@aws-sdk/client-gamelift 3.338.0 → 3.340.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/models/models_0.js +6 -2
- package/dist-es/models/models_0.js +4 -0
- package/dist-types/commands/ClaimGameServerCommand.d.ts +12 -6
- package/dist-types/commands/CreateBuildCommand.d.ts +9 -9
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +3 -3
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -1
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -2
- package/dist-types/models/models_0.d.ts +45 -43
- package/dist-types/models/models_1.d.ts +38 -2
- package/dist-types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +2 -4
- package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +4 -2
- package/dist-types/ts3.4/models/models_0.d.ts +10 -10
- package/dist-types/ts3.4/models/models_1.d.ts +11 -0
- package/package.json +1 -1
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.
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exports.RequestUploadCredentialsOutputFilterSensitiveLog = exports.GetInstanceAccessOutputFilterSensitiveLog = exports.InstanceAccessFilterSensitiveLog = exports.InstanceCredentialsFilterSensitiveLog = exports.GetComputeAccessOutputFilterSensitiveLog = exports.CreateBuildOutputFilterSensitiveLog = exports.AwsCredentialsFilterSensitiveLog = exports.LocationFilter = exports.SortOrder = exports.ScalingAdjustmentType = exports.PolicyType = exports.MetricName = exports.ScalingStatusType = void 0;
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exports.InstanceStatus = exports.GameSessionPlacementState = exports.GameServerInstanceStatus = exports.LocationUpdateStatus = exports.EventCode = exports.GameServerGroupDeleteOption = exports.InvalidGameSessionStatusException = exports.GameSessionFullException = exports.PlayerSessionStatus = exports.FlexMatchMode = exports.PriorityType = exports.TerminalRoutingStrategyException = exports.IdempotentParameterMismatchException = exports.FleetCapacityExceededException = exports.GameSessionStatusReason = exports.GameSessionStatus = exports.PlayerSessionCreationPolicy = exports.GameServerGroupAction = exports.GameServerGroupStatus = exports.GameServerGroupInstanceType = exports.GameServerProtectionPolicy = exports.InvalidFleetStatusException = exports.FleetAction = exports.FleetStatus = exports.ProtectionPolicy = exports.FleetType = exports.IpProtocol = exports.TaggingFailedException = exports.LimitExceededException = exports.ComputeType = exports.EC2InstanceType = exports.ComputeStatus = exports.ComparisonOperatorType = exports.UnauthorizedException = exports.OutOfCapacityException = exports.ConflictException = exports.GameServerUtilizationStatus = exports.GameServerClaimStatus = exports.FilterInstanceStatus = exports.CertificateType = exports.BuildStatus = exports.OperatingSystem = exports.BalancingStrategy = exports.BackfillMode = exports.RoutingStrategyType = exports.UnsupportedRegionException = exports.NotFoundException = exports.InvalidRequestException = exports.InternalServiceException = exports.AcceptanceType = void 0;
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exports.RequestUploadCredentialsOutputFilterSensitiveLog = exports.GetInstanceAccessOutputFilterSensitiveLog = exports.InstanceAccessFilterSensitiveLog = exports.InstanceCredentialsFilterSensitiveLog = exports.GetComputeAccessOutputFilterSensitiveLog = exports.CreateBuildOutputFilterSensitiveLog = exports.AwsCredentialsFilterSensitiveLog = exports.LocationFilter = exports.SortOrder = exports.ScalingAdjustmentType = exports.PolicyType = exports.MetricName = exports.ScalingStatusType = exports.MatchmakingConfigurationStatus = void 0;
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const smithy_client_1 = require("@aws-sdk/smithy-client");
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const GameLiftServiceException_1 = require("./GameLiftServiceException");
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exports.AcceptanceType = {
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Disabled: "DISABLED",
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Generated: "GENERATED",
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};
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exports.FilterInstanceStatus = {
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ACTIVE: "ACTIVE",
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DRAINING: "DRAINING",
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};
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exports.GameServerClaimStatus = {
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CLAIMED: "CLAIMED",
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};
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* <p>To claim a game server, identify a game server group. You can also specify a game
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* server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally,
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* include game data to pass to the game server at the start of a game session, such as a
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* game map or player information.
