@aws-sdk/client-gamelift 3.687.0 → 3.691.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/README.md +72 -0
  2. package/dist-cjs/index.js +830 -188
  3. package/dist-es/GameLift.js +18 -0
  4. package/dist-es/commands/CreateContainerFleetCommand.js +23 -0
  5. package/dist-es/commands/CreateFleetCommand.js +2 -2
  6. package/dist-es/commands/DeleteContainerFleetCommand.js +22 -0
  7. package/dist-es/commands/DescribeContainerFleetCommand.js +23 -0
  8. package/dist-es/commands/DescribeFleetAttributesCommand.js +1 -2
  9. package/dist-es/commands/DescribeFleetDeploymentCommand.js +22 -0
  10. package/dist-es/commands/ListContainerFleetsCommand.js +23 -0
  11. package/dist-es/commands/ListContainerGroupDefinitionVersionsCommand.js +23 -0
  12. package/dist-es/commands/ListContainerGroupDefinitionsCommand.js +1 -1
  13. package/dist-es/commands/ListFleetDeploymentsCommand.js +22 -0
  14. package/dist-es/commands/RegisterComputeCommand.js +1 -1
  15. package/dist-es/commands/RequestUploadCredentialsCommand.js +1 -1
  16. package/dist-es/commands/UpdateContainerFleetCommand.js +23 -0
  17. package/dist-es/commands/UpdateContainerGroupDefinitionCommand.js +23 -0
  18. package/dist-es/commands/index.js +9 -0
  19. package/dist-es/models/models_0.js +132 -81
  20. package/dist-es/models/models_1.js +50 -1
  21. package/dist-es/pagination/ListContainerFleetsPaginator.js +4 -0
  22. package/dist-es/pagination/ListContainerGroupDefinitionVersionsPaginator.js +4 -0
  23. package/dist-es/pagination/ListFleetDeploymentsPaginator.js +4 -0
  24. package/dist-es/pagination/index.js +3 -0
  25. package/dist-es/protocols/Aws_json1_1.js +352 -7
  26. package/dist-types/GameLift.d.ts +65 -0
  27. package/dist-types/GameLiftClient.d.ts +11 -2
  28. package/dist-types/commands/CreateBuildCommand.d.ts +27 -21
  29. package/dist-types/commands/CreateContainerFleetCommand.d.ts +283 -0
  30. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +278 -119
  31. package/dist-types/commands/CreateFleetCommand.d.ts +5 -88
  32. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -6
  33. package/dist-types/commands/CreateScriptCommand.d.ts +9 -12
  34. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +102 -0
  35. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +24 -7
  36. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +3 -0
  37. package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -5
  38. package/dist-types/commands/DescribeComputeCommand.d.ts +14 -21
  39. package/dist-types/commands/DescribeContainerFleetCommand.d.ts +157 -0
  40. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +95 -48
  41. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +2 -21
  42. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +8 -8
  43. package/dist-types/commands/DescribeFleetDeploymentCommand.d.ts +125 -0
  44. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +4 -1
  45. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -4
  46. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +3 -3
  47. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +2 -4
  48. package/dist-types/commands/GetComputeAccessCommand.d.ts +20 -30
  49. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +18 -13
  50. package/dist-types/commands/ListComputeCommand.d.ts +36 -28
  51. package/dist-types/commands/ListContainerFleetsCommand.d.ts +165 -0
  52. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +216 -0
  53. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +97 -49
  54. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +132 -0
  55. package/dist-types/commands/ListFleetsCommand.d.ts +2 -10
  56. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  57. package/dist-types/commands/ListGameServersCommand.d.ts +1 -1
  58. package/dist-types/commands/ListLocationsCommand.d.ts +1 -1
  59. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  60. package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -1
  61. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -1
  62. package/dist-types/commands/RegisterComputeCommand.d.ts +13 -19
  63. package/dist-types/commands/RegisterGameServerCommand.d.ts +1 -1
  64. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  65. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  66. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -2
  67. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
  68. package/dist-types/commands/StopFleetActionsCommand.d.ts +1 -1
  69. package/dist-types/commands/TagResourceCommand.d.ts +3 -0
  70. package/dist-types/commands/UntagResourceCommand.d.ts +3 -0
  71. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +253 -0
  72. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +310 -0
  73. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +6 -9
  74. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -3
  75. package/dist-types/commands/index.d.ts +9 -0
  76. package/dist-types/models/models_0.d.ts +4498 -4238
  77. package/dist-types/models/models_1.d.ts +996 -117
  78. package/dist-types/pagination/ListContainerFleetsPaginator.d.ts +7 -0
  79. package/dist-types/pagination/ListContainerGroupDefinitionVersionsPaginator.d.ts +7 -0
  80. package/dist-types/pagination/ListFleetDeploymentsPaginator.d.ts +7 -0
  81. package/dist-types/pagination/index.d.ts +3 -0
  82. package/dist-types/protocols/Aws_json1_1.d.ts +81 -0
  83. package/dist-types/ts3.4/GameLift.d.ts +161 -0
  84. package/dist-types/ts3.4/GameLiftClient.d.ts +54 -0
  85. package/dist-types/ts3.4/commands/CreateContainerFleetCommand.d.ts +51 -0
  86. package/dist-types/ts3.4/commands/DeleteContainerFleetCommand.d.ts +51 -0
  87. package/dist-types/ts3.4/commands/DeleteContainerGroupDefinitionCommand.d.ts +6 -2
  88. package/dist-types/ts3.4/commands/DescribeContainerFleetCommand.d.ts +51 -0
  89. package/dist-types/ts3.4/commands/DescribeFleetDeploymentCommand.d.ts +51 -0
  90. package/dist-types/ts3.4/commands/ListContainerFleetsCommand.d.ts +51 -0
  91. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +51 -0
  92. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -1
  93. package/dist-types/ts3.4/commands/ListFleetDeploymentsCommand.d.ts +51 -0
  94. package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +1 -1
  95. package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +1 -1
  96. package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +1 -1
  97. package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +1 -1
  98. package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +1 -1
  99. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +1 -1
  100. package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +1 -1
  101. package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +1 -1
  102. package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +1 -1
  103. package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  104. package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +1 -1
  105. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +4 -2
  106. package/dist-types/ts3.4/commands/UpdateContainerFleetCommand.d.ts +51 -0
  107. package/dist-types/ts3.4/commands/UpdateContainerGroupDefinitionCommand.d.ts +51 -0
  108. package/dist-types/ts3.4/commands/index.d.ts +9 -0
  109. package/dist-types/ts3.4/models/models_0.d.ts +918 -844
  110. package/dist-types/ts3.4/models/models_1.d.ts +323 -99
  111. package/dist-types/ts3.4/pagination/ListContainerFleetsPaginator.d.ts +11 -0
  112. package/dist-types/ts3.4/pagination/ListContainerGroupDefinitionVersionsPaginator.d.ts +11 -0
  113. package/dist-types/ts3.4/pagination/ListFleetDeploymentsPaginator.d.ts +11 -0
  114. package/dist-types/ts3.4/pagination/index.d.ts +3 -0
  115. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +108 -0
  116. package/package.json +7 -7
@@ -1,4 +1,666 @@
1
- import { Alias, AnywhereConfiguration, BackfillMode, BalancingStrategy, Build, DesiredPlayerSession, FilterConfiguration, FleetAction, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, MatchmakingConfiguration, MatchmakingTicket, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, Script, Tag } from "./models_0";
1
+ import { Alias, AnywhereConfiguration, AwsCredentials, BackfillMode, BalancingStrategy, Build, ComparisonOperatorType, Compute, ConnectionPortRange, ContainerFleet, ContainerFleetRemoveAttribute, ContainerGroupDefinition, ContainerGroupType, ContainerOperatingSystem, DeploymentConfiguration, DesiredPlayerSession, FilterConfiguration, FleetAction, FleetDeployment, FlexMatchMode, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionCreationLimitPolicy, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LocationModel, LogConfiguration, MatchmakingConfiguration, MatchmakingTicket, MetricName, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PolicyType, PriorityConfiguration, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, ScalingAdjustmentType, Script, SupportContainerDefinitionInput, Tag, TargetConfiguration } from "./models_0";
2
+ /**
3
+ * @public
4
+ */
5
+ export interface ListContainerGroupDefinitionsInput {
6
+ /**
7
+ * <p>The type of container group to retrieve. Container group type determines how Amazon GameLift
8
+ * deploys the container group on each fleet instance.</p>
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+ * @public
10
+ */
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+ ContainerGroupType?: ContainerGroupType | undefined;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
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+ Limit?: number | undefined;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
20
+ */
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+ NextToken?: string | undefined;
22
+ }
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+ /**
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+ * @public
25
+ */
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+ export interface ListContainerGroupDefinitionsOutput {
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+ /**
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+ * <p>A result set of container group definitions that match the request.</p>
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+ * @public
30
+ */
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+ ContainerGroupDefinitions?: ContainerGroupDefinition[] | undefined;
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
37
+ }
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+ /**
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+ * @public
40
+ */
41
+ export interface ListContainerGroupDefinitionVersionsInput {
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+ /**
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+ * <p>The unique identifier for the container group definition to retrieve properties for. You can use either the <code>Name</code> or
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+ * <code>ARN</code> value.</p>
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+ * @public
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+ */
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+ Name: string | undefined;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
51
+ */
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+ Limit?: number | undefined;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListContainerGroupDefinitionVersionsOutput {
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+ /**
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+ * <p>A result set of container group definitions that match the request.</p>
