@aws-sdk/client-gamelift 3.533.0 → 3.540.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/endpoint/endpointResolver.js +4 -2
- package/dist-cjs/index.js +0 -3
- package/dist-es/endpoint/endpointResolver.js +3 -1
- package/dist-es/index.js +0 -1
- package/dist-types/GameLift.d.ts +22 -1
- package/dist-types/GameLiftClient.d.ts +1 -1
- package/dist-types/commands/AcceptMatchCommand.d.ts +2 -1
- package/dist-types/commands/ClaimGameServerCommand.d.ts +2 -1
- package/dist-types/commands/CreateAliasCommand.d.ts +2 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +2 -1
- package/dist-types/commands/CreateFleetCommand.d.ts +2 -1
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +2 -1
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +2 -1
- package/dist-types/commands/CreateGameSessionCommand.d.ts +2 -1
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +2 -1
- package/dist-types/commands/CreateLocationCommand.d.ts +2 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +2 -1
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +2 -1
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +2 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +2 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +2 -1
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +2 -1
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +2 -1
- package/dist-types/commands/DeleteAliasCommand.d.ts +2 -1
- package/dist-types/commands/DeleteBuildCommand.d.ts +2 -1
- package/dist-types/commands/DeleteFleetCommand.d.ts +2 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +2 -1
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +2 -1
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +2 -1
- package/dist-types/commands/DeleteLocationCommand.d.ts +2 -1
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +2 -1
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +2 -1
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +2 -1
- package/dist-types/commands/DeleteScriptCommand.d.ts +2 -1
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +2 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -1
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -1
- package/dist-types/commands/DescribeAliasCommand.d.ts +2 -1
- package/dist-types/commands/DescribeBuildCommand.d.ts +2 -1
- package/dist-types/commands/DescribeComputeCommand.d.ts +2 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +2 -1
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +2 -1
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +2 -1
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +2 -1
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -1
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -1
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -1
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +2 -1
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +2 -1
- package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -1
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +2 -1
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +2 -1
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +2 -1
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +2 -1
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +2 -1
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +2 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +2 -1
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +2 -1
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +2 -1
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +2 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +2 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +2 -1
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +2 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +2 -1
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +2 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -1
- package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -1
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +2 -1
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +2 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -1
- package/dist-types/commands/ListAliasesCommand.d.ts +2 -1
- package/dist-types/commands/ListBuildsCommand.d.ts +2 -1
- package/dist-types/commands/ListComputeCommand.d.ts +2 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +2 -1
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +2 -1
- package/dist-types/commands/ListGameServersCommand.d.ts +2 -1
- package/dist-types/commands/ListLocationsCommand.d.ts +2 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +2 -1
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -1
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +2 -1
- package/dist-types/commands/RegisterComputeCommand.d.ts +2 -1
- package/dist-types/commands/RegisterGameServerCommand.d.ts +2 -1
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +2 -1
- package/dist-types/commands/ResolveAliasCommand.d.ts +2 -1
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -1
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +2 -1
- package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -1
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -1
- package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -1
- package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -1
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +2 -1
- package/dist-types/commands/StopMatchmakingCommand.d.ts +2 -1
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -1
- package/dist-types/commands/TagResourceCommand.d.ts +2 -1
- package/dist-types/commands/UntagResourceCommand.d.ts +2 -1
- package/dist-types/commands/UpdateAliasCommand.d.ts +2 -1
- package/dist-types/commands/UpdateBuildCommand.d.ts +2 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -1
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -1
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +2 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +2 -1
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +2 -1
- package/dist-types/commands/UpdateGameSessionCommand.d.ts +2 -1
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +2 -1
- package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +2 -1
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -1
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -1
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +2 -1
- package/dist-types/index.d.ts +0 -1
- package/dist-types/models/models_0.d.ts +850 -850
- package/dist-types/models/models_1.d.ts +67 -67
- package/dist-types/ts3.4/GameLift.d.ts +21 -0
- package/dist-types/ts3.4/commands/AcceptMatchCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ClaimGameServerCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateAliasCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateBuildCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateFleetCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateFleetLocationsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateGameServerGroupCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateGameSessionCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateGameSessionQueueCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateLocationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateMatchmakingConfigurationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateMatchmakingRuleSetCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreatePlayerSessionCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreatePlayerSessionsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateScriptCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateVpcPeeringAuthorizationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/CreateVpcPeeringConnectionCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteAliasCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteBuildCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteFleetCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteFleetLocationsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteGameServerGroupCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteGameSessionQueueCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteLocationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteMatchmakingConfigurationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteMatchmakingRuleSetCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteScalingPolicyCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteScriptCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeleteVpcPeeringConnectionCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeregisterComputeCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DeregisterGameServerCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeAliasCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeBuildCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeComputeCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeEC2InstanceLimitsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeFleetAttributesCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeFleetCapacityCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeFleetEventsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeFleetLocationAttributesCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeFleetLocationCapacityCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeFleetLocationUtilizationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeFleetPortSettingsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeFleetUtilizationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeGameServerCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeGameServerGroupCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeGameServerInstancesCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeGameSessionDetailsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeGameSessionPlacementCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeGameSessionQueuesCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeGameSessionsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeInstancesCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeMatchmakingCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeMatchmakingConfigurationsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeMatchmakingRuleSetsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribePlayerSessionsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeRuntimeConfigurationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeScalingPoliciesCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeScriptCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/DescribeVpcPeeringConnectionsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/GetComputeAccessCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/GetComputeAuthTokenCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/GetGameSessionLogUrlCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/GetInstanceAccessCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListBuildsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateGameServerCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateGameSessionCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/UpdateScriptCommand.d.ts +9 -0
- package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +9 -0
- package/dist-types/ts3.4/index.d.ts +0 -1
- package/package.json +40 -40
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export interface UpdateFleetCapacityInput {
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/**
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* <p>A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN
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* value.</p>
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* <p>The number of Amazon EC2 instances you want to maintain in the specified fleet location.
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* settings.</p>
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*/
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* <p>The minimum number of instances that are allowed in the specified fleet location. If
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* this parameter is not set, the default is 0.</p>
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export interface UpdateFleetCapacityOutput {
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
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export interface UpdateFleetPortSettingsInput {
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* configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
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* named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.</p>
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* <p>An SNS topic ARN that is set up to receive game session placement notifications. See
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|
|
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export interface UpdateMatchmakingConfigurationInput {
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* <p>A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value. </p>
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Description?: string;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
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* Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
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* configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not
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|
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|
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* before timing out. Requests that fail due to timing out can be resubmitted as
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* needed.</p>
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|
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RequestTimeoutSeconds?: number;
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/**
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|
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* <p>The length of time (in seconds) to wait for players to accept a proposed match, if
|
|
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* acceptance is required.</p>
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|
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|
|
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* <p>A flag that indicates whether a match that was created with this configuration must be
|
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* accepted by the matched players. To require acceptance, set to TRUE. With this option
|
|
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* enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code> to indicate
|
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* when a completed potential match is waiting for player acceptance. </p>
|
|
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|
|
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AcceptanceRequired?: boolean;
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/**
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|
|
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* <p>A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN
|
|
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* value. A matchmaking configuration can only use rule sets that are defined in the same
|
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* Region.</p>
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|
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|
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RuleSetName?: string;
|
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/**
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* @public
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* <p>An SNS topic ARN that is set up to receive matchmaking notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
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* Setting up notifications for matchmaking</a> for more information.</p>
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*/
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NotificationTarget?: string;
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/**
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* <p>The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies
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* a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if <code>FlexMatchMode</code> is set to
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* <code>STANDALONE</code>.</p>
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*/
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AdditionalPlayerCount?: number;
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/**
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* <p>Information to add to all events related to the matchmaking configuration. </p>
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*/
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CustomEventData?: string;
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/**
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* <p>A set of key-value pairs that can store custom data in a game session.
