@aws-sdk/client-gamelift 3.76.0 → 3.77.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/dist-types/GameLift.d.ts +47 -47
- package/dist-types/commands/AcceptMatchCommand.d.ts +5 -5
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +5 -5
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/models/models_0.d.ts +39 -42
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -3,6 +3,14 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [3.77.0](https://github.com/aws/aws-sdk-js-v3/compare/v3.76.0...v3.77.0) (2022-04-25)
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**Note:** Version bump only for package @aws-sdk/client-gamelift
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# [3.76.0](https://github.com/aws/aws-sdk-js-v3/compare/v3.75.0...v3.76.0) (2022-04-22)
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**Note:** Version bump only for package @aws-sdk/client-gamelift
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package/dist-types/GameLift.d.ts
CHANGED
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@@ -171,11 +171,11 @@ export declare class GameLift extends GameLiftClient {
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* <code>PLACING</code>, where a new game session is created for the match. </p>
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* <p>If any player rejects the match, or if acceptances are not received before a specified
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* timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
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* of two ways: For tickets where one or more players rejected the match
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* is
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*
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*
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* as needed. </p>
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* of two ways: For tickets where one or more players rejected the match or failed to
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* respond, the ticket status is set to <code>CANCELLED</code>, and processing is
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* terminated. For tickets where players have accepted or not yet responded, the ticket
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* status is returned to <code>SEARCHING</code> to find a new match. A new matchmaking
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* request for these players can be submitted as needed. </p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
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* redirecting player traffic from one fleet to another, such as when updating your game
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* build. </p>
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* <p>Amazon
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* <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
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* simple alias points to an active fleet. A terminal alias is used to display messaging or
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* link to a URL instead of routing players to an active fleet. For example, you might use
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* a terminal alias when a game version is no longer supported and you want to direct
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createAlias(args: CreateAliasCommandInput, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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createAlias(args: CreateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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/**
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* <p>Creates a new Amazon
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* binaries must be combined into a zip file for use with Amazon
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* <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
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* binaries must be combined into a zip file for use with Amazon GameLift. </p>
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* <important>
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* <p>When setting up a new game build for GameLift, we recommend using the Amazon Web Services CLI
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* command <b>
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* <ul>
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* <li>
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* <p>To create a new game build with build files that are in an Amazon S3 location under
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* an Amazon Web Services account that you control. To use this option, you must first give Amazon
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* an Amazon Web Services account that you control. To use this option, you must first give Amazon GameLift
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* access to the Amazon S3 bucket. With permissions in place, call
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* <code>CreateBuild</code> and specify a build name, operating system, and the
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* Amazon S3 storage location of your game build.</p>
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* <p>Game session logs are retained for all active game sessions for 14 days. To access the
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* logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
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* <p>
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* <i>Available in Amazon
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <p>
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* <b>Learn more</b>
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* <p>The maximum number of players per game session is 200. It is not adjustable.
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* </p>
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* <p>
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* <i>Available in Amazon
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <p>
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* <b>Related actions</b>
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* <p>The maximum number of players per game session is 200. It is not adjustable.
