@aws-sdk/client-gamelift 3.533.0 → 3.540.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (220) hide show
  1. package/dist-cjs/endpoint/endpointResolver.js +4 -2
  2. package/dist-cjs/index.js +0 -3
  3. package/dist-es/endpoint/endpointResolver.js +3 -1
  4. package/dist-es/index.js +0 -1
  5. package/dist-types/GameLift.d.ts +22 -1
  6. package/dist-types/GameLiftClient.d.ts +1 -1
  7. package/dist-types/commands/AcceptMatchCommand.d.ts +2 -1
  8. package/dist-types/commands/ClaimGameServerCommand.d.ts +2 -1
  9. package/dist-types/commands/CreateAliasCommand.d.ts +2 -1
  10. package/dist-types/commands/CreateBuildCommand.d.ts +2 -1
  11. package/dist-types/commands/CreateFleetCommand.d.ts +2 -1
  12. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +2 -1
  13. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +2 -1
  14. package/dist-types/commands/CreateGameSessionCommand.d.ts +2 -1
  15. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +2 -1
  16. package/dist-types/commands/CreateLocationCommand.d.ts +2 -1
  17. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +2 -1
  18. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +2 -1
  19. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +2 -1
  20. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +2 -1
  21. package/dist-types/commands/CreateScriptCommand.d.ts +2 -1
  22. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +2 -1
  23. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +2 -1
  24. package/dist-types/commands/DeleteAliasCommand.d.ts +2 -1
  25. package/dist-types/commands/DeleteBuildCommand.d.ts +2 -1
  26. package/dist-types/commands/DeleteFleetCommand.d.ts +2 -1
  27. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +2 -1
  28. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +2 -1
  29. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +2 -1
  30. package/dist-types/commands/DeleteLocationCommand.d.ts +2 -1
  31. package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +2 -1
  32. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +2 -1
  33. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +2 -1
  34. package/dist-types/commands/DeleteScriptCommand.d.ts +2 -1
  35. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +2 -1
  36. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -1
  37. package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -1
  38. package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -1
  39. package/dist-types/commands/DescribeAliasCommand.d.ts +2 -1
  40. package/dist-types/commands/DescribeBuildCommand.d.ts +2 -1
  41. package/dist-types/commands/DescribeComputeCommand.d.ts +2 -1
  42. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +2 -1
  43. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +2 -1
  44. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +2 -1
  45. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +2 -1
  46. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -1
  47. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -1
  48. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -1
  49. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +2 -1
  50. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +2 -1
  51. package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -1
  52. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +2 -1
  53. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +2 -1
  54. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +2 -1
  55. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +2 -1
  56. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +2 -1
  57. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +2 -1
  58. package/dist-types/commands/DescribeInstancesCommand.d.ts +2 -1
  59. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +2 -1
  60. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +2 -1
  61. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +2 -1
  62. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +2 -1
  63. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +2 -1
  64. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +2 -1
  65. package/dist-types/commands/DescribeScriptCommand.d.ts +2 -1
  66. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +2 -1
  67. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -1
  68. package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -1
  69. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +2 -1
  70. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +2 -1
  71. package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -1
  72. package/dist-types/commands/ListAliasesCommand.d.ts +2 -1
  73. package/dist-types/commands/ListBuildsCommand.d.ts +2 -1
  74. package/dist-types/commands/ListComputeCommand.d.ts +2 -1
  75. package/dist-types/commands/ListFleetsCommand.d.ts +2 -1
  76. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +2 -1
  77. package/dist-types/commands/ListGameServersCommand.d.ts +2 -1
  78. package/dist-types/commands/ListLocationsCommand.d.ts +2 -1
  79. package/dist-types/commands/ListScriptsCommand.d.ts +2 -1
  80. package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -1
  81. package/dist-types/commands/PutScalingPolicyCommand.d.ts +2 -1
  82. package/dist-types/commands/RegisterComputeCommand.d.ts +2 -1
  83. package/dist-types/commands/RegisterGameServerCommand.d.ts +2 -1
  84. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +2 -1
  85. package/dist-types/commands/ResolveAliasCommand.d.ts +2 -1