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* For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>. This information is added to the new <code>GameSession</code> object that is
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* created for a successful match. This parameter is not used if <code>FlexMatchMode</code>
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* is set to <code>STANDALONE</code>.</p>
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*/
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GameProperties?: GameProperty[];
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/**
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* <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the game session
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* that is created for a successful match. This parameter is not used if
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* <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
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*/
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GameSessionData?: string;
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/**
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* <p>The method that is used to backfill game sessions created with this matchmaking
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* configuration. Specify MANUAL when your game manages backfill requests manually or does
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* not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill
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@@ -452,10 +451,10 @@ export interface UpdateMatchmakingConfigurationInput {
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* slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">Backfill Existing Games
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* with FlexMatch</a>. Automatic backfill is not available when
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* <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
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*/
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BackfillMode?: BackfillMode;
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/**
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* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
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* as a standalone matchmaking solution. </p>
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* <ul>
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@@ -470,6 +469,7 @@ export interface UpdateMatchmakingConfigurationInput {
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* the specified Amazon GameLift queue to start a game session for the match. </p>
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* </li>
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* </ul>
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* @public
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*/
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FlexMatchMode?: FlexMatchMode;
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}
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@@ -478,8 +478,8 @@ export interface UpdateMatchmakingConfigurationInput {
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*/
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export interface UpdateMatchmakingConfigurationOutput {
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/**
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* @public
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* <p>The updated matchmaking configuration.</p>
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+
* @public
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*/
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Configuration?: MatchmakingConfiguration;
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}
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@@ -488,17 +488,17 @@ export interface UpdateMatchmakingConfigurationOutput {
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*/
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export interface UpdateRuntimeConfigurationInput {
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/**
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-
* @public
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* <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN
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* value.</p>
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+
* @public
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*/
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FleetId: string | undefined;
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/**
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* @public
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* <p>Instructions for launching server processes on each instance in the fleet. Server
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* processes run either a custom game build executable or a Realtime Servers script. The runtime
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* configuration lists the types of server processes to run on an instance, how to launch
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* them, and the number of processes to run concurrently.</p>
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+
* @public
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*/
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RuntimeConfiguration: RuntimeConfiguration | undefined;
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}
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@@ -507,9 +507,9 @@ export interface UpdateRuntimeConfigurationInput {
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*/
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export interface UpdateRuntimeConfigurationOutput {
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/**
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-
* @public
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* <p>The runtime configuration currently in use by all instances in the fleet. If the
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* update was successful, all property changes are shown. </p>
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+
* @public
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*/
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RuntimeConfiguration?: RuntimeConfiguration;
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}
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@@ -518,22 +518,21 @@ export interface UpdateRuntimeConfigurationOutput {
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*/
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export interface UpdateScriptInput {
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/**
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-
* @public
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* <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
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+
* @public
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*/
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ScriptId: string | undefined;
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/**
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-
* @public
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* <p>A descriptive label that is associated with a script. Script names don't need to be unique.</p>
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+
* @public
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*/
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Name?: string;
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/**
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-
* @public
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* <p>Version information associated with a build or script. Version strings don't need to be unique.</p>
|
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+
* @public
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*/
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Version?: string;
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/**
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|
-
* @public
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|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
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* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
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* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
@@ -541,16 +540,17 @@ export interface UpdateScriptInput {
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541
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|
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
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542
541
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* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
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* version. </p>
|
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|
+
* @public
|
|
544
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|
*/
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|
StorageLocation?: S3Location;
|
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|
/**
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|
-
* @public
|
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|
* <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
|
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* file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
|
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|
* <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip
|
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* file name. It must be prepended with the string "fileb://" to indicate that the file
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* data is a binary object. For example: <code>--zip-file
|
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|
* fileb://myRealtimeScript.zip</code>.</p>
|
|
553
|
+
* @public
|
|
554
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|
*/
|
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555
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|
ZipFile?: Uint8Array;
|
|
556
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|
}
|
|
@@ -559,13 +559,13 @@ export interface UpdateScriptInput {
|
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|
559
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|
*/
|
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|
export interface UpdateScriptOutput {
|
|
561
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|
/**
|
|
562
|
-
* @public
|
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|
* <p>The newly created script record with a unique script ID. The new script's storage
|
|
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|
* location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
|
|
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|
* under your account, the storage location reflects the information that was provided in
|
|
566
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|
* the <i>CreateScript</i> request; (2) If the script file was uploaded from
|
|
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566
|
* a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
|
|
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|
* service.</p>
|
|
568
|
+
* @public
|
|
569
569
|
*/
|
|
570
570
|
Script?: Script;
|
|
571
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|
}
|
|
@@ -574,8 +574,8 @@ export interface UpdateScriptOutput {
|
|
|
574
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|
*/
|
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|
export interface ValidateMatchmakingRuleSetInput {
|
|
576
576
|
/**
|
|
577
|
-
* @public
|
|
578
577
|
* <p>A collection of matchmaking rules to validate, formatted as a JSON string.</p>
|
|
578
|
+
* @public
|
|
579
579
|
*/
|
|
580
580
|
RuleSetBody: string | undefined;
|
|
581
581
|
}
|
|
@@ -584,8 +584,8 @@ export interface ValidateMatchmakingRuleSetInput {
|
|
|
584
584
|
*/
|
|
585
585
|
export interface ValidateMatchmakingRuleSetOutput {
|
|
586
586
|
/**
|
|
587
|
-
* @public
|
|
588
587
|
* <p>A response indicating whether the rule set is valid.</p>
|
|
588
|
+
* @public
|
|
589
589
|
*/
|
|
590
590
|
Valid?: boolean;
|
|
591
591
|
}
|