@aws-sdk/client-gameliftstreams 3.1008.0 → 3.1009.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -9,8 +9,9 @@ AWS SDK for JavaScript GameLiftStreams Client for Node.js, Browser and React Nat
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  <fullname>Amazon GameLift Streams</fullname> <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p> <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (CLI), or by making direct REST calls through HTTPS.</p> <p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
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  ## Installing
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- To install this package, simply type add or install @aws-sdk/client-gameliftstreams
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- using your favorite package manager:
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+
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+ To install this package, use the CLI of your favorite package manager:
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+
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  - `npm install @aws-sdk/client-gameliftstreams`
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  - `yarn add @aws-sdk/client-gameliftstreams`
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  - `pnpm add @aws-sdk/client-gameliftstreams`
@@ -35,15 +36,15 @@ import { GameLiftStreamsClient, ListApplicationsCommand } from "@aws-sdk/client-
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  ### Usage
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- To send a request, you:
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+ To send a request:
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- - Initiate client with configuration (e.g. credentials, region).
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- - Initiate command with input parameters.
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- - Call `send` operation on client with command object as input.
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- - If you are using a custom http handler, you may call `destroy()` to close open connections.
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+ - Instantiate a client with configuration (e.g. credentials, region).
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+ - See [docs/CLIENTS](https://github.com/aws/aws-sdk-js-v3/blob/main/supplemental-docs/CLIENTS.md) for configuration details.
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+ - See [@aws-sdk/config](https://github.com/aws/aws-sdk-js-v3/blob/main/packages/config/README.md) for additional options.
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+ - Instantiate a command with input parameters.
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+ - Call the `send` operation on the client, providing the command object as input.
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  ```js
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- // a client can be shared by different commands.
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  const client = new GameLiftStreamsClient({ region: "REGION" });
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  const params = { /** input parameters */ };
@@ -52,7 +53,7 @@ const command = new ListApplicationsCommand(params);
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  #### Async/await
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- We recommend using [await](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/await)
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+ We recommend using the [await](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Operators/await)
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  operator to wait for the promise returned by send operation as follows:
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  ```js
@@ -67,26 +68,9 @@ try {
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  }
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  ```
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- Async-await is clean, concise, intuitive, easy to debug and has better error handling
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- as compared to using Promise chains or callbacks.
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-
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  #### Promises
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- You can also use [Promise chaining](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises#chaining)
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- to execute send operation.
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-
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- ```js
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- client.send(command).then(
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- (data) => {
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- // process data.
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- },
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- (error) => {
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- // error handling.
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- }
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- );
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- ```
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-
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- Promises can also be called using `.catch()` and `.finally()` as follows:
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+ You can also use [Promise chaining](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises#chaining).
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  ```js
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  client
@@ -102,27 +86,21 @@ client
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  });
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  ```
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- #### Callbacks
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-
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- We do not recommend using callbacks because of [callback hell](http://callbackhell.com/),
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- but they are supported by the send operation.
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+ #### Aggregated client
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- ```js
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- // callbacks.
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- client.send(command, (err, data) => {
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- // process err and data.
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- });
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- ```
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+ The aggregated client class is exported from the same package, but without the "Client" suffix.
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- #### v2 compatible style
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+ `GameLiftStreams` extends `GameLiftStreamsClient` and additionally supports all operations, waiters, and paginators as methods.
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+ This style may be familiar to you from the AWS SDK for JavaScript v2.
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- The client can also send requests using v2 compatible style.
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- However, it results in a bigger bundle size and may be dropped in next major version. More details in the blog post
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- on [modular packages in AWS SDK for JavaScript](https://aws.amazon.com/blogs/developer/modular-packages-in-aws-sdk-for-javascript/)
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+ If you are bundling the AWS SDK, we recommend using only the bare-bones client (`GameLiftStreamsClient`).
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+ More details are in the blog post on
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+ [modular packages in AWS SDK for JavaScript](https://aws.amazon.com/blogs/developer/modular-packages-in-aws-sdk-for-javascript/).
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  ```ts
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- import * as AWS from "@aws-sdk/client-gameliftstreams";
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- const client = new AWS.GameLiftStreams({ region: "REGION" });
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+ import { GameLiftStreams } from "@aws-sdk/client-gameliftstreams";
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+
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+ const client = new GameLiftStreams({ region: "REGION" });
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  // async/await.
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  try {
@@ -142,7 +120,7 @@ client
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  // error handling.
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  });
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- // callbacks.
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+ // callbacks (not recommended).
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  client.listApplications(params, (err, data) => {
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  // process err and data.
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  });
@@ -170,12 +148,14 @@ try {
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  }
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  ```
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+ See also [docs/ERROR_HANDLING](https://github.com/aws/aws-sdk-js-v3/blob/main/supplemental-docs/ERROR_HANDLING.md).
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+
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  ## Getting Help
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  Please use these community resources for getting help.
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- We use the GitHub issues for tracking bugs and feature requests, but have limited bandwidth to address them.
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+ We use GitHub issues for tracking bugs and feature requests, but have limited bandwidth to address them.
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- - Visit [Developer Guide](https://docs.aws.amazon.com/sdk-for-javascript/v3/developer-guide/welcome.html)
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+ - Visit the [Developer Guide](https://docs.aws.amazon.com/sdk-for-javascript/v3/developer-guide/welcome.html)
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  or [API Reference](https://docs.aws.amazon.com/AWSJavaScriptSDK/v3/latest/index.html).
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  - Check out the blog posts tagged with [`aws-sdk-js`](https://aws.amazon.com/blogs/developer/tag/aws-sdk-js/)
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  on AWS Developer Blog.
