@aws-sdk/client-gamelift 3.775.0 → 3.782.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (128) hide show
  1. package/README.md +2 -2
  2. package/dist-cjs/index.js +330 -0
  3. package/dist-es/models/models_0.js +330 -0
  4. package/dist-types/GameLift.d.ts +2 -2
  5. package/dist-types/GameLiftClient.d.ts +2 -2
  6. package/dist-types/commands/AcceptMatchCommand.d.ts +1 -0
  7. package/dist-types/commands/ClaimGameServerCommand.d.ts +1 -0
  8. package/dist-types/commands/CreateAliasCommand.d.ts +1 -0
  9. package/dist-types/commands/CreateBuildCommand.d.ts +1 -0
  10. package/dist-types/commands/CreateContainerFleetCommand.d.ts +1 -0
  11. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +1 -0
  12. package/dist-types/commands/CreateFleetCommand.d.ts +3 -2
  13. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -0
  14. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +1 -0
  15. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -0
  16. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +86 -19
  17. package/dist-types/commands/CreateLocationCommand.d.ts +1 -0
  18. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -0
  19. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +1 -0
  20. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -0
  21. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -0
  22. package/dist-types/commands/CreateScriptCommand.d.ts +4 -3
  23. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +1 -0
  24. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +1 -0
  25. package/dist-types/commands/DeleteAliasCommand.d.ts +1 -0
  26. package/dist-types/commands/DeleteBuildCommand.d.ts +1 -0
  27. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -0
  28. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -0
  29. package/dist-types/commands/DeleteFleetCommand.d.ts +1 -0
  30. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -0
  31. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +1 -0
  32. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +1 -0
  33. package/dist-types/commands/DeleteLocationCommand.d.ts +1 -0
  34. package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +1 -0
  35. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +1 -0
  36. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -0
  37. package/dist-types/commands/DeleteScriptCommand.d.ts +2 -1
  38. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +1 -0
  39. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -0
  40. package/dist-types/commands/DeregisterComputeCommand.d.ts +5 -5
  41. package/dist-types/commands/DeregisterGameServerCommand.d.ts +1 -0
  42. package/dist-types/commands/DescribeAliasCommand.d.ts +1 -0
  43. package/dist-types/commands/DescribeBuildCommand.d.ts +1 -0
  44. package/dist-types/commands/DescribeComputeCommand.d.ts +31 -8
  45. package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -0
  46. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +1 -0
  47. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -2
  48. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +2 -1
  49. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +2 -1
  50. package/dist-types/commands/DescribeFleetDeploymentCommand.d.ts +1 -0
  51. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -0
  52. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +1 -0
  53. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -1
  54. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +1 -0
  55. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -0
  56. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -0
  57. package/dist-types/commands/DescribeGameServerCommand.d.ts +1 -0
  58. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +1 -0
  59. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +1 -0
  60. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -0
  61. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +1 -0
  62. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +1 -0
  63. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -0
  64. package/dist-types/commands/DescribeInstancesCommand.d.ts +2 -1
  65. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +1 -0
  66. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +1 -0
  67. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +1 -0
  68. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -0
  69. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -0
  70. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +1 -0
  71. package/dist-types/commands/DescribeScriptCommand.d.ts +2 -1
  72. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -0
  73. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -0
  74. package/dist-types/commands/GetComputeAccessCommand.d.ts +14 -1
  75. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +1 -0
  76. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -0
  77. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -0
  78. package/dist-types/commands/ListAliasesCommand.d.ts +1 -0
  79. package/dist-types/commands/ListBuildsCommand.d.ts +1 -0
  80. package/dist-types/commands/ListComputeCommand.d.ts +10 -8
  81. package/dist-types/commands/ListContainerFleetsCommand.d.ts +2 -1
  82. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -0
  83. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -0
  84. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +1 -0
  85. package/dist-types/commands/ListFleetsCommand.d.ts +2 -1
  86. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -0
  87. package/dist-types/commands/ListGameServersCommand.d.ts +1 -0
  88. package/dist-types/commands/ListLocationsCommand.d.ts +1 -0
  89. package/dist-types/commands/ListScriptsCommand.d.ts +2 -1
  90. package/dist-types/commands/ListTagsForResourceCommand.d.ts +1 -0
  91. package/dist-types/commands/PutScalingPolicyCommand.d.ts +1 -0
  92. package/dist-types/commands/RegisterComputeCommand.d.ts +2 -1
  93. package/dist-types/commands/RegisterGameServerCommand.d.ts +1 -0
  94. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -0
  95. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -0
  96. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -0
  97. package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -0
  98. package/dist-types/commands/StartFleetActionsCommand.d.ts +1 -0
  99. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +68 -39
  100. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -0
  101. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -0
  102. package/dist-types/commands/StopFleetActionsCommand.d.ts +1 -0
  103. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +9 -3
  104. package/dist-types/commands/StopMatchmakingCommand.d.ts +1 -0
  105. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +1 -0
  106. package/dist-types/commands/TagResourceCommand.d.ts +1 -0
  107. package/dist-types/commands/TerminateGameSessionCommand.d.ts +1 -0
  108. package/dist-types/commands/UntagResourceCommand.d.ts +1 -0
  109. package/dist-types/commands/UpdateAliasCommand.d.ts +1 -0
