@aws-sdk/client-gameliftstreams 3.1076.0 → 3.1078.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -0
- package/dist-cjs/index.js +87 -245
- package/dist-es/GameLiftStreams.js +2 -0
- package/dist-es/commandBuilder.js +6 -0
- package/dist-es/commands/AddStreamGroupLocationsCommand.js +2 -14
- package/dist-es/commands/AssociateApplicationsCommand.js +2 -14
- package/dist-es/commands/CreateApplicationCommand.js +2 -14
- package/dist-es/commands/CreateStreamGroupCommand.js +2 -14
- package/dist-es/commands/CreateStreamSessionAdminShellCommand.js +4 -0
- package/dist-es/commands/CreateStreamSessionConnectionCommand.js +2 -14
- package/dist-es/commands/DeleteApplicationCommand.js +2 -14
- package/dist-es/commands/DeleteStreamGroupCommand.js +2 -14
- package/dist-es/commands/DisassociateApplicationsCommand.js +2 -14
- package/dist-es/commands/ExportStreamSessionFilesCommand.js +2 -14
- package/dist-es/commands/GetApplicationCommand.js +2 -14
- package/dist-es/commands/GetStreamGroupCommand.js +2 -14
- package/dist-es/commands/GetStreamSessionCommand.js +2 -14
- package/dist-es/commands/ListApplicationsCommand.js +2 -14
- package/dist-es/commands/ListStreamGroupsCommand.js +2 -14
- package/dist-es/commands/ListStreamSessionsByAccountCommand.js +2 -14
- package/dist-es/commands/ListStreamSessionsCommand.js +2 -14
- package/dist-es/commands/ListTagsForResourceCommand.js +2 -14
- package/dist-es/commands/RemoveStreamGroupLocationsCommand.js +2 -14
- package/dist-es/commands/StartStreamSessionCommand.js +2 -14
- package/dist-es/commands/TagResourceCommand.js +2 -14
- package/dist-es/commands/TerminateStreamSessionCommand.js +2 -14
- package/dist-es/commands/UntagResourceCommand.js +2 -14
- package/dist-es/commands/UpdateApplicationCommand.js +2 -14
- package/dist-es/commands/UpdateStreamGroupCommand.js +2 -14
- package/dist-es/commands/index.js +1 -0
- package/dist-es/index.js +1 -0
- package/dist-es/models/errors.js +15 -0
- package/dist-es/runtimeConfig.browser.js +0 -2
- package/dist-es/runtimeConfig.js +1 -2
- package/dist-es/runtimeConfig.native.js +0 -2
- package/dist-es/runtimeConfig.shared.js +2 -0
- package/dist-es/schemas/schemas_0.js +28 -1
- package/dist-types/GameLiftStreams.d.ts +7 -0
- package/dist-types/GameLiftStreamsClient.d.ts +3 -2
- package/dist-types/commandBuilder.d.ts +18 -0
- package/dist-types/commands/AddStreamGroupLocationsCommand.d.ts +3 -8
- package/dist-types/commands/AssociateApplicationsCommand.d.ts +3 -8
- package/dist-types/commands/CreateApplicationCommand.d.ts +4 -9
- package/dist-types/commands/CreateStreamGroupCommand.d.ts +3 -8
- package/dist-types/commands/CreateStreamSessionAdminShellCommand.d.ts +92 -0
- package/dist-types/commands/CreateStreamSessionConnectionCommand.d.ts +3 -8
- package/dist-types/commands/DeleteApplicationCommand.d.ts +3 -8
- package/dist-types/commands/DeleteStreamGroupCommand.d.ts +3 -8
- package/dist-types/commands/DisassociateApplicationsCommand.d.ts +3 -8
- package/dist-types/commands/ExportStreamSessionFilesCommand.d.ts +3 -8
- package/dist-types/commands/GetApplicationCommand.d.ts +3 -8
- package/dist-types/commands/GetStreamGroupCommand.d.ts +3 -8
- package/dist-types/commands/GetStreamSessionCommand.d.ts +3 -8
- package/dist-types/commands/ListApplicationsCommand.d.ts +3 -8
- package/dist-types/commands/ListStreamGroupsCommand.d.ts +3 -8
- package/dist-types/commands/ListStreamSessionsByAccountCommand.d.ts +3 -8
- package/dist-types/commands/ListStreamSessionsCommand.d.ts +3 -8
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +3 -8
- package/dist-types/commands/RemoveStreamGroupLocationsCommand.d.ts +3 -8
- package/dist-types/commands/StartStreamSessionCommand.d.ts +3 -8
- package/dist-types/commands/TagResourceCommand.d.ts +3 -8
- package/dist-types/commands/TerminateStreamSessionCommand.d.ts +3 -8
- package/dist-types/commands/UntagResourceCommand.d.ts +3 -8
- package/dist-types/commands/UpdateApplicationCommand.d.ts +3 -8
- package/dist-types/commands/UpdateStreamGroupCommand.d.ts +3 -8
- package/dist-types/commands/index.d.ts +1 -0
- package/dist-types/index.d.ts +1 -0
- package/dist-types/models/errors.d.ts +18 -0
- package/dist-types/models/models_0.d.ts +35 -0
- package/dist-types/runtimeConfig.browser.d.ts +1 -1
- package/dist-types/runtimeConfig.d.ts +1 -1
- package/dist-types/runtimeConfig.native.d.ts +1 -1
- package/dist-types/runtimeConfig.shared.d.ts +1 -0
- package/dist-types/schemas/schemas_0.d.ts +4 -0
- package/dist-types/ts3.4/GameLiftStreams.d.ts +17 -0
- package/dist-types/ts3.4/GameLiftStreamsClient.d.ts +6 -0
- package/dist-types/ts3.4/commandBuilder.d.ts +46 -0
- package/dist-types/ts3.4/commands/AddStreamGroupLocationsCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/AssociateApplicationsCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/CreateApplicationCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/CreateStreamGroupCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/CreateStreamSessionAdminShellCommand.d.ts +44 -0
