@aws-sdk/client-gamelift 3.716.0 → 3.721.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/README.md +8 -0
  2. package/dist-cjs/index.js +56 -1
  3. package/dist-es/GameLift.js +2 -0
  4. package/dist-es/commands/TerminateGameSessionCommand.js +23 -0
  5. package/dist-es/commands/index.js +1 -0
  6. package/dist-es/models/models_0.js +2 -0
  7. package/dist-es/models/models_1.js +8 -0
  8. package/dist-es/protocols/Aws_json1_1.js +24 -0
  9. package/dist-types/GameLift.d.ts +7 -0
  10. package/dist-types/GameLiftClient.d.ts +3 -2
  11. package/dist-types/commands/CreateBuildCommand.d.ts +21 -27
  12. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +2 -2
  13. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
  14. package/dist-types/commands/CreateGameSessionCommand.d.ts +2 -2
  15. package/dist-types/commands/CreateScriptCommand.d.ts +12 -9
  16. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +17 -2
  17. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  18. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
  19. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +2 -3
  20. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  21. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  22. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  23. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -3
  24. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
  25. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -11
  26. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +3 -7
  27. package/dist-types/commands/SearchGameSessionsCommand.d.ts +3 -3
  28. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
  29. package/dist-types/commands/TerminateGameSessionCommand.d.ts +160 -0
  30. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  31. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  32. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +0 -2
  33. package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -1
  34. package/dist-types/commands/index.d.ts +1 -0
  35. package/dist-types/models/models_0.d.ts +147 -115
  36. package/dist-types/models/models_1.d.ts +88 -6
  37. package/dist-types/protocols/Aws_json1_1.d.ts +9 -0
  38. package/dist-types/ts3.4/GameLift.d.ts +17 -0
  39. package/dist-types/ts3.4/GameLiftClient.d.ts +6 -0
  40. package/dist-types/ts3.4/commands/TerminateGameSessionCommand.d.ts +51 -0
  41. package/dist-types/ts3.4/commands/index.d.ts +1 -0
  42. package/dist-types/ts3.4/models/models_0.d.ts +2 -0
  43. package/dist-types/ts3.4/models/models_1.d.ts +16 -0
  44. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +12 -0
  45. package/package.json +6 -6
@@ -250,11 +250,11 @@ export interface AttributeValue {
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  * <ul>
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  * <li>
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  * <p>To upload a game server build directly to Amazon GameLift S3 storage using <code>CreateBuild</code>. To get access for this
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- * task, call <a>RequestUploadCredentials</a>.</p>
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+ * task, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html</a>.</p>
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  * </li>
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  * <li>
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  * <p>To remotely connect to an active Amazon GameLift fleet instances.
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- * To get remote access, call <a>GetComputeAccess</a>.</p>
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+ * To get remote access, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html</a>.</p>
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  * </li>
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  * </ul>
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  * @public
@@ -444,12 +444,12 @@ export interface CertificateConfiguration {
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  * <ul>
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  * <li>
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  * <p>
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- * <b>GENERATED</b> -- Generate a TLS/SSL certificate
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+ * <b>GENERATED</b> - Generate a TLS/SSL certificate
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  * for this fleet.</p>
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  * </li>
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  * <li>
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  * <p>
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- * <b>DISABLED</b> -- (default) Do not generate a
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+ * <b>DISABLED</b> - (default) Do not generate a
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  * TLS/SSL certificate for this fleet. </p>
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  * </li>
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  * </ul>
@@ -722,7 +722,7 @@ export type ComputeStatus = (typeof ComputeStatus)[keyof typeof ComputeStatus];
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  * <p>A unique identifier for a container in a container fleet compute. </p>
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  * <p>
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  * <b>Returned by:</b>
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- * <a>DescribeCompute</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute.html">DescribeCompute</a>
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  * </p>
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  * @public
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  */
@@ -1095,8 +1095,12 @@ export type ContainerDependencyCondition = (typeof ContainerDependencyCondition)
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  * <i>ContainerA</i> can't start until <i>ContainerB</i> has
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  * started. It also means that <i>ContainerA</i> must shut down before
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  * <i>ContainerB</i>.</p>
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- * <p>eiifcbfhgrdurhnucnufkgbnbnnerrvbtjvljdetkehc<b>Part of:</b>
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- * <a>GameServerContainerDefinition</a>, <a>GameServerContainerDefinitionInput</a>, <a>SupportContainerDefinition</a>, <a>SupportContainerDefinitionInput</a>
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+ * <p>
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+ * <b>Part of:</b>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">GameServerContainerDefinitionInput</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">SupportContainerDefinitionInput</a>
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  * </p>
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  * @public
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  */
@@ -1137,7 +1141,10 @@ export interface ContainerDependency {
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  * </p>
