@aws-sdk/client-gamelift 3.1165.0 → 3.1166.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist-cjs/index.js CHANGED
@@ -69,7 +69,7 @@ const commonParams = {
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  UseDualStack: { type: "builtInParams", name: "useDualstackEndpoint" },
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  };
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- var version = "3.1164.0";
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+ var version = "3.1165.0";
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  var packageInfo = {
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  version: version};
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@@ -389,6 +389,7 @@ const _AGSC = "ActiveGameSessionCount";
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  const _AI = "AliasId";
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  const _AKI = "AccessKeyId";
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  const _AL = "AccessLevel";
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+ const _ALDD = "AddLogDeliveryDestinations";
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  const _ALl = "AllowedLocations";
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  const _ALli = "AliasList";
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  const _AM = "AcceptMatch";
@@ -572,6 +573,7 @@ const _DCOe = "DescribeComputeOutput";
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  const _DCe = "DeregisterCompute";
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  const _DCes = "DescribeCompute";
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  const _DD = "DeploymentDetails";
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+ const _DDe = "DeliveryDestinations";
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  const _DECIL = "DescribeEC2InstanceLimits";
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  const _DECILI = "DescribeEC2InstanceLimitsInput";
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  const _DECILO = "DescribeEC2InstanceLimitsOutput";
@@ -800,6 +802,7 @@ const _GSQAa = "GameSessionQueueArn";
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  const _GSQD = "GameSessionQueueDestination";
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  const _GSQDL = "GameSessionQueueDestinationList";
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  const _GSQL = "GameSessionQueueList";
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+ const _GSQLC = "GameSessionQueueLogConfiguration";
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  const _GSQN = "GameSessionQueueName";
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  const _GSQa = "GameSessionQueues";
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  const _GSR = "GameSessionRegion";
@@ -876,6 +879,8 @@ const _LCi = "LinuxCapabilities";
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  const _LCis = "ListCompute";
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  const _LCo = "LocationConfiguration";
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  const _LD = "LocationalDeployments";
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+ const _LDD = "LogDeliveryDestination";
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+ const _LDDL = "LogDeliveryDestinationList";
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  const _LDI = "LatestDeploymentId";
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  const _LDo = "LocationalDeployment";
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  const _LDog = "LogDestination";
@@ -1046,6 +1051,7 @@ const _RGSO = "RegisterGameServerOutput";
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  const _RI = "ResourceId";
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  const _RID = "ResolvedImageDigest";
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  const _RIe = "RegionIdentifier";
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+ const _RLDD = "RemoveLogDeliveryDestinations";
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  const _RPIBA = "RollbackPerInstanceBinaryArn";
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  const _RS = "RoutingStrategy";
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  const _RSA = "RuleSetArn";
@@ -1567,8 +1573,8 @@ var CreateGameSessionOutput$ = [3, n0, _CGSOr,
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  ];
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  var CreateGameSessionQueueInput$ = [3, n0, _CGSQI,
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  0,
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- [_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _Ta],
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- [0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => TagList], 1
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+ [_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _Ta, _LC],
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+ [0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => TagList, () => GameSessionQueueLogConfiguration$], 1
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  ];
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  var CreateGameSessionQueueOutput$ = [3, n0, _CGSQO,
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  0,
@@ -2247,14 +2253,19 @@ var GameSessionPlacement$ = [3, n0, _GSP,
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  ];
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  var GameSessionQueue$ = [3, n0, _GSQ,
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  0,
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- [_N, _GSQAa, _TIS, _PLP, _De, _FC, _PC, _CED, _NT],
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- [0, 0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0]
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+ [_N, _GSQAa, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _LC],
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+ [0, 0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => GameSessionQueueLogConfiguration$]
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  ];
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  var GameSessionQueueDestination$ = [3, n0, _GSQD,
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  0,
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  [_DA],
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  [0]
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  ];
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+ var GameSessionQueueLogConfiguration$ = [3, n0, _GSQLC,
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+ 0,
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+ [_DDe],
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+ [() => LogDeliveryDestinationList], 1
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+ ];
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  var GetComputeAccessInput$ = [3, n0, _GCAI,
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  0,
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  [_FI, _CN],
@@ -2500,6 +2511,11 @@ var LogConfiguration$ = [3, n0, _LC,
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  [_LDog, _SBN, _LGA],
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  [0, 0, 0]
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  ];
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+ var LogDeliveryDestination$ = [3, n0, _LDD,
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+ 0,
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+ [_LDog, _DA],
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+ [0, 0], 1
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+ ];
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  var ManagedCapacityConfiguration$ = [3, n0, _MCC,
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  0,
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  [_ZCS, _SIAIM],
@@ -2927,8 +2943,8 @@ var UpdateGameSessionOutput$ = [3, n0, _UGSOp,
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  ];
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  var UpdateGameSessionQueueInput$ = [3, n0, _UGSQI,
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  0,
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- [_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT],
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- [0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0], 1
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+ [_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _ALDD, _RLDD],
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+ [0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => LogDeliveryDestinationList, () => LogDeliveryDestinationList], 1
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  ];
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  var UpdateGameSessionQueueOutput$ = [3, n0, _UGSQO,
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  0,
@@ -3114,6 +3130,9 @@ var LocationModelList = [1, n0, _LML,
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  var LocationStateList = [1, n0, _LSL,
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  0, () => LocationState$
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  ];
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+ var LogDeliveryDestinationList = [1, n0, _LDDL,
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+ 0, () => LogDeliveryDestination$
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+ ];
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  var MatchedPlayerSessionList = [1, n0, _MPSL,
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  0, [() => MatchedPlayerSession$,
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  0]
@@ -5148,6 +5167,11 @@ const GameSessionStatusReason = {
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  INTERRUPTED: "INTERRUPTED",
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  TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE",
