@aws-sdk/client-gamelift 3.338.0 → 3.340.0

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@@ -1,7 +1,7 @@
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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- exports.MatchmakingConfigurationStatus = exports.InstanceStatus = exports.GameSessionPlacementState = exports.GameServerInstanceStatus = exports.LocationUpdateStatus = exports.EventCode = exports.GameServerGroupDeleteOption = exports.InvalidGameSessionStatusException = exports.GameSessionFullException = exports.PlayerSessionStatus = exports.FlexMatchMode = exports.PriorityType = exports.TerminalRoutingStrategyException = exports.IdempotentParameterMismatchException = exports.FleetCapacityExceededException = exports.GameSessionStatusReason = exports.GameSessionStatus = exports.PlayerSessionCreationPolicy = exports.GameServerGroupAction = exports.GameServerGroupStatus = exports.GameServerGroupInstanceType = exports.GameServerProtectionPolicy = exports.InvalidFleetStatusException = exports.FleetAction = exports.FleetStatus = exports.ProtectionPolicy = exports.FleetType = exports.IpProtocol = exports.TaggingFailedException = exports.LimitExceededException = exports.ComputeType = exports.EC2InstanceType = exports.ComputeStatus = exports.ComparisonOperatorType = exports.UnauthorizedException = exports.OutOfCapacityException = exports.ConflictException = exports.GameServerUtilizationStatus = exports.GameServerClaimStatus = exports.CertificateType = exports.BuildStatus = exports.OperatingSystem = exports.BalancingStrategy = exports.BackfillMode = exports.RoutingStrategyType = exports.UnsupportedRegionException = exports.NotFoundException = exports.InvalidRequestException = exports.InternalServiceException = exports.AcceptanceType = void 0;
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- exports.RequestUploadCredentialsOutputFilterSensitiveLog = exports.GetInstanceAccessOutputFilterSensitiveLog = exports.InstanceAccessFilterSensitiveLog = exports.InstanceCredentialsFilterSensitiveLog = exports.GetComputeAccessOutputFilterSensitiveLog = exports.CreateBuildOutputFilterSensitiveLog = exports.AwsCredentialsFilterSensitiveLog = exports.LocationFilter = exports.SortOrder = exports.ScalingAdjustmentType = exports.PolicyType = exports.MetricName = exports.ScalingStatusType = void 0;
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+ exports.InstanceStatus = exports.GameSessionPlacementState = exports.GameServerInstanceStatus = exports.LocationUpdateStatus = exports.EventCode = exports.GameServerGroupDeleteOption = exports.InvalidGameSessionStatusException = exports.GameSessionFullException = exports.PlayerSessionStatus = exports.FlexMatchMode = exports.PriorityType = exports.TerminalRoutingStrategyException = exports.IdempotentParameterMismatchException = exports.FleetCapacityExceededException = exports.GameSessionStatusReason = exports.GameSessionStatus = exports.PlayerSessionCreationPolicy = exports.GameServerGroupAction = exports.GameServerGroupStatus = exports.GameServerGroupInstanceType = exports.GameServerProtectionPolicy = exports.InvalidFleetStatusException = exports.FleetAction = exports.FleetStatus = exports.ProtectionPolicy = exports.FleetType = exports.IpProtocol = exports.TaggingFailedException = exports.LimitExceededException = exports.ComputeType = exports.EC2InstanceType = exports.ComputeStatus = exports.ComparisonOperatorType = exports.UnauthorizedException = exports.OutOfCapacityException = exports.ConflictException = exports.GameServerUtilizationStatus = exports.GameServerClaimStatus = exports.FilterInstanceStatus = exports.CertificateType = exports.BuildStatus = exports.OperatingSystem = exports.BalancingStrategy = exports.BackfillMode = exports.RoutingStrategyType = exports.UnsupportedRegionException = exports.NotFoundException = exports.InvalidRequestException = exports.InternalServiceException = exports.AcceptanceType = void 0;
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+ exports.RequestUploadCredentialsOutputFilterSensitiveLog = exports.GetInstanceAccessOutputFilterSensitiveLog = exports.InstanceAccessFilterSensitiveLog = exports.InstanceCredentialsFilterSensitiveLog = exports.GetComputeAccessOutputFilterSensitiveLog = exports.CreateBuildOutputFilterSensitiveLog = exports.AwsCredentialsFilterSensitiveLog = exports.LocationFilter = exports.SortOrder = exports.ScalingAdjustmentType = exports.PolicyType = exports.MetricName = exports.ScalingStatusType = exports.MatchmakingConfigurationStatus = void 0;
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  const smithy_client_1 = require("@aws-sdk/smithy-client");
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  const GameLiftServiceException_1 = require("./GameLiftServiceException");
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  exports.AcceptanceType = {
@@ -92,6 +92,10 @@ exports.CertificateType = {
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  Disabled: "DISABLED",
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  Generated: "GENERATED",
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  };
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+ exports.FilterInstanceStatus = {
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+ ACTIVE: "ACTIVE",
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+ DRAINING: "DRAINING",
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+ };
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  exports.GameServerClaimStatus = {
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  CLAIMED: "CLAIMED",
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  };
@@ -84,6 +84,10 @@ export const CertificateType = {
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  Disabled: "DISABLED",
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  Generated: "GENERATED",
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  };
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+ export const FilterInstanceStatus = {
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+ ACTIVE: "ACTIVE",
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+ DRAINING: "DRAINING",
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+ };
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  export const GameServerClaimStatus = {
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  CLAIMED: "CLAIMED",
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  };
@@ -35,7 +35,9 @@ export interface ClaimGameServerCommandOutput extends ClaimGameServerOutput, __M
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  * <p>To claim a game server, identify a game server group. You can also specify a game
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  * server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally,
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  * include game data to pass to the game server at the start of a game session, such as a
