@aws-sdk/client-gamelift 3.316.0 → 3.319.0

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Files changed (112) hide show
  1. package/README.md +13 -13
  2. package/dist-cjs/endpoint/ruleset.js +3 -3
  3. package/dist-cjs/models/models_0.js +1 -0
  4. package/dist-cjs/protocols/Aws_json1_1.js +3 -0
  5. package/dist-es/endpoint/ruleset.js +3 -3
  6. package/dist-es/models/models_0.js +1 -0
  7. package/dist-es/protocols/Aws_json1_1.js +3 -0
  8. package/dist-types/GameLift.d.ts +20 -20
  9. package/dist-types/GameLiftClient.d.ts +20 -20
  10. package/dist-types/commands/AcceptMatchCommand.d.ts +6 -6
  11. package/dist-types/commands/ClaimGameServerCommand.d.ts +16 -16
  12. package/dist-types/commands/CreateAliasCommand.d.ts +5 -5
  13. package/dist-types/commands/CreateBuildCommand.d.ts +16 -16
  14. package/dist-types/commands/CreateFleetCommand.d.ts +13 -13
  15. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +11 -7
  16. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +17 -17
  17. package/dist-types/commands/CreateGameSessionCommand.d.ts +11 -11
  18. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +10 -10
  19. package/dist-types/commands/CreateLocationCommand.d.ts +1 -1
  20. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +9 -9
  21. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +7 -7
  22. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +7 -7
  23. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +8 -8
  24. package/dist-types/commands/CreateScriptCommand.d.ts +11 -12
  25. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +5 -5
  26. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +3 -3
  27. package/dist-types/commands/DeleteAliasCommand.d.ts +2 -2
  28. package/dist-types/commands/DeleteBuildCommand.d.ts +4 -4
  29. package/dist-types/commands/DeleteFleetCommand.d.ts +4 -4
  30. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +4 -4
  31. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +13 -13
  32. package/dist-types/commands/DeleteLocationCommand.d.ts +1 -1
  33. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +3 -3
  34. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +2 -2
  35. package/dist-types/commands/DeleteScriptCommand.d.ts +6 -6
  36. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +1 -1
  37. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
  38. package/dist-types/commands/DeregisterGameServerCommand.d.ts +6 -6
  39. package/dist-types/commands/DescribeAliasCommand.d.ts +3 -3
  40. package/dist-types/commands/DescribeBuildCommand.d.ts +3 -3
  41. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  42. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +15 -15
  43. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +9 -9
  44. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +10 -10
  45. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +3 -3
  46. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +7 -7
  47. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -4
  48. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +4 -4
  49. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +7 -7
  50. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +10 -10
  51. package/dist-types/commands/DescribeGameServerCommand.d.ts +6 -6
  52. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +7 -7
  53. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +8 -8
  54. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +8 -8
  55. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +2 -2
  56. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +3 -3
  57. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +10 -10
  58. package/dist-types/commands/DescribeInstancesCommand.d.ts +12 -12
  59. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +6 -6
  60. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +4 -4
  61. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +3 -3
  62. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +9 -9
  63. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -5
  64. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +2 -2
  65. package/dist-types/commands/DescribeScriptCommand.d.ts +6 -6
  66. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
  67. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
  68. package/dist-types/commands/GetComputeAccessCommand.d.ts +7 -7
  69. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +4 -4
  70. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +4 -4
  71. package/dist-types/commands/GetInstanceAccessCommand.d.ts +9 -9
  72. package/dist-types/commands/ListAliasesCommand.d.ts +4 -4
  73. package/dist-types/commands/ListBuildsCommand.d.ts +5 -5
  74. package/dist-types/commands/ListFleetsCommand.d.ts +10 -10
  75. package/dist-types/commands/ListGameServersCommand.d.ts +5 -5
  76. package/dist-types/commands/ListScriptsCommand.d.ts +5 -5
  77. package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -31
  78. package/dist-types/commands/PutScalingPolicyCommand.d.ts +14 -14
  79. package/dist-types/commands/RegisterComputeCommand.d.ts +5 -5
  80. package/dist-types/commands/RegisterGameServerCommand.d.ts +10 -10
  81. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +5 -5
  82. package/dist-types/commands/ResolveAliasCommand.d.ts +2 -2
  83. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +6 -6
  84. package/dist-types/commands/SearchGameSessionsCommand.d.ts +20 -20
  85. package/dist-types/commands/StartFleetActionsCommand.d.ts +6 -6
  86. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +11 -11
  87. package/dist-types/commands/StartMatchBackfillCommand.d.ts +9 -9
  88. package/dist-types/commands/StartMatchmakingCommand.d.ts +8 -8
  89. package/dist-types/commands/StopFleetActionsCommand.d.ts +7 -7
  90. package/dist-types/commands/StopMatchmakingCommand.d.ts +5 -5
  91. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +8 -8
  92. package/dist-types/commands/TagResourceCommand.d.ts +10 -34
  93. package/dist-types/commands/UntagResourceCommand.d.ts +10 -34
  94. package/dist-types/commands/UpdateAliasCommand.d.ts +2 -2
  95. package/dist-types/commands/UpdateBuildCommand.d.ts +3 -3
  96. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +5 -5
  97. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +10 -10
  98. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +5 -5