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  * <p>
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  * <b>Part of:</b>
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- * <a>GameServerContainerDefinition</a>, <a>GameServerContainerDefinitionInput</a>, <a>SupportContainerDefinition</a>, <a>SupportContainerDefinitionInput</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">GameServerContainerDefinitionInput</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">SupportContainerDefinitionInput</a>
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  * </p>
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  * @public
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  */
@@ -1219,8 +1226,8 @@ export type IpProtocol = (typeof IpProtocol)[keyof typeof IpProtocol];
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  /**
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  * <p>A range of IP addresses and port settings that allow inbound traffic to connect to
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  * processes on an instance in a fleet. Processes are assigned an IP address/port number
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- * combination, which must fall into the fleet's allowed ranges. For managed container fleets, the
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- * port settings must use the same port numbers as the fleet's connection ports. </p>
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+ * combination, which must fall into the fleet's allowed ranges.
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+ * </p>
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  * <p>For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging
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  * and one for UDP.</p>
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  * @public
@@ -1634,7 +1641,7 @@ export type ContainerMountPointAccessLevel = (typeof ContainerMountPointAccessLe
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  * <p>A mount point that binds a container to a file or directory on the host system. </p>
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  * <p>
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  * <b>Part of:</b>
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- * <a>GameServerContainerDefinition</a>, <a>GameServerContainerDefinitionInput</a>, <a>SupportContainerDefinition</a>, <a>SupportContainerDefinitionInput</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html</a>
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  * </p>
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  * @public
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  */
@@ -1661,7 +1668,7 @@ export interface ContainerMountPoint {
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  * </p>
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  * <p>
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  * <b>Part of:</b>
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- * <a>ContainerPortConfiguration</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerPortConfiguration.html">ContainerPortConfiguration</a>
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  * </p>
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  * @public
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  */
@@ -1690,7 +1697,10 @@ export interface ContainerPortRange {
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  * map to a container fleet's connection ports. </p>
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  * <p>
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  * <b>Part of:</b>
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- * <a>GameServerContainerDefinition</a>, <a>GameServerContainerDefinitionInput</a>, <a>SupportContainerDefinition</a>, <a>SupportContainerDefinitionInput</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">GameServerContainerDefinitionInput</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">SupportContainerDefinitionInput</a>
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  * </p>
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  * @public
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  */
@@ -1707,14 +1717,17 @@ export interface ContainerPortConfiguration {
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  * container is automatically considered essential; if an essential container fails, the entire
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  * container group restarts.</p>
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  * <p>You can update a container definition and deploy the updates to an existing fleet. When
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- * creating or updating a game server container group definition, use the property <a>GameServerContainerDefinitionInput</a>. </p>
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+ * creating or updating a game server container group definition, use the property
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput</a>. </p>
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  * <p>
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  * <b>Part of:</b>
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- * <a>ContainerGroupDefinition</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>
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  * </p>
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  * <p>
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  * <b>Returned by:</b>
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- * <a>DescribeContainerGroupDefinition</a>, <a>ListContainerGroupDefinitions</a>, <a>UpdateContainerGroupDefinition</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html">ListContainerGroupDefinitions</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
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  * </p>
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  * @public
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  */
@@ -1812,7 +1825,7 @@ export type ContainerGroupDefinitionStatus = (typeof ContainerGroupDefinitionSta
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  * </p>
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  * <p>
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  * <b>Part of:</b>
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- * <a>SupportContainerDefinition</a>, <a>SupportContainerDefinitionInput</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">SupportContainerDefinitionInput</a>
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  * </p>
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  * @public
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  */
@@ -1852,14 +1865,17 @@ export interface ContainerHealthCheck {
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  * server container group or a per-instance container group. Support containers don't run game
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  * server processes.</p>
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  * <p>You can update a support container definition and deploy the updates to an existing fleet.