  110. package/dist-types/commands/UpdateBuildCommand.d.ts +1 -0
  111. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -0
  112. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -0
  113. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -0
  114. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +1 -0
  115. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -0
  116. package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -0
  117. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +1 -0
  118. package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -0
  119. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +1 -0
  120. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +1 -0
  121. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -0
  122. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -1
  123. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +1 -0
  124. package/dist-types/index.d.ts +2 -2
  125. package/dist-types/models/models_0.d.ts +399 -68
  126. package/dist-types/models/models_1.d.ts +9 -7
  127. package/dist-types/ts3.4/models/models_0.d.ts +330 -0
  128. package/package.json +5 -5
@@ -398,10 +398,10 @@ export interface Build {
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  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
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  * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
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  * For game servers
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- * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the
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+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
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  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
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- * Migrate to Amazon GameLift server SDK version 5.</a>
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+ * Migrate to server SDK version 5.</a>
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  * </p>
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  * </note>
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  * @public
@@ -770,6 +770,14 @@ export declare const EC2InstanceType: {
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  readonly c5a_8xlarge: "c5a.8xlarge";
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  readonly c5a_large: "c5a.large";
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  readonly c5a_xlarge: "c5a.xlarge";
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+ readonly c5ad_12xlarge: "c5ad.12xlarge";
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+ readonly c5ad_16xlarge: "c5ad.16xlarge";
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+ readonly c5ad_24xlarge: "c5ad.24xlarge";
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+ readonly c5ad_2xlarge: "c5ad.2xlarge";
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+ readonly c5ad_4xlarge: "c5ad.4xlarge";
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+ readonly c5ad_8xlarge: "c5ad.8xlarge";
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+ readonly c5ad_large: "c5ad.large";
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+ readonly c5ad_xlarge: "c5ad.xlarge";
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  readonly c5d_12xlarge: "c5d.12xlarge";
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  readonly c5d_18xlarge: "c5d.18xlarge";
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  readonly c5d_24xlarge: "c5d.24xlarge";
@@ -778,10 +786,18 @@ export declare const EC2InstanceType: {
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  readonly c5d_9xlarge: "c5d.9xlarge";
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  readonly c5d_large: "c5d.large";
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  readonly c5d_xlarge: "c5d.xlarge";
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+ readonly c5n_18xlarge: "c5n.18xlarge";
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+ readonly c5n_2xlarge: "c5n.2xlarge";
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+ readonly c5n_4xlarge: "c5n.4xlarge";
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+ readonly c5n_9xlarge: "c5n.9xlarge";
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+ readonly c5n_large: "c5n.large";
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+ readonly c5n_xlarge: "c5n.xlarge";
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  readonly c6a_12xlarge: "c6a.12xlarge";
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  readonly c6a_16xlarge: "c6a.16xlarge";
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  readonly c6a_24xlarge: "c6a.24xlarge";
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  readonly c6a_2xlarge: "c6a.2xlarge";
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+ readonly c6a_32xlarge: "c6a.32xlarge";
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+ readonly c6a_48xlarge: "c6a.48xlarge";
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  readonly c6a_4xlarge: "c6a.4xlarge";
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  readonly c6a_8xlarge: "c6a.8xlarge";
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  readonly c6a_large: "c6a.large";
@@ -794,6 +810,14 @@ export declare const EC2InstanceType: {
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  readonly c6g_large: "c6g.large";
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  readonly c6g_medium: "c6g.medium";
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  readonly c6g_xlarge: "c6g.xlarge";
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+ readonly c6gd_12xlarge: "c6gd.12xlarge";
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+ readonly c6gd_16xlarge: "c6gd.16xlarge";
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+ readonly c6gd_2xlarge: "c6gd.2xlarge";
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+ readonly c6gd_4xlarge: "c6gd.4xlarge";
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+ readonly c6gd_8xlarge: "c6gd.8xlarge";
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+ readonly c6gd_large: "c6gd.large";
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+ readonly c6gd_medium: "c6gd.medium";
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+ readonly c6gd_xlarge: "c6gd.xlarge";
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  readonly c6gn_12xlarge: "c6gn.12xlarge";
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  readonly c6gn_16xlarge: "c6gn.16xlarge";
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  readonly c6gn_2xlarge: "c6gn.2xlarge";
@@ -806,10 +830,40 @@ export declare const EC2InstanceType: {
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  readonly c6i_16xlarge: "c6i.16xlarge";
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  readonly c6i_24xlarge: "c6i.24xlarge";
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  readonly c6i_2xlarge: "c6i.2xlarge";
