@aws-sdk/client-gamelift 3.934.0 → 3.936.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist-cjs/index.js +1063 -1063
  2. package/dist-es/index.js +2 -1
  3. package/dist-es/models/enums.js +953 -0
  4. package/dist-es/models/errors.js +225 -0
  5. package/dist-es/models/models_0.js +1 -1163
  6. package/dist-es/models/models_1.js +1 -15
  7. package/dist-es/schemas/schemas_0.js +1 -1
  8. package/dist-types/commands/ListComputeCommand.d.ts +1 -1
  9. package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
  10. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -1
  11. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -1
  12. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +1 -1
  13. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  14. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  15. package/dist-types/commands/ListGameServersCommand.d.ts +1 -1
  16. package/dist-types/commands/ListLocationsCommand.d.ts +1 -1
  17. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  18. package/dist-types/commands/ListTagsForResourceCommand.d.ts +1 -1
  19. package/dist-types/commands/PutScalingPolicyCommand.d.ts +1 -1
  20. package/dist-types/commands/RegisterComputeCommand.d.ts +1 -1
  21. package/dist-types/commands/RegisterGameServerCommand.d.ts +1 -1
  22. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  23. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  24. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -1
  25. package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
  26. package/dist-types/commands/StartFleetActionsCommand.d.ts +1 -1
  27. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  28. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
  29. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  30. package/dist-types/commands/StopFleetActionsCommand.d.ts +1 -1
  31. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  32. package/dist-types/commands/StopMatchmakingCommand.d.ts +1 -1
  33. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  34. package/dist-types/commands/TagResourceCommand.d.ts +1 -1
  35. package/dist-types/commands/TerminateGameSessionCommand.d.ts +1 -1
  36. package/dist-types/commands/UntagResourceCommand.d.ts +1 -1
  37. package/dist-types/commands/UpdateAliasCommand.d.ts +1 -1
  38. package/dist-types/commands/UpdateBuildCommand.d.ts +1 -1
  39. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  40. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  41. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  42. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +1 -1
  43. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
  44. package/dist-types/index.d.ts +4 -1
  45. package/dist-types/models/enums.d.ts +1433 -0
  46. package/dist-types/models/errors.d.ts +233 -0
  47. package/dist-types/models/models_0.d.ts +1747 -1613
  48. package/dist-types/models/models_1.d.ts +2 -1800
  49. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
  50. package/dist-types/ts3.4/commands/ListContainerFleetsCommand.d.ts +1 -1
  51. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -1
  52. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -1
  53. package/dist-types/ts3.4/commands/ListFleetDeploymentsCommand.d.ts +1 -1
  54. package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +1 -1
  55. package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +1 -1
  56. package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +1 -1
  57. package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +1 -1
  58. package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +1 -1
  59. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +1 -1
  60. package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +1 -1
  61. package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +1 -1
  62. package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +1 -1
  63. package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  64. package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +1 -1
  65. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +1 -1
  66. package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +1 -1
  67. package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +1 -1
  68. package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  69. package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +1 -1
  70. package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +1 -1
  71. package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +1 -1
  72. package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  73. package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +1 -1
  74. package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  75. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +1 -1
  76. package/dist-types/ts3.4/commands/TerminateGameSessionCommand.d.ts +1 -1
  77. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +1 -1
  78. package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +1 -1
  79. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +1 -1
  80. package/dist-types/ts3.4/commands/UpdateContainerFleetCommand.d.ts +1 -1
  81. package/dist-types/ts3.4/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  82. package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  83. package/dist-types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +1 -1
  84. package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
  85. package/dist-types/ts3.4/index.d.ts +4 -1
  86. package/dist-types/ts3.4/models/enums.d.ts +1059 -0
  87. package/dist-types/ts3.4/models/errors.d.ts +133 -0
  88. package/dist-types/ts3.4/models/models_0.d.ts +398 -1170
  89. package/dist-types/ts3.4/models/models_1.d.ts +8 -400
  90. package/package.json +19 -19
  91. package/dist-es/models/index.js +0 -2
  92. package/dist-types/models/index.d.ts +0 -2
  93. package/dist-types/ts3.4/models/index.d.ts +0 -2
@@ -1,17 +1,4 @@
1
- import { ExceptionOptionType as __ExceptionOptionType } from "@smithy/smithy-client";
2
- import { GameLiftServiceException as __BaseException } from "./GameLiftServiceException";
3
- /**
4
- * @public
5
- * @enum
6
- */
7
- export declare const AcceptanceType: {
8
- readonly ACCEPT: "ACCEPT";
9
- readonly REJECT: "REJECT";
10
- };
11
- /**
12
- * @public
13
- */
14
- export type AcceptanceType = (typeof AcceptanceType)[keyof typeof AcceptanceType];
1
+ import { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetRemoveAttribute, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode } from "./enums";
15
2
  /**
16
3
  * @public
17
4
  */
@@ -39,72 +26,6 @@ export interface AcceptMatchInput {
39
26
  */
40
27
  export interface AcceptMatchOutput {
41
28
  }
42
- /**
43
- * <p>The service encountered an unrecoverable internal failure while processing the
44
- * request. Clients can retry such requests immediately or after a waiting period.</p>
45
- * @public
46
- */
47
- export declare class InternalServiceException extends __BaseException {
48
- readonly name: "InternalServiceException";
49
- readonly $fault: "server";
50
- Message?: string | undefined;
51
- /**
52
- * @internal
53
- */
54
- constructor(opts: __ExceptionOptionType<InternalServiceException, __BaseException>);
55
- }
56
- /**
57
- * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
58
- * values before retrying.</p>
59
- * @public
60
- */
61
- export declare class InvalidRequestException extends __BaseException {
62
- readonly name: "InvalidRequestException";
63
- readonly $fault: "client";
64
- Message?: string | undefined;
65
- /**
66
- * @internal
67
- */
68
- constructor(opts: __ExceptionOptionType<InvalidRequestException, __BaseException>);
69
- }
70
- /**
71
- * <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
72
- * @public
73
- */
74
- export declare class NotFoundException extends __BaseException {
75
- readonly name: "NotFoundException";
76
- readonly $fault: "client";
77
- Message?: string | undefined;
78
- /**
79
- * @internal
80
- */
81
- constructor(opts: __ExceptionOptionType<NotFoundException, __BaseException>);
82
- }
83
- /**
84
- * <p>The requested operation is not supported in the Region specified.</p>
85
- * @public
86
- */
87
- export declare class UnsupportedRegionException extends __BaseException {
88
- readonly name: "UnsupportedRegionException";
89
- readonly $fault: "client";
90
- Message?: string | undefined;
91
- /**
92
- * @internal
93
- */
94
- constructor(opts: __ExceptionOptionType<UnsupportedRegionException, __BaseException>);
95
- }
96
- /**
97
- * @public
98
- * @enum
99
- */
100
- export declare const RoutingStrategyType: {
101
- readonly SIMPLE: "SIMPLE";
102
- readonly TERMINAL: "TERMINAL";
103
- };
104
- /**
105
- * @public
106
- */
107
- export type RoutingStrategyType = (typeof RoutingStrategyType)[keyof typeof RoutingStrategyType];
108
29
  /**
109
30
  * <p>The routing configuration for a fleet alias.</p>
110
31
  * <p>
@@ -276,60 +197,6 @@ export interface AwsCredentials {
276
197
  */
277
198
  SessionToken?: string | undefined;
278
199
  }
279
- /**
280
- * @public
281
- * @enum
282
- */
283
- export declare const BackfillMode: {
284
- readonly AUTOMATIC: "AUTOMATIC";
285
- readonly MANUAL: "MANUAL";
286
- };
287
- /**
288
- * @public
289
- */
290
- export type BackfillMode = (typeof BackfillMode)[keyof typeof BackfillMode];
291
- /**
292
- * @public
293
- * @enum
294
- */
295
- export declare const BalancingStrategy: {
296
- readonly ON_DEMAND_ONLY: "ON_DEMAND_ONLY";
297
- readonly SPOT_ONLY: "SPOT_ONLY";
298
- readonly SPOT_PREFERRED: "SPOT_PREFERRED";
299
- };
300
- /**
301
- * @public
302
- */
303
- export type BalancingStrategy = (typeof BalancingStrategy)[keyof typeof BalancingStrategy];
304
- /**
305
- * @public
306
- * @enum
307
- */
308
- export declare const OperatingSystem: {
309
- readonly AMAZON_LINUX: "AMAZON_LINUX";
310
- readonly AMAZON_LINUX_2: "AMAZON_LINUX_2";
311
- readonly AMAZON_LINUX_2023: "AMAZON_LINUX_2023";
312
- readonly WINDOWS_2012: "WINDOWS_2012";
313
- readonly WINDOWS_2016: "WINDOWS_2016";
314
- readonly WINDOWS_2022: "WINDOWS_2022";
315
- };
316
- /**
317
- * @public
318
- */
319
- export type OperatingSystem = (typeof OperatingSystem)[keyof typeof OperatingSystem];
320
- /**
321
- * @public
322
- * @enum
323
- */
324
- export declare const BuildStatus: {
325
- readonly FAILED: "FAILED";
326
- readonly INITIALIZED: "INITIALIZED";
327
- readonly READY: "READY";
328
- };
329
- /**
330
- * @public
331
- */
332
- export type BuildStatus = (typeof BuildStatus)[keyof typeof BuildStatus];
333
200
  /**
334
201
  * <p>Properties describing a custom game build.</p>
335
202
  * <p>
@@ -419,18 +286,6 @@ export interface Build {
419
286
  */
420
287
  ServerSdkVersion?: string | undefined;
421
288
  }
422
- /**
423
- * @public
424
- * @enum
425
- */
426
- export declare const CertificateType: {
427
- readonly Disabled: "DISABLED";
428
- readonly Generated: "GENERATED";
429
- };
430
- /**
431
- * @public
432
- */
433
- export type CertificateType = (typeof CertificateType)[keyof typeof CertificateType];
434
289
  /**
435
290
  * <p>Determines whether a TLS/SSL certificate is generated for a fleet. This feature must
436
291
  * be enabled when creating the fleet. All instances in a fleet share the same certificate.
@@ -458,18 +313,6 @@ export interface CertificateConfiguration {
458
313
  */
459
314
  CertificateType: CertificateType | undefined;
460
315
  }
461
- /**
462
- * @public
463
- * @enum
464
- */
465
- export declare const FilterInstanceStatus: {
466
- readonly ACTIVE: "ACTIVE";
467
- readonly DRAINING: "DRAINING";
468
- };
469
- /**
470
- * @public
471
- */
472
- export type FilterInstanceStatus = (typeof FilterInstanceStatus)[keyof typeof FilterInstanceStatus];
473
316
  /**
474
317
  * <p>
475
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  * Filters which game servers may be claimed when calling <code>ClaimGameServer</code>.
@@ -512,29 +355,6 @@ export interface ClaimGameServerInput {
512
355
  */
513
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  FilterOption?: ClaimFilterOption | undefined;
514
357
  }
515
- /**
516
- * @public
517
- * @enum
518
- */
519
- export declare const GameServerClaimStatus: {
520
- readonly CLAIMED: "CLAIMED";
521
- };
522
- /**
523
- * @public
524
- */
525
- export type GameServerClaimStatus = (typeof GameServerClaimStatus)[keyof typeof GameServerClaimStatus];
526
- /**
527
- * @public
528
- * @enum
529
- */
530
- export declare const GameServerUtilizationStatus: {
531
- readonly AVAILABLE: "AVAILABLE";
532
- readonly UTILIZED: "UTILIZED";
533
- };
534
- /**
535
- * @public
536
- */
537
- export type GameServerUtilizationStatus = (typeof GameServerUtilizationStatus)[keyof typeof GameServerUtilizationStatus];
538
358
  /**
539
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  * <p>Properties describing a game server that
540
360
  * is running on an instance in a game server group. </p>
@@ -641,78 +461,6 @@ export interface ClaimGameServerOutput {
641
461
  */
642
462
  GameServer?: GameServer | undefined;
643
463
  }
644
- /**
645
- * <p>The requested operation would cause a conflict with the current state of a service
646
- * resource associated with the request. Resolve the conflict before retrying this
647
- * request.</p>
648
- * <p></p>
649
- * @public
650
- */
651
- export declare class ConflictException extends __BaseException {
652
- readonly name: "ConflictException";
653
- readonly $fault: "client";
654
- Message?: string | undefined;
655
- /**
656
- * @internal
657
- */
658
- constructor(opts: __ExceptionOptionType<ConflictException, __BaseException>);
659
- }
660
- /**
661
- * <p>The specified game server group has no available game servers to fulfill a
662
- * <code>ClaimGameServer</code> request. Clients can retry such requests immediately or
663
- * after a waiting period.</p>
664
- * @public
665
- */
666
- export declare class OutOfCapacityException extends __BaseException {
667
- readonly name: "OutOfCapacityException";
668
- readonly $fault: "client";
669
- Message?: string | undefined;
670
- /**
671
- * @internal
672
- */
673
- constructor(opts: __ExceptionOptionType<OutOfCapacityException, __BaseException>);
674
- }
675
- /**
676
- * <p>The client failed authentication. Clients should not retry such requests.</p>
677
- * @public
678
- */
679
- export declare class UnauthorizedException extends __BaseException {
680
- readonly name: "UnauthorizedException";
681
- readonly $fault: "client";
682
- Message?: string | undefined;
683
- /**
684
- * @internal
685
- */
686
- constructor(opts: __ExceptionOptionType<UnauthorizedException, __BaseException>);
687
- }
688
- /**
689
- * @public
690
- * @enum
691
- */
692
- export declare const ComparisonOperatorType: {
693
- readonly GreaterThanOrEqualToThreshold: "GreaterThanOrEqualToThreshold";
694
- readonly GreaterThanThreshold: "GreaterThanThreshold";
695
- readonly LessThanOrEqualToThreshold: "LessThanOrEqualToThreshold";
696
- readonly LessThanThreshold: "LessThanThreshold";
697
- };
698
- /**
699
- * @public
700
- */
701
- export type ComparisonOperatorType = (typeof ComparisonOperatorType)[keyof typeof ComparisonOperatorType];
702
- /**
703
- * @public
704
- * @enum
705
- */
706
- export declare const ComputeStatus: {
707
- readonly ACTIVE: "ACTIVE";
708
- readonly IMPAIRED: "IMPAIRED";
709
- readonly PENDING: "PENDING";
710
- readonly TERMINATING: "TERMINATING";
711
- };
712
- /**
713
- * @public
714
- */
715
