@aws-sdk/client-gamelift 3.52.0 → 3.54.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -3,6 +3,36 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [3.54.1](https://github.com/aws/aws-sdk-js-v3/compare/v3.54.0...v3.54.1) (2022-03-15)
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+
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+ **Note:** Version bump only for package @aws-sdk/client-gamelift
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+ # [3.54.0](https://github.com/aws/aws-sdk-js-v3/compare/v3.53.1...v3.54.0) (2022-03-11)
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+
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+
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+ ### Features
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+
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+ * **clients:** update clients as of 2022/03/10 ([#3411](https://github.com/aws/aws-sdk-js-v3/issues/3411)) ([8fa517a](https://github.com/aws/aws-sdk-js-v3/commit/8fa517a2c56d2f98a2e4a9c4ea6fd99b6ce61a71))
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+ # [3.53.0](https://github.com/aws/aws-sdk-js-v3/compare/v3.52.0...v3.53.0) (2022-02-24)
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+
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+
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+ ### Features
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+ * **clients:** generate service exceptions as classes ([#3267](https://github.com/aws/aws-sdk-js-v3/issues/3267)) ([ca64fee](https://github.com/aws/aws-sdk-js-v3/commit/ca64feed3351c394c07dc26b782a5760a396a074))
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  # [3.52.0](https://github.com/aws/aws-sdk-js-v3/compare/v3.51.0...v3.52.0) (2022-02-18)
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package/dist-cjs/index.js CHANGED
@@ -1,8 +1,11 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.GameLiftServiceException = void 0;
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  const tslib_1 = require("tslib");
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  tslib_1.__exportStar(require("./GameLift"), exports);
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  tslib_1.__exportStar(require("./GameLiftClient"), exports);
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  tslib_1.__exportStar(require("./commands"), exports);
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  tslib_1.__exportStar(require("./models"), exports);
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  tslib_1.__exportStar(require("./pagination"), exports);
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+ var GameLiftServiceException_1 = require("./models/GameLiftServiceException");
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+ Object.defineProperty(exports, "GameLiftServiceException", { enumerable: true, get: function () { return GameLiftServiceException_1.GameLiftServiceException; } });
@@ -0,0 +1,11 @@
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+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.GameLiftServiceException = void 0;
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+ const smithy_client_1 = require("@aws-sdk/smithy-client");
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+ class GameLiftServiceException extends smithy_client_1.ServiceException {
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+ constructor(options) {
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+ super(options);
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+ Object.setPrototypeOf(this, GameLiftServiceException.prototype);
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+ }
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+ }
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+ exports.GameLiftServiceException = GameLiftServiceException;