@@ -1,7 +1,7 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.RuntimeEnvironment$ = exports.ReplicationStatus$ = exports.RemoveStreamGroupLocationsInput$ = exports.PerformanceStatsConfiguration$ = exports.LocationState$ = exports.LocationConfiguration$ = exports.ListTagsForResourceResponse$ = exports.ListTagsForResourceRequest$ = exports.ListStreamSessionsOutput$ = exports.ListStreamSessionsInput$ = exports.ListStreamSessionsByAccountOutput$ = exports.ListStreamSessionsByAccountInput$ = exports.ListStreamGroupsOutput$ = exports.ListStreamGroupsInput$ = exports.ListApplicationsOutput$ = exports.ListApplicationsInput$ = exports.GetStreamSessionOutput$ = exports.GetStreamSessionInput$ = exports.GetStreamGroupOutput$ = exports.GetStreamGroupInput$ = exports.GetApplicationOutput$ = exports.GetApplicationInput$ = exports.ExportStreamSessionFilesOutput$ = exports.ExportStreamSessionFilesInput$ = exports.ExportFilesMetadata$ = exports.DisassociateApplicationsOutput$ = exports.DisassociateApplicationsInput$ = exports.DeleteStreamGroupInput$ = exports.DeleteApplicationInput$ = exports.DefaultApplication$ = exports.CreateStreamSessionConnectionOutput$ = exports.CreateStreamSessionConnectionInput$ = exports.CreateStreamGroupOutput$ = exports.CreateStreamGroupInput$ = exports.CreateApplicationOutput$ = exports.CreateApplicationInput$ = exports.AssociateApplicationsOutput$ = exports.AssociateApplicationsInput$ = exports.ApplicationSummary$ = exports.AddStreamGroupLocationsOutput$ = exports.AddStreamGroupLocationsInput$ = exports.errorTypeRegistries = exports.ValidationException$ = exports.ThrottlingException$ = exports.ServiceQuotaExceededException$ = exports.ResourceNotFoundException$ = exports.InternalServerException$ = exports.ConflictException$ = exports.AccessDeniedException$ = exports.GameLiftStreamsServiceException$ = void 0;
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- exports.UpdateStreamGroup$ = exports.UpdateApplication$ = exports.UntagResource$ = exports.TerminateStreamSession$ = exports.TagResource$ = exports.StartStreamSession$ = exports.RemoveStreamGroupLocations$ = exports.ListTagsForResource$ = exports.ListStreamSessionsByAccount$ = exports.ListStreamSessions$ = exports.ListStreamGroups$ = exports.ListApplications$ = exports.GetStreamSession$ = exports.GetStreamGroup$ = exports.GetApplication$ = exports.ExportStreamSessionFiles$ = exports.DisassociateApplications$ = exports.DeleteStreamGroup$ = exports.DeleteApplication$ = exports.CreateStreamSessionConnection$ = exports.CreateStreamGroup$ = exports.CreateApplication$ = exports.AssociateApplications$ = exports.AddStreamGroupLocations$ = exports.UpdateStreamGroupOutput$ = exports.UpdateStreamGroupInput$ = exports.UpdateApplicationOutput$ = exports.UpdateApplicationInput$ = exports.UntagResourceResponse$ = exports.UntagResourceRequest$ = exports.TerminateStreamSessionInput$ = exports.TagResourceResponse$ = exports.TagResourceRequest$ = exports.StreamSessionSummary$ = exports.StreamGroupSummary$ = exports.StartStreamSessionOutput$ = exports.StartStreamSessionInput$ = void 0;
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+ exports.UpdateStreamGroup$ = exports.UpdateApplication$ = exports.UntagResource$ = exports.TerminateStreamSession$ = exports.TagResource$ = exports.StartStreamSession$ = exports.RemoveStreamGroupLocations$ = exports.ListTagsForResource$ = exports.ListStreamSessionsByAccount$ = exports.ListStreamSessions$ = exports.ListStreamGroups$ = exports.ListApplications$ = exports.GetStreamSession$ = exports.GetStreamGroup$ = exports.GetApplication$ = exports.ExportStreamSessionFiles$ = exports.DisassociateApplications$ = exports.DeleteStreamGroup$ = exports.DeleteApplication$ = exports.CreateStreamSessionConnection$ = exports.CreateStreamGroup$ = exports.CreateApplication$ = exports.AssociateApplications$ = exports.AddStreamGroupLocations$ = exports.VpcTransitConfigurationResponse$ = exports.VpcTransitConfiguration$ = exports.UpdateStreamGroupOutput$ = exports.UpdateStreamGroupInput$ = exports.UpdateApplicationOutput$ = exports.UpdateApplicationInput$ = exports.UntagResourceResponse$ = exports.UntagResourceRequest$ = exports.TerminateStreamSessionInput$ = exports.TagResourceResponse$ = exports.TagResourceRequest$ = exports.StreamSessionSummary$ = exports.StreamGroupSummary$ = exports.StartStreamSessionOutput$ = exports.StartStreamSessionInput$ = void 0;
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  const _A = "Arn";
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  const _AA = "ApplicationArns";
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  const _AAI = "AssociateApplicationsInput";
@@ -66,7 +66,9 @@ const _GSSI = "GetStreamSessionInput";
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  const _GSSO = "GetStreamSessionOutput";
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  const _I = "Identifier";
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  const _IC = "IdleCapacity";
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+ const _ICB = "Ipv4CidrBlocks";
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  const _ISE = "InternalServerException";
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+ const _IVICB = "InternalVpcIpv4CidrBlock";
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  const _Id = "Id";
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  const _It = "Items";
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  const _L = "Locations";
@@ -128,6 +130,8 @@ const _SSSt = "StartStreamSession";
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  const _SWC = "SharedWithClient";
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  const _T = "Tags";
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  const _TE = "ThrottlingException";
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+ const _TGI = "TransitGatewayId";
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+ const _TGRSA = "TransitGatewayResourceShareArn";
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  const _TIC = "TargetIdleCapacity";
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  const _TK = "TagKeys";
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  const _TR = "TagResource";
@@ -148,6 +152,9 @@ const _USGI = "UpdateStreamGroupInput";
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  const _USGO = "UpdateStreamGroupOutput";
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  const _V = "Version";
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  const _VE = "ValidationException";
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+ const _VI = "VpcId";
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+ const _VTC = "VpcTransitConfiguration";
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+ const _VTCR = "VpcTransitConfigurationResponse";
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  const _WSPU = "WebSdkProtocolUrl";
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  const _c = "client";
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  const _e = "error";
@@ -391,13 +398,13 @@ exports.ListTagsForResourceResponse$ = [3, n0, _LTFRRi,
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  ];
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  exports.LocationConfiguration$ = [3, n0, _LCo,
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  0,
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- [_LN, _AOC, _ODC, _TIC, _MC],
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- [0, 1, 1, 1, 1], 1
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+ [_LN, _AOC, _ODC, _TIC, _MC, _VTC],
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+ [0, 1, 1, 1, 1, () => exports.VpcTransitConfiguration$], 1
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  ];
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  exports.LocationState$ = [3, n0, _LSo,
