@aws-sdk/client-gamelift 3.218.0 → 3.223.0

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Files changed (202) hide show
  1. package/README.md +19 -20
  2. package/dist-cjs/GameLift.js +135 -0
  3. package/dist-cjs/commands/CreateLocationCommand.js +46 -0
  4. package/dist-cjs/commands/DeleteLocationCommand.js +46 -0
  5. package/dist-cjs/commands/DeregisterComputeCommand.js +46 -0
  6. package/dist-cjs/commands/DescribeComputeCommand.js +46 -0
  7. package/dist-cjs/commands/GetComputeAccessCommand.js +46 -0
  8. package/dist-cjs/commands/GetComputeAuthTokenCommand.js +46 -0
  9. package/dist-cjs/commands/ListComputeCommand.js +46 -0
  10. package/dist-cjs/commands/ListLocationsCommand.js +46 -0
  11. package/dist-cjs/commands/RegisterComputeCommand.js +46 -0
  12. package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +2 -1
  13. package/dist-cjs/commands/UpdateGameServerCommand.js +3 -3
  14. package/dist-cjs/commands/UpdateGameServerGroupCommand.js +3 -3
  15. package/dist-cjs/commands/UpdateGameSessionCommand.js +3 -3
  16. package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +3 -3
  17. package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +3 -3
  18. package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +3 -3
  19. package/dist-cjs/commands/UpdateScriptCommand.js +3 -3
  20. package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +3 -3
  21. package/dist-cjs/commands/index.js +9 -0
  22. package/dist-cjs/endpoint/ruleset.js +1 -1
  23. package/dist-cjs/models/index.js +1 -0
  24. package/dist-cjs/models/models_0.js +348 -78
  25. package/dist-cjs/models/models_1.js +75 -0
  26. package/dist-cjs/pagination/ListComputePaginator.js +36 -0
  27. package/dist-cjs/pagination/ListLocationsPaginator.js +36 -0
  28. package/dist-cjs/pagination/index.js +2 -0
  29. package/dist-cjs/protocols/Aws_json1_1.js +731 -34
  30. package/dist-es/GameLift.js +135 -0
  31. package/dist-es/commands/CreateLocationCommand.js +42 -0
  32. package/dist-es/commands/DeleteLocationCommand.js +42 -0
  33. package/dist-es/commands/DeregisterComputeCommand.js +42 -0
  34. package/dist-es/commands/DescribeComputeCommand.js +42 -0
  35. package/dist-es/commands/GetComputeAccessCommand.js +42 -0
  36. package/dist-es/commands/GetComputeAuthTokenCommand.js +42 -0
  37. package/dist-es/commands/ListComputeCommand.js +42 -0
  38. package/dist-es/commands/ListLocationsCommand.js +42 -0
  39. package/dist-es/commands/RegisterComputeCommand.js +42 -0
  40. package/dist-es/commands/UpdateFleetPortSettingsCommand.js +2 -1
  41. package/dist-es/commands/UpdateGameServerCommand.js +1 -1
  42. package/dist-es/commands/UpdateGameServerGroupCommand.js +1 -1
  43. package/dist-es/commands/UpdateGameSessionCommand.js +1 -1
  44. package/dist-es/commands/UpdateGameSessionQueueCommand.js +1 -1
  45. package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +1 -1
  46. package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +1 -1
  47. package/dist-es/commands/UpdateScriptCommand.js +1 -1
  48. package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +1 -1
  49. package/dist-es/commands/index.js +9 -0
  50. package/dist-es/endpoint/ruleset.js +1 -1
  51. package/dist-es/models/index.js +1 -0
  52. package/dist-es/models/models_0.js +321 -55
  53. package/dist-es/models/models_1.js +55 -0
  54. package/dist-es/pagination/ListComputePaginator.js +32 -0
  55. package/dist-es/pagination/ListLocationsPaginator.js +32 -0
  56. package/dist-es/pagination/index.js +2 -0
  57. package/dist-es/protocols/Aws_json1_1.js +729 -51
  58. package/dist-types/GameLift.d.ts +756 -1757
  59. package/dist-types/GameLiftClient.d.ts +32 -23
  60. package/dist-types/commands/AcceptMatchCommand.d.ts +3 -13
  61. package/dist-types/commands/ClaimGameServerCommand.d.ts +15 -26
  62. package/dist-types/commands/CreateAliasCommand.d.ts +2 -8
  63. package/dist-types/commands/CreateBuildCommand.d.ts +15 -26
  64. package/dist-types/commands/CreateFleetCommand.d.ts +9 -28
  65. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +11 -30
  66. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +13 -25
  67. package/dist-types/commands/CreateGameSessionCommand.d.ts +8 -21
  68. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +9 -14
  69. package/dist-types/commands/CreateLocationCommand.d.ts +37 -0
  70. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +7 -23
  71. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +3 -19
  72. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +12 -20
  73. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +11 -18
  74. package/dist-types/commands/CreateScriptCommand.d.ts +11 -15
  75. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +14 -21
  76. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +18 -25
  77. package/dist-types/commands/DeleteAliasCommand.d.ts +1 -7
  78. package/dist-types/commands/DeleteBuildCommand.d.ts +6 -14
  79. package/dist-types/commands/DeleteFleetCommand.d.ts +6 -22
  80. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +3 -18
  81. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +10 -23
  82. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +2 -24
  83. package/dist-types/commands/DeleteLocationCommand.d.ts +39 -0
  84. package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +0 -14
  85. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +2 -16
  86. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +4 -18
  87. package/dist-types/commands/DeleteScriptCommand.d.ts +2 -7
  88. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +3 -9
  89. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +5 -13
  90. package/dist-types/commands/DeregisterComputeCommand.d.ts +38 -0
  91. package/dist-types/commands/DeregisterGameServerCommand.d.ts +5 -16
  92. package/dist-types/commands/DescribeAliasCommand.d.ts +1 -7
  93. package/dist-types/commands/DescribeBuildCommand.d.ts +3 -11
  94. package/dist-types/commands/DescribeComputeCommand.d.ts +39 -0
  95. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +9 -25
  96. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +6 -21
  97. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +8 -22
  98. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +4 -19
  99. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +4 -19
  100. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -19
  101. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +4 -19
  102. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +8 -23
  103. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +9 -24
  104. package/dist-types/commands/DescribeGameServerCommand.d.ts +5 -15
  105. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +8 -20
  106. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +7 -23
  107. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +6 -20
  108. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +8 -26
  109. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +5 -20
  110. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +9 -32
  111. package/dist-types/commands/DescribeInstancesCommand.d.ts +5 -7
  112. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +6 -19
  113. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +1 -16
  114. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +2 -16
  115. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +3 -11
