@aws-sdk/client-gamelift 3.216.0 → 3.222.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -20
- package/dist-cjs/GameLift.js +135 -0
- package/dist-cjs/commands/CreateLocationCommand.js +46 -0
- package/dist-cjs/commands/DeleteLocationCommand.js +46 -0
- package/dist-cjs/commands/DeregisterComputeCommand.js +46 -0
- package/dist-cjs/commands/DescribeComputeCommand.js +46 -0
- package/dist-cjs/commands/GetComputeAccessCommand.js +46 -0
- package/dist-cjs/commands/GetComputeAuthTokenCommand.js +46 -0
- package/dist-cjs/commands/ListComputeCommand.js +46 -0
- package/dist-cjs/commands/ListLocationsCommand.js +46 -0
- package/dist-cjs/commands/RegisterComputeCommand.js +46 -0
- package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +2 -1
- package/dist-cjs/commands/UpdateGameServerCommand.js +3 -3
- package/dist-cjs/commands/UpdateGameServerGroupCommand.js +3 -3
- package/dist-cjs/commands/UpdateGameSessionCommand.js +3 -3
- package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +3 -3
- package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +3 -3
- package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +3 -3
- package/dist-cjs/commands/UpdateScriptCommand.js +3 -3
- package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +3 -3
- package/dist-cjs/commands/index.js +9 -0
- package/dist-cjs/endpoint/ruleset.js +1 -1
- package/dist-cjs/models/index.js +1 -0
- package/dist-cjs/models/models_0.js +348 -78
- package/dist-cjs/models/models_1.js +75 -0
- package/dist-cjs/pagination/ListComputePaginator.js +36 -0
- package/dist-cjs/pagination/ListLocationsPaginator.js +36 -0
- package/dist-cjs/pagination/index.js +2 -0
- package/dist-cjs/protocols/Aws_json1_1.js +731 -34
- package/dist-es/GameLift.js +135 -0
- package/dist-es/commands/CreateLocationCommand.js +42 -0
- package/dist-es/commands/DeleteLocationCommand.js +42 -0
- package/dist-es/commands/DeregisterComputeCommand.js +42 -0
- package/dist-es/commands/DescribeComputeCommand.js +42 -0
- package/dist-es/commands/GetComputeAccessCommand.js +42 -0
- package/dist-es/commands/GetComputeAuthTokenCommand.js +42 -0
- package/dist-es/commands/ListComputeCommand.js +42 -0
- package/dist-es/commands/ListLocationsCommand.js +42 -0
- package/dist-es/commands/RegisterComputeCommand.js +42 -0
- package/dist-es/commands/UpdateFleetPortSettingsCommand.js +2 -1
- package/dist-es/commands/UpdateGameServerCommand.js +1 -1
- package/dist-es/commands/UpdateGameServerGroupCommand.js +1 -1
- package/dist-es/commands/UpdateGameSessionCommand.js +1 -1
- package/dist-es/commands/UpdateGameSessionQueueCommand.js +1 -1
- package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +1 -1
- package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +1 -1
- package/dist-es/commands/UpdateScriptCommand.js +1 -1
- package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +1 -1
- package/dist-es/commands/index.js +9 -0
- package/dist-es/endpoint/ruleset.js +1 -1
- package/dist-es/models/index.js +1 -0
- package/dist-es/models/models_0.js +321 -55
- package/dist-es/models/models_1.js +55 -0
- package/dist-es/pagination/ListComputePaginator.js +32 -0
- package/dist-es/pagination/ListLocationsPaginator.js +32 -0
- package/dist-es/pagination/index.js +2 -0
- package/dist-es/protocols/Aws_json1_1.js +729 -51
- package/dist-types/GameLift.d.ts +756 -1757
- package/dist-types/GameLiftClient.d.ts +32 -23
- package/dist-types/commands/AcceptMatchCommand.d.ts +3 -13
- package/dist-types/commands/ClaimGameServerCommand.d.ts +15 -26
- package/dist-types/commands/CreateAliasCommand.d.ts +2 -8
- package/dist-types/commands/CreateBuildCommand.d.ts +15 -26
- package/dist-types/commands/CreateFleetCommand.d.ts +9 -28
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +11 -30
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +13 -25
- package/dist-types/commands/CreateGameSessionCommand.d.ts +8 -21
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +9 -14
- package/dist-types/commands/CreateLocationCommand.d.ts +37 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +7 -23
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +3 -19
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +12 -20
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +11 -18
- package/dist-types/commands/CreateScriptCommand.d.ts +11 -15
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +14 -21
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +18 -25
- package/dist-types/commands/DeleteAliasCommand.d.ts +1 -7
- package/dist-types/commands/DeleteBuildCommand.d.ts +6 -14
- package/dist-types/commands/DeleteFleetCommand.d.ts +6 -22
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +3 -18
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +10 -23
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +2 -24
- package/dist-types/commands/DeleteLocationCommand.d.ts +39 -0
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +0 -14
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +2 -16
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +4 -18
- package/dist-types/commands/DeleteScriptCommand.d.ts +2 -7
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +3 -9
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +5 -13
- package/dist-types/commands/DeregisterComputeCommand.d.ts +38 -0
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +5 -16
- package/dist-types/commands/DescribeAliasCommand.d.ts +1 -7
- package/dist-types/commands/DescribeBuildCommand.d.ts +3 -11
- package/dist-types/commands/DescribeComputeCommand.d.ts +39 -0
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +9 -25
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +6 -21
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +8 -22
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +4 -19
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +4 -19
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -19
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +4 -19
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +8 -23
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +9 -24