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  0,
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- [_LN, _S, _AOC, _ODC, _TIC, _MC, _RC, _AC, _IC],
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- [0, 0, 1, 1, 1, 1, 1, 1, 1]
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+ [_LN, _S, _AOC, _ODC, _TIC, _MC, _RC, _AC, _IC, _IVICB, _VTC],
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+ [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, () => exports.VpcTransitConfigurationResponse$]
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  ];
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  exports.PerformanceStatsConfiguration$ = [3, n0, _PSC,
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  0,
@@ -484,6 +491,16 @@ exports.UpdateStreamGroupOutput$ = [3, n0, _USGO,
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  [_A, _D, _DA, _LS, _SC, _Id, _S, _SRt, _LUA, _CA, _EA, _AAs],
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  [0, 0, () => exports.DefaultApplication$, () => LocationStates, 0, 0, 0, 0, 4, 4, 4, 64 | 0], 1
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  ];
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+ exports.VpcTransitConfiguration$ = [3, n0, _VTC,
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+ 0,
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+ [_VI, _ICB],
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+ [0, 64 | 0], 2
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+ ];
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+ exports.VpcTransitConfigurationResponse$ = [3, n0, _VTCR,
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+ 0,
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+ [_VI, _ICB, _TGI, _TGRSA],
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+ [0, 64 | 0, 0, 0]
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+ ];
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  var __Unit = "unit";
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  var ApplicationSummaryList = [1, n0, _ASL,
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  0, () => exports.ApplicationSummary$
@@ -492,6 +509,7 @@ var ArnList = 64 | 0;
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  var FilePaths = 64 | 0;
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  var GameLaunchArgList = 64 | 0;
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  var Identifiers = 64 | 0;
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+ var Ipv4CidrBlockList = 64 | 0;
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  var LocationConfigurations = [1, n0, _LC,
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  0, () => exports.LocationConfiguration$
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  ];
@@ -62,7 +62,9 @@ const _GSSI = "GetStreamSessionInput";
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  const _GSSO = "GetStreamSessionOutput";
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  const _I = "Identifier";
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  const _IC = "IdleCapacity";
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+ const _ICB = "Ipv4CidrBlocks";
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  const _ISE = "InternalServerException";
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+ const _IVICB = "InternalVpcIpv4CidrBlock";
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  const _Id = "Id";
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  const _It = "Items";
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  const _L = "Locations";
@@ -124,6 +126,8 @@ const _SSSt = "StartStreamSession";
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  const _SWC = "SharedWithClient";
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  const _T = "Tags";
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  const _TE = "ThrottlingException";
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+ const _TGI = "TransitGatewayId";
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+ const _TGRSA = "TransitGatewayResourceShareArn";
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  const _TIC = "TargetIdleCapacity";
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  const _TK = "TagKeys";
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  const _TR = "TagResource";
@@ -144,6 +148,9 @@ const _USGI = "UpdateStreamGroupInput";
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  const _USGO = "UpdateStreamGroupOutput";
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  const _V = "Version";
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  const _VE = "ValidationException";
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+ const _VI = "VpcId";
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+ const _VTC = "VpcTransitConfiguration";
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+ const _VTCR = "VpcTransitConfigurationResponse";
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  const _WSPU = "WebSdkProtocolUrl";
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  const _c = "client";
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  const _e = "error";
@@ -387,13 +394,13 @@ export var ListTagsForResourceResponse$ = [3, n0, _LTFRRi,
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  ];
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  export var LocationConfiguration$ = [3, n0, _LCo,
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  0,
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- [_LN, _AOC, _ODC, _TIC, _MC],
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- [0, 1, 1, 1, 1], 1
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+ [_LN, _AOC, _ODC, _TIC, _MC, _VTC],
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+ [0, 1, 1, 1, 1, () => VpcTransitConfiguration$], 1
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  ];
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  export var LocationState$ = [3, n0, _LSo,
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  0,
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- [_LN, _S, _AOC, _ODC, _TIC, _MC, _RC, _AC, _IC],
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- [0, 0, 1, 1, 1, 1, 1, 1, 1]
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+ [_LN, _S, _AOC, _ODC, _TIC, _MC, _RC, _AC, _IC, _IVICB, _VTC],
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+ [0, 0, 1, 1, 1, 1, 1, 1, 1, 0, () => VpcTransitConfigurationResponse$]
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  ];
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  export var PerformanceStatsConfiguration$ = [3, n0, _PSC,
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  0,
@@ -480,6 +487,16 @@ export var UpdateStreamGroupOutput$ = [3, n0, _USGO,
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  [_A, _D, _DA, _LS, _SC, _Id, _S, _SRt, _LUA, _CA, _EA, _AAs],
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  [0, 0, () => DefaultApplication$, () => LocationStates, 0, 0, 0, 0, 4, 4, 4, 64 | 0], 1
482
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  ];
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+ export var VpcTransitConfiguration$ = [3, n0, _VTC,
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+ 0,
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+ [_VI, _ICB],
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+ [0, 64 | 0], 2
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+ ];
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+ export var VpcTransitConfigurationResponse$ = [3, n0, _VTCR,
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+ 0,
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+ [_VI, _ICB, _TGI, _TGRSA],
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+ [0, 64 | 0, 0, 0]
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+ ];
