@aws-sdk/client-gamelift 3.296.0 → 3.298.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (348) hide show
  1. package/dist-cjs/commands/AcceptMatchCommand.js +2 -3
  2. package/dist-cjs/commands/ClaimGameServerCommand.js +2 -3
  3. package/dist-cjs/commands/CreateAliasCommand.js +2 -3
  4. package/dist-cjs/commands/CreateBuildCommand.js +1 -1
  5. package/dist-cjs/commands/CreateFleetCommand.js +2 -3
  6. package/dist-cjs/commands/CreateFleetLocationsCommand.js +2 -3
  7. package/dist-cjs/commands/CreateGameServerGroupCommand.js +2 -3
  8. package/dist-cjs/commands/CreateGameSessionCommand.js +2 -3
  9. package/dist-cjs/commands/CreateGameSessionQueueCommand.js +2 -3
  10. package/dist-cjs/commands/CreateLocationCommand.js +2 -3
  11. package/dist-cjs/commands/CreateMatchmakingConfigurationCommand.js +2 -3
  12. package/dist-cjs/commands/CreateMatchmakingRuleSetCommand.js +2 -3
  13. package/dist-cjs/commands/CreatePlayerSessionCommand.js +2 -3
  14. package/dist-cjs/commands/CreatePlayerSessionsCommand.js +2 -3
  15. package/dist-cjs/commands/CreateScriptCommand.js +2 -3
  16. package/dist-cjs/commands/CreateVpcPeeringAuthorizationCommand.js +2 -3
  17. package/dist-cjs/commands/CreateVpcPeeringConnectionCommand.js +2 -3
  18. package/dist-cjs/commands/DeleteAliasCommand.js +2 -3
  19. package/dist-cjs/commands/DeleteBuildCommand.js +2 -3
  20. package/dist-cjs/commands/DeleteFleetCommand.js +2 -3
  21. package/dist-cjs/commands/DeleteFleetLocationsCommand.js +2 -3
  22. package/dist-cjs/commands/DeleteGameServerGroupCommand.js +2 -3
  23. package/dist-cjs/commands/DeleteGameSessionQueueCommand.js +2 -3
  24. package/dist-cjs/commands/DeleteLocationCommand.js +2 -3
  25. package/dist-cjs/commands/DeleteMatchmakingConfigurationCommand.js +2 -3
  26. package/dist-cjs/commands/DeleteMatchmakingRuleSetCommand.js +2 -3
  27. package/dist-cjs/commands/DeleteScalingPolicyCommand.js +2 -3
  28. package/dist-cjs/commands/DeleteScriptCommand.js +2 -3
  29. package/dist-cjs/commands/DeleteVpcPeeringAuthorizationCommand.js +2 -3
  30. package/dist-cjs/commands/DeleteVpcPeeringConnectionCommand.js +2 -3
  31. package/dist-cjs/commands/DeregisterComputeCommand.js +2 -3
  32. package/dist-cjs/commands/DeregisterGameServerCommand.js +2 -3
  33. package/dist-cjs/commands/DescribeAliasCommand.js +2 -3
  34. package/dist-cjs/commands/DescribeBuildCommand.js +2 -3
  35. package/dist-cjs/commands/DescribeComputeCommand.js +2 -3
  36. package/dist-cjs/commands/DescribeEC2InstanceLimitsCommand.js +2 -3
  37. package/dist-cjs/commands/DescribeFleetAttributesCommand.js +2 -3
  38. package/dist-cjs/commands/DescribeFleetCapacityCommand.js +2 -3
  39. package/dist-cjs/commands/DescribeFleetEventsCommand.js +2 -3
  40. package/dist-cjs/commands/DescribeFleetLocationAttributesCommand.js +2 -3
  41. package/dist-cjs/commands/DescribeFleetLocationCapacityCommand.js +2 -3
  42. package/dist-cjs/commands/DescribeFleetLocationUtilizationCommand.js +2 -3
  43. package/dist-cjs/commands/DescribeFleetPortSettingsCommand.js +2 -3
  44. package/dist-cjs/commands/DescribeFleetUtilizationCommand.js +2 -3
  45. package/dist-cjs/commands/DescribeGameServerCommand.js +2 -3
  46. package/dist-cjs/commands/DescribeGameServerGroupCommand.js +2 -3
  47. package/dist-cjs/commands/DescribeGameServerInstancesCommand.js +2 -3
  48. package/dist-cjs/commands/DescribeGameSessionDetailsCommand.js +2 -3
  49. package/dist-cjs/commands/DescribeGameSessionPlacementCommand.js +2 -3
  50. package/dist-cjs/commands/DescribeGameSessionQueuesCommand.js +2 -3
  51. package/dist-cjs/commands/DescribeGameSessionsCommand.js +2 -3
  52. package/dist-cjs/commands/DescribeInstancesCommand.js +2 -3
  53. package/dist-cjs/commands/DescribeMatchmakingCommand.js +2 -3
  54. package/dist-cjs/commands/DescribeMatchmakingConfigurationsCommand.js +2 -3
  55. package/dist-cjs/commands/DescribeMatchmakingRuleSetsCommand.js +2 -3
  56. package/dist-cjs/commands/DescribePlayerSessionsCommand.js +2 -3
  57. package/dist-cjs/commands/DescribeRuntimeConfigurationCommand.js +2 -3
  58. package/dist-cjs/commands/DescribeScalingPoliciesCommand.js +2 -3
  59. package/dist-cjs/commands/DescribeScriptCommand.js +2 -3
  60. package/dist-cjs/commands/DescribeVpcPeeringAuthorizationsCommand.js +2 -3
  61. package/dist-cjs/commands/DescribeVpcPeeringConnectionsCommand.js +2 -3
  62. package/dist-cjs/commands/GetComputeAccessCommand.js +1 -1
  63. package/dist-cjs/commands/GetComputeAuthTokenCommand.js +2 -3
  64. package/dist-cjs/commands/GetGameSessionLogUrlCommand.js +2 -3
  65. package/dist-cjs/commands/GetInstanceAccessCommand.js +1 -1
  66. package/dist-cjs/commands/ListAliasesCommand.js +2 -3
  67. package/dist-cjs/commands/ListBuildsCommand.js +2 -3
  68. package/dist-cjs/commands/ListComputeCommand.js +2 -3
  69. package/dist-cjs/commands/ListFleetsCommand.js +2 -3
  70. package/dist-cjs/commands/ListGameServerGroupsCommand.js +2 -3
  71. package/dist-cjs/commands/ListGameServersCommand.js +2 -3
  72. package/dist-cjs/commands/ListLocationsCommand.js +2 -3
  73. package/dist-cjs/commands/ListScriptsCommand.js +2 -3
  74. package/dist-cjs/commands/ListTagsForResourceCommand.js +2 -3
  75. package/dist-cjs/commands/PutScalingPolicyCommand.js +2 -3
  76. package/dist-cjs/commands/RegisterComputeCommand.js +2 -3
  77. package/dist-cjs/commands/RegisterGameServerCommand.js +2 -3
  78. package/dist-cjs/commands/RequestUploadCredentialsCommand.js +1 -1
  79. package/dist-cjs/commands/ResolveAliasCommand.js +2 -3
  80. package/dist-cjs/commands/ResumeGameServerGroupCommand.js +2 -3
  81. package/dist-cjs/commands/SearchGameSessionsCommand.js +2 -3
  82. package/dist-cjs/commands/StartFleetActionsCommand.js +2 -3
  83. package/dist-cjs/commands/StartGameSessionPlacementCommand.js +2 -3
  84. package/dist-cjs/commands/StartMatchBackfillCommand.js +2 -3
  85. package/dist-cjs/commands/StartMatchmakingCommand.js +2 -3
  86. package/dist-cjs/commands/StopFleetActionsCommand.js +2 -3
  87. package/dist-cjs/commands/StopGameSessionPlacementCommand.js +2 -3
  88. package/dist-cjs/commands/StopMatchmakingCommand.js +2 -3
  89. package/dist-cjs/commands/SuspendGameServerGroupCommand.js +2 -3
  90. package/dist-cjs/commands/TagResourceCommand.js +2 -3
  91. package/dist-cjs/commands/UntagResourceCommand.js +2 -3
  92. package/dist-cjs/commands/UpdateAliasCommand.js +2 -3
  93. package/dist-cjs/commands/UpdateBuildCommand.js +2 -3
  94. package/dist-cjs/commands/UpdateFleetAttributesCommand.js +2 -3
  95. package/dist-cjs/commands/UpdateFleetCapacityCommand.js +2 -3
  96. package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +2 -4
  97. package/dist-cjs/commands/UpdateGameServerCommand.js +2 -3
  98. package/dist-cjs/commands/UpdateGameServerGroupCommand.js +2 -3
  99. package/dist-cjs/commands/UpdateGameSessionCommand.js +2 -3
  100. package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +2 -3
  101. package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +2 -3
  102. package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +2 -3
  103. package/dist-cjs/commands/UpdateScriptCommand.js +2 -3
  104. package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +2 -3
  105. package/dist-cjs/models/models_0.js +1 -953
  106. package/dist-cjs/models/models_1.js +1 -69
  107. package/dist-es/commands/AcceptMatchCommand.js +2 -3
  108. package/dist-es/commands/ClaimGameServerCommand.js +2 -3
  109. package/dist-es/commands/CreateAliasCommand.js +2 -3
  110. package/dist-es/commands/CreateBuildCommand.js +2 -2
  111. package/dist-es/commands/CreateFleetCommand.js +2 -3
  112. package/dist-es/commands/CreateFleetLocationsCommand.js +2 -3
  113. package/dist-es/commands/CreateGameServerGroupCommand.js +2 -3
  114. package/dist-es/commands/CreateGameSessionCommand.js +2 -3
  115. package/dist-es/commands/CreateGameSessionQueueCommand.js +2 -3
  116. package/dist-es/commands/CreateLocationCommand.js +2 -3
  117. package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +2 -3
  118. package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +2 -3
  119. package/dist-es/commands/CreatePlayerSessionCommand.js +2 -3
  120. package/dist-es/commands/CreatePlayerSessionsCommand.js +2 -3
  121. package/dist-es/commands/CreateScriptCommand.js +2 -3
  122. package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +2 -3
  123. package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +2 -3
  124. package/dist-es/commands/DeleteAliasCommand.js +2 -3
  125. package/dist-es/commands/DeleteBuildCommand.js +2 -3
  126. package/dist-es/commands/DeleteFleetCommand.js +2 -3
  127. package/dist-es/commands/DeleteFleetLocationsCommand.js +2 -3
  128. package/dist-es/commands/DeleteGameServerGroupCommand.js +2 -3
  129. package/dist-es/commands/DeleteGameSessionQueueCommand.js +2 -3
  130. package/dist-es/commands/DeleteLocationCommand.js +2 -3
  131. package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +2 -3
  132. package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +2 -3
  133. package/dist-es/commands/DeleteScalingPolicyCommand.js +2 -3
  134. package/dist-es/commands/DeleteScriptCommand.js +2 -3
  135. package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +2 -3
  136. package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +2 -3
  137. package/dist-es/commands/DeregisterComputeCommand.js +2 -3
  138. package/dist-es/commands/DeregisterGameServerCommand.js +2 -3
  139. package/dist-es/commands/DescribeAliasCommand.js +2 -3
  140. package/dist-es/commands/DescribeBuildCommand.js +2 -3
  141. package/dist-es/commands/DescribeComputeCommand.js +2 -3
  142. package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +2 -3
  143. package/dist-es/commands/DescribeFleetAttributesCommand.js +2 -3
  144. package/dist-es/commands/DescribeFleetCapacityCommand.js +2 -3
  145. package/dist-es/commands/DescribeFleetEventsCommand.js +2 -3
  146. package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +2 -3
  147. package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +2 -3
  148. package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +2 -3
  149. package/dist-es/commands/DescribeFleetPortSettingsCommand.js +2 -3
  150. package/dist-es/commands/DescribeFleetUtilizationCommand.js +2 -3
  151. package/dist-es/commands/DescribeGameServerCommand.js +2 -3
  152. package/dist-es/commands/DescribeGameServerGroupCommand.js +2 -3
  153. package/dist-es/commands/DescribeGameServerInstancesCommand.js +2 -3
  154. package/dist-es/commands/DescribeGameSessionDetailsCommand.js +2 -3
  155. package/dist-es/commands/DescribeGameSessionPlacementCommand.js +2 -3
  156. package/dist-es/commands/DescribeGameSessionQueuesCommand.js +2 -3
  157. package/dist-es/commands/DescribeGameSessionsCommand.js +2 -3
  158. package/dist-es/commands/DescribeInstancesCommand.js +2 -3
  159. package/dist-es/commands/DescribeMatchmakingCommand.js +2 -3
  160. package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +2 -3
  161. package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +2 -3
  162. package/dist-es/commands/DescribePlayerSessionsCommand.js +2 -3
  163. package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +2 -3
  164. package/dist-es/commands/DescribeScalingPoliciesCommand.js +2 -3
  165. package/dist-es/commands/DescribeScriptCommand.js +2 -3
  166. package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +2 -3
  167. package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +2 -3
  168. package/dist-es/commands/GetComputeAccessCommand.js +2 -2
  169. package/dist-es/commands/GetComputeAuthTokenCommand.js +2 -3
  170. package/dist-es/commands/GetGameSessionLogUrlCommand.js +2 -3
  171. package/dist-es/commands/GetInstanceAccessCommand.js +2 -2
  172. package/dist-es/commands/ListAliasesCommand.js +2 -3
  173. package/dist-es/commands/ListBuildsCommand.js +2 -3
  174. package/dist-es/commands/ListComputeCommand.js +2 -3
  175. package/dist-es/commands/ListFleetsCommand.js +2 -3
  176. package/dist-es/commands/ListGameServerGroupsCommand.js +2 -3
  177. package/dist-es/commands/ListGameServersCommand.js +2 -3
  178. package/dist-es/commands/ListLocationsCommand.js +2 -3
  179. package/dist-es/commands/ListScriptsCommand.js +2 -3
  180. package/dist-es/commands/ListTagsForResourceCommand.js +2 -3
  181. package/dist-es/commands/PutScalingPolicyCommand.js +2 -3
  182. package/dist-es/commands/RegisterComputeCommand.js +2 -3
  183. package/dist-es/commands/RegisterGameServerCommand.js +2 -3
  184. package/dist-es/commands/RequestUploadCredentialsCommand.js +2 -2
  185. package/dist-es/commands/ResolveAliasCommand.js +2 -3
  186. package/dist-es/commands/ResumeGameServerGroupCommand.js +2 -3
  187. package/dist-es/commands/SearchGameSessionsCommand.js +2 -3
  188. package/dist-es/commands/StartFleetActionsCommand.js +2 -3
  189. package/dist-es/commands/StartGameSessionPlacementCommand.js +2 -3
  190. package/dist-es/commands/StartMatchBackfillCommand.js +2 -3
  191. package/dist-es/commands/StartMatchmakingCommand.js +2 -3
  192. package/dist-es/commands/StopFleetActionsCommand.js +2 -3
  193. package/dist-es/commands/StopGameSessionPlacementCommand.js +2 -3
  194. package/dist-es/commands/StopMatchmakingCommand.js +2 -3
  195. package/dist-es/commands/SuspendGameServerGroupCommand.js +2 -3
  196. package/dist-es/commands/TagResourceCommand.js +2 -3
  197. package/dist-es/commands/UntagResourceCommand.js +2 -3
  198. package/dist-es/commands/UpdateAliasCommand.js +2 -3
  199. package/dist-es/commands/UpdateBuildCommand.js +2 -3
  200. package/dist-es/commands/UpdateFleetAttributesCommand.js +2 -3
  201. package/dist-es/commands/UpdateFleetCapacityCommand.js +2 -3
  202. package/dist-es/commands/UpdateFleetPortSettingsCommand.js +2 -4
  203. package/dist-es/commands/UpdateGameServerCommand.js +2 -3
  204. package/dist-es/commands/UpdateGameServerGroupCommand.js +2 -3
  205. package/dist-es/commands/UpdateGameSessionCommand.js +2 -3
  206. package/dist-es/commands/UpdateGameSessionQueueCommand.js +2 -3
  207. package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +2 -3
  208. package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +2 -3
  209. package/dist-es/commands/UpdateScriptCommand.js +2 -3
  210. package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +2 -3
  211. package/dist-es/models/models_0.js +0 -711
  212. package/dist-es/models/models_1.js +0 -51
  213. package/dist-types/GameLift.d.ts +105 -0
  214. package/dist-types/GameLiftClient.d.ts +24 -4
  215. package/dist-types/commands/AcceptMatchCommand.d.ts +16 -0
  216. package/dist-types/commands/ClaimGameServerCommand.d.ts +16 -0
  217. package/dist-types/commands/CreateAliasCommand.d.ts +16 -0
  218. package/dist-types/commands/CreateBuildCommand.d.ts +16 -0
  219. package/dist-types/commands/CreateFleetCommand.d.ts +16 -0
  220. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +16 -0
  221. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +16 -0
  222. package/dist-types/commands/CreateGameSessionCommand.d.ts +16 -0
  223. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +16 -0
  224. package/dist-types/commands/CreateLocationCommand.d.ts +16 -0
  225. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +16 -0
  226. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +16 -0
  227. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +16 -0
  228. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +16 -0
  229. package/dist-types/commands/CreateScriptCommand.d.ts +16 -0
  230. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +16 -0
  231. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +16 -0
  232. package/dist-types/commands/DeleteAliasCommand.d.ts +16 -0
  233. package/dist-types/commands/DeleteBuildCommand.d.ts +16 -0
  234. package/dist-types/commands/DeleteFleetCommand.d.ts +16 -0
  235. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +16 -0
  236. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +16 -0
  237. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +16 -0
  238. package/dist-types/commands/DeleteLocationCommand.d.ts +16 -0
  239. package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +16 -0
  240. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +16 -0
  241. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +16 -0
  242. package/dist-types/commands/DeleteScriptCommand.d.ts +16 -0
  243. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +16 -0
  244. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +16 -0
  245. package/dist-types/commands/DeregisterComputeCommand.d.ts +16 -0
  246. package/dist-types/commands/DeregisterGameServerCommand.d.ts +16 -0
  247. package/dist-types/commands/DescribeAliasCommand.d.ts +16 -0
  248. package/dist-types/commands/DescribeBuildCommand.d.ts +16 -0
  249. package/dist-types/commands/DescribeComputeCommand.d.ts +16 -0
  250. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +16 -0
  251. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +16 -0
  252. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +16 -0
  253. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +16 -0
  254. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +16 -0
  255. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +16 -0
  256. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +16 -0
  257. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +16 -0
  258. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +16 -0
  259. package/dist-types/commands/DescribeGameServerCommand.d.ts +16 -0
  260. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +16 -0
  261. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +16 -0
  262. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +16 -0
  263. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +16 -0
  264. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +16 -0
  265. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -0
  266. package/dist-types/commands/DescribeInstancesCommand.d.ts +16 -0
  267. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +16 -0
  268. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +16 -0
  269. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +16 -0
  270. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +16 -0
  271. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +16 -0
  272. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +16 -0
  273. package/dist-types/commands/DescribeScriptCommand.d.ts +16 -0
  274. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +16 -0
  275. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +16 -0
  276. package/dist-types/commands/GetComputeAccessCommand.d.ts +16 -0
  277. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +16 -0
  278. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +16 -0
