@aws-sdk/client-gamelift 3.835.0 → 3.839.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -16
- package/dist-cjs/index.js +20 -20
- package/dist-es/commands/ListComputeCommand.js +1 -1
- package/dist-es/models/models_0.js +0 -4
- package/dist-es/models/models_1.js +4 -0
- package/dist-types/GameLift.d.ts +16 -16
- package/dist-types/GameLiftClient.d.ts +16 -16
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
- package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
- package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
- package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
- package/dist-types/commands/ListComputeCommand.d.ts +2 -2
- package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
- package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
- package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
- package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/TagResourceCommand.d.ts +2 -2
- package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
- package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/index.d.ts +16 -16
- package/dist-types/models/models_0.d.ts +341 -356
- package/dist-types/models/models_1.d.ts +123 -47
- package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
- package/dist-types/ts3.4/models/models_0.d.ts +8 -15
- package/dist-types/ts3.4/models/models_1.d.ts +16 -0
- package/package.json +11 -11
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import { Alias, AnywhereConfiguration, AwsCredentials, BackfillMode, BalancingStrategy, Build, ComparisonOperatorType, Compute, ConnectionPortRange, ContainerFleet, ContainerFleetRemoveAttribute, ContainerGroupDefinition, ContainerGroupType, ContainerOperatingSystem, DeploymentConfiguration, DesiredPlayerSession, FilterConfiguration, FleetAction, FleetDeployment, FlexMatchMode, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionCreationLimitPolicy, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LocationModel, LogConfiguration, MatchmakingConfiguration, MatchmakingTicket, MetricName, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PolicyType, PriorityConfiguration, PriorityConfigurationOverride, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, ScalingAdjustmentType, Script, SupportContainerDefinitionInput, Tag, TargetConfiguration } from "./models_0";
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import { Alias, AnywhereConfiguration, AwsCredentials, BackfillMode, BalancingStrategy, Build, ComparisonOperatorType, Compute, ConnectionPortRange, ContainerFleet, ContainerFleetRemoveAttribute, ContainerGroupDefinition, ContainerGroupType, ContainerOperatingSystem, DeploymentConfiguration, DesiredPlayerSession, FilterConfiguration, FleetAction, FleetDeployment, FlexMatchMode, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionCreationLimitPolicy, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, ListComputeInputStatus, LocationModel, LogConfiguration, MatchmakingConfiguration, MatchmakingTicket, MetricName, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PolicyType, PriorityConfiguration, PriorityConfigurationOverride, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, ScalingAdjustmentType, Script, SupportContainerDefinitionInput, Tag, TargetConfiguration } from "./models_0";
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/**
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* @public
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*/
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export interface ListComputeInput {
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/**
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* <p>A unique identifier for the fleet to retrieve compute resources for.</p>
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* @public
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*/
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FleetId: string | undefined;
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/**
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* <p>The name of a location to retrieve compute resources for. For an Amazon GameLift Servers Anywhere
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* fleet, use a custom location. For a managed fleet, provide a
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* Amazon Web Services Region or Local Zone code (for example: <code>us-west-2</code> or
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* <code>us-west-2-lax-1</code>).</p>
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* @public
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*/
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Location?: string | undefined;
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/**
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* <p>For computes in a managed container fleet, the name of the deployed container group
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* definition. </p>
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* @public
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*/
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ContainerGroupDefinitionName?: string | undefined;
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/**
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* <p>The status of computes in a managed container fleet, based on the success of the
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* latest update deployment.</p>
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* <ul>
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* <li>
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* <p>
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* <code>ACTIVE</code> -- The compute is deployed with the correct container
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* definitions. It is ready to process game servers and host game sessions.</p>
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* </li>
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* <li>
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* <p>
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* <code>IMPAIRED</code> -- An update deployment to the compute failed, and the
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* compute is deployed with incorrect container definitions.</p>
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* </li>
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* </ul>
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* @public
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*/
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ComputeStatus?: ListComputeInputStatus | undefined;
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/**
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* <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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* @public
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Limit?: number | undefined;
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/**
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* <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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* @public
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*/
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NextToken?: string | undefined;
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}
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/**
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* @public
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*/
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export interface ListComputeOutput {
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/**
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* <p>A list of compute resources in the specified fleet.</p>
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* @public
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ComputeList?: Compute[] | undefined;
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/**
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* <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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*/
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NextToken?: string | undefined;
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}
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*/
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export interface ListContainerGroupDefinitionsInput {
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/**