- export type ComputeStatus = (typeof ComputeStatus)[keyof typeof ComputeStatus];
716
464
  /**
717
465
  * <p>A unique identifier for a container in a container fleet compute. </p>
718
466
  * <p>
@@ -734,521 +482,6 @@ export interface ContainerAttribute {
734
482
  */
735
483
  ContainerRuntimeId?: string | undefined;
736
484
  }
737
- /**
738
- * @public
739
- * @enum
740
- */
741
- export declare const EC2InstanceType: {
742
- readonly c3_2xlarge: "c3.2xlarge";
743
- readonly c3_4xlarge: "c3.4xlarge";
744
- readonly c3_8xlarge: "c3.8xlarge";
745
- readonly c3_large: "c3.large";
746
- readonly c3_xlarge: "c3.xlarge";
747
- readonly c4_2xlarge: "c4.2xlarge";
748
- readonly c4_4xlarge: "c4.4xlarge";
749
- readonly c4_8xlarge: "c4.8xlarge";
750
- readonly c4_large: "c4.large";
751
- readonly c4_xlarge: "c4.xlarge";
752
- readonly c5_12xlarge: "c5.12xlarge";
753
- readonly c5_18xlarge: "c5.18xlarge";
754
- readonly c5_24xlarge: "c5.24xlarge";
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- readonly c5_2xlarge: "c5.2xlarge";
756
- readonly c5_4xlarge: "c5.4xlarge";
757
- readonly c5_9xlarge: "c5.9xlarge";
758
- readonly c5_large: "c5.large";
759
- readonly c5_xlarge: "c5.xlarge";
760
- readonly c5a_12xlarge: "c5a.12xlarge";
761
- readonly c5a_16xlarge: "c5a.16xlarge";
762
- readonly c5a_24xlarge: "c5a.24xlarge";
763
- readonly c5a_2xlarge: "c5a.2xlarge";
764
- readonly c5a_4xlarge: "c5a.4xlarge";
765
- readonly c5a_8xlarge: "c5a.8xlarge";
766
- readonly c5a_large: "c5a.large";
767
- readonly c5a_xlarge: "c5a.xlarge";
768
- readonly c5ad_12xlarge: "c5ad.12xlarge";
769
- readonly c5ad_16xlarge: "c5ad.16xlarge";
770
- readonly c5ad_24xlarge: "c5ad.24xlarge";
771
- readonly c5ad_2xlarge: "c5ad.2xlarge";
772
- readonly c5ad_4xlarge: "c5ad.4xlarge";
773
- readonly c5ad_8xlarge: "c5ad.8xlarge";
774
- readonly c5ad_large: "c5ad.large";
775
- readonly c5ad_xlarge: "c5ad.xlarge";
776
- readonly c5d_12xlarge: "c5d.12xlarge";
777
- readonly c5d_18xlarge: "c5d.18xlarge";
778
- readonly c5d_24xlarge: "c5d.24xlarge";
779
- readonly c5d_2xlarge: "c5d.2xlarge";
780
- readonly c5d_4xlarge: "c5d.4xlarge";
781
- readonly c5d_9xlarge: "c5d.9xlarge";
782
- readonly c5d_large: "c5d.large";
783
- readonly c5d_xlarge: "c5d.xlarge";
784
- readonly c5n_18xlarge: "c5n.18xlarge";
785
- readonly c5n_2xlarge: "c5n.2xlarge";
786
- readonly c5n_4xlarge: "c5n.4xlarge";
787
- readonly c5n_9xlarge: "c5n.9xlarge";
788
- readonly c5n_large: "c5n.large";
789
- readonly c5n_xlarge: "c5n.xlarge";
790
- readonly c6a_12xlarge: "c6a.12xlarge";
791
- readonly c6a_16xlarge: "c6a.16xlarge";
792
- readonly c6a_24xlarge: "c6a.24xlarge";
793
- readonly c6a_2xlarge: "c6a.2xlarge";
794
- readonly c6a_32xlarge: "c6a.32xlarge";
795
- readonly c6a_48xlarge: "c6a.48xlarge";
796
- readonly c6a_4xlarge: "c6a.4xlarge";
797
- readonly c6a_8xlarge: "c6a.8xlarge";
798
- readonly c6a_large: "c6a.large";
799
- readonly c6a_xlarge: "c6a.xlarge";
800
- readonly c6g_12xlarge: "c6g.12xlarge";
801
- readonly c6g_16xlarge: "c6g.16xlarge";
802
- readonly c6g_2xlarge: "c6g.2xlarge";
803
- readonly c6g_4xlarge: "c6g.4xlarge";
804
- readonly c6g_8xlarge: "c6g.8xlarge";
805
- readonly c6g_large: "c6g.large";
806
- readonly c6g_medium: "c6g.medium";
807
- readonly c6g_xlarge: "c6g.xlarge";
808
- readonly c6gd_12xlarge: "c6gd.12xlarge";
809
- readonly c6gd_16xlarge: "c6gd.16xlarge";
810
- readonly c6gd_2xlarge: "c6gd.2xlarge";
811
- readonly c6gd_4xlarge: "c6gd.4xlarge";
812
- readonly c6gd_8xlarge: "c6gd.8xlarge";
813
- readonly c6gd_large: "c6gd.large";
814
- readonly c6gd_medium: "c6gd.medium";
815
- readonly c6gd_xlarge: "c6gd.xlarge";
816
- readonly c6gn_12xlarge: "c6gn.12xlarge";
817
- readonly c6gn_16xlarge: "c6gn.16xlarge";
818
- readonly c6gn_2xlarge: "c6gn.2xlarge";
819
- readonly c6gn_4xlarge: "c6gn.4xlarge";
820
- readonly c6gn_8xlarge: "c6gn.8xlarge";
821
- readonly c6gn_large: "c6gn.large";
822
- readonly c6gn_medium: "c6gn.medium";
823
- readonly c6gn_xlarge: "c6gn.xlarge";
824
- readonly c6i_12xlarge: "c6i.12xlarge";
825
- readonly c6i_16xlarge: "c6i.16xlarge";
826
- readonly c6i_24xlarge: "c6i.24xlarge";
827
- readonly c6i_2xlarge: "c6i.2xlarge";
828
- readonly c6i_32xlarge: "c6i.32xlarge";
829
- readonly c6i_4xlarge: "c6i.4xlarge";
830
- readonly c6i_8xlarge: "c6i.8xlarge";
831
- readonly c6i_large: "c6i.large";
832
- readonly c6i_xlarge: "c6i.xlarge";
833
- readonly c6id_12xlarge: "c6id.12xlarge";
834
- readonly c6id_16xlarge: "c6id.16xlarge";
835
- readonly c6id_24xlarge: "c6id.24xlarge";
836
- readonly c6id_2xlarge: "c6id.2xlarge";
837
- readonly c6id_32xlarge: "c6id.32xlarge";
838
- readonly c6id_4xlarge: "c6id.4xlarge";
839
- readonly c6id_8xlarge: "c6id.8xlarge";
840
- readonly c6id_large: "c6id.large";
841
- readonly c6id_xlarge: "c6id.xlarge";
842
- readonly c6in_12xlarge: "c6in.12xlarge";
843
- readonly c6in_16xlarge: "c6in.16xlarge";
844
- readonly c6in_24xlarge: "c6in.24xlarge";
845
- readonly c6in_2xlarge: "c6in.2xlarge";
846
- readonly c6in_32xlarge: "c6in.32xlarge";
847
- readonly c6in_4xlarge: "c6in.4xlarge";
848
- readonly c6in_8xlarge: "c6in.8xlarge";
849
- readonly c6in_large: "c6in.large";
850
- readonly c6in_xlarge: "c6in.xlarge";
851
- readonly c7a_12xlarge: "c7a.12xlarge";
852
- readonly c7a_16xlarge: "c7a.16xlarge";
853
- readonly c7a_24xlarge: "c7a.24xlarge";
854
- readonly c7a_2xlarge: "c7a.2xlarge";
855
- readonly c7a_32xlarge: "c7a.32xlarge";
856
- readonly c7a_48xlarge: "c7a.48xlarge";
857
- readonly c7a_4xlarge: "c7a.4xlarge";
858
- readonly c7a_8xlarge: "c7a.8xlarge";
859
- readonly c7a_large: "c7a.large";
860
- readonly c7a_medium: "c7a.medium";
861
- readonly c7a_xlarge: "c7a.xlarge";
862
- readonly c7g_12xlarge: "c7g.12xlarge";
863
- readonly c7g_16xlarge: "c7g.16xlarge";
864
- readonly c7g_2xlarge: "c7g.2xlarge";
865
- readonly c7g_4xlarge: "c7g.4xlarge";
866
- readonly c7g_8xlarge: "c7g.8xlarge";
867
- readonly c7g_large: "c7g.large";
868
- readonly c7g_medium: "c7g.medium";
869
- readonly c7g_xlarge: "c7g.xlarge";
870
- readonly c7gd_12xlarge: "c7gd.12xlarge";
871
- readonly c7gd_16xlarge: "c7gd.16xlarge";
872
- readonly c7gd_2xlarge: "c7gd.2xlarge";
873
- readonly c7gd_4xlarge: "c7gd.4xlarge";
874
- readonly c7gd_8xlarge: "c7gd.8xlarge";
875
- readonly c7gd_large: "c7gd.large";
876
- readonly c7gd_medium: "c7gd.medium";
877
- readonly c7gd_xlarge: "c7gd.xlarge";
878
- readonly c7gn_12xlarge: "c7gn.12xlarge";
879
- readonly c7gn_16xlarge: "c7gn.16xlarge";
880
- readonly c7gn_2xlarge: "c7gn.2xlarge";
881
- readonly c7gn_4xlarge: "c7gn.4xlarge";
882
- readonly c7gn_8xlarge: "c7gn.8xlarge";
883
- readonly c7gn_large: "c7gn.large";
884
- readonly c7gn_medium: "c7gn.medium";
885
- readonly c7gn_xlarge: "c7gn.xlarge";
886
- readonly c7i_12xlarge: "c7i.12xlarge";
887
- readonly c7i_16xlarge: "c7i.16xlarge";
888
- readonly c7i_24xlarge: "c7i.24xlarge";
889
- readonly c7i_2xlarge: "c7i.2xlarge";
890
- readonly c7i_48xlarge: "c7i.48xlarge";
891
- readonly c7i_4xlarge: "c7i.4xlarge";
892
- readonly c7i_8xlarge: "c7i.8xlarge";
893
- readonly c7i_large: "c7i.large";
894
- readonly c7i_xlarge: "c7i.xlarge";
895
- readonly c8g_12xlarge: "c8g.12xlarge";
896
- readonly c8g_16xlarge: "c8g.16xlarge";
897
- readonly c8g_24xlarge: "c8g.24xlarge";
898
- readonly c8g_2xlarge: "c8g.2xlarge";
899
- readonly c8g_48xlarge: "c8g.48xlarge";
900
- readonly c8g_4xlarge: "c8g.4xlarge";
901
- readonly c8g_8xlarge: "c8g.8xlarge";
902
- readonly c8g_large: "c8g.large";
903
- readonly c8g_medium: "c8g.medium";
904
- readonly c8g_xlarge: "c8g.xlarge";
905
- readonly g5g_16xlarge: "g5g.16xlarge";
906
- readonly g5g_2xlarge: "g5g.2xlarge";
907
- readonly g5g_4xlarge: "g5g.4xlarge";
908
- readonly g5g_8xlarge: "g5g.8xlarge";
909
- readonly g5g_xlarge: "g5g.xlarge";
910
- readonly m3_2xlarge: "m3.2xlarge";
911
- readonly m3_large: "m3.large";
912
- readonly m3_medium: "m3.medium";
913
- readonly m3_xlarge: "m3.xlarge";
914
- readonly m4_10xlarge: "m4.10xlarge";
915
- readonly m4_16xlarge: "m4.16xlarge";
916
- readonly m4_2xlarge: "m4.2xlarge";
917
- readonly m4_4xlarge: "m4.4xlarge";
918
- readonly m4_large: "m4.large";
919
- readonly m4_xlarge: "m4.xlarge";
920
- readonly m5_12xlarge: "m5.12xlarge";
921
- readonly m5_16xlarge: "m5.16xlarge";
922
- readonly m5_24xlarge: "m5.24xlarge";
923
- readonly m5_2xlarge: "m5.2xlarge";
924
- readonly m5_4xlarge: "m5.4xlarge";
925
- readonly m5_8xlarge: "m5.8xlarge";
926
- readonly m5_large: "m5.large";
927
- readonly m5_xlarge: "m5.xlarge";
928
- readonly m5a_12xlarge: "m5a.12xlarge";
929
- readonly m5a_16xlarge: "m5a.16xlarge";
930
- readonly m5a_24xlarge: "m5a.24xlarge";
931
- readonly m5a_2xlarge: "m5a.2xlarge";
932
- readonly m5a_4xlarge: "m5a.4xlarge";
933
- readonly m5a_8xlarge: "m5a.8xlarge";
934
- readonly m5a_large: "m5a.large";
935
- readonly m5a_xlarge: "m5a.xlarge";
936
- readonly m5ad_12xlarge: "m5ad.12xlarge";
937
- readonly m5ad_16xlarge: "m5ad.16xlarge";
938
- readonly m5ad_24xlarge: "m5ad.24xlarge";
939
- readonly m5ad_2xlarge: "m5ad.2xlarge";
940
- readonly m5ad_4xlarge: "m5ad.4xlarge";
941
- readonly m5ad_8xlarge: "m5ad.8xlarge";
942
- readonly m5ad_large: "m5ad.large";
943
- readonly m5ad_xlarge: "m5ad.xlarge";
944
- readonly m5d_12xlarge: "m5d.12xlarge";
945
- readonly m5d_16xlarge: "m5d.16xlarge";
946
- readonly m5d_24xlarge: "m5d.24xlarge";
947
- readonly m5d_2xlarge: "m5d.2xlarge";
948
- readonly m5d_4xlarge: "m5d.4xlarge";
949
- readonly m5d_8xlarge: "m5d.8xlarge";
950
- readonly m5d_large: "m5d.large";
951
- readonly m5d_xlarge: "m5d.xlarge";
952
- readonly m5dn_12xlarge: "m5dn.12xlarge";
953
- readonly m5dn_16xlarge: "m5dn.16xlarge";
954
- readonly m5dn_24xlarge: "m5dn.24xlarge";
955
- readonly m5dn_2xlarge: "m5dn.2xlarge";
956
- readonly m5dn_4xlarge: "m5dn.4xlarge";
957
- readonly m5dn_8xlarge: "m5dn.8xlarge";
958
- readonly m5dn_large: "m5dn.large";
959
- readonly m5dn_xlarge: "m5dn.xlarge";
960
- readonly m5n_12xlarge: "m5n.12xlarge";
961
- readonly m5n_16xlarge: "m5n.16xlarge";
962
- readonly m5n_24xlarge: "m5n.24xlarge";
963
- readonly m5n_2xlarge: "m5n.2xlarge";
964
- readonly m5n_4xlarge: "m5n.4xlarge";
965
- readonly m5n_8xlarge: "m5n.8xlarge";
966
- readonly m5n_large: "m5n.large";
967
- readonly m5n_xlarge: "m5n.xlarge";
968
- readonly m6a_12xlarge: "m6a.12xlarge";
969
- readonly m6a_16xlarge: "m6a.16xlarge";
970
- readonly m6a_24xlarge: "m6a.24xlarge";
971
- readonly m6a_2xlarge: "m6a.2xlarge";
972
- readonly m6a_32xlarge: "m6a.32xlarge";
973
- readonly m6a_48xlarge: "m6a.48xlarge";
974
- readonly m6a_4xlarge: "m6a.4xlarge";
975
- readonly m6a_8xlarge: "m6a.8xlarge";
976
- readonly m6a_large: "m6a.large";
977
- readonly m6a_xlarge: "m6a.xlarge";
978
- readonly m6g_12xlarge: "m6g.12xlarge";
979
- readonly m6g_16xlarge: "m6g.16xlarge";
980
- readonly m6g_2xlarge: "m6g.2xlarge";
981
- readonly m6g_4xlarge: "m6g.4xlarge";
982
- readonly m6g_8xlarge: "m6g.8xlarge";
983
- readonly m6g_large: "m6g.large";
984
- readonly m6g_medium: "m6g.medium";
985
- readonly m6g_xlarge: "m6g.xlarge";
986
- readonly m6gd_12xlarge: "m6gd.12xlarge";
987
- readonly m6gd_16xlarge: "m6gd.16xlarge";
988
- readonly m6gd_2xlarge: "m6gd.2xlarge";
989
- readonly m6gd_4xlarge: "m6gd.4xlarge";
990
- readonly m6gd_8xlarge: "m6gd.8xlarge";
991
- readonly m6gd_large: "m6gd.large";
992
- readonly m6gd_medium: "m6gd.medium";
993
- readonly m6gd_xlarge: "m6gd.xlarge";
994
- readonly m6i_12xlarge: "m6i.12xlarge";
995
- readonly m6i_16xlarge: "m6i.16xlarge";
996
- readonly m6i_24xlarge: "m6i.24xlarge";
997
- readonly m6i_2xlarge: "m6i.2xlarge";
998
- readonly m6i_32xlarge: "m6i.32xlarge";
999
- readonly m6i_4xlarge: "m6i.4xlarge";
1000
- readonly m6i_8xlarge: "m6i.8xlarge";
1001
- readonly m6i_large: "m6i.large";
1002
- readonly m6i_xlarge: "m6i.xlarge";
1003
- readonly m6id_12xlarge: "m6id.12xlarge";
1004
- readonly m6id_16xlarge: "m6id.16xlarge";
1005
- readonly m6id_24xlarge: "m6id.24xlarge";
1006
- readonly m6id_2xlarge: "m6id.2xlarge";
1007
- readonly m6id_32xlarge: "m6id.32xlarge";
1008
- readonly m6id_4xlarge: "m6id.4xlarge";
1009
- readonly m6id_8xlarge: "m6id.8xlarge";
1010
- readonly m6id_large: "m6id.large";
1011
- readonly m6id_xlarge: "m6id.xlarge";
1012
- readonly m6idn_12xlarge: "m6idn.12xlarge";
1013
- readonly m6idn_16xlarge: "m6idn.16xlarge";
1014
- readonly m6idn_24xlarge: "m6idn.24xlarge";
1015
- readonly m6idn_2xlarge: "m6idn.2xlarge";
1016
- readonly m6idn_32xlarge: "m6idn.32xlarge";
1017
- readonly m6idn_4xlarge: "m6idn.4xlarge";
1018
- readonly m6idn_8xlarge: "m6idn.8xlarge";
1019
- readonly m6idn_large: "m6idn.large";
1020
- readonly m6idn_xlarge: "m6idn.xlarge";
1021
- readonly m6in_12xlarge: "m6in.12xlarge";
1022
- readonly m6in_16xlarge: "m6in.16xlarge";
1023
- readonly m6in_24xlarge: "m6in.24xlarge";
1024
- readonly m6in_2xlarge: "m6in.2xlarge";
1025
- readonly m6in_32xlarge: "m6in.32xlarge";
1026
- readonly m6in_4xlarge: "m6in.4xlarge";
1027
- readonly m6in_8xlarge: "m6in.8xlarge";
1028
- readonly m6in_large: "m6in.large";
1029
- readonly m6in_xlarge: "m6in.xlarge";
1030
- readonly m7a_12xlarge: "m7a.12xlarge";
1031
- readonly m7a_16xlarge: "m7a.16xlarge";
1032
- readonly m7a_24xlarge: "m7a.24xlarge";
1033
- readonly m7a_2xlarge: "m7a.2xlarge";
1034
- readonly m7a_32xlarge: "m7a.32xlarge";
1035
- readonly m7a_48xlarge: "m7a.48xlarge";
1036
- readonly m7a_4xlarge: "m7a.4xlarge";
1037
- readonly m7a_8xlarge: "m7a.8xlarge";
1038
- readonly m7a_large: "m7a.large";
1039
- readonly m7a_medium: "m7a.medium";
1040
- readonly m7a_xlarge: "m7a.xlarge";
1041
- readonly m7g_12xlarge: "m7g.12xlarge";
1042
- readonly m7g_16xlarge: "m7g.16xlarge";
1043
- readonly m7g_2xlarge: "m7g.2xlarge";
1044
- readonly m7g_4xlarge: "m7g.4xlarge";
1045
- readonly m7g_8xlarge: "m7g.8xlarge";
1046
- readonly m7g_large: "m7g.large";
1047
- readonly m7g_medium: "m7g.medium";
1048
- readonly m7g_xlarge: "m7g.xlarge";
1049
- readonly m7gd_12xlarge: "m7gd.12xlarge";
1050
- readonly m7gd_16xlarge: "m7gd.16xlarge";
1051
- readonly m7gd_2xlarge: "m7gd.2xlarge";
1052
- readonly m7gd_4xlarge: "m7gd.4xlarge";
1053
- readonly m7gd_8xlarge: "m7gd.8xlarge";
1054
- readonly m7gd_large: "m7gd.large";
1055
- readonly m7gd_medium: "m7gd.medium";
1056
- readonly m7gd_xlarge: "m7gd.xlarge";
1057
- readonly m7i_12xlarge: "m7i.12xlarge";
1058
- readonly m7i_16xlarge: "m7i.16xlarge";
1059
- readonly m7i_24xlarge: "m7i.24xlarge";
1060
- readonly m7i_2xlarge: "m7i.2xlarge";
1061
- readonly m7i_48xlarge: "m7i.48xlarge";
1062
- readonly m7i_4xlarge: "m7i.4xlarge";
1063
- readonly m7i_8xlarge: "m7i.8xlarge";
1064
- readonly m7i_large: "m7i.large";
1065
- readonly m7i_xlarge: "m7i.xlarge";
1066
- readonly m8g_12xlarge: "m8g.12xlarge";
1067
- readonly m8g_16xlarge: "m8g.16xlarge";
1068
- readonly m8g_24xlarge: "m8g.24xlarge";
1069
- readonly m8g_2xlarge: "m8g.2xlarge";
1070
- readonly m8g_48xlarge: "m8g.48xlarge";
1071
- readonly m8g_4xlarge: "m8g.4xlarge";
1072
- readonly m8g_8xlarge: "m8g.8xlarge";
1073
- readonly m8g_large: "m8g.large";
1074
- readonly m8g_medium: "m8g.medium";
1075
- readonly m8g_xlarge: "m8g.xlarge";
1076
- readonly r3_2xlarge: "r3.2xlarge";
1077
- readonly r3_4xlarge: "r3.4xlarge";
1078
- readonly r3_8xlarge: "r3.8xlarge";
1079
- readonly r3_large: "r3.large";
1080
- readonly r3_xlarge: "r3.xlarge";
1081
- readonly r4_16xlarge: "r4.16xlarge";
1082
- readonly r4_2xlarge: "r4.2xlarge";
1083
- readonly r4_4xlarge: "r4.4xlarge";
1084
- readonly r4_8xlarge: "r4.8xlarge";
1085
- readonly r4_large: "r4.large";
1086
- readonly r4_xlarge: "r4.xlarge";
1087
- readonly r5_12xlarge: "r5.12xlarge";
1088