  279. package/dist-types/commands/GetInstanceAccessCommand.d.ts +16 -0
  280. package/dist-types/commands/ListAliasesCommand.d.ts +16 -0
  281. package/dist-types/commands/ListBuildsCommand.d.ts +16 -0
  282. package/dist-types/commands/ListComputeCommand.d.ts +16 -0
  283. package/dist-types/commands/ListFleetsCommand.d.ts +16 -0
  284. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +16 -0
  285. package/dist-types/commands/ListGameServersCommand.d.ts +16 -0
  286. package/dist-types/commands/ListLocationsCommand.d.ts +16 -0
  287. package/dist-types/commands/ListScriptsCommand.d.ts +16 -0
  288. package/dist-types/commands/ListTagsForResourceCommand.d.ts +16 -0
  289. package/dist-types/commands/PutScalingPolicyCommand.d.ts +16 -0
  290. package/dist-types/commands/RegisterComputeCommand.d.ts +16 -0
  291. package/dist-types/commands/RegisterGameServerCommand.d.ts +16 -0
  292. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +16 -0
  293. package/dist-types/commands/ResolveAliasCommand.d.ts +16 -0
  294. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +16 -0
  295. package/dist-types/commands/SearchGameSessionsCommand.d.ts +16 -0
  296. package/dist-types/commands/StartFleetActionsCommand.d.ts +16 -0
  297. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +16 -0
  298. package/dist-types/commands/StartMatchBackfillCommand.d.ts +16 -0
  299. package/dist-types/commands/StartMatchmakingCommand.d.ts +16 -0
  300. package/dist-types/commands/StopFleetActionsCommand.d.ts +16 -0
  301. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +16 -0
  302. package/dist-types/commands/StopMatchmakingCommand.d.ts +16 -0
  303. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +16 -0
  304. package/dist-types/commands/TagResourceCommand.d.ts +16 -0
  305. package/dist-types/commands/UntagResourceCommand.d.ts +16 -0
  306. package/dist-types/commands/UpdateAliasCommand.d.ts +16 -0
  307. package/dist-types/commands/UpdateBuildCommand.d.ts +16 -0
  308. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +16 -0
  309. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +16 -0
  310. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +16 -0
  311. package/dist-types/commands/UpdateGameServerCommand.d.ts +16 -0
  312. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +16 -0
  313. package/dist-types/commands/UpdateGameSessionCommand.d.ts +16 -0
  314. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +16 -0
  315. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +16 -0
  316. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +16 -0
  317. package/dist-types/commands/UpdateScriptCommand.d.ts +16 -0
  318. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +16 -0
  319. package/dist-types/models/GameLiftServiceException.d.ts +2 -0
  320. package/dist-types/models/models_0.d.ts +758 -954
  321. package/dist-types/models/models_1.d.ts +54 -68
  322. package/dist-types/pagination/DescribeFleetAttributesPaginator.d.ts +3 -0
  323. package/dist-types/pagination/DescribeFleetCapacityPaginator.d.ts +3 -0
  324. package/dist-types/pagination/DescribeFleetEventsPaginator.d.ts +3 -0
  325. package/dist-types/pagination/DescribeFleetLocationAttributesPaginator.d.ts +3 -0
  326. package/dist-types/pagination/DescribeFleetUtilizationPaginator.d.ts +3 -0
  327. package/dist-types/pagination/DescribeGameServerInstancesPaginator.d.ts +3 -0
  328. package/dist-types/pagination/DescribeGameSessionDetailsPaginator.d.ts +3 -0
  329. package/dist-types/pagination/DescribeGameSessionQueuesPaginator.d.ts +3 -0
  330. package/dist-types/pagination/DescribeGameSessionsPaginator.d.ts +3 -0
  331. package/dist-types/pagination/DescribeInstancesPaginator.d.ts +3 -0
  332. package/dist-types/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +3 -0
  333. package/dist-types/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +3 -0
  334. package/dist-types/pagination/DescribePlayerSessionsPaginator.d.ts +3 -0
  335. package/dist-types/pagination/DescribeScalingPoliciesPaginator.d.ts +3 -0
  336. package/dist-types/pagination/Interfaces.d.ts +3 -0
  337. package/dist-types/pagination/ListAliasesPaginator.d.ts +3 -0
  338. package/dist-types/pagination/ListBuildsPaginator.d.ts +3 -0
  339. package/dist-types/pagination/ListComputePaginator.d.ts +3 -0
  340. package/dist-types/pagination/ListFleetsPaginator.d.ts +3 -0
  341. package/dist-types/pagination/ListGameServerGroupsPaginator.d.ts +3 -0
  342. package/dist-types/pagination/ListGameServersPaginator.d.ts +3 -0
  343. package/dist-types/pagination/ListLocationsPaginator.d.ts +3 -0
  344. package/dist-types/pagination/ListScriptsPaginator.d.ts +3 -0
  345. package/dist-types/pagination/SearchGameSessionsPaginator.d.ts +3 -0
  346. package/dist-types/ts3.4/models/models_0.d.ts +0 -685
  347. package/dist-types/ts3.4/models/models_1.d.ts +0 -51
  348. package/package.json +4 -3
@@ -1,9 +1,15 @@
1
1
  import { ExceptionOptionType as __ExceptionOptionType } from "@aws-sdk/smithy-client";
2
2
  import { GameLiftServiceException as __BaseException } from "./GameLiftServiceException";
3
+ /**
4
+ * @public
5
+ */
3
6
  export declare enum AcceptanceType {
4
7
  ACCEPT = "ACCEPT",
5
8
  REJECT = "REJECT"
6
9
  }
10
+ /**
11
+ * @public
12
+ */
7
13
  export interface AcceptMatchInput {
8
14
  /**
9
15
  * <p>A unique identifier for a matchmaking ticket. The ticket must be in status <code>REQUIRES_ACCEPTANCE</code>; otherwise this
@@ -20,9 +26,13 @@ export interface AcceptMatchInput {
20
26
  */
21
27
  AcceptanceType: AcceptanceType | string | undefined;
22
28
  }
29
+ /**
30
+ * @public
31
+ */
23
32
  export interface AcceptMatchOutput {
24
33
  }
25
34
  /**
35
+ * @public
26
36
  * <p>The service encountered an unrecoverable internal failure while processing the
27
37
  * request. Clients can retry such requests immediately or after a waiting period.</p>
28
38
  */
@@ -36,6 +46,7 @@ export declare class InternalServiceException extends __BaseException {
36
46
  constructor(opts: __ExceptionOptionType<InternalServiceException, __BaseException>);
37
47
  }
38
48
  /**
49
+ * @public
39
50
  * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
40
51
  * values before retrying.</p>
41
52
  */
@@ -49,6 +60,7 @@ export declare class InvalidRequestException extends __BaseException {
49
60
  constructor(opts: __ExceptionOptionType<InvalidRequestException, __BaseException>);
50
61
  }
51
62
  /**
63
+ * @public
52
64
  * <p>THe requested resources was not found. The resource was either not created yet or deleted.</p>
53
65
  */
54
66
  export declare class NotFoundException extends __BaseException {
@@ -61,6 +73,7 @@ export declare class NotFoundException extends __BaseException {
61
73
  constructor(opts: __ExceptionOptionType<NotFoundException, __BaseException>);
62
74
  }
63
75
  /**
76
+ * @public
64
77
  * <p>The requested operation is not supported in the Region specified.</p>
65
78
  */
66
79
  export declare class UnsupportedRegionException extends __BaseException {
@@ -72,11 +85,15 @@ export declare class UnsupportedRegionException extends __BaseException {
72
85
  */
73
86
  constructor(opts: __ExceptionOptionType<UnsupportedRegionException, __BaseException>);
74
87
  }
88
+ /**
89
+ * @public
90
+ */
75
91
  export declare enum RoutingStrategyType {
76
92
  SIMPLE = "SIMPLE",
77
93
  TERMINAL = "TERMINAL"
78
94
  }
79
95
  /**
96
+ * @public
80
97
  * <p>The routing configuration for a fleet alias.</p>
81
98
  * <p>
82
99
  * <b>Related actions</b>
@@ -114,6 +131,7 @@ export interface RoutingStrategy {
114
131
  Message?: string;
115
132
  }
116
133
  /**
134
+ * @public
117
135
  * <p>Properties that describe an alias resource.</p>
118
136
  * <p>
119
137
  * <b>Related actions</b>
@@ -154,6 +172,7 @@ export interface Alias {
154
172
  LastUpdatedTime?: Date;
155
173
  }
156
174
  /**
175
+ * @public
157
176
  * <p>GameLift Anywhere configuration options for your Anywhere fleets.</p>
158
177
  */
159
178
  export interface AnywhereConfiguration {
@@ -165,6 +184,7 @@ export interface AnywhereConfiguration {
165
184
  Cost: string | undefined;
166
185
  }
167
186
  /**
187
+ * @public
168
188
  * <p>Values for use in player attribute key-value pairs. This object lets
169
189
  * you specify an attribute value using any of the valid data types: string, number, string
170
190
  * array, or data map. Each <code>AttributeValue</code> object can use only one of the
@@ -192,6 +212,7 @@ export interface AttributeValue {
192
212
  SDM?: Record<string, number>;
193
213
  }
194
214
  /**
215
+ * @public
195
216
  * <p>Temporary access credentials used for uploading game build files to Amazon GameLift. They are
196
217
  * valid for a limited time. If they expire before you upload your game build, get a new
197
218
  * set by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">RequestUploadCredentials</a>.</p>
@@ -211,26 +232,39 @@ export interface AwsCredentials {
211
232
  */
212
233
  SessionToken?: string;
213
234
  }
235
+ /**
236
+ * @public
237
+ */
214
238
  export declare enum BackfillMode {
215
239
  AUTOMATIC = "AUTOMATIC",
216
240
  MANUAL = "MANUAL"
217
241
  }
242
+ /**
243
+ * @public
244
+ */
218
245
  export declare enum BalancingStrategy {
219
246
  ON_DEMAND_ONLY = "ON_DEMAND_ONLY",
220
247
  SPOT_ONLY = "SPOT_ONLY",
221
248
  SPOT_PREFERRED = "SPOT_PREFERRED"
222
249
  }
250
+ /**
251
+ * @public
252
+ */
223
253
  export declare enum OperatingSystem {
224
254
  AMAZON_LINUX = "AMAZON_LINUX",
225
255
  AMAZON_LINUX_2 = "AMAZON_LINUX_2",
226
256
  WINDOWS_2012 = "WINDOWS_2012"
227
257
  }
258
+ /**
259
+ * @public
260
+ */
228
261
  export declare enum BuildStatus {
229
262
  FAILED = "FAILED",
230
263
  INITIALIZED = "INITIALIZED",
231
264
  READY = "READY"
232
265
  }
233
266
  /**
267
+ * @public
234
268
  * <p>Properties describing a custom game build.</p>
235
269
  * <p>
236
270
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
@@ -299,11 +333,15 @@ export interface Build {
299
333
  */
300
334
  ServerSdkVersion?: string;
301
335
  }
336
+ /**
337
+ * @public
338
+ */
302
339
  export declare enum CertificateType {
303
340
  Disabled = "DISABLED",
304
341
  Generated = "GENERATED"
305
342
  }
306
343
  /**
344
+ * @public
307
345
  * <p>Determines whether a TLS/SSL certificate is generated for a fleet. This feature must
308
346
  * be enabled when creating the fleet. All instances in a fleet share the same certificate.
309
347
  * The certificate can be retrieved by calling the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">GameLift Server
@@ -328,6 +366,9 @@ export interface CertificateConfiguration {
328
366
  */
329
367
  CertificateType: CertificateType | string | undefined;
330
368
  }
369
+ /**
370
+ * @public
371
+ */
331
372
  export interface ClaimGameServerInput {
332
373
  /**
333
374
  * <p>A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies
@@ -345,14 +386,21 @@ export interface ClaimGameServerInput {
345
386
  */
346
387
  GameServerData?: string;
347
388
  }
389
+ /**
390
+ * @public
391
+ */
348
392
  export declare enum GameServerClaimStatus {
349
393
  CLAIMED = "CLAIMED"
350
394
  }
395
+ /**
396
+ * @public
397
+ */
351
398
  export declare enum GameServerUtilizationStatus {
352
399
  AVAILABLE = "AVAILABLE",
353
400
  UTILIZED = "UTILIZED"
354
401
  }
355
402
  /**
403
+ * @public
356
404
  * <p>
357
405
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
358
406
  * </p>
@@ -439,6 +487,9 @@ export interface GameServer {
439
487
  */
440
488
  LastHealthCheckTime?: Date;
441
489
  }
490
+ /**
491
+ * @public
492
+ */
442
493
  export interface ClaimGameServerOutput {
443
494
  /**
444
495
  * <p>Object that describes the newly claimed game server.</p>
@@ -446,6 +497,7 @@ export interface ClaimGameServerOutput {
446
497
  GameServer?: GameServer;
447
498
  }
448
499
  /**
500
+ * @public
449
501
  * <p>The requested operation would cause a conflict with the current state of a service
450
502
  * resource associated with the request. Resolve the conflict before retrying this
451
503
  * request.</p>
@@ -461,6 +513,7 @@ export declare class ConflictException extends __BaseException {
461
513
  constructor(opts: __ExceptionOptionType<ConflictException, __BaseException>);
462
514
  }
463
515
  /**
516
+ * @public
464
517
  * <p>The specified game server group has no available game servers to fulfill a
465
518
  * <code>ClaimGameServer</code> request. Clients can retry such requests immediately or
466
519
  * after a waiting period.</p>
@@ -475,6 +528,7 @@ export declare class OutOfCapacityException extends __BaseException {
475
528
  constructor(opts: __ExceptionOptionType<OutOfCapacityException, __BaseException>);
476
529
  }
477
530
  /**
531
+ * @public
478
532
  * <p>The client failed authentication. Clients should not retry such requests.</p>
479
533
  */
480
534
  export declare class UnauthorizedException extends __BaseException {
@@ -486,17 +540,26 @@ export declare class UnauthorizedException extends __BaseException {
486
540
  */
487
541
  constructor(opts: __ExceptionOptionType<UnauthorizedException, __BaseException>);
488
542
  }
543
+ /**
544
+ * @public
545
+ */
489
546
  export declare enum ComparisonOperatorType {
490
547
  GreaterThanOrEqualToThreshold = "GreaterThanOrEqualToThreshold",
491
548
  GreaterThanThreshold = "GreaterThanThreshold",
492
549
  LessThanOrEqualToThreshold = "LessThanOrEqualToThreshold",
493
550
  LessThanThreshold = "LessThanThreshold"
494
551
  }
552
+ /**
553
+ * @public
554
+ */
495
555
  export declare enum ComputeStatus {
496
556
  ACTIVE = "ACTIVE",
497
557
  PENDING = "PENDING",
498
558
  TERMINATING = "TERMINATING"
499
559
  }
560
+ /**
561
+ * @public
562
+ */
500
563
  export declare enum EC2InstanceType {
501
564
  c3_2xlarge = "c3.2xlarge",
502
565
  c3_4xlarge = "c3.4xlarge",
@@ -614,6 +677,7 @@ export declare enum EC2InstanceType {
614
677
  t2_small = "t2.small"
615
678
  }
616
679
  /**
680
+ * @public
617
681
  * <p>Resources used to host your game servers. A compute resource can be managed GameLift
618
682
  * Amazon EC2 instances or your own resources.</p>
619
683
  */
@@ -673,11 +737,15 @@ export interface Compute {
673
737
  */
674
738
  GameLiftServiceSdkEndpoint?: string;
675
739
  }
740
+ /**
741
+ * @public
742
+ */
676
743
  export declare enum ComputeType {
677
744
  ANYWHERE = "ANYWHERE",
678
745
  EC2 = "EC2"
679
746
  }
680
747
  /**
748
+ * @public
681
749
  * <p>A label that can be assigned to a GameLift resource. </p>
682
750
  * <p>
683
751
  * <b>Learn more</b>
@@ -708,6 +776,9 @@ export interface Tag {
708
776
  */
709
777
  Value: string | undefined;
710
778
  }
779
+ /**
780
+ * @public
781
+ */
711
782
  export interface CreateAliasInput {
712
783
  /**
713
784
  * <p>A descriptive label that is associated with an alias. Alias names do not need to be unique.</p>
@@ -730,6 +801,9 @@ export interface CreateAliasInput {
730
801
  */
731
802
  Tags?: Tag[];
732
803
  }
804
+ /**
805
+ * @public
806
+ */
733
807
  export interface CreateAliasOutput {
734
808
  /**
735
809
  * <p>The newly created alias resource.</p>
@@ -737,6 +811,7 @@ export interface CreateAliasOutput {
737
811
  Alias?: Alias;
738
812
  }
739
813
  /**
814
+ * @public
740
815
  * <p>The requested operation would cause the resource to exceed the allowed service limit.
741
816
  * Resolve the issue before retrying.</p>
742
817
  */
@@ -750,6 +825,7 @@ export declare class LimitExceededException extends __BaseException {
750
825
  constructor(opts: __ExceptionOptionType<LimitExceededException, __BaseException>);
751
826
  }
752
827
  /**
828
+ * @public
753
829
  * <p>The requested tagging operation did not succeed. This may be due to invalid tag format
754
830
  * or the maximum tag limit may have been exceeded. Resolve the issue before
755
831
  * retrying.</p>
@@ -764,6 +840,7 @@ export declare class TaggingFailedException extends __BaseException {
764
840
  constructor(opts: __ExceptionOptionType<TaggingFailedException, __BaseException>);
765
841
  }
766
842
  /**
843
+ * @public
767
844
  * <p>The location in Amazon S3 where build or script files are stored for access by
768
845
  * Amazon GameLift.</p>
769
846
  */
@@ -793,6 +870,9 @@ export interface S3Location {
793
870
  */
794
871
  ObjectVersion?: string;
795
872
  }
873
+ /**
874
+ * @public
875
+ */
796
876
  export interface CreateBuildInput {
797
877
  /**
798
878
  * <p>A descriptive label associated with a build. Build names do not need to be unique. You can change this value later. </p>
@@ -837,6 +917,9 @@ export interface CreateBuildInput {
837
917
  */
838
918
  ServerSdkVersion?: string;
839
919
  }
920
+ /**
921
+ * @public
922
+ */
840
923
  export interface CreateBuildOutput {
841
924
  /**
842
925
  * <p>The newly created build resource, including a unique build IDs and status. </p>
@@ -854,11 +937,15 @@ export interface CreateBuildOutput {
854
937
  */
855
938
  StorageLocation?: S3Location;
856
939
  }
940
+ /**
941
+ * @public
942
+ */
857
943
  export declare enum IpProtocol {
858
944
  TCP = "TCP",
859
945
  UDP = "UDP"
860
946
  }
861
947
  /**
948
+ * @public
862
949
  * <p>A range of IP addresses and port settings that allow inbound traffic to connect to
863
950
  * server processes on an instance in a fleet. New game sessions are assigned an IP
864
951
  * address/port number combination, which must fall into the fleet's allowed ranges. Fleets
@@ -888,11 +975,15 @@ export interface IpPermission {
888
975
  */
889
976
  Protocol: IpProtocol | string | undefined;
890
977
  }
978
+ /**
979
+ * @public
980
+ */
891
981
  export declare enum FleetType {
892
982
  OnDemand = "ON_DEMAND",
893
983
  Spot = "SPOT"
894
984
  }
895
985
  /**
986
+ * @public
896
987
  * <p>A remote location where a multi-location fleet can deploy EC2 instances for game
897
988
  * hosting. </p>
898
989
  */
@@ -902,11 +993,15 @@ export interface LocationConfiguration {
902
993
  */
903
994
  Location: string | undefined;
904
995
  }
996
+ /**
997
+ * @public
998
+ */
905
999
  export declare enum ProtectionPolicy {
906
1000
  FullProtection = "FullProtection",
907
1001
  NoProtection = "NoProtection"
908
1002
  }
909
1003
  /**
1004
+ * @public
910
1005
  * <p>A policy that puts limits on the number of game sessions that a player can create
911
1006
  * within a specified span of time. With this policy, you can control players' ability to
912
1007
  * consume available resources.</p>
@@ -932,6 +1027,7 @@ export interface ResourceCreationLimitPolicy {
932
1027
  PolicyPeriodInMinutes?: number;
933
1028
  }
934
1029
  /**
1030
+ * @public
935
1031
  * <p>A set of instructions for launching server processes on each instance in a fleet.
936
1032
  * Server processes run either an executable in a custom game build or a Realtime Servers script.
