@aws-sdk/client-gamelift 3.978.0 → 3.979.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +20 -6
- package/dist-es/models/enums.js +4 -0
- package/dist-es/schemas/schemas_0.js +14 -6
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +4 -0
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -0
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +21 -2
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +2 -1
- package/dist-types/models/enums.d.ts +12 -0
- package/dist-types/models/models_0.d.ts +70 -17
- package/dist-types/models/models_1.d.ts +18 -0
- package/dist-types/schemas/schemas_0.d.ts +1 -0
- package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +2 -4
- package/dist-types/ts3.4/models/enums.d.ts +6 -0
- package/dist-types/ts3.4/models/models_0.d.ts +8 -4
- package/dist-types/ts3.4/models/models_1.d.ts +4 -0
- package/dist-types/ts3.4/schemas/schemas_0.d.ts +1 -0
- package/package.json +2 -2
package/dist-cjs/index.js
CHANGED
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@@ -866,6 +866,7 @@ const _Lo = "Locations";
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const _M = "Message";
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const _MAXIMUM = "MAXIMUM";
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const _MC = "MatchmakingConfiguration";
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const _MCC = "ManagedCapacityConfiguration";
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const _MCGSA = "MaxConcurrentGameSessionActivations";
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const _MCL = "MatchmakingConfigurationList";
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const _MD = "MatchmakerData";
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@@ -1025,6 +1026,7 @@ const _SGSPO = "StartGameSessionPlacementOutput";
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const _SGSPOt = "StopGameSessionPlacementOutput";
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const _SGSPt = "StopGameSessionPlacement";
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const _SI = "ScriptId";
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const _SIAIM = "ScaleInAfterInactivityMinutes";
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const _SL = "SL";
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const _SLP = "ServerLaunchPath";
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const _SLPe = "ServerLaunchParameters";
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@@ -1161,6 +1163,7 @@ const _Va = "Value";
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const _Val = "Valid";
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const _Vc = "Vcpu";
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const _WC = "WeightedCapacity";
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const _ZCS = "ZeroCapacityStrategy";
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const _ZF = "ZipFile";
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const _c = "client";
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const _e = "error";
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@@ -1969,8 +1972,8 @@ var FleetAttributes$ = [3, n0, _FAl,
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];
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var FleetCapacity$ = [3, n0, _FCl,
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0,
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[_FI, _FA, _IT, _IC, _L, _GSCGC],
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[0, 0, 0, () => EC2InstanceCounts$, 0, () => GameServerContainerGroupCounts$]
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[_FI, _FA, _IT, _IC, _L, _GSCGC, _MCC],
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[0, 0, 0, () => EC2InstanceCounts$, 0, () => GameServerContainerGroupCounts$, () => ManagedCapacityConfiguration$]
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];
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var FleetCapacityExceededException$ = [-3, n0, _FCEE,
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{ [_e]: _c },
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@@ -2335,6 +2338,11 @@ var LogConfiguration$ = [3, n0, _LC,
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[_LDog, _SBN, _LGA],
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[0, 0, 0]
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];
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var ManagedCapacityConfiguration$ = [3, n0, _MCC,
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0,
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[_ZCS, _SIAIM],
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[0, 1]
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];
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var MatchedPlayerSession$ = [3, n0, _MPSa,
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0,
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[_PI, _PSI],
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@@ -2734,13 +2742,13 @@ var UpdateFleetAttributesOutput$ = [3, n0, _UFAO,
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];
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var UpdateFleetCapacityInput$ = [3, n0, _UFCI,
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0,
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[_FI, _DIe, _MS, _MSa, _L],
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[0, 1, 1, 1, 0], 1
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[_FI, _DIe, _MS, _MSa, _L, _MCC],
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[0, 1, 1, 1, 0, () => ManagedCapacityConfiguration$], 1
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];
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var UpdateFleetCapacityOutput$ = [3, n0, _UFCO,
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0,
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[_FI, _FA, _L],
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[0, 0, 0]
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[_FI, _FA, _L, _MCC],