  99. package/dist-types/commands/UpdateGameServerCommand.d.ts +12 -12
  100. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +8 -8
  101. package/dist-types/commands/UpdateGameSessionCommand.d.ts +5 -5
  102. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +3 -3
  103. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +2 -2
  104. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +5 -5
  105. package/dist-types/commands/UpdateScriptCommand.d.ts +8 -8
  106. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +3 -3
  107. package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
  108. package/dist-types/models/models_0.d.ts +591 -591
  109. package/dist-types/models/models_1.d.ts +22 -22
  110. package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +1 -1
  111. package/dist-types/ts3.4/models/models_0.d.ts +1 -0
  112. package/package.json +5 -5
@@ -22,15 +22,15 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO
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  * <p>Adds remote locations to a fleet and begins populating the new locations with EC2
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  * instances. The new instances conform to the fleet's instance type, auto-scaling, and
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  * other configuration settings. </p>
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- * <note>
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+ * <note>
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  * <p>This operation cannot be used with fleets that don't support remote locations.
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  * Fleets can have multiple locations only if they reside in Amazon Web Services Regions that support
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  * this feature and were created after the feature was released in March 2021.</p>
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- * </note>
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- * <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
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+ * </note>
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+ * <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
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  * more locations. </p>
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- * <p>If successful, this operation returns the list of added locations with their status
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- * set to <code>NEW</code>. GameLift initiates the process of starting an instance in each
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+ * <p>If successful, this operation returns the list of added locations with their status
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+ * set to <code>NEW</code>. Amazon GameLift initiates the process of starting an instance in each
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  * added location. You can track the status of each new location by monitoring location
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  * creation events using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html">DescribeFleetEvents</a>.</p>
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  * <p>
@@ -40,7 +40,7 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up
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  * fleets</a>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
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  * </p>
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  * @example
@@ -71,7 +71,7 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO
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  * <p>The requested operation would cause a conflict with the current state of a service
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  * resource associated with the request. Resolve the conflict before retrying this
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  * request.</p>
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- * <p></p>
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+ * <p></p>
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  *
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  * @throws {@link InternalServiceException} (server fault)
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  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -86,6 +86,10 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO
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  * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
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  * values before retrying.</p>
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  *
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+ * @throws {@link LimitExceededException} (client fault)
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+ * <p>The requested operation would cause the resource to exceed the allowed service limit.
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+ * Resolve the issue before retrying.</p>
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+ *
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  * @throws {@link NotFoundException} (client fault)
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  * <p>THe requested resources was not found. The resource was either not created yet or deleted.</p>
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  *
@@ -20,47 +20,47 @@ export interface CreateGameServerGroupCommandOutput extends CreateGameServerGrou
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  /**
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  * @public
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  * <p>
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- * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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+ * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
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  * </p>
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- * <p>Creates a GameLift FleetIQ game server
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+ * <p>Creates a Amazon GameLift FleetIQ game server
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  * group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting.
