@aws-sdk/client-gamelift 3.50.0 → 3.53.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +30 -0
- package/README.md +5 -5
- package/dist-cjs/index.js +3 -0
- package/dist-cjs/models/GameLiftServiceException.js +11 -0
- package/dist-cjs/models/models_0.js +217 -6
- package/dist-cjs/protocols/Aws_json1_1.js +951 -3696
- package/dist-es/index.js +1 -0
- package/dist-es/models/GameLiftServiceException.js +12 -0
- package/dist-es/models/models_0.js +197 -1
- package/dist-es/protocols/Aws_json1_1.js +2150 -4047
- package/dist-types/GameLift.d.ts +182 -125
- package/dist-types/GameLiftClient.d.ts +5 -5
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +4 -4
- package/dist-types/commands/CreateFleetCommand.d.ts +6 -3
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +6 -6
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +13 -6
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +3 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +3 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +6 -6
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +12 -12
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +8 -8
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +10 -5
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +6 -6
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +10 -2
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +8 -4
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -2
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
- package/dist-types/commands/ListAliasesCommand.d.ts +1 -1
- package/dist-types/commands/ListBuildsCommand.d.ts +1 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +2 -2
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -4
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +7 -0
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -0
- package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
- package/dist-types/commands/TagResourceCommand.d.ts +5 -5
- package/dist-types/commands/UntagResourceCommand.d.ts +4 -4
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -2
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +8 -4
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/index.d.ts +1 -0
- package/dist-types/models/GameLiftServiceException.d.ts +10 -0
- package/dist-types/models/models_0.d.ts +409 -305
- package/dist-types/ts3.4/GameLift.d.ts +480 -0
- package/dist-types/ts3.4/GameLiftClient.d.ts +168 -0
- package/dist-types/ts3.4/commands/AcceptMatchCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ClaimGameServerCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateAliasCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateBuildCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateFleetCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateFleetLocationsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateGameServerGroupCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateGameSessionCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateGameSessionQueueCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateMatchmakingConfigurationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateMatchmakingRuleSetCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreatePlayerSessionCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreatePlayerSessionsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateScriptCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateVpcPeeringAuthorizationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/CreateVpcPeeringConnectionCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteAliasCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteBuildCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteFleetCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteFleetLocationsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteGameServerGroupCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteGameSessionQueueCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteMatchmakingConfigurationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteMatchmakingRuleSetCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteScalingPolicyCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteScriptCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeleteVpcPeeringConnectionCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DeregisterGameServerCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeAliasCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeBuildCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeEC2InstanceLimitsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeFleetAttributesCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeFleetCapacityCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeFleetEventsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeFleetLocationAttributesCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeFleetLocationCapacityCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeFleetLocationUtilizationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeFleetPortSettingsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeFleetUtilizationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeGameServerCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeGameServerGroupCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeGameServerInstancesCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeGameSessionDetailsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeGameSessionPlacementCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeGameSessionQueuesCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeGameSessionsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeInstancesCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeMatchmakingCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeMatchmakingConfigurationsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeMatchmakingRuleSetsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribePlayerSessionsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeRuntimeConfigurationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeScalingPoliciesCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeScriptCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/DescribeVpcPeeringConnectionsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/GetGameSessionLogUrlCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/GetInstanceAccessCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ListBuildsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateGameServerCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateGameSessionCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/UpdateScriptCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +17 -0
- package/dist-types/ts3.4/commands/index.d.ts +95 -0
- package/dist-types/ts3.4/endpoints.d.ts +2 -0
- package/dist-types/ts3.4/index.d.ts +6 -0
- package/dist-types/ts3.4/models/GameLiftServiceException.d.ts +6 -0
- package/dist-types/ts3.4/models/index.d.ts +1 -0
- package/dist-types/ts3.4/models/models_0.d.ts +3503 -0
- package/dist-types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeFleetEventsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeFleetLocationAttributesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeFleetUtilizationPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeGameServerInstancesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeGameSessionDetailsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeGameSessionQueuesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeGameSessionsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeInstancesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribePlayerSessionsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeScalingPoliciesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/Interfaces.d.ts +6 -0
- package/dist-types/ts3.4/pagination/ListAliasesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/ListBuildsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/ListFleetsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/ListGameServerGroupsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/ListGameServersPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/ListScriptsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/SearchGameSessionsPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/index.d.ts +22 -0
- package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +287 -0
- package/dist-types/ts3.4/runtimeConfig.browser.d.ts +38 -0
- package/dist-types/ts3.4/runtimeConfig.d.ts +38 -0
- package/dist-types/ts3.4/runtimeConfig.native.d.ts +37 -0
- package/dist-types/ts3.4/runtimeConfig.shared.d.ts +11 -0
- package/package.json +33 -33
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import {
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import { ExceptionOptionType as __ExceptionOptionType } from "@aws-sdk/smithy-client";
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import { GameLiftServiceException as __BaseException } from "./GameLiftServiceException";
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* <p>A custom string that uniquely identifies the game server. Game server IDs are
|
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|
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* developer-defined and are unique across all game server groups in an
|
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|
+
* developer-defined and are unique across all game server groups in an Amazon Web Services
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* account.</p>
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*/
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GameServerId?: string;
|
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@@ -521,10 +539,14 @@ export declare namespace ClaimGameServerOutput {
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* resource associated with the request. Resolve the conflict before retrying this
|
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* request.</p>
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*/
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export
|
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name: "ConflictException";
|
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$fault: "client";
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+
export declare class ConflictException extends __BaseException {
|
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readonly name: "ConflictException";
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readonly $fault: "client";
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Message?: string;
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/**
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* @internal
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*/
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+
constructor(opts: __ExceptionOptionType<ConflictException, __BaseException>);
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}
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/**
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* <p>The specified game server group has no available game servers to fulfill a
|
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@@ -533,18 +555,26 @@ export interface ConflictException extends __SmithyException, $MetadataBearer {
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*
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* </p>
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*/
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export
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name: "OutOfCapacityException";
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$fault: "client";
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+
export declare class OutOfCapacityException extends __BaseException {
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readonly name: "OutOfCapacityException";
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readonly $fault: "client";
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Message?: string;
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/**
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* @internal
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+
*/
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+
constructor(opts: __ExceptionOptionType<OutOfCapacityException, __BaseException>);
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}
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/**
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* <p>The client failed authentication. Clients should not retry such requests.</p>
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*/
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export
|
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name: "UnauthorizedException";
|
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-
$fault: "client";
|
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+
export declare class UnauthorizedException extends __BaseException {
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readonly name: "UnauthorizedException";
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readonly $fault: "client";
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Message?: string;
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/**
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* @internal
|
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+
*/
|
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|
+
constructor(opts: __ExceptionOptionType<UnauthorizedException, __BaseException>);
|
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}
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export declare enum ComparisonOperatorType {
|
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GreaterThanOrEqualToThreshold = "GreaterThanOrEqualToThreshold",
|
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@@ -560,12 +590,12 @@ export declare enum ComparisonOperatorType {
|
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging
|
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|
-
* <i>
|
|
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|
+
* <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
|
|
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|
+
* <i>Amazon Web Services General Reference</i>
|
|
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|
* </p>
|
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* <p>
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* <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
|
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|
-
*
|
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|
+
* Amazon Web Services Tagging Strategies</a>
|
|
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|
* </p>
|
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* <p>
|
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* <b>Related actions</b>
|
|
@@ -580,13 +610,13 @@ export declare enum ComparisonOperatorType {
|
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export interface Tag {
|
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/**
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* <p>
|
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|
-
* The key for a developer-defined key:value pair for tagging an
|
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+
* The key for a developer-defined key:value pair for tagging an Amazon Web Services resource.
|
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|
* </p>
|
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*/
|
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Key: string | undefined;
|
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/**
|
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|
* <p>
|
|
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|
-
* The value for a developer-defined key:value pair for tagging an
|
|
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|
+
* The value for a developer-defined key:value pair for tagging an Amazon Web Services resource.
|
|
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|
* </p>
|
|
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|
*/
|
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|
Value: string | undefined;
|
|
@@ -616,12 +646,12 @@ export interface CreateAliasInput {
|
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/**
|
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|
* <p>A list of labels to assign to the new alias resource. Tags are developer-defined
|
|
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|
* key-value pairs. Tagging
|
|
619
|
-
*
|
|
620
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
621
|
-
* <i>
|
|
649
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
650
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
651
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
622
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|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
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|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
624
|
-
* maximum tag limit may be lower than stated. See the
|
|
654
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
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|
* tagging limits.</p>
|
|
626
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|
*/
|
|
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|
Tags?: Tag[];
|
|
@@ -651,10 +681,14 @@ export declare namespace CreateAliasOutput {
|
|
|
651
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|
* <p>The requested operation would cause the resource to exceed the allowed service
|
|
652
682
|
* limit. Resolve the issue before retrying.</p>
|
|
653
683
|
*/
|
|
654
|
-
export
|
|
655
|
-
name: "LimitExceededException";
|
|
656
|
-
$fault: "client";
|
|
684
|
+
export declare class LimitExceededException extends __BaseException {
|
|
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|
+
readonly name: "LimitExceededException";
|
|
686
|
+
readonly $fault: "client";
|
|
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|
Message?: string;
|
|
688
|
+
/**
|
|
689
|
+
* @internal
|
|
690
|
+
*/
|
|
691
|
+
constructor(opts: __ExceptionOptionType<LimitExceededException, __BaseException>);
|
|
658
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|
}
|
|
659
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|
/**
|
|
660
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|
* <p>
|
|
@@ -662,13 +696,17 @@ export interface LimitExceededException extends __SmithyException, $MetadataBear
|
|
|
662
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|
* or the maximum tag limit may have been exceeded. Resolve the issue before retrying.
|
|
663
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|
* </p>
|
|
664
698
|
*/
|
|
665
|
-
export
|
|
666
|
-
name: "TaggingFailedException";
|
|
667
|
-
$fault: "client";
|
|
699
|
+
export declare class TaggingFailedException extends __BaseException {
|
|
700
|
+
readonly name: "TaggingFailedException";
|
|
701
|
+
readonly $fault: "client";
|
|
668
702
|
Message?: string;
|
|
703
|
+
/**
|
|
704
|
+
* @internal
|
|
705
|
+
*/
|
|
706
|
+
constructor(opts: __ExceptionOptionType<TaggingFailedException, __BaseException>);
|
|
669
707
|
}
|
|
670
708
|
/**
|
|
671
|
-
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon
|
|
709
|
+
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
|
|
672
710
|
* location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
|
|
673
711
|
* and <a>UpdateScript</a> requests. </p>
|
|
674
712
|
*/
|
|
@@ -686,11 +724,11 @@ export interface S3Location {
|
|
|
686
724
|
Key?: string;
|
|
687
725
|
/**
|
|
688
726
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
689
|
-
* allows Amazon
|
|
727
|
+
* allows Amazon Web Services to access the S3 bucket.</p>
|
|
690
728
|
*/
|
|
691
729
|
RoleArn?: string;
|
|
692
730
|
/**
|
|
693
|
-
* <p>The version of the file, if object versioning is turned on for the bucket. Amazon
|
|
731
|
+
* <p>The version of the file, if object versioning is turned on for the bucket. Amazon Web Services uses
|
|
694
732
|
* this information when retrieving files from an S3 bucket that you own. Use this
|
|
695
733
|
* parameter to specify a specific version of the file. If not set, the latest version of
|
|
696
734
|
* the file is retrieved. </p>
|
|
@@ -721,8 +759,11 @@ export interface CreateBuildInput {
|
|
|
721
759
|
* <p>Information indicating where your game build files are stored. Use this parameter only
|
|
722
760
|
* when creating a build with files stored in an Amazon S3 bucket that you own. The storage
|
|
723
761
|
* location must specify an Amazon S3 bucket name and key. The location must also specify a role
|
|
724
|
-
* ARN that you set up to allow Amazon
|
|
762
|
+
* ARN that you set up to allow Amazon Web Services to access your Amazon S3 bucket. The S3 bucket and your
|
|
725
763
|
* new build must be in the same Region.</p>
|
|
764
|
+
* <p>If a <code>StorageLocation</code> is specified, the size of your file
|
|
765
|
+
* can be found in your Amazon S3 bucket. Amazon Web Services will report a <code>SizeOnDisk</code> of 0.