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* </p>
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* <p>
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* <i>Available in Amazon
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <p>
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* <b>Related actions</b>
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* <li>
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* <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
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* <i>StorageLocation</i> parameter for this option. You'll need
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* to have an Identity Access Management (IAM) role that allows the Amazon
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* to have an Identity Access Management (IAM) role that allows the Amazon GameLift
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* service to access your S3 bucket. </p>
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* </li>
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* </ul>
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* <p>If the call is successful, a new script record is created with a unique script ID. If the
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* script file is provided as a local file, the file is uploaded to an Amazon
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* script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
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* and the script record's storage location reflects this location. If the script file is provided
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* as an S3 bucket, Amazon
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* as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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*
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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createScript(args: CreateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
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/**
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* <p>Requests authorization to create or delete a peer connection between the VPC for
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* your Amazon
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* your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
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* servers on your fleet to communicate directly with other Amazon Web Services resources. Once you've
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* received authorization, call <a>CreateVpcPeeringConnection</a> to establish
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* the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon
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* the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
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* Fleets</a>.</p>
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* <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
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* including the account that you use to manage your Amazon
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* including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
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* VPCs that are in different Regions.</p>
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* <p>To request authorization to create a connection, call this operation from the Amazon Web Services
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* account with the VPC that you want to peer to your Amazon
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* account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
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* enable your game servers to retrieve data from a DynamoDB table, use the account that
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* manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
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* that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage
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* Amazon
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* Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
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* <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
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* account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
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* Amazon Web Services account that you use to manage Amazon GameLift. </p>
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* <p>The authorization remains valid for 24 hours unless it is canceled by a call to
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* <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
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createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
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/**
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* for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
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* that you have access to, including the account that you use to manage your Amazon
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* that you have access to, including the account that you use to manage your Amazon GameLift
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* fleets. You cannot peer with VPCs that are in different Regions. For more information,
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* see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
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* to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
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* peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
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* establish the connection. These two operations handle all tasks necessary to peer the
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* two VPCs, including acceptance, updating routing tables, etc. </p>
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* <p>To establish the connection, call this operation from the Amazon Web Services account that is used
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* to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
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* you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC
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* that you want to peer with; and (3) The ID of the VPC you want to peer with. This
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <b>Related actions</b>
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* an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or
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* request a new one using <a>CreateVpcPeeringAuthorization</a>. </p>
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* <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
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* used to manage the Amazon
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* used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
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* ID and fleet ID. If successful, the connection is removed. </p>
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* <p>
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* <a>DescribeGameSessions</a> should only be used for games in development
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* with low matchmaking usage.</p>
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <b>Learn more</b>
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* <p>If successful, a <code>PlayerSession</code> object is returned for each session that
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* matches the request.</p>
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* </p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>Retrieves information on VPC peering connections. Use this operation to get peering
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* information for all fleets or for one specific fleet ID. </p>
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* is used to manage the Amazon
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* is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
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* to retrieve all connection records. If successful, the retrieved information includes
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* that the VPC uses to connect. </p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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@@ -2718,7 +2718,7 @@ export declare class GameLift extends GameLiftClient {
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/**
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* <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
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* automatically scale a fleet's hosting capacity to meet player demand. An active scaling
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* policy instructs Amazon
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* policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
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* capacity when a certain threshold is reached. There are two types of scaling policies:
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* target-based and rule-based. Use a target-based policy to quickly and efficiently manage
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* fleet scaling; this option is the most commonly used. Use rule-based policies when you
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@@ -2740,12 +2740,12 @@ export declare class GameLift extends GameLiftClient {
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* metric tells us how much of a fleet's hosting capacity is ready to host game sessions
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* but is not currently in use. This is the fleet's buffer; it measures the additional
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* player demand that the fleet could handle at current capacity. With a target-based
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* policy, you set your ideal buffer size and leave it to Amazon
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* policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
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* is needed to maintain that target. </p>
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* <p>For example, you might choose to maintain a 10% buffer for a fleet that has the
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* capacity to host 100 simultaneous game sessions. This policy tells Amazon
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* capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
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* action whenever the fleet's available capacity falls below or rises above 10 game