- readonly r5_16xlarge: "r5.16xlarge";
1089
- readonly r5_24xlarge: "r5.24xlarge";
1090
- readonly r5_2xlarge: "r5.2xlarge";
1091
- readonly r5_4xlarge: "r5.4xlarge";
1092
- readonly r5_8xlarge: "r5.8xlarge";
1093
- readonly r5_large: "r5.large";
1094
- readonly r5_xlarge: "r5.xlarge";
1095
- readonly r5a_12xlarge: "r5a.12xlarge";
1096
- readonly r5a_16xlarge: "r5a.16xlarge";
1097
- readonly r5a_24xlarge: "r5a.24xlarge";
1098
- readonly r5a_2xlarge: "r5a.2xlarge";
1099
- readonly r5a_4xlarge: "r5a.4xlarge";
1100
- readonly r5a_8xlarge: "r5a.8xlarge";
1101
- readonly r5a_large: "r5a.large";
1102
- readonly r5a_xlarge: "r5a.xlarge";
1103
- readonly r5ad_12xlarge: "r5ad.12xlarge";
1104
- readonly r5ad_16xlarge: "r5ad.16xlarge";
1105
- readonly r5ad_24xlarge: "r5ad.24xlarge";
1106
- readonly r5ad_2xlarge: "r5ad.2xlarge";
1107
- readonly r5ad_4xlarge: "r5ad.4xlarge";
1108
- readonly r5ad_8xlarge: "r5ad.8xlarge";
1109
- readonly r5ad_large: "r5ad.large";
1110
- readonly r5ad_xlarge: "r5ad.xlarge";
1111
- readonly r5d_12xlarge: "r5d.12xlarge";
1112
- readonly r5d_16xlarge: "r5d.16xlarge";
1113
- readonly r5d_24xlarge: "r5d.24xlarge";
1114
- readonly r5d_2xlarge: "r5d.2xlarge";
1115
- readonly r5d_4xlarge: "r5d.4xlarge";
1116
- readonly r5d_8xlarge: "r5d.8xlarge";
1117
- readonly r5d_large: "r5d.large";
1118
- readonly r5d_xlarge: "r5d.xlarge";
1119
- readonly r5dn_12xlarge: "r5dn.12xlarge";
1120
- readonly r5dn_16xlarge: "r5dn.16xlarge";
1121
- readonly r5dn_24xlarge: "r5dn.24xlarge";
1122
- readonly r5dn_2xlarge: "r5dn.2xlarge";
1123
- readonly r5dn_4xlarge: "r5dn.4xlarge";
1124
- readonly r5dn_8xlarge: "r5dn.8xlarge";
1125
- readonly r5dn_large: "r5dn.large";
1126
- readonly r5dn_xlarge: "r5dn.xlarge";
1127
- readonly r5n_12xlarge: "r5n.12xlarge";
1128
- readonly r5n_16xlarge: "r5n.16xlarge";
1129
- readonly r5n_24xlarge: "r5n.24xlarge";
1130
- readonly r5n_2xlarge: "r5n.2xlarge";
1131
- readonly r5n_4xlarge: "r5n.4xlarge";
1132
- readonly r5n_8xlarge: "r5n.8xlarge";
1133
- readonly r5n_large: "r5n.large";
1134
- readonly r5n_xlarge: "r5n.xlarge";
1135
- readonly r6a_12xlarge: "r6a.12xlarge";
1136
- readonly r6a_16xlarge: "r6a.16xlarge";
1137
- readonly r6a_24xlarge: "r6a.24xlarge";
1138
- readonly r6a_2xlarge: "r6a.2xlarge";
1139
- readonly r6a_32xlarge: "r6a.32xlarge";
1140
- readonly r6a_48xlarge: "r6a.48xlarge";
1141
- readonly r6a_4xlarge: "r6a.4xlarge";
1142
- readonly r6a_8xlarge: "r6a.8xlarge";
1143
- readonly r6a_large: "r6a.large";
1144
- readonly r6a_xlarge: "r6a.xlarge";
1145
- readonly r6g_12xlarge: "r6g.12xlarge";
1146
- readonly r6g_16xlarge: "r6g.16xlarge";
1147
- readonly r6g_2xlarge: "r6g.2xlarge";
1148
- readonly r6g_4xlarge: "r6g.4xlarge";
1149
- readonly r6g_8xlarge: "r6g.8xlarge";
1150
- readonly r6g_large: "r6g.large";
1151
- readonly r6g_medium: "r6g.medium";
1152
- readonly r6g_xlarge: "r6g.xlarge";
1153
- readonly r6gd_12xlarge: "r6gd.12xlarge";
1154
- readonly r6gd_16xlarge: "r6gd.16xlarge";
1155
- readonly r6gd_2xlarge: "r6gd.2xlarge";
1156
- readonly r6gd_4xlarge: "r6gd.4xlarge";
1157
- readonly r6gd_8xlarge: "r6gd.8xlarge";
1158
- readonly r6gd_large: "r6gd.large";
1159
- readonly r6gd_medium: "r6gd.medium";
1160
- readonly r6gd_xlarge: "r6gd.xlarge";
1161
- readonly r6i_12xlarge: "r6i.12xlarge";
1162
- readonly r6i_16xlarge: "r6i.16xlarge";
1163
- readonly r6i_24xlarge: "r6i.24xlarge";
1164
- readonly r6i_2xlarge: "r6i.2xlarge";
1165
- readonly r6i_32xlarge: "r6i.32xlarge";
1166
- readonly r6i_4xlarge: "r6i.4xlarge";
1167
- readonly r6i_8xlarge: "r6i.8xlarge";
1168
- readonly r6i_large: "r6i.large";
1169
- readonly r6i_xlarge: "r6i.xlarge";
1170
- readonly r6id_12xlarge: "r6id.12xlarge";
1171
- readonly r6id_16xlarge: "r6id.16xlarge";
1172
- readonly r6id_24xlarge: "r6id.24xlarge";
1173
- readonly r6id_2xlarge: "r6id.2xlarge";
1174
- readonly r6id_32xlarge: "r6id.32xlarge";
1175
- readonly r6id_4xlarge: "r6id.4xlarge";
1176
- readonly r6id_8xlarge: "r6id.8xlarge";
1177
- readonly r6id_large: "r6id.large";
1178
- readonly r6id_xlarge: "r6id.xlarge";
1179
- readonly r6idn_12xlarge: "r6idn.12xlarge";
1180
- readonly r6idn_16xlarge: "r6idn.16xlarge";
1181
- readonly r6idn_24xlarge: "r6idn.24xlarge";
1182
- readonly r6idn_2xlarge: "r6idn.2xlarge";
1183
- readonly r6idn_32xlarge: "r6idn.32xlarge";
1184
- readonly r6idn_4xlarge: "r6idn.4xlarge";
1185
- readonly r6idn_8xlarge: "r6idn.8xlarge";
1186
- readonly r6idn_large: "r6idn.large";
1187
- readonly r6idn_xlarge: "r6idn.xlarge";
1188
- readonly r6in_12xlarge: "r6in.12xlarge";
1189
- readonly r6in_16xlarge: "r6in.16xlarge";
1190
- readonly r6in_24xlarge: "r6in.24xlarge";
1191
- readonly r6in_2xlarge: "r6in.2xlarge";
1192
- readonly r6in_32xlarge: "r6in.32xlarge";
1193
- readonly r6in_4xlarge: "r6in.4xlarge";
1194
- readonly r6in_8xlarge: "r6in.8xlarge";
1195
- readonly r6in_large: "r6in.large";
1196
- readonly r6in_xlarge: "r6in.xlarge";
1197
- readonly r7a_12xlarge: "r7a.12xlarge";
1198
- readonly r7a_16xlarge: "r7a.16xlarge";
1199
- readonly r7a_24xlarge: "r7a.24xlarge";
1200
- readonly r7a_2xlarge: "r7a.2xlarge";
1201
- readonly r7a_32xlarge: "r7a.32xlarge";
1202
- readonly r7a_48xlarge: "r7a.48xlarge";
1203
- readonly r7a_4xlarge: "r7a.4xlarge";
1204
- readonly r7a_8xlarge: "r7a.8xlarge";
1205
- readonly r7a_large: "r7a.large";
1206
- readonly r7a_medium: "r7a.medium";
1207
- readonly r7a_xlarge: "r7a.xlarge";
1208
- readonly r7g_12xlarge: "r7g.12xlarge";
1209
- readonly r7g_16xlarge: "r7g.16xlarge";
1210
- readonly r7g_2xlarge: "r7g.2xlarge";
1211
- readonly r7g_4xlarge: "r7g.4xlarge";
1212
- readonly r7g_8xlarge: "r7g.8xlarge";
1213
- readonly r7g_large: "r7g.large";
1214
- readonly r7g_medium: "r7g.medium";
1215
- readonly r7g_xlarge: "r7g.xlarge";
1216
- readonly r7gd_12xlarge: "r7gd.12xlarge";
1217
- readonly r7gd_16xlarge: "r7gd.16xlarge";
1218
- readonly r7gd_2xlarge: "r7gd.2xlarge";
1219
- readonly r7gd_4xlarge: "r7gd.4xlarge";
1220
- readonly r7gd_8xlarge: "r7gd.8xlarge";
1221
- readonly r7gd_large: "r7gd.large";
1222
- readonly r7gd_medium: "r7gd.medium";
1223
- readonly r7gd_xlarge: "r7gd.xlarge";
1224
- readonly r7i_12xlarge: "r7i.12xlarge";
1225
- readonly r7i_16xlarge: "r7i.16xlarge";
1226
- readonly r7i_24xlarge: "r7i.24xlarge";
1227
- readonly r7i_2xlarge: "r7i.2xlarge";
1228
- readonly r7i_48xlarge: "r7i.48xlarge";
1229
- readonly r7i_4xlarge: "r7i.4xlarge";
1230
- readonly r7i_8xlarge: "r7i.8xlarge";
1231
- readonly r7i_large: "r7i.large";
1232
- readonly r7i_xlarge: "r7i.xlarge";
1233
- readonly r8g_12xlarge: "r8g.12xlarge";
1234
- readonly r8g_16xlarge: "r8g.16xlarge";
1235
- readonly r8g_24xlarge: "r8g.24xlarge";
1236
- readonly r8g_2xlarge: "r8g.2xlarge";
1237
- readonly r8g_48xlarge: "r8g.48xlarge";
1238
- readonly r8g_4xlarge: "r8g.4xlarge";
1239
- readonly r8g_8xlarge: "r8g.8xlarge";
1240
- readonly r8g_large: "r8g.large";
1241
- readonly r8g_medium: "r8g.medium";
1242
- readonly r8g_xlarge: "r8g.xlarge";
1243
- readonly t2_large: "t2.large";
1244
- readonly t2_medium: "t2.medium";
1245
- readonly t2_micro: "t2.micro";
1246
- readonly t2_small: "t2.small";
1247
- };
1248
- /**
1249
- * @public
1250
- */
1251
- export type EC2InstanceType = (typeof EC2InstanceType)[keyof typeof EC2InstanceType];
1252
485
  /**
1253
486
  * <p>An Amazon GameLift Servers compute resource for hosting your game servers. Computes in an Amazon GameLift Servers
1254
487
  * fleet differs depending on the fleet's compute type property as follows: </p>
@@ -1369,18 +602,6 @@ export interface Compute {
1369
602
  */
1370
603
  GameServerContainerGroupDefinitionArn?: string | undefined;
1371
604
  }
1372
- /**
1373
- * @public
1374
- * @enum
1375
- */
1376
- export declare const ComputeType: {
1377
- readonly ANYWHERE: "ANYWHERE";
1378
- readonly EC2: "EC2";
1379
- };
1380
- /**
1381
- * @public
1382
- */
1383
- export type ComputeType = (typeof ComputeType)[keyof typeof ComputeType];
1384
605
  /**
1385
606
  * <p>The set of port numbers to open on each instance in a container fleet. Connection
1386
607
  * ports are used by inbound traffic to connect with processes that are running in
@@ -1400,20 +621,6 @@ export interface ConnectionPortRange {
1400
621
  */
1401
622
  ToPort: number | undefined;
1402
623
  }
1403
- /**
1404
- * @public
1405
- * @enum
1406
- */
1407
- export declare const ContainerDependencyCondition: {
1408
- readonly COMPLETE: "COMPLETE";
1409
- readonly HEALTHY: "HEALTHY";
1410
- readonly START: "START";
1411
- readonly SUCCESS: "SUCCESS";
1412
- };
1413
- /**
1414
- * @public
1415
- */
1416
- export type ContainerDependencyCondition = (typeof ContainerDependencyCondition)[keyof typeof ContainerDependencyCondition];
1417
624
  /**
1418
625
  * <p>A container's dependency on another container in the same container group. The dependency
1419
626
  * impacts how the dependent container is able to start or shut down based the status of the
@@ -1488,18 +695,6 @@ export interface ContainerEnvironment {
1488
695
  */
1489
696
  Value: string | undefined;
1490
697
  }
1491
- /**
1492
- * @public
1493
- * @enum
1494
- */
1495
- export declare const ContainerFleetBillingType: {
1496
- readonly ON_DEMAND: "ON_DEMAND";
1497
- readonly SPOT: "SPOT";
1498
- };
1499
- /**
1500
- * @public
1501
- */
1502
- export type ContainerFleetBillingType = (typeof ContainerFleetBillingType)[keyof typeof ContainerFleetBillingType];
1503
698
  /**
1504
699
  * <p>Information about the most recent deployment for the container fleet.</p>
1505
700
  * @public
@@ -1539,18 +734,6 @@ export interface GameSessionCreationLimitPolicy {
1539
734
  */
1540
735
  PolicyPeriodInMinutes?: number | undefined;
1541
736
  }
1542
- /**
1543
- * @public
1544
- * @enum
1545
- */
1546
- export declare const IpProtocol: {
1547
- readonly TCP: "TCP";
1548
- readonly UDP: "UDP";
1549
- };
1550
- /**
1551
- * @public
1552
- */
1553
- export type IpProtocol = (typeof IpProtocol)[keyof typeof IpProtocol];
1554
737
  /**
1555
738
  * <p>A range of IP addresses and port settings that allow inbound traffic to connect to
1556
739
  * processes on an instance in a fleet. Processes are assigned an IP address/port number
@@ -1589,23 +772,6 @@ export interface IpPermission {
1589
772
  */
1590
773
  Protocol: IpProtocol | undefined;
1591
774
  }
1592
- /**
1593
- * @public
1594
- * @enum
1595
- */
1596
- export declare const ContainerFleetLocationStatus: {
1597
- readonly ACTIVATING: "ACTIVATING";
1598
- readonly ACTIVE: "ACTIVE";
1599
- readonly CREATED: "CREATED";
1600
- readonly CREATING: "CREATING";
1601
- readonly DELETING: "DELETING";
1602
- readonly PENDING: "PENDING";
1603
- readonly UPDATING: "UPDATING";
1604
- };
1605
- /**
1606
- * @public
1607
- */
1608
- export type ContainerFleetLocationStatus = (typeof ContainerFleetLocationStatus)[keyof typeof ContainerFleetLocationStatus];
1609
775
  /**
1610
776
  * <p>Details about a location in a multi-location container fleet. </p>
1611
777
  * @public
@@ -1653,19 +819,6 @@ export interface ContainerFleetLocationAttributes {
1653
819
  */
1654
820
  Status?: ContainerFleetLocationStatus | undefined;
1655
821
  }
1656
- /**
1657
- * @public
1658
- * @enum
1659
- */
1660
- export declare const LogDestination: {
1661
- readonly CLOUDWATCH: "CLOUDWATCH";
1662
- readonly NONE: "NONE";
1663
- readonly S3: "S3";
1664
- };
1665
- /**
1666
- * @public
1667
- */
1668
- export type LogDestination = (typeof LogDestination)[keyof typeof LogDestination];
1669
822
  /**
1670
823
  * <p>A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard
1671
824
  * output for each container in logs, including game session logs. You can select from the
@@ -1703,35 +856,6 @@ export interface LogConfiguration {
1703
856
  */
1704
857
  LogGroupArn?: string | undefined;
1705
858
  }
1706
- /**
1707
- * @public
1708
- * @enum
1709
- */
1710
- export declare const ProtectionPolicy: {
1711
- readonly FullProtection: "FullProtection";
1712
- readonly NoProtection: "NoProtection";
1713
- };
1714
- /**
1715
- * @public
1716
- */
1717
- export type ProtectionPolicy = (typeof ProtectionPolicy)[keyof typeof ProtectionPolicy];
1718
- /**
1719
- * @public
1720
- * @enum
1721
- */
1722
- export declare const ContainerFleetStatus: {
1723
- readonly ACTIVATING: "ACTIVATING";
1724
- readonly ACTIVE: "ACTIVE";
1725
- readonly CREATED: "CREATED";
1726
- readonly CREATING: "CREATING";
1727
- readonly DELETING: "DELETING";
1728
- readonly PENDING: "PENDING";
1729
- readonly UPDATING: "UPDATING";
1730
- };
1731
- /**
1732
- * @public
1733
- */
1734
- export type ContainerFleetStatus = (typeof ContainerFleetStatus)[keyof typeof ContainerFleetStatus];
1735
859
  /**
1736
860
  * <p>Describes an Amazon GameLift Servers managed container fleet. </p>
1737
861
  * @public
@@ -1930,41 +1054,6 @@ export interface ContainerFleet {
1930
1054
  */
1931
1055
  LocationAttributes?: ContainerFleetLocationAttributes[] | undefined;
1932
1056
  }
1933
- /**
1934
- * @public
1935
- * @enum
1936
- */
1937
- export declare const ContainerFleetRemoveAttribute: {
1938
- readonly PER_INSTANCE_CONTAINER_GROUP_DEFINITION: "PER_INSTANCE_CONTAINER_GROUP_DEFINITION";
1939
- };
1940
- /**
1941
- * @public
1942
- */
1943
- export type ContainerFleetRemoveAttribute = (typeof ContainerFleetRemoveAttribute)[keyof typeof ContainerFleetRemoveAttribute];
1944
- /**
1945
- * @public
1946
- * @enum
1947
- */
1948
- export declare const ContainerGroupType: {
1949
- readonly GAME_SERVER: "GAME_SERVER";
1950
- readonly PER_INSTANCE: "PER_INSTANCE";
1951
- };
1952
- /**
1953
- * @public
1954
- */
1955
- export type ContainerGroupType = (typeof ContainerGroupType)[keyof typeof ContainerGroupType];
1956
- /**
1957
- * @public
1958
- * @enum
1959
- */
1960
- export declare const ContainerMountPointAccessLevel: {
1961
- readonly READ_AND_WRITE: "READ_AND_WRITE";
1962
- readonly READ_ONLY: "READ_ONLY";
1963
- };
1964
- /**
1965
- * @public
1966
- */
1967
- export type ContainerMountPointAccessLevel = (typeof ContainerMountPointAccessLevel)[keyof typeof ContainerMountPointAccessLevel];
1968
1057
  /**
1969
1058
  * <p>A mount point that binds a container to a file or directory on the host system. </p>
1970
1059
  * <p>
@@ -2128,30 +1217,6 @@ export interface GameServerContainerDefinition {
2128
1217
  */
2129
1218
  ServerSdkVersion?: string | undefined;
2130
1219
  }
2131
- /**
2132
- * @public
2133
- * @enum
2134
- */
2135
- export declare const ContainerOperatingSystem: {
2136
- readonly AMAZON_LINUX_2023: "AMAZON_LINUX_2023";
2137
- };
2138
- /**
2139
- * @public
2140
- */
2141
- export type ContainerOperatingSystem = (typeof ContainerOperatingSystem)[keyof typeof ContainerOperatingSystem];
2142
- /**
2143
- * @public
2144
- * @enum
2145
- */
2146
- export declare const ContainerGroupDefinitionStatus: {
2147
- readonly COPYING: "COPYING";
2148
- readonly FAILED: "FAILED";
2149
- readonly READY: "READY";
2150
- };
2151
- /**
2152
- * @public
2153
- */
2154
- export type ContainerGroupDefinitionStatus = (typeof ContainerGroupDefinitionStatus)[keyof typeof ContainerGroupDefinitionStatus];
2155
1220
  /**
2156
1221
  * <p>Instructions on when and how to check the health of a support container in a container
2157
1222
  * fleet. These properties override any Docker health checks that are set in the container image.
@@ -2561,35 +1626,6 @@ export interface CreateAliasOutput {
2561
1626
  */
2562
1627
  Alias?: Alias | undefined;
2563
1628
  }
2564
- /**
2565
- * <p>The requested operation would cause the resource to exceed the allowed service limit.
