@aws-sdk/client-gamelift 3.216.0 → 3.222.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (202) hide show
  1. package/README.md +19 -20
  2. package/dist-cjs/GameLift.js +135 -0
  3. package/dist-cjs/commands/CreateLocationCommand.js +46 -0
  4. package/dist-cjs/commands/DeleteLocationCommand.js +46 -0
  5. package/dist-cjs/commands/DeregisterComputeCommand.js +46 -0
  6. package/dist-cjs/commands/DescribeComputeCommand.js +46 -0
  7. package/dist-cjs/commands/GetComputeAccessCommand.js +46 -0
  8. package/dist-cjs/commands/GetComputeAuthTokenCommand.js +46 -0
  9. package/dist-cjs/commands/ListComputeCommand.js +46 -0
  10. package/dist-cjs/commands/ListLocationsCommand.js +46 -0
  11. package/dist-cjs/commands/RegisterComputeCommand.js +46 -0
  12. package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +2 -1
  13. package/dist-cjs/commands/UpdateGameServerCommand.js +3 -3
  14. package/dist-cjs/commands/UpdateGameServerGroupCommand.js +3 -3
  15. package/dist-cjs/commands/UpdateGameSessionCommand.js +3 -3
  16. package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +3 -3
  17. package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +3 -3
  18. package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +3 -3
  19. package/dist-cjs/commands/UpdateScriptCommand.js +3 -3
  20. package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +3 -3
  21. package/dist-cjs/commands/index.js +9 -0
  22. package/dist-cjs/endpoint/ruleset.js +1 -1
  23. package/dist-cjs/models/index.js +1 -0
  24. package/dist-cjs/models/models_0.js +348 -78
  25. package/dist-cjs/models/models_1.js +75 -0
  26. package/dist-cjs/pagination/ListComputePaginator.js +36 -0
  27. package/dist-cjs/pagination/ListLocationsPaginator.js +36 -0
  28. package/dist-cjs/pagination/index.js +2 -0
  29. package/dist-cjs/protocols/Aws_json1_1.js +731 -34
  30. package/dist-es/GameLift.js +135 -0
  31. package/dist-es/commands/CreateLocationCommand.js +42 -0
  32. package/dist-es/commands/DeleteLocationCommand.js +42 -0
  33. package/dist-es/commands/DeregisterComputeCommand.js +42 -0
  34. package/dist-es/commands/DescribeComputeCommand.js +42 -0
  35. package/dist-es/commands/GetComputeAccessCommand.js +42 -0
  36. package/dist-es/commands/GetComputeAuthTokenCommand.js +42 -0
  37. package/dist-es/commands/ListComputeCommand.js +42 -0
  38. package/dist-es/commands/ListLocationsCommand.js +42 -0
  39. package/dist-es/commands/RegisterComputeCommand.js +42 -0
  40. package/dist-es/commands/UpdateFleetPortSettingsCommand.js +2 -1
  41. package/dist-es/commands/UpdateGameServerCommand.js +1 -1
  42. package/dist-es/commands/UpdateGameServerGroupCommand.js +1 -1
  43. package/dist-es/commands/UpdateGameSessionCommand.js +1 -1
  44. package/dist-es/commands/UpdateGameSessionQueueCommand.js +1 -1
  45. package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +1 -1
  46. package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +1 -1
  47. package/dist-es/commands/UpdateScriptCommand.js +1 -1
  48. package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +1 -1
  49. package/dist-es/commands/index.js +9 -0
  50. package/dist-es/endpoint/ruleset.js +1 -1
  51. package/dist-es/models/index.js +1 -0
  52. package/dist-es/models/models_0.js +321 -55
  53. package/dist-es/models/models_1.js +55 -0
  54. package/dist-es/pagination/ListComputePaginator.js +32 -0
  55. package/dist-es/pagination/ListLocationsPaginator.js +32 -0
  56. package/dist-es/pagination/index.js +2 -0
  57. package/dist-es/protocols/Aws_json1_1.js +729 -51
  58. package/dist-types/GameLift.d.ts +756 -1757
  59. package/dist-types/GameLiftClient.d.ts +32 -23
  60. package/dist-types/commands/AcceptMatchCommand.d.ts +3 -13
  61. package/dist-types/commands/ClaimGameServerCommand.d.ts +15 -26
  62. package/dist-types/commands/CreateAliasCommand.d.ts +2 -8
  63. package/dist-types/commands/CreateBuildCommand.d.ts +15 -26
  64. package/dist-types/commands/CreateFleetCommand.d.ts +9 -28
  65. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +11 -30
  66. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +13 -25
  67. package/dist-types/commands/CreateGameSessionCommand.d.ts +8 -21
  68. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +9 -14
  69. package/dist-types/commands/CreateLocationCommand.d.ts +37 -0
  70. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +7 -23
  71. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +3 -19
  72. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +12 -20
  73. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +11 -18
  74. package/dist-types/commands/CreateScriptCommand.d.ts +11 -15
  75. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +14 -21
  76. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +18 -25
  77. package/dist-types/commands/DeleteAliasCommand.d.ts +1 -7
  78. package/dist-types/commands/DeleteBuildCommand.d.ts +6 -14
  79. package/dist-types/commands/DeleteFleetCommand.d.ts +6 -22
  80. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +3 -18
  81. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +10 -23
  82. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +2 -24
  83. package/dist-types/commands/DeleteLocationCommand.d.ts +39 -0
  84. package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +0 -14
  85. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +2 -16
  86. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +4 -18
  87. package/dist-types/commands/DeleteScriptCommand.d.ts +2 -7
  88. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +3 -9
  89. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +5 -13
  90. package/dist-types/commands/DeregisterComputeCommand.d.ts +38 -0
  91. package/dist-types/commands/DeregisterGameServerCommand.d.ts +5 -16
  92. package/dist-types/commands/DescribeAliasCommand.d.ts +1 -7
  93. package/dist-types/commands/DescribeBuildCommand.d.ts +3 -11
  94. package/dist-types/commands/DescribeComputeCommand.d.ts +39 -0
  95. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +9 -25
  96. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +6 -21
  97. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +8 -22
  98. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +4 -19
  99. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +4 -19
  100. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -19
  101. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +4 -19
  102. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +8 -23
  103. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +9 -24
  104. package/dist-types/commands/DescribeGameServerCommand.d.ts +5 -15
  105. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +8 -20
  106. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +7 -23
  107. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +6 -20
  108. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +8 -26
  109. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +5 -20
  110. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +9 -32
  111. package/dist-types/commands/DescribeInstancesCommand.d.ts +5 -7
  112. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +6 -19
  113. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +1 -16
  114. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +2 -16
  115. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +3 -11
  116. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -20
  117. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +6 -22
  118. package/dist-types/commands/DescribeScriptCommand.d.ts +3 -8
  119. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +2 -8
  120. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +7 -13
