@aws-sdk/client-gamelift 3.835.0 → 3.839.0

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Files changed (95) hide show
  1. package/README.md +16 -16
  2. package/dist-cjs/index.js +20 -20
  3. package/dist-es/commands/ListComputeCommand.js +1 -1
  4. package/dist-es/models/models_0.js +0 -4
  5. package/dist-es/models/models_1.js +4 -0
  6. package/dist-types/GameLift.d.ts +16 -16
  7. package/dist-types/GameLiftClient.d.ts +16 -16
  8. package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
  9. package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
  10. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
  12. package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
  13. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
  14. package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
  15. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
  16. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
  17. package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
  18. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
  19. package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
  20. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
  21. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
  22. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
  23. package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
  24. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
  25. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
  26. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
  27. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
  28. package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
  29. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
  30. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
  31. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
  32. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  33. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  34. package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
  35. package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
  36. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  37. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
  38. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
  39. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
  40. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
  41. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
  42. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
  43. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
  44. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
  45. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
  46. package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
  47. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
  48. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
  49. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  50. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  51. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  52. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
  53. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  54. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
  55. package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
  56. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
  57. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  58. package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
  59. package/dist-types/commands/ListComputeCommand.d.ts +2 -2
  60. package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
  61. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  62. package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
  63. package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
  64. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  65. package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
  66. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  67. package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
  68. package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
  69. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  70. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  71. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
  72. package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
  73. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
  74. package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
  75. package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
  76. package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
  77. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
  78. package/dist-types/commands/TagResourceCommand.d.ts +2 -2
  79. package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
  80. package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
  81. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  82. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
  83. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
  84. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
  85. package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
  86. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
  87. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
  88. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  89. package/dist-types/index.d.ts +16 -16
  90. package/dist-types/models/models_0.d.ts +341 -356
  91. package/dist-types/models/models_1.d.ts +123 -47
  92. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
  93. package/dist-types/ts3.4/models/models_0.d.ts +8 -15
  94. package/dist-types/ts3.4/models/models_1.d.ts +16 -0
  95. package/package.json +11 -11
@@ -1,4 +1,71 @@
1
- import { Alias, AnywhereConfiguration, AwsCredentials, BackfillMode, BalancingStrategy, Build, ComparisonOperatorType, Compute, ConnectionPortRange, ContainerFleet, ContainerFleetRemoveAttribute, ContainerGroupDefinition, ContainerGroupType, ContainerOperatingSystem, DeploymentConfiguration, DesiredPlayerSession, FilterConfiguration, FleetAction, FleetDeployment, FlexMatchMode, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionCreationLimitPolicy, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LocationModel, LogConfiguration, MatchmakingConfiguration, MatchmakingTicket, MetricName, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PolicyType, PriorityConfiguration, PriorityConfigurationOverride, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, ScalingAdjustmentType, Script, SupportContainerDefinitionInput, Tag, TargetConfiguration } from "./models_0";
1
+ import { Alias, AnywhereConfiguration, AwsCredentials, BackfillMode, BalancingStrategy, Build, ComparisonOperatorType, Compute, ConnectionPortRange, ContainerFleet, ContainerFleetRemoveAttribute, ContainerGroupDefinition, ContainerGroupType, ContainerOperatingSystem, DeploymentConfiguration, DesiredPlayerSession, FilterConfiguration, FleetAction, FleetDeployment, FlexMatchMode, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionCreationLimitPolicy, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, ListComputeInputStatus, LocationModel, LogConfiguration, MatchmakingConfiguration, MatchmakingTicket, MetricName, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PolicyType, PriorityConfiguration, PriorityConfigurationOverride, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, ScalingAdjustmentType, Script, SupportContainerDefinitionInput, Tag, TargetConfiguration } from "./models_0";
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+ /**
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+ * @public
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+ */
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+ export interface ListComputeInput {
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+ /**
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+ * <p>A unique identifier for the fleet to retrieve compute resources for.</p>
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+ * @public
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+ */
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+ FleetId: string | undefined;
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+ /**
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+ * <p>The name of a location to retrieve compute resources for. For an Amazon GameLift Servers Anywhere
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+ * fleet, use a custom location. For a managed fleet, provide a
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+ * Amazon Web Services Region or Local Zone code (for example: <code>us-west-2</code> or
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+ * <code>us-west-2-lax-1</code>).</p>
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+ * @public
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+ */
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+ Location?: string | undefined;
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+ /**
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+ * <p>For computes in a managed container fleet, the name of the deployed container group
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+ * definition. </p>
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+ * @public
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+ */
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+ ContainerGroupDefinitionName?: string | undefined;
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+ /**
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+ * <p>The status of computes in a managed container fleet, based on the success of the
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+ * latest update deployment.</p>
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+ * <ul>
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+ * <li>
