@aws-sdk/client-gamelift 3.316.0 → 3.319.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -13
- package/dist-cjs/endpoint/ruleset.js +3 -3
- package/dist-cjs/models/models_0.js +1 -0
- package/dist-cjs/protocols/Aws_json1_1.js +3 -0
- package/dist-es/endpoint/ruleset.js +3 -3
- package/dist-es/models/models_0.js +1 -0
- package/dist-es/protocols/Aws_json1_1.js +3 -0
- package/dist-types/GameLift.d.ts +20 -20
- package/dist-types/GameLiftClient.d.ts +20 -20
- package/dist-types/commands/AcceptMatchCommand.d.ts +6 -6
- package/dist-types/commands/ClaimGameServerCommand.d.ts +16 -16
- package/dist-types/commands/CreateAliasCommand.d.ts +5 -5
- package/dist-types/commands/CreateBuildCommand.d.ts +16 -16
- package/dist-types/commands/CreateFleetCommand.d.ts +13 -13
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +11 -7
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +17 -17
- package/dist-types/commands/CreateGameSessionCommand.d.ts +11 -11
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +10 -10
- package/dist-types/commands/CreateLocationCommand.d.ts +1 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +9 -9
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +7 -7
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +7 -7
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +8 -8
- package/dist-types/commands/CreateScriptCommand.d.ts +11 -12
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +5 -5
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +3 -3
- package/dist-types/commands/DeleteAliasCommand.d.ts +2 -2
- package/dist-types/commands/DeleteBuildCommand.d.ts +4 -4
- package/dist-types/commands/DeleteFleetCommand.d.ts +4 -4
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +4 -4
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +13 -13
- package/dist-types/commands/DeleteLocationCommand.d.ts +1 -1
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +3 -3
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +2 -2
- package/dist-types/commands/DeleteScriptCommand.d.ts +6 -6
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +6 -6
- package/dist-types/commands/DescribeAliasCommand.d.ts +3 -3
- package/dist-types/commands/DescribeBuildCommand.d.ts +3 -3
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +15 -15
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +9 -9
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +10 -10
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +3 -3
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +7 -7
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -4
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +4 -4
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +7 -7
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +10 -10
- package/dist-types/commands/DescribeGameServerCommand.d.ts +6 -6
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +7 -7
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +8 -8
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +8 -8
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +2 -2
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +10 -10
- package/dist-types/commands/DescribeInstancesCommand.d.ts +12 -12
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +6 -6
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +4 -4
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +3 -3
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +9 -9
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -5
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +2 -2
- package/dist-types/commands/DescribeScriptCommand.d.ts +6 -6
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
- package/dist-types/commands/GetComputeAccessCommand.d.ts +7 -7
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +4 -4
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +4 -4
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +9 -9
- package/dist-types/commands/ListAliasesCommand.d.ts +4 -4
- package/dist-types/commands/ListBuildsCommand.d.ts +5 -5
- package/dist-types/commands/ListFleetsCommand.d.ts +10 -10
- package/dist-types/commands/ListGameServersCommand.d.ts +5 -5
- package/dist-types/commands/ListScriptsCommand.d.ts +5 -5
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -31
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +14 -14
- package/dist-types/commands/RegisterComputeCommand.d.ts +5 -5
- package/dist-types/commands/RegisterGameServerCommand.d.ts +10 -10
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +5 -5
- package/dist-types/commands/ResolveAliasCommand.d.ts +2 -2
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +6 -6
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +20 -20
- package/dist-types/commands/StartFleetActionsCommand.d.ts +6 -6
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +11 -11
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +9 -9
- package/dist-types/commands/StartMatchmakingCommand.d.ts +8 -8
- package/dist-types/commands/StopFleetActionsCommand.d.ts +7 -7
- package/dist-types/commands/StopMatchmakingCommand.d.ts +5 -5
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/TagResourceCommand.d.ts +10 -34
- package/dist-types/commands/UntagResourceCommand.d.ts +10 -34
- package/dist-types/commands/UpdateAliasCommand.d.ts +2 -2
- package/dist-types/commands/UpdateBuildCommand.d.ts +3 -3
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +5 -5
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +10 -10
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +5 -5
- package/dist-types/commands/UpdateGameServerCommand.d.ts +12 -12
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/UpdateGameSessionCommand.d.ts +5 -5
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +3 -3
- package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +2 -2
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +5 -5
- package/dist-types/commands/UpdateScriptCommand.d.ts +8 -8
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +3 -3
- package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
- package/dist-types/models/models_0.d.ts +591 -591
- package/dist-types/models/models_1.d.ts +22 -22
- package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +1 -1
- package/dist-types/ts3.4/models/models_0.d.ts +1 -0
- package/package.json +5 -5
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@@ -22,15 +22,15 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO
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* <p>Adds remote locations to a fleet and begins populating the new locations with EC2
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* instances. The new instances conform to the fleet's instance type, auto-scaling, and
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* other configuration settings. </p>
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*
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* <note>
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* <p>This operation cannot be used with fleets that don't support remote locations.