  121. package/dist-types/commands/GetComputeAccessCommand.d.ts +59 -0
  122. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +40 -0
  123. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +3 -15
  124. package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -8
  125. package/dist-types/commands/ListAliasesCommand.d.ts +4 -10
  126. package/dist-types/commands/ListBuildsCommand.d.ts +3 -11
  127. package/dist-types/commands/ListComputeCommand.d.ts +37 -0
  128. package/dist-types/commands/ListFleetsCommand.d.ts +9 -23
  129. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -26
  130. package/dist-types/commands/ListGameServersCommand.d.ts +6 -16
  131. package/dist-types/commands/ListLocationsCommand.d.ts +37 -0
  132. package/dist-types/commands/ListScriptsCommand.d.ts +3 -7
  133. package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -13
  134. package/dist-types/commands/PutScalingPolicyCommand.d.ts +21 -40
  135. package/dist-types/commands/RegisterComputeCommand.d.ts +57 -0
  136. package/dist-types/commands/RegisterGameServerCommand.d.ts +9 -21
  137. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +3 -12
  138. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -7
  139. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +11 -23
  140. package/dist-types/commands/SearchGameSessionsCommand.d.ts +21 -38
  141. package/dist-types/commands/StartFleetActionsCommand.d.ts +7 -21
  142. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +31 -46
  143. package/dist-types/commands/StartMatchBackfillCommand.d.ts +19 -29
  144. package/dist-types/commands/StartMatchmakingCommand.d.ts +4 -15
  145. package/dist-types/commands/StopFleetActionsCommand.d.ts +5 -21
  146. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +2 -17
  147. package/dist-types/commands/StopMatchmakingCommand.d.ts +3 -14
  148. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +7 -19
  149. package/dist-types/commands/TagResourceCommand.d.ts +7 -10
  150. package/dist-types/commands/UntagResourceCommand.d.ts +12 -16
  151. package/dist-types/commands/UpdateAliasCommand.d.ts +1 -7
  152. package/dist-types/commands/UpdateBuildCommand.d.ts +3 -11
  153. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +3 -19
  154. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +10 -26
  155. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +6 -21
  156. package/dist-types/commands/UpdateGameServerCommand.d.ts +20 -29
  157. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +9 -21
  158. package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -13
  159. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +2 -16
  160. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +6 -20
  161. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +5 -21
  162. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -7
  163. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +4 -18
  164. package/dist-types/commands/index.d.ts +9 -0
  165. package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
  166. package/dist-types/models/index.d.ts +1 -0
  167. package/dist-types/models/models_0.d.ts +1598 -1987
  168. package/dist-types/models/models_1.d.ts +452 -0
  169. package/dist-types/pagination/ListComputePaginator.d.ts +4 -0
  170. package/dist-types/pagination/ListLocationsPaginator.d.ts +4 -0
  171. package/dist-types/pagination/index.d.ts +2 -0
  172. package/dist-types/protocols/Aws_json1_1.d.ts +27 -0
  173. package/dist-types/ts3.4/GameLift.d.ts +153 -0
  174. package/dist-types/ts3.4/GameLiftClient.d.ts +54 -0
  175. package/dist-types/ts3.4/commands/CreateLocationCommand.d.ts +34 -0
  176. package/dist-types/ts3.4/commands/DeleteLocationCommand.d.ts +34 -0
  177. package/dist-types/ts3.4/commands/DeregisterComputeCommand.d.ts +37 -0
  178. package/dist-types/ts3.4/commands/DescribeComputeCommand.d.ts +37 -0
  179. package/dist-types/ts3.4/commands/GetComputeAccessCommand.d.ts +37 -0
  180. package/dist-types/ts3.4/commands/GetComputeAuthTokenCommand.d.ts +38 -0
  181. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +34 -0
  182. package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +34 -0
  183. package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +37 -0
  184. package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +2 -4
  185. package/dist-types/ts3.4/commands/UpdateGameServerCommand.d.ts +1 -1
  186. package/dist-types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +1 -1
  187. package/dist-types/ts3.4/commands/UpdateGameSessionCommand.d.ts +1 -1
  188. package/dist-types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +1 -1
  189. package/dist-types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +1 -1
  190. package/dist-types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -1
  191. package/dist-types/ts3.4/commands/UpdateScriptCommand.d.ts +1 -1
  192. package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +1 -1
  193. package/dist-types/ts3.4/commands/index.d.ts +9 -0
  194. package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +1 -1
  195. package/dist-types/ts3.4/models/index.d.ts +1 -0
  196. package/dist-types/ts3.4/models/models_0.d.ts +417 -370
  197. package/dist-types/ts3.4/models/models_1.d.ts +166 -0
  198. package/dist-types/ts3.4/pagination/ListComputePaginator.d.ts +11 -0
  199. package/dist-types/ts3.4/pagination/ListLocationsPaginator.d.ts +11 -0
  200. package/dist-types/ts3.4/pagination/index.d.ts +2 -0
  201. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +108 -0
  202. package/package.json +29 -28
@@ -0,0 +1,452 @@
1
+ import { BackfillMode, BalancingStrategy, FilterConfiguration, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, MatchmakingConfiguration, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, RuntimeConfiguration, S3Location, Script } from "./models_0";
2
+ export interface UpdateFleetPortSettingsOutput {
3
+ /**
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+ * <p>A unique identifier for the fleet that was updated.</p>
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+ */
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+ FleetId?: string;
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+ /**
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+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9
+ */
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+ FleetArn?: string;
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+ }
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+ export declare enum GameServerHealthCheck {
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+ HEALTHY = "HEALTHY"
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+ }
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+ export interface UpdateGameServerInput {
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+ /**
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+ * <p>A unique identifier for the game server group where the game server is running.</p>
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+ */
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+ GameServerGroupName: string | undefined;
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+ /**
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+ * <p>A custom string that uniquely identifies the game server to update.</p>
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+ */
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+ GameServerId: string | undefined;
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+ /**
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+ * <p>A set of custom game server properties, formatted as a single string value. This data
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+ * is passed to a game client or service when it requests information on game servers. </p>