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+ * <p>
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+ * <code>ACTIVE</code> -- The compute is deployed with the correct container
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+ * definitions. It is ready to process game servers and host game sessions.</p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <code>IMPAIRED</code> -- An update deployment to the compute failed, and the
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+ * compute is deployed with incorrect container definitions.</p>
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+ * </li>
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+ * </ul>
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+ * @public
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+ */
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+ ComputeStatus?: ListComputeInputStatus | undefined;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
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+ Limit?: number | undefined;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListComputeOutput {
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+ /**
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+ * <p>A list of compute resources in the specified fleet.</p>
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+ * @public
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+ */
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+ ComputeList?: Compute[] | undefined;
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
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+ }
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  /**
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  * @public
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  */
@@ -43,7 +110,7 @@ export interface ListContainerFleetsOutput {
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  */
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  export interface ListContainerGroupDefinitionsInput {
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  /**
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- * <p>The type of container group to retrieve. Container group type determines how Amazon GameLift
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+ * <p>The type of container group to retrieve. Container group type determines how Amazon GameLift Servers
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  * deploys the container group on each fleet instance.</p>
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  * @public
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  */
@@ -293,7 +360,9 @@ export type LocationFilter = (typeof LocationFilter)[keyof typeof LocationFilter
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  */
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  export interface ListLocationsInput {
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  /**
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- * <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations.</p>
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+ * <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations. Use this
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+ * parameter to narrow down results to only Amazon Web Services-managed locations (Amazon EC2 or container) or
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+ * only your custom locations (such as an Amazon GameLift Servers Anywhere fleet).</p>
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  * @public
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  */
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  Filters?: LocationFilter[] | undefined;
@@ -313,7 +382,9 @@ export interface ListLocationsInput {
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  */
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  export interface ListLocationsOutput {
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  /**
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- * <p>A collection of locations.</p>
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+ * <p>A collection of locations, including both Amazon Web Services and custom locations. Each location
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+ * includes a name and ping beacon information that can be used to measure network latency
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+ * between player devices and the location.</p>
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  * @public
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  */
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  Locations?: LocationModel[] | undefined;
@@ -359,7 +430,7 @@ export interface ListScriptsOutput {
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  export interface ListTagsForResourceRequest {
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  /**
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  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
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- * the Amazon GameLift resource that you want to retrieve tags for. Amazon GameLift includes resource ARNs in
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+ * the Amazon GameLift Servers resource that you want to retrieve tags for. Amazon GameLift Servers includes resource ARNs in
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  * the data object for the resource. You can retrieve the ARN by calling a
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  * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
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  * @public
@@ -439,8 +510,8 @@ export interface PutScalingPolicyInput {
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  */
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  EvaluationPeriods?: number | undefined;
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  /**
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- * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
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- * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
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+ * <p>Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For
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+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift Servers
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  * with Amazon CloudWatch</a>. </p>
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  * <ul>
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  * <li>
@@ -551,19 +622,19 @@ export interface RegisterComputeInput {
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  */
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  ComputeName: string | undefined;
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  /**
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- * <p>The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the
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+ * <p>The path to a TLS certificate on your compute resource. Amazon GameLift Servers doesn't validate the
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  * path and certificate.</p>
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  * @public
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  */
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  CertificatePath?: string | undefined;
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  /**
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- * <p>The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP
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+ * <p>The DNS name of the compute resource. Amazon GameLift Servers requires either a DNS name or IP
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  * address.</p>
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  * @public
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  */
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  DnsName?: string | undefined;
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  /**
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- * <p>The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP
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+ * <p>The IP address of the compute resource. Amazon GameLift Servers requires either a DNS name or IP
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  * address. When registering an Anywhere fleet, an IP address is required.</p>
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  * @public
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  */
@@ -884,7 +955,7 @@ export interface StartFleetActionsOutput {
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  */
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  FleetId?: string | undefined;
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  /**
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- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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  * @public
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  */
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  FleetArn?: string | undefined;
@@ -924,7 +995,8 @@ export interface StartGameSessionPlacementInput {
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  GameSessionName?: string | undefined;
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  /**
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  * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it
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- * can offer the best possible gameplay experience for the players. </p>
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+ * can offer the best possible gameplay experience for the players.