  86. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -1
  87. package/dist-types/commands/SearchGameSessionsCommand.d.ts +2 -1
  88. package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -1
  89. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -1
  90. package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -1
  91. package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -1
  92. package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -1
  93. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +2 -1
  94. package/dist-types/commands/StopMatchmakingCommand.d.ts +2 -1
  95. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -1
  96. package/dist-types/commands/TagResourceCommand.d.ts +2 -1
  97. package/dist-types/commands/UntagResourceCommand.d.ts +2 -1
  98. package/dist-types/commands/UpdateAliasCommand.d.ts +2 -1
  99. package/dist-types/commands/UpdateBuildCommand.d.ts +2 -1
  100. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -1
  101. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -1
  102. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +2 -1
  103. package/dist-types/commands/UpdateGameServerCommand.d.ts +2 -1
  104. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +2 -1
  105. package/dist-types/commands/UpdateGameSessionCommand.d.ts +2 -1
  106. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +2 -1
  107. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +2 -1
  108. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -1
  109. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -1
  110. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +2 -1
  111. package/dist-types/index.d.ts +0 -1
  112. package/dist-types/models/models_0.d.ts +850 -850
  113. package/dist-types/models/models_1.d.ts +67 -67
  114. package/dist-types/ts3.4/GameLift.d.ts +21 -0
  115. package/dist-types/ts3.4/commands/AcceptMatchCommand.d.ts +9 -0
  116. package/dist-types/ts3.4/commands/ClaimGameServerCommand.d.ts +9 -0
  117. package/dist-types/ts3.4/commands/CreateAliasCommand.d.ts +9 -0
  118. package/dist-types/ts3.4/commands/CreateBuildCommand.d.ts +9 -0
  119. package/dist-types/ts3.4/commands/CreateFleetCommand.d.ts +9 -0
  120. package/dist-types/ts3.4/commands/CreateFleetLocationsCommand.d.ts +9 -0
  121. package/dist-types/ts3.4/commands/CreateGameServerGroupCommand.d.ts +9 -0
  122. package/dist-types/ts3.4/commands/CreateGameSessionCommand.d.ts +9 -0
  123. package/dist-types/ts3.4/commands/CreateGameSessionQueueCommand.d.ts +9 -0
  124. package/dist-types/ts3.4/commands/CreateLocationCommand.d.ts +9 -0
  125. package/dist-types/ts3.4/commands/CreateMatchmakingConfigurationCommand.d.ts +9 -0
  126. package/dist-types/ts3.4/commands/CreateMatchmakingRuleSetCommand.d.ts +9 -0
  127. package/dist-types/ts3.4/commands/CreatePlayerSessionCommand.d.ts +9 -0
  128. package/dist-types/ts3.4/commands/CreatePlayerSessionsCommand.d.ts +9 -0
  129. package/dist-types/ts3.4/commands/CreateScriptCommand.d.ts +9 -0
  130. package/dist-types/ts3.4/commands/CreateVpcPeeringAuthorizationCommand.d.ts +9 -0
  131. package/dist-types/ts3.4/commands/CreateVpcPeeringConnectionCommand.d.ts +9 -0
  132. package/dist-types/ts3.4/commands/DeleteAliasCommand.d.ts +9 -0
  133. package/dist-types/ts3.4/commands/DeleteBuildCommand.d.ts +9 -0
  134. package/dist-types/ts3.4/commands/DeleteFleetCommand.d.ts +9 -0
  135. package/dist-types/ts3.4/commands/DeleteFleetLocationsCommand.d.ts +9 -0
  136. package/dist-types/ts3.4/commands/DeleteGameServerGroupCommand.d.ts +9 -0
  137. package/dist-types/ts3.4/commands/DeleteGameSessionQueueCommand.d.ts +9 -0
  138. package/dist-types/ts3.4/commands/DeleteLocationCommand.d.ts +9 -0
  139. package/dist-types/ts3.4/commands/DeleteMatchmakingConfigurationCommand.d.ts +9 -0
  140. package/dist-types/ts3.4/commands/DeleteMatchmakingRuleSetCommand.d.ts +9 -0
  141. package/dist-types/ts3.4/commands/DeleteScalingPolicyCommand.d.ts +9 -0
  142. package/dist-types/ts3.4/commands/DeleteScriptCommand.d.ts +9 -0
  143. package/dist-types/ts3.4/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +9 -0
  144. package/dist-types/ts3.4/commands/DeleteVpcPeeringConnectionCommand.d.ts +9 -0
  145. package/dist-types/ts3.4/commands/DeregisterComputeCommand.d.ts +9 -0
  146. package/dist-types/ts3.4/commands/DeregisterGameServerCommand.d.ts +9 -0
  147. package/dist-types/ts3.4/commands/DescribeAliasCommand.d.ts +9 -0
  148. package/dist-types/ts3.4/commands/DescribeBuildCommand.d.ts +9 -0
  149. package/dist-types/ts3.4/commands/DescribeComputeCommand.d.ts +9 -0
  150. package/dist-types/ts3.4/commands/DescribeEC2InstanceLimitsCommand.d.ts +9 -0
  151. package/dist-types/ts3.4/commands/DescribeFleetAttributesCommand.d.ts +9 -0
  152. package/dist-types/ts3.4/commands/DescribeFleetCapacityCommand.d.ts +9 -0
  153. package/dist-types/ts3.4/commands/DescribeFleetEventsCommand.d.ts +9 -0
  154. package/dist-types/ts3.4/commands/DescribeFleetLocationAttributesCommand.d.ts +9 -0
  155. package/dist-types/ts3.4/commands/DescribeFleetLocationCapacityCommand.d.ts +9 -0
  156. package/dist-types/ts3.4/commands/DescribeFleetLocationUtilizationCommand.d.ts +9 -0
  157. package/dist-types/ts3.4/commands/DescribeFleetPortSettingsCommand.d.ts +9 -0
  158. package/dist-types/ts3.4/commands/DescribeFleetUtilizationCommand.d.ts +9 -0
  159. package/dist-types/ts3.4/commands/DescribeGameServerCommand.d.ts +9 -0
  160. package/dist-types/ts3.4/commands/DescribeGameServerGroupCommand.d.ts +9 -0
