@aws-sdk/client-gamelift 3.428.0 → 3.430.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -32,7 +32,7 @@ export interface AcceptMatchInput {
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* @public
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* <p>Player response to the proposed match.</p>
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*/
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AcceptanceType: AcceptanceType |
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AcceptanceType: AcceptanceType | undefined;
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}
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/**
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* @public
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@@ -134,7 +134,7 @@ export interface RoutingStrategy {
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* </li>
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* </ul>
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*/
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Type?: RoutingStrategyType
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Type?: RoutingStrategyType;
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/**
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* @public
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* <p>A unique identifier for the fleet that the alias points to. This value is the fleet ID, not the fleet ARN.</p>
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@@ -383,7 +383,7 @@ export interface Build {
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* </li>
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* </ul>
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*/
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Status?: BuildStatus
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Status?: BuildStatus;
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/**
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* @public
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* <p>File size of the uploaded game build, expressed in bytes. When the build status is
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@@ -396,7 +396,7 @@ export interface Build {
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* <p>Operating system that the game server binaries are built to run on. This value
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* determines the type of fleet resources that you can use for this build.</p>
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*/
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OperatingSystem?: OperatingSystem
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OperatingSystem?: OperatingSystem;
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/**
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* @public
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* <p>A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).</p>
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@@ -445,7 +445,7 @@ export interface CertificateConfiguration {
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* </li>
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* </ul>
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*/
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-
CertificateType: CertificateType |
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CertificateType: CertificateType | undefined;
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}
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/**
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* @public
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@@ -474,7 +474,7 @@ export interface ClaimFilterOption {
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* <p>List of instance statuses that game servers may be claimed on. If provided, the list must contain the
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* <code>ACTIVE</code> status.</p>
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*/
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InstanceStatuses?:
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InstanceStatuses?: FilterInstanceStatus[];
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}
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/**
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* @public
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@@ -583,7 +583,7 @@ export interface GameServer {
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* update its utilization status. After one minute, the game server claim status reverts to
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* null.</p>
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*/
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ClaimStatus?: GameServerClaimStatus
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ClaimStatus?: GameServerClaimStatus;
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/**
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* @public
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* <p>Indicates whether the game server is currently available for new games or is busy.
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@@ -602,7 +602,7 @@ export interface GameServer {
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* </li>
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* </ul>
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*/
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UtilizationStatus?: GameServerUtilizationStatus
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UtilizationStatus?: GameServerUtilizationStatus;
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/**
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* @public
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* <p>Timestamp that indicates when the game server registered. The format is a number expressed in Unix
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@@ -938,7 +938,7 @@ export interface Compute {
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* <p>Current status of the compute. A compute must have an <code>ACTIVE</code> status to
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* host game sessions.</p>
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*/
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ComputeStatus?: ComputeStatus
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ComputeStatus?: ComputeStatus;
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/**
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* @public
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* <p>The name of the custom location you added to the fleet that this compute resource
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@@ -954,12 +954,12 @@ export interface Compute {
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* @public
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* <p>The type of operating system on the compute resource.</p>
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*/
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OperatingSystem?: OperatingSystem
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OperatingSystem?: OperatingSystem;
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/**
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* @public
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* <p>The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty. </p>
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*/
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Type?: EC2InstanceType
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Type?: EC2InstanceType;
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/**
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* @public
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* <p>The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere
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@@ -1155,7 +1155,7 @@ export interface CreateBuildInput {
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* builds.</p>
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* </note>
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*/
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OperatingSystem?: OperatingSystem
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OperatingSystem?: OperatingSystem;
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/**
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* @public
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* <p>A list of labels to assign to the new build resource. Tags are developer defined
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@@ -1246,7 +1246,7 @@ export interface IpPermission {
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* @public
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* <p>The network communication protocol used by the fleet.</p>
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*/
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Protocol: IpProtocol |
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Protocol: IpProtocol | undefined;
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}
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/**
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* @public
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@@ -1453,7 +1453,7 @@ export interface CreateFleetInput {
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* including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed descriptions