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+ * </p>
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  * @public
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  */
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  PlayerLatencies?: PlayerLatency[] | undefined;
@@ -945,7 +1017,7 @@ export interface StartGameSessionPlacementInput {
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  * locations (for Anywhere fleets). You can choose to limit placements to locations on the
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  * override list only, or you can prioritize locations on the override list first and then
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  * fall back to the queue's other locations if needed. Choose a fallback strategy to use in
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- * the event that Amazon GameLift fails to place a game session in any of the locations on the
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+ * the event that Amazon GameLift Servers fails to place a game session in any of the locations on the
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  * priority override list. </p>
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  * @public
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  */
@@ -968,7 +1040,7 @@ export interface StartGameSessionPlacementOutput {
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  */
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  export interface StartMatchBackfillInput {
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  /**
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- * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a
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+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a
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  * UUID. Use this identifier to track the match backfill ticket status and retrieve match
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  * results.</p>
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  * @public
@@ -1031,7 +1103,7 @@ export interface StartMatchBackfillOutput {
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  */
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  export interface StartMatchmakingInput {
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  /**
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- * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a
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+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift Servers will generate one in the form of a
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  * UUID. Use this identifier to track the matchmaking ticket status and retrieve match
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  * results.</p>
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  * @public
@@ -1098,7 +1170,7 @@ export interface StopFleetActionsOutput {
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  */
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  FleetId?: string | undefined;
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  /**
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- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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  * @public
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  */
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  FleetArn?: string | undefined;
@@ -1172,14 +1244,14 @@ export interface SuspendGameServerGroupOutput {
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  export interface TagResourceRequest {
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  /**
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  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
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- * the Amazon GameLift resource that you want to assign tags to. Amazon GameLift includes resource ARNs in
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+ * the Amazon GameLift Servers resource that you want to assign tags to. Amazon GameLift Servers includes resource ARNs in
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  * the data object for the resource. You can retrieve the ARN by calling a
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  * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
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  * @public
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  */
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  ResourceARN: string | undefined;
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  /**
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- * <p>A list of one or more tags to assign to the specified Amazon GameLift resource. Tags are
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+ * <p>A list of one or more tags to assign to the specified Amazon GameLift Servers resource. Tags are
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  * developer-defined and structured as key-value pairs. The maximum tag limit may be lower