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+ readonly c6i_32xlarge: "c6i.32xlarge";
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  readonly c6i_4xlarge: "c6i.4xlarge";
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  readonly c6i_8xlarge: "c6i.8xlarge";
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  readonly c6i_large: "c6i.large";
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  readonly c6i_xlarge: "c6i.xlarge";
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+ readonly c6id_12xlarge: "c6id.12xlarge";
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+ readonly c6id_16xlarge: "c6id.16xlarge";
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+ readonly c6id_24xlarge: "c6id.24xlarge";
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+ readonly c6id_2xlarge: "c6id.2xlarge";
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+ readonly c6id_32xlarge: "c6id.32xlarge";
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+ readonly c6id_4xlarge: "c6id.4xlarge";
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+ readonly c6id_8xlarge: "c6id.8xlarge";
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+ readonly c6id_large: "c6id.large";
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+ readonly c6id_xlarge: "c6id.xlarge";
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+ readonly c6in_12xlarge: "c6in.12xlarge";
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+ readonly c6in_16xlarge: "c6in.16xlarge";
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+ readonly c6in_24xlarge: "c6in.24xlarge";
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+ readonly c6in_2xlarge: "c6in.2xlarge";
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+ readonly c6in_32xlarge: "c6in.32xlarge";
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+ readonly c6in_4xlarge: "c6in.4xlarge";
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+ readonly c6in_8xlarge: "c6in.8xlarge";
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+ readonly c6in_large: "c6in.large";
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+ readonly c6in_xlarge: "c6in.xlarge";
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+ readonly c7a_12xlarge: "c7a.12xlarge";
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+ readonly c7a_16xlarge: "c7a.16xlarge";
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+ readonly c7a_24xlarge: "c7a.24xlarge";
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+ readonly c7a_2xlarge: "c7a.2xlarge";
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+ readonly c7a_32xlarge: "c7a.32xlarge";
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+ readonly c7a_48xlarge: "c7a.48xlarge";
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+ readonly c7a_4xlarge: "c7a.4xlarge";
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+ readonly c7a_8xlarge: "c7a.8xlarge";
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+ readonly c7a_large: "c7a.large";
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+ readonly c7a_medium: "c7a.medium";
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+ readonly c7a_xlarge: "c7a.xlarge";
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  readonly c7g_12xlarge: "c7g.12xlarge";
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  readonly c7g_16xlarge: "c7g.16xlarge";
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  readonly c7g_2xlarge: "c7g.2xlarge";
@@ -818,6 +872,41 @@ export declare const EC2InstanceType: {
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  readonly c7g_large: "c7g.large";
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  readonly c7g_medium: "c7g.medium";
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  readonly c7g_xlarge: "c7g.xlarge";
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+ readonly c7gd_12xlarge: "c7gd.12xlarge";
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+ readonly c7gd_16xlarge: "c7gd.16xlarge";
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+ readonly c7gd_2xlarge: "c7gd.2xlarge";
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+ readonly c7gd_4xlarge: "c7gd.4xlarge";
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+ readonly c7gd_8xlarge: "c7gd.8xlarge";
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+ readonly c7gd_large: "c7gd.large";
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+ readonly c7gd_medium: "c7gd.medium";
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+ readonly c7gd_xlarge: "c7gd.xlarge";
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+ readonly c7gn_12xlarge: "c7gn.12xlarge";
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+ readonly c7gn_16xlarge: "c7gn.16xlarge";
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+ readonly c7gn_2xlarge: "c7gn.2xlarge";
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+ readonly c7gn_4xlarge: "c7gn.4xlarge";
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+ readonly c7gn_8xlarge: "c7gn.8xlarge";
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+ readonly c7gn_large: "c7gn.large";
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+ readonly c7gn_medium: "c7gn.medium";
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+ readonly c7gn_xlarge: "c7gn.xlarge";
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+ readonly c7i_12xlarge: "c7i.12xlarge";
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+ readonly c7i_16xlarge: "c7i.16xlarge";
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+ readonly c7i_24xlarge: "c7i.24xlarge";
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+ readonly c7i_2xlarge: "c7i.2xlarge";
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+ readonly c7i_48xlarge: "c7i.48xlarge";
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+ readonly c7i_4xlarge: "c7i.4xlarge";
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+ readonly c7i_8xlarge: "c7i.8xlarge";
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+ readonly c7i_large: "c7i.large";
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+ readonly c7i_xlarge: "c7i.xlarge";
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+ readonly c8g_12xlarge: "c8g.12xlarge";
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+ readonly c8g_16xlarge: "c8g.16xlarge";
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+ readonly c8g_24xlarge: "c8g.24xlarge";
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+ readonly c8g_2xlarge: "c8g.2xlarge";
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+ readonly c8g_48xlarge: "c8g.48xlarge";
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+ readonly c8g_4xlarge: "c8g.4xlarge";
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+ readonly c8g_8xlarge: "c8g.8xlarge";
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+ readonly c8g_large: "c8g.large";
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+ readonly c8g_medium: "c8g.medium";
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+ readonly c8g_xlarge: "c8g.xlarge";
