@aws-sdk/client-gamelift 3.716.0 → 3.721.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -0
- package/dist-cjs/index.js +56 -1
- package/dist-es/GameLift.js +2 -0
- package/dist-es/commands/TerminateGameSessionCommand.js +23 -0
- package/dist-es/commands/index.js +1 -0
- package/dist-es/models/models_0.js +2 -0
- package/dist-es/models/models_1.js +8 -0
- package/dist-es/protocols/Aws_json1_1.js +24 -0
- package/dist-types/GameLift.d.ts +7 -0
- package/dist-types/GameLiftClient.d.ts +3 -2
- package/dist-types/commands/CreateBuildCommand.d.ts +21 -27
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +2 -2
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameSessionCommand.d.ts +2 -2
- package/dist-types/commands/CreateScriptCommand.d.ts +12 -9
- package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +17 -2
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +2 -3
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -3
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
- package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -11
- package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +3 -7
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +3 -3
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
- package/dist-types/commands/TerminateGameSessionCommand.d.ts +160 -0
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +0 -2
- package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/index.d.ts +1 -0
- package/dist-types/models/models_0.d.ts +147 -115
- package/dist-types/models/models_1.d.ts +88 -6
- package/dist-types/protocols/Aws_json1_1.d.ts +9 -0
- package/dist-types/ts3.4/GameLift.d.ts +17 -0
- package/dist-types/ts3.4/GameLiftClient.d.ts +6 -0
- package/dist-types/ts3.4/commands/TerminateGameSessionCommand.d.ts +51 -0
- package/dist-types/ts3.4/commands/index.d.ts +1 -0
- package/dist-types/ts3.4/models/models_0.d.ts +2 -0
- package/dist-types/ts3.4/models/models_1.d.ts +16 -0
- package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +12 -0
- package/package.json +6 -6
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@@ -250,11 +250,11 @@ export interface AttributeValue {
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* <ul>
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* <li>
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* <p>To upload a game server build directly to Amazon GameLift S3 storage using <code>CreateBuild</code>. To get access for this
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* task, call <a>
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* task, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html</a>.</p>
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* </li>
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* <li>
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* <p>To remotely connect to an active Amazon GameLift fleet instances.
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* To get remote access, call <a>
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* To get remote access, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html</a>.</p>
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* </li>
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* </ul>
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* @public
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@@ -444,12 +444,12 @@ export interface CertificateConfiguration {
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* <ul>
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* <li>
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* <p>
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* <b>GENERATED</b>
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* <b>GENERATED</b> - Generate a TLS/SSL certificate
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* for this fleet.</p>
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* </li>
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* <li>
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* <p>
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* <b>DISABLED</b>
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* <b>DISABLED</b> - (default) Do not generate a
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* TLS/SSL certificate for this fleet. </p>
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* </li>
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* </ul>
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* <p>A unique identifier for a container in a container fleet compute. </p>
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* <p>
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* <b>Returned by:</b>
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* <a>DescribeCompute</a>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute.html">DescribeCompute</a>
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* </p>
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*/
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* <i>ContainerA</i> can't start until <i>ContainerB</i> has
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* started. It also means that <i>ContainerA</i> must shut down before
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* <i>ContainerB</i>.</p>
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* <
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* <p>
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* <b>Part of:</b>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">GameServerContainerDefinitionInput</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">SupportContainerDefinitionInput</a>
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* </p>
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* @public
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*/
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* <a>GameServerContainerDefinition</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">GameServerContainerDefinitionInput</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>,
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">SupportContainerDefinitionInput</a>
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* </p>
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* @public
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*/
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/**
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* <p>A range of IP addresses and port settings that allow inbound traffic to connect to
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* processes on an instance in a fleet. Processes are assigned an IP address/port number
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* combination, which must fall into the fleet's allowed ranges.
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* combination, which must fall into the fleet's allowed ranges.