2566
- * Resolve the issue before retrying.</p>
2567
- * @public
2568
- */
2569
- export declare class LimitExceededException extends __BaseException {
2570
- readonly name: "LimitExceededException";
2571
- readonly $fault: "client";
2572
- Message?: string | undefined;
2573
- /**
2574
- * @internal
2575
- */
2576
- constructor(opts: __ExceptionOptionType<LimitExceededException, __BaseException>);
2577
- }
2578
- /**
2579
- * <p>The requested tagging operation did not succeed. This may be due to invalid tag format
2580
- * or the maximum tag limit may have been exceeded. Resolve the issue before
2581
- * retrying.</p>
2582
- * @public
2583
- */
2584
- export declare class TaggingFailedException extends __BaseException {
2585
- readonly name: "TaggingFailedException";
2586
- readonly $fault: "client";
2587
- Message?: string | undefined;
2588
- /**
2589
- * @internal
2590
- */
2591
- constructor(opts: __ExceptionOptionType<TaggingFailedException, __BaseException>);
2592
- }
2593
1629
  /**
2594
1630
  * <p>The location in Amazon S3 where build or script files are stored for access by
2595
1631
  * Amazon GameLift Servers.</p>
@@ -3256,29 +2292,6 @@ export interface CreateContainerGroupDefinitionOutput {
3256
2292
  */
3257
2293
  ContainerGroupDefinition?: ContainerGroupDefinition | undefined;
3258
2294
  }
3259
- /**
3260
- * @public
3261
- * @enum
3262
- */
3263
- export declare const FleetType: {
3264
- readonly OnDemand: "ON_DEMAND";
3265
- readonly Spot: "SPOT";
3266
- };
3267
- /**
3268
- * @public
3269
- */
3270
- export type FleetType = (typeof FleetType)[keyof typeof FleetType];
3271
- /**
3272
- * @public
3273
- * @enum
3274
- */
3275
- export declare const InstanceRoleCredentialsProvider: {
3276
- readonly SHARED_CREDENTIAL_FILE: "SHARED_CREDENTIAL_FILE";
3277
- };
3278
- /**
3279
- * @public
3280
- */
3281
- export type InstanceRoleCredentialsProvider = (typeof InstanceRoleCredentialsProvider)[keyof typeof InstanceRoleCredentialsProvider];
3282
2295
  /**
3283
2296
  * <p>A policy that puts limits on the number of game sessions that a player can create
3284
2297
  * within a specified span of time. With this policy, you can control players' ability to
@@ -3614,37 +2627,6 @@ export interface CreateFleetInput {
3614
2627
  */
3615
2628
  InstanceRoleCredentialsProvider?: InstanceRoleCredentialsProvider | undefined;
3616
2629
  }
3617
- /**
3618
- * @public
3619
- * @enum
3620
- */
3621
- export declare const FleetStatus: {
3622
- readonly ACTIVATING: "ACTIVATING";
3623
- readonly ACTIVE: "ACTIVE";
3624
- readonly BUILDING: "BUILDING";
3625
- readonly DELETING: "DELETING";
3626
- readonly DOWNLOADING: "DOWNLOADING";
3627
- readonly ERROR: "ERROR";
3628
- readonly NEW: "NEW";
3629
- readonly NOT_FOUND: "NOT_FOUND";
3630
- readonly TERMINATED: "TERMINATED";
3631
- readonly VALIDATING: "VALIDATING";
3632
- };
3633
- /**
3634
- * @public
3635
- */
3636
- export type FleetStatus = (typeof FleetStatus)[keyof typeof FleetStatus];
3637
- /**
3638
- * @public
3639
- * @enum
3640
- */
3641
- export declare const FleetAction: {
3642
- readonly AutoScaling: "AUTO_SCALING";
3643
- };
3644
- /**
3645
- * @public
3646
- */
3647
- export type FleetAction = (typeof FleetAction)[keyof typeof FleetAction];
3648
2630
  /**
3649
2631
  * <p>Describes an Amazon GameLift Servers fleet of game hosting resources. Attributes differ based on
3650
2632
  * the fleet's compute type, as follows:</p>
@@ -3977,21 +2959,6 @@ export interface CreateFleetOutput {
3977
2959
  */
3978
2960
  LocationStates?: LocationState[] | undefined;
3979
2961
  }
3980
- /**
3981
- * <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
3982
- * recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
3983
- * backoffs and jitter</a>. </p>
3984
- * @public
3985
- */
3986
- export declare class NotReadyException extends __BaseException {
3987
- readonly name: "NotReadyException";
3988
- readonly $fault: "client";
3989
- Message?: string | undefined;
3990
- /**
3991
- * @internal
3992
- */
3993
- constructor(opts: __ExceptionOptionType<NotReadyException, __BaseException>);
3994
- }
3995
2962
  /**
3996
2963
  * @public
3997
2964
  */
@@ -4033,21 +3000,6 @@ export interface CreateFleetLocationsOutput {
4033
3000
  */
4034
3001
  LocationStates?: LocationState[] | undefined;
4035
3002
  }
4036
- /**
4037
- * <p>The requested operation would cause a conflict with the current state of a resource
4038
- * associated with the request and/or the fleet. Resolve the conflict before
4039
- * retrying.</p>
4040
- * @public
4041
- */
4042
- export declare class InvalidFleetStatusException extends __BaseException {
4043
- readonly name: "InvalidFleetStatusException";
4044
- readonly $fault: "client";
4045
- Message?: string | undefined;
4046
- /**
4047
- * @internal
4048
- */
4049
- constructor(opts: __ExceptionOptionType<InvalidFleetStatusException, __BaseException>);
4050
- }
4051
3003
  /**
4052
3004
  * <p>Settings for a
4053
3005
  * target-based scaling policy as part of a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerGroupAutoScalingPolicy.html">GameServerGroupAutoScalingPolicy</a> . These settings are used to create a
@@ -4092,116 +3044,6 @@ export interface GameServerGroupAutoScalingPolicy {
4092
3044
  */
4093
3045
  TargetTrackingConfiguration: TargetTrackingConfiguration | undefined;
4094
3046
  }
4095
- /**
4096
- * @public
4097
- * @enum
4098
- */
4099
- export declare const GameServerProtectionPolicy: {
4100
- readonly FULL_PROTECTION: "FULL_PROTECTION";
4101
- readonly NO_PROTECTION: "NO_PROTECTION";
4102
- };
4103
- /**
4104
- * @public
4105
- */
4106
- export type GameServerProtectionPolicy = (typeof GameServerProtectionPolicy)[keyof typeof GameServerProtectionPolicy];
4107
- /**
4108
- * @public
4109
- * @enum
4110
- */
4111
- export declare const GameServerGroupInstanceType: {
4112
- readonly c4_2xlarge: "c4.2xlarge";
4113
- readonly c4_4xlarge: "c4.4xlarge";
4114
- readonly c4_8xlarge: "c4.8xlarge";
4115
- readonly c4_large: "c4.large";
4116
- readonly c4_xlarge: "c4.xlarge";
4117
- readonly c5_12xlarge: "c5.12xlarge";
4118
- readonly c5_18xlarge: "c5.18xlarge";
4119
- readonly c5_24xlarge: "c5.24xlarge";
4120
- readonly c5_2xlarge: "c5.2xlarge";
4121
- readonly c5_4xlarge: "c5.4xlarge";
4122
- readonly c5_9xlarge: "c5.9xlarge";
4123
- readonly c5_large: "c5.large";
4124
- readonly c5_xlarge: "c5.xlarge";
4125
- readonly c5a_12xlarge: "c5a.12xlarge";
4126
- readonly c5a_16xlarge: "c5a.16xlarge";
4127
- readonly c5a_24xlarge: "c5a.24xlarge";
4128
- readonly c5a_2xlarge: "c5a.2xlarge";
4129
- readonly c5a_4xlarge: "c5a.4xlarge";
4130
- readonly c5a_8xlarge: "c5a.8xlarge";
4131
- readonly c5a_large: "c5a.large";
4132
- readonly c5a_xlarge: "c5a.xlarge";
4133
- readonly c6g_12xlarge: "c6g.12xlarge";
4134
- readonly c6g_16xlarge: "c6g.16xlarge";
4135
- readonly c6g_2xlarge: "c6g.2xlarge";
4136
- readonly c6g_4xlarge: "c6g.4xlarge";
4137
- readonly c6g_8xlarge: "c6g.8xlarge";
4138
- readonly c6g_large: "c6g.large";
4139
- readonly c6g_medium: "c6g.medium";
4140
- readonly c6g_xlarge: "c6g.xlarge";
4141
- readonly m4_10xlarge: "m4.10xlarge";
4142
- readonly m4_2xlarge: "m4.2xlarge";
4143
- readonly m4_4xlarge: "m4.4xlarge";
4144
- readonly m4_large: "m4.large";
4145
- readonly m4_xlarge: "m4.xlarge";
4146
- readonly m5_12xlarge: "m5.12xlarge";
4147
- readonly m5_16xlarge: "m5.16xlarge";
4148
- readonly m5_24xlarge: "m5.24xlarge";
4149
- readonly m5_2xlarge: "m5.2xlarge";
4150
- readonly m5_4xlarge: "m5.4xlarge";
4151
- readonly m5_8xlarge: "m5.8xlarge";
4152
- readonly m5_large: "m5.large";
4153
- readonly m5_xlarge: "m5.xlarge";
4154
- readonly m5a_12xlarge: "m5a.12xlarge";
4155
- readonly m5a_16xlarge: "m5a.16xlarge";
4156
- readonly m5a_24xlarge: "m5a.24xlarge";
4157
- readonly m5a_2xlarge: "m5a.2xlarge";
4158
- readonly m5a_4xlarge: "m5a.4xlarge";
4159
- readonly m5a_8xlarge: "m5a.8xlarge";
4160
- readonly m5a_large: "m5a.large";
4161
- readonly m5a_xlarge: "m5a.xlarge";
4162
- readonly m6g_12xlarge: "m6g.12xlarge";
4163
- readonly m6g_16xlarge: "m6g.16xlarge";
4164
- readonly m6g_2xlarge: "m6g.2xlarge";
4165
- readonly m6g_4xlarge: "m6g.4xlarge";
4166
- readonly m6g_8xlarge: "m6g.8xlarge";
4167
- readonly m6g_large: "m6g.large";
4168
- readonly m6g_medium: "m6g.medium";
4169
- readonly m6g_xlarge: "m6g.xlarge";
4170
- readonly r4_16xlarge: "r4.16xlarge";
4171
- readonly r4_2xlarge: "r4.2xlarge";
4172
- readonly r4_4xlarge: "r4.4xlarge";
4173
- readonly r4_8xlarge: "r4.8xlarge";
4174
- readonly r4_large: "r4.large";
4175
- readonly r4_xlarge: "r4.xlarge";
4176
- readonly r5_12xlarge: "r5.12xlarge";
4177
- readonly r5_16xlarge: "r5.16xlarge";
4178
- readonly r5_24xlarge: "r5.24xlarge";
4179
- readonly r5_2xlarge: "r5.2xlarge";
4180
- readonly r5_4xlarge: "r5.4xlarge";
4181
- readonly r5_8xlarge: "r5.8xlarge";
4182
- readonly r5_large: "r5.large";
4183
- readonly r5_xlarge: "r5.xlarge";
4184
- readonly r5a_12xlarge: "r5a.12xlarge";
4185
- readonly r5a_16xlarge: "r5a.16xlarge";
4186
- readonly r5a_24xlarge: "r5a.24xlarge";
4187
- readonly r5a_2xlarge: "r5a.2xlarge";
4188
- readonly r5a_4xlarge: "r5a.4xlarge";
4189
- readonly r5a_8xlarge: "r5a.8xlarge";
4190
- readonly r5a_large: "r5a.large";
4191
- readonly r5a_xlarge: "r5a.xlarge";
4192
- readonly r6g_12xlarge: "r6g.12xlarge";
4193
- readonly r6g_16xlarge: "r6g.16xlarge";
4194
- readonly r6g_2xlarge: "r6g.2xlarge";
4195
- readonly r6g_4xlarge: "r6g.4xlarge";
4196
- readonly r6g_8xlarge: "r6g.8xlarge";
4197
- readonly r6g_large: "r6g.large";
4198
- readonly r6g_medium: "r6g.medium";
4199
- readonly r6g_xlarge: "r6g.xlarge";
4200
- };
4201
- /**
4202
- * @public
4203
- */
4204
- export type GameServerGroupInstanceType = (typeof GameServerGroupInstanceType)[keyof typeof GameServerGroupInstanceType];
4205
3047
  /**
4206
3048
  * <p>An allowed instance type for a
4207
3049
  * game server group. All game server groups must have at least two instance types defined
@@ -4384,34 +3226,6 @@ export interface CreateGameServerGroupInput {
4384
3226
  */
4385
3227
  Tags?: Tag[] | undefined;
4386
3228
  }
4387
- /**
4388
- * @public
4389
- * @enum
4390
- */
4391
- export declare const GameServerGroupStatus: {
4392
- readonly ACTIVATING: "ACTIVATING";
4393
- readonly ACTIVE: "ACTIVE";
4394
- readonly DELETED: "DELETED";
4395
- readonly DELETE_SCHEDULED: "DELETE_SCHEDULED";
4396
- readonly DELETING: "DELETING";
4397
- readonly ERROR: "ERROR";
4398
- readonly NEW: "NEW";
4399
- };
4400
- /**
4401
- * @public
4402
- */
4403
- export type GameServerGroupStatus = (typeof GameServerGroupStatus)[keyof typeof GameServerGroupStatus];
4404
- /**
4405
- * @public
4406
- * @enum
4407
- */
4408
- export declare const GameServerGroupAction: {
4409
- readonly REPLACE_INSTANCE_TYPES: "REPLACE_INSTANCE_TYPES";
4410
- };
4411
- /**
4412
- * @public
4413
- */
4414
- export type GameServerGroupAction = (typeof GameServerGroupAction)[keyof typeof GameServerGroupAction];
4415
3229
  /**
4416
3230
  * <p>Properties that describe a game
4417
3231
  * server group resource. A game server group manages certain properties related to a
@@ -4684,46 +3498,6 @@ export interface CreateGameSessionInput {
4684
3498
  */
4685
3499
  Location?: string | undefined;
4686
3500
  }
4687
- /**
4688
- * @public
4689
- * @enum
4690
- */
4691
- export declare const PlayerSessionCreationPolicy: {
4692
- readonly ACCEPT_ALL: "ACCEPT_ALL";
4693
- readonly DENY_ALL: "DENY_ALL";
4694
- };
4695
- /**
4696
- * @public
4697
- */
4698
- export type PlayerSessionCreationPolicy = (typeof PlayerSessionCreationPolicy)[keyof typeof PlayerSessionCreationPolicy];
4699
- /**
4700
- * @public
4701
- * @enum
4702
- */
4703
- export declare const GameSessionStatus: {
4704
- readonly ACTIVATING: "ACTIVATING";
4705
- readonly ACTIVE: "ACTIVE";
4706
- readonly ERROR: "ERROR";
4707
- readonly TERMINATED: "TERMINATED";
4708
- readonly TERMINATING: "TERMINATING";
4709
- };
4710
- /**
4711
- * @public
4712
- */
4713
- export type GameSessionStatus = (typeof GameSessionStatus)[keyof typeof GameSessionStatus];
4714
- /**
4715
- * @public
4716
- * @enum
4717
- */
4718
- export declare const GameSessionStatusReason: {
4719
- readonly FORCE_TERMINATED: "FORCE_TERMINATED";
4720
- readonly INTERRUPTED: "INTERRUPTED";
4721
- readonly TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE";
4722
- };
4723
- /**
4724
- * @public
4725
- */
4726
- export type GameSessionStatusReason = (typeof GameSessionStatusReason)[keyof typeof GameSessionStatusReason];
4727
3501
  /**
4728
3502
  * <p>Properties describing a game session.</p>
4729
3503
  * <p>A game session in ACTIVE status can host players. When a game session ends, its status
@@ -4885,51 +3659,6 @@ export interface CreateGameSessionOutput {
4885
3659
  */
4886
3660
  GameSession?: GameSession | undefined;
4887
3661
  }
4888
- /**
4889
- * <p>The specified fleet has no available instances to fulfill a
4890
- * <code>CreateGameSession</code> request. Clients can retry such requests immediately
4891
- * or after a waiting period.</p>
4892
- * @public
4893
- */
4894
- export declare class FleetCapacityExceededException extends __BaseException {
4895
- readonly name: "FleetCapacityExceededException";
4896
- readonly $fault: "client";
4897
- Message?: string | undefined;
4898
- /**
4899
- * @internal
4900
- */
4901
- constructor(opts: __ExceptionOptionType<FleetCapacityExceededException, __BaseException>);
4902
- }
4903
- /**
4904
- * <p>A game session with this custom ID string already exists in this fleet. Resolve this
4905
- * conflict before retrying this request.</p>
4906
- * @public
4907
- */
4908
- export declare class IdempotentParameterMismatchException extends __BaseException {
4909
- readonly name: "IdempotentParameterMismatchException";
4910
- readonly $fault: "client";
4911
- Message?: string | undefined;
4912
- /**
4913
- * @internal
4914
- */
4915
- constructor(opts: __ExceptionOptionType<IdempotentParameterMismatchException, __BaseException>);
4916
- }
4917
- /**
4918
- * <p>The service is unable to resolve the routing for a particular alias because it has a
4919
- * terminal <code>RoutingStrategy</code> associated with it. The message returned in this
4920
- * exception is the message defined in the routing strategy itself. Such requests should
4921
- * only be retried if the routing strategy for the specified alias is modified. </p>
4922
- * @public
4923
- */
4924
- export declare class TerminalRoutingStrategyException extends __BaseException {
4925
- readonly name: "TerminalRoutingStrategyException";
4926
- readonly $fault: "client";
4927
- Message?: string | undefined;
4928
- /**
4929
- * @internal
4930
- */
4931
- constructor(opts: __ExceptionOptionType<TerminalRoutingStrategyException, __BaseException>);
4932
- }
4933
3662
  /**
4934
3663
  * <p>A fleet or alias designated in a game session queue. Queues fulfill requests for new
4935
3664
  * game sessions by placing a new game session on any of the queue's destinations. </p>
@@ -4982,20 +3711,6 @@ export interface PlayerLatencyPolicy {
4982
3711
  */
4983
3712
  PolicyDurationSeconds?: number | undefined;
4984
3713
  }
4985
- /**
4986
- * @public
4987
- * @enum
4988
- */
4989
- export declare const PriorityType: {
4990
- readonly COST: "COST";
4991
- readonly DESTINATION: "DESTINATION";
4992
- readonly LATENCY: "LATENCY";
4993
- readonly LOCATION: "LOCATION";
4994
- };
4995
- /**
4996
- * @public
4997
- */
4998
- export type PriorityType = (typeof PriorityType)[keyof typeof PriorityType];
4999
3714
  /**
5000
3715
  * <p>Custom prioritization settings to use with a game session queue. Prioritization
5001
3716
  * settings determine how the queue selects a game hosting resource to start a new game
@@ -5280,18 +3995,6 @@ export interface CreateLocationOutput {
5280
3995
  */
5281
3996
  Location?: LocationModel | undefined;
5282
3997
  }
5283
- /**
5284
- * @public
5285
- * @enum
5286
- */
5287
- export declare const FlexMatchMode: {
5288
- readonly STANDALONE: "STANDALONE";
5289
- readonly WITH_QUEUE: "WITH_QUEUE";
5290
- };
5291
- /**
5292
- * @public
5293
- */
5294
- export type FlexMatchMode = (typeof FlexMatchMode)[keyof typeof FlexMatchMode];
5295
3998
  /**
5296
3999
  * @public
5297
4000
  */
@@ -5677,20 +4380,6 @@ export interface CreatePlayerSessionInput {
5677
4380
  */
5678
4381
  PlayerData?: string | undefined;
5679
4382
  }
5680
- /**
5681
- * @public
5682
- * @enum
5683
- */
5684
- export declare const PlayerSessionStatus: {
5685
- readonly ACTIVE: "ACTIVE";
5686
- readonly COMPLETED: "COMPLETED";
5687
- readonly RESERVED: "RESERVED";
5688
- readonly TIMEDOUT: "TIMEDOUT";
5689
- };
5690
- /**
5691
- * @public
5692
- */
5693
- export type PlayerSessionStatus = (typeof PlayerSessionStatus)[keyof typeof PlayerSessionStatus];
5694
4383
  /**
5695
4384
  * <p>Represents a player session. Player sessions are created either for a specific game
5696
4385
  * session, or as part of a game session placement or matchmaking request. A player session
@@ -5818,35 +4507,6 @@ export interface CreatePlayerSessionOutput {
5818
4507
  */
5819
4508
  PlayerSession?: PlayerSession | undefined;
5820
4509
  }
5821
- /**
5822
- * <p>The game instance is currently full and cannot allow the requested player(s) to join.