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* sessions. Amazon
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* sessions. Amazon GameLift will start new instances or stop unused instances in order to return
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* to the 10% buffer. </p>
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* <p>To create or update a target-based policy, specify a fleet ID and name, and set the
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* policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions)
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@@ -2839,7 +2839,7 @@ export declare class GameLift extends GameLiftClient {
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registerGameServer(args: RegisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
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/**
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* <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
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* files to Amazon
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* files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
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* <a>CreateBuild</a>.</p>
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* <p>To request new credentials, specify the build ID as returned with an initial
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* <code>CreateBuild</code> request. If successful, a new set of credentials are
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@@ -3074,20 +3074,20 @@ export declare class GameLift extends GameLiftClient {
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startFleetActions(args: StartFleetActionsCommandInput, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
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startFleetActions(args: StartFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
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/**
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* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon
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* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
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* searches for available resources on the queue's destinations, scanning each until it
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* finds resources or the placement request times out.</p>
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* <p>A game session placement request can also request player sessions. When a new game
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* session is successfully created, Amazon
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* session is successfully created, Amazon GameLift creates a player session for each player
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* included in the request.</p>
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* <p>When placing a game session, by default Amazon
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* <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
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* are listed in the queue configuration. Ideally, a queue's destinations are listed in
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* preference order.</p>
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* <p>Alternatively, when requesting a game session with players, you can also provide
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* latency data for each player in relevant Regions. Latency data indicates the performance
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* lag a player experiences when connected to a fleet in the Region. Amazon
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* lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
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* data to reorder the list of destinations to place the game session in a Region with
|
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* minimal lag. If latency data is provided for multiple players, Amazon
|
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* minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
|
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* Region's average lag for all players and reorders to get the best game play across all
|
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* players. </p>
|
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* <p>To place a new game session request, specify the following:</p>
|
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@@ -3900,13 +3900,13 @@ export declare class GameLift extends GameLiftClient {
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* original script was uploaded. Use the <i>Version</i> parameter to track
|
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* updates to the script.</p>
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* <p>If the call is successful, the updated metadata is stored in the script record and a
|
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* revised script is uploaded to the Amazon
|
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+
* revised script is uploaded to the Amazon GameLift service. Once the script is updated and
|
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* acquired by a fleet instance, the new version is used for all new game sessions. </p>
|
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* <p>
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* <b>Learn more</b>
|
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* </p>
|
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* <p>
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
|
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* </p>
|
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* <p>
|
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* <b>Related actions</b>
|
|
@@ -21,11 +21,11 @@ export interface AcceptMatchCommandOutput extends AcceptMatchOutput, __MetadataB
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* <code>PLACING</code>, where a new game session is created for the match. </p>
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* <p>If any player rejects the match, or if acceptances are not received before a specified
|
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* timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
|
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* of two ways: For tickets where one or more players rejected the match
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* is
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*
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*
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* as needed. </p>
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* of two ways: For tickets where one or more players rejected the match or failed to
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* respond, the ticket status is set to <code>CANCELLED</code>, and processing is
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* terminated. For tickets where players have accepted or not yet responded, the ticket
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* status is returned to <code>SEARCHING</code> to find a new match. A new matchmaking
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* request for these players can be submitted as needed. </p>
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* <p>
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* <b>Learn more</b>
|
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* </p>
|
|
@@ -11,7 +11,7 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
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* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
|
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* redirecting player traffic from one fleet to another, such as when updating your game
|
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* build. </p>
|
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* <p>Amazon
|
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+
* <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
|
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* simple alias points to an active fleet. A terminal alias is used to display messaging or
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* link to a URL instead of routing players to an active fleet. For example, you might use
|
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* a terminal alias when a game version is no longer supported and you want to direct
|
|
@@ -7,8 +7,8 @@ export interface CreateBuildCommandInput extends CreateBuildInput {
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export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataBearer {
|
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}
|
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/**
|
|
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|
-
* <p>Creates a new Amazon
|
|
11
|
-
* binaries must be combined into a zip file for use with Amazon
|
|
10
|
+
* <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
|
|
11
|
+
* binaries must be combined into a zip file for use with Amazon GameLift. </p>
|
|
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* <important>
|
|
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* <p>When setting up a new game build for GameLift, we recommend using the Amazon Web Services CLI
|
|
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* command <b>
|
|
@@ -21,7 +21,7 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
|
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* <ul>
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* <li>
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* <p>To create a new game build with build files that are in an Amazon S3 location under
|
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-
* an Amazon Web Services account that you control. To use this option, you must first give Amazon
|
|
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|
+
* an Amazon Web Services account that you control. To use this option, you must first give Amazon GameLift
|
|
25
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|
* access to the Amazon S3 bucket. With permissions in place, call
|
|
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* <code>CreateBuild</code> and specify a build name, operating system, and the
|
|
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* Amazon S3 storage location of your game build.</p>
|
|
@@ -38,7 +38,7 @@ export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput,
|
|
|
38
38
|
* <p>Game session logs are retained for all active game sessions for 14 days. To access the
|
|
39
39
|
* logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
|
|
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40
|
* <p>
|
|
41
|
-
* <i>Available in Amazon
|
|
41
|
+
* <i>Available in Amazon GameLift Local.</i>
|
|
42
42
|
* </p>
|
|
43
43
|
* <p>
|
|
44
44
|
* <b>Learn more</b>
|
|
@@ -20,7 +20,7 @@ export interface CreatePlayerSessionCommandOutput extends CreatePlayerSessionOut
|
|
|
20
20
|
* <p>The maximum number of players per game session is 200. It is not adjustable.