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* </p>
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* <p>For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging
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* and one for UDP.</p>
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* @public
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* <p>A mount point that binds a container to a file or directory on the host system. </p>
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* <b>Part of:</b>
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* <a>GameServerContainerDefinition</a>, <a>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinitionInput.html</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinitionInput.html</a>
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* </p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerPortConfiguration.html">ContainerPortConfiguration</a>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerAttribute.html">ContainerAttribute</a>
|
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* </p>
|
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* <p>
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* <b>Use with: </b>
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-
* <a>GetComputeAccess</a>
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html">GetComputeAccess</a>
|
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* </p>
|
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* @public
|
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*/
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@@ -2290,10 +2308,11 @@ export interface CreateBuildInput {
|
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*/
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StorageLocation?: S3Location | undefined;
|
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/**
|
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* <p>The
|
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|
-
* of fleet resources that you use for this build. If your game build contains
|
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-
* executables, they all must run on the same operating system.
|
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|
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*
|
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+
* <p>The operating system that your game server binaries run on. This value determines the
|
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|
+
* type of fleet resources that you use for this build. If your game build contains
|
|
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|
+
* multiple executables, they all must run on the same operating system. You must specify a
|
|
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|
+
* valid operating system in this request. There is no default value. You can't change a
|
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|
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* build's operating system later.</p>
|
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* <note>
|
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* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
|
|
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* the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
|
|
@@ -2389,7 +2408,10 @@ export interface CreateContainerFleetInput {
|
|
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* your game server build and support software onto each fleet instance. You can specify
|
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* the container group definition's name to use the latest version. Alternatively, provide
|
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|
* an ARN value with a specific version number.</p>
|
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* <p>Create a container group definition by calling
|
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|
+
* <p>Create a container group definition by calling
|
|
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|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>.
|
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|
+
* This operation creates a
|
|
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|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a> resource. </p>
|
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* @public
|
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*/
|
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|
GameServerContainerGroupDefinitionName?: string | undefined;
|
|
@@ -2400,8 +2422,10 @@ export interface CreateContainerFleetInput {
|
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* per-instance container group at any time. You can specify the container group
|
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* definition's name to use the latest version. Alternatively, provide an ARN value with a
|
|
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|
* specific version number. </p>
|
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|
-
* <p>Create a container group definition by calling
|
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|
-
*
|
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+
* <p>Create a container group definition by calling
|
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|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html</a>.
|
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+
* This operation creates a
|
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|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html</a> resource.</p>
|
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* @public
|
|
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|
*/
|
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|
PerInstanceContainerGroupDefinitionName?: string | undefined;
|
|
@@ -2588,12 +2612,13 @@ export interface CreateContainerFleetOutput {
|
|
|
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|
* <p>Describes the configuration for a container that runs your game server executable. This
|
|
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|
* definition includes container configuration, resources, and start instructions. Use this data
|
|
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|
* type when creating or updating a game server container group definition. For properties of a
|
|
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|
-
* deployed container, see <a>GameServerContainerDefinition</a>. A game server
|
|
2615
|
+
* deployed container, see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>. A game server
|
|
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|
* container is automatically considered essential; if an essential container fails, the entire
|
|
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2617
|
* container group restarts.</p>
|
|
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2618
|
* <p>
|
|