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+ */
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+ GameServerData?: string;
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+ /**
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+ * <p>Indicates whether the game server is available or is currently hosting
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+ * gameplay.</p>
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+ */
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+ UtilizationStatus?: GameServerUtilizationStatus | string;
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+ /**
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+ * <p>Indicates health status of the game server. A request that includes this parameter
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+ * updates the game server's <i>LastHealthCheckTime</i> timestamp. </p>
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+ */
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+ HealthCheck?: GameServerHealthCheck | string;
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+ }
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+ export interface UpdateGameServerOutput {
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+ /**
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+ * <p>Object that describes the newly updated game server.</p>
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+ */
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+ GameServer?: GameServer;
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+ }
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+ export interface UpdateGameServerGroupInput {
47
+ /**
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+ * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
49
+ */
50
+ GameServerGroupName: string | undefined;
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+ /**
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+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
53
+ * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
54
+ */
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+ RoleArn?: string;
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+ /**
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+ * <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
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+ * definitions must specify at least two different instance types that are supported by
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+ * GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
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+ * the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance
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+ * Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally
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+ * specify capacity weighting for each instance type. If no weight value is specified for
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+ * an instance type, it is set to the default value "1". For more information about
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+ * capacity weighting, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for
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+ * Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling User Guide.</p>
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+ */
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+ InstanceDefinitions?: InstanceDefinition[];
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+ /**
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+ * <p>A flag that indicates whether instances in the game server group are protected
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+ * from early termination. Unprotected instances that have active game servers running might
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+ * be terminated during a scale-down event, causing players to be dropped from the game.
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+ * Protected instances cannot be terminated while there are active game servers running except
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+ * in the event of a forced game server group deletion (see ). An exception to this is with Spot
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+ * Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
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+ */
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+ GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
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+ /**
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+ * <p>Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
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+ * game server group. Method options include the following:</p>
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+ * <ul>
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+ * <li>
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+ * <p>
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+ * <code>SPOT_ONLY</code> - Only Spot Instances are used in the game server group. If Spot
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+ * Instances are unavailable or not viable for game hosting, the game server group
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+ * provides no hosting capacity until Spot Instances can again be used. Until then,
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+ * no new instances are started, and the existing nonviable Spot Instances are
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+ * terminated (after current gameplay ends) and are not replaced.</p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <code>SPOT_PREFERRED</code> - (default value) Spot Instances are used whenever available in
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+ * the game server group. If Spot Instances are unavailable, the game server group
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+ * continues to provide hosting capacity by falling back to On-Demand Instances.
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+ * Existing nonviable Spot Instances are terminated (after current gameplay ends)
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+ * and are replaced with new On-Demand Instances.</p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <code>ON_DEMAND_ONLY</code> - Only On-Demand Instances are used in the game
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+ * server group. No Spot Instances are used, even when available, while this
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+ * balancing strategy is in force.</p>
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+ * </li>
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+ * </ul>
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+ */
105
+ BalancingStrategy?: BalancingStrategy | string;
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+ }
107
+ export interface UpdateGameServerGroupOutput {
108
+ /**
109
+ * <p>An object that describes the game server group resource with updated properties.
110
+ * </p>
111
+ */
112
+ GameServerGroup?: GameServerGroup;
113
+ }
114
+ export interface UpdateGameSessionInput {
115
+ /**
116
+ * <p>A unique identifier for the game session to update. </p>
117
+ */
118
+ GameSessionId: string | undefined;
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+ /**
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+ * <p>The maximum number of players that can be connected simultaneously to the game session.</p>