  116. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -20
  117. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +6 -22
  118. package/dist-types/commands/DescribeScriptCommand.d.ts +3 -8
  119. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +2 -8
  120. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +7 -13
  121. package/dist-types/commands/GetComputeAccessCommand.d.ts +59 -0
  122. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +40 -0
  123. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +3 -15
  124. package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -8
  125. package/dist-types/commands/ListAliasesCommand.d.ts +4 -10
  126. package/dist-types/commands/ListBuildsCommand.d.ts +3 -11
  127. package/dist-types/commands/ListComputeCommand.d.ts +37 -0
  128. package/dist-types/commands/ListFleetsCommand.d.ts +9 -23
  129. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -26
  130. package/dist-types/commands/ListGameServersCommand.d.ts +6 -16
  131. package/dist-types/commands/ListLocationsCommand.d.ts +37 -0
  132. package/dist-types/commands/ListScriptsCommand.d.ts +3 -7
  133. package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -13
  134. package/dist-types/commands/PutScalingPolicyCommand.d.ts +21 -40
  135. package/dist-types/commands/RegisterComputeCommand.d.ts +57 -0
  136. package/dist-types/commands/RegisterGameServerCommand.d.ts +9 -21
  137. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +3 -12
  138. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -7
  139. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +11 -23
  140. package/dist-types/commands/SearchGameSessionsCommand.d.ts +21 -38
  141. package/dist-types/commands/StartFleetActionsCommand.d.ts +7 -21
  142. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +31 -46
  143. package/dist-types/commands/StartMatchBackfillCommand.d.ts +19 -29
  144. package/dist-types/commands/StartMatchmakingCommand.d.ts +4 -15
  145. package/dist-types/commands/StopFleetActionsCommand.d.ts +5 -21
  146. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +2 -17
  147. package/dist-types/commands/StopMatchmakingCommand.d.ts +3 -14
  148. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +7 -19
  149. package/dist-types/commands/TagResourceCommand.d.ts +7 -10
  150. package/dist-types/commands/UntagResourceCommand.d.ts +12 -16
  151. package/dist-types/commands/UpdateAliasCommand.d.ts +1 -7
  152. package/dist-types/commands/UpdateBuildCommand.d.ts +3 -11
  153. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +3 -19
  154. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +10 -26
  155. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +6 -21
  156. package/dist-types/commands/UpdateGameServerCommand.d.ts +20 -29
  157. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +9 -21
  158. package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -13
  159. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +2 -16
  160. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +6 -20
  161. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +5 -21
  162. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -7
  163. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +4 -18
  164. package/dist-types/commands/index.d.ts +9 -0
  165. package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
  166. package/dist-types/models/index.d.ts +1 -0
  167. package/dist-types/models/models_0.d.ts +1598 -1987
  168. package/dist-types/models/models_1.d.ts +452 -0
  169. package/dist-types/pagination/ListComputePaginator.d.ts +4 -0
  170. package/dist-types/pagination/ListLocationsPaginator.d.ts +4 -0
  171. package/dist-types/pagination/index.d.ts +2 -0
  172. package/dist-types/protocols/Aws_json1_1.d.ts +27 -0
  173. package/dist-types/ts3.4/GameLift.d.ts +153 -0
  174. package/dist-types/ts3.4/GameLiftClient.d.ts +54 -0
  175. package/dist-types/ts3.4/commands/CreateLocationCommand.d.ts +34 -0
  176. package/dist-types/ts3.4/commands/DeleteLocationCommand.d.ts +34 -0
  177. package/dist-types/ts3.4/commands/DeregisterComputeCommand.d.ts +37 -0
  178. package/dist-types/ts3.4/commands/DescribeComputeCommand.d.ts +37 -0
  179. package/dist-types/ts3.4/commands/GetComputeAccessCommand.d.ts +37 -0
  180. package/dist-types/ts3.4/commands/GetComputeAuthTokenCommand.d.ts +38 -0
  181. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +34 -0
  182. package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +34 -0
  183. package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +37 -0
  184. package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +2 -4
  185. package/dist-types/ts3.4/commands/UpdateGameServerCommand.d.ts +1 -1
  186. package/dist-types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +1 -1
  187. package/dist-types/ts3.4/commands/UpdateGameSessionCommand.d.ts +1 -1
  188. package/dist-types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +1 -1
  189. package/dist-types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +1 -1
  190. package/dist-types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -1
  191. package/dist-types/ts3.4/commands/UpdateScriptCommand.d.ts +1 -1
  192. package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +1 -1
  193. package/dist-types/ts3.4/commands/index.d.ts +9 -0
  194. package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +1 -1
  195. package/dist-types/ts3.4/models/index.d.ts +1 -0
  196. package/dist-types/ts3.4/models/models_0.d.ts +417 -370
  197. package/dist-types/ts3.4/models/models_1.d.ts +166 -0
  198. package/dist-types/ts3.4/pagination/ListComputePaginator.d.ts +11 -0
  199. package/dist-types/ts3.4/pagination/ListLocationsPaginator.d.ts +11 -0
  200. package/dist-types/ts3.4/pagination/index.d.ts +2 -0
  201. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +108 -0
  202. package/package.json +28 -28
@@ -8,61 +8,46 @@ export interface StartGameSessionPlacementCommandInput extends StartGameSessionP
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  export interface StartGameSessionPlacementCommandOutput extends StartGameSessionPlacementOutput, __MetadataBearer {
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  }
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  /**
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- * <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
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- * searches for available resources on the queue's destinations, scanning each until it
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- * finds resources or the placement request times out.</p>
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- * <p>A game session placement request can also request player sessions. When a new game
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- * session is successfully created, Amazon GameLift creates a player session for each player
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- * included in the request.</p>
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- * <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
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- * are listed in the queue configuration. Ideally, a queue's destinations are listed in
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- * preference order.</p>