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  var __Unit = "unit";
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  var ApplicationSummaryList = [1, n0, _ASL,
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  0, () => ApplicationSummary$
@@ -488,6 +505,7 @@ var ArnList = 64 | 0;
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  var FilePaths = 64 | 0;
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  var GameLaunchArgList = 64 | 0;
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  var Identifiers = 64 | 0;
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+ var Ipv4CidrBlockList = 64 | 0;
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  var LocationConfigurations = [1, n0, _LC,
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  0, () => LocationConfiguration$
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  ];
@@ -45,6 +45,12 @@ declare const AddStreamGroupLocationsCommand_base: {
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  * OnDemandCapacity: Number("int"),
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  * TargetIdleCapacity: Number("int"),
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  * MaximumCapacity: Number("int"),
48
+ * VpcTransitConfiguration: { // VpcTransitConfiguration
49
+ * VpcId: "STRING_VALUE", // required
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+ * Ipv4CidrBlocks: [ // Ipv4CidrBlockList // required
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+ * "STRING_VALUE",
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+ * ],
53
+ * },
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  * },
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  * ],
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  * };
@@ -63,6 +69,15 @@ declare const AddStreamGroupLocationsCommand_base: {
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  * // RequestedCapacity: Number("int"),
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  * // AllocatedCapacity: Number("int"),
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  * // IdleCapacity: Number("int"),
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+ * // InternalVpcIpv4CidrBlock: "STRING_VALUE",
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+ * // VpcTransitConfiguration: { // VpcTransitConfigurationResponse
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+ * // VpcId: "STRING_VALUE",
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+ * // Ipv4CidrBlocks: [ // Ipv4CidrBlockList
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+ * // "STRING_VALUE",
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+ * // ],
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+ * // TransitGatewayId: "STRING_VALUE",
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+ * // TransitGatewayResourceShareArn: "STRING_VALUE",
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+ * // },
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  * // },
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  * // ],
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  * // };
@@ -47,6 +47,12 @@ declare const CreateStreamGroupCommand_base: {
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47
  * OnDemandCapacity: Number("int"),
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  * TargetIdleCapacity: Number("int"),
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  * MaximumCapacity: Number("int"),
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+ * VpcTransitConfiguration: { // VpcTransitConfiguration
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+ * VpcId: "STRING_VALUE", // required
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+ * Ipv4CidrBlocks: [ // Ipv4CidrBlockList // required
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+ * "STRING_VALUE",
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+ * ],
55
+ * },
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56
  * },
51
57
  * ],
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  * Tags: { // Tags
@@ -74,6 +80,15 @@ declare const CreateStreamGroupCommand_base: {
74
80
  * // RequestedCapacity: Number("int"),
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81
  * // AllocatedCapacity: Number("int"),
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  * // IdleCapacity: Number("int"),
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+ * // InternalVpcIpv4CidrBlock: "STRING_VALUE",
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+ * // VpcTransitConfiguration: { // VpcTransitConfigurationResponse
85
+ * // VpcId: "STRING_VALUE",
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+ * // Ipv4CidrBlocks: [ // Ipv4CidrBlockList
87
+ * // "STRING_VALUE",
88
+ * // ],
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+ * // TransitGatewayId: "STRING_VALUE",
90
+ * // TransitGatewayResourceShareArn: "STRING_VALUE",
91
+ * // },
77
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  * // },
78
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  * // ],
79
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  * // StreamClass: "gen4n_high" || "gen4n_ultra" || "gen4n_win2022" || "gen5n_high" || "gen5n_ultra" || "gen5n_win2022" || "gen6n_small" || "gen6n_medium" || "gen6n_high" || "gen6n_ultra" || "gen6n_ultra_win2022" || "gen6n_pro" || "gen6n_pro_win2022" || "gen6n_small_win2022" || "gen6n_medium_win2022" || "gen6e_pro" || "gen6e_pro_win2022",
@@ -59,6 +59,15 @@ declare const GetStreamGroupCommand_base: {
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  * // RequestedCapacity: Number("int"),
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  * // AllocatedCapacity: Number("int"),
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  * // IdleCapacity: Number("int"),
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+ * // InternalVpcIpv4CidrBlock: "STRING_VALUE",
63
+ * // VpcTransitConfiguration: { // VpcTransitConfigurationResponse
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+ * // VpcId: "STRING_VALUE",
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+ * // Ipv4CidrBlocks: [ // Ipv4CidrBlockList
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+ * // "STRING_VALUE",
67
+ * // ],
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+ * // TransitGatewayId: "STRING_VALUE",
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+ * // TransitGatewayResourceShareArn: "STRING_VALUE",
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+ * // },
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  * // },
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  * // ],
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  * // StreamClass: "gen4n_high" || "gen4n_ultra" || "gen4n_win2022" || "gen5n_high" || "gen5n_ultra" || "gen5n_win2022" || "gen6n_small" || "gen6n_medium" || "gen6n_high" || "gen6n_ultra" || "gen6n_ultra_win2022" || "gen6n_pro" || "gen6n_pro_win2022" || "gen6n_small_win2022" || "gen6n_medium_win2022" || "gen6e_pro" || "gen6e_pro_win2022",
@@ -27,7 +27,7 @@ declare const StartStreamSessionCommand_base: {
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27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
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  };
29
29
  /**
30