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+ * @public
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+ */
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+ ContainerGroupDefinitions?: ContainerGroupDefinition[] | undefined;
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListFleetDeploymentsInput {
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+ /**
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+ * <p>A unique identifier for the container fleet. You can use either the fleet ID or ARN
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+ * value.</p>
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+ * @public
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+ */
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+ FleetId?: string | undefined;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
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+ Limit?: number | undefined;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListFleetDeploymentsOutput {
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+ /**
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+ * <p>The requested deployment information.</p>
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+ * @public
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+ */
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+ FleetDeployments?: FleetDeployment[] | undefined;
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListFleetsInput {
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+ /**
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+ * <p>A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a
116
+ * specified build. Use either the build ID or ARN value.</p>
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+ * @public
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+ */
119
+ BuildId?: string | undefined;
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+ /**
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+ * <p>A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a
122
+ * specified script. Use either the script ID or ARN value.</p>
123
+ * @public
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+ */
125
+ ScriptId?: string | undefined;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
130
+ Limit?: number | undefined;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
136
+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListFleetsOutput {
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+ /**
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+ * <p>A set of fleet IDs that match the list request.</p>
143
+ * @public
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+ */
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+ FleetIds?: string[] | undefined;
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
151
+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListGameServerGroupsInput {
156
+ /**
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+ * <p>The game server groups' limit.</p>
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+ * @public
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+ */
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+ Limit?: number | undefined;
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+ /**
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+ * <p>Specify the pagination token from a previous request to retrieve the next page of
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+ * results.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
167
+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListGameServerGroupsOutput {
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+ /**
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+ * <p>The game server groups' game server groups.</p>
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+ * @public
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+ */
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+ GameServerGroups?: GameServerGroup[] | undefined;
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+ /**
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+ * <p>Specify the pagination token from a previous request to retrieve the next page of
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+ * results.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
183
+ }
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const SortOrder: {
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+ readonly ASCENDING: "ASCENDING";
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+ readonly DESCENDING: "DESCENDING";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type SortOrder = (typeof SortOrder)[keyof typeof SortOrder];
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+ /**
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+ * @public
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+ */
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+ export interface ListGameServersInput {
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+ /**
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+ * <p>An identifier for the game server group to retrieve a list of game servers from. Use
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+ * either the name or ARN value.</p>
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+ * @public
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+ */
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+ GameServerGroupName: string | undefined;
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+ /**
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+ * <p>Indicates how to sort the returned data based on game server registration timestamp.
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+ * Use <code>ASCENDING</code> to retrieve oldest game servers first, or use
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+ * <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is
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+ * left empty, game servers are returned in no particular order.</p>
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+ * @public
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+ */
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+ SortOrder?: SortOrder | undefined;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
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+ Limit?: number | undefined;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListGameServersOutput {
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+ /**
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+ * <p>A collection of game server objects that match the request.</p>
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+ * @public
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+ */
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+ GameServers?: GameServer[] | undefined;
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
239
+ }
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const LocationFilter: {
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+ readonly AWS: "AWS";
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+ readonly CUSTOM: "CUSTOM";
247
+ };
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+ /**
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+ * @public
250
+ */
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+ export type LocationFilter = (typeof LocationFilter)[keyof typeof LocationFilter];
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+ /**
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+ * @public
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+ */
255
+ export interface ListLocationsInput {
256
+ /**
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+ * <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations.</p>
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+ * @public
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+ */
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+ Filters?: LocationFilter[] | undefined;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
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+ Limit?: number | undefined;
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+ /**
267
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string | undefined;
271
+ }
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+ /**
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+ * @public
274
+ */
275
+ export interface ListLocationsOutput {
276
+ /**
277
+ * <p>A collection of locations.</p>
278
+ * @public
279
+ */
280
+ Locations?: LocationModel[] | undefined;
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
283
+ * @public
284
+ */
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+ NextToken?: string | undefined;
286
+ }
287
+ /**
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+ * @public
289
+ */
290
+ export interface ListScriptsInput {
291
+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
293
+ * @public
294
+ */
295
+ Limit?: number | undefined;
296
+ /**
297
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
298
+ * @public
299
+ */
300
+ NextToken?: string | undefined;
301
+ }
302
+ /**
303
+ * @public
304
+ */
305
+ export interface ListScriptsOutput {
306
+ /**
307
+ * <p>A set of properties describing the requested script.</p>
308
+ * @public
309
+ */
310
+ Scripts?: Script[] | undefined;
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
313
+ * @public
314
+ */
315
+ NextToken?: string | undefined;
316
+ }
317
+ /**
318
+ * @public
319
+ */
320
+ export interface ListTagsForResourceRequest {
321
+ /**
322
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
323
+ * the Amazon GameLift resource that you want to retrieve tags for. Amazon GameLift includes resource ARNs in
324
+ * the data object for the resource. You can retrieve the ARN by calling a
325
+ * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
326
+ * @public
327
+ */
328
+ ResourceARN: string | undefined;
329
+ }
330
+ /**
331
+ * @public
332
+ */
333
+ export interface ListTagsForResourceResponse {
334
+ /**
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+ * <p>The collection of tags assigned to the resource. </p>
336
+ * @public
337
+ */
338
+ Tags?: Tag[] | undefined;
339
+ }
340
+ /**
341
+ * @public
342
+ */
343
+ export interface PutScalingPolicyInput {
344
+ /**
345
+ * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.</p>
346
+ * @public
347
+ */
348
+ Name: string | undefined;
349
+ /**
350
+ * <p>A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet
351
+ * cannot be in any of the following statuses: ERROR or DELETING.</p>
352
+ * @public
353
+ */
354
+ FleetId: string | undefined;
355
+ /**
356
+ * <p>Amount of adjustment to make, based on the scaling adjustment type.</p>
357
+ * @public
358
+ */
359
+ ScalingAdjustment?: number | undefined;
360
+ /**
361
+ * <p>The type of adjustment to make to a fleet's instance count:</p>
362
+ * <ul>
363
+ * <li>
364
+ * <p>
365
+ * <b>ChangeInCapacity</b> -- add (or subtract) the
366
+ * scaling adjustment value from the current instance count. Positive values scale
367
+ * up while negative values scale down.</p>
368
+ * </li>
369
+ * <li>
370
+ * <p>
371
+ * <b>ExactCapacity</b> -- set the instance count to the
372
+ * scaling adjustment value.</p>
373
+ * </li>
374
+ * <li>
375
+ * <p>
376
+ * <b>PercentChangeInCapacity</b> -- increase or reduce
377
+ * the current instance count by the scaling adjustment, read as a percentage.
