@aws-sdk/client-gameliftstreams 3.1037.0 → 3.1039.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist-cjs/index.js CHANGED
@@ -416,7 +416,7 @@ const checkState$4 = async (client, input) => {
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  }
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  catch (exception) {
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  reason = exception;
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- if (exception.name && exception.name == "ResourceNotFoundException") {
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+ if (exception.name === "ResourceNotFoundException") {
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  return { state: utilWaiter.WaiterState.SUCCESS, reason };
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  }
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  }
@@ -536,7 +536,7 @@ const checkState$1 = async (client, input) => {
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  }
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  catch (exception) {
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  reason = exception;
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- if (exception.name && exception.name == "ResourceNotFoundException") {
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+ if (exception.name === "ResourceNotFoundException") {
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  return { state: utilWaiter.WaiterState.SUCCESS, reason };
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  }
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  }
@@ -1,5 +1,5 @@
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  import { checkExceptions, createWaiter, WaiterState, } from "@smithy/util-waiter";
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- import { GetApplicationCommand } from "../commands/GetApplicationCommand";
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+ import { GetApplicationCommand, } from "../commands/GetApplicationCommand";
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  const checkState = async (client, input) => {
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  let reason;
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  try {
@@ -8,7 +8,7 @@ const checkState = async (client, input) => {
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  }
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  catch (exception) {
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  reason = exception;
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- if (exception.name && exception.name == "ResourceNotFoundException") {
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+ if (exception.name === "ResourceNotFoundException") {
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  return { state: WaiterState.SUCCESS, reason };
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  }
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  }
@@ -1,5 +1,5 @@
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  import { checkExceptions, createWaiter, WaiterState, } from "@smithy/util-waiter";
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- import { GetApplicationCommand } from "../commands/GetApplicationCommand";
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+ import { GetApplicationCommand, } from "../commands/GetApplicationCommand";
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  const checkState = async (client, input) => {
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  let reason;
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  try {
@@ -1,5 +1,5 @@
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  import { checkExceptions, createWaiter, WaiterState, } from "@smithy/util-waiter";
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- import { GetStreamGroupCommand } from "../commands/GetStreamGroupCommand";
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+ import { GetStreamGroupCommand, } from "../commands/GetStreamGroupCommand";
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  const checkState = async (client, input) => {
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  let reason;
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  try {
@@ -1,5 +1,5 @@
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  import { checkExceptions, createWaiter, WaiterState, } from "@smithy/util-waiter";
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- import { GetStreamGroupCommand } from "../commands/GetStreamGroupCommand";
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+ import { GetStreamGroupCommand, } from "../commands/GetStreamGroupCommand";
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  const checkState = async (client, input) => {
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  let reason;
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  try {
@@ -8,7 +8,7 @@ const checkState = async (client, input) => {
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  }
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  catch (exception) {
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  reason = exception;
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- if (exception.name && exception.name == "ResourceNotFoundException") {
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+ if (exception.name === "ResourceNotFoundException") {
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  return { state: WaiterState.SUCCESS, reason };
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  }
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  }
@@ -1,5 +1,5 @@
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  import { checkExceptions, createWaiter, WaiterState, } from "@smithy/util-waiter";
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- import { GetStreamSessionCommand } from "../commands/GetStreamSessionCommand";
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+ import { GetStreamSessionCommand, } from "../commands/GetStreamSessionCommand";
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  const checkState = async (client, input) => {
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  let reason;
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  try {
@@ -25,6 +25,7 @@ import { type UntagResourceCommandInput, type UntagResourceCommandOutput } from
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  import { type UpdateApplicationCommandInput, type UpdateApplicationCommandOutput } from "./commands/UpdateApplicationCommand";
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  import { type UpdateStreamGroupCommandInput, type UpdateStreamGroupCommandOutput } from "./commands/UpdateStreamGroupCommand";
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  import { GameLiftStreamsClient } from "./GameLiftStreamsClient";
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+ import type { ResourceNotFoundException } from "./models/errors";
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  export interface GameLiftStreams {
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  /**
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  * @see {@link AddStreamGroupLocationsCommand}
@@ -206,31 +207,31 @@ export interface GameLiftStreams {
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  * @param args - command input.
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  * @param waiterConfig - `maxWaitTime` in seconds or waiter config object.
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  */
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- waitUntilApplicationReady(args: GetApplicationCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult>;
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+ waitUntilApplicationReady(args: GetApplicationCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult<GetApplicationCommandOutput>>;
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  /**
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  * @see {@link GetApplicationCommand}
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  * @param args - command input.
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  * @param waiterConfig - `maxWaitTime` in seconds or waiter config object.