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- * When creating or updating a game server container group definition, use the property <a>GameServerContainerDefinitionInput</a>. </p>
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+ * When creating or updating a game server container group definition, use the property
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">GameServerContainerDefinitionInput</a>. </p>
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  * <p>
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  * <b>Part of:</b>
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- * <a>ContainerGroupDefinition</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>
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  * </p>
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  * <p>
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  * <b>Returned by:</b>
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- * <a>DescribeContainerGroupDefinition</a>, <a>ListContainerGroupDefinitions</a>, <a>UpdateContainerGroupDefinition</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html">ListContainerGroupDefinitions</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
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  * </p>
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  * @public
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  */
@@ -1913,7 +1929,7 @@ export interface SupportContainerDefinition {
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  * memory allocation.</p>
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  * <p>
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  * <b>Related data type: </b>
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- * <a>ContainerGroupDefinition$TotalMemoryLimitMebibytes</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition TotalMemoryLimitMebibytes</a>
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  * </p>
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  * @public
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  */
@@ -1938,7 +1954,7 @@ export interface SupportContainerDefinition {
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  * reserved, the container shares the total vCPU limit for the container group.</p>
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  * <p>
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  * <b>Related data type: </b>
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- * <a>ContainerGroupDefinition$TotalVcpuLimit</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition TotalVcpuLimit</a>
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  * </p>
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  * @public
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  */
@@ -1950,11 +1966,13 @@ export interface SupportContainerDefinition {
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  * new versions. </p>
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  * <p>
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  * <b>Used with:</b>
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- * <a>CreateContainerGroupDefinition</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>
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  * </p>
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  * <p>
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  * <b>Returned by:</b>
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- * <a>DescribeContainerGroupDefinition</a>, <a>ListContainerGroupDefinitions</a>, <a>UpdateContainerGroupDefinition</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupDefinition.html">DescribeContainerGroupDefinition</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitions.html">ListContainerGroupDefinitions</a>,
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
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  * </p>
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  * @public
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  */
@@ -2072,11 +2090,11 @@ export interface ContainerGroupDefinition {
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  * <li>
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  * <p>An internal issue prevented Amazon GameLift from creating
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  * the container group definition resource. Delete the failed resource and call
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- * <a>CreateContainerGroupDefinition</a>again. </p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>again. </p>
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  * </li>
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  * <li>
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  * <p>An access-denied message means that you don't have permissions to access the container image on ECR. See
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html">
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html.html">
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  * IAM permission examples</a>
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  * for help setting up required IAM permissions for Amazon GameLift.</p>
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  * </li>
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  * instance.</p>
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  * <p>
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  * <b>Related to:</b>
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- * <a>ContainerAttribute</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerAttribute.html">ContainerAttribute</a>
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  * </p>
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  * <p>
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  * <b>Use with: </b>
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- * <a>GetComputeAccess</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html">GetComputeAccess</a>
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  * </p>
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  * @public
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  */
@@ -2290,10 +2308,11 @@ export interface CreateBuildInput {
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  */
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  StorageLocation?: S3Location | undefined;
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  /**
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- * <p>The environment that your game server binaries run on. This value determines the type
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- * of fleet resources that you use for this build. If your game build contains multiple
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- * executables, they all must run on the same operating system. This parameter is required,
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- * and there's no default value. You can't change a build's operating system later.</p>
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+ * <p>The operating system that your game server binaries run on. This value determines the
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+ * type of fleet resources that you use for this build. If your game build contains
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+ * multiple executables, they all must run on the same operating system. You must specify a
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+ * valid operating system in this request. There is no default value. You can't change a
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+ * build's operating system later.</p>
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  * <note>
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  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
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  * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
@@ -2389,7 +2408,10 @@ export interface CreateContainerFleetInput {
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  * your game server build and support software onto each fleet instance. You can specify
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  * the container group definition's name to use the latest version. Alternatively, provide
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  * an ARN value with a specific version number.</p>
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- * <p>Create a container group definition by calling <a>CreateContainerGroupDefinition</a>. This operation creates a <a>ContainerGroupDefinition</a> resource. </p>
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+ * <p>Create a container group definition by calling
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>.