5823
- * Clients can retry such requests immediately or after a waiting period.</p>
5824
- * @public
5825
- */
5826
- export declare class GameSessionFullException extends __BaseException {
5827
- readonly name: "GameSessionFullException";
5828
- readonly $fault: "client";
5829
- Message?: string | undefined;
5830
- /**
5831
- * @internal
5832
- */
5833
- constructor(opts: __ExceptionOptionType<GameSessionFullException, __BaseException>);
5834
- }
5835
- /**
5836
- * <p>The requested operation would cause a conflict with the current state of a resource
5837
- * associated with the request and/or the game instance. Resolve the conflict before
5838
- * retrying.</p>
5839
- * @public
5840
- */
5841
- export declare class InvalidGameSessionStatusException extends __BaseException {
5842
- readonly name: "InvalidGameSessionStatusException";
5843
- readonly $fault: "client";
5844
- Message?: string | undefined;
5845
- /**
5846
- * @internal
5847
- */
5848
- constructor(opts: __ExceptionOptionType<InvalidGameSessionStatusException, __BaseException>);
5849
- }
5850
4510
  /**
5851
4511
  * @public
5852
4512
  */
@@ -6215,19 +4875,6 @@ export interface DeleteFleetLocationsOutput {
6215
4875
  */
6216
4876
  LocationStates?: LocationState[] | undefined;
6217
4877
  }
6218
- /**
6219
- * @public
6220
- * @enum
6221
- */
6222
- export declare const GameServerGroupDeleteOption: {
6223
- readonly FORCE_DELETE: "FORCE_DELETE";
6224
- readonly RETAIN: "RETAIN";
6225
- readonly SAFE_DELETE: "SAFE_DELETE";
6226
- };
6227
- /**
6228
- * @public
6229
- */
6230
- export type GameServerGroupDeleteOption = (typeof GameServerGroupDeleteOption)[keyof typeof GameServerGroupDeleteOption];
6231
4878
  /**
6232
4879
  * @public
6233
4880
  */
@@ -6404,30 +5051,6 @@ export interface DeleteVpcPeeringConnectionInput {
6404
5051
  */
6405
5052
  export interface DeleteVpcPeeringConnectionOutput {
6406
5053
  }
6407
- /**
6408
- * @public
6409
- * @enum
6410
- */
6411
- export declare const DeploymentImpairmentStrategy: {
6412
- readonly MAINTAIN: "MAINTAIN";
6413
- readonly ROLLBACK: "ROLLBACK";
6414
- };
6415
- /**
6416
- * @public
6417
- */
6418
- export type DeploymentImpairmentStrategy = (typeof DeploymentImpairmentStrategy)[keyof typeof DeploymentImpairmentStrategy];
6419
- /**
6420
- * @public
6421
- * @enum
6422
- */
6423
- export declare const DeploymentProtectionStrategy: {
6424
- readonly IGNORE_PROTECTION: "IGNORE_PROTECTION";
6425
- readonly WITH_PROTECTION: "WITH_PROTECTION";
6426
- };
6427
- /**
6428
- * @public
6429
- */
6430
- export type DeploymentProtectionStrategy = (typeof DeploymentProtectionStrategy)[keyof typeof DeploymentProtectionStrategy];
6431
5054
  /**
6432
5055
  * <p>Set of rules for processing a deployment for a container fleet update.</p>
6433
5056
  * @public
@@ -6457,23 +5080,6 @@ export interface DeploymentConfiguration {
6457
5080
  */
6458
5081
  ImpairmentStrategy?: DeploymentImpairmentStrategy | undefined;
6459
5082
  }
6460
- /**
6461
- * @public
6462
- * @enum
6463
- */
6464
- export declare const DeploymentStatus: {
6465
- readonly CANCELLED: "CANCELLED";
6466
- readonly COMPLETE: "COMPLETE";
6467
- readonly IMPAIRED: "IMPAIRED";
6468
- readonly IN_PROGRESS: "IN_PROGRESS";
6469
- readonly PENDING: "PENDING";
6470
- readonly ROLLBACK_COMPLETE: "ROLLBACK_COMPLETE";
6471
- readonly ROLLBACK_IN_PROGRESS: "ROLLBACK_IN_PROGRESS";
6472
- };
6473
- /**
6474
- * @public
6475
- */
6476
- export type DeploymentStatus = (typeof DeploymentStatus)[keyof typeof DeploymentStatus];
6477
5083
  /**
6478
5084
  * @public
6479
5085
  */
@@ -7096,72 +5702,6 @@ export interface DescribeFleetEventsInput {
7096
5702
  */
7097
5703
  NextToken?: string | undefined;
7098
5704
  }
7099
- /**
7100
- * @public
7101
- * @enum
7102
- */
7103
- export declare const EventCode: {
7104
- readonly COMPUTE_LOG_UPLOAD_FAILED: "COMPUTE_LOG_UPLOAD_FAILED";
7105
- readonly FLEET_ACTIVATION_FAILED: "FLEET_ACTIVATION_FAILED";
7106
- readonly FLEET_ACTIVATION_FAILED_NO_INSTANCES: "FLEET_ACTIVATION_FAILED_NO_INSTANCES";
7107
- readonly FLEET_BINARY_DOWNLOAD_FAILED: "FLEET_BINARY_DOWNLOAD_FAILED";
7108
- readonly FLEET_CREATED: "FLEET_CREATED";
7109
- readonly FLEET_CREATION_COMPLETED_INSTALLER: "FLEET_CREATION_COMPLETED_INSTALLER";
7110
- readonly FLEET_CREATION_EXTRACTING_BUILD: "FLEET_CREATION_EXTRACTING_BUILD";
7111
- readonly FLEET_CREATION_FAILED_INSTALLER: "FLEET_CREATION_FAILED_INSTALLER";
7112
- readonly FLEET_CREATION_RUNNING_INSTALLER: "FLEET_CREATION_RUNNING_INSTALLER";
7113
- readonly FLEET_CREATION_VALIDATING_RUNTIME_CONFIG: "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG";
7114
- readonly FLEET_DELETED: "FLEET_DELETED";
7115
- readonly FLEET_INITIALIZATION_FAILED: "FLEET_INITIALIZATION_FAILED";
7116
- readonly FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED: "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED";
7117
- readonly FLEET_SCALING_EVENT: "FLEET_SCALING_EVENT";
7118
- readonly FLEET_STATE_ACTIVATING: "FLEET_STATE_ACTIVATING";
7119
- readonly FLEET_STATE_ACTIVE: "FLEET_STATE_ACTIVE";
7120
- readonly FLEET_STATE_BUILDING: "FLEET_STATE_BUILDING";
7121
- readonly FLEET_STATE_CREATED: "FLEET_STATE_CREATED";
7122
- readonly FLEET_STATE_CREATING: "FLEET_STATE_CREATING";
7123
- readonly FLEET_STATE_DOWNLOADING: "FLEET_STATE_DOWNLOADING";
7124
- readonly FLEET_STATE_ERROR: "FLEET_STATE_ERROR";
7125
- readonly FLEET_STATE_PENDING: "FLEET_STATE_PENDING";
7126
- readonly FLEET_STATE_UPDATING: "FLEET_STATE_UPDATING";
7127
- readonly FLEET_STATE_VALIDATING: "FLEET_STATE_VALIDATING";
7128
- readonly FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE: "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE";
7129
- readonly FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND: "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND";
7130
- readonly FLEET_VALIDATION_TIMED_OUT: "FLEET_VALIDATION_TIMED_OUT";
7131
- readonly FLEET_VPC_PEERING_DELETED: "FLEET_VPC_PEERING_DELETED";
7132
- readonly FLEET_VPC_PEERING_FAILED: "FLEET_VPC_PEERING_FAILED";
7133
- readonly FLEET_VPC_PEERING_SUCCEEDED: "FLEET_VPC_PEERING_SUCCEEDED";
7134
- readonly GAME_SERVER_CONTAINER_GROUP_CRASHED: "GAME_SERVER_CONTAINER_GROUP_CRASHED";
7135
- readonly GAME_SERVER_CONTAINER_GROUP_REPLACED_UNHEALTHY: "GAME_SERVER_CONTAINER_GROUP_REPLACED_UNHEALTHY";
7136
- readonly GAME_SESSION_ACTIVATION_TIMEOUT: "GAME_SESSION_ACTIVATION_TIMEOUT";
7137
- readonly GENERIC_EVENT: "GENERIC_EVENT";
7138
- readonly INSTANCE_INTERRUPTED: "INSTANCE_INTERRUPTED";
7139
- readonly INSTANCE_RECYCLED: "INSTANCE_RECYCLED";
7140
- readonly INSTANCE_REPLACED_UNHEALTHY: "INSTANCE_REPLACED_UNHEALTHY";
7141
- readonly LOCATION_STATE_ACTIVATING: "LOCATION_STATE_ACTIVATING";
7142
- readonly LOCATION_STATE_ACTIVE: "LOCATION_STATE_ACTIVE";
7143
- readonly LOCATION_STATE_CREATED: "LOCATION_STATE_CREATED";
7144
- readonly LOCATION_STATE_CREATING: "LOCATION_STATE_CREATING";
7145
- readonly LOCATION_STATE_DELETED: "LOCATION_STATE_DELETED";
7146
- readonly LOCATION_STATE_DELETING: "LOCATION_STATE_DELETING";
7147
- readonly LOCATION_STATE_ERROR: "LOCATION_STATE_ERROR";
7148
- readonly LOCATION_STATE_PENDING: "LOCATION_STATE_PENDING";
7149
- readonly LOCATION_STATE_UPDATING: "LOCATION_STATE_UPDATING";
7150
- readonly PER_INSTANCE_CONTAINER_GROUP_CRASHED: "PER_INSTANCE_CONTAINER_GROUP_CRASHED";
7151
- readonly SERVER_PROCESS_CRASHED: "SERVER_PROCESS_CRASHED";
7152
- readonly SERVER_PROCESS_FORCE_TERMINATED: "SERVER_PROCESS_FORCE_TERMINATED";
7153
- readonly SERVER_PROCESS_INVALID_PATH: "SERVER_PROCESS_INVALID_PATH";
7154
- readonly SERVER_PROCESS_MISCONFIGURED_CONTAINER_PORT: "SERVER_PROCESS_MISCONFIGURED_CONTAINER_PORT";
7155
- readonly SERVER_PROCESS_PROCESS_EXIT_TIMEOUT: "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT";
7156
- readonly SERVER_PROCESS_PROCESS_READY_TIMEOUT: "SERVER_PROCESS_PROCESS_READY_TIMEOUT";
7157
- readonly SERVER_PROCESS_SDK_INITIALIZATION_FAILED: "SERVER_PROCESS_SDK_INITIALIZATION_FAILED";
7158
- readonly SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT: "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT";
7159
- readonly SERVER_PROCESS_TERMINATED_UNHEALTHY: "SERVER_PROCESS_TERMINATED_UNHEALTHY";
7160
- };
7161
- /**
7162
- * @public
7163
- */
7164
- export type EventCode = (typeof EventCode)[keyof typeof EventCode];
7165
5705
  /**
7166
5706
  * <p>Log entry describing an event that involves Amazon GameLift Servers resources (such as a fleet). In
7167
5707
  * addition to tracking activity, event codes and messages can provide additional
@@ -7475,17 +6015,6 @@ export interface DescribeFleetLocationAttributesInput {
7475
6015
  */
7476
6016
  NextToken?: string | undefined;
7477
6017
  }
7478
- /**
7479
- * @public
7480
- * @enum
7481
- */
7482
- export declare const LocationUpdateStatus: {
7483
- readonly PENDING_UPDATE: "PENDING_UPDATE";
7484
- };
7485
- /**
7486
- * @public
7487
- */
7488
- export type LocationUpdateStatus = (typeof LocationUpdateStatus)[keyof typeof LocationUpdateStatus];
7489
6018
  /**
7490
6019
  * <p>Details about a location in a multi-location fleet.</p>
7491
6020
  * @public
@@ -7801,19 +6330,6 @@ export interface DescribeGameServerInstancesInput {
7801
6330
  */
7802
6331
  NextToken?: string | undefined;
7803
6332
  }
7804
- /**
7805
- * @public
7806
- * @enum
7807
- */
7808
- export declare const GameServerInstanceStatus: {
7809
- readonly ACTIVE: "ACTIVE";
7810
- readonly DRAINING: "DRAINING";
7811
- readonly SPOT_TERMINATING: "SPOT_TERMINATING";
7812
- };
7813
- /**
7814
- * @public
7815
- */
7816
- export type GameServerInstanceStatus = (typeof GameServerInstanceStatus)[keyof typeof GameServerInstanceStatus];
7817
6333
  /**
7818
6334
  * <p> Additional properties,
7819
6335
  * including status, that describe an EC2 instance in a game server group. Instance
@@ -8008,18 +6524,6 @@ export interface PlayerLatency {
8008
6524
  */
8009
6525
  LatencyInMilliseconds?: number | undefined;
8010
6526
  }
8011
- /**
8012
- * @public
8013
- * @enum
8014
- */
8015
- export declare const PlacementFallbackStrategy: {
8016
- readonly DEFAULT_AFTER_SINGLE_PASS: "DEFAULT_AFTER_SINGLE_PASS";
8017
- readonly NONE: "NONE";
8018
- };
8019
- /**
8020
- * @public
8021
- */
8022
- export type PlacementFallbackStrategy = (typeof PlacementFallbackStrategy)[keyof typeof PlacementFallbackStrategy];
8023
6527
  /**
8024
6528
  * <p>An alternate list of prioritized locations for use with a game session queue. When
8025
6529
  * this property is included in a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> request, the alternate list overrides the queue's
@@ -8066,21 +6570,6 @@ export interface PriorityConfigurationOverride {
8066
6570
  */
8067
6571
  LocationOrder: string[] | undefined;
8068
6572
  }
8069
- /**
8070
- * @public
8071
- * @enum
8072
- */
8073
- export declare const GameSessionPlacementState: {
8074
- readonly CANCELLED: "CANCELLED";
8075
- readonly FAILED: "FAILED";
8076
- readonly FULFILLED: "FULFILLED";
8077
- readonly PENDING: "PENDING";
8078
- readonly TIMED_OUT: "TIMED_OUT";
8079
- };
8080
- /**
8081
- * @public
8082
- */
8083
- export type GameSessionPlacementState = (typeof GameSessionPlacementState)[keyof typeof GameSessionPlacementState];
8084
6573
  /**
8085
6574
  * <p>Represents a potential game session placement, including the full details of the
8086
6575
  * original placement request and the current status. </p>
@@ -8393,19 +6882,6 @@ export interface DescribeInstancesInput {
8393
6882
  */
8394
6883
  Location?: string | undefined;
8395
6884
  }
8396
- /**
8397
- * @public
8398
- * @enum
8399
- */
8400
- export declare const InstanceStatus: {
8401
- readonly ACTIVE: "ACTIVE";
8402
- readonly PENDING: "PENDING";
8403
- readonly TERMINATING: "TERMINATING";
8404
- };
8405
- /**
8406
- * @public
8407
- */
8408
- export type InstanceStatus = (typeof InstanceStatus)[keyof typeof InstanceStatus];
8409
6885
  /**
8410
6886
  * <p>Represents a virtual computing instance that runs game server processes and hosts game
8411
6887
  * sessions. In Amazon GameLift Servers, one or more instances make up a managed EC2 fleet.</p>
@@ -8635,24 +7111,6 @@ export interface Player {
8635
7111
  */
8636
7112
  LatencyInMs?: Record<string, number> | undefined;
8637
7113
  }
8638
- /**
8639
- * @public
8640
- * @enum
8641
- */
8642
- export declare const MatchmakingConfigurationStatus: {
8643
- readonly CANCELLED: "CANCELLED";
8644
- readonly COMPLETED: "COMPLETED";
8645
- readonly FAILED: "FAILED";
8646
- readonly PLACING: "PLACING";
8647
- readonly QUEUED: "QUEUED";
8648
- readonly REQUIRES_ACCEPTANCE: "REQUIRES_ACCEPTANCE";
8649
- readonly SEARCHING: "SEARCHING";
8650
- readonly TIMED_OUT: "TIMED_OUT";
8651
- };
8652
- /**
8653
- * @public
8654
- */
8655
- export type MatchmakingConfigurationStatus = (typeof MatchmakingConfigurationStatus)[keyof typeof MatchmakingConfigurationStatus];
8656
7114
  /**
8657
7115
  * <p>Ticket generated to track the progress of a matchmaking request. Each ticket is
8658
7116
  * uniquely identified by a ticket ID, supplied by the requester, when creating a
@@ -8969,23 +7427,6 @@ export interface DescribeRuntimeConfigurationOutput {
8969
7427
  */
8970
7428
  RuntimeConfiguration?: RuntimeConfiguration | undefined;
8971
7429
  }
8972
- /**
8973
- * @public
8974
- * @enum
8975
- */
8976
- export declare const ScalingStatusType: {
8977
- readonly ACTIVE: "ACTIVE";
8978
- readonly DELETED: "DELETED";
8979
- readonly DELETE_REQUESTED: "DELETE_REQUESTED";
8980
- readonly DELETING: "DELETING";
8981
- readonly ERROR: "ERROR";
8982
- readonly UPDATE_REQUESTED: "UPDATE_REQUESTED";
8983
- readonly UPDATING: "UPDATING";
8984
- };
8985
- /**
8986
- * @public
8987
- */
8988
- export type ScalingStatusType = (typeof ScalingStatusType)[keyof typeof ScalingStatusType];
8989
7430
  /**
8990
7431
  * @public
8991
7432
  */
@@ -9056,53 +7497,6 @@ export interface DescribeScalingPoliciesInput {
9056
7497
  */
9057
7498
  Location?: string | undefined;
9058
7499
  }
9059
- /**
9060
- * @public
9061
- * @enum
9062
- */
9063
- export declare const MetricName: {
9064
- readonly ActivatingGameSessions: "ActivatingGameSessions";
9065
- readonly ActiveGameSessions: "ActiveGameSessions";
9066
- readonly ActiveInstances: "ActiveInstances";
9067
- readonly AvailableGameSessions: "AvailableGameSessions";
9068
- readonly AvailablePlayerSessions: "AvailablePlayerSessions";
9069
- readonly ConcurrentActivatableGameSessions: "ConcurrentActivatableGameSessions";
9070
- readonly CurrentPlayerSessions: "CurrentPlayerSessions";
9071
- readonly IdleInstances: "IdleInstances";
9072
- readonly PercentAvailableGameSessions: "PercentAvailableGameSessions";
9073
- readonly PercentIdleInstances: "PercentIdleInstances";
9074
- readonly QueueDepth: "QueueDepth";
9075
- readonly WaitTime: "WaitTime";
9076
- };
9077
- /**
9078
- * @public
9079
- */
9080
- export type MetricName = (typeof MetricName)[keyof typeof MetricName];
9081
- /**
9082
- * @public
9083
- * @enum
9084
- */
9085
- export declare const PolicyType: {
9086
- readonly RuleBased: "RuleBased";
9087
- readonly TargetBased: "TargetBased";
9088
- };
9089
- /**
9090
- * @public
9091
- */
9092
- export type PolicyType = (typeof PolicyType)[keyof typeof PolicyType];
9093
- /**
9094
- * @public
9095
- * @enum
9096
- */
9097
- export declare const ScalingAdjustmentType: {
9098
- readonly ChangeInCapacity: "ChangeInCapacity";
9099
- readonly ExactCapacity: "ExactCapacity";
9100
- readonly PercentChangeInCapacity: "PercentChangeInCapacity";
9101
- };
9102
- /**
9103
- * @public
9104
- */
9105
- export type ScalingAdjustmentType = (typeof ScalingAdjustmentType)[keyof typeof ScalingAdjustmentType];
9106
7500
  /**
9107
7501
  * <p>Settings for a target-based scaling policy. A target-based policy tracks a particular
9108
7502
  * fleet metric specifies a target value for the metric. As player usage changes, the
@@ -9833,13 +8227,1753 @@ export interface ListBuildsOutput {
9833
8227
  }
9834
8228
  /**
9835
8229
  * @public
9836
- * @enum
9837
8230
  */
9838
- export declare const ListComputeInputStatus: {
9839
- readonly ACTIVE: "ACTIVE";
9840
- readonly IMPAIRED: "IMPAIRED";
9841
- };
8231
+ export interface ListComputeInput {
8232
+ /**
8233
+ * <p>A unique identifier for the fleet to retrieve compute resources for.</p>
8234
+ * @public
8235
+ */
8236
+ FleetId: string | undefined;
8237
+ /**
8238
+ * <p>The name of a location to retrieve compute resources for. For an Amazon GameLift Servers Anywhere
8239
+ * fleet, use a custom location. For a managed fleet, provide a
8240
+ * Amazon Web Services Region or Local Zone code (for example: <code>us-west-2</code> or
8241
+ * <code>us-west-2-lax-1</code>).</p>
8242
+ * @public
8243
+ */
8244
+ Location?: string | undefined;
8245
+ /**
8246
+ * <p>For computes in a managed container fleet, the name of the deployed container group
8247
+ * definition. </p>
8248
+ * @public
8249
+ */
8250
+ ContainerGroupDefinitionName?: string | undefined;
8251
+ /**
8252
+ * <p>The status of computes in a managed container fleet, based on the success of the
8253
+ * latest update deployment.</p>
8254
+ * <ul>
8255
+ * <li>
8256
+ * <p>
8257
+ * <code>ACTIVE</code> -- The compute is deployed with the correct container
8258
+ * definitions. It is ready to process game servers and host game sessions.</p>
8259
+ * </li>
8260
+ * <li>
8261
+ * <p>
8262
+ * <code>IMPAIRED</code> -- An update deployment to the compute failed, and the
8263
+ * compute is deployed with incorrect container definitions.</p>
8264
+ * </li>
8265
+ * </ul>
8266
+ * @public
8267
+ */
8268
+ ComputeStatus?: ListComputeInputStatus | undefined;
8269
+ /**
8270
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8271
+ * @public
8272
+ */
8273
+ Limit?: number | undefined;
8274
+ /**
8275
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8276
+ * @public
8277
+ */
8278
+ NextToken?: string | undefined;
8279
+ }
8280
+ /**
8281
+ * @public
8282
+ */
8283
+ export interface ListComputeOutput {
8284
+ /**
8285
+ * <p>A list of compute resources in the specified fleet.</p>
8286
+ * @public
8287
+ */
8288
+ ComputeList?: Compute[] | undefined;
8289
+ /**
8290
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8291
+ * @public
8292
+ */
8293
+ NextToken?: string | undefined;
8294
+ }
8295
+ /**
8296
+ * @public
8297
+ */
8298
+ export interface ListContainerFleetsInput {
8299
+ /**
8300
+ * <p>The container group definition to filter the list on. Use this parameter to retrieve
8301
+ * only those fleets that use the specified container group definition. You can specify the
8302
+ * container group definition's name to get fleets with the latest versions. Alternatively,
8303
+ * provide an ARN value to get fleets with a specific version number.</p>
8304
+ * @public
8305
+ */
8306
+ ContainerGroupDefinitionName?: string | undefined;
8307
+ /**
8308
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8309
+ * @public
8310
+ */
8311
+ Limit?: number | undefined;
8312
+ /**
8313
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8314
+ * @public
8315
+ */
8316
+ NextToken?: string | undefined;
8317
+ }
8318
+ /**
8319
+ * @public
8320
+ */
8321
+ export interface ListContainerFleetsOutput {
8322
+ /**
8323
+ * <p>A collection of container fleet objects for all fleets that match the request
8324
+ * criteria.</p>
8325
+ * @public
8326
+ */
8327
+ ContainerFleets?: ContainerFleet[] | undefined;
8328
+ /**
8329
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8330
+ * @public
8331
+ */
8332
+ NextToken?: string | undefined;
8333
+ }
9842
8334
  /**
9843
8335
  * @public
9844