- package/dist-types/commands/DescribeGameServerCommand.d.ts +5 -15
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +8 -20
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +7 -23
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +6 -20
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +8 -26
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +5 -20
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +9 -32
- package/dist-types/commands/DescribeInstancesCommand.d.ts +5 -7
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +6 -19
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +1 -16
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +2 -16
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +3 -11
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -20
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +6 -22
- package/dist-types/commands/DescribeScriptCommand.d.ts +3 -8
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +2 -8
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +7 -13
- package/dist-types/commands/GetComputeAccessCommand.d.ts +59 -0
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +40 -0
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +3 -15
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -8
- package/dist-types/commands/ListAliasesCommand.d.ts +4 -10
- package/dist-types/commands/ListBuildsCommand.d.ts +3 -11
- package/dist-types/commands/ListComputeCommand.d.ts +37 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +9 -23
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -26
- package/dist-types/commands/ListGameServersCommand.d.ts +6 -16
- package/dist-types/commands/ListLocationsCommand.d.ts +37 -0
- package/dist-types/commands/ListScriptsCommand.d.ts +3 -7
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -13
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +21 -40
- package/dist-types/commands/RegisterComputeCommand.d.ts +57 -0
- package/dist-types/commands/RegisterGameServerCommand.d.ts +9 -21
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +3 -12
- package/dist-types/commands/ResolveAliasCommand.d.ts +1 -7
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +11 -23
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +21 -38
- package/dist-types/commands/StartFleetActionsCommand.d.ts +7 -21
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +31 -46
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +19 -29
- package/dist-types/commands/StartMatchmakingCommand.d.ts +4 -15
- package/dist-types/commands/StopFleetActionsCommand.d.ts +5 -21
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +2 -17
- package/dist-types/commands/StopMatchmakingCommand.d.ts +3 -14
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +7 -19
- package/dist-types/commands/TagResourceCommand.d.ts +7 -10
- package/dist-types/commands/UntagResourceCommand.d.ts +12 -16
- package/dist-types/commands/UpdateAliasCommand.d.ts +1 -7
- package/dist-types/commands/UpdateBuildCommand.d.ts +3 -11
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +3 -19
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +10 -26
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +6 -21
- package/dist-types/commands/UpdateGameServerCommand.d.ts +20 -29
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +9 -21
- package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -13
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +2 -16
- package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +6 -20
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +5 -21
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -7
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +4 -18
- package/dist-types/commands/index.d.ts +9 -0
- package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
- package/dist-types/models/index.d.ts +1 -0
- package/dist-types/models/models_0.d.ts +1598 -1987
- package/dist-types/models/models_1.d.ts +452 -0
- package/dist-types/pagination/ListComputePaginator.d.ts +4 -0
- package/dist-types/pagination/ListLocationsPaginator.d.ts +4 -0
- package/dist-types/pagination/index.d.ts +2 -0
- package/dist-types/protocols/Aws_json1_1.d.ts +27 -0
- package/dist-types/ts3.4/GameLift.d.ts +153 -0
- package/dist-types/ts3.4/GameLiftClient.d.ts +54 -0
- package/dist-types/ts3.4/commands/CreateLocationCommand.d.ts +34 -0
- package/dist-types/ts3.4/commands/DeleteLocationCommand.d.ts +34 -0
- package/dist-types/ts3.4/commands/DeregisterComputeCommand.d.ts +37 -0
- package/dist-types/ts3.4/commands/DescribeComputeCommand.d.ts +37 -0
- package/dist-types/ts3.4/commands/GetComputeAccessCommand.d.ts +37 -0
- package/dist-types/ts3.4/commands/GetComputeAuthTokenCommand.d.ts +38 -0
- package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +34 -0
- package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +34 -0
- package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +37 -0
- package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +2 -4
- package/dist-types/ts3.4/commands/UpdateGameServerCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/UpdateGameSessionCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/UpdateScriptCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/index.d.ts +9 -0
- package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +1 -1
- package/dist-types/ts3.4/models/index.d.ts +1 -0
- package/dist-types/ts3.4/models/models_0.d.ts +417 -370
- package/dist-types/ts3.4/models/models_1.d.ts +166 -0
- package/dist-types/ts3.4/pagination/ListComputePaginator.d.ts +11 -0
- package/dist-types/ts3.4/pagination/ListLocationsPaginator.d.ts +11 -0
- package/dist-types/ts3.4/pagination/index.d.ts +2 -0
- package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +108 -0
- package/package.json +29 -28
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import { BackfillMode, BalancingStrategy, FilterConfiguration, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, MatchmakingConfiguration, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, RuntimeConfiguration, S3Location, Script } from "./models_0";