- package/dist-types/ts3.4/commands/CreateStreamSessionConnectionCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/DeleteApplicationCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/DeleteStreamGroupCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/DisassociateApplicationsCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/ExportStreamSessionFilesCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/GetApplicationCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/GetStreamGroupCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/GetStreamSessionCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/ListApplicationsCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/ListStreamGroupsCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/ListStreamSessionsByAccountCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/ListStreamSessionsCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/RemoveStreamGroupLocationsCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/StartStreamSessionCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/TerminateStreamSessionCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/UpdateApplicationCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/UpdateStreamGroupCommand.d.ts +7 -16
- package/dist-types/ts3.4/commands/index.d.ts +1 -0
- package/dist-types/ts3.4/index.d.ts +1 -0
- package/dist-types/ts3.4/models/errors.d.ts +12 -0
- package/dist-types/ts3.4/models/models_0.d.ts +9 -0
- package/dist-types/ts3.4/runtimeConfig.browser.d.ts +1 -1
- package/dist-types/ts3.4/runtimeConfig.d.ts +1 -1
- package/dist-types/ts3.4/runtimeConfig.native.d.ts +1 -1
- package/dist-types/ts3.4/runtimeConfig.shared.d.ts +1 -0
- package/dist-types/ts3.4/schemas/schemas_0.d.ts +4 -0
- package/package.json +8 -10
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import type { EndpointParameterInstructions } from "@smithy/types";
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "./GameLiftStreamsClient";
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/**
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* @internal
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*/
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export declare const command: <I extends ServiceInputTypes, O extends ServiceOutputTypes>(added: EndpointParameterInstructions, plugins: (CommandCtor: any, clientStack: any, config: any, options: any) => import("@smithy/types").Pluggable<any, any>[], op: string, $: import("@smithy/types").StaticOperationSchema, smithyContext?: Record<string, unknown>) => {
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new (input: I): import("@smithy/core/client").CommandImpl<I, O, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (...[input]: import("@smithy/types").OptionalParameter<I>): import("@smithy/core/client").CommandImpl<I, O, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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getEndpointParameterInstructions(): EndpointParameterInstructions;
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};
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/**
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* @internal
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*/
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export declare const _ep0: EndpointParameterInstructions;
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* @internal
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export declare const _mw0: (Command: any, cs: any, config: any, o: any) => never[];
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import { Command as $Command } from "@smithy/core/client";
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import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftStreamsClient";
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import type { AddStreamGroupLocationsInput, AddStreamGroupLocationsOutput } from "../models/models_0";
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*/
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export type { __MetadataBearer };
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/**
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* @public
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*
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export interface AddStreamGroupLocationsCommandOutput extends AddStreamGroupLocationsOutput, __MetadataBearer {
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}
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declare const AddStreamGroupLocationsCommand_base: {
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new (input: AddStreamGroupLocationsCommandInput): import("@smithy/core/client").CommandImpl<AddStreamGroupLocationsCommandInput, AddStreamGroupLocationsCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: AddStreamGroupLocationsCommandInput): import("@smithy/core/client").CommandImpl<AddStreamGroupLocationsCommandInput, AddStreamGroupLocationsCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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getEndpointParameterInstructions():
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[x: string]: unknown;
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};
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new (input: AddStreamGroupLocationsCommandInput): import("@smithy/core/client").CommandImpl<AddStreamGroupLocationsCommandInput, AddStreamGroupLocationsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: AddStreamGroupLocationsCommandInput): import("@smithy/core/client").CommandImpl<AddStreamGroupLocationsCommandInput, AddStreamGroupLocationsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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getEndpointParameterInstructions(): import("@smithy/types").EndpointParameterInstructions;
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};