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+ * This operation creates a
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a> resource. </p>
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  * @public
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  */
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  GameServerContainerGroupDefinitionName?: string | undefined;
@@ -2400,8 +2422,10 @@ export interface CreateContainerFleetInput {
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  * per-instance container group at any time. You can specify the container group
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  * definition's name to use the latest version. Alternatively, provide an ARN value with a
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  * specific version number. </p>
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- * <p>Create a container group definition by calling <a>CreateContainerGroupDefinition</a>.
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- * This operation creates a <a>ContainerGroupDefinition</a> resource.</p>
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+ * <p>Create a container group definition by calling
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html</a>.
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+ * This operation creates a
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html</a> resource.</p>
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  * @public
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  */
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  PerInstanceContainerGroupDefinitionName?: string | undefined;
@@ -2588,12 +2612,13 @@ export interface CreateContainerFleetOutput {
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  * <p>Describes the configuration for a container that runs your game server executable. This
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  * definition includes container configuration, resources, and start instructions. Use this data
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  * type when creating or updating a game server container group definition. For properties of a
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- * deployed container, see <a>GameServerContainerDefinition</a>. A game server
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+ * deployed container, see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>. A game server
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  * container is automatically considered essential; if an essential container fails, the entire
2593
2617
  * container group restarts.</p>
2594
2618
  * <p>
2595
2619
  * <b>Use with: </b>
2596
- * <a>CreateContainerGroupDefinition</a>, <a>UpdateContainerGroupDefinition</a>
2620
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
2621
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
2597
2622
  * </p>
2598
2623
  * @public
2599
2624
  */
@@ -2678,10 +2703,11 @@ export interface GameServerContainerDefinitionInput {
2678
2703
  * don't run game server processes.</p>
2679
2704
  * <p>This definition includes container configuration, resources, and start instructions. Use
2680
2705
  * this data type when creating or updating a container group definition. For properties of a
2681
- * deployed support container, see <a>SupportContainerDefinition</a>.</p>
2706
+ * deployed support container, see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>.</p>
2682
2707
  * <p>
2683
2708
  * <b>Use with: </b>
2684
- * <a>CreateContainerGroupDefinition</a>, <a>UpdateContainerGroupDefinition</a>
2709
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
2710
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
2685
2711
  * </p>
2686
2712
  * @public
2687
2713
  */
@@ -2766,7 +2792,7 @@ export interface SupportContainerDefinitionInput {
2766
2792
  * allocation. </p>
2767
2793
  * <p>
2768
2794
  * <b>Related data type: </b>
2769
- * <a>ContainerGroupDefinition</a> TotalMemoryLimitMebibytes<code></code>
2795
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>TotalMemoryLimitMebibytes<code></code>
2770
2796
  * </p>
2771
2797
  * @public
2772
2798
  */
@@ -2787,7 +2813,7 @@ export interface SupportContainerDefinitionInput {
2787
2813
  * shares the container group's total vCPU limit. </p>
2788
2814
  * <p>
2789
2815
  * <b>Related data type: </b>
2790
- * <a>ContainerGroupDefinition</a> TotalCpuLimit
2816
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a> TotalCpuLimit
2791
2817
  * </p>
2792
2818
  * @public
2793
2819
  */
@@ -2996,9 +3022,9 @@ export interface RuntimeConfiguration {
2996
3022
  */
2997
3023
  ServerProcesses?: ServerProcess[] | undefined;
2998
3024
  /**
2999
- * <p>The number of game sessions in status <code>ACTIVATING</code> to allow on an instance.
3000
- * This setting limits the instance resources that can be used for new game activations at
3001
- * any one time.</p>
3025
+ * <p>The number of game sessions in status <code>ACTIVATING</code> to allow on an
3026
+ * instance or compute. This setting limits the instance resources that can be
3027
+ * used for new game activations at any one time.</p>
3002
3028
  * @public
3003
3029
  */
3004
3030
  MaxConcurrentGameSessionActivations?: number | undefined;
@@ -3076,9 +3102,8 @@ export interface CreateFleetInput {
3076
3102
  EC2InstanceType?: EC2InstanceType | undefined;
3077
3103
  /**
3078
3104
  * <p>The IP address ranges and port settings that allow inbound traffic to access game
3079
- * server processes and other processes on this fleet. Set this parameter for managed EC2
3080
- * fleets. You can leave this parameter empty when creating the fleet, but you must call
3081
- * <a>UpdateFleetPortSettings</a> to set it before players can connect to game sessions.