8336
  */
9845
- export type ListComputeInputStatus = (typeof ListComputeInputStatus)[keyof typeof ListComputeInputStatus];
8337
+ export interface ListContainerGroupDefinitionsInput {
8338
+ /**
8339
+ * <p>The type of container group to retrieve. Container group type determines how Amazon GameLift Servers
8340
+ * deploys the container group on each fleet instance.</p>
8341
+ * @public
8342
+ */
8343
+ ContainerGroupType?: ContainerGroupType | undefined;
8344
+ /**
8345
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8346
+ * @public
8347
+ */
8348
+ Limit?: number | undefined;
8349
+ /**
8350
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8351
+ * @public
8352
+ */
8353
+ NextToken?: string | undefined;
8354
+ }
8355
+ /**
8356
+ * @public
8357
+ */
8358
+ export interface ListContainerGroupDefinitionsOutput {
8359
+ /**
8360
+ * <p>A result set of container group definitions that match the request.</p>
8361
+ * @public
8362
+ */
8363
+ ContainerGroupDefinitions?: ContainerGroupDefinition[] | undefined;
8364
+ /**
8365
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8366
+ * @public
8367
+ */
8368
+ NextToken?: string | undefined;
8369
+ }
8370
+ /**
8371
+ * @public
8372
+ */
8373
+ export interface ListContainerGroupDefinitionVersionsInput {
8374
+ /**
8375
+ * <p>The unique identifier for the container group definition to retrieve properties for. You can use either the <code>Name</code> or
8376
+ * <code>ARN</code> value.</p>
8377
+ * @public
8378
+ */
8379
+ Name: string | undefined;
8380
+ /**
8381
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8382
+ * @public
8383
+ */
8384
+ Limit?: number | undefined;
8385
+ /**
8386
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8387
+ * @public
8388
+ */
8389
+ NextToken?: string | undefined;
8390
+ }
8391
+ /**
8392
+ * @public
8393
+ */
8394
+ export interface ListContainerGroupDefinitionVersionsOutput {
8395
+ /**
8396
+ * <p>A result set of container group definitions that match the request.</p>
8397
+ * @public
8398
+ */
8399
+ ContainerGroupDefinitions?: ContainerGroupDefinition[] | undefined;
8400
+ /**
8401
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8402
+ * @public
8403
+ */
8404
+ NextToken?: string | undefined;
8405
+ }
8406
+ /**
8407
+ * @public
8408
+ */
8409
+ export interface ListFleetDeploymentsInput {
8410
+ /**
8411
+ * <p>A unique identifier for the container fleet. You can use either the fleet ID or ARN
8412
+ * value.</p>
8413
+ * @public
8414
+ */
8415
+ FleetId?: string | undefined;
8416
+ /**
8417
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8418
+ * @public
8419
+ */
8420
+ Limit?: number | undefined;
8421
+ /**
8422
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8423
+ * @public
8424
+ */
8425
+ NextToken?: string | undefined;
8426
+ }
8427
+ /**
8428
+ * @public
8429
+ */
8430
+ export interface ListFleetDeploymentsOutput {
8431
+ /**
8432
+ * <p>The requested deployment information.</p>
8433
+ * @public
8434
+ */
8435
+ FleetDeployments?: FleetDeployment[] | undefined;
8436
+ /**
8437
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8438
+ * @public
8439
+ */
8440
+ NextToken?: string | undefined;
8441
+ }
8442
+ /**
8443
+ * @public
8444
+ */
8445
+ export interface ListFleetsInput {
8446
+ /**
8447
+ * <p>A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a
8448
+ * specified build. Use either the build ID or ARN value.</p>
8449
+ * @public
8450
+ */
8451
+ BuildId?: string | undefined;
8452
+ /**
8453
+ * <p>A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a
8454
+ * specified script. Use either the script ID or ARN value.</p>
8455
+ * @public
8456
+ */
8457
+ ScriptId?: string | undefined;
8458
+ /**
8459
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8460
+ * @public
8461
+ */
8462
+ Limit?: number | undefined;
8463
+ /**
8464
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8465
+ * @public
8466
+ */
8467
+ NextToken?: string | undefined;
8468
+ }
8469
+ /**
8470
+ * @public
8471
+ */
8472
+ export interface ListFleetsOutput {
8473
+ /**
8474
+ * <p>A set of fleet IDs that match the list request.</p>
8475
+ * @public
8476
+ */
8477
+ FleetIds?: string[] | undefined;
8478
+ /**
8479
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8480
+ * @public
8481
+ */
8482
+ NextToken?: string | undefined;
8483
+ }
8484
+ /**
8485
+ * @public
8486
+ */
8487
+ export interface ListGameServerGroupsInput {
8488
+ /**
8489
+ * <p>The game server groups' limit.</p>
8490
+ * @public
8491
+ */
8492
+ Limit?: number | undefined;
8493
+ /**
8494
+ * <p>Specify the pagination token from a previous request to retrieve the next page of
8495
+ * results.</p>
8496
+ * @public
8497
+ */
8498
+ NextToken?: string | undefined;
8499
+ }
8500
+ /**
8501
+ * @public
8502
+ */
8503
+ export interface ListGameServerGroupsOutput {
8504
+ /**
8505
+ * <p>The game server groups' game server groups.</p>
8506
+ * @public
8507
+ */
8508
+ GameServerGroups?: GameServerGroup[] | undefined;
8509
+ /**
8510
+ * <p>Specify the pagination token from a previous request to retrieve the next page of
8511
+ * results.</p>
8512
+ * @public
8513
+ */
8514
+ NextToken?: string | undefined;
8515
+ }
8516
+ /**
8517
+ * @public
8518
+ */
8519
+ export interface ListGameServersInput {
8520
+ /**
8521
+ * <p>An identifier for the game server group to retrieve a list of game servers from. Use
8522
+ * either the name or ARN value.</p>
8523
+ * @public
8524
+ */
8525
+ GameServerGroupName: string | undefined;
8526
+ /**
8527
+ * <p>Indicates how to sort the returned data based on game server registration timestamp.
8528
+ * Use <code>ASCENDING</code> to retrieve oldest game servers first, or use
8529
+ * <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is
8530
+ * left empty, game servers are returned in no particular order.</p>
8531
+ * @public
8532
+ */
8533
+ SortOrder?: SortOrder | undefined;
8534
+ /**
8535
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8536
+ * @public
8537
+ */
8538
+ Limit?: number | undefined;
8539
+ /**
8540
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8541
+ * @public
8542
+ */
8543
+ NextToken?: string | undefined;
8544
+ }
8545
+ /**
8546
+ * @public
8547
+ */
8548
+ export interface ListGameServersOutput {
8549
+ /**
8550
+ * <p>A collection of game server objects that match the request.</p>
8551
+ * @public
8552
+ */
8553
+ GameServers?: GameServer[] | undefined;
8554
+ /**
8555
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8556
+ * @public
8557
+ */
8558
+ NextToken?: string | undefined;
8559
+ }
8560
+ /**
8561
+ * @public
8562
+ */
8563
+ export interface ListLocationsInput {
8564
+ /**
8565
+ * <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations. Use this
8566
+ * parameter to narrow down results to only Amazon Web Services-managed locations (Amazon EC2 or container) or
8567
+ * only your custom locations (such as an Amazon GameLift Servers Anywhere fleet).</p>
8568
+ * @public
8569
+ */
8570
+ Filters?: LocationFilter[] | undefined;
8571
+ /**
8572
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8573
+ * @public
8574
+ */
8575
+ Limit?: number | undefined;
8576
+ /**
8577
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8578
+ * @public
8579
+ */
8580
+ NextToken?: string | undefined;
8581
+ }
8582
+ /**
8583
+ * @public
8584
+ */
8585
+ export interface ListLocationsOutput {
8586
+ /**
8587
+ * <p>A collection of locations, including both Amazon Web Services and custom locations. Each location
8588
+ * includes a name and ping beacon information that can be used to measure network latency
8589
+ * between player devices and the location.</p>
8590
+ * @public
8591
+ */
8592
+ Locations?: LocationModel[] | undefined;
8593
+ /**
8594
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8595
+ * @public
8596
+ */
8597
+ NextToken?: string | undefined;
8598
+ }
8599
+ /**
8600
+ * @public
8601
+ */
8602
+ export interface ListScriptsInput {
8603
+ /**
8604
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
8605
+ * @public
8606
+ */
8607
+ Limit?: number | undefined;
8608
+ /**
8609
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
8610
+ * @public
8611
+ */
8612
+ NextToken?: string | undefined;
8613
+ }
8614
+ /**
8615
+ * @public
8616
+ */
8617
+ export interface ListScriptsOutput {
8618
+ /**
8619
+ * <p>A set of properties describing the requested script.</p>
8620
+ * @public
8621
+ */
8622
+ Scripts?: Script[] | undefined;
8623
+ /**
8624
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
8625
+ * @public
8626
+ */
8627
+ NextToken?: string | undefined;
8628
+ }
8629
+ /**
8630
+ * @public
8631
+ */
8632
+ export interface ListTagsForResourceRequest {
8633
+ /**
8634
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
8635
+ * the Amazon GameLift Servers resource that you want to retrieve tags for. Amazon GameLift Servers includes resource ARNs in
8636
+ * the data object for the resource. You can retrieve the ARN by calling a
8637
+ * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
8638
+ * @public
8639
+ */
8640
+ ResourceARN: string | undefined;
8641
+ }
8642
+ /**
8643
+ * @public
8644
+ */
8645
+ export interface ListTagsForResourceResponse {
8646
+ /**
8647
+ * <p>The collection of tags assigned to the resource. </p>
8648
+ * @public
8649
+ */
8650
+ Tags?: Tag[] | undefined;
8651
+ }
8652
+ /**
8653
+ * @public
8654
+ */
8655
+ export interface PutScalingPolicyInput {
8656
+ /**
8657
+ * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.</p>
8658
+ * @public
8659
+ */
8660
+ Name: string | undefined;
8661
+ /**
8662
+ * <p>A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet
8663
+ * cannot be in any of the following statuses: ERROR or DELETING.</p>
8664
+ * @public
8665
+ */
8666
+ FleetId: string | undefined;
8667
+ /**
8668
+ * <p>Amount of adjustment to make, based on the scaling adjustment type.</p>
8669
+ * @public
8670
+ */
8671
+ ScalingAdjustment?: number | undefined;
8672
+ /**
8673
+ * <p>The type of adjustment to make to a fleet's instance count:</p>
8674
+ * <ul>
8675
+ * <li>
8676
+ * <p>
8677
+ * <b>ChangeInCapacity</b> -- add (or subtract) the
8678
+ * scaling adjustment value from the current instance count. Positive values scale
8679
+ * up while negative values scale down.</p>
8680
+ * </li>
8681
+ * <li>
8682
+ * <p>
8683
+ * <b>ExactCapacity</b> -- set the instance count to the
8684
+ * scaling adjustment value.</p>
8685
+ * </li>
8686
+ * <li>
8687
+ * <p>
8688
+ * <b>PercentChangeInCapacity</b> -- increase or reduce
8689
+ * the current instance count by the scaling adjustment, read as a percentage.
8690
+ * Positive values scale up while negative values scale down; for example, a value
8691
+ * of "-10" scales the fleet down by 10%.</p>
8692
+ * </li>
8693
+ * </ul>
8694
+ * @public
8695
+ */
8696
+ ScalingAdjustmentType?: ScalingAdjustmentType | undefined;
8697
+ /**
8698
+ * <p>Metric value used to trigger a scaling event.</p>
8699
+ * @public
8700
+ */
8701
+ Threshold?: number | undefined;
8702
+ /**
8703
+ * <p>Comparison operator to use when measuring the metric against the threshold
8704
+ * value.</p>
8705
+ * @public
8706
+ */
8707
+ ComparisonOperator?: ComparisonOperatorType | undefined;
8708
+ /**
8709
+ * <p>Length of time (in minutes) the metric must be at or beyond the threshold before a
8710
+ * scaling event is triggered.</p>
8711
+ * @public
8712
+ */
8713
+ EvaluationPeriods?: number | undefined;
8714
+ /**
8715
+ * <p>Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For
8716
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift Servers
8717
+ * with Amazon CloudWatch</a>. </p>
8718
+ * <ul>
8719
+ * <li>
8720
+ * <p>
8721
+ * <b>ActivatingGameSessions</b> -- Game sessions in
8722
+ * the process of being created.</p>
8723
+ * </li>
8724
+ * <li>
8725
+ * <p>
8726
+ * <b>ActiveGameSessions</b> -- Game sessions that
8727
+ * are currently running.</p>
8728
+ * </li>
8729
+ * <li>
8730
+ * <p>
8731
+ * <b>ActiveInstances</b> -- Fleet instances that
8732
+ * are currently running at least one game session.</p>
8733
+ * </li>
8734
+ * <li>
8735
+ * <p>
8736
+ * <b>AvailableGameSessions</b> -- Additional game
8737
+ * sessions that fleet could host simultaneously, given current capacity.</p>
8738
+ * </li>
8739
+ * <li>
8740
+ * <p>
8741
+ * <b>AvailablePlayerSessions</b> -- Empty player
8742
+ * slots in currently active game sessions. This includes game sessions that are
8743
+ * not currently accepting players. Reserved player slots are not
8744
+ * included.</p>
8745
+ * </li>
8746
+ * <li>
8747
+ * <p>
8748
+ * <b>CurrentPlayerSessions</b> -- Player slots in
8749
+ * active game sessions that are being used by a player or are reserved for a
8750
+ * player. </p>
8751
+ * </li>
8752
+ * <li>
8753
+ * <p>
8754
+ * <b>IdleInstances</b> -- Active instances that are
8755
+ * currently hosting zero game sessions. </p>
8756
+ * </li>
8757
+ * <li>
8758
+ * <p>
8759
+ * <b>PercentAvailableGameSessions</b> -- Unused
8760
+ * percentage of the total number of game sessions that a fleet could host
8761
+ * simultaneously, given current capacity. Use this metric for a target-based
8762
+ * scaling policy.</p>
8763
+ * </li>
8764
+ * <li>
8765
+ * <p>
8766
+ * <b>PercentIdleInstances</b> -- Percentage of the
8767
+ * total number of active instances that are hosting zero game sessions.</p>
8768
+ * </li>
8769
+ * <li>
8770
+ * <p>
8771
+ * <b>QueueDepth</b> -- Pending game session
8772
+ * placement requests, in any queue, where the current fleet is the top-priority
8773
+ * destination.</p>
8774
+ * </li>
8775
+ * <li>
8776
+ * <p>
8777
+ * <b>WaitTime</b> -- Current wait time for pending
8778
+ * game session placement requests, in any queue, where the current fleet is the
8779
+ * top-priority destination. </p>
8780
+ * </li>
8781
+ * </ul>
8782
+ * @public
8783
+ */
8784
+ MetricName: MetricName | undefined;
8785
+ /**
8786
+ * <p>The type of scaling policy to create. For a target-based policy, set the parameter
8787
+ * <i>MetricName</i> to 'PercentAvailableGameSessions' and specify a
8788
+ * <i>TargetConfiguration</i>. For a rule-based policy set the following
8789
+ * parameters: <i>MetricName</i>, <i>ComparisonOperator</i>,
8790
+ * <i>Threshold</i>, <i>EvaluationPeriods</i>,
8791
+ * <i>ScalingAdjustmentType</i>, and
8792
+ * <i>ScalingAdjustment</i>.</p>
8793
+ * @public
8794
+ */
8795
+ PolicyType?: PolicyType | undefined;
8796
+ /**
8797
+ * <p>An object that contains settings for a target-based scaling policy.</p>
8798
+ * @public
8799
+ */
8800
+ TargetConfiguration?: TargetConfiguration | undefined;
8801
+ }
8802
+ /**
8803
+ * @public
8804
+ */
8805
+ export interface PutScalingPolicyOutput {
8806
+ /**
8807
+ * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.</p>
8808
+ * @public
8809
+ */
8810
+ Name?: string | undefined;
8811
+ }
8812
+ /**
8813
+ * @public
8814
+ */
8815
+ export interface RegisterComputeInput {
8816
+ /**
8817
+ * <p>A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.</p>
8818
+ * @public
8819
+ */
8820
+ FleetId: string | undefined;
8821
+ /**
8822
+ * <p>A descriptive label for the compute resource.</p>
8823
+ * @public
8824
+ */
8825
+ ComputeName: string | undefined;
8826
+ /**
8827
+ * <p>The path to a TLS certificate on your compute resource. Amazon GameLift Servers doesn't validate the
8828
+ * path and certificate.</p>
8829
+ * @public
8830
+ */
8831
+ CertificatePath?: string | undefined;
8832
+ /**
8833
+ * <p>The DNS name of the compute resource. Amazon GameLift Servers requires either a DNS name or IP
8834
+ * address.</p>
8835
+ * @public
8836
+ */
8837
+ DnsName?: string | undefined;
8838
+ /**
8839
+ * <p>The IP address of the compute resource. Amazon GameLift Servers requires either a DNS name or IP
8840
+ * address. When registering an Anywhere fleet, an IP address is required.</p>
8841
+ * @public
8842
+ */
8843
+ IpAddress?: string | undefined;
8844
+ /**
8845
+ * <p>The name of a custom location to associate with the compute resource being registered.
8846
+ * This parameter is required when registering a compute for an Anywhere fleet.</p>
8847
+ * @public
8848
+ */
8849
+ Location?: string | undefined;
8850
+ }
8851
+ /**
8852
+ * @public
8853
+ */
8854
+ export interface RegisterComputeOutput {
8855
+ /**
8856
+ * <p>The details of the compute resource you registered.</p>
8857
+ * @public
8858
+ */
8859
+ Compute?: Compute | undefined;
8860
+ }
8861
+ /**
8862
+ * @public
8863
+ */
8864
+ export interface RegisterGameServerInput {
8865
+ /**
8866
+ * <p>A unique identifier for the game server group where the game server is running.</p>
8867
+ * @public
8868
+ */
8869
+ GameServerGroupName: string | undefined;
8870
+ /**
8871
+ * <p>A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique
8872
+ * across all game server groups in your Amazon Web Services account.</p>
8873
+ * @public
8874
+ */
8875
+ GameServerId: string | undefined;
8876
+ /**
8877
+ * <p>The unique identifier for the instance where the game server is running. This ID is
8878
+ * available in the instance metadata. EC2 instance IDs
8879
+ * use a 17-character format, for example: <code>i-1234567890abcdef0</code>.</p>
8880
+ * @public
8881
+ */
8882
+ InstanceId: string | undefined;
8883
+ /**
8884
+ * <p>Information that is needed to make inbound client connections to the game server. This
8885
+ * might include the IP address and port, DNS name, and other information.</p>
8886
+ * @public
8887
+ */
8888
+ ConnectionInfo?: string | undefined;
8889
+ /**
8890
+ * <p>A set of custom game server properties, formatted as a single string value. This data
8891
+ * is passed to a game client or service when it requests information on game servers. </p>
8892
+ * @public
8893
+ */
8894
+ GameServerData?: string | undefined;
8895
+ }
8896
+ /**
8897
+ * @public
8898
+ */
8899
+ export interface RegisterGameServerOutput {
8900
+ /**
8901
+ * <p>Object that describes the newly registered game server.</p>
8902
+ * @public
8903
+ */
8904
+ GameServer?: GameServer | undefined;
8905
+ }
8906
+ /**
8907
+ * @public
8908
+ */
8909
+ export interface RequestUploadCredentialsInput {
8910
+ /**
8911
+ * <p>A unique identifier for the build to get credentials for. You can use either the build ID or ARN value. </p>
8912
+ * @public
8913
+ */
8914
+ BuildId: string | undefined;
8915
+ }
8916
+ /**
8917
+ * @public
8918
+ */
8919
+ export interface RequestUploadCredentialsOutput {
8920
+ /**
8921
+ * <p>Amazon Web Services credentials required when uploading a game build to the storage location. These
8922
+ * credentials have a limited lifespan and are valid only for the build they were issued
8923
+ * for.</p>
8924
+ * @public
8925
+ */
8926
+ UploadCredentials?: AwsCredentials | undefined;
8927
+ /**
8928
+ * <p>Amazon S3 path and key, identifying where the game build files are
8929
+ * stored.</p>
8930
+ * @public
8931
+ */
8932
+ StorageLocation?: S3Location | undefined;
8933
+ }
8934
+ /**
8935
+ * @public
8936
+ */
8937
+ export interface ResolveAliasInput {
8938
+ /**
8939
+ * <p>The unique identifier of the alias that you want to retrieve a fleet ID for. You can
8940
+ * use either the alias ID or ARN value.</p>
8941
+ * @public
8942
+ */
8943
+ AliasId: string | undefined;
8944
+ }
8945
+ /**
8946
+ * @public
8947
+ */
8948
+ export interface ResolveAliasOutput {
8949
+ /**
8950
+ * <p>The fleet identifier that the alias is pointing to.</p>
8951
+ * @public
8952
+ */
8953
+ FleetId?: string | undefined;
8954
+ /**
8955
+ * <p> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift fleet resource that this alias points to.