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/**
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* <p> Add locations that can host stream sessions. To add a location, the stream group must be in <code>ACTIVE</code> status. You configure locations and their corresponding capacity for each stream group. Creating a stream group in a location that's nearest to your end users can help minimize latency and improve quality. </p> <p> This operation provisions stream capacity at the specified locations. By default, all locations have 1 or 2 capacity, depending on the stream class option: 2 for 'High' and 1 for 'Ultra' and 'Win2022'. This operation also copies the content files of all associated applications to an internal S3 bucket at each location. This allows Amazon GameLift Streams to host performant stream sessions. </p>
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import { Command as $Command } from "@smithy/core/client";
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftStreamsClient";
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import type { AssociateApplicationsInput, AssociateApplicationsOutput } from "../models/models_0";
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export interface AssociateApplicationsCommandOutput extends AssociateApplicationsOutput, __MetadataBearer {
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declare const AssociateApplicationsCommand_base: {
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new (input: AssociateApplicationsCommandInput): import("@smithy/core/client").CommandImpl<AssociateApplicationsCommandInput, AssociateApplicationsCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: AssociateApplicationsCommandInput): import("@smithy/core/client").CommandImpl<AssociateApplicationsCommandInput, AssociateApplicationsCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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};
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new (input: AssociateApplicationsCommandInput): import("@smithy/core/client").CommandImpl<AssociateApplicationsCommandInput, AssociateApplicationsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: AssociateApplicationsCommandInput): import("@smithy/core/client").CommandImpl<AssociateApplicationsCommandInput, AssociateApplicationsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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getEndpointParameterInstructions(): import("@smithy/types").EndpointParameterInstructions;
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};
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/**
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* <p>When you associate, or link, an application with a stream group, then Amazon GameLift Streams can launch the application using the stream group's allocated compute resources. The stream group must be in <code>ACTIVE</code> status. You can reverse this action by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DisassociateApplications.html">DisassociateApplications</a>.</p> <p>If a stream group does not already have a linked application, Amazon GameLift Streams will automatically assign the first application provided in <code>ApplicationIdentifiers</code> as the default.</p>
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftStreamsClient";
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import type { CreateApplicationInput, CreateApplicationOutput } from "../models/models_0";
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export interface CreateApplicationCommandOutput extends CreateApplicationOutput, __MetadataBearer {
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declare const CreateApplicationCommand_base: {
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new (input: CreateApplicationCommandInput): import("@smithy/core/client").CommandImpl<CreateApplicationCommandInput, CreateApplicationCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: CreateApplicationCommandInput): import("@smithy/core/client").CommandImpl<CreateApplicationCommandInput, CreateApplicationCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: CreateApplicationCommandInput): import("@smithy/core/client").CommandImpl<CreateApplicationCommandInput, CreateApplicationCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: CreateApplicationCommandInput): import("@smithy/core/client").CommandImpl<CreateApplicationCommandInput, CreateApplicationCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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};
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/**
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* <p>Creates an application resource in Amazon GameLift Streams, which specifies the application content you want to stream, such as a game build or other software, and configures the settings to run it.</p> <p> Before you create an application, upload your application content files to an Amazon Simple Storage Service (Amazon S3) bucket. For more information, see <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide. </p> <important> <p> Make sure that your files in the Amazon S3 bucket are the correct version you want to use. If you change the files at a later time, you will need to create a new Amazon GameLift Streams application. </p> </important> <p> If the request is successful, Amazon GameLift Streams begins to create an application and sets the status to <code>INITIALIZED</code>. When an application reaches <code>READY</code> status, you can use the application to set up stream groups and start streams. To track application status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetApplication.html">GetApplication</a>. </p>