  161. package/dist-types/ts3.4/commands/DescribeGameServerInstancesCommand.d.ts +9 -0
  162. package/dist-types/ts3.4/commands/DescribeGameSessionDetailsCommand.d.ts +9 -0
  163. package/dist-types/ts3.4/commands/DescribeGameSessionPlacementCommand.d.ts +9 -0
  164. package/dist-types/ts3.4/commands/DescribeGameSessionQueuesCommand.d.ts +9 -0
  165. package/dist-types/ts3.4/commands/DescribeGameSessionsCommand.d.ts +9 -0
  166. package/dist-types/ts3.4/commands/DescribeInstancesCommand.d.ts +9 -0
  167. package/dist-types/ts3.4/commands/DescribeMatchmakingCommand.d.ts +9 -0
  168. package/dist-types/ts3.4/commands/DescribeMatchmakingConfigurationsCommand.d.ts +9 -0
  169. package/dist-types/ts3.4/commands/DescribeMatchmakingRuleSetsCommand.d.ts +9 -0
  170. package/dist-types/ts3.4/commands/DescribePlayerSessionsCommand.d.ts +9 -0
  171. package/dist-types/ts3.4/commands/DescribeRuntimeConfigurationCommand.d.ts +9 -0
  172. package/dist-types/ts3.4/commands/DescribeScalingPoliciesCommand.d.ts +9 -0
  173. package/dist-types/ts3.4/commands/DescribeScriptCommand.d.ts +9 -0
  174. package/dist-types/ts3.4/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +9 -0
  175. package/dist-types/ts3.4/commands/DescribeVpcPeeringConnectionsCommand.d.ts +9 -0
  176. package/dist-types/ts3.4/commands/GetComputeAccessCommand.d.ts +9 -0
  177. package/dist-types/ts3.4/commands/GetComputeAuthTokenCommand.d.ts +9 -0
  178. package/dist-types/ts3.4/commands/GetGameSessionLogUrlCommand.d.ts +9 -0
  179. package/dist-types/ts3.4/commands/GetInstanceAccessCommand.d.ts +9 -0
  180. package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +9 -0
  181. package/dist-types/ts3.4/commands/ListBuildsCommand.d.ts +9 -0
  182. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +9 -0
  183. package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +9 -0
  184. package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +9 -0
  185. package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +9 -0
  186. package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +9 -0
  187. package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +9 -0
  188. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +9 -0
  189. package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +9 -0
  190. package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +9 -0
  191. package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +9 -0
  192. package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +9 -0
  193. package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +9 -0
  194. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +9 -0
  195. package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +9 -0
  196. package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +9 -0
  197. package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +9 -0
  198. package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +9 -0
  199. package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +9 -0
  200. package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +9 -0
  201. package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +9 -0
  202. package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +9 -0
  203. package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +9 -0
  204. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +9 -0
  205. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +9 -0
  206. package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +9 -0
  207. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +9 -0
  208. package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +9 -0
  209. package/dist-types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +9 -0
  210. package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +9 -0
  211. package/dist-types/ts3.4/commands/UpdateGameServerCommand.d.ts +9 -0
  212. package/dist-types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +9 -0
  213. package/dist-types/ts3.4/commands/UpdateGameSessionCommand.d.ts +9 -0
  214. package/dist-types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +9 -0
  215. package/dist-types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +9 -0
  216. package/dist-types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +9 -0
  217. package/dist-types/ts3.4/commands/UpdateScriptCommand.d.ts +9 -0
  218. package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +9 -0
  219. package/dist-types/ts3.4/index.d.ts +0 -1
  220. package/package.json +40 -40
@@ -4,35 +4,35 @@ import { BackfillMode, BalancingStrategy, FilterConfiguration, FlexMatchMode, Ga
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  */
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  export interface UpdateFleetCapacityInput {
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  /**
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- * @public
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  * <p>A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN
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  * value.</p>
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+ * @public
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  */
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  FleetId: string | undefined;
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  /**
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- * @public
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  * <p>The number of Amazon EC2 instances you want to maintain in the specified fleet location.