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[0, 0, 0, () => ManagedCapacityConfiguration$]
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];
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var UpdateFleetPortSettingsInput$ = [3, n0, _UFPSI,
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0,
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@@ -5822,6 +5830,10 @@ const DeploymentStatus = {
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ROLLBACK_COMPLETE: "ROLLBACK_COMPLETE",
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ROLLBACK_IN_PROGRESS: "ROLLBACK_IN_PROGRESS",
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};
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const ZeroCapacityStrategy = {
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MANUAL: "MANUAL",
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SCALE_TO_AND_FROM_ZERO: "SCALE_TO_AND_FROM_ZERO",
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};
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const EventCode = {
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COMPUTE_LOG_UPLOAD_FAILED: "COMPUTE_LOG_UPLOAD_FAILED",
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FLEET_ACTIVATION_FAILED: "FLEET_ACTIVATION_FAILED",
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exports.LocationalDeployment$ = LocationalDeployment$;
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exports.LogConfiguration$ = LogConfiguration$;
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exports.LogDestination = LogDestination;
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exports.ManagedCapacityConfiguration$ = ManagedCapacityConfiguration$;
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exports.MatchedPlayerSession$ = MatchedPlayerSession$;
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exports.MatchmakingConfiguration$ = MatchmakingConfiguration$;
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exports.MatchmakingConfigurationStatus = MatchmakingConfigurationStatus;
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@@ -6622,6 +6635,7 @@ exports.ValidateMatchmakingRuleSetOutput$ = ValidateMatchmakingRuleSetOutput$;
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exports.VpcPeeringAuthorization$ = VpcPeeringAuthorization$;
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exports.VpcPeeringConnection$ = VpcPeeringConnection$;
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exports.VpcPeeringConnectionStatus$ = VpcPeeringConnectionStatus$;
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exports.ZeroCapacityStrategy = ZeroCapacityStrategy;
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exports.paginateDescribeFleetAttributes = paginateDescribeFleetAttributes;
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exports.paginateDescribeFleetCapacity = paginateDescribeFleetCapacity;
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exports.paginateDescribeFleetEvents = paginateDescribeFleetEvents;
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package/dist-es/models/enums.js
CHANGED
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@@ -808,6 +808,10 @@ export const DeploymentStatus = {
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ROLLBACK_COMPLETE: "ROLLBACK_COMPLETE",
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ROLLBACK_IN_PROGRESS: "ROLLBACK_IN_PROGRESS",
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};
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export const ZeroCapacityStrategy = {
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MANUAL: "MANUAL",
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SCALE_TO_AND_FROM_ZERO: "SCALE_TO_AND_FROM_ZERO",
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};
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export const EventCode = {
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COMPUTE_LOG_UPLOAD_FAILED: "COMPUTE_LOG_UPLOAD_FAILED",
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FLEET_ACTIVATION_FAILED: "FLEET_ACTIVATION_FAILED",
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@@ -522,6 +522,7 @@ const _Lo = "Locations";
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const _M = "Message";
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const _MAXIMUM = "MAXIMUM";
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const _MC = "MatchmakingConfiguration";
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const _MCC = "ManagedCapacityConfiguration";
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const _MCGSA = "MaxConcurrentGameSessionActivations";
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const _MCL = "MatchmakingConfigurationList";
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const _MD = "MatchmakerData";
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@@ -681,6 +682,7 @@ const _SGSPO = "StartGameSessionPlacementOutput";
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const _SGSPOt = "StopGameSessionPlacementOutput";
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const _SGSPt = "StopGameSessionPlacement";
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const _SI = "ScriptId";
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const _SIAIM = "ScaleInAfterInactivityMinutes";
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const _SL = "SL";
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const _SLP = "ServerLaunchPath";
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const _SLPe = "ServerLaunchParameters";
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const _Val = "Valid";
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const _Vc = "Vcpu";
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const _WC = "WeightedCapacity";
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const _ZCS = "ZeroCapacityStrategy";
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const _ZF = "ZipFile";
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const _c = "client";