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* <p>Creates an application resource in Amazon GameLift Streams, which specifies the application content you want to stream, such as a game build or other software, and configures the settings to run it.</p> <p> Before you create an application, upload your application content files to an Amazon Simple Storage Service (Amazon S3) bucket. For more information, see <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide. </p> <important> <p> Make sure that your files in the Amazon S3 bucket are the correct version you want to use. If you change the files at a later time, you will need to create a new Amazon GameLift Streams application. </p> </important> <note> <p> Creating an application is the only time Amazon GameLift Streams accesses your Amazon S3 bucket. After the application reaches <code>READY</code> status, you can delete the original files from your Amazon S3 bucket without affecting the application. </p> </note> <p> If the request is successful, Amazon GameLift Streams begins to create an application and sets the status to <code>INITIALIZED</code>. When an application reaches <code>READY</code> status, you can use the application to set up stream groups and start streams. To track application status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetApplication.html">GetApplication</a>. </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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new (input: CreateStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamGroupCommandInput, CreateStreamGroupCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: CreateStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamGroupCommandInput, CreateStreamGroupCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: CreateStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamGroupCommandInput, CreateStreamGroupCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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* <p> Stream groups manage how Amazon GameLift Streams allocates resources and handles concurrent streams, allowing you to effectively manage capacity and costs. Within a stream group, you specify an application to stream, streaming locations and their capacity, and the stream class you want to use when streaming applications to your end-users. A stream class defines the hardware configuration of the compute resources that Amazon GameLift Streams will use when streaming, such as the CPU, GPU, and memory. </p> <p> Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. The following capacity settings are available: </p> <ul> <li> <p> <b>Always-on capacity</b>: This setting, if non-zero, indicates minimum streaming capacity which is allocated to you and is never released back to the service. You pay for this base level of capacity at all times, whether used or idle. </p> </li> <li> <p> <b>Maximum capacity</b>: This indicates the maximum capacity that the service can allocate for you. Newly created streams may take a few minutes to start. Capacity is released back to the service when idle. You pay for capacity that is allocated to you until it is released. </p> </li> <li> <p> <b>Target-idle capacity</b>: This indicates idle capacity which the service pre-allocates and holds for you in anticipation of future activity. This helps to insulate your users from capacity-allocation delays. You pay for capacity which is held in this intentional idle state. </p> </li> </ul> <p>Values for capacity must be whole number multiples of the tenancy value of the stream group's stream class.</p> <p> To adjust the capacity of any <code>ACTIVE</code> stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>. </p> <p> If the <code>CreateStreamGroup</code> request is successful, Amazon GameLift Streams assigns a unique ID to the stream group resource and sets the status to <code>ACTIVATING</code>. It can take a few minutes for Amazon GameLift Streams to finish creating the stream group while it searches for unallocated compute resources and provisions them. When complete, the stream group status will be <code>ACTIVE</code> and you can start stream sessions by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_StartStreamSession.html">StartStreamSession</a>. To check the stream group's status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamGroup.html">GetStreamGroup</a>. </p> <p>Stream groups should be recreated every 3-4 weeks to pick up important service updates and fixes. Stream groups that are older than 180 days can no longer be updated with new application associations. Stream groups expire when they are 365 days old, at which point they can no longer stream sessions. The exact expiration date is indicated by the date value in the <code>ExpiresAt</code> field.</p>
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import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
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import type { CreateStreamSessionAdminShellInput, CreateStreamSessionAdminShellOutput } from "../models/models_0";
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/**
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* The input for {@link CreateStreamSessionAdminShellCommand}.