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  readonly g5g_16xlarge: "g5g.16xlarge";
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  readonly g5g_2xlarge: "g5g.2xlarge";
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  readonly g5g_4xlarge: "g5g.4xlarge";
@@ -828,6 +917,7 @@ export declare const EC2InstanceType: {
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  readonly m3_medium: "m3.medium";
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  readonly m3_xlarge: "m3.xlarge";
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  readonly m4_10xlarge: "m4.10xlarge";
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+ readonly m4_16xlarge: "m4.16xlarge";
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  readonly m4_2xlarge: "m4.2xlarge";
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  readonly m4_4xlarge: "m4.4xlarge";
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  readonly m4_large: "m4.large";
@@ -848,6 +938,48 @@ export declare const EC2InstanceType: {
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  readonly m5a_8xlarge: "m5a.8xlarge";
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  readonly m5a_large: "m5a.large";
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  readonly m5a_xlarge: "m5a.xlarge";
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+ readonly m5ad_12xlarge: "m5ad.12xlarge";
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+ readonly m5ad_16xlarge: "m5ad.16xlarge";
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+ readonly m5ad_24xlarge: "m5ad.24xlarge";
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+ readonly m5ad_2xlarge: "m5ad.2xlarge";
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+ readonly m5ad_4xlarge: "m5ad.4xlarge";
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+ readonly m5ad_8xlarge: "m5ad.8xlarge";
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+ readonly m5ad_large: "m5ad.large";
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+ readonly m5ad_xlarge: "m5ad.xlarge";
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+ readonly m5d_12xlarge: "m5d.12xlarge";
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+ readonly m5d_16xlarge: "m5d.16xlarge";
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+ readonly m5d_24xlarge: "m5d.24xlarge";
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+ readonly m5d_2xlarge: "m5d.2xlarge";
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+ readonly m5d_4xlarge: "m5d.4xlarge";
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+ readonly m5d_8xlarge: "m5d.8xlarge";
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+ readonly m5d_large: "m5d.large";
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+ readonly m5d_xlarge: "m5d.xlarge";
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+ readonly m5dn_12xlarge: "m5dn.12xlarge";
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+ readonly m5dn_16xlarge: "m5dn.16xlarge";
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+ readonly m5dn_24xlarge: "m5dn.24xlarge";
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+ readonly m5dn_2xlarge: "m5dn.2xlarge";
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+ readonly m5dn_4xlarge: "m5dn.4xlarge";
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+ readonly m5dn_8xlarge: "m5dn.8xlarge";
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+ readonly m5dn_large: "m5dn.large";
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+ readonly m5dn_xlarge: "m5dn.xlarge";
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+ readonly m5n_12xlarge: "m5n.12xlarge";
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+ readonly m5n_16xlarge: "m5n.16xlarge";
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+ readonly m5n_24xlarge: "m5n.24xlarge";
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+ readonly m5n_2xlarge: "m5n.2xlarge";
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+ readonly m5n_4xlarge: "m5n.4xlarge";
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+ readonly m5n_8xlarge: "m5n.8xlarge";
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+ readonly m5n_large: "m5n.large";
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+ readonly m5n_xlarge: "m5n.xlarge";
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+ readonly m6a_12xlarge: "m6a.12xlarge";
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+ readonly m6a_16xlarge: "m6a.16xlarge";
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+ readonly m6a_24xlarge: "m6a.24xlarge";
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+ readonly m6a_2xlarge: "m6a.2xlarge";
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+ readonly m6a_32xlarge: "m6a.32xlarge";
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+ readonly m6a_48xlarge: "m6a.48xlarge";
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+ readonly m6a_4xlarge: "m6a.4xlarge";
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+ readonly m6a_8xlarge: "m6a.8xlarge";
981
+ readonly m6a_large: "m6a.large";
982
+ readonly m6a_xlarge: "m6a.xlarge";
851
983
  readonly m6g_12xlarge: "m6g.12xlarge";
852
984
  readonly m6g_16xlarge: "m6g.16xlarge";
853
985
  readonly m6g_2xlarge: "m6g.2xlarge";
@@ -856,6 +988,61 @@ export declare const EC2InstanceType: {
856
988
  readonly m6g_large: "m6g.large";
857
989
  readonly m6g_medium: "m6g.medium";
858
990
  readonly m6g_xlarge: "m6g.xlarge";
991
+ readonly m6gd_12xlarge: "m6gd.12xlarge";
992
+ readonly m6gd_16xlarge: "m6gd.16xlarge";
993
+ readonly m6gd_2xlarge: "m6gd.2xlarge";
994
+ readonly m6gd_4xlarge: "m6gd.4xlarge";
995
+ readonly m6gd_8xlarge: "m6gd.8xlarge";
996
+ readonly m6gd_large: "m6gd.large";
997
+ readonly m6gd_medium: "m6gd.medium";
998
+ readonly m6gd_xlarge: "m6gd.xlarge";
999
+ readonly m6i_12xlarge: "m6i.12xlarge";
1000
+ readonly m6i_16xlarge: "m6i.16xlarge";
1001
+ readonly m6i_24xlarge: "m6i.24xlarge";
1002
+ readonly m6i_2xlarge: "m6i.2xlarge";
1003
+ readonly m6i_32xlarge: "m6i.32xlarge";
1004
+ readonly m6i_4xlarge: "m6i.4xlarge";
1005
+ readonly m6i_8xlarge: "m6i.8xlarge";
1006
+ readonly m6i_large: "m6i.large";
1007
+ readonly m6i_xlarge: "m6i.xlarge";
1008
+ readonly m6id_12xlarge: "m6id.12xlarge";
1009
+ readonly m6id_16xlarge: "m6id.16xlarge";
1010
+ readonly m6id_24xlarge: "m6id.24xlarge";
1011
+ readonly m6id_2xlarge: "m6id.2xlarge";
1012
+ readonly m6id_32xlarge: "m6id.32xlarge";
1013
+ readonly m6id_4xlarge: "m6id.4xlarge";
1014
+ readonly m6id_8xlarge: "m6id.8xlarge";
1015
+ readonly m6id_large: "m6id.large";
1016
+ readonly m6id_xlarge: "m6id.xlarge";
1017
+ readonly m6idn_12xlarge: "m6idn.12xlarge";
1018
+ readonly m6idn_16xlarge: "m6idn.16xlarge";
1019
+ readonly m6idn_24xlarge: "m6idn.24xlarge";
1020
+ readonly m6idn_2xlarge: "m6idn.2xlarge";
1021
+ readonly m6idn_32xlarge: "m6idn.32xlarge";
1022
+ readonly m6idn_4xlarge: "m6idn.4xlarge";
1023
+ readonly m6idn_8xlarge: "m6idn.8xlarge";
1024
+ readonly m6idn_large: "m6idn.large";
1025
+ readonly m6idn_xlarge: "m6idn.xlarge";