3105
+ * server processes and other processes on this fleet. Set this parameter for managed EC2 fleets. You can leave this parameter empty when creating the fleet, but you must call
3106
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings">https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings</a> to set it before players can connect to game sessions.
3082
3107
  * As a best practice, we recommend
3083
3108
  * opening ports for remote access only when you need them and closing them when you're finished.
3084
3109
  * For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.</p>
@@ -3215,9 +3240,9 @@ export interface CreateFleetInput {
3215
3240
  * </li>
3216
3241
  * <li>
3217
3242
  * <p>
3218
- * <code>ANYWHERE</code> – Your game server
3219
- * and supporting software is deployed to compute resources that are provided and
3220
- * managed by you. With this compute type, you can also set the
3243
+ * <code>ANYWHERE</code> – Game servers
3244
+ * and supporting software are deployed to compute resources that you provide and
3245
+ * manage. With this compute type, you can also set the
3221
3246
  * <code>AnywhereConfiguration</code> parameter.</p>
3222
3247
  * </li>
3223
3248
  * </ul>
@@ -3288,7 +3313,7 @@ export type FleetAction = (typeof FleetAction)[keyof typeof FleetAction];
3288
3313
  * </ul>
3289
3314
  * <p>
3290
3315
  * <b>Returned by:</b>
3291
- * <a>DescribeFleetAttributes</a>
3316
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetAttributes">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetAttributes</a>
3292
3317
  * </p>
3293
3318
  * @public
3294
3319
  */
@@ -3314,8 +3339,8 @@ export interface FleetAttributes {
3314
3339
  * <p>The Amazon EC2 instance type that the fleet uses. Instance type determines the computing
3315
3340
  * resources of each instance in the fleet, including CPU, memory, storage, and networking
3316
3341
  * capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance
3317
- * Types</a> for detailed descriptions. This attribute is used with
3318
- * fleets where <code>ComputeType</code> is "EC2".</p>
3342
+ * Types</a> for detailed descriptions. This attribute is used with fleets where
3343
+ * <code>ComputeType</code> is <code>EC2</code>.</p>
3319
3344
  * @public
3320
3345
  */
3321
3346
  InstanceType?: EC2InstanceType | undefined;
@@ -3424,8 +3449,8 @@ export interface FleetAttributes {
3424
3449
  LogPaths?: string[] | undefined;
3425
3450
  /**
3426
3451
  * <p>The type of game session protection to set on all new instances that are started in
3427
- * the fleet. This attribute is used with
3428
- * fleets where <code>ComputeType</code> is "EC2".</p>
3452
+ * the fleet. This attribute is used with fleets where <code>ComputeType</code> is
3453
+ * <code>EC2</code>.</p>
3429
3454
  * <ul>
3430
3455
  * <li>
3431
3456
  * <p>
@@ -3444,15 +3469,17 @@ export interface FleetAttributes {
3444
3469
  NewGameSessionProtectionPolicy?: ProtectionPolicy | undefined;
3445
3470
  /**
3446
3471
  * <p>The operating system of the fleet's computing resources. A fleet's operating system is
3447
- * determined by the OS of the build or script that is deployed on this fleet.
3448
- * This attribute is used with
3449
- * fleets where <code>ComputeType</code> is "EC2".</p>
3472
+ * determined by the OS of the build or script that is deployed on this fleet. This
3473
+ * attribute is used with fleets where <code>ComputeType</code> is
3474
+ * <code>EC2</code>.</p>
3450
3475
  * <note>
3451
- * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
3452
- * For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x,
3453
- * first update the game server build to server SDK 5.x, and then deploy to AL2023
3454
- * instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
3455
- * Migrate to Amazon GameLift server SDK version 5.</a>
3476
+ * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
3477
+ * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
3478
+ * For game servers
3479
+ * that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the
3480
+ * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
3481
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
3482
+ * Migrate to Amazon GameLift server SDK version 5.</a>
3456
3483
  * </p>
3457
3484
  * </note>
3458
3485
  * @public
@@ -3472,15 +3499,14 @@ export interface FleetAttributes {
3472
3499
  /**
3473
3500
  * <p>Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch,
3474
3501
  * you can view aggregated metrics for fleets that are in a metric group. A fleet can be
3475
- * included in only one metric group at a time. This attribute is used with
3476
- * fleets where <code>ComputeType</code> is "EC2".</p>
3502
+ * included in only one metric group at a time. This attribute is used with fleets where
3503
+ * <code>ComputeType</code> is <code>EC2</code>.</p>
3477
3504
  * @public
3478
3505
  */
3479
3506
  MetricGroups?: string[] | undefined;
3480
3507
  /**
3481
- * <p>A list of fleet activity that has been suspended using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a>.