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* of Amazon EC2 instance types.</p>
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*/
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EC2InstanceType?: EC2InstanceType
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EC2InstanceType?: EC2InstanceType;
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/**
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* @public
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* <p>The allowed IP address ranges and port settings that allow inbound traffic to access
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@@ -1481,7 +1481,7 @@ export interface CreateFleetInput {
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* </li>
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* </ul>
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*/
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NewGameSessionProtectionPolicy?: ProtectionPolicy
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NewGameSessionProtectionPolicy?: ProtectionPolicy;
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/**
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* @public
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* <p>Instructions for how to launch and maintain server processes on instances in the
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@@ -1531,7 +1531,7 @@ export interface CreateFleetInput {
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* property is set to <code>ON_DEMAND</code>. Learn more about when to use <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot"> On-Demand versus Spot Instances</a>. This property cannot be changed after the
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* fleet is created.</p>
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*/
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FleetType?: FleetType
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FleetType?: FleetType;
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/**
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* @public
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* <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
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@@ -1587,7 +1587,7 @@ export interface CreateFleetInput {
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* compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed
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* Amazon GameLift. By default, this property is set to <code>EC2</code>.</p>
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*/
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ComputeType?: ComputeType
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ComputeType?: ComputeType;
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/**
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* @public
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* <p>Amazon GameLift Anywhere configuration options.</p>
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@@ -1650,7 +1650,7 @@ export interface FleetAttributes {
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* property is set to <code>ON_DEMAND</code>. Learn more about when to use <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot"> On-Demand versus Spot Instances</a>. This property cannot be changed after the
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* fleet is created.</p>
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*/
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FleetType?: FleetType
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FleetType?: FleetType;
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/**
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* @public
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* <p>The Amazon EC2 instance type that determines the computing resources of each instance in
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* <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a>
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* for detailed descriptions.</p>
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*/
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InstanceType?: EC2InstanceType
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InstanceType?: EC2InstanceType;
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/**
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* @public
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* <p>A human-readable description of the fleet.</p>
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* </li>
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* </ul>
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*/
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Status?: FleetStatus
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Status?: FleetStatus;
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/**
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* @public
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* <p>A unique identifier for the build resource that is deployed on instances in this fleet.</p>
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* </li>
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* </ul>
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*/
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NewGameSessionProtectionPolicy?: ProtectionPolicy
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NewGameSessionProtectionPolicy?: ProtectionPolicy;
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/**
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* @public
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* <p>The operating system of the fleet's computing resources. A fleet's operating system is
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* determined by the OS of the build or script that is deployed on this fleet.</p>
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*/
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OperatingSystem?: OperatingSystem
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OperatingSystem?: OperatingSystem;
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/**
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* @public
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* <p>A policy that puts limits on the number of game sessions that a player can create
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* @public
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* <p>A list of fleet activity that has been suspended using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a> . This includes fleet auto-scaling.</p>
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*/
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StoppedActions?:
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StoppedActions?: FleetAction[];
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/**
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* @public
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* <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
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* compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed
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* Amazon GameLift.</p>
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*/
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ComputeType?: ComputeType
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ComputeType?: ComputeType;
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/**
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* @public
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* <p>Amazon GameLift Anywhere configuration options for your Anywhere fleets.</p>
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* @public
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* <p>The life-cycle status of a fleet location. </p>
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*/
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Status?: FleetStatus
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Status?: FleetStatus;
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}
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/**
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* @public
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* @public
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* <p>An Amazon EC2 instance type designation.</p>
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*/
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InstanceType: GameServerGroupInstanceType |
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InstanceType: GameServerGroupInstanceType | undefined;
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/**
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* @public
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* <p>Instance weighting that indicates how much this instance type contributes to the total
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* </li>
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* </ul>
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*/
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BalancingStrategy?: BalancingStrategy
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BalancingStrategy?: BalancingStrategy;
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/**
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* @public