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export interface UpdateFleetPortSettingsOutput {
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/**
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* <p>A unique identifier for the fleet that was updated.</p>
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*/
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FleetId?: string;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
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*/
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FleetArn?: string;
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}
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export declare enum GameServerHealthCheck {
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HEALTHY = "HEALTHY"
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}
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export interface UpdateGameServerInput {
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/**
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* <p>A unique identifier for the game server group where the game server is running.</p>
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*/
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GameServerGroupName: string | undefined;
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/**
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* <p>A custom string that uniquely identifies the game server to update.</p>
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*/
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GameServerId: string | undefined;
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/**
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* <p>A set of custom game server properties, formatted as a single string value. This data
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* is passed to a game client or service when it requests information on game servers. </p>
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*/
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GameServerData?: string;
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/**
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* <p>Indicates whether the game server is available or is currently hosting
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* gameplay.</p>
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*/
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UtilizationStatus?: GameServerUtilizationStatus | string;
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/**
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* <p>Indicates health status of the game server. A request that includes this parameter
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* updates the game server's <i>LastHealthCheckTime</i> timestamp. </p>
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*/
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HealthCheck?: GameServerHealthCheck | string;
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}
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export interface UpdateGameServerOutput {
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/**
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* <p>Object that describes the newly updated game server.</p>
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*/
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GameServer?: GameServer;
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}
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export interface UpdateGameServerGroupInput {
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/**
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* <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
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*/
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GameServerGroupName: string | undefined;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
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* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
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*/
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RoleArn?: string;
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/**
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* <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
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* definitions must specify at least two different instance types that are supported by
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* GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
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* the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance
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* Types</a> in the <i>Amazon EC2 User Guide</i>. You can optionally
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* specify capacity weighting for each instance type. If no weight value is specified for
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* an instance type, it is set to the default value "1". For more information about
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* capacity weighting, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for
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* Amazon EC2 Auto Scaling</a> in the Amazon EC2 Auto Scaling User Guide.</p>
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*/
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InstanceDefinitions?: InstanceDefinition[];
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/**
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* <p>A flag that indicates whether instances in the game server group are protected
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* from early termination. Unprotected instances that have active game servers running might
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* be terminated during a scale-down event, causing players to be dropped from the game.