|
|
21
21
|
* </p>
|
|
22
22
|
* <p>
|
|
23
|
-
* <i>Available in Amazon
|
|
23
|
+
* <i>Available in Amazon GameLift Local.</i>
|
|
24
24
|
* </p>
|
|
25
25
|
* <p>
|
|
26
26
|
* <b>Related actions</b>
|
|
@@ -20,7 +20,7 @@ export interface CreatePlayerSessionsCommandOutput extends CreatePlayerSessionsO
|
|
|
20
20
|
* <p>The maximum number of players per game session is 200. It is not adjustable.
|
|
21
21
|
* </p>
|
|
22
22
|
* <p>
|
|
23
|
-
* <i>Available in Amazon
|
|
23
|
+
* <i>Available in Amazon GameLift Local.</i>
|
|
24
24
|
* </p>
|
|
25
25
|
* <p>
|
|
26
26
|
* <b>Related actions</b>
|
|
@@ -22,23 +22,23 @@ export interface CreateScriptCommandOutput extends CreateScriptOutput, __Metadat
|
|
|
22
22
|
* <li>
|
|
23
23
|
* <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
|
|
24
24
|
* <i>StorageLocation</i> parameter for this option. You'll need
|
|
25
|
-
* to have an Identity Access Management (IAM) role that allows the Amazon
|
|
25
|
+
* to have an Identity Access Management (IAM) role that allows the Amazon GameLift
|
|
26
26
|
* service to access your S3 bucket. </p>
|
|
27
27
|
* </li>
|
|
28
28
|
* </ul>
|
|
29
29
|
* <p>If the call is successful, a new script record is created with a unique script ID. If the
|
|
30
|
-
* script file is provided as a local file, the file is uploaded to an Amazon
|
|
30
|
+
* script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
|
|
31
31
|
* and the script record's storage location reflects this location. If the script file is provided
|
|
32
|
-
* as an S3 bucket, Amazon
|
|
32
|
+
* as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
|
|
33
33
|
* <p>
|
|
34
34
|
* <b>Learn more</b>
|
|
35
35
|
* </p>
|
|
36
36
|
*
|
|
37
37
|
* <p>
|
|
38
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
|
|
38
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
|
|
39
39
|
* </p>
|
|
40
40
|
* <p>
|
|
41
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon
|
|
41
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
|
|
42
42
|
* </p>
|
|
43
43
|
* <p>
|
|
44
44
|
* <b>Related actions</b>
|
|
@@ -8,24 +8,24 @@ export interface CreateVpcPeeringAuthorizationCommandOutput extends CreateVpcPee
|
|
|
8
8
|
}
|
|
9
9
|
/**
|
|
10
10
|
* <p>Requests authorization to create or delete a peer connection between the VPC for
|
|
11
|
-
* your Amazon
|
|
11
|
+
* your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
|
|
12
12
|
* servers on your fleet to communicate directly with other Amazon Web Services resources. Once you've
|
|
13
13
|
* received authorization, call <a>CreateVpcPeeringConnection</a> to establish
|
|
14
|
-
* the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon
|
|
14
|
+
* the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
|
|
15
15
|
* Fleets</a>.</p>
|
|
16
16
|
* <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
|
|
17
|
-
* including the account that you use to manage your Amazon
|
|
17
|
+
* including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
|
|
18
18
|
* VPCs that are in different Regions.</p>
|
|
19
19
|
* <p>To request authorization to create a connection, call this operation from the Amazon Web Services
|
|
20
|
-
* account with the VPC that you want to peer to your Amazon
|
|
20
|
+
* account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
|
|
21
21
|
* enable your game servers to retrieve data from a DynamoDB table, use the account that
|
|
22
22
|
* manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
|
|
23
23
|
* that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage
|
|
24
|
-
* Amazon
|
|
24
|
+
* Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
|
|
25
25
|
* <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
|
|
26
|
-
* account with the VPC that is peered with your Amazon
|
|
26
|
+
* account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
|
|
27
27
|
* values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
|
|
28
|
-
* Amazon Web Services account that you use to manage Amazon
|
|
28
|
+
* Amazon Web Services account that you use to manage Amazon GameLift. </p>
|
|
29
29
|
* <p>The authorization remains valid for 24 hours unless it is canceled by a call to
|
|
30
30
|
* <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
|
|
31
31
|
* peering connection while the authorization is valid. </p>
|
|
@@ -8,18 +8,18 @@ export interface CreateVpcPeeringConnectionCommandOutput extends CreateVpcPeerin
|
|
|
8
8
|
}
|
|
9
9
|
/**
|
|
10
10
|
* <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
|
|
11
|
-
* for your Amazon
|
|
11
|
+
* for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
|
|
12
12
|
* communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account
|
|
13
|
-
* that you have access to, including the account that you use to manage your Amazon
|
|
13
|
+
* that you have access to, including the account that you use to manage your Amazon GameLift
|
|
14
14
|
* fleets. You cannot peer with VPCs that are in different Regions. For more information,
|
|
15
|
-
* see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon
|
|
15
|
+
* see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
|
|
16
16
|
* <p>Before calling this operation to establish the peering connection, you first need
|
|
17
17
|
* to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
|
|
18
18
|
* peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
|
|
19
19
|
* establish the connection. These two operations handle all tasks necessary to peer the
|
|
20
20
|
* two VPCs, including acceptance, updating routing tables, etc. </p>
|
|
21
21
|
* <p>To establish the connection, call this operation from the Amazon Web Services account that is used
|
|
22
|
-
* to manage the Amazon
|
|
22
|
+
* to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
|
|
23
23
|
* you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC
|
|
24
24
|
* that you want to peer with; and (3) The ID of the VPC you want to peer with. This
|
|
25
25
|
* operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
|
|
@@ -18,7 +18,7 @@ export interface DeleteScriptCommandOutput extends __MetadataBearer {
|
|
|
18
18
|
* <b>Learn more</b>
|
|
19
19
|
* </p>
|
|
20
20
|
* <p>
|
|
21
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
|
|
21
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
|
|
22
22
|
* </p>
|
|
23
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* used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
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* is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
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* policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
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* policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
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* capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
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* sessions. Amazon
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}
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/**
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* files to Amazon
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* files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
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export interface StartGameSessionPlacementCommandOutput extends StartGameSessionPlacementOutput, __MetadataBearer {