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  * This operation creates the game server group, creates an Auto Scaling group in your
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  * Amazon Web Services account, and establishes a link between the two groups. You can view the status of
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- * your game server groups in the GameLift console. Game server group metrics and events are
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+ * your game server groups in the Amazon GameLift console. Game server group metrics and events are
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  * emitted to Amazon CloudWatch.</p>
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- * <p>Before creating a new game server group, you must have the following: </p>
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- * <ul>
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+ * <p>Before creating a new game server group, you must have the following: </p>
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+ * <ul>
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  * <li>
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- * <p>An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon Elastic Compute Cloud instances
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+ * <p>An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon Elastic Compute Cloud instances
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  * with your game server build. For more information, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html"> Launching an Instance from a Launch Template</a> in the
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  * <i>Amazon Elastic Compute Cloud User Guide</i>. </p>
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  * </li>
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  * <li>
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- * <p>An IAM role that extends limited access to your Amazon Web Services account to allow GameLift FleetIQ
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+ * <p>An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift FleetIQ
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  * to create and interact with the Auto Scaling group. For more information, see
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM
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- * roles for cross-service interaction</a> in the <i>GameLift FleetIQ Developer
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+ * roles for cross-service interaction</a> in the <i>Amazon GameLift FleetIQ Developer
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  * Guide</i>.</p>
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  * </li>
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  * </ul>
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- * <p>To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud
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+ * <p>To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud
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  * launch template, and provide a list of instance types that can be used in the group. You
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  * must also set initial maximum and minimum limits on the group's instance count. You can
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- * optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ
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+ * optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift FleetIQ
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  * metric.</p>
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- * <p>Once the game server group and corresponding Auto Scaling group are created, you have
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+ * <p>Once the game server group and corresponding Auto Scaling group are created, you have
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  * full access to change the Auto Scaling group's configuration as needed. Several
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  * properties that are set when creating a game server group, including maximum/minimum
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  * size and auto-scaling policy settings, must be updated directly in the Auto Scaling
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  * group. Keep in mind that some Auto Scaling group properties are periodically updated by
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- * GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.</p>
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- * <p>
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+ * Amazon GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.</p>
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+ * <p>
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  * <b>Learn more</b>
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  * </p>
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- * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ
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+ * <p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
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  * Guide</a>
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- * </p>
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+ * </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -115,7 +115,7 @@ export interface CreateGameServerGroupCommandOutput extends CreateGameServerGrou
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  * <p>The requested operation would cause a conflict with the current state of a service
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  * resource associated with the request. Resolve the conflict before retrying this
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  * request.</p>
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- * <p></p>
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+ * <p></p>
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  *
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  * @throws {@link InternalServiceException} (server fault)
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  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -22,33 +22,33 @@ export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput,
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  * <p>Creates a multiplayer game session for players in a specific fleet location. This
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  * operation prompts an available server process to start a game session and retrieves
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  * connection information for the new game session. As an alternative, consider using the
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- * GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> , which uses FleetIQ algorithms and queues to
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+ * Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> , which uses FleetIQ algorithms and queues to
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  * optimize the placement process.</p>
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- * <p>When creating a game session, you specify exactly where you want to place it and