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  };
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+ const LogDeliveryDestinationType = {
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+ CLOUDWATCH: "CLOUDWATCH",
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+ FIREHOSE: "FIREHOSE",
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+ S3: "S3",
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+ };
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  const PriorityType = {
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  COST: "COST",
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  DESTINATION: "DESTINATION",
@@ -5702,6 +5726,7 @@ exports.GameSessionPlacement$ = GameSessionPlacement$;
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  exports.GameSessionPlacementState = GameSessionPlacementState;
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  exports.GameSessionQueue$ = GameSessionQueue$;
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  exports.GameSessionQueueDestination$ = GameSessionQueueDestination$;
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+ exports.GameSessionQueueLogConfiguration$ = GameSessionQueueLogConfiguration$;
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  exports.GameSessionStatus = GameSessionStatus;
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  exports.GameSessionStatusReason = GameSessionStatusReason;
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  exports.GetComputeAccess$ = GetComputeAccess$;
@@ -5808,6 +5833,8 @@ exports.LocationState$ = LocationState$;
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  exports.LocationUpdateStatus = LocationUpdateStatus;
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  exports.LocationalDeployment$ = LocationalDeployment$;
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  exports.LogConfiguration$ = LogConfiguration$;
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+ exports.LogDeliveryDestination$ = LogDeliveryDestination$;
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+ exports.LogDeliveryDestinationType = LogDeliveryDestinationType;
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  exports.LogDestination = LogDestination;
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  exports.ManagedCapacityConfiguration$ = ManagedCapacityConfiguration$;
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  exports.MatchedPlayerSession$ = MatchedPlayerSession$;
@@ -862,6 +862,11 @@ export const GameSessionStatusReason = {
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  INTERRUPTED: "INTERRUPTED",
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  TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE",
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  };
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+ export const LogDeliveryDestinationType = {
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+ CLOUDWATCH: "CLOUDWATCH",
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+ FIREHOSE: "FIREHOSE",
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+ S3: "S3",
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+ };
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  export const PriorityType = {
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  COST: "COST",
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  DESTINATION: "DESTINATION",
@@ -7,6 +7,7 @@ const _AGSC = "ActiveGameSessionCount";
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  const _AI = "AliasId";
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  const _AKI = "AccessKeyId";
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  const _AL = "AccessLevel";
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+ const _ALDD = "AddLogDeliveryDestinations";
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  const _ALl = "AllowedLocations";
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  const _ALli = "AliasList";
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  const _AM = "AcceptMatch";
@@ -190,6 +191,7 @@ const _DCOe = "DescribeComputeOutput";
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  const _DCe = "DeregisterCompute";
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  const _DCes = "DescribeCompute";
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  const _DD = "DeploymentDetails";
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+ const _DDe = "DeliveryDestinations";
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  const _DECIL = "DescribeEC2InstanceLimits";
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  const _DECILI = "DescribeEC2InstanceLimitsInput";
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  const _DECILO = "DescribeEC2InstanceLimitsOutput";
@@ -418,6 +420,7 @@ const _GSQAa = "GameSessionQueueArn";
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  const _GSQD = "GameSessionQueueDestination";
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  const _GSQDL = "GameSessionQueueDestinationList";
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  const _GSQL = "GameSessionQueueList";
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+ const _GSQLC = "GameSessionQueueLogConfiguration";
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  const _GSQN = "GameSessionQueueName";
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  const _GSQa = "GameSessionQueues";
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  const _GSR = "GameSessionRegion";
@@ -494,6 +497,8 @@ const _LCi = "LinuxCapabilities";
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  const _LCis = "ListCompute";
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  const _LCo = "LocationConfiguration";
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  const _LD = "LocationalDeployments";
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+ const _LDD = "LogDeliveryDestination";
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+ const _LDDL = "LogDeliveryDestinationList";
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  const _LDI = "LatestDeploymentId";
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  const _LDo = "LocationalDeployment";
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  const _LDog = "LogDestination";
@@ -664,6 +669,7 @@ const _RGSO = "RegisterGameServerOutput";
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  const _RI = "ResourceId";
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  const _RID = "ResolvedImageDigest";
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  const _RIe = "RegionIdentifier";
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+ const _RLDD = "RemoveLogDeliveryDestinations";
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  const _RPIBA = "RollbackPerInstanceBinaryArn";
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  const _RS = "RoutingStrategy";
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  const _RSA = "RuleSetArn";
@@ -1188,8 +1194,8 @@ export var CreateGameSessionOutput$ = [3, n0, _CGSOr,
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  ];
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  export var CreateGameSessionQueueInput$ = [3, n0, _CGSQI,
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  0,
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- [_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _Ta],
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- [0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => TagList], 1
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+ [_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _Ta, _LC],
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+ [0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => TagList, () => GameSessionQueueLogConfiguration$], 1
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  ];
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  export var CreateGameSessionQueueOutput$ = [3, n0, _CGSQO,
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  0,
@@ -1868,14 +1874,19 @@ export var GameSessionPlacement$ = [3, n0, _GSP,
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  ];
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  export var GameSessionQueue$ = [3, n0, _GSQ,
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  0,
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- [_N, _GSQAa, _TIS, _PLP, _De, _FC, _PC, _CED, _NT],
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- [0, 0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0]
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+ [_N, _GSQAa, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _LC],
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+ [0, 0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => GameSessionQueueLogConfiguration$]
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  ];
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  export var GameSessionQueueDestination$ = [3, n0, _GSQD,
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  0,
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  [_DA],
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  [0]
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  ];
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+ export var GameSessionQueueLogConfiguration$ = [3, n0, _GSQLC,
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+ 0,
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+ [_DDe],
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+ [() => LogDeliveryDestinationList], 1
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+ ];
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  export var GetComputeAccessInput$ = [3, n0, _GCAI,
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  0,
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  [_FI, _CN],
@@ -2121,6 +2132,11 @@ export var LogConfiguration$ = [3, n0, _LC,
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  [_LDog, _SBN, _LGA],
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  [0, 0, 0]
