
1675
+ * <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.
1676
+ * </p>
1677
+ * </li>
1678
+ * <li>
1679
+ * <p>
1680
+ * <code>ERROR</code>: An error occurred when the stream group deployed. See
1681
+ * <code>StatusReason</code> for more information.
1682
+ * </p>
1683
+ * </li>
1684
+ * <li>
1685
+ * <p>
1686
+ * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream
1687
+ * group.
1688
+ * </p>
1689
+ * </li>
1690
+ * <li>
1691
+ * <p>
1692
+ * <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting).
1693
+ * </p>
1694
+ * </li>
1695
+ * </ul>
1696
+ * @public
1697
+ */
1698
+ Status?: StreamGroupStatus | undefined;
1699
+ /**
1700
+ * <p>
1701
+ * A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the following:
1702
+ * </p>
1703
+ * <ul>
1704
+ * <li>
1705
+ * <p>
1706
+ * <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help.
1707
+ * </p>
1708
+ * </li>
1709
+ * <li>
1710
+ * <p>
1711
+ * <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.
1712
+ * </p>
1713
+ * </li>
1714
+ * </ul>
1715
+ * @public
1716
+ */
1717
+ StatusReason?: StreamGroupStatusReason | undefined;
1718
+ /**
1719
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1720
+ * @public
1721
+ */
1722
+ LastUpdatedAt?: Date | undefined;
1723
+ /**
1724
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1725
+ * @public
1726
+ */
1727
+ CreatedAt?: Date | undefined;
1728
+ /**
1729
+ * <p>
1730
+ * A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group.
1731
+ * </p>
1732
+ * <p>This value is a
1733
+ * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code>.
1734
+ * </p>
1735
+ * @public
1736
+ */
1737
+ AssociatedApplications?: string[] | undefined;
1738
+ }
1739
+ /**
1740
+ * @public
1741
+ */
1742
+ export interface CreateStreamSessionConnectionInput {
1743
+ /**
1744
+ * <p>
1745
+ * A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
1746
+ * </p>
1747
+ * @public
1748
+ */
1749
+ ClientToken?: string | undefined;
1750
+ /**
1751
+ * <p>
1752
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
1753
+ * </p>
1754
+ * <p>
1755
+ * The stream group that you want to run this stream session with. The stream group must be in <code>ACTIVE</code> status and have idle stream capacity.
1756
+ * </p>
1757
+ * @public
1758
+ */
1759
+ Identifier: string | undefined;
1760
+ /**
1761
+ * <p>
1762
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
1763
+ * The stream session must be in
1764
+ * <code>PENDING_CLIENT_RECONNECTION</code> or <code>ACTIVE</code> status. </p>
1765
+ * @public
1766
+ */
1767
+ StreamSessionIdentifier: string | undefined;
1768
+ /**
1769
+ * <p>A WebRTC ICE offer string to use when initializing a WebRTC connection. The offer is a
1770
+ * very long JSON string. Provide the string as a text value in quotes. The offer must be
1771
+ * newly generated, not the same offer provided to <code>StartStreamSession</code>. </p>
1772
+ * @public
1773
+ */
1774
+ SignalRequest: string | undefined;
1775
+ }
1776
+ /**
1777
+ * @public
1778
+ */
1779
+ export interface CreateStreamSessionConnectionOutput {
1780
+ /**
1781
+ * <p>The WebRTC answer string that the stream server generates in response to the
1782
+ * <code>SignalRequest</code>. </p>
1783
+ * @public
1784
+ */
1785
+ SignalResponse?: string | undefined;
1786
+ }
1787
+ /**
1788
+ * @public
1789
+ */
1790
+ export interface DeleteStreamGroupInput {
1791
+ /**
1792
+ * <p>The unique ID value of the stream group resource to delete. Format example:
1793
+ * <code>1AB2C3De4</code>.</p>
1794
+ * @public
1795
+ */
1796
+ Identifier: string | undefined;
1797
+ }
1798
+ /**
1799
+ * @public
1800
+ */
1801
+ export interface DisassociateApplicationsInput {
1802
+ /**
1803
+ * <p>A stream group to disassociate these applications from.</p>
1804
+ * <p>This value is an
1805
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
1806
+ * </p>
1807
+ * @public
1808
+ */
1809
+ Identifier: string | undefined;
1810
+ /**
1811
+ * <p>A set of applications that you want to disassociate from the stream group.</p>
1812
+ * <p>This value is a
1813
+ * set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
1814
+ * </p>
1815
+ * @public
1816
+ */
1817
+ ApplicationIdentifiers: string[] | undefined;
1818
+ }
1819
+ /**
1820
+ * @public
1821
+ */
1822
+ export interface DisassociateApplicationsOutput {
1823
+ /**
1824
+ * <p>An
1825
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
1826
+ * </p>
1827
+ * @public
1828
+ */
1829
+ Arn?: string | undefined;
1830
+ /**
1831
+ * <p>A set of applications that are disassociated from this stream group.</p>
1832
+ * <p>This value is a
1833
+ * set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
1834
+ * </p>
1835
+ * @public
1836
+ */
1837
+ ApplicationArns?: string[] | undefined;
1838
+ }
1839
+ /**
1840
+ * @public
1841
+ * @enum
1842
+ */
1843
+ export declare const ExportFilesStatus: {
1844
+ readonly FAILED: "FAILED";
1845
+ readonly PENDING: "PENDING";
1846
+ readonly SUCCEEDED: "SUCCEEDED";
1847
+ };
1848
+ /**
1849
+ * @public
1850
+ */
1851
+ export type ExportFilesStatus = (typeof ExportFilesStatus)[keyof typeof ExportFilesStatus];
1852
+ /**
1853
+ * <p>Provides
1854
+ * details about the stream session's exported files.
1855
+ * </p>
1856
+ * @public
1857
+ */
1858
+ export interface ExportFilesMetadata {
1859
+ /**
1860
+ * <p>The result of the <a>ExportStreamSessionFiles</a> operation.</p>
1861
+ * @public
1862
+ */
1863
+ Status?: ExportFilesStatus | undefined;
1864
+ /**
1865
+ * <p>A short description of the reason the export is in <code>FAILED</code> status.</p>
1866
+ * @public
1867
+ */
1868
+ StatusReason?: string | undefined;
1869
+ /**
1870
+ * <p> The S3 bucket URI where Amazon GameLift Streams uploaded the set of compressed exported files for a stream session. Amazon GameLift Streams generates a ZIP file name
1871
+ * based on the stream session metadata. Alternatively, you can provide a custom file name with a <code>.zip</code> file extension.</p>
1872
+ * <p>
1873
+ * Example 1: If you provide an S3 URI called <code>s3://MyBucket/MyGame_Session1.zip</code>, then Amazon GameLift Streams will save the files at that location.
1874
+ * </p>
1875
+ * <p> Example 2: If you provide an S3 URI called <code>s3://MyBucket/MyGameSessions_ExportedFiles/</code>, then Amazon GameLift Streams will save the files
1876
+ * at <code>s3://MyBucket/MyGameSessions_ExportedFiles/YYYYMMDD-HHMMSS-appId-sg-Id-sessionId.zip</code> or another similar name. </p>
1877
+ * @public
1878
+ */
1879
+ OutputUri?: string | undefined;
1880
+ }
1881
+ /**
1882
+ * @public
1883
+ */
1884
+ export interface ExportStreamSessionFilesInput {
1885
+ /**
1886
+ * <p>An
1887
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
1888
+ * </p>
1889
+ * @public
1890
+ */
1891
+ Identifier: string | undefined;
1892
+ /**
1893
+ * <p>An
1894
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
1895
+ * </p>
1896
+ * @public
1897
+ */
1898
+ StreamSessionIdentifier: string | undefined;
1899
+ /**
1900
+ * <p> The S3 bucket URI where Amazon GameLift Streams uploads the set of compressed exported files for this stream session. Amazon GameLift Streams generates a ZIP file name
1901
+ * based on the stream session metadata. Alternatively, you can provide a custom file name with a <code>.zip</code> file extension.</p>
1902
+ * <p>
1903
+ * Example 1: If you provide an S3 URI called <code>s3://MyBucket/MyGame_Session1.zip</code>, then Amazon GameLift Streams will save the files at that location.
