@aws-sdk/client-gamelift 3.933.0 → 3.935.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist-cjs/index.js +1063 -1063
  2. package/dist-es/index.js +2 -1
  3. package/dist-es/models/enums.js +953 -0
  4. package/dist-es/models/errors.js +225 -0
  5. package/dist-es/models/models_0.js +1 -1163
  6. package/dist-es/models/models_1.js +1 -15
  7. package/dist-es/schemas/schemas_0.js +1 -1
  8. package/dist-types/commands/ListComputeCommand.d.ts +1 -1
  9. package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
  10. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -1
  11. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -1
  12. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +1 -1
  13. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  14. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  15. package/dist-types/commands/ListGameServersCommand.d.ts +1 -1
  16. package/dist-types/commands/ListLocationsCommand.d.ts +1 -1
  17. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  18. package/dist-types/commands/ListTagsForResourceCommand.d.ts +1 -1
  19. package/dist-types/commands/PutScalingPolicyCommand.d.ts +1 -1
  20. package/dist-types/commands/RegisterComputeCommand.d.ts +1 -1
  21. package/dist-types/commands/RegisterGameServerCommand.d.ts +1 -1
  22. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  23. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  24. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -1
  25. package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
  26. package/dist-types/commands/StartFleetActionsCommand.d.ts +1 -1
  27. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  28. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
  29. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  30. package/dist-types/commands/StopFleetActionsCommand.d.ts +1 -1
  31. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  32. package/dist-types/commands/StopMatchmakingCommand.d.ts +1 -1
  33. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  34. package/dist-types/commands/TagResourceCommand.d.ts +1 -1
  35. package/dist-types/commands/TerminateGameSessionCommand.d.ts +1 -1
  36. package/dist-types/commands/UntagResourceCommand.d.ts +1 -1
  37. package/dist-types/commands/UpdateAliasCommand.d.ts +1 -1
  38. package/dist-types/commands/UpdateBuildCommand.d.ts +1 -1
  39. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  40. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  41. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  42. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +1 -1
  43. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
  44. package/dist-types/index.d.ts +4 -1
  45. package/dist-types/models/enums.d.ts +1433 -0
  46. package/dist-types/models/errors.d.ts +233 -0
  47. package/dist-types/models/models_0.d.ts +1747 -1613
  48. package/dist-types/models/models_1.d.ts +2 -1800
  49. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
  50. package/dist-types/ts3.4/commands/ListContainerFleetsCommand.d.ts +1 -1
  51. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -1
  52. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -1
  53. package/dist-types/ts3.4/commands/ListFleetDeploymentsCommand.d.ts +1 -1
  54. package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +1 -1
  55. package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +1 -1
  56. package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +1 -1
  57. package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +1 -1
  58. package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +1 -1
  59. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +1 -1
  60. package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +1 -1
  61. package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +1 -1
  62. package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +1 -1
  63. package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  64. package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +1 -1
  65. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +1 -1
  66. package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +1 -1
  67. package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +1 -1
  68. package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +1 -1
  69. package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +1 -1
  70. package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +1 -1
  71. package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +1 -1
  72. package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  73. package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +1 -1
  74. package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +1 -1
  75. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +1 -1
  76. package/dist-types/ts3.4/commands/TerminateGameSessionCommand.d.ts +1 -1
  77. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +1 -1
  78. package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +1 -1
  79. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +1 -1
  80. package/dist-types/ts3.4/commands/UpdateContainerFleetCommand.d.ts +1 -1
  81. package/dist-types/ts3.4/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  82. package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  83. package/dist-types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +1 -1
  84. package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
  85. package/dist-types/ts3.4/index.d.ts +4 -1
  86. package/dist-types/ts3.4/models/enums.d.ts +1059 -0
  87. package/dist-types/ts3.4/models/errors.d.ts +133 -0
  88. package/dist-types/ts3.4/models/models_0.d.ts +398 -1170
  89. package/dist-types/ts3.4/models/models_1.d.ts +8 -400
  90. package/package.json +12 -12
  91. package/dist-es/models/index.js +0 -2
  92. package/dist-types/models/index.d.ts +0 -2
  93. package/dist-types/ts3.4/models/index.d.ts +0 -2
@@ -0,0 +1,233 @@
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+ import { ExceptionOptionType as __ExceptionOptionType } from "@smithy/smithy-client";
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+ import { GameLiftServiceException as __BaseException } from "./GameLiftServiceException";
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+ /**
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+ * <p>The service encountered an unrecoverable internal failure while processing the
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+ * request. Clients can retry such requests immediately or after a waiting period.</p>
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+ * @public
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+ */
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+ export declare class InternalServiceException extends __BaseException {
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+ readonly name: "InternalServiceException";
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+ readonly $fault: "server";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<InternalServiceException, __BaseException>);
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+ }
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+ /**
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+ * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
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+ * values before retrying.</p>
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+ * @public
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+ */
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+ export declare class InvalidRequestException extends __BaseException {
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+ readonly name: "InvalidRequestException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<InvalidRequestException, __BaseException>);
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+ }
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+ /**
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+ * <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
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+ * @public
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+ */
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+ export declare class NotFoundException extends __BaseException {
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+ readonly name: "NotFoundException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<NotFoundException, __BaseException>);
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+ }
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+ /**
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+ * <p>The requested operation is not supported in the Region specified.</p>
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+ * @public
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+ */
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+ export declare class UnsupportedRegionException extends __BaseException {
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+ readonly name: "UnsupportedRegionException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<UnsupportedRegionException, __BaseException>);
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+ }
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+ /**
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+ * <p>The requested operation would cause a conflict with the current state of a service
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+ * resource associated with the request. Resolve the conflict before retrying this
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+ * request.</p>
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+ * <p></p>
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+ * @public
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+ */
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+ export declare class ConflictException extends __BaseException {
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+ readonly name: "ConflictException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<ConflictException, __BaseException>);