378
+ * Positive values scale up while negative values scale down; for example, a value
379
+ * of "-10" scales the fleet down by 10%.</p>
380
+ * </li>
381
+ * </ul>
382
+ * @public
383
+ */
384
+ ScalingAdjustmentType?: ScalingAdjustmentType | undefined;
385
+ /**
386
+ * <p>Metric value used to trigger a scaling event.</p>
387
+ * @public
388
+ */
389
+ Threshold?: number | undefined;
390
+ /**
391
+ * <p>Comparison operator to use when measuring the metric against the threshold
392
+ * value.</p>
393
+ * @public
394
+ */
395
+ ComparisonOperator?: ComparisonOperatorType | undefined;
396
+ /**
397
+ * <p>Length of time (in minutes) the metric must be at or beyond the threshold before a
398
+ * scaling event is triggered.</p>
399
+ * @public
400
+ */
401
+ EvaluationPeriods?: number | undefined;
402
+ /**
403
+ * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
404
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
405
+ * with Amazon CloudWatch</a>. </p>
406
+ * <ul>
407
+ * <li>
408
+ * <p>
409
+ * <b>ActivatingGameSessions</b> -- Game sessions in
410
+ * the process of being created.</p>
411
+ * </li>
412
+ * <li>
413
+ * <p>
414
+ * <b>ActiveGameSessions</b> -- Game sessions that
415
+ * are currently running.</p>
416
+ * </li>
417
+ * <li>
418
+ * <p>
419
+ * <b>ActiveInstances</b> -- Fleet instances that
420
+ * are currently running at least one game session.</p>
421
+ * </li>
422
+ * <li>
423
+ * <p>
424
+ * <b>AvailableGameSessions</b> -- Additional game
425
+ * sessions that fleet could host simultaneously, given current capacity.</p>
426
+ * </li>
427
+ * <li>
428
+ * <p>
429
+ * <b>AvailablePlayerSessions</b> -- Empty player
430
+ * slots in currently active game sessions. This includes game sessions that are
431
+ * not currently accepting players. Reserved player slots are not
432
+ * included.</p>
433
+ * </li>
434
+ * <li>
435
+ * <p>
436
+ * <b>CurrentPlayerSessions</b> -- Player slots in
437
+ * active game sessions that are being used by a player or are reserved for a
438
+ * player. </p>
439
+ * </li>
440
+ * <li>
441
+ * <p>
442
+ * <b>IdleInstances</b> -- Active instances that are
443
+ * currently hosting zero game sessions. </p>
444
+ * </li>
445
+ * <li>
446
+ * <p>
447
+ * <b>PercentAvailableGameSessions</b> -- Unused
448
+ * percentage of the total number of game sessions that a fleet could host
449
+ * simultaneously, given current capacity. Use this metric for a target-based
450
+ * scaling policy.</p>
451
+ * </li>
452
+ * <li>
453
+ * <p>
454
+ * <b>PercentIdleInstances</b> -- Percentage of the
455
+ * total number of active instances that are hosting zero game sessions.</p>
456
+ * </li>
457
+ * <li>
458
+ * <p>
459
+ * <b>QueueDepth</b> -- Pending game session
460
+ * placement requests, in any queue, where the current fleet is the top-priority
461
+ * destination.</p>
462
+ * </li>
463
+ * <li>
464
+ * <p>
465
+ * <b>WaitTime</b> -- Current wait time for pending
466
+ * game session placement requests, in any queue, where the current fleet is the
467
+ * top-priority destination. </p>
468
+ * </li>
469
+ * </ul>
470
+ * @public
471
+ */
472
+ MetricName: MetricName | undefined;
473
+ /**
474
+ * <p>The type of scaling policy to create. For a target-based policy, set the parameter
475
+ * <i>MetricName</i> to 'PercentAvailableGameSessions' and specify a
476
+ * <i>TargetConfiguration</i>. For a rule-based policy set the following
477
+ * parameters: <i>MetricName</i>, <i>ComparisonOperator</i>,
478
+ * <i>Threshold</i>, <i>EvaluationPeriods</i>,
479
+ * <i>ScalingAdjustmentType</i>, and
480
+ * <i>ScalingAdjustment</i>.</p>
481
+ * @public
482
+ */
483
+ PolicyType?: PolicyType | undefined;
484
+ /**
485
+ * <p>An object that contains settings for a target-based scaling policy.</p>
486
+ * @public
487
+ */
488
+ TargetConfiguration?: TargetConfiguration | undefined;
489
+ }
490
+ /**
491
+ * @public
492
+ */
493
+ export interface PutScalingPolicyOutput {
494
+ /**
495
+ * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.</p>
496
+ * @public
497
+ */
498
+ Name?: string | undefined;
499
+ }
500
+ /**
501
+ * @public
502
+ */
503
+ export interface RegisterComputeInput {
504
+ /**
505
+ * <p>A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.</p>
506
+ * @public
507
+ */
508
+ FleetId: string | undefined;
509
+ /**
510
+ * <p>A descriptive label for the compute resource.</p>
511
+ * @public
512
+ */
513
+ ComputeName: string | undefined;
514
+ /**
515
+ * <p>The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the
516
+ * path and certificate.</p>
517
+ * @public
518
+ */
519
+ CertificatePath?: string | undefined;
520
+ /**
521
+ * <p>The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP
522
+ * address.</p>
523
+ * @public
524
+ */
525
+ DnsName?: string | undefined;
526
+ /**
527
+ * <p>The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP
528
+ * address. When registering an Anywhere fleet, an IP address is required.</p>
529
+ * @public
530
+ */
531
+ IpAddress?: string | undefined;
532
+ /**
533
+ * <p>The name of a custom location to associate with the compute resource being registered.
534
+ * This parameter is required when registering a compute for an Anywhere fleet.</p>
535
+ * @public
536
+ */
537
+ Location?: string | undefined;
538
+ }
539
+ /**
540
+ * @public
541
+ */
542
+ export interface RegisterComputeOutput {
543
+ /**
544
+ * <p>The details of the compute resource you registered.</p>
545
+ * @public
546
+ */
547
+ Compute?: Compute | undefined;
548
+ }
549
+ /**
550
+ * @public
551
+ */
552
+ export interface RegisterGameServerInput {
553
+ /**
554
+ * <p>A unique identifier for the game server group where the game server is running.</p>
555
+ * @public
556
+ */
557
+ GameServerGroupName: string | undefined;
558
+ /**
559
+ * <p>A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique
560
+ * across all game server groups in your Amazon Web Services account.</p>
561
+ * @public
562
+ */
563
+ GameServerId: string | undefined;
564
+ /**
565
+ * <p>The unique identifier for the instance where the game server is running. This ID is
566
+ * available in the instance metadata. EC2 instance IDs
567
+ * use a 17-character format, for example: <code>i-1234567890abcdef0</code>.</p>
568
+ * @public
569
+ */
570
+ InstanceId: string | undefined;
571
+ /**
572
+ * <p>Information that is needed to make inbound client connections to the game server. This
573
+ * might include the IP address and port, DNS name, and other information.</p>
574
+ * @public
575
+ */
576
+ ConnectionInfo?: string | undefined;
577
+ /**
578
+ * <p>A set of custom game server properties, formatted as a single string value. This data
579
+ * is passed to a game client or service when it requests information on game servers. </p>
580
+ * @public
581
+ */
582
+ GameServerData?: string | undefined;
583
+ }
584
+ /**
585
+ * @public
586
+ */
587
+ export interface RegisterGameServerOutput {
588
+ /**
589
+ * <p>Object that describes the newly registered game server.</p>
590
+ * @public
591
+ */
592
+ GameServer?: GameServer | undefined;
593
+ }
594
+ /**
595
+ * @public
596
+ */
597
+ export interface RequestUploadCredentialsInput {
598
+ /**
599
+ * <p>A unique identifier for the build to get credentials for. You can use either the build ID or ARN value. </p>
600
+ * @public
601
+ */
602
+ BuildId: string | undefined;
603
+ }
604
+ /**
605
+ * @public
606
+ */
607
+ export interface RequestUploadCredentialsOutput {
608
+ /**
609
+ * <p>Amazon Web Services credentials required when uploading a game build to the storage location. These
610
+ * credentials have a limited lifespan and are valid only for the build they were issued
611
+ * for.</p>
612
+ * @public
613
+ */
614
+ UploadCredentials?: AwsCredentials | undefined;
615
+ /**
616
+ * <p>Amazon S3 path and key, identifying where the game build files are
617
+ * stored.</p>
618
+ * @public
619
+ */
620
+ StorageLocation?: S3Location | undefined;
621
+ }
622
+ /**
623
+ * @public
624
+ */
625
+ export interface ResolveAliasInput {
626
+ /**
627
+ * <p>The unique identifier of the alias that you want to retrieve a fleet ID for. You can
628
+ * use either the alias ID or ARN value.</p>
629
+ * @public
630
+ */
631
+ AliasId: string | undefined;
632
+ }
633
+ /**
634
+ * @public
635
+ */
636
+ export interface ResolveAliasOutput {
637
+ /**
638
+ * <p>The fleet identifier that the alias is pointing to.</p>
639
+ * @public
640
+ */
641
+ FleetId?: string | undefined;
642
+ /**
643
+ * <p> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift fleet resource that this alias points to.
644
+ * </p>
645
+ * @public
646
+ */
647
+ FleetArn?: string | undefined;
648
+ }
649
+ /**
650
+ * @public
651
+ */
652
+ export interface ResumeGameServerGroupInput {
653
+ /**
654
+ * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
655
+ * @public
656
+ */
657
+ GameServerGroupName: string | undefined;
658
+ /**
659
+ * <p>The activity to resume for this game server group.</p>
660
+ * @public
661
+ */
662
+ ResumeActions: GameServerGroupAction[] | undefined;
663
+ }
2
664
  /**
3
665
  * @public
4
666
  */
@@ -9,7 +671,7 @@ export interface ResumeGameServerGroupOutput {
9
671
  * activity.</p>
10
672
  * @public
11
673
  */
12
- GameServerGroup?: GameServerGroup;
674
+ GameServerGroup?: GameServerGroup | undefined;
13
675
  }
14
676
  /**
15
677
  * @public
@@ -20,21 +682,21 @@ export interface SearchGameSessionsInput {
20
682
  * value. Each request must reference either a fleet ID or alias ID, but not both.</p>
21
683
  * @public
22
684
  */
23
- FleetId?: string;
685
+ FleetId?: string | undefined;
24
686
  /**
25
687
  * <p>A unique identifier for the alias associated with the fleet to search for active game sessions. You can use either
26
688
  * the alias ID or ARN value. Each request must reference either a fleet ID or alias ID,
27
689
  * but not both.</p>
28
690
  * @public
29
691
  */
30
- AliasId?: string;
692
+ AliasId?: string | undefined;
31
693
  /**
32
694
  * <p>A fleet location to search for game sessions. You can specify a fleet's home Region or
33
695
  * a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>.