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  * than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">
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  * Tagging Amazon Web Services Resources</a> for tagging limits.</p>
@@ -1219,24 +1291,24 @@ export interface TerminateGameSessionInput {
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  * <ul>
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  * <li>
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  * <p>
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- * <code>TRIGGER_ON_PROCESS_TERMINATE</code> – Prompts the Amazon GameLift service to
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+ * <code>TRIGGER_ON_PROCESS_TERMINATE</code> – Prompts the Amazon GameLift Servers service to
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  * send an <code>OnProcessTerminate()</code> callback to the server process and
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  * initiate the normal game session shutdown sequence. The
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  * <code>OnProcessTerminate</code> method, which is implemented in the game
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  * server code, must include a call to the server SDK action
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  * <code>ProcessEnding()</code>, which is how the server process signals to
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- * Amazon GameLift that a game session is ending. If the server process doesn't call
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+ * Amazon GameLift Servers that a game session is ending. If the server process doesn't call
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  * <code>ProcessEnding()</code>, the game session termination won't conclude
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  * successfully.</p>
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  * </li>
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  * <li>
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  * <p>
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- * <code>FORCE_TERMINATE</code> – Prompts the Amazon GameLift service to stop the server
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- * process immediately. Amazon GameLift takes action (depending on the type of fleet) to
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+ * <code>FORCE_TERMINATE</code> – Prompts the Amazon GameLift Servers service to stop the server
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+ * process immediately. Amazon GameLift Servers takes action (depending on the type of fleet) to
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  * shut down the server process without the normal game session shutdown sequence. </p>
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  * <note>
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  * <p>This method is not available for game sessions that are running on
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- * Anywhere fleets unless the fleet is deployed with the Amazon GameLift Agent. In this
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+ * Anywhere fleets unless the fleet is deployed with the Amazon GameLift Servers Agent. In this
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  * scenario, a force terminate request results in an invalid or bad request
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  * exception.</p>
1242
1314
  * </note>
@@ -1254,7 +1326,7 @@ export interface TerminateGameSessionOutput {
1254
1326
  * <p>Properties describing a game session.</p>
1255
1327
  * <p>A game session in ACTIVE status can host players. When a game session ends, its status
1256
1328
  * is set to <code>TERMINATED</code>. </p>
1257
- * <p>Amazon GameLift retains a game session resource for 30 days after the game session ends. You
1329
+ * <p>Amazon GameLift Servers retains a game session resource for 30 days after the game session ends. You
1258
1330
  * can reuse idempotency token values after this time. Game session logs are retained for
1259
1331
  * 14 days.</p>
1260
1332
  * <p>
@@ -1270,14 +1342,14 @@ export interface TerminateGameSessionOutput {
1270
1342
  export interface UntagResourceRequest {
1271
1343
  /**
1272
1344
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
1273
- * the Amazon GameLift resource that you want to remove tags from. Amazon GameLift includes resource ARNs in
1345
+ * the Amazon GameLift Servers resource that you want to remove tags from. Amazon GameLift Servers includes resource ARNs in
1274
1346
  * the data object for the resource. You can retrieve the ARN by calling a
1275
1347
  * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
1276
1348
  * @public
1277
1349
  */
1278
1350
  ResourceARN: string | undefined;
1279
1351
  /**
1280
- * <p>A list of one or more tag keys to remove from the specified Amazon GameLift resource. </p>
1352