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  * This value must fall between the minimum and maximum size limits. Changes in desired
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  * instance value can take up to 1 minute to be reflected when viewing the fleet's capacity
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  * settings.</p>
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+ * @public
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  */
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  DesiredInstances?: number;
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  /**
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- * @public
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  * <p>The minimum number of instances that are allowed in the specified fleet location. If
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  * this parameter is not set, the default is 0.</p>
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+ * @public
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  */
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  MinSize?: number;
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  /**
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- * @public
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  * <p>The maximum number of instances that are allowed in the specified fleet location. If
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  * this parameter is not set, the default is 1.</p>
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+ * @public
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  */
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  MaxSize?: number;
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  /**
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- * @public
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  * <p>The name of a remote location to update fleet capacity settings for, in the form of an
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  * Amazon Web Services Region code such as <code>us-west-2</code>.</p>
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+ * @public
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  */
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  Location?: string;
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  }
@@ -41,19 +41,19 @@ export interface UpdateFleetCapacityInput {
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  */
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  export interface UpdateFleetCapacityOutput {
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  /**
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- * @public
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  * <p>A unique identifier for the fleet that was updated.</p>
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+ * @public
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  */
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  FleetId?: string;
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  /**
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- * @public
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  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
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+ * @public
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  */
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  FleetArn?: string;
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  /**
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- * @public
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  * <p>The remote location being updated, expressed as an Amazon Web Services Region code, such as
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  * <code>us-west-2</code>.</p>
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+ * @public
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  */
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  Location?: string;
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  }
@@ -62,19 +62,19 @@ export interface UpdateFleetCapacityOutput {
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  */
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  export interface UpdateFleetPortSettingsInput {
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  /**
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- * @public
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  * <p>A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN
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  * value.</p>
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+ * @public
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  */
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  FleetId: string | undefined;
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  /**
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- * @public
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  * <p>A collection of port settings to be added to the fleet resource.</p>
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+ * @public
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  */
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  InboundPermissionAuthorizations?: IpPermission[];
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  /**
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- * @public
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  * <p>A collection of port settings to be removed from the fleet resource.</p>
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+ * @public
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  */
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  InboundPermissionRevocations?: IpPermission[];
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  }
@@ -83,13 +83,13 @@ export interface UpdateFleetPortSettingsInput {
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  */