34
696
  * </p>
35
697
  * @public
36
698
  */
37
- Location?: string;
699
+ Location?: string | undefined;
38
700
  /**
39
701
  * <p>String containing the search criteria for the session search. If no filter expression
40
702
  * is included, the request returns results for all game sessions in the fleet that are in
@@ -98,7 +760,7 @@ export interface SearchGameSessionsInput {
98
760
  * hasAvailablePlayerSessions=true"</code>. </p>
99
761
  * @public
100
762
  */
101
- FilterExpression?: string;
763
+ FilterExpression?: string | undefined;
102
764
  /**
103
765
  * <p>Instructions on how to sort the search results. If no sort expression is included, the
104
766
  * request returns results in random order. A sort expression consists of the following
@@ -123,18 +785,18 @@ export interface SearchGameSessionsInput {
123
785
  * for the sort operand are returned at the end of the list.</p>
124
786
  * @public
125
787
  */
126
- SortExpression?: string;
788
+ SortExpression?: string | undefined;
127
789
  /**
128
790
  * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages. The maximum number of results returned is 20, even if this value is not set or
129
791
  * is set higher than 20. </p>
130
792
  * @public
131
793
  */
132
- Limit?: number;
794
+ Limit?: number | undefined;
133
795
  /**
134
796
  * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
135
797
  * @public
136
798
  */
137
- NextToken?: string;
799
+ NextToken?: string | undefined;
138
800
  }
139
801
  /**
140
802
  * @public
@@ -145,12 +807,12 @@ export interface SearchGameSessionsOutput {
145
807
  * matches the request.</p>
146
808
  * @public
147
809
  */
148
- GameSessions?: GameSession[];
810
+ GameSessions?: GameSession[] | undefined;
149
811
  /**
150
812
  * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
151
813
  * @public
152
814
  */
153
- NextToken?: string;
815
+ NextToken?: string | undefined;
154
816
  }
155
817
  /**
156
818
  * @public
@@ -171,7 +833,7 @@ export interface StartFleetActionsInput {
171
833
  * Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
172
834
  * @public
173
835
  */
174
- Location?: string;
836
+ Location?: string | undefined;
175
837
  }
176
838
  /**
177
839
  * @public
@@ -181,12 +843,12 @@ export interface StartFleetActionsOutput {
181
843
  * <p>A unique identifier for the fleet to restart actions on.</p>
182
844
  * @public
183
845
  */
184
- FleetId?: string;
846
+ FleetId?: string | undefined;
185
847
  /**
186
848
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
187
849
  * @public
188
850
  */
189
- FleetArn?: string;
851
+ FleetArn?: string | undefined;
190
852
  }
191
853
  /**
192
854
  * @public
@@ -210,7 +872,7 @@ export interface StartGameSessionPlacementInput {
210
872
  * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.</p>
211
873
  * @public
212
874
  */
213
- GameProperties?: GameProperty[];
875
+ GameProperties?: GameProperty[] | undefined;
214
876
  /**
215
877
  * <p>The maximum number of players that can be connected simultaneously to the game session.</p>
216
878
  * @public
@@ -220,24 +882,23 @@ export interface StartGameSessionPlacementInput {
220
882
  * <p>A descriptive label that is associated with a game session. Session names do not need to be unique.</p>
221
883
  * @public
222
884
  */
223
- GameSessionName?: string;
885
+ GameSessionName?: string | undefined;
224
886
  /**
225
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it
887
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it
226
888
  * can offer the best possible gameplay experience for the players. </p>
227
889
  * @public
228
890
  */
229
- PlayerLatencies?: PlayerLatency[];
891
+ PlayerLatencies?: PlayerLatency[] | undefined;
230
892
  /**
231
893
  * <p>Set of information on each player to create a player session for.</p>
232
894
  * @public
233
895
  */
234
- DesiredPlayerSessions?: DesiredPlayerSession[];
896
+ DesiredPlayerSessions?: DesiredPlayerSession[] | undefined;
235
897
  /**
236
- * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
237
- * <code>GameSession</code> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
898
+ * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>.</p>
238
899
  * @public
239
900
  */
240
- GameSessionData?: string;
901
+ GameSessionData?: string | undefined;
241
902
  }
242
903
  /**
243
904
  * @public
@@ -249,7 +910,7 @@ export interface StartGameSessionPlacementOutput {
249
910
  * placement status. </p>
250
911
  * @public
251
912
  */
252
- GameSessionPlacement?: GameSessionPlacement;
913
+ GameSessionPlacement?: GameSessionPlacement | undefined;
253
914
  }
254
915
  /**
255
916
  * @public
@@ -261,7 +922,7 @@ export interface StartMatchBackfillInput {
261
922
  * results.</p>
262
923
  * @public
263
924
  */
264
- TicketId?: string;
925
+ TicketId?: string | undefined;
265
926
  /**
266
927
  * <p>Name of the matchmaker to use for this request. You can use either the configuration
267
928
  * name or ARN value. The ARN of the matchmaker that was used with the original game
@@ -275,7 +936,7 @@ export interface StartMatchBackfillInput {
275
936
  * solution, this parameter is not needed. </p>
276
937
  * @public
277
938
  */
278
- GameSessionArn?: string;
939
+ GameSessionArn?: string | undefined;
279
940
  /**
280
941
  * <p>Match information on all players that are currently assigned to the game session. This
281
942
  * information is used by the matchmaker to find new players and add them to the existing
@@ -312,7 +973,7 @@ export interface StartMatchBackfillOutput {
312
973
  * matchmaking process.</p>
313
974
  * @public
314
975
  */
315
- MatchmakingTicket?: MatchmakingTicket;
976
+ MatchmakingTicket?: MatchmakingTicket | undefined;
316
977
  }
317
978
  /**
318
979
  * @public
@@ -324,7 +985,7 @@ export interface StartMatchmakingInput {
324
985
  * results.</p>
325
986
  * @public
326
987
  */
327
- TicketId?: string;
988
+ TicketId?: string | undefined;
328
989
  /**
329
990
  * <p>Name of the matchmaking configuration to use for this request. Matchmaking
330
991
  * configurations must exist in the same Region as this request. You can use either the
@@ -353,7 +1014,7 @@ export interface StartMatchmakingOutput {
353
1014
  * matchmaking process.</p>
354
1015
  * @public
355
1016
  */
356
- MatchmakingTicket?: MatchmakingTicket;
1017
+ MatchmakingTicket?: MatchmakingTicket | undefined;
357
1018
  }
358
1019
  /**
359
1020
  * @public
@@ -374,7 +1035,7 @@ export interface StopFleetActionsInput {
374
1035
  * Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
375
1036
  * @public
376
1037
  */
377
- Location?: string;
1038
+ Location?: string | undefined;
378
1039
  }
379
1040
  /**
380
1041
  * @public
@@ -384,12 +1045,12 @@ export interface StopFleetActionsOutput {
384
1045
  * <p>A unique identifier for the fleet to stop actions on.</p>
385
1046
  * @public
386
1047
  */
387
- FleetId?: string;
1048
+ FleetId?: string | undefined;
388
1049
  /**
389
1050
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
390
1051
  * @public
391
1052
  */
392
- FleetArn?: string;
1053
+ FleetArn?: string | undefined;
393
1054
  }
394
1055
  /**
395
1056
  * @public
@@ -410,7 +1071,7 @@ export interface StopGameSessionPlacementOutput {
410
1071
  * status and an end time stamp. </p>
411
1072
  * @public
412
1073
  */
413
- GameSessionPlacement?: GameSessionPlacement;
1074
+ GameSessionPlacement?: GameSessionPlacement | undefined;
414
1075
  }
415
1076
  /**
416
1077
  * @public
@@ -452,7 +1113,7 @@ export interface SuspendGameServerGroupOutput {
452
1113
  * activity.</p>
453
1114
  * @public
454
1115
  */
455
- GameServerGroup?: GameServerGroup;
1116
+ GameServerGroup?: GameServerGroup | undefined;
456
1117
  }
457
1118
  /**
458
1119
  * @public
@@ -517,18 +1178,18 @@ export interface UpdateAliasInput {
517
1178
  * <p>A descriptive label that is associated with an alias. Alias names do not need to be unique.</p>
518
1179
  * @public
519
1180
  */
520
- Name?: string;
1181
+ Name?: string | undefined;
521
1182
  /**
522
1183
  * <p>A human-readable description of the alias.</p>
523
1184
  * @public
524
1185
  */
525
- Description?: string;
1186
+ Description?: string | undefined;
526
1187
  /**
527
1188
  * <p>The routing configuration, including routing type and fleet target, for the
528
1189
  * alias.</p>
529
1190
  * @public
530
1191
  */
531
- RoutingStrategy?: RoutingStrategy;
1192
+ RoutingStrategy?: RoutingStrategy | undefined;
532
1193
  }
533
1194
  /**
534
1195
  * @public
@@ -538,7 +1199,7 @@ export interface UpdateAliasOutput {
538
1199
  * <p>The updated alias resource.</p>
539
1200
  * @public
540
1201
  */
541
- Alias?: Alias;
1202
+ Alias?: Alias | undefined;
542
1203
  }
543
1204
  /**
544
1205
  * @public
@@ -550,15 +1211,15 @@ export interface UpdateBuildInput {
550
1211
  */
551
1212
  BuildId: string | undefined;
552
1213
  /**
553
- * <p>A descriptive label associated with a build. Build names don't need to be unique. </p>
1214
+ * <p>A descriptive label that is associated with a build. Build names do not need to be unique. </p>
554
1215
  * @public
555
1216
  */
556
- Name?: string;
1217
+ Name?: string | undefined;
557
1218
  /**
558
- * <p>Version information associated with a build or script. Version strings don't need to be unique.</p>
1219
+ * <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
559
1220
  * @public
560
1221
  */
561
- Version?: string;
1222
+ Version?: string | undefined;
562
1223
  }
563
1224
  /**
564
1225
  * @public
@@ -568,7 +1229,191 @@ export interface UpdateBuildOutput {
568
1229
  * <p>The updated build resource.</p>
569
1230
  * @public
570
1231
  */
571
- Build?: Build;
1232
+ Build?: Build | undefined;
1233
+ }
1234
+ /**
1235
+ * @public
1236
+ */
1237
+ export interface UpdateContainerFleetInput {
1238
+ /**
1239
+ * <p>A unique identifier for the container fleet to update. You can use either the fleet ID
1240
+ * or ARN value.</p>
1241
+ * @public
1242
+ */
1243
+ FleetId: string | undefined;
1244
+ /**
1245
+ * <p>The name or ARN value of a new game server container group definition to deploy on the
1246
+ * fleet. If you're updating the fleet to a specific version of a container group
1247
+ * definition, use the ARN value and include the version number. If you're updating the
1248
+ * fleet to the latest version of a container group definition, you can use the name value.