937
1033
  * Server process configurations are part of a fleet's runtime configuration.</p>
@@ -966,6 +1062,7 @@ export interface ServerProcess {
966
1062
  ConcurrentExecutions: number | undefined;
967
1063
  }
968
1064
  /**
1065
+ * @public
969
1066
  * <p>A collection of server process configurations that describe the set of processes to
970
1067
  * run on each instance in a fleet. Server processes run either an executable in a custom
971
1068
  * game build or a Realtime Servers script. GameLift launches the configured processes, manages their
@@ -998,6 +1095,9 @@ export interface RuntimeConfiguration {
998
1095
  */
999
1096
  GameSessionActivationTimeoutSeconds?: number;
1000
1097
  }
1098
+ /**
1099
+ * @public
1100
+ */
1001
1101
  export interface CreateFleetInput {
1002
1102
  /**
1003
1103
  * <p>A descriptive label that is associated with a fleet. Fleet names do not need to be unique.</p>
@@ -1173,6 +1273,9 @@ export interface CreateFleetInput {
1173
1273
  */
1174
1274
  AnywhereConfiguration?: AnywhereConfiguration;
1175
1275
  }
1276
+ /**
1277
+ * @public
1278
+ */
1176
1279
  export declare enum FleetStatus {
1177
1280
  ACTIVATING = "ACTIVATING",
1178
1281
  ACTIVE = "ACTIVE",
@@ -1185,10 +1288,14 @@ export declare enum FleetStatus {
1185
1288
  TERMINATED = "TERMINATED",
1186
1289
  VALIDATING = "VALIDATING"
1187
1290
  }
1291
+ /**
1292
+ * @public
1293
+ */
1188
1294
  export declare enum FleetAction {
1189
1295
  AutoScaling = "AUTO_SCALING"
1190
1296
  }
1191
1297
  /**
1298
+ * @public
1192
1299
  * <p>Describes a GameLift fleet of game hosting resources.</p>
1193
1300
  * <p>
1194
1301
  * <b>Related actions</b>
@@ -1384,6 +1491,7 @@ export interface FleetAttributes {
1384
1491
  AnywhereConfiguration?: AnywhereConfiguration;
1385
1492
  }
1386
1493
  /**
1494
+ * @public
1387
1495
  * <p>A fleet location and its life-cycle state. A location state object might be used to
1388
1496
  * describe a fleet's remote location or home Region. Life-cycle state tracks the progress
1389
1497
  * of launching the first instance in a new location and preparing it for game hosting, and
@@ -1438,6 +1546,9 @@ export interface LocationState {
1438
1546
  */
1439
1547
  Status?: FleetStatus | string;
1440
1548
  }
1549
+ /**
1550
+ * @public
1551
+ */
1441
1552
  export interface CreateFleetOutput {
1442
1553
  /**
1443
1554
  * <p>The properties for the new fleet, including the current status. All fleets are placed
@@ -1453,6 +1564,9 @@ export interface CreateFleetOutput {
1453
1564
  */
1454
1565
  LocationStates?: LocationState[];
1455
1566
  }
1567
+ /**
1568
+ * @public
1569
+ */
1456
1570
  export interface CreateFleetLocationsInput {
1457
1571
  /**
1458
1572
  * <p>A unique identifier for the fleet to add locations to. You can use either the fleet ID or ARN value.</p>
@@ -1465,6 +1579,9 @@ export interface CreateFleetLocationsInput {
1465
1579
  */
1466
1580
  Locations: LocationConfiguration[] | undefined;
1467
1581
  }
1582
+ /**
1583
+ * @public
1584
+ */
1468
1585
  export interface CreateFleetLocationsOutput {
1469
1586
  /**
1470
1587
  * <p>A unique identifier for the fleet that was updated with new locations.</p>
@@ -1484,6 +1601,7 @@ export interface CreateFleetLocationsOutput {
1484
1601
  LocationStates?: LocationState[];
1485
1602
  }
1486
1603
  /**
1604
+ * @public
1487
1605
  * <p>The requested operation would cause a conflict with the current state of a resource
1488
1606
  * associated with the request and/or the fleet. Resolve the conflict before
1489
1607
  * retrying.</p>
@@ -1498,6 +1616,7 @@ export declare class InvalidFleetStatusException extends __BaseException {
1498
1616
  constructor(opts: __ExceptionOptionType<InvalidFleetStatusException, __BaseException>);
1499
1617
  }
1500
1618
  /**
1619
+ * @public
1501
1620
  * <p>
1502
1621
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1503
1622
  * </p>
@@ -1515,6 +1634,7 @@ export interface TargetTrackingConfiguration {
1515
1634
  TargetValue: number | undefined;
1516
1635
  }
1517
1636
  /**
1637
+ * @public
1518
1638
  * <p>
1519
1639
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1520
1640
  * </p>
@@ -1542,10 +1662,16 @@ export interface GameServerGroupAutoScalingPolicy {
1542
1662
  */
1543
1663
  TargetTrackingConfiguration: TargetTrackingConfiguration | undefined;
1544
1664
  }
1665
+ /**
1666
+ * @public
1667
+ */
1545
1668
  export declare enum GameServerProtectionPolicy {
1546
1669
  FULL_PROTECTION = "FULL_PROTECTION",
1547
1670
  NO_PROTECTION = "NO_PROTECTION"
1548
1671
  }
1672
+ /**
1673
+ * @public
1674
+ */
1549
1675
  export declare enum GameServerGroupInstanceType {
1550
1676
  c4_2xlarge = "c4.2xlarge",
1551
1677
  c4_4xlarge = "c4.4xlarge",
@@ -1637,6 +1763,7 @@ export declare enum GameServerGroupInstanceType {
1637
1763
  r6g_xlarge = "r6g.xlarge"
1638
1764
  }
1639
1765
  /**
1766
+ * @public
1640
1767
  * <p>
1641
1768
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1642
1769
  * </p>
@@ -1661,6 +1788,7 @@ export interface InstanceDefinition {
1661
1788
  WeightedCapacity?: string;
1662
1789
  }
1663
1790
  /**
1791
+ * @public
1664
1792
  * <p>
1665
1793
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1666
1794
  * </p>
@@ -1685,6 +1813,9 @@ export interface LaunchTemplateSpecification {
1685
1813
  */
1686
1814
  Version?: string;
1687
1815
  }
1816
+ /**
1817
+ * @public
1818
+ */
1688
1819
  export interface CreateGameServerGroupInput {
1689
1820
  /**
1690
1821
  * <p>An identifier for the new game server group. This value is used to generate unique ARN
@@ -1803,6 +1934,9 @@ export interface CreateGameServerGroupInput {
1803
1934
  */
1804
1935
  Tags?: Tag[];
1805
1936
  }
1937
+ /**
1938
+ * @public
1939
+ */
1806
1940
  export declare enum GameServerGroupStatus {
1807
1941
  ACTIVATING = "ACTIVATING",
1808
1942
  ACTIVE = "ACTIVE",
@@ -1812,10 +1946,14 @@ export declare enum GameServerGroupStatus {
1812
1946
  ERROR = "ERROR",
1813
1947
  NEW = "NEW"
1814
1948
  }
1949
+ /**
1950
+ * @public
1951
+ */
1815
1952
  export declare enum GameServerGroupAction {
1816
1953
  REPLACE_INSTANCE_TYPES = "REPLACE_INSTANCE_TYPES"
1817
1954
  }
1818
1955
  /**
1956
+ * @public
1819
1957
  * <p>
1820
1958
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1821
1959
  * </p>
@@ -1953,6 +2091,9 @@ export interface GameServerGroup {
1953
2091
  */
1954
2092
  LastUpdatedTime?: Date;
1955
2093
  }
2094
+ /**
2095
+ * @public
2096
+ */
1956
2097
  export interface CreateGameServerGroupOutput {
1957
2098
  /**
1958
2099
  * <p>The newly created game server group object, including the new ARN value for the GameLift FleetIQ
@@ -1963,6 +2104,7 @@ export interface CreateGameServerGroupOutput {
1963
2104
  GameServerGroup?: GameServerGroup;
1964
2105
  }
1965
2106
  /**
2107
+ * @public
1966
2108
  * <p>Set of key-value pairs that contain information about a game session. When included in
1967
2109
  * a game session request, these properties communicate details to be used when setting up
1968
2110
  * the new game session. For example, a game property might specify a game mode, level, or
@@ -1979,6 +2121,9 @@ export interface GameProperty {
1979
2121
  */
1980
2122
  Value: string | undefined;
1981
2123
  }
2124
+ /**
2125
+ * @public
2126
+ */
1982
2127
  export interface CreateGameSessionInput {
1983
2128
  /**
1984
2129
  * <p>A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each
@@ -2043,10 +2188,16 @@ export interface CreateGameSessionInput {
2043
2188
  */
2044
2189
  Location?: string;
2045
2190
  }
2191
+ /**
2192
+ * @public
2193
+ */
2046
2194
  export declare enum PlayerSessionCreationPolicy {
2047
2195
  ACCEPT_ALL = "ACCEPT_ALL",
2048
2196
  DENY_ALL = "DENY_ALL"
2049
2197
  }
2198
+ /**
2199
+ * @public
2200
+ */
2050
2201
  export declare enum GameSessionStatus {
2051
2202
  ACTIVATING = "ACTIVATING",
2052
2203
  ACTIVE = "ACTIVE",
@@ -2054,10 +2205,14 @@ export declare enum GameSessionStatus {
2054
2205
  TERMINATED = "TERMINATED",
2055
2206
  TERMINATING = "TERMINATING"
2056
2207
  }
2208
+ /**
2209
+ * @public
2210
+ */
2057
2211
  export declare enum GameSessionStatusReason {
2058
2212
  INTERRUPTED = "INTERRUPTED"
2059
2213
  }
2060
2214
  /**
2215
+ * @public
2061
2216
  * <p>Properties describing a game session.</p>
2062
2217
  * <p>A game session in ACTIVE status can host players. When a game session ends, its status
2063
2218
  * is set to <code>TERMINATED</code>. </p>
@@ -2170,6 +2325,9 @@ export interface GameSession {
2170
2325
  */
2171
2326
  Location?: string;
2172
2327
  }
2328
+ /**
2329
+ * @public
2330
+ */
2173
2331
  export interface CreateGameSessionOutput {
2174
2332
  /**
2175
2333
  * <p>Object that describes the newly created game session record.</p>
@@ -2177,6 +2335,7 @@ export interface CreateGameSessionOutput {
2177
2335
  GameSession?: GameSession;
2178
2336
  }
2179
2337
  /**
2338
+ * @public
2180
2339
  * <p>The specified fleet has no available instances to fulfill a
2181
2340
  * <code>CreateGameSession</code> request. Clients can retry such requests immediately
2182
2341
  * or after a waiting period.</p>
@@ -2191,6 +2350,7 @@ export declare class FleetCapacityExceededException extends __BaseException {
2191
2350
  constructor(opts: __ExceptionOptionType<FleetCapacityExceededException, __BaseException>);
2192
2351
  }
2193
2352
  /**
2353
+ * @public
2194
2354
  * <p>A game session with this custom ID string already exists in this fleet. Resolve this
2195
2355
  * conflict before retrying this request.</p>
2196
2356
  */
@@ -2204,6 +2364,7 @@ export declare class IdempotentParameterMismatchException extends __BaseExceptio
2204
2364
  constructor(opts: __ExceptionOptionType<IdempotentParameterMismatchException, __BaseException>);
2205
2365
  }
2206
2366
  /**
2367
+ * @public
2207
2368
  * <p>The service is unable to resolve the routing for a particular alias because it has a
2208
2369
  * terminal <code>RoutingStrategy</code> associated with it. The message returned in this
2209
2370
  * exception is the message defined in the routing strategy itself. Such requests should
@@ -2219,6 +2380,7 @@ export declare class TerminalRoutingStrategyException extends __BaseException {
2219
2380
  constructor(opts: __ExceptionOptionType<TerminalRoutingStrategyException, __BaseException>);
2220
2381
  }
2221
2382
  /**
2383
+ * @public
2222
2384
  * <p>A fleet or alias designated in a game session queue. Queues fulfill requests for new
2223
2385
  * game sessions by placing a new game session on any of the queue's destinations. </p>
2224
2386
  */
@@ -2231,6 +2393,7 @@ export interface GameSessionQueueDestination {
2231
2393
  DestinationArn?: string;
2232
2394
  }
2233
2395
  /**
2396
+ * @public
2234
2397
  * <p>A list of fleet locations where a game session queue can place new game sessions. You
2235
2398
  * can use a filter to temporarily turn off placements for specific locations. For queues
2236
2399
  * that have multi-location fleets, you can use a filter configuration allow placement with
@@ -2244,6 +2407,7 @@ export interface FilterConfiguration {
2244
2407
  AllowedLocations?: string[];
2245
2408
  }
2246
2409
  /**
2410
+ * @public
2247
2411
  * <p>Sets a latency cap for individual players when placing a game session. With a latency
2248
2412
  * policy in force, a game session cannot be placed in a fleet location where a player
2249
2413
  * reports latency higher than the cap. Latency policies are used only with placement
@@ -2263,6 +2427,9 @@ export interface PlayerLatencyPolicy {
2263
2427
  */
2264
2428
  PolicyDurationSeconds?: number;
2265
2429
  }
2430
+ /**
2431
+ * @public
2432
+ */
2266
2433
  export declare enum PriorityType {
2267
2434
  COST = "COST",
2268
2435
  DESTINATION = "DESTINATION",
@@ -2270,6 +2437,7 @@ export declare enum PriorityType {
2270
2437
  LOCATION = "LOCATION"
2271
2438
  }
2272
2439
  /**
2440
+ * @public
2273
2441
  * <p>Custom prioritization settings for use by a game session queue when placing new game
2274
2442
  * sessions with available game servers. When defined, this configuration replaces the
2275
2443
  * default FleetIQ prioritization process, which is as follows:</p>
@@ -2330,6 +2498,9 @@ export interface PriorityConfiguration {
2330
2498
  */
2331
2499
  LocationOrder?: string[];
2332
2500
  }
2501
+ /**
2502
+ * @public
2503
+ */
2333
2504
  export interface CreateGameSessionQueueInput {
2334
2505
  /**
2335
2506
  * <p>A descriptive label that is associated with game session queue. Queue names must be unique within each Region.</p>
@@ -2384,6 +2555,7 @@ export interface CreateGameSessionQueueInput {
2384
2555
  Tags?: Tag[];
2385
2556
  }
2386
2557
  /**
2558
+ * @public
2387
2559
  * <p>Configuration for a game session placement mechanism that processes requests for new
2388
2560
  * game sessions. A queue can be used on its own or as part of a matchmaking
2389
2561
  * solution.</p>
@@ -2439,12 +2611,18 @@ export interface GameSessionQueue {
2439
2611
  */
2440
2612
  NotificationTarget?: string;
2441
2613
  }
2614
+ /**
2615
+ * @public
2616
+ */
2442
2617
  export interface CreateGameSessionQueueOutput {
2443
2618
  /**
2444
2619
  * <p>An object that describes the newly created game session queue.</p>
2445
2620
  */
2446
2621
  GameSessionQueue?: GameSessionQueue;
2447
2622
  }
2623
+ /**
2624
+ * @public
2625
+ */
2448
2626
  export interface CreateLocationInput {
2449
2627
  /**
2450
2628
  * <p>A descriptive name for the custom location.</p>
@@ -2459,6 +2637,7 @@ export interface CreateLocationInput {
2459
2637
  Tags?: Tag[];
2460
2638
  }
2461
2639
  /**
2640
+ * @public
2462
2641
  * <p>Properties of a location</p>
2463
2642
  */
2464
2643
  export interface LocationModel {
@@ -2471,16 +2650,25 @@ export interface LocationModel {
2471
2650
  */
2472
2651
  LocationArn?: string;
2473
2652
  }
2653
+ /**
2654
+ * @public
2655
+ */
2474
2656
  export interface CreateLocationOutput {
2475
2657
  /**
2476
2658
  * <p>The details of the custom location you created.</p>
2477
2659
  */
2478
2660
  Location?: LocationModel;
2479
2661
  }
2662
+ /**
2663
+ * @public
2664
+ */
2480
2665
  export declare enum FlexMatchMode {
2481
2666
  STANDALONE = "STANDALONE",
2482
2667
  WITH_QUEUE = "WITH_QUEUE"
2483
2668
  }
2669
+ /**
2670
+ * @public
2671
+ */
2484
2672
  export interface CreateMatchmakingConfigurationInput {
2485
2673
  /**
2486
2674
  * <p>A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking
@@ -2587,6 +2775,7 @@ export interface CreateMatchmakingConfigurationInput {
2587
2775
  Tags?: Tag[];
2588
2776
  }
2589
2777
  /**
2778
+ * @public
2590
2779
  * <p>Guidelines for use with FlexMatch to match players into games. All matchmaking requests
2591
2780
  * must specify a matchmaking configuration.</p>
2592
2781
  */
@@ -2698,12 +2887,18 @@ export interface MatchmakingConfiguration {
2698
2887
  */
2699
2888
  FlexMatchMode?: FlexMatchMode | string;
2700
2889
  }
2890
+ /**
2891
+ * @public
2892
+ */
2701
2893
  export interface CreateMatchmakingConfigurationOutput {
2702
2894
  /**
2703
2895
  * <p>Object that describes the newly created matchmaking configuration.</p>
2704
2896
  */
2705
2897
  Configuration?: MatchmakingConfiguration;
2706
2898
  }
2899
+ /**
2900
+ * @public
2901
+ */
2707
2902
  export interface CreateMatchmakingRuleSetInput {
2708
2903
  /**
2709
2904
  * <p>A unique identifier for the matchmaking rule set. A matchmaking configuration identifies the rule set it uses by this name
@@ -2725,6 +2920,7 @@ export interface CreateMatchmakingRuleSetInput {
2725
2920
  Tags?: Tag[];
2726
2921
  }
2727
2922
  /**
2923
+ * @public
2728
2924
  * <p>Set of rule statements, used with FlexMatch, that determine how to build your player
2729
2925
  * matches. Each rule set describes a type of group to be created and defines the
2730
2926
  * parameters for acceptable player matches.</p>
@@ -2783,12 +2979,18 @@ export interface MatchmakingRuleSet {
2783
2979
  */
2784
2980
  CreationTime?: Date;
2785
2981
  }
2982
+ /**
2983
+ * @public
2984
+ */
2786
2985
  export interface CreateMatchmakingRuleSetOutput {
2787
2986
  /**
2788
2987
  * <p>The newly created matchmaking rule set.</p>
2789
2988
  */
2790
2989
  RuleSet: MatchmakingRuleSet | undefined;
2791
2990
  }
2991
+ /**
2992
+ * @public
2993
+ */
2792
2994
  export interface CreatePlayerSessionInput {
2793
2995
  /**
2794
2996
  * <p>A unique identifier for the game session to add a player to.</p>
@@ -2803,6 +3005,9 @@ export interface CreatePlayerSessionInput {
2803
3005
  */
2804
3006
  PlayerData?: string;
2805
3007
  }
3008
+ /**
3009
+ * @public
3010
+ */
2806
3011
  export declare enum PlayerSessionStatus {
2807
3012
  ACTIVE = "ACTIVE",
2808
3013
  COMPLETED = "COMPLETED",
@@ -2810,6 +3015,7 @@ export declare enum PlayerSessionStatus {
2810
3015
  TIMEDOUT = "TIMEDOUT"
2811
3016
  }
2812
3017
  /**
3018
+ * @public
2813
3019
  * <p>Represents a player session. Player sessions are created either for a specific game
2814
3020
  * session, or as part of a game session placement or matchmaking request. A player session
2815
3021
  * can represents a reserved player slot in a game session (when status is
@@ -2913,6 +3119,9 @@ export interface PlayerSession {
2913
3119
  */
2914
3120
  PlayerData?: string;
2915
3121
  }
3122
+ /**
3123
+ * @public
3124
+ */
2916
3125
  export interface CreatePlayerSessionOutput {
2917
3126
  /**
2918
3127
  * <p>Object that describes the newly created player session record.</p>
@@ -2920,6 +3129,7 @@ export interface CreatePlayerSessionOutput {
2920
3129
  PlayerSession?: PlayerSession;
2921
3130
  }
2922
3131
  /**
3132
+ * @public
2923
3133
  * <p>The game instance is currently full and cannot allow the requested player(s) to join.
2924
3134
  * Clients can retry such requests immediately or after a waiting period.</p>
2925
3135
  */
@@ -2933,6 +3143,7 @@ export declare class GameSessionFullException extends __BaseException {
2933
3143
  constructor(opts: __ExceptionOptionType<GameSessionFullException, __BaseException>);
2934
3144
  }
2935
3145
  /**
3146
+ * @public
2936
3147
  * <p>The requested operation would cause a conflict with the current state of a resource
2937
3148
  * associated with the request and/or the game instance. Resolve the conflict before
2938
3149
  * retrying.</p>
@@ -2946,6 +3157,9 @@ export declare class InvalidGameSessionStatusException extends __BaseException {
2946
3157
  */
2947
3158
  constructor(opts: __ExceptionOptionType<InvalidGameSessionStatusException, __BaseException>);
2948
3159
  }
3160
+ /**
3161
+ * @public
3162
+ */
2949
3163
  export interface CreatePlayerSessionsInput {
2950
3164
  /**
2951
3165
  * <p>A unique identifier for the game session to add players to.</p>
@@ -2963,12 +3177,18 @@ export interface CreatePlayerSessionsInput {
2963
3177
  */
2964
3178
  PlayerDataMap?: Record<string, string>;
2965
3179
  }
3180
+ /**
3181
+ * @public
3182
+ */
2966
3183
  export interface CreatePlayerSessionsOutput {
2967
3184
  /**
2968
3185
  * <p>A collection of player session objects created for the added players.</p>
2969
3186
  */
2970
3187
  PlayerSessions?: PlayerSession[];
2971
3188
  }
3189
+ /**
3190
+ * @public
3191
+ */
2972
3192
  export interface CreateScriptInput {
2973
3193
  /**
2974
3194
  * <p>A descriptive label that is associated with a script. Script names do not need to be unique. You can use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateScript.html">UpdateScript</a> to
@@ -3012,6 +3232,7 @@ export interface CreateScriptInput {
3012
3232
  Tags?: Tag[];
3013
3233
  }
3014
3234
  /**
3235
+ * @public
3015
3236
  * <p>Properties describing a Realtime script.</p>
3016
3237
  * <p>
3017
3238
  * <b>Related actions</b>
@@ -3058,6 +3279,9 @@ export interface Script {
3058
3279
  */
3059
3280
  StorageLocation?: S3Location;
3060
3281
  }
3282
+ /**
3283
+ * @public
3284
+ */
3061
3285
  export interface CreateScriptOutput {
3062
3286
  /**
3063
3287
  * <p>The newly created script record with a unique script ID and ARN. The new script's
@@ -3069,6 +3293,9 @@ export interface CreateScriptOutput {
3069
3293
  */
3070
3294
  Script?: Script;
3071
3295
  }
3296
+ /**
3297
+ * @public
3298
+ */
3072
3299
  export interface CreateVpcPeeringAuthorizationInput {
3073
3300
  /**
3074
3301
  * <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
@@ -3084,6 +3311,7 @@ export interface CreateVpcPeeringAuthorizationInput {
3084
3311
  PeerVpcId: string | undefined;
3085
3312
  }
3086
3313
  /**
3314
+ * @public
3087
3315
  * <p>Represents an authorization for a VPC peering connection between the VPC for an
3088
3316
  * Amazon GameLift fleet and another VPC on an account you have access to. This authorization
3089
3317
  * must exist and be valid for the peering connection to be established. Authorizations are
@@ -3122,12 +3350,18 @@ export interface VpcPeeringAuthorization {
3122
3350
  */
3123
3351
  ExpirationTime?: Date;
3124
3352
  }
3353
+ /**
3354
+ * @public
3355
+ */
3125
3356
  export interface CreateVpcPeeringAuthorizationOutput {
3126
3357
  /**
3127
3358
  * <p>Details on the requested VPC peering authorization, including expiration.</p>
3128
3359
  */
3129
3360
  VpcPeeringAuthorization?: VpcPeeringAuthorization;
3130
3361
  }
3362
+ /**
3363
+ * @public
3364
+ */
3131
3365
  export interface CreateVpcPeeringConnectionInput {
3132
3366
  /**
3133
3367
  * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift
@@ -3148,8 +3382,14 @@ export interface CreateVpcPeeringConnectionInput {
3148
3382
  */
3149
3383
  PeerVpcId: string | undefined;
3150
3384
  }
3385
+ /**
3386
+ * @public
3387
+ */
3151
3388
  export interface CreateVpcPeeringConnectionOutput {
3152
3389
  }
3390
+ /**
3391
+ * @public
3392
+ */
3153
3393
  export interface DeleteAliasInput {
3154
3394
  /**
3155
3395
  * <p>A unique identifier of the alias that you want to delete. You can use either the alias
@@ -3157,18 +3397,27 @@ export interface DeleteAliasInput {
3157
3397
  */
3158
3398
  AliasId: string | undefined;
3159
3399
  }
3400
+ /**
3401
+ * @public
3402
+ */
3160
3403
  export interface DeleteBuildInput {
3161
3404
  /**
3162
3405
  * <p>A unique identifier for the build to delete. You can use either the build ID or ARN value. </p>
3163
3406
  */
3164
3407
  BuildId: string | undefined;
3165
3408
  }
3409
+ /**
3410
+ * @public
3411
+ */
3166
3412
  export interface DeleteFleetInput {
3167
3413
  /**
3168
3414
  * <p>A unique identifier for the fleet to be deleted. You can use either the fleet ID or ARN value.</p>
3169
3415
  */
3170
3416
  FleetId: string | undefined;
3171
3417
  }
3418
+ /**
3419
+ * @public
3420
+ */
3172
3421
  export interface DeleteFleetLocationsInput {
3173
3422
  /**
3174
3423
  * <p>A unique identifier for the fleet to delete locations for. You can use either the fleet ID or ARN value.</p>
@@ -3180,6 +3429,9 @@ export interface DeleteFleetLocationsInput {
3180
3429
  */
3181
3430
  Locations: string[] | undefined;
3182
3431
  }
3432
+ /**
3433
+ * @public
3434
+ */
3183
3435
  export interface DeleteFleetLocationsOutput {
3184
3436
  /**
3185
3437
  * <p>A unique identifier for the fleet that location attributes are being deleted for.</p>
@@ -3195,11 +3447,17 @@ export interface DeleteFleetLocationsOutput {
3195
3447
  */
3196
3448
  LocationStates?: LocationState[];
3197
3449
  }
3450
+ /**
3451
+ * @public
3452
+ */
3198
3453
  export declare enum GameServerGroupDeleteOption {
3199
3454
  FORCE_DELETE = "FORCE_DELETE",
3200
3455
  RETAIN = "RETAIN",
3201
3456
  SAFE_DELETE = "SAFE_DELETE"
3202
3457
  }
3458
+ /**
3459
+ * @public
3460
+ */
3203
3461
  export interface DeleteGameServerGroupInput {
3204
3462
  /**
3205
3463
  * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
@@ -3229,6 +3487,9 @@ export interface DeleteGameServerGroupInput {
3229
3487
  */
3230
3488
  DeleteOption?: GameServerGroupDeleteOption | string;
3231
3489
  }
3490
+ /**
3491
+ * @public
3492
+ */
3232
3493
  export interface DeleteGameServerGroupOutput {
3233
3494
  /**
3234
3495
  * <p>An object that describes the deleted game server group resource, with status updated
@@ -3236,30 +3497,51 @@ export interface DeleteGameServerGroupOutput {
3236
3497
  */
3237
3498
  GameServerGroup?: GameServerGroup;
3238
3499
  }
3500
+ /**
3501
+ * @public
3502
+ */
3239
3503
  export interface DeleteGameSessionQueueInput {
3240
3504
  /**
3241
3505
  * <p>A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value. </p>
3242
3506
  */
3243
3507
  Name: string | undefined;
3244
3508
  }
3509
+ /**
3510
+ * @public
3511
+ */
3245
3512
  export interface DeleteGameSessionQueueOutput {
3246
3513
  }
3514
+ /**
3515
+ * @public
3516
+ */
3247
3517
  export interface DeleteLocationInput {
3248
3518
  /**
3249
3519
  * <p>The location name of the custom location to be deleted.</p>
3250
3520
  */
3251
3521
  LocationName: string | undefined;
3252
3522
  }
3523
+ /**
3524
+ * @public
3525
+ */
3253
3526
  export interface DeleteLocationOutput {
3254
3527
  }
3528
+ /**
3529
+ * @public
3530
+ */
3255
3531
  export interface DeleteMatchmakingConfigurationInput {
3256
3532
  /**
3257
3533
  * <p>A unique identifier for the matchmaking configuration. You can use either the configuration name or ARN value.</p>
3258
3534
  */
3259
3535
  Name: string | undefined;
3260
3536
  }
3537
+ /**
3538
+ * @public
3539
+ */
3261
3540
  export interface DeleteMatchmakingConfigurationOutput {
3262
3541
  }
3542
+ /**
3543
+ * @public
3544
+ */
3263
3545
  export interface DeleteMatchmakingRuleSetInput {
3264
3546
  /**
3265
3547
  * <p>A unique identifier for the matchmaking rule set to be deleted. (Note: The rule set name is different from the optional "name"
@@ -3267,8 +3549,14 @@ export interface DeleteMatchmakingRuleSetInput {
3267
3549
  */
3268
3550
  Name: string | undefined;
3269
3551
  }
3552
+ /**
3553
+ * @public
3554
+ */
3270
3555
  export interface DeleteMatchmakingRuleSetOutput {
3271
3556
  }
3557
+ /**
3558
+ * @public
3559
+ */
3272
3560
  export interface DeleteScalingPolicyInput {
3273
3561
  /**
3274
3562
  * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.</p>
@@ -3279,12 +3567,18 @@ export interface DeleteScalingPolicyInput {
3279
3567
  */
3280
3568
  FleetId: string | undefined;
3281
3569
  }
3570
+ /**
3571
+ * @public
3572
+ */
3282
3573
  export interface DeleteScriptInput {
3283
3574
  /**
3284
3575
  * <p>A unique identifier for the Realtime script to delete. You can use either the script ID or ARN value.</p>
3285
3576
  */
3286
3577
  ScriptId: string | undefined;
3287
3578
  }
3579
+ /**
3580
+ * @public
3581
+ */
3288
3582
  export interface DeleteVpcPeeringAuthorizationInput {
3289
3583
  /**
3290
3584
  * <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
@@ -3299,8 +3593,14 @@ export interface DeleteVpcPeeringAuthorizationInput {
3299
3593
  */
3300
3594
  PeerVpcId: string | undefined;
3301
3595
  }
3596
+ /**
3597
+ * @public
3598
+ */
3302
3599
  export interface DeleteVpcPeeringAuthorizationOutput {
3303
3600
  }
3601
+ /**
3602
+ * @public
3603
+ */
3304
3604
  export interface DeleteVpcPeeringConnectionInput {
3305
3605
  /**
3306
3606
  * <p>A unique identifier for the fleet. This fleet specified must match the fleet referenced in the VPC peering
@@ -3312,8 +3612,14 @@ export interface DeleteVpcPeeringConnectionInput {
3312
3612
  */
3313
3613
  VpcPeeringConnectionId: string | undefined;
3314
3614
  }
3615
+ /**
3616
+ * @public
3617
+ */
3315
3618
  export interface DeleteVpcPeeringConnectionOutput {
3316
3619
  }
3620
+ /**
3621
+ * @public
3622
+ */
3317
3623
  export interface DeregisterComputeInput {
3318
3624
  /**
3319
3625
  * <p>>A unique identifier for the fleet the compute resource is registered to.</p>
@@ -3324,8 +3630,14 @@ export interface DeregisterComputeInput {
3324
3630
  */
3325
3631
  ComputeName: string | undefined;
3326
3632
  }
3633
+ /**
3634
+ * @public
3635
+ */
3327
3636
  export interface DeregisterComputeOutput {
3328
3637
  }
3638
+ /**
3639
+ * @public
3640
+ */
3329
3641
  export interface DeregisterGameServerInput {
3330
3642
  /**
3331
3643
  * <p>A unique identifier for the game server group where the game server is running.</p>
@@ -3336,6 +3648,9 @@ export interface DeregisterGameServerInput {
3336
3648
  */
3337
3649
  GameServerId: string | undefined;
3338
3650
  }
3651
+ /**
3652
+ * @public
3653
+ */
3339
3654
  export interface DescribeAliasInput {
3340
3655
  /**
3341
3656
  * <p>The unique identifier for the fleet alias that you want to retrieve. You can use
@@ -3343,12 +3658,18 @@ export interface DescribeAliasInput {
3343
3658
  */
3344
3659
  AliasId: string | undefined;
3345
3660
  }
3661
+ /**
3662
+ * @public
3663
+ */
3346
3664
  export interface DescribeAliasOutput {
3347
3665
  /**
3348
3666
  * <p>The requested alias resource.</p>
3349
3667
  */
3350
3668
  Alias?: Alias;
3351
3669
  }
3670
+ /**
3671
+ * @public
3672
+ */
3352
3673
  export interface DescribeBuildInput {
3353
3674
  /**
3354
3675
  * <p>A unique identifier for the build to retrieve properties for. You can use either the build ID or ARN value.