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* <p>A flag that indicates whether instances in the game server group are protected
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* in the event of a forced game server group deletion (see ). An exception to this is with Spot
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* Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
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*/
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GameServerProtectionPolicy?: GameServerProtectionPolicy
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GameServerProtectionPolicy?: GameServerProtectionPolicy;
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/**
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* @public
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* <p>A list of virtual private cloud (VPC) subnets to use with instances in the game server
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* </li>
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* </ul>
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*/
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BalancingStrategy?: BalancingStrategy
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BalancingStrategy?: BalancingStrategy;
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/**
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* @public
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* <p>A flag that indicates whether instances in the game server group are protected
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* in the event of a forced game server group deletion (see ). An exception to this is with Spot
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* Instances, which can be terminated by Amazon Web Services regardless of protection status. </p>
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*/
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GameServerProtectionPolicy?: GameServerProtectionPolicy
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GameServerProtectionPolicy?: GameServerProtectionPolicy;
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/**
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* @public
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* <p>A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this
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* </li>
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* </ul>
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*/
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Status?: GameServerGroupStatus
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Status?: GameServerGroupStatus;
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/**
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* @public
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* <p>Additional information about the current game server group status. This information
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* <p>A list of activities that are currently suspended for this game server group. If this
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* property is empty, all activities are occurring.</p>
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*/
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SuspendedActions?:
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SuspendedActions?: GameServerGroupAction[];
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/**
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* <p>A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).</p>
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* <p>Current status of the game session. A game session must have an <code>ACTIVE</code>
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* status to have player sessions.</p>
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*/
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Status?: GameSessionStatus
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Status?: GameSessionStatus;
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/**
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* @public
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* <p>Provides additional information about game session status. <code>INTERRUPTED</code>
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* indicates that the game session was hosted on a spot instance that was reclaimed,
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* causing the active game session to be terminated.</p>
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*/
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StatusReason?: GameSessionStatusReason
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StatusReason?: GameSessionStatusReason;
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/**
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* @public
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* <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
|
|
@@ -2765,7 +2765,7 @@ export interface GameSession {
|
|
|
2765
2765
|
* @public
|
|
2766
2766
|
* <p>Indicates whether or not the game session is accepting new players.</p>
|
|
2767
2767
|
*/
|
|
2768
|
-
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy
|
|
2768
|
+
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy;
|
|
2769
2769
|
/**
|
|
2770
2770
|
* @public
|
|
2771
2771
|
* <p>A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists),
|
|
@@ -2970,7 +2970,7 @@ export interface PriorityConfiguration {
|
|
|
2970
2970
|
* </li>
|
|
2971
2971
|
* </ul>
|
|
2972
2972
|
*/
|
|
2973
|
-
PriorityOrder?:
|
|
2973
|
+
PriorityOrder?: PriorityType[];
|
|
2974
2974
|
/**
|
|
2975
2975
|
* @public
|
|
2976
2976
|
* <p>The prioritization order to use for fleet locations, when the
|
|
@@ -3272,7 +3272,7 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
3272
3272
|
* with FlexMatch</a>. Automatic backfill is not available when
|
|
3273
3273
|
* <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
|
|
3274
3274
|
*/
|
|
3275
|
-
BackfillMode?: BackfillMode
|
|
3275
|
+
BackfillMode?: BackfillMode;
|
|
3276
3276
|
/**
|
|
3277
3277
|
* @public
|
|
3278
3278
|
* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
|
|
@@ -3290,7 +3290,7 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
3290
3290
|
* </li>
|
|
3291
3291
|
* </ul>
|
|
3292
3292
|
*/
|
|
3293
|
-
FlexMatchMode?: FlexMatchMode
|
|
3293
|
+
FlexMatchMode?: FlexMatchMode;
|
|
3294
3294
|
/**
|
|
3295
3295
|
* @public
|
|
3296
3296
|
* <p>A list of labels to assign to the new matchmaking configuration resource. Tags are
|
|
@@ -3410,7 +3410,7 @@ export interface MatchmakingConfiguration {
|
|
|
3410
3410
|
* in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">Backfill existing games with FlexMatch</a>. Automatic backfill is not available
|
|
3411
3411
|
* when <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
|
|
3412
3412
|
*/
|
|
3413
|
-
BackfillMode?: BackfillMode
|
|
3413
|
+
BackfillMode?: BackfillMode;
|
|
3414
3414
|
/**
|
|
3415
3415
|
* @public
|
|
3416
3416
|
* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
|
|
@@ -3428,7 +3428,7 @@ export interface MatchmakingConfiguration {
|
|
|
3428
3428
|
* </li>
|
|
3429
3429
|
* </ul>
|
|
3430
3430
|
*/
|
|
3431
|
-
FlexMatchMode?: FlexMatchMode
|
|
3431
|
+
FlexMatchMode?: FlexMatchMode;
|
|
3432
3432
|
}
|
|
3433
3433
|
/**
|
|
3434
3434
|
* @public
|
|
@@ -3657,7 +3657,7 @@ export interface PlayerSession {
|
|
|
3657
3657
|
* </li>
|
|
3658
3658
|
* </ul>
|
|
3659
3659
|
*/
|
|
3660
|
-
Status?: PlayerSessionStatus
|
|
3660
|
+
Status?: PlayerSessionStatus;
|
|
3661
3661
|
/**
|
|
3662
3662
|
* @public
|
|
3663
3663
|
* <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
|
|
@@ -4101,7 +4101,7 @@ export interface DeleteGameServerGroupInput {
|
|
|
4101
4101
|
* </li>
|
|
4102
4102
|
* </ul>
|
|
4103
4103
|
*/
|
|
4104
|
-
DeleteOption?: GameServerGroupDeleteOption
|
|
4104
|
+
DeleteOption?: GameServerGroupDeleteOption;
|
|
4105
4105
|
}
|
|
4106
4106
|
/**
|
|
4107
4107
|
* @public
|
|
@@ -4361,7 +4361,7 @@ export interface DescribeEC2InstanceLimitsInput {
|
|
|
4361
4361
|
* storage, and networking capacity. Do not specify a value for this parameter to retrieve
|
|
4362
4362
|
* limits for all instance types.</p>
|
|
4363
4363
|
*/
|
|
4364
|
-
EC2InstanceType?: EC2InstanceType
|
|
4364
|
+
EC2InstanceType?: EC2InstanceType;
|
|
4365
4365
|
/**
|
|
4366
4366
|
* @public
|
|
4367
4367
|
* <p>The name of a remote location to request instance limits for, in the form of an Amazon Web Services
|
|
@@ -4383,7 +4383,7 @@ export interface EC2InstanceLimit {
|
|
|
4383
4383
|
* <p>The name of an Amazon EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed
|
|
4384
4384
|
* descriptions. </p>
|
|
4385
4385
|
*/
|
|
4386
|
-
EC2InstanceType?: EC2InstanceType
|
|
4386
|
+
EC2InstanceType?: EC2InstanceType;
|
|
4387
4387
|
/**
|
|
4388
4388
|
* @public
|
|
4389
4389
|
* <p>The number of instances for the specified type and location that are currently being
|
|
@@ -4551,7 +4551,7 @@ export interface FleetCapacity {
|
|
|
4551
4551
|
* networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
|
|
4552
4552
|
* Instance Types</a> for detailed descriptions.</p>
|
|
4553
4553
|
*/
|
|
4554
|
-
InstanceType?: EC2InstanceType
|
|
4554
|
+
InstanceType?: EC2InstanceType;
|
|
4555
4555
|
/**
|
|
4556
4556
|
* @public
|
|
4557
4557
|
* <p>Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and
|
|
@@ -4894,7 +4894,7 @@ export interface Event {
|
|
|
4894
4894
|
* </li>
|
|
4895
4895
|
* </ul>
|