1249
+ * You can't remove a fleet's game server container group definition, you can only update
1250
+ * or replace it with another definition.</p>
1251
+ * <p>Update a container group definition by calling <a>UpdateContainerGroupDefinition</a>. This operation creates a <a>ContainerGroupDefinition</a> resource with an incremented version. </p>
1252
+ * @public
1253
+ */
1254
+ GameServerContainerGroupDefinitionName?: string | undefined;
1255
+ /**
1256
+ * <p>The name or ARN value of a new per-instance container group definition to deploy on
1257
+ * the fleet. If you're updating the fleet to a specific version of a container group
1258
+ * definition, use the ARN value and include the version number. If you're updating the
1259
+ * fleet to the latest version of a container group definition, you can use the name
1260
+ * value.</p>
1261
+ * <p>Update a container group definition by calling <a>UpdateContainerGroupDefinition</a>. This operation creates a <a>ContainerGroupDefinition</a> resource with an incremented version. </p>
1262
+ * <p>To remove a fleet's per-instance container group definition, leave this parameter empty
1263
+ * and use the parameter <code>RemoveAttributes</code>.</p>
1264
+ * @public
1265
+ */
1266
+ PerInstanceContainerGroupDefinitionName?: string | undefined;
1267
+ /**
1268
+ * <p>The number of times to replicate the game server container group on each fleet
1269
+ * instance. By default, Amazon GameLift calculates the maximum number of game server container
1270
+ * groups that can fit on each instance. You can remove this property value to use the
1271
+ * calculated value, or set it manually. If you set this number manually, Amazon GameLift uses your
1272
+ * value as long as it's less than the calculated maximum.</p>
1273
+ * @public
1274
+ */
1275
+ GameServerContainerGroupsPerInstance?: number | undefined;
1276
+ /**
1277
+ * <p>A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift
1278
+ * calculates an optimal port range based on your fleet configuration. If you previously
1279
+ * set this parameter manually, you can't reset this to use the calculated settings.</p>
1280
+ * @public
1281
+ */
1282
+ InstanceConnectionPortRange?: ConnectionPortRange | undefined;
1283
+ /**
1284
+ * <p>A set of ports to add to the container fleet's inbound permissions.</p>
1285
+ * @public
1286
+ */
1287
+ InstanceInboundPermissionAuthorizations?: IpPermission[] | undefined;
1288
+ /**
1289
+ * <p>A set of ports to remove from the container fleet's inbound permissions.</p>
1290
+ * @public
1291
+ */
1292
+ InstanceInboundPermissionRevocations?: IpPermission[] | undefined;
1293
+ /**
1294
+ * <p>Instructions for how to deploy updates to a container fleet, if the fleet update
1295
+ * initiates a deployment. The deployment configuration lets you determine how to replace
1296
+ * fleet instances and what actions to take if the deployment fails.</p>
1297
+ * @public
1298
+ */
1299
+ DeploymentConfiguration?: DeploymentConfiguration | undefined;
1300
+ /**
1301
+ * <p>A meaningful description of the container fleet.</p>
1302
+ * @public
1303
+ */
1304
+ Description?: string | undefined;
1305
+ /**
1306
+ * <p>The name of an Amazon Web Services CloudWatch metric group to add this fleet to. </p>
1307
+ * @public
1308
+ */
1309
+ MetricGroups?: string[] | undefined;
1310
+ /**
1311
+ * <p>The game session protection policy to apply to all new game sessions that are started
1312
+ * in this fleet. Game sessions that already exist are not affected. </p>
1313
+ * @public
1314
+ */
1315
+ NewGameSessionProtectionPolicy?: ProtectionPolicy | undefined;
1316
+ /**
1317
+ * <p>A policy that limits the number of game sessions that each individual player can create
1318
+ * on instances in this fleet. The limit applies for a specified span of time.</p>
1319
+ * @public
1320
+ */
1321
+ GameSessionCreationLimitPolicy?: GameSessionCreationLimitPolicy | undefined;
1322
+ /**
1323
+ * <p>The method for collecting container logs for the fleet. </p>
1324
+ * @public
1325
+ */
1326
+ LogConfiguration?: LogConfiguration | undefined;
1327
+ /**
1328
+ * <p>If set, this update removes a fleet's per-instance container group definition. You
1329
+ * can't remove a fleet's game server container group definition.</p>
1330
+ * @public
1331
+ */
1332
+ RemoveAttributes?: ContainerFleetRemoveAttribute[] | undefined;
1333
+ }
1334
+ /**
1335
+ * @public
1336
+ */
1337
+ export interface UpdateContainerFleetOutput {
1338
+ /**
1339
+ * <p>A collection of container fleet objects for all fleets that match the request
1340
+ * criteria.</p>
1341
+ * @public
1342
+ */
1343
+ ContainerFleet?: ContainerFleet | undefined;
1344
+ }
1345
+ /**
1346
+ * @public
1347
+ */
1348
+ export interface UpdateContainerGroupDefinitionInput {
1349
+ /**
1350
+ * <p>A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.</p>
1351
+ * @public
1352
+ */
1353
+ Name: string | undefined;
1354
+ /**
1355
+ * <p>An updated definition for the game server container in this group. Define a game server
1356
+ * container only when the container group type is <code>GAME_SERVER</code>. You can pass in your
1357
+ * container definitions as a JSON file.</p>
1358
+ * @public
1359
+ */
1360
+ GameServerContainerDefinition?: GameServerContainerDefinitionInput | undefined;
1361
+ /**
1362
+ * <p>One or more definitions for support containers in this group. You can define a support
1363
+ * container in any type of container group. You can pass in your container definitions as a JSON
1364
+ * file.</p>
1365
+ * @public
1366
+ */
1367
+ SupportContainerDefinitions?: SupportContainerDefinitionInput[] | undefined;
1368
+ /**
1369
+ * <p>The maximum amount of memory (in MiB) to allocate to the container group. All containers in
1370
+ * the group share this memory. If you specify memory limits for an individual container, the
1371
+ * total value must be greater than any individual container's memory limit.</p>
1372
+ * @public
1373
+ */
1374
+ TotalMemoryLimitMebibytes?: number | undefined;
1375
+ /**
1376
+ * <p>The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024
1377
+ * CPU units). All containers in the group share this memory. If you specify vCPU limits for
1378
+ * individual containers, the total value must be equal to or greater than the sum of the CPU
1379
+ * limits for all containers in the group.</p>
1380
+ * @public
1381
+ */
1382
+ TotalVcpuLimit?: number | undefined;
1383
+ /**
1384
+ * <p>A description for this update to the container group definition. </p>
1385
+ * @public
1386
+ */
1387
+ VersionDescription?: string | undefined;
1388
+ /**
1389
+ * <p>The container group definition version to update. The new version starts with values from
1390
+ * the source version, and then updates values included in this request. </p>
1391
+ * @public
1392
+ */
1393
+ SourceVersionNumber?: number | undefined;
1394
+ /**
1395
+ * <p>The platform that all containers in the group use. Containers in a group must run on the
1396
+ * same operating system.</p>
1397
+ * <note>
1398
+ * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
1399
+ * servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x, first update the game
1400
+ * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
1401
+ * Amazon GameLift server SDK version 5.</a>
1402
+ * </p>
1403
+ * </note>
1404
+ * @public
1405
+ */
1406
+ OperatingSystem?: ContainerOperatingSystem | undefined;
1407
+ }
1408
+ /**
1409
+ * @public
1410
+ */
1411
+ export interface UpdateContainerGroupDefinitionOutput {
1412
+ /**
1413
+ * <p>The properties of the updated container group definition version.</p>
1414
+ * @public
1415
+ */
1416
+ ContainerGroupDefinition?: ContainerGroupDefinition | undefined;
572
1417
  }
573
1418
  /**
574
1419
  * @public
@@ -584,16 +1429,16 @@ export interface UpdateFleetAttributesInput {
584
1429
  * <p>A descriptive label that is associated with a fleet. Fleet names do not need to be unique.</p>
585
1430
  * @public
586
1431
  */
587
- Name?: string;
1432
+ Name?: string | undefined;
588
1433
  /**
589
1434
  * <p>A human-readable description of a fleet.</p>
590
1435
  * @public
591
1436
  */
592
- Description?: string;
1437
+ Description?: string | undefined;
593
1438
  /**
594
1439
  * <p>The game session protection policy to apply to all new game sessions created in this
595
1440
  * fleet. Game sessions that already exist are not affected. You can set protection for