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- * game map or player information. </p>
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+ * game map or player information. Filter options may be included to further restrict how a
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+ * game server is chosen, such as only allowing game servers on <code>ACTIVE</code> instances
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+ * to be claimed.</p>
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  * <p>When a game server is successfully claimed, connection information is returned. A
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  * claimed game server's utilization status remains <code>AVAILABLE</code> while the claim
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  * status is set to <code>CLAIMED</code> for up to 60 seconds. This time period gives the
@@ -52,12 +54,11 @@ export interface ClaimGameServerCommandOutput extends ClaimGameServerOutput, __M
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  * <li>
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  * <p>If the game server claim status is <code>CLAIMED</code>.</p>
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  * </li>
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+ * <li>
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+ * <p>If the game server is running on an instance in <code>DRAINING</code> status and
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+ * provided filter option does not allow placing on <code>DRAINING</code> instances.</p>
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+ * </li>
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  * </ul>
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- * <note>
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- * <p>When claiming a specific game server, this request will succeed even if the game
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- * server is running on an instance in <code>DRAINING</code> status. To avoid this,
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- * first check the instance status by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html">DescribeGameServerInstances</a> .</p>
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- * </note>
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  * <p>
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  * <b>Learn more</b>
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  * </p>
@@ -75,6 +76,11 @@ export interface ClaimGameServerCommandOutput extends ClaimGameServerOutput, __M
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  * GameServerGroupName: "STRING_VALUE", // required
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  * GameServerId: "STRING_VALUE",
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  * GameServerData: "STRING_VALUE",
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+ * FilterOption: { // ClaimFilterOption
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+ * InstanceStatuses: [ // FilterInstanceStatuses
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+ * "ACTIVE" || "DRAINING",
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+ * ],
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+ * },
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  * };
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  * const command = new ClaimGameServerCommand(input);
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  * const response = await client.send(command);
@@ -29,23 +29,23 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
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  * <p>When setting up a new game build for Amazon GameLift, we recommend using the CLI command <b>
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  * <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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  * </b>. This helper command combines two tasks: (1) it
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- * uploads your build files from a file directory to a Amazon GameLift Amazon S3 location, and (2)
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+ * uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2)
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  * it creates a new build resource.</p>
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  * </important>
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- * <p>You can use the operation in the following scenarios:</p>
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+ * <p>You can use the <code>CreateBuild</code> operation in the following scenarios:</p>
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  * <ul>
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  * <li>
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- * <p>To create a new game build with build files that are in an Amazon S3 location under
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- * an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
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+ * <p>Create a new game build with build files that are in an Amazon S3 location under an
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+ * Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
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  * the Amazon S3 bucket. With permissions in place, specify a build name, operating
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  * system, and the Amazon S3 storage location of your game build.</p>
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  * </li>
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  * <li>
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- * <p>To directly upload your build files to a Amazon GameLift Amazon S3 location. To use this
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- * option, specify a build name and operating system. This operation creates a new
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- * build resource and also returns an Amazon S3 location with temporary access
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- * credentials. Use the credentials to manually upload your build files to the
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- * specified Amazon S3 location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
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+ * <p>Upload your build files to a Amazon GameLift Amazon S3 location. To use this option,
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+ * specify a build name and operating system. This operation creates a new build
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+ * resource and also returns an Amazon S3 location with temporary access credentials.