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* game map or player information. Filter options may be included to further restrict how a
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* game server is chosen, such as only allowing game servers on <code>ACTIVE</code> instances
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* to be claimed.</p>
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* <p>When a game server is successfully claimed, connection information is returned. A
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* claimed game server's utilization status remains <code>AVAILABLE</code> while the claim
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* status is set to <code>CLAIMED</code> for up to 60 seconds. This time period gives the
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* <li>
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* <p>If the game server claim status is <code>CLAIMED</code>.</p>
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* </li>
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* <li>
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* <p>If the game server is running on an instance in <code>DRAINING</code> status and
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* provided filter option does not allow placing on <code>DRAINING</code> instances.</p>
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* </li>
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* </ul>
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* <note>
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* <p>When claiming a specific game server, this request will succeed even if the game
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* server is running on an instance in <code>DRAINING</code> status. To avoid this,
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* first check the instance status by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html">DescribeGameServerInstances</a> .</p>
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* </note>
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* <p>
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* <b>Learn more</b>
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* </p>
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* GameServerGroupName: "STRING_VALUE", // required
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* GameServerId: "STRING_VALUE",
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* GameServerData: "STRING_VALUE",
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* FilterOption: { // ClaimFilterOption
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* InstanceStatuses: [ // FilterInstanceStatuses
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* "ACTIVE" || "DRAINING",
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* ],
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* },
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* };
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* const command = new ClaimGameServerCommand(input);
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* const response = await client.send(command);
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* <p>When setting up a new game build for Amazon GameLift, we recommend using the CLI command <b>
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* <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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* </b>. This helper command combines two tasks: (1) it
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* uploads your build files from a file directory to
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* uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2)
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* it creates a new build resource.</p>
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* </important>
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* <p>You can use the operation in the following scenarios:</p>
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* <p>You can use the <code>CreateBuild</code> operation in the following scenarios:</p>
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* <ul>
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* <li>
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* <p>
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*
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* <p>Create a new game build with build files that are in an Amazon S3 location under an
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* Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
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* the Amazon S3 bucket. With permissions in place, specify a build name, operating
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* system, and the Amazon S3 storage location of your game build.</p>
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* </li>
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* <li>
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* <p>
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*
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*
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*
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*
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* <p>Upload your build files to a Amazon GameLift Amazon S3 location. To use this option,
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* specify a build name and operating system. This operation creates a new build
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* resource and also returns an Amazon S3 location with temporary access credentials.
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* Use the credentials to manually upload your build files to the specified Amazon S3
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* location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
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* the <i>Amazon S3 Developer Guide</i>. After you upload build files to
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* the Amazon GameLift Amazon S3 location, you can't update them. </p>
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* </li>
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}
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/**
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* @public
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* <p>Retrieves the location of stored game session logs for a specified game session
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* a game session is terminated, Amazon GameLift automatically stores
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* retains them for 14 days. Use this URL to download the logs.</p>
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* <p>Retrieves the location of stored game session logs for a specified game session on
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* Amazon GameLift managed fleets. When a game session is terminated, Amazon GameLift automatically stores
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* the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.</p>
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* <note>
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* <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">Amazon Web Services Service
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* Limits</a> page for maximum log file sizes. Log files that exceed this limit
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { UpdateFleetCapacityInput
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import { UpdateFleetCapacityInput } from "../models/models_0";
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import { UpdateFleetCapacityOutput } from "../models/models_1";
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/**
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* @public
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*/
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { UpdateFleetPortSettingsInput } from "../models/
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import { UpdateFleetPortSettingsOutput } from "../models/models_1";
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import { UpdateFleetPortSettingsInput, UpdateFleetPortSettingsOutput } from "../models/models_1";
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/**
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CertificateType: CertificateType | string | undefined;
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}
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/**
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* @public
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* @enum
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*/
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export declare const FilterInstanceStatus: {
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readonly ACTIVE: "ACTIVE";
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readonly DRAINING: "DRAINING";
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};
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/**
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* @public
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*/
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export type FilterInstanceStatus = (typeof FilterInstanceStatus)[keyof typeof FilterInstanceStatus];
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/**
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* @public
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* <p>
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* <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
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* </p>
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* Filters which game servers may be claimed when calling <code>ClaimGameServer</code>.