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  export interface UpdateFleetPortSettingsOutput {
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  /**
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- * @public
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  * <p>A unique identifier for the fleet that was updated.</p>
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+ * @public
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  */
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  FleetId?: string;
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  /**
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- * @public
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  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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+ * @public
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  */
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  FleetArn?: string;
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  }
@@ -109,33 +109,33 @@ export type GameServerHealthCheck = (typeof GameServerHealthCheck)[keyof typeof
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  */
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  export interface UpdateGameServerInput {
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  /**
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- * @public
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  * <p>A unique identifier for the game server group where the game server is running.</p>
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+ * @public
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  */
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  GameServerGroupName: string | undefined;
116
116
  /**
117
- * @public
118
117
  * <p>A custom string that uniquely identifies the game server to update.</p>
118
+ * @public
119
119
  */
120
120
  GameServerId: string | undefined;
121
121
  /**
122
- * @public
123
122
  * <p>A set of custom game server properties, formatted as a single string value. This data
124
123
  * is passed to a game client or service when it requests information on game servers. </p>
124
+ * @public
125
125
  */
126
126
  GameServerData?: string;
127
127
  /**
128
- * @public
129
128
  * <p>Indicates if the game server is available or is currently hosting gameplay. You can
130
129
  * update a game server status from <code>AVAILABLE</code> to <code>UTILIZED</code>, but
131
130
  * you can't change a the status from <code>UTILIZED</code> to
132
131
  * <code>AVAILABLE</code>.</p>
132
+ * @public
133
133
  */
134
134
  UtilizationStatus?: GameServerUtilizationStatus;
135
135
  /**
136
- * @public
137
136
  * <p>Indicates health status of the game server. A request that includes this parameter
138
137
  * updates the game server's <i>LastHealthCheckTime</i> timestamp. </p>
138
+ * @public
139
139
  */
140
140
  HealthCheck?: GameServerHealthCheck;
141
141
  }
@@ -144,8 +144,8 @@ export interface UpdateGameServerInput {
144
144
  */
145
145
  export interface UpdateGameServerOutput {
146
146
  /**
147
- * @public
148
147
  * <p>Object that describes the newly updated game server.</p>
148
+ * @public
149
149
  */
150
150
  GameServer?: GameServer;
151
151
  }
@@ -154,18 +154,17 @@ export interface UpdateGameServerOutput {
154
154
  */
155
155
  export interface UpdateGameServerGroupInput {
156
156
  /**
157
- * @public
158
157
  * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
158
+ * @public
159
159
  */
160
160
  GameServerGroupName: string | undefined;
161
161
  /**
162
- * @public
163
162
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
164
163
  * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
164
+ * @public
165
165
  */
166
166
  RoleArn?: string;
167
167
  /**
168
- * @public
169
168
  * <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
170
169
  * definitions must specify at least two different instance types that are supported by
171
170
  * Amazon GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
@@ -175,20 +174,20 @@ export interface UpdateGameServerGroupInput {
175
174
  * an instance type, it is set to the default value "1". For more information about
176
175
  * capacity weighting, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for
177
176
  * Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling User Guide.</p>
177
+ * @public
178
178
  */
179
179
  InstanceDefinitions?: InstanceDefinition[];
180
180
  /**
181
- * @public
182
181
  * <p>A flag that indicates whether instances in the game server group are protected
183
182
  * from early termination. Unprotected instances that have active game servers running might
184
183
  * be terminated during a scale-down event, causing players to be dropped from the game.
185
184
  * Protected instances cannot be terminated while there are active game servers running except
186
185
  * in the event of a forced game server group deletion (see ). An exception to this is with Spot
187
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  * Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
187
+ * @public
188
188
  */
189
189
  GameServerProtectionPolicy?: GameServerProtectionPolicy;
190
190
  /**
191
- * @public
192
191
  * <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
193
192
  * game server group. Method options include the following:</p>
194
193
  * <ul>
@@ -215,6 +214,7 @@ export interface UpdateGameServerGroupInput {
215
214
  * balancing strategy is in force.</p>
216
215
  * </li>
217
216
  * </ul>
217
+ * @public
218
218
  */
219
219
  BalancingStrategy?: BalancingStrategy;
220
220
  }
@@ -223,9 +223,9 @@ export interface UpdateGameServerGroupInput {
223
223
  */
224
224
  export interface UpdateGameServerGroupOutput {
225
225
  /**
226
- * @public
227
226
  * <p>An object that describes the game server group resource with updated properties.