|
|
766
|
+
* </p>
|
|
726
767
|
*/
|
|
727
768
|
StorageLocation?: S3Location;
|
|
728
769
|
/**
|
|
@@ -736,12 +777,12 @@ export interface CreateBuildInput {
|
|
|
736
777
|
/**
|
|
737
778
|
* <p>A list of labels to assign to the new build resource. Tags are developer-defined
|
|
738
779
|
* key-value pairs. Tagging
|
|
739
|
-
*
|
|
740
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
741
|
-
* <i>
|
|
780
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
781
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
782
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
742
783
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
743
784
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
744
|
-
* maximum tag limit may be lower than stated. See the
|
|
785
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
745
786
|
* tagging limits.</p>
|
|
746
787
|
*/
|
|
747
788
|
Tags?: Tag[];
|
|
@@ -763,7 +804,7 @@ export interface CreateBuildOutput {
|
|
|
763
804
|
/**
|
|
764
805
|
* <p>This element is returned only when the operation is called without a storage
|
|
765
806
|
* location. It contains credentials to use when you are uploading a build file to an Amazon S3
|
|
766
|
-
* bucket that is owned by Amazon
|
|
807
|
+
* bucket that is owned by Amazon Web Services. Credentials have a limited life span. To refresh these
|
|
767
808
|
* credentials, call <a>RequestUploadCredentials</a>. </p>
|
|
768
809
|
*/
|
|
769
810
|
UploadCredentials?: AwsCredentials;
|
|
@@ -799,11 +840,15 @@ export declare enum IpProtocol {
|
|
|
799
840
|
export interface IpPermission {
|
|
800
841
|
/**
|
|
801
842
|
* <p>A starting value for a range of allowed port numbers.</p>
|
|
843
|
+
* <p>For fleets using Linux builds, only port 22, 443, 1026-60000 are valid.
|
|
844
|
+
* For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
|
|
802
845
|
*/
|
|
803
846
|
FromPort: number | undefined;
|
|
804
847
|
/**
|
|
805
848
|
* <p>An ending value for a range of allowed port numbers. Port numbers are end-inclusive.
|
|
806
849
|
* This value must be higher than <code>FromPort</code>.</p>
|
|
850
|
+
* <p>For fleets using Linux builds, only port 22, 443, 1026-60000 are valid.
|
|
851
|
+
* For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
|
|
807
852
|
*/
|
|
808
853
|
ToPort: number | undefined;
|
|
809
854
|
/**
|
|
@@ -835,12 +880,12 @@ export declare enum FleetType {
|
|
|
835
880
|
* <b>Related actions</b>
|
|
836
881
|
* </p>
|
|
837
882
|
* <p>
|
|
838
|
-
* <a>CreateFleet</a>
|
|
839
|
-
*
|
|
883
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateFleet.html">CreateFleet</a>
|
|
884
|
+
* </p>
|
|
840
885
|
*/
|
|
841
886
|
export interface LocationConfiguration {
|
|
842
887
|
/**
|
|
843
|
-
* <p>An
|
|
888
|
+
* <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. </p>
|
|
844
889
|
*/
|
|
845
890
|
Location?: string;
|
|
846
891
|
}
|
|
@@ -1011,10 +1056,10 @@ export interface CreateFleetInput {
|
|
|
1011
1056
|
*/
|
|
1012
1057
|
LogPaths?: string[];
|
|
1013
1058
|
/**
|
|
1014
|
-
* <p>The GameLift-supported EC2 instance type to use for all fleet instances. Instance
|
|
1059
|
+
* <p>The GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance
|
|
1015
1060
|
* type determines the computing resources that will be used to host your game servers,
|
|
1016
|
-
* including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
|
|
1017
|
-
* of EC2 instance types.</p>
|
|
1061
|
+
* including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed descriptions
|
|
1062
|
+
* of Amazon EC2 instance types.</p>
|
|
1018
1063
|
*/
|
|
1019
1064
|
EC2InstanceType: EC2InstanceType | string | undefined;
|
|
1020
1065
|
/**
|
|
@@ -1062,22 +1107,22 @@ export interface CreateFleetInput {
|
|
|
1062
1107
|
*/
|
|
1063
1108
|
ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
|
|
1064
1109
|
/**
|
|
1065
|
-
* <p>The name of an
|
|
1110
|
+
* <p>The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is
|
|
1066
1111
|
* used to aggregate the metrics for multiple fleets. You can specify an existing metric
|
|
1067
1112
|
* group name or set a new name to create a new metric group. A fleet can be included in
|
|
1068
1113
|
* only one metric group at a time. </p>
|
|
1069
1114
|
*/
|
|
1070
1115
|
MetricGroups?: string[];
|
|
1071
1116
|
/**
|
|
1072
|
-
* <p>Used when peering your GameLift fleet with a VPC, the unique identifier for the
|
|
1073
|
-
* account that owns the VPC. You can find your account ID in the
|
|
1117
|
+
* <p>Used when peering your GameLift fleet with a VPC, the unique identifier for the Amazon Web Services
|
|
1118
|
+
* account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account
|
|
1074
1119
|
* settings. </p>
|
|
1075
1120
|
*/
|
|
1076
1121
|
PeerVpcAwsAccountId?: string;
|
|
1077
1122
|
/**
|
|
1078
1123
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
1079
1124
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
1080
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
1125
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
1081
1126
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>. </p>
|
|
1082
1127
|
*/
|
|
1083
1128
|
PeerVpcId?: string;
|
|
@@ -1088,10 +1133,10 @@ export interface CreateFleetInput {
|
|
|
1088
1133
|
*/
|
|
1089
1134
|
FleetType?: FleetType | string;
|
|
1090
1135
|
/**
|
|
1091
|
-
* <p>A unique identifier for an
|
|
1136
|
+
* <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
|
|
1092
1137
|
* With an instance role ARN set, any application that runs on an instance in this fleet can assume the role,
|
|
1093
1138
|
* including install scripts, server processes, and daemons (background processes). Create a role or look up a role's
|
|
1094
|
-
* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the
|
|
1139
|
+
* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
|
|
1095
1140
|
* Learn more about using on-box credentials for your game servers at
|
|
1096
1141
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
|
|
1097
1142
|
* Access external resources from a game server</a>. This property cannot be changed after the fleet is created.</p>
|
|
@@ -1101,29 +1146,28 @@ export interface CreateFleetInput {
|
|
|
1101
1146
|
* <p>Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS certificates are
|
|
1102
1147
|
* used for encrypting traffic between game clients and the game servers that are running
|
|
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* on GameLift. By default, the <code>CertificateConfiguration</code> is set to
|
|
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|
-
* <code>DISABLED</code>.
|
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|
-
*
|
|
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-
*
|
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|
-
* available in all AWS regions. When working in a region that does not support this
|
|
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+
* <code>DISABLED</code>. This property cannot be changed after the fleet is created. </p>
|
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+
* <p>Note: This feature requires the Amazon Web Services Certificate Manager (ACM) service, which is not
|
|
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|
+
* available in all Amazon Web Services regions. When working in a region that does not support this
|
|
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* feature, a fleet creation request with certificate generation fails with a 4xx
|
|
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* error.</p>
|
|
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|
*/
|
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|
CertificateConfiguration?: CertificateConfiguration;
|
|
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|
/**
|
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|
* <p>A set of remote locations to deploy additional instances to and manage as part of the
|
|
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|
-
* fleet. This parameter can only be used when creating fleets in
|
|
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|
-
* multiple locations. You can add any GameLift-supported
|
|
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|
-
* in the form of an
|
|
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|
+
* fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support
|
|
1159
|
+
* multiple locations. You can add any GameLift-supported Amazon Web Services Region as a remote location,
|
|
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|
+
* in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. To create a fleet with
|
|
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* instances in the home Region only, omit this parameter. </p>
|
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|
*/
|
|
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|
Locations?: LocationConfiguration[];
|
|
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/**
|
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* <p>A list of labels to assign to the new fleet resource. Tags are developer-defined
|
|
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|
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* key-value pairs. Tagging
|
|
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|
-
* management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
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|
-
* <i>
|
|
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|
+
* key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access
|
|
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|
+
* management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
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|
+
* <i>Amazon Web Services General Reference</i>. Once the fleet is created, you can use
|
|
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|
* <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit
|
|
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|
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* may be lower than stated. See the <i>
|
|
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|
+
* may be lower than stated. See the <i>Amazon Web Services General Reference</i> for actual
|
|
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* tagging limits.</p>
|
|
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*/
|
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Tags?: Tag[];
|
|
@@ -1172,9 +1216,9 @@ export interface FleetAttributes {
|
|
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*/
|
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|
FleetType?: FleetType | string;
|
|
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/**
|
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|
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* <p>The EC2 instance type that determines the computing resources of each instance in
|
|
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|
+
* <p>The Amazon EC2 instance type that determines the computing resources of each instance in
|
|
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* the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See
|
|
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|
-
* <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
|
|
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|
+
* <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a>
|
|
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* for detailed descriptions.</p>
|
|
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|
*/
|
|
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|
InstanceType?: EC2InstanceType | string;
|
|
@@ -1311,10 +1355,10 @@ export interface FleetAttributes {
|
|
|
1311
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|
*/
|
|
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|
StoppedActions?: (FleetAction | string)[];
|
|
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1357
|
/**
|
|
1314
|
-
* <p>A unique identifier for an
|
|
1358
|
+
* <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
|
|
1315
1359
|
* With an instance role ARN set, any application that runs on an instance in this fleet can assume the role,
|
|
1316
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|
* including install scripts, server processes, and daemons (background processes). Create a role or look up a role's
|
|
1317
|
-
* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the
|
|
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|
+
* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
|
|
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|
* Learn more about using on-box credentials for your game servers at
|
|
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|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
|
|
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|
* Access external resources from a game server</a>.</p>
|
|
@@ -1348,7 +1392,7 @@ export declare namespace FleetAttributes {
|
|
|
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|
*/
|
|
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|
export interface LocationState {
|
|
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|
/**
|
|
1351
|
-
* <p>The fleet location, expressed as an
|
|
1395
|
+
* <p>The fleet location, expressed as an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
|
|
1352
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|
*/
|
|
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1397
|
Location?: string;
|
|
1354
1398
|
/**
|
|
@@ -1396,7 +1440,7 @@ export interface CreateFleetLocationsInput {
|
|
|
1396
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|
FleetId: string | undefined;
|
|
1397
1441
|
/**
|
|
1398
1442
|
* <p>A list of locations to deploy additional instances to and manage as part of the fleet.
|
|
1399
|
-
* You can add any GameLift-supported
|
|
1443
|
+
* You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services
|
|
1400
1444
|
* Region code such as <code>us-west-2</code>. </p>
|
|
1401
1445
|
*/
|
|
1402
1446
|
Locations: LocationConfiguration[] | undefined;
|
|
@@ -1440,10 +1484,14 @@ export declare namespace CreateFleetLocationsOutput {
|
|
|
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|
* associated with the request and/or the fleet. Resolve the conflict before
|
|
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1485
|
* retrying.</p>
|
|
1442
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|
*/
|
|
1443
|
-
export
|
|
1444
|
-
name: "InvalidFleetStatusException";
|
|
1445
|
-
$fault: "client";
|
|
1487
|
+
export declare class InvalidFleetStatusException extends __BaseException {
|
|
1488
|
+
readonly name: "InvalidFleetStatusException";
|
|
1489
|
+
readonly $fault: "client";
|
|
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|
Message?: string;
|
|
1491
|
+
/**
|
|
1492
|
+
* @internal
|
|
1493
|
+
*/
|
|
1494
|
+
constructor(opts: __ExceptionOptionType<InvalidFleetStatusException, __BaseException>);
|
|
1447
1495
|
}
|
|
1448
1496
|
/**
|
|
1449
1497
|
* <p>
|
|
@@ -1517,7 +1565,7 @@ export declare type GameServerGroupInstanceType = "c4.2xlarge" | "c4.4xlarge" |
|
|
|
1517
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|
*/
|
|
1518
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|
export interface InstanceDefinition {
|
|
1519
1567
|
/**
|
|
1520
|
-
* <p>An EC2 instance type designation.</p>
|
|
1568
|
+
* <p>An Amazon EC2 instance type designation.</p>
|
|
1521
1569
|
*/
|
|
1522
1570
|
InstanceType: GameServerGroupInstanceType | string | undefined;
|
|
1523
1571
|
/**
|
|
@@ -1525,7 +1573,7 @@ export interface InstanceDefinition {
|
|
|
1525
1573
|
* capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the
|
|
1526
1574
|
* instance type's cost per unit hour and better identify the most cost-effective options.
|
|
1527
1575
|
* For detailed information on weighting instance capacity, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
|
|
1528
|
-
* Weighting</a> in the <i>Amazon
|
|
1576
|
+
* Weighting</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling User Guide</i>.
