@aws-sdk/client-gamelift 3.922.0 → 3.926.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +1 -0
- package/dist-es/models/models_0.js +1 -0
- package/dist-types/auth/httpAuthSchemeProvider.d.ts +1 -1
- package/dist-types/commands/AcceptMatchCommand.d.ts +3 -1
- package/dist-types/commands/ClaimGameServerCommand.d.ts +1 -2
- package/dist-types/commands/CreateAliasCommand.d.ts +3 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +5 -3
- package/dist-types/commands/CreateContainerFleetCommand.d.ts +16 -3
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -1
- package/dist-types/commands/CreateFleetCommand.d.ts +15 -3
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -1
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +1 -2
- package/dist-types/commands/CreateGameSessionCommand.d.ts +3 -1
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +3 -1
- package/dist-types/commands/CreateLocationCommand.d.ts +3 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +3 -1
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +3 -1
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +3 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +3 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +3 -1
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +3 -1
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +3 -1
- package/dist-types/commands/DeleteAliasCommand.d.ts +3 -1
- package/dist-types/commands/DeleteBuildCommand.d.ts +3 -1
- package/dist-types/commands/DeleteContainerFleetCommand.d.ts +3 -1
- package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +3 -1
- package/dist-types/commands/DeleteFleetCommand.d.ts +3 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +3 -1
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +1 -2
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +3 -1
- package/dist-types/commands/DeleteLocationCommand.d.ts +3 -1
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +3 -1
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +3 -1
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +3 -1
- package/dist-types/commands/DeleteScriptCommand.d.ts +3 -1
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +3 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +3 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +3 -1
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +1 -2
- package/dist-types/commands/DescribeAliasCommand.d.ts +3 -1
- package/dist-types/commands/DescribeBuildCommand.d.ts +4 -2
- package/dist-types/commands/DescribeComputeCommand.d.ts +4 -2
- package/dist-types/commands/DescribeContainerFleetCommand.d.ts +3 -1
- package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +3 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -1
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +4 -2
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +3 -1
- package/dist-types/commands/DescribeFleetDeploymentCommand.d.ts +3 -1
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +4 -3
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +3 -1
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +3 -1
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +3 -1
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +3 -1
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +3 -1
- package/dist-types/commands/DescribeGameServerCommand.d.ts +1 -2
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +1 -2
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +1 -2
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +3 -1
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +3 -1
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +3 -1
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +3 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +4 -2
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +3 -1
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +3 -1
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +3 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +3 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +4 -3
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +3 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +3 -1
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +3 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +3 -1
- package/dist-types/commands/GetComputeAccessCommand.d.ts +3 -1
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -1
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +3 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +4 -2
- package/dist-types/commands/ListAliasesCommand.d.ts +3 -1
- package/dist-types/commands/ListBuildsCommand.d.ts +5 -3
- package/dist-types/commands/ListComputeCommand.d.ts +4 -2
- package/dist-types/commands/ListContainerFleetsCommand.d.ts +3 -1
- package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +3 -1
- package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +3 -1
- package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +3 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +3 -1
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +3 -1
- package/dist-types/commands/ListGameServersCommand.d.ts +1 -2
- package/dist-types/commands/ListLocationsCommand.d.ts +3 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +3 -1
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +3 -1
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +3 -1
- package/dist-types/commands/RegisterComputeCommand.d.ts +4 -2
- package/dist-types/commands/RegisterGameServerCommand.d.ts +1 -2
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +3 -1
- package/dist-types/commands/ResolveAliasCommand.d.ts +3 -1
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -2
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +3 -1
- package/dist-types/commands/StartFleetActionsCommand.d.ts +3 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +3 -1
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +3 -1
- package/dist-types/commands/StartMatchmakingCommand.d.ts +3 -1
- package/dist-types/commands/StopFleetActionsCommand.d.ts +3 -1
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +3 -1
- package/dist-types/commands/StopMatchmakingCommand.d.ts +3 -1
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -2
- package/dist-types/commands/TagResourceCommand.d.ts +3 -1
- package/dist-types/commands/TerminateGameSessionCommand.d.ts +3 -1
- package/dist-types/commands/UntagResourceCommand.d.ts +3 -1
- package/dist-types/commands/UpdateAliasCommand.d.ts +5 -2
- package/dist-types/commands/UpdateBuildCommand.d.ts +4 -2
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +11 -1
- package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +3 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +11 -1
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -1
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +3 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -2
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +1 -2
- package/dist-types/commands/UpdateGameSessionCommand.d.ts +8 -1
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +3 -1
- package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +3 -1
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +3 -1
- package/dist-types/commands/UpdateScriptCommand.d.ts +3 -1
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +3 -1
- package/dist-types/models/models_0.d.ts +12 -32
- package/dist-types/ts3.4/models/models_0.d.ts +1 -0
- package/package.json +8 -8
package/dist-cjs/index.js
CHANGED
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@@ -26,7 +26,7 @@ export interface GameLiftHttpAuthSchemeProvider extends HttpAuthSchemeProvider<G
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*/
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export declare const defaultGameLiftHttpAuthSchemeProvider: GameLiftHttpAuthSchemeProvider;
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/**
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* @
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* @public
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*/
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export interface HttpAuthSchemeInputConfig extends AwsSdkSigV4AuthInputConfig {
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/**
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@@ -27,7 +27,9 @@ declare const AcceptMatchCommand_base: {
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>
