@aws-sdk/client-gamelift 3.50.0 → 3.53.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (192) hide show
  1. package/CHANGELOG.md +30 -0
  2. package/README.md +5 -5
  3. package/dist-cjs/index.js +3 -0
  4. package/dist-cjs/models/GameLiftServiceException.js +11 -0
  5. package/dist-cjs/models/models_0.js +217 -6
  6. package/dist-cjs/protocols/Aws_json1_1.js +951 -3696
  7. package/dist-es/index.js +1 -0
  8. package/dist-es/models/GameLiftServiceException.js +12 -0
  9. package/dist-es/models/models_0.js +197 -1
  10. package/dist-es/protocols/Aws_json1_1.js +2150 -4047
  11. package/dist-types/GameLift.d.ts +182 -125
  12. package/dist-types/GameLiftClient.d.ts +5 -5
  13. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  14. package/dist-types/commands/CreateBuildCommand.d.ts +4 -4
  15. package/dist-types/commands/CreateFleetCommand.d.ts +6 -3
  16. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
  17. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +6 -6
  18. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  19. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +13 -6
  20. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
  21. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +3 -1
  22. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +3 -1
  23. package/dist-types/commands/CreateScriptCommand.d.ts +6 -6
  24. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +12 -12
  25. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +8 -8
  26. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +10 -5
  27. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  28. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
  29. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +6 -6
  30. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  31. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +10 -2
  32. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +8 -4
  33. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -2
  34. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +1 -1
  35. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  36. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  37. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
  38. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
  39. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  40. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
  41. package/dist-types/commands/ListAliasesCommand.d.ts +1 -1
  42. package/dist-types/commands/ListBuildsCommand.d.ts +1 -1
  43. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  44. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  45. package/dist-types/commands/ListScriptsCommand.d.ts +2 -2
  46. package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -4
  47. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  48. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  49. package/dist-types/commands/SearchGameSessionsCommand.d.ts +7 -0
  50. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
  51. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -0
  52. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  53. package/dist-types/commands/TagResourceCommand.d.ts +5 -5
  54. package/dist-types/commands/UntagResourceCommand.d.ts +4 -4
  55. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -2
  56. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +8 -4
  57. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  58. package/dist-types/index.d.ts +1 -0
  59. package/dist-types/models/GameLiftServiceException.d.ts +10 -0
  60. package/dist-types/models/models_0.d.ts +409 -305
  61. package/dist-types/ts3.4/GameLift.d.ts +480 -0
  62. package/dist-types/ts3.4/GameLiftClient.d.ts +168 -0
  63. package/dist-types/ts3.4/commands/AcceptMatchCommand.d.ts +17 -0
  64. package/dist-types/ts3.4/commands/ClaimGameServerCommand.d.ts +17 -0
  65. package/dist-types/ts3.4/commands/CreateAliasCommand.d.ts +17 -0
  66. package/dist-types/ts3.4/commands/CreateBuildCommand.d.ts +17 -0
  67. package/dist-types/ts3.4/commands/CreateFleetCommand.d.ts +17 -0
  68. package/dist-types/ts3.4/commands/CreateFleetLocationsCommand.d.ts +17 -0
  69. package/dist-types/ts3.4/commands/CreateGameServerGroupCommand.d.ts +17 -0
  70. package/dist-types/ts3.4/commands/CreateGameSessionCommand.d.ts +17 -0
  71. package/dist-types/ts3.4/commands/CreateGameSessionQueueCommand.d.ts +17 -0
  72. package/dist-types/ts3.4/commands/CreateMatchmakingConfigurationCommand.d.ts +17 -0
  73. package/dist-types/ts3.4/commands/CreateMatchmakingRuleSetCommand.d.ts +17 -0
  74. package/dist-types/ts3.4/commands/CreatePlayerSessionCommand.d.ts +17 -0
  75. package/dist-types/ts3.4/commands/CreatePlayerSessionsCommand.d.ts +17 -0
  76. package/dist-types/ts3.4/commands/CreateScriptCommand.d.ts +17 -0
  77. package/dist-types/ts3.4/commands/CreateVpcPeeringAuthorizationCommand.d.ts +17 -0
  78. package/dist-types/ts3.4/commands/CreateVpcPeeringConnectionCommand.d.ts +17 -0
  79. package/dist-types/ts3.4/commands/DeleteAliasCommand.d.ts +17 -0
  80. package/dist-types/ts3.4/commands/DeleteBuildCommand.d.ts +17 -0
  81. package/dist-types/ts3.4/commands/DeleteFleetCommand.d.ts +17 -0
  82. package/dist-types/ts3.4/commands/DeleteFleetLocationsCommand.d.ts +17 -0
  83. package/dist-types/ts3.4/commands/DeleteGameServerGroupCommand.d.ts +17 -0
  84. package/dist-types/ts3.4/commands/DeleteGameSessionQueueCommand.d.ts +17 -0
  85. package/dist-types/ts3.4/commands/DeleteMatchmakingConfigurationCommand.d.ts +17 -0
  86. package/dist-types/ts3.4/commands/DeleteMatchmakingRuleSetCommand.d.ts +17 -0
  87. package/dist-types/ts3.4/commands/DeleteScalingPolicyCommand.d.ts +17 -0
  88. package/dist-types/ts3.4/commands/DeleteScriptCommand.d.ts +17 -0
  89. package/dist-types/ts3.4/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +17 -0
  90. package/dist-types/ts3.4/commands/DeleteVpcPeeringConnectionCommand.d.ts +17 -0
  91. package/dist-types/ts3.4/commands/DeregisterGameServerCommand.d.ts +17 -0
  92. package/dist-types/ts3.4/commands/DescribeAliasCommand.d.ts +17 -0
  93. package/dist-types/ts3.4/commands/DescribeBuildCommand.d.ts +17 -0
  94. package/dist-types/ts3.4/commands/DescribeEC2InstanceLimitsCommand.d.ts +17 -0
  95. package/dist-types/ts3.4/commands/DescribeFleetAttributesCommand.d.ts +17 -0
  96. package/dist-types/ts3.4/commands/DescribeFleetCapacityCommand.d.ts +17 -0
  97. package/dist-types/ts3.4/commands/DescribeFleetEventsCommand.d.ts +17 -0
  98. package/dist-types/ts3.4/commands/DescribeFleetLocationAttributesCommand.d.ts +17 -0
  99. package/dist-types/ts3.4/commands/DescribeFleetLocationCapacityCommand.d.ts +17 -0
  100. package/dist-types/ts3.4/commands/DescribeFleetLocationUtilizationCommand.d.ts +17 -0
  101. package/dist-types/ts3.4/commands/DescribeFleetPortSettingsCommand.d.ts +17 -0
  102. package/dist-types/ts3.4/commands/DescribeFleetUtilizationCommand.d.ts +17 -0
  103. package/dist-types/ts3.4/commands/DescribeGameServerCommand.d.ts +17 -0
  104. package/dist-types/ts3.4/commands/DescribeGameServerGroupCommand.d.ts +17 -0
  105. package/dist-types/ts3.4/commands/DescribeGameServerInstancesCommand.d.ts +17 -0
  106. package/dist-types/ts3.4/commands/DescribeGameSessionDetailsCommand.d.ts +17 -0
  107. package/dist-types/ts3.4/commands/DescribeGameSessionPlacementCommand.d.ts +17 -0
  108. package/dist-types/ts3.4/commands/DescribeGameSessionQueuesCommand.d.ts +17 -0
  109. package/dist-types/ts3.4/commands/DescribeGameSessionsCommand.d.ts +17 -0
  110. package/dist-types/ts3.4/commands/DescribeInstancesCommand.d.ts +17 -0
  111. package/dist-types/ts3.4/commands/DescribeMatchmakingCommand.d.ts +17 -0
  112. package/dist-types/ts3.4/commands/DescribeMatchmakingConfigurationsCommand.d.ts +17 -0
  113. package/dist-types/ts3.4/commands/DescribeMatchmakingRuleSetsCommand.d.ts +17 -0
  114. package/dist-types/ts3.4/commands/DescribePlayerSessionsCommand.d.ts +17 -0
  115. package/dist-types/ts3.4/commands/DescribeRuntimeConfigurationCommand.d.ts +17 -0
  116. package/dist-types/ts3.4/commands/DescribeScalingPoliciesCommand.d.ts +17 -0
  117. package/dist-types/ts3.4/commands/DescribeScriptCommand.d.ts +17 -0
  118. package/dist-types/ts3.4/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +17 -0
  119. package/dist-types/ts3.4/commands/DescribeVpcPeeringConnectionsCommand.d.ts +17 -0
  120. package/dist-types/ts3.4/commands/GetGameSessionLogUrlCommand.d.ts +17 -0
  121. package/dist-types/ts3.4/commands/GetInstanceAccessCommand.d.ts +17 -0
  122. package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +17 -0
  123. package/dist-types/ts3.4/commands/ListBuildsCommand.d.ts +17 -0
  124. package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +17 -0
  125. package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +17 -0
  126. package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +17 -0
  127. package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +17 -0
  128. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +17 -0
  129. package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +17 -0
  130. package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +17 -0
  131. package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +17 -0
  132. package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +17 -0
  133. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +17 -0
  134. package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +17 -0
  135. package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +17 -0
  136. package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +17 -0
  137. package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +17 -0
  138. package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +17 -0
  139. package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +17 -0
  140. package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +17 -0
  141. package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +17 -0
  142. package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +17 -0
  143. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +17 -0
  144. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +17 -0
  145. package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +17 -0
  146. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +17 -0
  147. package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +17 -0
  148. package/dist-types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +17 -0
  149. package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +17 -0
  150. package/dist-types/ts3.4/commands/UpdateGameServerCommand.d.ts +17 -0
  151. package/dist-types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +17 -0
  152. package/dist-types/ts3.4/commands/UpdateGameSessionCommand.d.ts +17 -0
  153. package/dist-types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +17 -0
  154. package/dist-types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +17 -0
  155. package/dist-types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +17 -0
  156. package/dist-types/ts3.4/commands/UpdateScriptCommand.d.ts +17 -0
  157. package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +17 -0
  158. package/dist-types/ts3.4/commands/index.d.ts +95 -0
  159. package/dist-types/ts3.4/endpoints.d.ts +2 -0
  160. package/dist-types/ts3.4/index.d.ts +6 -0
  161. package/dist-types/ts3.4/models/GameLiftServiceException.d.ts +6 -0
  162. package/dist-types/ts3.4/models/index.d.ts +1 -0
  163. package/dist-types/ts3.4/models/models_0.d.ts +3503 -0
  164. package/dist-types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +4 -0
  165. package/dist-types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +4 -0
  166. package/dist-types/ts3.4/pagination/DescribeFleetEventsPaginator.d.ts +4 -0
  167. package/dist-types/ts3.4/pagination/DescribeFleetLocationAttributesPaginator.d.ts +4 -0
  168. package/dist-types/ts3.4/pagination/DescribeFleetUtilizationPaginator.d.ts +4 -0
  169. package/dist-types/ts3.4/pagination/DescribeGameServerInstancesPaginator.d.ts +4 -0
  170. package/dist-types/ts3.4/pagination/DescribeGameSessionDetailsPaginator.d.ts +4 -0
  171. package/dist-types/ts3.4/pagination/DescribeGameSessionQueuesPaginator.d.ts +4 -0
  172. package/dist-types/ts3.4/pagination/DescribeGameSessionsPaginator.d.ts +4 -0
  173. package/dist-types/ts3.4/pagination/DescribeInstancesPaginator.d.ts +4 -0
  174. package/dist-types/ts3.4/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +4 -0
  175. package/dist-types/ts3.4/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +4 -0
  176. package/dist-types/ts3.4/pagination/DescribePlayerSessionsPaginator.d.ts +4 -0
  177. package/dist-types/ts3.4/pagination/DescribeScalingPoliciesPaginator.d.ts +4 -0
  178. package/dist-types/ts3.4/pagination/Interfaces.d.ts +6 -0
  179. package/dist-types/ts3.4/pagination/ListAliasesPaginator.d.ts +4 -0
  180. package/dist-types/ts3.4/pagination/ListBuildsPaginator.d.ts +4 -0
  181. package/dist-types/ts3.4/pagination/ListFleetsPaginator.d.ts +4 -0
  182. package/dist-types/ts3.4/pagination/ListGameServerGroupsPaginator.d.ts +4 -0
  183. package/dist-types/ts3.4/pagination/ListGameServersPaginator.d.ts +4 -0
  184. package/dist-types/ts3.4/pagination/ListScriptsPaginator.d.ts +4 -0
  185. package/dist-types/ts3.4/pagination/SearchGameSessionsPaginator.d.ts +4 -0
  186. package/dist-types/ts3.4/pagination/index.d.ts +22 -0
  187. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +287 -0
  188. package/dist-types/ts3.4/runtimeConfig.browser.d.ts +38 -0
  189. package/dist-types/ts3.4/runtimeConfig.d.ts +38 -0
  190. package/dist-types/ts3.4/runtimeConfig.native.d.ts +37 -0
  191. package/dist-types/ts3.4/runtimeConfig.shared.d.ts +11 -0
  192. package/package.json +33 -33
@@ -1,4 +1,5 @@
1
- import { MetadataBearer as $MetadataBearer, SmithyException as __SmithyException } from "@aws-sdk/types";
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+ import { ExceptionOptionType as __ExceptionOptionType } from "@aws-sdk/smithy-client";
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+ import { GameLiftServiceException as __BaseException } from "./GameLiftServiceException";
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  export declare type AcceptanceType = "ACCEPT" | "REJECT";
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  /**
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  * <p>Represents the input for a request operation.</p>
@@ -38,36 +39,52 @@ export declare namespace AcceptMatchOutput {
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  * request. Clients can retry such requests immediately or after a waiting
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  * period.</p>
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  */
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- export interface InternalServiceException extends __SmithyException, $MetadataBearer {
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- name: "InternalServiceException";
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- $fault: "server";
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+ export declare class InternalServiceException extends __BaseException {
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+ readonly name: "InternalServiceException";
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+ readonly $fault: "server";
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  Message?: string;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<InternalServiceException, __BaseException>);
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  }
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  /**
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  * <p>One or more parameter values in the request are invalid. Correct the invalid
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  * parameter values before retrying.</p>
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  */
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- export interface InvalidRequestException extends __SmithyException, $MetadataBearer {
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- name: "InvalidRequestException";
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- $fault: "client";
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+ export declare class InvalidRequestException extends __BaseException {
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+ readonly name: "InvalidRequestException";
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+ readonly $fault: "client";
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  Message?: string;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<InvalidRequestException, __BaseException>);
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  }
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  /**
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  * <p>A service resource associated with the request could not be found. Clients should
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  * not retry such requests.</p>
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  */
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- export interface NotFoundException extends __SmithyException, $MetadataBearer {
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- name: "NotFoundException";
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- $fault: "client";
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+ export declare class NotFoundException extends __BaseException {
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+ readonly name: "NotFoundException";
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+ readonly $fault: "client";
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  Message?: string;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<NotFoundException, __BaseException>);
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  }
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  /**
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  * <p>The requested operation is not supported in the Region specified.</p>
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  */
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- export interface UnsupportedRegionException extends __SmithyException, $MetadataBearer {
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- name: "UnsupportedRegionException";
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- $fault: "client";
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+ export declare class UnsupportedRegionException extends __BaseException {
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+ readonly name: "UnsupportedRegionException";
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+ readonly $fault: "client";
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  Message?: string;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<UnsupportedRegionException, __BaseException>);
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  }
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  export declare enum RoutingStrategyType {
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  SIMPLE = "SIMPLE",
@@ -189,7 +206,7 @@ export interface AttributeValue {
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  */
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  N?: number;
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  /**
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- * <p>For a list of up to 10 strings. Maximum length for each string is 100 characters.