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+ */
122
+ MaximumPlayerSessionCount?: number;
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+ /**
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+ * <p>A descriptive label that is associated with a game session. Session names do not need to be unique.</p>
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+ */
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+ Name?: string;
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+ /**
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+ * <p>A policy that determines whether the game session is accepting new players.</p>
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+ */
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+ PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | string;
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+ /**
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+ * <p>Game session protection policy to apply to this game session only.</p>
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+ * <ul>
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+ * <li>
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+ * <p>
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+ * <b>NoProtection</b> -- The game session can be
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+ * terminated during a scale-down event.</p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <b>FullProtection</b> -- If the game session is in an
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+ * <code>ACTIVE</code> status, it cannot be terminated during a scale-down
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+ * event.</p>
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+ * </li>
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+ * </ul>
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+ */
147
+ ProtectionPolicy?: ProtectionPolicy | string;
148
+ }
149
+ export interface UpdateGameSessionOutput {
150
+ /**
151
+ * <p>The updated game session properties.</p>
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+ */
153
+ GameSession?: GameSession;
154
+ }
155
+ export interface UpdateGameSessionQueueInput {
156
+ /**
157
+ * <p>A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value. </p>
158
+ */
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+ Name: string | undefined;
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+ /**
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+ * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
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+ */
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+ TimeoutInSeconds?: number;
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+ /**
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+ * <p>A set of policies that act as a sliding cap on player latency. FleetIQ works to
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+ * deliver low latency for most players in a game session. These policies ensure that no
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+ * individual player can be placed into a game with unreasonably high latency. Use multiple
168
+ * policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their
169
+ * maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.</p>
170
+ */
171
+ PlayerLatencyPolicies?: PlayerLatencyPolicy[];
172
+ /**
173
+ * <p>A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
174
+ * Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.</p>
175
+ */
176
+ Destinations?: GameSessionQueueDestination[];
177
+ /**
178
+ * <p>A list of locations where a queue is allowed to place new game sessions. Locations
179
+ * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
180
+ * not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.</p>
181
+ */
182
+ FilterConfiguration?: FilterConfiguration;
183
+ /**
184
+ * <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
185
+ * configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
186
+ * named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.</p>
187
+ */
188
+ PriorityConfiguration?: PriorityConfiguration;
189
+ /**
190
+ * <p>Information to be added to all events that are related to this game session
191
+ * queue.</p>
192
+ */
193
+ CustomEventData?: string;
194
+ /**
195
+ * <p>An SNS topic ARN that is set up to receive game session placement notifications. See
196
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html"> Setting up
197
+ * notifications for game session placement</a>.</p>
198
+ */
199
+ NotificationTarget?: string;
200
+ }
201
+ export interface UpdateGameSessionQueueOutput {
202
+ /**
203
+ * <p>An object that describes the newly updated game session queue.</p>
204
+ */
205
+ GameSessionQueue?: GameSessionQueue;
206
+ }
207
+ export interface UpdateMatchmakingConfigurationInput {
208
+ /**
209
+ * <p>A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value. </p>
210
+ */
211
+ Name: string | undefined;
212
+ /**
213
+ * <p>A description for the matchmaking configuration.</p>
214
+ */
215
+ Description?: string;
216
+ /**
217
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
218
+ * GameLift-hosted game sessions for matches that are created with this matchmaking
219
+ * configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not
220
+ * set this parameter.</p>
221
+ */
222
+ GameSessionQueueArns?: string[];
223
+ /**
224
+ * <p>The maximum duration, in seconds, that a matchmaking ticket can remain in process
225
+ * before timing out. Requests that fail due to timing out can be resubmitted as
226
+ * needed.</p>
227
+ */
228
+ RequestTimeoutSeconds?: number;
229
+ /**
230
+ * <p>The length of time (in seconds) to wait for players to accept a proposed match, if
231
+ * acceptance is required.</p>
232
+ */
233
+ AcceptanceTimeoutSeconds?: number;
234
+ /**
235
+ * <p>A flag that indicates whether a match that was created with this configuration must be
236
+ * accepted by the matched players. To require acceptance, set to TRUE. With this option
237
+ * enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code> to indicate
238
+ * when a completed potential match is waiting for player acceptance. </p>
239
+ */
240
+ AcceptanceRequired?: boolean;
241
+ /**
242
+ * <p>A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN
243
+ * value. A matchmaking configuration can only use rule sets that are defined in the same
244
+ * Region.</p>
245
+ */
246
+ RuleSetName?: string;
247
+ /**
248
+ * <p>An SNS topic ARN that is set up to receive matchmaking notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
249
+ * Setting up notifications for matchmaking</a> for more information.</p>
250
+ */
251
+ NotificationTarget?: string;
252
+ /**
253
+ * <p>The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies
254
+ * a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if <code>FlexMatchMode</code> is set to
255
+ * <code>STANDALONE</code>.</p>
256
+ */
257
+ AdditionalPlayerCount?: number;
258
+ /**
259
+ * <p>Information to add to all events related to the matchmaking configuration. </p>
260
+ */
261
+ CustomEventData?: string;
262
+ /**
263
+ * <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the new <code>GameSession</code> object that is
264
+ * created for a successful match. This parameter is not used if <code>FlexMatchMode</code>
265
+ * is set to <code>STANDALONE</code>.</p>
266
+ */
267
+ GameProperties?: GameProperty[];
268
+ /**
269
+ * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the game session
270
+ * that is created for a successful match. This parameter is not used if
271
+ * <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
272
+ */
273
+ GameSessionData?: string;
274
+ /**
275