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export interface CreateStreamSessionAdminShellCommandInput extends CreateStreamSessionAdminShellInput {
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/**
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*/
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export interface CreateStreamSessionAdminShellCommandOutput extends CreateStreamSessionAdminShellOutput, __MetadataBearer {
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}
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declare const CreateStreamSessionAdminShellCommand_base: {
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new (input: CreateStreamSessionAdminShellCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamSessionAdminShellCommandInput, CreateStreamSessionAdminShellCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: CreateStreamSessionAdminShellCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamSessionAdminShellCommandInput, CreateStreamSessionAdminShellCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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/**
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* <p>Creates an administrative terminal session with full access to the live runtime environment of the Amazon GameLift Streams stream session. Use the returned credentials (<code>SessionId</code>, <code>StreamUrl</code> and <code>TokenValue</code>) with the Amazon Web Services Systems Manager <a href="https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-install-plugin.html">Session Manager plugin</a> for the CLI to access the terminal session.</p> <p>The stream session must be in one of the following statuses: <code>ACTIVE</code>, <code>CONNECTED</code>, <code>PENDING_CLIENT_RECONNECTION</code>, or <code>RECONNECTING</code>.</p> <p>The <code>StreamUrl</code> is valid for 60 seconds. After it expires, call this operation again to get a new URL.</p> <important> <p>The returned credentials grant full access to the live runtime environment of the Amazon GameLift Streams stream session. The operator who connects to the terminal session has the same level of access that your Amazon GameLift Streams applications have, including potentially user input, screen images, and application data files. Grant permissions to call this operation only to trusted IAM identities that require live runtime environment access.</p> </important>
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* ```javascript
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* import { GameLiftStreamsClient, CreateStreamSessionAdminShellCommand } from "@aws-sdk/client-gameliftstreams"; // ES Modules import
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* // const { GameLiftStreamsClient, CreateStreamSessionAdminShellCommand } = require("@aws-sdk/client-gameliftstreams"); // CommonJS import
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* // import type { GameLiftStreamsClientConfig } from "@aws-sdk/client-gameliftstreams";
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* const client = new GameLiftStreamsClient(config);
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* };
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* // { // CreateStreamSessionAdminShellOutput
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* // SessionId: "STRING_VALUE",
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* // StreamUrl: "STRING_VALUE",
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* ```
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* @see {@link CreateStreamSessionAdminShellCommandOutput} for command's `response` shape.
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*
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*
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* <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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*
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* @throws {@link GameLiftStreamsServiceException}
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*
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* @public
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*/
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export declare class CreateStreamSessionAdminShellCommand extends CreateStreamSessionAdminShellCommand_base {
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/** @internal type navigation helper, not in runtime. */
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protected static __types: {
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api: {
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input: CreateStreamSessionAdminShellInput;
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output: CreateStreamSessionAdminShellOutput;
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};
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sdk: {
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input: CreateStreamSessionAdminShellCommandInput;
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftStreamsClient";
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@@ -22,11 +19,9 @@ export interface CreateStreamSessionConnectionCommandInput extends CreateStreamS
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export interface CreateStreamSessionConnectionCommandOutput extends CreateStreamSessionConnectionOutput, __MetadataBearer {
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}
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declare const CreateStreamSessionConnectionCommand_base: {
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new (input: CreateStreamSessionConnectionCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamSessionConnectionCommandInput, CreateStreamSessionConnectionCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: CreateStreamSessionConnectionCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamSessionConnectionCommandInput, CreateStreamSessionConnectionCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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getEndpointParameterInstructions():
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[x: string]: unknown;
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};