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+ * Use the credentials to manually upload your build files to the specified Amazon S3
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+ * location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
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  * the <i>Amazon S3 Developer Guide</i>. After you upload build files to
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  * the Amazon GameLift Amazon S3 location, you can't update them. </p>
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  * </li>
@@ -23,9 +23,9 @@ export interface GetGameSessionLogUrlCommandOutput extends GetGameSessionLogUrlO
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  }
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  /**
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  * @public
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- * <p>Retrieves the location of stored game session logs for a specified game session. When
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- * a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3 and
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- * retains them for 14 days. Use this URL to download the logs.</p>
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+ * <p>Retrieves the location of stored game session logs for a specified game session on
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+ * Amazon GameLift managed fleets. When a game session is terminated, Amazon GameLift automatically stores
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+ * the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.</p>
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  * <note>
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  * <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">Amazon Web Services Service
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  * Limits</a> page for maximum log file sizes. Log files that exceed this limit
@@ -2,7 +2,8 @@ import { EndpointParameterInstructions } from "@aws-sdk/middleware-endpoint";
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  import { Command as $Command } from "@aws-sdk/smithy-client";
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  import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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  import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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- import { UpdateFleetCapacityInput, UpdateFleetCapacityOutput } from "../models/models_0";
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+ import { UpdateFleetCapacityInput } from "../models/models_0";
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+ import { UpdateFleetCapacityOutput } from "../models/models_1";
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  /**
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  * @public
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  */
@@ -2,8 +2,7 @@ import { EndpointParameterInstructions } from "@aws-sdk/middleware-endpoint";
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  import { Command as $Command } from "@aws-sdk/smithy-client";
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  import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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  import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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- import { UpdateFleetPortSettingsInput } from "../models/models_0";
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- import { UpdateFleetPortSettingsOutput } from "../models/models_1";
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+ import { UpdateFleetPortSettingsInput, UpdateFleetPortSettingsOutput } from "../models/models_1";
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  /**
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  * @public
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  */
@@ -402,6 +402,34 @@ export interface CertificateConfiguration {
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  */
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  CertificateType: CertificateType | string | undefined;
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  }
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const FilterInstanceStatus: {
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+ readonly ACTIVE: "ACTIVE";
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+ readonly DRAINING: "DRAINING";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type FilterInstanceStatus = (typeof FilterInstanceStatus)[keyof typeof FilterInstanceStatus];
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+ /**
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+ * @public
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+ * <p>
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+ * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
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+ * </p>
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+ * <p>
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+ * Filters which game servers may be claimed when calling <code>ClaimGameServer</code>.