+ * <p>The method that is used to backfill game sessions created with this matchmaking
276
+ * configuration. Specify MANUAL when your game manages backfill requests manually or does
277
+ * not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill
278
+ * request whenever a game session has one or more open
279
+ * slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">Backfill Existing Games
280
+ * with FlexMatch</a>. Automatic backfill is not available when
281
+ * <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
282
+ */
283
+ BackfillMode?: BackfillMode | string;
284
+ /**
285
+ * <p>Indicates whether this matchmaking configuration is being used with GameLift hosting or
286
+ * as a standalone matchmaking solution. </p>
287
+ * <ul>
288
+ * <li>
289
+ * <p>
290
+ * <b>STANDALONE</b> - FlexMatch forms matches and
291
+ * returns match information, including players and team assignments, in a <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded"> MatchmakingSucceeded</a> event.</p>
292
+ * </li>
293
+ * <li>
294
+ * <p>
295
+ * <b>WITH_QUEUE</b> - FlexMatch forms matches and uses
296
+ * the specified GameLift queue to start a game session for the match. </p>
297
+ * </li>
298
+ * </ul>
299
+ */
300
+ FlexMatchMode?: FlexMatchMode | string;
301
+ }
302
+ export interface UpdateMatchmakingConfigurationOutput {
303
+ /**
304
+ * <p>The updated matchmaking configuration.</p>
305
+ */
306
+ Configuration?: MatchmakingConfiguration;
307
+ }
308
+ export interface UpdateRuntimeConfigurationInput {
309
+ /**
310
+ * <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN
311
+ * value.</p>
312
+ */
313
+ FleetId: string | undefined;
314
+ /**
315
+ * <p>Instructions for alaunching server processes on each instance in the fleet. Server
316
+ * processes run either a custom game build executable or a Realtime Servers script. The runtime
317
+ * configuration lists the types of server processes to run on an instance, how to launch
318
+ * them, and the number of processes to run concurrently.</p>
319
+ */
320
+ RuntimeConfiguration: RuntimeConfiguration | undefined;
321
+ }
322
+ export interface UpdateRuntimeConfigurationOutput {
323
+ /**
324
+ * <p>The runtime configuration currently in use by all instances in the fleet. If the
325
+ * update was successful, all property changes are shown. </p>
326
+ */
327
+ RuntimeConfiguration?: RuntimeConfiguration;
328
+ }
329
+ export interface UpdateScriptInput {
330
+ /**
331
+ * <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
332
+ */
333
+ ScriptId: string | undefined;
334
+ /**
335
+ * <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
336
+ */
337
+ Name?: string;
338
+ /**
339
+ * <p>Version information associated with a build or script. Version strings do not need to be unique.</p>
340
+ */
341
+ Version?: string;
342
+ /**
343
+ * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
344
+ * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
345
+ * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
346
+ * bucket must be in the same Region where you want to create a new script. By default,
347
+ * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
348
+ * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
349
+ * version. </p>
350
+ */
351
+ StorageLocation?: S3Location;
352
+ /**
353
+ * <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
354
+ * file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
355
+ * <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip
356
+ * file name. It must be prepended with the string "fileb://" to indicate that the file
357
+ * data is a binary object. For example: <code>--zip-file
358
+ * fileb://myRealtimeScript.zip</code>.</p>
359
+ */
360
+ ZipFile?: Uint8Array;
361
+ }
362
+ export interface UpdateScriptOutput {
363
+ /**
364
+ * <p>The newly created script record with a unique script ID. The new script's storage
365
+ * location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
366
+ * under your account, the storage location reflects the information that was provided in
367
+ * the <i>CreateScript</i> request; (2) If the script file was uploaded from
368
+ * a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
369
+ * service.</p>
370
+ */
371
+ Script?: Script;
372
+ }
373
+ export interface ValidateMatchmakingRuleSetInput {
374
+ /**
375
+ * <p>A collection of matchmaking rules to validate, formatted as a JSON string.</p>
376
+ */
377
+ RuleSetBody: string | undefined;
378
+ }
379
+ export interface ValidateMatchmakingRuleSetOutput {
380
+ /**
381
+ * <p>A response indicating whether the rule set is valid.</p>
382
+ */
383
+ Valid?: boolean;
384
+ }
385
+ /**
386
+ * @internal
387
+ */
388
+ export declare const UpdateFleetPortSettingsOutputFilterSensitiveLog: (obj: UpdateFleetPortSettingsOutput) => any;
389
+ /**
390
+ * @internal
391
+ */
392
+ export declare const UpdateGameServerInputFilterSensitiveLog: (obj: UpdateGameServerInput) => any;
393
+ /**
394
+ * @internal
395
+ */
396
+ export declare const UpdateGameServerOutputFilterSensitiveLog: (obj: UpdateGameServerOutput) => any;
397
+ /**
398
+ * @internal
399
+ */
400
+ export declare const UpdateGameServerGroupInputFilterSensitiveLog: (obj: UpdateGameServerGroupInput) => any;
401
+ /**
402
+ * @internal
403
+ */
404
+ export declare const UpdateGameServerGroupOutputFilterSensitiveLog: (obj: UpdateGameServerGroupOutput) => any;
405
+ /**
406
+ * @internal
407
+ */
408
+ export declare const UpdateGameSessionInputFilterSensitiveLog: (obj: UpdateGameSessionInput) => any;
409
+ /**
410
+ * @internal
411
+ */
412
+ export declare const UpdateGameSessionOutputFilterSensitiveLog: (obj: UpdateGameSessionOutput) => any;
413
+ /**
414
+ * @internal
415
+ */
416
+ export declare const UpdateGameSessionQueueInputFilterSensitiveLog: (obj: UpdateGameSessionQueueInput) => any;
417
+ /**
418
+ * @internal
419
+ */
420
+ export declare const UpdateGameSessionQueueOutputFilterSensitiveLog: (obj: UpdateGameSessionQueueOutput) => any;
421
+ /**
422
+ * @internal
423
+ */
424
+ export declare const UpdateMatchmakingConfigurationInputFilterSensitiveLog: (obj: UpdateMatchmakingConfigurationInput) => any;
425
+ /**
426
+ * @internal
427
+ */
428
+ export declare const UpdateMatchmakingConfigurationOutputFilterSensitiveLog: (obj: UpdateMatchmakingConfigurationOutput) => any;
429
+ /**
430
+ * @internal
431
+ */
432
+ export declare const UpdateRuntimeConfigurationInputFilterSensitiveLog: (obj: UpdateRuntimeConfigurationInput) => any;
433
+ /**
434
+ * @internal
435
+ */
436
+ export declare const UpdateRuntimeConfigurationOutputFilterSensitiveLog: (obj: UpdateRuntimeConfigurationOutput) => any;
437
+ /**
438
+ * @internal
439
+ */
440
+ export declare const UpdateScriptInputFilterSensitiveLog: (obj: UpdateScriptInput) => any;
441
+ /**
442
+ * @internal
443
+ */
444
+ export declare const UpdateScriptOutputFilterSensitiveLog: (obj: UpdateScriptOutput) => any;
445
+ /**
446
+ * @internal
447
+ */
448
+ export declare const ValidateMatchmakingRuleSetInputFilterSensitiveLog: (obj: ValidateMatchmakingRuleSetInput) => any;
449
+ /**
450
+ * @internal
451
+ */
452
+ export declare const ValidateMatchmakingRuleSetOutputFilterSensitiveLog: (obj: ValidateMatchmakingRuleSetOutput) => any;
@@ -0,0 +1,4 @@
1
+ import { Paginator } from "@aws-sdk/types";
2
+ import { ListComputeCommandInput, ListComputeCommandOutput } from "../commands/ListComputeCommand";
3
+ import { GameLiftPaginationConfiguration } from "./Interfaces";
4
+ export declare function paginateListCompute(config: GameLiftPaginationConfiguration, input: ListComputeCommandInput, ...additionalArguments: any): Paginator<ListComputeCommandOutput>;
@@ -0,0 +1,4 @@
1
+ import { Paginator } from "@aws-sdk/types";