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|
* <b>Use with: </b>
|
|
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|
-
* <a>CreateContainerGroupDefinition</a>,
|
|
2620
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
|
|
2621
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
|
|
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|
* </p>
|
|
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|
* @public
|
|
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|
*/
|
|
@@ -2678,10 +2703,11 @@ export interface GameServerContainerDefinitionInput {
|
|
|
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|
* don't run game server processes.</p>
|
|
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2704
|
* <p>This definition includes container configuration, resources, and start instructions. Use
|
|
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2705
|
* this data type when creating or updating a container group definition. For properties of a
|
|
2681
|
-
* deployed support container, see <a>SupportContainerDefinition</a>.</p>
|
|
2706
|
+
* deployed support container, see <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_SupportContainerDefinition.html">SupportContainerDefinition</a>.</p>
|
|
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2707
|
* <p>
|
|
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2708
|
* <b>Use with: </b>
|
|
2684
|
-
* <a>CreateContainerGroupDefinition</a>,
|
|
2709
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>,
|
|
2710
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>
|
|
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|
* </p>
|
|
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|
* @public
|
|
2687
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|
*/
|
|
@@ -2766,7 +2792,7 @@ export interface SupportContainerDefinitionInput {
|
|
|
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|
* allocation. </p>
|
|
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2793
|
* <p>
|
|
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|
* <b>Related data type: </b>
|
|
2769
|
-
* <a>ContainerGroupDefinition</a>
|
|
2795
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>TotalMemoryLimitMebibytes<code></code>
|
|
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|
* </p>
|
|
2771
2797
|
* @public
|
|
2772
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|
*/
|
|
@@ -2787,7 +2813,7 @@ export interface SupportContainerDefinitionInput {
|
|
|
2787
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|
* shares the container group's total vCPU limit. </p>
|
|
2788
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|
* <p>
|
|
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|
* <b>Related data type: </b>
|
|
2790
|
-
* <a>ContainerGroupDefinition</a> TotalCpuLimit
|
|
2816
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a> TotalCpuLimit
|
|
2791
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|
* </p>
|
|
2792
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|
* @public
|
|
2793
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|
*/
|
|
@@ -2996,9 +3022,9 @@ export interface RuntimeConfiguration {
|
|
|
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|
*/
|
|
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3023
|
ServerProcesses?: ServerProcess[] | undefined;
|
|
2998
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|
/**
|
|
2999
|
-
* <p>The number of game sessions in status <code>ACTIVATING</code> to allow on an
|
|
3000
|
-
* This setting limits the instance resources that can be
|
|
3001
|
-
* any one time.</p>
|
|
3025
|
+
* <p>The number of game sessions in status <code>ACTIVATING</code> to allow on an
|
|
3026
|
+
* instance or compute. This setting limits the instance resources that can be
|
|
3027
|
+
* used for new game activations at any one time.</p>
|
|
3002
3028
|
* @public
|
|
3003
3029
|
*/
|
|
3004
3030
|
MaxConcurrentGameSessionActivations?: number | undefined;
|
|
@@ -3076,9 +3102,8 @@ export interface CreateFleetInput {
|
|
|
3076
3102
|
EC2InstanceType?: EC2InstanceType | undefined;
|
|
3077
3103
|
/**
|
|
3078
3104
|
* <p>The IP address ranges and port settings that allow inbound traffic to access game
|
|
3079
|
-
* server processes and other processes on this fleet. Set this parameter for managed EC2
|
|
3080
|
-
*
|
|
3081
|
-
* <a>UpdateFleetPortSettings</a> to set it before players can connect to game sessions.
|
|
3105
|
+
* server processes and other processes on this fleet. Set this parameter for managed EC2 fleets. You can leave this parameter empty when creating the fleet, but you must call
|
|
3106
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings">https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings</a> to set it before players can connect to game sessions.
|
|
3082
3107
|
* As a best practice, we recommend
|
|
3083
3108
|
* opening ports for remote access only when you need them and closing them when you're finished.
|
|
3084
3109
|
* For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges.</p>
|
|
@@ -3215,9 +3240,9 @@ export interface CreateFleetInput {
|
|
|
3215
3240
|
* </li>
|
|
3216
3241
|
* <li>
|
|
3217
3242
|
* <p>
|
|
3218
|
-
* <code>ANYWHERE</code> –
|
|
3219
|
-
* and supporting software
|
|
3220
|
-
*
|
|
3243
|
+
* <code>ANYWHERE</code> – Game servers
|
|
3244
|
+
* and supporting software are deployed to compute resources that you provide and
|
|
3245
|
+
* manage. With this compute type, you can also set the
|
|
3221
3246
|
* <code>AnywhereConfiguration</code> parameter.</p>
|
|
3222
3247
|
* </li>
|
|
3223
3248
|
* </ul>
|
|
@@ -3288,7 +3313,7 @@ export type FleetAction = (typeof FleetAction)[keyof typeof FleetAction];
|
|
|
3288
3313
|
* </ul>
|
|
3289
3314
|
* <p>
|
|
3290
3315
|
* <b>Returned by:</b>
|
|
3291
|
-
* <a>
|
|
3316
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetAttributes">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetAttributes</a>
|
|
3292
3317
|
* </p>
|
|
3293
3318
|
* @public
|
|
3294
3319
|
*/
|
|
@@ -3314,8 +3339,8 @@ export interface FleetAttributes {
|
|
|
3314
3339
|
* <p>The Amazon EC2 instance type that the fleet uses. Instance type determines the computing
|
|
3315
3340
|
* resources of each instance in the fleet, including CPU, memory, storage, and networking
|
|
3316
3341
|
* capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance
|
|
3317
|
-
* Types</a> for detailed descriptions. This attribute is used with
|
|
3318
|
-
*
|
|
3342
|
+
* Types</a> for detailed descriptions. This attribute is used with fleets where
|
|
3343
|
+
* <code>ComputeType</code> is <code>EC2</code>.</p>
|
|
3319
3344
|
* @public
|
|
3320
3345
|
*/
|
|
3321
3346
|
InstanceType?: EC2InstanceType | undefined;
|
|
@@ -3424,8 +3449,8 @@ export interface FleetAttributes {
|
|
|
3424
3449
|
LogPaths?: string[] | undefined;
|
|
3425
3450
|
/**
|
|
3426
3451
|
* <p>The type of game session protection to set on all new instances that are started in
|
|
3427
|
-
* the fleet.