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* <p>The type of container group to retrieve. Container group type determines how Amazon GameLift
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* <p>The type of container group to retrieve. Container group type determines how Amazon GameLift Servers
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* deploys the container group on each fleet instance.</p>
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export interface ListLocationsInput {
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* <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations
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* <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations. Use this
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* parameter to narrow down results to only Amazon Web Services-managed locations (Amazon EC2 or container) or
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* only your custom locations (such as an Amazon GameLift Servers Anywhere fleet).</p>
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export interface ListLocationsOutput {
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* <p>A collection of locations
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* <p>A collection of locations, including both Amazon Web Services and custom locations. Each location
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* includes a name and ping beacon information that can be used to measure network latency
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* between player devices and the location.</p>
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export interface ListTagsForResourceRequest {
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
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* the Amazon GameLift resource that you want to retrieve tags for. Amazon GameLift includes resource ARNs in
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* the Amazon GameLift Servers resource that you want to retrieve tags for. Amazon GameLift Servers includes resource ARNs in
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* the data object for the resource. You can retrieve the ARN by calling a
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* <code>List</code> or <code>Describe</code> operation for the resource type. </p>
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* <p>Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For
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* with Amazon CloudWatch</a>. </p>
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* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a
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* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a
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* UUID. Use this identifier to track the matchmaking ticket status and retrieve match
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* results.</p>
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FleetId?: string | undefined;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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* @public
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*/
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export interface TagResourceRequest {
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
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* the Amazon GameLift resource that you want to assign tags to. Amazon GameLift includes resource ARNs in
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* the Amazon GameLift Servers resource that you want to assign tags to. Amazon GameLift Servers includes resource ARNs in
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* the data object for the resource. You can retrieve the ARN by calling a
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* <code>List</code> or <code>Describe</code> operation for the resource type. </p>
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/**
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* <p>A list of one or more tags to assign to the specified Amazon GameLift resource. Tags are
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* <p>A list of one or more tags to assign to the specified Amazon GameLift Servers resource. Tags are
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* developer-defined and structured as key-value pairs. The maximum tag limit may be lower
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* than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
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* Tagging Amazon Web Services Resources</a> for tagging limits.</p>
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* <ul>
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* <li>
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* <p>
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* <code>TRIGGER_ON_PROCESS_TERMINATE</code> – Prompts the Amazon GameLift Servers service to
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* send an <code>OnProcessTerminate()</code> callback to the server process and
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* Amazon GameLift that a game session is ending. If the server process doesn't call
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* Amazon GameLift Servers that a game session is ending. If the server process doesn't call
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* <code>ProcessEnding()</code>, the game session termination won't conclude
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* successfully.</p>
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* </li>
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* <code>FORCE_TERMINATE</code> – Prompts the Amazon GameLift service to stop the server
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* process immediately. Amazon GameLift takes action (depending on the type of fleet) to
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* <code>FORCE_TERMINATE</code> – Prompts the Amazon GameLift Servers service to stop the server
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* process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to
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* shut down the server process without the normal game session shutdown sequence. </p>
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* <note>
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* <p>This method is not available for game sessions that are running on
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* Anywhere fleets unless the fleet is deployed with the Amazon GameLift Agent. In this
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* Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this
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* scenario, a force terminate request results in an invalid or bad request
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* exception.</p>
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* </note>
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* is set to <code>TERMINATED</code>. </p>
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* <p>Amazon GameLift retains a game session resource for 30 days after the game session ends. You
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* <p>Amazon GameLift Servers retains a game session resource for 30 days after the game session ends. You
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* can reuse idempotency token values after this time. Game session logs are retained for
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* 14 days.</p>
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* <p>
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export interface UntagResourceRequest {
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
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* the Amazon GameLift resource that you want to remove tags from. Amazon GameLift includes resource ARNs in
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* the Amazon GameLift Servers resource that you want to remove tags from. Amazon GameLift Servers includes resource ARNs in
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* the data object for the resource. You can retrieve the ARN by calling a
|
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* <code>List</code> or <code>Describe</code> operation for the resource type. </p>
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* @public
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* <p>A list of one or more tag keys to remove from the specified Amazon GameLift resource. </p>