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* Fleets can have multiple locations only if they reside in Amazon Web Services Regions that support
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* this feature and were created after the feature was released in March 2021.</p>
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*
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*
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* </note>
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* <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
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* more locations. </p>
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*
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* set to <code>NEW</code>. GameLift initiates the process of starting an instance in each
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* <p>If successful, this operation returns the list of added locations with their status
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* set to <code>NEW</code>. Amazon GameLift initiates the process of starting an instance in each
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* added location. You can track the status of each new location by monitoring location
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* creation events using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html">DescribeFleetEvents</a>.</p>
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* <p>
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@@ -40,7 +40,7 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up
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* fleets</a>
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* </p>
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*
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
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* </p>
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* @example
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* <p>The requested operation would cause a conflict with the current state of a service
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* resource associated with the request. Resolve the conflict before retrying this
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* request.</p>
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*
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* <p></p>
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*
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* @throws {@link InternalServiceException} (server fault)
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* <p>The service encountered an unrecoverable internal failure while processing the
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* <p>One or more parameter values in the request are invalid. Correct the invalid parameter
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* values before retrying.</p>
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*
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* @throws {@link LimitExceededException} (client fault)
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* <p>The requested operation would cause the resource to exceed the allowed service limit.
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* Resolve the issue before retrying.</p>
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*
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* @throws {@link NotFoundException} (client fault)
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* <p>THe requested resources was not found. The resource was either not created yet or deleted.</p>
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*
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/**
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* @public
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
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* </p>
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* <p>Creates a GameLift FleetIQ game server
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* <p>Creates a Amazon GameLift FleetIQ game server
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* group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting.
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* This operation creates the game server group, creates an Auto Scaling group in your
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* Amazon Web Services account, and establishes a link between the two groups. You can view the status of
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* your game server groups in the GameLift console. Game server group metrics and events are
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* your game server groups in the Amazon GameLift console. Game server group metrics and events are
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* emitted to Amazon CloudWatch.</p>
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*
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*
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* <p>Before creating a new game server group, you must have the following: </p>
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* <ul>
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* <li>
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*
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* <p>An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon Elastic Compute Cloud instances
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* with your game server build. For more information, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html"> Launching an Instance from a Launch Template</a> in the
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* <i>Amazon Elastic Compute Cloud User Guide</i>. </p>
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* </li>
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* <li>
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*
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* <p>An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift FleetIQ
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* to create and interact with the Auto Scaling group. For more information, see
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM
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* roles for cross-service interaction</a> in the <i>GameLift FleetIQ Developer
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* roles for cross-service interaction</a> in the <i>Amazon GameLift FleetIQ Developer
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* Guide</i>.</p>
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* </li>
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* </ul>
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*
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* <p>To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud
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* launch template, and provide a list of instance types that can be used in the group. You
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* must also set initial maximum and minimum limits on the group's instance count. You can
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* optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ
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* optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift FleetIQ
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* metric.</p>
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*
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* <p>Once the game server group and corresponding Auto Scaling group are created, you have
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* full access to change the Auto Scaling group's configuration as needed. Several
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* properties that are set when creating a game server group, including maximum/minimum
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* size and auto-scaling policy settings, must be updated directly in the Auto Scaling
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* group. Keep in mind that some Auto Scaling group properties are periodically updated by
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* GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.</p>
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*
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* Amazon GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
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* Guide</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* resource associated with the request. Resolve the conflict before retrying this
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* request.</p>
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* <p></p>
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* <p>Creates a multiplayer game session for players in a specific fleet location. This
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* operation prompts an available server process to start a game session and retrieves
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* connection information for the new game session. As an alternative, consider using the
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* GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> , which uses FleetIQ algorithms and queues to
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* Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> , which uses FleetIQ algorithms and queues to
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* optimize the placement process.</p>
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* <p>When creating a game session, you specify exactly where you want to place it and
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* provide a set of game session configuration settings. The fleet must be in
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* <code>ACTIVE</code> status before a game session can be created in it. </p>
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* <p>This operation can be used in the following ways: </p>
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* <p>To create a game session on an instance in a fleet's home Region, provide a
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* fleet or alias ID along with your game session configuration. </p>
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* </li>
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* <p>To create a game session on an instance in a fleet's remote location, provide
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* a fleet or alias ID and a location name, along with your game session
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* <p>If successful, a workflow is initiated to start a new game session. A
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* connection information is provided and player sessions can be created for the game
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* session. By default, newly created game sessions are open to new players. You can
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* restrict new player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
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* <p>Game session logs are retained for all active game sessions for 14 days. To access the
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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@@ -23,19 +23,19 @@ export interface CreatePlayerSessionCommandOutput extends CreatePlayerSessionOut
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* be created in any game session with an open slot that is in <code>ACTIVE</code> status
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* <p>If successful, a slot is reserved in the game session for the player and a new
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* and the game server can use it to validate the player reservation with the Amazon GameLift
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@@ -23,20 +23,20 @@ export interface CreatePlayerSessionsCommandOutput extends CreatePlayerSessionsO
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* and has a player creation policy of <code>ACCEPT_ALL</code>. To add a single player to a
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* <p>To create player sessions, specify a game session ID and a list of player IDs.