1026
+ readonly m6in_12xlarge: "m6in.12xlarge";
1027
+ readonly m6in_16xlarge: "m6in.16xlarge";
1028
+ readonly m6in_24xlarge: "m6in.24xlarge";
1029
+ readonly m6in_2xlarge: "m6in.2xlarge";
1030
+ readonly m6in_32xlarge: "m6in.32xlarge";
1031
+ readonly m6in_4xlarge: "m6in.4xlarge";
1032
+ readonly m6in_8xlarge: "m6in.8xlarge";
1033
+ readonly m6in_large: "m6in.large";
1034
+ readonly m6in_xlarge: "m6in.xlarge";
1035
+ readonly m7a_12xlarge: "m7a.12xlarge";
1036
+ readonly m7a_16xlarge: "m7a.16xlarge";
1037
+ readonly m7a_24xlarge: "m7a.24xlarge";
1038
+ readonly m7a_2xlarge: "m7a.2xlarge";
1039
+ readonly m7a_32xlarge: "m7a.32xlarge";
1040
+ readonly m7a_48xlarge: "m7a.48xlarge";
1041
+ readonly m7a_4xlarge: "m7a.4xlarge";
1042
+ readonly m7a_8xlarge: "m7a.8xlarge";
1043
+ readonly m7a_large: "m7a.large";
1044
+ readonly m7a_medium: "m7a.medium";
1045
+ readonly m7a_xlarge: "m7a.xlarge";
859
1046
  readonly m7g_12xlarge: "m7g.12xlarge";
860
1047
  readonly m7g_16xlarge: "m7g.16xlarge";
861
1048
  readonly m7g_2xlarge: "m7g.2xlarge";
@@ -864,6 +1051,33 @@ export declare const EC2InstanceType: {
864
1051
  readonly m7g_large: "m7g.large";
865
1052
  readonly m7g_medium: "m7g.medium";
866
1053
  readonly m7g_xlarge: "m7g.xlarge";
1054
+ readonly m7gd_12xlarge: "m7gd.12xlarge";
1055
+ readonly m7gd_16xlarge: "m7gd.16xlarge";
1056
+ readonly m7gd_2xlarge: "m7gd.2xlarge";
1057
+ readonly m7gd_4xlarge: "m7gd.4xlarge";
1058
+ readonly m7gd_8xlarge: "m7gd.8xlarge";
1059
+ readonly m7gd_large: "m7gd.large";
1060
+ readonly m7gd_medium: "m7gd.medium";
1061
+ readonly m7gd_xlarge: "m7gd.xlarge";
1062
+ readonly m7i_12xlarge: "m7i.12xlarge";
1063
+ readonly m7i_16xlarge: "m7i.16xlarge";
1064
+ readonly m7i_24xlarge: "m7i.24xlarge";
1065
+ readonly m7i_2xlarge: "m7i.2xlarge";
1066
+ readonly m7i_48xlarge: "m7i.48xlarge";
1067
+ readonly m7i_4xlarge: "m7i.4xlarge";
1068
+ readonly m7i_8xlarge: "m7i.8xlarge";
1069
+ readonly m7i_large: "m7i.large";
1070
+ readonly m7i_xlarge: "m7i.xlarge";
1071
+ readonly m8g_12xlarge: "m8g.12xlarge";
1072
+ readonly m8g_16xlarge: "m8g.16xlarge";
1073
+ readonly m8g_24xlarge: "m8g.24xlarge";
1074
+ readonly m8g_2xlarge: "m8g.2xlarge";
1075
+ readonly m8g_48xlarge: "m8g.48xlarge";
1076
+ readonly m8g_4xlarge: "m8g.4xlarge";
1077
+ readonly m8g_8xlarge: "m8g.8xlarge";
1078
+ readonly m8g_large: "m8g.large";
1079
+ readonly m8g_medium: "m8g.medium";
1080
+ readonly m8g_xlarge: "m8g.xlarge";
867
1081
  readonly r3_2xlarge: "r3.2xlarge";
868
1082
  readonly r3_4xlarge: "r3.4xlarge";
869
1083
  readonly r3_8xlarge: "r3.8xlarge";
@@ -891,6 +1105,14 @@ export declare const EC2InstanceType: {
891
1105
  readonly r5a_8xlarge: "r5a.8xlarge";
892
1106
  readonly r5a_large: "r5a.large";
893
1107
  readonly r5a_xlarge: "r5a.xlarge";
1108
+ readonly r5ad_12xlarge: "r5ad.12xlarge";
1109
+ readonly r5ad_16xlarge: "r5ad.16xlarge";
1110
+ readonly r5ad_24xlarge: "r5ad.24xlarge";
1111
+ readonly r5ad_2xlarge: "r5ad.2xlarge";
1112
+ readonly r5ad_4xlarge: "r5ad.4xlarge";
1113
+ readonly r5ad_8xlarge: "r5ad.8xlarge";
1114
+ readonly r5ad_large: "r5ad.large";
1115
+ readonly r5ad_xlarge: "r5ad.xlarge";
894
1116
  readonly r5d_12xlarge: "r5d.12xlarge";
895
1117
  readonly r5d_16xlarge: "r5d.16xlarge";
896
1118
  readonly r5d_24xlarge: "r5d.24xlarge";
@@ -899,6 +1121,32 @@ export declare const EC2InstanceType: {
899
1121
  readonly r5d_8xlarge: "r5d.8xlarge";
900
1122
  readonly r5d_large: "r5d.large";
901
1123
  readonly r5d_xlarge: "r5d.xlarge";
1124
+ readonly r5dn_12xlarge: "r5dn.12xlarge";
1125
+ readonly r5dn_16xlarge: "r5dn.16xlarge";
1126
+ readonly r5dn_24xlarge: "r5dn.24xlarge";
1127
+ readonly r5dn_2xlarge: "r5dn.2xlarge";
1128
+ readonly r5dn_4xlarge: "r5dn.4xlarge";
1129
+ readonly r5dn_8xlarge: "r5dn.8xlarge";
1130
+ readonly r5dn_large: "r5dn.large";
1131
+ readonly r5dn_xlarge: "r5dn.xlarge";
1132
+ readonly r5n_12xlarge: "r5n.12xlarge";
1133
+ readonly r5n_16xlarge: "r5n.16xlarge";
1134
+ readonly r5n_24xlarge: "r5n.24xlarge";
1135
+ readonly r5n_2xlarge: "r5n.2xlarge";
1136
+ readonly r5n_4xlarge: "r5n.4xlarge";
1137
+ readonly r5n_8xlarge: "r5n.8xlarge";
1138
+ readonly r5n_large: "r5n.large";
1139
+ readonly r5n_xlarge: "r5n.xlarge";
1140
+ readonly r6a_12xlarge: "r6a.12xlarge";
1141
+ readonly r6a_16xlarge: "r6a.16xlarge";
1142
+ readonly r6a_24xlarge: "r6a.24xlarge";
1143
+ readonly r6a_2xlarge: "r6a.2xlarge";
1144
+ readonly r6a_32xlarge: "r6a.32xlarge";
1145
+ readonly r6a_48xlarge: "r6a.48xlarge";
1146
+ readonly r6a_4xlarge: "r6a.4xlarge";
1147
+ readonly r6a_8xlarge: "r6a.8xlarge";
1148
+ readonly r6a_large: "r6a.large";
1149
+ readonly r6a_xlarge: "r6a.xlarge";
902
1150
  readonly r6g_12xlarge: "r6g.12xlarge";
903
1151
  readonly r6g_16xlarge: "r6g.16xlarge";
904
1152
  readonly r6g_2xlarge: "r6g.2xlarge";
@@ -907,6 +1155,61 @@ export declare const EC2InstanceType: {
907
1155
  readonly r6g_large: "r6g.large";
908
1156
  readonly r6g_medium: "r6g.medium";
909
1157
  readonly r6g_xlarge: "r6g.xlarge";
1158
+ readonly r6gd_12xlarge: "r6gd.12xlarge";
1159
+ readonly r6gd_16xlarge: "r6gd.16xlarge";
1160
+ readonly r6gd_2xlarge: "r6gd.2xlarge";
1161
+ readonly r6gd_4xlarge: "r6gd.4xlarge";
1162
+ readonly r6gd_8xlarge: "r6gd.8xlarge";
1163
+ readonly r6gd_large: "r6gd.large";
1164
+ readonly r6gd_medium: "r6gd.medium";
1165
+ readonly r6gd_xlarge: "r6gd.xlarge";
1166
+ readonly r6i_12xlarge: "r6i.12xlarge";
1167
+ readonly r6i_16xlarge: "r6i.16xlarge";
1168
+ readonly r6i_24xlarge: "r6i.24xlarge";
1169
+ readonly r6i_2xlarge: "r6i.2xlarge";
1170
+ readonly r6i_32xlarge: "r6i.32xlarge";
1171
+ readonly r6i_4xlarge: "r6i.4xlarge";
1172
+ readonly r6i_8xlarge: "r6i.8xlarge";
1173
+ readonly r6i_large: "r6i.large";
1174
+ readonly r6i_xlarge: "r6i.xlarge";
1175
+ readonly r6id_12xlarge: "r6id.12xlarge";
1176
+ readonly r6id_16xlarge: "r6id.16xlarge";
1177
+ readonly r6id_24xlarge: "r6id.24xlarge";
1178
+ readonly r6id_2xlarge: "r6id.2xlarge";
1179
+ readonly r6id_32xlarge: "r6id.32xlarge";
1180
+ readonly r6id_4xlarge: "r6id.4xlarge";
1181
+ readonly r6id_8xlarge: "r6id.8xlarge";
1182
+ readonly r6id_large: "r6id.large";
1183
+ readonly r6id_xlarge: "r6id.xlarge";
1184
+ readonly r6idn_12xlarge: "r6idn.12xlarge";
1185
+ readonly r6idn_16xlarge: "r6idn.16xlarge";
1186
+ readonly r6idn_24xlarge: "r6idn.24xlarge";
1187
+ readonly r6idn_2xlarge: "r6idn.2xlarge";
1188
+ readonly r6idn_32xlarge: "r6idn.32xlarge";
1189
+ readonly r6idn_4xlarge: "r6idn.4xlarge";
1190
+ readonly r6idn_8xlarge: "r6idn.8xlarge";
1191
+ readonly r6idn_large: "r6idn.large";
1192
+ readonly r6idn_xlarge: "r6idn.xlarge";
1193
+ readonly r6in_12xlarge: "r6in.12xlarge";
1194
+ readonly r6in_16xlarge: "r6in.16xlarge";
1195
+ readonly r6in_24xlarge: "r6in.24xlarge";
1196
+ readonly r6in_2xlarge: "r6in.2xlarge";
1197
+ readonly r6in_32xlarge: "r6in.32xlarge";
1198
+ readonly r6in_4xlarge: "r6in.4xlarge";
1199
+ readonly r6in_8xlarge: "r6in.8xlarge";
1200
+ readonly r6in_large: "r6in.large";
1201