- * <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. The start stream session process works as follows: </p> <ol> <li> <p>Prerequisites:</p> <ul> <li> <p>You must have a stream group in <code>ACTIVE</code> status</p> </li> <li> <p>You must have idle or on-demand capacity in a stream group in the location you want to stream from</p> </li> <li> <p>You must have at least one application associated to the stream group (use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a> if needed)</p> </li> </ul> </li> <li> <p>Start stream request:</p> <ul> <li> <p>Your backend server calls <b>StartStreamSession</b> to initiate connection</p> </li> <li> <p>Amazon GameLift Streams creates the stream session resource, assigns an Amazon Resource Name (ARN) value, and begins searching for available stream capacity to run the stream</p> </li> <li> <p>Session transitions to <code>ACTIVATING</code> status</p> </li> </ul> </li> <li> <p>Placement completion:</p> <ul> <li> <p>If Amazon GameLift Streams is successful in finding capacity for the stream, the stream session status changes to <code>ACTIVE</code> status and <b>StartStreamSession</b> returns stream connection information</p> </li> <li> <p>If Amazon GameLift Streams was not successful in finding capacity within the placement timeout period (defined according to the capacity type and platform type), the stream session status changes to <code>ERROR</code> status and <b>StartStreamSession</b> returns a <code>StatusReason</code> of <code>placementTimeout</code> </p> </li> </ul> </li> <li> <p>Connection completion:</p> <ul> <li> <p>Provide the new connection information to the requesting client</p> </li> <li> <p>Client must establish connection within <code>ConnectionTimeoutSeconds</code> (specified in <b>StartStreamSession</b> parameters)</p> </li> <li> <p>Session terminates automatically if client fails to connect in time</p> </li> </ul> </li> </ol> <p>For more information about the stream session lifecycle, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions.html">Stream sessions</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> <p>Timeouts to be aware of that affect a stream session:</p> <ul> <li> <p> <b>Placement timeout</b>: The amount of time that Amazon GameLift Streams has to find capacity for a stream request. Placement timeout varies based on the capacity type used to fulfill your stream request:</p> <ul> <li> <p> <b>Always-on capacity</b>: 75 seconds</p> </li> <li> <p> <b>On-demand capacity</b>:</p> <ul> <li> <p>Linux/Proton runtimes: 90 seconds</p> </li> <li> <p>Windows runtime: 10 minutes</p> </li> </ul> </li> </ul> </li> <li> <p> <b>Connection timeout</b>: The amount of time that Amazon GameLift Streams waits for a client to connect to a stream session in <code>ACTIVE</code> status, or reconnect to a stream session in <code>PENDING_CLIENT_RECONNECTION</code> status, the latter of which occurs when a client disconnects or loses connection from a stream session. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. This value is specified by <code>ConnectionTimeoutSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> <li> <p> <b>Maximum session length</b>: A stream session will be terminated after this amount of time has elapsed since it started, regardless of any existing client connections. This value is specified by <code>SessionLengthSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> </ul> <p>To start a new stream session, specify a stream group ID and application ID, along with the transport protocol and signal request to use with the stream session.</p> <p>For stream groups that have multiple locations, provide a set of locations ordered by priority using a <code>Locations</code> parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating to a remote location before the remote location can host a stream.</p> <p>To reconnect to a stream session after a client disconnects or loses connection, use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_CreateStreamSessionConnection.html">CreateStreamSessionConnection</a>.</p>
30
+ * <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. The start stream session process works as follows: </p> <ol> <li> <p>Prerequisites:</p> <ul> <li> <p>You must have a stream group in <code>ACTIVE</code> status</p> </li> <li> <p>You must have idle or on-demand capacity in a stream group in the location you want to stream from</p> </li> <li> <p>You must have at least one application associated to the stream group (use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a> if needed)</p> </li> </ul> </li> <li> <p>Start stream request:</p> <ul> <li> <p>Your backend server calls <b>StartStreamSession</b> to initiate connection</p> </li> <li> <p>Amazon GameLift Streams creates the stream session resource, assigns an Amazon Resource Name (ARN) value, and begins searching for available stream capacity to run the stream</p> </li> <li> <p>Session transitions to <code>ACTIVATING</code> status</p> </li> </ul> </li> <li> <p>Placement completion:</p> <ul> <li> <p>If Amazon GameLift Streams is successful in finding capacity for the stream, the stream session status changes to <code>ACTIVE</code> status and <b>StartStreamSession</b> returns stream connection information</p> </li> <li> <p>If Amazon GameLift Streams was not successful in finding capacity within the placement timeout period (defined according to the capacity type and platform type), the stream session status changes to <code>ERROR</code> status and <b>StartStreamSession</b> returns a <code>StatusReason</code> of <code>placementTimeout</code> </p> </li> </ul> </li> <li> <p>Connection completion:</p> <ul> <li> <p>Provide the new connection information to the requesting client</p> </li> <li> <p>Client must establish connection within <code>ConnectionTimeoutSeconds</code> (specified in <b>StartStreamSession</b> parameters)</p> </li> <li> <p>Session terminates automatically if client fails to connect in time</p> </li> </ul> </li> </ol> <p>For more information about the stream session lifecycle, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/stream-sessions.html">Stream sessions</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> <p>Timeouts to be aware of that affect a stream session:</p> <ul> <li> <p> <b>Placement timeout</b>: The amount of time that Amazon GameLift Streams has to find capacity for a stream request. Placement timeout varies based on the capacity type used to fulfill your stream request:</p> <ul> <li> <p> <b>Always-on capacity</b>: 75 seconds</p> </li> <li> <p> <b>On-demand capacity</b>:</p> <ul> <li> <p>Linux/Proton runtimes: 90 seconds</p> </li> <li> <p>Windows runtime: 10 minutes</p> </li> </ul> </li> </ul> </li> <li> <p> <b>Connection timeout</b>: The amount of time that Amazon GameLift Streams waits for a client to connect to a stream session in <code>ACTIVE</code> status, or reconnect to a stream session in <code>PENDING_CLIENT_RECONNECTION</code> status, the latter of which occurs when a client disconnects or loses connection from a stream session. If no client connects before the timeout, Amazon GameLift Streams terminates the stream session. This value is specified by <code>ConnectionTimeoutSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> <li> <p> <b>Idle timeout</b>: A stream session will be terminated if no user input has been received for 60 minutes.</p> </li> <li> <p> <b>Maximum session length</b>: A stream session will be terminated after this amount of time has elapsed since it started, regardless of any existing client connections. This value is specified by <code>SessionLengthSeconds</code> in the <code>StartStreamSession</code> parameters.</p> </li> </ul> <p>To start a new stream session, specify a stream group ID and application ID, along with the transport protocol and signal request to use with the stream session.</p> <p>For stream groups that have multiple locations, provide a set of locations ordered by priority using a <code>Locations</code> parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating to a remote location before the remote location can host a stream.</p> <p>To reconnect to a stream session after a client disconnects or loses connection, use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_CreateStreamSessionConnection.html">CreateStreamSessionConnection</a>.</p>
31
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  * @example
32
32
  * Use a bare-bones client and the command you need to make an API call.