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}
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* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon
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* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
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* searches for available resources on the queue's destinations, scanning each until it
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* finds resources or the placement request times out.</p>
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* <p>A game session placement request can also request player sessions. When a new game
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* session is successfully created, Amazon
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* session is successfully created, Amazon GameLift creates a player session for each player
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* included in the request.</p>
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* <p>When placing a game session, by default Amazon
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* <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
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* are listed in the queue configuration. Ideally, a queue's destinations are listed in
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* preference order.</p>
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* <p>Alternatively, when requesting a game session with players, you can also provide
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* lag a player experiences when connected to a fleet in the Region. Amazon
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* lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
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* data to reorder the list of destinations to place the game session in a Region with
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* minimal lag. If latency data is provided for multiple players, Amazon
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* minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
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* Region's average lag for all players and reorders to get the best game play across all
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* players. </p>
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* <p>To place a new game session request, specify the following:</p>
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* original script was uploaded. Use the <i>Version</i> parameter to track
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* updates to the script.</p>
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* <p>If the call is successful, the updated metadata is stored in the script record and a
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* revised script is uploaded to the Amazon
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* revised script is uploaded to the Amazon GameLift service. Once the script is updated and
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* acquired by a fleet instance, the new version is used for all new game sessions. </p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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* <p>Temporary access credentials used for uploading game build files to Amazon
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* <p>Temporary access credentials used for uploading game build files to Amazon GameLift. They
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export interface AwsCredentials {
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* <p>Temporary key allowing access to the Amazon
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* <p>Temporary key allowing access to the Amazon GameLift S3 account.</p>
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/**
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* <p>Temporary secret key allowing access to the Amazon
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* <p>Temporary secret key allowing access to the Amazon GameLift S3 account.</p>
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* </li>
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* <p> </p>
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CertificateType: CertificateType | string | undefined;
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constructor(opts: __ExceptionOptionType<TaggingFailedException, __BaseException>);
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/**
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* <p>The location in Amazon S3 where build or script files are stored for access by Amazon
|
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* <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
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* location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
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|
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@@ -724,11 +723,11 @@ export interface S3Location {
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Key?: string;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
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* allows Amazon
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* allows Amazon GameLift to access the S3 bucket.</p>
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/**
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* <p>The version of the file, if object versioning is turned on for the bucket. Amazon
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* <p>The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses
|
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* this information when retrieving files from an S3 bucket that you own. Use this
|
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* parameter to specify a specific version of the file. If not set, the latest version of
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* the file is retrieved. </p>
|
|
@@ -759,10 +758,10 @@ export interface CreateBuildInput {
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* <p>Information indicating where your game build files are stored. Use this parameter only
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* when creating a build with files stored in an Amazon S3 bucket that you own. The storage
|
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* location must specify an Amazon S3 bucket name and key. The location must also specify a role
|
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* ARN that you set up to allow Amazon
|
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* ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your
|
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* new build must be in the same Region.</p>
|
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* <p>If a <code>StorageLocation</code> is specified, the size of your file
|
|
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|
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* can be found in your Amazon S3 bucket. Amazon
|
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* can be found in your Amazon S3 bucket. Amazon GameLift will report a <code>SizeOnDisk</code> of 0.