+ readonly r6in_xlarge: "r6in.xlarge";
1202
+ readonly r7a_12xlarge: "r7a.12xlarge";
1203
+ readonly r7a_16xlarge: "r7a.16xlarge";
1204
+ readonly r7a_24xlarge: "r7a.24xlarge";
1205
+ readonly r7a_2xlarge: "r7a.2xlarge";
1206
+ readonly r7a_32xlarge: "r7a.32xlarge";
1207
+ readonly r7a_48xlarge: "r7a.48xlarge";
1208
+ readonly r7a_4xlarge: "r7a.4xlarge";
1209
+ readonly r7a_8xlarge: "r7a.8xlarge";
1210
+ readonly r7a_large: "r7a.large";
1211
+ readonly r7a_medium: "r7a.medium";
1212
+ readonly r7a_xlarge: "r7a.xlarge";
910
1213
  readonly r7g_12xlarge: "r7g.12xlarge";
911
1214
  readonly r7g_16xlarge: "r7g.16xlarge";
912
1215
  readonly r7g_2xlarge: "r7g.2xlarge";
@@ -915,6 +1218,33 @@ export declare const EC2InstanceType: {
915
1218
  readonly r7g_large: "r7g.large";
916
1219
  readonly r7g_medium: "r7g.medium";
917
1220
  readonly r7g_xlarge: "r7g.xlarge";
1221
+ readonly r7gd_12xlarge: "r7gd.12xlarge";
1222
+ readonly r7gd_16xlarge: "r7gd.16xlarge";
1223
+ readonly r7gd_2xlarge: "r7gd.2xlarge";
1224
+ readonly r7gd_4xlarge: "r7gd.4xlarge";
1225
+ readonly r7gd_8xlarge: "r7gd.8xlarge";
1226
+ readonly r7gd_large: "r7gd.large";
1227
+ readonly r7gd_medium: "r7gd.medium";
1228
+ readonly r7gd_xlarge: "r7gd.xlarge";
1229
+ readonly r7i_12xlarge: "r7i.12xlarge";
1230
+ readonly r7i_16xlarge: "r7i.16xlarge";
1231
+ readonly r7i_24xlarge: "r7i.24xlarge";
1232
+ readonly r7i_2xlarge: "r7i.2xlarge";
1233
+ readonly r7i_48xlarge: "r7i.48xlarge";
1234
+ readonly r7i_4xlarge: "r7i.4xlarge";
1235
+ readonly r7i_8xlarge: "r7i.8xlarge";
1236
+ readonly r7i_large: "r7i.large";
1237
+ readonly r7i_xlarge: "r7i.xlarge";
1238
+ readonly r8g_12xlarge: "r8g.12xlarge";
1239
+ readonly r8g_16xlarge: "r8g.16xlarge";
1240
+ readonly r8g_24xlarge: "r8g.24xlarge";
1241
+ readonly r8g_2xlarge: "r8g.2xlarge";
1242
+ readonly r8g_48xlarge: "r8g.48xlarge";
1243
+ readonly r8g_4xlarge: "r8g.4xlarge";
1244
+ readonly r8g_8xlarge: "r8g.8xlarge";
1245
+ readonly r8g_large: "r8g.large";
1246
+ readonly r8g_medium: "r8g.medium";
1247
+ readonly r8g_xlarge: "r8g.xlarge";
918
1248
  readonly t2_large: "t2.large";
919
1249
  readonly t2_medium: "t2.medium";
920
1250
  readonly t2_micro: "t2.micro";
@@ -997,10 +1327,10 @@ export interface Compute {
997
1327
  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
998
1328
  * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
999
1329
  * For game servers
1000
- * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the
1330
+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
1001
1331
  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
1002
1332
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
1003
- * Migrate to Amazon GameLift server SDK version 5.</a>
1333
+ * Migrate to server SDK version 5.</a>
1004
1334
  * </p>
1005
1335
  * </note>
1006
1336
  * @public
@@ -1228,7 +1558,7 @@ export type IpProtocol = (typeof IpProtocol)[keyof typeof IpProtocol];
1228
1558
  * processes on an instance in a fleet. Processes are assigned an IP address/port number
1229
1559
  * combination, which must fall into the fleet's allowed ranges.
1230
1560
  * </p>
1231
- * <p>For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging
1561
+ * <p>For Amazon GameLift Realtime fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging
1232
1562
  * and one for UDP.</p>
1233
1563
  * @public
1234
1564
  */
@@ -1354,7 +1684,7 @@ export interface LogConfiguration {
1354
1684
  * </li>
1355
1685
  * <li>
1356
1686
  * <p>
1357
- * <code>S3</code> -- Store logs in an Amazon S3 bucket that you define.</p>
1687
+ * <code>S3</code> -- Store logs in an Amazon S3 bucket that you define. This bucket must reside in the fleet's home Amazon Web Services Region.</p>
1358
1688
  * </li>
1359
1689
  * <li>
1360
1690
  * <p>
@@ -1993,9 +2323,9 @@ export interface ContainerGroupDefinition {
1993
2323
  * <p>The platform that all containers in the container group definition run on.</p>
1994
2324
  * <note>
1995
2325
  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
1996
- * servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x, first update the game
2326
+ * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the game
1997
2327
  * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
1998
- * Amazon GameLift server SDK version 5.</a>
2328
+ * server SDK version 5.</a>
1999
2329
  * </p>
2000
2330
  * </note>
2001
2331
  * @public
@@ -2317,10 +2647,10 @@ export interface CreateBuildInput {
2317
2647
  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
2318
2648
  * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
2319
2649
  * For game servers
2320
- * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the
2650
+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
2321
2651
  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
2322
2652
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
2323
- * Migrate to Amazon GameLift server SDK version 5.</a>
2653
+ * Migrate to server SDK version 5.</a>
2324
2654
  * </p>
2325
2655
  * </note>
2326
2656
  * @public
@@ -2875,9 +3205,9 @@ export interface CreateContainerGroupDefinitionInput {
2875
3205
  * </p>
2876
3206
  * <note>
2877
3207
  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
2878
- * servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x, first update the game
3208
+ * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the game
2879
3209
  * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
2880
- * Amazon GameLift server SDK version 5.</a>
3210
+ * server SDK version 5.</a>
2881
3211
  * </p>
2882
3212
  * </note>
2883
3213
  * @public
@@ -2961,7 +3291,7 @@ export interface ResourceCreationLimitPolicy {
2961
3291
  }
2962
3292
  /**
2963
3293
  * <p>A set of instructions for launching server processes on fleet computes. Server
2964
- * processes run either an executable in a custom game build or a Realtime Servers script. Server
3294
+ * processes run either an executable in a custom game build or a Amazon GameLift Realtime script. Server
2965
3295
  * process configurations are part of a fleet's runtime configuration.</p>
2966
3296
  * @public
2967
3297
  */
@@ -3004,7 +3334,7 @@ export interface ServerProcess {
3004
3334
  }
3005
3335
  /**
3006
3336
  * <p>A set of instructions that define the set of server processes to run on computes in a
3007
- * fleet. Server processes run either an executable in a custom game build or a Realtime Servers
3337
+ * fleet. Server processes run either an executable in a custom game build or a Amazon GameLift Realtime
3008
3338
  * script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as
3009
3339
  * needed. Computes check regularly for an updated runtime configuration. </p>
3010
3340
  * <p>An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the
@@ -3106,7 +3436,7 @@ export interface CreateFleetInput {
3106
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings">https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings</a> to set it before players can connect to game sessions.