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  */
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- waitUntilApplicationDeleted(args: GetApplicationCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult>;
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+ waitUntilApplicationDeleted(args: GetApplicationCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult<ResourceNotFoundException>>;
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  /**
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  * @see {@link GetStreamGroupCommand}
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  * @param args - command input.
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  * @param waiterConfig - `maxWaitTime` in seconds or waiter config object.
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  */
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- waitUntilStreamGroupActive(args: GetStreamGroupCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult>;
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+ waitUntilStreamGroupActive(args: GetStreamGroupCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult<GetStreamGroupCommandOutput>>;
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  /**
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  * @see {@link GetStreamGroupCommand}
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  * @param args - command input.
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  * @param waiterConfig - `maxWaitTime` in seconds or waiter config object.
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  */
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- waitUntilStreamGroupDeleted(args: GetStreamGroupCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult>;
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+ waitUntilStreamGroupDeleted(args: GetStreamGroupCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult<ResourceNotFoundException>>;
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  /**
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  * @see {@link GetStreamSessionCommand}
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  * @param args - command input.
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  * @param waiterConfig - `maxWaitTime` in seconds or waiter config object.
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  */
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- waitUntilStreamSessionActive(args: GetStreamSessionCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult>;
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+ waitUntilStreamSessionActive(args: GetStreamSessionCommandInput, waiterConfig: number | Omit<WaiterConfiguration<GameLiftStreams>, "client">): Promise<WaiterResult<GetStreamSessionCommandOutput>>;
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  }
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  /**
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  * <fullname>Amazon GameLift Streams</fullname> <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p> <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (CLI), or by making direct REST calls through HTTPS.</p> <p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
@@ -27,7 +27,7 @@ declare const StartStreamSessionCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. The start stream session process works as follows: </p> <ol> <li> <p>Prerequisites:</p> <ul> <li> <p>You must have a stream group in <code>ACTIVE</code> status</p> </li> <li> <p>You must have idle or on-demand capacity in a stream group in the location you want to stream from</p> </li> <li> <p>You must have at least one application associated to the stream group (use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a> if needed)</p> </li> </ul> </li> <li> <p>Start stream request:</p> <ul> <li> <p>Your backend server calls <b>StartStreamSession</b> to initiate connection</p> </li> <li> <p>Amazon GameLift Streams creates the stream session resource, assigns an Amazon Resource Name (ARN) value, and begins searching for available stream capacity to run the stream</p> </li> <li> <p>Session transitions to <code>ACTIVATING</code> status</p> </li> </ul> </li> <li> <p>Placement completion:</p> <ul> <li> <p>If Amazon GameLift Streams is successful in finding capacity for the stream, the stream session status changes to <code>ACTIVE</code> status and <b>StartStreamSession</b> returns stream connection information</p> </li> <li> <p>If Amazon GameLift Streams was not successful in finding capacity within the placement timeout period (defined according to the capacity type and platform type), the stream session status changes to <code>ERROR</code> status and <b>StartStreamSession</b> returns a <code>StatusReason</code> of <code>placementTimeout</code> </p> </li> </ul> </li> <li> <p>Connection completion:</p> <ul> <li> <p>Provide the new connection information to the requesting client</p> </li> <li> <p>Client must establish connection within <code>ConnectionTimeoutSeconds</code> (specified in <b>StartStreamSession</b> parameters)</p> </li> <li> <p>Session terminates automatically if client fails to connect in time</p> </li> </ul> </li> </ol> <p>For more information about the stream session lifecycle, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions.html">Stream sessions</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> <p>Timeouts to be aware of that affect a stream session:</p> <ul> <li> <p> <b>Placement timeout</b>: The amount of time that Amazon GameLift Streams has to find capacity for a stream request. Placement timeout varies based on the capacity type used to fulfill your stream request:</p> <ul> <li> <p> <b>Always-on capacity</b>: 75 seconds</p> </li> <li> <p> <b>On-demand capacity</b>:</p> <ul> <li> <p>Linux/Proton runtimes: 90 seconds</p> </li> <li> <p>Windows runtime: 10 minutes</p> </li> </ul> </li> </ul> </li> <li> <p> <b>Connection timeout</b>: The amount of time that Amazon GameLift Streams waits for a client to connect to a stream session in <code>ACTIVE</code> status, or reconnect to a stream session in <code>PENDING_CLIENT_RECONNECTION</code> status, the latter of which occurs when a client disconnects or loses connection from a stream session. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. This value is specified by <code>ConnectionTimeoutSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> <li> <p> <b>Idle timeout</b>: A stream session will be terminated if no user input has been received for 60 minutes.</p> </li> <li> <p> <b>Maximum session length</b>: A stream session will be terminated after this amount of time has elapsed since it started, regardless of any existing client connections. This value is specified by <code>SessionLengthSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> </ul> <p>To start a new stream session, specify a stream group ID and application ID, along with the transport protocol and signal request to use with the stream session.</p> <p>For stream groups that have multiple locations, provide a set of locations ordered by priority using a <code>Locations</code> parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating to a remote location before the remote location can host a stream.</p> <p>To reconnect to a stream session after a client disconnects or loses connection, use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_CreateStreamSessionConnection.html">CreateStreamSessionConnection</a>.</p>
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+ * <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. The start stream session process works as follows: </p> <ol> <li> <p>Prerequisites:</p> <ul> <li> <p>You must have a stream group in <code>ACTIVE</code> status</p> </li> <li> <p>You must have idle or on-demand capacity in a stream group in the location you want to stream from</p> </li> <li> <p>You must have at least one application associated to the stream group (use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a> if needed)</p> </li> </ul> </li> <li> <p>Start stream request:</p> <ul> <li> <p>Your backend server calls <b>StartStreamSession</b> to initiate connection</p> </li> <li> <p>Amazon GameLift Streams creates the stream session resource, assigns an Amazon Resource Name (ARN) value, and begins searching for available stream capacity to run the stream</p> </li> <li> <p>Session transitions to <code>ACTIVATING</code> status</p> </li> </ul> </li> <li> <p>Placement completion:</p> <ul> <li> <p>If Amazon GameLift Streams is successful in finding capacity for the stream, the stream session status changes to <code>ACTIVE</code> status and <b>StartStreamSession</b> returns stream connection information</p> </li> <li> <p>If Amazon GameLift Streams was not successful in finding capacity within the placement timeout period (defined according to the capacity type and platform type), the stream session status changes to <code>ERROR</code> status and <b>StartStreamSession</b> returns a <code>StatusReason</code> of <code>placementTimeout</code> </p> </li> </ul> </li> <li> <p>Connection completion:</p> <ul> <li> <p>Provide the new connection information to the requesting client</p> </li> <li> <p>Client must establish connection within <code>ConnectionTimeoutSeconds</code> (specified in <b>StartStreamSession</b> parameters)</p> </li> <li> <p>Session terminates automatically if client fails to connect in time</p> </li> </ul> </li> </ol> <p>For more information about the stream session lifecycle, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions.html">Stream sessions</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> <p>Timeouts to be aware of that affect a stream session:</p> <ul> <li> <p> <b>Placement timeout</b>: The amount of time that Amazon GameLift Streams has to find capacity for a stream request. Placement timeout varies based on the capacity type used to fulfill your stream request:</p> <ul> <li> <p> <b>Always-on capacity</b>: 75 seconds</p> </li> <li> <p> <b>On-demand capacity</b>:</p> <ul> <li> <p>Linux/Proton runtimes: 90 seconds</p> </li> <li> <p>Windows runtime: 10 minutes</p> </li> </ul> </li> </ul> </li> <li> <p> <b>Connection timeout</b>: The amount of time that Amazon GameLift Streams waits for a client to connect to a stream session in <code>ACTIVE</code> status, or reconnect to a stream session in <code>PENDING_CLIENT_RECONNECTION</code> status, the latter of which occurs when a client disconnects or loses connection from a stream session. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. This value is specified by <code>ConnectionTimeoutSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> <li> <p> <b>Maximum session length</b>: A stream session will be terminated after this amount of time has elapsed since it started, regardless of any existing client connections. This value is specified by <code>SessionLengthSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> </ul> <p>To start a new stream session, specify a stream group ID and application ID, along with the transport protocol and signal request to use with the stream session.</p> <p>For stream groups that have multiple locations, provide a set of locations ordered by priority using a <code>Locations</code> parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating to a remote location before the remote location can host a stream.</p> <p>To reconnect to a stream session after a client disconnects or loses connection, use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_CreateStreamSessionConnection.html">CreateStreamSessionConnection</a>.</p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -171,7 +171,7 @@ export interface AddStreamGroupLocationsOutput {
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  Locations: LocationState[] | undefined;
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  }
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  /**