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- * <p>Alternatively, when requesting a game session with players, you can also provide
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- * latency data for each player in relevant Regions. Latency data indicates the performance
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- * lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
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- * data to reorder the list of destinations to place the game session in a Region with
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- * minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
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- * Region's average lag for all players and reorders to get the best game play across all
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- * players. </p>
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- * <p>To place a new game session request, specify the following:</p>
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- * <ul>
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+ * <p>Places a request for a new game session in a queue. When processing a placement
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+ * request, Amazon GameLift searches for available resources on the queue's destinations, scanning
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+ * each until it finds resources or the placement request times out.</p>
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+ * <p>A game session placement request can also request player sessions. When a new game
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+ * session is successfully created, Amazon GameLift creates a player session for each player
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+ * included in the request.</p>
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+ * <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they are
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+ * listed in the queue configuration. Ideally, a queue's destinations are listed in
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+ * preference order.</p>
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+ * <p>Alternatively, when requesting a game session with players, you can also provide
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+ * latency data for each player in relevant Regions. Latency data indicates the performance
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+ * lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
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+ * data to reorder the list of destinations to place the game session in a Region with
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+ * minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
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+ * Region's average lag for all players and reorders to get the best game play across all
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+ * players. </p>
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+ * <p>To place a new game session request, specify the following:</p>
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+ * <ul>
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  * <li>
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- * <p>The queue name and a set of game session properties and settings</p>
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+ * <p>The queue name and a set of game session properties and settings</p>
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  * </li>
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  * <li>
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- * <p>A unique ID (such as a UUID) for the placement. You use this ID to track
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- * the status of the placement request</p>
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+ * <p>A unique ID (such as a UUID) for the placement. You use this ID to track the
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+ * status of the placement request</p>
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  * </li>
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  * <li>
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- * <p>(Optional) A set of player data and a unique player ID for each player that
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- * you are joining to the new game session (player data is optional, but if you
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- * include it, you must also provide a unique ID for each player)</p>
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+ * <p>(Optional) A set of player data and a unique player ID for each player that
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+ * you are joining to the new game session (player data is optional, but if you
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+ * include it, you must also provide a unique ID for each player)</p>
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  * </li>
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  * <li>
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- * <p>Latency data for all players (if you want to optimize game play for the
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- * players)</p>
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+ * <p>Latency data for all players (if you want to optimize game play for the
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+ * players)</p>
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  * </li>
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  * </ul>
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- * <p>If successful, a new game session placement is created.</p>
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- * <p>To track the status of a placement request, call <a>DescribeGameSessionPlacement</a> and check the request's status. If the
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- * status is <code>FULFILLED</code>, a new game session has been created and a game session
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- * ARN and Region are referenced. If the placement request times out, you can resubmit the
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- * request or retry it with a different queue. </p>
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- * <p>
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- * <b>Related actions</b>
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- * </p>
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- * <p>
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- * <a>CreateGameSession</a> |
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- * <a>DescribeGameSessions</a> |
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- * <a>DescribeGameSessionDetails</a> |
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- * <a>SearchGameSessions</a> |
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- * <a>UpdateGameSession</a> |
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- * <a>GetGameSessionLogUrl</a> |
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- * <a>StartGameSessionPlacement</a> |
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- * <a>DescribeGameSessionPlacement</a> |