228
227
  * </p>
228
+ * @public
229
229
  */
230
230
  GameServerGroup?: GameServerGroup;
231
231
  }
@@ -234,27 +234,26 @@ export interface UpdateGameServerGroupOutput {
234
234
  */
235
235
  export interface UpdateGameSessionInput {
236
236
  /**
237
- * @public
238
237
  * <p>A unique identifier for the game session to update. </p>
238
+ * @public
239
239
  */
240
240
  GameSessionId: string | undefined;
241
241
  /**
242
- * @public
243
242
  * <p>The maximum number of players that can be connected simultaneously to the game session.</p>
243
+ * @public
244
244
  */
245
245
  MaximumPlayerSessionCount?: number;
246
246
  /**
247
- * @public
248
247
  * <p>A descriptive label that is associated with a game session. Session names do not need to be unique.</p>
248
+ * @public
249
249
  */
250
250
  Name?: string;
251
251
  /**
252
- * @public
253
252
  * <p>A policy that determines whether the game session is accepting new players.</p>
253
+ * @public
254
254
  */
255
255
  PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy;
256
256
  /**
257
- * @public
258
257
  * <p>Game session protection policy to apply to this game session only.</p>
259
258
  * <ul>
260
259
  * <li>
@@ -269,10 +268,10 @@ export interface UpdateGameSessionInput {
269
268
  * event.</p>
270
269
  * </li>
271
270
  * </ul>
271
+ * @public
272
272
  */
273
273
  ProtectionPolicy?: ProtectionPolicy;
274
274
  /**
275
- * @public
276
275
  * <p>A set of key-value pairs that can store custom data in a game session.
277
276
  * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.
278
277
  * You can use this parameter to modify game properties in an active game session.
@@ -280,6 +279,7 @@ export interface UpdateGameSessionInput {
280
279
  * There is no way to delete properties.
281
280
  * For an example, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#game-properties-update">Update the value of a game property</a>.
282
281
  * </p>
282
+ * @public
283
283
  */
284
284
  GameProperties?: GameProperty[];
285
285
  }
@@ -288,8 +288,8 @@ export interface UpdateGameSessionInput {
288
288
  */
289
289
  export interface UpdateGameSessionOutput {
290
290
  /**
291
- * @public
292
291
  * <p>The updated game session properties.</p>
292
+ * @public
293
293
  */
294
294
  GameSession?: GameSession;
295
295
  }
@@ -298,55 +298,55 @@ export interface UpdateGameSessionOutput {
298
298
  */
299
299
  export interface UpdateGameSessionQueueInput {
300
300
  /**
301
- * @public
302
301
  * <p>A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value. </p>
302
+ * @public
303
303
  */
304
304
  Name: string | undefined;
305
305
  /**
306
- * @public
307
306
  * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
307
+ * @public
308
308
  */
309
309
  TimeoutInSeconds?: number;
310
310
  /**
311
- * @public
312
311
  * <p>A set of policies that act as a sliding cap on player latency. FleetIQ works to
313
312
  * deliver low latency for most players in a game session. These policies ensure that no
314
313
  * individual player can be placed into a game with unreasonably high latency. Use multiple
315
314
  * policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their
316
315
  * maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.</p>
316
+ * @public
317
317
  */
318
318
  PlayerLatencyPolicies?: PlayerLatencyPolicy[];
319
319
  /**
320
- * @public
321
320
  * <p>A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
322
321
  * Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.</p>
322
+ * @public
323
323
  */
324
324
  Destinations?: GameSessionQueueDestination[];
325
325
  /**
326
- * @public
327
326
  * <p>A list of locations where a queue is allowed to place new game sessions. Locations
328
327
  * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
329
328
  * not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.</p>
329
+ * @public
330
330
  */
331
331
  FilterConfiguration?: FilterConfiguration;
332
332
  /**
333
- * @public
334
333
  * <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
335
334
  * configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
336
335
  * named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.</p>
336
+ * @public
337
337
  */
338
338
  PriorityConfiguration?: PriorityConfiguration;
339
339
  /**
340
- * @public
341
340
  * <p>Information to be added to all events that are related to this game session
342
341
  * queue.</p>
342
+ * @public
343
343
  */
344
344
  CustomEventData?: string;
345
345
  /**
346
- * @public
347
346
  * <p>An SNS topic ARN that is set up to receive game session placement notifications. See
348
347
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html"> Setting up
349
348
  * notifications for game session placement</a>.</p>
349
+ * @public
350
350
  */
351
351
  NotificationTarget?: string;
352
352
  }
@@ -355,8 +355,8 @@ export interface UpdateGameSessionQueueInput {
355
355
  */
356
356
  export interface UpdateGameSessionQueueOutput {
357
357
  /**
358
- * @public
359
358