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+ * <p>When creating a game session, you specify exactly where you want to place it and
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  * provide a set of game session configuration settings. The fleet must be in
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  * <code>ACTIVE</code> status before a game session can be created in it. </p>
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- * <p>This operation can be used in the following ways: </p>
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- * <ul>
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+ * <p>This operation can be used in the following ways: </p>
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+ * <ul>
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  * <li>
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- * <p>To create a game session on an instance in a fleet's home Region, provide a
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+ * <p>To create a game session on an instance in a fleet's home Region, provide a
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  * fleet or alias ID along with your game session configuration. </p>
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  * </li>
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  * <li>
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- * <p>To create a game session on an instance in a fleet's remote location, provide
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+ * <p>To create a game session on an instance in a fleet's remote location, provide
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  * a fleet or alias ID and a location name, along with your game session
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  * configuration. </p>
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  * </li>
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  * </ul>
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- * <p>If successful, a workflow is initiated to start a new game session. A
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+ * <p>If successful, a workflow is initiated to start a new game session. A
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  * <code>GameSession</code> object is returned containing the game session
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  * configuration and status. When the status is <code>ACTIVE</code>, game session
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  * connection information is provided and player sessions can be created for the game
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  * session. By default, newly created game sessions are open to new players. You can
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  * restrict new player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
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  * policy.</p>
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- * <p>Game session logs are retained for all active game sessions for 14 days. To access the
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+ * <p>Game session logs are retained for all active game sessions for 14 days. To access the
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  * logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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- * <p>
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+ * <p>
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  * <i>Available in Amazon GameLift Local.</i>
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  * </p>
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  * <p>
@@ -58,7 +58,7 @@ export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput,
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>
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  * </p>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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  * </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
@@ -97,7 +97,7 @@ export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput,
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  * <p>The requested operation would cause a conflict with the current state of a service
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  * resource associated with the request. Resolve the conflict before retrying this
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  * request.</p>
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- * <p></p>
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+ * <p></p>
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  *
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  * @throws {@link FleetCapacityExceededException} (client fault)
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  * <p>The specified fleet has no available instances to fulfill a
@@ -22,39 +22,39 @@ export interface CreateGameSessionQueueCommandOutput extends CreateGameSessionQu
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  * <p>Creates a placement queue that processes requests for new game sessions. A queue uses
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  * FleetIQ algorithms to determine the best placement locations and find an available game
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  * server there, then prompts the game server process to start a new game session. </p>
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- * <p>A game session queue is configured with a set of destinations (GameLift fleets or
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+ * <p>A game session queue is configured with a set of destinations (Amazon GameLift fleets or
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  * aliases), which determine the locations where the queue can place new game sessions.
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  * These destinations can span multiple fleet types (Spot and On-Demand), instance types,
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  * and Amazon Web Services Regions. If the queue includes multi-location fleets, the queue is able to
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  * place game sessions in all of a fleet's remote locations. You can opt to filter out
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  * individual locations if needed.</p>
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- * <p>The queue configuration also determines how FleetIQ selects the best available placement
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+ * <p>The queue configuration also determines how FleetIQ selects the best available placement
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  * for a new game session. Before searching for an available game server, FleetIQ first
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  * prioritizes the queue's destinations and locations, with the best placement locations on
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  * top. You can set up the queue to use the FleetIQ default prioritization or provide an
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  * alternate set of priorities.</p>
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- * <p>To create a new queue, provide a name, timeout value, and a list of destinations.
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+ * <p>To create a new queue, provide a name, timeout value, and a list of destinations.