3482
- * This includes fleet auto-scaling. This attribute is used with
3483
- * fleets where <code>ComputeType</code> is "EC2".</p>
3508
+ * <p>A list of fleet activity that has been suspended using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a>. This includes fleet auto-scaling. This attribute is used
3509
+ * with fleets where <code>ComputeType</code> is <code>EC2</code>.</p>
3484
3510
  * @public
3485
3511
  */
3486
3512
  StoppedActions?: FleetAction[] | undefined;
@@ -3491,8 +3517,8 @@ export interface FleetAttributes {
3491
3517
  * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
3492
3518
  * Learn more about using on-box credentials for your game servers at
3493
3519
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
3494
- * Access external resources from a game server</a>. This attribute is used with
3495
- * fleets where <code>ComputeType</code> is "EC2".</p>
3520
+ * Access external resources from a game server</a>. This attribute is used with fleets where <code>ComputeType</code> is
3521
+ * <code>EC2</code>.</p>
3496
3522
  * @public
3497
3523
  */
3498
3524
  InstanceRoleArn?: string | undefined;
@@ -3510,19 +3536,17 @@ export interface FleetAttributes {
3510
3536
  */
3511
3537
  ComputeType?: ComputeType | undefined;
3512
3538
  /**
3513
- * <p>Amazon GameLift Anywhere configuration options.</p>
3539
+ * <p>A set of attributes that are specific to an Anywhere fleet.</p>
3514
3540
  * @public
3515
3541
  */
3516
3542
  AnywhereConfiguration?: AnywhereConfiguration | undefined;
3517
3543
  /**
3518
- * <p>Indicates that fleet instances maintain a shared credentials file for the IAM role
3519
- * defined in <code>InstanceRoleArn</code>. Shared credentials allow applications that are
3520
- * deployed with the game server executable to communicate with other Amazon Web Services resources. This property is used
3521
- * only when the game server is integrated with the
3522
- * server SDK version 5.x. For more information about using shared credentials, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html"> Communicate
3523
- * with other Amazon Web Services resources from your fleets</a>.
3524
- * This attribute is used with
3525
- * fleets where <code>ComputeType</code> is "EC2".</p>
3544
+ * <p>Indicates that fleet instances maintain a shared credentials file for the IAM role defined in <code>InstanceRoleArn</code>. Shared credentials allow
3545
+ * applications that are deployed with the game server executable to communicate with other
3546
+ * Amazon Web Services resources. This property is used only when the game server is integrated with the
3547
+ * server SDK version 5.x. For more information about using shared credentials, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html"> Communicate
3548
+ * with other Amazon Web Services resources from your fleets</a>. This attribute is used with
3549
+ * fleets where <code>ComputeType</code> is <code>EC2</code>.</p>
3526
3550
  * @public
3527
3551
  */
3528
3552
  InstanceRoleCredentialsProvider?: InstanceRoleCredentialsProvider | undefined;
@@ -4217,15 +4241,14 @@ export interface CreateGameServerGroupOutput {
4217
4241
  GameServerGroup?: GameServerGroup | undefined;
4218
4242
  }
4219
4243
  /**
4220
- * <p>This key-value pair can store custom data about a game session.
4221
- * For example, you might use a <code>GameProperty</code> to track a game session's map, level of difficulty, or remaining time.
4222
- * The difficulty level could be specified like this: <code>\{"Key": "difficulty", "Value":"Novice"\}</code>.
4223
- * </p>
4224
- * <p>
4225
- * You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can't delete game properties from a game session.
4226
- * </p>
4227
- * <p>For examples of working with game properties, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties">Create a game session with properties</a>.