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- * <a>StopGameSessionPlacement</a> |
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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- * </p>
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+ * <p>If successful, a new game session placement is created.</p>
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+ * <p>To track the status of a placement request, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionPlacement.html">DescribeGameSessionPlacement</a> and check the request's status. If the status
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+ * is <code>FULFILLED</code>, a new game session has been created and a game session ARN
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+ * and Region are referenced. If the placement request times out, you can resubmit the
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+ * request or retry it with a different queue. </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -8,23 +8,24 @@ export interface StartMatchBackfillCommandInput extends StartMatchBackfillInput
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  export interface StartMatchBackfillCommandOutput extends StartMatchBackfillOutput, __MetadataBearer {
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  }
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  /**
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- * <p>Finds new players to fill open slots in currently running game sessions.
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- * The backfill match process is essentially identical to the process of forming new
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- * matches. Backfill
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- * requests use the same matchmaker that was used to make the original match, and they provide
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- * matchmaking data for all players currently in the game session. FlexMatch uses this information
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- * to select new players so that backfilled match continues to meet the original match requirements. </p>
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+ * <p>Finds new players to fill open slots in currently running game sessions. The backfill
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+ * match process is essentially identical to the process of forming new matches. Backfill
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+ * requests use the same matchmaker that was used to make the original match, and they
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+ * provide matchmaking data for all players currently in the game session. FlexMatch uses
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+ * this information to select new players so that backfilled match continues to meet the
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+ * original match requirements. </p>
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  * <p>When using FlexMatch with GameLift managed hosting, you can request a backfill match from
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- * a client service by calling this operation with a <a>GameSession</a>
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- * identifier. You also have the option of making backfill requests directly from your game
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- * server. In response to a request, FlexMatch creates player sessions for the new players,
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- * updates the <code>GameSession</code> resource, and sends updated matchmaking data to the
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- * game server. You can request a backfill match at any point after a game session is
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- * started. Each game session can have only one active backfill request at a time; a
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- * subsequent request automatically replaces the earlier request.</p>
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- * <p>When using FlexMatch as a standalone component, request a backfill match by calling this operation
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- * without a game session identifier. As with newly formed matches, matchmaking results are returned
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- * in a matchmaking event so that your game can update the game session that is being backfilled.</p>
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+ * a client service by calling this operation with a <code>GameSessions</code> ID. You also
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+ * have the option of making backfill requests directly from your game server. In response
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+ * to a request, FlexMatch creates player sessions for the new players, updates the
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+ * <code>GameSession</code> resource, and sends updated matchmaking data to the game
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+ * server. You can request a backfill match at any point after a game session is started.
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+ * Each game session can have only one active backfill request at a time; a subsequent
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+ * request automatically replaces the earlier request.</p>
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+ * <p>When using FlexMatch as a standalone component, request a backfill match by calling this
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+ * operation without a game session identifier. As with newly formed matches, matchmaking
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+ * results are returned in a matchmaking event so that your game can update the game
28
+ * session that is being backfilled.</p>
28
29
  * <p>To request a backfill match, specify a unique ticket ID, the original matchmaking
29
30
  * configuration, and matchmaking data for all current players in the game session being
30
31
  * backfilled. Optionally, specify the <code>GameSession</code> ARN. If successful, a match
@@ -36,26 +37,15 @@ export interface StartMatchBackfillCommandOutput extends StartMatchBackfillOutpu
36
37
  * </p>
37
38
  * <p>
38
39
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">
39
- * Backfill existing games with FlexMatch</a>
40
+ * Backfill existing games with FlexMatch</a>
40
41
  * </p>
41
42
  * <p>
42
43
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html">
43
- * Matchmaking events</a> (reference)</p>
44
+ * Matchmaking events</a> (reference)</p>
44
45
  * <p>
45
46
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
46
47
  * How GameLift FlexMatch works</a>
47
48
  * </p>
48
- * <p>
49
- * <b>Related actions</b>
50
- * </p>
51
- * <p>
52
- * <a>StartMatchmaking</a> |
53
- * <a>DescribeMatchmaking</a> |
54
- * <a>StopMatchmaking</a> |
55
- * <a>AcceptMatch</a> |
56
- * <a>StartMatchBackfill</a> |
57
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
58
- * </p>
59
49
  * @example
60
50
  * Use a bare-bones client and the command you need to make an API call.