@@ -1,12 +1,13 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.GameServerGroupAction = exports.GameServerGroupStatus = exports.CreateGameServerGroupInput = exports.LaunchTemplateSpecification = exports.InstanceDefinition = exports.GameServerProtectionPolicy = exports.GameServerGroupAutoScalingPolicy = exports.TargetTrackingConfiguration = exports.CreateFleetLocationsOutput = exports.CreateFleetLocationsInput = exports.CreateFleetOutput = exports.LocationState = exports.FleetAttributes = exports.FleetAction = exports.FleetStatus = exports.CreateFleetInput = exports.RuntimeConfiguration = exports.ServerProcess = exports.ResourceCreationLimitPolicy = exports.ProtectionPolicy = exports.LocationConfiguration = exports.FleetType = exports.IpPermission = exports.IpProtocol = exports.CreateBuildOutput = exports.CreateBuildInput = exports.S3Location = exports.CreateAliasOutput = exports.CreateAliasInput = exports.Tag = exports.ComparisonOperatorType = exports.ClaimGameServerOutput = exports.GameServer = exports.GameServerUtilizationStatus = exports.GameServerClaimStatus = exports.ClaimGameServerInput = exports.CertificateConfiguration = exports.CertificateType = exports.Build = exports.BuildStatus = exports.OperatingSystem = exports.BalancingStrategy = exports.BackfillMode = exports.AwsCredentials = exports.AttributeValue = exports.Alias = exports.RoutingStrategy = exports.RoutingStrategyType = exports.AcceptMatchOutput = exports.AcceptMatchInput = void 0;
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- exports.DeleteMatchmakingConfigurationOutput = exports.DeleteMatchmakingConfigurationInput = exports.DeleteGameSessionQueueOutput = exports.DeleteGameSessionQueueInput = exports.DeleteGameServerGroupOutput = exports.DeleteGameServerGroupInput = exports.GameServerGroupDeleteOption = exports.DeleteFleetLocationsOutput = exports.DeleteFleetLocationsInput = exports.DeleteFleetInput = exports.DeleteBuildInput = exports.DeleteAliasInput = exports.CreateVpcPeeringConnectionOutput = exports.CreateVpcPeeringConnectionInput = exports.CreateVpcPeeringAuthorizationOutput = exports.VpcPeeringAuthorization = exports.CreateVpcPeeringAuthorizationInput = exports.CreateScriptOutput = exports.Script = exports.CreateScriptInput = exports.CreatePlayerSessionsOutput = exports.CreatePlayerSessionsInput = exports.CreatePlayerSessionOutput = exports.PlayerSession = exports.PlayerSessionStatus = exports.CreatePlayerSessionInput = exports.CreateMatchmakingRuleSetOutput = exports.MatchmakingRuleSet = exports.CreateMatchmakingRuleSetInput = exports.CreateMatchmakingConfigurationOutput = exports.MatchmakingConfiguration = exports.CreateMatchmakingConfigurationInput = exports.FlexMatchMode = exports.CreateGameSessionQueueOutput = exports.GameSessionQueue = exports.CreateGameSessionQueueInput = exports.PriorityConfiguration = exports.PriorityType = exports.PlayerLatencyPolicy = exports.FilterConfiguration = exports.GameSessionQueueDestination = exports.CreateGameSessionOutput = exports.GameSession = exports.GameSessionStatusReason = exports.GameSessionStatus = exports.PlayerSessionCreationPolicy = exports.CreateGameSessionInput = exports.GameProperty = exports.CreateGameServerGroupOutput = exports.GameServerGroup = void 0;
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- exports.DescribeGameSessionDetailsOutput = exports.GameSessionDetail = exports.DescribeGameSessionDetailsInput = exports.DescribeGameServerInstancesOutput = exports.GameServerInstance = exports.GameServerInstanceStatus = exports.DescribeGameServerInstancesInput = exports.DescribeGameServerGroupOutput = exports.DescribeGameServerGroupInput = exports.DescribeGameServerOutput = exports.DescribeGameServerInput = exports.DescribeFleetUtilizationOutput = exports.DescribeFleetUtilizationInput = exports.DescribeFleetPortSettingsOutput = exports.DescribeFleetPortSettingsInput = exports.DescribeFleetLocationUtilizationOutput = exports.FleetUtilization = exports.DescribeFleetLocationUtilizationInput = exports.DescribeFleetLocationCapacityOutput = exports.DescribeFleetLocationCapacityInput = exports.DescribeFleetLocationAttributesOutput = exports.LocationAttributes = exports.LocationUpdateStatus = exports.DescribeFleetLocationAttributesInput = exports.DescribeFleetEventsOutput = exports.Event = exports.EventCode = exports.DescribeFleetEventsInput = exports.DescribeFleetCapacityOutput = exports.FleetCapacity = exports.EC2InstanceCounts = exports.DescribeFleetCapacityInput = exports.DescribeFleetAttributesOutput = exports.DescribeFleetAttributesInput = exports.DescribeEC2InstanceLimitsOutput = exports.EC2InstanceLimit = exports.DescribeEC2InstanceLimitsInput = exports.DescribeBuildOutput = exports.DescribeBuildInput = exports.DescribeAliasOutput = exports.DescribeAliasInput = exports.DeregisterGameServerInput = exports.DeleteVpcPeeringConnectionOutput = exports.DeleteVpcPeeringConnectionInput = exports.DeleteVpcPeeringAuthorizationOutput = exports.DeleteVpcPeeringAuthorizationInput = exports.DeleteScriptInput = exports.DeleteScalingPolicyInput = exports.DeleteMatchmakingRuleSetOutput = exports.DeleteMatchmakingRuleSetInput = void 0;