|
4896
4896
|
*/
|
|
4897
|
-
EventCode?: EventCode
|
|
4897
|
+
EventCode?: EventCode;
|
|
4898
4898
|
/**
|
|
4899
4899
|
* @public
|
|
4900
4900
|
* <p>Additional information related to the event.</p>
|
|
@@ -4980,7 +4980,7 @@ export interface LocationAttributes {
|
|
|
4980
4980
|
* @public
|
|
4981
4981
|
* <p>A list of fleet actions that have been suspended in the fleet location.</p>
|
|
4982
4982
|
*/
|
|
4983
|
-
StoppedActions?:
|
|
4983
|
+
StoppedActions?: FleetAction[];
|
|
4984
4984
|
/**
|
|
4985
4985
|
* @public
|
|
4986
4986
|
* <p>The status of fleet activity updates to the location. The status
|
|
@@ -4988,7 +4988,7 @@ export interface LocationAttributes {
|
|
|
4988
4988
|
* <code>StartFleetActions</code> has been requested but the update has not yet been
|
|
4989
4989
|
* completed for the location.</p>
|
|
4990
4990
|
*/
|
|
4991
|
-
UpdateStatus?: LocationUpdateStatus
|
|
4991
|
+
UpdateStatus?: LocationUpdateStatus;
|
|
4992
4992
|
}
|
|
4993
4993
|
/**
|
|
4994
4994
|
* @public
|
|
@@ -5164,7 +5164,7 @@ export interface DescribeFleetPortSettingsOutput {
|
|
|
5164
5164
|
* location. A status of <code>PENDING_UPDATE</code> indicates that an update was requested
|
|
5165
5165
|
* for the fleet but has not yet been completed for the location.</p>
|
|
5166
5166
|
*/
|
|
5167
|
-
UpdateStatus?: LocationUpdateStatus
|
|
5167
|
+
UpdateStatus?: LocationUpdateStatus;
|
|
5168
5168
|
/**
|
|
5169
5169
|
* @public
|
|
5170
5170
|
* <p>The requested fleet location, expressed as an Amazon Web Services Region code, such as
|
|
@@ -5334,7 +5334,7 @@ export interface GameServerInstance {
|
|
|
5334
5334
|
* @public
|
|
5335
5335
|
* <p>Current status of the game server instance</p>
|
|
5336
5336
|
*/
|
|
5337
|
-
InstanceStatus?: GameServerInstanceStatus
|
|
5337
|
+
InstanceStatus?: GameServerInstanceStatus;
|
|
5338
5338
|
}
|
|
5339
5339
|
/**
|
|
5340
5340
|
* @public
|
|
@@ -5424,7 +5424,7 @@ export interface GameSessionDetail {
|
|
|
5424
5424
|
* </li>
|
|
5425
5425
|
* </ul>
|
|
5426
5426
|
*/
|
|
5427
|
-
ProtectionPolicy?: ProtectionPolicy
|
|
5427
|
+
ProtectionPolicy?: ProtectionPolicy;
|
|
5428
5428
|
}
|
|
5429
5429
|
/**
|
|
5430
5430
|
* @public
|
|
@@ -5569,7 +5569,7 @@ export interface GameSessionPlacement {
|
|
|
5569
5569
|
* </li>
|
|
5570
5570
|
* </ul>
|
|
5571
5571
|
*/
|
|
5572
|
-
Status?: GameSessionPlacementState
|
|
5572
|
+
Status?: GameSessionPlacementState;
|
|
5573
5573
|
/**
|
|
5574
5574
|
* @public
|
|
5575
5575
|
* <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
|
|
@@ -5871,12 +5871,12 @@ export interface Instance {
|
|
|
5871
5871
|
* @public
|
|
5872
5872
|
* <p>Operating system that is running on this EC2 instance. </p>
|
|
5873
5873
|
*/
|
|
5874
|
-
OperatingSystem?: OperatingSystem
|
|
5874
|
+
OperatingSystem?: OperatingSystem;
|
|
5875
5875
|
/**
|
|
5876
5876
|
* @public
|
|
5877
5877
|
* <p>EC2 instance type that defines the computing resources of this instance. </p>
|
|
5878
5878
|
*/
|
|
5879
|
-
Type?: EC2InstanceType
|
|
5879
|
+
Type?: EC2InstanceType;
|
|
5880
5880
|
/**
|
|
5881
5881
|
* @public
|
|
5882
5882
|
* <p>Current status of the instance. Possible statuses include the following:</p>
|
|
@@ -5902,7 +5902,7 @@ export interface Instance {
|
|
|
5902
5902
|
* </li>
|
|
5903
5903
|
* </ul>
|
|
5904
5904
|
*/
|
|
5905
|
-
Status?: InstanceStatus
|
|
5905
|
+
Status?: InstanceStatus;
|
|
5906
5906
|
/**
|
|
5907
5907
|
* @public
|
|
5908
5908
|
* <p>A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example <code>"1469498468.057"</code>).</p>
|
|
@@ -6143,7 +6143,7 @@ export interface MatchmakingTicket {
|
|
|
6143
6143
|
* CANCELLED, TIMED_OUT) can be resubmitted as new requests with new ticket IDs.</p>
|
|
6144
6144
|
* </note>
|
|
6145
6145
|
*/
|
|
6146
|
-
Status?: MatchmakingConfigurationStatus
|
|
6146
|
+
Status?: MatchmakingConfigurationStatus;
|
|
6147
6147
|
/**
|
|
6148
6148
|
* @public
|
|
6149
6149
|
* <p>Code to explain the current status. For example, a status reason may indicate when a
|
|
@@ -6447,7 +6447,7 @@ export interface DescribeScalingPoliciesInput {
|
|
|
6447
6447
|
* </li>
|
|
6448
6448
|
* </ul>
|
|
6449
6449
|
*/
|
|
6450
|
-
StatusFilter?: ScalingStatusType
|
|
6450
|
+
StatusFilter?: ScalingStatusType;
|
|
6451
6451
|
/**
|
|
6452
6452
|
* @public
|
|
6453
6453
|
* <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
|
|
@@ -6595,7 +6595,7 @@ export interface ScalingPolicy {
|
|
|
6595
6595
|
* </li>
|
|
6596
6596
|
* </ul>
|
|
6597
6597
|
*/
|
|
6598
|
-
Status?: ScalingStatusType
|
|
6598
|
+
Status?: ScalingStatusType;
|
|
6599
6599
|
/**
|
|
6600
6600
|
* @public
|
|
6601
6601
|
* <p>Amount of adjustment to make, based on the scaling adjustment type.</p>
|
|
@@ -6624,12 +6624,12 @@ export interface ScalingPolicy {
|
|
|
6624
6624
|
* </li>
|
|
6625
6625
|
* </ul>
|
|
6626
6626
|
*/
|
|
6627
|
-
ScalingAdjustmentType?: ScalingAdjustmentType
|
|
6627
|
+
ScalingAdjustmentType?: ScalingAdjustmentType;
|
|
6628
6628
|
/**
|
|
6629
6629
|
* @public
|
|
6630
6630
|
* <p>Comparison operator to use when measuring a metric against the threshold value.</p>
|
|
6631
6631
|
*/
|
|
6632
|
-
ComparisonOperator?: ComparisonOperatorType
|
|
6632
|
+
ComparisonOperator?: ComparisonOperatorType;
|
|
6633
6633
|
/**
|
|
6634
6634
|
* @public
|
|
6635
6635
|
* <p>Metric value used to trigger a scaling event.</p>
|
|
@@ -6711,7 +6711,7 @@ export interface ScalingPolicy {
|
|
|
6711
6711
|
* </li>
|
|
6712
6712
|
* </ul>
|
|
6713
6713
|
*/
|
|
6714
|
-
MetricName?: MetricName
|
|
6714
|
+
MetricName?: MetricName;
|
|
6715
6715
|
/**
|
|
6716
6716
|
* @public
|
|
6717
6717
|
* <p>The type of scaling policy to create. For a target-based policy, set the parameter
|
|
@@ -6722,7 +6722,7 @@ export interface ScalingPolicy {
|
|
|
6722
6722
|
* <i>ScalingAdjustmentType</i>, and
|
|
6723
6723
|
* <i>ScalingAdjustment</i>.</p>
|
|
6724
6724
|
*/
|
|
6725
|
-
PolicyType?: PolicyType
|
|
6725
|
+
PolicyType?: PolicyType;
|
|
6726
6726
|
/**
|
|
6727
6727
|
* @public
|
|
6728
6728
|
* <p>An object that contains settings for a target-based scaling policy.</p>
|
|
@@ -6734,7 +6734,7 @@ export interface ScalingPolicy {
|
|
|
6734
6734
|
* status <code>PENDING_UPDATE</code> indicates that an update was requested for the fleet
|
|
6735
6735
|
* but has not yet been completed for the location.</p>
|
|
6736
6736
|
*/
|
|
6737
|
-
UpdateStatus?: LocationUpdateStatus
|
|
6737
|
+
UpdateStatus?: LocationUpdateStatus;
|
|
6738
6738
|
/**
|
|
6739
6739
|
* @public
|
|
6740
6740
|
* <p> The fleet location. </p>
|
|
@@ -7096,7 +7096,7 @@ export interface InstanceAccess {
|
|
|
7096
7096
|
* @public
|
|
7097
7097
|
* <p>Operating system that is running on the instance.</p>
|
|
7098
7098
|
*/
|
|
7099
|
-
OperatingSystem?: OperatingSystem
|
|
7099
|
+
OperatingSystem?: OperatingSystem;
|
|
7100
7100
|
/**
|
|
7101
7101
|
* @public
|
|
7102
7102
|
* <p>Security credentials that are required to access the instance.</p>
|
|
@@ -7137,7 +7137,7 @@ export interface ListAliasesInput {
|
|
|
7137
7137
|
* </li>
|
|
7138
7138
|
* </ul>
|
|
7139
7139
|
*/
|
|
7140
|
-
RoutingStrategyType?: RoutingStrategyType
|
|
7140
|
+
RoutingStrategyType?: RoutingStrategyType;
|
|
7141
7141
|
/**
|
|
7142
7142
|
* @public
|
|
7143
7143
|
* <p>A descriptive label that is associated with an alias. Alias names do not need to be unique.</p>
|
|
@@ -7198,7 +7198,7 @@ export interface ListBuildsInput {
|
|
|
7198
7198
|
* </li>
|
|
7199
7199
|
* </ul>
|
|
7200
7200
|
*/
|
|
7201
|
-
Status?: BuildStatus
|
|
7201
|
+
Status?: BuildStatus;
|
|
7202
7202
|
/**
|
|
7203
7203
|
* @public
|
|
7204
7204
|
* <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
|
|
@@ -7368,7 +7368,7 @@ export interface ListGameServersInput {
|
|
|
7368
7368
|
* <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is
|
|
7369
7369
|
* left empty, game servers are returned in no particular order.</p>
|
|
7370
7370
|
*/
|
|
7371
|
-
SortOrder?: SortOrder
|
|
7371
|
+
SortOrder?: SortOrder;
|
|
7372
7372
|
/**
|
|
7373
7373
|
* @public
|
|
7374
7374
|
* <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
|
|
@@ -7415,7 +7415,7 @@ export interface ListLocationsInput {
|
|
|
7415
7415
|
* @public
|
|
7416
7416
|
* <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations.</p>
|
|
7417
7417
|
*/
|
|
7418
|
-
Filters?:
|
|
7418
|
+
Filters?: LocationFilter[];
|
|
7419
7419
|
/**
|
|
7420
7420
|
* @public
|
|
7421
7421
|
* <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
|
|
@@ -7539,7 +7539,7 @@ export interface PutScalingPolicyInput {
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* </li>
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* </ul>
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*/
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-
ScalingAdjustmentType?: ScalingAdjustmentType
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+
ScalingAdjustmentType?: ScalingAdjustmentType;
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/**
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* @public
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|
7545
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* <p>Metric value used to trigger a scaling event.</p>
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@@ -7550,7 +7550,7 @@ export interface PutScalingPolicyInput {
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* <p>Comparison operator to use when measuring the metric against the threshold
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* value.</p>