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* <p>
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* <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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* <p>Registers a player's acceptance or rejection of a proposed FlexMatch match. A
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* matchmaking configuration may require player acceptance; if so, then matches built with
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* that configuration cannot be completed unless all players accept the proposed match
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* within a specified time limit. </p>
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@@ -28,8 +28,7 @@ declare const ClaimGameServerCommand_base: {
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};
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/**
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* <p>
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* <b>This
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* </p>
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* <b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p>
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* <p>Locates an available game server and
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* temporarily reserves it to host gameplay and players. This operation is called from a
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* game client or client service (such as a matchmaker) to request hosting resources for a
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>
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* <p>
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* <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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* <p>Creates an alias for a fleet. In most situations, you can use an alias ID in place of
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* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
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* redirecting player traffic from one fleet to another, such as when updating your game
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* build. </p>
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>
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* <p>
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* <b>This API works with the following fleet types:</b> EC2, Anywhere</p>
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* <p>Creates a new Amazon GameLift Servers build resource for your game server binary files. Combine game
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* server binaries into a zip file for use with Amazon GameLift Servers. </p>
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* <important>
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* <p>When setting up a new game build for Amazon GameLift Servers, we recommend using the CLI command <b>
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* RoleArn: "STRING_VALUE",
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* ObjectVersion: "STRING_VALUE",
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* },
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* OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016" || "AMAZON_LINUX_2023",
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* OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016" || "AMAZON_LINUX_2023" || "WINDOWS_2022",
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* Tags: [ // TagList
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* { // Tag
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* // Version: "STRING_VALUE",
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* // Status: "INITIALIZED" || "READY" || "FAILED",
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* // SizeOnDisk: Number("long"),
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* // OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016" || "AMAZON_LINUX_2023",
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* // OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016" || "AMAZON_LINUX_2023" || "WINDOWS_2022",
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* // CreationTime: new Date("TIMESTAMP"),
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* // ServerSdkVersion: "STRING_VALUE",
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* // },
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>
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* <b>This API works with the following fleet types:</b> Container</p>
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* <p>Creates a managed fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your containerized game
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* servers. Use this operation to define how to deploy a container architecture onto each
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* fleet instance and configure fleet settings. You can create a container fleet in any
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* Amazon Web Services Regions that Amazon GameLift Servers supports for multi-location fleets. A container fleet can be
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* starts a fleet deployment and transitions the status to <code>ACTIVE</code>. Fleets
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* without a container group are placed in <code>CREATED</code> status.</p>
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* <p>You can update most of the properties of a fleet, including container group
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* definitions, and deploy the update across all fleet instances. Use
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*
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* definitions, and deploy the update across all fleet instances. Use
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerFleet.html">UpdateContainerFleet</a>
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* to deploy a new game server version update across the container fleet. </p>
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* <note>
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* <p>A managed fleet's runtime environment depends on the Amazon Machine Image (AMI)
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* version it uses. When a new fleet is created, Amazon GameLift Servers assigns the
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* latest available AMI version to the fleet, and all compute instances in that fleet
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* are deployed with that version. To update the AMI version, you must create a new
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* fleet. As a best practice, we recommend replacing your managed fleets every 30
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* days to maintain a secure and up-to-date runtime environment for your hosted game
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* servers. For guidance, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/security-best-practices.html">
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* Security best practices for Amazon GameLift Servers</a>.</p>
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* </note>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* <b>This API works with the following fleet types:</b> Container</p>
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* <p>Creates a <code>ContainerGroupDefinition</code> that describes a set of containers for
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* hosting your game server with Amazon GameLift Servers managed containers hosting. An Amazon GameLift Servers container group
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* <p>Creates a fleet of compute resources to host your game servers. Use this operation to
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* set up a fleet for the following compute types: </p>
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* <p>A managed fleet's runtime environment depends on the Amazon Machine Image (AMI)
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* version it uses. When a new fleet is created, Amazon GameLift Servers assigns the