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+ * <p>For a list of up to 100 strings. Maximum length for each string is 100 characters.
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  * Duplicate values are not recognized; all occurrences of the repeated value after the
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  * first of a repeated value are ignored.</p>
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  */
@@ -209,17 +226,17 @@ export declare namespace AttributeValue {
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  const filterSensitiveLog: (obj: AttributeValue) => any;
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  }
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  /**
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- * <p>Temporary access credentials used for uploading game build files to Amazon GameLift. They
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+ * <p>Temporary access credentials used for uploading game build files to Amazon Web Services. They
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  * are valid for a limited time. If they expire before you upload your game build, get a
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  * new set by calling <a>RequestUploadCredentials</a>.</p>
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  */
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  export interface AwsCredentials {
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  /**
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- * <p>Temporary key allowing access to the Amazon GameLift S3 account.</p>
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+ * <p>Temporary key allowing access to the Amazon Web Services S3 account.</p>
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  */
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  AccessKeyId?: string;
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  /**
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- * <p>Temporary secret key allowing access to the Amazon GameLift S3 account.</p>
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+ * <p>Temporary secret key allowing access to the Amazon Web Services S3 account.</p>
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  */
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  SecretAccessKey?: string;
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  /**
@@ -311,7 +328,8 @@ export interface Build {
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  Status?: BuildStatus | string;
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  /**
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  * <p>File size of the uploaded game build, expressed in bytes. When the build status is
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- * <code>INITIALIZED</code>, this value is 0.</p>
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+ * <code>INITIALIZED</code> or when using a custom Amazon S3 storage location,
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+ * this value is 0.</p>
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  */
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  SizeOnDisk?: number;
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  /**
@@ -434,7 +452,7 @@ export interface GameServer {
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  GameServerGroupArn?: string;
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  /**
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  * <p>A custom string that uniquely identifies the game server. Game server IDs are
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- * developer-defined and are unique across all game server groups in an AWS
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+ * developer-defined and are unique across all game server groups in an Amazon Web Services
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  * account.</p>
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  */
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  GameServerId?: string;
@@ -521,10 +539,14 @@ export declare namespace ClaimGameServerOutput {
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  * resource associated with the request. Resolve the conflict before retrying this
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  * request.</p>
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  */
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- export interface ConflictException extends __SmithyException, $MetadataBearer {
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- name: "ConflictException";
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- $fault: "client";
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+ export declare class ConflictException extends __BaseException {
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+ readonly name: "ConflictException";
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+ readonly $fault: "client";
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  Message?: string;
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+ /**
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+ * @internal
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+ */
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+ constructor(opts: __ExceptionOptionType<ConflictException, __BaseException>);
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  }
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  /**
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  * <p>The specified game server group has no available game servers to fulfill a
@@ -533,18 +555,26 @@ export interface ConflictException extends __SmithyException, $MetadataBearer {
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  *
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  * </p>
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  */
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- export interface OutOfCapacityException extends __SmithyException, $MetadataBearer {
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- name: "OutOfCapacityException";
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- $fault: "client";
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+ export declare class OutOfCapacityException extends __BaseException {
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+ readonly name: "OutOfCapacityException";
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+ readonly $fault: "client";
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  Message?: string;
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+ /**
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+ * @internal
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+ */
565
+ constructor(opts: __ExceptionOptionType<OutOfCapacityException, __BaseException>);
540
566
  }
541
567
  /**
542
568
  * <p>The client failed authentication. Clients should not retry such requests.</p>
543
569
  */
544
- export interface UnauthorizedException extends __SmithyException, $MetadataBearer {
545
- name: "UnauthorizedException";
546
- $fault: "client";
570
+ export declare class UnauthorizedException extends __BaseException {
571
+ readonly name: "UnauthorizedException";
572
+ readonly $fault: "client";
547
573
  Message?: string;
574
+ /**
575
+ * @internal
576
+ */
577
+ constructor(opts: __ExceptionOptionType<UnauthorizedException, __BaseException>);
548
578
  }
549
579
  export declare enum ComparisonOperatorType {
550
580
  GreaterThanOrEqualToThreshold = "GreaterThanOrEqualToThreshold",
@@ -560,12 +590,12 @@ export declare enum ComparisonOperatorType {
560
590
  * <b>Learn more</b>
561
591
  * </p>
562
592
  * <p>
563
- * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging AWS Resources</a> in the
564
- * <i>AWS General Reference</i>
593
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
594
+ * <i>Amazon Web Services General Reference</i>
565
595
  * </p>
566
596
  * <p>
567
597
  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
568
- * AWS Tagging Strategies</a>
598
+ * Amazon Web Services Tagging Strategies</a>
569
599
  * </p>
570
600
  * <p>
571
601
  * <b>Related actions</b>
@@ -580,13 +610,13 @@ export declare enum ComparisonOperatorType {
580
610
  export interface Tag {
581
611
  /**
582
612
  * <p>
583
- * The key for a developer-defined key:value pair for tagging an AWS resource.
613
+ * The key for a developer-defined key:value pair for tagging an Amazon Web Services resource.
584
614
  * </p>
585
615
  */
586
616
  Key: string | undefined;
587
617
  /**
588
618
  * <p>
589
- * The value for a developer-defined key:value pair for tagging an AWS resource.
619
+ * The value for a developer-defined key:value pair for tagging an Amazon Web Services resource.
590
620
  * </p>
591
621
  */
592
622
  Value: string | undefined;
@@ -616,12 +646,12 @@ export interface CreateAliasInput {
616
646
  /**
617
647
  * <p>A list of labels to assign to the new alias resource. Tags are developer-defined
618
648
  * key-value pairs. Tagging
619
- * AWS resources are useful for resource management, access management and cost allocation.
620
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
621
- * <i>AWS General Reference</i>. Once the resource is created, you can
649
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
650
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
651
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
622
652
  * use <a>TagResource</a>, <a>UntagResource</a>, and
623
653
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
624
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
654
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
625
655
  * tagging limits.</p>
626
656
  */
627
657
  Tags?: Tag[];
@@ -651,10 +681,14 @@ export declare namespace CreateAliasOutput {
651
681
  * <p>The requested operation would cause the resource to exceed the allowed service
652
682
  * limit. Resolve the issue before retrying.</p>
653
683
  */
654
- export interface LimitExceededException extends __SmithyException, $MetadataBearer {
655
- name: "LimitExceededException";
656
- $fault: "client";
684
+ export declare class LimitExceededException extends __BaseException {
685
+ readonly name: "LimitExceededException";
686
+ readonly $fault: "client";
657
687
  Message?: string;
688
+ /**
689
+ * @internal
690
+ */
691
+ constructor(opts: __ExceptionOptionType<LimitExceededException, __BaseException>);
658
692
  }
659
693
  /**
660
694
  * <p>
@@ -662,13 +696,17 @@ export interface LimitExceededException extends __SmithyException, $MetadataBear
662
696
  * or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
663
697
  * </p>
664
698
  */
665
- export interface TaggingFailedException extends __SmithyException, $MetadataBearer {
666
- name: "TaggingFailedException";
667
- $fault: "client";
699
+ export declare class TaggingFailedException extends __BaseException {
700
+ readonly name: "TaggingFailedException";
701
+ readonly $fault: "client";
668
702
  Message?: string;
703
+ /**
704
+ * @internal
705
+ */
706
+ constructor(opts: __ExceptionOptionType<TaggingFailedException, __BaseException>);
669
707
  }
670
708
  /**
671
- * <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
709
+ * <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
672
710
  * location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
673
711
  * and <a>UpdateScript</a> requests. </p>
674
712
  */
@@ -686,11 +724,11 @@ export interface S3Location {
686
724
  Key?: string;
687
725
  /**
688
726
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
689
- * allows Amazon GameLift to access the S3 bucket.</p>
727
+ * allows Amazon Web Services to access the S3 bucket.</p>
690
728
  */
691
729
  RoleArn?: string;
692
730
  /**
693
- * <p>The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses
731
+ * <p>The version of the file, if object versioning is turned on for the bucket. Amazon Web Services uses
694
732
  * this information when retrieving files from an S3 bucket that you own. Use this
695
733
  * parameter to specify a specific version of the file. If not set, the latest version of
696
734
  * the file is retrieved. </p>
@@ -721,8 +759,11 @@ export interface CreateBuildInput {
721
759
  * <p>Information indicating where your game build files are stored. Use this parameter only
722
760
  * when creating a build with files stored in an Amazon S3 bucket that you own. The storage
723
761
  * location must specify an Amazon S3 bucket name and key. The location must also specify a role
724
- * ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your
762
+ * ARN that you set up to allow Amazon Web Services to access your Amazon S3 bucket. The S3 bucket and your
725
763
  * new build must be in the same Region.</p>
764
+ * <p>If a <code>StorageLocation</code> is specified, the size of your file
765
+ * can be found in your Amazon S3 bucket. Amazon Web Services will report a <code>SizeOnDisk</code> of 0.
766
+ * </p>
726
767
  */
727
768
  StorageLocation?: S3Location;
728
769
  /**
@@ -736,12 +777,12 @@ export interface CreateBuildInput {
736
777
  /**
737
778
  * <p>A list of labels to assign to the new build resource. Tags are developer-defined
738
779
  * key-value pairs. Tagging
739
- * AWS resources are useful for resource management, access management and cost allocation.
740
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
741
- * <i>AWS General Reference</i>. Once the resource is created, you can
780
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
781
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
782
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
742
783
  * use <a>TagResource</a>, <a>UntagResource</a>, and
743
784
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
744
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
785
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
745
786
  * tagging limits.</p>
746
787
  */
747
788
  Tags?: Tag[];
@@ -763,7 +804,7 @@ export interface CreateBuildOutput {
763
804
  /**
764
805
  * <p>This element is returned only when the operation is called without a storage
765
806
  * location. It contains credentials to use when you are uploading a build file to an Amazon S3
766
- * bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these
807
+ * bucket that is owned by Amazon Web Services. Credentials have a limited life span. To refresh these
767
808
  * credentials, call <a>RequestUploadCredentials</a>. </p>
768
809
  */
769
810
  UploadCredentials?: AwsCredentials;
@@ -799,11 +840,15 @@ export declare enum IpProtocol {
799
840
  export interface IpPermission {
800
841
  /**
801
842
  * <p>A starting value for a range of allowed port numbers.</p>
843
+ * <p>For fleets using Linux builds, only port 22, 443, 1026-60000 are valid.