|
|
1529
1577
|
* Default value is "1".</p>
|
|
1530
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|
*/
|
|
1531
1579
|
WeightedCapacity?: string;
|
|
@@ -1540,22 +1588,22 @@ export declare namespace InstanceDefinition {
|
|
|
1540
1588
|
* <p>
|
|
1541
1589
|
* <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
|
|
1542
1590
|
* </p>
|
|
1543
|
-
* <p>An EC2 launch template that contains configuration settings and game server code to
|
|
1591
|
+
* <p>An Amazon EC2 launch template that contains configuration settings and game server code to
|
|
1544
1592
|
* be deployed to all instances in a game server group. The launch template is specified
|
|
1545
1593
|
* when creating a new game server group with <a>CreateGameServerGroup</a>. </p>
|
|
1546
1594
|
*/
|
|
1547
1595
|
export interface LaunchTemplateSpecification {
|
|
1548
1596
|
/**
|
|
1549
|
-
* <p>A unique identifier for an existing EC2 launch template.</p>
|
|
1597
|
+
* <p>A unique identifier for an existing Amazon EC2 launch template.</p>
|
|
1550
1598
|
*/
|
|
1551
1599
|
LaunchTemplateId?: string;
|
|
1552
1600
|
/**
|
|
1553
|
-
* <p>A readable identifier for an existing EC2 launch template. </p>
|
|
1601
|
+
* <p>A readable identifier for an existing Amazon EC2 launch template. </p>
|
|
1554
1602
|
*/
|
|
1555
1603
|
LaunchTemplateName?: string;
|
|
1556
1604
|
/**
|
|
1557
|
-
* <p>The version of the EC2 launch template to use. If no version is specified, the
|
|
1558
|
-
* default version will be used. With Amazon
|
|
1605
|
+
* <p>The version of the Amazon EC2 launch template to use. If no version is specified, the
|
|
1606
|
+
* default version will be used. With Amazon Elastic Compute Cloud, you can specify a default version for a
|
|
1559
1607
|
* launch template. If none is set, the default is the first version created.</p>
|
|
1560
1608
|
*/
|
|
1561
1609
|
Version?: string;
|
|
@@ -1569,38 +1617,38 @@ export declare namespace LaunchTemplateSpecification {
|
|
|
1569
1617
|
export interface CreateGameServerGroupInput {
|
|
1570
1618
|
/**
|
|
1571
1619
|
* <p>An identifier for the new game server group. This value is used to generate unique ARN
|
|
1572
|
-
* identifiers for the EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name
|
|
1573
|
-
* must be unique per Region per
|
|
1620
|
+
* identifiers for the Amazon EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name
|
|
1621
|
+
* must be unique per Region per Amazon Web Services account.</p>
|
|
1574
1622
|
*/
|
|
1575
1623
|
GameServerGroupName: string | undefined;
|
|
1576
1624
|
/**
|
|
1577
1625
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
1578
|
-
* allows Amazon
|
|
1626
|
+
* allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
|
|
1579
1627
|
*/
|
|
1580
1628
|
RoleArn: string | undefined;
|
|
1581
1629
|
/**
|
|
1582
|
-
* <p>The minimum number of instances allowed in the EC2 Auto Scaling group. During
|
|
1583
|
-
* automatic scaling events, GameLift FleetIQ and EC2 do not scale down the group below this
|
|
1630
|
+
* <p>The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During
|
|
1631
|
+
* automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this
|
|
1584
1632
|
* minimum. In production, this value should be set to at least 1. After the Auto Scaling
|
|
1585
|
-
* group is created, update this value directly in the Auto Scaling group using the
|
|
1633
|
+
* group is created, update this value directly in the Auto Scaling group using the Amazon Web Services
|
|
1586
1634
|
* console or APIs.</p>
|
|
1587
1635
|
*/
|
|
1588
1636
|
MinSize: number | undefined;
|
|
1589
1637
|
/**
|
|
1590
|
-
* <p>The maximum number of instances allowed in the EC2 Auto Scaling group. During
|
|
1638
|
+
* <p>The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During
|
|
1591
1639
|
* automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum.
|
|
1592
1640
|
* After the Auto Scaling group is created, update this value directly in the Auto Scaling
|
|
1593
|
-
* group using the
|
|
1641
|
+
* group using the Amazon Web Services console or APIs.</p>
|
|
1594
1642
|
*/
|
|
1595
1643
|
MaxSize: number | undefined;
|
|
1596
1644
|
/**
|
|
1597
|
-
* <p>The EC2 launch template that contains configuration settings and game server code to
|
|
1645
|
+
* <p>The Amazon EC2 launch template that contains configuration settings and game server code to
|
|
1598
1646
|
* be deployed to all instances in the game server group. You can specify the template
|
|
1599
1647
|
* using either the template name or ID. For help with creating a launch template, see
|
|
1600
1648
|
* <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html">Creating a Launch
|
|
1601
|
-
* Template for an Auto Scaling Group</a> in the <i>Amazon
|
|
1649
|
+
* Template for an Auto Scaling Group</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling
|
|
1602
1650
|
* User Guide</i>. After the Auto Scaling group is created, update this value
|
|
1603
|
-
* directly in the Auto Scaling group using the
|
|
1651
|
+
* directly in the Auto Scaling group using the Amazon Web Services console or APIs.</p>
|
|
1604
1652
|
* <note>
|
|
1605
1653
|
* <p>If you specify network interfaces in your launch template, you must explicitly set
|
|
1606
1654
|
* the property <code>AssociatePublicIpAddress</code> to "true". If no network
|
|
@@ -1610,10 +1658,10 @@ export interface CreateGameServerGroupInput {
|
|
|
1610
1658
|
*/
|
|
1611
1659
|
LaunchTemplate: LaunchTemplateSpecification | undefined;
|
|
1612
1660
|
/**
|
|
1613
|
-
* <p>The EC2 instance types and sizes to use in the Auto Scaling group. The instance
|
|
1661
|
+
* <p>The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance
|
|
1614
1662
|
* definitions must specify at least two different instance types that are supported by
|
|
1615
1663
|
* GameLift FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the
|
|
1616
|
-
* <i>Amazon
|
|
1664
|
+
* <i>Amazon Elastic Compute Cloud User Guide</i>. You can optionally specify capacity
|
|
1617
1665
|
* weighting for each instance type. If no weight value is specified for an instance type,
|
|
1618
1666
|
* it is set to the default value "1". For more information about capacity weighting, see
|
|
1619
1667
|
* <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for
|
|
@@ -1625,7 +1673,7 @@ export interface CreateGameServerGroupInput {
|
|
|
1625
1673
|
* optimized for game hosting. The scaling policy uses the metric
|
|
1626
1674
|
* <code>"PercentUtilizedGameServers"</code> to maintain a buffer of idle game servers
|
|
1627
1675
|
* that can immediately accommodate new games and players. After the Auto Scaling group is
|
|
1628
|
-
* created, update this value directly in the Auto Scaling group using the
|
|
1676
|
+
* created, update this value directly in the Auto Scaling group using the Amazon Web Services console or
|
|
1629
1677
|
* APIs.</p>
|
|
1630
1678
|
*/
|
|
1631
1679
|
AutoScalingPolicy?: GameServerGroupAutoScalingPolicy;
|
|
@@ -1664,7 +1712,7 @@ export interface CreateGameServerGroupInput {
|
|
|
1664
1712
|
* be terminated during a scale-down event, causing players to be dropped from the game.
|
|
1665
1713
|
* Protected instances cannot be terminated while there are active game servers running except
|
|
1666
1714
|
* in the event of a forced game server group deletion (see ). An exception to this is with Spot
|
|
1667
|
-
* Instances, which can be terminated by
|
|
1715
|
+
* Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
|
|
1668
1716
|
*/
|
|
1669
1717
|
GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
|
|
1670
1718
|
/**
|
|
@@ -1678,12 +1726,12 @@ export interface CreateGameServerGroupInput {
|
|
|
1678
1726
|
VpcSubnets?: string[];
|
|
1679
1727
|
/**
|
|
1680
1728
|
* <p>A list of labels to assign to the new game server group resource. Tags are
|
|
1681
|
-
* developer-defined key-value pairs. Tagging
|
|
1682
|
-
* management, access management, and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
1683
|
-
* Resources</a> in the <i>
|
|
1729
|
+
* developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource
|
|
1730
|
+
* management, access management, and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services
|
|
1731
|
+
* Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the
|
|
1684
1732
|
* resource is created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove,
|
|
1685
1733
|
* and view tags, respectively. The maximum tag limit may be lower than stated. See the
|
|
1686
|
-
*
|
|
1734
|
+
* Amazon Web Services General Reference for actual tagging limits.</p>
|
|
1687
1735
|
*/
|
|
1688
1736
|
Tags?: Tag[];
|
|
1689
1737
|
}
|
|
@@ -1710,7 +1758,7 @@ export declare enum GameServerGroupAction {
|
|
|
1710
1758
|
* <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
|
|
1711
1759
|
* </p>
|
|
1712
1760
|
* <p>Properties that describe a game server group resource. A game server group manages
|
|
1713
|
-
* certain properties related to a corresponding EC2 Auto Scaling group. </p>
|
|
1761
|
+
* certain properties related to a corresponding Amazon EC2 Auto Scaling group. </p>
|
|
1714
1762
|
* <p>A game server group is created by a successful call to
|
|
1715
1763
|
* <code>CreateGameServerGroup</code> and deleted by calling
|
|
1716
1764
|
* <code>DeleteGameServerGroup</code>. Game server group activity can be temporarily
|
|
@@ -1734,7 +1782,7 @@ export declare enum GameServerGroupAction {
|
|
|
1734
1782
|
export interface GameServerGroup {
|
|
1735
1783
|
/**
|
|
1736
1784
|
* <p>A developer-defined identifier for the game server group. The name is unique for each
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* Region in each
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* Region in each Amazon Web Services account.</p>
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*/
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GameServerGroupName?: string;
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/**
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@@ -1743,11 +1791,11 @@ export interface GameServerGroup {
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GameServerGroupArn?: string;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
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* allows Amazon
|
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* allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
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*/
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RoleArn?: string;
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/**
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* <p>The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically
|
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* <p>The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically
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* scaling instances in the corresponding Auto Scaling group. </p>
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*/
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InstanceDefinitions?: InstanceDefinition[];
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@@ -1786,11 +1834,11 @@ export interface GameServerGroup {
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* be terminated during a scale-down event, causing players to be dropped from the game.
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* Protected instances cannot be terminated while there are active game servers running except
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* in the event of a forced game server group deletion (see ). An exception to this is with Spot
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* Instances, which can be terminated by
|
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* Instances, which can be terminated by Amazon Web Services regardless of protection status. </p>
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GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
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/**
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* <p>A generated unique ID for the EC2 Auto Scaling group that is associated with this
|
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* <p>A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this
|
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* game server group.</p>
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*/
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AutoScalingGroupArn?: string;
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@@ -1805,7 +1853,7 @@ export interface GameServerGroup {
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* <li>
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* <p>
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* <code>ACTIVATING</code> - GameLift FleetIQ is setting up a game server group, which
|
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* includes creating an Auto Scaling group in your
|
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* includes creating an Auto Scaling group in your Amazon Web Services account. </p>
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* </li>
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* <li>
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* <p>
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@@ -1863,7 +1911,7 @@ export declare namespace GameServerGroup {
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export interface CreateGameServerGroupOutput {
|
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/**
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* <p>The newly created game server group object, including the new ARN value for the GameLift FleetIQ
|
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* game server group and the object's status. The EC2 Auto Scaling group ARN is initially
|
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+
* game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially
|
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* null, since the group has not yet been created. This value is added once the game server
|
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* group status reaches <code>ACTIVE</code>. </p>
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*/
|
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@@ -1923,7 +1971,7 @@ export interface CreateGameSessionInput {
|
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Name?: string;
|
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/**
|
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* <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the
|
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-
* <a>GameSession</a> object with a request to start a new game session.</p>
|
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|
+
* <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
|
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|
*/
|
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|
GameProperties?: GameProperty[];
|
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/**
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@@ -1955,13 +2003,13 @@ export interface CreateGameSessionInput {
|
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IdempotencyToken?: string;
|
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/**
|
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|
* <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
|
|
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|
-
* <a>GameSession</a> object with a request to start a new game session.</p>
|
|
2006
|
+
* <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
|
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|
*/
|
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|
GameSessionData?: string;
|
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|
/**
|
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* <p>A fleet's remote location to place the new game session in. If this parameter is not
|
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|
* set, the new game session is placed in the fleet's home Region. Specify a remote
|
|
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|
-
* location with an
|
|
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|
+
* location with an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
|
|
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|
*/
|
|
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|
Location?: string;
|
|
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|
}
|
|
@@ -2057,7 +2105,7 @@ export interface GameSession {
|
|
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|
StatusReason?: GameSessionStatusReason | string;
|
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|
/**
|
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|
* <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the
|
|
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|
-
* <a>GameSession</a> object with a request to start a new game session. You can search for active game sessions based on this custom data
|
|
2108
|
+
* <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). You can search for active game sessions based on this custom data
|
|
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|
* with <a>SearchGameSessions</a>.</p>
|
|
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|
*/
|
|
2063
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|
GameProperties?: GameProperty[];
|
|
@@ -2095,7 +2143,7 @@ export interface GameSession {
|
|
|
2095
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|
CreatorId?: string;
|
|
2096
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|
/**
|
|
2097
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|
* <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
|
|
2098
|
-
* <a>GameSession</a> object with a request to start a new game session.</p>
|
|
2146
|
+
* <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
|
|
2099
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|
*/
|
|
2100
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|
GameSessionData?: string;
|
|
2101
2149
|
/**
|
|
@@ -2104,12 +2152,13 @@ export interface GameSession {
|
|
|
2104
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|
* used, it contains data on all players assigned to the match, including player attributes
|
|
2105
2153
|
* and team assignments. For more details on matchmaker data, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">Match
|
|
2106
2154
|
* Data</a>. Matchmaker data is useful when requesting match backfills, and is
|
|
2107
|
-
* updated whenever new players are added during a successful backfill (see
|
|
2155
|
+
* updated whenever new players are added during a successful backfill (see
|
|
2156
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html">StartMatchBackfill</a>). </p>
|
|
2108
2157
|
*/
|
|
2109
2158
|
MatchmakerData?: string;
|
|
2110
2159
|
/**
|
|
2111
2160
|
* <p>The fleet location where the game session is running. This value might specify the
|
|
2112
|
-
* fleet's home Region or a remote location. Location is expressed as an
|
|
2161
|
+
* fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code
|
|
2113
2162
|
* such as <code>us-west-2</code>. </p>
|
|
2114
2163
|
*/
|
|
2115
2164
|
Location?: string;
|
|
@@ -2140,19 +2189,27 @@ export declare namespace CreateGameSessionOutput {
|
|
|
2140
2189
|
* <code>CreateGameSession</code> request. Clients can retry such requests immediately
|
|
2141
2190
|
* or after a waiting period.</p>
|
|
2142
2191
|
*/
|
|
2143
|
-
export
|
|
2144
|
-
name: "FleetCapacityExceededException";
|
|
2145
|
-
$fault: "client";
|
|
2192
|
+
export declare class FleetCapacityExceededException extends __BaseException {
|
|
2193
|
+
readonly name: "FleetCapacityExceededException";
|
|
2194
|
+
readonly $fault: "client";
|
|
2146
2195
|
Message?: string;
|
|
2196
|
+
/**
|
|
2197
|
+
* @internal
|
|
2198
|
+
*/
|
|
2199
|
+
constructor(opts: __ExceptionOptionType<FleetCapacityExceededException, __BaseException>);
|
|
2147
2200
|
}
|
|
2148
2201
|
/**
|
|
2149
2202
|
* <p>A game session with this custom ID string already exists in this fleet. Resolve
|
|
2150
2203
|
* this conflict before retrying this request.</p>
|
|
2151
2204
|
*/
|
|
2152
|
-
export
|
|
2153
|
-
name: "IdempotentParameterMismatchException";
|
|
2154
|
-
$fault: "client";
|
|
2205
|
+
export declare class IdempotentParameterMismatchException extends __BaseException {
|
|
2206
|
+
readonly name: "IdempotentParameterMismatchException";
|
|
2207
|
+
readonly $fault: "client";
|
|
2155
2208
|
Message?: string;
|
|
2209
|
+
/**
|
|
2210
|
+
* @internal
|
|
2211
|
+
*/
|
|
2212
|
+
constructor(opts: __ExceptionOptionType<IdempotentParameterMismatchException, __BaseException>);
|
|
2156
2213
|
}
|
|
2157
2214
|
/**
|
|
2158
2215
|
* <p>The service is unable to resolve the routing for a particular alias because it has
|
|
@@ -2161,10 +2218,14 @@ export interface IdempotentParameterMismatchException extends __SmithyException,
|
|
|
2161
2218
|
* should only be retried if the routing strategy for the specified alias is modified.