4228
- * </p>
4244
+ * <p>This key-value pair can store custom data about a game session. For example, you might
4245
+ * use a <code>GameProperty</code> to track a game session's map, level of difficulty, or
4246
+ * remaining time. The difficulty level could be specified like this: <code>\{"Key":
4247
+ * "difficulty", "Value":"Novice"\}</code>. </p>
4248
+ * <p> You can set game properties when creating a game session. You can also modify game
4249
+ * properties of an active game session. When searching for game sessions, you can filter
4250
+ * on game property keys and values. You can't delete game properties from a game session. </p>
4251
+ * <p>For examples of working with game properties, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties">Create a game session with properties</a>. </p>
4229
4252
  * @public
4230
4253
  */
4231
4254
  export interface GameProperty {
@@ -4360,7 +4383,9 @@ export type GameSessionStatus = (typeof GameSessionStatus)[keyof typeof GameSess
4360
4383
  * @enum
4361
4384
  */
4362
4385
  export declare const GameSessionStatusReason: {
4386
+ readonly FORCE_TERMINATED: "FORCE_TERMINATED";
4363
4387
  readonly INTERRUPTED: "INTERRUPTED";
4388
+ readonly TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE";
4364
4389
  };
4365
4390
  /**
4366
4391
  * @public
@@ -4427,9 +4452,27 @@ export interface GameSession {
4427
4452
  */
4428
4453
  Status?: GameSessionStatus | undefined;
4429
4454
  /**
4430
- * <p>Provides additional information about game session status. <code>INTERRUPTED</code>
4431
- * indicates that the game session was hosted on a spot instance that was reclaimed,
4432
- * causing the active game session to be terminated.</p>
4455
+ * <p>Provides additional information about game session status. </p>
4456
+ * <ul>
4457
+ * <li>
4458
+ * <p>
4459
+ * <code>INTERRUPTED</code> -- The game session was hosted on an EC2 Spot instance that was
4460
+ * reclaimed, causing the active game session to be stopped.</p>
4461
+ * </li>
4462
+ * <li>
4463
+ * <p>
4464
+ * <code>TRIGGERED_ON_PROCESS_TERMINATE</code> – The game session was stopped by calling
4465
+ * <code>TerminateGameSession</code> with the termination mode
4466
+ * <code>TRIGGER_ON_PROCESS_TERMINATE</code>. </p>
4467
+ * </li>
4468
+ * <li>
4469
+ * <p>
4470
+ * <code>FORCE_TERMINATED</code> – The game session was stopped by calling
4471
+ * <code>TerminateGameSession</code> with the termination mode
4472
+ * <code>FORCE_TERMINATE</code>. </p>
4473
+ * </li>
4474
+ * </ul>
4475
+ * <p></p>
4433
4476
  * @public
4434
4477
  */
4435
4478
  StatusReason?: GameSessionStatusReason | undefined;
@@ -4466,7 +4509,7 @@ export interface GameSession {
4466
4509
  */
4467
4510
  Port?: number | undefined;
4468
4511
  /**
4469
- * <p>Indicates whether or not the game session is accepting new players.</p>
4512
+ * <p>Indicates whether the game session is accepting new players.</p>
4470
4513
  * @public
4471
4514
  */
4472
4515
  PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | undefined;
@@ -4840,7 +4883,7 @@ export interface CreateLocationInput {
4840
4883
  Tags?: Tag[] | undefined;
4841
4884
  }
4842
4885
  /**
4843
- * <p>Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to <a>CreateLocation</a>.</p>
4886
+ * <p>Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation">https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation</a>.</p>
4844
4887
  * @public
4845
4888
  */
4846
4889
  export interface LocationModel {
@@ -6346,7 +6389,7 @@ export interface DescribeFleetCapacityInput {
6346
6389
  * process, then the fleet has the capacity to run host 50 game sessions at a time. </p>
6347
6390
  * <p>
6348
6391
  * <b>Returned by:</b>
6349
- * <a>DescribeFleetCapacity</a>, <a>DescribeFleetLocationCapacity</a>
6392
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html</a>
6350
6393
  * </p>
6351
6394
  * @public
6352
6395
  */
@@ -6526,19 +6569,21 @@ export interface FleetDeployment {
6526
6569
  GameServerBinaryArn?: string | undefined;
6527
6570
  /**
6528
6571
  * <p>The unique identifier for the version of the game server container group definition to
6529
- * roll back to if deployment fails.</p>
6572
+ * roll back to if deployment fails. Amazon GameLift sets this property to the container group definition
6573
+ * version that the fleet used when it was last active.</p>
6530
6574
  * @public
6531
6575
  */
6532
6576
  RollbackGameServerBinaryArn?: string | undefined;
6533
6577
  /**
6534
6578
  * <p>The unique identifier for the version of the per-instance container group definition
6535
- * that is being deployed.</p>