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  ];
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+ export var LogDeliveryDestination$ = [3, n0, _LDD,
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+ 0,
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+ [_LDog, _DA],
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+ [0, 0], 1
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+ ];
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  export var ManagedCapacityConfiguration$ = [3, n0, _MCC,
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  0,
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  [_ZCS, _SIAIM],
@@ -2548,8 +2564,8 @@ export var UpdateGameSessionOutput$ = [3, n0, _UGSOp,
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  ];
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  export var UpdateGameSessionQueueInput$ = [3, n0, _UGSQI,
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  0,
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- [_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT],
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- [0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0], 1
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+ [_N, _TIS, _PLP, _De, _FC, _PC, _CED, _NT, _ALDD, _RLDD],
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+ [0, 1, () => PlayerLatencyPolicyList, () => GameSessionQueueDestinationList, () => FilterConfiguration$, () => PriorityConfiguration$, [() => QueueCustomEventData, 0], 0, () => LogDeliveryDestinationList, () => LogDeliveryDestinationList], 1
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  ];
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  export var UpdateGameSessionQueueOutput$ = [3, n0, _UGSQO,
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  0,
@@ -2749,6 +2765,9 @@ var LocationOrderOverrideList = 64 | 0;
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  var LocationStateList = [1, n0, _LSL,
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  0, () => LocationState$
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  ];
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+ var LogDeliveryDestinationList = [1, n0, _LDDL,
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+ 0, () => LogDeliveryDestination$
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+ ];
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  var MatchedPlayerSessionList = [1, n0, _MPSL,
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  0, [() => MatchedPlayerSession$,
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  0]
@@ -26,9 +26,9 @@ declare const CreateGameSessionQueueCommand_base: {
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  /**
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  * <p>
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  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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- * <p>Creates a placement queue that processes requests for new game sessions. A queue uses
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- * FleetIQ algorithms to locate the best available placement locations for a new game
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- * session, and then prompts the game server process to start a new game session.</p>
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+ * <p>Creates a placement queue that processes requests for new game sessions. A queue
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+ * finds the best available game server, then prompts it to start a new game
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+ * session.</p>
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  * <p>A game session queue is configured with a set of destinations (Amazon GameLift Servers fleets or
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  * aliases) that determine where the queue can place new game sessions. These destinations
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  * can span multiple Amazon Web Services Regions, can use different instance types, and can include both
@@ -106,6 +106,22 @@ declare const CreateGameSessionQueueCommand_base: {
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  * </li>
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  * </ul>
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  * </li>
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+ * <li>
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+ * <p>Create a queue that delivers game session placement insight logs to one or
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+ * more log destinations.</p>
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+ * <ul>
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+ * <li>
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+ * <p>Required parameters <code>Name</code> and
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+ * <code>Destinations</code>
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+ * </p>
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+ * </li>
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+ * <li>
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+ * <p>
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+ * <code>LogConfiguration</code>
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+ * </p>
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+ * </li>
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+ * </ul>
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+ * </li>
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  * </ul>
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  * <p>
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  * <b>Results</b>
@@ -181,6 +197,14 @@ declare const CreateGameSessionQueueCommand_base: {
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  * Value: "STRING_VALUE", // required
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  * },
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  * ],
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+ * LogConfiguration: { // GameSessionQueueLogConfiguration
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+ * DeliveryDestinations: [ // LogDeliveryDestinationList // required
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+ * { // LogDeliveryDestination
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+ * LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
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+ * DestinationArn: "STRING_VALUE",
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+ * },
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+ * ],
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+ * },
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  * };
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  * const command = new CreateGameSessionQueueCommand(input);
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  * const response = await client.send(command);
@@ -215,6 +239,14 @@ declare const CreateGameSessionQueueCommand_base: {
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  * // },
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  * // CustomEventData: "STRING_VALUE",
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  * // NotificationTarget: "STRING_VALUE",
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+ * // LogConfiguration: { // GameSessionQueueLogConfiguration
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+ * // DeliveryDestinations: [ // LogDeliveryDestinationList // required
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+ * // { // LogDeliveryDestination
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+ * // LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
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+ * // DestinationArn: "STRING_VALUE",
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+ * // },
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+ * // ],
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+ * // },
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  * // },
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  * // };
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  *
@@ -86,6 +86,14 @@ declare const DescribeGameSessionQueuesCommand_base: {
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  * // },
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  * // CustomEventData: "STRING_VALUE",
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  * // NotificationTarget: "STRING_VALUE",
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+ * // LogConfiguration: { // GameSessionQueueLogConfiguration
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+ * // DeliveryDestinations: [ // LogDeliveryDestinationList // required
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+ * // { // LogDeliveryDestination
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+ * // LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
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+ * // DestinationArn: "STRING_VALUE",
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+ * // },
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+ * // ],
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+ * // },
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  * // },
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  * // ],
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  * // NextToken: "STRING_VALUE",
@@ -1,5 +1,6 @@
1
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  import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
2
- import type { UpdateAliasInput, UpdateAliasOutput } from "../models/models_0";
2
+ import type { UpdateAliasInput } from "../models/models_0";
3
+ import type { UpdateAliasOutput } from "../models/models_1";
3
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  /**
4
5
  * @public
5
6
  */
@@ -1,6 +1,5 @@
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  import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
2