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- * <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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+ * <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 10.0-4 (<code>Type=PROTON, Version=20260204</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  export interface RuntimeEnvironment {
@@ -196,7 +196,7 @@ export interface CreateApplicationInput {
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  */
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  Description: string | undefined;
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  /**
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- * <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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+ * <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 10.0-4 (<code>Type=PROTON, Version=20260204</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  RuntimeEnvironment: RuntimeEnvironment | undefined;
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  */
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  Description?: string | undefined;
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  /**
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- * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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+ * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 10.0-4 (<code>Type=PROTON, Version=20260204</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  RuntimeEnvironment?: RuntimeEnvironment | undefined;
@@ -357,7 +357,7 @@ export interface GetApplicationOutput {
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  */
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  Description?: string | undefined;
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  /**
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- * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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+ * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 10.0-4 (<code>Type=PROTON, Version=20260204</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  RuntimeEnvironment?: RuntimeEnvironment | undefined;
@@ -468,7 +468,7 @@ export interface ApplicationSummary {
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  */
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  LastUpdatedAt?: Date | undefined;
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  /**
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- * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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+ * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 10.0-4 (<code>Type=PROTON, Version=20260204</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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  * @public
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  RuntimeEnvironment?: RuntimeEnvironment | undefined;
@@ -528,7 +528,7 @@ export interface UpdateApplicationOutput {
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  Description?: string | undefined;
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  /**
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- * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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+ * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 10.0-4 (<code>Type=PROTON, Version=20260204</code>)</p> </li> <li> <p>Proton 9.0-2 (<code>Type=PROTON, Version=20250516</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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  * @public
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  RuntimeEnvironment?: RuntimeEnvironment | undefined;
@@ -628,7 +628,7 @@ export interface CreateStreamGroupInput {
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  /**
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- * <p>The target stream quality for sessions that are hosted in this stream group. Set a stream class that is appropriate to the type of content that you're streaming. Stream class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of streaming. The following options are available: </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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+ * <p>The target stream quality for sessions that are hosted in this stream group. Set a stream class that is appropriate to the type of content that you're streaming. Stream class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of streaming. The following options are available: </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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@@ -694,7 +694,7 @@ export interface CreateStreamGroupOutput {
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  LocationStates?: LocationState[] | undefined;
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  /**
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- * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  StreamClass?: StreamClass | undefined;
@@ -911,7 +911,7 @@ export interface GetStreamSessionOutput {
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  */
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  Status?: StreamSessionStatus | undefined;
913
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  /**
914
- * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>idleTimeout</code>: The stream session was terminated because it exceeded the idle timeout period of 60 minutes with no user input activity.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
914
+ * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
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  * @public
916
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  */
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  StatusReason?: StreamSessionStatusReason | undefined;
@@ -1042,7 +1042,7 @@ export interface StreamSessionSummary {
1042
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  */