|
|
2162
2219
|
* </p>
|
|
2163
2220
|
*/
|
|
2164
|
-
export
|
|
2165
|
-
name: "TerminalRoutingStrategyException";
|
|
2166
|
-
$fault: "client";
|
|
2221
|
+
export declare class TerminalRoutingStrategyException extends __BaseException {
|
|
2222
|
+
readonly name: "TerminalRoutingStrategyException";
|
|
2223
|
+
readonly $fault: "client";
|
|
2167
2224
|
Message?: string;
|
|
2225
|
+
/**
|
|
2226
|
+
* @internal
|
|
2227
|
+
*/
|
|
2228
|
+
constructor(opts: __ExceptionOptionType<TerminalRoutingStrategyException, __BaseException>);
|
|
2168
2229
|
}
|
|
2169
2230
|
/**
|
|
2170
2231
|
* <p>A fleet or alias designated in a game session queue. Queues fulfill requests for new
|
|
@@ -2194,7 +2255,7 @@ export declare namespace GameSessionQueueDestination {
|
|
|
2194
2255
|
*/
|
|
2195
2256
|
export interface FilterConfiguration {
|
|
2196
2257
|
/**
|
|
2197
|
-
* <p> A list of locations to allow game session placement in, in the form of
|
|
2258
|
+
* <p> A list of locations to allow game session placement in, in the form of Amazon Web Services Region
|
|
2198
2259
|
* codes such as <code>us-west-2</code>. </p>
|
|
2199
2260
|
*/
|
|
2200
2261
|
AllowedLocations?: string[];
|
|
@@ -2295,7 +2356,7 @@ export interface PriorityConfiguration {
|
|
|
2295
2356
|
/**
|
|
2296
2357
|
* <p>The prioritization order to use for fleet locations, when the
|
|
2297
2358
|
* <code>PriorityOrder</code> property includes <code>LOCATION</code>. Locations are
|
|
2298
|
-
* identified by
|
|
2359
|
+
* identified by Amazon Web Services Region codes such as <code>us-west-2</code>. Each location can only be
|
|
2299
2360
|
* listed once. </p>
|
|
2300
2361
|
*/
|
|
2301
2362
|
LocationOrder?: string[];
|
|
@@ -2333,7 +2394,7 @@ export interface CreateGameSessionQueueInput {
|
|
|
2333
2394
|
Destinations?: GameSessionQueueDestination[];
|
|
2334
2395
|
/**
|
|
2335
2396
|
* <p>A list of locations where a queue is allowed to place new game sessions. Locations
|
|
2336
|
-
* are specified in the form of
|
|
2397
|
+
* are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
|
|
2337
2398
|
* not set, game sessions can be placed in any queue location. </p>
|
|
2338
2399
|
*/
|
|
2339
2400
|
FilterConfiguration?: FilterConfiguration;
|
|
@@ -2357,12 +2418,12 @@ export interface CreateGameSessionQueueInput {
|
|
|
2357
2418
|
/**
|
|
2358
2419
|
* <p>A list of labels to assign to the new game session queue resource. Tags are developer-defined
|
|
2359
2420
|
* key-value pairs. Tagging
|
|
2360
|
-
*
|
|
2361
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
2362
|
-
* <i>
|
|
2421
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
2422
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
2423
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
2363
2424
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
2364
2425
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
2365
|
-
* maximum tag limit may be lower than stated. See the
|
|
2426
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
2366
2427
|
* tagging limits.</p>
|
|
2367
2428
|
*/
|
|
2368
2429
|
Tags?: Tag[];
|
|
@@ -2381,8 +2442,12 @@ export declare namespace CreateGameSessionQueueInput {
|
|
|
2381
2442
|
* <b>Related actions</b>
|
|
2382
2443
|
* </p>
|
|
2383
2444
|
* <p>
|
|
2384
|
-
* <a>CreateGameSessionQueue</a>
|
|
2385
|
-
*
|
|
2445
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
|
|
2446
|
+
* |
|
|
2447
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
|
|
2448
|
+
* |
|
|
2449
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
|
|
2450
|
+
* </p>
|
|
2386
2451
|
*/
|
|
2387
2452
|
export interface GameSessionQueue {
|
|
2388
2453
|
/**
|
|
@@ -2413,7 +2478,7 @@ export interface GameSessionQueue {
|
|
|
2413
2478
|
Destinations?: GameSessionQueueDestination[];
|
|
2414
2479
|
/**
|
|
2415
2480
|
* <p>A list of locations where a queue is allowed to place new game sessions. Locations
|
|
2416
|
-
* are specified in the form of
|
|
2481
|
+
* are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
|
|
2417
2482
|
* not set, game sessions can be placed in any queue location. </p>
|
|
2418
2483
|
*/
|
|
2419
2484
|
FilterConfiguration?: FilterConfiguration;
|
|
@@ -2567,12 +2632,12 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
2567
2632
|
/**
|
|
2568
2633
|
* <p>A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined
|
|
2569
2634
|
* key-value pairs. Tagging
|
|
2570
|
-
*
|
|
2571
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
2572
|
-
* <i>
|
|
2635
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
2636
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
2637
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
2573
2638
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
2574
2639
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
2575
|
-
* maximum tag limit may be lower than stated. See the
|
|
2640
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
2576
2641
|
* tagging limits.</p>
|
|
2577
2642
|
*/
|
|
2578
2643
|
Tags?: Tag[];
|
|
@@ -2737,12 +2802,12 @@ export interface CreateMatchmakingRuleSetInput {
|
|
|
2737
2802
|
/**
|
|
2738
2803
|
* <p>A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined
|
|
2739
2804
|
* key-value pairs. Tagging
|
|
2740
|
-
*
|
|
2741
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
2742
|
-
* <i>
|
|
2805
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
2806
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
2807
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
2743
2808
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
2744
2809
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
2745
|
-
* maximum tag limit may be lower than stated. See the
|
|
2810
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
2746
2811
|
* tagging limits.</p>
|
|
2747
2812
|
*/
|
|
2748
2813
|
Tags?: Tag[];
|
|
@@ -2963,7 +3028,7 @@ export interface PlayerSession {
|
|
|
2963
3028
|
*/
|
|
2964
3029
|
DnsName?: string;
|
|
2965
3030
|
/**
|
|
2966
|
-
* <p>Port number for the game session. To connect to a Amazon
|
|
3031
|
+
* <p>Port number for the game session. To connect to a Amazon Web Services server process, an app
|
|
2967
3032
|
* needs both the IP address and port number.</p>
|
|
2968
3033
|
*/
|
|
2969
3034
|
Port?: number;
|
|
@@ -2997,20 +3062,28 @@ export declare namespace CreatePlayerSessionOutput {
|
|
|
2997
3062
|
* <p>The game instance is currently full and cannot allow the requested player(s) to
|
|
2998
3063
|
* join. Clients can retry such requests immediately or after a waiting period.</p>
|
|
2999
3064
|
*/
|
|
3000
|
-
export
|
|
3001
|
-
name: "GameSessionFullException";
|
|
3002
|
-
$fault: "client";
|
|
3065
|
+
export declare class GameSessionFullException extends __BaseException {
|
|
3066
|
+
readonly name: "GameSessionFullException";
|
|
3067
|
+
readonly $fault: "client";
|
|
3003
3068
|
Message?: string;
|
|
3069
|
+
/**
|
|
3070
|
+
* @internal
|
|
3071
|
+
*/
|
|
3072
|
+
constructor(opts: __ExceptionOptionType<GameSessionFullException, __BaseException>);
|
|
3004
3073
|
}
|
|
3005
3074
|
/**
|
|
3006
3075
|
* <p>The requested operation would cause a conflict with the current state of a resource
|
|
3007
3076
|
* associated with the request and/or the game instance. Resolve the conflict before
|
|
3008
3077
|
* retrying.</p>
|
|
3009
3078
|
*/
|
|
3010
|
-
export
|
|
3011
|
-
name: "InvalidGameSessionStatusException";
|
|
3012
|
-
$fault: "client";
|
|
3079
|
+
export declare class InvalidGameSessionStatusException extends __BaseException {
|
|
3080
|
+
readonly name: "InvalidGameSessionStatusException";
|
|
3081
|
+
readonly $fault: "client";
|
|
3013
3082
|
Message?: string;
|
|
3083
|
+
/**
|
|
3084
|
+
* @internal
|
|
3085
|
+
*/
|
|
3086
|
+
constructor(opts: __ExceptionOptionType<InvalidGameSessionStatusException, __BaseException>);
|
|
3014
3087
|
}
|
|
3015
3088
|
/**
|
|
3016
3089
|
* <p>Represents the input for a request operation.</p>
|
|
@@ -3026,7 +3099,7 @@ export interface CreatePlayerSessionsInput {
|
|
|
3026
3099
|
PlayerIds: string[] | undefined;
|
|
3027
3100
|
/**
|
|
3028
3101
|
* <p>Map of string pairs, each specifying a player ID and a set of developer-defined
|
|
3029
|
-
* information related to the player. Amazon
|
|
3102
|
+
* information related to the player. Amazon Web Services does not use this data, so it can be formatted
|
|
3030
3103
|
* as needed for use in the game. Any player data strings for player IDs that are not
|
|
3031
3104
|
* included in the <code>PlayerIds</code> parameter are ignored. </p>
|
|
3032
3105
|
*/
|
|
@@ -3069,9 +3142,9 @@ export interface CreateScriptInput {
|
|
|
3069
3142
|
/**
|
|
3070
3143
|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
3071
3144
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
3072
|
-
* "key"), and a role ARN that allows Amazon
|
|
3145
|
+
* "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
|
|
3073
3146
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
3074
|
-
* Amazon
|
|
3147
|
+
* Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
|
|
3075
3148
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
3076
3149
|
* version. </p>
|
|
3077
3150
|
*/
|
|
@@ -3079,19 +3152,19 @@ export interface CreateScriptInput {
|
|
|
3079
3152
|
/**
|
|
3080
3153
|
* <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
|
|
3081
3154
|
* file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
|
|
3082
|
-
* <p>When using the
|
|
3155
|
+
* <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the
|
|
3083
3156
|
* string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
|
|
3084
3157
|
*/
|
|
3085
3158
|
ZipFile?: Uint8Array;
|
|
3086
3159
|
/**
|
|
3087
3160
|
* <p>A list of labels to assign to the new script resource. Tags are developer-defined
|
|
3088
3161
|
* key-value pairs. Tagging
|
|
3089
|
-
*
|
|
3090
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
3091
|
-
* <i>
|
|
3162
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
3163
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
3164
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
3092
3165
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
3093
3166
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
3094
|
-
* maximum tag limit may be lower than stated. See the
|
|
3167
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
3095
3168
|
* tagging limits.</p>
|
|
3096
3169
|
*/
|
|
3097
3170
|
Tags?: Tag[];
|
|
@@ -3144,7 +3217,7 @@ export interface Script {
|
|
|
3144
3217
|
*/
|
|
3145
3218
|
CreationTime?: Date;
|
|
3146
3219
|
/**
|
|
3147
|
-
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon
|
|
3220
|
+
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
|
|
3148
3221
|
* location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
|
|
3149
3222
|
* and <a>UpdateScript</a> requests. </p>
|
|
3150
3223
|
*/
|
|
@@ -3163,7 +3236,7 @@ export interface CreateScriptOutput {
|
|
|
3163
3236
|
* bucket under your account, the storage location reflects the information that was
|
|
3164
3237
|
* provided in the <i>CreateScript</i> request; (2) If the script file was
|
|
3165
3238
|
* uploaded from a local zip file, the storage location reflects an S3 location controls by
|
|
3166
|
-
* the Amazon
|
|
3239
|
+
* the Amazon Web Services service.</p>