844
+ * For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
802
845
  */
803
846
  FromPort: number | undefined;
804
847
  /**
805
848
  * <p>An ending value for a range of allowed port numbers. Port numbers are end-inclusive.
806
849
  * This value must be higher than <code>FromPort</code>.</p>
850
+ * <p>For fleets using Linux builds, only port 22, 443, 1026-60000 are valid.
851
+ * For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
807
852
  */
808
853
  ToPort: number | undefined;
809
854
  /**
@@ -835,12 +880,12 @@ export declare enum FleetType {
835
880
  * <b>Related actions</b>
836
881
  * </p>
837
882
  * <p>
838
- * <a>CreateFleet</a>
839
- * </p>
883
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateFleet.html">CreateFleet</a>
884
+ * </p>
840
885
  */
841
886
  export interface LocationConfiguration {
842
887
  /**
843
- * <p>An AWS Region code, such as <code>us-west-2</code>. </p>
888
+ * <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. </p>
844
889
  */
845
890
  Location?: string;
846
891
  }
@@ -1011,10 +1056,10 @@ export interface CreateFleetInput {
1011
1056
  */
1012
1057
  LogPaths?: string[];
1013
1058
  /**
1014
- * <p>The GameLift-supported EC2 instance type to use for all fleet instances. Instance
1059
+ * <p>The GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance
1015
1060
  * type determines the computing resources that will be used to host your game servers,
1016
- * including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions
1017
- * of EC2 instance types.</p>
1061
+ * including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed descriptions
1062
+ * of Amazon EC2 instance types.</p>
1018
1063
  */
1019
1064
  EC2InstanceType: EC2InstanceType | string | undefined;
1020
1065
  /**
@@ -1062,22 +1107,22 @@ export interface CreateFleetInput {
1062
1107
  */
1063
1108
  ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
1064
1109
  /**
1065
- * <p>The name of an AWS CloudWatch metric group to add this fleet to. A metric group is
1110
+ * <p>The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is
1066
1111
  * used to aggregate the metrics for multiple fleets. You can specify an existing metric
1067
1112
  * group name or set a new name to create a new metric group. A fleet can be included in
1068
1113
  * only one metric group at a time. </p>
1069
1114
  */
1070
1115
  MetricGroups?: string[];
1071
1116
  /**
1072
- * <p>Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS
1073
- * account that owns the VPC. You can find your account ID in the AWS Management Console under account
1117
+ * <p>Used when peering your GameLift fleet with a VPC, the unique identifier for the Amazon Web Services
1118
+ * account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account
1074
1119
  * settings. </p>
1075
1120
  */
1076
1121
  PeerVpcAwsAccountId?: string;
1077
1122
  /**
1078
1123
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
1079
1124
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
1080
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
1125
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
1081
1126
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>. </p>
1082
1127
  */
1083
1128
  PeerVpcId?: string;
@@ -1088,10 +1133,10 @@ export interface CreateFleetInput {
1088
1133
  */
1089
1134
  FleetType?: FleetType | string;
1090
1135
  /**
1091
- * <p>A unique identifier for an AWS IAM role that manages access to your AWS services.
1136
+ * <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
1092
1137
  * With an instance role ARN set, any application that runs on an instance in this fleet can assume the role,
1093
1138
  * including install scripts, server processes, and daemons (background processes). Create a role or look up a role's
1094
- * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the AWS Management Console.
1139
+ * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
1095
1140
  * Learn more about using on-box credentials for your game servers at
1096
1141
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
1097
1142
  * Access external resources from a game server</a>. This property cannot be changed after the fleet is created.</p>
@@ -1101,29 +1146,28 @@ export interface CreateFleetInput {
1101
1146
  * <p>Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS certificates are
1102
1147
  * used for encrypting traffic between game clients and the game servers that are running
1103
1148
  * on GameLift. By default, the <code>CertificateConfiguration</code> is set to
1104
- * <code>DISABLED</code>. Learn more at <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-howitworks.html#gamelift-howitworks-security">Securing Client/Server Communication</a>. This property cannot be changed after
1105
- * the fleet is created. </p>
1106
- * <p>Note: This feature requires the AWS Certificate Manager (ACM) service, which is not
1107
- * available in all AWS regions. When working in a region that does not support this
1149
+ * <code>DISABLED</code>. This property cannot be changed after the fleet is created. </p>
1150
+ * <p>Note: This feature requires the Amazon Web Services Certificate Manager (ACM) service, which is not
1151
+ * available in all Amazon Web Services regions. When working in a region that does not support this
1108
1152
  * feature, a fleet creation request with certificate generation fails with a 4xx
1109
1153
  * error.</p>
1110
1154
  */
1111
1155
  CertificateConfiguration?: CertificateConfiguration;
1112
1156
  /**
1113
1157
  * <p>A set of remote locations to deploy additional instances to and manage as part of the
1114
- * fleet. This parameter can only be used when creating fleets in AWS Regions that support
1115
- * multiple locations. You can add any GameLift-supported AWS Region as a remote location,
1116
- * in the form of an AWS Region code such as <code>us-west-2</code>. To create a fleet with
1158
+ * fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support
1159
+ * multiple locations. You can add any GameLift-supported Amazon Web Services Region as a remote location,
1160
+ * in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. To create a fleet with
1117
1161
  * instances in the home Region only, omit this parameter. </p>
1118
1162
  */
1119
1163
  Locations?: LocationConfiguration[];
1120
1164
  /**
1121
1165
  * <p>A list of labels to assign to the new fleet resource. Tags are developer-defined
1122
- * key-value pairs. Tagging AWS resources are useful for resource management, access
1123
- * management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
1124
- * <i>AWS General Reference</i>. Once the fleet is created, you can use
1166
+ * key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access
1167
+ * management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
1168
+ * <i>Amazon Web Services General Reference</i>. Once the fleet is created, you can use
1125
1169
  * <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit
1126
- * may be lower than stated. See the <i>AWS General Reference</i> for actual
1170
+ * may be lower than stated. See the <i>Amazon Web Services General Reference</i> for actual
1127
1171
  * tagging limits.</p>
1128
1172
  */
1129
1173
  Tags?: Tag[];
@@ -1172,9 +1216,9 @@ export interface FleetAttributes {
1172
1216
  */
1173
1217
  FleetType?: FleetType | string;
1174
1218
  /**
1175
- * <p>The EC2 instance type that determines the computing resources of each instance in
1219
+ * <p>The Amazon EC2 instance type that determines the computing resources of each instance in
1176
1220
  * the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See
1177
- * <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>
1221
+ * <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a>
1178
1222
  * for detailed descriptions.</p>
1179
1223
  */
1180
1224
  InstanceType?: EC2InstanceType | string;
@@ -1311,10 +1355,10 @@ export interface FleetAttributes {
1311
1355
  */
1312
1356
  StoppedActions?: (FleetAction | string)[];
1313
1357
  /**
1314
- * <p>A unique identifier for an AWS IAM role that manages access to your AWS services.
1358
+ * <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
1315
1359
  * With an instance role ARN set, any application that runs on an instance in this fleet can assume the role,
1316
1360
  * including install scripts, server processes, and daemons (background processes). Create a role or look up a role's
1317
- * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the AWS Management Console.
1361
+ * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
1318
1362
  * Learn more about using on-box credentials for your game servers at
1319
1363
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
1320
1364
  * Access external resources from a game server</a>.</p>
@@ -1348,7 +1392,7 @@ export declare namespace FleetAttributes {
1348
1392
  */
1349
1393
  export interface LocationState {
1350
1394
  /**
1351
- * <p>The fleet location, expressed as an AWS Region code such as <code>us-west-2</code>. </p>
1395
+ * <p>The fleet location, expressed as an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
1352
1396
  */
1353
1397
  Location?: string;
1354
1398
  /**
@@ -1396,7 +1440,7 @@ export interface CreateFleetLocationsInput {
1396
1440
  FleetId: string | undefined;
1397
1441
  /**
1398
1442
  * <p>A list of locations to deploy additional instances to and manage as part of the fleet.
1399
- * You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS
1443
+ * You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services
1400
1444
  * Region code such as <code>us-west-2</code>. </p>
1401
1445
  */
1402
1446
  Locations: LocationConfiguration[] | undefined;
@@ -1440,10 +1484,14 @@ export declare namespace CreateFleetLocationsOutput {
1440
1484
  * associated with the request and/or the fleet. Resolve the conflict before
1441
1485
  * retrying.</p>
1442
1486
  */
1443
- export interface InvalidFleetStatusException extends __SmithyException, $MetadataBearer {
1444
- name: "InvalidFleetStatusException";
1445
- $fault: "client";
1487
+ export declare class InvalidFleetStatusException extends __BaseException {
1488
+ readonly name: "InvalidFleetStatusException";
1489
+ readonly $fault: "client";
1446
1490
  Message?: string;
1491
+ /**
1492
+ * @internal
1493
+ */
1494
+ constructor(opts: __ExceptionOptionType<InvalidFleetStatusException, __BaseException>);
1447
1495
  }
1448
1496
  /**
1449
1497
  * <p>
@@ -1517,7 +1565,7 @@ export declare type GameServerGroupInstanceType = "c4.2xlarge" | "c4.4xlarge" |
1517
1565
  */
1518
1566
  export interface InstanceDefinition {
1519
1567
  /**
1520
- * <p>An EC2 instance type designation.</p>
1568
+ * <p>An Amazon EC2 instance type designation.</p>
1521
1569
  */
1522
1570
  InstanceType: GameServerGroupInstanceType | string | undefined;
1523
1571
  /**
@@ -1525,7 +1573,7 @@ export interface InstanceDefinition {
1525
1573
  * capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the
1526
1574
  * instance type's cost per unit hour and better identify the most cost-effective options.
1527
1575
  * For detailed information on weighting instance capacity, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
1528
- * Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>.
1576
+ * Weighting</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling User Guide</i>.
1529
1577
  * Default value is "1".</p>
1530
1578
  */
1531
1579
  WeightedCapacity?: string;
@@ -1540,22 +1588,22 @@ export declare namespace InstanceDefinition {
1540
1588
  * <p>
1541
1589
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1542
1590
  * </p>
1543
- * <p>An EC2 launch template that contains configuration settings and game server code to
1591
+ * <p>An Amazon EC2 launch template that contains configuration settings and game server code to
1544
1592
  * be deployed to all instances in a game server group. The launch template is specified
1545
1593
  * when creating a new game server group with <a>CreateGameServerGroup</a>. </p>
1546
1594
  */
1547
1595
  export interface LaunchTemplateSpecification {
1548
1596
  /**
1549
- * <p>A unique identifier for an existing EC2 launch template.</p>
1597
+ * <p>A unique identifier for an existing Amazon EC2 launch template.</p>
1550
1598
  */
1551
1599
  LaunchTemplateId?: string;
1552
1600
  /**
1553
- * <p>A readable identifier for an existing EC2 launch template. </p>
1601
+ * <p>A readable identifier for an existing Amazon EC2 launch template. </p>
1554
1602
  */
1555
1603
  LaunchTemplateName?: string;
1556
1604
  /**
1557
- * <p>The version of the EC2 launch template to use. If no version is specified, the
1558
- * default version will be used. With Amazon EC2, you can specify a default version for a
1605
+ * <p>The version of the Amazon EC2 launch template to use. If no version is specified, the
1606
+ * default version will be used. With Amazon Elastic Compute Cloud, you can specify a default version for a
1559
1607
  * launch template. If none is set, the default is the first version created.</p>
1560
1608
  */
1561
1609
  Version?: string;
@@ -1569,38 +1617,38 @@ export declare namespace LaunchTemplateSpecification {
1569
1617
  export interface CreateGameServerGroupInput {
1570
1618
  /**
1571
1619
  * <p>An identifier for the new game server group. This value is used to generate unique ARN
1572
- * identifiers for the EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name
1573
- * must be unique per Region per AWS account.</p>
1620
+ * identifiers for the Amazon EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name
1621
+ * must be unique per Region per Amazon Web Services account.</p>
1574
1622
  */
1575
1623
  GameServerGroupName: string | undefined;
1576
1624
  /**
1577
1625
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
1578
- * allows Amazon GameLift to access your EC2 Auto Scaling groups.</p>
1626
+ * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
1579
1627
  */
1580
1628
  RoleArn: string | undefined;
1581
1629
  /**
1582
- * <p>The minimum number of instances allowed in the EC2 Auto Scaling group. During
1583
- * automatic scaling events, GameLift FleetIQ and EC2 do not scale down the group below this
1630
+ * <p>The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During
1631
+ * automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this
1584
1632
  * minimum. In production, this value should be set to at least 1. After the Auto Scaling
1585
- * group is created, update this value directly in the Auto Scaling group using the AWS
1633
+ * group is created, update this value directly in the Auto Scaling group using the Amazon Web Services
1586
1634
  * console or APIs.</p>
1587
1635
  */
1588
1636
  MinSize: number | undefined;
1589
1637
  /**
1590
- * <p>The maximum number of instances allowed in the EC2 Auto Scaling group. During
1638
+ * <p>The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During
1591
1639
  * automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum.