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* Protected instances cannot be terminated while there are active game servers running except
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* in the event of a forced game server group deletion (see ). An exception to this is with Spot
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* Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
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*/
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GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
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/**
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* <p>Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
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* game server group. Method options include the following:</p>
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* <ul>
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* <li>
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* <code>SPOT_ONLY</code> - Only Spot Instances are used in the game server group. If Spot
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* Instances are unavailable or not viable for game hosting, the game server group
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* provides no hosting capacity until Spot Instances can again be used. Until then,
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* no new instances are started, and the existing nonviable Spot Instances are
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* terminated (after current gameplay ends) and are not replaced.</p>
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* </li>
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* <li>
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* <code>SPOT_PREFERRED</code> - (default value) Spot Instances are used whenever available in
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* the game server group. If Spot Instances are unavailable, the game server group
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* continues to provide hosting capacity by falling back to On-Demand Instances.
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* Existing nonviable Spot Instances are terminated (after current gameplay ends)
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* and are replaced with new On-Demand Instances.</p>
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* </li>
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* <li>
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* <code>ON_DEMAND_ONLY</code> - Only On-Demand Instances are used in the game
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* server group. No Spot Instances are used, even when available, while this
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* balancing strategy is in force.</p>
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* </li>
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* </ul>
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*/
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BalancingStrategy?: BalancingStrategy | string;
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}
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export interface UpdateGameServerGroupOutput {
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/**
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* <p>An object that describes the game server group resource with updated properties.
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* </p>
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*/
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GameServerGroup?: GameServerGroup;
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}
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export interface UpdateGameSessionInput {
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/**
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* <p>A unique identifier for the game session to update. </p>
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*/
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GameSessionId: string | undefined;
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/**
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* <p>The maximum number of players that can be connected simultaneously to the game session.</p>
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*/
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MaximumPlayerSessionCount?: number;
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/**
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* <p>A descriptive label that is associated with a game session. Session names do not need to be unique.</p>
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*/
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Name?: string;
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/**
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* <p>A policy that determines whether the game session is accepting new players.</p>
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*/
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PlayerSessionCreationPolicy?: PlayerSessionCreationPolicy | string;
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/**
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* <p>Game session protection policy to apply to this game session only.</p>
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* <ul>
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* <li>
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* <p>
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* <b>NoProtection</b> -- The game session can be
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* terminated during a scale-down event.</p>
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* </li>
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* <li>
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* <p>
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* <b>FullProtection</b> -- If the game session is in an