1904
+ * </p>
1905
+ * <p> Example 2: If you provide an S3 URI called <code>s3://MyBucket/MyGameSessions_ExportedFiles/</code>, then Amazon GameLift Streams will save the files
1906
+ * at <code>s3://MyBucket/MyGameSessions_ExportedFiles/YYYYMMDD-HHMMSS-appId-sg-Id-sessionId.zip</code> or another similar name. </p>
1907
+ * @public
1908
+ */
1909
+ OutputUri: string | undefined;
1910
+ }
1911
+ /**
1912
+ * @public
1913
+ */
1914
+ export interface ExportStreamSessionFilesOutput {
1915
+ }
1916
+ /**
1917
+ * @public
1918
+ */
1919
+ export interface GetStreamSessionInput {
1920
+ /**
1921
+ * <p>The stream group that runs this stream session.</p>
1922
+ * <p>This value is an
1923
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
1924
+ * </p>
1925
+ * @public
1926
+ */
1927
+ Identifier: string | undefined;
1928
+ /**
1929
+ * <p>An
1930
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
1931
+ * </p>
1932
+ * @public
1933
+ */
1934
+ StreamSessionIdentifier: string | undefined;
1935
+ }
1936
+ /**
1937
+ * @public
1938
+ * @enum
1939
+ */
1940
+ export declare const Protocol: {
1941
+ readonly WEBRTC: "WebRTC";
1942
+ };
1943
+ /**
1944
+ * @public
1945
+ */
1946
+ export type Protocol = (typeof Protocol)[keyof typeof Protocol];
1947
+ /**
1948
+ * @public
1949
+ * @enum
1950
+ */
1951
+ export declare const StreamSessionStatus: {
1952
+ readonly ACTIVATING: "ACTIVATING";
1953
+ readonly ACTIVE: "ACTIVE";
1954
+ readonly CONNECTED: "CONNECTED";
1955
+ readonly ERROR: "ERROR";
1956
+ readonly PENDING_CLIENT_RECONNECTION: "PENDING_CLIENT_RECONNECTION";
1957
+ readonly RECONNECTING: "RECONNECTING";
1958
+ readonly TERMINATED: "TERMINATED";
1959
+ readonly TERMINATING: "TERMINATING";
1960
+ };
1961
+ /**
1962
+ * @public
1963
+ */
1964
+ export type StreamSessionStatus = (typeof StreamSessionStatus)[keyof typeof StreamSessionStatus];
1965
+ /**
1966
+ * @public
1967
+ * @enum
1968
+ */
1969
+ export declare const StreamSessionStatusReason: {
1970
+ readonly APP_LOG_S3_DESTINATION_ERROR: "applicationLogS3DestinationError";
1971
+ readonly INTERNAL_ERROR: "internalError";
1972
+ readonly INVALID_SIGNAL_REQUEST: "invalidSignalRequest";
1973
+ readonly PLACEMENT_TIMEOUT: "placementTimeout";
1974
+ };
1975
+ /**
1976
+ * @public
1977
+ */
1978
+ export type StreamSessionStatusReason = (typeof StreamSessionStatusReason)[keyof typeof StreamSessionStatusReason];
1979
+ /**
1980
+ * @public
1981
+ */
1982
+ export interface GetStreamSessionOutput {
1983
+ /**
1984
+ * <p>The Amazon Resource Name (ARN) assigned to the stream session resource. When combined with the stream group
1985
+ * ARN, this value uniquely identifies it across all Amazon Web Services Regions. Format is
1986
+ * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamsession/[resource
1987
+ * ID]</code>.</p>
1988
+ * @public
1989
+ */
1990
+ Arn?: string | undefined;
1991
+ /**
1992
+ * <p>A human-readable label for the stream session. You can update this value at any
1993
+ * time.</p>
1994
+ * @public
1995
+ */
1996
+ Description?: string | undefined;
1997
+ /**
1998
+ * <p>The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream
1999
+ * session.</p>
2000
+ * @public
2001
+ */
2002
+ StreamGroupId?: string | undefined;
2003
+ /**
2004
+ * <p>
2005
+ * An opaque, unique identifier for an end-user, defined by the developer.
2006
+ * </p>
2007
+ * @public
2008
+ */
2009
+ UserId?: string | undefined;
2010
+ /**
2011
+ * <p>The current status of the stream session. A stream session can host clients when in
2012
+ * <code>ACTIVE</code> status.</p>
2013
+ * @public
2014
+ */
2015
+ Status?: StreamSessionStatus | undefined;
2016
+ /**
2017
+ * <p>A short description of the reason the stream session is in <code>ERROR</code>
2018
+ * status.</p>
2019
+ * @public
2020
+ */
2021
+ StatusReason?: StreamSessionStatusReason | undefined;
2022
+ /**
2023
+ * <p>The data transfer protocol in use with the stream session.</p>
2024
+ * @public
2025
+ */
2026
+ Protocol?: Protocol | undefined;
2027
+ /**
2028
+ * <p>The location where Amazon GameLift Streams is hosting the stream session.</p>
2029
+ * <p>
2030
+ * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, see
2031
+ * the Regions and quotas section in the Amazon GameLift Streams Developer Guide
2032
+ * .
2033
+ * </p>
2034
+ * @public
2035
+ */
2036
+ Location?: string | undefined;
2037
+ /**
2038
+ * <p>The WebRTC ICE offer string that a client generates to initiate a connection to the
2039
+ * stream session.</p>
2040
+ * @public
2041
+ */
2042
+ SignalRequest?: string | undefined;
2043
+ /**
2044
+ * <p>The WebRTC answer string that the stream server generates in response to the
2045
+ * <code>SignalRequest</code>.</p>
2046
+ * @public
2047
+ */
2048
+ SignalResponse?: string | undefined;
2049
+ /**
2050
+ * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At
2051
+ * this point, Amazon GameLift Streams ends the stream session regardless of any existing client
2052
+ * connections.</p>
2053
+ * @public
2054
+ */
2055
+ ConnectionTimeoutSeconds?: number | undefined;
2056
+ /**
2057
+ * <p>The length of time that Amazon GameLift Streams keeps the game session open.</p>
2058
+ * @public
2059
+ */
2060
+ SessionLengthSeconds?: number | undefined;
2061
+ /**
2062
+ * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p>
2063
+ * <p>
2064
+ * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2065
+ * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2066
+ * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2067
+ * @public
2068
+ */
2069
+ AdditionalLaunchArgs?: string[] | undefined;
2070
+ /**
2071
+ * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs.
2072
+ * You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p>
2073
+ * <note>
2074
+ * <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams.
2075
+ * For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p>
2076
+ * </note>
2077
+ * <p>
2078
+ * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2079
+ * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2080
+ * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2081
+ * @public
2082
+ */
2083
+ AdditionalEnvironmentVariables?: Record<string, string> | undefined;
2084
+ /**
2085
+ * <p>Access location for log files that your content generates during a stream session.
2086
+ * These log files are uploaded to cloud storage location at the end of a stream session.
2087
+ * The Amazon GameLift Streams application resource defines which log files to upload.</p>
2088
+ * @public
2089
+ */
2090
+ LogFileLocationUri?: string | undefined;
2091
+ /**
2092
+ * <p>The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish
2093
+ * connection with the client.</p>
2094
+ * @public
2095
+ */
2096
+ WebSdkProtocolUrl?: string | undefined;
2097
+ /**
2098
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2099
+ * @public
2100
+ */
2101
+ LastUpdatedAt?: Date | undefined;
2102
+ /**
2103
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2104
+ * @public
2105
+ */
2106
+ CreatedAt?: Date | undefined;
2107
+ /**
2108
+ * <p>The application streaming in this session.</p>
2109
+ * <p>This value is an
2110
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code>.