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- exports.GetInstanceAccessOutput = exports.InstanceAccess = exports.InstanceCredentials = exports.GetInstanceAccessInput = exports.GetGameSessionLogUrlOutput = exports.GetGameSessionLogUrlInput = exports.DesiredPlayerSession = exports.DescribeVpcPeeringConnectionsOutput = exports.VpcPeeringConnection = exports.VpcPeeringConnectionStatus = exports.DescribeVpcPeeringConnectionsInput = exports.DescribeVpcPeeringAuthorizationsOutput = exports.DescribeVpcPeeringAuthorizationsInput = exports.DescribeScriptOutput = exports.DescribeScriptInput = exports.DescribeScalingPoliciesOutput = exports.ScalingPolicy = exports.TargetConfiguration = exports.ScalingAdjustmentType = exports.PolicyType = exports.DescribeScalingPoliciesInput = exports.ScalingStatusType = exports.DescribeRuntimeConfigurationOutput = exports.DescribeRuntimeConfigurationInput = exports.DescribePlayerSessionsOutput = exports.DescribePlayerSessionsInput = exports.DescribeMatchmakingRuleSetsOutput = exports.DescribeMatchmakingRuleSetsInput = exports.DescribeMatchmakingConfigurationsOutput = exports.DescribeMatchmakingConfigurationsInput = exports.DescribeMatchmakingOutput = exports.MatchmakingTicket = exports.Player = exports.GameSessionConnectionInfo = exports.MatchedPlayerSession = exports.DescribeMatchmakingInput = exports.DescribeInstancesOutput = exports.Instance = exports.InstanceStatus = exports.DescribeInstancesInput = exports.DescribeGameSessionsOutput = exports.DescribeGameSessionsInput = exports.DescribeGameSessionQueuesOutput = exports.DescribeGameSessionQueuesInput = exports.DescribeGameSessionPlacementOutput = exports.GameSessionPlacement = exports.GameSessionPlacementState = exports.PlayerLatency = exports.PlacedPlayerSession = exports.DescribeGameSessionPlacementInput = void 0;
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- exports.UpdateBuildInput = exports.UpdateAliasOutput = exports.UpdateAliasInput = exports.UntagResourceResponse = exports.UntagResourceRequest = exports.TagResourceResponse = exports.TagResourceRequest = exports.SuspendGameServerGroupOutput = exports.SuspendGameServerGroupInput = exports.StopMatchmakingOutput = exports.StopMatchmakingInput = exports.StopGameSessionPlacementOutput = exports.StopGameSessionPlacementInput = exports.StopFleetActionsOutput = exports.StopFleetActionsInput = exports.StartMatchmakingOutput = exports.StartMatchmakingInput = exports.StartMatchBackfillOutput = exports.StartMatchBackfillInput = exports.StartGameSessionPlacementOutput = exports.StartGameSessionPlacementInput = exports.StartFleetActionsOutput = exports.StartFleetActionsInput = exports.SearchGameSessionsOutput = exports.SearchGameSessionsInput = exports.ResumeGameServerGroupOutput = exports.ResumeGameServerGroupInput = exports.ResolveAliasOutput = exports.ResolveAliasInput = exports.RequestUploadCredentialsOutput = exports.RequestUploadCredentialsInput = exports.RegisterGameServerOutput = exports.RegisterGameServerInput = exports.PutScalingPolicyOutput = exports.PutScalingPolicyInput = exports.ListTagsForResourceResponse = exports.ListTagsForResourceRequest = exports.ListScriptsOutput = exports.ListScriptsInput = exports.ListGameServersOutput = exports.ListGameServersInput = exports.SortOrder = exports.ListGameServerGroupsOutput = exports.ListGameServerGroupsInput = exports.ListFleetsOutput = exports.ListFleetsInput = exports.ListBuildsOutput = exports.ListBuildsInput = exports.ListAliasesOutput = exports.ListAliasesInput = void 0;
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- exports.ValidateMatchmakingRuleSetOutput = exports.ValidateMatchmakingRuleSetInput = exports.UpdateScriptOutput = exports.UpdateScriptInput = exports.UpdateRuntimeConfigurationOutput = exports.UpdateRuntimeConfigurationInput = exports.UpdateMatchmakingConfigurationOutput = exports.UpdateMatchmakingConfigurationInput = exports.UpdateGameSessionQueueOutput = exports.UpdateGameSessionQueueInput = exports.UpdateGameSessionOutput = exports.UpdateGameSessionInput = exports.UpdateGameServerGroupOutput = exports.UpdateGameServerGroupInput = exports.UpdateGameServerOutput = exports.UpdateGameServerInput = exports.GameServerHealthCheck = exports.UpdateFleetPortSettingsOutput = exports.UpdateFleetPortSettingsInput = exports.UpdateFleetCapacityOutput = exports.UpdateFleetCapacityInput = exports.UpdateFleetAttributesOutput = exports.UpdateFleetAttributesInput = exports.UpdateBuildOutput = void 0;