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  * Optionally, specify a sort configuration and/or a filter, and define a set of latency
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  * cap policies. You can also include the ARN for an Amazon Simple Notification Service
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  * (SNS) topic to receive notifications of game session placement activity. Notifications
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  * using SNS or CloudWatch events is the preferred way to track placement activity.</p>
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- * <p>If successful, a new <code>GameSessionQueue</code> object is returned with an assigned
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+ * <p>If successful, a new <code>GameSessionQueue</code> object is returned with an assigned
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  * queue ARN. New game session requests, which are submitted to queue with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> or <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchmaking.html">StartMatchmaking</a>, reference a queue's name or ARN. </p>
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- * <p>
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+ * <p>
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  * <b>Learn more</b>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-design.html">
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  * Design a game session queue</a>
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- * </p>
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- * <p>
49
+ * </p>
50
+ * <p>
51
51
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html">
52
52
  * Create a game session queue</a>
53
- * </p>
53
+ * </p>
54
54
  * <p>
55
55
  * <b>Related actions</b>
56
56
  * </p>
57
- * <p>
57
+ * <p>
58
58
  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
59
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  * |
60
60
  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
@@ -49,7 +49,7 @@ export interface CreateLocationCommandOutput extends CreateLocationOutput, __Met
49
49
  * <p>The requested operation would cause a conflict with the current state of a service
50
50
  * resource associated with the request. Resolve the conflict before retrying this
51
51
  * request.</p>
52
- * <p></p>
52
+ * <p></p>
53
53
  *
54
54
  * @throws {@link InternalServiceException} (server fault)
55
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  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -20,28 +20,28 @@ export interface CreateMatchmakingConfigurationCommandOutput extends CreateMatch
20
20
  /**
21
21
  * @public
22
22
  * <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
23
- * FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking
23
+ * FlexMatch with Amazon GameLift hosting or as a standalone matchmaking service, the matchmaking
24
24
  * configuration sets out rules for matching players and forming teams. If you're also
25
- * using GameLift hosting, it defines how to start game sessions for each match. Your
25
+ * using Amazon GameLift hosting, it defines how to start game sessions for each match. Your
26
26
  * matchmaking system can use multiple configurations to handle different game scenarios.
27
27
  * All matchmaking requests identify the matchmaking configuration to use and provide
28
28
  * player attributes consistent with that configuration. </p>
29
- * <p>To create a matchmaking configuration, you must provide the following: configuration
30
- * name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how
29
+ * <p>To create a matchmaking configuration, you must provide the following: configuration
30
+ * name and FlexMatch mode (with or without Amazon GameLift hosting); a rule set that specifies how
31
31
  * to evaluate players and find acceptable matches; whether player acceptance is required;
32
- * and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift
32
+ * and the maximum time allowed for a matchmaking attempt. When using FlexMatch with Amazon GameLift
33
33
  * hosting, you also need to identify the game session queue to use when starting a game
34
34
  * session for the match.</p>
35
- * <p>In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications.
35
+ * <p>In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications.
36
36
  * Provide the topic ARN in the matchmaking configuration.</p>
37
- * <p>
37
+ * <p>
38
38
  * <b>Learn more</b>
39
39
  * </p>
40
- * <p>
40
+ * <p>
41
41
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html"> Design a FlexMatch
42
42
  * matchmaker</a>
43
43
  * </p>
44
- * <p>
44
+ * <p>
45
45
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html"> Set up FlexMatch event
46
46
  * notification</a>
47
47
  * </p>
@@ -22,29 +22,29 @@ export interface CreateMatchmakingRuleSetCommandOutput extends CreateMatchmaking
22
22
  * <p>Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match
23
23
  * to create, such as the number and size of teams. It also sets the parameters for
24
24
  * acceptable player matches, such as minimum skill level or character type.</p>
25
- * <p>To create a matchmaking rule set, provide unique rule set name and the rule set body