2111
+ * </p>
2112
+ * @public
2113
+ */
2114
+ ApplicationArn?: string | undefined;
2115
+ /**
2116
+ * <p>Provides
2117
+ * details about the stream session's exported files.
2118
+ * </p>
2119
+ * @public
2120
+ */
2121
+ ExportFilesMetadata?: ExportFilesMetadata | undefined;
2122
+ }
2123
+ /**
2124
+ * @public
2125
+ */
2126
+ export interface ListStreamSessionsInput {
2127
+ /**
2128
+ * <p>Filter by the stream session status. You can specify one status in each request
2129
+ * to retrieve only sessions that are currently in that status.</p>
2130
+ * @public
2131
+ */
2132
+ Status?: StreamSessionStatus | undefined;
2133
+ /**
2134
+ * <p>Filter by the exported files status. You can specify one status in each request
2135
+ * to retrieve only sessions that currently have that exported files status.</p>
2136
+ * <p>
2137
+ * Exported files can be in one of the following states:
2138
+ * </p>
2139
+ * <ul>
2140
+ * <li>
2141
+ * <p>
2142
+ * <b>SUCCEEDED</b>: The exported files are successfully stored in S3 bucket.
2143
+ * </p>
2144
+ * </li>
2145
+ * <li>
2146
+ * <p>
2147
+ * <b>FAILED</b>: The session ended but Amazon GameLift Streams couldn't collect and upload the to S3.
2148
+ * </p>
2149
+ * </li>
2150
+ * <li>
2151
+ * <p>
2152
+ * <b>PENDING</b>: Either the stream session is still in progress, or uploading the exported files to the S3 bucket is in progress.
2153
+ * </p>
2154
+ * </li>
2155
+ * </ul>
2156
+ * @public
2157
+ */
2158
+ ExportFilesStatus?: ExportFilesStatus | undefined;
2159
+ /**
2160
+ * <p>The
2161
+ * token that marks the start of the next set of results. Use this token when you
2162
+ * retrieve results as sequential pages. To get the first page of results, omit a token
2163
+ * value. To get the remaining pages, provide the token returned with the previous result
2164
+ * set.
2165
+ * </p>
2166
+ * @public
2167
+ */
2168
+ NextToken?: string | undefined;
2169
+ /**
2170
+ * <p>The
2171
+ * number of results to return. Use this parameter with <code>NextToken</code> to
2172
+ * return results in sequential pages. Default value is <code>25</code>.
2173
+ * </p>
2174
+ * @public
2175
+ */
2176
+ MaxResults?: number | undefined;
2177
+ /**
2178
+ * <p>The unique identifier of a Amazon GameLift Streams stream group to retrieve the stream session for.
2179
+ * You can use either the stream group ID or the Amazon Resource Name (ARN).</p>
2180
+ * @public
2181
+ */
2182
+ Identifier: string | undefined;
2183
+ }
2184
+ /**
2185
+ * <p>Describes a Amazon GameLift Streams stream session. To retrieve additional details for the stream
2186
+ * session, call <a>GetStreamSession</a>.</p>
2187
+ * @public
2188
+ */
2189
+ export interface StreamSessionSummary {
2190
+ /**
2191
+ * <p>An
2192
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
2193
+ * .</p>
2194
+ * @public
2195
+ */
2196
+ Arn?: string | undefined;
2197
+ /**
2198
+ * <p>
2199
+ * An opaque, unique identifier for an end-user, defined by the developer.
2200
+ * </p>
2201
+ * @public
2202
+ */
2203
+ UserId?: string | undefined;
2204
+ /**
2205
+ * <p>The current status of the stream session resource. Possible statuses include the
2206
+ * following: </p>
2207
+ * <ul>
2208
+ * <li>
2209
+ * <p>
2210
+ * <code>ACTIVATING</code>: The stream session is starting and preparing to
2211
+ * stream.</p>
2212
+ * </li>
2213
+ * <li>
2214
+ * <p>
2215
+ * <code>ACTIVE</code>: The stream session is ready to accept client
2216
+ * connections.</p>
2217
+ * </li>
2218
+ * <li>
2219
+ * <p>
2220
+ * <code>CONNECTED</code>: The stream session has a connected client.</p>
2221
+ * </li>
2222
+ * <li>
2223
+ * <p>
2224
+ * <code>PENDING_CLIENT_RECONNECTION</code>: A client has recently disconnected,
2225
+ * and the stream session is waiting for the client to reconnect. After a short
2226
+ * time, if the client doesn't reconnect, the stream session status transitions to
2227
+ * <code>TERMINATED</code>.</p>
2228
+ * </li>
2229
+ * <li>
2230
+ * <p>
2231
+ * <code>TERMINATING</code>: The stream session is ending.</p>
2232
+ * </li>
2233
+ * <li>
2234
+ * <p>
2235
+ * <code>TERMINATED</code>: The stream session has ended.</p>
2236
+ * </li>
2237
+ * <li>
2238
+ * <p>
2239
+ * <code>ERROR</code>: The stream session failed to activate.</p>
2240
+ * </li>
2241
+ * </ul>
2242
+ * @public
2243
+ */
2244
+ Status?: StreamSessionStatus | undefined;
2245
+ /**
2246
+ * <p>The data transfer protocol in use with the stream session.</p>
2247
+ * @public
2248
+ */
2249
+ Protocol?: Protocol | undefined;
2250
+ /**
2251
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2252
+ * @public
2253
+ */
2254
+ LastUpdatedAt?: Date | undefined;
2255
+ /**
2256
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2257
+ * @public
2258
+ */
2259
+ CreatedAt?: Date | undefined;
2260
+ /**
2261
+ * <p>An
2262
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
2263
+ * </p>
2264
+ * @public
2265
+ */
2266
+ ApplicationArn?: string | undefined;
2267
+ /**
2268
+ * <p>Provides
2269
+ * details about the stream session's exported files.
2270
+ * </p>
2271
+ * @public
2272
+ */
2273
+ ExportFilesMetadata?: ExportFilesMetadata | undefined;
2274
+ /**
2275
+ * <p>The location where Amazon GameLift Streams is hosting the stream session.</p>
2276
+ * <p>
2277
+ * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, see
2278
+ * the Regions and quotas section in the Amazon GameLift Streams Developer Guide
2279
+ * .
2280
+ * </p>
2281
+ * @public
2282
+ */
2283
+ Location?: string | undefined;
2284
+ }
2285
+ /**
2286
+ * @public
2287
+ */
2288
+ export interface ListStreamSessionsOutput {
2289
+ /**
2290
+ * <p>A collection of Amazon GameLift Streams stream sessions that are associated with a stream group and
2291
+ * returned in response to a list request. Each item includes stream session metadata and
2292
+ * status.</p>
2293
+ * @public
2294
+ */
2295
+ Items?: StreamSessionSummary[] | undefined;
2296
+ /**
2297
+ * <p>A
2298
+ * token that marks the start of the next sequential page of results. If an operation
2299
+ * doesn't return a token, you've reached the end of the list.
2300
+ * </p>
2301
+ * @public
2302
+ */
2303
+ NextToken?: string | undefined;
2304
+ }
2305
+ /**
2306
+ * @public
2307
+ */
2308
+ export interface ListStreamSessionsByAccountInput {
2309
+ /**
2310
+ * <p>Filter by the stream session status. You can specify one status in each request
2311
+ * to retrieve only sessions that are currently in that status.</p>
2312
+ * @public
2313
+ */
2314
+ Status?: StreamSessionStatus | undefined;
2315
+ /**
2316
+ * <p>Filter by the exported files status. You can specify one status in each request
2317
+ * to retrieve only sessions that currently have that exported files status.</p>
2318
+ * @public
2319
+ */
2320
+ ExportFilesStatus?: ExportFilesStatus | undefined;
2321
+ /**
2322
+ * <p>The
2323
+ * token that marks the start of the next set of results. Use this token when you
2324
+ * retrieve results as sequential pages. To get the first page of results, omit a token
2325
+ * value. To get the remaining pages, provide the token returned with the previous result
2326
+ * set.