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+ exports.CreateFleetLocationsInput = exports.CreateFleetOutput = exports.LocationState = exports.FleetAttributes = exports.FleetAction = exports.FleetStatus = exports.CreateFleetInput = exports.RuntimeConfiguration = exports.ServerProcess = exports.ResourceCreationLimitPolicy = exports.ProtectionPolicy = exports.LocationConfiguration = exports.FleetType = exports.IpPermission = exports.IpProtocol = exports.CreateBuildOutput = exports.CreateBuildInput = exports.S3Location = exports.TaggingFailedException = exports.LimitExceededException = exports.CreateAliasOutput = exports.CreateAliasInput = exports.Tag = exports.ComparisonOperatorType = exports.UnauthorizedException = exports.OutOfCapacityException = exports.ConflictException = exports.ClaimGameServerOutput = exports.GameServer = exports.GameServerUtilizationStatus = exports.GameServerClaimStatus = exports.ClaimGameServerInput = exports.CertificateConfiguration = exports.CertificateType = exports.Build = exports.BuildStatus = exports.OperatingSystem = exports.BalancingStrategy = exports.BackfillMode = exports.AwsCredentials = exports.AttributeValue = exports.Alias = exports.RoutingStrategy = exports.RoutingStrategyType = exports.UnsupportedRegionException = exports.NotFoundException = exports.InvalidRequestException = exports.InternalServiceException = exports.AcceptMatchOutput = exports.AcceptMatchInput = void 0;
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+ exports.VpcPeeringAuthorization = exports.CreateVpcPeeringAuthorizationInput = exports.CreateScriptOutput = exports.Script = exports.CreateScriptInput = exports.CreatePlayerSessionsOutput = exports.CreatePlayerSessionsInput = exports.InvalidGameSessionStatusException = exports.GameSessionFullException = exports.CreatePlayerSessionOutput = exports.PlayerSession = exports.PlayerSessionStatus = exports.CreatePlayerSessionInput = exports.CreateMatchmakingRuleSetOutput = exports.MatchmakingRuleSet = exports.CreateMatchmakingRuleSetInput = exports.CreateMatchmakingConfigurationOutput = exports.MatchmakingConfiguration = exports.CreateMatchmakingConfigurationInput = exports.FlexMatchMode = exports.CreateGameSessionQueueOutput = exports.GameSessionQueue = exports.CreateGameSessionQueueInput = exports.PriorityConfiguration = exports.PriorityType = exports.PlayerLatencyPolicy = exports.FilterConfiguration = exports.GameSessionQueueDestination = exports.TerminalRoutingStrategyException = exports.IdempotentParameterMismatchException = exports.FleetCapacityExceededException = exports.CreateGameSessionOutput = exports.GameSession = exports.GameSessionStatusReason = exports.GameSessionStatus = exports.PlayerSessionCreationPolicy = exports.CreateGameSessionInput = exports.GameProperty = exports.CreateGameServerGroupOutput = exports.GameServerGroup = exports.GameServerGroupAction = exports.GameServerGroupStatus = exports.CreateGameServerGroupInput = exports.LaunchTemplateSpecification = exports.InstanceDefinition = exports.GameServerProtectionPolicy = exports.GameServerGroupAutoScalingPolicy = exports.TargetTrackingConfiguration = exports.InvalidFleetStatusException = exports.CreateFleetLocationsOutput = void 0;
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+ exports.DescribeFleetLocationUtilizationOutput = exports.FleetUtilization = exports.DescribeFleetLocationUtilizationInput = exports.DescribeFleetLocationCapacityOutput = exports.DescribeFleetLocationCapacityInput = exports.DescribeFleetLocationAttributesOutput = exports.LocationAttributes = exports.LocationUpdateStatus = exports.DescribeFleetLocationAttributesInput = exports.DescribeFleetEventsOutput = exports.Event = exports.EventCode = exports.DescribeFleetEventsInput = exports.DescribeFleetCapacityOutput = exports.FleetCapacity = exports.EC2InstanceCounts = exports.DescribeFleetCapacityInput = exports.DescribeFleetAttributesOutput = exports.DescribeFleetAttributesInput = exports.DescribeEC2InstanceLimitsOutput = exports.EC2InstanceLimit = exports.DescribeEC2InstanceLimitsInput = exports.DescribeBuildOutput = exports.DescribeBuildInput = exports.DescribeAliasOutput = exports.DescribeAliasInput = exports.DeregisterGameServerInput = exports.DeleteVpcPeeringConnectionOutput = exports.DeleteVpcPeeringConnectionInput = exports.DeleteVpcPeeringAuthorizationOutput = exports.DeleteVpcPeeringAuthorizationInput = exports.DeleteScriptInput = exports.DeleteScalingPolicyInput = exports.DeleteMatchmakingRuleSetOutput = exports.DeleteMatchmakingRuleSetInput = exports.DeleteMatchmakingConfigurationOutput = exports.DeleteMatchmakingConfigurationInput = exports.DeleteGameSessionQueueOutput = exports.DeleteGameSessionQueueInput = exports.DeleteGameServerGroupOutput = exports.DeleteGameServerGroupInput = exports.GameServerGroupDeleteOption = exports.DeleteFleetLocationsOutput = exports.DeleteFleetLocationsInput = exports.DeleteFleetInput = exports.DeleteBuildInput = exports.DeleteAliasInput = exports.CreateVpcPeeringConnectionOutput = exports.CreateVpcPeeringConnectionInput = exports.CreateVpcPeeringAuthorizationOutput = void 0;
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+ exports.DescribeScalingPoliciesOutput = exports.ScalingPolicy = exports.TargetConfiguration = exports.ScalingAdjustmentType = exports.PolicyType = exports.DescribeScalingPoliciesInput = exports.ScalingStatusType = exports.DescribeRuntimeConfigurationOutput = exports.DescribeRuntimeConfigurationInput = exports.DescribePlayerSessionsOutput = exports.DescribePlayerSessionsInput = exports.DescribeMatchmakingRuleSetsOutput = exports.DescribeMatchmakingRuleSetsInput = exports.DescribeMatchmakingConfigurationsOutput = exports.DescribeMatchmakingConfigurationsInput = exports.DescribeMatchmakingOutput = exports.MatchmakingTicket = exports.Player = exports.GameSessionConnectionInfo = exports.MatchedPlayerSession = exports.DescribeMatchmakingInput = exports.DescribeInstancesOutput = exports.Instance = exports.InstanceStatus = exports.DescribeInstancesInput = exports.DescribeGameSessionsOutput = exports.DescribeGameSessionsInput = exports.DescribeGameSessionQueuesOutput = exports.DescribeGameSessionQueuesInput = exports.DescribeGameSessionPlacementOutput = exports.GameSessionPlacement = exports.GameSessionPlacementState = exports.PlayerLatency = exports.PlacedPlayerSession = exports.DescribeGameSessionPlacementInput = exports.DescribeGameSessionDetailsOutput = exports.GameSessionDetail = exports.DescribeGameSessionDetailsInput = exports.DescribeGameServerInstancesOutput = exports.GameServerInstance = exports.GameServerInstanceStatus = exports.DescribeGameServerInstancesInput = exports.DescribeGameServerGroupOutput = exports.DescribeGameServerGroupInput = exports.DescribeGameServerOutput = exports.DescribeGameServerInput = exports.DescribeFleetUtilizationOutput = exports.DescribeFleetUtilizationInput = exports.DescribeFleetPortSettingsOutput = exports.DescribeFleetPortSettingsInput = void 0;
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+ exports.StartMatchmakingOutput = exports.StartMatchmakingInput = exports.StartMatchBackfillOutput = exports.StartMatchBackfillInput = exports.StartGameSessionPlacementOutput = exports.StartGameSessionPlacementInput = exports.StartFleetActionsOutput = exports.StartFleetActionsInput = exports.SearchGameSessionsOutput = exports.SearchGameSessionsInput = exports.ResumeGameServerGroupOutput = exports.ResumeGameServerGroupInput = exports.ResolveAliasOutput = exports.ResolveAliasInput = exports.RequestUploadCredentialsOutput = exports.RequestUploadCredentialsInput = exports.RegisterGameServerOutput = exports.RegisterGameServerInput = exports.PutScalingPolicyOutput = exports.PutScalingPolicyInput = exports.ListTagsForResourceResponse = exports.ListTagsForResourceRequest = exports.ListScriptsOutput = exports.ListScriptsInput = exports.ListGameServersOutput = exports.ListGameServersInput = exports.SortOrder = exports.ListGameServerGroupsOutput = exports.ListGameServerGroupsInput = exports.ListFleetsOutput = exports.ListFleetsInput = exports.ListBuildsOutput = exports.ListBuildsInput = exports.ListAliasesOutput = exports.ListAliasesInput = exports.GetInstanceAccessOutput = exports.InstanceAccess = exports.InstanceCredentials = exports.GetInstanceAccessInput = exports.GetGameSessionLogUrlOutput = exports.GetGameSessionLogUrlInput = exports.DesiredPlayerSession = exports.DescribeVpcPeeringConnectionsOutput = exports.VpcPeeringConnection = exports.VpcPeeringConnectionStatus = exports.DescribeVpcPeeringConnectionsInput = exports.DescribeVpcPeeringAuthorizationsOutput = exports.DescribeVpcPeeringAuthorizationsInput = exports.DescribeScriptOutput = exports.DescribeScriptInput = void 0;