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  Status?: StreamSessionStatus | undefined;
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  /**
1045
- * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>idleTimeout</code>: The stream session was terminated because it exceeded the idle timeout period of 60 minutes with no user input activity.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
1045
+ * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
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  * @public
1047
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  */
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  StatusReason?: StreamSessionStatusReason | undefined;
@@ -1267,7 +1267,7 @@ export interface StartStreamSessionOutput {
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  */
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  Status?: StreamSessionStatus | undefined;
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  /**
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- * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>idleTimeout</code>: The stream session was terminated because it exceeded the idle timeout period of 60 minutes with no user input activity.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
1270
+ * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
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  * @public
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  */
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  StatusReason?: StreamSessionStatusReason | undefined;
@@ -1382,7 +1382,7 @@ export interface GetStreamGroupOutput {
1382
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  */
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  LocationStates?: LocationState[] | undefined;
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  /**
1385
- * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1385
+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  StreamClass?: StreamClass | undefined;
@@ -1463,7 +1463,7 @@ export interface StreamGroupSummary {
1463
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  */
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  DefaultApplication?: DefaultApplication | undefined;
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  /**
1466
- * <p>The target stream quality for the stream group. </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1466
+ * <p>The target stream quality for the stream group. </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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  * @public
1468
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  */
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  StreamClass?: StreamClass | undefined;
@@ -1553,7 +1553,7 @@ export interface UpdateStreamGroupOutput {
1553
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  */
1554
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  LocationStates?: LocationState[] | undefined;
1555
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  /**
1556
- * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1556
+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1557
1557
  * @public
1558
1558
  */
1559
1559
  StreamClass?: StreamClass | undefined;
@@ -102,6 +102,7 @@ import {
102
102
  UpdateStreamGroupCommandOutput,
103
103
  } from "./commands/UpdateStreamGroupCommand";
104
104
  import { GameLiftStreamsClient } from "./GameLiftStreamsClient";
105
+ import { ResourceNotFoundException } from "./models/errors";
105
106
  export interface GameLiftStreams {
106
107
  addStreamGroupLocations(
107
108
  args: AddStreamGroupLocationsCommandInput,
@@ -454,7 +455,7 @@ export interface GameLiftStreams {
454
455
  WaiterConfiguration<GameLiftStreams>,
455
456
  Exclude<keyof WaiterConfiguration<GameLiftStreams>, "client">
456
457
  >
457
- ): Promise<WaiterResult>;
458
+ ): Promise<WaiterResult<GetApplicationCommandOutput>>;
458
459
  waitUntilApplicationDeleted(
459
460
  args: GetApplicationCommandInput,
460
461
  waiterConfig:
@@ -463,7 +464,7 @@ export interface GameLiftStreams {
463
464
  WaiterConfiguration<GameLiftStreams>,
464
465
  Exclude<keyof WaiterConfiguration<GameLiftStreams>, "client">
465
466
  >
466
- ): Promise<WaiterResult>;
467
+ ): Promise<WaiterResult<ResourceNotFoundException>>;
467
468
  waitUntilStreamGroupActive(
468
469
  args: GetStreamGroupCommandInput,
469
470
  waiterConfig:
@@ -472,7 +473,7 @@ export interface GameLiftStreams {
472
473
  WaiterConfiguration<GameLiftStreams>,
473
474
  Exclude<keyof WaiterConfiguration<GameLiftStreams>, "client">
474
475
  >
475
- ): Promise<WaiterResult>;
476
+ ): Promise<WaiterResult<GetStreamGroupCommandOutput>>;
476
477
  waitUntilStreamGroupDeleted(
477
478
  args: GetStreamGroupCommandInput,
478
479
  waiterConfig:
@@ -481,7 +482,7 @@ export interface GameLiftStreams {
481
482
  WaiterConfiguration<GameLiftStreams>,
482
483
  Exclude<keyof WaiterConfiguration<GameLiftStreams>, "client">
483
484
  >
484
- ): Promise<WaiterResult>;
485
+ ): Promise<WaiterResult<ResourceNotFoundException>>;
485
486
  waitUntilStreamSessionActive(
486
487
  args: GetStreamSessionCommandInput,
487
488
  waiterConfig:
@@ -490,7 +491,7 @@ export interface GameLiftStreams {
490
491
  WaiterConfiguration<GameLiftStreams>,
491
492
  Exclude<keyof WaiterConfiguration<GameLiftStreams>, "client">
492
493
  >
493
- ): Promise<WaiterResult>;
494
+ ): Promise<WaiterResult<GetStreamSessionCommandOutput>>;
494
495
  }
495
496
  export declare class GameLiftStreams
496
497
  extends GameLiftStreamsClient
@@ -1,11 +1,18 @@
1
1
  import { WaiterConfiguration, WaiterResult } from "@smithy/util-waiter";
2
- import { GetApplicationCommandInput } from "../commands/GetApplicationCommand";
2
+ import {
3
+ GetApplicationCommandInput,
4
+ GetApplicationCommandOutput,
5
+ } from "../commands/GetApplicationCommand";
3
6
  import { GameLiftStreamsClient } from "../GameLiftStreamsClient";
7