1592
1640
  * After the Auto Scaling group is created, update this value directly in the Auto Scaling
1593
- * group using the AWS console or APIs.</p>
1641
+ * group using the Amazon Web Services console or APIs.</p>
1594
1642
  */
1595
1643
  MaxSize: number | undefined;
1596
1644
  /**
1597
- * <p>The EC2 launch template that contains configuration settings and game server code to
1645
+ * <p>The Amazon EC2 launch template that contains configuration settings and game server code to
1598
1646
  * be deployed to all instances in the game server group. You can specify the template
1599
1647
  * using either the template name or ID. For help with creating a launch template, see
1600
1648
  * <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html">Creating a Launch
1601
- * Template for an Auto Scaling Group</a> in the <i>Amazon EC2 Auto Scaling
1649
+ * Template for an Auto Scaling Group</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling
1602
1650
  * User Guide</i>. After the Auto Scaling group is created, update this value
1603
- * directly in the Auto Scaling group using the AWS console or APIs.</p>
1651
+ * directly in the Auto Scaling group using the Amazon Web Services console or APIs.</p>
1604
1652
  * <note>
1605
1653
  * <p>If you specify network interfaces in your launch template, you must explicitly set
1606
1654
  * the property <code>AssociatePublicIpAddress</code> to "true". If no network
@@ -1610,10 +1658,10 @@ export interface CreateGameServerGroupInput {
1610
1658
  */
1611
1659
  LaunchTemplate: LaunchTemplateSpecification | undefined;
1612
1660
  /**
1613
- * <p>The EC2 instance types and sizes to use in the Auto Scaling group. The instance
1661
+ * <p>The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance
1614
1662
  * definitions must specify at least two different instance types that are supported by
1615
1663
  * GameLift FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the
1616
- * <i>Amazon EC2 User Guide</i>. You can optionally specify capacity
1664
+ * <i>Amazon Elastic Compute Cloud User Guide</i>. You can optionally specify capacity
1617
1665
  * weighting for each instance type. If no weight value is specified for an instance type,
1618
1666
  * it is set to the default value "1". For more information about capacity weighting, see
1619
1667
  * <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for
@@ -1625,7 +1673,7 @@ export interface CreateGameServerGroupInput {
1625
1673
  * optimized for game hosting. The scaling policy uses the metric
1626
1674
  * <code>"PercentUtilizedGameServers"</code> to maintain a buffer of idle game servers
1627
1675
  * that can immediately accommodate new games and players. After the Auto Scaling group is
1628
- * created, update this value directly in the Auto Scaling group using the AWS console or
1676
+ * created, update this value directly in the Auto Scaling group using the Amazon Web Services console or
1629
1677
  * APIs.</p>
1630
1678
  */
1631
1679
  AutoScalingPolicy?: GameServerGroupAutoScalingPolicy;
@@ -1664,7 +1712,7 @@ export interface CreateGameServerGroupInput {
1664
1712
  * be terminated during a scale-down event, causing players to be dropped from the game.
1665
1713
  * Protected instances cannot be terminated while there are active game servers running except
1666
1714
  * in the event of a forced game server group deletion (see ). An exception to this is with Spot
1667
- * Instances, which can be terminated by AWS regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
1715
+ * Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
1668
1716
  */
1669
1717
  GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
1670
1718
  /**
@@ -1678,12 +1726,12 @@ export interface CreateGameServerGroupInput {
1678
1726
  VpcSubnets?: string[];
1679
1727
  /**
1680
1728
  * <p>A list of labels to assign to the new game server group resource. Tags are
1681
- * developer-defined key-value pairs. Tagging AWS resources is useful for resource
1682
- * management, access management, and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS
1683
- * Resources</a> in the <i>AWS General Reference</i>. Once the
1729
+ * developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource
1730
+ * management, access management, and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services
1731
+ * Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the
1684
1732
  * resource is created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove,
1685
1733
  * and view tags, respectively. The maximum tag limit may be lower than stated. See the
1686
- * AWS General Reference for actual tagging limits.</p>
1734
+ * Amazon Web Services General Reference for actual tagging limits.</p>
1687
1735
  */
1688
1736
  Tags?: Tag[];
1689
1737
  }
@@ -1710,7 +1758,7 @@ export declare enum GameServerGroupAction {
1710
1758
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1711
1759
  * </p>
1712
1760
  * <p>Properties that describe a game server group resource. A game server group manages
1713
- * certain properties related to a corresponding EC2 Auto Scaling group. </p>
1761
+ * certain properties related to a corresponding Amazon EC2 Auto Scaling group. </p>
1714
1762
  * <p>A game server group is created by a successful call to
1715
1763
  * <code>CreateGameServerGroup</code> and deleted by calling
1716
1764
  * <code>DeleteGameServerGroup</code>. Game server group activity can be temporarily
@@ -1734,7 +1782,7 @@ export declare enum GameServerGroupAction {
1734
1782
  export interface GameServerGroup {
1735
1783
  /**
1736
1784
  * <p>A developer-defined identifier for the game server group. The name is unique for each
1737
- * Region in each AWS account.</p>
1785
+ * Region in each Amazon Web Services account.</p>
1738
1786
  */
1739
1787
  GameServerGroupName?: string;
1740
1788
  /**
@@ -1743,11 +1791,11 @@ export interface GameServerGroup {
1743
1791
  GameServerGroupArn?: string;
1744
1792
  /**
1745
1793
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
1746
- * allows Amazon GameLift to access your EC2 Auto Scaling groups.</p>
1794
+ * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
1747
1795
  */
1748
1796
  RoleArn?: string;
1749
1797
  /**
1750
- * <p>The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically
1798
+ * <p>The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically
1751
1799
  * scaling instances in the corresponding Auto Scaling group. </p>
1752
1800
  */
1753
1801
  InstanceDefinitions?: InstanceDefinition[];
@@ -1786,11 +1834,11 @@ export interface GameServerGroup {
1786
1834
  * be terminated during a scale-down event, causing players to be dropped from the game.
1787
1835
  * Protected instances cannot be terminated while there are active game servers running except
1788
1836
  * in the event of a forced game server group deletion (see ). An exception to this is with Spot
1789
- * Instances, which can be terminated by AWS regardless of protection status. </p>
1837
+ * Instances, which can be terminated by Amazon Web Services regardless of protection status. </p>
1790
1838
  */
1791
1839
  GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
1792
1840
  /**
1793
- * <p>A generated unique ID for the EC2 Auto Scaling group that is associated with this
1841
+ * <p>A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this
1794
1842
  * game server group.</p>
1795
1843
  */
1796
1844
  AutoScalingGroupArn?: string;
@@ -1805,7 +1853,7 @@ export interface GameServerGroup {
1805
1853
  * <li>
1806
1854
  * <p>
1807
1855
  * <code>ACTIVATING</code> - GameLift FleetIQ is setting up a game server group, which
1808
- * includes creating an Auto Scaling group in your AWS account. </p>
1856
+ * includes creating an Auto Scaling group in your Amazon Web Services account. </p>
1809
1857
  * </li>
1810
1858
  * <li>
1811
1859
  * <p>
@@ -1863,7 +1911,7 @@ export declare namespace GameServerGroup {
1863
1911
  export interface CreateGameServerGroupOutput {
1864
1912
  /**
1865
1913
  * <p>The newly created game server group object, including the new ARN value for the GameLift FleetIQ
1866
- * game server group and the object's status. The EC2 Auto Scaling group ARN is initially
1914
+ * game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially
1867
1915
  * null, since the group has not yet been created. This value is added once the game server
1868
1916
  * group status reaches <code>ACTIVE</code>. </p>
1869
1917
  */
@@ -1923,7 +1971,7 @@ export interface CreateGameSessionInput {
1923
1971
  Name?: string;
1924
1972
  /**
1925
1973
  * <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the
1926
- * <a>GameSession</a> object with a request to start a new game session.</p>
1974
+ * <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
1927
1975
  */
1928
1976
  GameProperties?: GameProperty[];
1929
1977
  /**
@@ -1955,13 +2003,13 @@ export interface CreateGameSessionInput {
1955
2003
  IdempotencyToken?: string;
1956
2004
  /**
1957
2005
  * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
1958
- * <a>GameSession</a> object with a request to start a new game session.</p>
2006
+ * <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
1959
2007
  */
1960
2008
  GameSessionData?: string;
1961
2009
  /**
1962
2010
  * <p>A fleet's remote location to place the new game session in. If this parameter is not
1963
2011
  * set, the new game session is placed in the fleet's home Region. Specify a remote
1964
- * location with an AWS Region code such as <code>us-west-2</code>. </p>
2012
+ * location with an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
1965
2013
  */
1966
2014
  Location?: string;
1967
2015
  }
@@ -2057,7 +2105,7 @@ export interface GameSession {
2057
2105
  StatusReason?: GameSessionStatusReason | string;
2058
2106
  /**
2059
2107
  * <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the
2060
- * <a>GameSession</a> object with a request to start a new game session. You can search for active game sessions based on this custom data
2108
+ * <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). You can search for active game sessions based on this custom data
2061
2109
  * with <a>SearchGameSessions</a>.</p>
2062
2110
  */
2063
2111
  GameProperties?: GameProperty[];
@@ -2095,7 +2143,7 @@ export interface GameSession {
2095
2143
  CreatorId?: string;
2096
2144
  /**
2097
2145
  * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
2098
- * <a>GameSession</a> object with a request to start a new game session.</p>
2146
+ * <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
2099
2147
  */
2100
2148
  GameSessionData?: string;
2101
2149
  /**
@@ -2104,12 +2152,13 @@ export interface GameSession {
2104
2152
  * used, it contains data on all players assigned to the match, including player attributes
2105
2153
  * and team assignments. For more details on matchmaker data, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">Match
2106
2154
  * Data</a>. Matchmaker data is useful when requesting match backfills, and is
2107
- * updated whenever new players are added during a successful backfill (see <a>StartMatchBackfill</a>). </p>
2155
+ * updated whenever new players are added during a successful backfill (see
2156
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html">StartMatchBackfill</a>). </p>
2108
2157
  */
2109
2158
  MatchmakerData?: string;
2110
2159
  /**
2111
2160
  * <p>The fleet location where the game session is running. This value might specify the
2112
- * fleet's home Region or a remote location. Location is expressed as an AWS Region code
2161
+ * fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code
2113
2162
  * such as <code>us-west-2</code>. </p>
2114
2163
  */
2115
2164
  Location?: string;
@@ -2140,19 +2189,27 @@ export declare namespace CreateGameSessionOutput {
2140
2189
  * <code>CreateGameSession</code> request. Clients can retry such requests immediately
2141
2190
  * or after a waiting period.</p>
2142
2191
  */
2143
- export interface FleetCapacityExceededException extends __SmithyException, $MetadataBearer {
2144
- name: "FleetCapacityExceededException";
2145
- $fault: "client";
2192
+ export declare class FleetCapacityExceededException extends __BaseException {
2193
+ readonly name: "FleetCapacityExceededException";
2194
+ readonly $fault: "client";
2146
2195
  Message?: string;
2196
+ /**
2197
+ * @internal
2198
+ */
2199
+ constructor(opts: __ExceptionOptionType<FleetCapacityExceededException, __BaseException>);
2147
2200
  }
2148
2201
  /**
2149
2202
  * <p>A game session with this custom ID string already exists in this fleet. Resolve
2150
2203
  * this conflict before retrying this request.</p>
2151
2204
  */
2152
- export interface IdempotentParameterMismatchException extends __SmithyException, $MetadataBearer {
2153
- name: "IdempotentParameterMismatchException";
2154
- $fault: "client";
2205
+ export declare class IdempotentParameterMismatchException extends __BaseException {
2206
+ readonly name: "IdempotentParameterMismatchException";
2207
+ readonly $fault: "client";
2155
2208
  Message?: string;
2209
+ /**
2210
+ * @internal
2211
+ */
2212
+ constructor(opts: __ExceptionOptionType<IdempotentParameterMismatchException, __BaseException>);
2156
2213
  }
2157
2214
  /**
2158
2215
  * <p>The service is unable to resolve the routing for a particular alias because it has
@@ -2161,10 +2218,14 @@ export interface IdempotentParameterMismatchException extends __SmithyException,
2161
2218
  * should only be retried if the routing strategy for the specified alias is modified.