61
51
  * ```javascript
@@ -28,26 +28,15 @@ export interface StartMatchmakingCommandOutput extends StartMatchmakingOutput, _
28
28
  * </p>
29
29
  * <p>
30
30
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
31
- * Add FlexMatch to a game client</a>
31
+ * Add FlexMatch to a game client</a>
32
32
  * </p>
33
33
  * <p>
34
- * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
35
- * Set Up FlexMatch event notification</a>
34
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html"> Set Up FlexMatch event
35
+ * notification</a>
36
36
  * </p>
37
37
  * <p>
38
38
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
39
- * How GameLift FlexMatch works</a>
40
- * </p>
41
- * <p>
42
- * <b>Related actions</b>
43
- * </p>
44
- * <p>
45
- * <a>StartMatchmaking</a> |
46
- * <a>DescribeMatchmaking</a> |
47
- * <a>StopMatchmaking</a> |
48
- * <a>AcceptMatch</a> |
49
- * <a>StartMatchBackfill</a> |
50
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
39
+ * How GameLift FlexMatch works</a>
51
40
  * </p>
52
41
  * @example
53
42
  * Use a bare-bones client and the command you need to make an API call.
@@ -27,29 +27,13 @@ export interface StopFleetActionsCommandOutput extends StopFleetActionsOutput, _
27
27
  * </li>
28
28
  * </ul>
29
29
  * <p>If successful, GameLift no longer initiates scaling events except in response to manual
30
- * changes using <a>UpdateFleetCapacity</a>. You can view a fleet's stopped
31
- * actions using <a>DescribeFleetAttributes</a> or <a>DescribeFleetLocationAttributes</a>. Suspended activity can be restarted
32
- * using <a>StartFleetActions</a>.</p>
33
- * <p>
30
+ * changes using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html">UpdateFleetCapacity</a>.</p>
31
+ * <p>
34
32
  * <b>Learn more</b>
35
33
  * </p>
36
- * <p>
37
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift Fleets</a>
38
- * </p>
39
- * <p>
40
- * <b>Related actions</b>
41
- * </p>
42
- * <p>
43
- * <a>CreateFleet</a> |
44
- * <a>UpdateFleetCapacity</a> |
45
- * <a>PutScalingPolicy</a> |
46
- * <a>DescribeEC2InstanceLimits</a> |
47
- * <a>DescribeFleetAttributes</a> |
48
- * <a>DescribeFleetLocationAttributes</a> |
49
- * <a>UpdateFleetAttributes</a> |
50
- * <a>StopFleetActions</a> |
51
- * <a>DeleteFleet</a> |
52
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
34
+ * <p>
35
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
36
+ * Fleets</a>
53
37
  * </p>
54
38
  * @example
55
39
  * Use a bare-bones client and the command you need to make an API call.
@@ -9,23 +9,8 @@ export interface StopGameSessionPlacementCommandOutput extends StopGameSessionPl
9
9
  }
10
10
  /**
11
11
  * <p>Cancels a game session placement that is in <code>PENDING</code> status. To stop a
12
- * placement, provide the placement ID values. If successful, the placement is moved to
13
- * <code>CANCELLED</code> status.</p>
14
- * <p>
15
- * <b>Related actions</b>
16
- * </p>
17
- * <p>
18
- * <a>CreateGameSession</a> |
19
- * <a>DescribeGameSessions</a> |
20
- * <a>DescribeGameSessionDetails</a> |
21
- * <a>SearchGameSessions</a> |
22
- * <a>UpdateGameSession</a> |
23
- * <a>GetGameSessionLogUrl</a> |
24
- * <a>StartGameSessionPlacement</a> |
25
- * <a>DescribeGameSessionPlacement</a> |
26
- * <a>StopGameSessionPlacement</a> |
27
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
28
- * </p>
12
+ * placement, provide the placement ID values. If successful, the placement is moved to
13
+ * <code>CANCELLED</code> status.</p>
29
14
  * @example
30
15
  * Use a bare-bones client and the command you need to make an API call.
31
16
  * ```javascript
@@ -17,9 +17,9 @@ export interface StopMatchmakingCommandOutput extends StopMatchmakingOutput, __M
17
17
  * automatic backfill enabled. The ticket ID is included in the <code>MatchmakerData</code>
18
18
  * of an updated game session object, which is provided to the game server.</p>
19
19
  * <note>
20
- * <p>If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response
21
- * (not an empty HTTP body).</p>
22
- * </note>
20
+ * <p>If the operation is successful, the service sends back an empty JSON struct with
21
+ * the HTTP 200 response (not an empty HTTP body).</p>
22
+ * </note>
23
23
  * <p>
24
24
  * <b>Learn more</b>
25
25
  * </p>
@@ -27,17 +27,6 @@ export interface StopMatchmakingCommandOutput extends StopMatchmakingOutput, __M
27
27
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
28
28
  * Add FlexMatch to a game client</a>
29
29
  * </p>
30
- * <p>
31
- * <b>Related actions</b>
32
- * </p>
33
- * <p>
34
- * <a>StartMatchmaking</a> |
35
- * <a>DescribeMatchmaking</a> |
36
- * <a>StopMatchmaking</a> |
37
- * <a>AcceptMatch</a> |
38
- * <a>StartMatchBackfill</a> |
39
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
40
- * </p>
41
30
  * @example
42
31
  * Use a bare-bones client and the command you need to make an API call.