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*/
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ComparisonOperator?: ComparisonOperatorType
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+
ComparisonOperator?: ComparisonOperatorType;
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/**
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* @public
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* <p>Length of time (in minutes) the metric must be at or beyond the threshold before a
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@@ -7627,7 +7627,7 @@ export interface PutScalingPolicyInput {
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* </li>
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* </ul>
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*/
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MetricName: MetricName |
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MetricName: MetricName | undefined;
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/**
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* @public
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* <p>The type of scaling policy to create. For a target-based policy, set the parameter
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@@ -7638,7 +7638,7 @@ export interface PutScalingPolicyInput {
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* <i>ScalingAdjustmentType</i>, and
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* <i>ScalingAdjustment</i>.</p>
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*/
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-
PolicyType?: PolicyType
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+
PolicyType?: PolicyType;
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/**
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* @public
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* <p>An object that contains settings for a target-based scaling policy.</p>
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@@ -7816,7 +7816,7 @@ export interface ResumeGameServerGroupInput {
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* @public
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* <p>The activity to resume for this game server group.</p>
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*/
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-
ResumeActions:
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+
ResumeActions: GameServerGroupAction[] | undefined;
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}
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/**
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* @public
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@@ -7984,7 +7984,7 @@ export interface StartFleetActionsInput {
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* @public
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* <p>List of actions to restart on the fleet.</p>
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*/
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-
Actions:
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+
Actions: FleetAction[] | undefined;
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/**
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* @public
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* <p>The fleet location to restart fleet actions for. Specify a location in the form of an
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@@ -8186,7 +8186,7 @@ export interface StopFleetActionsInput {
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* @public
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* <p>List of actions to suspend on the fleet. </p>
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*/
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-
Actions:
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+
Actions: FleetAction[] | undefined;
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/**
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* @public
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* <p>The fleet location to stop fleet actions for. Specify a location in the form of an
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@@ -8258,7 +8258,7 @@ export interface SuspendGameServerGroupInput {
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* @public
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* <p>The activity to suspend for this game server group.</p>
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*/
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-
SuspendActions:
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+
SuspendActions: GameServerGroupAction[] | undefined;
|
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}
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/**
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* @public
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@@ -8427,7 +8427,7 @@ export interface UpdateFleetAttributesInput {
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* </li>
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* </ul>
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*/
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-
NewGameSessionProtectionPolicy?: ProtectionPolicy
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+
NewGameSessionProtectionPolicy?: ProtectionPolicy;
|
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/**
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* @public
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* <p>Policy settings that limit the number of game sessions an individual player can create
|
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@@ -94,13 +94,13 @@ export interface UpdateGameServerInput {
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* you can't change a the status from <code>UTILIZED</code> to
|
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* <code>AVAILABLE</code>.</p>
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*/
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-
UtilizationStatus?: GameServerUtilizationStatus
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+
UtilizationStatus?: GameServerUtilizationStatus;
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98
|
/**
|
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|
* @public
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* <p>Indicates health status of the game server. A request that includes this parameter
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* updates the game server's <i>LastHealthCheckTime</i> timestamp. </p>
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*/
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|
-
HealthCheck?: GameServerHealthCheck
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+
HealthCheck?: GameServerHealthCheck;
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|
}
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/**
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* @public
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@@ -149,7 +149,7 @@ export interface UpdateGameServerGroupInput {
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* in the event of a forced game server group deletion (see ). An exception to this is with Spot
|
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* Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
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*/
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|
-
GameServerProtectionPolicy?: GameServerProtectionPolicy
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+
GameServerProtectionPolicy?: GameServerProtectionPolicy;
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/**
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* @public
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* <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
|
|
@@ -179,7 +179,7 @@ export interface UpdateGameServerGroupInput {
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* </li>
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* </ul>
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*/
|
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|
-
BalancingStrategy?: BalancingStrategy
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|
+
BalancingStrategy?: BalancingStrategy;
|
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|
}
|
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/**
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* @public
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@@ -215,7 +215,7 @@ export interface UpdateGameSessionInput {
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* @public
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|
* <p>A policy that determines whether the game session is accepting new players.</p>
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*/
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|
-
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy
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|
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|
+
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy;
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|
/**
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|
* @public
|
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|
* <p>Game session protection policy to apply to this game session only.</p>
|
|
@@ -233,7 +233,7 @@ export interface UpdateGameSessionInput {
|
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233