2162
2219
  * </p>
2163
2220
  */
2164
- export interface TerminalRoutingStrategyException extends __SmithyException, $MetadataBearer {
2165
- name: "TerminalRoutingStrategyException";
2166
- $fault: "client";
2221
+ export declare class TerminalRoutingStrategyException extends __BaseException {
2222
+ readonly name: "TerminalRoutingStrategyException";
2223
+ readonly $fault: "client";
2167
2224
  Message?: string;
2225
+ /**
2226
+ * @internal
2227
+ */
2228
+ constructor(opts: __ExceptionOptionType<TerminalRoutingStrategyException, __BaseException>);
2168
2229
  }
2169
2230
  /**
2170
2231
  * <p>A fleet or alias designated in a game session queue. Queues fulfill requests for new
@@ -2194,7 +2255,7 @@ export declare namespace GameSessionQueueDestination {
2194
2255
  */
2195
2256
  export interface FilterConfiguration {
2196
2257
  /**
2197
- * <p> A list of locations to allow game session placement in, in the form of AWS Region
2258
+ * <p> A list of locations to allow game session placement in, in the form of Amazon Web Services Region
2198
2259
  * codes such as <code>us-west-2</code>. </p>
2199
2260
  */
2200
2261
  AllowedLocations?: string[];
@@ -2295,7 +2356,7 @@ export interface PriorityConfiguration {
2295
2356
  /**
2296
2357
  * <p>The prioritization order to use for fleet locations, when the
2297
2358
  * <code>PriorityOrder</code> property includes <code>LOCATION</code>. Locations are
2298
- * identified by AWS Region codes such as <code>us-west-2</code>. Each location can only be
2359
+ * identified by Amazon Web Services Region codes such as <code>us-west-2</code>. Each location can only be
2299
2360
  * listed once. </p>
2300
2361
  */
2301
2362
  LocationOrder?: string[];
@@ -2333,7 +2394,7 @@ export interface CreateGameSessionQueueInput {
2333
2394
  Destinations?: GameSessionQueueDestination[];
2334
2395
  /**
2335
2396
  * <p>A list of locations where a queue is allowed to place new game sessions. Locations
2336
- * are specified in the form of AWS Region codes, such as <code>us-west-2</code>. If this parameter is
2397
+ * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
2337
2398
  * not set, game sessions can be placed in any queue location. </p>
2338
2399
  */
2339
2400
  FilterConfiguration?: FilterConfiguration;
@@ -2357,12 +2418,12 @@ export interface CreateGameSessionQueueInput {
2357
2418
  /**
2358
2419
  * <p>A list of labels to assign to the new game session queue resource. Tags are developer-defined
2359
2420
  * key-value pairs. Tagging
2360
- * AWS resources are useful for resource management, access management and cost allocation.
2361
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
2362
- * <i>AWS General Reference</i>. Once the resource is created, you can
2421
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
2422
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
2423
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
2363
2424
  * use <a>TagResource</a>, <a>UntagResource</a>, and
2364
2425
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
2365
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
2426
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
2366
2427
  * tagging limits.</p>
2367
2428
  */
2368
2429
  Tags?: Tag[];
@@ -2381,8 +2442,12 @@ export declare namespace CreateGameSessionQueueInput {
2381
2442
  * <b>Related actions</b>
2382
2443
  * </p>
2383
2444
  * <p>
2384
- * <a>CreateGameSessionQueue</a> | <a>DescribeGameSessionQueues</a> | <a>UpdateGameSessionQueue</a>
2385
- * </p>
2445
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
2446
+ * |
2447
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
2448
+ * |
2449
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
2450
+ * </p>
2386
2451
  */
2387
2452
  export interface GameSessionQueue {
2388
2453
  /**
@@ -2413,7 +2478,7 @@ export interface GameSessionQueue {
2413
2478
  Destinations?: GameSessionQueueDestination[];
2414
2479
  /**
2415
2480
  * <p>A list of locations where a queue is allowed to place new game sessions. Locations
2416
- * are specified in the form of AWS Region codes, such as <code>us-west-2</code>. If this parameter is
2481
+ * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
2417
2482
  * not set, game sessions can be placed in any queue location. </p>
2418
2483
  */
2419
2484
  FilterConfiguration?: FilterConfiguration;
@@ -2567,12 +2632,12 @@ export interface CreateMatchmakingConfigurationInput {
2567
2632
  /**
2568
2633
  * <p>A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined
2569
2634
  * key-value pairs. Tagging
2570
- * AWS resources are useful for resource management, access management and cost allocation.
2571
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
2572
- * <i>AWS General Reference</i>. Once the resource is created, you can
2635
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
2636
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
2637
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
2573
2638
  * use <a>TagResource</a>, <a>UntagResource</a>, and
2574
2639
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
2575
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
2640
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
2576
2641
  * tagging limits.</p>
2577
2642
  */
2578
2643
  Tags?: Tag[];
@@ -2737,12 +2802,12 @@ export interface CreateMatchmakingRuleSetInput {
2737
2802
  /**
2738
2803
  * <p>A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined
2739
2804
  * key-value pairs. Tagging
2740
- * AWS resources are useful for resource management, access management and cost allocation.
2741
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
2742
- * <i>AWS General Reference</i>. Once the resource is created, you can
2805
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
2806
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
2807
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
2743
2808
  * use <a>TagResource</a>, <a>UntagResource</a>, and
2744
2809
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
2745
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
2810
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
2746
2811
  * tagging limits.</p>
2747
2812
  */
2748
2813
  Tags?: Tag[];
@@ -2963,7 +3028,7 @@ export interface PlayerSession {
2963
3028
  */
2964
3029
  DnsName?: string;
2965
3030
  /**
2966
- * <p>Port number for the game session. To connect to a Amazon GameLift server process, an app
3031
+ * <p>Port number for the game session. To connect to a Amazon Web Services server process, an app
2967
3032
  * needs both the IP address and port number.</p>
2968
3033
  */
2969
3034
  Port?: number;
@@ -2997,20 +3062,28 @@ export declare namespace CreatePlayerSessionOutput {
2997
3062
  * <p>The game instance is currently full and cannot allow the requested player(s) to
2998
3063
  * join. Clients can retry such requests immediately or after a waiting period.</p>
2999
3064
  */
3000
- export interface GameSessionFullException extends __SmithyException, $MetadataBearer {
3001
- name: "GameSessionFullException";
3002
- $fault: "client";
3065
+ export declare class GameSessionFullException extends __BaseException {
3066
+ readonly name: "GameSessionFullException";
3067
+ readonly $fault: "client";
3003
3068
  Message?: string;
3069
+ /**
3070
+ * @internal
3071
+ */
3072
+ constructor(opts: __ExceptionOptionType<GameSessionFullException, __BaseException>);
3004
3073
  }
3005
3074
  /**
3006
3075
  * <p>The requested operation would cause a conflict with the current state of a resource
3007
3076
  * associated with the request and/or the game instance. Resolve the conflict before
3008
3077
  * retrying.</p>
3009
3078
  */
3010
- export interface InvalidGameSessionStatusException extends __SmithyException, $MetadataBearer {
3011
- name: "InvalidGameSessionStatusException";
3012
- $fault: "client";
3079
+ export declare class InvalidGameSessionStatusException extends __BaseException {
3080
+ readonly name: "InvalidGameSessionStatusException";
3081
+ readonly $fault: "client";
3013
3082
  Message?: string;
3083
+ /**
3084
+ * @internal
3085
+ */
3086
+ constructor(opts: __ExceptionOptionType<InvalidGameSessionStatusException, __BaseException>);
3014
3087
  }
3015
3088
  /**
3016
3089
  * <p>Represents the input for a request operation.</p>
@@ -3026,7 +3099,7 @@ export interface CreatePlayerSessionsInput {
3026
3099
  PlayerIds: string[] | undefined;
3027
3100
  /**
3028
3101
  * <p>Map of string pairs, each specifying a player ID and a set of developer-defined
3029
- * information related to the player. Amazon GameLift does not use this data, so it can be formatted
3102
+ * information related to the player. Amazon Web Services does not use this data, so it can be formatted
3030
3103
  * as needed for use in the game. Any player data strings for player IDs that are not
3031
3104
  * included in the <code>PlayerIds</code> parameter are ignored. </p>
3032
3105
  */
@@ -3069,9 +3142,9 @@ export interface CreateScriptInput {
3069
3142
  /**
3070
3143
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
3071
3144
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
3072
- * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
3145
+ * "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
3073
3146
  * bucket must be in the same Region where you want to create a new script. By default,
3074
- * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
3147
+ * Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
3075
3148
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
3076
3149
  * version. </p>
3077
3150
  */
@@ -3079,19 +3152,19 @@ export interface CreateScriptInput {
3079
3152
  /**
3080
3153
  * <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
3081
3154
  * file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
3082
- * <p>When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the
3155
+ * <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the
3083
3156
  * string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
3084
3157
  */
3085
3158
  ZipFile?: Uint8Array;
3086
3159
  /**
3087
3160
  * <p>A list of labels to assign to the new script resource. Tags are developer-defined
3088
3161
  * key-value pairs. Tagging
3089
- * AWS resources are useful for resource management, access management and cost allocation.
3090
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
3091
- * <i>AWS General Reference</i>. Once the resource is created, you can
3162
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
3163
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
3164
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
3092
3165
  * use <a>TagResource</a>, <a>UntagResource</a>, and
3093
3166
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
3094
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
3167
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
3095
3168
  * tagging limits.</p>
3096
3169
  */
3097
3170
  Tags?: Tag[];
@@ -3144,7 +3217,7 @@ export interface Script {
3144
3217
  */
3145
3218
  CreationTime?: Date;
3146
3219
  /**
3147
- * <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
3220
+ * <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
3148
3221
  * location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
3149
3222
  * and <a>UpdateScript</a> requests. </p>
3150
3223
  */
@@ -3163,7 +3236,7 @@ export interface CreateScriptOutput {
3163
3236
  * bucket under your account, the storage location reflects the information that was
3164
3237
  * provided in the <i>CreateScript</i> request; (2) If the script file was
3165
3238
  * uploaded from a local zip file, the storage location reflects an S3 location controls by
3166
- * the Amazon GameLift service.</p>
3239
+ * the Amazon Web Services service.</p>
3167
3240
  */
3168
3241
  Script?: Script;
3169
3242
  }
@@ -3178,14 +3251,14 @@ export declare namespace CreateScriptOutput {
3178
3251
  */
3179
3252
  export interface CreateVpcPeeringAuthorizationInput {
3180
3253
  /**
3181
- * <p>A unique identifier for the AWS account that you use to manage your GameLift fleet.
3182
- * You can find your Account ID in the AWS Management Console under account settings.</p>
3254
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
3255
+ * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
3183
3256
  */
3184
3257
  GameLiftAwsAccountId: string | undefined;
3185
3258
  /**
3186
3259
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
3187
3260
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3188
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
3261
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3189
3262
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
3190
3263
  */
3191
3264
  PeerVpcId: string | undefined;
@@ -3198,7 +3271,7 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
3198
3271
  }
3199
3272
  /**
3200
3273
  * <p>Represents an authorization for a VPC peering connection between the VPC for an
3201
- * Amazon GameLift fleet and another VPC on an account you have access to. This authorization
3274
+ * Amazon Web Services fleet and another VPC on an account you have access to. This authorization
3202
3275
  * must exist and be valid for the peering connection to be established. Authorizations are
3203
3276
  * valid for 24 hours after they are issued.</p>
3204
3277
  * <p>
@@ -3216,8 +3289,8 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
3216
3289
  */
3217
3290
  export interface VpcPeeringAuthorization {
3218
3291
  /**
3219
- * <p>A unique identifier for the AWS account that you use to manage your GameLift fleet.
3220
- * You can find your Account ID in the AWS Management Console under account settings.</p>
3292
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
3293
+ * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
3221
3294
  */
3222
3295
  GameLiftAwsAccountId?: string;
3223
3296
  /**
@@ -3227,7 +3300,7 @@ export interface VpcPeeringAuthorization {
3227
3300
  /**
3228
3301
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
3229
3302
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3230
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
3303
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3231
3304
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
3232
3305
  */
3233
3306
  PeerVpcId?: string;
@@ -3267,20 +3340,20 @@ export declare namespace CreateVpcPeeringAuthorizationOutput {
3267
3340
  */
3268
3341
  export interface CreateVpcPeeringConnectionInput {
3269
3342
  /**
3270
- * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift
3343
+ * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon Web Services which GameLift
3271
3344
  * VPC to peer with. </p>
3272
3345
  */
3273
3346
  FleetId: string | undefined;
3274
3347
  /**
3275
- * <p>A unique identifier for the AWS account with the VPC that you want to peer your
3276
- * Amazon GameLift fleet with. You can find your Account ID in the AWS Management Console under account
3348
+ * <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
3349
+ * Amazon Web Services fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
3277
3350
  * settings.</p>
3278
3351
  */
3279
3352
  PeerVpcAwsAccountId: string | undefined;
3280
3353
  /**
3281
3354
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
3282
3355
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3283
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
3356
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3284
3357
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
3285
3358
  */
3286
3359
  PeerVpcId: string | undefined;
@@ -3355,7 +3428,7 @@ export interface DeleteFleetLocationsInput {
3355
3428
  */
3356
3429
  FleetId: string | undefined;
3357
3430
  /**
3358
- * <p>The list of fleet locations to delete. Specify locations in the form of an AWS Region code, such as
3431
+ * <p>The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as
3359
3432
  * <code>us-west-2</code>.</p>
3360
3433
  */
3361
3434
  Locations: string[] | undefined;
@@ -3406,19 +3479,19 @@ export interface DeleteGameServerGroupInput {
3406
3479
  * <li>
3407
3480
  * <p>
3408
3481
  * <code>SAFE_DELETE</code> – (default) Terminates the game server group and
3409
- * EC2 Auto Scaling group only when it has no game servers that are in
3482
+ * Amazon EC2 Auto Scaling group only when it has no game servers that are in
3410
3483
  * <code>UTILIZED</code> status.</p>
3411
3484
  * </li>
3412
3485
  * <li>
3413
3486
  * <p>
3414
3487
  * <code>FORCE_DELETE</code> – Terminates the game server group, including all
3415
- * active game servers regardless of their utilization status, and the EC2 Auto
3488
+ * active game servers regardless of their utilization status, and the Amazon EC2 Auto
3416
3489
  * Scaling group. </p>
3417
3490
  * </li>
3418
3491
  * <li>
3419
3492
  * <p>
3420
3493
  * <code>RETAIN</code> – Does a safe delete of the game server group but retains
3421
- * the EC2 Auto Scaling group as is.</p>
3494
+ * the Amazon EC2 Auto Scaling group as is.</p>
3422
3495
  * </li>
3423
3496
  * </ul>
3424
3497
  */
@@ -3552,14 +3625,14 @@ export declare namespace DeleteScriptInput {
3552
3625
  */
3553
3626
  export interface DeleteVpcPeeringAuthorizationInput {
3554
3627
  /**
3555
- * <p>A unique identifier for the AWS account that you use to manage your GameLift fleet.