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* <code>ACTIVE</code> status, it cannot be terminated during a scale-down
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* event.</p>
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* </li>
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* </ul>
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*/
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ProtectionPolicy?: ProtectionPolicy | string;
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}
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export interface UpdateGameSessionOutput {
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/**
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* <p>The updated game session properties.</p>
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*/
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GameSession?: GameSession;
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}
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export interface UpdateGameSessionQueueInput {
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/**
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* <p>A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value. </p>
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*/
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Name: string | undefined;
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/**
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* <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
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*/
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TimeoutInSeconds?: number;
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/**
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* <p>A set of policies that act as a sliding cap on player latency. FleetIQ works to
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* deliver low latency for most players in a game session. These policies ensure that no
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* individual player can be placed into a game with unreasonably high latency. Use multiple
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* policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their
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* maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.</p>
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*/
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PlayerLatencyPolicies?: PlayerLatencyPolicy[];
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/**
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* <p>A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
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* Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.</p>
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*/
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Destinations?: GameSessionQueueDestination[];
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/**
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* <p>A list of locations where a queue is allowed to place new game sessions. Locations
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* are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
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* not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.</p>
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*/
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FilterConfiguration?: FilterConfiguration;
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/**
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* <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
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* configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
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* named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.</p>
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*/
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PriorityConfiguration?: PriorityConfiguration;
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/**
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* <p>Information to be added to all events that are related to this game session
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* queue.</p>
|
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*/
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CustomEventData?: string;
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/**
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* <p>An SNS topic ARN that is set up to receive game session placement notifications. See
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html"> Setting up
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* notifications for game session placement</a>.</p>
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*/
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NotificationTarget?: string;
|
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}
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export interface UpdateGameSessionQueueOutput {
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/**
|
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* <p>An object that describes the newly updated game session queue.</p>
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*/
|
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GameSessionQueue?: GameSessionQueue;
|
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}
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export interface UpdateMatchmakingConfigurationInput {
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/**
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* <p>A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value. </p>
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*/
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Name: string | undefined;
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/**
|
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* <p>A description for the matchmaking configuration.</p>