@@ -3356,12 +3677,18 @@ export interface DescribeBuildInput {
3356
3677
  */
3357
3678
  BuildId: string | undefined;
3358
3679
  }
3680
+ /**
3681
+ * @public
3682
+ */
3359
3683
  export interface DescribeBuildOutput {
3360
3684
  /**
3361
3685
  * <p>Set of properties describing the requested build.</p>
3362
3686
  */
3363
3687
  Build?: Build;
3364
3688
  }
3689
+ /**
3690
+ * @public
3691
+ */
3365
3692
  export interface DescribeComputeInput {
3366
3693
  /**
3367
3694
  * <p>A unique identifier for the fleet the compute is registered to.</p>
@@ -3372,12 +3699,18 @@ export interface DescribeComputeInput {
3372
3699
  */
3373
3700
  ComputeName: string | undefined;
3374
3701
  }
3702
+ /**
3703
+ * @public
3704
+ */
3375
3705
  export interface DescribeComputeOutput {
3376
3706
  /**
3377
3707
  * <p>The details of the compute resource you registered to the specified fleet.</p>
3378
3708
  */
3379
3709
  Compute?: Compute;
3380
3710
  }
3711
+ /**
3712
+ * @public
3713
+ */
3381
3714
  export interface DescribeEC2InstanceLimitsInput {
3382
3715
  /**
3383
3716
  * <p>Name of an Amazon EC2 instance type that is supported in GameLift. A fleet instance type
@@ -3393,6 +3726,7 @@ export interface DescribeEC2InstanceLimitsInput {
3393
3726
  Location?: string;
3394
3727
  }
3395
3728
  /**
3729
+ * @public
3396
3730
  * <p>The GameLift service limits for an Amazon EC2 instance type and current utilization. GameLift
3397
3731
  * allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region
3398
3732
  * or location, for use with GameLift. You can request an limit increase for your account by
@@ -3420,12 +3754,18 @@ export interface EC2InstanceLimit {
3420
3754
  */
3421
3755
  Location?: string;
3422
3756
  }
3757
+ /**
3758
+ * @public
3759
+ */
3423
3760
  export interface DescribeEC2InstanceLimitsOutput {
3424
3761
  /**
3425
3762
  * <p>The maximum number of instances for the specified instance type.</p>
3426
3763
  */
3427
3764
  EC2InstanceLimits?: EC2InstanceLimit[];
3428
3765
  }
3766
+ /**
3767
+ * @public
3768
+ */
3429
3769
  export interface DescribeFleetAttributesInput {
3430
3770
  /**
3431
3771
  * <p>A list of unique fleet identifiers to retrieve attributes for. You can use either the
@@ -3444,6 +3784,9 @@ export interface DescribeFleetAttributesInput {
3444
3784
  */
3445
3785
  NextToken?: string;
3446
3786
  }
3787
+ /**
3788
+ * @public
3789
+ */
3447
3790
  export interface DescribeFleetAttributesOutput {
3448
3791
  /**
3449
3792
  * <p>A collection of objects containing attribute metadata for each requested fleet ID.
@@ -3455,6 +3798,9 @@ export interface DescribeFleetAttributesOutput {
3455
3798
  */
3456
3799
  NextToken?: string;
3457
3800
  }
3801
+ /**
3802
+ * @public
3803
+ */
3458
3804
  export interface DescribeFleetCapacityInput {
3459
3805
  /**
3460
3806
  * <p>A unique identifier for the fleet to retrieve capacity information for. You can use either the fleet ID or ARN
@@ -3474,6 +3820,7 @@ export interface DescribeFleetCapacityInput {
3474
3820
  NextToken?: string;
3475
3821
  }
3476
3822
  /**
3823
+ * @public
3477
3824
  * <p>Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and
3478
3825
  * terminating counts are non-zero when the fleet capacity is adjusting to a scaling event
3479
3826
  * or if access to resources is temporarily affected.</p>
@@ -3511,6 +3858,7 @@ export interface EC2InstanceCounts {
3511
3858
  TERMINATING?: number;
3512
3859
  }
3513
3860
  /**
3861
+ * @public
3514
3862
  * <p>Current resource capacity settings in a specified fleet or location. The location
3515
3863
  * value might refer to a fleet's remote location or its home Region. </p>
3516
3864
  * <p>
@@ -3548,6 +3896,9 @@ export interface FleetCapacity {
3548
3896
  */
3549
3897
  Location?: string;
3550
3898
  }
3899
+ /**
3900
+ * @public
3901
+ */
3551
3902
  export interface DescribeFleetCapacityOutput {
3552
3903
  /**
3553
3904
  * <p>A collection of objects that contains capacity information for each requested fleet
@@ -3559,6 +3910,9 @@ export interface DescribeFleetCapacityOutput {
3559
3910
  */
3560
3911
  NextToken?: string;
3561
3912
  }
3913
+ /**
3914
+ * @public
3915
+ */
3562
3916
  export interface DescribeFleetEventsInput {
3563
3917
  /**
3564
3918
  * <p>A unique identifier for the fleet to get event logs for. You can use either the fleet ID or ARN value.</p>
@@ -3585,6 +3939,9 @@ export interface DescribeFleetEventsInput {
3585
3939
  */
3586
3940
  NextToken?: string;
3587
3941
  }
3942
+ /**
3943
+ * @public
3944
+ */
3588
3945
  export declare enum EventCode {
3589
3946
  FLEET_ACTIVATION_FAILED = "FLEET_ACTIVATION_FAILED",
3590
3947
  FLEET_ACTIVATION_FAILED_NO_INSTANCES = "FLEET_ACTIVATION_FAILED_NO_INSTANCES",
@@ -3622,6 +3979,7 @@ export declare enum EventCode {
3622
3979
  SERVER_PROCESS_TERMINATED_UNHEALTHY = "SERVER_PROCESS_TERMINATED_UNHEALTHY"
3623
3980
  }
3624
3981
  /**
3982
+ * @public
3625
3983
  * <p>Log entry describing an event that involves GameLift resources (such as a fleet). In
3626
3984
  * addition to tracking activity, event codes and messages can provide additional
3627
3985
  * information for troubleshooting and debugging problems.</p>
@@ -3875,6 +4233,9 @@ export interface Event {
3875
4233
  */
3876
4234
  PreSignedLogUrl?: string;
3877
4235
  }
4236
+ /**
4237
+ * @public
4238
+ */
3878
4239
  export interface DescribeFleetEventsOutput {
3879
4240
  /**
3880
4241
  * <p>A collection of objects containing event log entries for the specified fleet.</p>
@@ -3885,6 +4246,9 @@ export interface DescribeFleetEventsOutput {
3885
4246
  */
3886
4247
  NextToken?: string;
3887
4248
  }
4249
+ /**
4250
+ * @public
4251
+ */
3888
4252
  export interface DescribeFleetLocationAttributesInput {
3889
4253
  /**
3890
4254
  * <p>A unique identifier for the fleet to retrieve remote locations for. You can use either the fleet ID or ARN
@@ -3905,10 +4269,14 @@ export interface DescribeFleetLocationAttributesInput {
3905
4269
  */
3906
4270
  NextToken?: string;
3907
4271
  }
4272
+ /**
4273
+ * @public
4274
+ */
3908
4275
  export declare enum LocationUpdateStatus {
3909
4276
  PENDING_UPDATE = "PENDING_UPDATE"
3910
4277
  }
3911
4278
  /**
4279
+ * @public
3912
4280
  * <p>Details about a location in a multi-location fleet.</p>
3913
4281
  */
3914
4282
  export interface LocationAttributes {
@@ -3928,6 +4296,9 @@ export interface LocationAttributes {
3928
4296
  */
3929
4297
  UpdateStatus?: LocationUpdateStatus | string;
3930
4298
  }
4299
+ /**
4300
+ * @public
4301
+ */
3931
4302
  export interface DescribeFleetLocationAttributesOutput {
3932
4303
  /**
3933
4304
  * <p>A unique identifier for the fleet that location attributes were requested for.</p>
@@ -3946,6 +4317,9 @@ export interface DescribeFleetLocationAttributesOutput {
3946
4317
  */
3947
4318
  NextToken?: string;
3948
4319
  }
4320
+ /**
4321
+ * @public
4322
+ */
3949
4323
  export interface DescribeFleetLocationCapacityInput {
3950
4324
  /**
3951
4325
  * <p>A unique identifier for the fleet to request location capacity for. You can use either the fleet ID or ARN
@@ -3958,6 +4332,9 @@ export interface DescribeFleetLocationCapacityInput {
3958
4332
  */
3959
4333
  Location: string | undefined;
3960
4334
  }
4335
+ /**
4336
+ * @public
4337
+ */
3961
4338
  export interface DescribeFleetLocationCapacityOutput {
3962
4339
  /**
3963
4340
  * <p>Resource capacity information for the requested fleet location. Capacity objects are
@@ -3965,6 +4342,9 @@ export interface DescribeFleetLocationCapacityOutput {
3965
4342
  */
3966
4343
  FleetCapacity?: FleetCapacity;
3967
4344
  }
4345
+ /**
4346
+ * @public
4347
+ */
3968
4348
  export interface DescribeFleetLocationUtilizationInput {
3969
4349
  /**
3970
4350
  * <p>A unique identifier for the fleet to request location utilization for. You can use either the fleet ID or ARN
@@ -3978,6 +4358,7 @@ export interface DescribeFleetLocationUtilizationInput {
3978
4358
  Location: string | undefined;
3979
4359
  }
3980
4360
  /**
4361
+ * @public
3981
4362
  * <p>Current resource utilization statistics in a specified fleet or location. The location
3982
4363
  * value might refer to a fleet's remote location or its home Region.</p>
3983
4364
  * <p>
@@ -4019,6 +4400,9 @@ export interface FleetUtilization {
4019
4400
  */
4020
4401
  Location?: string;
4021
4402
  }
4403
+ /**
4404
+ * @public
4405
+ */
4022
4406
  export interface DescribeFleetLocationUtilizationOutput {
4023
4407
  /**
4024
4408
  * <p>Utilization information for the requested fleet location. Utilization objects are
@@ -4026,6 +4410,9 @@ export interface DescribeFleetLocationUtilizationOutput {
4026
4410
  */
4027
4411
  FleetUtilization?: FleetUtilization;
4028
4412
  }
4413
+ /**
4414
+ * @public
4415
+ */
4029
4416
  export interface DescribeFleetPortSettingsInput {
4030
4417
  /**
4031
4418
  * <p>A unique identifier for the fleet to retrieve port settings for. You can use either the fleet ID or ARN
@@ -4038,6 +4425,9 @@ export interface DescribeFleetPortSettingsInput {
4038
4425
  */
4039
4426
  Location?: string;
4040
4427
  }
4428
+ /**
4429
+ * @public
4430
+ */
4041
4431
  export interface DescribeFleetPortSettingsOutput {
4042
4432
  /**
4043
4433
  * <p>A unique identifier for the fleet that was requested. </p>
@@ -4063,6 +4453,9 @@ export interface DescribeFleetPortSettingsOutput {
4063
4453
  */
4064
4454
  Location?: string;
4065
4455
  }
4456
+ /**
4457
+ * @public
4458
+ */
4066
4459
  export interface DescribeFleetUtilizationInput {
4067
4460
  /**
4068
4461
  * <p>A unique identifier for the fleet to retrieve utilization data for. You can use either the fleet ID or ARN value.
@@ -4080,6 +4473,9 @@ export interface DescribeFleetUtilizationInput {
4080
4473
  */
4081
4474
  NextToken?: string;
4082
4475
  }
4476
+ /**
4477
+ * @public
4478
+ */
4083
4479
  export interface DescribeFleetUtilizationOutput {
4084
4480
  /**
4085
4481
  * <p>A collection of objects containing utilization information for each requested fleet
@@ -4091,6 +4487,9 @@ export interface DescribeFleetUtilizationOutput {
4091
4487
  */
4092
4488
  NextToken?: string;
4093
4489
  }
4490
+ /**
4491
+ * @public
4492
+ */
4094
4493
  export interface DescribeGameServerInput {
4095
4494
  /**
4096
4495
  * <p>A unique identifier for the game server group where the game server is running.</p>
@@ -4101,18 +4500,27 @@ export interface DescribeGameServerInput {
4101
4500
  */
4102
4501
  GameServerId: string | undefined;
4103
4502
  }
4503
+ /**
4504
+ * @public
4505
+ */
4104
4506
  export interface DescribeGameServerOutput {
4105
4507
  /**
4106
4508
  * <p>Object that describes the requested game server.</p>
4107
4509
  */
4108
4510
  GameServer?: GameServer;
4109
4511
  }
4512
+ /**
4513
+ * @public
4514
+ */
4110
4515
  export interface DescribeGameServerGroupInput {
4111
4516
  /**
4112
4517
  * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
4113
4518
  */
4114
4519
  GameServerGroupName: string | undefined;
4115
4520
  }
4521
+ /**
4522
+ * @public
4523
+ */
4116
4524
  export interface DescribeGameServerGroupOutput {
4117
4525
  /**
4118
4526
  * <p>An object with the property settings for the requested game server group resource.
@@ -4120,6 +4528,9 @@ export interface DescribeGameServerGroupOutput {
4120
4528
  */
4121
4529
  GameServerGroup?: GameServerGroup;
4122
4530
  }
4531
+ /**
4532
+ * @public
4533
+ */
4123
4534
  export interface DescribeGameServerInstancesInput {
4124
4535
  /**
4125
4536
  * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
@@ -4140,12 +4551,16 @@ export interface DescribeGameServerInstancesInput {
4140
4551
  */
4141
4552
  NextToken?: string;
4142
4553
  }
4554
+ /**
4555
+ * @public
4556
+ */
4143
4557
  export declare enum GameServerInstanceStatus {
4144
4558
  ACTIVE = "ACTIVE",
4145
4559
  DRAINING = "DRAINING",
4146
4560
  SPOT_TERMINATING = "SPOT_TERMINATING"
4147
4561
  }
4148
4562
  /**
4563
+ * @public
4149
4564
  * <p>
4150
4565
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
4151
4566
  * </p>
@@ -4179,6 +4594,9 @@ export interface GameServerInstance {
4179
4594
  */
4180
4595
  InstanceStatus?: GameServerInstanceStatus | string;
4181
4596
  }
4597
+ /**
4598
+ * @public
4599
+ */
4182
4600
  export interface DescribeGameServerInstancesOutput {
4183
4601
  /**
4184
4602
  * <p>The collection of requested game server instances.</p>
@@ -4189,6 +4607,9 @@ export interface DescribeGameServerInstancesOutput {
4189
4607
  */
4190
4608
  NextToken?: string;
4191
4609
  }
4610
+ /**
4611
+ * @public
4612
+ */
4192
4613
  export interface DescribeGameSessionDetailsInput {
4193
4614
  /**
4194
4615
  * <p>A unique identifier for the fleet to retrieve all game sessions active on the fleet. You can use either the fleet
@@ -4226,6 +4647,7 @@ export interface DescribeGameSessionDetailsInput {
4226
4647
  NextToken?: string;
4227
4648
  }
4228
4649
  /**
4650
+ * @public
4229
4651
  * <p>A game session's properties plus the protection policy currently in force.</p>
4230
4652
  */
4231
4653
  export interface GameSessionDetail {
@@ -4251,6 +4673,9 @@ export interface GameSessionDetail {
4251
4673
  */
4252
4674
  ProtectionPolicy?: ProtectionPolicy | string;
4253
4675
  }
4676
+ /**
4677
+ * @public
4678
+ */
4254
4679
  export interface DescribeGameSessionDetailsOutput {
4255
4680
  /**
4256
4681
  * <p>A collection of properties for each game session that matches the request.</p>
@@ -4261,6 +4686,9 @@ export interface DescribeGameSessionDetailsOutput {
4261
4686
  */
4262
4687
  NextToken?: string;
4263
4688
  }
4689
+ /**
4690
+ * @public
4691
+ */
4264
4692
  export interface DescribeGameSessionPlacementInput {
4265
4693
  /**
4266
4694
  * <p>A unique identifier for a game session placement to retrieve.</p>
@@ -4268,6 +4696,7 @@ export interface DescribeGameSessionPlacementInput {
4268
4696
  PlacementId: string | undefined;
4269
4697
  }
4270
4698
  /**
4699
+ * @public
4271
4700
  * <p>Information about a player session. This object contains only the player ID and player
4272
4701
  * session ID. To retrieve full details on a player session, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribePlayerSessions.html">DescribePlayerSessions</a> with the player session ID.</p>
4273
4702
  */
@@ -4282,6 +4711,7 @@ export interface PlacedPlayerSession {
4282
4711
  PlayerSessionId?: string;
4283
4712
  }
4284
4713
  /**
4714
+ * @public
4285
4715
  * <p>Regional latency information for a player, used when requesting a new game session.