- import type { UpdateBuildInput } from "../models/models_0";
3
- import type { UpdateBuildOutput } from "../models/models_1";
2
+ import type { UpdateBuildInput, UpdateBuildOutput } from "../models/models_1";
4
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  /**
5
4
  * @public
6
5
  */
@@ -74,6 +74,18 @@ declare const UpdateGameSessionQueueCommand_base: {
74
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  * },
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  * CustomEventData: "STRING_VALUE",
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  * NotificationTarget: "STRING_VALUE",
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+ * AddLogDeliveryDestinations: [ // LogDeliveryDestinationList
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+ * { // LogDeliveryDestination
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+ * LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
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+ * DestinationArn: "STRING_VALUE",
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+ * },
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+ * ],
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+ * RemoveLogDeliveryDestinations: [
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+ * {
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+ * LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
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+ * DestinationArn: "STRING_VALUE",
87
+ * },
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+ * ],
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  * };
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  * const command = new UpdateGameSessionQueueCommand(input);
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  * const response = await client.send(command);
@@ -108,6 +120,14 @@ declare const UpdateGameSessionQueueCommand_base: {
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120
  * // },
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  * // CustomEventData: "STRING_VALUE",
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  * // NotificationTarget: "STRING_VALUE",
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+ * // LogConfiguration: { // GameSessionQueueLogConfiguration
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+ * // DeliveryDestinations: [ // LogDeliveryDestinationList // required
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+ * // { // LogDeliveryDestination
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+ * // LogDestination: "CLOUDWATCH" || "S3" || "FIREHOSE", // required
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+ * // DestinationArn: "STRING_VALUE",
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+ * // },
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+ * // ],
130
+ * // },
111
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  * // },
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  * // };
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  *
@@ -1198,6 +1198,19 @@ export declare const GameSessionStatusReason: {
1198
1198
  * @public
1199
1199
  */
1200
1200
  export type GameSessionStatusReason = (typeof GameSessionStatusReason)[keyof typeof GameSessionStatusReason];
1201
+ /**
1202
+ * @public
1203
+ * @enum
1204
+ */
1205
+ export declare const LogDeliveryDestinationType: {
1206
+ readonly CLOUDWATCH: "CLOUDWATCH";
1207
+ readonly FIREHOSE: "FIREHOSE";
1208
+ readonly S3: "S3";
1209
+ };
1210
+ /**
1211
+ * @public
1212
+ */
1213
+ export type LogDeliveryDestinationType = (typeof LogDeliveryDestinationType)[keyof typeof LogDeliveryDestinationType];
1201
1214
  /**
1202
1215
  * @public
1203
1216
  * @enum
@@ -1,4 +1,4 @@
1
- import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, LinuxCapability, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
1
+ import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, LinuxCapability, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDeliveryDestinationType, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
2
2
  /**
3
3
  * @public
4
4
  */
@@ -4061,6 +4061,60 @@ export interface FilterConfiguration {
4061
4061
  */
4062
4062
  AllowedLocations?: string[] | undefined;
4063
4063
  }
4064
+ /**
4065
+ * <p>A single destination that receives game session placement insight logs for a game
4066
+ * session queue.</p>
4067
+ * <note>
4068
+ * <p>Amazon CloudWatch Logs vended log charges apply to each destination. Amazon S3 and Amazon Data Firehose
4069
+ * destinations also incur their own service charges. For more information, see <a href="http://aws.amazon.com/cloudwatch/pricing/">Amazon CloudWatch Pricing</a>.</p>
4070
+ * </note>
4071
+ * @public
4072
+ */
4073
+ export interface LogDeliveryDestination {
4074
+ /**
4075
+ * <p>The type of Amazon Web Services resource that receives the game session placement insight logs.
4076
+ * This value is required. Valid values are:</p>
4077
+ * <ul>
4078
+ * <li>
4079
+ * <p>
4080
+ * <code>CLOUDWATCH</code> -- an Amazon CloudWatch Logs log group.</p>
4081
+ * </li>
4082
+ * <li>
4083
+ * <p>
4084
+ * <code>S3</code> -- an Amazon S3 bucket.</p>
4085
+ * </li>
4086
+ * <li>
4087
+ * <p>
4088
+ * <code>FIREHOSE</code> -- an Amazon Data Firehose delivery stream.</p>
4089
+ * </li>
4090
+ * </ul>
4091
+ * @public
4092
+ */
4093
+ LogDestination: LogDeliveryDestinationType | undefined;
4094
+ /**
4095
+ * <p>The Amazon Resource Name (ARN) of the resource that receives the game session
4096
+ * placement insight logs. This resource must match the type that you specify in
4097
+ * <code>LogDestination</code>. This value is required for <code>FIREHOSE</code>
4098
+ * destinations. For <code>CLOUDWATCH</code> and <code>S3</code>, you can omit this value;
4099
+ * Amazon GameLift Servers then creates a destination resource of the specified type on your behalf.</p>
4100
+ * @public
4101
+ */
4102
+ DestinationArn?: string | undefined;
4103
+ }
4104
+ /**
4105
+ * <p>A configuration that delivers game session placement insight logs to one or more
4106
+ * destinations of your choice.</p>
4107
+ * @public
4108
+ */
4109
+ export interface GameSessionQueueLogConfiguration {
4110
+ /**
4111
+ * <p>The destinations that receive game session placement insight logs for the
4112
+ * queue. You can specify up to 3 destinations. Each destination must have a unique
4113
+ * ARN.</p>
4114
+ * @public
4115
+ */
4116
+ DeliveryDestinations: LogDeliveryDestination[] | undefined;
4117
+ }
4064
4118
  /**
4065
4119
  * <p>Sets a latency cap for individual players when placing a game session. With a latency
4066
4120
  * policy in force, a game session cannot be placed in a fleet location where a player
@@ -4190,7 +4244,7 @@ export interface CreateGameSessionQueueInput {
4190
4244
  FilterConfiguration?: FilterConfiguration | undefined;
4191
4245
  /**
4192
4246
  * <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
4193
- * configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
4247
+ * configuration replaces the default prioritization process. Priority types that are not explicitly
4194
4248
  * named will be automatically applied at the end of the prioritization process. </p>
4195
4249
  * @public
4196
4250
  */
@@ -4216,6 +4270,15 @@ export interface CreateGameSessionQueueInput {
4216
4270
  * @public
4217
4271
  */
4218
4272
  Tags?: Tag[] | undefined;
4273
+ /**
4274
+ * <p>An optional configuration that delivers game session placement insight logs to one
4275
+ * or more destinations of your choice. Use these logs to diagnose why a game session
4276
+ * placement is <code>FULFILLED</code>, <code>CANCELLED</code>, <code>TIMED_OUT</code>, or
4277
+ * <code>FAILED</code>, which locations were evaluated, and the latency and cost factors
4278
+ * that influenced each decision.</p>
4279
+ * @public
4280
+ */
4281
+ LogConfiguration?: GameSessionQueueLogConfiguration | undefined;
4219
4282
  }
4220
4283
  /**
4221
4284
  * <p>Configuration for a game session placement mechanism that processes requests for new
@@ -4265,7 +4328,7 @@ export interface GameSessionQueue {
4265
4328
  FilterConfiguration?: FilterConfiguration | undefined;
4266
4329
  /**
4267
4330
  * <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
4268
- * configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
4331
+ * configuration replaces the default prioritization process. Priority types that are not explicitly
4269
4332
  * named will be automatically applied at the end of the prioritization process. </p>
4270
4333
  * @public
4271
4334
  */
@@ -4283,6 +4346,15 @@ export interface GameSessionQueue {
4283
4346
  * @public
4284
4347
  */
4285
4348
  NotificationTarget?: string | undefined;
4349
+ /**
4350
+ * <p>An optional configuration that delivers game session placement insight logs to one
4351
+ * or more destinations of your choice. Use these logs to diagnose why a game session
4352
+ * placement is <code>FULFILLED</code>, <code>CANCELLED</code>, <code>TIMED_OUT</code>, or
4353
+ * <code>FAILED</code>, which locations were evaluated, and the latency and cost factors
4354
+ * that influenced each decision.</p>
4355
+ * @public
4356
+ */
4357
+ LogConfiguration?: GameSessionQueueLogConfiguration | undefined;
4286
4358
  }
4287
4359
  /**
4288
4360
  * @public
@@ -5485,30 +5557,67 @@ export interface DeleteVpcPeeringConnectionInput {
5485
5557
  export interface DeleteVpcPeeringConnectionOutput {
5486
5558
  }
5487
5559
  /**
5488
- * <p>Set of rules for processing a deployment for a container fleet update.</p>
5560
+ * <p>Set of rules for processing a deployment for a container fleet update. For how
5561
+ * Amazon GameLift Servers validates and rolls out a deployment, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/containers-deployment-validation.html">Container fleet deployments</a>.</p>
5489
5562
  * @public
5490
5563
  */
5491
5564
  export interface DeploymentConfiguration {
5492
5565
  /**
5493
5566
  * <p>Determines how fleet deployment activity affects active game sessions on the fleet.