25
+ * <p>To create a matchmaking rule set, provide unique rule set name and the rule set body
26
26
  * in JSON format. Rule sets must be defined in the same Region as the matchmaking
27
27
  * configuration they are used with.</p>
28
- * <p>Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set
28
+ * <p>Since matchmaking rule sets cannot be edited, it is a good idea to check the rule set
29
29
  * syntax using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ValidateMatchmakingRuleSet.html">ValidateMatchmakingRuleSet</a> before creating a new rule set.</p>
30
- * <p>
30
+ * <p>
31
31
  * <b>Learn more</b>
32
32
  * </p>
33
- * <ul>
33
+ * <ul>
34
34
  * <li>
35
- * <p>
35
+ * <p>
36
36
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build a rule
37
37
  * set</a>
38
38
  * </p>
39
39
  * </li>
40
40
  * <li>
41
- * <p>
41
+ * <p>
42
42
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">Design a
43
43
  * matchmaker</a>
44
44
  * </p>
45
45
  * </li>
46
46
  * <li>
47
- * <p>
47
+ * <p>
48
48
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html">Matchmaking with
49
49
  * FlexMatch</a>
50
50
  * </p>
@@ -23,19 +23,19 @@ export interface CreatePlayerSessionCommandOutput extends CreatePlayerSessionOut
23
23
  * be created in any game session with an open slot that is in <code>ACTIVE</code> status
24
24
  * and has a player creation policy of <code>ACCEPT_ALL</code>. You can add a group of
25
25
  * players to a game session with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSessions.html">CreatePlayerSessions</a> . </p>
26
- * <p>To create a player session, specify a game session ID, player ID, and optionally a set
26
+ * <p>To create a player session, specify a game session ID, player ID, and optionally a set
27
27
  * of player data. </p>
28
- * <p>If successful, a slot is reserved in the game session for the player and a new
28
+ * <p>If successful, a slot is reserved in the game session for the player and a new
29
29
  * <code>PlayerSessions</code> object is returned with a player session ID. The player
30
30
  * references the player session ID when sending a connection request to the game session,
31
- * and the game server can use it to validate the player reservation with the GameLift
31
+ * and the game server can use it to validate the player reservation with the Amazon GameLift
32
32
  * service. Player sessions cannot be updated. </p>
33
- * <p>The maximum number of players per game session is 200. It is not adjustable. </p>
34
- * <p>
33
+ * <p>The maximum number of players per game session is 200. It is not adjustable. </p>
34
+ * <p>
35
35
  * <b>Related actions</b>
36
36
  * </p>
37
- * <p>
38
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
37
+ * <p>
38
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
39
39
  * </p>
40
40
  * @example
41
41
  * Use a bare-bones client and the command you need to make an API call.
@@ -23,20 +23,20 @@ export interface CreatePlayerSessionsCommandOutput extends CreatePlayerSessionsO
23
23
  * be created in any game session with an open slot that is in <code>ACTIVE</code> status
24
24
  * and has a player creation policy of <code>ACCEPT_ALL</code>. To add a single player to a
25
25
  * game session, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSession.html">CreatePlayerSession</a>
26
- * </p>
27
- * <p>To create player sessions, specify a game session ID and a list of player IDs.
26
+ * </p>
27
+ * <p>To create player sessions, specify a game session ID and a list of player IDs.
28
28
  * Optionally, provide a set of player data for each player ID. </p>
29
- * <p>If successful, a slot is reserved in the game session for each player, and new
29
+ * <p>If successful, a slot is reserved in the game session for each player, and new
30
30
  * <code>PlayerSession</code> objects are returned with player session IDs. Each player
31
31
  * references their player session ID when sending a connection request to the game
32
32
  * session, and the game server can use it to validate the player reservation with the
33
- * GameLift service. Player sessions cannot be updated.</p>
34
- * <p>The maximum number of players per game session is 200. It is not adjustable. </p>
35
- * <p>
33
+ * Amazon GameLift service. Player sessions cannot be updated.</p>
34
+ * <p>The maximum number of players per game session is 200. It is not adjustable. </p>
35
+ * <p>
36
36
  * <b>Related actions</b>
37
37
  * </p>
38
- * <p>
39
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
38
+ * <p>
39
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
40
40
  * </p>
41
41
  * @example
42
42
  * Use a bare-bones client and the command you need to make an API call.
@@ -23,41 +23,40 @@ export interface CreateScriptCommandOutput extends CreateScriptOutput, __Metadat
23
23
  * provide configuration settings and optional custom game logic for your game. The script
24
24
  * is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is
25
25
  * executed during an active game session. </p>
26
- * <p>To create a new script record, specify a script name and provide the script file(s).
26
+ * <p>To create a new script record, specify a script name and provide the script file(s).