|
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* </p>
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StorageLocation?: S3Location;
|
|
@@ -804,7 +803,7 @@ export interface CreateBuildOutput {
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/**
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* <p>This element is returned only when the operation is called without a storage
|
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* location. It contains credentials to use when you are uploading a build file to an Amazon S3
|
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|
-
* bucket that is owned by Amazon
|
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* bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these
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* credentials, call <a>RequestUploadCredentials</a>. </p>
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*/
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UploadCredentials?: AwsCredentials;
|
|
@@ -840,15 +839,13 @@ export declare enum IpProtocol {
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export interface IpPermission {
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/**
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* <p>A starting value for a range of allowed port numbers.</p>
|
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* <p>For fleets using Linux builds, only
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* For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
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* <p>For fleets using Windows and Linux builds, only ports 1026-60000 are valid.</p>
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*/
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FromPort: number | undefined;
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/**
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* <p>An ending value for a range of allowed port numbers. Port numbers are end-inclusive.
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* This value must be higher than <code>FromPort</code>.</p>
|
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* <p>For fleets using Linux builds, only
|
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|
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* For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
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* <p>For fleets using Windows and Linux builds, only ports 1026-60000 are valid.</p>
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*/
|
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ToPort: number | undefined;
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/**
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@@ -1588,7 +1585,7 @@ export declare namespace InstanceDefinition {
|
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* <p>
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* <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
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* </p>
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|
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* <p>An Amazon
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|
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* <p>An Amazon Elastic Compute Cloud launch template that contains configuration settings and game server code to
|
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* be deployed to all instances in a game server group. The launch template is specified
|
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* when creating a new game server group with <a>CreateGameServerGroup</a>. </p>
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*/
|
|
@@ -1603,7 +1600,7 @@ export interface LaunchTemplateSpecification {
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LaunchTemplateName?: string;
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/**
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* <p>The version of the Amazon EC2 launch template to use. If no version is specified, the
|
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|
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* default version will be used. With Amazon
|
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|
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* default version will be used. With Amazon EC2, you can specify a default version for a
|
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* launch template. If none is set, the default is the first version created.</p>
|
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*/
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Version?: string;
|
|
@@ -1623,7 +1620,7 @@ export interface CreateGameServerGroupInput {
|
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|
GameServerGroupName: string | undefined;
|
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
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|
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* allows Amazon
|
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|
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* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
|
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|
*/
|
|
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|
RoleArn: string | undefined;
|
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/**
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|
@@ -1791,7 +1788,7 @@ export interface GameServerGroup {
|
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GameServerGroupArn?: string;
|
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
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|
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* allows Amazon
|
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|
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* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
|
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*/
|
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|
RoleArn?: string;
|
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|
/**
|
|
@@ -3028,7 +3025,7 @@ export interface PlayerSession {
|
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|
*/
|
|
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|
DnsName?: string;
|
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|
/**
|
|
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|
-
* <p>Port number for the game session. To connect to a Amazon
|
|
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|
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* <p>Port number for the game session. To connect to a Amazon GameLift server process, an app
|
|
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|
* needs both the IP address and port number.</p>
|
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|
|
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|
Port?: number;
|
|
@@ -3099,7 +3096,7 @@ export interface CreatePlayerSessionsInput {
|
|
|
3099
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|
PlayerIds: string[] | undefined;
|
|
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/**
|
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|