|
|
3167
3240
|
*/
|
|
3168
3241
|
Script?: Script;
|
|
3169
3242
|
}
|
|
@@ -3178,14 +3251,14 @@ export declare namespace CreateScriptOutput {
|
|
|
3178
3251
|
*/
|
|
3179
3252
|
export interface CreateVpcPeeringAuthorizationInput {
|
|
3180
3253
|
/**
|
|
3181
|
-
* <p>A unique identifier for the
|
|
3182
|
-
* You can find your Account ID in the
|
|
3254
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
|
|
3255
|
+
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
3183
3256
|
*/
|
|
3184
3257
|
GameLiftAwsAccountId: string | undefined;
|
|
3185
3258
|
/**
|
|
3186
3259
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
3187
3260
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3188
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
3261
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3189
3262
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
3190
3263
|
*/
|
|
3191
3264
|
PeerVpcId: string | undefined;
|
|
@@ -3198,7 +3271,7 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
|
|
|
3198
3271
|
}
|
|
3199
3272
|
/**
|
|
3200
3273
|
* <p>Represents an authorization for a VPC peering connection between the VPC for an
|
|
3201
|
-
* Amazon
|
|
3274
|
+
* Amazon Web Services fleet and another VPC on an account you have access to. This authorization
|
|
3202
3275
|
* must exist and be valid for the peering connection to be established. Authorizations are
|
|
3203
3276
|
* valid for 24 hours after they are issued.</p>
|
|
3204
3277
|
* <p>
|
|
@@ -3216,8 +3289,8 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
|
|
|
3216
3289
|
*/
|
|
3217
3290
|
export interface VpcPeeringAuthorization {
|
|
3218
3291
|
/**
|
|
3219
|
-
* <p>A unique identifier for the
|
|
3220
|
-
* You can find your Account ID in the
|
|
3292
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
|
|
3293
|
+
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
3221
3294
|
*/
|
|
3222
3295
|
GameLiftAwsAccountId?: string;
|
|
3223
3296
|
/**
|
|
@@ -3227,7 +3300,7 @@ export interface VpcPeeringAuthorization {
|
|
|
3227
3300
|
/**
|
|
3228
3301
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
3229
3302
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3230
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
3303
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3231
3304
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
3232
3305
|
*/
|
|
3233
3306
|
PeerVpcId?: string;
|
|
@@ -3267,20 +3340,20 @@ export declare namespace CreateVpcPeeringAuthorizationOutput {
|
|
|
3267
3340
|
*/
|
|
3268
3341
|
export interface CreateVpcPeeringConnectionInput {
|
|
3269
3342
|
/**
|
|
3270
|
-
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon
|
|
3343
|
+
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon Web Services which GameLift
|
|
3271
3344
|
* VPC to peer with. </p>
|
|
3272
3345
|
*/
|
|
3273
3346
|
FleetId: string | undefined;
|
|
3274
3347
|
/**
|
|
3275
|
-
* <p>A unique identifier for the
|
|
3276
|
-
* Amazon
|
|
3348
|
+
* <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
|
|
3349
|
+
* Amazon Web Services fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
|
|
3277
3350
|
* settings.</p>
|
|
3278
3351
|
*/
|
|
3279
3352
|
PeerVpcAwsAccountId: string | undefined;
|
|
3280
3353
|
/**
|
|
3281
3354
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
3282
3355
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3283
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
3356
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3284
3357
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
3285
3358
|
*/
|
|
3286
3359
|
PeerVpcId: string | undefined;
|
|
@@ -3355,7 +3428,7 @@ export interface DeleteFleetLocationsInput {
|
|
|
3355
3428
|
*/
|
|
3356
3429
|
FleetId: string | undefined;
|
|
3357
3430
|
/**
|
|
3358
|
-
* <p>The list of fleet locations to delete. Specify locations in the form of an
|
|
3431
|
+
* <p>The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as
|
|
3359
3432
|
* <code>us-west-2</code>.</p>
|
|
3360
3433
|
*/
|
|
3361
3434
|
Locations: string[] | undefined;
|
|
@@ -3406,19 +3479,19 @@ export interface DeleteGameServerGroupInput {
|
|
|
3406
3479
|
* <li>
|
|
3407
3480
|
* <p>
|
|
3408
3481
|
* <code>SAFE_DELETE</code> – (default) Terminates the game server group and
|
|
3409
|
-
* EC2 Auto Scaling group only when it has no game servers that are in
|
|
3482
|
+
* Amazon EC2 Auto Scaling group only when it has no game servers that are in
|
|
3410
3483
|
* <code>UTILIZED</code> status.</p>
|
|
3411
3484
|
* </li>
|
|
3412
3485
|
* <li>
|
|
3413
3486
|
* <p>
|
|
3414
3487
|
* <code>FORCE_DELETE</code> – Terminates the game server group, including all
|
|
3415
|
-
* active game servers regardless of their utilization status, and the EC2 Auto
|
|
3488
|
+
* active game servers regardless of their utilization status, and the Amazon EC2 Auto
|
|
3416
3489
|
* Scaling group. </p>
|
|
3417
3490
|
* </li>
|
|
3418
3491
|
* <li>
|
|
3419
3492
|
* <p>
|
|
3420
3493
|
* <code>RETAIN</code> – Does a safe delete of the game server group but retains
|
|
3421
|
-
* the EC2 Auto Scaling group as is.</p>
|
|
3494
|
+
* the Amazon EC2 Auto Scaling group as is.</p>
|
|
3422
3495
|
* </li>
|
|
3423
3496
|
* </ul>
|
|
3424
3497
|
*/
|
|
@@ -3552,14 +3625,14 @@ export declare namespace DeleteScriptInput {
|
|
|
3552
3625
|
*/
|
|
3553
3626
|
export interface DeleteVpcPeeringAuthorizationInput {
|
|
3554
3627
|
/**
|
|
3555
|
-
* <p>A unique identifier for the
|
|
3556
|
-
* You can find your Account ID in the
|
|
3628
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
|
|
3629
|
+
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
3557
3630
|
*/
|
|
3558
3631
|
GameLiftAwsAccountId: string | undefined;
|
|
3559
3632
|
/**
|
|
3560
3633
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
3561
3634
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3562
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
3635
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3563
3636
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
3564
3637
|
*/
|
|
3565
3638
|
PeerVpcId: string | undefined;
|
|
@@ -3689,14 +3762,14 @@ export declare namespace DescribeBuildOutput {
|
|
|
3689
3762
|
*/
|
|
3690
3763
|
export interface DescribeEC2InstanceLimitsInput {
|
|
3691
3764
|
/**
|
|
3692
|
-
* <p>Name of an EC2 instance type that is supported in GameLift. A fleet instance type
|
|
3765
|
+
* <p>Name of an Amazon EC2 instance type that is supported in GameLift. A fleet instance type
|
|
3693
3766
|
* determines the computing resources of each instance in the fleet, including CPU, memory,
|
|
3694
3767
|
* storage, and networking capacity. Do not specify a value for this parameter to retrieve
|
|
3695
3768
|
* limits for all instance types.</p>
|
|
3696
3769
|
*/
|
|
3697
3770
|
EC2InstanceType?: EC2InstanceType | string;
|
|
3698
3771
|
/**
|
|
3699
|
-
* <p>The name of a remote location to request instance limits for, in the form of an
|
|
3772
|
+
* <p>The name of a remote location to request instance limits for, in the form of an Amazon Web Services
|
|
3700
3773
|
* Region code such as <code>us-west-2</code>.</p>
|
|
3701
3774
|
*/
|
|
3702
3775
|
Location?: string;
|
|
@@ -3708,8 +3781,8 @@ export declare namespace DescribeEC2InstanceLimitsInput {
|
|
|
3708
3781
|
const filterSensitiveLog: (obj: DescribeEC2InstanceLimitsInput) => any;
|
|
3709
3782
|
}
|
|
3710
3783
|
/**
|
|
3711
|
-
* <p>The GameLift service limits for an EC2 instance type and current utilization. GameLift
|
|
3712
|
-
* allows
|
|
3784
|
+
* <p>The GameLift service limits for an Amazon EC2 instance type and current utilization. GameLift
|
|
3785
|
+
* allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region or
|
|
3713
3786
|
* location, for use with GameLift. You can request an limit increase for your account by
|
|
3714
3787
|
* using the <b>Service limits</b> page in the GameLift
|
|
3715
3788
|
* console.</p>
|
|
@@ -3722,13 +3795,13 @@ export declare namespace DescribeEC2InstanceLimitsInput {
|
|
|
3722
3795
|
*/
|
|
3723
3796
|
export interface EC2InstanceLimit {
|
|
3724
3797
|
/**
|
|
3725
|
-
* <p>The name of an EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
|
|
3798
|
+
* <p>The name of an Amazon EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed
|
|
3726
3799
|
* descriptions. </p>
|
|
3727
3800
|
*/
|
|
3728
3801
|
EC2InstanceType?: EC2InstanceType | string;
|
|
3729
3802
|
/**
|
|
3730
3803
|
* <p>The number of instances for the specified type and location that are currently being
|
|
3731
|
-
* used by the
|
|
3804
|
+
* used by the Amazon Web Services account. </p>
|
|
3732
3805
|
*/
|
|
3733
3806
|
CurrentInstances?: number;
|
|
3734
3807
|
/**
|
|
@@ -3737,7 +3810,7 @@ export interface EC2InstanceLimit {
|
|
|
3737
3810
|
*/
|
|
3738
3811
|
InstanceLimit?: number;
|
|
3739
3812
|
/**
|
|
3740
|
-
* <p>An
|
|
3813
|
+
* <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. </p>
|
|
3741
3814
|
*/
|
|
3742
3815
|
Location?: string;
|
|
3743
3816
|
}
|
|
@@ -3838,7 +3911,7 @@ export declare namespace DescribeFleetCapacityInput {
|
|
|
3838
3911
|
const filterSensitiveLog: (obj: DescribeFleetCapacityInput) => any;
|
|
3839
3912
|
}
|
|
3840
3913
|
/**
|
|
3841
|
-
* <p>Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and
|
|
3914
|
+
* <p>Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and
|
|
3842
3915
|
* terminating counts are non-zero when the fleet capacity is adjusting to a scaling event
|
|
3843
3916
|
* or if access to resources is temporarily affected.</p>
|
|
3844
3917
|
* <p>EC2 instance counts are part of <a>FleetCapacity</a>.</p>
|
|
@@ -3887,9 +3960,11 @@ export declare namespace EC2InstanceCounts {
|
|
|
3887
3960
|
* <b>Related actions</b>
|
|
3888
3961
|
* </p>
|
|
3889
3962
|
* <p>
|
|
3890
|
-
* <a>DescribeFleetCapacity</a>
|
|
3891
|
-
*
|
|
3892
|
-
* <a>
|
|
3963
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a>
|
|
3964
|
+
* |
|
|
3965
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a>
|
|
3966
|
+
* |
|
|
3967
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html">UpdateFleetCapacity</a>
|
|
3893
3968
|
* </p>
|
|
3894
3969
|
*/
|
|
3895
3970
|
export interface FleetCapacity {
|
|
@@ -3902,9 +3977,9 @@ export interface FleetCapacity {
|
|
|
3902
3977
|
*/
|
|
3903
3978
|
FleetArn?: string;
|
|
3904
3979
|
/**
|
|
3905
|
-
* <p>The EC2 instance type that is used for all instances in a fleet. The instance type
|
|
3980
|
+
* <p>The Amazon EC2 instance type that is used for all instances in a fleet. The instance type
|
|
3906
3981
|
* determines the computing resources in use, including CPU, memory, storage, and
|
|
3907
|
-
* networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
|
|
3982
|
+
* networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
|
|
3908
3983
|
* Instance Types</a> for detailed descriptions.</p>
|
|
3909
3984
|
*/
|
|
3910
3985
|
InstanceType?: EC2InstanceType | string;
|
|
@@ -3913,7 +3988,7 @@ export interface FleetCapacity {
|
|
|
3913
3988
|
*/
|
|
3914
3989
|
InstanceCounts?: EC2InstanceCounts;
|
|
3915
3990
|
/**
|
|
3916
|
-
* <p>The fleet location for the instance count information, expressed as an
|
|
3991
|
+
* <p>The fleet location for the instance count information, expressed as an Amazon Web Services Region