|
|
3428
|
-
*
|
|
3452
|
+
* the fleet. This attribute is used with fleets where <code>ComputeType</code> is
|
|
3453
|
+
* <code>EC2</code>.</p>
|
|
3429
3454
|
* <ul>
|
|
3430
3455
|
* <li>
|
|
3431
3456
|
* <p>
|
|
@@ -3444,15 +3469,17 @@ export interface FleetAttributes {
|
|
|
3444
3469
|
NewGameSessionProtectionPolicy?: ProtectionPolicy | undefined;
|
|
3445
3470
|
/**
|
|
3446
3471
|
* <p>The operating system of the fleet's computing resources. A fleet's operating system is
|
|
3447
|
-
* determined by the OS of the build or script that is deployed on this fleet.
|
|
3448
|
-
*
|
|
3449
|
-
*
|
|
3472
|
+
* determined by the OS of the build or script that is deployed on this fleet. This
|
|
3473
|
+
* attribute is used with fleets where <code>ComputeType</code> is
|
|
3474
|
+
* <code>EC2</code>.</p>
|
|
3450
3475
|
* <note>
|
|
3451
|
-
* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
|
|
3452
|
-
*
|
|
3453
|
-
*
|
|
3454
|
-
*
|
|
3455
|
-
*
|
|
3476
|
+
* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
|
|
3477
|
+
* the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
|
|
3478
|
+
* For game servers
|
|
3479
|
+
* that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the
|
|
3480
|
+
* game server build to server SDK 5.x, and then deploy to AL2023 instances. See
|
|
3481
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
|
|
3482
|
+
* Migrate to Amazon GameLift server SDK version 5.</a>
|
|
3456
3483
|
* </p>
|
|
3457
3484
|
* </note>
|
|
3458
3485
|
* @public
|
|
@@ -3472,15 +3499,14 @@ export interface FleetAttributes {
|
|
|
3472
3499
|
/**
|
|
3473
3500
|
* <p>Name of a metric group that metrics for this fleet are added to. In Amazon CloudWatch,
|
|
3474
3501
|
* you can view aggregated metrics for fleets that are in a metric group. A fleet can be
|
|
3475
|
-
* included in only one metric group at a time.
|
|
3476
|
-
*
|
|
3502
|
+
* included in only one metric group at a time. This attribute is used with fleets where
|
|
3503
|
+
* <code>ComputeType</code> is <code>EC2</code>.</p>
|
|
3477
3504
|
* @public
|
|
3478
3505
|
*/
|
|
3479
3506
|
MetricGroups?: string[] | undefined;
|
|
3480
3507
|
/**
|
|
3481
|
-
* <p>A list of fleet activity that has been suspended using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a>.
|
|
3482
|
-
*
|
|
3483
|
-
* fleets where <code>ComputeType</code> is "EC2".</p>
|
|
3508
|
+
* <p>A list of fleet activity that has been suspended using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a>. This includes fleet auto-scaling. This attribute is used
|
|
3509
|
+
* with fleets where <code>ComputeType</code> is <code>EC2</code>.</p>
|
|
3484
3510
|
* @public
|
|
3485
3511
|
*/
|
|
3486
3512
|
StoppedActions?: FleetAction[] | undefined;
|
|
@@ -3491,8 +3517,8 @@ export interface FleetAttributes {
|
|
|
3491
3517
|
* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
|
|
3492
3518
|
* Learn more about using on-box credentials for your game servers at
|
|
3493
3519
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
|
|
3494
|
-
* Access external resources from a game server</a>.