596
- * individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> .</p>
1441
+ * individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a>.</p>
597
1442
  * <ul>
598
1443
  * <li>
599
1444
  * <p>
@@ -609,13 +1454,13 @@ export interface UpdateFleetAttributesInput {
609
1454
  * </ul>
610
1455
  * @public
611
1456
  */
612
- NewGameSessionProtectionPolicy?: ProtectionPolicy;
1457
+ NewGameSessionProtectionPolicy?: ProtectionPolicy | undefined;
613
1458
  /**
614
1459
  * <p>Policy settings that limit the number of game sessions an individual player can create
615
1460
  * over a span of time. </p>
616
1461
  * @public
617
1462
  */
618
- ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
1463
+ ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy | undefined;
619
1464
  /**
620
1465
  * <p>The name of a metric group to add this fleet to. Use a metric group in Amazon
621
1466
  * CloudWatch to aggregate the metrics from multiple fleets. Provide an existing metric
@@ -623,12 +1468,12 @@ export interface UpdateFleetAttributesInput {
623
1468
  * one metric group at a time.</p>
624
1469
  * @public
625
1470
  */
626
- MetricGroups?: string[];
1471
+ MetricGroups?: string[] | undefined;
627
1472
  /**
628
1473
  * <p>Amazon GameLift Anywhere configuration options.</p>
629
1474
  * @public
630
1475
  */
631
- AnywhereConfiguration?: AnywhereConfiguration;
1476
+ AnywhereConfiguration?: AnywhereConfiguration | undefined;
632
1477
  }
633
1478
  /**
634
1479
  * @public
@@ -638,12 +1483,12 @@ export interface UpdateFleetAttributesOutput {
638
1483
  * <p>A unique identifier for the fleet that was updated.</p>
639
1484
  * @public
640
1485
  */
641
- FleetId?: string;
1486
+ FleetId?: string | undefined;
642
1487
  /**
643
1488
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
644
1489
  * @public
645
1490
  */
646
- FleetArn?: string;
1491
+ FleetArn?: string | undefined;
647
1492
  }
648
1493
  /**
649
1494
  * @public
@@ -662,25 +1507,25 @@ export interface UpdateFleetCapacityInput {
662
1507
  * settings.</p>
663
1508
  * @public
664
1509
  */
665
- DesiredInstances?: number;
1510
+ DesiredInstances?: number | undefined;
666
1511
  /**
667
1512
  * <p>The minimum number of instances that are allowed in the specified fleet location. If
668
1513
  * this parameter is not set, the default is 0.</p>
669
1514
  * @public
670
1515
  */
671
- MinSize?: number;
1516
+ MinSize?: number | undefined;
672
1517
  /**
673
1518
  * <p>The maximum number of instances that are allowed in the specified fleet location. If
674
1519
  * this parameter is not set, the default is 1.</p>
675
1520
  * @public
676
1521
  */
677
- MaxSize?: number;
1522
+ MaxSize?: number | undefined;
678
1523
  /**
679
1524
  * <p>The name of a remote location to update fleet capacity settings for, in the form of an
680
1525
  * Amazon Web Services Region code such as <code>us-west-2</code>.</p>
681
1526
  * @public
682
1527
  */
683
- Location?: string;
1528
+ Location?: string | undefined;
684
1529
  }
685
1530
  /**
686
1531
  * @public
@@ -690,18 +1535,18 @@ export interface UpdateFleetCapacityOutput {
690
1535
  * <p>A unique identifier for the fleet that was updated.</p>
691
1536
  * @public
692
1537
  */
693
- FleetId?: string;
1538
+ FleetId?: string | undefined;
694
1539
  /**
695
1540
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
696
1541
  * @public
697
1542
  */
698
- FleetArn?: string;
1543
+ FleetArn?: string | undefined;
699
1544
  /**
700
1545
  * <p>The remote location being updated, expressed as an Amazon Web Services Region code, such as
701
- * <code>us-west-2</code>.</p>
1546
+ * <code>us-west-2</code>.</p>
702
1547
  * @public
703
1548
  */
704
- Location?: string;
1549
+ Location?: string | undefined;
705
1550
  }
706
1551
  /**
707
1552
  * @public
@@ -717,12 +1562,12 @@ export interface UpdateFleetPortSettingsInput {
717
1562
  * <p>A collection of port settings to be added to the fleet resource.</p>
718
1563
  * @public
719
1564
  */
720
- InboundPermissionAuthorizations?: IpPermission[];
1565
+ InboundPermissionAuthorizations?: IpPermission[] | undefined;
721
1566
  /**
722
1567
  * <p>A collection of port settings to be removed from the fleet resource.</p>
723
1568
  * @public
724
1569
  */
725
- InboundPermissionRevocations?: IpPermission[];
1570
+ InboundPermissionRevocations?: IpPermission[] | undefined;
726
1571
  }
727
1572
  /**
728
1573
  * @public
@@ -732,12 +1577,12 @@ export interface UpdateFleetPortSettingsOutput {
732
1577
  * <p>A unique identifier for the fleet that was updated.</p>
733
1578
  * @public
734
1579
  */
735
- FleetId?: string;
1580
+ FleetId?: string | undefined;
736
1581
  /**
737
1582
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
738
1583
  * @public
739
1584
  */
740
- FleetArn?: string;
1585
+ FleetArn?: string | undefined;
741
1586
  }
742
1587
  /**
743
1588
  * @public
@@ -769,7 +1614,7 @@ export interface UpdateGameServerInput {
769
1614
  * is passed to a game client or service when it requests information on game servers. </p>
770
1615
  * @public
771
1616
  */
772
- GameServerData?: string;
1617
+ GameServerData?: string | undefined;
773
1618
  /**
774
1619
  * <p>Indicates if the game server is available or is currently hosting gameplay. You can
775
1620
  * update a game server status from <code>AVAILABLE</code> to <code>UTILIZED</code>, but
@@ -777,13 +1622,13 @@ export interface UpdateGameServerInput {
777
1622
  * <code>AVAILABLE</code>.</p>
778
1623
  * @public
779
1624
  */
780
- UtilizationStatus?: GameServerUtilizationStatus;
1625
+ UtilizationStatus?: GameServerUtilizationStatus | undefined;
781
1626
  /**
782
1627
  * <p>Indicates health status of the game server. A request that includes this parameter
783
1628
  * updates the game server's <i>LastHealthCheckTime</i> timestamp. </p>
784
1629
  * @public
785
1630
  */
786
- HealthCheck?: GameServerHealthCheck;
1631
+ HealthCheck?: GameServerHealthCheck | undefined;
787
1632
  }
788
1633
  /**
789
1634
  * @public
@@ -793,7 +1638,7 @@ export interface UpdateGameServerOutput {
793
1638
  * <p>Object that describes the newly updated game server.</p>
794
1639
  * @public
795
1640
  */
796
- GameServer?: GameServer;
1641
+ GameServer?: GameServer | undefined;
797
1642
  }
798
1643
  /**
799
1644
  * @public
@@ -809,7 +1654,7 @@ export interface UpdateGameServerGroupInput {
809
1654
  * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
810
1655
  * @public
811
1656
  */
812
- RoleArn?: string;
1657
+ RoleArn?: string | undefined;
813
1658
  /**
814
1659
  * <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
815
1660
  * definitions must specify at least two different instance types that are supported by
@@ -822,7 +1667,7 @@ export interface UpdateGameServerGroupInput {
822
1667
  * Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling User Guide.</p>
823
1668
  * @public
824
1669
  */
825
- InstanceDefinitions?: InstanceDefinition[];
1670
+ InstanceDefinitions?: InstanceDefinition[] | undefined;
826
1671
  /**
827
1672
  * <p>A flag that indicates whether instances in the game server group are protected
828
1673
  * from early termination. Unprotected instances that have active game servers running might
@@ -832,7 +1677,7 @@ export interface UpdateGameServerGroupInput {
832
1677
  * Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
833
1678
  * @public
834
1679
  */
835
- GameServerProtectionPolicy?: GameServerProtectionPolicy;
1680
+ GameServerProtectionPolicy?: GameServerProtectionPolicy | undefined;
836
1681
  /**
837
1682
  * <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
838
1683
  * game server group. Method options include the following:</p>
@@ -862,7 +1707,7 @@ export interface UpdateGameServerGroupInput {
862
1707
  * </ul>
863
1708
  * @public
864
1709
  */
865
- BalancingStrategy?: BalancingStrategy;
1710
+ BalancingStrategy?: BalancingStrategy | undefined;
866
1711
  }
867
1712
  /**
868
1713
  * @public
@@ -873,7 +1718,7 @@ export interface UpdateGameServerGroupOutput {
873
1718
  * </p>
874
1719
  * @public
875
1720
  */
876
- GameServerGroup?: GameServerGroup;
1721
+ GameServerGroup?: GameServerGroup | undefined;
877
1722
  }
878
1723
  /**
879
1724
  * @public
@@ -888,17 +1733,17 @@ export interface UpdateGameSessionInput {
888
1733
  * <p>The maximum number of players that can be connected simultaneously to the game session.</p>