|
|
3917
3992
|
* code, such as <code>us-west-2</code>. </p>
|
|
3918
3993
|
*/
|
|
3919
3994
|
Location?: string;
|
|
@@ -4036,95 +4111,80 @@ export interface Event {
|
|
|
4036
4111
|
ResourceId?: string;
|
|
4037
4112
|
/**
|
|
4038
4113
|
* <p>The type of event being logged. </p>
|
|
4114
|
+
*
|
|
4115
|
+
*
|
|
4039
4116
|
* <p>
|
|
4040
|
-
* <b>Fleet
|
|
4117
|
+
* <b>Fleet state transition events:</b>
|
|
4041
4118
|
* </p>
|
|
4042
4119
|
* <ul>
|
|
4043
4120
|
* <li>
|
|
4044
|
-
*
|
|
4045
|
-
*
|
|
4121
|
+
* <p>FLEET_CREATED -- A fleet resource was successfully created with a status of <code>NEW</code>. Event messaging includes the fleet ID.</p>
|
|
4122
|
+
* </li>
|
|
4123
|
+
* <li>
|
|
4124
|
+
* <p>FLEET_STATE_DOWNLOADING -- Fleet status changed from <code>NEW</code> to <code>DOWNLOADING</code>. The compressed build has started downloading to a fleet instance for installation.</p>
|
|
4046
4125
|
* </li>
|
|
4047
4126
|
* <li>
|
|
4048
|
-
*
|
|
4049
|
-
* <code>DOWNLOADING</code>. The compressed build has started downloading to a
|
|
4050
|
-
* fleet instance for installation.</p>
|
|
4127
|
+
* <p>FLEET_STATE_VALIDATING -- Fleet status changed from <code>DOWNLOADING</code> to <code>VALIDATING</code>. GameLift has successfully downloaded the build and is now validating the build files.</p>
|
|
4051
4128
|
* </li>
|
|
4052
4129
|
* <li>
|
|
4053
|
-
*
|
|
4054
|
-
* instance.</p>
|
|
4130
|
+
* <p>FLEET_STATE_BUILDING -- Fleet status changed from <code>VALIDATING</code> to <code>BUILDING</code>. GameLift has successfully verified the build files and is now running the installation scripts.</p>
|
|
4055
4131
|
* </li>
|
|
4056
4132
|
* <li>
|
|
4057
|
-
*
|
|
4058
|
-
* downloaded to an instance, and the build files are now being extracted from the
|
|
4059
|
-
* uploaded build and saved to an instance. Failure at this stage prevents a fleet
|
|
4060
|
-
* from moving to <code>ACTIVE</code> status. Logs for this stage display a list of
|
|
4061
|
-
* the files that are extracted and saved on the instance. Access the logs by using
|
|
4062
|
-
* the URL in <i>PreSignedLogUrl</i>.</p>
|
|
4133
|
+
* <p>FLEET_STATE_ACTIVATING -- Fleet status changed from <code>BUILDING</code> to <code>ACTIVATING</code>. GameLift is trying to launch an instance and test the connectivity between the build and the GameLift Service via the Server SDK.</p>
|
|
4063
4134
|
* </li>
|
|
4064
4135
|
* <li>
|
|
4065
|
-
*
|
|
4066
|
-
* successfully extracted, and the GameLift is now running the build's install
|
|
4067
|
-
* script (if one is included). Failure in this stage prevents a fleet from moving
|
|
4068
|
-
* to <code>ACTIVE</code> status. Logs for this stage list the installation steps
|
|
4069
|
-
* and whether or not the install completed successfully. Access the logs by using
|
|
4070
|
-
* the URL in <i>PreSignedLogUrl</i>. </p>
|
|
4136
|
+
* <p>FLEET_STATE_ACTIVE -- The fleet's status changed from <code>ACTIVATING</code> to <code>ACTIVE</code>. The fleet is now ready to host game sessions.</p>
|
|
4071
4137
|
* </li>
|
|
4072
4138
|
* <li>
|
|
4073
|
-
*
|
|
4074
|
-
*
|
|
4075
|
-
*
|
|
4076
|
-
* exists, GameLift tries to launch a game server process and waits for the process
|
|
4077
|
-
* to report ready. Failures in this stage prevent a fleet from moving to
|
|
4078
|
-
* <code>ACTIVE</code> status. Logs for this stage list the launch paths in the
|
|
4079
|
-
* runtime configuration and indicate whether each is found. Access the logs by
|
|
4080
|
-
* using the URL in <i>PreSignedLogUrl</i>.
|
|
4139
|
+
* <p>FLEET_STATE_ERROR -- The Fleet's status changed to <code>ERROR</code>. Describe the fleet event message for more details.</p>
|
|
4140
|
+
* </li>
|
|
4141
|
+
* </ul>
|
|
4081
4142
|
*
|
|
4082
|
-
*
|
|
4143
|
+
*
|
|
4144
|
+
* <p>
|
|
4145
|
+
* <b>Fleet creation events (ordered by fleet creation activity):</b>
|
|
4146
|
+
* </p>
|
|
4147
|
+
* <ul>
|
|
4148
|
+
* <li>
|
|
4149
|
+
* <p>FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.</p>
|
|
4083
4150
|
* </li>
|
|
4084
4151
|
* <li>
|
|
4085
|
-
*
|
|
4086
|
-
* <code>DOWNLOADING</code> to <code>VALIDATING</code>.</p>
|
|
4152
|
+
* <p>FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully downloaded to an instance, and the build files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
|
|
4087
4153
|
* </li>
|
|
4088
4154
|
* <li>
|
|
4089
|
-
*
|
|
4090
|
-
* configuration failed because the executable specified in a launch path does not
|
|
4091
|
-
* exist on the instance.</p>
|
|
4155
|
+
* <p>FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were successfully extracted, and the GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
|
|
4092
4156
|
* </li>
|
|
4093
4157
|
* <li>
|
|
4094
|
-
*
|
|
4095
|
-
* to <code>BUILDING</code>.</p>
|
|
4158
|
+
* <p>FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to <code>ACTIVE</code> status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
|
|
4096
4159
|
* </li>
|
|
4097
4160
|
* <li>
|
|
4098
|
-
*
|
|
4099
|
-
* configuration failed because the executable specified in a launch path failed to
|
|
4100
|
-
* run on the fleet instance.</p>
|
|
4161
|
+
* <p>FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance.</p>
|
|
4101
4162
|
* </li>
|
|
4102
4163
|
* <li>
|
|
4103
|
-
*
|
|
4104
|
-
* to <code>ACTIVATING</code>. </p>
|
|
4164
|
+
* <p>FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance.</p>
|
|
4105
4165
|
* </li>
|
|
4106
4166
|
* <li>
|
|
4107
|
-
*
|
|
4108
|
-
* the steps in the fleet activation process. This event code indicates that the
|
|
4109
|
-
* game build was successfully downloaded to a fleet instance, built, and
|
|
4110
|
-
* validated, but was not able to start a server process. Learn more at
|
|
4111
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation"> Debug Fleet
|
|
4112
|
-
* Creation Issues</a>
|
|
4113
|
-
* </p>
|
|
4167
|
+
* <p>FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation timed out. Try fleet creation again.</p>
|
|
4114
4168
|
* </li>
|
|
4115
4169
|
* <li>
|
|
4116
|
-
*
|
|
4117
|
-
*
|
|
4118
|
-
*
|
|
4170
|
+
* <p>FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug Fleet Creation Issues</a>.</p>
|
|
4171
|
+
* </li>
|
|
4172
|
+
* <li>
|
|
4173
|
+
* <p>FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain any instances based on the input fleet attributes. Try again at a different time or choose a different combination of fleet attributes such as fleet type, instance type, etc.</p>
|
|
4174
|
+
* </li>
|
|
4175
|
+
* <li>
|
|
4176
|
+
* <p>FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet creation. Describe the fleet event message for more details.</p>
|
|
4119
4177
|
* </li>
|
|
4120
4178
|
* </ul>
|
|
4179
|
+
*
|
|
4180
|
+
*
|
|
4121
4181
|
* <p>
|
|
4122
4182
|
* <b>VPC peering events:</b>
|
|
4123
4183
|
* </p>
|
|
4124
4184
|
* <ul>
|
|
4125
4185
|
* <li>
|
|
4126
4186
|
* <p>FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been
|
|
4127
|
-
* established between the VPC for an GameLift fleet and a VPC in your
|
|
4187
|
+
* established between the VPC for an GameLift fleet and a VPC in your Amazon Web Services
|
|
4128
4188
|
* account.</p>
|
|
4129
4189
|
* </li>
|
|
4130
4190
|
* <li>
|
|
@@ -4132,7 +4192,7 @@ export interface Event {
|
|
|
4132
4192
|
* Event details and status information (see <a>DescribeVpcPeeringConnections</a>) provide additional detail. A
|
|
4133
4193
|
* common reason for peering failure is that the two VPCs have overlapping CIDR
|
|
4134
4194
|
* blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in
|
|
4135
|
-
* your
|
|
4195
|
+
* your Amazon Web Services account. For more information on VPC peering failures, see <a href="https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html">https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html</a>
|
|
4136
4196
|
* </p>
|
|
4137
4197
|
* </li>
|
|
4138
4198
|
* <li>
|
|
@@ -4140,6 +4200,8 @@ export interface Event {
|
|
|
4140
4200
|
* deleted.</p>
|
|
4141
4201
|
* </li>
|
|
4142
4202
|
* </ul>
|
|
4203
|
+
*
|
|
4204
|
+
*
|
|
4143
4205
|
* <p>
|
|
4144
4206
|
* <b>Spot instance events:</b>
|
|
4145
4207
|
* </p>
|
|
@@ -4149,6 +4211,46 @@ export interface Event {
|
|
|
4149
4211
|
* two-minute notification.</p>
|
|
4150
4212
|
* </li>
|
|
4151
4213
|
* </ul>
|
|
4214
|
+
*
|
|
4215
|
+
*
|
|
4216
|
+
* <p>
|
|
4217
|
+
* <b>Spot process events:</b>
|
|
4218
|
+
* </p>
|
|
4219
|
+
* <ul>
|
|
4220
|
+
* <li>
|
|
4221
|
+
* <p>SERVER_PROCESS_INVALID_PATH -- The game server executable or script could not be found based on the Fleet runtime configuration. Check that the launch path is correct based on the operating system of the Fleet.</p>
|
|
4222
|
+
* </li>
|
|
4223
|
+
* <li>
|
|
4224
|
+
* <p>SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call InitSDK() within the time expected. Check your game session log to see why InitSDK() was not called in time.</p>
|
|
4225
|
+
* </li>
|
|
4226
|
+
* <li>
|
|
4227
|
+
* <p>SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call ProcessReady() within the time expected after calling InitSDK(). Check your game session log to see why ProcessReady() was not called in time.</p>
|
|
4228
|
+
* </li>
|
|
4229
|
+
* <li>
|
|
4230
|
+
* <p>SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not called.</p>
|
|
4231
|
+
* </li>
|
|
4232
|
+
* <li>
|
|
4233
|
+
* <p>SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a valid health check for too long and was therefore terminated by GameLift. Check your game session log to see if the thread became stuck processing a synchronous task for too long.</p>
|
|
4234
|
+
* </li>
|
|
4235
|
+
* <li>
|
|
4236
|
+
* <p>SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly after OnProcessTerminate() was sent within the time expected. Check your game session log to see why termination took longer than expected.</p>
|
|
4237
|
+
* </li>
|
|
4238
|
+
* <li>
|
|
4239
|
+
* <p>SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly within the time expected after calling ProcessEnding(). Check your game session log to see why termination took longer than expected.</p>
|
|
4240
|
+
* </li>
|
|
4241
|
+
* </ul>
|
|
4242
|
+
*
|
|
4243
|
+
*
|
|
4244
|
+
* <p>
|
|
4245
|
+
* <b>Game session events:</b>
|
|
4246
|
+
* </p>
|
|
4247
|
+
* <ul>
|
|
4248
|
+
* <li>
|
|
4249
|
+
* <p>GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the expected time. Check your game session log to see why ActivateGameSession() took longer to complete than expected.</p>
|
|
4250
|
+
* </li>
|
|
4251
|
+
* </ul>
|
|
4252
|
+
*
|
|
4253
|
+
*
|
|
4152
4254
|
* <p>
|
|
4153
4255
|
* <b>Other fleet events:</b>
|
|
4154
4256
|
* </p>
|
|
@@ -4223,7 +4325,7 @@ export interface DescribeFleetLocationAttributesInput {
|
|
|
4223
4325
|
*/
|
|
4224
4326
|
FleetId: string | undefined;
|
|
4225
4327
|
/**
|
|
4226
|
-
* <p>A list of fleet locations to retrieve information for. Specify locations in the form of an
|
|
4328
|
+
* <p>A list of fleet locations to retrieve information for. Specify locations in the form of an Amazon Web Services Region code, such as
|
|
4227
4329
|
* <code>us-west-2</code>.</p>
|
|
4228
4330
|
*/
|
|
4229
4331
|
Locations?: string[];
|
|