  * <p>An object that describes the newly updated game session queue.</p>
359
+ * @public
360
360
  */
361
361
  GameSessionQueue?: GameSessionQueue;
362
362
  }
@@ -365,86 +365,85 @@ export interface UpdateGameSessionQueueOutput {
365
365
  */
366
366
  export interface UpdateMatchmakingConfigurationInput {
367
367
  /**
368
- * @public
369
368
  * <p>A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value. </p>
369
+ * @public
370
370
  */
371
371
  Name: string | undefined;
372
372
  /**
373
- * @public
374
373
  * <p>A description for the matchmaking configuration.</p>
374
+ * @public
375
375
  */
376
376
  Description?: string;
377
377
  /**
378
- * @public
379
378
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
380
379
  * Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
381
380
  * configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not
382
381
  * set this parameter.</p>
382
+ * @public
383
383
  */
384
384
  GameSessionQueueArns?: string[];
385
385
  /**
386
- * @public
387
386
  * <p>The maximum duration, in seconds, that a matchmaking ticket can remain in process
388
387
  * before timing out. Requests that fail due to timing out can be resubmitted as
389
388
  * needed.</p>
389
+ * @public
390
390
  */
391
391
  RequestTimeoutSeconds?: number;
392
392
  /**
393
- * @public
394
393
  * <p>The length of time (in seconds) to wait for players to accept a proposed match, if
395
394
  * acceptance is required.</p>
395
+ * @public
396
396
  */
397
397
  AcceptanceTimeoutSeconds?: number;
398
398
  /**
399
- * @public
400
399
  * <p>A flag that indicates whether a match that was created with this configuration must be
401
400
  * accepted by the matched players. To require acceptance, set to TRUE. With this option
402
401
  * enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code> to indicate
403
402
  * when a completed potential match is waiting for player acceptance. </p>
403
+ * @public
404
404
  */
405
405
  AcceptanceRequired?: boolean;
406
406
  /**
407
- * @public
408
407
  * <p>A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN
409
408
  * value. A matchmaking configuration can only use rule sets that are defined in the same
410
409
  * Region.</p>
410
+ * @public
411
411
  */
412
412
  RuleSetName?: string;
413
413
  /**
414
- * @public
415
414
  * <p>An SNS topic ARN that is set up to receive matchmaking notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
416
415
  * Setting up notifications for matchmaking</a> for more information.</p>
416
+ * @public
417
417
  */
418
418
  NotificationTarget?: string;
419
419
  /**
420
- * @public
421
420
  * <p>The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies
422
421
  * a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if <code>FlexMatchMode</code> is set to
423
422
  * <code>STANDALONE</code>.</p>
423
+ * @public
424
424
  */
425
425
  AdditionalPlayerCount?: number;
426
426
  /**
427
- * @public
428
427
  * <p>Information to add to all events related to the matchmaking configuration. </p>
428
+ * @public
429
429
  */
430
430
  CustomEventData?: string;
431
431
  /**
432
- * @public
433
432
  * <p>A set of key-value pairs that can store custom data in a game session.
434
433
  * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>. This information is added to the new <code>GameSession</code> object that is
435
434
  * created for a successful match. This parameter is not used if <code>FlexMatchMode</code>
436
435
  * is set to <code>STANDALONE</code>.</p>
436
+ * @public
437
437
  */
438
438
  GameProperties?: GameProperty[];
439
439
  /**
440
- * @public
441
440
  * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the game session
442
441
  * that is created for a successful match. This parameter is not used if
443
442
  * <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
443
+ * @public
444
444
  */
445
445
  GameSessionData?: string;
446
446
  /**
447
- * @public
448
447
  * <p>The method that is used to backfill game sessions created with this matchmaking
449
448
  * configuration. Specify MANUAL when your game manages backfill requests manually or does
450
449
  * not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill
@@ -452,10 +451,10 @@ export interface UpdateMatchmakingConfigurationInput {
452
451
  * slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">Backfill Existing Games
453
452
  * with FlexMatch</a>. Automatic backfill is not available when
454
453
  * <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
454
+ * @public
455
455
  */
456
456
  BackfillMode?: BackfillMode;
457
457
  /**
458
- * @public
459
458
  * <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
460
459
  * as a standalone matchmaking solution. </p>
461
460
  * <ul>
@@ -470,6 +469,7 @@ export interface UpdateMatchmakingConfigurationInput {
470
469
  * the specified Amazon GameLift queue to start a game session for the match. </p>
471
470
  * </li>
472
471
  * </ul>
472
+ * @public
473
473
  */
474
474
  FlexMatchMode?: FlexMatchMode;
475
475
  }