33
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  * ```javascript
@@ -45,6 +45,12 @@ declare const UpdateStreamGroupCommand_base: {
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  * OnDemandCapacity: Number("int"),
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  * TargetIdleCapacity: Number("int"),
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  * MaximumCapacity: Number("int"),
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+ * VpcTransitConfiguration: { // VpcTransitConfiguration
49
+ * VpcId: "STRING_VALUE", // required
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+ * Ipv4CidrBlocks: [ // Ipv4CidrBlockList // required
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+ * "STRING_VALUE",
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+ * ],
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+ * },
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  * },
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  * ],
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  * Description: "STRING_VALUE",
@@ -70,6 +76,15 @@ declare const UpdateStreamGroupCommand_base: {
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  * // RequestedCapacity: Number("int"),
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  * // AllocatedCapacity: Number("int"),
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  * // IdleCapacity: Number("int"),
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+ * // InternalVpcIpv4CidrBlock: "STRING_VALUE",
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+ * // VpcTransitConfiguration: { // VpcTransitConfigurationResponse
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+ * // VpcId: "STRING_VALUE",
82
+ * // Ipv4CidrBlocks: [ // Ipv4CidrBlockList
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+ * // "STRING_VALUE",
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+ * // ],
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+ * // TransitGatewayId: "STRING_VALUE",
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+ * // TransitGatewayResourceShareArn: "STRING_VALUE",
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+ * // },
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  * // },
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  * // ],
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  * // StreamClass: "gen4n_high" || "gen4n_ultra" || "gen4n_win2022" || "gen5n_high" || "gen5n_ultra" || "gen5n_win2022" || "gen6n_small" || "gen6n_medium" || "gen6n_high" || "gen6n_ultra" || "gen6n_ultra_win2022" || "gen6n_pro" || "gen6n_pro_win2022" || "gen6n_small_win2022" || "gen6n_medium_win2022" || "gen6e_pro" || "gen6e_pro_win2022",
@@ -1,4 +1,20 @@
1
1
  import { ApplicationStatus, ApplicationStatusReason, ExportFilesStatus, Protocol, ReplicationStatusType, RuntimeEnvironmentType, StreamClass, StreamGroupLocationStatus, StreamGroupStatus, StreamGroupStatusReason, StreamSessionStatus, StreamSessionStatusReason } from "./enums";
2
+ /**
3
+ * <p>Configuration for connecting a stream group location to resources in your Amazon VPC using AWS Transit Gateway. When you specify a VPC transit configuration, Amazon GameLift Streams creates a Transit Gateway and shares it with your account using AWS Resource Access Manager. After the stream group is active, you must complete the setup by accepting the resource share, creating a VPC attachment, and configuring routing.</p>
4
+ * @public
5
+ */
6
+ export interface VpcTransitConfiguration {
7
+ /**
8
+ * <p>The ID of the Amazon VPC that you want to connect to the stream group. The VPC must be in the same Amazon Web Services account as the stream group. This value cannot be changed after the stream group is created.</p>
9
+ * @public
10
+ */
11
+ VpcId: string | undefined;
12
+ /**
13
+ * <p>A list of IPv4 CIDR blocks in your VPC that you want the stream group to be able to access. You can specify up to 5 CIDR blocks. The CIDR blocks must be valid subsets of the VPC's CIDR blocks and cannot overlap with the service VPC CIDR block.</p>
14
+ * @public
15
+ */
16
+ Ipv4CidrBlocks: string[] | undefined;
17
+ }
2
18
  /**
3
19
  * <p>Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>. To add a new location and specify its capacity, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AddStreamGroupLocations.html">AddStreamGroupLocations</a>.</p>
4
20
  * @public
@@ -31,6 +47,11 @@ export interface LocationConfiguration {
31
47
  * @public
32
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  */
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  MaximumCapacity?: number | undefined;
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+ /**
51
+ * <p>Configuration for connecting the stream group to resources in your Amazon VPC using AWS Transit Gateway. This setting is optional. If specified, Amazon GameLift Streams creates a Transit Gateway to enable private network connectivity between the service VPC and your VPC. The VPC ID cannot be changed after the stream group is created, but you can update the CIDR blocks by calling <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>.</p>
52
+ * @public
53
+ */
54
+ VpcTransitConfiguration?: VpcTransitConfiguration | undefined;
34
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  }
35
56
  /**
36
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  * @public
@@ -47,6 +68,32 @@ export interface AddStreamGroupLocationsInput {
47
68
  */
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  LocationConfigurations: LocationConfiguration[] | undefined;
49
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  }
71
+ /**
72
+ * <p>The VPC transit configuration details for a stream group location, including the Transit Gateway information needed to complete the VPC attachment setup.</p>
73
+ * @public
74
+ */
75
+ export interface VpcTransitConfigurationResponse {
76
+ /**
77
+ * <p>The ID of the Amazon VPC that is connected to the stream group.</p>
78
+ * @public
79
+ */
80
+ VpcId?: string | undefined;
81
+ /**
82
+ * <p>The IPv4 CIDR blocks in your VPC that the stream group can access.</p>
83
+ * @public
84
+ */
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+ Ipv4CidrBlocks?: string[] | undefined;
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+ /**
87
+ * <p>The ID of the Transit Gateway that Amazon GameLift Streams created for this VPC connection. Use this ID when creating your VPC attachment.</p>
88
+ * @public
89
+ */
90
+ TransitGatewayId?: string | undefined;
91
+ /**
92
+ * <p>The ARN of the AWS Resource Access Manager resource share for the Transit Gateway. You must accept this resource share before you can create a VPC attachment.</p>
93
+ * @public
94
+ */
95
+ TransitGatewayResourceShareArn?: string | undefined;
96
+ }
50
97
  /**
51
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  * <p>Represents a location and its corresponding stream capacity and status.</p>
52
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  * @public
@@ -97,6 +144,16 @@ export interface LocationState {
97
144
  * @public
98
145
  */
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146
  IdleCapacity?: number | undefined;
147
+ /**
148
+ * <p>The CIDR block of the service VPC for this location. Add this CIDR block to your VPC route table to enable traffic routing through the Transit Gateway.</p>
149
+ * @public
150
+ */
151
+ InternalVpcIpv4CidrBlock?: string | undefined;
152
+ /**
153
+ * <p>The VPC transit configuration for this location, including the Transit Gateway details needed to complete the VPC attachment setup.</p>
154
+ * @public
155
+ */
156
+ VpcTransitConfiguration?: VpcTransitConfigurationResponse | undefined;