2
+ import { ListLocationsCommandInput, ListLocationsCommandOutput } from "../commands/ListLocationsCommand";
3
+ import { GameLiftPaginationConfiguration } from "./Interfaces";
4
+ export declare function paginateListLocations(config: GameLiftPaginationConfiguration, input: ListLocationsCommandInput, ...additionalArguments: any): Paginator<ListLocationsCommandOutput>;
@@ -15,8 +15,10 @@ export * from "./DescribePlayerSessionsPaginator";
15
15
  export * from "./DescribeScalingPoliciesPaginator";
16
16
  export * from "./ListAliasesPaginator";
17
17
  export * from "./ListBuildsPaginator";
18
+ export * from "./ListComputePaginator";
18
19
  export * from "./ListFleetsPaginator";
19
20
  export * from "./ListGameServerGroupsPaginator";
20
21
  export * from "./ListGameServersPaginator";
22
+ export * from "./ListLocationsPaginator";
21
23
  export * from "./ListScriptsPaginator";
22
24
  export * from "./SearchGameSessionsPaginator";
@@ -9,6 +9,7 @@ import { CreateFleetLocationsCommandInput, CreateFleetLocationsCommandOutput } f
9
9
  import { CreateGameServerGroupCommandInput, CreateGameServerGroupCommandOutput } from "../commands/CreateGameServerGroupCommand";
10
10
  import { CreateGameSessionCommandInput, CreateGameSessionCommandOutput } from "../commands/CreateGameSessionCommand";
11
11
  import { CreateGameSessionQueueCommandInput, CreateGameSessionQueueCommandOutput } from "../commands/CreateGameSessionQueueCommand";
12
+ import { CreateLocationCommandInput, CreateLocationCommandOutput } from "../commands/CreateLocationCommand";
12
13
  import { CreateMatchmakingConfigurationCommandInput, CreateMatchmakingConfigurationCommandOutput } from "../commands/CreateMatchmakingConfigurationCommand";
13
14
  import { CreateMatchmakingRuleSetCommandInput, CreateMatchmakingRuleSetCommandOutput } from "../commands/CreateMatchmakingRuleSetCommand";
14
15
  import { CreatePlayerSessionCommandInput, CreatePlayerSessionCommandOutput } from "../commands/CreatePlayerSessionCommand";
@@ -22,15 +23,18 @@ import { DeleteFleetCommandInput, DeleteFleetCommandOutput } from "../commands/D
22
23
  import { DeleteFleetLocationsCommandInput, DeleteFleetLocationsCommandOutput } from "../commands/DeleteFleetLocationsCommand";
23
24
  import { DeleteGameServerGroupCommandInput, DeleteGameServerGroupCommandOutput } from "../commands/DeleteGameServerGroupCommand";
24
25
  import { DeleteGameSessionQueueCommandInput, DeleteGameSessionQueueCommandOutput } from "../commands/DeleteGameSessionQueueCommand";
26
+ import { DeleteLocationCommandInput, DeleteLocationCommandOutput } from "../commands/DeleteLocationCommand";
25
27
  import { DeleteMatchmakingConfigurationCommandInput, DeleteMatchmakingConfigurationCommandOutput } from "../commands/DeleteMatchmakingConfigurationCommand";
26
28
  import { DeleteMatchmakingRuleSetCommandInput, DeleteMatchmakingRuleSetCommandOutput } from "../commands/DeleteMatchmakingRuleSetCommand";
27
29
  import { DeleteScalingPolicyCommandInput, DeleteScalingPolicyCommandOutput } from "../commands/DeleteScalingPolicyCommand";
28
30
  import { DeleteScriptCommandInput, DeleteScriptCommandOutput } from "../commands/DeleteScriptCommand";
29
31
  import { DeleteVpcPeeringAuthorizationCommandInput, DeleteVpcPeeringAuthorizationCommandOutput } from "../commands/DeleteVpcPeeringAuthorizationCommand";
30
32
  import { DeleteVpcPeeringConnectionCommandInput, DeleteVpcPeeringConnectionCommandOutput } from "../commands/DeleteVpcPeeringConnectionCommand";
33
+ import { DeregisterComputeCommandInput, DeregisterComputeCommandOutput } from "../commands/DeregisterComputeCommand";
31
34
  import { DeregisterGameServerCommandInput, DeregisterGameServerCommandOutput } from "../commands/DeregisterGameServerCommand";
32
35
  import { DescribeAliasCommandInput, DescribeAliasCommandOutput } from "../commands/DescribeAliasCommand";
33
36
  import { DescribeBuildCommandInput, DescribeBuildCommandOutput } from "../commands/DescribeBuildCommand";
37
+ import { DescribeComputeCommandInput, DescribeComputeCommandOutput } from "../commands/DescribeComputeCommand";
34
38
  import { DescribeEC2InstanceLimitsCommandInput, DescribeEC2InstanceLimitsCommandOutput } from "../commands/DescribeEC2InstanceLimitsCommand";
35
39
  import { DescribeFleetAttributesCommandInput, DescribeFleetAttributesCommandOutput } from "../commands/DescribeFleetAttributesCommand";
36
40
  import { DescribeFleetCapacityCommandInput, DescribeFleetCapacityCommandOutput } from "../commands/DescribeFleetCapacityCommand";
@@ -57,16 +61,21 @@ import { DescribeScalingPoliciesCommandInput, DescribeScalingPoliciesCommandOutp
57
61
  import { DescribeScriptCommandInput, DescribeScriptCommandOutput } from "../commands/DescribeScriptCommand";
58
62
  import { DescribeVpcPeeringAuthorizationsCommandInput, DescribeVpcPeeringAuthorizationsCommandOutput } from "../commands/DescribeVpcPeeringAuthorizationsCommand";
59
63
  import { DescribeVpcPeeringConnectionsCommandInput, DescribeVpcPeeringConnectionsCommandOutput } from "../commands/DescribeVpcPeeringConnectionsCommand";
64
+ import { GetComputeAccessCommandInput, GetComputeAccessCommandOutput } from "../commands/GetComputeAccessCommand";
65
+ import { GetComputeAuthTokenCommandInput, GetComputeAuthTokenCommandOutput } from "../commands/GetComputeAuthTokenCommand";
60
66
  import { GetGameSessionLogUrlCommandInput, GetGameSessionLogUrlCommandOutput } from "../commands/GetGameSessionLogUrlCommand";
61
67
  import { GetInstanceAccessCommandInput, GetInstanceAccessCommandOutput } from "../commands/GetInstanceAccessCommand";
62
68
  import { ListAliasesCommandInput, ListAliasesCommandOutput } from "../commands/ListAliasesCommand";
63
69
  import { ListBuildsCommandInput, ListBuildsCommandOutput } from "../commands/ListBuildsCommand";
70
+ import { ListComputeCommandInput, ListComputeCommandOutput } from "../commands/ListComputeCommand";
64
71
  import { ListFleetsCommandInput, ListFleetsCommandOutput } from "../commands/ListFleetsCommand";
65
72
  import { ListGameServerGroupsCommandInput, ListGameServerGroupsCommandOutput } from "../commands/ListGameServerGroupsCommand";
66
73
  import { ListGameServersCommandInput, ListGameServersCommandOutput } from "../commands/ListGameServersCommand";
74
+ import { ListLocationsCommandInput, ListLocationsCommandOutput } from "../commands/ListLocationsCommand";
67
75
  import { ListScriptsCommandInput, ListScriptsCommandOutput } from "../commands/ListScriptsCommand";
68
76
  import { ListTagsForResourceCommandInput, ListTagsForResourceCommandOutput } from "../commands/ListTagsForResourceCommand";
69
77
  import { PutScalingPolicyCommandInput, PutScalingPolicyCommandOutput } from "../commands/PutScalingPolicyCommand";
78
+ import { RegisterComputeCommandInput, RegisterComputeCommandOutput } from "../commands/RegisterComputeCommand";
70
79
  import { RegisterGameServerCommandInput, RegisterGameServerCommandOutput } from "../commands/RegisterGameServerCommand";
71
80
  import { RequestUploadCredentialsCommandInput, RequestUploadCredentialsCommandOutput } from "../commands/RequestUploadCredentialsCommand";
72
81
  import { ResolveAliasCommandInput, ResolveAliasCommandOutput } from "../commands/ResolveAliasCommand";
@@ -104,6 +113,7 @@ export declare const serializeAws_json1_1CreateFleetLocationsCommand: (input: Cr
104
113
  export declare const serializeAws_json1_1CreateGameServerGroupCommand: (input: CreateGameServerGroupCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
105
114
  export declare const serializeAws_json1_1CreateGameSessionCommand: (input: CreateGameSessionCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
106
115