4286
4716
  * This value indicates the amount of time lag that exists when the player is connected to
4287
4717
  * a fleet in the specified Region. The relative difference between a player's latency
@@ -4303,6 +4733,9 @@ export interface PlayerLatency {
4303
4733
  */
4304
4734
  LatencyInMilliseconds?: number;
4305
4735
  }
4736
+ /**
4737
+ * @public
4738
+ */
4306
4739
  export declare enum GameSessionPlacementState {
4307
4740
  CANCELLED = "CANCELLED",
4308
4741
  FAILED = "FAILED",
@@ -4311,6 +4744,7 @@ export declare enum GameSessionPlacementState {
4311
4744
  TIMED_OUT = "TIMED_OUT"
4312
4745
  }
4313
4746
  /**
4747
+ * @public
4314
4748
  * <p>This object includes the full details of the original request plus the current status
4315
4749
  * and start/end time stamps.</p>
4316
4750
  */
@@ -4448,12 +4882,18 @@ export interface GameSessionPlacement {
4448
4882
  */
4449
4883
  MatchmakerData?: string;
4450
4884
  }
4885
+ /**
4886
+ * @public
4887
+ */
4451
4888
  export interface DescribeGameSessionPlacementOutput {
4452
4889
  /**
4453
4890
  * <p>Object that describes the requested game session placement.</p>
4454
4891
  */
4455
4892
  GameSessionPlacement?: GameSessionPlacement;
4456
4893
  }
4894
+ /**
4895
+ * @public
4896
+ */
4457
4897
  export interface DescribeGameSessionQueuesInput {
4458
4898
  /**
4459
4899
  * <p>A list of queue names to retrieve information for. You can use either the queue ID or
@@ -4469,6 +4909,9 @@ export interface DescribeGameSessionQueuesInput {
4469
4909
  */
4470
4910
  NextToken?: string;
4471
4911
  }
4912
+ /**
4913
+ * @public
4914
+ */
4472
4915
  export interface DescribeGameSessionQueuesOutput {
4473
4916
  /**
4474
4917
  * <p>A collection of objects that describe the requested game session queues.</p>
@@ -4479,6 +4922,9 @@ export interface DescribeGameSessionQueuesOutput {
4479
4922
  */
4480
4923
  NextToken?: string;
4481
4924
  }
4925
+ /**
4926
+ * @public
4927
+ */
4482
4928
  export interface DescribeGameSessionsInput {
4483
4929
  /**
4484
4930
  * <p>A unique identifier for the fleet to retrieve game sessions for. You can use either the fleet ID or ARN value.
@@ -4516,6 +4962,9 @@ export interface DescribeGameSessionsInput {
4516
4962
  */
4517
4963
  NextToken?: string;
4518
4964
  }
4965
+ /**
4966
+ * @public
4967
+ */
4519
4968
  export interface DescribeGameSessionsOutput {
4520
4969
  /**
4521
4970
  * <p>A collection of properties for each game session that matches the request.</p>
@@ -4526,6 +4975,9 @@ export interface DescribeGameSessionsOutput {
4526
4975
  */
4527
4976
  NextToken?: string;
4528
4977
  }
4978
+ /**
4979
+ * @public
4980
+ */
4529
4981
  export interface DescribeInstancesInput {
4530
4982
  /**
4531
4983
  * <p>A unique identifier for the fleet to retrieve instance information for. You can use either the fleet ID or ARN
@@ -4551,12 +5003,16 @@ export interface DescribeInstancesInput {
4551
5003
  */
4552
5004
  Location?: string;
4553
5005
  }
5006
+ /**
5007
+ * @public
5008
+ */
4554
5009
  export declare enum InstanceStatus {
4555
5010
  ACTIVE = "ACTIVE",
4556
5011
  PENDING = "PENDING",
4557
5012
  TERMINATING = "TERMINATING"
4558
5013
  }
4559
5014
  /**
5015
+ * @public
4560
5016
  * <p>Represents an EC2 instance of virtual computing resources that hosts one or more game
4561
5017
  * servers. In GameLift, a fleet can contain zero or more instances.</p>
4562
5018
  * <p>
@@ -4638,6 +5094,9 @@ export interface Instance {
4638
5094
  */
4639
5095
  Location?: string;
4640
5096
  }
5097
+ /**
5098
+ * @public
5099
+ */
4641
5100
  export interface DescribeInstancesOutput {
4642
5101
  /**
4643
5102
  * <p>A collection of objects containing properties for each instance returned.</p>
@@ -4648,6 +5107,9 @@ export interface DescribeInstancesOutput {
4648
5107
  */
4649
5108
  NextToken?: string;
4650
5109
  }
5110
+ /**
5111
+ * @public
5112
+ */
4651
5113
  export interface DescribeMatchmakingInput {
4652
5114
  /**
4653
5115
  * <p>A unique identifier for a matchmaking ticket. You can include up to 10 ID values. </p>
@@ -4655,6 +5117,7 @@ export interface DescribeMatchmakingInput {
4655
5117
  TicketIds: string[] | undefined;
4656
5118
  }
4657
5119
  /**
5120
+ * @public
4658
5121
  * <p>Represents a new player session that is created as a result of a successful FlexMatch
4659
5122
  * match. A successful match automatically creates new player sessions for every player ID
4660
5123
  * in the original matchmaking request. </p>
@@ -4672,6 +5135,7 @@ export interface MatchedPlayerSession {
4672
5135
  PlayerSessionId?: string;
4673
5136
  }
4674
5137
  /**
5138
+ * @public
4675
5139
  * <p>Connection information for a new game session that is created in response to a start
4676
5140
  * matchmaking request. Once a match is made, the FlexMatch engine creates a new game session
4677
5141
  * for it. This information, including the game session endpoint and player sessions for
@@ -4713,6 +5177,7 @@ export interface GameSessionConnectionInfo {
4713
5177
  MatchedPlayerSessions?: MatchedPlayerSession[];
4714
5178
  }
4715
5179
  /**
5180
+ * @public
4716
5181
  * <p>Represents a player in matchmaking. When starting a matchmaking request, a player has
4717
5182
  * a player ID, attributes, and may have latency data. Team information is added after a
4718
5183
  * match has been successfully completed.</p>
@@ -4725,8 +5190,8 @@ export interface Player {
4725
5190
  /**
4726
5191
  * <p>A collection of key:value pairs containing player information for use in matchmaking.
4727
5192
  * Player attribute keys must match the <i>playerAttributes</i> used in a
4728
- * matchmaking rule set. Example: <code>"PlayerAttributes": {"skill": {"N": "23"},
4729
- * "gameMode": {"S": "deathmatch"}}</code>.</p>
5193
+ * matchmaking rule set. Example: <code>"PlayerAttributes": \{"skill": \{"N": "23"\},
5194
+ * "gameMode": \{"S": "deathmatch"\}\}</code>.</p>
4730
5195
  * <p>You can provide up to 10 <code>PlayerAttributes</code>.</p>
4731
5196
  */
4732
5197
  PlayerAttributes?: Record<string, AttributeValue>;
@@ -4744,6 +5209,9 @@ export interface Player {
4744
5209
  */
4745
5210
  LatencyInMs?: Record<string, number>;
4746
5211
  }
5212
+ /**
5213
+ * @public
5214
+ */
4747
5215
  export declare enum MatchmakingConfigurationStatus {
4748
5216
  CANCELLED = "CANCELLED",
4749
5217
  COMPLETED = "COMPLETED",
@@ -4755,6 +5223,7 @@ export declare enum MatchmakingConfigurationStatus {
4755
5223
  TIMED_OUT = "TIMED_OUT"
4756
5224
  }
4757
5225
  /**
5226
+ * @public
4758
5227
  * <p>Ticket generated to track the progress of a matchmaking request. Each ticket is
4759
5228
  * uniquely identified by a ticket ID, supplied by the requester, when creating a
4760
5229
  * matchmaking request.</p>
@@ -4869,12 +5338,18 @@ export interface MatchmakingTicket {
4869
5338
  */
4870
5339
  EstimatedWaitTime?: number;
4871
5340
  }
5341
+ /**
5342
+ * @public
5343
+ */
4872
5344
  export interface DescribeMatchmakingOutput {
4873
5345
  /**
4874
5346
  * <p>A collection of existing matchmaking ticket objects matching the request.</p>
4875
5347
  */
4876
5348
  TicketList?: MatchmakingTicket[];
4877
5349
  }
5350
+ /**
5351
+ * @public
5352
+ */
4878
5353
  export interface DescribeMatchmakingConfigurationsInput {
4879
5354
  /**
4880
5355
  * <p>A unique identifier for the matchmaking configuration(s) to retrieve. You can use either the configuration name or ARN value. To
@@ -4895,6 +5370,9 @@ export interface DescribeMatchmakingConfigurationsInput {
4895
5370
  */
4896
5371
  NextToken?: string;
4897
5372
  }
5373
+ /**
5374
+ * @public
5375
+ */
4898
5376
  export interface DescribeMatchmakingConfigurationsOutput {
4899
5377
  /**
4900
5378
  * <p>A collection of requested matchmaking configurations.</p>
@@ -4905,6 +5383,9 @@ export interface DescribeMatchmakingConfigurationsOutput {
4905
5383
  */
4906
5384
  NextToken?: string;
4907
5385
  }
5386
+ /**
5387
+ * @public
5388
+ */
4908
5389
  export interface DescribeMatchmakingRuleSetsInput {
4909
5390
  /**
4910
5391
  * <p>A list of one or more matchmaking rule set names to retrieve details for. (Note: The
@@ -4921,6 +5402,9 @@ export interface DescribeMatchmakingRuleSetsInput {
4921
5402
  */
4922
5403
  NextToken?: string;
4923
5404
  }
5405
+ /**
5406
+ * @public
5407
+ */
4924
5408
  export interface DescribeMatchmakingRuleSetsOutput {
4925
5409
  /**
4926
5410
  * <p>A collection of requested matchmaking rule set objects. </p>
@@ -4931,6 +5415,9 @@ export interface DescribeMatchmakingRuleSetsOutput {
4931
5415
  */
4932
5416
  NextToken?: string;
4933
5417
  }
5418
+ /**
5419
+ * @public
5420
+ */
4934
5421
  export interface DescribePlayerSessionsInput {
4935
5422
  /**
4936
5423
  * <p>A unique identifier for the game session to retrieve player sessions for.</p>
@@ -4984,6 +5471,9 @@ export interface DescribePlayerSessionsInput {
4984
5471
  */
4985
5472
  NextToken?: string;
4986
5473
  }
5474
+ /**
5475
+ * @public
5476
+ */
4987
5477
  export interface DescribePlayerSessionsOutput {
4988
5478
  /**
4989
5479
  * <p>A collection of objects containing properties for each player session that matches the
@@ -4995,6 +5485,9 @@ export interface DescribePlayerSessionsOutput {
4995
5485
  */
4996
5486
  NextToken?: string;
4997
5487
  }
5488
+ /**
5489
+ * @public
5490
+ */
4998
5491
  export interface DescribeRuntimeConfigurationInput {
4999
5492
  /**
5000
5493
  * <p>A unique identifier for the fleet to get the runtime configuration for. You can use either the fleet ID or ARN
@@ -5002,6 +5495,9 @@ export interface DescribeRuntimeConfigurationInput {
5002
5495
  */
5003
5496
  FleetId: string | undefined;
5004
5497
  }
5498
+ /**
5499
+ * @public
5500
+ */
5005
5501
  export interface DescribeRuntimeConfigurationOutput {
5006
5502
  /**
5007
5503
  * <p>Instructions that describe how server processes should be launched and maintained on
@@ -5009,6 +5505,9 @@ export interface DescribeRuntimeConfigurationOutput {
5009
5505
  */
5010
5506
  RuntimeConfiguration?: RuntimeConfiguration;
5011
5507
  }
5508
+ /**
5509
+ * @public
5510
+ */
5012
5511
  export declare enum ScalingStatusType {
5013
5512
  ACTIVE = "ACTIVE",
5014
5513
  DELETED = "DELETED",
@@ -5018,6 +5517,9 @@ export declare enum ScalingStatusType {
5018
5517
  UPDATE_REQUESTED = "UPDATE_REQUESTED",
5019
5518
  UPDATING = "UPDATING"
5020
5519
  }
5520
+ /**
5521
+ * @public
5522
+ */
5021
5523
  export interface DescribeScalingPoliciesInput {
5022
5524
  /**
5023
5525
  * <p>A unique identifier for the fleet for which to retrieve scaling policies. You can use either the fleet ID or ARN
@@ -5080,6 +5582,9 @@ export interface DescribeScalingPoliciesInput {
5080
5582
  */
5081
5583
  Location?: string;
5082
5584
  }
5585
+ /**
5586
+ * @public
5587
+ */
5083
5588
  export declare enum MetricName {
5084
5589
  ActivatingGameSessions = "ActivatingGameSessions",
5085
5590
  ActiveGameSessions = "ActiveGameSessions",
@@ -5094,16 +5599,23 @@ export declare enum MetricName {
5094
5599
  QueueDepth = "QueueDepth",
5095
5600
  WaitTime = "WaitTime"
5096
5601
  }
5602
+ /**
5603
+ * @public
5604
+ */
5097
5605
  export declare enum PolicyType {
5098
5606
  RuleBased = "RuleBased",
5099
5607
  TargetBased = "TargetBased"
5100
5608
  }
5609
+ /**
5610
+ * @public
5611
+ */
5101
5612
  export declare enum ScalingAdjustmentType {
5102
5613
  ChangeInCapacity = "ChangeInCapacity",
5103
5614
  ExactCapacity = "ExactCapacity",
5104
5615
  PercentChangeInCapacity = "PercentChangeInCapacity"
5105
5616
  }
5106
5617
  /**
5618
+ * @public
5107
5619
  * <p>Settings for a target-based scaling policy. A target-based policy tracks a particular
5108
5620
  * fleet metric specifies a target value for the metric. As player usage changes, the
5109
5621
  * policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target
@@ -5121,6 +5633,7 @@ export interface TargetConfiguration {
5121
5633
  TargetValue: number | undefined;
5122
5634
  }
5123
5635
  /**
5636
+ * @public
5124
5637
  * <p>Rule that controls how a fleet is scaled. Scaling policies are uniquely identified by
5125
5638
  * the combination of name and fleet ID.</p>
5126
5639
  */
@@ -5315,6 +5828,9 @@ export interface ScalingPolicy {
5315
5828
  */
5316
5829
  Location?: string;
5317
5830
  }
5831
+ /**
5832
+ * @public
5833
+ */
5318
5834
  export interface DescribeScalingPoliciesOutput {
5319
5835
  /**
5320
5836
  * <p>A collection of objects containing the scaling policies matching the request.</p>
@@ -5325,6 +5841,9 @@ export interface DescribeScalingPoliciesOutput {
5325
5841
  */
5326
5842
  NextToken?: string;
5327
5843
  }
5844
+ /**
5845
+ * @public
5846
+ */
5328
5847
  export interface DescribeScriptInput {
5329
5848
  /**
5330
5849
  * <p>A unique identifier for the Realtime script to retrieve properties for. You can use either the script ID or ARN
@@ -5332,14 +5851,23 @@ export interface DescribeScriptInput {
5332
5851
  */
5333
5852
  ScriptId: string | undefined;
5334
5853
  }
5854
+ /**
5855
+ * @public
5856
+ */
5335
5857
  export interface DescribeScriptOutput {
5336
5858
  /**
5337
5859
  * <p>A set of properties describing the requested script.</p>
5338
5860
  */
5339
5861
  Script?: Script;
5340
5862
  }
5863
+ /**
5864
+ * @public
5865
+ */
5341
5866
  export interface DescribeVpcPeeringAuthorizationsInput {
5342
5867
  }
5868
+ /**
5869
+ * @public
5870
+ */
5343
5871
  export interface DescribeVpcPeeringAuthorizationsOutput {
5344
5872
  /**
5345
5873
  * <p>A collection of objects that describe all valid VPC peering operations for the current
@@ -5347,6 +5875,9 @@ export interface DescribeVpcPeeringAuthorizationsOutput {
5347
5875
  */
5348
5876
  VpcPeeringAuthorizations?: VpcPeeringAuthorization[];
5349
5877
  }
5878
+ /**
5879
+ * @public
5880
+ */
5350
5881
  export interface DescribeVpcPeeringConnectionsInput {
5351
5882
  /**
5352
5883
  * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value.</p>
@@ -5354,6 +5885,7 @@ export interface DescribeVpcPeeringConnectionsInput {
5354
5885
  FleetId?: string;
5355
5886
  }
5356
5887
  /**
5888
+ * @public
5357
5889
  * <p>Represents status information for a VPC peering connection. Status codes and messages
5358
5890
  * are provided from EC2 (see <a href="https://docs.aws.amazon.com/AWSEC2/latest/APIReference/API_VpcPeeringConnectionStateReason.html">VpcPeeringConnectionStateReason</a>). Connection status information is also
5359
5891
  * communicated as a fleet event.</p>
@@ -5369,6 +5901,7 @@ export interface VpcPeeringConnectionStatus {
5369
5901
  Message?: string;
5370
5902
  }
5371
5903
  /**
5904
+ * @public
5372
5905
  * <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
5373
5906
  * VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a
5374
5907
  * pending connection that has not yet been established.</p>
@@ -5418,6 +5951,9 @@ export interface VpcPeeringConnection {
5418
5951
  */
5419
5952
  GameLiftVpcId?: string;
5420
5953
  }
5954
+ /**
5955
+ * @public
5956
+ */
5421
5957
  export interface DescribeVpcPeeringConnectionsOutput {
5422
5958
  /**
5423
5959
  * <p>A collection of VPC peering connection records that match the request.</p>
@@ -5425,6 +5961,7 @@ export interface DescribeVpcPeeringConnectionsOutput {
5425
5961
  VpcPeeringConnections?: VpcPeeringConnection[];
5426
5962
  }
5427
5963
  /**
5964
+ * @public
5428
5965
  * <p>Player information for use when creating player sessions using a game session
5429
5966
  * placement request.</p>
5430
5967
  */
@@ -5438,6 +5975,9 @@ export interface DesiredPlayerSession {
5438
5975
  */
5439
5976
  PlayerData?: string;
5440
5977
  }
5978
+ /**
5979
+ * @public
5980
+ */
5441
5981
  export interface GetComputeAccessInput {
5442
5982
  /**
5443
5983
  * <p>A unique identifier for the fleet that the compute resource is registered to.</p>
@@ -5448,6 +5988,9 @@ export interface GetComputeAccessInput {
5448
5988
  */
5449
5989
  ComputeName: string | undefined;
5450
5990
  }
5991
+ /**
5992
+ * @public
5993
+ */
5451
5994
  export interface GetComputeAccessOutput {
5452
5995
  /**
5453
5996
  * <p>The fleet ID of compute resource.</p>
@@ -5470,6 +6013,9 @@ export interface GetComputeAccessOutput {
5470
6013
  */
5471
6014
  Credentials?: AwsCredentials;
5472
6015
  }
6016
+ /**
6017
+ * @public
6018
+ */
5473
6019
  export interface GetComputeAuthTokenInput {
5474
6020
  /**
5475
6021
  * <p>A unique identifier for the fleet that the compute is registered to.</p>
@@ -5481,6 +6027,9 @@ export interface GetComputeAuthTokenInput {
5481
6027
  */
5482
6028
  ComputeName: string | undefined;
5483
6029
  }
6030
+ /**
6031
+ * @public
6032
+ */
5484
6033
  export interface GetComputeAuthTokenOutput {
5485
6034
  /**
5486
6035
  * <p>A unique identifier for the fleet that the compute is registered to.</p>
@@ -5512,12 +6061,18 @@ export interface GetComputeAuthTokenOutput {
5512
6061
  */
5513
6062
  ExpirationTimestamp?: Date;
5514
6063
  }
6064
+ /**
6065
+ * @public
6066
+ */
5515
6067
  export interface GetGameSessionLogUrlInput {
5516
6068
  /**
5517
6069
  * <p>A unique identifier for the game session to get logs for. </p>
5518
6070
  */
5519
6071
  GameSessionId: string | undefined;
5520
6072
  }
6073
+ /**
6074
+ * @public
6075
+ */
5521
6076
  export interface GetGameSessionLogUrlOutput {
5522
6077
  /**
5523
6078
  * <p>Location of the requested game session logs, available for download. This URL is valid
@@ -5526,6 +6081,9 @@ export interface GetGameSessionLogUrlOutput {
5526
6081
  */
5527
6082
  PreSignedUrl?: string;
5528
6083
  }
6084
+ /**
6085
+ * @public
6086
+ */
5529
6087
  export interface GetInstanceAccessInput {
5530
6088
  /**
5531
6089
  * <p>A unique identifier for the fleet that contains the instance you want access to. You can use either the fleet ID
@@ -5541,6 +6099,7 @@ export interface GetInstanceAccessInput {
5541
6099
  InstanceId: string | undefined;
5542
6100
  }
5543
6101
  /**
6102
+ * @public
5544
6103
  * <p>Set of credentials required to remotely access a fleet instance.</p>
5545
6104
  */
5546
6105
  export interface InstanceCredentials {
@@ -5556,6 +6115,7 @@ export interface InstanceCredentials {
5556
6115
  Secret?: string;
5557
6116
  }
5558
6117
  /**
6118
+ * @public
5559
6119
  * <p>Information required to remotely connect to a fleet instance. </p>
5560
6120
  */
5561
6121
  export interface InstanceAccess {
@@ -5580,6 +6140,9 @@ export interface InstanceAccess {
5580
6140
  */
5581
6141
  Credentials?: InstanceCredentials;
5582
6142
  }
6143
+ /**
6144
+ * @public
6145
+ */
5583
6146
  export interface GetInstanceAccessOutput {
5584
6147
  /**
5585
6148
  * <p>The connection information for a fleet instance, including IP address and access