@@ -478,8 +478,8 @@ export interface UpdateMatchmakingConfigurationInput {
478
478
  */
479
479
  export interface UpdateMatchmakingConfigurationOutput {
480
480
  /**
481
- * @public
482
481
  * <p>The updated matchmaking configuration.</p>
482
+ * @public
483
483
  */
484
484
  Configuration?: MatchmakingConfiguration;
485
485
  }
@@ -488,17 +488,17 @@ export interface UpdateMatchmakingConfigurationOutput {
488
488
  */
489
489
  export interface UpdateRuntimeConfigurationInput {
490
490
  /**
491
- * @public
492
491
  * <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN
493
492
  * value.</p>
493
+ * @public
494
494
  */
495
495
  FleetId: string | undefined;
496
496
  /**
497
- * @public
498
497
  * <p>Instructions for launching server processes on each instance in the fleet. Server
499
498
  * processes run either a custom game build executable or a Realtime Servers script. The runtime
500
499
  * configuration lists the types of server processes to run on an instance, how to launch
501
500
  * them, and the number of processes to run concurrently.</p>
501
+ * @public
502
502
  */
503
503
  RuntimeConfiguration: RuntimeConfiguration | undefined;
504
504
  }
@@ -507,9 +507,9 @@ export interface UpdateRuntimeConfigurationInput {
507
507
  */
508
508
  export interface UpdateRuntimeConfigurationOutput {
509
509
  /**
510
- * @public
511
510
  * <p>The runtime configuration currently in use by all instances in the fleet. If the
512
511
  * update was successful, all property changes are shown. </p>
512
+ * @public
513
513
  */
514
514
  RuntimeConfiguration?: RuntimeConfiguration;
515
515
  }
@@ -518,22 +518,21 @@ export interface UpdateRuntimeConfigurationOutput {
518
518
  */
519
519
  export interface UpdateScriptInput {
520
520
  /**
521
- * @public
522
521
  * <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
522
+ * @public
523
523
  */
524
524
  ScriptId: string | undefined;
525
525
  /**
526
- * @public
527
526
  * <p>A descriptive label that is associated with a script. Script names don't need to be unique.</p>
527
+ * @public
528
528
  */
529
529
  Name?: string;
530
530
  /**
531
- * @public
532
531
  * <p>Version information associated with a build or script. Version strings don't need to be unique.</p>
532
+ * @public
533
533
  */
534
534
  Version?: string;
535
535
  /**
536
- * @public
537
536
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
538
537
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
539
538
  * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
@@ -541,16 +540,17 @@ export interface UpdateScriptInput {
541
540
  * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
542
541
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
543
542
  * version. </p>
543
+ * @public
544
544
  */
545
545
  StorageLocation?: S3Location;
546
546
  /**
547
- * @public
548
547
  * <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
549
548
  * file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
550
549
  * <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip
551
550
  * file name. It must be prepended with the string "fileb://" to indicate that the file
552
551
  * data is a binary object. For example: <code>--zip-file
553
552
  * fileb://myRealtimeScript.zip</code>.</p>
553
+ * @public
554
554
  */
555
555
  ZipFile?: Uint8Array;
556
556
  }
@@ -559,13 +559,13 @@ export interface UpdateScriptInput {
559
559
  */
560
560
  export interface UpdateScriptOutput {
561
561
  /**
562
- * @public
563
562
  * <p>The newly created script record with a unique script ID. The new script's storage
564
563
  * location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
565
564
  * under your account, the storage location reflects the information that was provided in
566
565
  * the <i>CreateScript</i> request; (2) If the script file was uploaded from
567
566
  * a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
568
567
  * service.</p>
568
+ * @public
569
569
  */
570
570
  Script?: Script;
571
571
  }
@@ -574,8 +574,8 @@ export interface UpdateScriptOutput {
574
574
  */
575
575
  export interface ValidateMatchmakingRuleSetInput {
576
576
  /**
577
- * @public
578
577
  * <p>A collection of matchmaking rules to validate, formatted as a JSON string.</p>
578
+ * @public
579
579
  */
580
580
  RuleSetBody: string | undefined;
581
581
  }
@@ -584,8 +584,8 @@ export interface ValidateMatchmakingRuleSetInput {
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  */
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  export interface ValidateMatchmakingRuleSetOutput {
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  /**
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- * @public
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  * <p>A response indicating whether the rule set is valid.</p>
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+ * @public
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  */
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  Valid?: boolean;
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  }