6579
+ * that is being deployed. </p>
6536
6580
  * @public
6537
6581
  */
6538
6582
  PerInstanceBinaryArn?: string | undefined;
6539
6583
  /**
6540
6584
  * <p>The unique identifier for the version of the per-instance container group definition
6541
- * to roll back to if deployment fails.</p>
6585
+ * to roll back to if deployment fails. Amazon GameLift sets this property to the container group definition
6586
+ * version that the fleet used when it was last active.</p>
6542
6587
  * @public
6543
6588
  */
6544
6589
  RollbackPerInstanceBinaryArn?: string | undefined;
@@ -6900,19 +6945,6 @@ export interface Event {
6900
6945
  * </li>
6901
6946
  * </ul>
6902
6947
  * <p>
6903
- * <b>Container group events:</b>
6904
- * </p>
6905
- * <ul>
6906
- * <li>
6907
- * <p>CONTAINER_GROUP_REGISTRATION_FAILED – A game server container group started, but
6908
- * timed out before calling <code>RegisterCompute</code>. </p>
6909
- * </li>
6910
- * <li>
6911
- * <p>CONTAINER_GROUP_CRASHED A game server container group started and terminated without
6912
- * calling <code>RegisterCompute</code>.</p>
6913
- * </li>
6914
- * </ul>
6915
- * <p>
6916
6948
  * <b>Spot instance events:</b>
6917
6949
  * </p>
6918
6950
  * <ul>
@@ -7629,7 +7661,7 @@ export type GameSessionPlacementState = (typeof GameSessionPlacementState)[keyof
7629
7661
  * active and ready to accept players until placement status reaches
7630
7662
  * <code>FULFILLED</code>. When the placement is in <code>PENDING</code> status,
7631
7663
  * Amazon GameLift may attempt to place a game session multiple times before succeeding. With
7632
- * each attempt it creates a <a>GameSession</a> object and updates this
7664
+ * each attempt it creates a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession</a> object and updates this
7633
7665
  * placement object with the new game session properties..</p>
7634
7666
  * </note>
7635
7667
  * @public
@@ -7667,7 +7699,7 @@ export interface GameSessionPlacement {
7667
7699
  * <li>
7668
7700
  * <p>
7669
7701
  * <b>TIMED_OUT</b> -- A new game session was not
7670
- * successfully created before the time limit expired. You can resubmit as a new
7702
+ * successfully created before the time limit expired. You can resubmit the
7671
7703
  * placement request as needed.</p>
7672
7704
  * </li>
7673
7705
  * <li>
@@ -9040,7 +9072,7 @@ export interface GetComputeAccessInput {
9040
9072
  /**
9041
9073
  * <p>A unique identifier for the compute resource that you want to connect to. For an EC2
9042
9074
  * fleet compute, use the instance ID. Use
9043
- * <a>ListCompute</a> to retrieve compute identifiers.</p>
9075
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html</a> to retrieve compute identifiers.</p>
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  * @public
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  */
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  ComputeName: string | undefined;
@@ -9189,7 +9221,7 @@ export interface GetInstanceAccessInput {
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  /**
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  * <p>A set of credentials that allow remote access to an instance in an EC2 managed fleet.
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  * These credentials are returned in response to a call to
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- * <a>GetInstanceAccess</a>, which requests access for instances that are running
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess</a>, which requests access for instances that are running
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  * game servers with the Amazon GameLift server SDK version 4.x or earlier.</p>
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  * @public
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  */
@@ -9209,7 +9241,7 @@ export interface InstanceCredentials {
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  /**
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  * <p>Information and credentials that you can use to remotely connect to an instance in an
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  * EC2 managed fleet. This data type is returned in response to a call to
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- * <a>GetInstanceAccess</a>. </p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess</a>. </p>
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  * @public
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  */
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  export interface InstanceAccess {