+ import { ResourceNotFoundException } from "../models/errors";
8
+ import { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
9
  export declare const waitForApplicationDeleted: (
5
10
  params: WaiterConfiguration<GameLiftStreamsClient>,
6
11
  input: GetApplicationCommandInput
7
- ) => Promise<WaiterResult>;
12
+ ) => Promise<
13
+ WaiterResult<GetApplicationCommandOutput | GameLiftStreamsServiceException>
14
+ >;
8
15
  export declare const waitUntilApplicationDeleted: (
9
16
  params: WaiterConfiguration<GameLiftStreamsClient>,
10
17
  input: GetApplicationCommandInput
11
- ) => Promise<WaiterResult>;
18
+ ) => Promise<WaiterResult<ResourceNotFoundException>>;
@@ -1,11 +1,17 @@
1
1
  import { WaiterConfiguration, WaiterResult } from "@smithy/util-waiter";
2
- import { GetApplicationCommandInput } from "../commands/GetApplicationCommand";
2
+ import {
3
+ GetApplicationCommandInput,
4
+ GetApplicationCommandOutput,
5
+ } from "../commands/GetApplicationCommand";
3
6
  import { GameLiftStreamsClient } from "../GameLiftStreamsClient";
7
+ import { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
8
  export declare const waitForApplicationReady: (
5
9
  params: WaiterConfiguration<GameLiftStreamsClient>,
6
10
  input: GetApplicationCommandInput
7
- ) => Promise<WaiterResult>;
11
+ ) => Promise<
12
+ WaiterResult<GetApplicationCommandOutput | GameLiftStreamsServiceException>
13
+ >;
8
14
  export declare const waitUntilApplicationReady: (
9
15
  params: WaiterConfiguration<GameLiftStreamsClient>,
10
16
  input: GetApplicationCommandInput
11
- ) => Promise<WaiterResult>;
17
+ ) => Promise<WaiterResult<GetApplicationCommandOutput>>;
@@ -1,11 +1,17 @@
1
1
  import { WaiterConfiguration, WaiterResult } from "@smithy/util-waiter";
2
- import { GetStreamGroupCommandInput } from "../commands/GetStreamGroupCommand";
2
+ import {
3
+ GetStreamGroupCommandInput,
4
+ GetStreamGroupCommandOutput,
5
+ } from "../commands/GetStreamGroupCommand";
3
6
  import { GameLiftStreamsClient } from "../GameLiftStreamsClient";
7
+ import { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
8
  export declare const waitForStreamGroupActive: (
5
9
  params: WaiterConfiguration<GameLiftStreamsClient>,
6
10
  input: GetStreamGroupCommandInput
7
- ) => Promise<WaiterResult>;
11
+ ) => Promise<
12
+ WaiterResult<GetStreamGroupCommandOutput | GameLiftStreamsServiceException>
13
+ >;
8
14
  export declare const waitUntilStreamGroupActive: (
9
15
  params: WaiterConfiguration<GameLiftStreamsClient>,
10
16
  input: GetStreamGroupCommandInput
11
- ) => Promise<WaiterResult>;
17
+ ) => Promise<WaiterResult<GetStreamGroupCommandOutput>>;
@@ -1,11 +1,18 @@
1
1
  import { WaiterConfiguration, WaiterResult } from "@smithy/util-waiter";
2
- import { GetStreamGroupCommandInput } from "../commands/GetStreamGroupCommand";
2
+ import {
3
+ GetStreamGroupCommandInput,
4
+ GetStreamGroupCommandOutput,
5
+ } from "../commands/GetStreamGroupCommand";
3
6
  import { GameLiftStreamsClient } from "../GameLiftStreamsClient";
7
+ import { ResourceNotFoundException } from "../models/errors";
8
+ import { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
9
  export declare const waitForStreamGroupDeleted: (
5
10
  params: WaiterConfiguration<GameLiftStreamsClient>,
6
11
  input: GetStreamGroupCommandInput
7
- ) => Promise<WaiterResult>;
12
+ ) => Promise<
13
+ WaiterResult<GetStreamGroupCommandOutput | GameLiftStreamsServiceException>
14
+ >;
8
15
  export declare const waitUntilStreamGroupDeleted: (
9
16
  params: WaiterConfiguration<GameLiftStreamsClient>,
10
17
  input: GetStreamGroupCommandInput
11
- ) => Promise<WaiterResult>;
18
+ ) => Promise<WaiterResult<ResourceNotFoundException>>;
@@ -1,11 +1,17 @@
1
1
  import { WaiterConfiguration, WaiterResult } from "@smithy/util-waiter";
2
- import { GetStreamSessionCommandInput } from "../commands/GetStreamSessionCommand";
2
+ import {
3
+ GetStreamSessionCommandInput,
4
+ GetStreamSessionCommandOutput,
5
+ } from "../commands/GetStreamSessionCommand";
3
6
  import { GameLiftStreamsClient } from "../GameLiftStreamsClient";
7
+ import { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
8
  export declare const waitForStreamSessionActive: (
5
9
  params: WaiterConfiguration<GameLiftStreamsClient>,
6
10
  input: GetStreamSessionCommandInput
7
- ) => Promise<WaiterResult>;
11
+ ) => Promise<
12
+ WaiterResult<GetStreamSessionCommandOutput | GameLiftStreamsServiceException>
13
+ >;
8
14
  export declare const waitUntilStreamSessionActive: (
9
15
  params: WaiterConfiguration<GameLiftStreamsClient>,
10
16
  input: GetStreamSessionCommandInput
11
- ) => Promise<WaiterResult>;
17
+ ) => Promise<WaiterResult<GetStreamSessionCommandOutput>>;
@@ -1,14 +1,16 @@
1
1
  import { type WaiterConfiguration, type WaiterResult } from "@smithy/util-waiter";
2
- import { type GetApplicationCommandInput } from "../commands/GetApplicationCommand";
2
+ import { type GetApplicationCommandInput, type GetApplicationCommandOutput } from "../commands/GetApplicationCommand";
3
3
  import type { GameLiftStreamsClient } from "../GameLiftStreamsClient";
4
+ import type { ResourceNotFoundException } from "../models/errors";
5
+ import type { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
6
  /**
5
7
  * Waits until an application is deleted
6
8
  * @deprecated Use waitUntilApplicationDeleted instead. waitForApplicationDeleted does not throw error in non-success cases.
7
9
  */
8
- export declare const waitForApplicationDeleted: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetApplicationCommandInput) => Promise<WaiterResult>;
10
+ export declare const waitForApplicationDeleted: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetApplicationCommandInput) => Promise<WaiterResult<GetApplicationCommandOutput | GameLiftStreamsServiceException>>;
9
11
  /**
10
12
  * Waits until an application is deleted
11
13
  * @param params - Waiter configuration options.
12
14
  * @param input - The input to GetApplicationCommand for polling.