|
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*/
|
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|
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Description?: string;
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|
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/**
|
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|
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
|
|
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|
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* GameLift-hosted game sessions for matches that are created with this matchmaking
|
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|
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* configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not
|
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|
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* set this parameter.</p>
|
|
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|
+
*/
|
|
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|
+
GameSessionQueueArns?: string[];
|
|
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|
+
/**
|
|
224
|
+
* <p>The maximum duration, in seconds, that a matchmaking ticket can remain in process
|
|
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|
+
* before timing out. Requests that fail due to timing out can be resubmitted as
|
|
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|
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* needed.</p>
|
|
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|
+
*/
|
|
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|
+
RequestTimeoutSeconds?: number;
|
|
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|
+
/**
|
|
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|
+
* <p>The length of time (in seconds) to wait for players to accept a proposed match, if
|
|
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|
+
* acceptance is required.</p>
|
|
232
|
+
*/
|
|
233
|
+
AcceptanceTimeoutSeconds?: number;
|
|
234
|
+
/**
|
|
235
|
+
* <p>A flag that indicates whether a match that was created with this configuration must be
|
|
236
|
+
* accepted by the matched players. To require acceptance, set to TRUE. With this option
|
|
237
|
+
* enabled, matchmaking tickets use the status <code>REQUIRES_ACCEPTANCE</code> to indicate
|
|
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|
+
* when a completed potential match is waiting for player acceptance. </p>
|
|
239
|
+
*/
|
|
240
|
+
AcceptanceRequired?: boolean;
|
|
241
|
+
/**
|
|
242
|
+
* <p>A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN
|
|
243
|
+
* value. A matchmaking configuration can only use rule sets that are defined in the same
|
|
244
|
+
* Region.</p>
|
|
245
|
+
*/
|
|
246
|
+
RuleSetName?: string;
|
|
247
|
+
/**
|
|
248
|
+
* <p>An SNS topic ARN that is set up to receive matchmaking notifications. See <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
|
|
249
|
+
* Setting up notifications for matchmaking</a> for more information.</p>
|
|
250
|
+
*/
|
|
251
|
+
NotificationTarget?: string;
|
|
252
|
+
/**
|
|
253
|
+
* <p>The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies
|
|
254
|
+
* a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if <code>FlexMatchMode</code> is set to
|
|
255
|
+
* <code>STANDALONE</code>.</p>
|
|
256
|
+
*/
|
|
257
|
+
AdditionalPlayerCount?: number;
|
|
258
|
+
/**
|
|
259
|
+
* <p>Information to add to all events related to the matchmaking configuration. </p>
|
|
260
|
+
*/
|
|
261
|
+
CustomEventData?: string;
|
|
262
|
+
/**
|
|
263
|
+
* <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the new <code>GameSession</code> object that is
|
|
264
|
+
* created for a successful match. This parameter is not used if <code>FlexMatchMode</code>
|
|
265
|
+
* is set to <code>STANDALONE</code>.</p>
|
|
266
|
+
*/
|
|
267
|
+
GameProperties?: GameProperty[];
|
|
268
|
+
/**
|
|
269
|
+
* <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the game session
|
|
270
|
+
* that is created for a successful match. This parameter is not used if
|
|
271
|
+
* <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
|
|
272
|
+
*/
|
|
273
|
+
GameSessionData?: string;
|
|
274
|
+
/**
|
|
275
|
+
* <p>The method that is used to backfill game sessions created with this matchmaking
|
|
276
|
+
* configuration. Specify MANUAL when your game manages backfill requests manually or does
|
|
277
|
+
* not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill
|
|
278
|
+
* request whenever a game session has one or more open
|
|
279
|
+
* slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">Backfill Existing Games
|
|
280
|
+
* with FlexMatch</a>. Automatic backfill is not available when
|
|
281
|
+
* <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
|
|
282
|
+
*/
|
|
283
|
+
BackfillMode?: BackfillMode | string;
|
|
284
|
+
/**
|
|
285
|
+
* <p>Indicates whether this matchmaking configuration is being used with GameLift hosting or
|
|
286
|
+
* as a standalone matchmaking solution. </p>
|
|
287
|
+
* <ul>
|
|
288
|
+
* <li>
|
|
289
|
+
* <p>
|
|
290
|
+
* <b>STANDALONE</b> - FlexMatch forms matches and
|
|
291
|
+
* returns match information, including players and team assignments, in a <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded"> MatchmakingSucceeded</a> event.</p>
|
|
292
|
+
* </li>
|
|
293
|
+
* <li>
|
|
294
|
+
* <p>
|
|
295
|
+
* <b>WITH_QUEUE</b> - FlexMatch forms matches and uses
|
|
296
|
+
* the specified GameLift queue to start a game session for the match. </p>
|
|
297
|
+
* </li>
|
|
298
|
+
* </ul>
|
|
299
|
+
*/
|
|
300
|
+
FlexMatchMode?: FlexMatchMode | string;
|
|
301
|
+
}
|
|
302
|
+
export interface UpdateMatchmakingConfigurationOutput {
|
|
303
|
+
/**
|
|
304
|
+
* <p>The updated matchmaking configuration.</p>
|
|
305
|
+
*/
|
|
306
|
+
Configuration?: MatchmakingConfiguration;
|
|
307
|
+
}
|
|
308
|
+
export interface UpdateRuntimeConfigurationInput {
|
|
309
|
+
/**
|
|
310
|
+