@@ -5587,6 +6150,9 @@ export interface GetInstanceAccessOutput {
5587
6150
  */
5588
6151
  InstanceAccess?: InstanceAccess;
5589
6152
  }
6153
+ /**
6154
+ * @public
6155
+ */
5590
6156
  export interface ListAliasesInput {
5591
6157
  /**
5592
6158
  * <p>The routing type to filter results on. Use this parameter to retrieve only aliases
@@ -5620,6 +6186,9 @@ export interface ListAliasesInput {
5620
6186
  */
5621
6187
  NextToken?: string;
5622
6188
  }
6189
+ /**
6190
+ * @public
6191
+ */
5623
6192
  export interface ListAliasesOutput {
5624
6193
  /**
5625
6194
  * <p>A collection of alias resources that match the request parameters.</p>
@@ -5630,6 +6199,9 @@ export interface ListAliasesOutput {
5630
6199
  */
5631
6200
  NextToken?: string;
5632
6201
  }
6202
+ /**
6203
+ * @public
6204
+ */
5633
6205
  export interface ListBuildsInput {
5634
6206
  /**
5635
6207
  * <p>Build status to filter results by. To retrieve all builds, leave this parameter
@@ -5665,6 +6237,9 @@ export interface ListBuildsInput {
5665
6237
  */
5666
6238
  NextToken?: string;
5667
6239
  }
6240
+ /**
6241
+ * @public
6242
+ */
5668
6243
  export interface ListBuildsOutput {
5669
6244
  /**
5670
6245
  * <p>A collection of build resources that match the request.</p>
@@ -5675,6 +6250,9 @@ export interface ListBuildsOutput {
5675
6250
  */
5676
6251
  NextToken?: string;
5677
6252
  }
6253
+ /**
6254
+ * @public
6255
+ */
5678
6256
  export interface ListComputeInput {
5679
6257
  /**
5680
6258
  * <p>A unique identifier for the fleet the compute resources are registered to.</p>
@@ -5693,6 +6271,9 @@ export interface ListComputeInput {
5693
6271
  */
5694
6272
  NextToken?: string;
5695
6273
  }
6274
+ /**
6275
+ * @public
6276
+ */
5696
6277
  export interface ListComputeOutput {
5697
6278
  /**
5698
6279
  * <p>A list of compute resources registered to the fleet you specified.</p>
@@ -5703,6 +6284,9 @@ export interface ListComputeOutput {
5703
6284
  */
5704
6285
  NextToken?: string;
5705
6286
  }
6287
+ /**
6288
+ * @public
6289
+ */
5706
6290
  export interface ListFleetsInput {
5707
6291
  /**
5708
6292
  * <p>A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a
@@ -5723,6 +6307,9 @@ export interface ListFleetsInput {
5723
6307
  */
5724
6308
  NextToken?: string;
5725
6309
  }
6310
+ /**
6311
+ * @public
6312
+ */
5726
6313
  export interface ListFleetsOutput {
5727
6314
  /**
5728
6315
  * <p>A set of fleet IDs that match the list request.</p>
@@ -5733,6 +6320,9 @@ export interface ListFleetsOutput {
5733
6320
  */
5734
6321
  NextToken?: string;
5735
6322
  }
6323
+ /**
6324
+ * @public
6325
+ */
5736
6326
  export interface ListGameServerGroupsInput {
5737
6327
  /**
5738
6328
  * <p>The game server groups' limit.</p>
@@ -5744,6 +6334,9 @@ export interface ListGameServerGroupsInput {
5744
6334
  */
5745
6335
  NextToken?: string;
5746
6336
  }
6337
+ /**
6338
+ * @public
6339
+ */
5747
6340
  export interface ListGameServerGroupsOutput {
5748
6341
  /**
5749
6342
  * <p>The game server groups' game server groups.</p>
@@ -5755,10 +6348,16 @@ export interface ListGameServerGroupsOutput {
5755
6348
  */
5756
6349
  NextToken?: string;
5757
6350
  }
6351
+ /**
6352
+ * @public
6353
+ */
5758
6354
  export declare enum SortOrder {
5759
6355
  ASCENDING = "ASCENDING",
5760
6356
  DESCENDING = "DESCENDING"
5761
6357
  }
6358
+ /**
6359
+ * @public
6360
+ */
5762
6361
  export interface ListGameServersInput {
5763
6362
  /**
5764
6363
  * <p>An identifier for the game server group to retrieve a list of game servers from. Use
@@ -5781,6 +6380,9 @@ export interface ListGameServersInput {
5781
6380
  */
5782
6381
  NextToken?: string;
5783
6382
  }
6383
+ /**
6384
+ * @public
6385
+ */
5784
6386
  export interface ListGameServersOutput {
5785
6387
  /**
5786
6388
  * <p>A collection of game server objects that match the request.</p>
@@ -5791,10 +6393,16 @@ export interface ListGameServersOutput {
5791
6393
  */
5792
6394
  NextToken?: string;
5793
6395
  }
6396
+ /**
6397
+ * @public
6398
+ */
5794
6399
  export declare enum LocationFilter {
5795
6400
  AWS = "AWS",
5796
6401
  CUSTOM = "CUSTOM"
5797
6402
  }
6403
+ /**
6404
+ * @public
6405
+ */
5798
6406
  export interface ListLocationsInput {
5799
6407
  /**
5800
6408
  * <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations.</p>
@@ -5809,6 +6417,9 @@ export interface ListLocationsInput {
5809
6417
  */
5810
6418
  NextToken?: string;
5811
6419
  }
6420
+ /**
6421
+ * @public
6422
+ */
5812
6423
  export interface ListLocationsOutput {
5813
6424
  /**
5814
6425
  * <p>A collection of locations.</p>
@@ -5819,6 +6430,9 @@ export interface ListLocationsOutput {
5819
6430
  */
5820
6431
  NextToken?: string;
5821
6432
  }
6433
+ /**
6434
+ * @public
6435
+ */
5822
6436
  export interface ListScriptsInput {
5823
6437
  /**
5824
6438
  * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
@@ -5829,6 +6443,9 @@ export interface ListScriptsInput {
5829
6443
  */
5830
6444
  NextToken?: string;
5831
6445
  }
6446
+ /**
6447
+ * @public
6448
+ */
5832
6449
  export interface ListScriptsOutput {
5833
6450
  /**
5834
6451
  * <p>A set of properties describing the requested script.</p>
@@ -5839,6 +6456,9 @@ export interface ListScriptsOutput {
5839
6456
  */
5840
6457
  NextToken?: string;
5841
6458
  }
6459
+ /**
6460
+ * @public
6461
+ */
5842
6462
  export interface ListTagsForResourceRequest {
5843
6463
  /**
5844
6464
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to and
@@ -5848,12 +6468,18 @@ export interface ListTagsForResourceRequest {
5848
6468
  */
5849
6469
  ResourceARN: string | undefined;
5850
6470
  }
6471
+ /**
6472
+ * @public
6473
+ */
5851
6474
  export interface ListTagsForResourceResponse {
5852
6475
  /**
5853
6476
  * <p>The collection of tags that have been assigned to the specified resource. </p>
5854
6477
  */
5855
6478
  Tags?: Tag[];
5856
6479
  }
6480
+ /**
6481
+ * @public
6482
+ */
5857
6483
  export interface PutScalingPolicyInput {
5858
6484
  /**
5859
6485
  * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.</p>
@@ -5991,12 +6617,18 @@ export interface PutScalingPolicyInput {
5991
6617
  */
5992
6618
  TargetConfiguration?: TargetConfiguration;
5993
6619
  }
6620
+ /**
6621
+ * @public
6622
+ */
5994
6623
  export interface PutScalingPolicyOutput {
5995
6624
  /**
5996
6625
  * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.</p>
5997
6626
  */
5998
6627
  Name?: string;
5999
6628
  }
6629
+ /**
6630
+ * @public
6631
+ */
6000
6632
  export interface RegisterComputeInput {
6001
6633
  /**
6002
6634
  * <p>A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.</p>
@@ -6027,12 +6659,18 @@ export interface RegisterComputeInput {
6027
6659
  */
6028
6660
  Location?: string;
6029
6661
  }
6662
+ /**
6663
+ * @public
6664
+ */
6030
6665
  export interface RegisterComputeOutput {
6031
6666
  /**
6032
6667
  * <p>The details of the compute resource you registered to the specified fleet.</p>
6033
6668
  */
6034
6669
  Compute?: Compute;
6035
6670
  }
6671
+ /**
6672
+ * @public
6673
+ */
6036
6674
  export interface RegisterGameServerInput {
6037
6675
  /**
6038
6676
  * <p>A unique identifier for the game server group where the game server is running.</p>
@@ -6060,18 +6698,27 @@ export interface RegisterGameServerInput {
6060
6698
  */
6061
6699
  GameServerData?: string;
6062
6700
  }
6701
+ /**
6702
+ * @public
6703
+ */
6063
6704
  export interface RegisterGameServerOutput {
6064
6705
  /**
6065
6706
  * <p>Object that describes the newly registered game server.</p>
6066
6707
  */
6067
6708
  GameServer?: GameServer;
6068
6709
  }
6710
+ /**
6711
+ * @public
6712
+ */
6069
6713
  export interface RequestUploadCredentialsInput {
6070
6714
  /**
6071
6715
  * <p>A unique identifier for the build to get credentials for. You can use either the build ID or ARN value. </p>
6072
6716
  */
6073
6717
  BuildId: string | undefined;
6074
6718
  }
6719
+ /**
6720
+ * @public
6721
+ */
6075
6722
  export interface RequestUploadCredentialsOutput {
6076
6723
  /**
6077
6724
  * <p>Amazon Web Services credentials required when uploading a game build to the storage location. These
@@ -6085,6 +6732,9 @@ export interface RequestUploadCredentialsOutput {
6085
6732
  */
6086
6733
  StorageLocation?: S3Location;
6087
6734
  }
6735
+ /**
6736
+ * @public
6737
+ */
6088
6738
  export interface ResolveAliasInput {
6089
6739
  /**
6090
6740
  * <p>The unique identifier of the alias that you want to retrieve a fleet ID for. You can
@@ -6092,6 +6742,9 @@ export interface ResolveAliasInput {
6092
6742
  */
6093
6743
  AliasId: string | undefined;
6094
6744
  }
6745
+ /**
6746
+ * @public
6747
+ */
6095
6748
  export interface ResolveAliasOutput {
6096
6749
  /**
6097
6750
  * <p>The fleet identifier that the alias is pointing to.</p>
@@ -6103,6 +6756,9 @@ export interface ResolveAliasOutput {
6103
6756
  */
6104
6757
  FleetArn?: string;
6105
6758
  }
6759
+ /**
6760
+ * @public
6761
+ */
6106
6762
  export interface ResumeGameServerGroupInput {
6107
6763
  /**
6108
6764
  * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
@@ -6113,6 +6769,9 @@ export interface ResumeGameServerGroupInput {
6113
6769
  */
6114
6770
  ResumeActions: (GameServerGroupAction | string)[] | undefined;
6115
6771
  }
6772
+ /**
6773
+ * @public
6774
+ */
6116
6775
  export interface ResumeGameServerGroupOutput {
6117
6776
  /**
6118
6777
  * <p>An object that describes the game server group resource, with the
@@ -6121,6 +6780,9 @@ export interface ResumeGameServerGroupOutput {
6121
6780
  */
6122
6781
  GameServerGroup?: GameServerGroup;
6123
6782
  }
6783
+ /**
6784
+ * @public
6785
+ */
6124
6786
  export interface SearchGameSessionsInput {
6125
6787
  /**
6126
6788
  * <p>A unique identifier for the fleet to search for active game sessions. You can use either the fleet ID or ARN
@@ -6236,6 +6898,9 @@ export interface SearchGameSessionsInput {
6236
6898
  */
6237
6899
  NextToken?: string;
6238
6900
  }
6901
+ /**
6902
+ * @public
6903
+ */
6239
6904
  export interface SearchGameSessionsOutput {
6240
6905
  /**
6241
6906
  * <p>A collection of objects containing game session properties for each session that
@@ -6247,6 +6912,9 @@ export interface SearchGameSessionsOutput {
6247
6912
  */
6248
6913
  NextToken?: string;
6249
6914
  }
6915
+ /**
6916
+ * @public
6917
+ */
6250
6918
  export interface StartFleetActionsInput {
6251
6919
  /**
6252
6920
  * <p>A unique identifier for the fleet to restart actions on. You can use either the fleet ID or ARN value.</p>
@@ -6262,6 +6930,9 @@ export interface StartFleetActionsInput {
6262
6930
  */
6263
6931
  Location?: string;
6264
6932
  }
6933
+ /**
6934
+ * @public
6935
+ */
6265
6936
  export interface StartFleetActionsOutput {
6266
6937
  /**
6267
6938
  * <p>A unique identifier for the fleet to restart actions on.</p>
@@ -6272,6 +6943,9 @@ export interface StartFleetActionsOutput {
6272
6943
  */
6273
6944
  FleetArn?: string;
6274
6945
  }
6946
+ /**
6947
+ * @public
6948
+ */
6275
6949
  export interface StartGameSessionPlacementInput {
6276
6950
  /**
6277
6951
  * <p>A unique identifier to assign to the new game session placement. This value is
@@ -6311,6 +6985,9 @@ export interface StartGameSessionPlacementInput {
6311
6985
  */
6312
6986
  GameSessionData?: string;
6313
6987
  }
6988
+ /**
6989
+ * @public
6990
+ */
6314
6991
  export interface StartGameSessionPlacementOutput {
6315
6992
  /**
6316
6993
  * <p>Object that describes the newly created game session placement. This object includes
@@ -6319,6 +6996,9 @@ export interface StartGameSessionPlacementOutput {
6319
6996
  */
6320
6997
  GameSessionPlacement?: GameSessionPlacement;
6321
6998
  }
6999
+ /**
7000
+ * @public
7001
+ */
6322
7002
  export interface StartMatchBackfillInput {
6323
7003
  /**
6324
7004
  * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a
@@ -6363,6 +7043,9 @@ export interface StartMatchBackfillInput {
6363
7043
  */
6364
7044
  Players: Player[] | undefined;
6365
7045
  }
7046
+ /**
7047
+ * @public
7048
+ */
6366
7049
  export interface StartMatchBackfillOutput {
6367
7050
  /**
6368
7051
  * <p>Ticket representing the backfill matchmaking request. This object includes the
@@ -6371,6 +7054,9 @@ export interface StartMatchBackfillOutput {
6371
7054
  */
6372
7055
  MatchmakingTicket?: MatchmakingTicket;
6373
7056
  }
7057
+ /**
7058
+ * @public
7059
+ */
6374
7060
  export interface StartMatchmakingInput {
6375
7061
  /**
6376
7062
  * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a
@@ -6394,6 +7080,9 @@ export interface StartMatchmakingInput {
6394
7080
  */
6395
7081
  Players: Player[] | undefined;
6396
7082
  }
7083
+ /**
7084
+ * @public
7085
+ */
6397
7086
  export interface StartMatchmakingOutput {
6398
7087
  /**
6399
7088
  * <p>Ticket representing the matchmaking request. This object include the information
@@ -6402,6 +7091,9 @@ export interface StartMatchmakingOutput {
6402
7091
  */
6403
7092
  MatchmakingTicket?: MatchmakingTicket;
6404
7093
  }
7094
+ /**
7095
+ * @public
7096
+ */
6405
7097
  export interface StopFleetActionsInput {
6406
7098
  /**
6407
7099
  * <p>A unique identifier for the fleet to stop actions on. You can use either the fleet ID or ARN value.</p>
@@ -6417,6 +7109,9 @@ export interface StopFleetActionsInput {
6417
7109
  */
6418
7110
  Location?: string;
6419
7111
  }
7112
+ /**
7113
+ * @public
7114
+ */
6420
7115
  export interface StopFleetActionsOutput {
6421
7116
  /**
6422
7117
  * <p>A unique identifier for the fleet to stop actions on.</p>
@@ -6427,12 +7122,18 @@ export interface StopFleetActionsOutput {
6427
7122
  */
6428
7123
  FleetArn?: string;
6429
7124
  }
7125
+ /**
7126
+ * @public
7127
+ */
6430
7128
  export interface StopGameSessionPlacementInput {
6431
7129
  /**
6432
7130
  * <p>A unique identifier for a game session placement to stop.</p>
6433
7131
  */
6434
7132
  PlacementId: string | undefined;
6435
7133
  }
7134
+ /**
7135
+ * @public
7136
+ */
6436
7137
  export interface StopGameSessionPlacementOutput {
6437
7138
  /**
6438
7139
  * <p>Object that describes the canceled game session placement, with <code>CANCELLED</code>
@@ -6440,14 +7141,23 @@ export interface StopGameSessionPlacementOutput {
6440
7141
  */
6441
7142
  GameSessionPlacement?: GameSessionPlacement;
6442
7143
  }
7144
+ /**
7145
+ * @public
7146
+ */
6443
7147
  export interface StopMatchmakingInput {
6444
7148
  /**
6445
7149
  * <p>A unique identifier for a matchmaking ticket.</p>
6446
7150
  */
6447
7151
  TicketId: string | undefined;
6448
7152
  }
7153
+ /**
7154
+ * @public
7155
+ */
6449
7156
  export interface StopMatchmakingOutput {
6450
7157
  }
7158
+ /**
7159
+ * @public
7160
+ */
6451
7161
  export interface SuspendGameServerGroupInput {
6452
7162
  /**
6453
7163
  * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
@@ -6458,6 +7168,9 @@ export interface SuspendGameServerGroupInput {
6458
7168
  */
6459
7169
  SuspendActions: (GameServerGroupAction | string)[] | undefined;
6460
7170
  }
7171
+ /**
7172
+ * @public
7173
+ */
6461
7174
  export interface SuspendGameServerGroupOutput {
6462
7175
  /**
6463
7176
  * <p>An object that describes the game server group resource, with the
@@ -6466,6 +7179,9 @@ export interface SuspendGameServerGroupOutput {
6466
7179
  */
6467
7180
  GameServerGroup?: GameServerGroup;
6468
7181
  }
7182
+ /**
7183
+ * @public
7184
+ */
6469
7185
  export interface TagResourceRequest {
6470
7186
  /**
6471
7187
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to and
@@ -6482,8 +7198,14 @@ export interface TagResourceRequest {
6482
7198
  */
6483
7199
  Tags: Tag[] | undefined;
6484
7200
  }
7201
+ /**
7202
+ * @public
7203
+ */
6485
7204
  export interface TagResourceResponse {
6486
7205
  }
7206
+ /**
7207
+ * @public
7208
+ */
6487
7209
  export interface UntagResourceRequest {
6488
7210
  /**
6489
7211
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to and
@@ -6499,8 +7221,14 @@ export interface UntagResourceRequest {
6499
7221
  */
6500
7222
  TagKeys: string[] | undefined;
6501
7223
  }
7224
+ /**
7225
+ * @public
7226
+ */
6502
7227
  export interface UntagResourceResponse {
6503
7228
  }
7229
+ /**
7230
+ * @public
7231
+ */
6504
7232
  export interface UpdateAliasInput {
6505
7233
  /**
6506
7234
  * <p>A unique identifier for the alias that you want to update. You can use either the
@@ -6521,12 +7249,18 @@ export interface UpdateAliasInput {
6521
7249
  */
6522
7250
  RoutingStrategy?: RoutingStrategy;
6523
7251
  }
7252
+ /**
7253
+ * @public
7254
+ */
6524
7255
  export interface UpdateAliasOutput {
6525
7256
  /**
6526
7257
  * <p>The updated alias resource.</p>
6527
7258
  */
6528
7259
  Alias?: Alias;
6529
7260
  }
7261
+ /**
7262
+ * @public
7263
+ */
6530
7264
  export interface UpdateBuildInput {
6531
7265
  /**
6532
7266
  * <p>A unique identifier for the build to update. You can use either the build ID or ARN value. </p>
@@ -6541,12 +7275,18 @@ export interface UpdateBuildInput {
6541
7275
  */
6542
7276
  Version?: string;
6543
7277
  }
7278
+ /**
7279
+ * @public
7280
+ */
6544
7281
  export interface UpdateBuildOutput {
6545
7282
  /**
6546
7283
  * <p>The updated build resource.</p>
6547
7284
  */
6548
7285
  Build?: Build;
6549
7286
  }
7287
+ /**
7288
+ * @public
7289
+ */
6550
7290
  export interface UpdateFleetAttributesInput {
6551
7291
  /**
6552
7292
  * <p>A unique identifier for the fleet to update attribute metadata for. You can use either the fleet ID or ARN
@@ -6597,6 +7337,9 @@ export interface UpdateFleetAttributesInput {
6597
7337
  */
6598
7338
  AnywhereConfiguration?: AnywhereConfiguration;
6599
7339
  }
7340
+ /**
7341
+ * @public
7342
+ */
6600
7343
  export interface UpdateFleetAttributesOutput {
6601
7344
  /**
6602
7345
  * <p>A unique identifier for the fleet that was updated.</p>
@@ -6607,6 +7350,9 @@ export interface UpdateFleetAttributesOutput {
6607
7350
  */
6608
7351
  FleetArn?: string;
6609
7352
  }
7353
+ /**
7354
+ * @public
7355
+ */
6610
7356
  export interface UpdateFleetCapacityInput {
6611
7357
  /**
6612
7358
  * <p>A unique identifier for the fleet to update capacity settings for. You can use either the fleet ID or ARN
@@ -6634,6 +7380,9 @@ export interface UpdateFleetCapacityInput {
6634
7380
  */
6635
7381
  Location?: string;
6636
7382
  }
7383
+ /**
7384
+ * @public
7385
+ */
6637
7386
  export interface UpdateFleetCapacityOutput {
6638
7387
  /**
6639
7388
  * <p>A unique identifier for the fleet that was updated.</p>
@@ -6649,6 +7398,9 @@ export interface UpdateFleetCapacityOutput {
6649
7398
  */
6650
7399
  Location?: string;
6651
7400
  }
7401