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+ exports.ValidateMatchmakingRuleSetOutput = exports.ValidateMatchmakingRuleSetInput = exports.UpdateScriptOutput = exports.UpdateScriptInput = exports.UpdateRuntimeConfigurationOutput = exports.UpdateRuntimeConfigurationInput = exports.UpdateMatchmakingConfigurationOutput = exports.UpdateMatchmakingConfigurationInput = exports.UpdateGameSessionQueueOutput = exports.UpdateGameSessionQueueInput = exports.UpdateGameSessionOutput = exports.UpdateGameSessionInput = exports.UpdateGameServerGroupOutput = exports.UpdateGameServerGroupInput = exports.UpdateGameServerOutput = exports.UpdateGameServerInput = exports.GameServerHealthCheck = exports.UpdateFleetPortSettingsOutput = exports.UpdateFleetPortSettingsInput = exports.UpdateFleetCapacityOutput = exports.UpdateFleetCapacityInput = exports.UpdateFleetAttributesOutput = exports.UpdateFleetAttributesInput = exports.UpdateBuildOutput = exports.UpdateBuildInput = exports.UpdateAliasOutput = exports.UpdateAliasInput = exports.UntagResourceResponse = exports.UntagResourceRequest = exports.TagResourceResponse = exports.TagResourceRequest = exports.SuspendGameServerGroupOutput = exports.SuspendGameServerGroupInput = exports.StopMatchmakingOutput = exports.StopMatchmakingInput = exports.StopGameSessionPlacementOutput = exports.StopGameSessionPlacementInput = exports.StopFleetActionsOutput = exports.StopFleetActionsInput = void 0;
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  const smithy_client_1 = require("@aws-sdk/smithy-client");
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+ const GameLiftServiceException_1 = require("./GameLiftServiceException");
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  var AcceptMatchInput;
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  (function (AcceptMatchInput) {
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  AcceptMatchInput.filterSensitiveLog = (obj) => ({
@@ -19,6 +20,62 @@ var AcceptMatchOutput;
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  ...obj,
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  });
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  })(AcceptMatchOutput = exports.AcceptMatchOutput || (exports.AcceptMatchOutput = {}));
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+ class InternalServiceException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "InternalServiceException",
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+ $fault: "server",
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+ ...opts,
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+ });
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+ this.name = "InternalServiceException";
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+ this.$fault = "server";
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+ Object.setPrototypeOf(this, InternalServiceException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.InternalServiceException = InternalServiceException;
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+ class InvalidRequestException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "InvalidRequestException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "InvalidRequestException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, InvalidRequestException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.InvalidRequestException = InvalidRequestException;
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+ class NotFoundException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "NotFoundException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "NotFoundException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, NotFoundException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.NotFoundException = NotFoundException;
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+ class UnsupportedRegionException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "UnsupportedRegionException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "UnsupportedRegionException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, UnsupportedRegionException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.UnsupportedRegionException = UnsupportedRegionException;