@@ -4313,7 +4415,7 @@ export interface DescribeFleetLocationCapacityInput {
|
|
|
4313
4415
|
*/
|
|
4314
4416
|
FleetId: string | undefined;
|
|
4315
4417
|
/**
|
|
4316
|
-
* <p>The fleet location to retrieve capacity information for. Specify a location in the form of an
|
|
4418
|
+
* <p>The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as
|
|
4317
4419
|
* <code>us-west-2</code>.</p>
|
|
4318
4420
|
*/
|
|
4319
4421
|
Location: string | undefined;
|
|
@@ -4350,7 +4452,7 @@ export interface DescribeFleetLocationUtilizationInput {
|
|
|
4350
4452
|
*/
|
|
4351
4453
|
FleetId: string | undefined;
|
|
4352
4454
|
/**
|
|
4353
|
-
* <p>The fleet location to retrieve utilization information for. Specify a location in the form of an
|
|
4455
|
+
* <p>The fleet location to retrieve utilization information for. Specify a location in the form of an Amazon Web Services Region code, such as
|
|
4354
4456
|
* <code>us-west-2</code>.</p>
|
|
4355
4457
|
*/
|
|
4356
4458
|
Location: string | undefined;
|
|
@@ -4401,7 +4503,7 @@ export interface FleetUtilization {
|
|
|
4401
4503
|
*/
|
|
4402
4504
|
MaximumPlayerSessionCount?: number;
|
|
4403
4505
|
/**
|
|
4404
|
-
* <p>The fleet location for the fleet utilization information, expressed as an
|
|
4506
|
+
* <p>The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region
|
|
4405
4507
|
* code, such as <code>us-west-2</code>. </p>
|
|
4406
4508
|
*/
|
|
4407
4509
|
Location?: string;
|
|
@@ -4438,7 +4540,7 @@ export interface DescribeFleetPortSettingsInput {
|
|
|
4438
4540
|
*/
|
|
4439
4541
|
FleetId: string | undefined;
|
|
4440
4542
|
/**
|
|
4441
|
-
* <p>A remote location to check for status of port setting updates. Use the
|
|
4543
|
+
* <p>A remote location to check for status of port setting updates. Use the Amazon Web Services Region code
|
|
4442
4544
|
* format, such as <code>us-west-2</code>.</p>
|
|
4443
4545
|
*/
|
|
4444
4546
|
Location?: string;
|
|
@@ -4472,7 +4574,7 @@ export interface DescribeFleetPortSettingsOutput {
|
|
|
4472
4574
|
*/
|
|
4473
4575
|
UpdateStatus?: LocationUpdateStatus | string;
|
|
4474
4576
|
/**
|
|
4475
|
-
* <p>The requested fleet location, expressed as an
|
|
4577
|
+
* <p>The requested fleet location, expressed as an Amazon Web Services Region code,
|
|
4476
4578
|
* such as <code>us-west-2</code>. </p>
|
|
4477
4579
|
*/
|
|
4478
4580
|
Location?: string;
|
|
@@ -4588,7 +4690,7 @@ export interface DescribeGameServerInstancesInput {
|
|
|
4588
4690
|
*/
|
|
4589
4691
|
GameServerGroupName: string | undefined;
|
|
4590
4692
|
/**
|
|
4591
|
-
* <p>The EC2 instance IDs that you want to retrieve status on. EC2 instance IDs use a
|
|
4693
|
+
* <p>The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a
|
|
4592
4694
|
* 17-character format, for example: <code>i-1234567890abcdef0</code>. To retrieve all
|
|
4593
4695
|
* instances in the game server group, leave this parameter empty. </p>
|
|
4594
4696
|
*/
|
|
@@ -4645,7 +4747,7 @@ export declare enum GameServerInstanceStatus {
|
|
|
4645
4747
|
export interface GameServerInstance {
|
|
4646
4748
|
/**
|
|
4647
4749
|
* <p>A developer-defined identifier for the game server group that includes the game
|
|
4648
|
-
* server instance. The name is unique for each Region in each
|
|
4750
|
+
* server instance. The name is unique for each Region in each Amazon Web Services account.</p>
|
|
4649
4751
|
*/
|
|
4650
4752
|
GameServerGroupName?: string;
|
|
4651
4753
|
/**
|
|
@@ -4734,7 +4836,7 @@ export interface DescribeGameSessionDetailsInput {
|
|
|
4734
4836
|
AliasId?: string;
|
|
4735
4837
|
/**
|
|
4736
4838
|
* <p>A fleet location to get game sessions for. You can specify a fleet's home Region or a
|
|
4737
|
-
* remote location. Use the
|
|
4839
|
+
* remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. </p>
|
|
4738
4840
|
*/
|
|
4739
4841
|
Location?: string;
|
|
4740
4842
|
/**
|
|
@@ -4993,7 +5095,7 @@ export interface GameSessionPlacement {
|
|
|
4993
5095
|
*/
|
|
4994
5096
|
GameSessionRegion?: string;
|
|
4995
5097
|
/**
|
|
4996
|
-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to
|
|
5098
|
+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.</p>
|
|
4997
5099
|
*/
|
|
4998
5100
|
PlayerLatencies?: PlayerLatency[];
|
|
4999
5101
|
/**
|
|
@@ -5135,7 +5237,7 @@ export interface DescribeGameSessionsInput {
|
|
|
5135
5237
|
AliasId?: string;
|
|
5136
5238
|
/**
|
|
5137
5239
|
* <p>A fleet location to get game session details for. You can specify a fleet's home
|
|
5138
|
-
* Region or a remote location. Use the
|
|
5240
|
+
* Region or a remote location. Use the Amazon Web Services Region code format, such as
|
|
5139
5241
|
* <code>us-west-2</code>. </p>
|
|
5140
5242
|
*/
|
|
5141
5243
|
Location?: string;
|
|
@@ -5203,7 +5305,7 @@ export interface DescribeInstancesInput {
|
|
|
5203
5305
|
*/
|
|
5204
5306
|
NextToken?: string;
|
|
5205
5307
|
/**
|
|
5206
|
-
* <p>The name of a location to retrieve instance information for, in the form of an
|
|
5308
|
+
* <p>The name of a location to retrieve instance information for, in the form of an Amazon Web Services
|
|
5207
5309
|
* Region code such as <code>us-west-2</code>. </p>
|
|
5208
5310
|
*/
|
|
5209
5311
|
Location?: string;
|
|
@@ -5266,7 +5368,7 @@ export interface Instance {
|
|
|
5266
5368
|
*/
|
|
5267
5369
|
OperatingSystem?: OperatingSystem | string;
|
|
5268
5370
|
/**
|
|
5269
|
-
* <p>EC2 instance type that defines the computing resources of this instance.
|
|
5371
|
+
* <p>Amazon EC2 instance type that defines the computing resources of this instance.
|
|
5270
5372
|
* </p>
|
|
5271
5373
|
*/
|
|
5272
5374
|
Type?: EC2InstanceType | string;
|
|
@@ -5300,7 +5402,7 @@ export interface Instance {
|
|
|
5300
5402
|
*/
|
|
5301
5403
|
CreationTime?: Date;
|
|
5302
5404
|
/**
|
|
5303
|
-
* <p>The fleet location of the instance, expressed as an
|
|
5405
|
+
* <p>The fleet location of the instance, expressed as an Amazon Web Services Region
|
|
5304
5406
|
* code, such as <code>us-west-2</code>. </p>
|
|
5305
5407
|
*/
|
|
5306
5408
|
Location?: string;
|
|
@@ -5439,7 +5541,7 @@ export interface Player {
|
|
|
5439
5541
|
*/
|
|
5440
5542
|
Team?: string;
|
|
5441
5543
|
/**
|
|
5442
|
-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to
|
|
5544
|
+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only
|
|
5443
5545
|
* in Regions for which latency is reported. </p>
|
|
5444
5546
|
* <p>If a matchmaker has a rule that evaluates player latency, players must report
|
|
5445
5547
|
* latency in order to be matched. If no latency is reported in this scenario, FlexMatch
|
|
@@ -5813,7 +5915,7 @@ export declare enum ScalingStatusType {
|
|
|
5813
5915
|
*/
|
|
5814
5916
|
export interface DescribeScalingPoliciesInput {
|
|
5815
5917
|
/**
|
|
5816
|
-
* <p>A unique identifier for the fleet to retrieve scaling policies
|
|
5918
|
+
* <p>A unique identifier for the fleet for which to retrieve scaling policies. You can use either the fleet ID or ARN
|
|
5817
5919
|
* value.</p>
|
|
5818
5920
|
*/
|
|
5819
5921
|
FleetId: string | undefined;
|
|
@@ -5869,7 +5971,7 @@ export interface DescribeScalingPoliciesInput {
|
|
|
5869
5971
|
NextToken?: string;
|
|
5870
5972
|
/**
|
|
5871
5973
|
* <p>
|
|
5872
|
-
*
|
|
5974
|
+
* The fleet location. If you don't specify this value, the response contains the scaling policies of every location in the fleet.
|
|
5873
5975
|
* </p>
|
|
5874
5976
|
*/
|
|
5875
5977
|
Location?: string;
|
|
@@ -5893,7 +5995,7 @@ export declare enum ScalingAdjustmentType {
|
|
|
5893
5995
|
/**
|
|
5894
5996
|
* <p>Settings for a target-based scaling policy (see <a>ScalingPolicy</a>. A
|
|
5895
5997
|
* target-based policy tracks a particular fleet metric specifies a target value for the
|
|
5896
|
-
* metric. As player usage changes, the policy triggers Amazon
|
|
5998
|
+
* metric. As player usage changes, the policy triggers Amazon Web Services to adjust capacity so
|
|
5897
5999
|
* that the metric returns to the target value. The target configuration specifies settings
|
|
5898
6000
|
* as needed for the target based policy, including the target value. </p>
|
|
5899
6001
|
* <p>
|
|
@@ -6044,8 +6146,8 @@ export interface ScalingPolicy {
|
|
|
6044
6146
|
*/
|
|
6045
6147
|
EvaluationPeriods?: number;
|
|
6046
6148
|
/**
|
|
6047
|
-
* <p>Name of the Amazon
|
|
6048
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon
|
|
6149
|
+
* <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
|
|
6150
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
|
|
6049
6151
|
* with Amazon CloudWatch</a>. </p>
|
|
6050
6152
|
* <ul>
|
|
6051
6153
|
* <li>
|
|
@@ -6135,7 +6237,7 @@ export interface ScalingPolicy {
|
|
|
6135
6237
|
UpdateStatus?: LocationUpdateStatus | string;
|
|
6136
6238
|
/**
|
|
6137
6239
|
* <p>
|
|
6138
|
-
*
|
|
6240
|
+
* The fleet location.
|
|
6139
6241
|
* </p>
|
|
6140
6242
|
*/
|
|
6141
6243
|
Location?: string;
|
|
@@ -6202,7 +6304,7 @@ export declare namespace DescribeVpcPeeringAuthorizationsInput {
|
|
|
6202
6304
|
export interface DescribeVpcPeeringAuthorizationsOutput {
|
|
6203
6305
|
/**
|
|
6204
6306
|
* <p>A collection of objects that describe all valid VPC peering operations for the
|
|
6205
|
-
* current
|
|
6307
|
+
* current Amazon Web Services account.</p>
|
|
6206
6308
|
*/
|
|
6207
6309
|
VpcPeeringAuthorizations?: VpcPeeringAuthorization[];
|
|
6208
6310
|
}
|
|
@@ -6250,8 +6352,8 @@ export declare namespace VpcPeeringConnectionStatus {
|
|
|
6250
6352
|
const filterSensitiveLog: (obj: VpcPeeringConnectionStatus) => any;
|
|
6251
6353
|
}
|
|
6252
6354
|
/**
|
|
6253
|
-
* <p>Represents a peering connection between a VPC on one of your
|
|
6254
|
-
* VPC for your Amazon
|
|
6355
|
+
* <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
|
|
6356
|
+
* VPC for your Amazon Web Services fleets. This record may be for an active peering connection or a
|
|
6255
6357
|
* pending connection that has not yet been established.</p>
|
|
6256
6358
|
* <p>
|
|
6257
6359
|
* <b>Related actions</b>
|
|
@@ -6268,7 +6370,7 @@ export declare namespace VpcPeeringConnectionStatus {
|
|
|
6268
6370
|
*/
|
|
6269
6371
|
export interface VpcPeeringConnection {
|
|
6270
6372
|
/**
|
|
6271
|
-
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon
|
|
6373
|
+
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon Web Services VPC for your fleet.</p>
|
|
6272
6374
|
*/
|
|
6273
6375
|
FleetId?: string;
|
|
6274
6376
|
/**
|
|
@@ -6297,13 +6399,13 @@ export interface VpcPeeringConnection {
|
|
|
6297
6399
|
/**
|
|
6298
6400
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
6299
6401
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
6300
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
6402
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
6301
6403
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
6302
6404
|
*/
|
|
6303
6405
|
PeerVpcId?: string;
|
|
6304
6406
|
/**
|
|
6305
|
-
* <p>A unique identifier for the VPC that contains the Amazon
|
|
6306
|
-
* connection. This VPC is managed by Amazon
|
|
6407
|
+
* <p>A unique identifier for the VPC that contains the Amazon Web Services fleet for this
|
|
6408
|
+
* connection. This VPC is managed by Amazon Web Services and does not appear in your Amazon Web Services account.