13
15
  */
14
- export declare const waitUntilApplicationDeleted: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetApplicationCommandInput) => Promise<WaiterResult>;
16
+ export declare const waitUntilApplicationDeleted: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetApplicationCommandInput) => Promise<WaiterResult<ResourceNotFoundException>>;
@@ -1,14 +1,15 @@
1
1
  import { type WaiterConfiguration, type WaiterResult } from "@smithy/util-waiter";
2
- import { type GetApplicationCommandInput } from "../commands/GetApplicationCommand";
2
+ import { type GetApplicationCommandInput, type GetApplicationCommandOutput } from "../commands/GetApplicationCommand";
3
3
  import type { GameLiftStreamsClient } from "../GameLiftStreamsClient";
4
+ import type { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
5
  /**
5
6
  * Waits until an application is ready
6
7
  * @deprecated Use waitUntilApplicationReady instead. waitForApplicationReady does not throw error in non-success cases.
7
8
  */
8
- export declare const waitForApplicationReady: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetApplicationCommandInput) => Promise<WaiterResult>;
9
+ export declare const waitForApplicationReady: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetApplicationCommandInput) => Promise<WaiterResult<GetApplicationCommandOutput | GameLiftStreamsServiceException>>;
9
10
  /**
10
11
  * Waits until an application is ready
11
12
  * @param params - Waiter configuration options.
12
13
  * @param input - The input to GetApplicationCommand for polling.
13
14
  */
14
- export declare const waitUntilApplicationReady: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetApplicationCommandInput) => Promise<WaiterResult>;
15
+ export declare const waitUntilApplicationReady: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetApplicationCommandInput) => Promise<WaiterResult<GetApplicationCommandOutput>>;
@@ -1,14 +1,15 @@
1
1
  import { type WaiterConfiguration, type WaiterResult } from "@smithy/util-waiter";
2
- import { type GetStreamGroupCommandInput } from "../commands/GetStreamGroupCommand";
2
+ import { type GetStreamGroupCommandInput, type GetStreamGroupCommandOutput } from "../commands/GetStreamGroupCommand";
3
3
  import type { GameLiftStreamsClient } from "../GameLiftStreamsClient";
4
+ import type { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
5
  /**
5
6
  * Waits until a stream group is active
6
7
  * @deprecated Use waitUntilStreamGroupActive instead. waitForStreamGroupActive does not throw error in non-success cases.
7
8
  */
8
- export declare const waitForStreamGroupActive: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamGroupCommandInput) => Promise<WaiterResult>;
9
+ export declare const waitForStreamGroupActive: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamGroupCommandInput) => Promise<WaiterResult<GetStreamGroupCommandOutput | GameLiftStreamsServiceException>>;
9
10
  /**
10
11
  * Waits until a stream group is active
11
12
  * @param params - Waiter configuration options.
12
13
  * @param input - The input to GetStreamGroupCommand for polling.
13
14
  */
14
- export declare const waitUntilStreamGroupActive: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamGroupCommandInput) => Promise<WaiterResult>;
15
+ export declare const waitUntilStreamGroupActive: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamGroupCommandInput) => Promise<WaiterResult<GetStreamGroupCommandOutput>>;
@@ -1,14 +1,16 @@
1
1
  import { type WaiterConfiguration, type WaiterResult } from "@smithy/util-waiter";
2
- import { type GetStreamGroupCommandInput } from "../commands/GetStreamGroupCommand";
2
+ import { type GetStreamGroupCommandInput, type GetStreamGroupCommandOutput } from "../commands/GetStreamGroupCommand";
3
3
  import type { GameLiftStreamsClient } from "../GameLiftStreamsClient";
4
+ import type { ResourceNotFoundException } from "../models/errors";
5
+ import type { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
6
  /**
5
7
  * Waits until a stream group is deleted
6
8
  * @deprecated Use waitUntilStreamGroupDeleted instead. waitForStreamGroupDeleted does not throw error in non-success cases.
7
9
  */
8
- export declare const waitForStreamGroupDeleted: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamGroupCommandInput) => Promise<WaiterResult>;
10
+ export declare const waitForStreamGroupDeleted: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamGroupCommandInput) => Promise<WaiterResult<GetStreamGroupCommandOutput | GameLiftStreamsServiceException>>;
9
11
  /**
10
12
  * Waits until a stream group is deleted
11
13
  * @param params - Waiter configuration options.
12
14
  * @param input - The input to GetStreamGroupCommand for polling.