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*
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* <p>If successful, a slot is reserved in the game session for each player, and new
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* GameLift service. Player sessions cannot be updated.</p>
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* Amazon GameLift service. Player sessions cannot be updated.</p>
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* <p>The maximum number of players per game session is 200. It is not adjustable. </p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* @example
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* provide configuration settings and optional custom game logic for your game. The script
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* is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is
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*
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* <p>To create a new script record, specify a script name and provide the script file(s).
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* The script files and all dependencies must be zipped into a single file. You can pull
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* <p>A locally available directory. Use the <i>ZipFile</i> parameter
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*
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* <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
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* to have an Identity Access Management (IAM) role that allows the Amazon GameLift service
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* to access your S3 bucket. </p>
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* </li>
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* </ul>
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*
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* <p>If the call is successful, a new script record is created with a unique script ID. If
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* the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3
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* bucket and the script record's storage location reflects this location. If the script
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* file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as
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* needed for deployment.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
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* </p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* <p></p>
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@@ -25,25 +25,25 @@ export interface CreateVpcPeeringAuthorizationCommandOutput extends CreateVpcPee
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* authorization, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringConnection.html">CreateVpcPeeringConnection</a> to establish the peering connection. For more
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* information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
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* Fleets</a>.</p>
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* <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
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* including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
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* <p>To request authorization to create a connection, call this operation from the Amazon Web Services
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* your game servers to retrieve data from a DynamoDB table, use the account that manages
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* that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you
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* want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift. If
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* <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
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* account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
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* values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
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* <p>The authorization remains valid for 24 hours unless it is canceled. You must create or
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* delete the peering connection while the authorization is valid. </p>
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* <b>Related actions</b>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* you have access to, including the account that you use to manage your Amazon GameLift fleets. You
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* cannot peer with VPCs that are in different Regions. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
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* Peering with Amazon GameLift Fleets</a>.</p>
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* <p>Before calling this operation to establish the peering connection, you first need to
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* use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a> and identify the VPC you want to peer with.
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* Once the authorization for the specified VPC is issued, you have 24 hours to establish
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* the connection. These two operations handle all tasks necessary to peer the two VPCs,
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* including acceptance, updating routing tables, etc. </p>
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*
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* <p>To establish the connection, call this operation from the Amazon Web Services account that is used
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* to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you
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* want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that
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* you want to peer with; and (3) The ID of the VPC you want to peer with. This operation
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* <p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* <p>Deletes a build. This operation permanently deletes the build resource and any
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* uploaded build files. Deleting a build does not affect the status of any active fleets
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* using the build, but you can no longer create new fleets with the deleted build.</p>
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* <p>To delete a build, specify the build ID. </p>
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* <p>
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* <b>Learn more</b>
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*
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html"> Upload a Custom
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* Server Build</a>
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*
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* @example
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* <p>Deletes all resources and information related a fleet. Any current fleet instances,
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* including those in remote locations, are shut down. You don't need to call
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* <code>DeleteFleetLocations</code> separately.</p>
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*
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* <note>
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* <p>If the fleet being deleted has a VPC peering connection, you first need to get a
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* valid authorization (good for 24 hours) by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a>. You do not need to explicitly delete the
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* VPC peering connection.</p>
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*
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*
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* </note>
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* <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process
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* the fleet status is changed to <code>DELETING</code>. When completed, the status
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* switches to <code>TERMINATED</code> and the fleet event <code>FLEET_DELETED</code> is
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* sent.</p>
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@@ -35,7 +35,7 @@ export interface DeleteFleetCommandOutput extends __MetadataBearer {
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* <b>Learn more</b>
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* </p>
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* <p>
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-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
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* Fleets</a>
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* </p>
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* @example
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@@ -21,16 +21,16 @@ export interface DeleteFleetLocationsCommandOutput extends DeleteFleetLocationsO
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* @public
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* <p>Removes locations from a multi-location fleet. When deleting a location, all game
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* server process and all instances that are still active in the location are shut down. </p>
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*
|
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+
* <p>To delete fleet locations, identify the fleet ID and provide a list of the locations
|
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* to be deleted. </p>
|
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-
*
|
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+
* <p>If successful, GameLift sets the location status to <code>DELETING</code>, and begins
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* to shut down existing server processes and terminate instances in each location being
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* deleted. When completed, the location status changes to <code>TERMINATED</code>.</p>
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*
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* <p>
|
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* <b>Learn more</b>
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* </p>
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* <p>
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
|
|
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|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
|
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* fleets</a>
|
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* </p>
|
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* @example
|