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+ * </p>
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+ */
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+ export interface ClaimFilterOption {
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+ /**
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+ * <p>List of instance statuses that game servers may be claimed on. If provided, the list must contain the
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+ * <code>ACTIVE</code> status.</p>
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+ */
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+ InstanceStatuses?: (FilterInstanceStatus | string)[];
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+ }
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  /**
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  * @public
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  */
@@ -421,6 +449,10 @@ export interface ClaimGameServerInput {
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  * is passed to a game client or service when it requests information on game servers. </p>
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  */
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  GameServerData?: string;
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+ /**
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+ * <p>Object that restricts how a claimed game server is chosen.</p>
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+ */
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+ FilterOption?: ClaimFilterOption;
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  }
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  /**
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  * @public
@@ -959,11 +991,17 @@ export interface CreateBuildInput {
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  */
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  StorageLocation?: S3Location;
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  /**
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- * <p>The operating system that you built the game server binaries to run on. This value
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- * determines the type of fleet resources that you can use for this build. If your game
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- * build contains multiple executables, they all must run on the same operating system. If
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- * an operating system isn't specified when creating a build, Amazon GameLift uses the
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- * default value (WINDOWS_2012). This value can't be changed later.</p>
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+ * <p>The operating system that your game server binaries run on. This value determines the
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+ * type of fleet resources that you use for this build. If your game build contains
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+ * multiple executables, they all must run on the same operating system. You must specify a
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+ * valid operating system in this request. There is no default value. You can't change a
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+ * build's operating system later.</p>
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+ * <note>
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+ * <p>If you have active fleets using the Windows Server 2012 operating system, you can continue to
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+ * create new builds using this OS until October 10, 2023, when Microsoft ends its
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+ * support. All others must use Windows Server 2016 when creating new Windows-based
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+ * builds.</p>
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+ * </note>
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  */
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  OperatingSystem?: OperatingSystem | string;
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  /**
@@ -2649,7 +2687,7 @@ export interface CreateGameSessionQueueInput {
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  */
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  Name: string | undefined;
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  /**
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- * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
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+ * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
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  */
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  TimeoutInSeconds?: number;
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  /**
@@ -2713,7 +2751,7 @@ export interface GameSessionQueue {
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  */
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  GameSessionQueueArn?: string;
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  /**
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- * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
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+ * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
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  */
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  TimeoutInSeconds?: number;
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  /**
@@ -7585,42 +7623,6 @@ export interface UpdateFleetCapacityInput {
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  */
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  Location?: string;
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  }
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- /**
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- * @public
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- */
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- export interface UpdateFleetCapacityOutput {
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- /**
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- * <p>A unique identifier for the fleet that was updated.</p>
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- */
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- FleetId?: string;
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- /**
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- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
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- */
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- FleetArn?: string;
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- /**
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- * <p>The remote location being updated, expressed as an Amazon Web Services Region code, such as
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- * <code>us-west-2</code>.</p>
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- */
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- Location?: string;
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- }
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- /**
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- * @public
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- */
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- export interface UpdateFleetPortSettingsInput {
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- /**
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- * <p>A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN
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- * value.</p>
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- */
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- FleetId: string | undefined;
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- /**
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- * <p>A collection of port settings to be added to the fleet resource.</p>
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- */
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- InboundPermissionAuthorizations?: IpPermission[];
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- /**
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- * <p>A collection of port settings to be removed from the fleet resource.</p>
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- */
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- InboundPermissionRevocations?: IpPermission[];
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- }
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  /**
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  * @internal
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  */
@@ -1,4 +1,40 @@
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- import { BackfillMode, BalancingStrategy, FilterConfiguration, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, MatchmakingConfiguration, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, RuntimeConfiguration, S3Location, Script } from "./models_0";
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+ import { BackfillMode, BalancingStrategy, FilterConfiguration, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, MatchmakingConfiguration, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, RuntimeConfiguration, S3Location, Script } from "./models_0";
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+ /**
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+ * @public
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+ */
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+ export interface UpdateFleetCapacityOutput {