2327
+ * </p>
2328
+ * @public
2329
+ */
2330
+ NextToken?: string | undefined;
2331
+ /**
2332
+ * <p>The
2333
+ * number of results to return. Use this parameter with <code>NextToken</code> to
2334
+ * return results in sequential pages. Default value is <code>25</code>.
2335
+ * </p>
2336
+ * @public
2337
+ */
2338
+ MaxResults?: number | undefined;
2339
+ }
2340
+ /**
2341
+ * @public
2342
+ */
2343
+ export interface ListStreamSessionsByAccountOutput {
2344
+ /**
2345
+ * <p>A collection of Amazon GameLift Streams stream sessions that are associated with a stream group and
2346
+ * returned in response to a list request. Each item includes stream session metadata and
2347
+ * status.</p>
2348
+ * @public
2349
+ */
2350
+ Items?: StreamSessionSummary[] | undefined;
2351
+ /**
2352
+ * <p>A
2353
+ * token that marks the start of the next sequential page of results. If an operation
2354
+ * doesn't return a token, you've reached the end of the list.
2355
+ * </p>
2356
+ * @public
2357
+ */
2358
+ NextToken?: string | undefined;
2359
+ }
2360
+ /**
2361
+ * @public
2362
+ */
2363
+ export interface ListTagsForResourceRequest {
2364
+ /**
2365
+ * <p>The (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">Amazon Resource Name (ARN)</a> that you want to retrieve tags for. To get a Amazon GameLift Streams resource ARN, call a
2366
+ * List or Get operation for the resource.</p>
2367
+ * @public
2368
+ */
2369
+ ResourceArn: string | undefined;
2370
+ }
2371
+ /**
2372
+ * @public
2373
+ */
2374
+ export interface ListTagsForResourceResponse {
2375
+ /**
2376
+ * <p>A collection of tags that have been assigned to the specified resource.</p>
2377
+ * @public
2378
+ */
2379
+ Tags?: Record<string, string> | undefined;
2380
+ }
2381
+ /**
2382
+ * @public
2383
+ */
2384
+ export interface RemoveStreamGroupLocationsInput {
2385
+ /**
2386
+ * <p>
2387
+ * A stream group to remove the specified locations from.
2388
+ * </p>
2389
+ * <p>
2390
+ * This value is a
2391
+ * Amazon Resource Name (ARN) that uniquely identifies the stream group resource. Format example: <code>1AB2C3De4</code>.
2392
+ *
2393
+ * </p>
2394
+ * @public
2395
+ */
2396
+ Identifier: string | undefined;
2397
+ /**
2398
+ * <p>
2399
+ * A set of locations to remove this stream group.
2400
+ * </p>
2401
+ * <p>
2402
+ * A set of location names. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, see
2403
+ * the Regions and quotas section in the Amazon GameLift Streams Developer Guide
2404
+ * .
2405
+ *
2406
+ * </p>
2407
+ * @public
2408
+ */
2409
+ Locations: string[] | undefined;
2410
+ }
2411
+ /**
2412
+ * @public
2413
+ */
2414
+ export interface StartStreamSessionInput {
2415
+ /**
2416
+ * <p>
2417
+ * A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
2418
+ * </p>
2419
+ * @public
2420
+ */
2421
+ ClientToken?: string | undefined;
2422
+ /**
2423
+ * <p>A human-readable label for the stream session. You can update this value later.</p>
2424
+ * @public
2425
+ */
2426
+ Description?: string | undefined;
2427
+ /**
2428
+ * <p>The stream group to run this stream session with.</p>
2429
+ * <p>This value is an
2430
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
2431
+ * </p>
2432
+ * @public
2433
+ */
2434
+ Identifier: string | undefined;
2435
+ /**
2436
+ * <p>The data transport protocol to use for the stream session.</p>
2437
+ * @public
2438
+ */
2439
+ Protocol: Protocol | undefined;
2440
+ /**
2441
+ * <p>A WebRTC ICE offer string to use when initializing a WebRTC connection. The offer is a
2442
+ * very long JSON string. Provide the string as a text value in quotes.</p>
2443
+ * @public
2444
+ */
2445
+ SignalRequest: string | undefined;
2446
+ /**
2447
+ * <p>An
2448
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code> or ID-<code>9ZY8X7Wv6</code>.
2449
+ * </p>
2450
+ * @public
2451
+ */
2452
+ ApplicationIdentifier: string | undefined;
2453
+ /**
2454
+ * <p>
2455
+ * An opaque, unique identifier for an end-user, defined by the developer.
2456
+ * </p>
2457
+ * @public
2458
+ */
2459
+ UserId?: string | undefined;
2460
+ /**
2461
+ * <p> A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream
2462
+ * from. Amazon GameLift Streams selects the location with the next available capacity to start a single
2463
+ * stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in
2464
+ * the primary location. </p>
2465
+ * <p>
2466
+ * This value is A set of location names. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, see
2467
+ * the Regions and quotas section in the Amazon GameLift Streams Developer Guide
2468
+ * .
2469
+ *
2470
+ * </p>
2471
+ * @public
2472
+ */
2473
+ Locations?: string[] | undefined;
2474
+ /**
2475
+ * <p>Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect to the
2476
+ * stream session. This time span starts when the stream session reaches
2477
+ * <code>ACTIVE</code> status. If no client connects before the timeout, Amazon GameLift Streams stops
2478
+ * the stream session with status of <code>TERMINATED</code>. Default value is 120.</p>
2479
+ * @public
2480
+ */
2481
+ ConnectionTimeoutSeconds?: number | undefined;
2482
+ /**
2483
+ * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At
2484
+ * this point, Amazon GameLift Streams ends the stream session regardless of any existing client
2485
+ * connections. Default value is 43200.</p>
2486
+ * @public
2487
+ */
2488
+ SessionLengthSeconds?: number | undefined;
2489
+ /**
2490
+ * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p>
2491
+ * <p>
2492
+ * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2493
+ * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2494
+ * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2495
+ * @public
2496
+ */
2497
+ AdditionalLaunchArgs?: string[] | undefined;
2498
+ /**
2499
+ * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs.
2500
+ * You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p>
2501
+ * <note>
2502
+ * <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams.
2503
+ * For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p>
2504
+ * </note>
2505
+ * <p>
2506
+ * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2507
+ * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2508
+ * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2509
+ * @public
2510
+ */
2511
+ AdditionalEnvironmentVariables?: Record<string, string> | undefined;
2512
+ }
2513
+ /**
2514
+ * @public
2515
+ */
2516
+ export interface StartStreamSessionOutput {
2517
+ /**
2518
+ * <p>The Amazon Resource Name (ARN) assigned to the stream session resource. When combined with the stream group
2519
+ * ARN, this value uniquely identifies it across all Amazon Web Services Regions. Format is
2520
+ * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamsession/[resource
2521
+ * ID]</code>.</p>
2522
+ * @public
2523
+ */
2524
+ Arn?: string | undefined;
2525
+ /**
2526
+ * <p>A human-readable label for the stream session. You can update this value at any
2527
+ * time.</p>
2528
+ * @public
2529
+ */
2530
+ Description?: string | undefined;
2531
+ /**
2532
+ * <p>The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream
2533
+ * session.</p>
2534
+ * @public
2535
+ */
2536
+ StreamGroupId?: string | undefined;
2537
+ /**
2538
+ * <p>
2539
+ * An opaque, unique identifier for an end-user, defined by the developer.