5494
- * With protection, a deployment honors game session protection, and delays actions that
5495
- * would interrupt a protected active game session until the game session ends. Without
5496
- * protection, deployment activity can shut down all running tasks, including active game
5497
- * sessions, regardless of game session protection. </p>
5567
+ * A protected game session can't be terminated while it's active; a fleet sets the default
5568
+ * protection for its new game sessions with <code>NewGameSessionProtectionPolicy</code>.</p>
5569
+ * <ul>
5570
+ * <li>
5571
+ * <p>
5572
+ * <code>WITH_PROTECTION</code> -- The deployment honors game session protection,
5573
+ * and delays actions that would interrupt a protected active game session until the
5574
+ * game session ends.</p>
5575
+ * </li>
5576
+ * <li>
5577
+ * <p>
5578
+ * <code>IGNORE_PROTECTION</code> -- The deployment replaces containers
5579
+ * regardless of game session activity, including active game sessions. This option
5580
+ * is useful during development and testing.</p>
5581
+ * </li>
5582
+ * </ul>
5583
+ * <p>This setting also affects how long deployment validation can take. When the fleet's
5584
+ * <code>NewGameSessionProtectionPolicy</code> is <code>FullProtection</code> and the
5585
+ * deployment uses <code>WITH_PROTECTION</code>, validation waits for protected game
5586
+ * sessions to end.</p>
5587
+ * <p>Default value: <code>WITH_PROTECTION</code>
5588
+ * </p>
5498
5589
  * @public
5499
5590
  */
5500
5591
  ProtectionStrategy?: DeploymentProtectionStrategy | undefined;
5501
5592
  /**
5502
- * <p>Sets a minimum level of healthy tasks to maintain during deployment activity. </p>
5593
+ * <p>Sets the minimum percentage of the fleet's game server container groups to keep
5594
+ * healthy during deployment activity. A low value favors deployment speed; a high value
5595
+ * favors game server availability. For example, if the fleet runs 20 game server container
5596
+ * groups and this value is 75, Amazon GameLift Servers keeps at least 15 of them healthy, so it replaces no
5597
+ * more than 5 at a time.</p>
5598
+ * <p>Default value: 75</p>
5503
5599
  * @public
5504
5600
  */
5505
5601
  MinimumHealthyPercentage?: number | undefined;
5506
5602
  /**
5507
- * <p>Determines what actions to take if a deployment fails. If the fleet is multi-location,
5508
- * this strategy applies across all fleet locations. With a rollback strategy, updated
5509
- * fleet instances are rolled back to the last successful deployment. Alternatively, you
5510
- * can maintain a few impaired containers for the purpose of debugging, while all other
5511
- * tasks return to the last successful deployment.</p>
5603
+ * <p>Determines what actions to take if a deployment fails validation. If the fleet is
5604
+ * multi-location, this strategy applies across all fleet locations.</p>
5605
+ * <ul>
5606
+ * <li>
5607
+ * <p>
5608
+ * <code>ROLLBACK</code> -- Returns all of the fleet's containers to the last
5609
+ * successful deployment.</p>
5610
+ * </li>
5611
+ * <li>
5612
+ * <p>
5613
+ * <code>MAINTAIN</code> -- Keeps the containers that failed validation in place
5614
+ * so that you can inspect them, and returns all other containers to the last
5615
+ * successful deployment. Use this option when you're deploying a container image
5616
+ * that you want to be able to debug on failure.</p>
5617
+ * </li>
5618
+ * </ul>
5619
+ * <p>Default value: <code>MAINTAIN</code>
5620
+ * </p>
5512
5621
  * @public
5513
5622
  */
5514
5623
  ImpairmentStrategy?: DeploymentImpairmentStrategy | undefined;
@@ -6163,36 +6272,49 @@ export interface FleetDeployment {
6163
6272
  */
6164
6273
  RollbackPerInstanceBinaryArn?: string | undefined;
6165
6274
  /**
6166
- * <p>The status of fleet deployment activity in the location. </p>
6275
+ * <p>The status of the fleet deployment. For per-location status, see
6276
+ * <code>LocationalDeployment</code>.</p>
6167
6277
  * <ul>
6168
6278
  * <li>
6169
6279
  * <p>
6170
- * <code>IN_PROGRESS</code> -- The deployment is in progress.</p>
6280
+ * <code>PENDING</code> -- Amazon GameLift Servers has accepted the deployment and hasn't started
6281
+ * it yet.</p>
6282
+ * </li>
6283
+ * <li>
6284
+ * <p>
6285
+ * <code>IN_PROGRESS</code> -- The deployment is in progress. This status covers
6286
+ * validation as well as the replacement of the fleet's containers.</p>
6171
6287
  * </li>
6172
6288
  * <li>
6173
6289
  * <p>
6174
- * <code>IMPAIRED</code> -- The deployment failed and the fleet has some impaired
6175
- * containers. </p>
6290
+ * <code>IMPAIRED</code> -- The deployment failed validation, and the fleet kept
6291
+ * the containers that failed validation so that you can inspect them. A deployment
6292
+ * reaches this status when its impairment strategy is <code>MAINTAIN</code>.</p>
6176
6293
  * </li>
6177
6294
  * <li>
6178
6295
  * <p>
6179
- * <code>COMPLETE</code> -- The deployment has completed successfully.</p>
6296
+ * <code>COMPLETE</code> -- The deployment has completed successfully in every
6297
+ * fleet location.</p>
6180
6298