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+ }
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+ /**
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+ * <p>The specified game server group has no available game servers to fulfill a
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+ * <code>ClaimGameServer</code> request. Clients can retry such requests immediately or
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+ * after a waiting period.</p>
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+ * @public
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+ */
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+ export declare class OutOfCapacityException extends __BaseException {
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+ readonly name: "OutOfCapacityException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<OutOfCapacityException, __BaseException>);
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+ }
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+ /**
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+ * <p>The client failed authentication. Clients should not retry such requests.</p>
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+ * @public
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+ */
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+ export declare class UnauthorizedException extends __BaseException {
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+ readonly name: "UnauthorizedException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<UnauthorizedException, __BaseException>);
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+ }
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+ /**
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+ * <p>The requested operation would cause the resource to exceed the allowed service limit.
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+ * Resolve the issue before retrying.</p>
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+ * @public
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+ */
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+ export declare class LimitExceededException extends __BaseException {
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+ readonly name: "LimitExceededException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<LimitExceededException, __BaseException>);
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+ }
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+ /**
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+ * <p>The requested tagging operation did not succeed. This may be due to invalid tag format
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+ * or the maximum tag limit may have been exceeded. Resolve the issue before
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+ * retrying.</p>
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+ * @public
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+ */
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+ export declare class TaggingFailedException extends __BaseException {
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+ readonly name: "TaggingFailedException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<TaggingFailedException, __BaseException>);
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+ }
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+ /**
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+ * <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
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+ * recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
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+ * backoffs and jitter</a>. </p>
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+ * @public
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+ */
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+ export declare class NotReadyException extends __BaseException {
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+ readonly name: "NotReadyException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<NotReadyException, __BaseException>);
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+ }
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+ /**
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+ * <p>The requested operation would cause a conflict with the current state of a resource
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+ * associated with the request and/or the fleet. Resolve the conflict before
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+ * retrying.</p>
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+ * @public
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+ */
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+ export declare class InvalidFleetStatusException extends __BaseException {
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+ readonly name: "InvalidFleetStatusException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<InvalidFleetStatusException, __BaseException>);
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+ }
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+ /**
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+ * <p>The specified fleet has no available instances to fulfill a
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+ * <code>CreateGameSession</code> request. Clients can retry such requests immediately
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+ * or after a waiting period.</p>
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+ * @public
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+ */
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+ export declare class FleetCapacityExceededException extends __BaseException {
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+ readonly name: "FleetCapacityExceededException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<FleetCapacityExceededException, __BaseException>);
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+ }
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+ /**
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+ * <p>A game session with this custom ID string already exists in this fleet. Resolve this
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+ * conflict before retrying this request.</p>
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+ * @public
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+ */
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+ export declare class IdempotentParameterMismatchException extends __BaseException {
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+ readonly name: "IdempotentParameterMismatchException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<IdempotentParameterMismatchException, __BaseException>);
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+ }
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+ /**
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+ * <p>The service is unable to resolve the routing for a particular alias because it has a
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+ * terminal <code>RoutingStrategy</code> associated with it. The message returned in this
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+ * exception is the message defined in the routing strategy itself. Such requests should
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+ * only be retried if the routing strategy for the specified alias is modified. </p>
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+ * @public
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+ */
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+ export declare class TerminalRoutingStrategyException extends __BaseException {
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+ readonly name: "TerminalRoutingStrategyException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<TerminalRoutingStrategyException, __BaseException>);
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+ }
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+ /**
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+ * <p>The game instance is currently full and cannot allow the requested player(s) to join.
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+ * Clients can retry such requests immediately or after a waiting period.</p>
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+ * @public
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+ */
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+ export declare class GameSessionFullException extends __BaseException {
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+ readonly name: "GameSessionFullException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<GameSessionFullException, __BaseException>);
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+ }
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+ /**
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+ * <p>The requested operation would cause a conflict with the current state of a resource
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+ * associated with the request and/or the game instance. Resolve the conflict before
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+ * retrying.</p>
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+ * @public
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+ */
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+ export declare class InvalidGameSessionStatusException extends __BaseException {
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+ readonly name: "InvalidGameSessionStatusException";
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+ readonly $fault: "client";
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+ Message?: string | undefined;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<InvalidGameSessionStatusException, __BaseException>);
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+ }