2540
+ * </p>
2541
+ * @public
2542
+ */
2543
+ UserId?: string | undefined;
2544
+ /**
2545
+ * <p>The current status of the stream session. A stream session can host clients when in
2546
+ * <code>ACTIVE</code> status.</p>
2547
+ * @public
2548
+ */
2549
+ Status?: StreamSessionStatus | undefined;
2550
+ /**
2551
+ * <p>A short description of the reason the stream session is in <code>ERROR</code>
2552
+ * status.</p>
2553
+ * @public
2554
+ */
2555
+ StatusReason?: StreamSessionStatusReason | undefined;
2556
+ /**
2557
+ * <p>The data transfer protocol in use with the stream session.</p>
2558
+ * @public
2559
+ */
2560
+ Protocol?: Protocol | undefined;
2561
+ /**
2562
+ * <p>
2563
+ * The location where Amazon GameLift Streams is streaming your application from.
2564
+ * </p>
2565
+ * <p>
2566
+ * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, see
2567
+ * the Regions and quotas section in the Amazon GameLift Streams Developer Guide
2568
+ * .
2569
+ * </p>
2570
+ * @public
2571
+ */
2572
+ Location?: string | undefined;
2573
+ /**
2574
+ * <p>The WebRTC ICE offer string that a client generates to initiate a connection to the
2575
+ * stream session.</p>
2576
+ * @public
2577
+ */
2578
+ SignalRequest?: string | undefined;
2579
+ /**
2580
+ * <p>The WebRTC answer string that the stream server generates in response to the
2581
+ * <code>SignalRequest</code>.</p>
2582
+ * @public
2583
+ */
2584
+ SignalResponse?: string | undefined;
2585
+ /**
2586
+ * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At
2587
+ * this point, Amazon GameLift Streams ends the stream session regardless of any existing client
2588
+ * connections.</p>
2589
+ * @public
2590
+ */
2591
+ ConnectionTimeoutSeconds?: number | undefined;
2592
+ /**
2593
+ * <p>The length of time that Amazon GameLift Streams keeps the game session open.</p>
2594
+ * @public
2595
+ */
2596
+ SessionLengthSeconds?: number | undefined;
2597
+ /**
2598
+ * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p>
2599
+ * <p>
2600
+ * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2601
+ * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2602
+ * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2603
+ * @public
2604
+ */
2605
+ AdditionalLaunchArgs?: string[] | undefined;
2606
+ /**
2607
+ * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs.
2608
+ * You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p>
2609
+ * <note>
2610
+ * <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams.
2611
+ * For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p>
2612
+ * </note>
2613
+ * <p>
2614
+ * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2615
+ * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2616
+ * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2617
+ * @public
2618
+ */
2619
+ AdditionalEnvironmentVariables?: Record<string, string> | undefined;
2620
+ /**
2621
+ * <p>Access location for log files that your content generates during a stream session.
2622
+ * These log files are uploaded to cloud storage location at the end of a stream session.
2623
+ * The Amazon GameLift Streams application resource defines which log files to upload.</p>
2624
+ * @public
2625
+ */
2626
+ LogFileLocationUri?: string | undefined;
2627
+ /**
2628
+ * <p>The URL of an S3 bucket that stores Amazon GameLift Streams WebSDK files. The URL is used to establish
2629
+ * connection with the client.</p>
2630
+ * @public
2631
+ */
2632
+ WebSdkProtocolUrl?: string | undefined;
2633
+ /**
2634
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2635
+ * @public
2636
+ */
2637
+ LastUpdatedAt?: Date | undefined;
2638
+ /**
2639
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2640
+ * @public
2641
+ */
2642
+ CreatedAt?: Date | undefined;
2643
+ /**
2644
+ * <p>An
2645
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code>.
2646
+ * </p>
2647
+ * @public
2648
+ */
2649
+ ApplicationArn?: string | undefined;
2650
+ /**
2651
+ * <p>Provides
2652
+ * details about the stream session's exported files.
2653
+ * </p>
2654
+ * @public
2655
+ */
2656
+ ExportFilesMetadata?: ExportFilesMetadata | undefined;
2657
+ }
2658
+ /**
2659
+ * @public
2660
+ */
2661
+ export interface GetStreamGroupInput {
2662
+ /**
2663
+ * <p>The unique ID value of the stream group resource to retrieve. Format example:
2664
+ * <code>1AB2C3De4</code>.</p>
2665
+ * @public
2666
+ */
2667
+ Identifier: string | undefined;
2668
+ }
2669
+ /**
2670
+ * @public
2671
+ */
2672
+ export interface GetStreamGroupOutput {
2673
+ /**
2674
+ * <p>An Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies
2675
+ * the group across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS
2676
+ * account]:streamgroup/[resource ID]</code>.</p>
2677
+ * @public
2678
+ */
2679
+ Arn: string | undefined;
2680
+ /**
2681
+ * <p>A descriptive label for the stream group.</p>
2682
+ * @public
2683
+ */
2684
+ Description?: string | undefined;
2685
+ /**
2686
+ * <p>The Amazon GameLift Streams application that is associated with this stream group.</p>
2687
+ * @public
2688
+ */
2689
+ DefaultApplication?: DefaultApplication | undefined;
2690
+ /**
2691
+ * <p>This value is the
2692
+ * set of locations, including their name, current status, and capacities.
2693
+ * </p>
2694
+ * <p>
2695
+ * A location can be in one of the following states:
2696
+ * </p>
2697
+ * <ul>
2698
+ * <li>
2699
+ * <p>
2700
+ * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
2701
+ * </p>
2702
+ * </li>
2703
+ * <li>
2704
+ * <p>
2705
+ * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
2706
+ * </p>
2707
+ * </li>
2708
+ * <li>
2709
+ * <p>
2710
+ * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
2711
+ * </p>
2712
+ * </li>
2713
+ * <li>
2714
+ * <p>
2715
+ * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
2716
+ * </p>
2717
+ * </li>
2718
+ * </ul>
2719
+ * @public
2720
+ */
2721
+ LocationStates?: LocationState[] | undefined;
2722
+ /**
2723
+ * <p>The target stream quality for the stream group.</p>
2724
+ * <p>A stream class can be one of the following:</p>
2725
+ * <ul>
2726
+ * <li>
2727
+ * <p>
2728
+ * <b>
2729
+ * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.x builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
2730
+ * <ul>
2731
+ * <li>
2732
+ * <p>Reference resolution: 1080p</p>
2733
+ * </li>
2734
+ * <li>
2735
+ * <p>Reference frame rate: 60 fps</p>
2736
+ * </li>
2737
+ * <li>
2738
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
2739
+ * </li>
2740
+ * <li>
2741
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
2742
+ * </li>
2743
+ * </ul>
2744
+ * </li>
2745
+ * <li>
2746
+ * <p>
2747
+ * <b>
2748
+ * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
2749
+ * Uses NVIDIA A10G Tensor GPU.</p>
2750
+ * <ul>
2751
+ * <li>
2752
+ * <p>Reference resolution: 1080p</p>
2753
+ * </li>
2754
+ * <li>
2755
+ * <p>Reference frame rate: 60 fps</p>
2756
+ * </li>
2757
+ * <li>
2758
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
2759
+ * </li>
2760
+ * <li>
2761
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
2762
+ * </li>
2763
+ * </ul>
2764
+ * </li>
2765
+ * <li>
2766
+ * <p>
2767
+ * <b>
2768
+ * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
2769
+ * Uses dedicated NVIDIA A10G Tensor GPU.</p>
2770
+ * <ul>
2771
+ * <li>
2772
+ * <p>Reference resolution: 1080p</p>
2773
+ * </li>
2774
+ * <li>
2775
+ * <p>Reference frame rate: 60 fps</p>
2776
+ * </li>
2777
+ * <li>
2778
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
2779
+ * </li>
2780
+ * <li>
2781
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
2782
+ * </li>
2783
+ * </ul>
2784
+ * </li>
2785
+ * <li>
2786
+ * <p>
2787
+ * <b>
2788
+ * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.2 and 5.3 builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
2789
+ * <ul>
2790
+ * <li>
2791
+ * <p>Reference resolution: 1080p</p>
2792
+ * </li>
2793
+ * <li>
2794
+ * <p>Reference frame rate: 60 fps</p>
2795
+ * </li>
2796
+ * <li>
2797
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
2798
+ * </li>
2799
+ * <li>
2800
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
2801
+ * </li>
2802
+ * </ul>
2803
+ * </li>
2804
+ * <li>
2805
+ * <p>
2806
+ * <b>
2807
+ * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
2808
+ * Uses NVIDIA T4 Tensor GPU.</p>
2809
+ * <ul>
2810
+ * <li>
2811
+ * <p>Reference resolution: 1080p</p>
2812
+ * </li>
2813
+ * <li>
2814
+ * <p>Reference frame rate: 60 fps</p>
2815
+ * </li>
2816
+ * <li>
2817
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
2818
+ * </li>
2819
+ * <li>
2820
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
2821
+ * </li>
2822
+ * </ul>
2823
+ * </li>
2824
+ * <li>
2825
+ * <p>
2826
+ * <b>
2827
+ * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
2828
+ * Uses dedicated NVIDIA T4 Tensor GPU.</p>
2829
+ * <ul>
2830
+ * <li>
2831
+ * <p>Reference resolution: 1080p</p>
2832
+ * </li>
2833
+ * <li>
2834
+ * <p>Reference frame rate: 60 fps</p>
2835
+ * </li>
2836
+ * <li>
2837
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
2838
+ * </li>
2839
+ * <li>
2840
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
2841
+ * </li>
2842
+ * </ul>
2843
+ * </li>
2844
+ * </ul>
2845
+ * @public
2846
+ */
2847
+ StreamClass?: StreamClass | undefined;
2848
+ /**
2849
+ * <p>A unique ID value that is assigned to the resource when it's created. Format example:
2850
+ * <code>1AB2C3De4</code>.</p>
2851
+ * @public
2852
+ */
2853
+ Id?: string | undefined;
2854
+ /**
2855
+ * <p>The current status of the stream group resource. Possible statuses include the
2856
+ * following:</p>
2857
+ * <ul>
2858
+ * <li>
2859
+ * <p>
2860
+ * <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host
2861
+ * streams.