+ /**
7402
+ * @public
7403
+ */
6652
7404
  export interface UpdateFleetPortSettingsInput {
6653
7405
  /**
6654
7406
  * <p>A unique identifier for the fleet to update port settings for. You can use either the fleet ID or ARN
@@ -6664,78 +7416,10 @@ export interface UpdateFleetPortSettingsInput {
6664
7416
  */
6665
7417
  InboundPermissionRevocations?: IpPermission[];
6666
7418
  }
6667
- /**
6668
- * @internal
6669
- */
6670
- export declare const AcceptMatchInputFilterSensitiveLog: (obj: AcceptMatchInput) => any;
6671
- /**
6672
- * @internal
6673
- */
6674
- export declare const AcceptMatchOutputFilterSensitiveLog: (obj: AcceptMatchOutput) => any;
6675
- /**
6676
- * @internal
6677
- */
6678
- export declare const RoutingStrategyFilterSensitiveLog: (obj: RoutingStrategy) => any;
6679
- /**
6680
- * @internal
6681
- */
6682
- export declare const AliasFilterSensitiveLog: (obj: Alias) => any;
6683
- /**
6684
- * @internal
6685
- */
6686
- export declare const AnywhereConfigurationFilterSensitiveLog: (obj: AnywhereConfiguration) => any;
6687
- /**
6688
- * @internal
6689
- */
6690
- export declare const AttributeValueFilterSensitiveLog: (obj: AttributeValue) => any;
6691
7419
  /**
6692
7420
  * @internal
6693
7421
  */
6694
7422
  export declare const AwsCredentialsFilterSensitiveLog: (obj: AwsCredentials) => any;
6695
- /**
6696
- * @internal
6697
- */
6698
- export declare const BuildFilterSensitiveLog: (obj: Build) => any;
6699
- /**
6700
- * @internal
6701
- */
6702
- export declare const CertificateConfigurationFilterSensitiveLog: (obj: CertificateConfiguration) => any;
6703
- /**
6704
- * @internal
6705
- */
6706
- export declare const ClaimGameServerInputFilterSensitiveLog: (obj: ClaimGameServerInput) => any;
6707
- /**
6708
- * @internal
6709
- */
6710
- export declare const GameServerFilterSensitiveLog: (obj: GameServer) => any;
6711
- /**
6712
- * @internal
6713
- */
6714
- export declare const ClaimGameServerOutputFilterSensitiveLog: (obj: ClaimGameServerOutput) => any;
6715
- /**
6716
- * @internal
6717
- */
6718
- export declare const ComputeFilterSensitiveLog: (obj: Compute) => any;
6719
- /**
6720
- * @internal
6721
- */
6722
- export declare const TagFilterSensitiveLog: (obj: Tag) => any;
6723
- /**
6724
- * @internal
6725
- */
6726
- export declare const CreateAliasInputFilterSensitiveLog: (obj: CreateAliasInput) => any;
6727
- /**
6728
- * @internal
6729
- */
6730
- export declare const CreateAliasOutputFilterSensitiveLog: (obj: CreateAliasOutput) => any;
6731
- /**
6732
- * @internal
6733
- */
6734
- export declare const S3LocationFilterSensitiveLog: (obj: S3Location) => any;
6735
- /**
6736
- * @internal
6737
- */
6738
- export declare const CreateBuildInputFilterSensitiveLog: (obj: CreateBuildInput) => any;
6739
7423
  /**
6740
7424
  * @internal
6741
7425
  */
@@ -6743,900 +7427,20 @@ export declare const CreateBuildOutputFilterSensitiveLog: (obj: CreateBuildOutpu
6743
7427
  /**
6744
7428
  * @internal
6745
7429
  */
6746
- export declare const IpPermissionFilterSensitiveLog: (obj: IpPermission) => any;
6747
- /**
6748
- * @internal
6749
- */
6750
- export declare const LocationConfigurationFilterSensitiveLog: (obj: LocationConfiguration) => any;
7430
+ export declare const GetComputeAccessOutputFilterSensitiveLog: (obj: GetComputeAccessOutput) => any;
6751
7431
  /**
6752
7432
  * @internal
6753
7433
  */
6754
- export declare const ResourceCreationLimitPolicyFilterSensitiveLog: (obj: ResourceCreationLimitPolicy) => any;
7434
+ export declare const InstanceCredentialsFilterSensitiveLog: (obj: InstanceCredentials) => any;
6755
7435
  /**
6756
7436
  * @internal
6757
7437
  */
6758
- export declare const ServerProcessFilterSensitiveLog: (obj: ServerProcess) => any;
7438
+ export declare const InstanceAccessFilterSensitiveLog: (obj: InstanceAccess) => any;
6759
7439
  /**
6760
7440
  * @internal
6761
7441
  */
6762
- export declare const RuntimeConfigurationFilterSensitiveLog: (obj: RuntimeConfiguration) => any;
6763
- /**
6764
- * @internal
6765
- */
6766
- export declare const CreateFleetInputFilterSensitiveLog: (obj: CreateFleetInput) => any;
6767
- /**
6768
- * @internal
6769
- */
6770
- export declare const FleetAttributesFilterSensitiveLog: (obj: FleetAttributes) => any;
6771
- /**
6772
- * @internal
6773
- */
6774
- export declare const LocationStateFilterSensitiveLog: (obj: LocationState) => any;
6775
- /**
6776
- * @internal
6777
- */
6778
- export declare const CreateFleetOutputFilterSensitiveLog: (obj: CreateFleetOutput) => any;
6779
- /**
6780
- * @internal
6781
- */
6782
- export declare const CreateFleetLocationsInputFilterSensitiveLog: (obj: CreateFleetLocationsInput) => any;
6783
- /**
6784
- * @internal
6785
- */
6786
- export declare const CreateFleetLocationsOutputFilterSensitiveLog: (obj: CreateFleetLocationsOutput) => any;
6787
- /**
6788
- * @internal
6789
- */
6790
- export declare const TargetTrackingConfigurationFilterSensitiveLog: (obj: TargetTrackingConfiguration) => any;
6791
- /**
6792
- * @internal
6793
- */
6794
- export declare const GameServerGroupAutoScalingPolicyFilterSensitiveLog: (obj: GameServerGroupAutoScalingPolicy) => any;
6795
- /**
6796
- * @internal
6797
- */
6798
- export declare const InstanceDefinitionFilterSensitiveLog: (obj: InstanceDefinition) => any;
6799
- /**
6800
- * @internal
6801
- */
6802
- export declare const LaunchTemplateSpecificationFilterSensitiveLog: (obj: LaunchTemplateSpecification) => any;
6803
- /**
6804
- * @internal
6805
- */
6806
- export declare const CreateGameServerGroupInputFilterSensitiveLog: (obj: CreateGameServerGroupInput) => any;
6807
- /**
6808
- * @internal
6809
- */
6810
- export declare const GameServerGroupFilterSensitiveLog: (obj: GameServerGroup) => any;
6811
- /**
6812
- * @internal
6813
- */
6814
- export declare const CreateGameServerGroupOutputFilterSensitiveLog: (obj: CreateGameServerGroupOutput) => any;
6815
- /**
6816
- * @internal
6817
- */
6818
- export declare const GamePropertyFilterSensitiveLog: (obj: GameProperty) => any;
6819
- /**
6820
- * @internal
6821
- */
6822
- export declare const CreateGameSessionInputFilterSensitiveLog: (obj: CreateGameSessionInput) => any;
6823
- /**
6824
- * @internal
6825
- */
6826
- export declare const GameSessionFilterSensitiveLog: (obj: GameSession) => any;
6827
- /**
6828
- * @internal
6829
- */
6830
- export declare const CreateGameSessionOutputFilterSensitiveLog: (obj: CreateGameSessionOutput) => any;
6831
- /**
6832
- * @internal
6833
- */
6834
- export declare const GameSessionQueueDestinationFilterSensitiveLog: (obj: GameSessionQueueDestination) => any;
6835
- /**
6836
- * @internal
6837
- */
6838
- export declare const FilterConfigurationFilterSensitiveLog: (obj: FilterConfiguration) => any;
6839
- /**
6840
- * @internal
6841
- */
6842
- export declare const PlayerLatencyPolicyFilterSensitiveLog: (obj: PlayerLatencyPolicy) => any;
6843
- /**
6844
- * @internal
6845
- */
6846
- export declare const PriorityConfigurationFilterSensitiveLog: (obj: PriorityConfiguration) => any;
6847
- /**
6848
- * @internal
6849
- */
6850
- export declare const CreateGameSessionQueueInputFilterSensitiveLog: (obj: CreateGameSessionQueueInput) => any;
6851
- /**
6852
- * @internal
6853
- */
6854
- export declare const GameSessionQueueFilterSensitiveLog: (obj: GameSessionQueue) => any;
6855
- /**
6856
- * @internal
6857
- */
6858
- export declare const CreateGameSessionQueueOutputFilterSensitiveLog: (obj: CreateGameSessionQueueOutput) => any;
6859
- /**
6860
- * @internal
6861
- */
6862
- export declare const CreateLocationInputFilterSensitiveLog: (obj: CreateLocationInput) => any;
6863
- /**
6864
- * @internal
6865
- */
6866
- export declare const LocationModelFilterSensitiveLog: (obj: LocationModel) => any;
6867
- /**
6868
- * @internal
6869
- */
6870
- export declare const CreateLocationOutputFilterSensitiveLog: (obj: CreateLocationOutput) => any;
6871
- /**
6872
- * @internal
6873
- */
6874
- export declare const CreateMatchmakingConfigurationInputFilterSensitiveLog: (obj: CreateMatchmakingConfigurationInput) => any;
6875
- /**
6876
- * @internal
6877
- */
6878
- export declare const MatchmakingConfigurationFilterSensitiveLog: (obj: MatchmakingConfiguration) => any;
6879
- /**
6880
- * @internal
6881
- */
6882
- export declare const CreateMatchmakingConfigurationOutputFilterSensitiveLog: (obj: CreateMatchmakingConfigurationOutput) => any;
6883
- /**
6884
- * @internal
6885
- */
6886
- export declare const CreateMatchmakingRuleSetInputFilterSensitiveLog: (obj: CreateMatchmakingRuleSetInput) => any;
6887
- /**
6888
- * @internal
6889
- */
6890
- export declare const MatchmakingRuleSetFilterSensitiveLog: (obj: MatchmakingRuleSet) => any;
6891
- /**
6892
- * @internal
6893
- */
6894
- export declare const CreateMatchmakingRuleSetOutputFilterSensitiveLog: (obj: CreateMatchmakingRuleSetOutput) => any;
6895
- /**
6896
- * @internal
6897
- */
6898
- export declare const CreatePlayerSessionInputFilterSensitiveLog: (obj: CreatePlayerSessionInput) => any;
6899
- /**
6900
- * @internal
6901
- */
6902
- export declare const PlayerSessionFilterSensitiveLog: (obj: PlayerSession) => any;
6903
- /**
6904
- * @internal
6905
- */
6906
- export declare const CreatePlayerSessionOutputFilterSensitiveLog: (obj: CreatePlayerSessionOutput) => any;
6907
- /**
6908
- * @internal
6909
- */
6910
- export declare const CreatePlayerSessionsInputFilterSensitiveLog: (obj: CreatePlayerSessionsInput) => any;
6911
- /**
6912
- * @internal
6913
- */
6914
- export declare const CreatePlayerSessionsOutputFilterSensitiveLog: (obj: CreatePlayerSessionsOutput) => any;
6915
- /**
6916
- * @internal
6917
- */
6918
- export declare const CreateScriptInputFilterSensitiveLog: (obj: CreateScriptInput) => any;
6919
- /**
6920
- * @internal
6921
- */
6922
- export declare const ScriptFilterSensitiveLog: (obj: Script) => any;
6923
- /**
6924
- * @internal
6925
- */
6926
- export declare const CreateScriptOutputFilterSensitiveLog: (obj: CreateScriptOutput) => any;
6927
- /**
6928
- * @internal
6929
- */
6930
- export declare const CreateVpcPeeringAuthorizationInputFilterSensitiveLog: (obj: CreateVpcPeeringAuthorizationInput) => any;
6931
- /**
6932
- * @internal
6933
- */
6934
- export declare const VpcPeeringAuthorizationFilterSensitiveLog: (obj: VpcPeeringAuthorization) => any;
6935
- /**
6936
- * @internal
6937
- */
6938
- export declare const CreateVpcPeeringAuthorizationOutputFilterSensitiveLog: (obj: CreateVpcPeeringAuthorizationOutput) => any;
6939
- /**
6940
- * @internal
6941
- */
6942
- export declare const CreateVpcPeeringConnectionInputFilterSensitiveLog: (obj: CreateVpcPeeringConnectionInput) => any;
6943
- /**
6944
- * @internal
6945
- */
6946
- export declare const CreateVpcPeeringConnectionOutputFilterSensitiveLog: (obj: CreateVpcPeeringConnectionOutput) => any;
6947
- /**
6948
- * @internal
6949
- */
6950
- export declare const DeleteAliasInputFilterSensitiveLog: (obj: DeleteAliasInput) => any;
6951
- /**
6952
- * @internal
6953
- */
6954
- export declare const DeleteBuildInputFilterSensitiveLog: (obj: DeleteBuildInput) => any;
6955
- /**
6956
- * @internal
6957
- */
6958
- export declare const DeleteFleetInputFilterSensitiveLog: (obj: DeleteFleetInput) => any;
6959
- /**
6960
- * @internal
6961
- */
6962
- export declare const DeleteFleetLocationsInputFilterSensitiveLog: (obj: DeleteFleetLocationsInput) => any;
6963
- /**
6964
- * @internal
6965
- */
6966
- export declare const DeleteFleetLocationsOutputFilterSensitiveLog: (obj: DeleteFleetLocationsOutput) => any;
6967
- /**
6968
- * @internal
6969
- */
6970
- export declare const DeleteGameServerGroupInputFilterSensitiveLog: (obj: DeleteGameServerGroupInput) => any;
6971
- /**
6972
- * @internal
6973
- */
6974
- export declare const DeleteGameServerGroupOutputFilterSensitiveLog: (obj: DeleteGameServerGroupOutput) => any;
6975
- /**
6976
- * @internal
6977
- */
6978
- export declare const DeleteGameSessionQueueInputFilterSensitiveLog: (obj: DeleteGameSessionQueueInput) => any;
6979
- /**
6980
- * @internal
6981
- */
6982
- export declare const DeleteGameSessionQueueOutputFilterSensitiveLog: (obj: DeleteGameSessionQueueOutput) => any;
6983
- /**
6984
- * @internal
6985
- */
6986
- export declare const DeleteLocationInputFilterSensitiveLog: (obj: DeleteLocationInput) => any;
6987
- /**
6988
- * @internal
6989
- */
6990
- export declare const DeleteLocationOutputFilterSensitiveLog: (obj: DeleteLocationOutput) => any;
6991
- /**
6992
- * @internal
6993
- */
6994
- export declare const DeleteMatchmakingConfigurationInputFilterSensitiveLog: (obj: DeleteMatchmakingConfigurationInput) => any;
6995
- /**
6996
- * @internal
6997
- */
6998
- export declare const DeleteMatchmakingConfigurationOutputFilterSensitiveLog: (obj: DeleteMatchmakingConfigurationOutput) => any;
6999
- /**
7000
- * @internal
7001
- */
7002
- export declare const DeleteMatchmakingRuleSetInputFilterSensitiveLog: (obj: DeleteMatchmakingRuleSetInput) => any;
7003
- /**
7004
- * @internal
7005
- */
7006
- export declare const DeleteMatchmakingRuleSetOutputFilterSensitiveLog: (obj: DeleteMatchmakingRuleSetOutput) => any;
7007
- /**
7008
- * @internal
7009
- */
7010
- export declare const DeleteScalingPolicyInputFilterSensitiveLog: (obj: DeleteScalingPolicyInput) => any;
7011
- /**
7012
- * @internal
7013
- */
7014
- export declare const DeleteScriptInputFilterSensitiveLog: (obj: DeleteScriptInput) => any;
7015
- /**
7016
- * @internal
7017
- */
7018
- export declare const DeleteVpcPeeringAuthorizationInputFilterSensitiveLog: (obj: DeleteVpcPeeringAuthorizationInput) => any;
7019
- /**
7020
- * @internal
7021
- */
7022
- export declare const DeleteVpcPeeringAuthorizationOutputFilterSensitiveLog: (obj: DeleteVpcPeeringAuthorizationOutput) => any;
7023
- /**
7024
- * @internal
7025
- */
7026
- export declare const DeleteVpcPeeringConnectionInputFilterSensitiveLog: (obj: DeleteVpcPeeringConnectionInput) => any;
7027
- /**
7028
- * @internal
7029
- */
7030
- export declare const DeleteVpcPeeringConnectionOutputFilterSensitiveLog: (obj: DeleteVpcPeeringConnectionOutput) => any;
7031
- /**
7032
- * @internal
7033
- */
7034
- export declare const DeregisterComputeInputFilterSensitiveLog: (obj: DeregisterComputeInput) => any;
7035
- /**
7036
- * @internal
7037
- */
7038
- export declare const DeregisterComputeOutputFilterSensitiveLog: (obj: DeregisterComputeOutput) => any;
7039
- /**
7040
- * @internal
7041
- */
7042
- export declare const DeregisterGameServerInputFilterSensitiveLog: (obj: DeregisterGameServerInput) => any;
7043
- /**
7044
- * @internal
7045
- */
7046
- export declare const DescribeAliasInputFilterSensitiveLog: (obj: DescribeAliasInput) => any;
7047
- /**
7048
- * @internal
7049
- */
7050
- export declare const DescribeAliasOutputFilterSensitiveLog: (obj: DescribeAliasOutput) => any;
7051
- /**
7052
- * @internal
7053
- */
7054
- export declare const DescribeBuildInputFilterSensitiveLog: (obj: DescribeBuildInput) => any;
7055
- /**
7056
- * @internal
7057
- */
7058
- export declare const DescribeBuildOutputFilterSensitiveLog: (obj: DescribeBuildOutput) => any;
7059
- /**
7060
- * @internal
7061
- */
7062
- export declare const DescribeComputeInputFilterSensitiveLog: (obj: DescribeComputeInput) => any;
7063
- /**
7064
- * @internal
7065
- */
7066
- export declare const DescribeComputeOutputFilterSensitiveLog: (obj: DescribeComputeOutput) => any;
7067
- /**
7068
- * @internal
7069
- */
7070
- export declare const DescribeEC2InstanceLimitsInputFilterSensitiveLog: (obj: DescribeEC2InstanceLimitsInput) => any;
7071
- /**
7072
- * @internal
7073
- */
7074
- export declare const EC2InstanceLimitFilterSensitiveLog: (obj: EC2InstanceLimit) => any;
7075
- /**
7076
- * @internal
7077
- */
7078
- export declare const DescribeEC2InstanceLimitsOutputFilterSensitiveLog: (obj: DescribeEC2InstanceLimitsOutput) => any;
7079
- /**
7080
- * @internal
7081
- */
7082
- export declare const DescribeFleetAttributesInputFilterSensitiveLog: (obj: DescribeFleetAttributesInput) => any;
7083
- /**
7084
- * @internal
7085
- */
7086
- export declare const DescribeFleetAttributesOutputFilterSensitiveLog: (obj: DescribeFleetAttributesOutput) => any;
7087
- /**
7088
- * @internal
7089
- */
7090
- export declare const DescribeFleetCapacityInputFilterSensitiveLog: (obj: DescribeFleetCapacityInput) => any;
7091
- /**
7092
- * @internal
7093
- */
7094
- export declare const EC2InstanceCountsFilterSensitiveLog: (obj: EC2InstanceCounts) => any;
7095
- /**
7096
- * @internal
7097
- */
7098
- export declare const FleetCapacityFilterSensitiveLog: (obj: FleetCapacity) => any;
7099
- /**
7100
- * @internal
7101
- */
7102
- export declare const DescribeFleetCapacityOutputFilterSensitiveLog: (obj: DescribeFleetCapacityOutput) => any;
7103
- /**
7104
- * @internal
7105
- */
7106
- export declare const DescribeFleetEventsInputFilterSensitiveLog: (obj: DescribeFleetEventsInput) => any;
7107
- /**
7108
- * @internal
7109
- */
7110
- export declare const EventFilterSensitiveLog: (obj: Event) => any;
7111
- /**
7112
- * @internal
7113
- */
7114
- export declare const DescribeFleetEventsOutputFilterSensitiveLog: (obj: DescribeFleetEventsOutput) => any;
7115
- /**
7116
- * @internal
7117
- */
7118
- export declare const DescribeFleetLocationAttributesInputFilterSensitiveLog: (obj: DescribeFleetLocationAttributesInput) => any;
7119
- /**
7120
- * @internal
7121
- */
7122
- export declare const LocationAttributesFilterSensitiveLog: (obj: LocationAttributes) => any;
7123
- /**
7124
- * @internal
7125
- */
7126
- export declare const DescribeFleetLocationAttributesOutputFilterSensitiveLog: (obj: DescribeFleetLocationAttributesOutput) => any;
7127
- /**
7128
- * @internal
7129
- */
7130
- export declare const DescribeFleetLocationCapacityInputFilterSensitiveLog: (obj: DescribeFleetLocationCapacityInput) => any;
7131
- /**
7132
- * @internal
7133
- */
7134
- export declare const DescribeFleetLocationCapacityOutputFilterSensitiveLog: (obj: DescribeFleetLocationCapacityOutput) => any;
7135
- /**
7136
- * @internal
7137
- */
7138
- export declare const DescribeFleetLocationUtilizationInputFilterSensitiveLog: (obj: DescribeFleetLocationUtilizationInput) => any;
7139
- /**
7140
- * @internal
7141
- */
7142
- export declare const FleetUtilizationFilterSensitiveLog: (obj: FleetUtilization) => any;
7143
- /**
7144
- * @internal
7145
- */
7146
- export declare const DescribeFleetLocationUtilizationOutputFilterSensitiveLog: (obj: DescribeFleetLocationUtilizationOutput) => any;
7147
- /**
7148
- * @internal
7149
- */
7150
- export declare const DescribeFleetPortSettingsInputFilterSensitiveLog: (obj: DescribeFleetPortSettingsInput) => any;