  export declare const serializeAws_json1_1CreateGameSessionQueueCommand: (input: CreateGameSessionQueueCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
116
+ export declare const serializeAws_json1_1CreateLocationCommand: (input: CreateLocationCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
107
117
  export declare const serializeAws_json1_1CreateMatchmakingConfigurationCommand: (input: CreateMatchmakingConfigurationCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
108
118
  export declare const serializeAws_json1_1CreateMatchmakingRuleSetCommand: (input: CreateMatchmakingRuleSetCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
109
119
  export declare const serializeAws_json1_1CreatePlayerSessionCommand: (input: CreatePlayerSessionCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
@@ -117,15 +127,18 @@ export declare const serializeAws_json1_1DeleteFleetCommand: (input: DeleteFleet
117
127
  export declare const serializeAws_json1_1DeleteFleetLocationsCommand: (input: DeleteFleetLocationsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
118
128
  export declare const serializeAws_json1_1DeleteGameServerGroupCommand: (input: DeleteGameServerGroupCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
119
129
  export declare const serializeAws_json1_1DeleteGameSessionQueueCommand: (input: DeleteGameSessionQueueCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
130
+ export declare const serializeAws_json1_1DeleteLocationCommand: (input: DeleteLocationCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
120
131
  export declare const serializeAws_json1_1DeleteMatchmakingConfigurationCommand: (input: DeleteMatchmakingConfigurationCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
121
132
  export declare const serializeAws_json1_1DeleteMatchmakingRuleSetCommand: (input: DeleteMatchmakingRuleSetCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
122
133
  export declare const serializeAws_json1_1DeleteScalingPolicyCommand: (input: DeleteScalingPolicyCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
123
134
  export declare const serializeAws_json1_1DeleteScriptCommand: (input: DeleteScriptCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
124
135
  export declare const serializeAws_json1_1DeleteVpcPeeringAuthorizationCommand: (input: DeleteVpcPeeringAuthorizationCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
125
136
  export declare const serializeAws_json1_1DeleteVpcPeeringConnectionCommand: (input: DeleteVpcPeeringConnectionCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
137
+ export declare const serializeAws_json1_1DeregisterComputeCommand: (input: DeregisterComputeCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
126
138
  export declare const serializeAws_json1_1DeregisterGameServerCommand: (input: DeregisterGameServerCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
127
139
  export declare const serializeAws_json1_1DescribeAliasCommand: (input: DescribeAliasCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
128
140
  export declare const serializeAws_json1_1DescribeBuildCommand: (input: DescribeBuildCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
141
+ export declare const serializeAws_json1_1DescribeComputeCommand: (input: DescribeComputeCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
129
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  export declare const serializeAws_json1_1DescribeEC2InstanceLimitsCommand: (input: DescribeEC2InstanceLimitsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1DescribeFleetAttributesCommand: (input: DescribeFleetAttributesCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1DescribeFleetCapacityCommand: (input: DescribeFleetCapacityCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
@@ -152,16 +165,21 @@ export declare const serializeAws_json1_1DescribeScalingPoliciesCommand: (input:
152
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  export declare const serializeAws_json1_1DescribeScriptCommand: (input: DescribeScriptCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
153
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  export declare const serializeAws_json1_1DescribeVpcPeeringAuthorizationsCommand: (input: DescribeVpcPeeringAuthorizationsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1DescribeVpcPeeringConnectionsCommand: (input: DescribeVpcPeeringConnectionsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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+ export declare const serializeAws_json1_1GetComputeAccessCommand: (input: GetComputeAccessCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
169
+ export declare const serializeAws_json1_1GetComputeAuthTokenCommand: (input: GetComputeAuthTokenCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1GetGameSessionLogUrlCommand: (input: GetGameSessionLogUrlCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
156
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  export declare const serializeAws_json1_1GetInstanceAccessCommand: (input: GetInstanceAccessCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1ListAliasesCommand: (input: ListAliasesCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1ListBuildsCommand: (input: ListBuildsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
174
+ export declare const serializeAws_json1_1ListComputeCommand: (input: ListComputeCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1ListFleetsCommand: (input: ListFleetsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
160
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  export declare const serializeAws_json1_1ListGameServerGroupsCommand: (input: ListGameServerGroupsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1ListGameServersCommand: (input: ListGameServersCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
178
+ export declare const serializeAws_json1_1ListLocationsCommand: (input: ListLocationsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1ListScriptsCommand: (input: ListScriptsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
163
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  export declare const serializeAws_json1_1ListTagsForResourceCommand: (input: ListTagsForResourceCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
164
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  export declare const serializeAws_json1_1PutScalingPolicyCommand: (input: PutScalingPolicyCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
182
+ export declare const serializeAws_json1_1RegisterComputeCommand: (input: RegisterComputeCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
165
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  export declare const serializeAws_json1_1RegisterGameServerCommand: (input: RegisterGameServerCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
166
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  export declare const serializeAws_json1_1RequestUploadCredentialsCommand: (input: RequestUploadCredentialsCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
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  export declare const serializeAws_json1_1ResolveAliasCommand: (input: ResolveAliasCommandInput, context: __SerdeContext) => Promise<__HttpRequest>;
@@ -199,6 +217,7 @@ export declare const deserializeAws_json1_1CreateFleetLocationsCommand: (output:
199
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  export declare const deserializeAws_json1_1CreateGameServerGroupCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreateGameServerGroupCommandOutput>;
200
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  export declare const deserializeAws_json1_1CreateGameSessionCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreateGameSessionCommandOutput>;
201
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  export declare const deserializeAws_json1_1CreateGameSessionQueueCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreateGameSessionQueueCommandOutput>;
220
+ export declare const deserializeAws_json1_1CreateLocationCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreateLocationCommandOutput>;
202
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  export declare const deserializeAws_json1_1CreateMatchmakingConfigurationCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreateMatchmakingConfigurationCommandOutput>;
203
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  export declare const deserializeAws_json1_1CreateMatchmakingRuleSetCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreateMatchmakingRuleSetCommandOutput>;
204
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  export declare const deserializeAws_json1_1CreatePlayerSessionCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreatePlayerSessionCommandOutput>;
@@ -212,15 +231,18 @@ export declare const deserializeAws_json1_1DeleteFleetCommand: (output: __HttpRe
212
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  export declare const deserializeAws_json1_1DeleteFleetLocationsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteFleetLocationsCommandOutput>;
213
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  export declare const deserializeAws_json1_1DeleteGameServerGroupCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteGameServerGroupCommandOutput>;
214
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  export declare const deserializeAws_json1_1DeleteGameSessionQueueCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteGameSessionQueueCommandOutput>;
234
+ export declare const deserializeAws_json1_1DeleteLocationCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteLocationCommandOutput>;
215
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  export declare const deserializeAws_json1_1DeleteMatchmakingConfigurationCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteMatchmakingConfigurationCommandOutput>;
216
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  export declare const deserializeAws_json1_1DeleteMatchmakingRuleSetCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteMatchmakingRuleSetCommandOutput>;
217
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  export declare const deserializeAws_json1_1DeleteScalingPolicyCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteScalingPolicyCommandOutput>;
218
238
  export declare const deserializeAws_json1_1DeleteScriptCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteScriptCommandOutput>;
219
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  export declare const deserializeAws_json1_1DeleteVpcPeeringAuthorizationCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteVpcPeeringAuthorizationCommandOutput>;
220
240
  export declare const deserializeAws_json1_1DeleteVpcPeeringConnectionCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteVpcPeeringConnectionCommandOutput>;
241
+ export declare const deserializeAws_json1_1DeregisterComputeCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeregisterComputeCommandOutput>;
221
242
  export declare const deserializeAws_json1_1DeregisterGameServerCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeregisterGameServerCommandOutput>;
222
243
  export declare const deserializeAws_json1_1DescribeAliasCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeAliasCommandOutput>;
223
244
  export declare const deserializeAws_json1_1DescribeBuildCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeBuildCommandOutput>;
245
+ export declare const deserializeAws_json1_1DescribeComputeCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeComputeCommandOutput>;
224
246
  export declare const deserializeAws_json1_1DescribeEC2InstanceLimitsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeEC2InstanceLimitsCommandOutput>;
225
247
  export declare const deserializeAws_json1_1DescribeFleetAttributesCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeFleetAttributesCommandOutput>;
226
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  export declare const deserializeAws_json1_1DescribeFleetCapacityCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeFleetCapacityCommandOutput>;
@@ -247,16 +269,21 @@ export declare const deserializeAws_json1_1DescribeScalingPoliciesCommand: (outp
247
269
  export declare const deserializeAws_json1_1DescribeScriptCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeScriptCommandOutput>;
248
270
  export declare const deserializeAws_json1_1DescribeVpcPeeringAuthorizationsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeVpcPeeringAuthorizationsCommandOutput>;
249
271
  export declare const deserializeAws_json1_1DescribeVpcPeeringConnectionsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeVpcPeeringConnectionsCommandOutput>;
272
+ export declare const deserializeAws_json1_1GetComputeAccessCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<GetComputeAccessCommandOutput>;
273
+ export declare const deserializeAws_json1_1GetComputeAuthTokenCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<GetComputeAuthTokenCommandOutput>;
250
274
  export declare const deserializeAws_json1_1GetGameSessionLogUrlCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<GetGameSessionLogUrlCommandOutput>;
251
275
  export declare const deserializeAws_json1_1GetInstanceAccessCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<GetInstanceAccessCommandOutput>;
252
276
  export declare const deserializeAws_json1_1ListAliasesCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListAliasesCommandOutput>;
253
277
  export declare const deserializeAws_json1_1ListBuildsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListBuildsCommandOutput>;
278
+ export declare const deserializeAws_json1_1ListComputeCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListComputeCommandOutput>;
254
279
  export declare const deserializeAws_json1_1ListFleetsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListFleetsCommandOutput>;
255
280
  export declare const deserializeAws_json1_1ListGameServerGroupsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListGameServerGroupsCommandOutput>;
256
281
  export declare const deserializeAws_json1_1ListGameServersCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListGameServersCommandOutput>;
282
+ export declare const deserializeAws_json1_1ListLocationsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListLocationsCommandOutput>;
257
283
  export declare const deserializeAws_json1_1ListScriptsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListScriptsCommandOutput>;
258
284
  export declare const deserializeAws_json1_1ListTagsForResourceCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListTagsForResourceCommandOutput>;
259
285
  export declare const deserializeAws_json1_1PutScalingPolicyCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<PutScalingPolicyCommandOutput>;
286
+ export declare const deserializeAws_json1_1RegisterComputeCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<RegisterComputeCommandOutput>;
260
287
  export declare const deserializeAws_json1_1RegisterGameServerCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<RegisterGameServerCommandOutput>;
261
288
  export declare const deserializeAws_json1_1RequestUploadCredentialsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<RequestUploadCredentialsCommandOutput>;
262
289
  export declare const deserializeAws_json1_1ResolveAliasCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ResolveAliasCommandOutput>;