43
32
  * ```javascript
@@ -11,8 +11,9 @@ export interface SuspendGameServerGroupCommandOutput extends SuspendGameServerGr
11
11
  * <p>
12
12
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
13
13
  * </p>
14
- * <p>Temporarily stops activity on a game server group without terminating instances or the
15
- * game server group. You can restart activity by calling <a>ResumeGameServerGroup</a>. You can suspend the following activity:</p>
14
+ * <p>Temporarily stops activity on
15
+ * a game server group without terminating instances or the game server group. You can
16
+ * restart activity by calling <a href="gamelift/latest/apireference/API_ResumeGameServerGroup.html">ResumeGameServerGroup</a>. You can suspend the following activity:</p>
16
17
  * <ul>
17
18
  * <li>
18
19
  * <p>
@@ -28,28 +29,15 @@ export interface SuspendGameServerGroupCommandOutput extends SuspendGameServerGr
28
29
  * </li>
29
30
  * </ul>
30
31
  * <p>To suspend activity, specify a game server group ARN and the type of activity to be
31
- * suspended. If successful, a <a>GameServerGroup</a> object is returned showing
32
- * that the activity is listed in <code>SuspendedActions</code>.</p>
32
+ * suspended. If successful, a <code>GameServerGroup</code> object is returned showing that
33
+ * the activity is listed in <code>SuspendedActions</code>.</p>
33
34
  * <p>
34
35
  * <b>Learn more</b>
35
36
  * </p>
36
37
  * <p>
37
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
38
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ
39
+ * Guide</a>
38
40
  * </p>
39
- * <p>
40
- * <b>Related actions</b>
41
- * </p>
42
- * <p>
43
- * <a>CreateGameServerGroup</a> |
44
- * <a>ListGameServerGroups</a> |
45
- * <a>DescribeGameServerGroup</a> |
46
- * <a>UpdateGameServerGroup</a> |
47
- * <a>DeleteGameServerGroup</a> |
48
- * <a>ResumeGameServerGroup</a> |
49
- * <a>SuspendGameServerGroup</a> |
50
- * <a>DescribeGameServerInstances</a> |
51
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
52
- * </p>
53
41
  * @example
54
42
  * Use a bare-bones client and the command you need to make an API call.
55
43
  * ```javascript
@@ -11,8 +11,8 @@ export interface TagResourceCommandOutput extends TagResourceResponse, __Metadat
11
11
  * <p> Assigns a tag to a GameLift resource. Amazon Web Services resource tags provide an additional
12
12
  * management tool set. You can use tags to organize resources, create IAM permissions
13
13
  * policies to manage access to groups of resources, customize Amazon Web Services cost breakdowns, etc.
14
- * This operation handles the permissions necessary to manage tags for the following GameLift
15
- * resource types:</p>
14
+ * This operation handles the permissions necessary to manage tags for the following
15
+ * GameLift resource types:</p>
16
16
  * <ul>
17
17
  * <li>
18
18
  * <p>Build</p>
@@ -43,21 +43,18 @@ export interface TagResourceCommandOutput extends TagResourceResponse, __Metadat
43
43
  * <b>Learn more</b>
44
44
  * </p>
45
45
  * <p>
46
- * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
47
- * <i>Amazon Web Services General Reference</i>
46
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services
47
+ * Resources</a> in the <i>Amazon Web Services General Reference</i>
48
48
  * </p>
49
49
  * <p>
50
50
  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
51
- * Amazon Web Services Tagging Strategies</a>
51
+ * Amazon Web Services Tagging Strategies</a>
52
52
  * </p>
53
- * <p>
53
+ * <p>
54
54
  * <b>Related actions</b>
55
55
  * </p>
56
56
  * <p>
57
- * <a>TagResource</a> |
58
- * <a>UntagResource</a> |
59
- * <a>ListTagsForResource</a> |
60
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
57
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
61
58
  * </p>
62
59
  * @example
63
60
  * Use a bare-bones client and the command you need to make an API call.
@@ -8,10 +8,9 @@ export interface UntagResourceCommandInput extends UntagResourceRequest {
8
8
  export interface UntagResourceCommandOutput extends UntagResourceResponse, __MetadataBearer {
9
9
  }
10
10
  /**
11
- * <p>Removes a tag that is assigned to a GameLift resource.
12
- * Resource tags are used to organize Amazon Web Services resources for a range of purposes.