  * </li>
6181
6299
  * <li>
6182
6300
  * <p>
6183
6301
  * <code>ROLLBACK_IN_PROGRESS</code> -- The deployment failed and rollback has
6184
- * been initiated.</p>
6302
+ * been initiated. A deployment reaches this status when its impairment strategy is
6303
+ * <code>ROLLBACK</code>.</p>
6185
6304
  * </li>
6186
6305
  * <li>
6187
6306
  * <p>
6188
- * <code>ROLLBACK_IN_COMPLETE</code> -- The deployment failed and rollback has
6189
- * been completed.</p>
6307
+ * <code>ROLLBACK_COMPLETE</code> -- The deployment failed and rollback has been
6308
+ * completed. The fleet is running the configuration from the last successful
6309
+ * deployment.</p>
6190
6310
  * </li>
6191
6311
  * <li>
6192
6312
  * <p>
6193
- * <code>CANCELLED</code> -- The deployment was cancelled.</p>
6313
+ * <code>CANCELLED</code> -- The deployment was cancelled because a new deployment
6314
+ * started for the same fleet.</p>
6194
6315
  * </li>
6195
6316
  * </ul>
6317
+ * <p>For how to debug an impaired deployment or cancel one, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/containers-deployment-validation.html">Container fleet deployments</a>.</p>
6196
6318
  * @public
6197
6319
  */
6198
6320
  DeploymentStatus?: DeploymentStatus | undefined;
@@ -6219,30 +6341,38 @@ export interface LocationalDeployment {
6219
6341
  * <ul>
6220
6342
  * <li>
6221
6343
  * <p>
6222
- * <code>IN_PROGRESS</code> -- The deployment is in progress.</p>
6344
+ * <code>IN_PROGRESS</code> -- The deployment is in progress in the location. This
6345
+ * status covers validation as well as the replacement of the location's
6346
+ * containers.</p>
6223
6347
  * </li>
6224
6348
  * <li>
6225
6349
  * <p>
6226
- * <code>IMPAIRED</code> -- The deployment failed and the fleet has some impaired
6227
- * containers. </p>
6350
+ * <code>IMPAIRED</code> -- The deployment failed validation in the location, and
6351
+ * the location kept the containers that failed validation so that you can inspect
6352
+ * them. A location reaches this status when the deployment's impairment strategy is
6353
+ * <code>MAINTAIN</code>.</p>
6228
6354
  * </li>
6229
6355
  * <li>
6230
6356
  * <p>
6231
- * <code>COMPLETE</code> -- The deployment has completed successfully.</p>
6357
+ * <code>COMPLETE</code> -- The deployment has completed successfully in the
6358
+ * location.</p>
6232
6359
  * </li>
6233
6360
  * <li>
6234
6361
  * <p>
6235
6362
  * <code>ROLLBACK_IN_PROGRESS</code> -- The deployment failed and rollback has
6236
- * been initiated.</p>
6363
+ * been initiated in the location. A location reaches this status when the
6364
+ * deployment's impairment strategy is <code>ROLLBACK</code>.</p>
6237
6365
  * </li>
6238
6366
  * <li>
6239
6367
  * <p>
6240
- * <code>ROLLBACK_IN_COMPLETE</code> -- The deployment failed and rollback has
6241
- * been completed.</p>
6368
+ * <code>ROLLBACK_COMPLETE</code> -- The deployment failed and rollback has been
6369
+ * completed in the location. The location is running the configuration from the
6370
+ * last successful deployment.</p>
6242
6371
  * </li>
6243
6372
  * <li>
6244
6373
  * <p>
6245
- * <code>CANCELLED</code> -- The deployment was cancelled.</p>
6374
+ * <code>CANCELLED</code> -- The deployment was cancelled because a new deployment
6375
+ * started for the same fleet.</p>
6246
6376
  * </li>
6247
6377
  * </ul>
6248
6378
  * @public
@@ -10307,33 +10437,3 @@ export interface UpdateAliasInput {
10307
10437
  */
10308
10438
  RoutingStrategy?: RoutingStrategy | undefined;
10309
10439
  }
10310
- /**
10311
- * @public
10312
- */
10313
- export interface UpdateAliasOutput {
10314
- /**
10315
- * <p>The updated alias resource.</p>
10316
- * @public
10317
- */
10318
- Alias?: Alias | undefined;
10319
- }
10320
- /**
10321
- * @public
10322
- */
10323
- export interface UpdateBuildInput {
10324
- /**
10325
- * <p>A unique identifier for the build to update. You can use either the build ID or ARN value. </p>
10326
- * @public
10327
- */
10328
- BuildId: string | undefined;
10329
- /**
10330
- * <p>A descriptive label that is associated with a build. Build names do not need to be unique. </p>
10331
- * @public
10332
- */
10333
- Name?: string | undefined;
10334
- /**
10335
- * <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
10336
- * @public
10337
- */
10338
- Version?: string | undefined;
10339
- }
@@ -1,5 +1,35 @@
1
1
  import type { BackfillMode, BalancingStrategy, ContainerFleetRemoveAttribute, ContainerGroupDefinitionRemoveAttribute, ContainerOperatingSystem, FlexMatchMode, GameServerHealthCheck, GameServerProtectionPolicy, GameServerUtilizationStatus, PlayerSessionCreationPolicy, ProtectionPolicy } from "./enums";
2
- import type { AnywhereConfiguration, Build, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
2
+ import type { Alias, AnywhereConfiguration, Build, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, LogDeliveryDestination, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
3
+ /**
4
+ * @public
5
+ */
6
+ export interface UpdateAliasOutput {
7
+ /**
8
+ * <p>The updated alias resource.</p>
9
+ * @public
10
+ */
11