* <p>A unique identifier for the fleet to update runtime configuration for. You can use either the fleet ID or ARN
|
|
311
|
+
* value.</p>
|
|
312
|
+
*/
|
|
313
|
+
FleetId: string | undefined;
|
|
314
|
+
/**
|
|
315
|
+
* <p>Instructions for alaunching server processes on each instance in the fleet. Server
|
|
316
|
+
* processes run either a custom game build executable or a Realtime Servers script. The runtime
|
|
317
|
+
* configuration lists the types of server processes to run on an instance, how to launch
|
|
318
|
+
* them, and the number of processes to run concurrently.</p>
|
|
319
|
+
*/
|
|
320
|
+
RuntimeConfiguration: RuntimeConfiguration | undefined;
|
|
321
|
+
}
|
|
322
|
+
export interface UpdateRuntimeConfigurationOutput {
|
|
323
|
+
/**
|
|
324
|
+
* <p>The runtime configuration currently in use by all instances in the fleet. If the
|
|
325
|
+
* update was successful, all property changes are shown. </p>
|
|
326
|
+
*/
|
|
327
|
+
RuntimeConfiguration?: RuntimeConfiguration;
|
|
328
|
+
}
|
|
329
|
+
export interface UpdateScriptInput {
|
|
330
|
+
/**
|
|
331
|
+
* <p>A unique identifier for the Realtime script to update. You can use either the script ID or ARN value.</p>
|
|
332
|
+
*/
|
|
333
|
+
ScriptId: string | undefined;
|
|
334
|
+
/**
|
|
335
|
+
* <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
|
|
336
|
+
*/
|
|
337
|
+
Name?: string;
|
|
338
|
+
/**
|
|
339
|
+
* <p>Version information associated with a build or script. Version strings do not need to be unique.</p>
|
|
340
|
+
*/
|
|
341
|
+
Version?: string;
|
|
342
|
+
/**
|
|
343
|
+
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
344
|
+
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
345
|
+
* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
346
|
+
* bucket must be in the same Region where you want to create a new script. By default,
|
|
347
|
+
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
|
348
|
+
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
349
|
+
* version. </p>
|
|
350
|
+
*/
|
|
351
|
+
StorageLocation?: S3Location;
|
|
352
|
+
/**
|
|
353
|
+
* <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
|
|
354
|
+
* file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
|
|
355
|
+
* <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip
|
|
356
|
+
* file name. It must be prepended with the string "fileb://" to indicate that the file
|
|
357
|
+
* data is a binary object. For example: <code>--zip-file
|
|
358
|
+
* fileb://myRealtimeScript.zip</code>.</p>
|
|
359
|
+
*/
|
|
360
|
+
ZipFile?: Uint8Array;
|
|
361
|
+
}
|
|
362
|
+
export interface UpdateScriptOutput {
|
|
363
|
+
/**
|
|
364
|
+
* <p>The newly created script record with a unique script ID. The new script's storage
|
|
365
|
+
* location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
|
|
366
|
+
* under your account, the storage location reflects the information that was provided in
|
|
367
|
+
* the <i>CreateScript</i> request; (2) If the script file was uploaded from
|
|
368
|
+
* a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
|
|
369
|
+
* service.</p>
|
|
370
|
+
*/
|
|
371
|
+
Script?: Script;
|
|
372
|
+
}
|
|
373
|
+
export interface ValidateMatchmakingRuleSetInput {
|
|
374
|
+
/**
|
|
375
|
+
* <p>A collection of matchmaking rules to validate, formatted as a JSON string.</p>
|
|
376
|
+
*/
|
|
377
|
+
RuleSetBody: string | undefined;
|
|
378
|
+
}
|
|
379
|
+
export interface ValidateMatchmakingRuleSetOutput {
|
|
380
|
+
/**
|
|
381
|
+
* <p>A response indicating whether the rule set is valid.</p>
|
|
382
|
+
*/
|
|
383
|
+
Valid?: boolean;
|
|
384
|
+
}
|
|
385
|
+
/**
|
|
386
|
+
* @internal
|
|
387
|
+
*/
|
|
388
|
+
export declare const UpdateFleetPortSettingsOutputFilterSensitiveLog: (obj: UpdateFleetPortSettingsOutput) => any;
|
|
389
|
+
/**
|
|
390
|
+
* @internal
|
|
391
|
+
*/
|
|
392
|
+
export declare const UpdateGameServerInputFilterSensitiveLog: (obj: UpdateGameServerInput) => any;
|
|
393
|
+
/**
|
|
394
|
+
* @internal
|
|
395
|
+
*/
|
|
396
|
+
export declare const UpdateGameServerOutputFilterSensitiveLog: (obj: UpdateGameServerOutput) => any;
|
|
397
|
+
/**
|
|
398
|
+
* @internal
|
|
399
|
+
*/
|
|
400
|
+
export declare const UpdateGameServerGroupInputFilterSensitiveLog: (obj: UpdateGameServerGroupInput) => any;
|
|
401
|
+
/**
|
|
402
|
+
* @internal
|
|
403
|
+
*/
|
|
404
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export declare const deserializeAws_json1_1CreateGameSessionCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreateGameSessionCommandOutput>;
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export declare const deserializeAws_json1_1CreatePlayerSessionCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<CreatePlayerSessionCommandOutput>;
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export declare const deserializeAws_json1_1DeleteGameSessionQueueCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteGameSessionQueueCommandOutput>;
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export declare const deserializeAws_json1_1DeleteLocationCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteLocationCommandOutput>;
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export declare const deserializeAws_json1_1DeleteMatchmakingConfigurationCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteMatchmakingConfigurationCommandOutput>;
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export declare const deserializeAws_json1_1DeleteMatchmakingRuleSetCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteMatchmakingRuleSetCommandOutput>;
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export declare const deserializeAws_json1_1DeleteScalingPolicyCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteScalingPolicyCommandOutput>;
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export declare const deserializeAws_json1_1DeleteScriptCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteScriptCommandOutput>;
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export declare const deserializeAws_json1_1DeleteVpcPeeringAuthorizationCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteVpcPeeringAuthorizationCommandOutput>;