|
|
3495
|
-
*
|
|
3520
|
+
* Access external resources from a game server</a>. This attribute is used with fleets where <code>ComputeType</code> is
|
|
3521
|
+
* <code>EC2</code>.</p>
|
|
3496
3522
|
* @public
|
|
3497
3523
|
*/
|
|
3498
3524
|
InstanceRoleArn?: string | undefined;
|
|
@@ -3510,19 +3536,17 @@ export interface FleetAttributes {
|
|
|
3510
3536
|
*/
|
|
3511
3537
|
ComputeType?: ComputeType | undefined;
|
|
3512
3538
|
/**
|
|
3513
|
-
* <p>
|
|
3539
|
+
* <p>A set of attributes that are specific to an Anywhere fleet.</p>
|
|
3514
3540
|
* @public
|
|
3515
3541
|
*/
|
|
3516
3542
|
AnywhereConfiguration?: AnywhereConfiguration | undefined;
|
|
3517
3543
|
/**
|
|
3518
|
-
* <p>Indicates that fleet instances maintain a shared credentials file for the IAM role
|
|
3519
|
-
*
|
|
3520
|
-
*
|
|
3521
|
-
*
|
|
3522
|
-
*
|
|
3523
|
-
*
|
|
3524
|
-
* This attribute is used with
|
|
3525
|
-
* fleets where <code>ComputeType</code> is "EC2".</p>
|
|
3544
|
+
* <p>Indicates that fleet instances maintain a shared credentials file for the IAM role defined in <code>InstanceRoleArn</code>. Shared credentials allow
|
|
3545
|
+
* applications that are deployed with the game server executable to communicate with other
|
|
3546
|
+
* Amazon Web Services resources. This property is used only when the game server is integrated with the
|
|
3547
|
+
* server SDK version 5.x. For more information about using shared credentials, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html"> Communicate
|
|
3548
|
+
* with other Amazon Web Services resources from your fleets</a>. This attribute is used with
|
|
3549
|
+
* fleets where <code>ComputeType</code> is <code>EC2</code>.</p>
|
|
3526
3550
|
* @public
|
|
3527
3551
|
*/
|
|
3528
3552
|
InstanceRoleCredentialsProvider?: InstanceRoleCredentialsProvider | undefined;
|
|
@@ -4217,15 +4241,14 @@ export interface CreateGameServerGroupOutput {
|
|
|
4217
4241
|
GameServerGroup?: GameServerGroup | undefined;
|
|
4218
4242
|
}
|
|
4219
4243
|
/**
|
|
4220
|
-
* <p>This key-value pair can store custom data about a game session.
|
|
4221
|
-
*
|
|
4222
|
-
*
|
|
4223
|
-
*
|
|
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|
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* <p>
|
|
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|
-
*
|
|
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|
-
*
|
|
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|
-
* <p>For examples of working with game properties, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties">Create a game session with properties</a>.
|
|
4228
|
-
* </p>
|
|
4244
|
+
* <p>This key-value pair can store custom data about a game session. For example, you might
|
|
4245
|
+
* use a <code>GameProperty</code> to track a game session's map, level of difficulty, or
|
|
4246
|
+
* remaining time. The difficulty level could be specified like this: <code>\{"Key":
|
|
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|
+
* "difficulty", "Value":"Novice"\}</code>. </p>
|
|
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|
+
* <p> You can set game properties when creating a game session. You can also modify game
|
|
4249
|
+
* properties of an active game session. When searching for game sessions, you can filter
|
|
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|
+
* on game property keys and values. You can't delete game properties from a game session. </p>
|
|
4251
|
+
* <p>For examples of working with game properties, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties">Create a game session with properties</a>. </p>
|
|
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|
* @public
|
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|
*/
|
|
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|
export interface GameProperty {
|
|
@@ -4360,7 +4383,9 @@ export type GameSessionStatus = (typeof GameSessionStatus)[keyof typeof GameSess
|
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|
* @enum
|
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|
*/
|
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|
export declare const GameSessionStatusReason: {
|
|
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|
+
readonly FORCE_TERMINATED: "FORCE_TERMINATED";
|
|
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|
readonly INTERRUPTED: "INTERRUPTED";
|
|
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|
+
readonly TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE";
|
|
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|
};
|
|
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|
/**
|
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* @public
|
|
@@ -4427,9 +4452,27 @@ export interface GameSession {
|
|
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|
*/
|
|
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|
Status?: GameSessionStatus | undefined;
|
|
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|
/**
|
|
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-
* <p>Provides additional information about game session status.