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* <p>A list of one or more tag keys to remove from the specified Amazon GameLift Servers resource. </p>
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* @public
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TagKeys: string[] | undefined;
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@@ -1397,15 +1469,15 @@ export interface UpdateContainerFleetInput {
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/**
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* <p>The number of times to replicate the game server container group on each fleet
|
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* instance. By default, Amazon GameLift calculates the maximum number of game server container
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* instance. By default, Amazon GameLift Servers calculates the maximum number of game server container
|
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* groups that can fit on each instance. You can remove this property value to use the
|
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* calculated value, or set it manually. If you set this number manually, Amazon GameLift uses your
|
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* calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your
|
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* value as long as it's less than the calculated maximum.</p>
|
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* @public
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GameServerContainerGroupsPerInstance?: number | undefined;
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/**
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* <p>A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift
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* <p>A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers
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* calculates an optimal port range based on your fleet configuration. If you previously
|
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* set this parameter manually, you can't reset this to use the calculated settings.</p>
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* @public
|
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@@ -1526,8 +1598,8 @@ export interface UpdateContainerGroupDefinitionInput {
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* <p>The platform that all containers in the group use. Containers in a group must run on the
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* same operating system.</p>
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* <note>
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* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="
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* servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the game
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* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
|
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* servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game
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* server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
|
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* server SDK version 5.</a>
|
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* </p>
|
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@@ -1601,7 +1673,7 @@ export interface UpdateFleetAttributesInput {
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MetricGroups?: string[] | undefined;
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/**
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* <p>Amazon GameLift Anywhere configuration options.</p>
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* <p>Amazon GameLift Servers Anywhere configuration options.</p>
|
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* @public
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*/
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AnywhereConfiguration?: AnywhereConfiguration | undefined;
|
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*/
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
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* @public
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*/
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|
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@@ -1668,7 +1740,7 @@ export interface UpdateFleetCapacityOutput {
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FleetId?: string | undefined;
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/**
|
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
|
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+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
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* @public
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*/
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|
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@@ -1710,7 +1782,7 @@ export interface UpdateFleetPortSettingsOutput {
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*/
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FleetId?: string | undefined;
|
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/**
|
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
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* @public
|
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|
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@@ -1782,14 +1854,14 @@ export interface UpdateGameServerGroupInput {
|
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|
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/**
|
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
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* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
|
|
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* allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
|
|
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* @public
|
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*/
|
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RoleArn?: string | undefined;
|
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/**
|
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* <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
|
|
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* definitions must specify at least two different instance types that are supported by
|
|
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* Amazon GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
|
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* Amazon GameLift Servers FleetIQ. This updated list replaces the entire current list of instance definitions for
|
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* the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance
|
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* Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally
|
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* specify capacity weighting for each instance type. If no weight value is specified for
|
|
@@ -1810,7 +1882,7 @@ export interface UpdateGameServerGroupInput {
|
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*/
|
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GameServerProtectionPolicy?: GameServerProtectionPolicy | undefined;
|
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/**
|
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* <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
|
|
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+
* <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the
|
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* game server group. Method options include the following:</p>
|
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* <ul>
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* <li>
|
|
@@ -1931,7 +2003,7 @@ export interface UpdateGameSessionQueueInput {
|
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|
|
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|
/**
|
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|
* <p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
|
|
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|
-
* Use multiple policies to gradually relax the cap over time if Amazon GameLift can't make a placement.
|
|
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|
+
* Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement.