8956
+ * </p>
8957
+ * @public
8958
+ */
8959
+ FleetArn?: string | undefined;
8960
+ }
8961
+ /**
8962
+ * @public
8963
+ */
8964
+ export interface ResumeGameServerGroupInput {
8965
+ /**
8966
+ * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
8967
+ * @public
8968
+ */
8969
+ GameServerGroupName: string | undefined;
8970
+ /**
8971
+ * <p>The activity to resume for this game server group.</p>
8972
+ * @public
8973
+ */
8974
+ ResumeActions: GameServerGroupAction[] | undefined;
8975
+ }
8976
+ /**
8977
+ * @public
8978
+ */
8979
+ export interface ResumeGameServerGroupOutput {
8980
+ /**
8981
+ * <p>An object that describes the game server group resource, with the
8982
+ * <code>SuspendedActions</code> property updated to reflect the resumed
8983
+ * activity.</p>
8984
+ * @public
8985
+ */
8986
+ GameServerGroup?: GameServerGroup | undefined;
8987
+ }
8988
+ /**
8989
+ * @public
8990
+ */
8991
+ export interface SearchGameSessionsInput {
8992
+ /**
8993
+ * <p>A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN
8994
+ * value. Each request must reference either a fleet ID or alias ID, but not both.</p>
8995
+ * @public
8996
+ */
8997
+ FleetId?: string | undefined;
8998
+ /**
8999
+ * <p>A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either
9000
+ * the alias ID or ARN value. Each request must reference either a fleet ID or alias ID,
9001
+ * but not both.</p>
9002
+ * @public
9003
+ */
9004
+ AliasId?: string | undefined;
9005
+ /**
9006
+ * <p>A fleet location to search for game sessions. You can specify a fleet's home Region or
9007
+ * a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>.
9008
+ * </p>
9009
+ * @public
9010
+ */
9011
+ Location?: string | undefined;
9012
+ /**
9013
+ * <p>String containing the search criteria for the session search. If no filter expression
9014
+ * is included, the request returns results for all game sessions in the fleet that are in
9015
+ * <code>ACTIVE</code> status.</p>
9016
+ * <p>A filter expression can contain one or multiple conditions. Each condition consists of
9017
+ * the following:</p>
9018
+ * <ul>
9019
+ * <li>
9020
+ * <p>
9021
+ * <b>Operand</b> -- Name of a game session attribute.
9022
+ * Valid values are <code>gameSessionName</code>, <code>gameSessionId</code>,
9023
+ * <code>gameSessionProperties</code>, <code>maximumSessions</code>,
9024
+ * <code>creationTimeMillis</code>, <code>playerSessionCount</code>,
9025
+ * <code>hasAvailablePlayerSessions</code>.</p>
9026
+ * </li>
9027
+ * <li>
9028
+ * <p>
9029
+ * <b>Comparator</b> -- Valid comparators are:
9030
+ * <code>=</code>, <code><></code>, <code><</code>, <code>></code>,
9031
+ * <code><=</code>, <code>>=</code>. </p>
9032
+ * </li>
9033
+ * <li>
9034
+ * <p>
9035
+ * <b>Value</b> -- Value to be searched for. Values may
9036
+ * be numbers, boolean values (true/false) or strings depending on the operand.
9037
+ * String values are case sensitive and must be enclosed in single quotes. Special
9038
+ * characters must be escaped. Boolean and string values can only be used with the
9039
+ * comparators <code>=</code> and <code><></code>. For example, the following
9040
+ * filter expression searches on <code>gameSessionName</code>:
9041
+ * "<code>FilterExpression": "gameSessionName = 'Matt\\'s Awesome Game
9042
+ * 1'"</code>. </p>
9043
+ * </li>
9044
+ * </ul>
9045
+ * <p>To chain multiple conditions in a single expression, use the logical keywords
9046
+ * <code>AND</code>, <code>OR</code>, and <code>NOT</code> and parentheses as needed.
9047
+ * For example: <code>x AND y AND NOT z</code>, <code>NOT (x OR y)</code>.</p>
9048
+ * <p>Session search evaluates conditions from left to right using the following precedence
9049
+ * rules:</p>
9050
+ * <ol>
9051
+ * <li>
9052
+ * <p>
9053
+ * <code>=</code>, <code><></code>, <code><</code>, <code>></code>,
9054
+ * <code><=</code>, <code>>=</code>
9055
+ * </p>
9056
+ * </li>
9057
+ * <li>
9058
+ * <p>Parentheses</p>
9059
+ * </li>
9060
+ * <li>
9061
+ * <p>NOT</p>
9062
+ * </li>
9063
+ * <li>
9064
+ * <p>AND</p>
9065
+ * </li>
9066
+ * <li>
9067
+ * <p>OR</p>
9068
+ * </li>
9069
+ * </ol>
9070
+ * <p>For example, this filter expression retrieves game sessions hosting at least ten
9071
+ * players that have an open player slot: <code>"maximumSessions>=10 AND
9072
+ * hasAvailablePlayerSessions=true"</code>. </p>
9073
+ * @public
9074
+ */
9075
+ FilterExpression?: string | undefined;
9076
+ /**
9077
+ * <p>Instructions on how to sort the search results. If no sort expression is included, the
9078
+ * request returns results in random order. A sort expression consists of the following
9079
+ * elements:</p>
9080
+ * <ul>
9081
+ * <li>
9082
+ * <p>
9083
+ * <b>Operand</b> -- Name of a game session attribute.
9084
+ * Valid values are <code>gameSessionName</code>, <code>gameSessionId</code>,
9085
+ * <code>gameSessionProperties</code>, <code>maximumSessions</code>,
9086
+ * <code>creationTimeMillis</code>, <code>playerSessionCount</code>,
9087
+ * <code>hasAvailablePlayerSessions</code>.</p>
9088
+ * </li>
9089
+ * <li>
9090
+ * <p>
9091
+ * <b>Order</b> -- Valid sort orders are <code>ASC</code>
9092
+ * (ascending) and <code>DESC</code> (descending).</p>
9093
+ * </li>
9094
+ * </ul>
9095
+ * <p>For example, this sort expression returns the oldest active sessions first:
9096
+ * <code>"SortExpression": "creationTimeMillis ASC"</code>. Results with a null value
9097
+ * for the sort operand are returned at the end of the list.</p>
9098
+ * @public
9099
+ */
9100
+ SortExpression?: string | undefined;
9101
+ /**
9102
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or
9103
+ * is set higher than 20. </p>
9104
+ * @public
9105
+ */
9106
+ Limit?: number | undefined;
9107
+ /**
9108
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
9109
+ * @public
9110
+ */
9111
+ NextToken?: string | undefined;
9112
+ }
9113
+ /**
9114
+ * @public
9115
+ */
9116
+ export interface SearchGameSessionsOutput {
9117
+ /**
9118
+ * <p>A collection of objects containing game session properties for each session that
9119
+ * matches the request.</p>
9120
+ * @public
9121
+ */
9122
+ GameSessions?: GameSession[] | undefined;
9123
+ /**
9124
+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
9125
+ * @public
9126
+ */
9127
+ NextToken?: string | undefined;
9128
+ }
9129
+ /**
9130
+ * @public
9131
+ */
9132
+ export interface StartFleetActionsInput {
9133
+ /**
9134
+ * <p>A unique identifier for the fleet to restart actions on. You can use either the fleet ID or ARN value.</p>
9135
+ * @public
9136
+ */
9137
+ FleetId: string | undefined;
9138
+ /**
9139
+ * <p>List of actions to restart on the fleet.</p>
9140
+ * @public
9141
+ */
9142
+ Actions: FleetAction[] | undefined;
9143
+ /**
9144
+ * <p>The fleet location to restart fleet actions for. Specify a location in the form of an
9145
+ * Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
9146
+ * @public
9147
+ */
9148
+ Location?: string | undefined;
9149
+ }
9150
+ /**
9151
+ * @public
9152
+ */
9153
+ export interface StartFleetActionsOutput {
9154
+ /**
9155
+ * <p>A unique identifier for the fleet to restart actions on.</p>
9156
+ * @public
9157
+ */
9158
+ FleetId?: string | undefined;
9159
+ /**
9160
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9161
+ * @public
9162
+ */
9163
+ FleetArn?: string | undefined;
9164
+ }
9165
+ /**
9166
+ * @public
9167
+ */
9168
+ export interface StartGameSessionPlacementInput {
9169
+ /**
9170
+ * <p>A unique identifier to assign to the new game session placement. This value is
9171
+ * developer-defined. The value must be unique across all Regions and cannot be
9172
+ * reused.</p>
9173
+ * @public
9174
+ */
9175
+ PlacementId: string | undefined;
9176
+ /**
9177
+ * <p>Name of the queue to use to place the new game session. You can use either the queue
9178
+ * name or ARN value. </p>
9179
+ * @public
9180
+ */
9181
+ GameSessionQueueName: string | undefined;
9182
+ /**
9183
+ * <p>A set of key-value pairs that can store custom data in a game session.
9184
+ * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.</p>
9185
+ * @public
9186
+ */
9187
+ GameProperties?: GameProperty[] | undefined;
9188
+ /**
9189
+ * <p>The maximum number of players that can be connected simultaneously to the game session.</p>
9190
+ * @public
9191
+ */
9192
+ MaximumPlayerSessionCount: number | undefined;
9193
+ /**
9194
+ * <p>A descriptive label that is associated with a game session. Session names do not need to be unique.</p>
9195
+ * @public
9196
+ */
9197
+ GameSessionName?: string | undefined;
9198
+ /**
9199
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it
9200
+ * can offer the best possible gameplay experience for the players.
9201
+ * </p>
9202
+ * @public
9203
+ */
9204
+ PlayerLatencies?: PlayerLatency[] | undefined;
9205
+ /**
9206
+ * <p>Set of information on each player to create a player session for.</p>
9207
+ * @public
9208
+ */
9209
+ DesiredPlayerSessions?: DesiredPlayerSession[] | undefined;
9210
+ /**
9211
+ * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>.</p>
9212
+ * @public
9213
+ */
9214
+ GameSessionData?: string | undefined;
9215
+ /**
9216
+ * <p>A prioritized list of locations to use for the game session placement and instructions
9217
+ * on how to use it. This list overrides a queue's prioritized location list for this game
9218
+ * session placement request only. You can include Amazon Web Services Regions, local zones, and custom
9219
+ * locations (for Anywhere fleets). You can choose to limit placements to locations on the
9220
+ * override list only, or you can prioritize locations on the override list first and then
9221
+ * fall back to the queue's other locations if needed. Choose a fallback strategy to use in
9222
+ * the event that Amazon GameLift Servers fails to place a game session in any of the locations on the
9223
+ * priority override list. </p>
9224
+ * @public
9225
+ */
9226
+ PriorityConfigurationOverride?: PriorityConfigurationOverride | undefined;
9227
+ }
9228
+ /**
9229
+ * @public
9230
+ */
9231
+ export interface StartGameSessionPlacementOutput {
9232
+ /**
9233
+ * <p>Object that describes the newly created game session placement. This object includes
9234
+ * all the information provided in the request, as well as start/end time stamps and
9235
+ * placement status. </p>
9236
+ * @public
9237
+ */
9238
+ GameSessionPlacement?: GameSessionPlacement | undefined;
9239
+ }
9240
+ /**
9241
+ * @public
9242
+ */
9243
+ export interface StartMatchBackfillInput {
9244
+ /**
9245
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a
9246
+ * UUID. Use this identifier to track the match backfill ticket status and retrieve match
9247
+ * results.</p>
9248
+ * @public
9249
+ */
9250
+ TicketId?: string | undefined;
9251
+ /**
9252
+ * <p>Name of the matchmaker to use for this request. You can use either the configuration
9253
+ * name or ARN value. The ARN of the matchmaker that was used with the original game
9254
+ * session is listed in the <code>GameSession</code> object, <code>MatchmakerData</code>
9255
+ * property.</p>
9256
+ * @public
9257
+ */
9258
+ ConfigurationName: string | undefined;
9259
+ /**
9260
+ * <p>A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking
9261
+ * solution, this parameter is not needed. </p>
9262
+ * @public
9263
+ */
9264
+ GameSessionArn?: string | undefined;
9265
+ /**
9266
+ * <p>Match information on all players that are currently assigned to the game session. This
9267
+ * information is used by the matchmaker to find new players and add them to the existing
9268
+ * game.</p>
9269
+ * <p>You can include up to 199 <code>Players</code> in a <code>StartMatchBackfill</code>
9270
+ * request.</p>
9271
+ * <ul>
9272
+ * <li>
9273
+ * <p>PlayerID, PlayerAttributes, Team -- This information is maintained in the
9274
+ * <code>GameSession</code> object, <code>MatchmakerData</code> property, for
9275
+ * all players who are currently assigned to the game session. The matchmaker data
9276
+ * is in JSON syntax, formatted as a string. For more details, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">
9277
+ * Match Data</a>. </p>
9278
+ * <p>The backfill request must specify the team membership for every player. Do not
9279
+ * specify team if you are not using backfill.</p>
9280
+ * </li>
9281
+ * <li>
9282
+ * <p>LatencyInMs -- If the matchmaker uses player latency, include a latency value,
9283
+ * in milliseconds, for the Region that the game session is currently in. Do not
9284
+ * include latency values for any other Region.</p>
9285
+ * </li>
9286
+ * </ul>
9287
+ * @public
9288
+ */
9289
+ Players: Player[] | undefined;
9290
+ }
9291
+ /**
9292
+ * @public
9293
+ */
9294
+ export interface StartMatchBackfillOutput {
9295
+ /**
9296
+ * <p>Ticket representing the backfill matchmaking request. This object includes the
9297
+ * information in the request, ticket status, and match results as generated during the
9298
+ * matchmaking process.</p>
9299
+ * @public
9300
+ */
9301
+ MatchmakingTicket?: MatchmakingTicket | undefined;
9302
+ }
9303
+ /**
9304
+ * @public
9305
+ */
9306
+ export interface StartMatchmakingInput {
9307
+ /**
9308
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a
9309
+ * UUID. Use this identifier to track the matchmaking ticket status and retrieve match
9310
+ * results.</p>
9311
+ * @public
9312
+ */
9313
+ TicketId?: string | undefined;
9314
+ /**
9315
+ * <p>Name of the matchmaking configuration to use for this request. Matchmaking
9316
+ * configurations must exist in the same Region as this request. You can use either the
9317
+ * configuration name or ARN value.</p>
9318
+ * @public
9319
+ */
9320
+ ConfigurationName: string | undefined;
9321
+ /**
9322
+ * <p>Information on each player to be matched. This information must include a player ID,
9323
+ * and may contain player attributes and latency data to be used in the matchmaking
9324
+ * process. After a successful match, <code>Player</code> objects contain the name of the
9325
+ * team the player is assigned to.</p>
9326
+ * <p>You can include up to 10 <code>Players</code> in a <code>StartMatchmaking</code>
9327
+ * request.</p>
9328
+ * @public
9329
+ */
9330
+ Players: Player[] | undefined;
9331
+ }
9332
+ /**
9333
+ * @public
9334
+ */
9335
+ export interface StartMatchmakingOutput {
9336
+ /**
9337
+ * <p>Ticket representing the matchmaking request. This object include the information
9338
+ * included in the request, ticket status, and match results as generated during the
9339
+ * matchmaking process.</p>
9340
+ * @public
9341
+ */
9342
+ MatchmakingTicket?: MatchmakingTicket | undefined;
9343
+ }
9344
+ /**
9345
+ * @public
9346
+ */
9347
+ export interface StopFleetActionsInput {
9348
+ /**
9349
+ * <p>A unique identifier for the fleet to stop actions on. You can use either the fleet ID or ARN value.</p>
9350
+ * @public
9351
+ */
9352
+ FleetId: string | undefined;
9353
+ /**
9354
+ * <p>List of actions to suspend on the fleet. </p>
9355
+ * @public
9356
+ */
9357
+ Actions: FleetAction[] | undefined;
9358
+ /**
9359
+ * <p>The fleet location to stop fleet actions for. Specify a location in the form of an
9360
+ * Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
9361
+ * @public
9362
+ */
9363
+ Location?: string | undefined;
9364
+ }
9365
+ /**
9366
+ * @public
9367
+ */
9368
+ export interface StopFleetActionsOutput {
9369
+ /**
9370
+ * <p>A unique identifier for the fleet to stop actions on.</p>
9371
+ * @public
9372
+ */
9373
+ FleetId?: string | undefined;
9374
+ /**
9375
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9376
+ * @public
9377
+ */
9378
+ FleetArn?: string | undefined;
9379
+ }
9380
+ /**
9381
+ * @public
9382
+ */
9383
+ export interface StopGameSessionPlacementInput {
9384
+ /**
9385
+ * <p>A unique identifier for a game session placement to stop.</p>
9386
+ * @public
9387
+ */
9388
+ PlacementId: string | undefined;
9389
+ }
9390
+ /**
9391
+ * @public
9392
+ */
9393
+ export interface StopGameSessionPlacementOutput {
9394
+ /**
9395
+ * <p>Object that describes the canceled game session placement, with <code>CANCELLED</code>
9396
+ * status and an end time stamp. </p>
9397
+ * @public
9398
+ */
9399
+ GameSessionPlacement?: GameSessionPlacement | undefined;
9400
+ }
9401
+ /**
9402
+ * @public
9403
+ */
9404
+ export interface StopMatchmakingInput {
9405
+ /**
9406
+ * <p>A unique identifier for a matchmaking ticket.</p>
9407
+ * @public
9408
+ */
9409
+ TicketId: string | undefined;
9410
+ }
9411
+ /**
9412
+ * @public
9413
+ */
9414
+ export interface StopMatchmakingOutput {
9415
+ }
9416
+ /**
9417
+ * @public
9418
+ */
9419
+ export interface SuspendGameServerGroupInput {
9420
+ /**
9421
+ * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
9422
+ * @public
9423
+ */
9424
+ GameServerGroupName: string | undefined;
9425
+ /**
9426
+ * <p>The activity to suspend for this game server group.</p>
9427
+ * @public
9428
+ */
9429
+ SuspendActions: GameServerGroupAction[] | undefined;
9430
+ }
9431
+ /**
9432
+ * @public
9433
+ */
9434
+ export interface SuspendGameServerGroupOutput {
9435
+ /**
9436
+ * <p>An object that describes the game server group resource, with the
9437
+ * <code>SuspendedActions</code> property updated to reflect the suspended
9438
+ * activity.</p>
9439
+ * @public
9440
+ */
9441
+ GameServerGroup?: GameServerGroup | undefined;
9442
+ }
9443
+ /**
9444
+ * @public
9445
+ */
9446
+ export interface TagResourceRequest {
9447
+ /**
9448
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
9449
+ * the Amazon GameLift Servers resource that you want to assign tags to. Amazon GameLift Servers includes resource ARNs in
9450
+ * the data object for the resource. You can retrieve the ARN by calling a
9451
+ * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
9452
+ * @public
9453
+ */
9454
+ ResourceARN: string | undefined;
9455
+ /**
9456
+ * <p>A list of one or more tags to assign to the specified Amazon GameLift Servers resource. Tags are
9457
+ * developer-defined and structured as key-value pairs. The maximum tag limit may be lower
9458
+ * than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
9459
+ * Tagging Amazon Web Services Resources</a> for tagging limits.</p>
9460
+ * @public
9461
+ */
9462
+ Tags: Tag[] | undefined;
9463
+ }
9464
+ /**
9465
+ * @public
9466
+ */
9467
+ export interface TagResourceResponse {
9468
+ }
9469
+ /**
9470
+ * @public
9471
+ */
9472
+ export interface TerminateGameSessionInput {
9473
+ /**
9474
+ * <p>A unique identifier for the game session to be terminated. A game session ARN has the following format:
9475
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>.</p>
9476
+ * @public
9477
+ */
9478
+ GameSessionId: string | undefined;
9479