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const _e = "error";
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];
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export var FleetCapacity$ = [3, n0, _FCl,
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[_FI, _FA, _IT, _IC, _L, _GSCGC],
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[0, 0, 0, () => EC2InstanceCounts$, 0, () => GameServerContainerGroupCounts$]
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[_FI, _FA, _IT, _IC, _L, _GSCGC, _MCC],
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[0, 0, 0, () => EC2InstanceCounts$, 0, () => GameServerContainerGroupCounts$, () => ManagedCapacityConfiguration$]
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];
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export var FleetCapacityExceededException$ = [-3, n0, _FCEE,
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{ [_e]: _c },
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export var ManagedCapacityConfiguration$ = [3, n0, _MCC,
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];
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export var MatchedPlayerSession$ = [3, n0, _MPSa,
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export var UpdateFleetCapacityInput$ = [3, n0, _UFCI,
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export var UpdateFleetCapacityOutput$ = [3, n0, _UFCO,
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export var UpdateFleetPortSettingsInput$ = [3, n0, _UFPSI,
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* // IDLE: Number("int"),
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* // TERMINATING: Number("int"),
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* // },
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* // ManagedCapacityConfiguration: { // ManagedCapacityConfiguration
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* // ZeroCapacityStrategy: "MANUAL" || "SCALE_TO_AND_FROM_ZERO",
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* // ScaleInAfterInactivityMinutes: Number("int"),
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* // },
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* // },
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* // ],
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* // NextToken: "STRING_VALUE",
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* // IDLE: Number("int"),
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* // TERMINATING: Number("int"),
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* // },
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* // ManagedCapacityConfiguration: { // ManagedCapacityConfiguration
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* // ZeroCapacityStrategy: "MANUAL" || "SCALE_TO_AND_FROM_ZERO",
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* // ScaleInAfterInactivityMinutes: Number("int"),
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* // },
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* // },
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* // };
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*
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* capacity determines the number of game sessions and players that the fleet can host
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* based on its configuration. For fleets with multiple locations, use this operation to
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* manage capacity settings in each location individually.</p>
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* <p>Use this operation to set these fleet capacity properties: </p>
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* <ul>
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* <li>
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* <p>Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift Servers receives a
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* <p>Updates often prompt an immediate change in fleet capacity, such as when current
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* capacity is different than the new desired capacity or outside the new limits. In this
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* scenario, Amazon GameLift Servers automatically initiates steps to add or remove instances in the fleet
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* location. You can track a fleet's current capacity by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a> or <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a
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* location. You can track a fleet's current capacity by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a> or <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a>.</p>
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* <p> Use ManagedCapacityConfiguration with the "SCALE_TO_AND_FROM_ZERO" ZeroCapacityStrategy to enable Amazon
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* GameLift Servers to fully manage the MinSize value, switching between 0 and 1 based on game session
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* activity. This is ideal for eliminating compute costs during periods of no game activity.
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* It is particularly beneficial during development when you're away from your desk, iterating on builds
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* for extended periods, in production environments serving low-traffic locations, or for games with long,
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* predictable downtime windows. By automatically managing capacity between 0 and 1 instances, you avoid paying
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* for idle instances while maintaining the ability to serve game sessions when demand arrives. Note that while
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* scale-out is triggered immediately upon receiving a game session request, actual game session availability