27
27
  * The script files and all dependencies must be zipped into a single file. You can pull
28
28
  * the zip file from either of these locations: </p>
29
- * <ul>
29
+ * <ul>
30
30
  * <li>
31
- * <p>A locally available directory. Use the <i>ZipFile</i> parameter
31
+ * <p>A locally available directory. Use the <i>ZipFile</i> parameter
32
32
  * for this option.</p>
33
33
  * </li>
34
34
  * <li>
35
- * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
35
+ * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
36
36
  * <i>StorageLocation</i> parameter for this option. You'll need
37
37
  * to have an Identity Access Management (IAM) role that allows the Amazon GameLift service
38
38
  * to access your S3 bucket. </p>
39
39
  * </li>
40
40
  * </ul>
41
- * <p>If the call is successful, a new script record is created with a unique script ID. If
41
+ * <p>If the call is successful, a new script record is created with a unique script ID. If
42
42
  * the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3
43
43
  * bucket and the script record's storage location reflects this location. If the script
44
44
  * file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as
45
45
  * needed for deployment.</p>
46
- * <p>
46
+ * <p>
47
47
  * <b>Learn more</b>
48
48
  * </p>
49
- *
50
- * <p>
49
+ * <p>
51
50
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
52
51
  * </p>
53
- * <p>
52
+ * <p>
54
53
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
55
54
  * </p>
56
55
  * <p>
57
56
  * <b>Related actions</b>
58
57
  * </p>
59
- * <p>
60
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
58
+ * <p>
59
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
61
60
  * </p>
62
61
  * @example
63
62
  * Use a bare-bones client and the command you need to make an API call.
@@ -96,7 +95,7 @@ export interface CreateScriptCommandOutput extends CreateScriptOutput, __Metadat
96
95
  * <p>The requested operation would cause a conflict with the current state of a service
97
96
  * resource associated with the request. Resolve the conflict before retrying this
98
97
  * request.</p>
99
- * <p></p>
98
+ * <p></p>
100
99
  *
101
100
  * @throws {@link InternalServiceException} (server fault)
102
101
  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -25,25 +25,25 @@ export interface CreateVpcPeeringAuthorizationCommandOutput extends CreateVpcPee
25
25
  * authorization, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringConnection.html">CreateVpcPeeringConnection</a> to establish the peering connection. For more
26
26
  * information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
27
27
  * Fleets</a>.</p>
28
- * <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
28
+ * <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
29
29
  * including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
30
30
  * VPCs that are in different Regions.</p>
31
- * <p>To request authorization to create a connection, call this operation from the Amazon Web Services
31
+ * <p>To request authorization to create a connection, call this operation from the Amazon Web Services
32
32
  * account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable
33
33
  * your game servers to retrieve data from a DynamoDB table, use the account that manages
34
34
  * that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you
35
35
  * want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift. If
36
36
  * successful, VPC peering is authorized for the specified VPC. </p>
37
- * <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
37
+ * <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
38
38
  * account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
39
39
  * values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
40
40
  * Amazon Web Services account that you use to manage Amazon GameLift. </p>
41
- * <p>The authorization remains valid for 24 hours unless it is canceled. You must create or
41
+ * <p>The authorization remains valid for 24 hours unless it is canceled. You must create or
42
42
  * delete the peering connection while the authorization is valid. </p>
43
43
  * <p>
44
44
  * <b>Related actions</b>
45
45
  * </p>
46
- * <p>
46
+ * <p>
47
47
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
48
48
  * </p>
49
49
  * @example
@@ -25,12 +25,12 @@ export interface CreateVpcPeeringConnectionCommandOutput extends CreateVpcPeerin
25
25
  * you have access to, including the account that you use to manage your Amazon GameLift fleets. You
26
26
  * cannot peer with VPCs that are in different Regions. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
27
27
  * Peering with Amazon GameLift Fleets</a>.</p>
28
- * <p>Before calling this operation to establish the peering connection, you first need to
28
+ * <p>Before calling this operation to establish the peering connection, you first need to
29
29
  * use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a> and identify the VPC you want to peer with.