+ * <p>A list of one or more tag keys to remove from the specified Amazon GameLift Servers resource. </p>
1281
1353
  * @public
1282
1354
  */
1283
1355
  TagKeys: string[] | undefined;
@@ -1397,15 +1469,15 @@ export interface UpdateContainerFleetInput {
1397
1469
  PerInstanceContainerGroupDefinitionName?: string | undefined;
1398
1470
  /**
1399
1471
  * <p>The number of times to replicate the game server container group on each fleet
1400
- * instance. By default, Amazon GameLift calculates the maximum number of game server container
1472
+ * instance. By default, Amazon GameLift Servers calculates the maximum number of game server container
1401
1473
  * groups that can fit on each instance. You can remove this property value to use the
1402
- * calculated value, or set it manually. If you set this number manually, Amazon GameLift uses your
1474
+ * calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your
1403
1475
  * value as long as it's less than the calculated maximum.</p>
1404
1476
  * @public
1405
1477
  */
1406
1478
  GameServerContainerGroupsPerInstance?: number | undefined;
1407
1479
  /**
1408
- * <p>A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift
1480
+ * <p>A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers
1409
1481
  * calculates an optimal port range based on your fleet configuration. If you previously
1410
1482
  * set this parameter manually, you can't reset this to use the calculated settings.</p>
1411
1483
  * @public
@@ -1526,8 +1598,8 @@ export interface UpdateContainerGroupDefinitionInput {
1526
1598
  * <p>The platform that all containers in the group use. Containers in a group must run on the
1527
1599
  * same operating system.</p>
1528
1600
  * <note>
1529
- * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
1530
- * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the game
1601
+ * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
1602
+ * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game
1531
1603
  * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
1532
1604
  * server SDK version 5.</a>
1533
1605
  * </p>
@@ -1601,7 +1673,7 @@ export interface UpdateFleetAttributesInput {
1601
1673
  */
1602
1674
  MetricGroups?: string[] | undefined;
1603
1675
  /**
1604
- * <p>Amazon GameLift Anywhere configuration options.</p>
1676
+ * <p>Amazon GameLift Servers Anywhere configuration options.</p>
1605
1677
  * @public
1606
1678
  */
1607
1679
  AnywhereConfiguration?: AnywhereConfiguration | undefined;
@@ -1616,7 +1688,7 @@ export interface UpdateFleetAttributesOutput {
1616
1688
  */
1617
1689
  FleetId?: string | undefined;
1618
1690
  /**
1619
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
1691
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
1620
1692
  * @public
1621
1693
  */
1622
1694
  FleetArn?: string | undefined;
@@ -1668,7 +1740,7 @@ export interface UpdateFleetCapacityOutput {
1668
1740
  */
1669
1741
  FleetId?: string | undefined;
1670
1742
  /**
1671
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
1743
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
1672
1744
  * @public
1673
1745
  */
1674
1746
  FleetArn?: string | undefined;
@@ -1710,7 +1782,7 @@ export interface UpdateFleetPortSettingsOutput {
1710
1782
  */
1711
1783
  FleetId?: string | undefined;
1712
1784
  /**
1713
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
1785
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
1714
1786
  * @public
1715
1787
  */
1716
1788
  FleetArn?: string | undefined;
@@ -1782,14 +1854,14 @@ export interface UpdateGameServerGroupInput {
1782
1854
  GameServerGroupName: string | undefined;
1783
1855
  /**
1784
1856
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
1785
- * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
1857
+ * allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
1786
1858
  * @public
1787
1859
  */
1788
1860
  RoleArn?: string | undefined;
1789
1861
  /**
1790
1862
  * <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
1791
1863
  * definitions must specify at least two different instance types that are supported by
1792
- * Amazon GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
1864
+ * Amazon GameLift Servers FleetIQ. This updated list replaces the entire current list of instance definitions for
1793
1865
  * the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance
1794
1866
  * Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally
1795
1867
  * specify capacity weighting for each instance type. If no weight value is specified for
@@ -1810,7 +1882,7 @@ export interface UpdateGameServerGroupInput {
1810
1882
  */
1811
1883
  GameServerProtectionPolicy?: GameServerProtectionPolicy | undefined;
1812
1884
  /**
1813
- * <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
1885
+ * <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the
1814
1886
  * game server group. Method options include the following:</p>
1815
1887
  * <ul>
1816
1888
  * <li>
@@ -1931,7 +2003,7 @@ export interface UpdateGameSessionQueueInput {
1931
2003