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|
* </li>
|
|
234
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|
* </ul>
|
|
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|
*/
|
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|
-
ProtectionPolicy?: ProtectionPolicy
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|
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|
+
ProtectionPolicy?: ProtectionPolicy;
|
|
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|
}
|
|
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|
/**
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|
* @public
|
|
@@ -404,7 +404,7 @@ export interface UpdateMatchmakingConfigurationInput {
|
|
|
404
404
|
* with FlexMatch</a>. Automatic backfill is not available when
|
|
405
405
|
* <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
|
|
406
406
|
*/
|
|
407
|
-
BackfillMode?: BackfillMode
|
|
407
|
+
BackfillMode?: BackfillMode;
|
|
408
408
|
/**
|
|
409
409
|
* @public
|
|
410
410
|
* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
|
|
@@ -422,7 +422,7 @@ export interface UpdateMatchmakingConfigurationInput {
|
|
|
422
422
|
* </li>
|
|
423
423
|
* </ul>
|
|
424
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|
*/
|
|
425
|
-
FlexMatchMode?: FlexMatchMode
|
|
425
|
+
FlexMatchMode?: FlexMatchMode;
|
|
426
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|
}
|
|
427
427
|
/**
|
|
428
428
|
* @public
|
|
@@ -9,7 +9,7 @@ export type AcceptanceType =
|
|
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9
9
|
export interface AcceptMatchInput {
|
|
10
10
|
TicketId: string | undefined;
|
|
11
11
|
PlayerIds: string[] | undefined;
|
|
12
|
-
AcceptanceType: AcceptanceType |
|
|
12
|
+
AcceptanceType: AcceptanceType | undefined;
|
|
13
13
|
}
|
|
14
14
|
export interface AcceptMatchOutput {}
|
|
15
15
|
export declare class InternalServiceException extends __BaseException {
|
|
@@ -49,7 +49,7 @@ export declare const RoutingStrategyType: {
|
|
|
49
49
|
export type RoutingStrategyType =
|
|
50
50
|
(typeof RoutingStrategyType)[keyof typeof RoutingStrategyType];
|
|
51
51
|
export interface RoutingStrategy {
|
|
52
|
-
Type?: RoutingStrategyType
|
|
52
|
+
Type?: RoutingStrategyType;
|
|
53
53
|
FleetId?: string;
|
|
54
54
|
Message?: string;
|
|
55
55
|
}
|
|
@@ -108,9 +108,9 @@ export interface Build {
|
|
|
108
108
|
BuildArn?: string;
|
|
109
109
|
Name?: string;
|
|
110
110
|
Version?: string;
|
|
111
|
-
Status?: BuildStatus
|
|
111
|
+
Status?: BuildStatus;
|
|
112
112
|
SizeOnDisk?: number;
|
|
113
|
-
OperatingSystem?: OperatingSystem
|
|
113
|
+
OperatingSystem?: OperatingSystem;
|
|
114
114
|
CreationTime?: Date;
|
|
115
115
|
ServerSdkVersion?: string;
|
|
116
116
|
}
|
|
@@ -121,7 +121,7 @@ export declare const CertificateType: {
|
|
|
121
121
|
export type CertificateType =
|
|
122
122
|
(typeof CertificateType)[keyof typeof CertificateType];
|
|
123
123
|
export interface CertificateConfiguration {
|
|
124
|
-
CertificateType: CertificateType |
|
|
124
|
+
CertificateType: CertificateType | undefined;
|
|
125
125
|
}
|
|
126
126
|
export declare const FilterInstanceStatus: {
|
|
127
127
|
readonly ACTIVE: "ACTIVE";
|
|
@@ -130,7 +130,7 @@ export declare const FilterInstanceStatus: {
|
|
|
130
130
|
export type FilterInstanceStatus =
|
|
131
131
|
(typeof FilterInstanceStatus)[keyof typeof FilterInstanceStatus];
|
|
132
132
|
export interface ClaimFilterOption {
|
|
133
|
-
InstanceStatuses?:
|
|
133
|
+
InstanceStatuses?: FilterInstanceStatus[];
|
|
134
134
|
}
|
|
135
135
|
export interface ClaimGameServerInput {
|
|
136
136
|
GameServerGroupName: string | undefined;
|
|
@@ -156,8 +156,8 @@ export interface GameServer {
|
|
|
156
156
|
InstanceId?: string;
|
|
157
157
|
ConnectionInfo?: string;
|
|
158
158
|
GameServerData?: string;
|
|
159
|
-
ClaimStatus?: GameServerClaimStatus
|
|
160
|
-
UtilizationStatus?: GameServerUtilizationStatus
|
|
159
|
+
ClaimStatus?: GameServerClaimStatus;
|
|
160
|
+
UtilizationStatus?: GameServerUtilizationStatus;
|
|
161
161
|
RegistrationTime?: Date;
|
|
162
162
|
LastClaimTime?: Date;
|
|
163
163
|
LastHealthCheckTime?: Date;
|
|
@@ -387,11 +387,11 @@ export interface Compute {
|
|
|
387
387
|
ComputeArn?: string;
|
|
388
388
|
IpAddress?: string;
|
|
389
389
|
DnsName?: string;
|
|
390
|
-
ComputeStatus?: ComputeStatus
|
|
390
|
+
ComputeStatus?: ComputeStatus;
|
|
391
391
|
Location?: string;
|
|
392
392
|
CreationTime?: Date;
|
|
393
|
-
OperatingSystem?: OperatingSystem
|
|
394
|
-
Type?: EC2InstanceType
|
|
393
|
+
OperatingSystem?: OperatingSystem;
|
|
394
|
+
Type?: EC2InstanceType;
|
|
395
395
|
GameLiftServiceSdkEndpoint?: string;
|
|
396
396
|
}
|
|
397
397
|
export declare const ComputeType: {
|
|
@@ -438,7 +438,7 @@ export interface CreateBuildInput {
|
|
|
438
438
|
Name?: string;
|
|
439
439
|
Version?: string;
|
|
440
440
|
StorageLocation?: S3Location;
|
|
441
|
-
OperatingSystem?: OperatingSystem
|
|
441
|
+
OperatingSystem?: OperatingSystem;
|
|
442
442
|
Tags?: Tag[];
|
|
443
443
|
ServerSdkVersion?: string;
|
|
444
444
|
}
|
|
@@ -456,7 +456,7 @@ export interface IpPermission {
|
|
|
456
456
|
FromPort: number | undefined;
|
|
457
457
|
ToPort: number | undefined;
|
|
458
458
|
IpRange: string | undefined;
|
|
459
|
-
Protocol: IpProtocol |
|
|
459
|
+
Protocol: IpProtocol | undefined;
|
|
460
460
|
}
|
|
461
461
|
export declare const FleetType: {
|
|
462
462
|
readonly OnDemand: "ON_DEMAND";
|
|
@@ -494,20 +494,20 @@ export interface CreateFleetInput {
|
|
|
494
494
|
ServerLaunchPath?: string;
|
|
495
495
|
ServerLaunchParameters?: string;
|
|
496
496
|
LogPaths?: string[];
|
|
497
|
-
EC2InstanceType?: EC2InstanceType
|
|
497
|
+
EC2InstanceType?: EC2InstanceType;
|
|
498
498
|
EC2InboundPermissions?: IpPermission[];
|
|
499
|
-
NewGameSessionProtectionPolicy?: ProtectionPolicy
|
|
499
|
+
NewGameSessionProtectionPolicy?: ProtectionPolicy;
|
|
500
500
|
RuntimeConfiguration?: RuntimeConfiguration;
|
|
501
501
|
ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
|
|
502
502
|
MetricGroups?: string[];
|
|
503
503
|
PeerVpcAwsAccountId?: string;
|
|
504
504
|
PeerVpcId?: string;
|
|
505
|
-
FleetType?: FleetType
|
|
505
|
+
FleetType?: FleetType;
|
|
506
506
|
InstanceRoleArn?: string;
|
|
507
507
|
CertificateConfiguration?: CertificateConfiguration;
|
|
508
508
|
Locations?: LocationConfiguration[];
|
|
509
509
|
Tags?: Tag[];
|
|
510
|
-
ComputeType?: ComputeType
|
|
510
|
+
ComputeType?: ComputeType;
|
|
511
511
|
AnywhereConfiguration?: AnywhereConfiguration;
|
|
512
512
|
}
|
|
513
513
|
export declare const FleetStatus: {
|
|
@@ -530,13 +530,13 @@ export type FleetAction = (typeof FleetAction)[keyof typeof FleetAction];
|
|
|
530
530
|
export interface FleetAttributes {
|
|
531
531
|
FleetId?: string;
|
|
532
532
|
FleetArn?: string;
|
|
533
|
-
FleetType?: FleetType
|
|
534
|
-
InstanceType?: EC2InstanceType
|
|
533
|
+
FleetType?: FleetType;
|
|
534
|
+
InstanceType?: EC2InstanceType;
|
|
535
535
|
Description?: string;
|
|
536
536
|
Name?: string;
|
|
537
537
|
CreationTime?: Date;
|
|
538
538
|
TerminationTime?: Date;
|
|
539
|
-
Status?: FleetStatus
|
|
539
|
+
Status?: FleetStatus;
|
|
540
540
|
BuildId?: string;
|
|
541
541
|
BuildArn?: string;
|
|
542
542
|
ScriptId?: string;
|
|
@@ -544,19 +544,19 @@ export interface FleetAttributes {
|
|
|
544
544
|
ServerLaunchPath?: string;
|
|
545
545
|
ServerLaunchParameters?: string;
|
|
546
546
|
LogPaths?: string[];
|
|
547
|
-
NewGameSessionProtectionPolicy?: ProtectionPolicy
|
|
548
|
-
OperatingSystem?: OperatingSystem
|
|
547
|
+
NewGameSessionProtectionPolicy?: ProtectionPolicy;
|
|
548
|
+
OperatingSystem?: OperatingSystem;
|
|
549
549
|
ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
|
|
550
550
|
MetricGroups?: string[];
|
|
551
|
-
StoppedActions?:
|
|
551
|
+
StoppedActions?: FleetAction[];
|
|
552
552
|
InstanceRoleArn?: string;
|
|
553
553
|
CertificateConfiguration?: CertificateConfiguration;
|
|
554
|
-
ComputeType?: ComputeType
|
|
554
|
+
ComputeType?: ComputeType;
|
|
555
555
|
AnywhereConfiguration?: AnywhereConfiguration;
|
|
556
556
|
}
|
|
557
557
|
export interface LocationState {
|
|
558
558
|
Location?: string;
|
|
559
|
-
Status?: FleetStatus
|
|
559
|
+
Status?: FleetStatus;
|
|
560
560
|
}
|
|
561
561
|
export interface CreateFleetOutput {
|
|
562
562
|
FleetAttributes?: FleetAttributes;
|
|
@@ -685,7 +685,7 @@ export declare const GameServerGroupInstanceType: {
|
|
|
685
685
|
export type GameServerGroupInstanceType =
|
|
686
686
|
(typeof GameServerGroupInstanceType)[keyof typeof GameServerGroupInstanceType];
|
|
687
687
|
export interface InstanceDefinition {
|
|
688
|
-
InstanceType: GameServerGroupInstanceType |
|
|
688
|
+
InstanceType: GameServerGroupInstanceType | undefined;
|
|
689
689
|
WeightedCapacity?: string;
|
|
690
690
|
}
|
|
691
691
|
export interface LaunchTemplateSpecification {
|
|
@@ -701,8 +701,8 @@ export interface CreateGameServerGroupInput {
|
|
|
701
701
|
LaunchTemplate: LaunchTemplateSpecification | undefined;
|
|
702
702
|
InstanceDefinitions: InstanceDefinition[] | undefined;
|
|
703
703
|
AutoScalingPolicy?: GameServerGroupAutoScalingPolicy;
|
|
704
|
-
BalancingStrategy?: BalancingStrategy
|
|
705
|
-
GameServerProtectionPolicy?: GameServerProtectionPolicy
|
|
704
|
+
BalancingStrategy?: BalancingStrategy;
|
|
705
|
+
GameServerProtectionPolicy?: GameServerProtectionPolicy;
|
|
706
706
|
VpcSubnets?: string[];
|
|
707
707
|
Tags?: Tag[];
|
|
708
708
|
}
|
|
@@ -727,12 +727,12 @@ export interface GameServerGroup {
|
|
|
727
727