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* depends on your server process startup time, so this approach works best with multi-location Fleets where
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* cold-start latency is tolerable. With a "MANUAL" ZeroCapacityStrategy Amazon GameLift Servers will not
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* modify Fleet MinSize values automatically and will not scale out from zero instances in response to game
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* sessions. This is configurable per-location.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* MinSize: Number("int"),
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* MaxSize: Number("int"),
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* Location: "STRING_VALUE",
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* ManagedCapacityConfiguration: { // ManagedCapacityConfiguration
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* ZeroCapacityStrategy: "MANUAL" || "SCALE_TO_AND_FROM_ZERO",
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* ScaleInAfterInactivityMinutes: Number("int"),
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* },
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* };
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* const command = new UpdateFleetCapacityCommand(input);
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* const response = await client.send(command);
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* // FleetId: "STRING_VALUE",
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* // FleetArn: "STRING_VALUE",
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* // Location: "STRING_VALUE",
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* // ManagedCapacityConfiguration: { // ManagedCapacityConfiguration
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* // ZeroCapacityStrategy: "MANUAL" || "SCALE_TO_AND_FROM_ZERO",
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* // ScaleInAfterInactivityMinutes: Number("int"),
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* // },
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* // };
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* ```
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import { Command as $Command } from "@smithy/smithy-client";
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import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
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import type { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import type { UpdateFleetPortSettingsInput
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import type { UpdateFleetPortSettingsInput } from "../models/models_0";
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import type { UpdateFleetPortSettingsOutput } from "../models/models_1";
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/**
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*/
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export type DeploymentStatus = (typeof DeploymentStatus)[keyof typeof DeploymentStatus];
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/**
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* @enum
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*/
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export declare const ZeroCapacityStrategy: {
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readonly MANUAL: "MANUAL";
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readonly SCALE_TO_AND_FROM_ZERO: "SCALE_TO_AND_FROM_ZERO";
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};
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*/
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export type ZeroCapacityStrategy = (typeof ZeroCapacityStrategy)[keyof typeof ZeroCapacityStrategy];
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/**
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* @enum
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import { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetRemoveAttribute, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode } from "./enums";
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import { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetRemoveAttribute, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
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Name: string | undefined;
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/**
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* <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. If you don't specify a request timeout, the queue uses a default value.</p>
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GameSessionQueueArn?: string | undefined;
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/**
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* <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
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* <p>The minimum value is 10 and the maximum value is 600.</p>
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TERMINATING?: number | undefined;
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}
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/**
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* <p>Use ManagedCapacityConfiguration with the "SCALE_TO_AND_FROM_ZERO" ZeroCapacityStrategy to enable Amazon
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* GameLift Servers to fully manage the MinSize value, switching between 0 and 1 based on game session
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* activity. This is ideal for eliminating compute costs during periods of no game activity.
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* It is particularly beneficial during development when you're away from your desk, iterating on builds
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* for extended periods, in production environments serving low-traffic locations, or for games with long,