  TimeoutInSeconds?: number | undefined;
1932
2004
  /**
1933
2005
  * <p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
1934
- * Use multiple policies to gradually relax the cap over time if Amazon GameLift can't make a placement.
2006
+ * Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement.
1935
2007
  * Policies are evaluated in order starting with the lowest maximum latency value. When updating policies, provide a complete collection of policies.</p>
1936
2008
  * @public
1937
2009
  */
@@ -1995,8 +2067,8 @@ export interface UpdateMatchmakingConfigurationInput {
1995
2067
  */
1996
2068
  Description?: string | undefined;
1997
2069
  /**
1998
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
1999
- * Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
2070
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
2071
+ * Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking
2000
2072
  * configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not
2001
2073
  * set this parameter.</p>
2002
2074
  * @public
@@ -2075,7 +2147,7 @@ export interface UpdateMatchmakingConfigurationInput {
2075
2147
  */
2076
2148
  BackfillMode?: BackfillMode | undefined;
2077
2149
  /**
2078
- * <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
2150
+ * <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or
2079
2151
  * as a standalone matchmaking solution. </p>
2080
2152
  * <ul>
2081
2153
  * <li>
@@ -2086,7 +2158,7 @@ export interface UpdateMatchmakingConfigurationInput {
2086
2158
  * <li>
2087
2159
  * <p>
2088
2160
  * <b>WITH_QUEUE</b> - FlexMatch forms matches and uses
2089
- * the specified Amazon GameLift queue to start a game session for the match. </p>
2161
+ * the specified Amazon GameLift Servers queue to start a game session for the match. </p>
2090
2162
  * </li>
2091
2163
  * </ul>
2092
2164
  * @public
@@ -2115,7 +2187,7 @@ export interface UpdateRuntimeConfigurationInput {
2115
2187
  FleetId: string | undefined;
2116
2188
  /**
2117
2189
  * <p>Instructions for launching server processes on fleet computes. Server processes run
2118
- * either a custom game build executable or a Amazon GameLift Realtime script. The runtime configuration lists
2190
+ * either a custom game build executable or a Amazon GameLift Servers Realtime script. The runtime configuration lists
2119
2191
  * the types of server processes to run, how to launch them, and the number of processes to
2120
2192
  * run concurrently.</p>
2121
2193
  * @public
@@ -2155,9 +2227,9 @@ export interface UpdateScriptInput {
2155
2227
  /**
2156
2228
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
2157
2229
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
2158
- * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
2230
+ * "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3
2159
2231
  * bucket must be in the same Region where you want to create a new script. By default,
2160
- * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
2232
+ * Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning
2161
2233
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
2162
2234
  * version. </p>
2163
2235
  * @public
@@ -2183,7 +2255,7 @@ export interface UpdateScriptOutput {
2183
2255
  * location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
2184
2256
  * under your account, the storage location reflects the information that was provided in
2185
2257
  * the <i>CreateScript</i> request; (2) If the script file was uploaded from
2186
- * a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
2258
+ * a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift Servers
2187
2259
  * service.</p>
2188
2260
  * @public
2189
2261
  */
@@ -2209,6 +2281,10 @@ export interface ValidateMatchmakingRuleSetOutput {
2209
2281
  */
2210
2282
  Valid?: boolean | undefined;
2211
2283
  }
2284
+ /**
2285
+ * @internal
2286
+ */
2287
+ export declare const ListComputeOutputFilterSensitiveLog: (obj: ListComputeOutput) => any;
2212
2288
  /**
2213
2289
  * @internal
2214
2290
  */
@@ -5,7 +5,7 @@ import {
5
5
  ServiceInputTypes,
6
6
  ServiceOutputTypes,
7
7
  } from "../GameLiftClient";
8
- import { ListComputeInput, ListComputeOutput } from "../models/models_0";
8
+ import { ListComputeInput, ListComputeOutput } from "../models/models_1";
9
9
  export { __MetadataBearer };
10
10
  export { $Command };
11
11
  export interface ListComputeCommandInput extends ListComputeInput {}
@@ -1476,9 +1476,17 @@ export interface CreateLocationInput {
1476
1476
  LocationName: string | undefined;
1477
1477
  Tags?: Tag[] | undefined;
1478
1478
  }
1479
+ export interface UDPEndpoint {
1480
+ Domain?: string | undefined;
1481
+ Port?: number | undefined;
1482
+ }
1483
+ export interface PingBeacon {
1484
+ UDPEndpoint?: UDPEndpoint | undefined;
1485
+ }
1479
1486
  export interface LocationModel {
1480
1487
  LocationName?: string | undefined;
1481
1488
  LocationArn?: string | undefined;
1489
+ PingBeacon?: PingBeacon | undefined;
1482
1490
  }
1483
1491
  export interface CreateLocationOutput {
1484
1492