|
|
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|
* Policies are evaluated in order starting with the lowest maximum latency value. When updating policies, provide a complete collection of policies.</p>
|
|
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* @public
|
|
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*/
|
|
@@ -1995,8 +2067,8 @@ export interface UpdateMatchmakingConfigurationInput {
|
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*/
|
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Description?: string | undefined;
|
|
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/**
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|
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|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
|
|
1999
|
-
* Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
|
|
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+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
|
|
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+
* Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking
|
|
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|
* configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not
|
|
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|
* set this parameter.</p>
|
|
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|
* @public
|
|
@@ -2075,7 +2147,7 @@ export interface UpdateMatchmakingConfigurationInput {
|
|
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*/
|
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|
BackfillMode?: BackfillMode | undefined;
|
|
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|
/**
|
|
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|
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* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
|
|
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|
+
* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or
|
|
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|
* as a standalone matchmaking solution. </p>
|
|
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|
* <ul>
|
|
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|
* <li>
|
|
@@ -2086,7 +2158,7 @@ export interface UpdateMatchmakingConfigurationInput {
|
|
|
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|
* <li>
|
|
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|
* <p>
|
|
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|
* <b>WITH_QUEUE</b> - FlexMatch forms matches and uses
|
|
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|
-
* the specified Amazon GameLift queue to start a game session for the match. </p>
|
|
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|
+
* the specified Amazon GameLift Servers queue to start a game session for the match. </p>
|
|
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|
* </li>
|
|
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|
* </ul>
|
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|
* @public
|
|
@@ -2115,7 +2187,7 @@ export interface UpdateRuntimeConfigurationInput {
|
|
|
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|
FleetId: string | undefined;
|
|
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|
/**
|
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|
* <p>Instructions for launching server processes on fleet computes. Server processes run
|
|
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|
-
* either a custom game build executable or a Amazon GameLift Realtime script. The runtime configuration lists
|
|
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|
+
* either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists
|
|
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2191
|
* the types of server processes to run, how to launch them, and the number of processes to
|
|
2120
2192
|
* run concurrently.</p>
|
|
2121
2193
|
* @public
|
|
@@ -2155,9 +2227,9 @@ export interface UpdateScriptInput {
|
|
|
2155
2227
|
/**
|
|
2156
2228
|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
2157
2229
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
2158
|
-
* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
2230
|
+
* "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3
|
|
2159
2231
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
2160
|
-
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
|
2232
|
+
* Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning
|
|
2161
2233
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
2162
2234
|
* version. </p>
|
|
2163
2235
|
* @public
|
|
@@ -2183,7 +2255,7 @@ export interface UpdateScriptOutput {
|
|
|
2183
2255
|
* location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
|
|
2184
2256
|
* under your account, the storage location reflects the information that was provided in
|
|
2185
2257
|
* the <i>CreateScript</i> request; (2) If the script file was uploaded from
|
|
2186
|
-
* a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