|
|
6307
6409
|
* </p>
|
|
6308
6410
|
*/
|
|
6309
6411
|
GameLiftVpcId?: string;
|
|
@@ -6850,8 +6952,8 @@ export interface PutScalingPolicyInput {
|
|
|
6850
6952
|
*/
|
|
6851
6953
|
EvaluationPeriods?: number;
|
|
6852
6954
|
/**
|
|
6853
|
-
* <p>Name of the Amazon
|
|
6854
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon
|
|
6955
|
+
* <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
|
|
6956
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
|
|
6855
6957
|
* with Amazon CloudWatch</a>. </p>
|
|
6856
6958
|
* <ul>
|
|
6857
6959
|
* <li>
|
|
@@ -6963,7 +7065,7 @@ export interface RegisterGameServerInput {
|
|
|
6963
7065
|
GameServerGroupName: string | undefined;
|
|
6964
7066
|
/**
|
|
6965
7067
|
* <p>A custom string that uniquely identifies the game server to register.
|
|
6966
|
-
* Game server IDs are developer-defined and must be unique across all game server groups in your
|
|
7068
|
+
* Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.</p>
|
|
6967
7069
|
*/
|
|
6968
7070
|
GameServerId: string | undefined;
|
|
6969
7071
|
/**
|
|
@@ -7022,7 +7124,7 @@ export declare namespace RequestUploadCredentialsInput {
|
|
|
7022
7124
|
*/
|
|
7023
7125
|
export interface RequestUploadCredentialsOutput {
|
|
7024
7126
|
/**
|
|
7025
|
-
* <p>
|
|
7127
|
+
* <p>Amazon Web Services credentials required when uploading a game build to the storage location.
|
|
7026
7128
|
* These credentials have a limited lifespan and are valid only for the build they were
|
|
7027
7129
|
* issued for.</p>
|
|
7028
7130
|
*/
|
|
@@ -7123,7 +7225,7 @@ export interface SearchGameSessionsInput {
|
|
|
7123
7225
|
AliasId?: string;
|
|
7124
7226
|
/**
|
|
7125
7227
|
* <p>A fleet location to search for game sessions. You can specify a fleet's home Region or
|
|
7126
|
-
* a remote location. Use the
|
|
7228
|
+
* a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. </p>
|
|
7127
7229
|
* <p> </p>
|
|
7128
7230
|
*/
|
|
7129
7231
|
Location?: string;
|
|
@@ -7265,7 +7367,7 @@ export interface StartFleetActionsInput {
|
|
|
7265
7367
|
Actions: (FleetAction | string)[] | undefined;
|
|
7266
7368
|
/**
|
|
7267
7369
|
* <p>The fleet location to restart fleet actions for. Specify a location in the form of
|
|
7268
|
-
* an
|
|
7370
|
+
* an Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
|
|
7269
7371
|
*/
|
|
7270
7372
|
Location?: string;
|
|
7271
7373
|
}
|
|
@@ -7323,7 +7425,7 @@ export interface StartGameSessionPlacementInput {
|
|
|
7323
7425
|
*/
|
|
7324
7426
|
GameSessionName?: string;
|
|
7325
7427
|
/**
|
|
7326
|
-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to
|
|
7428
|
+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where
|
|
7327
7429
|
* it can offer the best possible gameplay experience for the players. </p>
|
|
7328
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|
*/
|
|
7329
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|
PlayerLatencies?: PlayerLatency[];
|
|
@@ -7365,7 +7467,7 @@ export declare namespace StartGameSessionPlacementOutput {
|
|
|
7365
7467
|
*/
|
|
7366
7468
|
export interface StartMatchBackfillInput {
|
|
7367
7469
|
/**
|
|
7368
|
-
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
|
|
7470
|
+
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
|
|
7369
7471
|
* a UUID. Use this identifier to track the match backfill ticket status and retrieve match
|
|
7370
7472
|
* results.</p>
|
|
7371
7473
|
*/
|
|
@@ -7393,6 +7495,8 @@ export interface StartMatchBackfillInput {
|
|
|
7393
7495
|
* for all players who are currently assigned to the game session. The matchmaker
|
|
7394
7496
|
* data is in JSON syntax, formatted as a string. For more details, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">
|
|
7395
7497
|
* Match Data</a>. </p>
|
|
7498
|
+
* <p>The backfill request must specify the team membership for every player.
|
|
7499
|
+
* Do not specify team if you are not using backfill.</p>
|
|
7396
7500
|
* </li>
|
|
7397
7501
|
* <li>
|
|
7398
7502
|
* <p>LatencyInMs -- If the matchmaker uses player latency, include a latency
|
|
@@ -7431,7 +7535,7 @@ export declare namespace StartMatchBackfillOutput {
|
|
|
7431
7535
|
*/
|
|
7432
7536
|
export interface StartMatchmakingInput {
|
|
7433
7537
|
/**
|
|
7434
|
-
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
|
|
7538
|
+
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
|
|
7435
7539
|
* a UUID. Use this identifier to track the matchmaking ticket status and retrieve match
|
|
7436
7540
|
* results.</p>
|
|
7437
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|
*/
|
|
@@ -7486,7 +7590,7 @@ export interface StopFleetActionsInput {
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|
|
7486
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|
*/
|
|
7487
7591
|
Actions: (FleetAction | string)[] | undefined;
|
|
7488
7592
|
/**
|
|
7489
|
-
* <p>The fleet location to stop fleet actions for. Specify a location in the form of an
|
|
7593
|
+
* <p>The fleet location to stop fleet actions for. Specify a location in the form of an Amazon Web Services Region code, such as
|
|
7490
7594
|
* <code>us-west-2</code>.</p>
|
|
7491
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|
*/
|
|
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7596
|
Location?: string;
|
|
@@ -7613,7 +7717,7 @@ export interface TagResourceRequest {
|
|
|
7613
7717
|
/**
|
|
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7718
|
* <p>A list of one or more tags to assign to the specified GameLift resource.
|
|
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7719
|
* Tags are developer-defined and structured as key-value pairs.
|
|
7616
|
-
* The maximum tag limit may be lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
7720
|
+
* The maximum tag limit may be lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a>
|
|
7617
7721
|
* for actual tagging limits.</p>
|
|
7618
7722
|
*/
|
|
7619
7723
|
Tags: Tag[] | undefined;
|
|
@@ -7642,7 +7746,7 @@ export interface UntagResourceRequest {
|
|
|
7642
7746
|
ResourceARN: string | undefined;
|
|
7643
7747
|
/**
|
|
7644
7748
|
* <p>A list of one or more tag keys to remove from the specified GameLift resource. An
|
|
7645
|
-
*
|
|
7749
|
+
* Amazon Web Services resource can have only one tag with a specific tag key, so specifying the tag key
|
|
7646
7750
|
* identifies which tag to remove. </p>
|
|
7647
7751
|
*/
|
|
7648
7752
|
TagKeys: string[] | undefined;
|
|
@@ -7823,7 +7927,7 @@ export interface UpdateFleetCapacityInput {
|
|
|
7823
7927
|
*/
|
|
7824
7928
|
FleetId: string | undefined;
|
|
7825
7929
|
/**
|
|
7826
|
-
* <p>The number of EC2 instances you want to maintain in the specified fleet location.
|
|
7930
|
+
* <p>The number of Amazon EC2 instances you want to maintain in the specified fleet location.
|
|
7827
7931
|
* This value must fall between the minimum and maximum size limits.</p>
|
|
7828
7932
|
*/
|
|
7829
7933
|
DesiredInstances?: number;
|
|
@@ -7839,7 +7943,7 @@ export interface UpdateFleetCapacityInput {
|
|
|
7839
7943
|
MaxSize?: number;
|
|
7840
7944
|
/**
|
|
7841
7945
|
* <p>The name of a remote location to update fleet capacity settings for, in the form of an
|
|
7842
|
-
*
|
|
7946
|
+
* Amazon Web Services Region code such as <code>us-west-2</code>.</p>
|
|
7843
7947
|
*/
|
|
7844
7948
|
Location?: string;
|
|
7845
7949
|
}
|
|
@@ -7862,7 +7966,7 @@ export interface UpdateFleetCapacityOutput {
|
|
|
7862
7966
|
*/
|
|
7863
7967
|
FleetArn?: string;
|
|
7864
7968
|
/**
|
|
7865
|
-
* <p>The remote location being updated, expressed as an
|
|
7969
|
+
* <p>The remote location being updated, expressed as an Amazon Web Services Region code,
|
|
7866
7970
|
* such as <code>us-west-2</code>.</p>
|
|
7867
7971
|
*/
|
|
7868
7972
|
Location?: string;
|
|
@@ -7967,11 +8071,11 @@ export interface UpdateGameServerGroupInput {
|
|
|
7967
8071
|
GameServerGroupName: string | undefined;
|
|
7968
8072
|
/**
|
|
7969
8073
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
7970
|
-
* allows Amazon
|
|
8074
|
+
* allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
|
|
7971
8075
|
*/
|
|
7972
8076
|
RoleArn?: string;
|
|
7973
8077
|
/**
|
|
7974
|
-
* <p>An updated list of EC2 instance types to use in the Auto Scaling group. The instance
|
|
8078
|
+
* <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
|
|
7975
8079
|
* definitions must specify at least two different instance types that are supported by
|
|
7976
8080
|
* GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
|
|
7977
8081
|
* the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance
|
|
@@ -7988,7 +8092,7 @@ export interface UpdateGameServerGroupInput {
|
|
|
7988
8092
|
* be terminated during a scale-down event, causing players to be dropped from the game.
|
|
7989
8093
|
* Protected instances cannot be terminated while there are active game servers running except
|
|
7990
8094
|
* in the event of a forced game server group deletion (see ). An exception to this is with Spot
|
|
7991
|
-
* Instances, which can be terminated by
|
|
8095
|
+
* Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
|
|
7992
8096
|
*/
|
|
7993
8097
|
GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
|
|
7994
8098
|
/**
|
|
@@ -8126,7 +8230,7 @@ export interface UpdateGameSessionQueueInput {
|
|
|
8126
8230
|
Destinations?: GameSessionQueueDestination[];
|
|
8127
8231
|
/**
|
|
8128
8232
|
* <p>A list of locations where a queue is allowed to place new game sessions. Locations
|
|
8129
|
-
* are specified in the form of
|
|
8233
|
+
* are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
|
|
8130
8234
|
* not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.</p>
|
|
8131
8235
|
*/
|
|
8132
8236
|
FilterConfiguration?: FilterConfiguration;
|
|
@@ -8346,9 +8450,9 @@ export interface UpdateScriptInput {
|
|
|
8346
8450
|
/**
|
|
8347
8451
|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
8348
8452
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
8349
|
-
* "key"), and a role ARN that allows Amazon
|
|
8453
|
+
* "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
|
|
8350
8454
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
8351
|
-
* Amazon
|
|
8455
|
+
* Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
|
|
8352
8456
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
8353
8457
|
* version. </p>
|
|
8354
8458
|
*/
|
|
@@ -8356,7 +8460,7 @@ export interface UpdateScriptInput {
|
|
|
8356
8460
|
/**
|
|
8357
8461
|
* <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
|
|
8358
8462
|
* file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
|
|
8359
|
-
* <p>When using the
|
|
8463
|
+
* <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file
|
|
8360
8464
|
* name. It must be prepended with the string "fileb://" to indicate that the file data is
|
|
8361
8465
|
* a binary object. For example: <code>--zip-file
|
|
8362
8466
|
* fileb://myRealtimeScript.zip</code>.</p>
|
|
@@ -8375,7 +8479,7 @@ export interface UpdateScriptOutput {
|
|
|
8375
8479
|
* location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
|
|
8376
8480
|
* under your account, the storage location reflects the information that was provided in
|
|
8377
8481
|
* the <i>CreateScript</i> request; (2) If the script file was uploaded from
|
|
8378
|
-
* a local zip file, the storage location reflects an S3 location controls by the Amazon
|
|
8482
|
+
* a local zip file, the storage location reflects an S3 location controls by the Amazon Web Services
|
|
8379
8483
|
* service.</p>
|
|
8380
8484
|
*/
|
|
8381
8485
|
Script?: Script;
|