|
|
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|
-
*
|
|
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|
-
*
|
|
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|
+
* <p>Provides additional information about game session status. </p>
|
|
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|
+
* <ul>
|
|
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|
+
* <li>
|
|
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|
+
* <p>
|
|
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|
+
* <code>INTERRUPTED</code> -- The game session was hosted on an EC2 Spot instance that was
|
|
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|
+
* reclaimed, causing the active game session to be stopped.</p>
|
|
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|
+
* </li>
|
|
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|
+
* <li>
|
|
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|
+
* <p>
|
|
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|
+
* <code>TRIGGERED_ON_PROCESS_TERMINATE</code> – The game session was stopped by calling
|
|
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|
+
* <code>TerminateGameSession</code> with the termination mode
|
|
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|
+
* <code>TRIGGER_ON_PROCESS_TERMINATE</code>. </p>
|
|
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|
+
* </li>
|
|
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|
+
* <li>
|
|
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|
+
* <p>
|
|
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|
+
* <code>FORCE_TERMINATED</code> – The game session was stopped by calling
|
|
4471
|
+
* <code>TerminateGameSession</code> with the termination mode
|
|
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|
+
* <code>FORCE_TERMINATE</code>. </p>
|
|
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|
+
* </li>
|
|
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|
+
* </ul>
|
|
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|
+
* <p></p>
|
|
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|
* @public
|
|
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|
*/
|
|
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|
StatusReason?: GameSessionStatusReason | undefined;
|
|
@@ -4466,7 +4509,7 @@ export interface GameSession {
|
|
|
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|
*/
|
|
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|
Port?: number | undefined;
|
|
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|
/**
|
|
4469
|
-
* <p>Indicates whether
|
|
4512
|
+
* <p>Indicates whether the game session is accepting new players.</p>
|
|
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4513
|
* @public
|
|
4471
4514
|
*/
|
|
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4515
|
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | undefined;
|
|
@@ -4840,7 +4883,7 @@ export interface CreateLocationInput {
|
|
|
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4883
|
Tags?: Tag[] | undefined;
|
|
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4884
|
}
|
|
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4885
|
/**
|
|
4843
|
-
* <p>Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to <a>
|
|
4886
|
+
* <p>Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation">https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation</a>.</p>
|
|
4844
4887
|
* @public
|
|
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|
*/
|
|
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4889
|
export interface LocationModel {
|
|
@@ -6346,7 +6389,7 @@ export interface DescribeFleetCapacityInput {
|
|
|
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|
* process, then the fleet has the capacity to run host 50 game sessions at a time. </p>
|
|
6347
6390
|
* <p>
|
|
6348
6391
|
* <b>Returned by:</b>
|
|
6349
|
-
* <a>
|
|
6392
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html</a>, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html</a>
|
|
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|
* </p>
|
|
6351
6394
|
* @public
|
|
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6395
|
*/
|
|
@@ -6526,19 +6569,21 @@ export interface FleetDeployment {
|
|
|
6526
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|
GameServerBinaryArn?: string | undefined;
|
|
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|
/**
|
|
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|
* <p>The unique identifier for the version of the game server container group definition to
|
|
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|
-
* roll back to if deployment fails
|
|
6572
|
+
* roll back to if deployment fails. Amazon GameLift sets this property to the container group definition
|
|
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|
+
* version that the fleet used when it was last active.</p>