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new (input: CreateStreamSessionConnectionCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamSessionConnectionCommandInput, CreateStreamSessionConnectionCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: CreateStreamSessionConnectionCommandInput): import("@smithy/core/client").CommandImpl<CreateStreamSessionConnectionCommandInput, CreateStreamSessionConnectionCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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};
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/**
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* <p>Enables clients to reconnect to a stream session while preserving all session state and data in the disconnected session. This reconnection process can be initiated when a stream session is in either <code>PENDING_CLIENT_RECONNECTION</code> or <code>ACTIVE</code> status. The process works as follows: </p> <ol> <li> <p>Initial disconnect:</p> <ul> <li> <p>When a client disconnects or loses connection, the stream session transitions from <code>CONNECTED</code> to <code>PENDING_CLIENT_RECONNECTION</code> </p> </li> </ul> </li> <li> <p>Reconnection time window:</p> <ul> <li> <p>Clients have <code>ConnectionTimeoutSeconds</code> (defined in <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_StartStreamSession.html">StartStreamSession</a>) to reconnect before session termination</p> </li> <li> <p>Your backend server must call <b>CreateStreamSessionConnection</b> to initiate reconnection</p> </li> <li> <p>Session transitions to <code>RECONNECTING</code> status</p> </li> </ul> </li> <li> <p>Reconnection completion:</p> <ul> <li> <p>On successful <b>CreateStreamSessionConnection</b>, session status changes to <code>ACTIVE</code> </p> </li> <li> <p>Provide the new connection information to the requesting client</p> </li> <li> <p>Client must establish connection within <code>ConnectionTimeoutSeconds</code> </p> </li> <li> <p>Session terminates automatically if client fails to connect in time</p> </li> </ul> </li> </ol> <p>For more information about the stream session lifecycle, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions.html">Stream sessions</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> <p>To begin re-connecting to an existing stream session, specify the stream group ID and stream session ID that you want to reconnect to, and the signal request to use with the stream.</p>
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftStreamsClient";
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export interface DeleteApplicationCommandOutput extends __MetadataBearer {
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}
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declare const DeleteApplicationCommand_base: {
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new (input: DeleteApplicationCommandInput): import("@smithy/core/client").CommandImpl<DeleteApplicationCommandInput, DeleteApplicationCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: DeleteApplicationCommandInput): import("@smithy/core/client").CommandImpl<DeleteApplicationCommandInput, DeleteApplicationCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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};
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new (input: DeleteApplicationCommandInput): import("@smithy/core/client").CommandImpl<DeleteApplicationCommandInput, DeleteApplicationCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: DeleteApplicationCommandInput): import("@smithy/core/client").CommandImpl<DeleteApplicationCommandInput, DeleteApplicationCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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};
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/**
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* <p>Permanently deletes an Amazon GameLift Streams application resource. This also deletes the application content files stored with Amazon GameLift Streams. However, this does not delete the original files that you uploaded to your Amazon S3 bucket; you can delete these any time after Amazon GameLift Streams creates an application, which is the only time Amazon GameLift Streams accesses your Amazon S3 bucket.</p> <p> You can only delete an application that meets the following conditions: </p> <ul> <li> <p>The application is in <code>READY</code> or <code>ERROR</code> status. You cannot delete an application that's in <code>PROCESSING</code> or <code>INITIALIZED</code> status.</p> </li> <li> <p>The application is not the default application of any stream groups. You must first delete the stream group by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DeleteStreamGroup.html">DeleteStreamGroup</a>.</p> </li> <li> <p>The application is not linked to any stream groups. You must first unlink the stream group by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DisassociateApplications.html">DisassociateApplications</a>.</p> </li> <li> <p> An application is not streaming in any ongoing stream session. You must wait until the client ends the stream session or call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a> to end the stream. </p> </li> </ul> <p>If any active stream groups exist for this application, this request returns a <code>ValidationException</code>. </p>
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftStreamsClient";
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@@ -22,11 +19,9 @@ export interface DeleteStreamGroupCommandInput extends DeleteStreamGroupInput {
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export interface DeleteStreamGroupCommandOutput extends __MetadataBearer {
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}
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declare const DeleteStreamGroupCommand_base: {
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new (input: DeleteStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<DeleteStreamGroupCommandInput, DeleteStreamGroupCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: DeleteStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<DeleteStreamGroupCommandInput, DeleteStreamGroupCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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};