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* predictable downtime windows. By automatically managing capacity between 0 and 1 instances, you avoid paying
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* for idle instances while maintaining the ability to serve game sessions when demand arrives. Note that while
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* scale-out is triggered immediately upon receiving a game session request, actual game session availability
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* depends on your server process startup time, so this approach works best with multi-location Fleets where
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* cold-start latency is tolerable. With a "MANUAL" ZeroCapacityStrategy Amazon GameLift Servers will not
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* modify Fleet MinSize values automatically and will not scale out from zero instances in response to game
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* sessions.
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* </p>
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*/
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export interface ManagedCapacityConfiguration {
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/**
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* <p>The strategy Amazon GameLift Servers will use to automatically scale your capacity to and from zero
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* instances in response to game session activity. Game session activity refers to any active running sessions
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* or game session requests.</p>
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* <p>Possible ZeroCapacityStrategy types include:</p>
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* <ul>
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* <li>
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* <p>
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* <b>MANUAL</b> -- (default value) Amazon GameLift Servers will not update
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* capacity to and from zero on your behalf.</p>
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* </li>
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* <li>
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* <p>
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* <b>SCALE_TO_AND_FROM_ZERO</b> -- Amazon GameLift Servers will automatically
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* scale out MinSize and DesiredInstances from 0 to 1 in response to a game session request, and will scale
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* in MinSize and DesiredInstances to 0 after a period with no game session activity. The duration of
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* this scale in period can be configured using ScaleInAfterInactivityMinutes. </p>
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* </li>
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* </ul>
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* @public
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*/
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ZeroCapacityStrategy?: ZeroCapacityStrategy | undefined;
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/**
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* <p>Length of time, in minutes, that Amazon GameLift Servers will wait before scaling in your MinSize and
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* DesiredInstances to 0 after a period with no game session activity. Default: 30 minutes.</p>
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* @public
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*/
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ScaleInAfterInactivityMinutes?: number | undefined;
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}
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/**
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* <p>Current resource capacity settings for managed EC2 fleets and managed container fleets. For
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* multi-location fleets, location values might refer to a fleet's remote location or its
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* @public
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GameServerContainerGroupCounts?: GameServerContainerGroupCounts | undefined;
|
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/**
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* <p>Configuration settings for managed capacity scaling.</p>
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* @public
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*/
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ManagedCapacityConfiguration?: ManagedCapacityConfiguration | undefined;
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}
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* @public
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@@ -9949,7 +10006,8 @@ export interface UpdateFleetCapacityInput {
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DesiredInstances?: number | undefined;
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/**
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* <p>The minimum number of instances that are allowed in the specified fleet location. If
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* this parameter is not set, the default is 0
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* this parameter is not set, the default is 0. This parameter cannot be set when using a
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* ManagedCapacityConfiguration where ZeroCapacityStrategy has a value of SCALE_TO_AND_FROM_ZERO.</p>
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* @public
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MinSize?: number | undefined;