3556
- * You can find your Account ID in the AWS Management Console under account settings.</p>
3628
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
3629
+ * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
3557
3630
  */
3558
3631
  GameLiftAwsAccountId: string | undefined;
3559
3632
  /**
3560
3633
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
3561
3634
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3562
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
3635
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3563
3636
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
3564
3637
  */
3565
3638
  PeerVpcId: string | undefined;
@@ -3689,14 +3762,14 @@ export declare namespace DescribeBuildOutput {
3689
3762
  */
3690
3763
  export interface DescribeEC2InstanceLimitsInput {
3691
3764
  /**
3692
- * <p>Name of an EC2 instance type that is supported in GameLift. A fleet instance type
3765
+ * <p>Name of an Amazon EC2 instance type that is supported in GameLift. A fleet instance type
3693
3766
  * determines the computing resources of each instance in the fleet, including CPU, memory,
3694
3767
  * storage, and networking capacity. Do not specify a value for this parameter to retrieve
3695
3768
  * limits for all instance types.</p>
3696
3769
  */
3697
3770
  EC2InstanceType?: EC2InstanceType | string;
3698
3771
  /**
3699
- * <p>The name of a remote location to request instance limits for, in the form of an AWS
3772
+ * <p>The name of a remote location to request instance limits for, in the form of an Amazon Web Services
3700
3773
  * Region code such as <code>us-west-2</code>.</p>
3701
3774
  */
3702
3775
  Location?: string;
@@ -3708,8 +3781,8 @@ export declare namespace DescribeEC2InstanceLimitsInput {
3708
3781
  const filterSensitiveLog: (obj: DescribeEC2InstanceLimitsInput) => any;
3709
3782
  }
3710
3783
  /**
3711
- * <p>The GameLift service limits for an EC2 instance type and current utilization. GameLift
3712
- * allows AWS accounts a maximum number of instances, per instance type, per AWS Region or
3784
+ * <p>The GameLift service limits for an Amazon EC2 instance type and current utilization. GameLift
3785
+ * allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region or
3713
3786
  * location, for use with GameLift. You can request an limit increase for your account by
3714
3787
  * using the <b>Service limits</b> page in the GameLift
3715
3788
  * console.</p>
@@ -3722,13 +3795,13 @@ export declare namespace DescribeEC2InstanceLimitsInput {
3722
3795
  */
3723
3796
  export interface EC2InstanceLimit {
3724
3797
  /**
3725
- * <p>The name of an EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed
3798
+ * <p>The name of an Amazon EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed
3726
3799
  * descriptions. </p>
3727
3800
  */
3728
3801
  EC2InstanceType?: EC2InstanceType | string;
3729
3802
  /**
3730
3803
  * <p>The number of instances for the specified type and location that are currently being
3731
- * used by the AWS account. </p>
3804
+ * used by the Amazon Web Services account. </p>
3732
3805
  */
3733
3806
  CurrentInstances?: number;
3734
3807
  /**
@@ -3737,7 +3810,7 @@ export interface EC2InstanceLimit {
3737
3810
  */
3738
3811
  InstanceLimit?: number;
3739
3812
  /**
3740
- * <p>An AWS Region code, such as <code>us-west-2</code>. </p>
3813
+ * <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. </p>
3741
3814
  */
3742
3815
  Location?: string;
3743
3816
  }
@@ -3838,7 +3911,7 @@ export declare namespace DescribeFleetCapacityInput {
3838
3911
  const filterSensitiveLog: (obj: DescribeFleetCapacityInput) => any;
3839
3912
  }
3840
3913
  /**
3841
- * <p>Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and
3914
+ * <p>Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and
3842
3915
  * terminating counts are non-zero when the fleet capacity is adjusting to a scaling event
3843
3916
  * or if access to resources is temporarily affected.</p>
3844
3917
  * <p>EC2 instance counts are part of <a>FleetCapacity</a>.</p>
@@ -3887,9 +3960,11 @@ export declare namespace EC2InstanceCounts {
3887
3960
  * <b>Related actions</b>
3888
3961
  * </p>
3889
3962
  * <p>
3890
- * <a>DescribeFleetCapacity</a> |
3891
- * <a>DescribeFleetLocationCapacity</a> |
3892
- * <a>UpdateFleetCapacity</a>
3963
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a>
3964
+ * |
3965
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a>
3966
+ * |
3967
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html">UpdateFleetCapacity</a>
3893
3968
  * </p>
3894
3969
  */
3895
3970
  export interface FleetCapacity {
@@ -3902,9 +3977,9 @@ export interface FleetCapacity {
3902
3977
  */
3903
3978
  FleetArn?: string;
3904
3979
  /**
3905
- * <p>The EC2 instance type that is used for all instances in a fleet. The instance type
3980
+ * <p>The Amazon EC2 instance type that is used for all instances in a fleet. The instance type
3906
3981
  * determines the computing resources in use, including CPU, memory, storage, and
3907
- * networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2
3982
+ * networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
3908
3983
  * Instance Types</a> for detailed descriptions.</p>
3909
3984
  */
3910
3985
  InstanceType?: EC2InstanceType | string;
@@ -3913,7 +3988,7 @@ export interface FleetCapacity {
3913
3988
  */
3914
3989
  InstanceCounts?: EC2InstanceCounts;
3915
3990
  /**
3916
- * <p>The fleet location for the instance count information, expressed as an AWS Region
3991
+ * <p>The fleet location for the instance count information, expressed as an Amazon Web Services Region
3917
3992
  * code, such as <code>us-west-2</code>. </p>
3918
3993
  */
3919
3994
  Location?: string;
@@ -4036,95 +4111,80 @@ export interface Event {
4036
4111
  ResourceId?: string;
4037
4112
  /**
4038
4113
  * <p>The type of event being logged. </p>
4114
+ *
4115
+ *
4039
4116
  * <p>
4040
- * <b>Fleet creation events (ordered by fleet creation activity):</b>
4117
+ * <b>Fleet state transition events:</b>
4041
4118
  * </p>
4042
4119
  * <ul>
4043
4120
  * <li>
4044
- * <p>FLEET_CREATED -- A fleet resource was successfully created with a status of
4045
- * <code>NEW</code>. Event messaging includes the fleet ID.</p>
4121
+ * <p>FLEET_CREATED -- A fleet resource was successfully created with a status of <code>NEW</code>. Event messaging includes the fleet ID.</p>
4122
+ * </li>
4123
+ * <li>
4124
+ * <p>FLEET_STATE_DOWNLOADING -- Fleet status changed from <code>NEW</code> to <code>DOWNLOADING</code>. The compressed build has started downloading to a fleet instance for installation.</p>
4046
4125
  * </li>
4047
4126
  * <li>
4048
- * <p>FLEET_STATE_DOWNLOADING -- Fleet status changed from <code>NEW</code> to
4049
- * <code>DOWNLOADING</code>. The compressed build has started downloading to a
4050
- * fleet instance for installation.</p>
4127
+ * <p>FLEET_STATE_VALIDATING -- Fleet status changed from <code>DOWNLOADING</code> to <code>VALIDATING</code>. GameLift has successfully downloaded the build and is now validating the build files.</p>
4051
4128
  * </li>
4052
4129
  * <li>
4053
- * <p> FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet
4054
- * instance.</p>
4130
+ * <p>FLEET_STATE_BUILDING -- Fleet status changed from <code>VALIDATING</code> to <code>BUILDING</code>. GameLift has successfully verified the build files and is now running the installation scripts.</p>
4055
4131
  * </li>
4056
4132
  * <li>
4057
- * <p>FLEET_CREATION_EXTRACTING_BUILD The game server build was successfully
4058
- * downloaded to an instance, and the build files are now being extracted from the
4059
- * uploaded build and saved to an instance. Failure at this stage prevents a fleet
4060
- * from moving to <code>ACTIVE</code> status. Logs for this stage display a list of
4061
- * the files that are extracted and saved on the instance. Access the logs by using
4062
- * the URL in <i>PreSignedLogUrl</i>.</p>
4133
+ * <p>FLEET_STATE_ACTIVATING -- Fleet status changed from <code>BUILDING</code> to <code>ACTIVATING</code>. GameLift is trying to launch an instance and test the connectivity between the build and the GameLift Service via the Server SDK.</p>
4063
4134
  * </li>
4064
4135
  * <li>
4065
- * <p>FLEET_CREATION_RUNNING_INSTALLER The game server build files were
4066
- * successfully extracted, and the GameLift is now running the build's install
4067
- * script (if one is included). Failure in this stage prevents a fleet from moving
4068
- * to <code>ACTIVE</code> status. Logs for this stage list the installation steps
4069
- * and whether or not the install completed successfully. Access the logs by using
4070
- * the URL in <i>PreSignedLogUrl</i>. </p>
4136
+ * <p>FLEET_STATE_ACTIVE -- The fleet's status changed from <code>ACTIVATING</code> to <code>ACTIVE</code>. The fleet is now ready to host game sessions.</p>
4071
4137
  * </li>
4072
4138
  * <li>
4073
- * <p>FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful,
4074
- * and the GameLift is now verifying that the game server launch paths, which are
4075
- * specified in the fleet's runtime configuration, exist. If any listed launch path
4076
- * exists, GameLift tries to launch a game server process and waits for the process
4077
- * to report ready. Failures in this stage prevent a fleet from moving to
4078
- * <code>ACTIVE</code> status. Logs for this stage list the launch paths in the
4079
- * runtime configuration and indicate whether each is found. Access the logs by
4080
- * using the URL in <i>PreSignedLogUrl</i>.