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export declare const deserializeAws_json1_1DeleteVpcPeeringConnectionCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeleteVpcPeeringConnectionCommandOutput>;
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export declare const deserializeAws_json1_1DeregisterComputeCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeregisterComputeCommandOutput>;
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export declare const deserializeAws_json1_1DeregisterGameServerCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DeregisterGameServerCommandOutput>;
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export declare const deserializeAws_json1_1DescribeAliasCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeAliasCommandOutput>;
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export declare const deserializeAws_json1_1DescribeBuildCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeBuildCommandOutput>;
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export declare const deserializeAws_json1_1DescribeComputeCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeComputeCommandOutput>;
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export declare const deserializeAws_json1_1DescribeEC2InstanceLimitsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeEC2InstanceLimitsCommandOutput>;
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export declare const deserializeAws_json1_1DescribeFleetAttributesCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeFleetAttributesCommandOutput>;
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export declare const deserializeAws_json1_1DescribeFleetCapacityCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeFleetCapacityCommandOutput>;
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export declare const deserializeAws_json1_1DescribeScriptCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeScriptCommandOutput>;
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export declare const deserializeAws_json1_1DescribeVpcPeeringAuthorizationsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeVpcPeeringAuthorizationsCommandOutput>;
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export declare const deserializeAws_json1_1DescribeVpcPeeringConnectionsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<DescribeVpcPeeringConnectionsCommandOutput>;
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export declare const deserializeAws_json1_1GetComputeAccessCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<GetComputeAccessCommandOutput>;
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export declare const deserializeAws_json1_1GetComputeAuthTokenCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<GetComputeAuthTokenCommandOutput>;
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export declare const deserializeAws_json1_1GetGameSessionLogUrlCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<GetGameSessionLogUrlCommandOutput>;
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export declare const deserializeAws_json1_1GetInstanceAccessCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<GetInstanceAccessCommandOutput>;
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export declare const deserializeAws_json1_1ListAliasesCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListAliasesCommandOutput>;
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export declare const deserializeAws_json1_1ListBuildsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListBuildsCommandOutput>;
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export declare const deserializeAws_json1_1ListComputeCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListComputeCommandOutput>;
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export declare const deserializeAws_json1_1ListFleetsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListFleetsCommandOutput>;
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export declare const deserializeAws_json1_1ListGameServerGroupsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListGameServerGroupsCommandOutput>;
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export declare const deserializeAws_json1_1ListGameServersCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListGameServersCommandOutput>;
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export declare const deserializeAws_json1_1ListLocationsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListLocationsCommandOutput>;
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export declare const deserializeAws_json1_1ListScriptsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListScriptsCommandOutput>;
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export declare const deserializeAws_json1_1ListTagsForResourceCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ListTagsForResourceCommandOutput>;
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export declare const deserializeAws_json1_1PutScalingPolicyCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<PutScalingPolicyCommandOutput>;
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export declare const deserializeAws_json1_1RegisterComputeCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<RegisterComputeCommandOutput>;
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export declare const deserializeAws_json1_1RegisterGameServerCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<RegisterGameServerCommandOutput>;
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export declare const deserializeAws_json1_1RequestUploadCredentialsCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<RequestUploadCredentialsCommandOutput>;
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export declare const deserializeAws_json1_1ResolveAliasCommand: (output: __HttpResponse, context: __SerdeContext) => Promise<ResolveAliasCommandOutput>;
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