+ Alias?: Alias | undefined;
12
+ }
13
+ /**
14
+ * @public
15
+ */
16
+ export interface UpdateBuildInput {
17
+ /**
18
+ * <p>A unique identifier for the build to update. You can use either the build ID or ARN value. </p>
19
+ * @public
20
+ */
21
+ BuildId: string | undefined;
22
+ /**
23
+ * <p>A descriptive label that is associated with a build. Build names do not need to be unique. </p>
24
+ * @public
25
+ */
26
+ Name?: string | undefined;
27
+ /**
28
+ * <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
29
+ * @public
30
+ */
31
+ Version?: string | undefined;
32
+ }
3
33
  /**
4
34
  * @public
5
35
  */
@@ -643,7 +673,7 @@ export interface UpdateGameSessionQueueInput {
643
673
  FilterConfiguration?: FilterConfiguration | undefined;
644
674
  /**
645
675
  * <p>Custom settings to use when prioritizing destinations and locations for game session placements. This
646
- * configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly
676
+ * configuration replaces the default prioritization process. Priority types that are not explicitly
647
677
  * named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.</p>
648
678
  * @public
649
679
  */
@@ -661,6 +691,18 @@ export interface UpdateGameSessionQueueInput {
661
691
  * @public
662
692
  */
663
693
  NotificationTarget?: string | undefined;
694
+ /**
695
+ * <p>Log delivery destinations to add to the queue's log configuration
696
+ * (<code>LogConfiguration</code>).</p>
697
+ * @public
698
+ */
699
+ AddLogDeliveryDestinations?: LogDeliveryDestination[] | undefined;
700
+ /**
701
+ * <p>Log delivery destinations to remove from the queue's log configuration
702
+ * (<code>LogConfiguration</code>).</p>
703
+ * @public
704
+ */
705
+ RemoveLogDeliveryDestinations?: LogDeliveryDestination[] | undefined;
664
706
  }
665
707
  /**
666
708
  * @public
@@ -203,6 +203,7 @@ export declare var GameSessionDetail$: StaticStructureSchema;
203
203
  export declare var GameSessionPlacement$: StaticStructureSchema;
204
204
  export declare var GameSessionQueue$: StaticStructureSchema;
205
205
  export declare var GameSessionQueueDestination$: StaticStructureSchema;
206
+ export declare var GameSessionQueueLogConfiguration$: StaticStructureSchema;
206
207
  export declare var GetComputeAccessInput$: StaticStructureSchema;
207
208
  export declare var GetComputeAccessOutput$: StaticStructureSchema;
208
209
  export declare var GetComputeAuthTokenInput$: StaticStructureSchema;
@@ -252,6 +253,7 @@ export declare var LocationConfiguration$: StaticStructureSchema;
252
253
  export declare var LocationModel$: StaticStructureSchema;
253
254
  export declare var LocationState$: StaticStructureSchema;
254
255
  export declare var LogConfiguration$: StaticStructureSchema;
256
+ export declare var LogDeliveryDestination$: StaticStructureSchema;
255
257
  export declare var ManagedCapacityConfiguration$: StaticStructureSchema;
256
258
  export declare var MatchedPlayerSession$: StaticStructureSchema;
257
259
  export declare var MatchmakingConfiguration$: StaticStructureSchema;
@@ -1,5 +1,6 @@
1
1
  import { MetadataBearer as __MetadataBearer } from "@smithy/types";
2
- import { UpdateAliasInput, UpdateAliasOutput } from "../models/models_0";
2
+ import { UpdateAliasInput } from "../models/models_0";
3
+ import { UpdateAliasOutput } from "../models/models_1";
3
4
  export { __MetadataBearer };
4
5
  export interface UpdateAliasCommandInput extends UpdateAliasInput {}
5
6
  export interface UpdateAliasCommandOutput extends UpdateAliasOutput, __MetadataBearer {}
@@ -1,6 +1,5 @@
1
1
  import { MetadataBearer as __MetadataBearer } from "@smithy/types";
2
- import { UpdateBuildInput } from "../models/models_0";
3
- import { UpdateBuildOutput } from "../models/models_1";
2
+ import { UpdateBuildInput, UpdateBuildOutput } from "../models/models_1";
4
3
  export { __MetadataBearer };
5
4
  export interface UpdateBuildCommandInput extends UpdateBuildInput {}
6
5
  export interface UpdateBuildCommandOutput extends UpdateBuildOutput, __MetadataBearer {}
@@ -923,6 +923,13 @@ export declare const GameSessionStatusReason: {
923
923
  };
924
924
  export type GameSessionStatusReason =
925
925
  (typeof GameSessionStatusReason)[keyof typeof GameSessionStatusReason];
926
+ export declare const LogDeliveryDestinationType: {
927
+ readonly CLOUDWATCH: "CLOUDWATCH";
928
+ readonly FIREHOSE: "FIREHOSE";
929
+ readonly S3: "S3";
930
+ };
931
+ export type LogDeliveryDestinationType =
932
+ (typeof LogDeliveryDestinationType)[keyof typeof LogDeliveryDestinationType];
926
933
  export declare const PriorityType: {
927
934
  readonly COST: "COST";
928
935
  readonly DESTINATION: "DESTINATION";
@@ -44,6 +44,7 @@ import {
44
44
  ListComputeInputStatus,
45
45
  LocationFilter,
46
46
  LocationUpdateStatus,
47
+ LogDeliveryDestinationType,
47
48
  LogDestination,
48
49
  MatchmakingConfigurationStatus,
49
50
  MetricName,
@@ -576,6 +577,13 @@ export interface GameSessionQueueDestination {
576
577
  export interface FilterConfiguration {
577
578
  AllowedLocations?: string[] | undefined;
578
579
  }
580
+ export interface LogDeliveryDestination {