100
157
  }
101
158
  /**
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  * @public
@@ -571,7 +628,7 @@ export interface CreateStreamGroupInput {
571
628
  */
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629
  Description: string | undefined;
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  /**
574
- * <p>The target stream quality for sessions that are hosted in this stream group. Set a stream class that is appropriate to the type of content that you're streaming. Stream class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of streaming. The following options are available: </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
631
+ * <p>The target stream quality for sessions that are hosted in this stream group. Set a stream class that is appropriate to the type of content that you're streaming. Stream class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of streaming. The following options are available: </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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  StreamClass: StreamClass | undefined;
@@ -637,7 +694,7 @@ export interface CreateStreamGroupOutput {
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  LocationStates?: LocationState[] | undefined;
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  /**
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- * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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@@ -854,7 +911,7 @@ export interface GetStreamSessionOutput {
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- * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
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+ * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>idleTimeout</code>: The stream session was terminated because it exceeded the idle timeout period of 60 minutes with no user input activity.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
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  * @public
859
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  */
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  StatusReason?: StreamSessionStatusReason | undefined;
@@ -985,7 +1042,7 @@ export interface StreamSessionSummary {
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  */
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  Status?: StreamSessionStatus | undefined;
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  /**
988
- * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
1045
+ * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>idleTimeout</code>: The stream session was terminated because it exceeded the idle timeout period of 60 minutes with no user input activity.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
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  * @public
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  */
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  StatusReason?: StreamSessionStatusReason | undefined;
@@ -1210,7 +1267,7 @@ export interface StartStreamSessionOutput {
1210
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  */
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  Status?: StreamSessionStatus | undefined;
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  /**
1213
- * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
1270
+ * <p>A short description of the reason the stream session is in <code>ERROR</code> status or <code>TERMINATED</code> status.</p> <p> <code>ERROR</code> status reasons:</p> <ul> <li> <p> <code>applicationLogS3DestinationError</code>: Could not write the application log to the Amazon S3 bucket that is configured for the streaming application. Make sure the bucket still exists.</p> </li> <li> <p> <code>internalError</code>: An internal service error occurred. Start a new stream session to continue streaming.</p> </li> <li> <p> <code>invalidSignalRequest</code>: The WebRTC signal request that was sent is not valid. When starting or reconnecting to a stream session, use <code>generateSignalRequest</code> in the Amazon GameLift Streams Web SDK to generate a new signal request.</p> </li> <li> <p> <code>placementTimeout</code>: Amazon GameLift Streams could not find available stream capacity to start a stream session. Increase the stream capacity in the stream group or wait until capacity becomes available.</p> </li> </ul> <p> <code>TERMINATED</code> status reasons:</p> <ul> <li> <p> <code>apiTerminated</code>: The stream session was terminated by an API call to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a>.</p> </li> <li> <p> <code>applicationExit</code>: The streaming application exited or crashed. The stream session was terminated because the application is no longer running.</p> </li> <li> <p> <code>connectionTimeout</code>: The stream session was terminated because the client failed to connect within the connection timeout period specified by <code>ConnectionTimeoutSeconds</code>.</p> </li> <li> <p> <code>idleTimeout</code>: The stream session was terminated because it exceeded the idle timeout period of 60 minutes with no user input activity.</p> </li> <li> <p> <code>maxSessionLengthTimeout</code>: The stream session was terminated because it exceeded the maximum session length timeout period specified by <code>SessionLengthSeconds</code>.</p> </li> <li> <p> <code>reconnectionTimeout</code>: The stream session was terminated because the client failed to reconnect within the reconnection timeout period specified by <code>ConnectionTimeoutSeconds</code> after losing connection.</p> </li> </ul>
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  * @public
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  */
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  StatusReason?: StreamSessionStatusReason | undefined;
@@ -1325,7 +1382,7 @@ export interface GetStreamGroupOutput {
1325
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  */
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  LocationStates?: LocationState[] | undefined;
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  /**
1328
- * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1385
+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  StreamClass?: StreamClass | undefined;
@@ -1406,7 +1463,7 @@ export interface StreamGroupSummary {
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  */
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  DefaultApplication?: DefaultApplication | undefined;
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  /**
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- * <p>The target stream quality for the stream group. </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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+ * <p>The target stream quality for the stream group. </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  StreamClass?: StreamClass | undefined;
@@ -1496,7 +1553,7 @@ export interface UpdateStreamGroupOutput {
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  */
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  LocationStates?: LocationState[] | undefined;
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  /**
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- * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports applications with low 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1556