7151
- /**
7152
- * @internal
7153
- */
7154
- export declare const DescribeFleetPortSettingsOutputFilterSensitiveLog: (obj: DescribeFleetPortSettingsOutput) => any;
7155
- /**
7156
- * @internal
7157
- */
7158
- export declare const DescribeFleetUtilizationInputFilterSensitiveLog: (obj: DescribeFleetUtilizationInput) => any;
7159
- /**
7160
- * @internal
7161
- */
7162
- export declare const DescribeFleetUtilizationOutputFilterSensitiveLog: (obj: DescribeFleetUtilizationOutput) => any;
7163
- /**
7164
- * @internal
7165
- */
7166
- export declare const DescribeGameServerInputFilterSensitiveLog: (obj: DescribeGameServerInput) => any;
7167
- /**
7168
- * @internal
7169
- */
7170
- export declare const DescribeGameServerOutputFilterSensitiveLog: (obj: DescribeGameServerOutput) => any;
7171
- /**
7172
- * @internal
7173
- */
7174
- export declare const DescribeGameServerGroupInputFilterSensitiveLog: (obj: DescribeGameServerGroupInput) => any;
7175
- /**
7176
- * @internal
7177
- */
7178
- export declare const DescribeGameServerGroupOutputFilterSensitiveLog: (obj: DescribeGameServerGroupOutput) => any;
7179
- /**
7180
- * @internal
7181
- */
7182
- export declare const DescribeGameServerInstancesInputFilterSensitiveLog: (obj: DescribeGameServerInstancesInput) => any;
7183
- /**
7184
- * @internal
7185
- */
7186
- export declare const GameServerInstanceFilterSensitiveLog: (obj: GameServerInstance) => any;
7187
- /**
7188
- * @internal
7189
- */
7190
- export declare const DescribeGameServerInstancesOutputFilterSensitiveLog: (obj: DescribeGameServerInstancesOutput) => any;
7191
- /**
7192
- * @internal
7193
- */
7194
- export declare const DescribeGameSessionDetailsInputFilterSensitiveLog: (obj: DescribeGameSessionDetailsInput) => any;
7195
- /**
7196
- * @internal
7197
- */
7198
- export declare const GameSessionDetailFilterSensitiveLog: (obj: GameSessionDetail) => any;
7199
- /**
7200
- * @internal
7201
- */
7202
- export declare const DescribeGameSessionDetailsOutputFilterSensitiveLog: (obj: DescribeGameSessionDetailsOutput) => any;
7203
- /**
7204
- * @internal
7205
- */
7206
- export declare const DescribeGameSessionPlacementInputFilterSensitiveLog: (obj: DescribeGameSessionPlacementInput) => any;
7207
- /**
7208
- * @internal
7209
- */
7210
- export declare const PlacedPlayerSessionFilterSensitiveLog: (obj: PlacedPlayerSession) => any;
7211
- /**
7212
- * @internal
7213
- */
7214
- export declare const PlayerLatencyFilterSensitiveLog: (obj: PlayerLatency) => any;
7215
- /**
7216
- * @internal
7217
- */
7218
- export declare const GameSessionPlacementFilterSensitiveLog: (obj: GameSessionPlacement) => any;
7219
- /**
7220
- * @internal
7221
- */
7222
- export declare const DescribeGameSessionPlacementOutputFilterSensitiveLog: (obj: DescribeGameSessionPlacementOutput) => any;
7223
- /**
7224
- * @internal
7225
- */
7226
- export declare const DescribeGameSessionQueuesInputFilterSensitiveLog: (obj: DescribeGameSessionQueuesInput) => any;
7227
- /**
7228
- * @internal
7229
- */
7230
- export declare const DescribeGameSessionQueuesOutputFilterSensitiveLog: (obj: DescribeGameSessionQueuesOutput) => any;
7231
- /**
7232
- * @internal
7233
- */
7234
- export declare const DescribeGameSessionsInputFilterSensitiveLog: (obj: DescribeGameSessionsInput) => any;
7235
- /**
7236
- * @internal
7237
- */
7238
- export declare const DescribeGameSessionsOutputFilterSensitiveLog: (obj: DescribeGameSessionsOutput) => any;
7239
- /**
7240
- * @internal
7241
- */
7242
- export declare const DescribeInstancesInputFilterSensitiveLog: (obj: DescribeInstancesInput) => any;
7243
- /**
7244
- * @internal
7245
- */
7246
- export declare const InstanceFilterSensitiveLog: (obj: Instance) => any;
7247
- /**
7248
- * @internal
7249
- */
7250
- export declare const DescribeInstancesOutputFilterSensitiveLog: (obj: DescribeInstancesOutput) => any;
7251
- /**
7252
- * @internal
7253
- */
7254
- export declare const DescribeMatchmakingInputFilterSensitiveLog: (obj: DescribeMatchmakingInput) => any;
7255
- /**
7256
- * @internal
7257
- */
7258
- export declare const MatchedPlayerSessionFilterSensitiveLog: (obj: MatchedPlayerSession) => any;
7259
- /**
7260
- * @internal
7261
- */
7262
- export declare const GameSessionConnectionInfoFilterSensitiveLog: (obj: GameSessionConnectionInfo) => any;
7263
- /**
7264
- * @internal
7265
- */
7266
- export declare const PlayerFilterSensitiveLog: (obj: Player) => any;
7267
- /**
7268
- * @internal
7269
- */
7270
- export declare const MatchmakingTicketFilterSensitiveLog: (obj: MatchmakingTicket) => any;
7271
- /**
7272
- * @internal
7273
- */
7274
- export declare const DescribeMatchmakingOutputFilterSensitiveLog: (obj: DescribeMatchmakingOutput) => any;
7275
- /**
7276
- * @internal
7277
- */
7278
- export declare const DescribeMatchmakingConfigurationsInputFilterSensitiveLog: (obj: DescribeMatchmakingConfigurationsInput) => any;
7279
- /**
7280
- * @internal
7281
- */
7282
- export declare const DescribeMatchmakingConfigurationsOutputFilterSensitiveLog: (obj: DescribeMatchmakingConfigurationsOutput) => any;
7283
- /**
7284
- * @internal
7285
- */
7286
- export declare const DescribeMatchmakingRuleSetsInputFilterSensitiveLog: (obj: DescribeMatchmakingRuleSetsInput) => any;
7287
- /**
7288
- * @internal
7289
- */
7290
- export declare const DescribeMatchmakingRuleSetsOutputFilterSensitiveLog: (obj: DescribeMatchmakingRuleSetsOutput) => any;
7291
- /**
7292
- * @internal
7293
- */
7294
- export declare const DescribePlayerSessionsInputFilterSensitiveLog: (obj: DescribePlayerSessionsInput) => any;
7295
- /**
7296
- * @internal
7297
- */
7298
- export declare const DescribePlayerSessionsOutputFilterSensitiveLog: (obj: DescribePlayerSessionsOutput) => any;
7299
- /**
7300
- * @internal
7301
- */
7302
- export declare const DescribeRuntimeConfigurationInputFilterSensitiveLog: (obj: DescribeRuntimeConfigurationInput) => any;
7303
- /**
7304
- * @internal
7305
- */
7306
- export declare const DescribeRuntimeConfigurationOutputFilterSensitiveLog: (obj: DescribeRuntimeConfigurationOutput) => any;
7307
- /**
7308
- * @internal
7309
- */
7310
- export declare const DescribeScalingPoliciesInputFilterSensitiveLog: (obj: DescribeScalingPoliciesInput) => any;
7311
- /**
7312
- * @internal
7313
- */
7314
- export declare const TargetConfigurationFilterSensitiveLog: (obj: TargetConfiguration) => any;
7315
- /**
7316
- * @internal
7317
- */
7318
- export declare const ScalingPolicyFilterSensitiveLog: (obj: ScalingPolicy) => any;
7319
- /**
7320
- * @internal
7321
- */
7322
- export declare const DescribeScalingPoliciesOutputFilterSensitiveLog: (obj: DescribeScalingPoliciesOutput) => any;
7323
- /**
7324
- * @internal
7325
- */
7326
- export declare const DescribeScriptInputFilterSensitiveLog: (obj: DescribeScriptInput) => any;
7327
- /**
7328
- * @internal
7329
- */
7330
- export declare const DescribeScriptOutputFilterSensitiveLog: (obj: DescribeScriptOutput) => any;
7331
- /**
7332
- * @internal
7333
- */
7334
- export declare const DescribeVpcPeeringAuthorizationsInputFilterSensitiveLog: (obj: DescribeVpcPeeringAuthorizationsInput) => any;
7335
- /**
7336
- * @internal
7337
- */
7338
- export declare const DescribeVpcPeeringAuthorizationsOutputFilterSensitiveLog: (obj: DescribeVpcPeeringAuthorizationsOutput) => any;
7339
- /**
7340
- * @internal
7341
- */
7342
- export declare const DescribeVpcPeeringConnectionsInputFilterSensitiveLog: (obj: DescribeVpcPeeringConnectionsInput) => any;
7343
- /**
7344
- * @internal
7345
- */
7346
- export declare const VpcPeeringConnectionStatusFilterSensitiveLog: (obj: VpcPeeringConnectionStatus) => any;
7347
- /**
7348
- * @internal
7349
- */
7350
- export declare const VpcPeeringConnectionFilterSensitiveLog: (obj: VpcPeeringConnection) => any;
7351
- /**
7352
- * @internal
7353
- */
7354
- export declare const DescribeVpcPeeringConnectionsOutputFilterSensitiveLog: (obj: DescribeVpcPeeringConnectionsOutput) => any;
7355
- /**
7356
- * @internal
7357
- */
7358
- export declare const DesiredPlayerSessionFilterSensitiveLog: (obj: DesiredPlayerSession) => any;
7359
- /**
7360
- * @internal
7361
- */
7362
- export declare const GetComputeAccessInputFilterSensitiveLog: (obj: GetComputeAccessInput) => any;
7363
- /**
7364
- * @internal
7365
- */
7366
- export declare const GetComputeAccessOutputFilterSensitiveLog: (obj: GetComputeAccessOutput) => any;
7367
- /**
7368
- * @internal
7369
- */
7370
- export declare const GetComputeAuthTokenInputFilterSensitiveLog: (obj: GetComputeAuthTokenInput) => any;
7371
- /**
7372
- * @internal
7373
- */
7374
- export declare const GetComputeAuthTokenOutputFilterSensitiveLog: (obj: GetComputeAuthTokenOutput) => any;
7375
- /**
7376
- * @internal
7377
- */
7378
- export declare const GetGameSessionLogUrlInputFilterSensitiveLog: (obj: GetGameSessionLogUrlInput) => any;
7379
- /**
7380
- * @internal
7381
- */
7382
- export declare const GetGameSessionLogUrlOutputFilterSensitiveLog: (obj: GetGameSessionLogUrlOutput) => any;
7383
- /**
7384
- * @internal
7385
- */
7386
- export declare const GetInstanceAccessInputFilterSensitiveLog: (obj: GetInstanceAccessInput) => any;
7387
- /**
7388
- * @internal
7389
- */
7390
- export declare const InstanceCredentialsFilterSensitiveLog: (obj: InstanceCredentials) => any;
7391
- /**
7392
- * @internal
7393
- */
7394
- export declare const InstanceAccessFilterSensitiveLog: (obj: InstanceAccess) => any;
7395
- /**
7396
- * @internal
7397
- */
7398
- export declare const GetInstanceAccessOutputFilterSensitiveLog: (obj: GetInstanceAccessOutput) => any;
7399
- /**
7400
- * @internal
7401
- */
7402
- export declare const ListAliasesInputFilterSensitiveLog: (obj: ListAliasesInput) => any;
7403
- /**
7404
- * @internal
7405
- */
7406
- export declare const ListAliasesOutputFilterSensitiveLog: (obj: ListAliasesOutput) => any;
7407
- /**
7408
- * @internal
7409
- */
7410
- export declare const ListBuildsInputFilterSensitiveLog: (obj: ListBuildsInput) => any;
7411
- /**
7412
- * @internal
7413
- */
7414
- export declare const ListBuildsOutputFilterSensitiveLog: (obj: ListBuildsOutput) => any;
7415
- /**
7416
- * @internal
7417
- */
7418
- export declare const ListComputeInputFilterSensitiveLog: (obj: ListComputeInput) => any;
7419
- /**
7420
- * @internal
7421
- */
7422
- export declare const ListComputeOutputFilterSensitiveLog: (obj: ListComputeOutput) => any;
7423
- /**
7424
- * @internal
7425
- */
7426
- export declare const ListFleetsInputFilterSensitiveLog: (obj: ListFleetsInput) => any;
7427
- /**
7428
- * @internal
7429
- */
7430
- export declare const ListFleetsOutputFilterSensitiveLog: (obj: ListFleetsOutput) => any;
7431
- /**
7432
- * @internal
7433
- */
7434
- export declare const ListGameServerGroupsInputFilterSensitiveLog: (obj: ListGameServerGroupsInput) => any;
7435
- /**
7436
- * @internal
7437
- */
7438
- export declare const ListGameServerGroupsOutputFilterSensitiveLog: (obj: ListGameServerGroupsOutput) => any;
7439
- /**
7440
- * @internal
7441
- */
7442
- export declare const ListGameServersInputFilterSensitiveLog: (obj: ListGameServersInput) => any;
7443
- /**
7444
- * @internal
7445
- */
7446
- export declare const ListGameServersOutputFilterSensitiveLog: (obj: ListGameServersOutput) => any;
7447
- /**
7448
- * @internal
7449
- */
7450
- export declare const ListLocationsInputFilterSensitiveLog: (obj: ListLocationsInput) => any;
7451
- /**
7452
- * @internal
7453
- */
7454
- export declare const ListLocationsOutputFilterSensitiveLog: (obj: ListLocationsOutput) => any;
7455
- /**
7456
- * @internal
7457
- */
7458
- export declare const ListScriptsInputFilterSensitiveLog: (obj: ListScriptsInput) => any;
7459
- /**
7460
- * @internal
7461
- */
7462
- export declare const ListScriptsOutputFilterSensitiveLog: (obj: ListScriptsOutput) => any;
7463
- /**
7464
- * @internal
7465
- */
7466
- export declare const ListTagsForResourceRequestFilterSensitiveLog: (obj: ListTagsForResourceRequest) => any;
7467
- /**
7468
- * @internal
7469
- */
7470
- export declare const ListTagsForResourceResponseFilterSensitiveLog: (obj: ListTagsForResourceResponse) => any;
7471
- /**
7472
- * @internal
7473
- */
7474
- export declare const PutScalingPolicyInputFilterSensitiveLog: (obj: PutScalingPolicyInput) => any;
7475
- /**
7476
- * @internal
7477
- */
7478
- export declare const PutScalingPolicyOutputFilterSensitiveLog: (obj: PutScalingPolicyOutput) => any;
7479
- /**
7480
- * @internal
7481
- */
7482
- export declare const RegisterComputeInputFilterSensitiveLog: (obj: RegisterComputeInput) => any;
7483
- /**
7484
- * @internal
7485
- */
7486
- export declare const RegisterComputeOutputFilterSensitiveLog: (obj: RegisterComputeOutput) => any;
7487
- /**
7488
- * @internal
7489
- */
7490
- export declare const RegisterGameServerInputFilterSensitiveLog: (obj: RegisterGameServerInput) => any;
7491
- /**
7492
- * @internal
7493
- */
7494
- export declare const RegisterGameServerOutputFilterSensitiveLog: (obj: RegisterGameServerOutput) => any;
7495
- /**
7496
- * @internal
7497
- */
7498
- export declare const RequestUploadCredentialsInputFilterSensitiveLog: (obj: RequestUploadCredentialsInput) => any;
7442
+ export declare const GetInstanceAccessOutputFilterSensitiveLog: (obj: GetInstanceAccessOutput) => any;
7499
7443
  /**
7500
7444
  * @internal
7501
7445
  */
7502
7446
  export declare const RequestUploadCredentialsOutputFilterSensitiveLog: (obj: RequestUploadCredentialsOutput) => any;
7503
- /**
7504
- * @internal
7505
- */
7506
- export declare const ResolveAliasInputFilterSensitiveLog: (obj: ResolveAliasInput) => any;
7507
- /**
7508
- * @internal
7509
- */
7510
- export declare const ResolveAliasOutputFilterSensitiveLog: (obj: ResolveAliasOutput) => any;
7511
- /**
7512
- * @internal
7513
- */
7514
- export declare const ResumeGameServerGroupInputFilterSensitiveLog: (obj: ResumeGameServerGroupInput) => any;
7515
- /**
7516
- * @internal
7517
- */
7518
- export declare const ResumeGameServerGroupOutputFilterSensitiveLog: (obj: ResumeGameServerGroupOutput) => any;
7519
- /**
7520
- * @internal
7521
- */
7522
- export declare const SearchGameSessionsInputFilterSensitiveLog: (obj: SearchGameSessionsInput) => any;
7523
- /**
7524
- * @internal
7525
- */
7526
- export declare const SearchGameSessionsOutputFilterSensitiveLog: (obj: SearchGameSessionsOutput) => any;
7527
- /**
7528
- * @internal
7529
- */
7530
- export declare const StartFleetActionsInputFilterSensitiveLog: (obj: StartFleetActionsInput) => any;
7531
- /**
7532
- * @internal
7533
- */
7534
- export declare const StartFleetActionsOutputFilterSensitiveLog: (obj: StartFleetActionsOutput) => any;
7535
- /**
7536
- * @internal
7537
- */
7538
- export declare const StartGameSessionPlacementInputFilterSensitiveLog: (obj: StartGameSessionPlacementInput) => any;
7539
- /**
7540
- * @internal
7541
- */
7542
- export declare const StartGameSessionPlacementOutputFilterSensitiveLog: (obj: StartGameSessionPlacementOutput) => any;
7543
- /**
7544
- * @internal
7545
- */
7546
- export declare const StartMatchBackfillInputFilterSensitiveLog: (obj: StartMatchBackfillInput) => any;
7547
- /**
7548
- * @internal
7549
- */
7550
- export declare const StartMatchBackfillOutputFilterSensitiveLog: (obj: StartMatchBackfillOutput) => any;
7551
- /**
7552
- * @internal
7553
- */
7554
- export declare const StartMatchmakingInputFilterSensitiveLog: (obj: StartMatchmakingInput) => any;
7555
- /**
7556
- * @internal
7557
- */
7558
- export declare const StartMatchmakingOutputFilterSensitiveLog: (obj: StartMatchmakingOutput) => any;
7559
- /**
7560
- * @internal
7561
- */
7562
- export declare const StopFleetActionsInputFilterSensitiveLog: (obj: StopFleetActionsInput) => any;
7563
- /**
7564
- * @internal
7565
- */
7566
- export declare const StopFleetActionsOutputFilterSensitiveLog: (obj: StopFleetActionsOutput) => any;
7567
- /**
7568
- * @internal
7569
- */
7570
- export declare const StopGameSessionPlacementInputFilterSensitiveLog: (obj: StopGameSessionPlacementInput) => any;
7571
- /**
7572
- * @internal
7573
- */
7574
- export declare const StopGameSessionPlacementOutputFilterSensitiveLog: (obj: StopGameSessionPlacementOutput) => any;
7575
- /**
7576
- * @internal
7577
- */
7578
- export declare const StopMatchmakingInputFilterSensitiveLog: (obj: StopMatchmakingInput) => any;
7579
- /**
7580
- * @internal
7581
- */
7582
- export declare const StopMatchmakingOutputFilterSensitiveLog: (obj: StopMatchmakingOutput) => any;
7583
- /**
7584
- * @internal
7585
- */
7586
- export declare const SuspendGameServerGroupInputFilterSensitiveLog: (obj: SuspendGameServerGroupInput) => any;
7587
- /**
7588
- * @internal
7589
- */
7590
- export declare const SuspendGameServerGroupOutputFilterSensitiveLog: (obj: SuspendGameServerGroupOutput) => any;
7591
- /**
7592
- * @internal
7593
- */
7594
- export declare const TagResourceRequestFilterSensitiveLog: (obj: TagResourceRequest) => any;
7595
- /**
7596
- * @internal
7597
- */
7598
- export declare const TagResourceResponseFilterSensitiveLog: (obj: TagResourceResponse) => any;
7599
- /**
7600
- * @internal
7601
- */
7602
- export declare const UntagResourceRequestFilterSensitiveLog: (obj: UntagResourceRequest) => any;
7603
- /**
7604
- * @internal
7605
- */
7606
- export declare const UntagResourceResponseFilterSensitiveLog: (obj: UntagResourceResponse) => any;
7607
- /**
7608
- * @internal
7609
- */
7610
- export declare const UpdateAliasInputFilterSensitiveLog: (obj: UpdateAliasInput) => any;
7611
- /**
7612
- * @internal
7613
- */
7614
- export declare const UpdateAliasOutputFilterSensitiveLog: (obj: UpdateAliasOutput) => any;
7615
- /**
7616
- * @internal
7617
- */
7618
- export declare const UpdateBuildInputFilterSensitiveLog: (obj: UpdateBuildInput) => any;
7619
- /**
7620
- * @internal
7621
- */
7622
- export declare const UpdateBuildOutputFilterSensitiveLog: (obj: UpdateBuildOutput) => any;
7623
- /**
7624
- * @internal
7625
- */
7626
- export declare const UpdateFleetAttributesInputFilterSensitiveLog: (obj: UpdateFleetAttributesInput) => any;
7627
- /**
7628
- * @internal
7629
- */
7630
- export declare const UpdateFleetAttributesOutputFilterSensitiveLog: (obj: UpdateFleetAttributesOutput) => any;
7631
- /**
7632
- * @internal
7633
- */
7634
- export declare const UpdateFleetCapacityInputFilterSensitiveLog: (obj: UpdateFleetCapacityInput) => any;
7635
- /**
7636
- * @internal
7637
- */
7638
- export declare const UpdateFleetCapacityOutputFilterSensitiveLog: (obj: UpdateFleetCapacityOutput) => any;
7639
- /**
7640
- * @internal
7641
- */
7642
- export declare const UpdateFleetPortSettingsInputFilterSensitiveLog: (obj: UpdateFleetPortSettingsInput) => any;