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* are deployed with that version. To update the AMI version, you must create a new
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* fleet. As a best practice, we recommend replacing your managed fleets every 30
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* days to maintain a secure and up-to-date runtime environment for your hosted game
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* servers. For guidance, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/security-best-practices.html">
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* Security best practices for Amazon GameLift Servers</a>.</p>
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* </note>
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* // NewGameSessionProtectionPolicy: "NoProtection" || "FullProtection",
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* // OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016" || "AMAZON_LINUX_2023" || "WINDOWS_2022",
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* // ResourceCreationLimitPolicy: { // ResourceCreationLimitPolicy
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* <p>Adds remote locations to an EC2 and begins populating the new locations with
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* other configuration settings.</p>
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* <p>Reserves an open player slot in a game session for a player. New player sessions can
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* <p>Reserves open slots in a game session for a group of players. New player sessions can
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* <p>Creates a new script record for your Amazon GameLift Servers Realtime script. Realtime scripts are JavaScript that
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* <p>Requests authorization to create or delete a peer connection between the VPC for your
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* <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
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* <p>Deletes an alias. This operation removes all record of the alias. Game clients
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* <p>Deletes all resources and information related to a container fleet and shuts down
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* <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process,
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* <p>Deletes a container group definition. </p>
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* <p>Deletes all resources and information related to a fleet and shuts down any currently
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* <b>This API works with the following fleet types:</b> EC2, Container</p>
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* <p>Removes locations from a multi-location fleet. When deleting a location, all game
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* <b>This
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|
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* <p>Deletes a game session queue. Once a queue is successfully deleted, unfulfilled <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> requests that reference the queue will fail. To
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* <p>Deletes a custom location.</p>
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* location and deregister the location if it is in use. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeregisterCompute.html">DeregisterCompute</a>.</p>
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* <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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* <p>Permanently removes a FlexMatch matchmaking configuration. To delete, specify the
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* <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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* <p>Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set
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* configuration. </p>
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* <b>This API works with the following fleet types:</b> EC2</p>
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* <p>Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and
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* Amazon GameLift Servers removes all record of it. To delete a scaling policy, specify both the scaling
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* policy name and the fleet ID it is associated with.</p>
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* <p>To temporarily suspend scaling policies, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a>. This operation suspends all policies for the
|
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* <p>
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* <b>This API works with the following fleet types:</b> EC2</p>
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* <p>Deletes a Realtime script. This operation permanently deletes the script record. If
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* deleted). </p>
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* <p>To delete a script, specify the script ID. Before deleting a script, be sure to
|
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@@ -27,7 +27,9 @@ declare const DeleteVpcPeeringAuthorizationCommand_base: {
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* <b>This API works with the following fleet types:</b> EC2</p>
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* <p>Cancels a pending VPC peering authorization for the specified VPC. If you need to
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* delete an existing VPC peering connection, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteVpcPeeringConnection.html">DeleteVpcPeeringConnection</a>.</p>
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* <b>Related actions</b>
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* <p>Removes a VPC peering connection. To delete the connection, you must have a valid
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* authorization for the VPC peering connection that you want to delete.. </p>
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* <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
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* used to manage the Amazon GameLift Servers fleets. Identify the connection to delete by the connection ID
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* <p>Removes a compute resource from an Anywhere fleet. Deregistered computes can no longer
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* host game sessions through Amazon GameLift Servers. Use this operation with an Anywhere fleet that
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* doesn't use the Amazon GameLift Servers Agent For Anywhere fleets with the Agent, the Agent handles all
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* compute registry tasks for you. </p>
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* game server group. As a result of this operation, the deregistered game server can no
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* longer be claimed and will not be returned in a list of active game servers. </p>
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* <p>Retrieves properties for an alias. This operation returns all alias metadata and
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* settings. To get an alias's target fleet ID only, use <code>ResolveAlias</code>. </p>
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* record is returned.</p>
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* <p>Retrieves properties for a custom game build. To request a build resource, specify a
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* build ID. If successful, an object containing the build properties is returned.</p>
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* // Version: "STRING_VALUE",
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* // OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016" || "AMAZON_LINUX_2023" || "WINDOWS_2022",
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* // },
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