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  * As a best practice, we recommend
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  * opening ports for remote access only when you need them and closing them when you're finished.
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- * For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.</p>
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+ * For Amazon GameLift Realtime fleets, Amazon GameLift automatically sets TCP and UDP ranges.</p>
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  * @public
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  */
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  EC2InboundPermissions?: IpPermission[] | undefined;
@@ -3303,7 +3633,7 @@ export type FleetAction = (typeof FleetAction)[keyof typeof FleetAction];
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  * <ul>
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  * <li>
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  * <p>EC2 fleet attributes identify a <code>Build</code> resource (for fleets with
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- * customer game server builds) or a <code>Script</code> resource (for Realtime Servers fleets).</p>
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+ * customer game server builds) or a <code>Script</code> resource (for Amazon GameLift Realtime fleets).</p>
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  * </li>
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  * <li>
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  * <p>Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations
@@ -3476,10 +3806,10 @@ export interface FleetAttributes {
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  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
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  * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
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  * For game servers
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- * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the
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+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
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  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
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- * Migrate to Amazon GameLift server SDK version 5.</a>
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+ * Migrate to server SDK version 5.</a>
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  * </p>
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  * </note>
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  * @public
@@ -4331,7 +4661,7 @@ export interface CreateGameSessionInput {
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  * <code>GameSession</code> object, with an updated status. Maximum token length is 48
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  * characters. If provided, this string is included in the new game session's ID.
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  * A game session ARN has the following format:
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- * <code>arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>. Idempotency tokens remain in use for 30 days after a game session has ended;
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+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>. Idempotency tokens remain in use for 30 days after a game session has ended;
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  * game session objects are retained for this time period and then deleted.</p>
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  * @public
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  */
@@ -4406,7 +4736,7 @@ export type GameSessionStatusReason = (typeof GameSessionStatusReason)[keyof typ
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  export interface GameSession {
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  /**
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  * <p>A unique identifier for the game session. A game session ARN has the following format:
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- * <code>arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>.</p>
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+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>.</p>
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  * @public
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  */
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  GameSessionId?: string | undefined;
@@ -4664,27 +4994,26 @@ export declare const PriorityType: {
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  */
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  export type PriorityType = (typeof PriorityType)[keyof typeof PriorityType];
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  /**
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- * <p>Custom prioritization settings for a game session queue to use when searching for
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- * available game servers to place new game sessions. This configuration replaces the
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- * default FleetIQ prioritization process. </p>
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- * <p>By default, a queue makes placements based on the following default
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- * prioritizations:</p>
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+ * <p>Custom prioritization settings to use with a game session queue. Prioritization
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+ * settings determine how the queue selects a game hosting resource to start a new game
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+ * session. This configuration replaces the default prioritization process for
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+ * queues.</p>
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+ * <p>By default, a queue makes game session placements based on the following
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+ * criteria:</p>
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  * <ul>
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  * <li>
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- * <p>If player latency data is included in a game session request, Amazon GameLift
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- * prioritizes placing game sessions where the average player latency is lowest.
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- * Amazon GameLift re-orders the queue's destinations and locations (for multi-location
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- * fleets) based on the following priorities: (1) the lowest average latency across
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- * all players, (2) the lowest hosting cost, (3) the queue's default destination
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- * order, and then (4), an alphabetic list of locations.</p>
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+ * <p>When a game session request does not include player latency data, Amazon GameLift
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+ * places game sessions based on the following priorities: (1) the queue's default
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+ * destination order, and (2) for multi-location fleets, an alphabetic list of
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+ * locations.</p>
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  * </li>
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  * <li>
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- * <p>If player latency data is not included, Amazon GameLift prioritizes placing game
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- * sessions in the queue's first destination. If that fleet has multiple locations,
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- * the game session is placed on the first location (when listed alphabetically).