|
|
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|
* @public
|
|
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|
*/
|
|
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|
RollbackGameServerBinaryArn?: string | undefined;
|
|
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|
/**
|
|
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|
* <p>The unique identifier for the version of the per-instance container group definition
|
|
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|
-
* that is being deployed
|
|
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|
+
* that is being deployed. </p>
|
|
6536
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|
* @public
|
|
6537
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|
*/
|
|
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6582
|
PerInstanceBinaryArn?: string | undefined;
|
|
6539
6583
|
/**
|
|
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|
* <p>The unique identifier for the version of the per-instance container group definition
|
|
6541
|
-
* to roll back to if deployment fails
|
|
6585
|
+
* to roll back to if deployment fails. Amazon GameLift sets this property to the container group definition
|
|
6586
|
+
* version that the fleet used when it was last active.</p>
|
|
6542
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|
* @public
|
|
6543
6588
|
*/
|
|
6544
6589
|
RollbackPerInstanceBinaryArn?: string | undefined;
|
|
@@ -6900,19 +6945,6 @@ export interface Event {
|
|
|
6900
6945
|
* </li>
|
|
6901
6946
|
* </ul>
|
|
6902
6947
|
* <p>
|
|
6903
|
-
* <b>Container group events:</b>
|
|
6904
|
-
* </p>
|
|
6905
|
-
* <ul>
|
|
6906
|
-
* <li>
|
|
6907
|
-
* <p>CONTAINER_GROUP_REGISTRATION_FAILED – A game server container group started, but
|
|
6908
|
-
* timed out before calling <code>RegisterCompute</code>. </p>
|
|
6909
|
-
* </li>
|
|
6910
|
-
* <li>
|
|
6911
|
-
* <p>CONTAINER_GROUP_CRASHED A game server container group started and terminated without
|
|
6912
|
-
* calling <code>RegisterCompute</code>.</p>
|
|
6913
|
-
* </li>
|
|
6914
|
-
* </ul>
|
|
6915
|
-
* <p>
|
|
6916
6948
|
* <b>Spot instance events:</b>
|
|
6917
6949
|
* </p>
|
|
6918
6950
|
* <ul>
|
|
@@ -7629,7 +7661,7 @@ export type GameSessionPlacementState = (typeof GameSessionPlacementState)[keyof
|
|
|
7629
7661
|
* active and ready to accept players until placement status reaches
|
|
7630
7662
|
* <code>FULFILLED</code>. When the placement is in <code>PENDING</code> status,
|
|
7631
7663
|
* Amazon GameLift may attempt to place a game session multiple times before succeeding. With
|
|
7632
|
-
* each attempt it creates a <a>
|
|
7664
|
+
* each attempt it creates a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession</a> object and updates this
|
|
7633
7665
|
* placement object with the new game session properties..</p>
|
|
7634
7666
|
* </note>
|
|
7635
7667
|
* @public
|
|
@@ -7667,7 +7699,7 @@ export interface GameSessionPlacement {
|
|
|
7667
7699
|
* <li>
|
|
7668
7700
|
* <p>
|
|
7669
7701
|
* <b>TIMED_OUT</b> -- A new game session was not
|
|
7670
|
-
* successfully created before the time limit expired. You can resubmit
|
|
7702
|
+
* successfully created before the time limit expired. You can resubmit the
|
|
7671
7703
|
* placement request as needed.</p>
|
|
7672
7704
|
* </li>
|
|
7673
7705
|
* <li>
|
|
@@ -9040,7 +9072,7 @@ export interface GetComputeAccessInput {
|
|
|
9040
9072
|
/**
|
|
9041
9073
|
* <p>A unique identifier for the compute resource that you want to connect to. For an EC2
|
|
9042
9074
|
* fleet compute, use the instance ID. Use
|
|
9043
|
-
*
|
|
9075
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html</a> to retrieve compute identifiers.</p>
|
|
9044
9076
|
* @public
|
|
9045
9077
|
*/
|
|
9046
9078
|
ComputeName: string | undefined;
|
|
@@ -9189,7 +9221,7 @@ export interface GetInstanceAccessInput {
|
|
|
9189
9221
|
/**
|
|
9190
9222
|
* <p>A set of credentials that allow remote access to an instance in an EC2 managed fleet.
|
|
9191
9223
|
* These credentials are returned in response to a call to
|
|
9192
|
-
* <a>
|
|
9224
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess</a>, which requests access for instances that are running
|
|
9193
9225
|
* game servers with the Amazon GameLift server SDK version 4.x or earlier.</p>
|
|
9194
9226
|
* @public
|
|
9195
9227
|
*/
|
|
@@ -9209,7 +9241,7 @@ export interface InstanceCredentials {
|
|
|
9209
9241
|
/**
|
|
9210
9242
|
* <p>Information and credentials that you can use to remotely connect to an instance in an
|
|
9211
9243
|
* EC2 managed fleet. This data type is returned in response to a call to
|
|
9212
|
-
* <a>
|
|
9244
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess</a>. </p>
|
|
9213
9245
|
* @public
|
|
9214
9246
|
*/
|
|
9215
9247
|
export interface InstanceAccess {
|