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* </p>
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*/
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export interface ClaimFilterOption {
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/**
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* <p>List of instance statuses that game servers may be claimed on. If provided, the list must contain the
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* <code>ACTIVE</code> status.</p>
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*/
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}
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*/
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/**
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* <p>Object that restricts how a claimed game server is chosen.</p>
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*/
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}
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StorageLocation?: S3Location;
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* <p>The operating system that your game server binaries run on. This value determines the
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* type of fleet resources that you use for this build. If your game build contains
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* multiple executables, they all must run on the same operating system. You must specify a
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* valid operating system in this request. There is no default value. You can't change a
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* build's operating system later.</p>
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* create new builds using this OS until October 10, 2023, when Microsoft ends its
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* support. All others must use Windows Server 2016 when creating new Windows-based
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* builds.</p>
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* <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
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* <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
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*/
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@@ -1,4 +1,40 @@
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1
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-
import { BackfillMode, BalancingStrategy, FilterConfiguration, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, MatchmakingConfiguration, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, RuntimeConfiguration, S3Location, Script } from "./models_0";
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1
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+
import { BackfillMode, BalancingStrategy, FilterConfiguration, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, MatchmakingConfiguration, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, RuntimeConfiguration, S3Location, Script } from "./models_0";
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2
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+
/**
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3
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+
* @public
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4
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+
*/
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5
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+
export interface UpdateFleetCapacityOutput {
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6
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+
/**
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7
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+
* <p>A unique identifier for the fleet that was updated.</p>
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8
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+
*/
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9
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+
FleetId?: string;
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10
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/**
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11
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+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
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12
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+
*/
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13
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FleetArn?: string;
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14
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/**
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15
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* <p>The remote location being updated, expressed as an Amazon Web Services Region code, such as
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16
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* <code>us-west-2</code>.</p>
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17
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+
*/
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18
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+
Location?: string;
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19
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+
}
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20
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+
/**
|
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21
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+
* @public
|
|
22
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+
*/
|
|
23
|
+
export interface UpdateFleetPortSettingsInput {
|
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24
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+
/**
|
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25
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+
* <p>A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN
|
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26
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+
* value.</p>
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27
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+