2862
+ * </p>
2863
+ * </li>
2864
+ * <li>
2865
+ * <p>
2866
+ * <code>ACTIVE</code>: The stream group is ready to host streams.
2867
+ * </p>
2868
+ * </li>
2869
+ * <li>
2870
+ * <p>
2871
+ * <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.
2872
+ * </p>
2873
+ * </li>
2874
+ * <li>
2875
+ * <p>
2876
+ * <code>ERROR</code>: An error occurred when the stream group deployed. See
2877
+ * <code>StatusReason</code> for more information.
2878
+ * </p>
2879
+ * </li>
2880
+ * <li>
2881
+ * <p>
2882
+ * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream
2883
+ * group.
2884
+ * </p>
2885
+ * </li>
2886
+ * <li>
2887
+ * <p>
2888
+ * <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting).
2889
+ * </p>
2890
+ * </li>
2891
+ * </ul>
2892
+ * @public
2893
+ */
2894
+ Status?: StreamGroupStatus | undefined;
2895
+ /**
2896
+ * <p>
2897
+ * A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the following:
2898
+ * </p>
2899
+ * <ul>
2900
+ * <li>
2901
+ * <p>
2902
+ * <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help.
2903
+ * </p>
2904
+ * </li>
2905
+ * <li>
2906
+ * <p>
2907
+ * <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.
2908
+ * </p>
2909
+ * </li>
2910
+ * </ul>
2911
+ * @public
2912
+ */
2913
+ StatusReason?: StreamGroupStatusReason | undefined;
2914
+ /**
2915
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2916
+ * @public
2917
+ */
2918
+ LastUpdatedAt?: Date | undefined;
2919
+ /**
2920
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2921
+ * @public
2922
+ */
2923
+ CreatedAt?: Date | undefined;
2924
+ /**
2925
+ * <p>
2926
+ * A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group.
2927
+ * </p>
2928
+ * <p>This value is a
2929
+ * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code>.
2930
+ * </p>
2931
+ * @public
2932
+ */
2933
+ AssociatedApplications?: string[] | undefined;
2934
+ }
2935
+ /**
2936
+ * @public
2937
+ */
2938
+ export interface ListStreamGroupsInput {
2939
+ /**
2940
+ * <p>A
2941
+ * token that marks the start of the next set of results. Use this token when you
2942
+ * retrieve results as sequential pages. To get the first page of results, omit a token
2943
+ * value. To get the remaining pages, provide the token returned with the previous result
2944
+ * set.
2945
+ * </p>
2946
+ * @public
2947
+ */
2948
+ NextToken?: string | undefined;
2949
+ /**
2950
+ * <p>The number of results to return. Use this parameter with <code>NextToken</code> to
2951
+ * return results in sequential pages. Default value is <code>25</code>.</p>
2952
+ * @public
2953
+ */
2954
+ MaxResults?: number | undefined;
2955
+ }
2956
+ /**
2957
+ * <p>Describes a Amazon GameLift Streams stream group resource for hosting content streams. To retrieve
2958
+ * additional stream group details, call <a>GetStreamGroup</a>.</p>
2959
+ * @public
2960
+ */
2961
+ export interface StreamGroupSummary {
2962
+ /**
2963
+ * <p>An
2964
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
2965
+ * </p>
2966
+ * @public
2967
+ */
2968
+ Arn: string | undefined;
2969
+ /**
2970
+ * <p>An
2971
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
2972
+ * </p>
2973
+ * @public
2974
+ */
2975
+ Id?: string | undefined;
2976
+ /**
2977
+ * <p>A descriptive label for the stream group.</p>
2978
+ * @public
2979
+ */
2980
+ Description?: string | undefined;
2981
+ /**
2982
+ * <p>Object that identifies the Amazon GameLift Streams application to stream with this stream
2983
+ * group.</p>
2984
+ * @public
2985
+ */
2986
+ DefaultApplication?: DefaultApplication | undefined;
2987
+ /**
2988
+ * <p>The target stream quality for the stream group. </p>
2989
+ * <p>A stream class can be one of the following:</p>
2990
+ * <ul>
2991
+ * <li>
2992
+ * <p>
2993
+ * <b>
2994
+ * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.x builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
2995
+ * <ul>
2996
+ * <li>
2997
+ * <p>Reference resolution: 1080p</p>
2998
+ * </li>
2999
+ * <li>
3000
+ * <p>Reference frame rate: 60 fps</p>
3001
+ * </li>
3002
+ * <li>
3003
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
3004
+ * </li>
3005
+ * <li>
3006
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
3007
+ * </li>
3008
+ * </ul>
3009
+ * </li>
3010
+ * <li>
3011
+ * <p>
3012
+ * <b>
3013
+ * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
3014
+ * Uses NVIDIA A10G Tensor GPU.</p>
3015
+ * <ul>
3016
+ * <li>
3017
+ * <p>Reference resolution: 1080p</p>
3018
+ * </li>
3019
+ * <li>
3020
+ * <p>Reference frame rate: 60 fps</p>
3021
+ * </li>
3022
+ * <li>
3023
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
3024
+ * </li>
3025
+ * <li>
3026
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
3027
+ * </li>
3028
+ * </ul>
3029
+ * </li>
3030
+ * <li>
3031
+ * <p>
3032
+ * <b>
3033
+ * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
3034
+ * Uses dedicated NVIDIA A10G Tensor GPU.</p>
3035
+ * <ul>
3036
+ * <li>
3037
+ * <p>Reference resolution: 1080p</p>
3038
+ * </li>
3039
+ * <li>
3040
+ * <p>Reference frame rate: 60 fps</p>
3041
+ * </li>
3042
+ * <li>
3043
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
3044
+ * </li>
3045
+ * <li>
3046
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
3047
+ * </li>
3048
+ * </ul>
3049
+ * </li>
3050
+ * <li>
3051
+ * <p>
3052
+ * <b>
3053
+ * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.2 and 5.3 builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
3054
+ * <ul>
3055
+ * <li>
3056
+ * <p>Reference resolution: 1080p</p>
3057
+ * </li>
3058
+ * <li>
3059
+ * <p>Reference frame rate: 60 fps</p>
3060
+ * </li>
3061
+ * <li>
3062
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
3063
+ * </li>
3064
+ * <li>
3065
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
3066
+ * </li>
3067
+ * </ul>
3068
+ * </li>
3069
+ * <li>
3070
+ * <p>
3071
+ * <b>
3072
+ * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
3073
+ * Uses NVIDIA T4 Tensor GPU.</p>
3074
+ * <ul>
3075
+ * <li>
3076
+ * <p>Reference resolution: 1080p</p>
3077
+ * </li>
3078
+ * <li>
3079
+ * <p>Reference frame rate: 60 fps</p>
3080
+ * </li>
3081
+ * <li>
3082
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
3083
+ * </li>
3084
+ * <li>
3085
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
3086
+ * </li>
3087
+ * </ul>
3088
+ * </li>
3089
+ * <li>
3090
+ * <p>
3091
+ * <b>
3092
+ * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
3093
+ * Uses dedicated NVIDIA T4 Tensor GPU.</p>
3094
+ * <ul>
3095
+ * <li>
3096
+ * <p>Reference resolution: 1080p</p>
3097
+ * </li>
3098
+ * <li>
3099
+ * <p>Reference frame rate: 60 fps</p>
3100
+ * </li>
3101
+ * <li>
3102
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
3103
+ * </li>
3104
+ * <li>
3105
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
3106
+ * </li>
3107
+ * </ul>
3108
+ * </li>
3109
+ * </ul>
3110
+ * @public
3111
+ */
3112
+ StreamClass?: StreamClass | undefined;
3113
+ /**
3114
+ * <p>The current status of the stream group resource. Possible statuses include the
3115
+ * following:</p>
3116
+ * <ul>
3117
+ * <li>
3118
+ * <p>
3119
+ * <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host
3120
+ * streams.