+ /**
9480
+ * <p>The method to use to terminate the game session. Available methods include: </p>
9481
+ * <ul>
9482
+ * <li>
9483
+ * <p>
9484
+ * <code>TRIGGER_ON_PROCESS_TERMINATE</code> – Prompts the Amazon GameLift Servers service to
9485
+ * send an <code>OnProcessTerminate()</code> callback to the server process and
9486
+ * initiate the normal game session shutdown sequence. The
9487
+ * <code>OnProcessTerminate</code> method, which is implemented in the game
9488
+ * server code, must include a call to the server SDK action
9489
+ * <code>ProcessEnding()</code>, which is how the server process signals to
9490
+ * Amazon GameLift Servers that a game session is ending. If the server process doesn't call
9491
+ * <code>ProcessEnding()</code>, the game session termination won't conclude
9492
+ * successfully.</p>
9493
+ * </li>
9494
+ * <li>
9495
+ * <p>
9496
+ * <code>FORCE_TERMINATE</code> – Prompts the Amazon GameLift Servers service to stop the server
9497
+ * process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to
9498
+ * shut down the server process without the normal game session shutdown sequence. </p>
9499
+ * <note>
9500
+ * <p>This method is not available for game sessions that are running on
9501
+ * Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this
9502
+ * scenario, a force terminate request results in an invalid or bad request
9503
+ * exception.</p>
9504
+ * </note>
9505
+ * </li>
9506
+ * </ul>
9507
+ * @public
9508
+ */
9509
+ TerminationMode: TerminationMode | undefined;
9510
+ }
9511
+ /**
9512
+ * @public
9513
+ */
9514
+ export interface TerminateGameSessionOutput {
9515
+ /**
9516
+ * <p>Properties describing a game session.</p>
9517
+ * <p>A game session in ACTIVE status can host players. When a game session ends, its status
9518
+ * is set to <code>TERMINATED</code>. </p>
9519
+ * <p>Amazon GameLift Servers retains a game session resource for 30 days after the game session ends. You
9520
+ * can reuse idempotency token values after this time. Game session logs are retained for
9521
+ * 14 days.</p>
9522
+ * <p>
9523
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
9524
+ * </p>
9525
+ * @public
9526
+ */
9527
+ GameSession?: GameSession | undefined;
9528
+ }
9529
+ /**
9530
+ * @public
9531
+ */
9532
+ export interface UntagResourceRequest {
9533
+ /**
9534
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
9535
+ * the Amazon GameLift Servers resource that you want to remove tags from. Amazon GameLift Servers includes resource ARNs in
9536
+ * the data object for the resource. You can retrieve the ARN by calling a
9537
+ * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
9538
+ * @public
9539
+ */
9540
+ ResourceARN: string | undefined;
9541
+ /**
9542
+ * <p>A list of one or more tag keys to remove from the specified Amazon GameLift Servers resource. </p>
9543
+ * @public
9544
+ */
9545
+ TagKeys: string[] | undefined;
9546
+ }
9547
+ /**
9548
+ * @public
9549
+ */
9550
+ export interface UntagResourceResponse {
9551
+ }
9552
+ /**
9553
+ * @public
9554
+ */
9555
+ export interface UpdateAliasInput {
9556
+ /**
9557
+ * <p>A unique identifier for the alias that you want to update. You can use either the
9558
+ * alias ID or ARN value.</p>
9559
+ * @public
9560
+ */
9561
+ AliasId: string | undefined;
9562
+ /**
9563
+ * <p>A descriptive label that is associated with an alias. Alias names do not need to be unique.</p>
9564
+ * @public
9565
+ */
9566
+ Name?: string | undefined;
9567
+ /**
9568
+ * <p>A human-readable description of the alias.</p>
9569
+ * @public
9570
+ */
9571
+ Description?: string | undefined;
9572
+ /**
9573
+ * <p>The routing configuration, including routing type and fleet target, for the
9574
+ * alias.</p>
9575
+ * @public
9576
+ */
9577
+ RoutingStrategy?: RoutingStrategy | undefined;
9578
+ }
9579
+ /**
9580
+ * @public
9581
+ */
9582
+ export interface UpdateAliasOutput {
9583
+ /**
9584
+ * <p>The updated alias resource.</p>
9585
+ * @public
9586
+ */
9587
+ Alias?: Alias | undefined;
9588
+ }
9589
+ /**
9590
+ * @public
9591
+ */
9592
+ export interface UpdateBuildInput {
9593
+ /**
9594
+ * <p>A unique identifier for the build to update. You can use either the build ID or ARN value. </p>
9595
+ * @public
9596
+ */
9597
+ BuildId: string | undefined;
9598
+ /**
9599
+ * <p>A descriptive label that is associated with a build. Build names do not need to be unique. </p>
9600
+ * @public
9601
+ */
9602
+ Name?: string | undefined;
9603
+ /**
9604
+ * <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
9605
+ * @public
9606
+ */
9607
+ Version?: string | undefined;
9608
+ }
9609
+ /**
9610
+ * @public
9611
+ */
9612
+ export interface UpdateBuildOutput {
9613
+ /**
9614
+ * <p>The updated build resource.</p>
9615
+ * @public
9616
+ */
9617
+ Build?: Build | undefined;
9618
+ }
9619
+ /**
9620
+ * @public
9621
+ */
9622
+ export interface UpdateContainerFleetInput {
9623
+ /**
9624
+ * <p>A unique identifier for the container fleet to update. You can use either the fleet ID
9625
+ * or ARN value.</p>
9626
+ * @public
9627
+ */
9628
+ FleetId: string | undefined;
9629
+ /**
9630
+ * <p>The name or ARN value of a new game server container group definition to deploy on the
9631
+ * fleet. If you're updating the fleet to a specific version of a container group
9632
+ * definition, use the ARN value and include the version number. If you're updating the
9633
+ * fleet to the latest version of a container group definition, you can use the name value.
9634
+ * You can't remove a fleet's game server container group definition, you can only update
9635
+ * or replace it with another definition.</p>
9636
+ * <p>Update a container group definition by calling
9637
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>.
9638
+ * This operation creates a
9639
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>
9640
+ * resource with an incremented version. </p>
9641
+ * @public
9642
+ */
9643
+ GameServerContainerGroupDefinitionName?: string | undefined;
9644
+ /**
9645
+ * <p>The name or ARN value of a new per-instance container group definition to deploy on
9646
+ * the fleet. If you're updating the fleet to a specific version of a container group
9647
+ * definition, use the ARN value and include the version number. If you're updating the
9648
+ * fleet to the latest version of a container group definition, you can use the name
9649
+ * value.</p>
9650
+ * <p>Update a container group definition by calling
9651
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>.
9652
+ * This operation creates a
9653
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>
9654
+ * resource with an incremented version. </p>
9655
+ * <p>To remove a fleet's per-instance container group definition, leave this parameter empty
9656
+ * and use the parameter <code>RemoveAttributes</code>.</p>
9657
+ * @public
9658
+ */
9659
+ PerInstanceContainerGroupDefinitionName?: string | undefined;
9660
+ /**
9661
+ * <p>The number of times to replicate the game server container group on each fleet
9662
+ * instance. By default, Amazon GameLift Servers calculates the maximum number of game server container
9663
+ * groups that can fit on each instance. You can remove this property value to use the
9664
+ * calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your
9665
+ * value as long as it's less than the calculated maximum.</p>
9666
+ * @public
9667
+ */
9668
+ GameServerContainerGroupsPerInstance?: number | undefined;
9669
+ /**
9670
+ * <p>A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers
9671
+ * calculates an optimal port range based on your fleet configuration. If you previously
9672
+ * set this parameter manually, you can't reset this to use the calculated settings.</p>
9673
+ * @public
9674
+ */
9675
+ InstanceConnectionPortRange?: ConnectionPortRange | undefined;
9676
+ /**
9677
+ * <p>A set of ports to add to the container fleet's inbound permissions.</p>
9678
+ * @public
9679
+ */
9680
+ InstanceInboundPermissionAuthorizations?: IpPermission[] | undefined;
9681
+ /**
9682
+ * <p>A set of ports to remove from the container fleet's inbound permissions.</p>
9683
+ * @public
9684
+ */
9685
+ InstanceInboundPermissionRevocations?: IpPermission[] | undefined;
9686
+ /**
9687
+ * <p>Instructions for how to deploy updates to a container fleet, if the fleet update
9688
+ * initiates a deployment. The deployment configuration lets you determine how to replace
9689
+ * fleet instances and what actions to take if the deployment fails.</p>
9690
+ * @public
9691
+ */
9692
+ DeploymentConfiguration?: DeploymentConfiguration | undefined;
9693
+ /**
9694
+ * <p>A meaningful description of the container fleet.</p>
9695
+ * @public
9696
+ */
9697
+ Description?: string | undefined;
9698
+ /**
9699
+ * <p>The name of an Amazon Web Services CloudWatch metric group to add this fleet to. </p>
9700
+ * @public
9701
+ */
9702
+ MetricGroups?: string[] | undefined;
9703
+ /**
9704
+ * <p>The game session protection policy to apply to all new game sessions that are started
9705
+ * in this fleet. Game sessions that already exist are not affected. </p>
9706
+ * @public
9707
+ */
9708
+ NewGameSessionProtectionPolicy?: ProtectionPolicy | undefined;
9709
+ /**
9710
+ * <p>A policy that limits the number of game sessions that each individual player can create
9711
+ * on instances in this fleet. The limit applies for a specified span of time.</p>
9712
+ * @public
9713
+ */
9714
+ GameSessionCreationLimitPolicy?: GameSessionCreationLimitPolicy | undefined;
9715
+ /**
9716
+ * <p>The method for collecting container logs for the fleet. </p>
9717
+ * @public
9718
+ */
9719
+ LogConfiguration?: LogConfiguration | undefined;
9720
+ /**
9721
+ * <p>If set, this update removes a fleet's per-instance container group definition. You
9722
+ * can't remove a fleet's game server container group definition.</p>
9723
+ * @public
9724
+ */
9725
+ RemoveAttributes?: ContainerFleetRemoveAttribute[] | undefined;
9726
+ }
9727
+ /**
9728
+ * @public
9729
+ */
9730
+ export interface UpdateContainerFleetOutput {
9731
+ /**
9732
+ * <p>A collection of container fleet objects for all fleets that match the request
9733
+ * criteria.</p>
9734
+ * @public
9735
+ */
9736
+ ContainerFleet?: ContainerFleet | undefined;
9737
+ }
9738
+ /**
9739
+ * @public
9740
+ */
9741
+ export interface UpdateContainerGroupDefinitionInput {
9742
+ /**
9743
+ * <p>A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.</p>
9744
+ * @public
9745
+ */
9746
+ Name: string | undefined;
9747
+ /**
9748
+ * <p>An updated definition for the game server container in this group. Define a game server
9749
+ * container only when the container group type is <code>GAME_SERVER</code>. You can pass in your
9750
+ * container definitions as a JSON file.</p>
9751
+ * @public
9752
+ */
9753
+ GameServerContainerDefinition?: GameServerContainerDefinitionInput | undefined;
9754
+ /**
9755
+ * <p>One or more definitions for support containers in this group. You can define a support
9756
+ * container in any type of container group. You can pass in your container definitions as a JSON
9757
+ * file.</p>
9758
+ * @public
9759
+ */
9760
+ SupportContainerDefinitions?: SupportContainerDefinitionInput[] | undefined;
9761
+ /**
9762
+ * <p>The maximum amount of memory (in MiB) to allocate to the container group. All containers in
9763
+ * the group share this memory. If you specify memory limits for an individual container, the
9764
+ * total value must be greater than any individual container's memory limit.</p>
9765
+ * @public
9766
+ */
9767
+ TotalMemoryLimitMebibytes?: number | undefined;
9768
+ /**
9769
+ * <p>The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024
9770
+ * CPU units). All containers in the group share this memory. If you specify vCPU limits for
9771
+ * individual containers, the total value must be equal to or greater than the sum of the CPU
9772
+ * limits for all containers in the group.</p>
9773
+ * @public
9774
+ */
9775
+ TotalVcpuLimit?: number | undefined;
9776
+ /**
9777
+ * <p>A description for this update to the container group definition. </p>
9778
+ * @public
9779
+ */
9780
+ VersionDescription?: string | undefined;
9781
+ /**
9782
+ * <p>The container group definition version to update. The new version starts with values from
9783
+ * the source version, and then updates values included in this request. </p>
9784
+ * @public
9785
+ */
9786
+ SourceVersionNumber?: number | undefined;
9787
+ /**
9788
+ * <p>The platform that all containers in the group use. Containers in a group must run on the
9789
+ * same operating system.</p>
9790
+ * <note>
9791
+ * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
9792
+ * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game
9793
+ * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
9794
+ * server SDK version 5.</a>
9795
+ * </p>
9796
+ * </note>
9797
+ * @public
9798
+ */
9799
+ OperatingSystem?: ContainerOperatingSystem | undefined;
9800
+ }
9801
+ /**
9802
+ * @public
9803
+ */
9804
+ export interface UpdateContainerGroupDefinitionOutput {
9805
+ /**
9806
+ * <p>The properties of the updated container group definition version.</p>
9807
+ * @public
9808
+ */
9809
+ ContainerGroupDefinition?: ContainerGroupDefinition | undefined;
9810
+ }
9811
+ /**
9812
+ * @public
9813
+ */
9814
+ export interface UpdateFleetAttributesInput {
9815
+ /**
9816
+ * <p>A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN
9817
+ * value.</p>
9818
+ * @public
9819
+ */
9820
+ FleetId: string | undefined;
9821
+ /**
9822
+ * <p>A descriptive label that is associated with a fleet. Fleet names do not need to be unique.</p>
9823
+ * @public
9824
+ */
9825
+ Name?: string | undefined;
9826
+ /**
9827
+ * <p>A human-readable description of a fleet.</p>
9828
+ * @public
9829
+ */
9830
+ Description?: string | undefined;
9831
+ /**
9832
+ * <p>The game session protection policy to apply to all new game sessions created in this
9833
+ * fleet. Game sessions that already exist are not affected. You can set protection for
9834
+ * individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> .</p>
9835
+ * <ul>
9836
+ * <li>
9837
+ * <p>
9838
+ * <b>NoProtection</b> -- The game session can be
9839
+ * terminated during a scale-down event.</p>
9840
+ * </li>
9841
+ * <li>
9842
+ * <p>
9843
+ * <b>FullProtection</b> -- If the game session is in an
9844
+ * <code>ACTIVE</code> status, it cannot be terminated during a scale-down
9845
+ * event.</p>
9846
+ * </li>
9847
+ * </ul>
9848
+ * @public
9849
+ */
9850
+ NewGameSessionProtectionPolicy?: ProtectionPolicy | undefined;
9851
+ /**
9852
+ * <p>Policy settings that limit the number of game sessions an individual player can create
9853
+ * over a span of time. </p>
9854
+ * @public
9855
+ */
9856
+ ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy | undefined;
9857
+ /**
9858
+ * <p>The name of a metric group to add this fleet to. Use a metric group in Amazon
9859
+ * CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric
9860
+ * group name, or create a new metric group by providing a new name. A fleet can only be in
9861
+ * one metric group at a time.</p>
9862
+ * @public
9863
+ */
9864
+ MetricGroups?: string[] | undefined;
9865
+ /**
9866
+ * <p>Amazon GameLift Servers Anywhere configuration options.</p>
9867
+ * @public
9868
+ */
9869
+ AnywhereConfiguration?: AnywhereConfiguration | undefined;
9870
+ }
9871
+ /**
9872
+ * @public
9873
+ */
9874
+ export interface UpdateFleetAttributesOutput {
9875
+ /**
9876
+ * <p>A unique identifier for the fleet that was updated.</p>
9877
+ * @public
9878
+ */
9879
+ FleetId?: string | undefined;
9880
+ /**
9881
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9882
+ * @public
9883
+ */
9884
+ FleetArn?: string | undefined;
9885
+ }
9886
+ /**
9887
+ * @public
9888
+ */
9889
+ export interface UpdateFleetCapacityInput {
9890
+ /**
9891
+ * <p>A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN
9892
+ * value.</p>
9893
+ * @public
9894
+ */
9895
+ FleetId: string | undefined;
9896
+ /**
9897
+ * <p>The number of Amazon EC2 instances you want to maintain in the specified fleet location.
9898
+ * This value must fall between the minimum and maximum size limits. Changes in desired
9899
+ * instance value can take up to 1 minute to be reflected when viewing the fleet's capacity
9900
+ * settings.</p>
9901
+ * @public
9902
+ */
9903
+ DesiredInstances?: number | undefined;
9904
+ /**
9905
+ * <p>The minimum number of instances that are allowed in the specified fleet location. If
9906
+ * this parameter is not set, the default is 0.</p>
9907
+ * @public
9908
+ */
9909
+ MinSize?: number | undefined;
9910
+ /**
9911
+ * <p>The maximum number of instances that are allowed in the specified fleet location. If
9912
+ * this parameter is not set, the default is 1.</p>
9913
+ * @public
9914
+ */
9915
+ MaxSize?: number | undefined;
9916
+ /**
9917
+ * <p>The name of a remote location to update fleet capacity settings for, in the form of an
9918
+ * Amazon Web Services Region code such as <code>us-west-2</code>.</p>
9919
+ * @public
9920
+ */
9921
+ Location?: string | undefined;
9922
+ }
9923
+ /**
9924
+ * @public
9925
+ */
9926
+ export interface UpdateFleetCapacityOutput {
9927
+ /**
9928
+ * <p>A unique identifier for the fleet that was updated.</p>
9929
+ * @public
9930
+ */
9931
+ FleetId?: string | undefined;
9932
+ /**
9933
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
9934
+ * @public
9935
+ */
9936
+ FleetArn?: string | undefined;
9937
+ /**
9938
+ * <p>The remote location being updated, expressed as an Amazon Web Services Region code, such as
9939
+ * <code>us-west-2</code>.</p>
9940
+ * @public
9941
+ */
9942
+ Location?: string | undefined;
9943
+ }
9944
+ /**
9945
+ * @public
9946
+ */
9947
+ export interface UpdateFleetPortSettingsInput {
9948
+ /**
9949
+ * <p>A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN
9950
+ * value.</p>
9951
+ * @public
9952
+ */
9953
+ FleetId: string | undefined;
9954
+ /**
9955
+ * <p>A collection of port settings to be added to the fleet resource.</p>
9956
+ * @public
9957
+ */
9958
+ InboundPermissionAuthorizations?: IpPermission[] | undefined;
9959
+ /**
9960
+ * <p>A collection of port settings to be removed from the fleet resource.</p>
9961
+ * @public
9962
+ */
9963
+ InboundPermissionRevocations?: IpPermission[] | undefined;
9964
+ }
9965
+ /**
9966
+ * @public
9967
+ */
9968
+ export interface UpdateFleetPortSettingsOutput {
9969
+ /**
9970
+ * <p>A unique identifier for the fleet that was updated.</p>
9971
+ * @public
9972
+ */
9973
+ FleetId?: string | undefined;
9974
+ /**
9975
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9976
+ * @public
9977
+ */
9978
+ FleetArn?: string | undefined;
9979
+ }