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@@ -9965,6 +10023,11 @@ export interface UpdateFleetCapacityInput {
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Location?: string | undefined;
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/**
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* <p>Configuration for Amazon GameLift Servers-managed capacity scaling options.</p>
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* @public
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*/
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ManagedCapacityConfiguration?: ManagedCapacityConfiguration | undefined;
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}
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* @public
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*/
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Location?: string | undefined;
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/**
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* <p>Configuration for Amazon GameLift Servers-managed capacity scaling options.</p>
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* @public
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*/
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ManagedCapacityConfiguration?: ManagedCapacityConfiguration | undefined;
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}
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/**
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@@ -10008,18 +10076,3 @@ export interface UpdateFleetPortSettingsInput {
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*/
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InboundPermissionRevocations?: IpPermission[] | undefined;
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|
}
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|
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/**
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|
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* @public
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*/
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|
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export interface UpdateFleetPortSettingsOutput {
|
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|
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/**
|
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|
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* <p>A unique identifier for the fleet that was updated.</p>
|
|
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|
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* @public
|
|
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|
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*/
|
|
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|
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FleetId?: string | undefined;
|
|
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|
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/**
|
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|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
10022
|
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* @public
|
|
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|
-
*/
|
|
10024
|
-
FleetArn?: string | undefined;
|
|
10025
|
-
}
|
|
@@ -1,5 +1,20 @@
|
|
|
1
1
|
import { BackfillMode, BalancingStrategy, FlexMatchMode, GameServerHealthCheck, GameServerProtectionPolicy, GameServerUtilizationStatus, PlayerSessionCreationPolicy, ProtectionPolicy } from "./enums";
|
|
2
2
|
import { type FilterConfiguration, type GameServer, type GameServerGroup, type GameSession, type GameSessionQueue, type MatchmakingConfiguration, type PriorityConfiguration, type RuntimeConfiguration, type S3Location, type Script, GameProperty, GameSessionQueueDestination, InstanceDefinition, PlayerLatencyPolicy } from "./models_0";
|
|
3
|
+
/**
|
|
4
|
+
* @public
|
|
5
|
+
*/
|
|
6
|
+
export interface UpdateFleetPortSettingsOutput {
|
|
7
|
+
/**
|
|
8
|
+
* <p>A unique identifier for the fleet that was updated.</p>
|
|
9
|
+
* @public
|
|
10
|
+
*/
|
|
11
|
+
FleetId?: string | undefined;
|
|
12
|
+
/**
|
|
13
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
14
|
+
* @public
|
|
15
|
+
*/
|
|
16
|
+
FleetArn?: string | undefined;
|
|
17
|
+
}
|
|
3
18
|
/**
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|
4
19
|
* @public
|
|
5
20
|
*/
|
|
@@ -203,6 +218,9 @@ export interface UpdateGameSessionQueueInput {
|
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203
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|
Name: string | undefined;
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204
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|
/**
|
|
205
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|
* <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
|
|
221
|
+
* <note>
|
|
222
|
+
* <p>The minimum value is 10 and the maximum value is 600.</p>
|
|
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|
+
* </note>
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|
206
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|
* @public
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207
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|
*/
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TimeoutInSeconds?: number | undefined;
|
|
@@ -230,6 +230,7 @@ export declare var LocationConfiguration$: StaticStructureSchema;
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230
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|
export declare var LocationModel$: StaticStructureSchema;
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|
export declare var LocationState$: StaticStructureSchema;
|
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|
export declare var LogConfiguration$: StaticStructureSchema;
|
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|
+
export declare var ManagedCapacityConfiguration$: StaticStructureSchema;
|
|
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|
export declare var MatchedPlayerSession$: StaticStructureSchema;