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  var RoutingStrategyType;
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  (function (RoutingStrategyType) {
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  RoutingStrategyType["SIMPLE"] = "SIMPLE";
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  ...obj,
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  });
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  })(ClaimGameServerOutput = exports.ClaimGameServerOutput || (exports.ClaimGameServerOutput = {}));
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+ class ConflictException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "ConflictException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "ConflictException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, ConflictException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.ConflictException = ConflictException;
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+ class OutOfCapacityException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "OutOfCapacityException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "OutOfCapacityException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, OutOfCapacityException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.OutOfCapacityException = OutOfCapacityException;
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+ class UnauthorizedException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "UnauthorizedException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "UnauthorizedException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, UnauthorizedException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.UnauthorizedException = UnauthorizedException;
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  var ComparisonOperatorType;
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  (function (ComparisonOperatorType) {
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  ComparisonOperatorType["GreaterThanOrEqualToThreshold"] = "GreaterThanOrEqualToThreshold";
@@ -140,6 +239,34 @@ var CreateAliasOutput;
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  ...obj,
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  });
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  })(CreateAliasOutput = exports.CreateAliasOutput || (exports.CreateAliasOutput = {}));
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+ class LimitExceededException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "LimitExceededException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "LimitExceededException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, LimitExceededException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.LimitExceededException = LimitExceededException;
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+ class TaggingFailedException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "TaggingFailedException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "TaggingFailedException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, TaggingFailedException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.TaggingFailedException = TaggingFailedException;
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  var S3Location;
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  (function (S3Location) {
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  S3Location.filterSensitiveLog = (obj) => ({
@@ -256,6 +383,20 @@ var CreateFleetLocationsOutput;
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  ...obj,
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  });
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  })(CreateFleetLocationsOutput = exports.CreateFleetLocationsOutput || (exports.CreateFleetLocationsOutput = {}));
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+ class InvalidFleetStatusException extends GameLiftServiceException_1.GameLiftServiceException {
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+ constructor(opts) {
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+ super({
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+ name: "InvalidFleetStatusException",
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+ $fault: "client",