889
1734
  * @public
890
1735
  */
891
- MaximumPlayerSessionCount?: number;
1736
+ MaximumPlayerSessionCount?: number | undefined;
892
1737
  /**
893
1738
  * <p>A descriptive label that is associated with a game session. Session names do not need to be unique.</p>
894
1739
  * @public
895
1740
  */
896
- Name?: string;
1741
+ Name?: string | undefined;
897
1742
  /**
898
1743
  * <p>A policy that determines whether the game session is accepting new players.</p>
899
1744
  * @public
900
1745
  */
901
- PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy;
1746
+ PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | undefined;
902
1747
  /**
903
1748
  * <p>Game session protection policy to apply to this game session only.</p>
904
1749
  * <ul>
@@ -916,7 +1761,7 @@ export interface UpdateGameSessionInput {
916
1761
  * </ul>
917
1762
  * @public
918
1763
  */
919
- ProtectionPolicy?: ProtectionPolicy;
1764
+ ProtectionPolicy?: ProtectionPolicy | undefined;
920
1765
  /**
921
1766
  * <p>A set of key-value pairs that can store custom data in a game session.
922
1767
  * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.
@@ -927,7 +1772,7 @@ export interface UpdateGameSessionInput {
927
1772
  * </p>
928
1773
  * @public
929
1774
  */
930
- GameProperties?: GameProperty[];
1775
+ GameProperties?: GameProperty[] | undefined;
931
1776
  }
932
1777
  /**
933
1778
  * @public
@@ -937,7 +1782,7 @@ export interface UpdateGameSessionOutput {
937
1782
  * <p>The updated game session properties.</p>
938
1783
  * @public
939
1784
  */
940
- GameSession?: GameSession;
1785
+ GameSession?: GameSession | undefined;
941
1786
  }
942
1787
  /**
943
1788
  * @public
@@ -949,52 +1794,50 @@ export interface UpdateGameSessionQueueInput {
949
1794
  */
950
1795
  Name: string | undefined;
951
1796
  /**
952
- * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
1797
+ * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
953
1798
  * @public
954
1799
  */
955
- TimeoutInSeconds?: number;
1800
+ TimeoutInSeconds?: number | undefined;
956
1801
  /**
957
- * <p>A set of policies that act as a sliding cap on player latency. FleetIQ works to
958
- * deliver low latency for most players in a game session. These policies ensure that no
959
- * individual player can be placed into a game with unreasonably high latency. Use multiple
960
- * policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their
961
- * maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.</p>
1802
+ * <p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
1803
+ * Use multiple policies to gradually relax the cap over time if Amazon GameLift can't make a placement.
1804
+ * Policies are evaluated in order starting with the lowest maximum latency value. When updating policies, provide a complete collection of policies.</p>
962
1805
  * @public
963
1806
  */
964
- PlayerLatencyPolicies?: PlayerLatencyPolicy[];
1807
+ PlayerLatencyPolicies?: PlayerLatencyPolicy[] | undefined;
965
1808
  /**
966
1809
  * <p>A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
967
1810
  * Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.</p>
968
1811
  * @public
969
1812
  */
970
- Destinations?: GameSessionQueueDestination[];
1813
+ Destinations?: GameSessionQueueDestination[] | undefined;
971
1814
  /**
972
1815
  * <p>A list of locations where a queue is allowed to place new game sessions. Locations
973
1816
  * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
974
1817
  * not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.</p>
975
1818
  * @public
976
1819
  */
977
- FilterConfiguration?: FilterConfiguration;
1820
+ FilterConfiguration?: FilterConfiguration | undefined;
978
1821
  /**
979
1822
  * <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
980
1823
  * configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
981
1824
  * named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.</p>
982
1825
  * @public
983
1826
  */
984
- PriorityConfiguration?: PriorityConfiguration;
1827
+ PriorityConfiguration?: PriorityConfiguration | undefined;
985
1828
  /**
986
1829
  * <p>Information to be added to all events that are related to this game session
987
1830
  * queue.</p>
988
1831
  * @public
989
1832
  */
990
- CustomEventData?: string;
1833
+ CustomEventData?: string | undefined;
991
1834
  /**
992
1835
  * <p>An SNS topic ARN that is set up to receive game session placement notifications. See
993
1836
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html"> Setting up
994
1837
  * notifications for game session placement</a>.</p>
995
1838
  * @public
996
1839
  */
997
- NotificationTarget?: string;
1840
+ NotificationTarget?: string | undefined;
998
1841
  }
999
1842
  /**
1000
1843
  * @public
@@ -1004,7 +1847,7 @@ export interface UpdateGameSessionQueueOutput {
1004
1847
  * <p>An object that describes the newly updated game session queue.</p>
1005
1848
  * @public
1006
1849
  */
1007
- GameSessionQueue?: GameSessionQueue;
1850
+ GameSessionQueue?: GameSessionQueue | undefined;
1008
1851
  }
1009
1852
  /**
1010
1853
  * @public
@@ -1019,7 +1862,7 @@ export interface UpdateMatchmakingConfigurationInput {
1019
1862
  * <p>A description for the matchmaking configuration.</p>
1020
1863
  * @public
1021
1864
  */
1022
- Description?: string;
1865
+ Description?: string | undefined;
1023
1866
  /**
1024
1867
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
1025
1868
  * Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
@@ -1027,20 +1870,20 @@ export interface UpdateMatchmakingConfigurationInput {
1027
1870
  * set this parameter.</p>
1028
1871
  * @public
1029
1872
  */
1030
- GameSessionQueueArns?: string[];
1873
+ GameSessionQueueArns?: string[] | undefined;
1031
1874
  /**
1032
1875
  * <p>The maximum duration, in seconds, that a matchmaking ticket can remain in process
1033
1876
  * before timing out. Requests that fail due to timing out can be resubmitted as
1034
1877
  * needed.</p>
1035
1878
  * @public
1036
1879
  */
1037
- RequestTimeoutSeconds?: number;
1880
+ RequestTimeoutSeconds?: number | undefined;
1038
1881
  /**
1039
1882
  * <p>The length of time (in seconds) to wait for players to accept a proposed match, if
1040
1883
  * acceptance is required.</p>
1041
1884
  * @public
1042
1885
  */
1043
- AcceptanceTimeoutSeconds?: number;
1886
+ AcceptanceTimeoutSeconds?: number | undefined;
1044
1887
  /**
1045
1888
  * <p>A flag that indicates whether a match that was created with this configuration must be
1046
1889
  * accepted by the matched players. To require acceptance, set to TRUE. With this option
@@ -1048,32 +1891,32 @@ export interface UpdateMatchmakingConfigurationInput {
1048
1891
  * when a completed potential match is waiting for player acceptance. </p>
1049
1892
  * @public
1050
1893
  */
1051
- AcceptanceRequired?: boolean;
1894
+ AcceptanceRequired?: boolean | undefined;
1052
1895
  /**
1053
1896
  * <p>A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN
1054
1897
  * value. A matchmaking configuration can only use rule sets that are defined in the same
1055
1898
  * Region.</p>
1056
1899
  * @public
1057
1900
  */
1058
- RuleSetName?: string;
1901
+ RuleSetName?: string | undefined;
1059
1902
  /**
1060
1903
  * <p>An SNS topic ARN that is set up to receive matchmaking notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
1061
1904
  * Setting up notifications for matchmaking</a> for more information.</p>
1062
1905
  * @public
1063
1906
  */
1064
- NotificationTarget?: string;
1907
+ NotificationTarget?: string | undefined;
1065
1908
  /**
1066
1909
  * <p>The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies
1067
- * a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if <code>FlexMatchMode</code> is set to
1910
+ * a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if <code>FlexMatchMode</code> is set to
1068
1911
  * <code>STANDALONE</code>.</p>
1069
1912
  * @public
1070
1913
  */
1071
- AdditionalPlayerCount?: number;
1914
+ AdditionalPlayerCount?: number | undefined;
1072
1915
  /**
1073
1916
  * <p>Information to add to all events related to the matchmaking configuration. </p>
1074
1917
  * @public
1075
1918
  */
1076
- CustomEventData?: string;
1919
+ CustomEventData?: string | undefined;
1077
1920
  /**
1078
1921
  * <p>A set of key-value pairs that can store custom data in a game session.