13
- * This operation handles the permissions necessary to manage tags for the following
14
- * GameLift resource types:</p>
11
+ * <p>Removes a tag that is assigned to a GameLift resource. Resource tags are used to
12
+ * organize Amazon Web Services resources for a range of purposes. This operation handles the permissions
13
+ * necessary to manage tags for the following GameLift resource types:</p>
15
14
  * <ul>
16
15
  * <li>
17
16
  * <p>Build</p>
@@ -35,29 +34,26 @@ export interface UntagResourceCommandOutput extends UntagResourceResponse, __Met
35
34
  * <p>MatchmakingRuleSet</p>
36
35
  * </li>
37
36
  * </ul>
38
- * <p>To remove a tag from a resource, specify the unique ARN value for the resource and provide
39
- * a string list containing one or more tags to be removed.
40
- * This operation succeeds even if the list includes tags that are not currently assigned to the
41
- * specified resource.</p>
37
+ * <p>To remove a tag from a resource, specify the unique ARN value for the resource and
38
+ * provide a string list containing one or more tags to be removed. This operation succeeds
39
+ * even if the list includes tags that are not currently assigned to the specified
40
+ * resource.</p>
42
41
  * <p>
43
42
  * <b>Learn more</b>
44
43
  * </p>
45
44
  * <p>
46
- * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
47
- * <i>Amazon Web Services General Reference</i>
45
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services
46
+ * Resources</a> in the <i>Amazon Web Services General Reference</i>
48
47
  * </p>
49
48
  * <p>
50
49
  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
51
- * Amazon Web Services Tagging Strategies</a>
50
+ * Amazon Web Services Tagging Strategies</a>
52
51
  * </p>
53
- * <p>
52
+ * <p>
54
53
  * <b>Related actions</b>
55
54
  * </p>
56
55
  * <p>
57
- * <a>TagResource</a> |
58
- * <a>UntagResource</a> |
59
- * <a>ListTagsForResource</a> |
60
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
56
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
61
57
  * </p>
62
58
  * @example
63
59
  * Use a bare-bones client and the command you need to make an API call.
@@ -12,16 +12,10 @@ export interface UpdateAliasCommandOutput extends UpdateAliasOutput, __MetadataB
12
12
  * updated and provide the information to be changed. To reassign an alias to another
13
13
  * fleet, provide an updated routing strategy. If successful, the updated alias record is
14
14
  * returned.</p>
15
- * <p>
15
+ * <p>
16
16
  * <b>Related actions</b>
17
17
  * </p>
18
18
  * <p>
19
- * <a>CreateAlias</a> |
20
- * <a>ListAliases</a> |
21
- * <a>DescribeAlias</a> |
22
- * <a>UpdateAlias</a> |
23
- * <a>DeleteAlias</a> |
24
- * <a>ResolveAlias</a> |
25
19
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
26
20
  * </p>
27
21
  * @example
@@ -15,18 +15,10 @@ export interface UpdateBuildCommandOutput extends UpdateBuildOutput, __MetadataB
15
15
  * <b>Learn more</b>
16
16
  * </p>
17
17
  * <p>
18
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
19
- * Upload a Custom Server Build</a>
18
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html"> Upload a Custom
19
+ * Server Build</a>
20
20
  * </p>
21
- * <p>
22
- * <b>Related actions</b>
23
- * </p>
24
- * <p>
25
- * <a>CreateBuild</a> |
26
- * <a>ListBuilds</a> |
27
- * <a>DescribeBuild</a> |
28
- * <a>UpdateBuild</a> |
29
- * <a>DeleteBuild</a> |
21
+ * <p>
30
22
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
31
23
  * </p>
32
24
  * @example
@@ -16,25 +16,9 @@ export interface UpdateFleetAttributesCommandOutput extends UpdateFleetAttribute
16
16
  * <p>
17
17
  * <b>Learn more</b>
18
18
  * </p>
19
- * <p>
20
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
21
- * </p>
22
- * <p>
23
- * <b>Related actions</b>
24
- * </p>
25
- * <p>
26
- * <a>CreateFleetLocations</a> |
27
- * <a>UpdateFleetAttributes</a> |
28
- * <a>UpdateFleetCapacity</a> |
29
- * <a>UpdateFleetPortSettings</a> |
30
- * <a>UpdateRuntimeConfiguration</a> |
31
- * <a>StopFleetActions</a> |
32
- * <a>StartFleetActions</a> |
33
- * <a>PutScalingPolicy</a> |
34
- * <a>DeleteFleet</a> |
35
- * <a>DeleteFleetLocations</a> |
36
- * <a>DeleteScalingPolicy</a> |
37
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
19
+ * <p>
20
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
21
+ * fleets</a>
38
22
  * </p>
39
23
  * @example
40
24
  * Use a bare-bones client and the command you need to make an API call.