3121
+ * </p>
3122
+ * </li>
3123
+ * <li>
3124
+ * <p>
3125
+ * <code>ACTIVE</code>: The stream group is ready to host streams.
3126
+ * </p>
3127
+ * </li>
3128
+ * <li>
3129
+ * <p>
3130
+ * <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.
3131
+ * </p>
3132
+ * </li>
3133
+ * <li>
3134
+ * <p>
3135
+ * <code>ERROR</code>: An error occurred when the stream group deployed. See
3136
+ * <code>StatusReason</code> for more information.
3137
+ * </p>
3138
+ * </li>
3139
+ * <li>
3140
+ * <p>
3141
+ * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream
3142
+ * group.
3143
+ * </p>
3144
+ * </li>
3145
+ * <li>
3146
+ * <p>
3147
+ * <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting).
3148
+ * </p>
3149
+ * </li>
3150
+ * </ul>
3151
+ * @public
3152
+ */
3153
+ Status?: StreamGroupStatus | undefined;
3154
+ /**
3155
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
3156
+ * @public
3157
+ */
3158
+ CreatedAt?: Date | undefined;
3159
+ /**
3160
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
3161
+ * @public
3162
+ */
3163
+ LastUpdatedAt?: Date | undefined;
3164
+ }
3165
+ /**
3166
+ * @public
3167
+ */
3168
+ export interface ListStreamGroupsOutput {
3169
+ /**
3170
+ * <p>A collection of Amazon GameLift Streams stream groups that are associated with the Amazon Web Services account in
3171
+ * use. Each item includes stream group metadata and status, but doesn't include capacity
3172
+ * information.</p>
3173
+ * @public
3174
+ */
3175
+ Items?: StreamGroupSummary[] | undefined;
3176
+ /**
3177
+ * <p>A
3178
+ * token that marks the start of the next sequential page of results. If an operation
3179
+ * doesn't return a token, you've reached the end of the list.
3180
+ * </p>
3181
+ * @public
3182
+ */
3183
+ NextToken?: string | undefined;
3184
+ }
3185
+ /**
3186
+ * @public
3187
+ */
3188
+ export interface UpdateStreamGroupInput {
3189
+ /**
3190
+ * <p>An
3191
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
3192
+ * </p>
3193
+ * @public
3194
+ */
3195
+ Identifier: string | undefined;
3196
+ /**
3197
+ * <p>
3198
+ * A set of one or more locations and the streaming capacity for each location.
3199
+ * </p>
3200
+ * @public
3201
+ */
3202
+ LocationConfigurations?: LocationConfiguration[] | undefined;
3203
+ /**
3204
+ * <p>A descriptive label for the stream group.</p>
3205
+ * @public
3206
+ */
3207
+ Description?: string | undefined;
3208
+ }
3209
+ /**
3210
+ * @public
3211
+ */
3212
+ export interface UpdateStreamGroupOutput {
3213
+ /**
3214
+ * <p>An Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies
3215
+ * the group across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS
3216
+ * account]:streamgroup/[resource ID]</code>.</p>
3217
+ * @public
3218
+ */
3219
+ Arn: string | undefined;
3220
+ /**
3221
+ * <p>A descriptive label for the stream group.</p>
3222
+ * @public
3223
+ */
3224
+ Description?: string | undefined;
3225
+ /**
3226
+ * <p>The Amazon GameLift Streams application that is associated with this stream group.</p>
3227
+ * @public
3228
+ */
3229
+ DefaultApplication?: DefaultApplication | undefined;
3230
+ /**
3231
+ * <p>This value is
3232
+ * set of locations, including their name, current status, and capacities.
3233
+ * </p>
3234
+ * <p>
3235
+ * A location can be in one of the following states:
3236
+ * </p>
3237
+ * <ul>
3238
+ * <li>
3239
+ * <p>
3240
+ * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
3241
+ * </p>
3242
+ * </li>
3243
+ * <li>
3244
+ * <p>
3245
+ * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
3246
+ * </p>
3247
+ * </li>
3248
+ * <li>
3249
+ * <p>
3250
+ * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
3251
+ * </p>
3252
+ * </li>
3253
+ * <li>
3254
+ * <p>
3255
+ * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
3256
+ * </p>
3257
+ * </li>
3258
+ * </ul>
3259
+ * @public
3260
+ */
3261
+ LocationStates?: LocationState[] | undefined;
3262
+ /**
3263
+ * <p>The target stream quality for the stream group.</p>
3264
+ * <p>A stream class can be one of the following:</p>
3265
+ * <ul>
3266
+ * <li>
3267
+ * <p>
3268
+ * <b>
3269
+ * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.x builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
3270
+ * <ul>
3271
+ * <li>
3272
+ * <p>Reference resolution: 1080p</p>
3273
+ * </li>
3274
+ * <li>
3275
+ * <p>Reference frame rate: 60 fps</p>
3276
+ * </li>
3277
+ * <li>
3278
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
3279
+ * </li>
3280
+ * <li>
3281
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
3282
+ * </li>
3283
+ * </ul>
3284
+ * </li>
3285
+ * <li>
3286
+ * <p>
3287
+ * <b>
3288
+ * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
3289
+ * Uses NVIDIA A10G Tensor GPU.</p>
3290
+ * <ul>
3291
+ * <li>
3292
+ * <p>Reference resolution: 1080p</p>
3293
+ * </li>
3294
+ * <li>
3295
+ * <p>Reference frame rate: 60 fps</p>
3296
+ * </li>
3297
+ * <li>
3298
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
3299
+ * </li>
3300
+ * <li>
3301
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
3302
+ * </li>
3303
+ * </ul>
3304
+ * </li>
3305
+ * <li>
3306
+ * <p>
3307
+ * <b>
3308
+ * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
3309
+ * Uses dedicated NVIDIA A10G Tensor GPU.</p>
3310
+ * <ul>
3311
+ * <li>
3312
+ * <p>Reference resolution: 1080p</p>
3313
+ * </li>
3314
+ * <li>
3315
+ * <p>Reference frame rate: 60 fps</p>
3316
+ * </li>
3317
+ * <li>
3318
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
3319
+ * </li>
3320
+ * <li>
3321
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
3322
+ * </li>
3323
+ * </ul>
3324
+ * </li>
3325
+ * <li>
3326
+ * <p>
3327
+ * <b>
3328
+ * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with most Unreal Engine 5.2 and 5.3 builds, 32-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
3329
+ * <ul>
3330
+ * <li>
3331
+ * <p>Reference resolution: 1080p</p>
3332
+ * </li>
3333
+ * <li>
3334
+ * <p>Reference frame rate: 60 fps</p>
3335
+ * </li>
3336
+ * <li>
3337
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
3338
+ * </li>
3339
+ * <li>
3340
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
3341
+ * </li>
3342
+ * </ul>
3343
+ * </li>
3344
+ * <li>
3345
+ * <p>