1079
1922
  * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>. This information is added to the new <code>GameSession</code> object that is
@@ -1081,14 +1924,14 @@ export interface UpdateMatchmakingConfigurationInput {
1081
1924
  * is set to <code>STANDALONE</code>.</p>
1082
1925
  * @public
1083
1926
  */
1084
- GameProperties?: GameProperty[];
1927
+ GameProperties?: GameProperty[] | undefined;
1085
1928
  /**
1086
- * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the game session
1929
+ * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>. This information is added to the game session
1087
1930
  * that is created for a successful match. This parameter is not used if
1088
1931
  * <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
1089
1932
  * @public
1090
1933
  */
1091
- GameSessionData?: string;
1934
+ GameSessionData?: string | undefined;
1092
1935
  /**
1093
1936
  * <p>The method that is used to backfill game sessions created with this matchmaking
1094
1937
  * configuration. Specify MANUAL when your game manages backfill requests manually or does
@@ -1099,7 +1942,7 @@ export interface UpdateMatchmakingConfigurationInput {
1099
1942
  * <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
1100
1943
  * @public
1101
1944
  */
1102
- BackfillMode?: BackfillMode;
1945
+ BackfillMode?: BackfillMode | undefined;
1103
1946
  /**
1104
1947
  * <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
1105
1948
  * as a standalone matchmaking solution. </p>
@@ -1117,7 +1960,7 @@ export interface UpdateMatchmakingConfigurationInput {
1117
1960
  * </ul>
1118
1961
  * @public
1119
1962
  */
1120
- FlexMatchMode?: FlexMatchMode;
1963
+ FlexMatchMode?: FlexMatchMode | undefined;
1121
1964
  }
1122
1965
  /**
1123
1966
  * @public
@@ -1127,7 +1970,7 @@ export interface UpdateMatchmakingConfigurationOutput {
1127
1970
  * <p>The updated matchmaking configuration.</p>
1128
1971
  * @public
1129
1972
  */
1130
- Configuration?: MatchmakingConfiguration;
1973
+ Configuration?: MatchmakingConfiguration | undefined;
1131
1974
  }
1132
1975
  /**
1133
1976
  * @public
@@ -1157,7 +2000,7 @@ export interface UpdateRuntimeConfigurationOutput {
1157
2000
  * successful, all property changes are shown. </p>
1158
2001
  * @public
1159
2002
  */
1160
- RuntimeConfiguration?: RuntimeConfiguration;
2003
+ RuntimeConfiguration?: RuntimeConfiguration | undefined;
1161
2004
  }
1162
2005
  /**
1163
2006
  * @public
@@ -1169,15 +2012,15 @@ export interface UpdateScriptInput {
1169
2012
  */
1170
2013
  ScriptId: string | undefined;
1171
2014
  /**
1172
- * <p>A descriptive label that is associated with a script. Script names don't need to be unique.</p>
2015
+ * <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
1173
2016
  * @public
1174
2017
  */
1175
- Name?: string;
2018
+ Name?: string | undefined;
1176
2019
  /**
1177
- * <p>Version information associated with a build or script. Version strings don't need to be unique.</p>
2020
+ * <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
1178
2021
  * @public
1179
2022
  */
1180
- Version?: string;
2023
+ Version?: string | undefined;
1181
2024
  /**
1182
2025
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
1183
2026
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
@@ -1188,7 +2031,7 @@ export interface UpdateScriptInput {
1188
2031
  * version. </p>
1189
2032
  * @public
1190
2033
  */
1191
- StorageLocation?: S3Location;
2034
+ StorageLocation?: S3Location | undefined;
1192
2035
  /**
1193
2036
  * <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
1194
2037
  * file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
@@ -1198,7 +2041,7 @@ export interface UpdateScriptInput {
1198
2041
  * fileb://myRealtimeScript.zip</code>.</p>
1199
2042
  * @public
1200
2043
  */
1201
- ZipFile?: Uint8Array;
2044
+ ZipFile?: Uint8Array | undefined;
1202
2045
  }
1203
2046
  /**
1204
2047
  * @public
@@ -1213,7 +2056,7 @@ export interface UpdateScriptOutput {
1213
2056
  * service.</p>
1214
2057
  * @public
1215
2058
  */
1216
- Script?: Script;
2059
+ Script?: Script | undefined;
1217
2060
  }
1218
2061
  /**
1219
2062
  * @public
@@ -1233,8 +2076,28 @@ export interface ValidateMatchmakingRuleSetOutput {
1233
2076
  * <p>A response indicating whether the rule set is valid.</p>
1234
2077
  * @public
1235
2078
  */
1236
- Valid?: boolean;
2079
+ Valid?: boolean | undefined;
1237
2080
  }
2081
+ /**
2082
+ * @internal
2083
+ */
2084
+ export declare const ListContainerGroupDefinitionsOutputFilterSensitiveLog: (obj: ListContainerGroupDefinitionsOutput) => any;
2085
+ /**
2086
+ * @internal
2087
+ */
2088
+ export declare const ListContainerGroupDefinitionVersionsOutputFilterSensitiveLog: (obj: ListContainerGroupDefinitionVersionsOutput) => any;
2089
+ /**
2090
+ * @internal
2091
+ */
2092
+ export declare const RegisterComputeInputFilterSensitiveLog: (obj: RegisterComputeInput) => any;
2093
+ /**
2094
+ * @internal
2095
+ */
2096
+ export declare const RegisterComputeOutputFilterSensitiveLog: (obj: RegisterComputeOutput) => any;
2097
+ /**
2098
+ * @internal
2099
+ */
2100
+ export declare const RequestUploadCredentialsOutputFilterSensitiveLog: (obj: RequestUploadCredentialsOutput) => any;
1238
2101
  /**
1239
2102
  * @internal
1240
2103
  */
@@ -1267,6 +2130,22 @@ export declare const StartMatchmakingOutputFilterSensitiveLog: (obj: StartMatchm
1267
2130
  * @internal
1268
2131
  */
1269
2132
  export declare const StopGameSessionPlacementOutputFilterSensitiveLog: (obj: StopGameSessionPlacementOutput) => any;
2133
+ /**
2134
+ * @internal
2135
+ */
2136
+ export declare const UpdateContainerFleetInputFilterSensitiveLog: (obj: UpdateContainerFleetInput) => any;
2137
+ /**
2138
+ * @internal
2139
+ */
2140
+ export declare const UpdateContainerFleetOutputFilterSensitiveLog: (obj: UpdateContainerFleetOutput) => any;
2141
+ /**
2142
+ * @internal
2143
+ */
2144
+ export declare const UpdateContainerGroupDefinitionInputFilterSensitiveLog: (obj: UpdateContainerGroupDefinitionInput) => any;
2145
+ /**
2146
+ * @internal
2147
+ */
2148
+ export declare const UpdateContainerGroupDefinitionOutputFilterSensitiveLog: (obj: UpdateContainerGroupDefinitionOutput) => any;
1270
2149
  /**
1271
2150
  * @internal
1272
2151
  */