4139
+ * <p>FLEET_STATE_ERROR -- The Fleet's status changed to <code>ERROR</code>. Describe the fleet event message for more details.</p>
4140
+ * </li>
4141
+ * </ul>
4081
4142
  *
4082
- * </p>
4143
+ *
4144
+ * <p>
4145
+ * <b>Fleet creation events (ordered by fleet creation activity):</b>
4146
+ * </p>
4147
+ * <ul>
4148
+ * <li>
4149
+ * <p>FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.</p>
4083
4150
  * </li>
4084
4151
  * <li>
4085
- * <p>FLEET_STATE_VALIDATING -- Fleet status changed from
4086
- * <code>DOWNLOADING</code> to <code>VALIDATING</code>.</p>
4152
+ * <p>FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully downloaded to an instance, and the build files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
4087
4153
  * </li>
4088
4154
  * <li>
4089
- * <p> FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime
4090
- * configuration failed because the executable specified in a launch path does not
4091
- * exist on the instance.</p>
4155
+ * <p>FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were successfully extracted, and the GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
4092
4156
  * </li>
4093
4157
  * <li>
4094
- * <p>FLEET_STATE_BUILDING -- Fleet status changed from <code>VALIDATING</code>
4095
- * to <code>BUILDING</code>.</p>
4158
+ * <p>FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to <code>ACTIVE</code> status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
4096
4159
  * </li>
4097
4160
  * <li>
4098
- * <p>FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime
4099
- * configuration failed because the executable specified in a launch path failed to
4100
- * run on the fleet instance.</p>
4161
+ * <p>FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance.</p>
4101
4162
  * </li>
4102
4163
  * <li>
4103
- * <p>FLEET_STATE_ACTIVATING -- Fleet status changed from <code>BUILDING</code>
4104
- * to <code>ACTIVATING</code>. </p>
4164
+ * <p>FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance.</p>
4105
4165
  * </li>
4106
4166
  * <li>
4107
- * <p> FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of
4108
- * the steps in the fleet activation process. This event code indicates that the
4109
- * game build was successfully downloaded to a fleet instance, built, and
4110
- * validated, but was not able to start a server process. Learn more at
4111
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation"> Debug Fleet
4112
- * Creation Issues</a>
4113
- * </p>
4167
+ * <p>FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation timed out. Try fleet creation again.</p>
4114
4168
  * </li>
4115
4169
  * <li>
4116
- * <p>FLEET_STATE_ACTIVE -- The fleet's status changed from
4117
- * <code>ACTIVATING</code> to <code>ACTIVE</code>. The fleet is now ready to
4118
- * host game sessions.</p>
4170
+ * <p>FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug Fleet Creation Issues</a>.</p>
4171
+ * </li>
4172
+ * <li>
4173
+ * <p>FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain any instances based on the input fleet attributes. Try again at a different time or choose a different combination of fleet attributes such as fleet type, instance type, etc.</p>
4174
+ * </li>
4175
+ * <li>
4176
+ * <p>FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet creation. Describe the fleet event message for more details.</p>
4119
4177
  * </li>
4120
4178
  * </ul>
4179
+ *
4180
+ *
4121
4181
  * <p>
4122
4182
  * <b>VPC peering events:</b>
4123
4183
  * </p>
4124
4184
  * <ul>
4125
4185
  * <li>
4126
4186
  * <p>FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been
4127
- * established between the VPC for an GameLift fleet and a VPC in your AWS
4187
+ * established between the VPC for an GameLift fleet and a VPC in your Amazon Web Services
4128
4188
  * account.</p>
4129
4189
  * </li>
4130
4190
  * <li>
@@ -4132,7 +4192,7 @@ export interface Event {
4132
4192
  * Event details and status information (see <a>DescribeVpcPeeringConnections</a>) provide additional detail. A
4133
4193
  * common reason for peering failure is that the two VPCs have overlapping CIDR
4134
4194
  * blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in
4135
- * your AWS account. For more information on VPC peering failures, see <a href="https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html">https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html</a>
4195
+ * your Amazon Web Services account. For more information on VPC peering failures, see <a href="https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html">https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html</a>
4136
4196
  * </p>
4137
4197
  * </li>
4138
4198
  * <li>
@@ -4140,6 +4200,8 @@ export interface Event {
4140
4200
  * deleted.</p>
4141
4201
  * </li>
4142
4202
  * </ul>
4203
+ *
4204
+ *
4143
4205
  * <p>
4144
4206
  * <b>Spot instance events:</b>
4145
4207
  * </p>
@@ -4149,6 +4211,46 @@ export interface Event {
4149
4211
  * two-minute notification.</p>
4150
4212
  * </li>
4151
4213
  * </ul>
4214
+ *
4215
+ *
4216
+ * <p>
4217
+ * <b>Spot process events:</b>
4218
+ * </p>
4219
+ * <ul>
4220
+ * <li>
4221
+ * <p>SERVER_PROCESS_INVALID_PATH -- The game server executable or script could not be found based on the Fleet runtime configuration. Check that the launch path is correct based on the operating system of the Fleet.</p>
4222
+ * </li>
4223
+ * <li>
4224
+ * <p>SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call InitSDK() within the time expected. Check your game session log to see why InitSDK() was not called in time.</p>
4225
+ * </li>
4226
+ * <li>
4227
+ * <p>SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call ProcessReady() within the time expected after calling InitSDK(). Check your game session log to see why ProcessReady() was not called in time.</p>
4228
+ * </li>
4229
+ * <li>
4230
+ * <p>SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not called.</p>
4231
+ * </li>
4232
+ * <li>
4233
+ * <p>SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a valid health check for too long and was therefore terminated by GameLift. Check your game session log to see if the thread became stuck processing a synchronous task for too long.</p>
4234
+ * </li>
4235
+ * <li>
4236
+ * <p>SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly after OnProcessTerminate() was sent within the time expected. Check your game session log to see why termination took longer than expected.</p>
4237
+ * </li>
4238
+ * <li>
4239
+ * <p>SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly within the time expected after calling ProcessEnding(). Check your game session log to see why termination took longer than expected.</p>
4240
+ * </li>
4241
+ * </ul>
4242
+ *
4243
+ *
4244
+ * <p>
4245
+ * <b>Game session events:</b>
4246
+ * </p>
4247
+ * <ul>
4248
+ * <li>
4249
+ * <p>GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the expected time. Check your game session log to see why ActivateGameSession() took longer to complete than expected.</p>
4250
+ * </li>
4251
+ * </ul>
4252
+ *
4253
+ *
4152
4254
  * <p>
4153
4255
  * <b>Other fleet events:</b>
4154
4256
  * </p>
@@ -4223,7 +4325,7 @@ export interface DescribeFleetLocationAttributesInput {
4223
4325
  */
4224
4326
  FleetId: string | undefined;
4225
4327
  /**
4226
- * <p>A list of fleet locations to retrieve information for. Specify locations in the form of an AWS Region code, such as
4328
+ * <p>A list of fleet locations to retrieve information for. Specify locations in the form of an Amazon Web Services Region code, such as
4227
4329
  * <code>us-west-2</code>.</p>
4228
4330
  */
4229
4331
  Locations?: string[];
@@ -4313,7 +4415,7 @@ export interface DescribeFleetLocationCapacityInput {
4313
4415
  */
4314
4416
  FleetId: string | undefined;
4315
4417
  /**
4316
- * <p>The fleet location to retrieve capacity information for. Specify a location in the form of an AWS Region code, such as
4418
+ * <p>The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as
4317
4419
  * <code>us-west-2</code>.</p>
4318
4420
  */
4319
4421
  Location: string | undefined;
@@ -4350,7 +4452,7 @@ export interface DescribeFleetLocationUtilizationInput {
4350
4452
  */
4351
4453
  FleetId: string | undefined;
4352
4454
  /**
4353
- * <p>The fleet location to retrieve utilization information for. Specify a location in the form of an AWS Region code, such as
4455
+ * <p>The fleet location to retrieve utilization information for. Specify a location in the form of an Amazon Web Services Region code, such as
4354
4456
  * <code>us-west-2</code>.</p>
4355
4457
  */
4356
4458
  Location: string | undefined;
@@ -4401,7 +4503,7 @@ export interface FleetUtilization {
4401
4503
  */
4402
4504
  MaximumPlayerSessionCount?: number;
4403
4505
  /**
4404
- * <p>The fleet location for the fleet utilization information, expressed as an AWS Region
4506
+ * <p>The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region
4405
4507
  * code, such as <code>us-west-2</code>. </p>
4406
4508
  */
4407
4509
  Location?: string;
@@ -4438,7 +4540,7 @@ export interface DescribeFleetPortSettingsInput {
4438
4540
  */
4439
4541
  FleetId: string | undefined;
4440
4542
  /**
4441
- * <p>A remote location to check for status of port setting updates. Use the AWS Region code
4543
+ * <p>A remote location to check for status of port setting updates. Use the Amazon Web Services Region code
4442
4544
  * format, such as <code>us-west-2</code>.</p>
4443
4545
  */
4444
4546
  Location?: string;
@@ -4472,7 +4574,7 @@ export interface DescribeFleetPortSettingsOutput {
4472
4574
  */
4473
4575
  UpdateStatus?: LocationUpdateStatus | string;
4474
4576
  /**
4475
- * <p>The requested fleet location, expressed as an AWS Region code,
4577
+ * <p>The requested fleet location, expressed as an Amazon Web Services Region code,
4476
4578
  * such as <code>us-west-2</code>. </p>
4477
4579
  */
4478
4580
  Location?: string;
@@ -4588,7 +4690,7 @@ export interface DescribeGameServerInstancesInput {
4588
4690
  */
4589
4691
  GameServerGroupName: string | undefined;
4590
4692
  /**
4591
- * <p>The EC2 instance IDs that you want to retrieve status on. EC2 instance IDs use a
4693
+ * <p>The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a
4592
4694
  * 17-character format, for example: <code>i-1234567890abcdef0</code>. To retrieve all
4593
4695
  * instances in the game server group, leave this parameter empty. </p>
4594
4696
  */
@@ -4645,7 +4747,7 @@ export declare enum GameServerInstanceStatus {
4645
4747
  export interface GameServerInstance {
4646
4748
  /**
4647
4749
  * <p>A developer-defined identifier for the game server group that includes the game
4648
- * server instance. The name is unique for each Region in each AWS account.</p>
4750
+ * server instance. The name is unique for each Region in each Amazon Web Services account.</p>
4649
4751
  */
4650
4752
  GameServerGroupName?: string;
4651
4753
  /**
@@ -4734,7 +4836,7 @@ export interface DescribeGameSessionDetailsInput {
4734
4836
  AliasId?: string;
4735
4837
  /**
4736
4838
  * <p>A fleet location to get game sessions for. You can specify a fleet's home Region or a
4737
- * remote location. Use the AWS Region code format, such as <code>us-west-2</code>. </p>
4839
+ * remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. </p>
4738
4840
  */
4739
4841
  Location?: string;
4740
4842
  /**
@@ -4993,7 +5095,7 @@ export interface GameSessionPlacement {
4993
5095
  */
4994
5096
  GameSessionRegion?: string;
4995
5097
  /**
4996
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions.</p>
5098
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.</p>
4997
5099
  */
4998
5100
  PlayerLatencies?: PlayerLatency[];
4999
5101
  /**
@@ -5135,7 +5237,7 @@ export interface DescribeGameSessionsInput {
5135
5237
  AliasId?: string;
5136
5238
  /**
5137
5239
  * <p>A fleet location to get game session details for. You can specify a fleet's home
5138
- * Region or a remote location. Use the AWS Region code format, such as
5240
+ * Region or a remote location. Use the Amazon Web Services Region code format, such as
5139
5241
  * <code>us-west-2</code>. </p>
5140
5242
  */
5141
5243
  Location?: string;
@@ -5203,7 +5305,7 @@ export interface DescribeInstancesInput {
5203
5305
  */
5204
5306
  NextToken?: string;
5205
5307
  /**
5206
- * <p>The name of a location to retrieve instance information for, in the form of an AWS
5308
+ * <p>The name of a location to retrieve instance information for, in the form of an Amazon Web Services
5207
5309
  * Region code such as <code>us-west-2</code>. </p>
5208
5310
  */
5209
5311
  Location?: string;
@@ -5266,7 +5368,7 @@ export interface Instance {
5266
5368
  */
5267
5369
  OperatingSystem?: OperatingSystem | string;
5268
5370
  /**
5269
- * <p>EC2 instance type that defines the computing resources of this instance.
5371
+ * <p>Amazon EC2 instance type that defines the computing resources of this instance.
5270
5372
  * </p>
5271
5373
  */
5272
5374
  Type?: EC2InstanceType | string;
@@ -5300,7 +5402,7 @@ export interface Instance {
5300
5402
  */
5301
5403
  CreationTime?: Date;
5302
5404
  /**
5303
- * <p>The fleet location of the instance, expressed as an AWS Region
5405
+ * <p>The fleet location of the instance, expressed as an Amazon Web Services Region
5304
5406
  * code, such as <code>us-west-2</code>. </p>
5305
5407
  */
5306
5408
  Location?: string;
@@ -5439,7 +5541,7 @@ export interface Player {
5439
5541
  */
5440
5542
  Team?: string;
5441
5543
  /**
5442
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. If this property is present, FlexMatch considers placing the match only
5544
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only
5443
5545
  * in Regions for which latency is reported. </p>
5444
5546
  * <p>If a matchmaker has a rule that evaluates player latency, players must report
5445
5547
  * latency in order to be matched. If no latency is reported in this scenario, FlexMatch
@@ -5813,7 +5915,7 @@ export declare enum ScalingStatusType {
5813
5915
  */
5814
5916
  export interface DescribeScalingPoliciesInput {
5815
5917
  /**
5816
- * <p>A unique identifier for the fleet to retrieve scaling policies for. You can use either the fleet ID or ARN
5918
+ * <p>A unique identifier for the fleet for which to retrieve scaling policies. You can use either the fleet ID or ARN
5817
5919
  * value.</p>
5818
5920
  */
5819
5921
  FleetId: string | undefined;
@@ -5869,7 +5971,7 @@ export interface DescribeScalingPoliciesInput {
5869
5971
  NextToken?: string;
5870
5972
  /**
5871
5973
  * <p>
5872
- * CONTENT TODO
5974
+ * The fleet location. If you don't specify this value, the response contains the scaling policies of every location in the fleet.