3346
+ * <b>
3347
+ * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
3348
+ * Uses NVIDIA T4 Tensor GPU.</p>
3349
+ * <ul>
3350
+ * <li>
3351
+ * <p>Reference resolution: 1080p</p>
3352
+ * </li>
3353
+ * <li>
3354
+ * <p>Reference frame rate: 60 fps</p>
3355
+ * </li>
3356
+ * <li>
3357
+ * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
3358
+ * </li>
3359
+ * <li>
3360
+ * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
3361
+ * </li>
3362
+ * </ul>
3363
+ * </li>
3364
+ * <li>
3365
+ * <p>
3366
+ * <b>
3367
+ * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
3368
+ * Uses dedicated NVIDIA T4 Tensor GPU.</p>
3369
+ * <ul>
3370
+ * <li>
3371
+ * <p>Reference resolution: 1080p</p>
3372
+ * </li>
3373
+ * <li>
3374
+ * <p>Reference frame rate: 60 fps</p>
3375
+ * </li>
3376
+ * <li>
3377
+ * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
3378
+ * </li>
3379
+ * <li>
3380
+ * <p>Tenancy: Supports 1 concurrent stream session</p>
3381
+ * </li>
3382
+ * </ul>
3383
+ * </li>
3384
+ * </ul>
3385
+ * @public
3386
+ */
3387
+ StreamClass?: StreamClass | undefined;
3388
+ /**
3389
+ * <p>A unique ID value that is assigned to the resource when it's created. Format example:
3390
+ * <code>1AB2C3De4</code>.</p>
3391
+ * @public
3392
+ */
3393
+ Id?: string | undefined;
3394
+ /**
3395
+ * <p>The current status of the stream group resource. Possible statuses include the
3396
+ * following:</p>
3397
+ * <ul>
3398
+ * <li>
3399
+ * <p>
3400
+ * <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host
3401
+ * streams.
3402
+ * </p>
3403
+ * </li>
3404
+ * <li>
3405
+ * <p>
3406
+ * <code>ACTIVE</code>: The stream group is ready to host streams.
3407
+ * </p>
3408
+ * </li>
3409
+ * <li>
3410
+ * <p>
3411
+ * <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.
3412
+ * </p>
3413
+ * </li>
3414
+ * <li>
3415
+ * <p>
3416
+ * <code>ERROR</code>: An error occurred when the stream group deployed. See
3417
+ * <code>StatusReason</code> for more information.
3418
+ * </p>
3419
+ * </li>
3420
+ * <li>
3421
+ * <p>
3422
+ * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream
3423
+ * group.
3424
+ * </p>
3425
+ * </li>
3426
+ * <li>
3427
+ * <p>
3428
+ * <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting).
3429
+ * </p>
3430
+ * </li>
3431
+ * </ul>
3432
+ * @public
3433
+ */
3434
+ Status?: StreamGroupStatus | undefined;
3435
+ /**
3436
+ * <p>
3437
+ * A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the following:
3438
+ * </p>
3439
+ * <ul>
3440
+ * <li>
3441
+ * <p>
3442
+ * <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help.
3443
+ * </p>
3444
+ * </li>
3445
+ * <li>
3446
+ * <p>
3447
+ * <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region.
3448
+ * </p>
3449
+ * </li>
3450
+ * </ul>
3451
+ * @public
3452
+ */
3453
+ StatusReason?: StreamGroupStatusReason | undefined;
3454
+ /**
3455
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
3456
+ * @public
3457
+ */
3458
+ LastUpdatedAt?: Date | undefined;
3459
+ /**
3460
+ * <p>A timestamp that indicates when this resource was created. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
3461
+ * @public
3462
+ */
3463
+ CreatedAt?: Date | undefined;
3464
+ /**
3465
+ * <p>
3466
+ * A set of applications that this stream group is associated with. You can stream any of these applications with the stream group.
3467
+ * </p>
3468
+ * <p>This value is a
3469
+ * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/9ZY8X7Wv6</code>.
3470
+ * </p>
3471
+ * @public
3472
+ */
3473
+ AssociatedApplications?: string[] | undefined;
3474
+ }
3475
+ /**
3476
+ * @public
3477
+ */
3478
+ export interface TagResourceRequest {
3479
+ /**
3480
+ * <p>The <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">Amazon Resource Name (ARN)</a> of the Amazon GameLift Streams resource that you want to apply tags to.</p>
3481
+ * @public
3482
+ */
3483
+ ResourceArn: string | undefined;
3484
+ /**
3485
+ * <p>A list of tags, in the form of key-value pairs, to assign to the specified Amazon GameLift Streams
3486
+ * resource.</p>
3487
+ * @public
3488
+ */
3489
+ Tags: Record<string, string> | undefined;
3490
+ }
3491
+ /**
3492
+ * @public
3493
+ */
3494
+ export interface TagResourceResponse {
3495
+ }
3496
+ /**
3497
+ * @public
3498
+ */
3499
+ export interface TerminateStreamSessionInput {
3500
+ /**
3501
+ * <p>
3502
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/1AB2C3De4</code> or ID-<code>1AB2C3De4</code>.
3503
+ * </p>
3504
+ * <p>The stream group that runs this stream session.</p>
3505
+ * @public
3506
+ */
3507
+ Identifier: string | undefined;
3508
+ /**
3509
+ * <p>
3510
+ * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
3511
+ * </p>
3512
+ * @public
3513
+ */
3514
+ StreamSessionIdentifier: string | undefined;
3515
+ }
3516
+ /**
3517
+ * @public
3518
+ */
3519
+ export interface UntagResourceRequest {
3520
+ /**
3521
+ * <p>The <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">Amazon Resource Name (ARN)</a> of the Amazon GameLift Streams resource that you want to remove tags from.</p>
3522
+ * @public
3523
+ */
3524
+ ResourceArn: string | undefined;
3525
+ /**
3526
+ * <p>A list of tag keys to remove from the specified Amazon GameLift Streams resource.</p>
3527
+ * @public
3528
+ */
3529
+ TagKeys: string[] | undefined;
3530
+ }
3531
+ /**
3532
+ * @public
3533
+ */
3534
+ export interface UntagResourceResponse {
3535
+ }
3536
+ /**
3537
+ * @internal
3538
+ */
3539
+ export declare const CreateStreamSessionConnectionInputFilterSensitiveLog: (obj: CreateStreamSessionConnectionInput) => any;
3540
+ /**
3541
+ * @internal
3542
+ */
3543
+ export declare const CreateStreamSessionConnectionOutputFilterSensitiveLog: (obj: CreateStreamSessionConnectionOutput) => any;
3544
+ /**
3545
+ * @internal
3546
+ */
3547
+ export declare const GetStreamSessionOutputFilterSensitiveLog: (obj: GetStreamSessionOutput) => any;
3548
+ /**
3549
+ * @internal
3550
+ */
3551
+ export declare const StartStreamSessionInputFilterSensitiveLog: (obj: StartStreamSessionInput) => any;
3552
+ /**
3553
+ * @internal
3554
+ */
3555
+ export declare const StartStreamSessionOutputFilterSensitiveLog: (obj: StartStreamSessionOutput) => any;