  Location?: LocationModel | undefined;
@@ -2421,18 +2429,6 @@ export declare const ListComputeInputStatus: {
2421
2429
  };
2422
2430
  export type ListComputeInputStatus =
2423
2431
  (typeof ListComputeInputStatus)[keyof typeof ListComputeInputStatus];
2424
- export interface ListComputeInput {
2425
- FleetId: string | undefined;
2426
- Location?: string | undefined;
2427
- ContainerGroupDefinitionName?: string | undefined;
2428
- ComputeStatus?: ListComputeInputStatus | undefined;
2429
- Limit?: number | undefined;
2430
- NextToken?: string | undefined;
2431
- }
2432
- export interface ListComputeOutput {
2433
- ComputeList?: Compute[] | undefined;
2434
- NextToken?: string | undefined;
2435
- }
2436
2432
  export declare const AcceptMatchInputFilterSensitiveLog: (
2437
2433
  obj: AcceptMatchInput
2438
2434
  ) => any;
@@ -2576,6 +2572,3 @@ export declare const InstanceAccessFilterSensitiveLog: (
2576
2572
  export declare const GetInstanceAccessOutputFilterSensitiveLog: (
2577
2573
  obj: GetInstanceAccessOutput
2578
2574
  ) => any;
2579
- export declare const ListComputeOutputFilterSensitiveLog: (
2580
- obj: ListComputeOutput
2581
- ) => any;
@@ -33,6 +33,7 @@ import {
33
33
  GameSessionQueueDestination,
34
34
  InstanceDefinition,
35
35
  IpPermission,
36
+ ListComputeInputStatus,
36
37
  LocationModel,
37
38
  LogConfiguration,
38
39
  MatchmakingConfiguration,
@@ -56,6 +57,18 @@ import {
56
57
  Tag,
57
58
  TargetConfiguration,
58
59
  } from "./models_0";
60
+ export interface ListComputeInput {
61
+ FleetId: string | undefined;
62
+ Location?: string | undefined;
63
+ ContainerGroupDefinitionName?: string | undefined;
64
+ ComputeStatus?: ListComputeInputStatus | undefined;
65
+ Limit?: number | undefined;
66
+ NextToken?: string | undefined;
67
+ }
68
+ export interface ListComputeOutput {
69
+ ComputeList?: Compute[] | undefined;
70
+ NextToken?: string | undefined;
71
+ }
59
72
  export interface ListContainerFleetsInput {
60
73
  ContainerGroupDefinitionName?: string | undefined;
61
74
  Limit?: number | undefined;
@@ -489,6 +502,9 @@ export interface ValidateMatchmakingRuleSetInput {
489
502
  export interface ValidateMatchmakingRuleSetOutput {
490
503
  Valid?: boolean | undefined;
491
504
  }
505
+ export declare const ListComputeOutputFilterSensitiveLog: (
506
+ obj: ListComputeOutput
507
+ ) => any;
492
508
  export declare const ListContainerFleetsOutputFilterSensitiveLog: (
493
509
  obj: ListContainerFleetsOutput
494
510
  ) => any;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@aws-sdk/client-gamelift",
3
3
  "description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
4
- "version": "3.835.0",
4
+ "version": "3.839.0",
5
5
  "scripts": {
6
6
  "build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
7
7
  "build:cjs": "node ../../scripts/compilation/inline client-gamelift",
@@ -20,38 +20,38 @@
20
20
  "dependencies": {
21
21
  "@aws-crypto/sha256-browser": "5.2.0",
22
22
  "@aws-crypto/sha256-js": "5.2.0",
23
- "@aws-sdk/core": "3.835.0",
24
- "@aws-sdk/credential-provider-node": "3.835.0",
23
+ "@aws-sdk/core": "3.839.0",
24
+ "@aws-sdk/credential-provider-node": "3.839.0",
25
25
  "@aws-sdk/middleware-host-header": "3.821.0",
26
26
  "@aws-sdk/middleware-logger": "3.821.0",
27
27
  "@aws-sdk/middleware-recursion-detection": "3.821.0",
28
- "@aws-sdk/middleware-user-agent": "3.835.0",
28
+ "@aws-sdk/middleware-user-agent": "3.839.0",
29
29
  "@aws-sdk/region-config-resolver": "3.821.0",
30
30
  "@aws-sdk/types": "3.821.0",
31
31
  "@aws-sdk/util-endpoints": "3.828.0",
32
32
  "@aws-sdk/util-user-agent-browser": "3.821.0",
33
- "@aws-sdk/util-user-agent-node": "3.835.0",
33
+ "@aws-sdk/util-user-agent-node": "3.839.0",
34
34
  "@smithy/config-resolver": "^4.1.4",
35
- "@smithy/core": "^3.5.3",
35
+ "@smithy/core": "^3.6.0",
36
36
  "@smithy/fetch-http-handler": "^5.0.4",
37
37
  "@smithy/hash-node": "^4.0.4",
38
38
  "@smithy/invalid-dependency": "^4.0.4",
39
39
  "@smithy/middleware-content-length": "^4.0.4",
40
- "@smithy/middleware-endpoint": "^4.1.12",
41
- "@smithy/middleware-retry": "^4.1.13",
40
+ "@smithy/middleware-endpoint": "^4.1.13",
41
+ "@smithy/middleware-retry": "^4.1.14",
42
42
  "@smithy/middleware-serde": "^4.0.8",
43
43
  "@smithy/middleware-stack": "^4.0.4",
44
44
  "@smithy/node-config-provider": "^4.1.3",
45
45
  "@smithy/node-http-handler": "^4.0.6",
46
46
  "@smithy/protocol-http": "^5.1.2",
47
- "@smithy/smithy-client": "^4.4.4",
47
+ "@smithy/smithy-client": "^4.4.5",
48
48
  "@smithy/types": "^4.3.1",
49
49
  "@smithy/url-parser": "^4.0.4",
50
50
  "@smithy/util-base64": "^4.0.0",
51
51
  "@smithy/util-body-length-browser": "^4.0.0",
52
52
  "@smithy/util-body-length-node": "^4.0.0",
53
- "@smithy/util-defaults-mode-browser": "^4.0.20",
54
- "@smithy/util-defaults-mode-node": "^4.0.20",
53
+ "@smithy/util-defaults-mode-browser": "^4.0.21",
54
+ "@smithy/util-defaults-mode-node": "^4.0.21",
55
55
  "@smithy/util-endpoints": "^3.0.6",
56
56
  "@smithy/util-middleware": "^4.0.4",
57
57
  "@smithy/util-retry": "^4.0.6",