* <p>Map of string pairs, each specifying a player ID and a set of developer-defined
|
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|
-
* information related to the player. Amazon
|
|
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|
+
* information related to the player. Amazon GameLift does not use this data, so it can be formatted
|
|
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|
* as needed for use in the game. Any player data strings for player IDs that are not
|
|
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|
* included in the <code>PlayerIds</code> parameter are ignored. </p>
|
|
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|
*/
|
|
@@ -3142,9 +3139,9 @@ export interface CreateScriptInput {
|
|
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/**
|
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|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
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|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
3145
|
-
* "key"), and a role ARN that allows Amazon
|
|
3142
|
+
* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
3146
3143
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
3147
|
-
* Amazon
|
|
3144
|
+
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
|
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3145
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
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|
* version. </p>
|
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|
*/
|
|
@@ -3217,7 +3214,7 @@ export interface Script {
|
|
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|
*/
|
|
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3215
|
CreationTime?: Date;
|
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3216
|
/**
|
|
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|
-
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon
|
|
3217
|
+
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
|
|
3221
3218
|
* location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
|
|
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3219
|
* and <a>UpdateScript</a> requests. </p>
|
|
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3220
|
*/
|
|
@@ -3236,7 +3233,7 @@ export interface CreateScriptOutput {
|
|
|
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3233
|
* bucket under your account, the storage location reflects the information that was
|
|
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3234
|
* provided in the <i>CreateScript</i> request; (2) If the script file was
|
|
3238
3235
|
* uploaded from a local zip file, the storage location reflects an S3 location controls by
|
|
3239
|
-
* the Amazon
|
|
3236
|
+
* the Amazon GameLift service.</p>
|
|
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|
*/
|
|
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|
Script?: Script;
|
|
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|
}
|
|
@@ -3271,7 +3268,7 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
|
|
|
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}
|
|
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3269
|
/**
|
|
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|
* <p>Represents an authorization for a VPC peering connection between the VPC for an
|
|
3274
|
-
* Amazon
|
|
3271
|
+
* Amazon GameLift fleet and another VPC on an account you have access to. This authorization
|
|
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* must exist and be valid for the peering connection to be established. Authorizations are
|
|
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|
* valid for 24 hours after they are issued.</p>
|
|
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|
* <p>
|
|
@@ -3340,13 +3337,13 @@ export declare namespace CreateVpcPeeringAuthorizationOutput {
|
|
|
3340
3337
|
*/
|
|
3341
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|
export interface CreateVpcPeeringConnectionInput {
|
|
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3339
|
/**
|
|
3343
|
-
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon
|
|
3340
|
+
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift
|
|
3344
3341
|
* VPC to peer with. </p>
|
|
3345
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|
*/
|
|
3346
3343
|
FleetId: string | undefined;
|
|
3347
3344
|
/**
|
|
3348
3345
|
* <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
|
|
3349
|
-
* Amazon
|
|
3346
|
+
* Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
|
|
3350
3347
|
* settings.</p>
|
|
3351
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|
*/
|
|
3352
3349
|
PeerVpcAwsAccountId: string | undefined;
|
|
@@ -5995,7 +5992,7 @@ export declare enum ScalingAdjustmentType {
|
|
|
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5992
|
/**
|
|
5996
5993
|
* <p>Settings for a target-based scaling policy (see <a>ScalingPolicy</a>. A
|
|
5997
5994
|
* target-based policy tracks a particular fleet metric specifies a target value for the
|
|
5998
|
-
* metric. As player usage changes, the policy triggers Amazon
|
|
5995
|
+
* metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so
|
|
5999
5996
|
* that the metric returns to the target value. The target configuration specifies settings
|
|
6000
5997
|
* as needed for the target based policy, including the target value. </p>
|
|
6001
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|
* <p>
|
|
@@ -6146,8 +6143,8 @@ export interface ScalingPolicy {
|
|
|
6146
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|
*/
|
|
6147
6144
|
EvaluationPeriods?: number;
|
|
6148
6145
|
/**
|
|
6149
|
-
* <p>Name of the Amazon
|
|
6150
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon
|
|
6146
|
+
* <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
|
|
6147
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
|
|
6151
6148
|
* with Amazon CloudWatch</a>. </p>
|
|
6152
6149
|
* <ul>
|
|
6153
6150
|
* <li>
|
|
@@ -6353,7 +6350,7 @@ export declare namespace VpcPeeringConnectionStatus {
|
|
|
6353
6350
|
}
|
|
6354
6351
|
/**
|
|
6355
6352
|
* <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
|
|
6356
|
-
* VPC for your Amazon
|
|
6353
|
+
* VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a
|
|
6357
6354
|
* pending connection that has not yet been established.</p>
|
|
6358
6355
|
* <p>
|
|
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6356
|
* <b>Related actions</b>
|
|
@@ -6370,7 +6367,7 @@ export declare namespace VpcPeeringConnectionStatus {
|
|
|
6370
6367
|
*/
|
|
6371
6368
|
export interface VpcPeeringConnection {
|
|
6372
6369
|
/**
|
|
6373
|
-
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon
|
|
6370
|
+
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.</p>
|
|
6374
6371
|
*/
|
|
6375
6372
|
FleetId?: string;
|
|
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6373
|
/**
|
|
@@ -6404,8 +6401,8 @@ export interface VpcPeeringConnection {
|
|
|
6404
6401
|
*/
|
|
6405
6402
|
PeerVpcId?: string;
|
|
6406
6403
|
/**
|
|
6407
|
-
* <p>A unique identifier for the VPC that contains the Amazon
|
|
6408
|
-
* connection. This VPC is managed by Amazon
|
|
6404
|
+
* <p>A unique identifier for the VPC that contains the Amazon GameLift fleet for this
|
|
6405
|
+
* connection. This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account.