|
|
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|
export declare var MatchmakingConfiguration$: StaticStructureSchema;
|
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|
export declare var MatchmakingRuleSet$: StaticStructureSchema;
|
|
@@ -5,10 +5,8 @@ import {
|
|
|
5
5
|
ServiceInputTypes,
|
|
6
6
|
ServiceOutputTypes,
|
|
7
7
|
} from "../GameLiftClient";
|
|
8
|
-
import {
|
|
9
|
-
|
|
10
|
-
UpdateFleetPortSettingsOutput,
|
|
11
|
-
} from "../models/models_0";
|
|
8
|
+
import { UpdateFleetPortSettingsInput } from "../models/models_0";
|
|
9
|
+
import { UpdateFleetPortSettingsOutput } from "../models/models_1";
|
|
12
10
|
export { __MetadataBearer };
|
|
13
11
|
export { $Command };
|
|
14
12
|
export interface UpdateFleetPortSettingsCommandInput
|
|
@@ -886,6 +886,12 @@ export declare const DeploymentStatus: {
|
|
|
886
886
|
};
|
|
887
887
|
export type DeploymentStatus =
|
|
888
888
|
(typeof DeploymentStatus)[keyof typeof DeploymentStatus];
|
|
889
|
+
export declare const ZeroCapacityStrategy: {
|
|
890
|
+
readonly MANUAL: "MANUAL";
|
|
891
|
+
readonly SCALE_TO_AND_FROM_ZERO: "SCALE_TO_AND_FROM_ZERO";
|
|
892
|
+
};
|
|
893
|
+
export type ZeroCapacityStrategy =
|
|
894
|
+
(typeof ZeroCapacityStrategy)[keyof typeof ZeroCapacityStrategy];
|
|
889
895
|
export declare const EventCode: {
|
|
890
896
|
readonly COMPUTE_LOG_UPLOAD_FAILED: "COMPUTE_LOG_UPLOAD_FAILED";
|
|
891
897
|
readonly FLEET_ACTIVATION_FAILED: "FLEET_ACTIVATION_FAILED";
|
|
@@ -58,6 +58,7 @@ import {
|
|
|
58
58
|
ScalingStatusType,
|
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59
59
|
SortOrder,
|
|
60
60
|
TerminationMode,
|
|
61
|
+
ZeroCapacityStrategy,
|
|
61
62
|
} from "./enums";
|
|
62
63
|
export interface AcceptMatchInput {
|
|
63
64
|
TicketId: string | undefined;
|
|
@@ -874,6 +875,10 @@ export interface EC2InstanceCounts {
|
|
|
874
875
|
IDLE?: number | undefined;
|
|
875
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|
TERMINATING?: number | undefined;
|
|
876
877
|
}
|
|
878
|
+
export interface ManagedCapacityConfiguration {
|
|
879
|
+
ZeroCapacityStrategy?: ZeroCapacityStrategy | undefined;
|
|
880
|
+
ScaleInAfterInactivityMinutes?: number | undefined;
|
|
881
|
+
}
|
|
877
882
|
export interface FleetCapacity {
|
|
878
883
|
FleetId?: string | undefined;
|
|
879
884
|
FleetArn?: string | undefined;
|
|
@@ -881,6 +886,7 @@ export interface FleetCapacity {
|
|
|
881
886
|
InstanceCounts?: EC2InstanceCounts | undefined;
|
|
882
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|
Location?: string | undefined;
|
|
883
888
|
GameServerContainerGroupCounts?: GameServerContainerGroupCounts | undefined;
|
|
889
|
+
ManagedCapacityConfiguration?: ManagedCapacityConfiguration | undefined;
|
|
884
890
|
}
|
|
885
891
|
export interface DescribeFleetCapacityOutput {
|
|
886
892
|
FleetCapacity?: FleetCapacity[] | undefined;
|
|
@@ -1645,18 +1651,16 @@ export interface UpdateFleetCapacityInput {
|
|
|
1645
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|
MinSize?: number | undefined;
|
|
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1652
|
MaxSize?: number | undefined;
|
|
1647
1653
|
Location?: string | undefined;
|
|
1654
|
+
ManagedCapacityConfiguration?: ManagedCapacityConfiguration | undefined;
|
|
1648
1655
|
}
|
|
1649
1656
|
export interface UpdateFleetCapacityOutput {
|
|
1650
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|
FleetId?: string | undefined;
|
|
1651
1658
|
FleetArn?: string | undefined;
|
|
1652
1659
|
Location?: string | undefined;
|
|
1660
|
+
ManagedCapacityConfiguration?: ManagedCapacityConfiguration | undefined;
|
|
1653
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|
}
|
|
1654
1662
|
export interface UpdateFleetPortSettingsInput {
|
|
1655
1663
|
FleetId: string | undefined;
|
|
1656
1664
|
InboundPermissionAuthorizations?: IpPermission[] | undefined;
|
|
1657
1665
|
InboundPermissionRevocations?: IpPermission[] | undefined;
|
|
1658
1666
|
}
|
|
1659
|
-
export interface UpdateFleetPortSettingsOutput {
|
|
1660
|
-
FleetId?: string | undefined;
|
|
1661
|
-
FleetArn?: string | undefined;
|
|
1662
|
-
}
|
|
@@ -24,6 +24,10 @@ import {
|
|
|
24
24
|
InstanceDefinition,
|
|
25
25
|
PlayerLatencyPolicy,
|
|
26
26
|
} from "./models_0";
|
|
27
|
+
export interface UpdateFleetPortSettingsOutput {
|
|
28
|
+
FleetId?: string | undefined;
|
|
29
|
+
FleetArn?: string | undefined;
|
|
30
|
+
}
|
|
27
31
|
export interface UpdateGameServerInput {
|
|
28
32
|
GameServerGroupName: string | undefined;
|
|
29
33
|
GameServerId: string | undefined;
|
|
@@ -234,6 +234,7 @@ export declare var LocationConfiguration$: StaticStructureSchema;
|
|
|
234
234
|
export declare var LocationModel$: StaticStructureSchema;
|
|
235
235
|
export declare var LocationState$: StaticStructureSchema;
|
|
236
236
|
export declare var LogConfiguration$: StaticStructureSchema;
|
|
237
|
+
export declare var ManagedCapacityConfiguration$: StaticStructureSchema;
|
|
237
238
|
export declare var MatchedPlayerSession$: StaticStructureSchema;
|
|
238
239
|
export declare var MatchmakingConfiguration$: StaticStructureSchema;
|
|
239
240
|
export declare var MatchmakingRuleSet$: StaticStructureSchema;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gamelift",
|
|
3
3
|
"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.979.0",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"build": "concurrently 'yarn:build:types' 'yarn:build:es' && yarn build:cjs",
|
|
7
7
|
"build:cjs": "node ../../scripts/compilation/inline client-gamelift",
|
|
@@ -24,7 +24,7 @@
|
|
|
24
24
|
"@aws-crypto/sha256-browser": "5.2.0",
|
|
25
25
|
"@aws-crypto/sha256-js": "5.2.0",
|
|
26
26
|
"@aws-sdk/core": "^3.973.4",
|
|
27
|
-
"@aws-sdk/credential-provider-node": "^3.972.
|
|
27
|
+
"@aws-sdk/credential-provider-node": "^3.972.3",
|
|
28
28
|
"@aws-sdk/middleware-host-header": "^3.972.2",
|
|
29
29
|
"@aws-sdk/middleware-logger": "^3.972.2",
|
|
30
30
|
"@aws-sdk/middleware-recursion-detection": "^3.972.2",
|