5873
5975
  * </p>
5874
5976
  */
5875
5977
  Location?: string;
@@ -5893,7 +5995,7 @@ export declare enum ScalingAdjustmentType {
5893
5995
  /**
5894
5996
  * <p>Settings for a target-based scaling policy (see <a>ScalingPolicy</a>. A
5895
5997
  * target-based policy tracks a particular fleet metric specifies a target value for the
5896
- * metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so
5998
+ * metric. As player usage changes, the policy triggers Amazon Web Services to adjust capacity so
5897
5999
  * that the metric returns to the target value. The target configuration specifies settings
5898
6000
  * as needed for the target based policy, including the target value. </p>
5899
6001
  * <p>
@@ -6044,8 +6146,8 @@ export interface ScalingPolicy {
6044
6146
  */
6045
6147
  EvaluationPeriods?: number;
6046
6148
  /**
6047
- * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
6048
- * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
6149
+ * <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
6150
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
6049
6151
  * with Amazon CloudWatch</a>. </p>
6050
6152
  * <ul>
6051
6153
  * <li>
@@ -6135,7 +6237,7 @@ export interface ScalingPolicy {
6135
6237
  UpdateStatus?: LocationUpdateStatus | string;
6136
6238
  /**
6137
6239
  * <p>
6138
- *
6240
+ * The fleet location.
6139
6241
  * </p>
6140
6242
  */
6141
6243
  Location?: string;
@@ -6202,7 +6304,7 @@ export declare namespace DescribeVpcPeeringAuthorizationsInput {
6202
6304
  export interface DescribeVpcPeeringAuthorizationsOutput {
6203
6305
  /**
6204
6306
  * <p>A collection of objects that describe all valid VPC peering operations for the
6205
- * current AWS account.</p>
6307
+ * current Amazon Web Services account.</p>
6206
6308
  */
6207
6309
  VpcPeeringAuthorizations?: VpcPeeringAuthorization[];
6208
6310
  }
@@ -6250,8 +6352,8 @@ export declare namespace VpcPeeringConnectionStatus {
6250
6352
  const filterSensitiveLog: (obj: VpcPeeringConnectionStatus) => any;
6251
6353
  }
6252
6354
  /**
6253
- * <p>Represents a peering connection between a VPC on one of your AWS accounts and the
6254
- * VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a
6355
+ * <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
6356
+ * VPC for your Amazon Web Services fleets. This record may be for an active peering connection or a
6255
6357
  * pending connection that has not yet been established.</p>
6256
6358
  * <p>
6257
6359
  * <b>Related actions</b>
@@ -6268,7 +6370,7 @@ export declare namespace VpcPeeringConnectionStatus {
6268
6370
  */
6269
6371
  export interface VpcPeeringConnection {
6270
6372
  /**
6271
- * <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.</p>
6373
+ * <p>A unique identifier for the fleet. This ID determines the ID of the Amazon Web Services VPC for your fleet.</p>
6272
6374
  */
6273
6375
  FleetId?: string;
6274
6376
  /**
@@ -6297,13 +6399,13 @@ export interface VpcPeeringConnection {
6297
6399
  /**
6298
6400
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
6299
6401
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
6300
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
6402
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
6301
6403
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
6302
6404
  */
6303
6405
  PeerVpcId?: string;
6304
6406
  /**
6305
- * <p>A unique identifier for the VPC that contains the Amazon GameLift fleet for this
6306
- * connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.
6407
+ * <p>A unique identifier for the VPC that contains the Amazon Web Services fleet for this
6408
+ * connection. This VPC is managed by Amazon Web Services and does not appear in your Amazon Web Services account.
6307
6409
  * </p>
6308
6410
  */
6309
6411
  GameLiftVpcId?: string;
@@ -6850,8 +6952,8 @@ export interface PutScalingPolicyInput {
6850
6952
  */
6851
6953
  EvaluationPeriods?: number;
6852
6954
  /**
6853
- * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
6854
- * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
6955
+ * <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
6956
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
6855
6957
  * with Amazon CloudWatch</a>. </p>
6856
6958
  * <ul>
6857
6959
  * <li>
@@ -6963,7 +7065,7 @@ export interface RegisterGameServerInput {
6963
7065
  GameServerGroupName: string | undefined;
6964
7066
  /**
6965
7067
  * <p>A custom string that uniquely identifies the game server to register.
6966
- * Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.</p>
7068
+ * Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.</p>
6967
7069
  */
6968
7070
  GameServerId: string | undefined;
6969
7071
  /**
@@ -7022,7 +7124,7 @@ export declare namespace RequestUploadCredentialsInput {
7022
7124
  */
7023
7125
  export interface RequestUploadCredentialsOutput {
7024
7126
  /**
7025
- * <p>AWS credentials required when uploading a game build to the storage location.
7127
+ * <p>Amazon Web Services credentials required when uploading a game build to the storage location.
7026
7128
  * These credentials have a limited lifespan and are valid only for the build they were
7027
7129
  * issued for.</p>
7028
7130
  */
@@ -7123,7 +7225,7 @@ export interface SearchGameSessionsInput {
7123
7225
  AliasId?: string;
7124
7226
  /**
7125
7227
  * <p>A fleet location to search for game sessions. You can specify a fleet's home Region or
7126
- * a remote location. Use the AWS Region code format, such as <code>us-west-2</code>. </p>
7228
+ * a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. </p>
7127
7229
  * <p> </p>
7128
7230
  */
7129
7231
  Location?: string;
@@ -7265,7 +7367,7 @@ export interface StartFleetActionsInput {
7265
7367
  Actions: (FleetAction | string)[] | undefined;
7266
7368
  /**
7267
7369
  * <p>The fleet location to restart fleet actions for. Specify a location in the form of
7268
- * an AWS Region code, such as <code>us-west-2</code>.</p>
7370
+ * an Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
7269
7371
  */
7270
7372
  Location?: string;
7271
7373
  }
@@ -7323,7 +7425,7 @@ export interface StartGameSessionPlacementInput {
7323
7425
  */
7324
7426
  GameSessionName?: string;
7325
7427
  /**
7326
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where
7428
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where
7327
7429
  * it can offer the best possible gameplay experience for the players. </p>
7328
7430
  */
7329
7431
  PlayerLatencies?: PlayerLatency[];
@@ -7365,7 +7467,7 @@ export declare namespace StartGameSessionPlacementOutput {
7365
7467
  */
7366
7468
  export interface StartMatchBackfillInput {
7367
7469
  /**
7368
- * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
7470
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
7369
7471
  * a UUID. Use this identifier to track the match backfill ticket status and retrieve match
7370
7472
  * results.</p>
7371
7473
  */
@@ -7393,6 +7495,8 @@ export interface StartMatchBackfillInput {
7393
7495
  * for all players who are currently assigned to the game session. The matchmaker
7394
7496
  * data is in JSON syntax, formatted as a string. For more details, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">
7395
7497
  * Match Data</a>. </p>
7498
+ * <p>The backfill request must specify the team membership for every player.
7499
+ * Do not specify team if you are not using backfill.</p>
7396
7500
  * </li>
7397
7501
  * <li>
7398
7502
  * <p>LatencyInMs -- If the matchmaker uses player latency, include a latency
@@ -7431,7 +7535,7 @@ export declare namespace StartMatchBackfillOutput {
7431
7535
  */
7432
7536
  export interface StartMatchmakingInput {
7433
7537
  /**
7434
- * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
7538
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
7435
7539
  * a UUID. Use this identifier to track the matchmaking ticket status and retrieve match
7436
7540
  * results.</p>
7437
7541
  */
@@ -7486,7 +7590,7 @@ export interface StopFleetActionsInput {
7486
7590
  */
7487
7591
  Actions: (FleetAction | string)[] | undefined;
7488
7592
  /**
7489
- * <p>The fleet location to stop fleet actions for. Specify a location in the form of an AWS Region code, such as
7593
+ * <p>The fleet location to stop fleet actions for. Specify a location in the form of an Amazon Web Services Region code, such as
7490
7594
  * <code>us-west-2</code>.</p>
7491
7595
  */
7492
7596
  Location?: string;
@@ -7613,7 +7717,7 @@ export interface TagResourceRequest {
7613
7717
  /**
7614
7718
  * <p>A list of one or more tags to assign to the specified GameLift resource.
7615
7719
  * Tags are developer-defined and structured as key-value pairs.
7616
- * The maximum tag limit may be lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a>
7720
+ * The maximum tag limit may be lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a>
7617
7721
  * for actual tagging limits.</p>
7618
7722
  */
7619
7723
  Tags: Tag[] | undefined;
@@ -7642,7 +7746,7 @@ export interface UntagResourceRequest {
7642
7746
  ResourceARN: string | undefined;
7643
7747
  /**
7644
7748
  * <p>A list of one or more tag keys to remove from the specified GameLift resource. An
7645
- * AWS resource can have only one tag with a specific tag key, so specifying the tag key
7749
+ * Amazon Web Services resource can have only one tag with a specific tag key, so specifying the tag key
7646
7750
  * identifies which tag to remove. </p>
7647
7751
  */
7648
7752
  TagKeys: string[] | undefined;
@@ -7823,7 +7927,7 @@ export interface UpdateFleetCapacityInput {
7823
7927
  */
7824
7928
  FleetId: string | undefined;
7825
7929
  /**
7826
- * <p>The number of EC2 instances you want to maintain in the specified fleet location.
7930
+ * <p>The number of Amazon EC2 instances you want to maintain in the specified fleet location.
7827
7931
  * This value must fall between the minimum and maximum size limits.</p>
7828
7932
  */
7829
7933
  DesiredInstances?: number;
@@ -7839,7 +7943,7 @@ export interface UpdateFleetCapacityInput {
7839
7943
  MaxSize?: number;
7840
7944
  /**
7841
7945
  * <p>The name of a remote location to update fleet capacity settings for, in the form of an
7842
- * AWS Region code such as <code>us-west-2</code>.</p>
7946
+ * Amazon Web Services Region code such as <code>us-west-2</code>.</p>
7843
7947
  */
7844
7948
  Location?: string;
7845
7949
  }
@@ -7862,7 +7966,7 @@ export interface UpdateFleetCapacityOutput {
7862
7966
  */
7863
7967
  FleetArn?: string;
7864
7968
  /**
7865
- * <p>The remote location being updated, expressed as an AWS Region code,
7969
+ * <p>The remote location being updated, expressed as an Amazon Web Services Region code,
7866
7970
  * such as <code>us-west-2</code>.</p>
7867
7971
  */
7868
7972
  Location?: string;
@@ -7967,11 +8071,11 @@ export interface UpdateGameServerGroupInput {
7967
8071
  GameServerGroupName: string | undefined;
7968
8072
  /**
7969
8073
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
7970
- * allows Amazon GameLift to access your EC2 Auto Scaling groups.</p>
8074
+ * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
7971
8075
  */
7972
8076
  RoleArn?: string;
7973
8077
  /**
7974
- * <p>An updated list of EC2 instance types to use in the Auto Scaling group. The instance
8078
+ * <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
7975
8079
  * definitions must specify at least two different instance types that are supported by
7976
8080
  * GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
7977
8081
  * the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance
@@ -7988,7 +8092,7 @@ export interface UpdateGameServerGroupInput {
7988
8092
  * be terminated during a scale-down event, causing players to be dropped from the game.
7989
8093
  * Protected instances cannot be terminated while there are active game servers running except
7990
8094
  * in the event of a forced game server group deletion (see ). An exception to this is with Spot
7991
- * Instances, which can be terminated by AWS regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
8095
+ * Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
7992
8096
  */
7993
8097
  GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
7994
8098
  /**
@@ -8126,7 +8230,7 @@ export interface UpdateGameSessionQueueInput {
8126
8230
  Destinations?: GameSessionQueueDestination[];
8127
8231
  /**
8128
8232
  * <p>A list of locations where a queue is allowed to place new game sessions. Locations
8129
- * are specified in the form of AWS Region codes, such as <code>us-west-2</code>. If this parameter is
8233
+ * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
8130
8234
  * not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.</p>
8131
8235
  */
8132
8236
  FilterConfiguration?: FilterConfiguration;
@@ -8346,9 +8450,9 @@ export interface UpdateScriptInput {
8346
8450
  /**
8347
8451
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
8348
8452
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
8349
- * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
8453
+ * "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
8350
8454
  * bucket must be in the same Region where you want to create a new script. By default,
8351
- * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
8455
+ * Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
8352
8456
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
8353
8457
  * version. </p>
8354
8458
  */
@@ -8356,7 +8460,7 @@ export interface UpdateScriptInput {
8356
8460
  /**
8357
8461
  * <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
8358
8462
  * file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
8359
- * <p>When using the AWS CLI tool to create a script, this parameter is set to the zip file
8463
+ * <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file
8360
8464
  * name. It must be prepended with the string "fileb://" to indicate that the file data is
8361
8465
  * a binary object. For example: <code>--zip-file
8362
8466
  * fileb://myRealtimeScript.zip</code>.</p>
@@ -8375,7 +8479,7 @@ export interface UpdateScriptOutput {
8375
8479
  * location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
8376
8480
  * under your account, the storage location reflects the information that was provided in
8377
8481
  * the <i>CreateScript</i> request; (2) If the script file was uploaded from
8378
- * a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
8482
+ * a local zip file, the storage location reflects an S3 location controls by the Amazon Web Services
8379
8483
  * service.</p>
8380
8484
  */
8381
8485
  Script?: Script;