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new (input: DeleteStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<DeleteStreamGroupCommandInput, DeleteStreamGroupCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: DeleteStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<DeleteStreamGroupCommandInput, DeleteStreamGroupCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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};
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/**
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* <p>Permanently deletes all compute resources and information related to a stream group. To delete a stream group, specify the unique stream group identifier. During the deletion process, the stream group's status is <code>DELETING</code>. This operation stops streams in progress and prevents new streams from starting. As a best practice, before deleting the stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListStreamSessions.html">ListStreamSessions</a> to check for streams in progress and take action to stop them. When you delete a stream group, any application associations referring to that stream group are automatically removed.</p>
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftStreamsClient";
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import type { DisassociateApplicationsInput, DisassociateApplicationsOutput } from "../models/models_0";
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export interface DisassociateApplicationsCommandOutput extends DisassociateApplicationsOutput, __MetadataBearer {
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declare const DisassociateApplicationsCommand_base: {
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new (input: DisassociateApplicationsCommandInput): import("@smithy/core/client").CommandImpl<DisassociateApplicationsCommandInput, DisassociateApplicationsCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: DisassociateApplicationsCommandInput): import("@smithy/core/client").CommandImpl<DisassociateApplicationsCommandInput, DisassociateApplicationsCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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};
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new (input: DisassociateApplicationsCommandInput): import("@smithy/core/client").CommandImpl<DisassociateApplicationsCommandInput, DisassociateApplicationsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: DisassociateApplicationsCommandInput): import("@smithy/core/client").CommandImpl<DisassociateApplicationsCommandInput, DisassociateApplicationsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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* <p> When you disassociate, or unlink, an application from a stream group, you can no longer stream this application by using that stream group's allocated compute resources. Any streams in process will continue until they terminate, which helps avoid interrupting an end-user's stream. Amazon GameLift Streams will not initiate new streams in the stream group using the disassociated application. The disassociate action does not affect the stream capacity of a stream group. To disassociate an application, the stream group must be in <code>ACTIVE</code> status. </p> <p> If you disassociate the default application, Amazon GameLift Streams will automatically choose a new default application from the remaining associated applications. To change which application is the default application, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a> and specify a new <code>DefaultApplicationIdentifier</code>. </p>
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new (input: ExportStreamSessionFilesCommandInput): import("@smithy/core/client").CommandImpl<ExportStreamSessionFilesCommandInput, ExportStreamSessionFilesCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: ExportStreamSessionFilesCommandInput): import("@smithy/core/client").CommandImpl<ExportStreamSessionFilesCommandInput, ExportStreamSessionFilesCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: ExportStreamSessionFilesCommandInput): import("@smithy/core/client").CommandImpl<ExportStreamSessionFilesCommandInput, ExportStreamSessionFilesCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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* <p> Export the files that your application modifies or generates in a stream session, which can help you debug or verify your application. When your application runs, it generates output files such as logs, diagnostic information, crash dumps, save files, user data, screenshots, and so on. The files can be defined by the engine or frameworks that your application uses, or information that you've programmed your application to output. </p> <p> You can only call this action on a stream session that is in progress, specifically in one of the following statuses <code>ACTIVE</code>, <code>CONNECTED</code>, <code>PENDING_CLIENT_RECONNECTION</code>, and <code>RECONNECTING</code>. You must provide an Amazon Simple Storage Service (Amazon S3) bucket to store the files in. When the session ends, Amazon GameLift Streams produces a compressed folder that contains all of the files and directories that were modified or created by the application during the stream session. AWS uses your security credentials to authenticate and authorize access to your Amazon S3 bucket. </p> <p>Amazon GameLift Streams collects the following generated and modified files. Find them in the corresponding folders in the <code>.zip</code> archive.</p> <ul> <li> <p> <code>application/</code>: The folder where your application or game is stored. </p> </li> </ul> <ul> <li> <p> <code>profile/</code>: The user profile folder.</p> </li> <li> <p> <code>temp/</code>: The system temp folder.</p> </li> </ul> <p/> <p>To verify the status of the exported files, use GetStreamSession. </p> <p>To delete the files, delete the object in the S3 bucket. </p>