|
|
2258
|
+
* a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift Servers
|
|
2187
2259
|
* service.</p>
|
|
2188
2260
|
* @public
|
|
2189
2261
|
*/
|
|
@@ -2209,6 +2281,10 @@ export interface ValidateMatchmakingRuleSetOutput {
|
|
|
2209
2281
|
*/
|
|
2210
2282
|
Valid?: boolean | undefined;
|
|
2211
2283
|
}
|
|
2284
|
+
/**
|
|
2285
|
+
* @internal
|
|
2286
|
+
*/
|
|
2287
|
+
export declare const ListComputeOutputFilterSensitiveLog: (obj: ListComputeOutput) => any;
|
|
2212
2288
|
/**
|
|
2213
2289
|
* @internal
|
|
2214
2290
|
*/
|
|
@@ -5,7 +5,7 @@ import {
|
|
|
5
5
|
ServiceInputTypes,
|
|
6
6
|
ServiceOutputTypes,
|
|
7
7
|
} from "../GameLiftClient";
|
|
8
|
-
import { ListComputeInput, ListComputeOutput } from "../models/
|
|
8
|
+
import { ListComputeInput, ListComputeOutput } from "../models/models_1";
|
|
9
9
|
export { __MetadataBearer };
|
|
10
10
|
export { $Command };
|
|
11
11
|
export interface ListComputeCommandInput extends ListComputeInput {}
|
|
@@ -1476,9 +1476,17 @@ export interface CreateLocationInput {
|
|
|
1476
1476
|
LocationName: string | undefined;
|
|
1477
1477
|
Tags?: Tag[] | undefined;
|
|
1478
1478
|
}
|
|
1479
|
+
export interface UDPEndpoint {
|
|
1480
|
+
Domain?: string | undefined;
|
|
1481
|
+
Port?: number | undefined;
|
|
1482
|
+
}
|
|
1483
|
+
export interface PingBeacon {
|
|
1484
|
+
UDPEndpoint?: UDPEndpoint | undefined;
|
|
1485
|
+
}
|
|
1479
1486
|
export interface LocationModel {
|
|
1480
1487
|
LocationName?: string | undefined;
|
|
1481
1488
|
LocationArn?: string | undefined;
|
|
1489
|
+
PingBeacon?: PingBeacon | undefined;
|
|
1482
1490
|
}
|
|
1483
1491
|
export interface CreateLocationOutput {
|
|
1484
1492
|
Location?: LocationModel | undefined;
|
|
@@ -2421,18 +2429,6 @@ export declare const ListComputeInputStatus: {
|
|
|
2421
2429
|
};
|
|
2422
2430
|
export type ListComputeInputStatus =
|
|
2423
2431
|
(typeof ListComputeInputStatus)[keyof typeof ListComputeInputStatus];
|
|
2424
|
-
export interface ListComputeInput {
|
|
2425
|
-
FleetId: string | undefined;
|
|
2426
|
-
Location?: string | undefined;
|
|
2427
|
-
ContainerGroupDefinitionName?: string | undefined;
|
|
2428
|
-
ComputeStatus?: ListComputeInputStatus | undefined;
|
|
2429
|
-
Limit?: number | undefined;
|
|
2430
|
-
NextToken?: string | undefined;
|
|
2431
|
-
}
|
|
2432
|
-
export interface ListComputeOutput {
|
|
2433
|
-
ComputeList?: Compute[] | undefined;
|
|
2434
|
-
NextToken?: string | undefined;
|
|
2435
|
-
}
|
|
2436
2432
|
export declare const AcceptMatchInputFilterSensitiveLog: (
|
|
2437
2433
|
obj: AcceptMatchInput
|
|
2438
2434
|
) => any;
|
|
@@ -2576,6 +2572,3 @@ export declare const InstanceAccessFilterSensitiveLog: (
|
|
|
2576
2572
|
export declare const GetInstanceAccessOutputFilterSensitiveLog: (
|
|
2577
2573
|
obj: GetInstanceAccessOutput
|
|
2578
2574
|
) => any;
|
|
2579
|
-
export declare const ListComputeOutputFilterSensitiveLog: (
|
|
2580
|
-
obj: ListComputeOutput
|
|
2581
|
-
) => any;
|
|
@@ -33,6 +33,7 @@ import {
|
|
|
33
33
|
GameSessionQueueDestination,
|
|
34
34
|
InstanceDefinition,
|
|
35
35
|
IpPermission,
|
|
36
|
+
ListComputeInputStatus,
|
|
36
37
|
LocationModel,
|
|
37
38
|
LogConfiguration,
|
|
38
39
|
MatchmakingConfiguration,
|
|
@@ -56,6 +57,18 @@ import {
|
|
|
56
57
|
Tag,
|
|
57
58
|
TargetConfiguration,
|
|
58
59
|
} from "./models_0";
|
|
60
|
+
export interface ListComputeInput {
|
|
61
|
+
FleetId: string | undefined;
|
|
62
|
+
Location?: string | undefined;
|
|
63
|
+
ContainerGroupDefinitionName?: string | undefined;
|
|
64
|
+
ComputeStatus?: ListComputeInputStatus | undefined;
|
|
65
|
+
Limit?: number | undefined;
|
|
66
|
+
NextToken?: string | undefined;
|
|
67
|
+
}
|
|
68
|
+
export interface ListComputeOutput {
|
|
69
|
+
ComputeList?: Compute[] | undefined;
|
|
70
|
+
NextToken?: string | undefined;
|
|
71
|
+
}
|
|
59
72
|
export interface ListContainerFleetsInput {
|
|
60
73
|
ContainerGroupDefinitionName?: string | undefined;
|
|
61
74
|
Limit?: number | undefined;
|
|
@@ -489,6 +502,9 @@ export interface ValidateMatchmakingRuleSetInput {
|
|
|
489
502
|
export interface ValidateMatchmakingRuleSetOutput {
|
|
490
503
|
Valid?: boolean | undefined;
|
|
491
504
|
}
|
|
505
|
+
export declare const ListComputeOutputFilterSensitiveLog: (
|
|
506
|
+
obj: ListComputeOutput
|
|
507
|
+
) => any;
|
|
492
508
|
export declare const ListContainerFleetsOutputFilterSensitiveLog: (
|
|
493
509
|
obj: ListContainerFleetsOutput
|
|
494
510
|
) => any;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gamelift",
|
|
3
3
|
"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.839.0",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
|
|
7
7
|
"build:cjs": "node ../../scripts/compilation/inline client-gamelift",
|
|
@@ -20,38 +20,38 @@
|
|
|
20
20
|
"dependencies": {
|
|
21
21
|
"@aws-crypto/sha256-browser": "5.2.0",
|
|
22
22
|
"@aws-crypto/sha256-js": "5.2.0",
|
|
23
|
-
"@aws-sdk/core": "3.