*/
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+
FleetId: string | undefined;
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29
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/**
|
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30
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+
* <p>A collection of port settings to be added to the fleet resource.</p>
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31
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+
*/
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32
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+
InboundPermissionAuthorizations?: IpPermission[];
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33
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+
/**
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34
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+
* <p>A collection of port settings to be removed from the fleet resource.</p>
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35
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+
*/
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36
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+
InboundPermissionRevocations?: IpPermission[];
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37
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+
}
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2
38
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/**
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3
39
|
* @public
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4
40
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*/
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@@ -190,7 +226,7 @@ export interface UpdateGameSessionQueueInput {
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190
226
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*/
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191
227
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Name: string | undefined;
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192
228
|
/**
|
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193
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-
* <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status
|
|
229
|
+
* <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
|
|
194
230
|
*/
|
|
195
231
|
TimeoutInSeconds?: number;
|
|
196
232
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/**
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|
@@ -11,10 +11,8 @@ import {
|
|
|
11
11
|
ServiceInputTypes,
|
|
12
12
|
ServiceOutputTypes,
|
|
13
13
|
} from "../GameLiftClient";
|
|
14
|
-
import {
|
|
15
|
-
|
|
16
|
-
UpdateFleetCapacityOutput,
|
|
17
|
-
} from "../models/models_0";
|
|
14
|
+
import { UpdateFleetCapacityInput } from "../models/models_0";
|
|
15
|
+
import { UpdateFleetCapacityOutput } from "../models/models_1";
|
|
18
16
|
export { __MetadataBearer, $Command };
|
|
19
17
|
export interface UpdateFleetCapacityCommandInput
|
|
20
18
|
extends UpdateFleetCapacityInput {}
|
|
@@ -11,8 +11,10 @@ import {
|
|
|
11
11
|
ServiceInputTypes,
|
|
12
12
|
ServiceOutputTypes,
|
|
13
13
|
} from "../GameLiftClient";
|
|
14
|
-
import {
|
|
15
|
-
|
|
14
|
+
import {
|
|
15
|
+
UpdateFleetPortSettingsInput,
|
|
16
|
+
UpdateFleetPortSettingsOutput,
|
|
17
|
+
} from "../models/models_1";
|
|
16
18
|
export { __MetadataBearer, $Command };
|
|
17
19
|
export interface UpdateFleetPortSettingsCommandInput
|
|
18
20
|
extends UpdateFleetPortSettingsInput {}
|
|
@@ -122,10 +122,20 @@ export type CertificateType =
|
|
|
122
122
|
export interface CertificateConfiguration {
|
|
123
123
|
CertificateType: CertificateType | string | undefined;
|
|
124
124
|
}
|
|
125
|
+
export declare const FilterInstanceStatus: {
|
|
126
|
+
readonly ACTIVE: "ACTIVE";
|
|
127
|
+
readonly DRAINING: "DRAINING";
|
|
128
|
+
};
|
|
129
|
+
export type FilterInstanceStatus =
|
|
130
|
+
(typeof FilterInstanceStatus)[keyof typeof FilterInstanceStatus];
|
|
131
|
+
export interface ClaimFilterOption {
|
|
132
|
+
InstanceStatuses?: (FilterInstanceStatus | string)[];
|
|
133
|
+
}
|
|
125
134
|
export interface ClaimGameServerInput {
|
|
126
135
|
GameServerGroupName: string | undefined;
|
|
127
136
|
GameServerId?: string;
|
|
128
137
|
GameServerData?: string;
|
|
138
|
+
FilterOption?: ClaimFilterOption;
|
|
129
139
|
}
|
|
130
140
|
export declare const GameServerClaimStatus: {
|
|
131
141
|
readonly CLAIMED: "CLAIMED";
|
|
@@ -1884,16 +1894,6 @@ export interface UpdateFleetCapacityInput {
|
|
|
1884
1894
|
MaxSize?: number;
|
|
1885
1895
|
Location?: string;
|
|
1886
1896
|
}
|
|
1887
|
-
export interface UpdateFleetCapacityOutput {
|
|
1888
|
-
FleetId?: string;
|
|
1889
|
-
FleetArn?: string;
|
|
1890
|
-
Location?: string;
|
|
1891
|
-
}
|
|
1892
|
-
export interface UpdateFleetPortSettingsInput {
|
|
1893
|
-
FleetId: string | undefined;
|
|
1894
|
-
InboundPermissionAuthorizations?: IpPermission[];
|
|
1895
|
-
InboundPermissionRevocations?: IpPermission[];
|
|
1896
|
-
}
|
|
1897
1897
|
export declare const AwsCredentialsFilterSensitiveLog: (
|
|
1898
1898
|
obj: AwsCredentials
|
|
1899
1899
|
) => any;
|
|
@@ -12,6 +12,7 @@ import {
|
|
|
12
12
|
GameSessionQueue,
|
|
13
13
|
GameSessionQueueDestination,
|
|
14
14
|
InstanceDefinition,
|
|
15
|
+
IpPermission,
|
|
15
16
|
MatchmakingConfiguration,
|
|
16
17
|
PlayerLatencyPolicy,
|
|
17
18
|
PlayerSessionCreationPolicy,
|
|
@@ -21,6 +22,16 @@ import {
|
|
|
21
22
|
S3Location,
|
|
22
23
|
Script,
|
|
23
24
|
} from "./models_0";
|
|
25
|
+
export interface UpdateFleetCapacityOutput {
|
|
26
|
+
FleetId?: string;
|
|
27
|
+
FleetArn?: string;
|
|
28
|
+
Location?: string;
|
|
29
|
+
}
|
|
30
|
+
export interface UpdateFleetPortSettingsInput {
|
|
31
|
+
FleetId: string | undefined;
|
|
32
|
+
InboundPermissionAuthorizations?: IpPermission[];
|
|
33
|
+
InboundPermissionRevocations?: IpPermission[];
|
|
34
|
+
}
|
|
24
35
|
export interface UpdateFleetPortSettingsOutput {
|
|
25
36
|
FleetId?: string;
|
|
26
37
|
FleetArn?: string;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gamelift",
|
|
3
3
|
"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.340.0",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
|
|
7
7
|
"build:cjs": "tsc -p tsconfig.cjs.json",
|