+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen6n_pro_win2022</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_pro</code> (NVIDIA, pro)</b> Supports applications with extremely high 3D scene complexity which require maximum resources. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 16 vCPUs, 64 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra_win2022</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_medium</code> (NVIDIA, medium)</b> Supports applications with moderate 3D scene complexity. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 2 vCPUs, 8 GB RAM, 6 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 4 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen6n_small</code> (NVIDIA, small)</b> Supports applications with lightweight 3D scene complexity and low CPU usage. Uses NVIDIA L4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 12 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.6, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor Core GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1500
1557
  * @public
1501
1558
  */
1502
1559
  StreamClass?: StreamClass | undefined;
@@ -68,6 +68,8 @@ export declare var UpdateApplicationInput$: StaticStructureSchema;
68
68
  export declare var UpdateApplicationOutput$: StaticStructureSchema;
69
69
  export declare var UpdateStreamGroupInput$: StaticStructureSchema;
70
70
  export declare var UpdateStreamGroupOutput$: StaticStructureSchema;
71
+ export declare var VpcTransitConfiguration$: StaticStructureSchema;
72
+ export declare var VpcTransitConfigurationResponse$: StaticStructureSchema;
71
73
  export declare var AddStreamGroupLocations$: StaticOperationSchema;
72
74
  export declare var AssociateApplications$: StaticOperationSchema;
73
75
  export declare var CreateApplication$: StaticOperationSchema;
@@ -12,17 +12,28 @@ import {
12
12
  StreamSessionStatus,
13
13
  StreamSessionStatusReason,
14
14
  } from "./enums";
15
+ export interface VpcTransitConfiguration {
16
+ VpcId: string | undefined;
17
+ Ipv4CidrBlocks: string[] | undefined;
18
+ }
15
19
  export interface LocationConfiguration {
16
20
  LocationName: string | undefined;
17
21
  AlwaysOnCapacity?: number | undefined;
18
22
  OnDemandCapacity?: number | undefined;
19
23
  TargetIdleCapacity?: number | undefined;
20
24
  MaximumCapacity?: number | undefined;
25
+ VpcTransitConfiguration?: VpcTransitConfiguration | undefined;
21
26
  }
22
27
  export interface AddStreamGroupLocationsInput {
23
28
  Identifier: string | undefined;
24
29
  LocationConfigurations: LocationConfiguration[] | undefined;
25
30
  }
31
+ export interface VpcTransitConfigurationResponse {
32
+ VpcId?: string | undefined;
33
+ Ipv4CidrBlocks?: string[] | undefined;
34
+ TransitGatewayId?: string | undefined;
35
+ TransitGatewayResourceShareArn?: string | undefined;
36
+ }
26
37
  export interface LocationState {
27
38
  LocationName?: string | undefined;
28
39
  Status?: StreamGroupLocationStatus | undefined;
@@ -33,6 +44,8 @@ export interface LocationState {
33
44
  RequestedCapacity?: number | undefined;
34
45
  AllocatedCapacity?: number | undefined;
35
46
  IdleCapacity?: number | undefined;
47
+ InternalVpcIpv4CidrBlock?: string | undefined;
48
+ VpcTransitConfiguration?: VpcTransitConfigurationResponse | undefined;
36
49
  }
37
50
  export interface AddStreamGroupLocationsOutput {
38
51
  Identifier: string | undefined;
@@ -67,6 +67,8 @@ export declare var UpdateApplicationInput$: StaticStructureSchema;
67
67
  export declare var UpdateApplicationOutput$: StaticStructureSchema;
68
68
  export declare var UpdateStreamGroupInput$: StaticStructureSchema;
69
69
  export declare var UpdateStreamGroupOutput$: StaticStructureSchema;
70
+ export declare var VpcTransitConfiguration$: StaticStructureSchema;
71
+ export declare var VpcTransitConfigurationResponse$: StaticStructureSchema;
70
72
  export declare var AddStreamGroupLocations$: StaticOperationSchema;
71
73
  export declare var AssociateApplications$: StaticOperationSchema;
72
74
  export declare var CreateApplication$: StaticOperationSchema;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@aws-sdk/client-gameliftstreams",
3
3
  "description": "AWS SDK for JavaScript Gameliftstreams Client for Node.js, Browser and React Native",
4
- "version": "3.1008.0",
4
+ "version": "3.1009.0",
5
5
  "scripts": {
6
6
  "build": "concurrently 'yarn:build:types' 'yarn:build:es' && yarn build:cjs",
7
7
  "build:cjs": "node ../../scripts/compilation/inline client-gameliftstreams",
@@ -21,43 +21,43 @@
21
21
  "dependencies": {
22
22
  "@aws-crypto/sha256-browser": "5.2.0",
23
23
  "@aws-crypto/sha256-js": "5.2.0",
24
- "@aws-sdk/core": "^3.973.19",
25
- "@aws-sdk/credential-provider-node": "^3.972.20",
26
- "@aws-sdk/middleware-host-header": "^3.972.7",
27
- "@aws-sdk/middleware-logger": "^3.972.7",
28
- "@aws-sdk/middleware-recursion-detection": "^3.972.7",
29
- "@aws-sdk/middleware-user-agent": "^3.972.20",
30
- "@aws-sdk/region-config-resolver": "^3.972.7",
31
- "@aws-sdk/types": "^3.973.5",
32
- "@aws-sdk/util-endpoints": "^3.996.4",
33
- "@aws-sdk/util-user-agent-browser": "^3.972.7",
34
- "@aws-sdk/util-user-agent-node": "^3.973.6",
35
- "@smithy/config-resolver": "^4.4.10",
36
- "@smithy/core": "^3.23.9",
37
- "@smithy/fetch-http-handler": "^5.3.13",
38
- "@smithy/hash-node": "^4.2.11",
39
- "@smithy/invalid-dependency": "^4.2.11",
40
- "@smithy/middleware-content-length": "^4.2.11",
41
- "@smithy/middleware-endpoint": "^4.4.23",
42
- "@smithy/middleware-retry": "^4.4.40",
43
- "@smithy/middleware-serde": "^4.2.12",
44
- "@smithy/middleware-stack": "^4.2.11",
45
- "@smithy/node-config-provider": "^4.3.11",
46
- "@smithy/node-http-handler": "^4.4.14",
47
- "@smithy/protocol-http": "^5.3.11",
48
- "@smithy/smithy-client": "^4.12.3",
49
- "@smithy/types": "^4.13.0",
50
- "@smithy/url-parser": "^4.2.11",
24
+ "@aws-sdk/core": "^3.973.20",
25
+ "@aws-sdk/credential-provider-node": "^3.972.21",
26
+ "@aws-sdk/middleware-host-header": "^3.972.8",
27
+ "@aws-sdk/middleware-logger": "^3.972.8",
28
+ "@aws-sdk/middleware-recursion-detection": "^3.972.8",
29
+ "@aws-sdk/middleware-user-agent": "^3.972.21",
30
+ "@aws-sdk/region-config-resolver": "^3.972.8",
31
+ "@aws-sdk/types": "^3.973.6",
32
+ "@aws-sdk/util-endpoints": "^3.996.5",
33
+ "@aws-sdk/util-user-agent-browser": "^3.972.8",
34
+ "@aws-sdk/util-user-agent-node": "^3.973.7",
35
+ "@smithy/config-resolver": "^4.4.11",
36
+ "@smithy/core": "^3.23.11",
37
+ "@smithy/fetch-http-handler": "^5.3.15",
38
+ "@smithy/hash-node": "^4.2.12",
39
+ "@smithy/invalid-dependency": "^4.2.12",
40
+ "@smithy/middleware-content-length": "^4.2.12",
41
+ "@smithy/middleware-endpoint": "^4.4.25",
42
+ "@smithy/middleware-retry": "^4.4.42",
43
+ "@smithy/middleware-serde": "^4.2.14",
44
+ "@smithy/middleware-stack": "^4.2.12",
45
+ "@smithy/node-config-provider": "^4.3.12",
46
+ "@smithy/node-http-handler": "^4.4.16",
47
+ "@smithy/protocol-http": "^5.3.12",
48
+ "@smithy/smithy-client": "^4.12.5",
49
+ "@smithy/types": "^4.13.1",
50
+ "@smithy/url-parser": "^4.2.12",
51
51
  "@smithy/util-base64": "^4.3.2",
52
52
  "@smithy/util-body-length-browser": "^4.2.2",
53
53
  "@smithy/util-body-length-node": "^4.2.3",
54
- "@smithy/util-defaults-mode-browser": "^4.3.39",
55
- "@smithy/util-defaults-mode-node": "^4.2.42",
56
- "@smithy/util-endpoints": "^3.3.2",
57
- "@smithy/util-middleware": "^4.2.11",
58
- "@smithy/util-retry": "^4.2.11",
54
+ "@smithy/util-defaults-mode-browser": "^4.3.41",
55
+ "@smithy/util-defaults-mode-node": "^4.2.44",
56
+ "@smithy/util-endpoints": "^3.3.3",
57
+ "@smithy/util-middleware": "^4.2.12",
58
+ "@smithy/util-retry": "^4.2.12",
59
59
  "@smithy/util-utf8": "^4.2.2",
60
- "@smithy/util-waiter": "^4.2.12",
60
+ "@smithy/util-waiter": "^4.2.13",
61
61
  "tslib": "^2.6.2"
62
62
  },
63
63
  "devDependencies": {