30
30
  * Once the authorization for the specified VPC is issued, you have 24 hours to establish
31
31
  * the connection. These two operations handle all tasks necessary to peer the two VPCs,
32
32
  * including acceptance, updating routing tables, etc. </p>
33
- * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
33
+ * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
34
34
  * to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you
35
35
  * want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that
36
36
  * you want to peer with; and (3) The ID of the VPC you want to peer with. This operation
@@ -40,7 +40,7 @@ export interface CreateVpcPeeringConnectionCommandOutput extends CreateVpcPeerin
40
40
  * <p>
41
41
  * <b>Related actions</b>
42
42
  * </p>
43
- * <p>
43
+ * <p>
44
44
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
45
45
  * </p>
46
46
  * @example
@@ -25,8 +25,8 @@ export interface DeleteAliasCommandOutput extends __MetadataBearer {
25
25
  * <p>
26
26
  * <b>Related actions</b>
27
27
  * </p>
28
- * <p>
29
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
28
+ * <p>
29
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
30
30
  * </p>
31
31
  * @example
32
32
  * Use a bare-bones client and the command you need to make an API call.
@@ -22,16 +22,16 @@ export interface DeleteBuildCommandOutput extends __MetadataBearer {
22
22
  * <p>Deletes a build. This operation permanently deletes the build resource and any
23
23
  * uploaded build files. Deleting a build does not affect the status of any active fleets
24
24
  * using the build, but you can no longer create new fleets with the deleted build.</p>
25
- * <p>To delete a build, specify the build ID. </p>
26
- * <p>
25
+ * <p>To delete a build, specify the build ID. </p>
26
+ * <p>
27
27
  * <b>Learn more</b>
28
28
  * </p>
29
- * <p>
29
+ * <p>
30
30
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html"> Upload a Custom
31
31
  * Server Build</a>
32
32
  * </p>
33
33
  * <p>
34
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
34
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
35
35
  * </p>
36
36
  * @example
37
37
  * Use a bare-bones client and the command you need to make an API call.
@@ -22,12 +22,12 @@ export interface DeleteFleetCommandOutput extends __MetadataBearer {
22
22
  * <p>Deletes all resources and information related a fleet. Any current fleet instances,
23
23
  * including those in remote locations, are shut down. You don't need to call
24
24
  * <code>DeleteFleetLocations</code> separately.</p>
25
- * <note>
25
+ * <note>
26
26
  * <p>If the fleet being deleted has a VPC peering connection, you first need to get a
27
27
  * valid authorization (good for 24 hours) by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a>. You do not need to explicitly delete the
28
28
  * VPC peering connection.</p>
29
- * </note>
30
- * <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process
29
+ * </note>
30
+ * <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process
31
31
  * the fleet status is changed to <code>DELETING</code>. When completed, the status
32
32
  * switches to <code>TERMINATED</code> and the fleet event <code>FLEET_DELETED</code> is
33
33
  * sent.</p>
@@ -35,7 +35,7 @@ export interface DeleteFleetCommandOutput extends __MetadataBearer {
35
35
  * <b>Learn more</b>
36
36
  * </p>
37
37
  * <p>
38
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
38
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
39
39
  * Fleets</a>
40
40
  * </p>
41
41
  * @example
@@ -21,16 +21,16 @@ export interface DeleteFleetLocationsCommandOutput extends DeleteFleetLocationsO
21
21
  * @public
22
22
  * <p>Removes locations from a multi-location fleet. When deleting a location, all game
23
23
  * server process and all instances that are still active in the location are shut down. </p>
24
- * <p>To delete fleet locations, identify the fleet ID and provide a list of the locations
24
+ * <p>To delete fleet locations, identify the fleet ID and provide a list of the locations
25
25
  * to be deleted. </p>
26
- * <p>If successful, GameLift sets the location status to <code>DELETING</code>, and begins
26
+ * <p>If successful, GameLift sets the location status to <code>DELETING</code>, and begins
27
27
  * to shut down existing server processes and terminate instances in each location being
28
28
  * deleted. When completed, the location status changes to <code>TERMINATED</code>.</p>
29
- * <p>
29
+ * <p>
30
30
  * <b>Learn more</b>
31
31
  * </p>
32
32
  * <p>
33
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
33
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
34
34
  * fleets</a>
35
35
  * </p>
36
36
  * @example