581
+ LogDestination: LogDeliveryDestinationType | undefined;
582
+ DestinationArn?: string | undefined;
583
+ }
584
+ export interface GameSessionQueueLogConfiguration {
585
+ DeliveryDestinations: LogDeliveryDestination[] | undefined;
586
+ }
579
587
  export interface PlayerLatencyPolicy {
580
588
  MaximumIndividualPlayerLatencyMilliseconds?: number | undefined;
581
589
  PolicyDurationSeconds?: number | undefined;
@@ -594,6 +602,7 @@ export interface CreateGameSessionQueueInput {
594
602
  CustomEventData?: string | undefined;
595
603
  NotificationTarget?: string | undefined;
596
604
  Tags?: Tag[] | undefined;
605
+ LogConfiguration?: GameSessionQueueLogConfiguration | undefined;
597
606
  }
598
607
  export interface GameSessionQueue {
599
608
  Name?: string | undefined;
@@ -605,6 +614,7 @@ export interface GameSessionQueue {
605
614
  PriorityConfiguration?: PriorityConfiguration | undefined;
606
615
  CustomEventData?: string | undefined;
607
616
  NotificationTarget?: string | undefined;
617
+ LogConfiguration?: GameSessionQueueLogConfiguration | undefined;
608
618
  }
609
619
  export interface CreateGameSessionQueueOutput {
610
620
  GameSessionQueue?: GameSessionQueue | undefined;
@@ -1657,11 +1667,3 @@ export interface UpdateAliasInput {
1657
1667
  Description?: string | undefined;
1658
1668
  RoutingStrategy?: RoutingStrategy | undefined;
1659
1669
  }
1660
- export interface UpdateAliasOutput {
1661
- Alias?: Alias | undefined;
1662
- }
1663
- export interface UpdateBuildInput {
1664
- BuildId: string | undefined;
1665
- Name?: string | undefined;
1666
- Version?: string | undefined;
1667
- }
@@ -12,6 +12,7 @@ import {
12
12
  ProtectionPolicy,
13
13
  } from "./enums";
14
14
  import {
15
+ Alias,
15
16
  AnywhereConfiguration,
16
17
  Build,
17
18
  ConnectionPortRange,
@@ -30,6 +31,7 @@ import {
30
31
  InstanceDefinition,
31
32
  IpPermission,
32
33
  LogConfiguration,
34
+ LogDeliveryDestination,
33
35
  ManagedCapacityConfiguration,
34
36
  MatchmakingConfiguration,
35
37
  PlayerLatencyPolicy,
@@ -40,6 +42,14 @@ import {
40
42
  Script,
41
43
  SupportContainerDefinitionInput,
42
44
  } from "./models_0";
45
+ export interface UpdateAliasOutput {
46
+ Alias?: Alias | undefined;
47
+ }
48
+ export interface UpdateBuildInput {
49
+ BuildId: string | undefined;
50
+ Name?: string | undefined;
51
+ Version?: string | undefined;
52
+ }
43
53
  export interface UpdateBuildOutput {
44
54
  Build?: Build | undefined;
45
55
  }
@@ -152,6 +162,8 @@ export interface UpdateGameSessionQueueInput {
152
162
  PriorityConfiguration?: PriorityConfiguration | undefined;
153
163
  CustomEventData?: string | undefined;
154
164
  NotificationTarget?: string | undefined;
165
+ AddLogDeliveryDestinations?: LogDeliveryDestination[] | undefined;
166
+ RemoveLogDeliveryDestinations?: LogDeliveryDestination[] | undefined;
155
167
  }
156
168
  export interface UpdateGameSessionQueueOutput {
157
169
  GameSessionQueue?: GameSessionQueue | undefined;
@@ -198,6 +198,7 @@ export declare var GameSessionDetail$: StaticStructureSchema;
198
198
  export declare var GameSessionPlacement$: StaticStructureSchema;
199
199
  export declare var GameSessionQueue$: StaticStructureSchema;
200
200
  export declare var GameSessionQueueDestination$: StaticStructureSchema;
201
+ export declare var GameSessionQueueLogConfiguration$: StaticStructureSchema;
201
202
  export declare var GetComputeAccessInput$: StaticStructureSchema;
202
203
  export declare var GetComputeAccessOutput$: StaticStructureSchema;
203
204
  export declare var GetComputeAuthTokenInput$: StaticStructureSchema;
@@ -247,6 +248,7 @@ export declare var LocationConfiguration$: StaticStructureSchema;
247
248
  export declare var LocationModel$: StaticStructureSchema;
248
249
  export declare var LocationState$: StaticStructureSchema;
249
250
  export declare var LogConfiguration$: StaticStructureSchema;
251
+ export declare var LogDeliveryDestination$: StaticStructureSchema;
250
252
  export declare var ManagedCapacityConfiguration$: StaticStructureSchema;
251
253
  export declare var MatchedPlayerSession$: StaticStructureSchema;
252
254
  export declare var MatchmakingConfiguration$: StaticStructureSchema;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@aws-sdk/client-gamelift",
3
- "version": "3.1165.0",
3
+ "version": "3.1166.0",
4
4
  "description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
5
5
  "homepage": "https://github.com/aws/aws-sdk-js-v3/tree/main/clients/client-gamelift",
6
6
  "license": "Apache-2.0",
@@ -48,10 +48,10 @@
48
48
  "test:index": "tsc -p tsconfig.test.json && node ./test/index-objects.spec.mjs"
49
49
  },
50
50
  "dependencies": {
51
- "@aws-sdk/core": "^3.980.2",
52
- "@aws-sdk/credential-provider-node": "^3.972.95",
51
+ "@aws-sdk/core": "^3.981.0",
52
+ "@aws-sdk/credential-provider-node": "^3.972.96",
53
53
  "@aws-sdk/types": "^3.975.1",
54
- "@smithy/core": "^3.39.0",
54
+ "@smithy/core": "^3.40.0",
55
55
  "@smithy/fetch-http-handler": "^5.8.1",
56
56
  "@smithy/node-http-handler": "^4.14.2",
57
57
  "@smithy/types": "^4.20.0",