|
GameServerGroupArn?: string;
|
|
728
728
|
RoleArn?: string;
|
|
729
729
|
InstanceDefinitions?: InstanceDefinition[];
|
|
730
|
-
BalancingStrategy?: BalancingStrategy
|
|
731
|
-
GameServerProtectionPolicy?: GameServerProtectionPolicy
|
|
730
|
+
BalancingStrategy?: BalancingStrategy;
|
|
731
|
+
GameServerProtectionPolicy?: GameServerProtectionPolicy;
|
|
732
732
|
AutoScalingGroupArn?: string;
|
|
733
|
-
Status?: GameServerGroupStatus
|
|
733
|
+
Status?: GameServerGroupStatus;
|
|
734
734
|
StatusReason?: string;
|
|
735
|
-
SuspendedActions?:
|
|
735
|
+
SuspendedActions?: GameServerGroupAction[];
|
|
736
736
|
CreationTime?: Date;
|
|
737
737
|
LastUpdatedTime?: Date;
|
|
738
738
|
}
|
|
@@ -784,13 +784,13 @@ export interface GameSession {
|
|
|
784
784
|
TerminationTime?: Date;
|
|
785
785
|
CurrentPlayerSessionCount?: number;
|
|
786
786
|
MaximumPlayerSessionCount?: number;
|
|
787
|
-
Status?: GameSessionStatus
|
|
788
|
-
StatusReason?: GameSessionStatusReason
|
|
787
|
+
Status?: GameSessionStatus;
|
|
788
|
+
StatusReason?: GameSessionStatusReason;
|
|
789
789
|
GameProperties?: GameProperty[];
|
|
790
790
|
IpAddress?: string;
|
|
791
791
|
DnsName?: string;
|
|
792
792
|
Port?: number;
|
|
793
|
-
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy
|
|
793
|
+
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy;
|
|
794
794
|
CreatorId?: string;
|
|
795
795
|
GameSessionData?: string;
|
|
796
796
|
MatchmakerData?: string;
|
|
@@ -847,7 +847,7 @@ export declare const PriorityType: {
|
|
|
847
847
|
};
|
|
848
848
|
export type PriorityType = (typeof PriorityType)[keyof typeof PriorityType];
|
|
849
849
|
export interface PriorityConfiguration {
|
|
850
|
-
PriorityOrder?:
|
|
850
|
+
PriorityOrder?: PriorityType[];
|
|
851
851
|
LocationOrder?: string[];
|
|
852
852
|
}
|
|
853
853
|
export interface CreateGameSessionQueueInput {
|
|
@@ -904,8 +904,8 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
904
904
|
CustomEventData?: string;
|
|
905
905
|
GameProperties?: GameProperty[];
|
|
906
906
|
GameSessionData?: string;
|
|
907
|
-
BackfillMode?: BackfillMode
|
|
908
|
-
FlexMatchMode?: FlexMatchMode
|
|
907
|
+
BackfillMode?: BackfillMode;
|
|
908
|
+
FlexMatchMode?: FlexMatchMode;
|
|
909
909
|
Tags?: Tag[];
|
|
910
910
|
}
|
|
911
911
|
export interface MatchmakingConfiguration {
|
|
@@ -924,8 +924,8 @@ export interface MatchmakingConfiguration {
|
|
|
924
924
|
CreationTime?: Date;
|
|
925
925
|
GameProperties?: GameProperty[];
|
|
926
926
|
GameSessionData?: string;
|
|
927
|
-
BackfillMode?: BackfillMode
|
|
928
|
-
FlexMatchMode?: FlexMatchMode
|
|
927
|
+
BackfillMode?: BackfillMode;
|
|
928
|
+
FlexMatchMode?: FlexMatchMode;
|
|
929
929
|
}
|
|
930
930
|
export interface CreateMatchmakingConfigurationOutput {
|
|
931
931
|
Configuration?: MatchmakingConfiguration;
|
|
@@ -965,7 +965,7 @@ export interface PlayerSession {
|
|
|
965
965
|
FleetArn?: string;
|
|
966
966
|
CreationTime?: Date;
|
|
967
967
|
TerminationTime?: Date;
|
|
968
|
-
Status?: PlayerSessionStatus
|
|
968
|
+
Status?: PlayerSessionStatus;
|
|
969
969
|
IpAddress?: string;
|
|
970
970
|
DnsName?: string;
|
|
971
971
|
Port?: number;
|
|
@@ -1067,7 +1067,7 @@ export type GameServerGroupDeleteOption =
|
|
|
1067
1067
|
(typeof GameServerGroupDeleteOption)[keyof typeof GameServerGroupDeleteOption];
|
|
1068
1068
|
export interface DeleteGameServerGroupInput {
|
|
1069
1069
|
GameServerGroupName: string | undefined;
|
|
1070
|
-
DeleteOption?: GameServerGroupDeleteOption
|
|
1070
|
+
DeleteOption?: GameServerGroupDeleteOption;
|
|
1071
1071
|
}
|
|
1072
1072
|
export interface DeleteGameServerGroupOutput {
|
|
1073
1073
|
GameServerGroup?: GameServerGroup;
|
|
@@ -1134,11 +1134,11 @@ export interface DescribeComputeOutput {
|
|
|
1134
1134
|
Compute?: Compute;
|
|
1135
1135
|
}
|
|
1136
1136
|
export interface DescribeEC2InstanceLimitsInput {
|
|
1137
|
-
EC2InstanceType?: EC2InstanceType
|
|
1137
|
+
EC2InstanceType?: EC2InstanceType;
|
|
1138
1138
|
Location?: string;
|
|
1139
1139
|
}
|
|
1140
1140
|
export interface EC2InstanceLimit {
|
|
1141
|
-
EC2InstanceType?: EC2InstanceType
|
|
1141
|
+
EC2InstanceType?: EC2InstanceType;
|
|
1142
1142
|
CurrentInstances?: number;
|
|
1143
1143
|
InstanceLimit?: number;
|
|
1144
1144
|
Location?: string;
|
|
@@ -1172,7 +1172,7 @@ export interface EC2InstanceCounts {
|
|
|
1172
1172
|
export interface FleetCapacity {
|
|
1173
1173
|
FleetId?: string;
|
|
1174
1174
|
FleetArn?: string;
|
|
1175
|
-
InstanceType?: EC2InstanceType
|
|
1175
|
+
InstanceType?: EC2InstanceType;
|
|
1176
1176
|
InstanceCounts?: EC2InstanceCounts;
|
|
1177
1177
|
Location?: string;
|
|
1178
1178
|
}
|
|
@@ -1227,7 +1227,7 @@ export type EventCode = (typeof EventCode)[keyof typeof EventCode];
|
|
|
1227
1227
|
export interface Event {
|
|
1228
1228
|
EventId?: string;
|
|
1229
1229
|
ResourceId?: string;
|
|
1230
|
-
EventCode?: EventCode
|
|
1230
|
+
EventCode?: EventCode;
|
|
1231
1231
|
Message?: string;
|
|
1232
1232
|
EventTime?: Date;
|
|
1233
1233
|
PreSignedLogUrl?: string;
|
|
@@ -1249,8 +1249,8 @@ export type LocationUpdateStatus =
|
|
|
1249
1249
|
(typeof LocationUpdateStatus)[keyof typeof LocationUpdateStatus];
|
|
1250
1250
|
export interface LocationAttributes {
|
|
1251
1251
|
LocationState?: LocationState;
|
|
1252
|
-
StoppedActions?:
|
|
1253
|
-
UpdateStatus?: LocationUpdateStatus
|
|
1252
|
+
StoppedActions?: FleetAction[];
|
|
1253
|
+
UpdateStatus?: LocationUpdateStatus;
|
|
1254
1254
|
}
|
|
1255
1255
|
export interface DescribeFleetLocationAttributesOutput {
|
|
1256
1256
|
FleetId?: string;
|
|
@@ -1289,7 +1289,7 @@ export interface DescribeFleetPortSettingsOutput {
|
|
|
1289
1289
|
FleetId?: string;
|
|
1290
1290
|
FleetArn?: string;
|
|
1291
1291
|
InboundPermissions?: IpPermission[];
|
|
1292
|
-
UpdateStatus?: LocationUpdateStatus
|
|
1292
|
+
UpdateStatus?: LocationUpdateStatus;
|
|
1293
1293
|
Location?: string;
|
|
1294
1294
|
}
|
|
1295
1295
|
export interface DescribeFleetUtilizationInput {
|
|
@@ -1331,7 +1331,7 @@ export interface GameServerInstance {
|
|
|
1331
1331
|
GameServerGroupName?: string;
|
|
1332
1332
|
GameServerGroupArn?: string;
|
|
1333
1333
|
InstanceId?: string;
|
|
1334
|
-
InstanceStatus?: GameServerInstanceStatus
|
|
1334
|
+
InstanceStatus?: GameServerInstanceStatus;
|
|
1335
1335
|
}
|
|
1336
1336
|
export interface DescribeGameServerInstancesOutput {
|
|
1337
1337
|
GameServerInstances?: GameServerInstance[];
|
|
@@ -1348,7 +1348,7 @@ export interface DescribeGameSessionDetailsInput {
|
|
|
1348
1348
|
}
|
|
1349
1349
|
export interface GameSessionDetail {
|
|
1350
1350
|
GameSession?: GameSession;
|
|
1351
|
-
ProtectionPolicy?: ProtectionPolicy
|
|
1351
|
+
ProtectionPolicy?: ProtectionPolicy;
|
|
1352
1352
|
}
|
|
1353
1353
|
export interface DescribeGameSessionDetailsOutput {
|
|
1354
1354
|
GameSessionDetails?: GameSessionDetail[];
|
|
@@ -1378,7 +1378,7 @@ export type GameSessionPlacementState =
|
|
|
1378
1378
|
export interface GameSessionPlacement {
|
|
1379
1379
|
PlacementId?: string;
|
|
1380
1380
|
GameSessionQueueName?: string;
|
|
1381
|
-
Status?: GameSessionPlacementState
|
|
1381
|
+
Status?: GameSessionPlacementState;
|
|
1382
1382
|
GameProperties?: GameProperty[];
|
|
1383
1383
|
MaximumPlayerSessionCount?: number;
|
|
1384
1384
|
GameSessionName?: string;
|
|
@@ -1440,9 +1440,9 @@ export interface Instance {
|
|
|
1440
1440
|
InstanceId?: string;
|
|
1441
1441
|
IpAddress?: string;
|
|
1442
1442
|
DnsName?: string;
|
|
1443
|
-
OperatingSystem?: OperatingSystem
|
|
1444
|
-
Type?: EC2InstanceType
|
|
1445
|
-
Status?: InstanceStatus
|
|
1443
|
+
OperatingSystem?: OperatingSystem;
|
|
1444
|
+
Type?: EC2InstanceType;
|
|
1445
|
+
Status?: InstanceStatus;
|
|
1446
1446
|
CreationTime?: Date;
|
|
1447
1447
|
Location?: string;
|
|
1448
1448
|
}
|
|
@@ -1486,7 +1486,7 @@ export interface MatchmakingTicket {
|
|
|
1486
1486
|
TicketId?: string;
|
|
1487
1487
|
ConfigurationName?: string;
|
|
1488
1488
|
ConfigurationArn?: string;
|
|
1489
|
-
Status?: MatchmakingConfigurationStatus
|
|
1489
|
+
Status?: MatchmakingConfigurationStatus;
|
|
1490
1490
|
StatusReason?: string;
|
|
1491
1491
|
StatusMessage?: string;
|
|
1492
1492
|
StartTime?: Date;
|
|
@@ -1548,7 +1548,7 @@ export type ScalingStatusType =
|
|
|
1548
1548
|
(typeof ScalingStatusType)[keyof typeof ScalingStatusType];
|
|
1549
1549
|
export interface DescribeScalingPoliciesInput {
|
|
1550
1550
|
FleetId: string | undefined;
|
|
1551
|
-
StatusFilter?: ScalingStatusType
|
|
1551
|
+
StatusFilter?: ScalingStatusType;
|
|
1552
1552
|
Limit?: number;
|
|
1553
1553
|
NextToken?: string;
|
|
1554
1554
|
Location?: string;
|
|
@@ -1587,16 +1587,16 @@ export interface ScalingPolicy {
|
|
|
1587
1587
|
FleetId?: string;
|
|
1588
1588
|
FleetArn?: string;
|
|
1589
1589
|
Name?: string;
|
|
1590
|
-
Status?: ScalingStatusType
|
|
1590
|
+
Status?: ScalingStatusType;
|
|
1591
1591
|
ScalingAdjustment?: number;
|
|
1592
|
-
ScalingAdjustmentType?: ScalingAdjustmentType
|
|
1593
|
-
ComparisonOperator?: ComparisonOperatorType
|
|
1592
|
+
ScalingAdjustmentType?: ScalingAdjustmentType;
|
|
1593
|
+
ComparisonOperator?: ComparisonOperatorType;
|
|
1594
1594
|
Threshold?: number;
|
|
1595
1595
|
EvaluationPeriods?: number;
|
|
1596
|
-
MetricName?: MetricName
|
|
1597
|
-
PolicyType?: PolicyType
|
|
1596
|
+
MetricName?: MetricName;
|
|
1597
|
+
PolicyType?: PolicyType;
|
|
1598
1598
|
TargetConfiguration?: TargetConfiguration;
|
|
1599
|
-
UpdateStatus?: LocationUpdateStatus
|
|
1599
|
+