|
|
6409
6406
|
* </p>
|
|
6410
6407
|
*/
|
|
6411
6408
|
GameLiftVpcId?: string;
|
|
@@ -6952,8 +6949,8 @@ export interface PutScalingPolicyInput {
|
|
|
6952
6949
|
*/
|
|
6953
6950
|
EvaluationPeriods?: number;
|
|
6954
6951
|
/**
|
|
6955
|
-
* <p>Name of the Amazon
|
|
6956
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon
|
|
6952
|
+
* <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
|
|
6953
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
|
|
6957
6954
|
* with Amazon CloudWatch</a>. </p>
|
|
6958
6955
|
* <ul>
|
|
6959
6956
|
* <li>
|
|
@@ -7467,7 +7464,7 @@ export declare namespace StartGameSessionPlacementOutput {
|
|
|
7467
7464
|
*/
|
|
7468
7465
|
export interface StartMatchBackfillInput {
|
|
7469
7466
|
/**
|
|
7470
|
-
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
|
|
7467
|
+
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
|
|
7471
7468
|
* a UUID. Use this identifier to track the match backfill ticket status and retrieve match
|
|
7472
7469
|
* results.</p>
|
|
7473
7470
|
*/
|
|
@@ -7535,7 +7532,7 @@ export declare namespace StartMatchBackfillOutput {
|
|
|
7535
7532
|
*/
|
|
7536
7533
|
export interface StartMatchmakingInput {
|
|
7537
7534
|
/**
|
|
7538
|
-
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
|
|
7535
|
+
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
|
|
7539
7536
|
* a UUID. Use this identifier to track the matchmaking ticket status and retrieve match
|
|
7540
7537
|
* results.</p>
|
|
7541
7538
|
*/
|
|
@@ -8071,7 +8068,7 @@ export interface UpdateGameServerGroupInput {
|
|
|
8071
8068
|
GameServerGroupName: string | undefined;
|
|
8072
8069
|
/**
|
|
8073
8070
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
8074
|
-
* allows Amazon
|
|
8071
|
+
* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
|
|
8075
8072
|
*/
|
|
8076
8073
|
RoleArn?: string;
|
|
8077
8074
|
/**
|
|
@@ -8450,9 +8447,9 @@ export interface UpdateScriptInput {
|
|
|
8450
8447
|
/**
|
|
8451
8448
|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
8452
8449
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
8453
|
-
* "key"), and a role ARN that allows Amazon
|
|
8450
|
+
* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
8454
8451
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
8455
|
-
* Amazon
|
|
8452
|
+
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
|
8456
8453
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
8457
8454
|
* version. </p>
|
|
8458
8455
|
*/
|
|
@@ -8479,7 +8476,7 @@ export interface UpdateScriptOutput {
|
|
|
8479
8476
|
* location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
|
|
8480
8477
|
* under your account, the storage location reflects the information that was provided in
|
|
8481
8478
|
* the <i>CreateScript</i> request; (2) If the script file was uploaded from
|
|
8482
|
-
* a local zip file, the storage location reflects an S3 location controls by the Amazon
|
|
8479
|
+
* a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
|
|
8483
8480
|
* service.</p>
|
|
8484
8481
|
*/
|
|
8485
8482
|
Script?: Script;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gamelift",
|
|
3
3
|
"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.77.0",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
|
|
7
7
|
"build:cjs": "tsc -p tsconfig.cjs.json",
|