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new (input: GetApplicationCommandInput): import("@smithy/core/client").CommandImpl<GetApplicationCommandInput, GetApplicationCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: GetApplicationCommandInput): import("@smithy/core/client").CommandImpl<GetApplicationCommandInput, GetApplicationCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: GetApplicationCommandInput): import("@smithy/core/client").CommandImpl<GetApplicationCommandInput, GetApplicationCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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* <p>Retrieves properties for an Amazon GameLift Streams application resource. Specify the ID of the application that you want to retrieve. If the operation is successful, it returns properties for the requested application.</p>
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declare const GetStreamGroupCommand_base: {
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new (input: GetStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<GetStreamGroupCommandInput, GetStreamGroupCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: GetStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<GetStreamGroupCommandInput, GetStreamGroupCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: GetStreamGroupCommandInput): import("@smithy/core/client").CommandImpl<GetStreamGroupCommandInput, GetStreamGroupCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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* <p>Retrieves properties for a Amazon GameLift Streams stream group resource. Specify the ID of the stream group that you want to retrieve. If the operation is successful, it returns properties for the requested stream group.</p>
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declare const GetStreamSessionCommand_base: {
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new (input: GetStreamSessionCommandInput): import("@smithy/core/client").CommandImpl<GetStreamSessionCommandInput, GetStreamSessionCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: GetStreamSessionCommandInput): import("@smithy/core/client").CommandImpl<GetStreamSessionCommandInput, GetStreamSessionCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (input: GetStreamSessionCommandInput): import("@smithy/core/client").CommandImpl<GetStreamSessionCommandInput, GetStreamSessionCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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* <p>Retrieves properties for a Amazon GameLift Streams stream session resource. Specify the Amazon Resource Name (ARN) of the stream session that you want to retrieve and its stream group ARN. If the operation is successful, it returns properties for the requested resource.</p>
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new (...[input]: [] | [ListApplicationsCommandInput]): import("@smithy/core/client").CommandImpl<ListApplicationsCommandInput, ListApplicationsCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: ListApplicationsCommandInput): import("@smithy/core/client").CommandImpl<ListApplicationsCommandInput, ListApplicationsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (...[input]: [] | [ListApplicationsCommandInput]): import("@smithy/core/client").CommandImpl<ListApplicationsCommandInput, ListApplicationsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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* <p>Retrieves a list of all Amazon GameLift Streams applications that are associated with the Amazon Web Services account in use. This operation returns applications in all statuses, in no particular order. You can paginate the results as needed.</p>
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declare const ListStreamGroupsCommand_base: {
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new (...[input]: [] | [ListStreamGroupsCommandInput]): import("@smithy/core/client").CommandImpl<ListStreamGroupsCommandInput, ListStreamGroupsCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: ListStreamGroupsCommandInput): import("@smithy/core/client").CommandImpl<ListStreamGroupsCommandInput, ListStreamGroupsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (...[input]: [] | [ListStreamGroupsCommandInput]): import("@smithy/core/client").CommandImpl<ListStreamGroupsCommandInput, ListStreamGroupsCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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* <p>Retrieves a list of all Amazon GameLift Streams stream groups that are associated with the Amazon Web Services account in use. This operation returns stream groups in all statuses, in no particular order. You can paginate the results as needed.</p>
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import type { GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftStreamsClient";
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new (input: ListStreamSessionsByAccountCommandInput): import("@smithy/core/client").CommandImpl<ListStreamSessionsByAccountCommandInput, ListStreamSessionsByAccountCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (...[input]: [] | [ListStreamSessionsByAccountCommandInput]): import("@smithy/core/client").CommandImpl<ListStreamSessionsByAccountCommandInput, ListStreamSessionsByAccountCommandOutput, GameLiftStreamsClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: ListStreamSessionsByAccountCommandInput): import("@smithy/core/client").CommandImpl<ListStreamSessionsByAccountCommandInput, ListStreamSessionsByAccountCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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new (...[input]: [] | [ListStreamSessionsByAccountCommandInput]): import("@smithy/core/client").CommandImpl<ListStreamSessionsByAccountCommandInput, ListStreamSessionsByAccountCommandOutput, import("..").GameLiftStreamsClientResolvedConfig, import("..").ServiceInputTypes, import("..").ServiceOutputTypes>;
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/**
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* <p>Retrieves a list of Amazon GameLift Streams stream sessions that this user account has access to.</p> <p>In the returned list of stream sessions, the <code>ExportFilesMetadata</code> property only shows the <code>Status</code> value. To get the <code>OutpurUri</code> and <code>StatusReason</code> values, use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a>.</p> <p>We don't recommend using this operation to regularly check stream session statuses because it's costly. Instead, to check status updates for a specific stream session, use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a>.</p>
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