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+ ...opts,
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+ });
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+ this.name = "InvalidFleetStatusException";
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+ this.$fault = "client";
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+ Object.setPrototypeOf(this, InvalidFleetStatusException.prototype);
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+ this.Message = opts.Message;
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+ }
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+ }
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+ exports.InvalidFleetStatusException = InvalidFleetStatusException;
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  var TargetTrackingConfiguration;
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  (function (TargetTrackingConfiguration) {
261
402
  TargetTrackingConfiguration.filterSensitiveLog = (obj) => ({
@@ -358,6 +499,48 @@ var CreateGameSessionOutput;
358
499
  ...obj,
359
500
  });
360
501
  })(CreateGameSessionOutput = exports.CreateGameSessionOutput || (exports.CreateGameSessionOutput = {}));
502
+ class FleetCapacityExceededException extends GameLiftServiceException_1.GameLiftServiceException {
503
+ constructor(opts) {
504
+ super({
505
+ name: "FleetCapacityExceededException",
506
+ $fault: "client",
507
+ ...opts,
508
+ });
509
+ this.name = "FleetCapacityExceededException";
510
+ this.$fault = "client";
511
+ Object.setPrototypeOf(this, FleetCapacityExceededException.prototype);
512
+ this.Message = opts.Message;
513
+ }
514
+ }
515
+ exports.FleetCapacityExceededException = FleetCapacityExceededException;
516
+ class IdempotentParameterMismatchException extends GameLiftServiceException_1.GameLiftServiceException {
517
+ constructor(opts) {
518
+ super({
519
+ name: "IdempotentParameterMismatchException",
520
+ $fault: "client",
521
+ ...opts,
522
+ });
523
+ this.name = "IdempotentParameterMismatchException";
524
+ this.$fault = "client";
525
+ Object.setPrototypeOf(this, IdempotentParameterMismatchException.prototype);
526
+ this.Message = opts.Message;
527
+ }
528
+ }
529
+ exports.IdempotentParameterMismatchException = IdempotentParameterMismatchException;
530
+ class TerminalRoutingStrategyException extends GameLiftServiceException_1.GameLiftServiceException {
531
+ constructor(opts) {
532
+ super({
533
+ name: "TerminalRoutingStrategyException",
534
+ $fault: "client",
535
+ ...opts,
536
+ });
537
+ this.name = "TerminalRoutingStrategyException";
538
+ this.$fault = "client";
539
+ Object.setPrototypeOf(this, TerminalRoutingStrategyException.prototype);
540
+ this.Message = opts.Message;
541
+ }
542
+ }
543
+ exports.TerminalRoutingStrategyException = TerminalRoutingStrategyException;
361
544
  var GameSessionQueueDestination;
362
545
  (function (GameSessionQueueDestination) {
363
546
  GameSessionQueueDestination.filterSensitiveLog = (obj) => ({
@@ -473,6 +656,34 @@ var CreatePlayerSessionOutput;
473
656
  ...obj,
474
657
  });
475
658
  })(CreatePlayerSessionOutput = exports.CreatePlayerSessionOutput || (exports.CreatePlayerSessionOutput = {}));
659
+ class GameSessionFullException extends GameLiftServiceException_1.GameLiftServiceException {
660
+ constructor(opts) {
661
+ super({
662
+ name: "GameSessionFullException",
663
+ $fault: "client",
664
+ ...opts,
665
+ });
666
+ this.name = "GameSessionFullException";
667
+ this.$fault = "client";
668
+ Object.setPrototypeOf(this, GameSessionFullException.prototype);
669
+ this.Message = opts.Message;
670
+ }
671
+ }
672
+ exports.GameSessionFullException = GameSessionFullException;
673
+ class InvalidGameSessionStatusException extends GameLiftServiceException_1.GameLiftServiceException {
674
+ constructor(opts) {
675
+ super({
676
+ name: "InvalidGameSessionStatusException",
677
+ $fault: "client",
678
+ ...opts,
679
+ });
680
+ this.name = "InvalidGameSessionStatusException";
681
+ this.$fault = "client";
682
+ Object.setPrototypeOf(this, InvalidGameSessionStatusException.prototype);
683
+ this.Message = opts.Message;
684
+ }
685
+ }
686
+ exports.InvalidGameSessionStatusException = InvalidGameSessionStatusException;
476
687
  var CreatePlayerSessionsInput;
477
688
  (function (CreatePlayerSessionsInput) {
478
689
  CreatePlayerSessionsInput.filterSensitiveLog = (obj) => ({