@@ -21,9 +21,9 @@ export interface UpdateFleetCapacityCommandOutput extends UpdateFleetCapacityOut
21
21
  * <li>
22
22
  * <p>Desired capacity: Manually set the number of Amazon EC2 instances to be maintained
23
23
  * in a fleet location. Before changing a fleet's desired capacity, you may want to
24
- * call <a>DescribeEC2InstanceLimits</a> to get the maximum capacity of
25
- * the fleet's Amazon EC2 instance type. Alternatively, consider using automatic scaling
26
- * to adjust capacity based on player demand.</p>
24
+ * call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeEC2InstanceLimits.html">DescribeEC2InstanceLimits</a> to get the maximum capacity of the
25
+ * fleet's Amazon EC2 instance type. Alternatively, consider using automatic scaling to
26
+ * adjust capacity based on player demand.</p>
27
27
  * </li>
28
28
  * </ul>
29
29
  * <p>This operation can be used in the following ways: </p>
@@ -31,7 +31,7 @@ export interface UpdateFleetCapacityCommandOutput extends UpdateFleetCapacityOut
31
31
  * <li>
32
32
  * <p>To update capacity for a fleet's home Region, or if the fleet has no remote
33
33
  * locations, omit the <code>Location</code> parameter. The fleet must be in
34
- * <code>ACTIVE</code> status. </p>
34
+ * <code>ACTIVE</code> status. </p>
35
35
  * </li>
36
36
  * <li>
37
37
  * <p>To update capacity for a fleet's remote location, include the
@@ -43,31 +43,15 @@ export interface UpdateFleetCapacityCommandOutput extends UpdateFleetCapacityOut
43
43
  * desired capacity, GameLift initiates steps to start new instances or terminate existing
44
44
  * instances in the requested fleet location. This continues until the location's active
45
45
  * instance count matches the new desired instance count. You can track a fleet's current
46
- * capacity by calling <a>DescribeFleetCapacity</a> or <a>DescribeFleetLocationCapacity</a>. If the requested desired instance count
47
- * is higher than the instance type's limit, the <code>LimitExceeded</code> exception
46
+ * capacity by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a> or <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a>. If the requested desired instance count is
47
+ * higher than the instance type's limit, the <code>LimitExceeded</code> exception
48
48
  * occurs.</p>
49
- * <p>
49
+ * <p>
50
50
  * <b>Learn more</b>
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  * </p>
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- * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html">Scaling fleet capacity</a>
54
- * </p>
55
- * <p>
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- * <b>Related actions</b>
57
- * </p>
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- * <p>
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- * <a>CreateFleetLocations</a> |
60
- * <a>UpdateFleetAttributes</a> |
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- * <a>UpdateFleetCapacity</a> |
62
- * <a>UpdateFleetPortSettings</a> |
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- * <a>UpdateRuntimeConfiguration</a> |
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- * <a>StopFleetActions</a> |
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- * <a>StartFleetActions</a> |
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- * <a>PutScalingPolicy</a> |
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- * <a>DeleteFleet</a> |
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- * <a>DeleteFleetLocations</a> |
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- * <a>DeleteScalingPolicy</a> |
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
52
+ * <p>
53
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html">Scaling fleet
54
+ * capacity</a>
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55
  * </p>
72
56
  * @example
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  * Use a bare-bones client and the command you need to make an API call.
@@ -2,7 +2,8 @@ import { EndpointParameterInstructions } from "@aws-sdk/middleware-endpoint";
2
2
  import { Command as $Command } from "@aws-sdk/smithy-client";
3
3
  import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
4
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  import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
5
- import { UpdateFleetPortSettingsInput, UpdateFleetPortSettingsOutput } from "../models/models_0";
5
+ import { UpdateFleetPortSettingsInput } from "../models/models_0";
6
+ import { UpdateFleetPortSettingsOutput } from "../models/models_1";
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  export interface UpdateFleetPortSettingsCommandInput extends UpdateFleetPortSettingsInput {
7
8
  }
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  export interface UpdateFleetPortSettingsCommandOutput extends UpdateFleetPortSettingsOutput, __MetadataBearer {
@@ -19,28 +20,12 @@ export interface UpdateFleetPortSettingsCommandOutput extends UpdateFleetPortSet
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  * locations, port setting updates can take time to propagate across all locations. You can
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  * check the status of updates in each location by calling
21
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  * <code>DescribeFleetPortSettings</code> with a location name.</p>
22
- * <p>
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+ * <p>
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  * <b>Learn more</b>
24
25
  * </p>
25
- * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
27
- * </p>
28
- * <p>
29
- * <b>Related actions</b>
30
- * </p>
31
- * <p>
32
- * <a>CreateFleetLocations</a> |
33
- * <a>UpdateFleetAttributes</a> |
34
- * <a>UpdateFleetCapacity</a> |
35
- * <a>UpdateFleetPortSettings</a> |
36
- * <a>UpdateRuntimeConfiguration</a> |
37
- * <a>StopFleetActions</a> |
38
- * <a>StartFleetActions</a> |
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- * <a>PutScalingPolicy</a> |
40
- * <a>DeleteFleet</a> |
41
- * <a>DeleteFleetLocations</a> |
42
- * <a>DeleteScalingPolicy</a> |
43
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
26
+ * <p>
27
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
28
+ * fleets</a>
44
29
  * </p>
45
30
  * @example
46
31
  * Use a bare-bones client and the command you need to make an API call.