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+ /**
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+ * <p>A unique identifier for the fleet that was updated.</p>
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+ */
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+ FleetId?: string;
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+ /**
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+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
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+ */
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+ FleetArn?: string;
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+ /**
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+ * <p>The remote location being updated, expressed as an Amazon Web Services Region code, such as
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+ * <code>us-west-2</code>.</p>
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+ */
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+ Location?: string;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface UpdateFleetPortSettingsInput {
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+ /**
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+ * <p>A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN
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+ * value.</p>
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+ */
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+ FleetId: string | undefined;
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+ /**
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+ * <p>A collection of port settings to be added to the fleet resource.</p>
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+ */
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+ InboundPermissionAuthorizations?: IpPermission[];
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+ /**
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+ * <p>A collection of port settings to be removed from the fleet resource.</p>
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+ */
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+ InboundPermissionRevocations?: IpPermission[];
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+ }
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  /**
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  * @public
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  */
@@ -190,7 +226,7 @@ export interface UpdateGameSessionQueueInput {
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  */
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  Name: string | undefined;
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  /**
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- * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
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+ * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
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  */
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  TimeoutInSeconds?: number;
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  /**
@@ -11,10 +11,8 @@ import {
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  ServiceInputTypes,
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  ServiceOutputTypes,
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  } from "../GameLiftClient";
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- import {
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- UpdateFleetCapacityInput,
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- UpdateFleetCapacityOutput,
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- } from "../models/models_0";
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+ import { UpdateFleetCapacityInput } from "../models/models_0";
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+ import { UpdateFleetCapacityOutput } from "../models/models_1";
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  export { __MetadataBearer, $Command };
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  export interface UpdateFleetCapacityCommandInput
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  extends UpdateFleetCapacityInput {}
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  ServiceInputTypes,
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  ServiceOutputTypes,
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  } from "../GameLiftClient";
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- import { UpdateFleetPortSettingsInput } from "../models/models_0";
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- import { UpdateFleetPortSettingsOutput } from "../models/models_1";
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+ import {
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+ UpdateFleetPortSettingsInput,
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+ UpdateFleetPortSettingsOutput,
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+ } from "../models/models_1";
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  export { __MetadataBearer, $Command };
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  export interface UpdateFleetPortSettingsCommandInput
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  extends UpdateFleetPortSettingsInput {}
@@ -122,10 +122,20 @@ export type CertificateType =
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  export interface CertificateConfiguration {
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  CertificateType: CertificateType | string | undefined;
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  }
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+ export declare const FilterInstanceStatus: {
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+ readonly ACTIVE: "ACTIVE";
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+ readonly DRAINING: "DRAINING";
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+ };
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+ export type FilterInstanceStatus =
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+ (typeof FilterInstanceStatus)[keyof typeof FilterInstanceStatus];
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+ export interface ClaimFilterOption {
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+ InstanceStatuses?: (FilterInstanceStatus | string)[];
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+ }
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  export interface ClaimGameServerInput {
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  GameServerGroupName: string | undefined;
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  GameServerId?: string;
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  GameServerData?: string;
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+ FilterOption?: ClaimFilterOption;
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  }
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  export declare const GameServerClaimStatus: {
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  readonly CLAIMED: "CLAIMED";
@@ -1884,16 +1894,6 @@ export interface UpdateFleetCapacityInput {
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  MaxSize?: number;
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  Location?: string;
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  }
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- export interface UpdateFleetCapacityOutput {
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- FleetId?: string;
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- FleetArn?: string;
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- Location?: string;
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- }
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- export interface UpdateFleetPortSettingsInput {
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- FleetId: string | undefined;
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- InboundPermissionAuthorizations?: IpPermission[];
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- InboundPermissionRevocations?: IpPermission[];
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- }
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  export declare const AwsCredentialsFilterSensitiveLog: (
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  obj: AwsCredentials
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  ) => any;
@@ -12,6 +12,7 @@ import {
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  GameSessionQueue,
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  GameSessionQueueDestination,
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  InstanceDefinition,
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+ IpPermission,
15
16
  MatchmakingConfiguration,
16
17
  PlayerLatencyPolicy,
17
18
  PlayerSessionCreationPolicy,
@@ -21,6 +22,16 @@ import {
21
22
  S3Location,
22
23
  Script,
23
24
  } from "./models_0";
25
+ export interface UpdateFleetCapacityOutput {
26
+ FleetId?: string;
27
+ FleetArn?: string;
28
+ Location?: string;
29
+ }
30
+ export interface UpdateFleetPortSettingsInput {
31
+ FleetId: string | undefined;
32
+ InboundPermissionAuthorizations?: IpPermission[];
33
+ InboundPermissionRevocations?: IpPermission[];
34
+ }
24
35
  export interface UpdateFleetPortSettingsOutput {
25
36
  FleetId?: string;
26
37
  FleetArn?: string;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@aws-sdk/client-gamelift",
3
3
  "description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
4
- "version": "3.338.0",
4
+ "version": "3.340.0",
5
5
  "scripts": {
6
6
  "build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
7
7
  "build:cjs": "tsc -p tsconfig.cjs.json",