UpdateStatus?: LocationUpdateStatus;
|
|
1600
1600
|
Location?: string;
|
|
1601
1601
|
}
|
|
1602
1602
|
export interface DescribeScalingPoliciesOutput {
|
|
@@ -1677,14 +1677,14 @@ export interface InstanceAccess {
|
|
|
1677
1677
|
FleetId?: string;
|
|
1678
1678
|
InstanceId?: string;
|
|
1679
1679
|
IpAddress?: string;
|
|
1680
|
-
OperatingSystem?: OperatingSystem
|
|
1680
|
+
OperatingSystem?: OperatingSystem;
|
|
1681
1681
|
Credentials?: InstanceCredentials;
|
|
1682
1682
|
}
|
|
1683
1683
|
export interface GetInstanceAccessOutput {
|
|
1684
1684
|
InstanceAccess?: InstanceAccess;
|
|
1685
1685
|
}
|
|
1686
1686
|
export interface ListAliasesInput {
|
|
1687
|
-
RoutingStrategyType?: RoutingStrategyType
|
|
1687
|
+
RoutingStrategyType?: RoutingStrategyType;
|
|
1688
1688
|
Name?: string;
|
|
1689
1689
|
Limit?: number;
|
|
1690
1690
|
NextToken?: string;
|
|
@@ -1694,7 +1694,7 @@ export interface ListAliasesOutput {
|
|
|
1694
1694
|
NextToken?: string;
|
|
1695
1695
|
}
|
|
1696
1696
|
export interface ListBuildsInput {
|
|
1697
|
-
Status?: BuildStatus
|
|
1697
|
+
Status?: BuildStatus;
|
|
1698
1698
|
Limit?: number;
|
|
1699
1699
|
NextToken?: string;
|
|
1700
1700
|
}
|
|
@@ -1737,7 +1737,7 @@ export declare const SortOrder: {
|
|
|
1737
1737
|
export type SortOrder = (typeof SortOrder)[keyof typeof SortOrder];
|
|
1738
1738
|
export interface ListGameServersInput {
|
|
1739
1739
|
GameServerGroupName: string | undefined;
|
|
1740
|
-
SortOrder?: SortOrder
|
|
1740
|
+
SortOrder?: SortOrder;
|
|
1741
1741
|
Limit?: number;
|
|
1742
1742
|
NextToken?: string;
|
|
1743
1743
|
}
|
|
@@ -1752,7 +1752,7 @@ export declare const LocationFilter: {
|
|
|
1752
1752
|
export type LocationFilter =
|
|
1753
1753
|
(typeof LocationFilter)[keyof typeof LocationFilter];
|
|
1754
1754
|
export interface ListLocationsInput {
|
|
1755
|
-
Filters?:
|
|
1755
|
+
Filters?: LocationFilter[];
|
|
1756
1756
|
Limit?: number;
|
|
1757
1757
|
NextToken?: string;
|
|
1758
1758
|
}
|
|
@@ -1778,12 +1778,12 @@ export interface PutScalingPolicyInput {
|
|
|
1778
1778
|
Name: string | undefined;
|
|
1779
1779
|
FleetId: string | undefined;
|
|
1780
1780
|
ScalingAdjustment?: number;
|
|
1781
|
-
ScalingAdjustmentType?: ScalingAdjustmentType
|
|
1781
|
+
ScalingAdjustmentType?: ScalingAdjustmentType;
|
|
1782
1782
|
Threshold?: number;
|
|
1783
|
-
ComparisonOperator?: ComparisonOperatorType
|
|
1783
|
+
ComparisonOperator?: ComparisonOperatorType;
|
|
1784
1784
|
EvaluationPeriods?: number;
|
|
1785
|
-
MetricName: MetricName |
|
|
1786
|
-
PolicyType?: PolicyType
|
|
1785
|
+
MetricName: MetricName | undefined;
|
|
1786
|
+
PolicyType?: PolicyType;
|
|
1787
1787
|
TargetConfiguration?: TargetConfiguration;
|
|
1788
1788
|
}
|
|
1789
1789
|
export interface PutScalingPolicyOutput {
|
|
@@ -1826,7 +1826,7 @@ export interface ResolveAliasOutput {
|
|
|
1826
1826
|
}
|
|
1827
1827
|
export interface ResumeGameServerGroupInput {
|
|
1828
1828
|
GameServerGroupName: string | undefined;
|
|
1829
|
-
ResumeActions:
|
|
1829
|
+
ResumeActions: GameServerGroupAction[] | undefined;
|
|
1830
1830
|
}
|
|
1831
1831
|
export interface ResumeGameServerGroupOutput {
|
|
1832
1832
|
GameServerGroup?: GameServerGroup;
|
|
@@ -1846,7 +1846,7 @@ export interface SearchGameSessionsOutput {
|
|
|
1846
1846
|
}
|
|
1847
1847
|
export interface StartFleetActionsInput {
|
|
1848
1848
|
FleetId: string | undefined;
|
|
1849
|
-
Actions:
|
|
1849
|
+
Actions: FleetAction[] | undefined;
|
|
1850
1850
|
Location?: string;
|
|
1851
1851
|
}
|
|
1852
1852
|
export interface StartFleetActionsOutput {
|
|
@@ -1885,7 +1885,7 @@ export interface StartMatchmakingOutput {
|
|
|
1885
1885
|
}
|
|
1886
1886
|
export interface StopFleetActionsInput {
|
|
1887
1887
|
FleetId: string | undefined;
|
|
1888
|
-
Actions:
|
|
1888
|
+
Actions: FleetAction[] | undefined;
|
|
1889
1889
|
Location?: string;
|
|
1890
1890
|
}
|
|
1891
1891
|
export interface StopFleetActionsOutput {
|
|
@@ -1904,7 +1904,7 @@ export interface StopMatchmakingInput {
|
|
|
1904
1904
|
export interface StopMatchmakingOutput {}
|
|
1905
1905
|
export interface SuspendGameServerGroupInput {
|
|
1906
1906
|
GameServerGroupName: string | undefined;
|
|
1907
|
-
SuspendActions:
|
|
1907
|
+
SuspendActions: GameServerGroupAction[] | undefined;
|
|
1908
1908
|
}
|
|
1909
1909
|
export interface SuspendGameServerGroupOutput {
|
|
1910
1910
|
GameServerGroup?: GameServerGroup;
|
|
@@ -1940,7 +1940,7 @@ export interface UpdateFleetAttributesInput {
|
|
|
1940
1940
|
FleetId: string | undefined;
|
|
1941
1941
|
Name?: string;
|
|
1942
1942
|
Description?: string;
|
|
1943
|
-
NewGameSessionProtectionPolicy?: ProtectionPolicy
|
|
1943
|
+
NewGameSessionProtectionPolicy?: ProtectionPolicy;
|
|
1944
1944
|
ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
|
|
1945
1945
|
MetricGroups?: string[];
|
|
1946
1946
|
AnywhereConfiguration?: AnywhereConfiguration;
|
|
@@ -45,8 +45,8 @@ export interface UpdateGameServerInput {
|
|
|
45
45
|
GameServerGroupName: string | undefined;
|
|
46
46
|
GameServerId: string | undefined;
|
|
47
47
|
GameServerData?: string;
|
|
48
|
-
UtilizationStatus?: GameServerUtilizationStatus
|
|
49
|
-
HealthCheck?: GameServerHealthCheck
|
|
48
|
+
UtilizationStatus?: GameServerUtilizationStatus;
|
|
49
|
+
HealthCheck?: GameServerHealthCheck;
|
|
50
50
|
}
|
|
51
51
|
export interface UpdateGameServerOutput {
|
|
52
52
|
GameServer?: GameServer;
|
|
@@ -55,8 +55,8 @@ export interface UpdateGameServerGroupInput {
|
|
|
55
55
|
GameServerGroupName: string | undefined;
|
|
56
56
|
RoleArn?: string;
|
|
57
57
|
InstanceDefinitions?: InstanceDefinition[];
|
|
58
|
-
GameServerProtectionPolicy?: GameServerProtectionPolicy
|
|
59
|
-
BalancingStrategy?: BalancingStrategy
|
|
58
|
+
GameServerProtectionPolicy?: GameServerProtectionPolicy;
|
|
59
|
+
BalancingStrategy?: BalancingStrategy;
|
|
60
60
|
}
|
|
61
61
|
export interface UpdateGameServerGroupOutput {
|
|
62
62
|
GameServerGroup?: GameServerGroup;
|
|
@@ -65,8 +65,8 @@ export interface UpdateGameSessionInput {
|
|
|
65
65
|
GameSessionId: string | undefined;
|
|
66
66
|
MaximumPlayerSessionCount?: number;
|
|
67
67
|
Name?: string;
|
|
68
|
-
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy
|
|
69
|
-
ProtectionPolicy?: ProtectionPolicy
|
|
68
|
+
PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy;
|
|
69
|
+
ProtectionPolicy?: ProtectionPolicy;
|
|
70
70
|
}
|
|
71
71
|
export interface UpdateGameSessionOutput {
|
|
72
72
|
GameSession?: GameSession;
|
|
@@ -97,8 +97,8 @@ export interface UpdateMatchmakingConfigurationInput {
|
|
|
97
97
|
CustomEventData?: string;
|
|
98
98
|
GameProperties?: GameProperty[];
|
|
99
99
|
GameSessionData?: string;
|
|
100
|
-
BackfillMode?: BackfillMode
|
|
101
|
-
FlexMatchMode?: FlexMatchMode
|
|
100
|
+
BackfillMode?: BackfillMode;
|
|
101
|
+
FlexMatchMode?: FlexMatchMode;
|
|
102
102
|
}
|
|
103
103
|
export interface UpdateMatchmakingConfigurationOutput {
|
|
104
104
|
Configuration?: MatchmakingConfiguration;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gamelift",
|
|
3
3
|
"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.430.0",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
|
|
7
7
|
"build:cjs": "tsc -p tsconfig.cjs.json",
|
|
@@ -21,28 +21,28 @@
|
|
|
21
21
|
"dependencies": {
|
|
22
22
|
"@aws-crypto/sha256-browser": "3.0.0",
|
|
23
23
|
"@aws-crypto/sha256-js": "3.0.0",
|
|
24
|
-
"@aws-sdk/client-sts": "3.
|
|
25
|
-
"@aws-sdk/credential-provider-node": "3.
|
|
26
|
-
"@aws-sdk/middleware-host-header": "3.
|
|
24
|
+
"@aws-sdk/client-sts": "3.430.0",
|
|
25
|
+
"@aws-sdk/credential-provider-node": "3.430.0",
|
|
26
|
+
"@aws-sdk/middleware-host-header": "3.429.0",
|
|
27
27
|
"@aws-sdk/middleware-logger": "3.428.0",
|
|
28
28
|
"@aws-sdk/middleware-recursion-detection": "3.428.0",
|
|
29
29
|
"@aws-sdk/middleware-signing": "3.428.0",
|
|
30
30
|
"@aws-sdk/middleware-user-agent": "3.428.0",
|
|
31
|
-
"@aws-sdk/region-config-resolver": "3.
|
|
31
|
+
"@aws-sdk/region-config-resolver": "3.430.0",
|
|
32
32
|
"@aws-sdk/types": "3.428.0",
|
|
33
33
|
"@aws-sdk/util-endpoints": "3.428.0",
|
|
34
34
|
"@aws-sdk/util-user-agent-browser": "3.428.0",
|
|
35
|
-
"@aws-sdk/util-user-agent-node": "3.
|
|
36
|
-
"@smithy/config-resolver": "^2.0.
|
|
35
|
+
"@aws-sdk/util-user-agent-node": "3.430.0",
|
|
36
|
+
"@smithy/config-resolver": "^2.0.15",
|
|
37
37
|
"@smithy/fetch-http-handler": "^2.2.3",
|
|
38
38
|
"@smithy/hash-node": "^2.0.11",
|
|
39
39
|
"@smithy/invalid-dependency": "^2.0.11",
|
|
40
40
|
"@smithy/middleware-content-length": "^2.0.13",
|
|
41
|
-
"@smithy/middleware-endpoint": "^2.1.
|
|
42
|
-
"@smithy/middleware-retry": "^2.0.
|
|
41
|
+
"@smithy/middleware-endpoint": "^2.1.2",
|
|
42
|
+
"@smithy/middleware-retry": "^2.0.17",
|
|
43
43
|
"@smithy/middleware-serde": "^2.0.11",
|
|
44
44
|
"@smithy/middleware-stack": "^2.0.5",
|
|
45
|
-
"@smithy/node-config-provider": "^2.1.
|
|
45
|
+
"@smithy/node-config-provider": "^2.1.2",
|
|
46
46
|
"@smithy/node-http-handler": "^2.1.7",
|
|
47
47
|
"@smithy/protocol-http": "^3.0.7",
|
|
48
48
|
"@smithy/smithy-client": "^2.1.11",
|
|
@@ -52,7 +52,7 @@
|
|
|
52
52
|
"@smithy/util-body-length-browser": "^2.0.0",
|
|
53
53
|
"@smithy/util-body-length-node": "^2.1.0",
|
|
54
54
|
"@smithy/util-defaults-mode-browser": "^2.0.15",
|
|
55
|
-
"@smithy/util-defaults-mode-node": "^2.0.
|
|
55
|
+
"@smithy/util-defaults-mode-node": "^2.0.20",
|
|
56
56
|
"@smithy/util-retry": "^2.0.4",
|
|
57
57
|
"@smithy/util-utf8": "^2.0.0",
|
|
58
58
|
"tslib": "^2.5.0"
|