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- * Amazon GameLift re-orders the queue's destinations and locations (for multi-location
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- * fleets) based on the following priorities: (1) the queue's default destination
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- * order, and then (2) an alphabetic list of locations.</p>
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+ * <p>When a game session request includes player latency data, Amazon GameLift re-orders
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+ * the queue's destinations to make placements where the average player latency is
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+ * lowest. It reorders based the following priorities: (1) the lowest average
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+ * latency across all players, (2) the lowest hosting cost, (3) the queue's default
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+ * destination order, and (4) for multi-location fleets, an alphabetic list of
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+ * locations.</p>
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  * </li>
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  * </ul>
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  * @public
@@ -4702,9 +5031,9 @@ export interface PriorityConfiguration {
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  * </li>
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  * <li>
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  * <p>
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- * <code>COST</code> -- Amazon GameLift prioritizes destinations with the lowest current
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- * hosting costs. Cost is evaluated based on the location, instance type, and fleet
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- * type (Spot or On-Demand) of each destination in the queue.</p>
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+ * <code>COST</code> -- Amazon GameLift prioritizes queue destinations with the lowest
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+ * current hosting costs. Cost is evaluated based on the destination's location,
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+ * instance type, and fleet type (Spot or On-Demand).</p>
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  * </li>
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  * <li>
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  * <p>
@@ -4741,7 +5070,7 @@ export interface CreateGameSessionQueueInput {
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  */
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  Name: string | undefined;
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  /**
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- * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
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+ * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. If you don't specify a request timeout, the queue uses a default value.</p>
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  * @public
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  */
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  TimeoutInSeconds?: number | undefined;
@@ -6195,9 +6524,9 @@ export interface DescribeComputeInput {
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  */
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  FleetId: string | undefined;
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  /**
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- * <p>The unique identifier of the compute resource to retrieve properties for. For an
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- * Anywhere fleet compute, use the registered compute name. For an EC2 fleet instance, use
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- * the instance ID. </p>
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+ * <p>The unique identifier of the compute resource to retrieve properties for. For a
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+ * managed container fleet or Anywhere fleet, use a compute name. For an EC2 fleet, use an
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+ * instance ID. To retrieve a fleet's compute identifiers, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">ListCompute</a>.</p>
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  * @public
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  */
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  ComputeName: string | undefined;
@@ -6974,7 +7303,9 @@ export interface Event {
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  * <li>
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  * <p>SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call
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  * <code>InitSDK()</code> within the time expected (5 minutes). Check your game
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- * session log to see why <code>InitSDK()</code> was not called in time.</p>
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+ * session log to see why <code>InitSDK()</code> was not called in time. This event
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+ * is not emitted for managed container fleets and Anywhere fleets unless they're
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+ * deployed with the Amazon GameLift Agent.</p>
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  * </li>
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  * <li>
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  * <p>SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call
@@ -7655,34 +7986,35 @@ export declare const PlacementFallbackStrategy: {
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  export type PlacementFallbackStrategy = (typeof PlacementFallbackStrategy)[keyof typeof PlacementFallbackStrategy];
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  /**
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  * <p>An alternate list of prioritized locations for use with a game session queue. When
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- * this property is included in a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> request, this list overrides the queue's default
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- * location prioritization, as defined in the queue's <a href="gamelift/latest/apireference/API_PriorityConfiguration.html">PriorityConfiguration</a> setting (<i>LocationOrder</i>). This
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- * property overrides the queue's default priority list for individual placement requests
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- * only. Use this property only with queues that have a <code>PriorityConfiguration</code>
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- * setting that prioritizes first. </p>
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+ * this property is included in a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> request, the alternate list overrides the queue's
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+ * default location priorities, as defined in the queue's <a href="gamelift/latest/apireference/API_PriorityConfiguration.html">PriorityConfiguration</a> setting (<i>LocationOrder</i>). The
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+ * override is valid for an individual placement request only. Use this property only with
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+ * queues that have a <code>PriorityConfiguration</code> setting that prioritizes
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+ * <code>LOCATION</code> first. </p>
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  * <note>
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  * <p>A priority configuration override list does not override a queue's
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  * FilterConfiguration setting, if the queue has one. Filter configurations are used to
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  * limit placements to a subset of the locations in a queue's destinations. If the
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- * override list includes a location that's not included in the FilterConfiguration
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- * allowed list, Amazon GameLift won't attempt to place a game session there.</p>
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+ * override list includes a location that's not on in the
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+ * <code>FilterConfiguration</code> allowed list, Amazon GameLift won't attempt to place a
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+ * game session there.</p>
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  * </note>
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  * @public
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  */
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  export interface PriorityConfigurationOverride {
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  /**
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- * <p>Instructions for how to use the override list if the first round of placement attempts fails. The first round is a failure if
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- * Amazon GameLift searches all listed locations, in all of the queue's destinations, without finding an available hosting resource
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- * for a new game session. Valid strategies include: </p>
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+ * <p>Instructions for how to proceed if placement fails in every location on the priority
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+ * override list. Valid strategies include: </p>
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  * <ul>
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  * <li>
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  * <p>
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- * <code>DEFAULT_AFTER_SINGLE_PASS</code> -- After the first round of placement attempts, discard the override list and
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- * use the queue's default location priority list. Continue to use the queue's default list until the placement request times out.</p>
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+ * <code>DEFAULT_AFTER_SINGLE_PASS</code> -- After attempting to place a new game session in
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+ * every location on the priority override list, try to place a game session in
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+ * queue's other locations. This is the default behavior.</p>
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  * </li>
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  * <li>
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  * <p>
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- * <code>NONE</code> -- Continue to use the override list for all rounds of placement attempts until the placement request times out.</p>
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+ * <code>NONE</code> -- Limit placements to locations on the priority override list only. </p>
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  * </li>
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  * </ul>
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  * @public
@@ -7875,12 +8207,11 @@ export interface GameSessionPlacement {
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  */
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  MatchmakerData?: string | undefined;
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  /**
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- * <p>A prioritized list of locations to use with a game session placement request and
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- * instructions on how to use it. This list overrides a queue's prioritized location list
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- * for a single game session placement request only. The list can include Amazon Web Services Regions,
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- * local zones, and custom locations (for Anywhere fleets). The fallback strategy instructs
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- * Amazon GameLift to use the override list for the first placement attempt only or for all
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- * placement attempts.</p>
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+ * <p>An alternative priority list of locations that's included with a game session
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+ * placement request. When provided, the list overrides a queue's location order list for
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+ * this game session placement request only. The list might include Amazon Web Services Regions, local
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+ * zones, and custom locations (for Anywhere fleets). The fallback strategy tells Amazon GameLift
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+ * what action to take (if any) in the event that it failed to place a new game session. </p>
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  * @public
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  */
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  PriorityConfigurationOverride?: PriorityConfigurationOverride | undefined;
@@ -8087,10 +8418,10 @@ export interface Instance {
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  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
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  * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
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8420
  * For game servers
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- * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the
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+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
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  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
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- * Migrate to Amazon GameLift server SDK version 5.</a>
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+ * Migrate to server SDK version 5.</a>
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  * </p>
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  * </note>
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  * @public
@@ -9142,8 +9473,8 @@ export interface GetComputeAccessInput {
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  FleetId: string | undefined;
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  /**
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  * <p>A unique identifier for the compute resource that you want to connect to. For an EC2
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- * fleet compute, use the instance ID. Use
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html</a> to retrieve compute identifiers.</p>
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+ * fleet, use an instance ID. For a managed container fleet, use a compute name. You can
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+ * retrieve a fleet's compute names by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">ListCompute</a>.</p>
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  * @public
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  */
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  ComputeName: string | undefined;