|
|
24
|
-
"@aws-sdk/credential-provider-node": "3.
|
|
23
|
+
"@aws-sdk/core": "3.839.0",
|
|
24
|
+
"@aws-sdk/credential-provider-node": "3.839.0",
|
|
25
25
|
"@aws-sdk/middleware-host-header": "3.821.0",
|
|
26
26
|
"@aws-sdk/middleware-logger": "3.821.0",
|
|
27
27
|
"@aws-sdk/middleware-recursion-detection": "3.821.0",
|
|
28
|
-
"@aws-sdk/middleware-user-agent": "3.
|
|
28
|
+
"@aws-sdk/middleware-user-agent": "3.839.0",
|
|
29
29
|
"@aws-sdk/region-config-resolver": "3.821.0",
|
|
30
30
|
"@aws-sdk/types": "3.821.0",
|
|
31
31
|
"@aws-sdk/util-endpoints": "3.828.0",
|
|
32
32
|
"@aws-sdk/util-user-agent-browser": "3.821.0",
|
|
33
|
-
"@aws-sdk/util-user-agent-node": "3.
|
|
33
|
+
"@aws-sdk/util-user-agent-node": "3.839.0",
|
|
34
34
|
"@smithy/config-resolver": "^4.1.4",
|
|
35
|
-
"@smithy/core": "^3.
|
|
35
|
+
"@smithy/core": "^3.6.0",
|
|
36
36
|
"@smithy/fetch-http-handler": "^5.0.4",
|
|
37
37
|
"@smithy/hash-node": "^4.0.4",
|
|
38
38
|
"@smithy/invalid-dependency": "^4.0.4",
|
|
39
39
|
"@smithy/middleware-content-length": "^4.0.4",
|
|
40
|
-
"@smithy/middleware-endpoint": "^4.1.
|
|
41
|
-
"@smithy/middleware-retry": "^4.1.
|
|
40
|
+
"@smithy/middleware-endpoint": "^4.1.13",
|
|
41
|
+
"@smithy/middleware-retry": "^4.1.14",
|
|
42
42
|
"@smithy/middleware-serde": "^4.0.8",
|
|
43
43
|
"@smithy/middleware-stack": "^4.0.4",
|
|
44
44
|
"@smithy/node-config-provider": "^4.1.3",
|
|
45
45
|
"@smithy/node-http-handler": "^4.0.6",
|
|
46
46
|
"@smithy/protocol-http": "^5.1.2",
|
|
47
|
-
"@smithy/smithy-client": "^4.4.
|
|
47
|
+
"@smithy/smithy-client": "^4.4.5",
|
|
48
48
|
"@smithy/types": "^4.3.1",
|
|
49
49
|
"@smithy/url-parser": "^4.0.4",
|
|
50
50
|
"@smithy/util-base64": "^4.0.0",
|
|
51
51
|
"@smithy/util-body-length-browser": "^4.0.0",
|
|
52
52
|
"@smithy/util-body-length-node": "^4.0.0",
|
|
53
|
-
"@smithy/util-defaults-mode-browser": "^4.0.
|
|
54
|
-
"@smithy/util-defaults-mode-node": "^4.0.
|
|
53
|
+
"@smithy/util-defaults-mode-browser": "^4.0.21",
|
|
54
|
+
"@smithy/util-defaults-mode-node": "^4.0.21",
|
|
55
55
|
"@smithy/util-endpoints": "^3.0.6",
|
|
56
56
|
"@smithy/util-middleware": "^4.0.4",
|
|
57
57
|
"@smithy/util-retry": "^4.0.6",
|