13
15
  */
14
- export declare const waitUntilStreamGroupDeleted: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamGroupCommandInput) => Promise<WaiterResult>;
16
+ export declare const waitUntilStreamGroupDeleted: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamGroupCommandInput) => Promise<WaiterResult<ResourceNotFoundException>>;
@@ -1,14 +1,15 @@
1
1
  import { type WaiterConfiguration, type WaiterResult } from "@smithy/util-waiter";
2
- import { type GetStreamSessionCommandInput } from "../commands/GetStreamSessionCommand";
2
+ import { type GetStreamSessionCommandInput, type GetStreamSessionCommandOutput } from "../commands/GetStreamSessionCommand";
3
3
  import type { GameLiftStreamsClient } from "../GameLiftStreamsClient";
4
+ import type { GameLiftStreamsServiceException } from "../models/GameLiftStreamsServiceException";
4
5
  /**
5
6
  * Waits until a stream session is active
6
7
  * @deprecated Use waitUntilStreamSessionActive instead. waitForStreamSessionActive does not throw error in non-success cases.
7
8
  */
8
- export declare const waitForStreamSessionActive: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamSessionCommandInput) => Promise<WaiterResult>;
9
+ export declare const waitForStreamSessionActive: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamSessionCommandInput) => Promise<WaiterResult<GetStreamSessionCommandOutput | GameLiftStreamsServiceException>>;
9
10
  /**
10
11
  * Waits until a stream session is active
11
12
  * @param params - Waiter configuration options.
12
13
  * @param input - The input to GetStreamSessionCommand for polling.
13
14
  */
14
- export declare const waitUntilStreamSessionActive: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamSessionCommandInput) => Promise<WaiterResult>;
15
+ export declare const waitUntilStreamSessionActive: (params: WaiterConfiguration<GameLiftStreamsClient>, input: GetStreamSessionCommandInput) => Promise<WaiterResult<GetStreamSessionCommandOutput>>;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@aws-sdk/client-gameliftstreams",
3
3
  "description": "AWS SDK for JavaScript Gameliftstreams Client for Node.js, Browser and React Native",
4
- "version": "3.1037.0",
4
+ "version": "3.1039.0",
5
5
  "scripts": {
6
6
  "build": "concurrently 'yarn:build:types' 'yarn:build:es' && yarn build:cjs",
7
7
  "build:cjs": "node ../../scripts/compilation/inline client-gameliftstreams",
@@ -21,17 +21,17 @@
21
21
  "dependencies": {
22
22
  "@aws-crypto/sha256-browser": "5.2.0",
23
23
  "@aws-crypto/sha256-js": "5.2.0",
24
- "@aws-sdk/core": "^3.974.5",
25
- "@aws-sdk/credential-provider-node": "^3.972.36",
24
+ "@aws-sdk/core": "^3.974.7",
25
+ "@aws-sdk/credential-provider-node": "^3.972.38",
26
26
  "@aws-sdk/middleware-host-header": "^3.972.10",
27
27
  "@aws-sdk/middleware-logger": "^3.972.10",
28
28
  "@aws-sdk/middleware-recursion-detection": "^3.972.11",
29
- "@aws-sdk/middleware-user-agent": "^3.972.35",
29
+ "@aws-sdk/middleware-user-agent": "^3.972.37",
30
30
  "@aws-sdk/region-config-resolver": "^3.972.13",
31
31
  "@aws-sdk/types": "^3.973.8",
32
32
  "@aws-sdk/util-endpoints": "^3.996.8",
33
33
  "@aws-sdk/util-user-agent-browser": "^3.972.10",
34
- "@aws-sdk/util-user-agent-node": "^3.973.21",
34
+ "@aws-sdk/util-user-agent-node": "^3.973.23",
35
35
  "@smithy/config-resolver": "^4.4.17",
36
36
  "@smithy/core": "^3.23.17",
37
37
  "@smithy/fetch-http-handler": "^5.3.17",
@@ -39,7 +39,7 @@
39
39
  "@smithy/invalid-dependency": "^4.2.14",
40
40
  "@smithy/middleware-content-length": "^4.2.14",
41
41
  "@smithy/middleware-endpoint": "^4.4.32",
42
- "@smithy/middleware-retry": "^4.5.5",
42
+ "@smithy/middleware-retry": "^4.5.7",
43
43
  "@smithy/middleware-serde": "^4.2.20",
44
44
  "@smithy/middleware-stack": "^4.2.14",
45
45
  "@smithy/node-config-provider": "^4.3.14",
@@ -55,9 +55,9 @@
55
55
  "@smithy/util-defaults-mode-node": "^4.2.54",
56
56
  "@smithy/util-endpoints": "^3.4.2",
57
57
  "@smithy/util-middleware": "^4.2.14",
58
- "@smithy/util-retry": "^4.3.4",
58
+ "@smithy/util-retry": "^4.3.6",
59
59
  "@smithy/util-utf8": "^4.2.2",
60
- "@smithy/util-waiter": "^4.2.16",
60
+ "@smithy/util-waiter": "^4.3.0",
61
61
  "tslib": "^2.6.2"
62
62
  },
63
63
  "devDependencies": {